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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.111 by root, Mon Jan 1 12:28:47 2007 UTC vs.
Revision 1.151 by root, Mon Jan 8 20:59:15 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Digest::MD5; 20use Digest::MD5;
21use Fcntl; 21use Fcntl;
22use IO::AIO 2.31 (); 22use IO::AIO 2.32 ();
23use YAML::Syck (); 23use YAML::Syck ();
24use Time::HiRes; 24use Time::HiRes;
25 25
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
47our %CFG; 47our %CFG;
48 48
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %PLAYER; # all users
52our %MAP; # all maps 53our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 54our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 56our %EXT_CORO; # coroutines bound to extensions
57 57
58binmode STDOUT; 58binmode STDOUT;
59binmode STDERR; 59binmode STDERR;
60 60
61# read virtual server time, if available 61# read virtual server time, if available
71mkdir cf::localdir . "/" . cf::uniquedir; 71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 72mkdir $RANDOM_MAPS;
73 73
74# a special map that is always available 74# a special map that is always available
75our $LINK_MAP; 75our $LINK_MAP;
76 76our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 77
79############################################################################# 78#############################################################################
80 79
81=head2 GLOBAL VARIABLES 80=head2 GLOBAL VARIABLES
82 81
119 utf8::encode $msg; 118 utf8::encode $msg;
120 119
121 $msg .= "\n" 120 $msg .= "\n"
122 unless $msg =~ /\n$/; 121 unless $msg =~ /\n$/;
123 122
124 LOG llevError, "cfperl: $msg"; 123 LOG llevError, $msg;
125 }; 124 };
126} 125}
127 126
128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 127@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 128@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
181sub to_json($) { 180sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
184} 183}
185 184
185=item cf::lock_wait $string
186
187Wait until the given lock is available. See cf::lock_acquire.
188
189=item my $lock = cf::lock_acquire $string
190
191Wait until the given lock is available and then acquires it and returns
192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
193for example when the coroutine gets canceled), the lock is automatically
194returned.
195
196Lock names should begin with a unique identifier (for example, cf::map::find
197uses map_find and cf::map::load uses map_load).
198
199=cut
200
201our %LOCK;
202
203sub lock_wait($) {
204 my ($key) = @_;
205
206 # wait for lock, if any
207 while ($LOCK{$key}) {
208 push @{ $LOCK{$key} }, $Coro::current;
209 Coro::schedule;
210 }
211}
212
213sub lock_acquire($) {
214 my ($key) = @_;
215
216 # wait, to be sure we are not locked
217 lock_wait $key;
218
219 $LOCK{$key} = [];
220
221 Coro::guard {
222 # wake up all waiters, to be on the safe side
223 $_->ready for @{ delete $LOCK{$key} };
224 }
225}
226
227sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233}
234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
244
186=item cf::sync_job { BLOCK } 245=item cf::sync_job { BLOCK }
187 246
188The design of crossfire+ requires that the main coro ($Coro::main) is 247The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 248always able to handle events or runnable, as crossfire+ is only partly
190reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 249reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
197=cut 256=cut
198 257
199sub sync_job(&) { 258sub sync_job(&) {
200 my ($job) = @_; 259 my ($job) = @_;
201 260
202 my $busy = 1;
203 my @res;
204
205 my $coro = Coro::async {
206 @res = eval { $job->() };
207 warn $@ if $@;
208 undef $busy;
209 };
210
211 if ($Coro::current == $Coro::main) { 261 if ($Coro::current == $Coro::main) {
262 # this is the main coro, too bad, we have to block
263 # till the operation succeeds, freezing the server :/
264
212 # TODO: use suspend/resume instead 265 # TODO: use suspend/resume instead
213 local $FREEZE = 1; 266 # (but this is cancel-safe)
267 my $freeze_guard = freeze_mainloop;
268
269 my $busy = 1;
270 my @res;
271
272 (async {
273 @res = eval { $job->() };
274 warn $@ if $@;
275 undef $busy;
214 $coro->prio (Coro::PRIO_MAX); 276 })->prio (Coro::PRIO_MAX);
277
215 while ($busy) { 278 while ($busy) {
216 Coro::cede_notself; 279 Coro::cede or Event::one_event;
217 Event::one_event unless Coro::nready;
218 } 280 }
281
282 wantarray ? @res : $res[0]
219 } else { 283 } else {
220 $coro->join; 284 # we are in another coroutine, how wonderful, everything just works
285
286 $job->()
221 } 287 }
222
223 wantarray ? @res : $res[0]
224} 288}
225 289
226=item $coro = cf::coro { BLOCK } 290=item $coro = cf::async_ext { BLOCK }
227 291
228Creates and returns a new coro. This coro is automcatially being canceled 292Like async, but this coro is automcatially being canceled when the
229when the extension calling this is being unloaded. 293extension calling this is being unloaded.
