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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.133 by root, Thu Jan 4 16:19:32 2007 UTC vs.
Revision 1.151 by root, Mon Jan 8 20:59:15 2007 UTC

17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Digest::MD5; 20use Digest::MD5;
21use Fcntl; 21use Fcntl;
22use IO::AIO 2.31 (); 22use IO::AIO 2.32 ();
23use YAML::Syck (); 23use YAML::Syck ();
24use Time::HiRes; 24use Time::HiRes;
25 25
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
47our %CFG; 47our %CFG;
48 48
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %PLAYER; # all users
52our %MAP; # all maps 53our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 54our $LINK_MAP; # the special {link} map
54our $RANDOM_MAPS = cf::localdir . "/random"; 55our $RANDOM_MAPS = cf::localdir . "/random";
55our %EXT_CORO; 56our %EXT_CORO; # coroutines bound to extensions
56 57
57binmode STDOUT; 58binmode STDOUT;
58binmode STDERR; 59binmode STDERR;
59 60
60# read virtual server time, if available 61# read virtual server time, if available
117 utf8::encode $msg; 118 utf8::encode $msg;
118 119
119 $msg .= "\n" 120 $msg .= "\n"
120 unless $msg =~ /\n$/; 121 unless $msg =~ /\n$/;
121 122
122 LOG llevError, "cfperl: $msg"; 123 LOG llevError, $msg;
123 }; 124 };
124} 125}
125 126
126@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 127@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
127@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 128@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
179sub to_json($) { 180sub to_json($) {
180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
181 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
182} 183}
183 184
184=item my $guard = cf::guard { BLOCK }
185
186Run the given callback when the guard object gets destroyed (useful for
187coroutine cancellations).
188
189You can call C<< ->cancel >> on the guard object to stop the block from
190being executed.
191
192=cut
193
194sub guard(&) {
195 bless \(my $cb = $_[0]), cf::guard::;
196}
197
198sub cf::guard::cancel {
199 ${$_[0]} = sub { };
200}
201
202sub cf::guard::DESTROY {
203 ${$_[0]}->();
204}
205
206=item cf::lock_wait $string 185=item cf::lock_wait $string
207 186
208Wait until the given lock is available. See cf::lock_acquire. 187Wait until the given lock is available. See cf::lock_acquire.
209 188
210=item my $lock = cf::lock_acquire $string 189=item my $lock = cf::lock_acquire $string
211 190
212Wait until the given lock is available and then acquires it and returns 191Wait until the given lock is available and then acquires it and returns
213a guard object. If the guard object gets destroyed (goes out of scope, 192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
214for example when the coroutine gets canceled), the lock is automatically 193for example when the coroutine gets canceled), the lock is automatically
215returned. 194returned.
216 195
217Lock names should begin with a unique identifier (for example, cf::map::find 196Lock names should begin with a unique identifier (for example, cf::map::find
218uses map_find and cf::map::load uses map_load). 197uses map_find and cf::map::load uses map_load).
237 # wait, to be sure we are not locked 216 # wait, to be sure we are not locked
238 lock_wait $key; 217 lock_wait $key;
239 218
240 $LOCK{$key} = []; 219 $LOCK{$key} = [];
241 220
242 cf::guard { 221 Coro::guard {
243 # wake up all waiters, to be on the safe side 222 # wake up all waiters, to be on the safe side
244 $_->ready for @{ delete $LOCK{$key} }; 223 $_->ready for @{ delete $LOCK{$key} };
245 } 224 }
246} 225}
247 226
248=item cf::async { BLOCK }
249
250Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the
251error instead of exiting the server in case of a problem.
