ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/lib/cf.pm
(Generate patch)

Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.85 by root, Mon Dec 11 22:56:57 2006 UTC vs.
Revision 1.152 by root, Mon Jan 8 22:32:10 2007 UTC

1package cf; 1package cf;
2
3use utf8;
4use strict;
2 5
3use Symbol; 6use Symbol;
4use List::Util; 7use List::Util;
5use Storable; 8use Storable;
6use Opcode; 9use Opcode;
7use Safe; 10use Safe;
8use Safe::Hole; 11use Safe::Hole;
9 12
13use Coro 3.3 ();
14use Coro::Event;
15use Coro::Timer;
16use Coro::Signal;
17use Coro::Semaphore;
18use Coro::AIO;
19
20use Digest::MD5;
21use Fcntl;
10use IO::AIO (); 22use IO::AIO 2.32 ();
11use YAML::Syck (); 23use YAML::Syck ();
12use Time::HiRes; 24use Time::HiRes;
13use Event; 25
14$Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
15 27
16# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
17$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
18 30
19use strict; 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
20 34
21our %COMMAND = (); 35our %COMMAND = ();
22our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
23our %EXTCMD = (); 37our %EXTCMD = ();
24 38
25_init_vars;
26
27our @EVENT; 39our @EVENT;
28our $LIBDIR = maps_directory "perl"; 40our $LIBDIR = datadir . "/ext";
29 41
30our $TICK = MAX_TIME * 1e-6; 42our $TICK = MAX_TIME * 1e-6;
31our $TICK_WATCHER; 43our $TICK_WATCHER;
32our $NEXT_TICK; 44our $NEXT_TICK;
45our $NOW;
33 46
34our %CFG; 47our %CFG;
35 48
36our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME;
51
52our %PLAYER; # all users
53our %MAP; # all maps
54our $LINK_MAP; # the special {link} map
55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; # coroutines bound to extensions
57
58binmode STDOUT;
59binmode STDERR;
60
61# read virtual server time, if available
62unless ($RUNTIME || !-e cf::localdir . "/runtime") {
63 open my $fh, "<", cf::localdir . "/runtime"
64 or die "unable to read runtime file: $!";
65 $RUNTIME = <$fh> + 0.;
66}
67
68mkdir cf::localdir;
69mkdir cf::localdir . "/" . cf::playerdir;
70mkdir cf::localdir . "/" . cf::tmpdir;
71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS;
73
74# a special map that is always available
75our $LINK_MAP;
76our $EMERGENCY_POSITION;
37 77
38############################################################################# 78#############################################################################
39 79
40=head2 GLOBAL VARIABLES 80=head2 GLOBAL VARIABLES
41 81
42=over 4 82=over 4
43 83
44=item $cf::UPTIME 84=item $cf::UPTIME
45 85
46The timestamp of the server start (so not actually an uptime). 86The timestamp of the server start (so not actually an uptime).
87
88=item $cf::RUNTIME
89
90The time this server has run, starts at 0 and is increased by $cf::TICK on
91every server tick.
47 92
48=item $cf::LIBDIR 93=item $cf::LIBDIR
49 94
50The perl library directory, where extensions and cf-specific modules can 95The perl library directory, where extensions and cf-specific modules can
51be found. It will be added to C<@INC> automatically. 96be found. It will be added to C<@INC> automatically.
97
98=item $cf::NOW
99
100The time of the last (current) server tick.
52 101
53=item $cf::TICK 102=item $cf::TICK
54 103
55The interval between server ticks, in seconds. 104The interval between server ticks, in seconds.
56 105
64=cut 113=cut
65 114
66BEGIN { 115BEGIN {
67 *CORE::GLOBAL::warn = sub { 116 *CORE::GLOBAL::warn = sub {
68 my $msg = join "", @_; 117 my $msg = join "", @_;
118 utf8::encode $msg;
119
69 $msg .= "\n" 120 $msg .= "\n"
70 unless $msg =~ /\n$/; 121 unless $msg =~ /\n$/;
71 122
72 print STDERR "cfperl: $msg";
73 LOG llevError, "cfperl: $msg"; 123 LOG llevError, $msg;
74 }; 124 };
75} 125}
76 126
127@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
128@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
129@safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
130@safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
131@safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
77@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; 132@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
78 133
79# we bless all objects into (empty) derived classes to force a method lookup 134# we bless all objects into (empty) derived classes to force a method lookup
80# within the Safe compartment. 135# within the Safe compartment.
81for my $pkg (qw(cf::object cf::object::player cf::player cf::map cf::party cf::region cf::arch cf::living)) { 136for my $pkg (qw(
137 cf::global cf::attachable
138 cf::object cf::object::player
139 cf::client cf::player
140 cf::arch cf::living
141 cf::map cf::party cf::region
142)) {
82 no strict 'refs'; 143 no strict 'refs';
83 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg; 144 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
84} 145}
85 146
86$Event::DIED = sub { 147$Event::DIED = sub {
119sub to_json($) { 180sub to_json($) {
120 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
121 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
122} 183}
123 184
185=item cf::lock_wait $string
186
187Wait until the given lock is available. See cf::lock_acquire.
188
189=item my $lock = cf::lock_acquire $string
190
191Wait until the given lock is available and then acquires it and returns
192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
193for example when the coroutine gets canceled), the lock is automatically
194returned.
195
196Lock names should begin with a unique identifier (for example, cf::map::find
197uses map_find and cf::map::load uses map_load).
198
199=cut
200
201our %LOCK;
202
203sub lock_wait($) {
204 my ($key) = @_;
205
206 # wait for lock, if any
207 while ($LOCK{$key}) {
208 push @{ $LOCK{$key} }, $Coro::current;
209 Coro::schedule;
210 }
211}
212
213sub lock_acquire($) {
214 my ($key) = @_;
215
216 # wait, to be sure we are not locked
217 lock_wait $key;
218
219 $LOCK{$key} = [];
220
221 Coro::guard {
222 # wake up all waiters, to be on the safe side
223 $_->ready for @{ delete $LOCK{$key} };
224 }
225}
226
227sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233}
234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
244
245=item cf::sync_job { BLOCK }
246
247The design of crossfire+ requires that the main coro ($Coro::main) is
248always able to handle events or runnable, as crossfire+ is only partly
249reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
250
251If it must be done, put the blocking parts into C<sync_job>. This will run
252the given BLOCK in another coroutine while waiting for the result. The
253server will be frozen during this time, so the block should either finish
254fast or be very important.
255
256=cut
257
258sub sync_job(&) {
259 my ($job) = @_;
260
261 if ($Coro::current == $Coro::main) {
262 # this is the main coro, too bad, we have to block
263 # till the operation succeeds, freezing the server :/
264
265 # TODO: use suspend/resume instead
266 # (but this is cancel-safe)
267 my $freeze_guard = freeze_mainloop;
268
269 my $busy = 1;
270 my @res;
271
272 (async {
273 @res = eval { $job->() };
274 warn $@ if $@;
275 undef $busy;
276 })->prio (Coro::PRIO_MAX);
277
278 while ($busy) {
279 Coro::cede or Event::one_event;
280 }
281
282 wantarray ? @res : $res[0]
283 } else {
284 # we are in another coroutine, how wonderful, everything just works
285
286 $job->()
287 }
288}
289
290=item $coro = cf::async_ext { BLOCK }
291
292Like async, but this coro is automcatially being canceled when the
293extension calling this is being unloaded.