230 294
231=cut 295=cut
232 296
233sub coro(&) { 297sub async_ext(&) {
234 my $cb = shift; 298 my $cb = shift;
235 299
236 my $coro; $coro = async { 300 my $coro = &Coro::async ($cb);
237 eval {
238 $cb->();
239 };
240 warn $@ if $@;
241 };
242 301
243 $coro->on_destroy (sub { 302 $coro->on_destroy (sub {
244 delete $EXT_CORO{$coro+0}; 303 delete $EXT_CORO{$coro+0};
245 }); 304 });
246 $EXT_CORO{$coro+0} = $coro; 305 $EXT_CORO{$coro+0} = $coro;
252 my $runtime = cf::localdir . "/runtime"; 311 my $runtime = cf::localdir . "/runtime";
253 312
254 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 313 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
255 or return; 314 or return;
256 315
257 my $value = $cf::RUNTIME; 316 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
258 (aio_write $fh, 0, (length $value), $value, 0) <= 0 317 (aio_write $fh, 0, (length $value), $value, 0) <= 0
259 and return; 318 and return;
260 319
261 aio_fsync $fh 320 aio_fsync $fh
262 and return; 321 and return;
283 342
284 $path = $path->as_string if ref $path; 343 $path = $path->as_string if ref $path;
285 344
286 my $self = bless { }, $class; 345 my $self = bless { }, $class;
287 346
347 # {... are special paths that are not touched
348 # ?xxx/... are special absolute paths
349 # ?random/... random maps
350 # /! non-realised random map exit
351 # /... normal maps
352 # ~/... per-player maps without a specific player (DO NOT USE)
353 # ~user/... per-player map of a specific user
354
355 if ($path =~ /^{/) {
356 # fine as it is
288 if ($path =~ s{^\?random/}{}) { 357 } elsif ($path =~ s{^\?random/}{}) {
289 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data; 358 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
290 $self->{random} = cf::from_json $data; 359 $self->{random} = cf::from_json $data;
291 } else { 360 } else {
292 if ($path =~ s{^~([^/]+)?}{}) { 361 if ($path =~ s{^~([^/]+)?}{}) {
293 $self->{user_rel} = 1; 362 $self->{user_rel} = 1;
798 or return; 867 or return;
799 868
800 unless (aio_stat "$filename.pst") { 869 unless (aio_stat "$filename.pst") {
801 (aio_load "$filename.pst", $av) >= 0 870 (aio_load "$filename.pst", $av) >= 0
802 or return; 871 or return;
803 $av = eval { (Storable::thaw <$av>)->{objs} }; 872 $av = eval { (Storable::thaw $av)->{objs} };
804 } 873 }
805 874
875 warn sprintf "loading %s (%d)\n",
876 $filename, length $data, scalar @{$av || []};#d#
806 return ($data, $av); 877 return ($data, $av);
807} 878}
808 879
809############################################################################# 880#############################################################################
810# command handling &c 881# command handling &c
1001 1072
1002=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
1003 1074
1004Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
1005 1076
1077=cut
1078
1079package cf::player;
1080
1006=head3 cf::player 1081=head3 cf::player
1007 1082
1008=over 4 1083=over 4
1009 1084
1010=item cf::player::exists $login 1085=item cf::player::find $login
1011 1086
1012Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
1013 1088
1014=cut 1089=cut
1015 1090
1016sub cf::player::exists($) { 1091sub playerdir($) {
1017 cf::player::find $_[0] 1092 cf::localdir
1018 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 . "/"
1094 . cf::playerdir
1095 . "/"
1096 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1097}
1098
1099sub path($) {
1100 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1101
1102 (playerdir $login) . "/$login.pl"
1103}
1104
1105sub find_active($) {
1106 $cf::PLAYER{$_[0]}
1107 and $cf::PLAYER{$_[0]}->active
1108 and $cf::PLAYER{$_[0]}
1109}
1110
1111sub exists($) {
1112 my ($login) = @_;
1113
1114 $cf::PLAYER{$login}
1115 or cf::sync_job { !aio_stat $login }
1116}
1117
1118sub find($) {
1119 return $cf::PLAYER{$_[0]} || do {
1120 my $login = $_[0];
1121
1122 my $guard = cf::lock_acquire "user_find:$login";
1123
1124 $cf::PLAYER{$_[0]} || do {
1125 my $pl = load_pl path $login
1126 or return;
1127 $cf::PLAYER{$login} = $pl
1128 }
1129 }
1130}
1131
1132sub save($) {
1133 my ($pl) = @_;
1134
1135 return if $pl->{deny_save};
1136
1137 my $path = path $pl;
1138 my $guard = cf::lock_acquire "user_save:$path";
1139
1140 return if $pl->{deny_save};
1141
1142 Coro::AIO::aio_mkdir playerdir $pl, 0770;
1143 $pl->{last_save} = $cf::RUNTIME;
1144
1145 $pl->save_pl ($path);
1146 Coro::cede;
1147}
1148
1149sub new($) {
1150 my ($login) = @_;
1151
1152 my $self = create;
1153
1154 $self->ob->name ($login);
1155 $self->{deny_save} = 1;
1156
1157 $cf::PLAYER{$login} = $self;
1158
1159 $self
1160}
1161
1162sub quit_character {
1163 my ($pl) = @_;
1164
1165 $pl->{deny_save} = 1;
1166 $pl->password ("*"); # this should lock out the player until we nuked the dir
1167
1168 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1169 $pl->deactivate;
1170 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1171 $pl->ns->destroy if $pl->ns;
1172
1173 my $path = playerdir $pl;
1174 my $temp = "$path~$cf::RUNTIME~deleting~";
1175 Coro::AIO::aio_rename $path, $temp;
1176 delete $cf::PLAYER{$pl->ob->name};
1177 $pl->destroy;
1178 IO::AIO::aio_rmtree $temp;
1019} 1179}
1020 1180
1021=item $player->ext_reply ($msgid, $msgtype, %msg) 1181=item $player->ext_reply ($msgid, $msgtype, %msg)
1022 1182
1023Sends an ext reply to the player. 1183Sends an ext reply to the player.