252
253=cut
254
255sub async(&) {
256 my ($cb) = @_;
257
258 Coro::async {
259 eval { $cb->() };
260 warn $@ if $@;
261 }
262}
263
264sub freeze_mainloop { 227sub freeze_mainloop {
265 return unless $TICK_WATCHER->is_active; 228 return unless $TICK_WATCHER->is_active;
266 229
267 my $guard = guard { $TICK_WATCHER->start }; 230 my $guard = Coro::guard { $TICK_WATCHER->start };
268 $TICK_WATCHER->stop; 231 $TICK_WATCHER->stop;
269 $guard 232 $guard
270} 233}
234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
271 244
272=item cf::sync_job { BLOCK } 245=item cf::sync_job { BLOCK }
273 246
274The design of crossfire+ requires that the main coro ($Coro::main) is 247The design of crossfire+ requires that the main coro ($Coro::main) is
275always able to handle events or runnable, as crossfire+ is only partly 248always able to handle events or runnable, as crossfire+ is only partly
294 my $freeze_guard = freeze_mainloop; 267 my $freeze_guard = freeze_mainloop;
295 268
296 my $busy = 1; 269 my $busy = 1;
297 my @res; 270 my @res;
298 271
299 (Coro::async { 272 (async {
300 @res = eval { $job->() }; 273 @res = eval { $job->() };
301 warn $@ if $@; 274 warn $@ if $@;
302 undef $busy; 275 undef $busy;
303 })->prio (Coro::PRIO_MAX); 276 })->prio (Coro::PRIO_MAX);
304 277
305 while ($busy) { 278 while ($busy) {
306 Coro::cede_notself; 279 Coro::cede or Event::one_event;
307 Event::one_event unless Coro::nready;
308 } 280 }
309 281
310 wantarray ? @res : $res[0] 282 wantarray ? @res : $res[0]
311 } else { 283 } else {
312 # we are in another coroutine, how wonderful, everything just works 284 # we are in another coroutine, how wonderful, everything just works
313 285
314 $job->() 286 $job->()
315 } 287 }
316} 288}
317 289
318=item $coro = cf::coro { BLOCK } 290=item $coro = cf::async_ext { BLOCK }
319 291
320Creates and returns a new coro. This coro is automcatially being canceled 292Like async, but this coro is automcatially being canceled when the
321when the extension calling this is being unloaded. 293extension calling this is being unloaded.
322 294
323=cut 295=cut
324 296
325sub coro(&) { 297sub async_ext(&) {
326 my $cb = shift; 298 my $cb = shift;
327 299
328 my $coro = &cf::async ($cb); 300 my $coro = &Coro::async ($cb);
329 301
330 $coro->on_destroy (sub { 302 $coro->on_destroy (sub {
331 delete $EXT_CORO{$coro+0}; 303 delete $EXT_CORO{$coro+0};
332 }); 304 });
333 $EXT_CORO{$coro+0} = $coro; 305 $EXT_CORO{$coro+0} = $coro;
1100 1072
1101=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
1102 1074
1103Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
1104 1076
1077=cut
1078
1079package cf::player;
1080
1105=head3 cf::player 1081=head3 cf::player
1106 1082
1107=over 4 1083=over 4
1108 1084
1109=item cf::player::exists $login 1085=item cf::player::find $login
1110 1086
1111Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
1112 1088
1113=cut 1089=cut
1114 1090
1115sub cf::player::exists($) { 1091sub playerdir($) {
1116 cf::player::find $_[0] 1092 cf::localdir
1117 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 . "/"
1094 . cf::playerdir
1095 . "/"
1096 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1097}
1098
1099sub path($) {
1100 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1101
1102 (playerdir $login) . "/$login.pl"
1103}
1104
1105sub find_active($) {
1106 $cf::PLAYER{$_[0]}
1107 and $cf::PLAYER{$_[0]}->active
1108 and $cf::PLAYER{$_[0]}
1109}
1110
1111sub exists($) {
1112 my ($login) = @_;
1113
1114 $cf::PLAYER{$login}
1115 or cf::sync_job { !aio_stat $login }
1116}
1117
1118sub find($) {
1119 return $cf::PLAYER{$_[0]} || do {
1120 my $login = $_[0];
1121
1122 my $guard = cf::lock_acquire "user_find:$login";
1123
1124 $cf::PLAYER{$_[0]} || do {
