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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.130 by root, Thu Jan 4 00:08:08 2007 UTC vs.
Revision 1.150 by root, Mon Jan 8 19:25:53 2007 UTC

17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Digest::MD5; 20use Digest::MD5;
21use Fcntl; 21use Fcntl;
22use IO::AIO 2.31 (); 22use IO::AIO 2.32 ();
23use YAML::Syck (); 23use YAML::Syck ();
24use Time::HiRes; 24use Time::HiRes;
25 25
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
47our %CFG; 47our %CFG;
48 48
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %PLAYER; # all users
52our %MAP; # all maps 53our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 54our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 56our %EXT_CORO; # coroutines bound to extensions
57 57
58binmode STDOUT; 58binmode STDOUT;
59binmode STDERR; 59binmode STDERR;
60 60
61# read virtual server time, if available 61# read virtual server time, if available
71mkdir cf::localdir . "/" . cf::uniquedir; 71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 72mkdir $RANDOM_MAPS;
73 73
74# a special map that is always available 74# a special map that is always available
75our $LINK_MAP; 75our $LINK_MAP;
76 76our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 77
79############################################################################# 78#############################################################################
80 79
81=head2 GLOBAL VARIABLES 80=head2 GLOBAL VARIABLES
82 81
119 utf8::encode $msg; 118 utf8::encode $msg;
120 119
121 $msg .= "\n" 120 $msg .= "\n"
122 unless $msg =~ /\n$/; 121 unless $msg =~ /\n$/;
123 122
124 LOG llevError, "cfperl: $msg"; 123 LOG llevError, $msg;
125 }; 124 };
126} 125}
127 126
128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 127@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 128@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
181sub to_json($) { 180sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
184} 183}
185 184
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string 185=item cf::lock_wait $string
209 186
210Wait until the given lock is available. See cf::lock_acquire. 187Wait until the given lock is available. See cf::lock_acquire.
211 188
212=item my $lock = cf::lock_acquire $string 189=item my $lock = cf::lock_acquire $string
213 190
214Wait until the given lock is available and then acquires it and returns 191Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope, 192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically 193for example when the coroutine gets canceled), the lock is automatically
217returned. 194returned.
218 195
219Lock names should begin with a unique identifier (for example, find_map 196Lock names should begin with a unique identifier (for example, cf::map::find
220uses map_find and load_map uses map_load). 197uses map_find and cf::map::load uses map_load).
221 198
222=cut 199=cut
223 200
224our %LOCK; 201our %LOCK;
225 202
239 # wait, to be sure we are not locked 216 # wait, to be sure we are not locked
240 lock_wait $key; 217 lock_wait $key;
241 218
242 $LOCK{$key} = []; 219 $LOCK{$key} = [];
243 220
244 cf::guard { 221 Coro::guard {
245 # wake up all waiters, to be on the safe side 222 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} }; 223 $_->ready for @{ delete $LOCK{$key} };
247 } 224 }
248} 225}
249 226
227sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233}
234
250=item cf::async { BLOCK } 235=item cf::async { BLOCK }
251 236
252Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the 237Currently the same as Coro::async_pool, meaning you cannot use
253error instead of exiting the server in case of a problem. 238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
254 240
255=cut 241=cut
256 242
257sub async(&) { 243BEGIN { *async = \&Coro::async_pool }
258 my ($cb) = @_;
259
260 Coro::async {
261 eval { $cb->() };
262 warn $@ if $@;
263 }
264}
265 244
266=item cf::sync_job { BLOCK } 245=item cf::sync_job { BLOCK }
267 246
268The design of crossfire+ requires that the main coro ($Coro::main) is 247The design of crossfire+ requires that the main coro ($Coro::main) is
269always able to handle events or runnable, as crossfire+ is only partly 248always able to handle events or runnable, as crossfire+ is only partly
283 # this is the main coro, too bad, we have to block 262 # this is the main coro, too bad, we have to block