1024 1184
1025=cut 1185=cut
1026 1186
1027sub cf::player::ext_reply($$$%) { 1187sub ext_reply($$$%) {
1028 my ($self, $id, %msg) = @_; 1188 my ($self, $id, %msg) = @_;
1029 1189
1030 $msg{msgid} = $id; 1190 $msg{msgid} = $id;
1031 1191
1032 $self->send ("ext " . to_json \%msg); 1192 $self->send ("ext " . cf::to_json \%msg);
1033} 1193}
1194
1195package cf;
1034 1196
1035=back 1197=back
1036 1198
1037 1199
1038=head3 cf::map 1200=head3 cf::map
1044package cf::map; 1206package cf::map;
1045 1207
1046use Fcntl; 1208use Fcntl;
1047use Coro::AIO; 1209use Coro::AIO;
1048 1210
1049our $MAX_RESET = 7200; 1211our $MAX_RESET = 3600;
1050our $DEFAULT_RESET = 3600; 1212our $DEFAULT_RESET = 3000;
1051$MAX_RESET = 10;#d#
1052$DEFAULT_RESET = 10;#d#
1053 1213
1054sub generate_random_map { 1214sub generate_random_map {
1055 my ($path, $rmp) = @_; 1215 my ($path, $rmp) = @_;
1056 1216
1057 # mit "rum" bekleckern, nicht 1217 # mit "rum" bekleckern, nicht
1073# and all this just because we cannot iterate over 1233# and all this just because we cannot iterate over
1074# all maps in C++... 1234# all maps in C++...
1075sub change_all_map_light { 1235sub change_all_map_light {
1076 my ($change) = @_; 1236 my ($change) = @_;
1077 1237
1078 $_->change_map_light ($change) for values %cf::MAP; 1238 $_->change_map_light ($change)
1239 for grep $_->outdoor, values %cf::MAP;
1079} 1240}
1080 1241
1081sub try_load_header($) { 1242sub try_load_header($) {
1082 my ($path) = @_; 1243 my ($path) = @_;
1083 1244
1086 or return; 1247 or return;
1087 1248
1088 my $map = cf::map::new 1249 my $map = cf::map::new
1089 or return; 1250 or return;
1090 1251
1252 # for better error messages only, will be overwritten
1253 $map->path ($path);
1254
1091 $map->load_header ($path) 1255 $map->load_header ($path)
1092 or return; 1256 or return;
1093 1257
1094 $map->{load_path} = $path; 1258 $map->{load_path} = $path;
1095 use Data::Dumper; warn Dumper $map;#d#
1096 1259
1097 $map 1260 $map
1098} 1261}
1099 1262
1263sub find;
1100sub find_map { 1264sub find {
1101 my ($path, $origin) = @_; 1265 my ($path, $origin) = @_;
1102 1266
1103 #warn "find_map<$path,$origin>\n";#d# 1267 #warn "find<$path,$origin>\n";#d#
1104 1268
1105 $path = ref $path ? $path : new cf::path $path, $origin && $origin->path; 1269 $path = new cf::path $path, $origin && $origin->path;
1106 my $key = $path->as_string; 1270 my $key = $path->as_string;
1107 1271
1272 cf::lock_wait "map_find:$key";
1273
1108 $cf::MAP{$key} || do { 1274 $cf::MAP{$key} || do {
1275 my $guard = cf::lock_acquire "map_find:$key";
1276
1109 # do it the slow way 1277 # do it the slow way
1110 my $map = try_load_header $path->save_path; 1278 my $map = try_load_header $path->save_path;
1111 1279
1280 Coro::cede;
1281
1112 if ($map) { 1282 if ($map) {
1283 $map->last_access ((delete $map->{last_access})
1284 || $cf::RUNTIME); #d#
1113 # safety 1285 # safety
1114 $map->{instantiate_time} = $cf::RUNTIME 1286 $map->{instantiate_time} = $cf::RUNTIME
1115 if $map->{instantiate_time} > $cf::RUNTIME; 1287 if $map->{instantiate_time} > $cf::RUNTIME;
1116 } else { 1288 } else {
1117 if (my $rmp = $path->random_map_params) { 1289 if (my $rmp = $path->random_map_params) {
1122 1294
1123 $map or return; 1295 $map or return;
1124 1296
1125 $map->{load_original} = 1; 1297 $map->{load_original} = 1;
1126 $map->{instantiate_time} = $cf::RUNTIME; 1298 $map->{instantiate_time} = $cf::RUNTIME;
1299 $map->last_access ($cf::RUNTIME);
1127 $map->instantiate; 1300 $map->instantiate;
1128 1301
1129 # per-player maps become, after loading, normal maps 1302 # per-player maps become, after loading, normal maps
1130 $map->per_player (0) if $path->{user_rel}; 1303 $map->per_player (0) if $path->{user_rel};
1131 } 1304 }
1132 1305