1125 my $pl = load_pl path $login
1126 or return;
1127 $cf::PLAYER{$login} = $pl
1128 }
1129 }
1130}
1131
1132sub save($) {
1133 my ($pl) = @_;
1134
1135 return if $pl->{deny_save};
1136
1137 my $path = path $pl;
1138 my $guard = cf::lock_acquire "user_save:$path";
1139
1140 return if $pl->{deny_save};
1141
1142 Coro::AIO::aio_mkdir playerdir $pl, 0770;
1143 $pl->{last_save} = $cf::RUNTIME;
1144
1145 $pl->save_pl ($path);
1146 Coro::cede;
1147}
1148
1149sub new($) {
1150 my ($login) = @_;
1151
1152 my $self = create;
1153
1154 $self->ob->name ($login);
1155 $self->{deny_save} = 1;
1156
1157 $cf::PLAYER{$login} = $self;
1158
1159 $self
1160}
1161
1162sub quit_character {
1163 my ($pl) = @_;
1164
1165 $pl->{deny_save} = 1;
1166 $pl->password ("*"); # this should lock out the player until we nuked the dir
1167
1168 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1169 $pl->deactivate;
1170 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1171 $pl->ns->destroy if $pl->ns;
1172
1173 my $path = playerdir $pl;
1174 my $temp = "$path~$cf::RUNTIME~deleting~";
1175 Coro::AIO::aio_rename $path, $temp;
1176 delete $cf::PLAYER{$pl->ob->name};
1177 $pl->destroy;
1178 IO::AIO::aio_rmtree $temp;
1118} 1179}
1119 1180
1120=item $player->ext_reply ($msgid, $msgtype, %msg) 1181=item $player->ext_reply ($msgid, $msgtype, %msg)
1121 1182
1122Sends an ext reply to the player. 1183Sends an ext reply to the player.
1123 1184
1124=cut 1185=cut
1125 1186
1126sub cf::player::ext_reply($$$%) { 1187sub ext_reply($$$%) {
1127 my ($self, $id, %msg) = @_; 1188 my ($self, $id, %msg) = @_;
1128 1189
1129 $msg{msgid} = $id; 1190 $msg{msgid} = $id;
1130 1191
1131 $self->send ("ext " . to_json \%msg); 1192 $self->send ("ext " . cf::to_json \%msg);
1132} 1193}
1194
1195package cf;
1133 1196
1134=back 1197=back
1135 1198
1136 1199
1137=head3 cf::map 1200=head3 cf::map
1184 or return; 1247 or return;
1185 1248
1186 my $map = cf::map::new 1249 my $map = cf::map::new
1187 or return; 1250 or return;
1188 1251
1252 # for better error messages only, will be overwritten
1253 $map->path ($path);
1254
1189 $map->load_header ($path) 1255 $map->load_header ($path)
1190 or return; 1256 or return;
1191 1257
1192 $map->{load_path} = $path; 1258 $map->{load_path} = $path;
1193 1259
1208 $cf::MAP{$key} || do { 1274 $cf::MAP{$key} || do {
1209 my $guard = cf::lock_acquire "map_find:$key"; 1275 my $guard = cf::lock_acquire "map_find:$key";
1210 1276
1211 # do it the slow way 1277 # do it the slow way
1212 my $map = try_load_header $path->save_path; 1278 my $map = try_load_header $path->save_path;
1279
1280 Coro::cede;
1213 1281
1214 if ($map) { 1282 if ($map) {
1215 $map->last_access ((delete $map->{last_access}) 1283 $map->last_access ((delete $map->{last_access})
1216 || $cf::RUNTIME); #d# 1284 || $cf::RUNTIME); #d#
1217 # safety 1285 # safety
1237 1305
1238 $map->path ($key); 1306 $map->path ($key);
1239 $map->{path} = $path; 1307 $map->{path} = $path;
1240 $map->{last_save} = $cf::RUNTIME; 1308 $map->{last_save} = $cf::RUNTIME;
1241 1309
1310 Coro::cede;
1311
1242 if ($map->should_reset) { 1312 if ($map->should_reset) {
1243 $map->reset; 1313 $map->reset;
1244 undef $guard; 1314 undef $guard;
1245 $map = find $path 1315 $map = find $path
1246 or return; 1316 or return;
1272 if (aio_open $uniq, O_RDONLY, 0) { 1342 if (aio_open $uniq, O_RDONLY, 0) {
1273 $self->clear_unique_items; 1343 $self->clear_unique_items;
1274 $self->load_objects ($uniq, 0); 1344 $self->load_objects ($uniq, 0);
1275 } 1345 }
1276 } 1346 }
1347
1348 Coro::cede;
1277 1349
1278 # now do the right thing for maps 1350 # now do the right thing for maps
1279 $self->link_multipart_objects; 1351 $self->link_multipart_objects;
1280 1352
1281 if ($self->{path}->is_style_map) { 1353 if ($self->{path}->is_style_map) {