284 # till the operation succeeds, freezing the server :/ 263 # till the operation succeeds, freezing the server :/
285 264
286 # TODO: use suspend/resume instead 265 # TODO: use suspend/resume instead
287 # (but this is cancel-safe) 266 # (but this is cancel-safe)
288 local $FREEZE = 1; 267 my $freeze_guard = freeze_mainloop;
289 268
290 my $busy = 1; 269 my $busy = 1;
291 my @res; 270 my @res;
292 271
293 (Coro::async { 272 (async {
294 @res = eval { $job->() }; 273 @res = eval { $job->() };
295 warn $@ if $@; 274 warn $@ if $@;
296 undef $busy; 275 undef $busy;
297 })->prio (Coro::PRIO_MAX); 276 })->prio (Coro::PRIO_MAX);
298 277
299 while ($busy) { 278 while ($busy) {
300 Coro::cede_notself; 279 Coro::cede or Event::one_event;
301 Event::one_event unless Coro::nready;
302 } 280 }
303 281
304 wantarray ? @res : $res[0] 282 wantarray ? @res : $res[0]
305 } else { 283 } else {
306 # we are in another coroutine, how wonderful, everything just works 284 # we are in another coroutine, how wonderful, everything just works
307 285
308 $job->() 286 $job->()
309 } 287 }
310} 288}
311 289
312=item $coro = cf::coro { BLOCK } 290=item $coro = cf::async_ext { BLOCK }
313 291
314Creates and returns a new coro. This coro is automcatially being canceled 292Like async, but this coro is automcatially being canceled when the
315when the extension calling this is being unloaded. 293extension calling this is being unloaded.
316 294
317=cut 295=cut
318 296
319sub coro(&) { 297sub async_ext(&) {
320 my $cb = shift; 298 my $cb = shift;
321 299
322 my $coro = &cf::async ($cb); 300 my $coro = &Coro::async ($cb);
323 301
324 $coro->on_destroy (sub { 302 $coro->on_destroy (sub {
325 delete $EXT_CORO{$coro+0}; 303 delete $EXT_CORO{$coro+0};
326 }); 304 });
327 $EXT_CORO{$coro+0} = $coro; 305 $EXT_CORO{$coro+0} = $coro;
1094 1072
1095=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
1096 1074
1097Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
1098 1076
1077=cut
1078
1079package cf::player;
1080
1099=head3 cf::player 1081=head3 cf::player
1100 1082
1101=over 4 1083=over 4
1102 1084
1103=item cf::player::exists $login 1085=item cf::player::find $login
1104 1086
1105Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
1106 1088
1107=cut 1089=cut
1108 1090
1109sub cf::player::exists($) { 1091sub playerdir($) {
1110 cf::player::find $_[0] 1092 cf::localdir
1111 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 . "/"
1094 . cf::playerdir
1095 . "/"
1096 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1097}
1098
1099sub path($) {
1100 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1101
1102 (playerdir $login) . "/$login.pl"
1103}
1104
1105sub find_active($) {
1106 $cf::PLAYER{$_[0]}
1107 and $cf::PLAYER{$_[0]}->active
1108 and $cf::PLAYER{$_[0]}
1109}
1110
1111sub exists($) {
1112 my ($login) = @_;
1113
1114 $cf::PLAYER{$login}
1115 or cf::sync_job { !aio_stat $login }
1116}
1117
1118sub find($) {
1119 return $cf::PLAYER{$_[0]} || do {
1120 my $login = $_[0];
1121
1122 my $guard = cf::lock_acquire "user_find:$login";
1123
1124 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1125 };
1126}
1127
1128sub save($) {
1129 my ($pl) = @_;
1130
1131 return if $pl->{deny_save};
1132
1133 my $path = path $pl;
1134 my $guard = cf::lock_acquire "user_save:$path";
1135
1136 return if $pl->{deny_save};
1137
1138 Coro::AIO::aio_mkdir playerdir $pl, 0770;
1139 $pl->{last_save} = $cf::RUNTIME;
1140
1141 $pl->save_pl ($path);
1142 Coro::cede;
1143}
1144
1145sub new($) {
1146 my ($login) = @_;
1147
1148 my $self = create;
1149
1150 $self->ob->name ($login);
1151 $self->{deny_save} = 1;
1152
1153 $cf::PLAYER{$login} = $self;
1154
1155 $self
1156}
1157
1158sub quit_character {
1159 my ($pl) = @_;
1160
1161 $pl->{deny_save} = 1;
1162 $pl->password ("*"); # this should lock out the player until we nuked the dir
1163
1164 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1165 $pl->deactivate;
1166 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1167 $pl->ns->destroy if $pl->ns;
1168
1169 my $path = playerdir $pl;
1170 my $temp = "$path~$cf::RUNTIME~deleting~";
1171 Coro::AIO::aio_rename $path, $temp;
1172 delete $cf::PLAYER{$pl->ob->name};
1173 $pl->destroy;
1174 IO::AIO::aio_rmtree $temp;
1112} 1175}
1113 1176
1114=item $player->ext_reply ($msgid, $msgtype, %msg) 1177=item $player->ext_reply ($msgid, $msgtype, %msg)
1115 1178
1116Sends an ext reply to the player. 1179Sends an ext reply to the player.