1133 $map->path ($key); 1306 $map->path ($key);
1134 $map->{path} = $path; 1307 $map->{path} = $path;
1135 $map->last_access ($cf::RUNTIME); 1308 $map->{last_save} = $cf::RUNTIME;
1136 1309
1310 Coro::cede;
1311
1137 $map->reset if $map->should_reset; 1312 if ($map->should_reset) {
1313 $map->reset;
1314 undef $guard;
1315 $map = find $path
1316 or return;
1317 }
1138 1318
1139 $cf::MAP{$key} = $map 1319 $cf::MAP{$key} = $map
1140 } 1320 }
1141} 1321}
1142 1322
1143sub load { 1323sub load {
1144 my ($self) = @_; 1324 my ($self) = @_;
1145 1325
1326 my $path = $self->{path};
1327 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1328
1146 return if $self->in_memory != cf::MAP_SWAPPED; 1329 return if $self->in_memory != cf::MAP_SWAPPED;
1147 1330
1148 $self->in_memory (cf::MAP_LOADING); 1331 $self->in_memory (cf::MAP_LOADING);
1149
1150 my $path = $self->{path};
1151 1332
1152 $self->alloc; 1333 $self->alloc;
1153 $self->load_objects ($self->{load_path}, 1) 1334 $self->load_objects ($self->{load_path}, 1)
1154 or return; 1335 or return;
1155 1336
1156 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) if delete $self->{load_original}; 1337 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1338 if delete $self->{load_original};
1157 1339
1158 if (my $uniq = $path->uniq_path) { 1340 if (my $uniq = $path->uniq_path) {
1159 utf8::encode $uniq; 1341 utf8::encode $uniq;
1160 if (aio_open $uniq, O_RDONLY, 0) { 1342 if (aio_open $uniq, O_RDONLY, 0) {
1161 $self->clear_unique_items; 1343 $self->clear_unique_items;
1162 $self->load_objects ($uniq, 0); 1344 $self->load_objects ($uniq, 0);
1163 } 1345 }
1164 } 1346 }
1347
1348 Coro::cede;
1165 1349
1166 # now do the right thing for maps 1350 # now do the right thing for maps
1167 $self->link_multipart_objects; 1351 $self->link_multipart_objects;
1168 1352
1169 if ($self->{path}->is_style_map) { 1353 if ($self->{path}->is_style_map) {
1177 $self->difficulty ($self->estimate_difficulty) 1361 $self->difficulty ($self->estimate_difficulty)
1178 unless $self->difficulty; 1362 unless $self->difficulty;
1179 $self->activate; 1363 $self->activate;
1180 } 1364 }
1181 1365
1366 Coro::cede;
1367
1182 $self->in_memory (cf::MAP_IN_MEMORY); 1368 $self->in_memory (cf::MAP_IN_MEMORY);
1183} 1369}
1184 1370
1185sub load_map_sync { 1371sub find_sync {
1186 my ($path, $origin) = @_; 1372 my ($path, $origin) = @_;
1187 1373
1188 #warn "load_map_sync<$path, $origin>\n";#d# 1374 cf::sync_job { cf::map::find $path, $origin }
1375}
1189 1376
1190 cf::sync_job { 1377sub do_load_sync {
1191 my $map = cf::map::find_map $path, $origin 1378 my ($map) = @_;
1192 or return; 1379
1193 $map->load; 1380 cf::sync_job { $map->load };
1194 $map
1195 }
1196} 1381}
1197 1382
1198sub save { 1383sub save {
1199 my ($self) = @_; 1384 my ($self) = @_;
1200 1385
1386 my $lock = cf::lock_acquire "map_data:" . $self->path;
1387
1388 $self->{last_save} = $cf::RUNTIME;
1389
1390 return unless $self->dirty;
1391
1201 my $save = $self->{path}->save_path; utf8::encode $save; 1392 my $save = $self->{path}->save_path; utf8::encode $save;
1202 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1393 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1203 1394
1204 $self->{last_save} = $cf::RUNTIME;
1205
1206 return unless $self->dirty;
1207
1208 $self->{load_path} = $save; 1395 $self->{load_path} = $save;
1209 1396
1210 return if $self->{deny_save}; 1397 return if $self->{deny_save};
1211 1398
1212 warn "saving map ", $self->path; 1399 local $self->{last_access} = $self->last_access;#d#
1400
1401 cf::async {
1402 $_->contr->save for $self->players;
1403 };
1213 1404
1214 if ($uniq) { 1405 if ($uniq) {