294
295=cut
296
297sub async_ext(&) {
298 my $cb = shift;
299
300 my $coro = &Coro::async ($cb);
301
302 $coro->on_destroy (sub {
303 delete $EXT_CORO{$coro+0};
304 });
305 $EXT_CORO{$coro+0} = $coro;
306
307 $coro
308}
309
310sub write_runtime {
311 my $runtime = cf::localdir . "/runtime";
312
313 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
314 or return;
315
316 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
317 (aio_write $fh, 0, (length $value), $value, 0) <= 0
318 and return;
319
320 aio_fsync $fh
321 and return;
322
323 close $fh
324 or return;
325
326 aio_rename "$runtime~", $runtime
327 and return;
328
329 1
330}
331
124=back 332=back
125 333
126=cut 334=cut
127 335
128############################################################################# 336#############################################################################
129 337
130=head2 EVENTS AND OBJECT ATTACHMENTS 338package cf::path;
339
340sub new {
341 my ($class, $path, $base) = @_;
342
343 $path = $path->as_string if ref $path;
344
345 my $self = bless { }, $class;
346
347 # {... are special paths that are not touched
348 # ?xxx/... are special absolute paths
349 # ?random/... random maps
350 # /! non-realised random map exit
351 # /... normal maps
352 # ~/... per-player maps without a specific player (DO NOT USE)
353 # ~user/... per-player map of a specific user
354
355 if ($path =~ /^{/) {
356 # fine as it is
357 } elsif ($path =~ s{^\?random/}{}) {
358 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
359 $self->{random} = cf::from_json $data;
360 } else {
361 if ($path =~ s{^~([^/]+)?}{}) {
362 $self->{user_rel} = 1;
363
364 if (defined $1) {
365 $self->{user} = $1;
366 } elsif ($base =~ m{^~([^/]+)/}) {
367 $self->{user} = $1;
368 } else {
369 warn "cannot resolve user-relative path without user <$path,$base>\n";
370 }
371 } elsif ($path =~ /^\//) {
372 # already absolute
373 } else {
374 $base =~ s{[^/]+/?$}{};
375 return $class->new ("$base/$path");
376 }
377
378 for ($path) {
379 redo if s{/\.?/}{/};
380 redo if s{/[^/]+/\.\./}{/};
381 }
382 }
383
384 $self->{path} = $path;
385
386 $self
387}
388
389# the name / primary key / in-game path
390sub as_string {
391 my ($self) = @_;
392
393 $self->{user_rel} ? "~$self->{user}$self->{path}"
394 : $self->{random} ? "?random/$self->{path}"
395 : $self->{path}
396}
397
398# the displayed name, this is a one way mapping
399sub visible_name {
400 my ($self) = @_;
401
402# if (my $rmp = $self->{random}) {
403# # todo: be more intelligent about this
404# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
405# } else {
406 $self->as_string
407# }
408}
409
410# escape the /'s in the path
411sub _escaped_path {
412 # ∕ is U+2215
413 (my $path = $_[0]{path}) =~ s/\//∕/g;
414 $path
415}
416
417# the original (read-only) location
418sub load_path {
419 my ($self) = @_;
420
421 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
422}
423
424# the temporary/swap location
425sub save_path {
426 my ($self) = @_;
427
428 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
429 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
430 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
431}
432
433# the unique path, might be eq to save_path
434sub uniq_path {
435 my ($self) = @_;
436
437 $self->{user_rel} || $self->{random}
438 ? undef
439 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
440}
441
442# return random map parameters, or undef
443sub random_map_params {
444 my ($self) = @_;
445
446 $self->{random}
447}
448
449# this is somewhat ugly, but style maps do need special treatment
450sub is_style_map {
451 $_[0]{path} =~ m{^/styles/}
452}
453
454package cf;
455
456#############################################################################
457
458=head2 ATTACHABLE OBJECTS
459
460Many objects in crossfire are so-called attachable objects. That means you can
461attach callbacks/event handlers (a collection of which is called an "attachment")
462to it. All such attachable objects support the following methods.
463
464In the following description, CLASS can be any of C<global>, C<object>
465C<player>, C<client> or C<map> (i.e. the attachable objects in
466crossfire+).
131 467
132=over 4 468=over 4
133 469
134=item $object->attach ($attachment, key => $value...)
135
136=item $object->detach ($attachment)
137
138Attach/detach a pre-registered attachment to an object.
139
140=item $player->attach ($attachment, key => $value...)
141
142=item $player->detach ($attachment)
143
144Attach/detach a pre-registered attachment to a player.
145
146=item $map->attach ($attachment, key => $value...) 470=item $attachable->attach ($attachment, key => $value...)
147 471
148=item $map->detach ($attachment) 472=item $attachable->detach ($attachment)
149 473
150Attach/detach a pre-registered attachment to a map. 474Attach/detach a pre-registered attachment to a specific object and give it
475the specified key/value pairs as arguments.
151 476
152=item $bool = $object->attached ($name) 477Example, attach a minesweeper attachment to the given object, making it a
47810x10 minesweeper game:
153 479
154=item $bool = $player->attached ($name) 480 $obj->attach (minesweeper => width => 10, height => 10);
155 481
156=item $bool = $map->attached ($name) 482=item $bool = $attachable->attached ($name)
157 483
158Checks wether the named attachment is currently attached to the object. 484Checks wether the named attachment is currently attached to the object.
159 485
160=item cf::attach_global ... 486=item cf::CLASS->attach ...
161 487
162Attach handlers for global events. 488=item cf::CLASS->detach ...
163 489
164This and all following C<attach_*>-functions expect any number of the 490Define an anonymous attachment and attach it to all objects of the given
165following handler/hook descriptions: 491CLASS. See the next function for an explanation of its arguments.
492
493You can attach to global events by using the C<cf::global> class.
494
495Example, log all player logins:
496
497 cf::player->attach (
498 on_login => sub {
499 my ($pl) = @_;
500 ...
501 },
502 );
503
504Example, attach to the jeweler skill:
505
506 cf::object->attach (
507 type => cf::SKILL,
508 subtype => cf::SK_JEWELER,
509 on_use_skill => sub {
510 my ($sk, $ob, $part, $dir, $msg) = @_;
511 ...
512 },
513 );
514
515=item cf::CLASS::attachment $name, ...
516
517Register an attachment by C<$name> through which attachable objects of the
518given CLASS can refer to this attachment.
519
520Some classes such as crossfire maps and objects can specify attachments
521that are attached at load/instantiate time, thus the need for a name.
522
523These calls expect any number of the following handler/hook descriptions:
166 524
167=over 4 525=over 4
168 526
169=item prio => $number 527=item prio => $number
170 528
172by another C<prio> setting). Lower priority handlers get executed 530by another C<prio> setting). Lower priority handlers get executed
173earlier. The default priority is C<0>, and many built-in handlers are 531earlier. The default priority is C<0>, and many built-in handlers are
174registered at priority C<-1000>, so lower priorities should not be used 532registered at priority C<-1000>, so lower priorities should not be used
175unless you know what you are doing. 533unless you know what you are doing.
176 534
535=item type => $type
536
537(Only for C<< cf::object->attach >> calls), limits the attachment to the
538given type of objects only (the additional parameter C<subtype> can be
539used to further limit to the given subtype).
540
177=item on_I<event> => \&cb 541=item on_I<event> => \&cb
178 542
179Call the given code reference whenever the named event happens (event is 543Call the given code reference whenever the named event happens (event is
180something like C<instantiate>, C<apply>, C<use_skill> and so on, and which 544something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
181handlers are recognised generally depends on the type of object these 545handlers are recognised generally depends on the type of object these
190package and register them. Only handlers for eevents supported by the 554package and register them. Only handlers for eevents supported by the
191object/class are recognised. 555object/class are recognised.
192 556
193=back 557=back
194 558
195=item cf::attach_to_type $object_type, $subtype, ... 559Example, define an attachment called "sockpuppet" that calls the given
560event handler when a monster attacks:
196 561
197Attach handlers for a specific object type (e.g. TRANSPORT) and 562 cf::object::attachment sockpuppet =>
198subtype. If C<$subtype> is zero or undef, matches all objects of the given 563 on_skill_attack => sub {
199type. 564 my ($self, $victim) = @_;
200 565 ...
201=item cf::attach_to_objects ...
202
203Attach handlers to all objects. Do not use this except for debugging or
204very rare events, as handlers are (obviously) called for I<all> objects in
205the game.
206
207=item cf::attach_to_players ...
208
209Attach handlers to all players.
210
211=item cf::attach_to_maps ...
212
213Attach handlers to all maps.
214
215=item cf:register_attachment $name, ...
216
217Register an attachment by name through which objects can refer to this
218attachment.
219
220=item cf:register_player_attachment $name, ...
221
222Register an attachment by name through which players can refer to this
223attachment.
224
225=item cf:register_map_attachment $name, ...
226
227Register an attachment by name through which maps can refer to this
228attachment.
229
230=cut
231
232# the following variables are defined in .xs and must not be re-created
233our @CB_GLOBAL = (); # registry for all global events
234our @CB_OBJECT = (); # all objects (should not be used except in emergency)
235our @CB_PLAYER = ();
236our @CB_TYPE = (); # registry for type (cf-object class) based events
237our @CB_MAP = ();
238
239my %attachment;
240
241sub _attach_cb($\%$$$) {
242 my ($registry, $undo, $event, $prio, $cb) = @_;
243
244 use sort 'stable';
245
246 $cb = [$prio, $cb];
247
248 @{$registry->[$event]} = sort
249 { $a->[0] cmp $b->[0] }
250 @{$registry->[$event] || []}, $cb;
251
252 push @{$undo->{cb}}, [$event, $cb];
253}
254
255# attach handles attaching event callbacks
256# the only thing the caller has to do is pass the correct
257# registry (== where the callback attaches to).