1117 1180
1118=cut 1181=cut
1119 1182
1120sub cf::player::ext_reply($$$%) { 1183sub ext_reply($$$%) {
1121 my ($self, $id, %msg) = @_; 1184 my ($self, $id, %msg) = @_;
1122 1185
1123 $msg{msgid} = $id; 1186 $msg{msgid} = $id;
1124 1187
1125 $self->send ("ext " . to_json \%msg); 1188 $self->send ("ext " . cf::to_json \%msg);
1126} 1189}
1190
1191package cf;
1127 1192
1128=back 1193=back
1129 1194
1130 1195
1131=head3 cf::map 1196=head3 cf::map
1137package cf::map; 1202package cf::map;
1138 1203
1139use Fcntl; 1204use Fcntl;
1140use Coro::AIO; 1205use Coro::AIO;
1141 1206
1142our $MAX_RESET = 7200; 1207our $MAX_RESET = 3600;
1143our $DEFAULT_RESET = 3600; 1208our $DEFAULT_RESET = 3000;
1144 1209
1145sub generate_random_map { 1210sub generate_random_map {
1146 my ($path, $rmp) = @_; 1211 my ($path, $rmp) = @_;
1147 1212
1148 # mit "rum" bekleckern, nicht 1213 # mit "rum" bekleckern, nicht
1178 or return; 1243 or return;
1179 1244
1180 my $map = cf::map::new 1245 my $map = cf::map::new
1181 or return; 1246 or return;
1182 1247
1248 # for better error messages only, will be overwritten
1249 $map->path ($path);
1250
1183 $map->load_header ($path) 1251 $map->load_header ($path)
1184 or return; 1252 or return;
1185 1253
1186 $map->{load_path} = $path; 1254 $map->{load_path} = $path;
1187 1255
1188 $map 1256 $map
1189} 1257}
1190 1258
1191sub find_map; 1259sub find;
1192sub find_map { 1260sub find {
1193 my ($path, $origin) = @_; 1261 my ($path, $origin) = @_;
1194 1262
1195 #warn "find_map<$path,$origin>\n";#d# 1263 #warn "find<$path,$origin>\n";#d#
1196 1264
1197 $path = new cf::path $path, $origin && $origin->path; 1265 $path = new cf::path $path, $origin && $origin->path;
1198 my $key = $path->as_string; 1266 my $key = $path->as_string;
1199 1267
1200 cf::lock_wait "map_find:$key"; 1268 cf::lock_wait "map_find:$key";
1203 my $guard = cf::lock_acquire "map_find:$key"; 1271 my $guard = cf::lock_acquire "map_find:$key";
1204 1272
1205 # do it the slow way 1273 # do it the slow way
1206 my $map = try_load_header $path->save_path; 1274 my $map = try_load_header $path->save_path;
1207 1275
1276 Coro::cede;
1277
1208 if ($map) { 1278 if ($map) {
1279 $map->last_access ((delete $map->{last_access})
1280 || $cf::RUNTIME); #d#
1209 # safety 1281 # safety
1210 $map->{instantiate_time} = $cf::RUNTIME 1282 $map->{instantiate_time} = $cf::RUNTIME
1211 if $map->{instantiate_time} > $cf::RUNTIME; 1283 if $map->{instantiate_time} > $cf::RUNTIME;
1212 } else { 1284 } else {
1213 if (my $rmp = $path->random_map_params) { 1285 if (my $rmp = $path->random_map_params) {
1218 1290
1219 $map or return; 1291 $map or return;
1220 1292
1221 $map->{load_original} = 1; 1293 $map->{load_original} = 1;
1222 $map->{instantiate_time} = $cf::RUNTIME; 1294 $map->{instantiate_time} = $cf::RUNTIME;
1295 $map->last_access ($cf::RUNTIME);
1223 $map->instantiate; 1296 $map->instantiate;
1224 1297
1225 # per-player maps become, after loading, normal maps 1298 # per-player maps become, after loading, normal maps
1226 $map->per_player (0) if $path->{user_rel}; 1299 $map->per_player (0) if $path->{user_rel};
1227 } 1300 }
1228 1301
1229 $map->path ($key); 1302 $map->path ($key);
1230 $map->{path} = $path; 1303 $map->{path} = $path;
1231 $map->{last_save} = $cf::RUNTIME; 1304 $map->{last_save} = $cf::RUNTIME;