1289 $self->difficulty ($self->estimate_difficulty) 1361 $self->difficulty ($self->estimate_difficulty)
1290 unless $self->difficulty; 1362 unless $self->difficulty;
1291 $self->activate; 1363 $self->activate;
1292 } 1364 }
1293 1365
1366 Coro::cede;
1367
1294 $self->in_memory (cf::MAP_IN_MEMORY); 1368 $self->in_memory (cf::MAP_IN_MEMORY);
1295} 1369}
1296 1370
1297sub find_sync { 1371sub find_sync {
1298 my ($path, $origin) = @_; 1372 my ($path, $origin) = @_;
1307} 1381}
1308 1382
1309sub save { 1383sub save {
1310 my ($self) = @_; 1384 my ($self) = @_;
1311 1385
1386 my $lock = cf::lock_acquire "map_data:" . $self->path;
1387
1312 $self->{last_save} = $cf::RUNTIME; 1388 $self->{last_save} = $cf::RUNTIME;
1313 1389
1314 return unless $self->dirty; 1390 return unless $self->dirty;
1315 1391
1316 my $save = $self->{path}->save_path; utf8::encode $save; 1392 my $save = $self->{path}->save_path; utf8::encode $save;
1319 $self->{load_path} = $save; 1395 $self->{load_path} = $save;
1320 1396
1321 return if $self->{deny_save}; 1397 return if $self->{deny_save};
1322 1398
1323 local $self->{last_access} = $self->last_access;#d# 1399 local $self->{last_access} = $self->last_access;#d#
1400
1401 cf::async {
1402 $_->contr->save for $self->players;
1403 };
1324 1404
1325 if ($uniq) { 1405 if ($uniq) {
1326 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1406 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1327 $self->save_objects ($uniq, cf::IO_UNIQUES); 1407 $self->save_objects ($uniq, cf::IO_UNIQUES);
1328 } else { 1408 } else {
1334 my ($self) = @_; 1414 my ($self) = @_;
1335 1415
1336 # save first because save cedes 1416 # save first because save cedes
1337 $self->save; 1417 $self->save;
1338 1418
1419 my $lock = cf::lock_acquire "map_data:" . $self->path;
1420
1339 return if $self->players; 1421 return if $self->players;
1340 return if $self->in_memory != cf::MAP_IN_MEMORY; 1422 return if $self->in_memory != cf::MAP_IN_MEMORY;
1341 return if $self->{deny_save}; 1423 return if $self->{deny_save};
1342 1424
1343 $self->clear; 1425 $self->clear;
1385} 1467}
1386 1468
1387sub reset { 1469sub reset {
1388 my ($self) = @_; 1470 my ($self) = @_;
1389 1471
1472 my $lock = cf::lock_acquire "map_data:" . $self->path;
1473
1390 return if $self->players; 1474 return if $self->players;
1391 return if $self->{path}{user_rel};#d# 1475 return if $self->{path}{user_rel};#d#
1392 1476
1393 warn "resetting map ", $self->path;#d# 1477 warn "resetting map ", $self->path;#d#
1394 1478
1422} 1506}
1423 1507
1424sub emergency_save { 1508sub emergency_save {
1425 my $freeze_guard = cf::freeze_mainloop; 1509 my $freeze_guard = cf::freeze_mainloop;
1426 1510
1427 warn "enter emergency map save\n"; 1511 warn "enter emergency perl save\n";
1428 1512
1429 cf::sync_job { 1513 cf::sync_job {
1514 warn "begin emergency player save\n";
1515 $_->save for values %cf::PLAYER;
1516 warn "end emergency player save\n";
1517
1430 warn "begin emergency map save\n"; 1518 warn "begin emergency map save\n";
1431 $_->save for values %cf::MAP; 1519 $_->save for values %cf::MAP;
1520 warn "end emergency map save\n";
1432 }; 1521 };
1433 1522
1434 warn "end emergency map save\n"; 1523 warn "leave emergency perl save\n";
1435} 1524}
1436 1525
1437package cf; 1526package cf;
1438 1527
1439=back 1528=back
1538 ($x, $y) = ($map->enter_x, $map->enter_y) 1627 ($x, $y) = ($map->enter_x, $map->enter_y)
1539 if $x <=0 && $y <= 0; 1628 if $x <=0 && $y <= 0;
1540 1629
1541 $map->load; 1630 $map->load;
1542 1631
1632 return unless $self->contr->active;
1543 $self->activate_recursive; 1633 $self->activate_recursive;
1544 $self->enter_map ($map, $x, $y); 1634 $self->enter_map ($map, $x, $y);
1545} 1635}
1546 1636