1215 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1406 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1216 $self->save_objects ($uniq, cf::IO_UNIQUES); 1407 $self->save_objects ($uniq, cf::IO_UNIQUES);
1217 } else { 1408 } else {
1220} 1411}
1221 1412
1222sub swap_out { 1413sub swap_out {
1223 my ($self) = @_; 1414 my ($self) = @_;
1224 1415
1416 # save first because save cedes
1417 $self->save;
1418
1419 my $lock = cf::lock_acquire "map_data:" . $self->path;
1420
1225 return if $self->players; 1421 return if $self->players;
1226 return if $self->in_memory != cf::MAP_IN_MEMORY; 1422 return if $self->in_memory != cf::MAP_IN_MEMORY;
1227 return if $self->{deny_save}; 1423 return if $self->{deny_save};
1228 1424
1229 $self->save;
1230 $self->clear; 1425 $self->clear;
1231 $self->in_memory (cf::MAP_SWAPPED); 1426 $self->in_memory (cf::MAP_SWAPPED);
1232} 1427}
1233 1428
1429sub reset_at {
1430 my ($self) = @_;
1431
1432 # TODO: safety, remove and allow resettable per-player maps
1433 return 1e99 if $self->{path}{user_rel};
1434 return 1e99 if $self->{deny_reset};
1435
1436 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1437 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1438
1439 $time + $to
1440}
1441
1234sub should_reset { 1442sub should_reset {
1235 my ($map) = @_; 1443 my ($self) = @_;
1236 1444
1237 # TODO: safety, remove and allow resettable per-player maps 1445 $self->reset_at <= $cf::RUNTIME
1238 return if $map->{path}{user_rel};#d#
1239 return if $map->{deny_reset};
1240 #return unless $map->reset_timeout;
1241
1242 my $time = $map->fixed_resettime ? $map->{instantiate_time} : $map->last_access;
1243 my $to = $map->reset_timeout || $DEFAULT_RESET;
1244 $to = $MAX_RESET if $to > $MAX_RESET;
1245
1246 $time + $to < $cf::RUNTIME
1247} 1446}
1248 1447
1249sub unlink_save { 1448sub unlink_save {
1250 my ($self) = @_; 1449 my ($self) = @_;
1251 1450
1252 utf8::encode (my $save = $self->{path}->save_path); 1451 utf8::encode (my $save = $self->{path}->save_path);
1253 aioreq_pri 3; IO::AIO::aio_unlink $save; 1452 aioreq_pri 3; IO::AIO::aio_unlink $save;
1254 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst"; 1453 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1255} 1454}
1256 1455
1456sub rename {
1457 my ($self, $new_path) = @_;
1458
1459 $self->unlink_save;
1460
1461 delete $cf::MAP{$self->path};
1462 $self->{path} = new cf::path $new_path;
1463 $self->path ($self->{path}->as_string);
1464 $cf::MAP{$self->path} = $self;
1465
1466 $self->save;
1467}
1468
1257sub reset { 1469sub reset {
1258 my ($self) = @_; 1470 my ($self) = @_;
1259 1471
1472 my $lock = cf::lock_acquire "map_data:" . $self->path;
1473
1260 return if $self->players; 1474 return if $self->players;
1261 return if $self->{path}{user_rel};#d# 1475 return if $self->{path}{user_rel};#d#
1262 1476
1263 warn "resetting map ", $self->path;#d# 1477 warn "resetting map ", $self->path;#d#
1264 1478
1268 1482
1269 $self->unlink_save; 1483 $self->unlink_save;
1270 $self->destroy; 1484 $self->destroy;
1271} 1485}
1272 1486
1487my $nuke_counter = "aaaa";
1488
1489sub nuke {
1490 my ($self) = @_;
1491
1492 $self->{deny_save} = 1;
1493 $self->reset_timeout (1);
1494 $self->rename ("{nuke}/" . ($nuke_counter++));
1495 $self->reset; # polite request, might not happen
1496}
1497
1273sub customise_for { 1498sub customise_for {
1274 my ($map, $ob) = @_; 1499 my ($map, $ob) = @_;
1275 1500
1276 if ($map->per_player) { 1501 if ($map->per_player) {
1277 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1502 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1278 } 1503 }
1279 1504
1280 $map 1505 $map
1281} 1506}
1282 1507
1283sub emergency_save { 1508sub emergency_save {
1284 local $cf::FREEZE = 1; 1509 my $freeze_guard = cf::freeze_mainloop;
1285 1510
1286 warn "enter emergency map save\n"; 1511 warn "enter emergency perl save\n";