1232 $map->last_access ($cf::RUNTIME); 1305
1306 Coro::cede;
1233 1307
1234 if ($map->should_reset) { 1308 if ($map->should_reset) {
1235 $map->reset; 1309 $map->reset;
1236 undef $guard; 1310 undef $guard;
1237 $map = find_map $path 1311 $map = find $path
1238 or return; 1312 or return;
1239 } 1313 }
1240 1314
1241 $cf::MAP{$key} = $map 1315 $cf::MAP{$key} = $map
1242 } 1316 }
1264 if (aio_open $uniq, O_RDONLY, 0) { 1338 if (aio_open $uniq, O_RDONLY, 0) {
1265 $self->clear_unique_items; 1339 $self->clear_unique_items;
1266 $self->load_objects ($uniq, 0); 1340 $self->load_objects ($uniq, 0);
1267 } 1341 }
1268 } 1342 }
1343
1344 Coro::cede;
1269 1345
1270 # now do the right thing for maps 1346 # now do the right thing for maps
1271 $self->link_multipart_objects; 1347 $self->link_multipart_objects;
1272 1348
1273 if ($self->{path}->is_style_map) { 1349 if ($self->{path}->is_style_map) {
1281 $self->difficulty ($self->estimate_difficulty) 1357 $self->difficulty ($self->estimate_difficulty)
1282 unless $self->difficulty; 1358 unless $self->difficulty;
1283 $self->activate; 1359 $self->activate;
1284 } 1360 }
1285 1361
1362 Coro::cede;
1363
1286 $self->in_memory (cf::MAP_IN_MEMORY); 1364 $self->in_memory (cf::MAP_IN_MEMORY);
1287} 1365}
1288 1366
1289sub load_map_sync { 1367sub find_sync {
1290 my ($path, $origin) = @_; 1368 my ($path, $origin) = @_;
1291 1369
1292 #warn "load_map_sync<$path, $origin>\n";#d# 1370 cf::sync_job { cf::map::find $path, $origin }
1371}
1293 1372
1294 cf::sync_job { 1373sub do_load_sync {
1295 my $map = cf::map::find_map $path, $origin 1374 my ($map) = @_;
1296 or return; 1375
1297 $map->load; 1376 cf::sync_job { $map->load };
1298 $map
1299 }
1300} 1377}
1301 1378
1302sub save { 1379sub save {
1303 my ($self) = @_; 1380 my ($self) = @_;
1304 1381
1382 my $lock = cf::lock_acquire "map_data:" . $self->path;
1383
1305 $self->{last_save} = $cf::RUNTIME; 1384 $self->{last_save} = $cf::RUNTIME;
1306 1385
1307 return unless $self->dirty; 1386 return unless $self->dirty;
1308 1387
1309 my $save = $self->{path}->save_path; utf8::encode $save; 1388 my $save = $self->{path}->save_path; utf8::encode $save;
1310 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1389 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1311 1390
1312 $self->{load_path} = $save; 1391 $self->{load_path} = $save;
1313 1392
1314 return if $self->{deny_save}; 1393 return if $self->{deny_save};
1394
1395 local $self->{last_access} = $self->last_access;#d#
1396
1397 cf::async {
1398 $_->contr->save for $self->players;
1399 };
1315 1400
1316 if ($uniq) { 1401 if ($uniq) {
1317 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1402 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1318 $self->save_objects ($uniq, cf::IO_UNIQUES); 1403 $self->save_objects ($uniq, cf::IO_UNIQUES);
1319 } else { 1404 } else {
1325 my ($self) = @_; 1410 my ($self) = @_;
1326 1411
1327 # save first because save cedes 1412 # save first because save cedes
1328 $self->save; 1413 $self->save;
1329 1414
1415 my $lock = cf::lock_acquire "map_data:" . $self->path;
1416
1330 return if $self->players; 1417 return if $self->players;
1331 return if $self->in_memory != cf::MAP_IN_MEMORY; 1418 return if $self->in_memory != cf::MAP_IN_MEMORY;