1547cf::player->attach ( 1637cf::player->attach (
1560 1650
1561 # try to abort aborted map switching on player login :) 1651 # try to abort aborted map switching on player login :)
1562 # should happen only on crashes 1652 # should happen only on crashes
1563 if ($pl->ob->{_link_pos}) { 1653 if ($pl->ob->{_link_pos}) {
1564 $pl->ob->enter_link; 1654 $pl->ob->enter_link;
1565 cf::async { 1655 (async {
1566 # we need this sleep as the login has a concurrent enter_exit running 1656 # we need this sleep as the login has a concurrent enter_exit running
1567 # and this sleep increases chances of the player not ending up in scorn 1657 # and this sleep increases chances of the player not ending up in scorn
1658 $pl->ob->reply (undef,
1659 "There was an internal problem at your last logout, "
1660 . "the server will try to bring you to your intended destination in a second.",
1661 cf::NDI_RED);
1568 Coro::Timer::sleep 1; 1662 Coro::Timer::sleep 1;
1569 $pl->ob->leave_link; 1663 $pl->ob->leave_link;
1570 }; 1664 })->prio (2);
1571 } 1665 }
1572 }, 1666 },
1573); 1667);
1574 1668
1575=item $player_object->goto_map ($path, $x, $y) 1669=item $player_object->goto ($path, $x, $y)
1576 1670
1577=cut 1671=cut
1578 1672
1579sub cf::object::player::goto_map { 1673sub cf::object::player::goto {
1580 my ($self, $path, $x, $y) = @_; 1674 my ($self, $path, $x, $y) = @_;
1581 1675
1582 $self->enter_link; 1676 $self->enter_link;
1583 1677
1584 (cf::async { 1678 (async {
1585 $path = new cf::path $path; 1679 $path = new cf::path $path;
1586 1680
1587 my $map = cf::map::find $path->as_string; 1681 my $map = cf::map::find $path->as_string;
1588 $map = $map->customise_for ($self) if $map; 1682 $map = $map->customise_for ($self) if $map;
1589 1683
1590# warn "entering ", $map->path, " at ($x, $y)\n" 1684# warn "entering ", $map->path, " at ($x, $y)\n"
1591# if $map; 1685# if $map;
1592 1686
1687 $map or $map->cluck ("oy");#d#
1593 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); 1688 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1594 1689
1595 $self->leave_link ($map, $x, $y); 1690 $self->leave_link ($map, $x, $y);
1596 })->prio (1); 1691 })->prio (1);
1597} 1692}
1598 1693
1651 1746
1652 return unless $self->type == cf::PLAYER; 1747 return unless $self->type == cf::PLAYER;
1653 1748
1654 $self->enter_link; 1749 $self->enter_link;
1655 1750
1656 (cf::async { 1751 (async {
1657 $self->deactivate_recursive; # just to be sure 1752 $self->deactivate_recursive; # just to be sure
1658 unless (eval { 1753 unless (eval {
1659 prepare_random_map $exit 1754 prepare_random_map $exit
1660 if $exit->slaying eq "/!"; 1755 if $exit->slaying eq "/!";
1661 1756
1662 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1757 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1663 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1758 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1664 1759
1665 1; 1760 1;
1666 }) { 1761 }) {
1667 $self->message ("Something went wrong deep within the crossfire server. " 1762 $self->message ("Something went wrong deep within the crossfire server. "
1668 . "I'll try to bring you back to the map you were before. " 1763 . "I'll try to bring you back to the map you were before. "
1742 } 1837 }
1743 } 1838 }
1744 }, 1839 },
1745); 1840);
1746 1841
1747=item $client->coro (\&cb) 1842=item $client->async (\&cb)
1748 1843
1749Create a new coroutine, running the specified callback. The coroutine will 1844Create a new coroutine, running the specified callback. The coroutine will
1750be automatically cancelled when the client gets destroyed (e.g. on logout, 1845be automatically cancelled when the client gets destroyed (e.g. on logout,
1751or loss of connection). 1846or loss of connection).