258sub _attach(\@$@) {
259 my ($registry, $klass, @arg) = @_;
260
261 my $prio = 0;
262
263 my %undo = (
264 registry => $registry,
265 cb => [],
266 );
267
268 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
269
270 while (@arg) {
271 my $type = shift @arg;
272
273 if ($type eq "prio") {
274 $prio = shift @arg;
275
276 } elsif ($type eq "package") {
277 my $pkg = shift @arg;
278
279 while (my ($name, $id) = each %cb_id) {
280 if (my $cb = $pkg->can ($name)) {
281 _attach_cb $registry, %undo, $id, $prio, $cb;
282 }
283 } 566 }
284
285 } elsif (exists $cb_id{$type}) {
286 _attach_cb $registry, %undo, $cb_id{$type}, $prio, shift @arg;
287
288 } elsif (ref $type) {
289 warn "attaching objects not supported, ignoring.\n";
290
291 } else {
292 shift @arg;
293 warn "attach argument '$type' not supported, ignoring.\n";
294 }
295 }
296
297 \%undo
298}
299
300sub _attach_attachment {
301 my ($obj, $name, %arg) = @_;
302
303 return if exists $obj->{_attachment}{$name};
304
305 my $res;
306
307 if (my $attach = $attachment{$name}) {
308 my $registry = $obj->registry;
309
310 for (@$attach) {
311 my ($klass, @attach) = @$_;
312 $res = _attach @$registry, $klass, @attach;
313 }
314
315 $obj->{$name} = \%arg;
316 } else {
317 warn "object uses attachment '$name' that is not available, postponing.\n";
318 }
319
320 $obj->{_attachment}{$name} = undef;
321
322 $res->{attachment} = $name;
323 $res
324}
325
326*cf::object::attach =
327*cf::player::attach =
328*cf::map::attach = sub {
329 my ($obj, $name, %arg) = @_;
330
331 _attach_attachment $obj, $name, %arg;
332};
333
334# all those should be optimised
335*cf::object::detach =
336*cf::player::detach =
337*cf::map::detach = sub {
338 my ($obj, $name) = @_;
339
340 delete $obj->{_attachment}{$name};
341 reattach ($obj);
342};
343
344*cf::object::attached =
345*cf::player::attached =
346*cf::map::attached = sub {
347 my ($obj, $name) = @_;
348
349 exists $obj->{_attachment}{$name}
350};
351
352sub attach_global {
353 _attach @CB_GLOBAL, KLASS_GLOBAL, @_
354}
355
356sub attach_to_type {
357 my $type = shift;
358 my $subtype = shift;
359
360 _attach @{$CB_TYPE[$type + $subtype * NUM_SUBTYPES]}, KLASS_OBJECT, @_
361}
362
363sub attach_to_objects {
364 _attach @CB_OBJECT, KLASS_OBJECT, @_
365}
366
367sub attach_to_players {
368 _attach @CB_PLAYER, KLASS_PLAYER, @_
369}
370
371sub attach_to_maps {
372 _attach @CB_MAP, KLASS_MAP, @_
373}
374
375sub register_attachment {
376 my $name = shift;
377
378 $attachment{$name} = [[KLASS_OBJECT, @_]];
379}
380
381sub register_player_attachment {
382 my $name = shift;
383
384 $attachment{$name} = [[KLASS_PLAYER, @_]];
385}
386
387sub register_map_attachment {
388 my $name = shift;
389
390 $attachment{$name} = [[KLASS_MAP, @_]];
391}
392
393our $override;
394our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
395
396sub override {
397 $override = 1;
398 @invoke_results = ();
399}
400
401sub do_invoke {
402 my $event = shift;
403 my $callbacks = shift;
404
405 @invoke_results = ();
406
407 local $override;
408
409 for (@$callbacks) {
410 eval { &{$_->[1]} };
411
412 if ($@) {
413 warn "$@";
414 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
415 override;
416 }
417
418 return 1 if $override;
419 }
420
421 0 567 }
422}
423 568
424=item $bool = cf::invoke EVENT_GLOBAL_XXX, ... 569=item $attachable->valid
425
426=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...)
427
428=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...)
429
430=item $bool = $map->invoke (EVENT_MAP_XXX, ...)
431
432Generate a global/object/player/map-specific event with the given arguments.
433
434This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be
435removed in future versions), and there is no public API to access override
436results (if you must, access C<@cf::invoke_results> directly).
437
438=back
439
440=cut
441
442#############################################################################
443
444=head2 METHODS VALID FOR ALL CORE OBJECTS
445
446=over 4
447
448=item $object->valid, $player->valid, $map->valid
449 570
450Just because you have a perl object does not mean that the corresponding 571Just because you have a perl object does not mean that the corresponding
451C-level object still exists. If you try to access an object that has no 572C-level object still exists. If you try to access an object that has no
452valid C counterpart anymore you get an exception at runtime. This method 573valid C counterpart anymore you get an exception at runtime. This method
453can be used to test for existence of the C object part without causing an 574can be used to test for existence of the C object part without causing an
454exception. 575exception.
455 576
577=cut
578
579# the following variables are defined in .xs and must not be re-created
580our @CB_GLOBAL = (); # registry for all global events
581our @CB_ATTACHABLE = (); # registry for all attachables
582our @CB_OBJECT = (); # all objects (should not be used except in emergency)
583our @CB_PLAYER = ();
584our @CB_CLIENT = ();
585our @CB_TYPE = (); # registry for type (cf-object class) based events
586our @CB_MAP = ();
587
588my %attachment;
589
590sub _attach_cb($$$$) {
591 my ($registry, $event, $prio, $cb) = @_;
592
593 use sort 'stable';
594
595 $cb = [$prio, $cb];
596
597 @{$registry->[$event]} = sort
598 { $a->[0] cmp $b->[0] }
599 @{$registry->[$event] || []}, $cb;
600}
601
602# hack
603my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
604
605# attach handles attaching event callbacks
606# the only thing the caller has to do is pass the correct
607# registry (== where the callback attaches to).
608sub _attach {
609 my ($registry, $klass, @arg) = @_;
610
611 my $object_type;
612 my $prio = 0;
613 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
614
615 #TODO: get rid of this hack
616 if ($attachable_klass{$klass}) {
617 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
618 }
619
620 while (@arg) {
621 my $type = shift @arg;
622
623 if ($type eq "prio") {
624 $prio = shift @arg;
625
626 } elsif ($type eq "type") {
627 $object_type = shift @arg;
628 $registry = $CB_TYPE[$object_type] ||= [];
629
630 } elsif ($type eq "subtype") {
631 defined $object_type or Carp::croak "subtype specified without type";
632 my $object_subtype = shift @arg;
633 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
634
635 } elsif ($type eq "package") {
636 my $pkg = shift @arg;
637
638 while (my ($name, $id) = each %cb_id) {
639 if (my $cb = $pkg->can ($name)) {
640 _attach_cb $registry, $id, $prio, $cb;
641 }
642 }
643
644 } elsif (exists $cb_id{$type}) {
645 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
646
647 } elsif (ref $type) {
648 warn "attaching objects not supported, ignoring.\n";
649
650 } else {
651 shift @arg;
652 warn "attach argument '$type' not supported, ignoring.\n";
653 }
654 }
655}
656
657sub _object_attach {
658 my ($obj, $name, %arg) = @_;
659
660 return if exists $obj->{_attachment}{$name};
661
662 if (my $attach = $attachment{$name}) {
663 my $registry = $obj->registry;
664
665 for (@$attach) {
666 my ($klass, @attach) = @$_;
667 _attach $registry, $klass, @attach;
668 }
669
670 $obj->{$name} = \%arg;
671 } else {
672 warn "object uses attachment '$name' that is not available, postponing.\n";
673 }
674
675 $obj->{_attachment}{$name} = undef;
676}
677
678sub cf::attachable::attach {
679 if (ref $_[0]) {
680 _object_attach @_;
681 } else {
682 _attach shift->_attach_registry, @_;
683 }
684};
685
686# all those should be optimised
687sub cf::attachable::detach {
688 my ($obj, $name) = @_;
689
690 if (ref $obj) {
691 delete $obj->{_attachment}{$name};
692 reattach ($obj);
693 } else {
694 Carp::croak "cannot, currently, detach class attachments";
695 }
696};
697
698sub cf::attachable::attached {
699 my ($obj, $name) = @_;
700
701 exists $obj->{_attachment}{$name}
702}
703
704for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
705 eval "#line " . __LINE__ . " 'cf.pm'
706 sub cf::\L$klass\E::_attach_registry {
707 (\\\@CB_$klass, KLASS_$klass)
708 }
709
710 sub cf::\L$klass\E::attachment {
711 my \$name = shift;
712
713 \$attachment{\$name} = [[KLASS_$klass, \@_]];
714 }
715 ";
716 die if $@;
717}
718
719our $override;
720our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
721
722sub override {
723 $override = 1;
724 @invoke_results = ();
725}
726
727sub do_invoke {
728 my $event = shift;
729 my $callbacks = shift;
730
731 @invoke_results = ();
732
733 local $override;
734
735 for (@$callbacks) {
736 eval { &{$_->[1]} };
737
738 if ($@) {
739 warn "$@";
740 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
741 override;
742 }
743
744 return 1 if $override;
745 }
746
747 0
748}
749
750=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
751
752=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
753
754Generate an object-specific event with the given arguments.
755
756This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
757removed in future versions), and there is no public API to access override
758results (if you must, access C<@cf::invoke_results> directly).