1332 return if $self->{deny_save}; 1419 return if $self->{deny_save};
1333 1420
1334 $self->clear; 1421 $self->clear;
1376} 1463}
1377 1464
1378sub reset { 1465sub reset {
1379 my ($self) = @_; 1466 my ($self) = @_;
1380 1467
1468 my $lock = cf::lock_acquire "map_data:" . $self->path;
1469
1381 return if $self->players; 1470 return if $self->players;
1382 return if $self->{path}{user_rel};#d# 1471 return if $self->{path}{user_rel};#d#
1383 1472
1384 warn "resetting map ", $self->path;#d# 1473 warn "resetting map ", $self->path;#d#
1385 1474
1404 1493
1405sub customise_for { 1494sub customise_for {
1406 my ($map, $ob) = @_; 1495 my ($map, $ob) = @_;
1407 1496
1408 if ($map->per_player) { 1497 if ($map->per_player) {
1409 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1498 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1410 } 1499 }
1411 1500
1412 $map 1501 $map
1413} 1502}
1414 1503
1415sub emergency_save { 1504sub emergency_save {
1416 local $cf::FREEZE = 1; 1505 my $freeze_guard = cf::freeze_mainloop;
1417 1506
1418 warn "enter emergency map save\n"; 1507 warn "enter emergency perl save\n";
1419 1508
1420 cf::sync_job { 1509 cf::sync_job {
1510 warn "begin emergency player save\n";
1511 $_->save for values %cf::PLAYER;
1512 warn "end emergency player save\n";
1513
1421 warn "begin emergency map save\n"; 1514 warn "begin emergency map save\n";
1422 $_->save for values %cf::MAP; 1515 $_->save for values %cf::MAP;
1516 warn "end emergency map save\n";
1423 }; 1517 };
1424 1518
1425 warn "end emergency map save\n"; 1519 warn "leave emergency perl save\n";
1426} 1520}
1427 1521
1428package cf; 1522package cf;
1429 1523
1430=back 1524=back
1511 my $link_pos = delete $self->{_link_pos}; 1605 my $link_pos = delete $self->{_link_pos};
1512 1606
1513 unless ($map) { 1607 unless ($map) {
1514 # restore original map position 1608 # restore original map position
1515 ($map, $x, $y) = @{ $link_pos || [] }; 1609 ($map, $x, $y) = @{ $link_pos || [] };
1516 $map = cf::map::find_map $map; 1610 $map = cf::map::find $map;
1517 1611
1518 unless ($map) { 1612 unless ($map) {
1519 ($map, $x, $y) = @$EMERGENCY_POSITION; 1613 ($map, $x, $y) = @$EMERGENCY_POSITION;
1520 $map = cf::map::find_map $map 1614 $map = cf::map::find $map
1521 or die "FATAL: cannot load emergency map\n"; 1615 or die "FATAL: cannot load emergency map\n";
1522 } 1616 }
1523 } 1617 }
1524 1618
1525 ($x, $y) = (-1, -1) 1619 ($x, $y) = (-1, -1)
1529 ($x, $y) = ($map->enter_x, $map->enter_y) 1623 ($x, $y) = ($map->enter_x, $map->enter_y)
1530 if $x <=0 && $y <= 0; 1624 if $x <=0 && $y <= 0;
1531 1625
1532 $map->load; 1626 $map->load;
1533 1627
1628 return unless $self->contr->active;
1534 $self->activate_recursive; 1629 $self->activate_recursive;
1535 $self->enter_map ($map, $x, $y); 1630 $self->enter_map ($map, $x, $y);
1536} 1631}
1537 1632
1538cf::player->attach ( 1633cf::player->attach (
1551 1646
1552 # try to abort aborted map switching on player login :) 1647 # try to abort aborted map switching on player login :)
1553 # should happen only on crashes 1648 # should happen only on crashes
1554 if ($pl->ob->{_link_pos}) { 1649 if ($pl->ob->{_link_pos}) {
1555 $pl->ob->enter_link; 1650 $pl->ob->enter_link;
1556 cf::async { 1651 (async {