1287 1512
1288 cf::sync_job { 1513 cf::sync_job {
1514 warn "begin emergency player save\n";
1515 $_->save for values %cf::PLAYER;
1516 warn "end emergency player save\n";
1517
1289 warn "begin emergency map save\n"; 1518 warn "begin emergency map save\n";
1290 $_->save for values %cf::MAP; 1519 $_->save for values %cf::MAP;
1520 warn "end emergency map save\n";
1291 }; 1521 };
1292 1522
1293 warn "end emergency map save\n"; 1523 warn "leave emergency perl save\n";
1294} 1524}
1295 1525
1296package cf; 1526package cf;
1297 1527
1298=back 1528=back
1340 (ref $cf::CFG{"may_$access"} 1570 (ref $cf::CFG{"may_$access"}
1341 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1571 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1342 : $cf::CFG{"may_$access"}) 1572 : $cf::CFG{"may_$access"})
1343} 1573}
1344 1574
1575=item $player_object->enter_link
1576
1577Freezes the player and moves him/her to a special map (C<{link}>).
1578
1579The player should be reaosnably safe there for short amounts of time. You
1580I<MUST> call C<leave_link> as soon as possible, though.
1581
1582=item $player_object->leave_link ($map, $x, $y)
1583
1584Moves the player out of the specila link map onto the given map. If the
1585map is not valid (or omitted), the player will be moved back to the
1586location he/she was before the call to C<enter_link>, or, if that fails,
1587to the emergency map position.
1588
1589Might block.
1590
1591=cut
1592
1345sub cf::object::player::enter_link { 1593sub cf::object::player::enter_link {
1346 my ($self) = @_; 1594 my ($self) = @_;
1347 1595
1596 $self->deactivate_recursive;
1597
1348 return if $self->map == $LINK_MAP; 1598 return if $self->map == $LINK_MAP;
1349 1599
1350 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1600 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1351 if $self->map; 1601 if $self->map;
1352 1602
1353 $self->enter_map ($LINK_MAP, 20, 20); 1603 $self->enter_map ($LINK_MAP, 20, 20);
1354 $self->deactivate_recursive;
1355} 1604}
1356 1605
1357sub cf::object::player::leave_link { 1606sub cf::object::player::leave_link {
1358 my ($self, $map, $x, $y) = @_; 1607 my ($self, $map, $x, $y) = @_;
1359 1608
1360 my $link_pos = delete $self->{_link_pos}; 1609 my $link_pos = delete $self->{_link_pos};
1361 1610
1362 unless ($map) { 1611 unless ($map) {
1363 $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1364
1365 # restore original map position 1612 # restore original map position
1366 ($map, $x, $y) = @{ $link_pos || [] }; 1613 ($map, $x, $y) = @{ $link_pos || [] };
1367 $map = cf::map::find_map $map; 1614 $map = cf::map::find $map;
1368 1615
1369 unless ($map) { 1616 unless ($map) {
1370 ($map, $x, $y) = @$EMERGENCY_POSITION; 1617 ($map, $x, $y) = @$EMERGENCY_POSITION;
1371 $map = cf::map::find_map $map 1618 $map = cf::map::find $map
1372 or die "FATAL: cannot load emergency map\n"; 1619 or die "FATAL: cannot load emergency map\n";
1373 } 1620 }
1374 } 1621 }
1375 1622
1376 ($x, $y) = (-1, -1) 1623 ($x, $y) = (-1, -1)
1380 ($x, $y) = ($map->enter_x, $map->enter_y) 1627 ($x, $y) = ($map->enter_x, $map->enter_y)
1381 if $x <=0 && $y <= 0; 1628 if $x <=0 && $y <= 0;
1382 1629
1383 $map->load; 1630 $map->load;
1384 1631
1632 return unless $self->contr->active;
1385 $self->activate_recursive; 1633 $self->activate_recursive;
1386 $self->enter_map ($map, $x, $y); 1634 $self->enter_map ($map, $x, $y);
1387} 1635}
1388 1636
1637cf::player->attach (
1638 on_logout => sub {
1639 my ($pl) = @_;
1640
1641 # abort map switching before logout
1642 if ($pl->ob->{_link_pos}) {
1643 cf::sync_job {
1644 $pl->ob->leave_link
1645 };
1646 }
1647 },
1648 on_login => sub {
1649 my ($pl) = @_;
1650
1651 # try to abort aborted map switching on player login :)