759
456=back 760=back
457 761
458=cut 762=cut
459
460*cf::object::valid =
461*cf::player::valid =
462*cf::map::valid = \&cf::_valid;
463 763
464############################################################################# 764#############################################################################
465# object support 765# object support
466 766
467sub instantiate {
468 my ($obj, $data) = @_;
469
470 $data = from_json $data;
471
472 for (@$data) {
473 my ($name, $args) = @$_;
474
475 $obj->attach ($name, %{$args || {} });
476 }
477}
478
479# basically do the same as instantiate, without calling instantiate
480sub reattach { 767sub reattach {
768 # basically do the same as instantiate, without calling instantiate
481 my ($obj) = @_; 769 my ($obj) = @_;
770
482 my $registry = $obj->registry; 771 my $registry = $obj->registry;
483 772
484 @$registry = (); 773 @$registry = ();
485 774
486 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; 775 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
487 776
488 for my $name (keys %{ $obj->{_attachment} || {} }) { 777 for my $name (keys %{ $obj->{_attachment} || {} }) {
489 if (my $attach = $attachment{$name}) { 778 if (my $attach = $attachment{$name}) {
490 for (@$attach) { 779 for (@$attach) {
491 my ($klass, @attach) = @$_; 780 my ($klass, @attach) = @$_;
492 _attach @$registry, $klass, @attach; 781 _attach $registry, $klass, @attach;
493 } 782 }
494 } else { 783 } else {
495 warn "object uses attachment '$name' that is not available, postponing.\n"; 784 warn "object uses attachment '$name' that is not available, postponing.\n";
496 } 785 }
497 } 786 }
498} 787}
499 788
500sub object_freezer_save { 789cf::attachable->attach (
501 my ($filename, $rdata, $objs) = @_;
502
503 if (length $$rdata) {
504 warn sprintf "saving %s (%d,%d)\n",
505 $filename, length $$rdata, scalar @$objs;
506
507 if (open my $fh, ">:raw", "$filename~") {
508 chmod SAVE_MODE, $fh;
509 syswrite $fh, $$rdata;
510 close $fh;
511
512 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
513 chmod SAVE_MODE, $fh;
514 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
515 close $fh;
516 rename "$filename.pst~", "$filename.pst";
517 } else {
518 unlink "$filename.pst";
519 }
520
521 rename "$filename~", $filename;
522 } else {
523 warn "FATAL: $filename~: $!\n";
524 }
525 } else {
526 unlink $filename;
527 unlink "$filename.pst";
528 }
529}
530
531sub object_freezer_as_string {
532 my ($rdata, $objs) = @_;
533
534 use Data::Dumper;
535
536 $$rdata . Dumper $objs
537}
538
539sub object_thawer_load {
540 my ($filename) = @_;
541
542 local $/;
543
544 my $av;
545
546 #TODO: use sysread etc.
547 if (open my $data, "<:raw:perlio", $filename) {
548 $data = <$data>;
549 if (open my $pst, "<:raw:perlio", "$filename.pst") {
550 $av = eval { (Storable::thaw <$pst>)->{objs} };
551 }
552 return ($data, $av);
553 }
554
555 ()
556}
557
558attach_to_objects
559 prio => -1000000, 790 prio => -1000000,
791 on_instantiate => sub {
792 my ($obj, $data) = @_;
793
794 $data = from_json $data;
795
796 for (@$data) {
797 my ($name, $args) = @$_;
798
799 $obj->attach ($name, %{$args || {} });
800 }
801 },
802 on_reattach => \&reattach,
560 on_clone => sub { 803 on_clone => sub {
561 my ($src, $dst) = @_; 804 my ($src, $dst) = @_;
562 805
563 @{$dst->registry} = @{$src->registry}; 806 @{$dst->registry} = @{$src->registry};
564 807
565 %$dst = %$src; 808 %$dst = %$src;
566 809
567 %{$dst->{_attachment}} = %{$src->{_attachment}} 810 %{$dst->{_attachment}} = %{$src->{_attachment}}
568 if exists $src->{_attachment}; 811 if exists $src->{_attachment};
569 }, 812 },
570; 813);
814
815sub object_freezer_save {
816 my ($filename, $rdata, $objs) = @_;
817
818 sync_job {
819 if (length $$rdata) {
820 warn sprintf "saving %s (%d,%d)\n",
821 $filename, length $$rdata, scalar @$objs;
822
823 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
824 chmod SAVE_MODE, $fh;
825 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
826 aio_fsync $fh;
827 close $fh;
828
829 if (@$objs) {
830 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
831 chmod SAVE_MODE, $fh;
832 my $data = Storable::nfreeze { version => 1, objs => $objs };
833 aio_write $fh, 0, (length $data), $data, 0;
834 aio_fsync $fh;
835 close $fh;
836 aio_rename "$filename.pst~", "$filename.pst";
837 }
838 } else {
839 aio_unlink "$filename.pst";
840 }
841
842 aio_rename "$filename~", $filename;
843 } else {
844 warn "FATAL: $filename~: $!\n";
845 }
846 } else {
847 aio_unlink $filename;
848 aio_unlink "$filename.pst";
849 }
850 }
851}
852
853sub object_freezer_as_string {
854 my ($rdata, $objs) = @_;
855
856 use Data::Dumper;
857
858 $$rdata . Dumper $objs
859}
860
861sub object_thawer_load {
862 my ($filename) = @_;
863
864 my ($data, $av);
865
866 (aio_load $filename, $data) >= 0
867 or return;
868
869 unless (aio_stat "$filename.pst") {
870 (aio_load "$filename.pst", $av) >= 0
871 or return;
872 $av = eval { (Storable::thaw $av)->{objs} };
873 }
874
875 warn sprintf "loading %s (%d)\n",
876 $filename, length $data, scalar @{$av || []};#d#
877 return ($data, $av);
878}
571 879
572############################################################################# 880#############################################################################
573# command handling &c 881# command handling &c
574 882
575=item cf::register_command $name => \&callback($ob,$args); 883=item cf::register_command $name => \&callback($ob,$args);
604 #warn "registering extcmd '$name' to '$caller'"; 912 #warn "registering extcmd '$name' to '$caller'";
605 913
606 $EXTCMD{$name} = [$cb, $caller]; 914 $EXTCMD{$name} = [$cb, $caller];
607} 915}
608 916
609attach_to_players 917cf::player->attach (
610 on_command => sub { 918 on_command => sub {
611 my ($pl, $name, $params) = @_; 919 my ($pl, $name, $params) = @_;
612 920
613 my $cb = $COMMAND{$name} 921 my $cb = $COMMAND{$name}
614 or return; 922 or return;
634 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 942 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
635 } 943 }
636 944
637 cf::override; 945 cf::override;
638 }, 946 },
639; 947);
640 948
641sub register { 949sub register {
642 my ($base, $pkg) = @_; 950 my ($base, $pkg) = @_;
643 951
644 #TODO 952 #TODO
713 1021
714 Symbol::delete_package $pkg; 1022 Symbol::delete_package $pkg;
715} 1023}
716 1024
717sub load_extensions { 1025sub load_extensions {
718 my $LIBDIR = maps_directory "perl";
719
720 for my $ext (<$LIBDIR/*.ext>) { 1026 for my $ext (<$LIBDIR/*.ext>) {
721 next unless -r $ext; 1027 next unless -r $ext;
722 eval { 1028 eval {
723 load_extension $ext; 1029 load_extension $ext;
724 1 1030 1
736 defined $path or return; 1042 defined $path or return;
737 1043
738 unlink "$path.pst"; 1044 unlink "$path.pst";
739}; 1045};
740 1046
741attach_to_maps prio => -10000, package => cf::mapsupport::; 1047cf::map->attach (prio => -10000, package => cf::mapsupport::);
742 1048
743############################################################################# 1049#############################################################################
744# load/save perl data associated with player->ob objects 1050# load/save perl data associated with player->ob objects
745 1051
746sub all_objects(@) { 1052sub all_objects(@) {
747 @_, map all_objects ($_->inv), @_ 1053 @_, map all_objects ($_->inv), @_
748} 1054}
749 1055
750# TODO: compatibility cruft, remove when no longer needed 1056# TODO: compatibility cruft, remove when no longer needed
751attach_to_players 1057cf::player->attach (
752 on_load => sub { 1058 on_load => sub {
753 my ($pl, $path) = @_; 1059 my ($pl, $path) = @_;
754 1060
755 for my $o (all_objects $pl->ob) { 1061 for my $o (all_objects $pl->ob) {
756 if (my $value = $o->get_ob_key_value ("_perl_data")) { 1062 if (my $value = $o->get_ob_key_value ("_perl_data")) {
758 1064
759 %$o = %{ Storable::thaw pack "H*", $value }; 1065 %$o = %{ Storable::thaw pack "H*", $value };
760 } 1066 }
761 } 1067 }
762 }, 1068 },
763; 1069);
764 1070
765############################################################################# 1071#############################################################################
766 1072
767=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
768 1074
769Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
770 1076
1077=cut
1078
1079package cf::player;
1080
1081=head3 cf::player
1082
771=over 4 1083=over 4
772 1084
773=item cf::player::exists $login 1085=item cf::player::find $login
774 1086
775Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
776 1088
777=cut 1089=cut
778 1090
779sub cf::player::exists($) { 1091sub playerdir($) {
780 cf::player::find $_[0] 1092 cf::localdir