1557 # we need this sleep as the login has a concurrent enter_exit running 1652 # we need this sleep as the login has a concurrent enter_exit running
1558 # and this sleep increases chances of the player not ending up in scorn 1653 # and this sleep increases chances of the player not ending up in scorn
1654 $pl->ob->reply (undef,
1655 "There was an internal problem at your last logout, "
1656 . "the server will try to bring you to your intended destination in a second.",
1657 cf::NDI_RED);
1559 Coro::Timer::sleep 1; 1658 Coro::Timer::sleep 1;
1560 $pl->ob->leave_link; 1659 $pl->ob->leave_link;
1561 }; 1660 })->prio (2);
1562 } 1661 }
1563 }, 1662 },
1564); 1663);
1565 1664
1566=item $player_object->goto_map ($path, $x, $y) 1665=item $player_object->goto ($path, $x, $y)
1567 1666
1568=cut 1667=cut
1569 1668
1570sub cf::object::player::goto_map { 1669sub cf::object::player::goto {
1571 my ($self, $path, $x, $y) = @_; 1670 my ($self, $path, $x, $y) = @_;
1572 1671
1573 $self->enter_link; 1672 $self->enter_link;
1574 1673
1575 (cf::async { 1674 (async {
1576 $path = new cf::path $path; 1675 $path = new cf::path $path;
1577 1676
1578 my $map = cf::map::find_map $path->as_string; 1677 my $map = cf::map::find $path->as_string;
1579 $map = $map->customise_for ($self) if $map; 1678 $map = $map->customise_for ($self) if $map;
1580 1679
1581# warn "entering ", $map->path, " at ($x, $y)\n" 1680# warn "entering ", $map->path, " at ($x, $y)\n"
1582# if $map; 1681# if $map;
1583 1682
1683 $map or $map->cluck ("oy");#d#
1584 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); 1684 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1585 1685
1586 $self->leave_link ($map, $x, $y); 1686 $self->leave_link ($map, $x, $y);
1587 })->prio (1); 1687 })->prio (1);
1588} 1688}
1589 1689
1642 1742
1643 return unless $self->type == cf::PLAYER; 1743 return unless $self->type == cf::PLAYER;
1644 1744
1645 $self->enter_link; 1745 $self->enter_link;
1646 1746
1647 (cf::async { 1747 (async {
1748 $self->deactivate_recursive; # just to be sure
1648 unless (eval { 1749 unless (eval {
1649 prepare_random_map $exit 1750 prepare_random_map $exit
1650 if $exit->slaying eq "/!"; 1751 if $exit->slaying eq "/!";
1651 1752
1652 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1753 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1653 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1754 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1654 1755
1655 1; 1756 1;
1656 }) { 1757 }) {
1657 $self->message ("Something went wrong deep within the crossfire server. " 1758 $self->message ("Something went wrong deep within the crossfire server. "
1658 . "I'll try to bring you back to the map you were before. " 1759 . "I'll try to bring you back to the map you were before. "
1732 } 1833 }
1733 } 1834 }
1734 }, 1835 },
1735); 1836);
1736 1837
1737=item $client->coro (\&cb) 1838=item $client->async (\&cb)
1738 1839
1739Create a new coroutine, running the specified callback. The coroutine will 1840Create a new coroutine, running the specified callback. The coroutine will
1740be automatically cancelled when the client gets destroyed (e.g. on logout, 1841be automatically cancelled when the client gets destroyed (e.g. on logout,
1741or loss of connection). 1842or loss of connection).