1652 # should happen only on crashes
1653 if ($pl->ob->{_link_pos}) {
1654 $pl->ob->enter_link;
1655 (async {
1656 # we need this sleep as the login has a concurrent enter_exit running
1657 # and this sleep increases chances of the player not ending up in scorn
1658 $pl->ob->reply (undef,
1659 "There was an internal problem at your last logout, "
1660 . "the server will try to bring you to your intended destination in a second.",
1661 cf::NDI_RED);
1662 Coro::Timer::sleep 1;
1663 $pl->ob->leave_link;
1664 })->prio (2);
1665 }
1666 },
1667);
1668
1389=item $player_object->goto_map ($map, $x, $y) 1669=item $player_object->goto ($path, $x, $y)
1390 1670
1391=cut 1671=cut
1392 1672
1393sub cf::object::player::goto_map { 1673sub cf::object::player::goto {
1394 my ($self, $path, $x, $y) = @_; 1674 my ($self, $path, $x, $y) = @_;
1395 1675
1396 $self->enter_link; 1676 $self->enter_link;
1397 1677
1398 (Coro::async { 1678 (async {
1399 $path = new cf::path $path; 1679 $path = new cf::path $path;
1400 1680
1401 my $map = cf::map::find_map $path->as_string; 1681 my $map = cf::map::find $path->as_string;
1402 $map = $map->customise_for ($self) if $map; 1682 $map = $map->customise_for ($self) if $map;
1403 1683
1404 warn "entering ", $map->path, " at ($x, $y)\n" 1684# warn "entering ", $map->path, " at ($x, $y)\n"
1405 if $map; 1685# if $map;
1686
1687 $map or $map->cluck ("oy");#d#
1688 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1406 1689
1407 $self->leave_link ($map, $x, $y); 1690 $self->leave_link ($map, $x, $y);
1408 })->prio (1); 1691 })->prio (1);
1409} 1692}
1410 1693
1463 1746
1464 return unless $self->type == cf::PLAYER; 1747 return unless $self->type == cf::PLAYER;
1465 1748
1466 $self->enter_link; 1749 $self->enter_link;
1467 1750
1468 (Coro::async { 1751 (async {
1752 $self->deactivate_recursive; # just to be sure
1469 unless (eval { 1753 unless (eval {
1470
1471 prepare_random_map $exit 1754 prepare_random_map $exit
1472 if $exit->slaying eq "/!"; 1755 if $exit->slaying eq "/!";
1473 1756
1474 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1757 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1475 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1758 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1476 1759
1477 1; 1760 1;
1478 }) { 1761 }) {
1479 $self->message ("Something went wrong deep within the crossfire server. " 1762 $self->message ("Something went wrong deep within the crossfire server. "
1480 . "I'll try to bring you back to the map you were before. " 1763 . "I'll try to bring you back to the map you were before. "
1537 on_reply => sub { 1820 on_reply => sub {
1538 my ($ns, $msg) = @_; 1821 my ($ns, $msg) = @_;
1539 1822
1540 # this weird shuffling is so that direct followup queries 1823 # this weird shuffling is so that direct followup queries
1541 # get handled first 1824 # get handled first
1542 my $queue = delete $ns->{query_queue}; 1825 my $queue = delete $ns->{query_queue}
1826 or return; # be conservative, not sure how that can happen, but we saw a crash here
1543 1827
1544 (shift @$queue)->[1]->($msg); 1828 (shift @$queue)->[1]->($msg);
1545 1829
1546 push @{ $ns->{query_queue} }, @$queue; 1830 push @{ $ns->{query_queue} }, @$queue;
1547 1831
1553 } 1837 }
1554 } 1838 }
1555 }, 1839 },
1556); 1840);
1557 1841
1558=item $client->coro (\&cb) 1842=item $client->async (\&cb)
1559 1843
1560Create a new coroutine, running the specified callback. The coroutine will 1844Create a new coroutine, running the specified callback. The coroutine will
1561be automatically cancelled when the client gets destroyed (e.g. on logout, 1845be automatically cancelled when the client gets destroyed (e.g. on logout,
1562or loss of connection). 1846or loss of connection).