1752 1847
1753=cut 1848=cut
1754 1849
1755sub cf::client::coro { 1850sub cf::client::async {
1756 my ($self, $cb) = @_; 1851 my ($self, $cb) = @_;
1757 1852
1758 my $coro = &cf::async ($cb); 1853 my $coro = &Coro::async ($cb);
1759 1854
1760 $coro->on_destroy (sub { 1855 $coro->on_destroy (sub {
1761 delete $self->{_coro}{$coro+0}; 1856 delete $self->{_coro}{$coro+0};
1762 }); 1857 });
1763 1858
2001 local $/; 2096 local $/;
2002 *CFG = YAML::Syck::Load <$fh>; 2097 *CFG = YAML::Syck::Load <$fh>;
2003 2098
2004 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37]; 2099 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2005 2100
2101 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2102 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2103
2006 if (exists $CFG{mlockall}) { 2104 if (exists $CFG{mlockall}) {
2007 eval { 2105 eval {
2008 $CFG{mlockall} ? &mlockall : &munlockall 2106 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2009 and die "WARNING: m(un)lockall failed: $!\n"; 2107 and die "WARNING: m(un)lockall failed: $!\n";
2010 }; 2108 };
2011 warn $@ if $@; 2109 warn $@ if $@;
2012 } 2110 }
2013} 2111}
2014 2112
2015sub main { 2113sub main {
2016 # we must not ever block the main coroutine 2114 # we must not ever block the main coroutine
2017 local $Coro::idle = sub { 2115 local $Coro::idle = sub {
2018 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2116 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2019 (Coro::unblock_sub {
2020 Event::one_event; 2117 async { Event::one_event };
2021 })->();
2022 }; 2118 };
2023 2119
2024 cfg_load; 2120 cfg_load;
2025 db_load; 2121 db_load;
2026 load_extensions; 2122 load_extensions;
2109 cf::load_extensions; 2205 cf::load_extensions;
2110 2206
2111 # reattach attachments to objects 2207 # reattach attachments to objects
2112 warn "reattach"; 2208 warn "reattach";
2113 _global_reattach; 2209 _global_reattach;
2210 reattach $_ for values %MAP;
2114 }; 2211 };
2115 2212
2116 if ($@) { 2213 if ($@) {
2117 warn $@; 2214 warn $@;
2118 warn "error while reloading, exiting."; 2215 warn "error while reloading, exiting.";
2134 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2231 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2135 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2232 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2136 2233
2137 # dirty hack because... archetypes are not yet loaded 2234 # dirty hack because... archetypes are not yet loaded
2138 Event->timer ( 2235 Event->timer (
2139 after => 2, 2236 after => 10,
2140 cb => sub { 2237 cb => sub {
2141 $_[0]->w->cancel; 2238 $_[0]->w->cancel;
2142 2239
2143 # provide some exits "home" 2240 # provide some exits "home"
2144 my $exit = cf::object::new "exit"; 2241 my $exit = cf::object::new "exit";

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