781 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 . "/"
1094 . cf::playerdir
1095 . "/"
1096 . (ref $_[0] ? $_[0]->ob->name : $_[0])
782} 1097}
1098
1099sub path($) {
1100 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1101
1102 (playerdir $login) . "/$login.pl"
1103}
1104
1105sub find_active($) {
1106 $cf::PLAYER{$_[0]}
1107 and $cf::PLAYER{$_[0]}->active
1108 and $cf::PLAYER{$_[0]}
1109}
1110
1111sub exists($) {
1112 my ($login) = @_;
1113
1114 $cf::PLAYER{$login}
1115 or cf::sync_job { !aio_stat $login }
1116}
1117
1118sub find($) {
1119 return $cf::PLAYER{$_[0]} || do {
1120 my $login = $_[0];
1121
1122 my $guard = cf::lock_acquire "user_find:$login";
1123
1124 $cf::PLAYER{$_[0]} || do {
1125 my $pl = load_pl path $login
1126 or return;
1127 $cf::PLAYER{$login} = $pl
1128 }
1129 }
1130}
1131
1132sub save($) {
1133 my ($pl) = @_;
1134
1135 return if $pl->{deny_save};
1136
1137 my $path = path $pl;
1138 my $guard = cf::lock_acquire "user_save:$path";
1139
1140 return if $pl->{deny_save};
1141
1142 Coro::AIO::aio_mkdir playerdir $pl, 0770;
1143 $pl->{last_save} = $cf::RUNTIME;
1144
1145 $pl->save_pl ($path);
1146 Coro::cede;
1147}
1148
1149sub new($) {
1150 my ($login) = @_;
1151
1152 my $self = create;
1153
1154 $self->ob->name ($login);
1155 $self->{deny_save} = 1;
1156
1157 $cf::PLAYER{$login} = $self;
1158
1159 $self
1160}
1161
1162sub quit_character {
1163 my ($pl) = @_;
1164
1165 $pl->{deny_save} = 1;
1166 $pl->password ("*"); # this should lock out the player until we nuked the dir
1167
1168 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1169 $pl->deactivate;
1170 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1171 $pl->ns->destroy if $pl->ns;
1172
1173 my $path = playerdir $pl;
1174 my $temp = "$path~$cf::RUNTIME~deleting~";
1175 Coro::AIO::aio_rename $path, $temp;
1176 delete $cf::PLAYER{$pl->ob->name};
1177 $pl->destroy;
1178 IO::AIO::aio_rmtree $temp;
1179}
1180
1181=item $player->ext_reply ($msgid, $msgtype, %msg)
1182
1183Sends an ext reply to the player.
1184
1185=cut
1186
1187sub ext_reply($$$%) {
1188 my ($self, $id, %msg) = @_;
1189
1190 $msg{msgid} = $id;
1191
1192 $self->send ("ext " . cf::to_json \%msg);
1193}
1194
1195package cf;
1196
1197=back
1198
1199
1200=head3 cf::map
1201
1202=over 4
1203
1204=cut
1205
1206package cf::map;
1207
1208use Fcntl;
1209use Coro::AIO;
1210
1211our $MAX_RESET = 3600;
1212our $DEFAULT_RESET = 3000;
1213
1214sub generate_random_map {
1215 my ($path, $rmp) = @_;
1216
1217 # mit "rum" bekleckern, nicht
1218 cf::map::_create_random_map
1219 $path,
1220 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1221 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1222 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1223 $rmp->{exit_on_final_map},
1224 $rmp->{xsize}, $rmp->{ysize},
1225 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1226 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1227 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1228 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1229 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1230 (cf::region::find $rmp->{region})
1231}
1232
1233# and all this just because we cannot iterate over
1234# all maps in C++...
1235sub change_all_map_light {
1236 my ($change) = @_;
1237
1238 $_->change_map_light ($change)
1239 for grep $_->outdoor, values %cf::MAP;
1240}
1241
1242sub try_load_header($) {
1243 my ($path) = @_;
1244
1245 utf8::encode $path;
1246 aio_open $path, O_RDONLY, 0
1247 or return;
1248
1249 my $map = cf::map::new
1250 or return;
1251
1252 # for better error messages only, will be overwritten
1253 $map->path ($path);
1254
1255 $map->load_header ($path)
1256 or return;
1257
1258 $map->{load_path} = $path;
1259
1260 $map
1261}
1262
1263sub find;
1264sub find {
1265 my ($path, $origin) = @_;
1266
1267 #warn "find<$path,$origin>\n";#d#
1268
1269 $path = new cf::path $path, $origin && $origin->path;
1270 my $key = $path->as_string;
1271
1272 cf::lock_wait "map_find:$key";
1273
1274 $cf::MAP{$key} || do {
1275 my $guard = cf::lock_acquire "map_find:$key";
1276
1277 # do it the slow way
1278 my $map = try_load_header $path->save_path;
1279
1280 Coro::cede;
1281
1282 if ($map) {
1283 $map->last_access ((delete $map->{last_access})
1284 || $cf::RUNTIME); #d#
1285 # safety
1286 $map->{instantiate_time} = $cf::RUNTIME
1287 if $map->{instantiate_time} > $cf::RUNTIME;
1288 } else {
1289 if (my $rmp = $path->random_map_params) {
1290 $map = generate_random_map $key, $rmp;
1291 } else {
1292 $map = try_load_header $path->load_path;
1293 }
1294
1295 $map or return;
1296
1297 $map->{load_original} = 1;
1298 $map->{instantiate_time} = $cf::RUNTIME;
1299 $map->last_access ($cf::RUNTIME);
1300 $map->instantiate;
1301
1302 # per-player maps become, after loading, normal maps
1303 $map->per_player (0) if $path->{user_rel};
1304 }
1305
1306 $map->path ($key);
1307 $map->{path} = $path;
1308 $map->{last_save} = $cf::RUNTIME;
1309
1310 Coro::cede;
1311
1312 if ($map->should_reset) {
1313 $map->reset;
1314 undef $guard;
1315 $map = find $path
1316 or return;
1317 }
1318
1319 $cf::MAP{$key} = $map
1320 }
1321}
1322
1323sub load {
1324 my ($self) = @_;
1325
1326 my $path = $self->{path};
1327 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1328
1329 return if $self->in_memory != cf::MAP_SWAPPED;
1330
1331 $self->in_memory (cf::MAP_LOADING);
1332
1333 $self->alloc;
1334 $self->load_objects ($self->{load_path}, 1)
1335 or return;
1336
1337 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1338 if delete $self->{load_original};
1339
1340 if (my $uniq = $path->uniq_path) {
1341 utf8::encode $uniq;
1342 if (aio_open $uniq, O_RDONLY, 0) {
1343 $self->clear_unique_items;
1344 $self->load_objects ($uniq, 0);
1345 }
1346 }
1347
1348 Coro::cede;
1349
1350 # now do the right thing for maps
1351 $self->link_multipart_objects;
1352
1353 if ($self->{path}->is_style_map) {
1354 $self->{deny_save} = 1;
1355 $self->{deny_reset} = 1;
1356 } else {
1357 $self->fix_auto_apply;
1358 $self->decay_objects;
1359 $self->update_buttons;
1360 $self->set_darkness_map;
1361 $self->difficulty ($self->estimate_difficulty)
1362 unless $self->difficulty;
1363 $self->activate;
1364 }
1365
1366 Coro::cede;
1367
1368 $self->in_memory (cf::MAP_IN_MEMORY);
1369}
1370
1371sub find_sync {
1372 my ($path, $origin) = @_;
1373
1374 cf::sync_job { cf::map::find $path, $origin }
1375}
1376
1377sub do_load_sync {
1378 my ($map) = @_;
1379
1380 cf::sync_job { $map->load };
1381}
1382
1383sub save {
1384 my ($self) = @_;
1385
1386 my $lock = cf::lock_acquire "map_data:" . $self->path;
1387
1388 $self->{last_save} = $cf::RUNTIME;
1389
1390 return unless $self->dirty;
1391
1392 my $save = $self->{path}->save_path; utf8::encode $save;
1393 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1394
1395 $self->{load_path} = $save;
1396
1397 return if $self->{deny_save};
1398
1399 local $self->{last_access} = $self->last_access;#d#
1400
1401 cf::async {
1402 $_->contr->save for $self->players;
1403 };
1404
1405 if ($uniq) {
1406 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1407 $self->save_objects ($uniq, cf::IO_UNIQUES);
1408 } else {
1409 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1410 }
1411}
1412
1413sub swap_out {
1414 my ($self) = @_;
1415
1416 # save first because save cedes
1417 $self->save;
1418
1419 my $lock = cf::lock_acquire "map_data:" . $self->path;
1420
1421 return if $self->players;
1422 return if $self->in_memory != cf::MAP_IN_MEMORY;
1423 return if $self->{deny_save};
1424
1425 $self->clear;
1426 $self->in_memory (cf::MAP_SWAPPED);
1427}
1428
1429sub reset_at {
1430 my ($self) = @_;
1431
1432 # TODO: safety, remove and allow resettable per-player maps
1433 return 1e99 if $self->{path}{user_rel};
1434 return 1e99 if $self->{deny_reset};
1435
1436 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1437 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1438
1439 $time + $to
1440}
1441
1442sub should_reset {
1443 my ($self) = @_;
1444
1445 $self->reset_at <= $cf::RUNTIME
1446}
1447
1448sub unlink_save {
1449 my ($self) = @_;
1450
1451 utf8::encode (my $save = $self->{path}->save_path);
1452 aioreq_pri 3; IO::AIO::aio_unlink $save;
1453 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1454}
1455
1456sub rename {
1457 my ($self, $new_path) = @_;
1458
1459 $self->unlink_save;
1460
1461 delete $cf::MAP{$self->path};
1462 $self->{path} = new cf::path $new_path;
1463 $self->path ($self->{path}->as_string);
1464 $cf::MAP{$self->path} = $self;
1465
1466 $self->save;
1467}
1468
1469sub reset {
1470 my ($self) = @_;
1471
1472 my $lock = cf::lock_acquire "map_data:" . $self->path;
1473