1563 1847
1564=cut 1848=cut
1565 1849
1566sub cf::client::coro { 1850sub cf::client::async {
1567 my ($self, $cb) = @_; 1851 my ($self, $cb) = @_;
1568 1852
1569 my $coro; $coro = async { 1853 my $coro = &Coro::async ($cb);
1570 eval {
1571 $cb->();
1572 };
1573 warn $@ if $@;
1574 };
1575 1854
1576 $coro->on_destroy (sub { 1855 $coro->on_destroy (sub {
1577 delete $self->{_coro}{$coro+0}; 1856 delete $self->{_coro}{$coro+0};
1578 }); 1857 });
1579 1858
1751 2030
1752{ 2031{
1753 my $path = cf::localdir . "/database.pst"; 2032 my $path = cf::localdir . "/database.pst";
1754 2033
1755 sub db_load() { 2034 sub db_load() {
1756 warn "loading database $path\n";#d# remove later
1757 $DB = stat $path ? Storable::retrieve $path : { }; 2035 $DB = stat $path ? Storable::retrieve $path : { };
1758 } 2036 }
1759 2037
1760 my $pid; 2038 my $pid;
1761 2039
1762 sub db_save() { 2040 sub db_save() {
1763 warn "saving database $path\n";#d# remove later
1764 waitpid $pid, 0 if $pid; 2041 waitpid $pid, 0 if $pid;
1765 if (0 == ($pid = fork)) { 2042 if (0 == ($pid = fork)) {
1766 $DB->{_meta}{version} = 1; 2043 $DB->{_meta}{version} = 1;
1767 Storable::nstore $DB, "$path~"; 2044 Storable::nstore $DB, "$path~";
1768 rename "$path~", $path; 2045 rename "$path~", $path;
1816 open my $fh, "<:utf8", cf::confdir . "/config" 2093 open my $fh, "<:utf8", cf::confdir . "/config"
1817 or return; 2094 or return;
1818 2095
1819 local $/; 2096 local $/;
1820 *CFG = YAML::Syck::Load <$fh>; 2097 *CFG = YAML::Syck::Load <$fh>;
2098
2099 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2100
2101 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2102 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2103
2104 if (exists $CFG{mlockall}) {
2105 eval {
2106 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2107 and die "WARNING: m(un)lockall failed: $!\n";
2108 };
2109 warn $@ if $@;
2110 }
1821} 2111}
1822 2112
1823sub main { 2113sub main {
1824 # we must not ever block the main coroutine 2114 # we must not ever block the main coroutine
1825 local $Coro::idle = sub { 2115 local $Coro::idle = sub {
1826 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2116 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1827 (Coro::unblock_sub {
1828 Event::one_event; 2117 async { Event::one_event };
1829 })->();
1830 }; 2118 };
1831 2119
1832 cfg_load; 2120 cfg_load;
1833 db_load; 2121 db_load;
1834 load_extensions; 2122 load_extensions;
1845 return; 2133 return;
1846 } 2134 }
1847 2135
1848 warn "reloading..."; 2136 warn "reloading...";
1849 2137
1850 local $FREEZE = 1; 2138 my $guard = freeze_mainloop;
1851 cf::emergency_save; 2139 cf::emergency_save;
1852 2140
1853 eval { 2141 eval {
1854 # if anything goes wrong in here, we should simply crash as we already saved 2142 # if anything goes wrong in here, we should simply crash as we already saved
1855 2143
1917 cf::load_extensions; 2205 cf::load_extensions;
1918 2206
1919 # reattach attachments to objects 2207 # reattach attachments to objects
1920 warn "reattach"; 2208 warn "reattach";
1921 _global_reattach; 2209 _global_reattach;
2210 reattach $_ for values %MAP;
1922 }; 2211 };
1923 2212
1924 if ($@) { 2213 if ($@) {
1925 warn $@; 2214 warn $@;
1926 warn "error while reloading, exiting."; 2215 warn "error while reloading, exiting.";
1942 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2231 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
1943 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2232 $LINK_MAP->in_memory (MAP_IN_MEMORY);
1944 2233
1945 # dirty hack because... archetypes are not yet loaded 2234 # dirty hack because... archetypes are not yet loaded
1946 Event->timer ( 2235 Event->timer (
1947 after => 2, 2236 after => 10,
1948 cb => sub { 2237 cb => sub {
1949 $_[0]->w->cancel; 2238 $_[0]->w->cancel;
1950 2239
1951 # provide some exits "home" 2240 # provide some exits "home"
1952 my $exit = cf::object::new "exit"; 2241 my $exit = cf::object::new "exit";
1991 reentrant => 0, 2280 reentrant => 0,
1992 prio => 0, 2281 prio => 0,
1993 at => $NEXT_TICK || $TICK, 2282 at => $NEXT_TICK || $TICK,
1994 data => WF_AUTOCANCEL, 2283 data => WF_AUTOCANCEL,
1995 cb => sub { 2284 cb => sub {
1996 unless ($FREEZE) {
1997 cf::server_tick; # one server iteration 2285 cf::server_tick; # one server iteration
1998 $RUNTIME += $TICK; 2286 $RUNTIME += $TICK;
1999 }
2000
2001 $NEXT_TICK += $TICK; 2287 $NEXT_TICK += $TICK;
2002 2288
2003 # if we are delayed by four ticks or more, skip them all 2289 # if we are delayed by four ticks or more, skip them all
2004 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2290 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2005 2291
2028 or warn "ERROR: unable to write runtime file: $!"; 2314 or warn "ERROR: unable to write runtime file: $!";
2029 })->(); 2315 })->();
2030 }, 2316 },
2031); 2317);
2032 2318
2319END { cf::emergency_save }
2320
20331 23211
2034 2322

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