1742 1843
1743=cut 1844=cut
1744 1845
1745sub cf::client::coro { 1846sub cf::client::async {
1746 my ($self, $cb) = @_; 1847 my ($self, $cb) = @_;
1747 1848
1748 my $coro = &cf::async ($cb); 1849 my $coro = &Coro::async ($cb);
1749 1850
1750 $coro->on_destroy (sub { 1851 $coro->on_destroy (sub {
1751 delete $self->{_coro}{$coro+0}; 1852 delete $self->{_coro}{$coro+0};
1752 }); 1853 });
1753 1854
1988 open my $fh, "<:utf8", cf::confdir . "/config" 2089 open my $fh, "<:utf8", cf::confdir . "/config"
1989 or return; 2090 or return;
1990 2091
1991 local $/; 2092 local $/;
1992 *CFG = YAML::Syck::Load <$fh>; 2093 *CFG = YAML::Syck::Load <$fh>;
2094
2095 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2096
2097 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2098 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2099
2100 if (exists $CFG{mlockall}) {
2101 eval {
2102 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2103 and die "WARNING: m(un)lockall failed: $!\n";
2104 };
2105 warn $@ if $@;
2106 }
1993} 2107}
1994 2108
1995sub main { 2109sub main {
1996 # we must not ever block the main coroutine 2110 # we must not ever block the main coroutine
1997 local $Coro::idle = sub { 2111 local $Coro::idle = sub {
1998 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2112 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1999 (Coro::unblock_sub {
2000 Event::one_event; 2113 async { Event::one_event };
2001 })->();
2002 }; 2114 };
2003 2115
2004 cfg_load; 2116 cfg_load;
2005 db_load; 2117 db_load;
2006 load_extensions; 2118 load_extensions;
2017 return; 2129 return;
2018 } 2130 }
2019 2131
2020 warn "reloading..."; 2132 warn "reloading...";
2021 2133
2022 local $FREEZE = 1; 2134 my $guard = freeze_mainloop;
2023 cf::emergency_save; 2135 cf::emergency_save;
2024 2136
2025 eval { 2137 eval {
2026 # if anything goes wrong in here, we should simply crash as we already saved 2138 # if anything goes wrong in here, we should simply crash as we already saved
2027 2139
2089 cf::load_extensions; 2201 cf::load_extensions;
2090 2202
2091 # reattach attachments to objects 2203 # reattach attachments to objects
2092 warn "reattach"; 2204 warn "reattach";
2093 _global_reattach; 2205 _global_reattach;
2206 reattach $_ for values %MAP;
2094 }; 2207 };
2095 2208
2096 if ($@) { 2209 if ($@) {
2097 warn $@; 2210 warn $@;
2098 warn "error while reloading, exiting."; 2211 warn "error while reloading, exiting.";
2114 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2227 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2115 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2228 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2116 2229
2117 # dirty hack because... archetypes are not yet loaded 2230 # dirty hack because... archetypes are not yet loaded
2118 Event->timer ( 2231 Event->timer (
2119 after => 2, 2232 after => 10,
2120 cb => sub { 2233 cb => sub {
2121 $_[0]->w->cancel; 2234 $_[0]->w->cancel;
2122 2235
2123 # provide some exits "home" 2236 # provide some exits "home"
2124 my $exit = cf::object::new "exit"; 2237 my $exit = cf::object::new "exit";
2163 reentrant => 0, 2276 reentrant => 0,
2164 prio => 0, 2277 prio => 0,
2165 at => $NEXT_TICK || $TICK, 2278 at => $NEXT_TICK || $TICK,
2166 data => WF_AUTOCANCEL, 2279 data => WF_AUTOCANCEL,
2167 cb => sub { 2280 cb => sub {
2168 unless ($FREEZE) {
2169 cf::server_tick; # one server iteration 2281 cf::server_tick; # one server iteration
2170 $RUNTIME += $TICK; 2282 $RUNTIME += $TICK;
2171 }
2172
2173 $NEXT_TICK += $TICK; 2283 $NEXT_TICK += $TICK;
2174 2284
2175 # if we are delayed by four ticks or more, skip them all 2285 # if we are delayed by four ticks or more, skip them all
2176 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2286 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2177 2287

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