1474 return if $self->players;
1475 return if $self->{path}{user_rel};#d#
1476
1477 warn "resetting map ", $self->path;#d#
1478
1479 delete $cf::MAP{$self->path};
1480
1481 $_->clear_links_to ($self) for values %cf::MAP;
1482
1483 $self->unlink_save;
1484 $self->destroy;
1485}
1486
1487my $nuke_counter = "aaaa";
1488
1489sub nuke {
1490 my ($self) = @_;
1491
1492 $self->{deny_save} = 1;
1493 $self->reset_timeout (1);
1494 $self->rename ("{nuke}/" . ($nuke_counter++));
1495 $self->reset; # polite request, might not happen
1496}
1497
1498sub customise_for {
1499 my ($map, $ob) = @_;
1500
1501 if ($map->per_player) {
1502 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1503 }
1504
1505 $map
1506}
1507
1508sub emergency_save {
1509 my $freeze_guard = cf::freeze_mainloop;
1510
1511 warn "enter emergency perl save\n";
1512
1513 cf::sync_job {
1514 warn "begin emergency player save\n";
1515 $_->save for values %cf::PLAYER;
1516 warn "end emergency player save\n";
1517
1518 warn "begin emergency map save\n";
1519 $_->save for values %cf::MAP;
1520 warn "end emergency map save\n";
1521 };
1522
1523 warn "leave emergency perl save\n";
1524}
1525
1526package cf;
1527
1528=back
1529
1530
1531=head3 cf::object::player
1532
1533=over 4
783 1534
784=item $player_object->reply ($npc, $msg[, $flags]) 1535=item $player_object->reply ($npc, $msg[, $flags])
785 1536
786Sends a message to the player, as if the npc C<$npc> replied. C<$npc> 1537Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
787can be C<undef>. Does the right thing when the player is currently in a 1538can be C<undef>. Does the right thing when the player is currently in a
789 1540
790=cut 1541=cut
791 1542
792# rough implementation of a future "reply" method that works 1543# rough implementation of a future "reply" method that works
793# with dialog boxes. 1544# with dialog boxes.
1545#TODO: the first argument must go, split into a $npc->reply_to ( method
794sub cf::object::player::reply($$$;$) { 1546sub cf::object::player::reply($$$;$) {
795 my ($self, $npc, $msg, $flags) = @_; 1547 my ($self, $npc, $msg, $flags) = @_;
796 1548
797 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4; 1549 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
798 1550
802 $msg = $npc->name . " says: $msg" if $npc; 1554 $msg = $npc->name . " says: $msg" if $npc;
803 $self->message ($msg, $flags); 1555 $self->message ($msg, $flags);
804 } 1556 }
805} 1557}
806 1558
807=item $player->ext_reply ($msgid, $msgtype, %msg)
808
809Sends an ext reply to the player.
810
811=cut
812
813sub cf::player::ext_reply($$$%) {
814 my ($self, $id, %msg) = @_;
815
816 $msg{msgid} = $id;
817
818 $self->send ("ext " . to_json \%msg);
819}
820
821=item $player_object->may ("access") 1559=item $player_object->may ("access")
822 1560
823Returns wether the given player is authorized to access resource "access" 1561Returns wether the given player is authorized to access resource "access"
824(e.g. "command_wizcast"). 1562(e.g. "command_wizcast").
825 1563
832 (ref $cf::CFG{"may_$access"} 1570 (ref $cf::CFG{"may_$access"}
833 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1571 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
834 : $cf::CFG{"may_$access"}) 1572 : $cf::CFG{"may_$access"})
835} 1573}
836 1574
837=cut 1575=item $player_object->enter_link
838 1576
839############################################################################# 1577Freezes the player and moves him/her to a special map (C<{link}>).
1578
1579The player should be reaosnably safe there for short amounts of time. You
1580I<MUST> call C<leave_link> as soon as possible, though.
1581
1582=item $player_object->leave_link ($map, $x, $y)
1583
1584Moves the player out of the specila link map onto the given map. If the
1585map is not valid (or omitted), the player will be moved back to the
1586location he/she was before the call to C<enter_link>, or, if that fails,
1587to the emergency map position.
1588
1589Might block.
1590
1591=cut
1592
1593sub cf::object::player::enter_link {
1594 my ($self) = @_;
1595
1596 $self->deactivate_recursive;
1597
1598 return if $self->map == $LINK_MAP;
1599
1600 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1601 if $self->map;
1602
1603 $self->enter_map ($LINK_MAP, 20, 20);
1604}
1605
1606sub cf::object::player::leave_link {
1607 my ($self, $map, $x, $y) = @_;
1608
1609 my $link_pos = delete $self->{_link_pos};
1610
1611 unless ($map) {
1612 # restore original map position
1613 ($map, $x, $y) = @{ $link_pos || [] };
1614 $map = cf::map::find $map;
1615
1616 unless ($map) {
1617 ($map, $x, $y) = @$EMERGENCY_POSITION;
1618 $map = cf::map::find $map
1619 or die "FATAL: cannot load emergency map\n";
1620 }
1621 }
1622
1623 ($x, $y) = (-1, -1)
1624 unless (defined $x) && (defined $y);
1625
1626 # use -1 or undef as default coordinates, not 0, 0
1627 ($x, $y) = ($map->enter_x, $map->enter_y)
1628 if $x <=0 && $y <= 0;
1629
1630 $map->load;
1631
1632 return unless $self->contr->active;
1633 $self->activate_recursive;
1634 $self->enter_map ($map, $x, $y);
1635}
1636
1637cf::player->attach (
1638 on_logout => sub {
1639 my ($pl) = @_;
1640
1641 # abort map switching before logout
1642 if ($pl->ob->{_link_pos}) {
1643 cf::sync_job {
1644 $pl->ob->leave_link
1645 };
1646 }
1647 },
1648 on_login => sub {
1649 my ($pl) = @_;
1650
1651 # try to abort aborted map switching on player login :)
1652 # should happen only on crashes
1653 if ($pl->ob->{_link_pos}) {
1654 $pl->ob->enter_link;
1655 (async {
1656 # we need this sleep as the login has a concurrent enter_exit running
1657 # and this sleep increases chances of the player not ending up in scorn
1658 $pl->ob->reply (undef,
1659 "There was an internal problem at your last logout, "
1660 . "the server will try to bring you to your intended destination in a second.",
1661 cf::NDI_RED);
1662 Coro::Timer::sleep 1;
1663 $pl->ob->leave_link;
1664 })->prio (2);
1665 }
1666 },
1667);
1668
1669=item $player_object->goto ($path, $x, $y)
1670
1671=cut
1672
1673sub cf::object::player::goto {
1674 my ($self, $path, $x, $y) = @_;
1675
1676 $self->enter_link;
1677
1678 (async {
1679 $path = new cf::path $path;
1680
1681 my $map = cf::map::find $path->as_string;
1682 $map = $map->customise_for ($self) if $map;
1683
1684# warn "entering ", $map->path, " at ($x, $y)\n"
1685# if $map;
1686
1687 $map or Carp::cluck ("oy");#d#
1688 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1689
1690 $self->leave_link ($map, $x, $y);
1691 })->prio (1);
1692}
1693
1694=item $player_object->enter_exit ($exit_object)
1695
1696=cut
1697
1698sub parse_random_map_params {
1699 my ($spec) = @_;
1700
1701 my $rmp = { # defaults
1702 xsize => 10,
1703 ysize => 10,
1704 };
1705
1706 for (split /\n/, $spec) {
1707 my ($k, $v) = split /\s+/, $_, 2;
1708
1709 $rmp->{lc $k} = $v if (length $k) && (length $v);
1710 }
1711
1712 $rmp
1713}
1714
1715sub prepare_random_map {
1716 my ($exit) = @_;
1717
1718 # all this does is basically replace the /! path by
1719 # a new random map path (?random/...) with a seed
1720 # that depends on the exit object
1721
1722 my $rmp = parse_random_map_params $exit->msg;
1723
1724 if ($exit->map) {
1725 $rmp->{region} = $exit->map->region_name;
1726 $rmp->{origin_map} = $exit->map->path;
1727 $rmp->{origin_x} = $exit->x;
1728 $rmp->{origin_y} = $exit->y;
1729 }
1730
1731 $rmp->{random_seed} ||= $exit->random_seed;
1732
1733 my $data = cf::to_json $rmp;
1734 my $md5 = Digest::MD5::md5_hex $data;
1735
1736 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1737 aio_write $fh, 0, (length $data), $data, 0;
1738
1739 $exit->slaying ("?random/$md5");
1740 $exit->msg (undef);
1741 }
1742}
1743
1744sub cf::object::player::enter_exit {
1745 my ($self, $exit) = @_;
1746
1747 return unless $self->type == cf::PLAYER;
1748
1749 $self->enter_link;
1750
1751 (async {
1752 $self->deactivate_recursive; # just to be sure
1753 unless (eval {
1754 prepare_random_map $exit
1755 if $exit->slaying eq "/!";
1756
1757 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1758 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1759
1760 1;
1761 }) {
1762 $self->message ("Something went wrong deep within the crossfire server. "
1763 . "I'll try to bring you back to the map you were before. "
1764 . "Please report this to the dungeon master",
1765 cf::NDI_UNIQUE | cf::NDI_RED);
1766
1767 warn "ERROR in enter_exit: $@";
1768 $self->leave_link;
1769 }
1770 })->prio (1);
1771}
1772
1773=head3 cf::client
1774
1775=over 4
1776
1777=item $client->send_drawinfo ($text, $flags)
1778
1779Sends a drawinfo packet to the client. Circumvents output buffering so
1780should not be used under normal circumstances.
1781
1782=cut
1783
1784sub cf::client::send_drawinfo {
1785 my ($self, $text, $flags) = @_;
1786
1787 utf8::encode $text;
1788 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1789}
1790
1791
1792=item $success = $client->query ($flags, "text", \&cb)
1793
1794Queues a query to the client, calling the given callback with
1795the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1796C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1797
1798Queries can fail, so check the return code. Or don't, as queries will become
1799reliable at some point in the future.
1800
1801=cut
1802
1803sub cf::client::query {
1804 my ($self, $flags, $text, $cb) = @_;
1805
1806 return unless $self->state == ST_PLAYING
1807 || $self->state == ST_SETUP
1808 || $self->state == ST_CUSTOM;
1809
1810 $self->state (ST_CUSTOM);
1811
1812 utf8::encode $text;
1813 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1814
1815 $self->send_packet ($self->{query_queue}[0][0])
1816 if @{ $self->{query_queue} } == 1;
1817}
1818
1819cf::client->attach (
1820 on_reply => sub {
1821 my ($ns, $msg) = @_;
1822
1823 # this weird shuffling is so that direct followup queries
1824 # get handled first
1825 my $queue = delete $ns->{query_queue}
1826 or return; # be conservative, not sure how that can happen, but we saw a crash here
1827
1828 (shift @$queue)->[1]->($msg);
1829
1830 push @{ $ns->{query_queue} }, @$queue;
1831
1832 if (@{ $ns->{query_queue} } == @$queue) {
1833 if (@$queue) {
1834 $ns->send_packet ($ns->{query_queue}[0][0]);
1835 } else {
1836 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1837 }
1838 }
1839 },
1840);
1841
1842=item $client->async (\&cb)
1843
1844Create a new coroutine, running the specified callback. The coroutine will
1845be automatically cancelled when the client gets destroyed (e.g. on logout,
1846or loss of connection).
1847
1848=cut
1849
1850sub cf::client::async {
1851 my ($self, $cb) = @_;
1852
1853 my $coro = &Coro::async ($cb);
1854
1855 $coro->on_destroy (sub {
1856 delete $self->{_coro}{$coro+0};
1857 });
1858
1859 $self->{_coro}{$coro+0} = $coro;
1860
1861 $coro
1862}
1863
1864cf::client->attach (
1865 on_destroy => sub {
1866 my ($ns) = @_;
1867
1868 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1869 },
1870);
1871
1872=back
1873
840 1874
841=head2 SAFE SCRIPTING 1875=head2 SAFE SCRIPTING
842 1876
843Functions that provide a safe environment to compile and execute 1877Functions that provide a safe environment to compile and execute
844snippets of perl code without them endangering the safety of the server 1878snippets of perl code without them endangering the safety of the server
859 1893
860=pod 1894=pod
861 1895
862The following fucntions and emthods are available within a safe environment: 1896The following fucntions and emthods are available within a safe environment:
863 1897
864 cf::object contr pay_amount pay_player 1898 cf::object contr pay_amount pay_player map
865 cf::object::player player 1899 cf::object::player player
866 cf::player peaceful 1900 cf::player peaceful
1901 cf::map trigger
867 1902
868=cut 1903=cut
869 1904
870for ( 1905for (
871 ["cf::object" => qw(contr pay_amount pay_player)], 1906 ["cf::object" => qw(contr pay_amount pay_player map)],
872 ["cf::object::player" => qw(player)], 1907 ["cf::object::player" => qw(player)],
873 ["cf::player" => qw(peaceful)], 1908 ["cf::player" => qw(peaceful)],
1909 ["cf::map" => qw(trigger)],
874) { 1910) {
875 no strict 'refs'; 1911 no strict 'refs';
876 my ($pkg, @funs) = @$_; 1912 my ($pkg, @funs) = @$_;
877 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"}) 1913 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
878 for @funs; 1914 for @funs;
994 2030
995{ 2031{
996 my $path = cf::localdir . "/database.pst"; 2032 my $path = cf::localdir . "/database.pst";
997 2033
998 sub db_load() { 2034 sub db_load() {
999 warn "loading database $path\n";#d# remove later
1000 $DB = stat $path ? Storable::retrieve $path : { }; 2035 $DB = stat $path ? Storable::retrieve $path : { };
1001 } 2036 }
1002 2037
1003 my $pid; 2038 my $pid;
1004 2039
1005 sub db_save() { 2040 sub db_save() {
1006 warn "saving database $path\n";#d# remove later
1007 waitpid $pid, 0 if $pid; 2041 waitpid $pid, 0 if $pid;
1008 if (0 == ($pid = fork)) { 2042 if (0 == ($pid = fork)) {
1009 $DB->{_meta}{version} = 1; 2043 $DB->{_meta}{version} = 1;
1010 Storable::nstore $DB, "$path~"; 2044 Storable::nstore $DB, "$path~";
1011 rename "$path~", $path; 2045 rename "$path~", $path;
1018 sub db_sync() { 2052 sub db_sync() {
1019 db_save if $dirty; 2053 db_save if $dirty;
1020 undef $dirty; 2054 undef $dirty;
1021 } 2055 }
1022 2056
1023 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, cb => sub { 2057 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, data => WF_AUTOCANCEL, cb => sub {
1024 db_sync; 2058 db_sync;
1025 }); 2059 });
1026 2060
1027 sub db_dirty() { 2061 sub db_dirty() {
1028 $dirty = 1; 2062 $dirty = 1;
1042 $DB->{$_[0]} = $_[1]; 2076 $DB->{$_[0]} = $_[1];
1043 } 2077 }
1044 db_dirty; 2078 db_dirty;
1045 } 2079 }
1046 2080
1047 attach_global 2081 cf::global->attach (
1048 prio => 10000, 2082 prio => 10000,
1049 on_cleanup => sub { 2083 on_cleanup => sub {
1050 db_sync; 2084 db_sync;
1051 }, 2085 },
1052 ; 2086 );
1053} 2087}
1054 2088
1055############################################################################# 2089#############################################################################
1056# the server's main() 2090# the server's main()
1057 2091
1059 open my $fh, "<:utf8", cf::confdir . "/config" 2093 open my $fh, "<:utf8", cf::confdir . "/config"
1060 or return; 2094 or return;
1061 2095
1062 local $/; 2096 local $/;
1063 *CFG = YAML::Syck::Load <$fh>; 2097 *CFG = YAML::Syck::Load <$fh>;
2098
2099 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2100
2101 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2102 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2103
2104 if (exists $CFG{mlockall}) {
2105 eval {
2106 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2107 and die "WARNING: m(un)lockall failed: $!\n";
2108 };
2109 warn $@ if $@;
2110 }
1064} 2111}
1065 2112
1066sub main { 2113sub main {
2114 # we must not ever block the main coroutine
2115 local $Coro::idle = sub {
2116 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2117 async { Event::one_event };
2118 };
2119
1067 cfg_load; 2120 cfg_load;
1068 db_load; 2121 db_load;
1069 load_extensions; 2122 load_extensions;
1070 Event::loop; 2123 Event::loop;
1071} 2124}
1072 2125
1073############################################################################# 2126#############################################################################
1074# initialisation 2127# initialisation
1075 2128
1076sub _perl_reload(&) { 2129sub reload() {
1077 my ($msg) = @_; 2130 # can/must only be called in main
2131 if ($Coro::current != $Coro::main) {
2132 warn "can only reload from main coroutine\n";
2133 return;
2134 }
1078 2135
1079 $msg->("reloading..."); 2136 warn "reloading...";
2137
2138 my $guard = freeze_mainloop;
2139 cf::emergency_save;
1080 2140
1081 eval { 2141 eval {
2142 # if anything goes wrong in here, we should simply crash as we already saved
2143
1082 # cancel all watchers 2144 # cancel all watchers
1083 $_->cancel for Event::all_watchers; 2145 for (Event::all_watchers) {
2146 $_->cancel if $_->data & WF_AUTOCANCEL;
2147 }
2148
2149 # cancel all extension coros
2150 $_->cancel for values %EXT_CORO;
2151 %EXT_CORO = ();
1084 2152
1085 # unload all extensions 2153 # unload all extensions
1086 for (@exts) { 2154 for (@exts) {
1087 $msg->("unloading <$_>"); 2155 warn "unloading <$_>";
1088 unload_extension $_; 2156 unload_extension $_;
1089 } 2157 }
1090 2158
1091 # unload all modules loaded from $LIBDIR 2159 # unload all modules loaded from $LIBDIR
1092 while (my ($k, $v) = each %INC) { 2160 while (my ($k, $v) = each %INC) {
1093 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2161 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1094 2162
1095 $msg->("removing <$k>"); 2163 warn "removing <$k>";
1096 delete $INC{$k}; 2164 delete $INC{$k};
1097 2165
1098 $k =~ s/\.pm$//; 2166 $k =~ s/\.pm$//;
1099 $k =~ s/\//::/g; 2167 $k =~ s/\//::/g;
1100 2168
1105 Symbol::delete_package $k; 2173 Symbol::delete_package $k;
1106 } 2174 }
1107 2175
1108 # sync database to disk 2176 # sync database to disk
1109 cf::db_sync; 2177 cf::db_sync;
2178 IO::AIO::flush;
1110 2179
1111 # get rid of safe::, as good as possible 2180 # get rid of safe::, as good as possible
1112 Symbol::delete_package "safe::$_" 2181 Symbol::delete_package "safe::$_"
1113 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2182 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1114 2183
1115 # remove register_script_function callbacks 2184 # remove register_script_function callbacks
1116 # TODO 2185 # TODO
1117 2186
1118 # unload cf.pm "a bit" 2187 # unload cf.pm "a bit"
1121 # don't, removes xs symbols, too, 2190 # don't, removes xs symbols, too,
1122 # and global variables created in xs 2191 # and global variables created in xs
1123 #Symbol::delete_package __PACKAGE__; 2192 #Symbol::delete_package __PACKAGE__;
1124 2193
1125 # reload cf.pm 2194 # reload cf.pm
1126 $msg->("reloading cf.pm"); 2195 warn "reloading cf.pm";
1127 require cf; 2196 require cf;
2197 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1128 2198
1129 # load config and database again 2199 # load config and database again
1130 cf::cfg_load; 2200 cf::cfg_load;
1131 cf::db_load; 2201 cf::db_load;
1132 2202
1133 # load extensions 2203 # load extensions
1134 $msg->("load extensions"); 2204 warn "load extensions";
1135 cf::load_extensions; 2205 cf::load_extensions;
1136 2206
1137 # reattach attachments to objects 2207 # reattach attachments to objects
1138 $msg->("reattach"); 2208 warn "reattach";
1139 _global_reattach; 2209 _global_reattach;
2210 reattach $_ for values %MAP;
1140 }; 2211 };
1141 $msg->($@) if $@;
1142 2212
1143 $msg->("reloaded"); 2213 if ($@) {
2214 warn $@;
2215 warn "error while reloading, exiting.";
2216 exit 1;
2217 }
2218
2219 warn "reloaded successfully";
1144}; 2220};
1145 2221
1146sub perl_reload() { 2222#############################################################################
1147 _perl_reload { 2223
1148 warn $_[0]; 2224unless ($LINK_MAP) {
1149 print "$_[0]\n"; 2225 $LINK_MAP = cf::map::new;
1150 }; 2226
2227 $LINK_MAP->width (41);
2228 $LINK_MAP->height (41);
2229 $LINK_MAP->alloc;
2230 $LINK_MAP->path ("{link}");
2231 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2232 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2233
2234 # dirty hack because... archetypes are not yet loaded
2235 Event->timer (
2236 after => 10,
2237 cb => sub {
2238 $_[0]->w->cancel;
2239
2240 # provide some exits "home"
2241 my $exit = cf::object::new "exit";
2242
2243 $exit->slaying ($EMERGENCY_POSITION->[0]);
2244 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2245 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2246
2247 $LINK_MAP->insert ($exit->clone, 19, 19);
2248 $LINK_MAP->insert ($exit->clone, 19, 20);
2249 $LINK_MAP->insert ($exit->clone, 19, 21);
2250 $LINK_MAP->insert ($exit->clone, 20, 19);
2251 $LINK_MAP->insert ($exit->clone, 20, 21);
2252 $LINK_MAP->insert ($exit->clone, 21, 19);
2253 $LINK_MAP->insert ($exit->clone, 21, 20);
2254 $LINK_MAP->insert ($exit->clone, 21, 21);
2255
2256 $exit->destroy;
2257 });
2258
2259 $LINK_MAP->{deny_save} = 1;
2260 $LINK_MAP->{deny_reset} = 1;
2261
2262 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1151} 2263}
1152 2264
1153register "<global>", __PACKAGE__; 2265register "<global>", __PACKAGE__;
1154 2266
1155register_command "perl-reload" => sub { 2267register_command "reload" => sub {
1156 my ($who, $arg) = @_; 2268 my ($who, $arg) = @_;
1157 2269
1158 if ($who->flag (FLAG_WIZ)) { 2270 if ($who->flag (FLAG_WIZ)) {
1159 _perl_reload { 2271 $who->message ("start of reload.");
1160 warn $_[0]; 2272 reload;
1161 $who->message ($_[0]); 2273 $who->message ("end of reload.");
1162 };
1163 } 2274 }
1164}; 2275};
1165 2276
1166unshift @INC, $LIBDIR; 2277unshift @INC, $LIBDIR;
1167 2278
1168$TICK_WATCHER = Event->timer ( 2279$TICK_WATCHER = Event->timer (
2280 reentrant => 0,
1169 prio => 1, 2281 prio => 0,
1170 async => 1,
1171 at => $NEXT_TICK || 1, 2282 at => $NEXT_TICK || $TICK,
2283 data => WF_AUTOCANCEL,
1172 cb => sub { 2284 cb => sub {
1173 cf::server_tick; # one server iteration 2285 cf::server_tick; # one server iteration
1174 2286 $RUNTIME += $TICK;
1175 my $NOW = Event::time;
1176 $NEXT_TICK += $TICK; 2287 $NEXT_TICK += $TICK;
1177 2288
1178 # if we are delayed by four ticks or more, skip them all 2289 # if we are delayed by four ticks or more, skip them all
1179 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2290 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1180 2291
1181 $TICK_WATCHER->at ($NEXT_TICK); 2292 $TICK_WATCHER->at ($NEXT_TICK);
1182 $TICK_WATCHER->start; 2293 $TICK_WATCHER->start;
1183 }, 2294 },
1184); 2295);
1185 2296
1186IO::AIO::max_poll_time $TICK * 0.2; 2297IO::AIO::max_poll_time $TICK * 0.2;
1187 2298
2299Event->io (
1188Event->io (fd => IO::AIO::poll_fileno, 2300 fd => IO::AIO::poll_fileno,
1189 poll => 'r', 2301 poll => 'r',
1190 prio => 5, 2302 prio => 5,
2303 data => WF_AUTOCANCEL,
1191 cb => \&IO::AIO::poll_cb); 2304 cb => \&IO::AIO::poll_cb,
2305);
2306
2307Event->timer (
2308 data => WF_AUTOCANCEL,
2309 after => 0,
2310 interval => 10,
2311 cb => sub {
2312 (Coro::unblock_sub {
2313 write_runtime
2314 or warn "ERROR: unable to write runtime file: $!";
2315 })->();
2316 },
2317);
2318
2319END { cf::emergency_save }
1192 2320
11931 23211
1194 2322

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines