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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.85 by root, Mon Dec 11 22:56:57 2006 UTC vs.
Revision 1.154 by root, Tue Jan 9 15:36:19 2007 UTC

1package cf; 1package cf;
2
3use utf8;
4use strict;
2 5
3use Symbol; 6use Symbol;
4use List::Util; 7use List::Util;
5use Storable; 8use Storable;
6use Opcode; 9use Opcode;
7use Safe; 10use Safe;
8use Safe::Hole; 11use Safe::Hole;
9 12
13use Coro 3.3 ();
14use Coro::Event;
15use Coro::Timer;
16use Coro::Signal;
17use Coro::Semaphore;
18use Coro::AIO;
19
20use Data::Dumper;
21use Digest::MD5;
22use Fcntl;
10use IO::AIO (); 23use IO::AIO 2.32 ();
11use YAML::Syck (); 24use YAML::Syck ();
12use Time::HiRes; 25use Time::HiRes;
13use Event; 26
14$Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
15 28
16# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 29# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
17$YAML::Syck::ImplicitUnicode = 1; 30$YAML::Syck::ImplicitUnicode = 1;
18 31
19use strict; 32$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
33
34sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
20 35
21our %COMMAND = (); 36our %COMMAND = ();
22our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
23our %EXTCMD = (); 38our %EXTCMD = ();
24 39
25_init_vars;
26
27our @EVENT; 40our @EVENT;
28our $LIBDIR = maps_directory "perl"; 41our $LIBDIR = datadir . "/ext";
29 42
30our $TICK = MAX_TIME * 1e-6; 43our $TICK = MAX_TIME * 1e-6;
31our $TICK_WATCHER; 44our $TICK_WATCHER;
32our $NEXT_TICK; 45our $NEXT_TICK;
46our $NOW;
33 47
34our %CFG; 48our %CFG;
35 49
36our $UPTIME; $UPTIME ||= time; 50our $UPTIME; $UPTIME ||= time;
51our $RUNTIME;
52
53our %PLAYER; # all users
54our %MAP; # all maps
55our $LINK_MAP; # the special {link} map
56our $RANDOM_MAPS = cf::localdir . "/random";
57our %EXT_CORO; # coroutines bound to extensions
58
59binmode STDOUT;
60binmode STDERR;
61
62# read virtual server time, if available
63unless ($RUNTIME || !-e cf::localdir . "/runtime") {
64 open my $fh, "<", cf::localdir . "/runtime"
65 or die "unable to read runtime file: $!";
66 $RUNTIME = <$fh> + 0.;
67}
68
69mkdir cf::localdir;
70mkdir cf::localdir . "/" . cf::playerdir;
71mkdir cf::localdir . "/" . cf::tmpdir;
72mkdir cf::localdir . "/" . cf::uniquedir;
73mkdir $RANDOM_MAPS;
74
75# a special map that is always available
76our $LINK_MAP;
77our $EMERGENCY_POSITION;
37 78
38############################################################################# 79#############################################################################
39 80
40=head2 GLOBAL VARIABLES 81=head2 GLOBAL VARIABLES
41 82
42=over 4 83=over 4
43 84
44=item $cf::UPTIME 85=item $cf::UPTIME
45 86
46The timestamp of the server start (so not actually an uptime). 87The timestamp of the server start (so not actually an uptime).
88
89=item $cf::RUNTIME
90
91The time this server has run, starts at 0 and is increased by $cf::TICK on
92every server tick.
47 93
48=item $cf::LIBDIR 94=item $cf::LIBDIR
49 95
50The perl library directory, where extensions and cf-specific modules can 96The perl library directory, where extensions and cf-specific modules can
51be found. It will be added to C<@INC> automatically. 97be found. It will be added to C<@INC> automatically.
98
99=item $cf::NOW
100
101The time of the last (current) server tick.
52 102
53=item $cf::TICK 103=item $cf::TICK
54 104
55The interval between server ticks, in seconds. 105The interval between server ticks, in seconds.
56 106
64=cut 114=cut
65 115
66BEGIN { 116BEGIN {
67 *CORE::GLOBAL::warn = sub { 117 *CORE::GLOBAL::warn = sub {
68 my $msg = join "", @_; 118 my $msg = join "", @_;
119 utf8::encode $msg;
120
69 $msg .= "\n" 121 $msg .= "\n"
70 unless $msg =~ /\n$/; 122 unless $msg =~ /\n$/;
71 123
72 print STDERR "cfperl: $msg";
73 LOG llevError, "cfperl: $msg"; 124 LOG llevError, $msg;
74 }; 125 };
75} 126}
76 127
128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
130@safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
131@safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
132@safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
77@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; 133@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
78 134
79# we bless all objects into (empty) derived classes to force a method lookup 135# we bless all objects into (empty) derived classes to force a method lookup
80# within the Safe compartment. 136# within the Safe compartment.
81for my $pkg (qw(cf::object cf::object::player cf::player cf::map cf::party cf::region cf::arch cf::living)) { 137for my $pkg (qw(
138 cf::global cf::attachable
139 cf::object cf::object::player
140 cf::client cf::player
141 cf::arch cf::living
142 cf::map cf::party cf::region
143)) {
82 no strict 'refs'; 144 no strict 'refs';
83 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg; 145 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
84} 146}
85 147
86$Event::DIED = sub { 148$Event::DIED = sub {
93 155
94=head2 UTILITY FUNCTIONS 156=head2 UTILITY FUNCTIONS
95 157
96=over 4 158=over 4
97 159
160=item dumpval $ref
161
98=cut 162=cut
163
164sub dumpval {
165 eval {
166 local $SIG{__DIE__};
167 my $d;
168 if (1) {
169 $d = new Data::Dumper([$_[0]], ["*var"]);
170 $d->Terse(1);
171 $d->Indent(2);
172 $d->Quotekeys(0);
173 $d->Useqq(1);
174 #$d->Bless(...);
175 $d->Seen($_[1]) if @_ > 1;
176 $d = $d->Dump();
177 }
178 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
179 $d
180 } || "[unable to dump $_[0]: '$@']";
181}
99 182
100use JSON::Syck (); # TODO# replace by JSON::PC once working 183use JSON::Syck (); # TODO# replace by JSON::PC once working
101 184
102=item $ref = cf::from_json $json 185=item $ref = cf::from_json $json
103 186
119sub to_json($) { 202sub to_json($) {
120 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 203 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
121 JSON::Syck::Dump $_[0] 204 JSON::Syck::Dump $_[0]
122} 205}
123 206
207=item cf::lock_wait $string
208
209Wait until the given lock is available. See cf::lock_acquire.
210
211=item my $lock = cf::lock_acquire $string
212
213Wait until the given lock is available and then acquires it and returns
214a Coro::guard object. If the guard object gets destroyed (goes out of scope,
215for example when the coroutine gets canceled), the lock is automatically
216returned.
217
218Lock names should begin with a unique identifier (for example, cf::map::find
219uses map_find and cf::map::load uses map_load).
220
221=cut
222
223our %LOCK;
224
225sub lock_wait($) {
226 my ($key) = @_;
227
228 # wait for lock, if any
229 while ($LOCK{$key}) {
230 push @{ $LOCK{$key} }, $Coro::current;
231 Coro::schedule;
232 }
233}
234
235sub lock_acquire($) {
236 my ($key) = @_;
237
238 # wait, to be sure we are not locked
239 lock_wait $key;
240
241 $LOCK{$key} = [];
242
243 Coro::guard {
244 # wake up all waiters, to be on the safe side
245 $_->ready for @{ delete $LOCK{$key} };
246 }
247}
248
249sub freeze_mainloop {
250 return unless $TICK_WATCHER->is_active;
251
252 my $guard = Coro::guard { $TICK_WATCHER->start };
253 $TICK_WATCHER->stop;
254 $guard
255}
256
257=item cf::async { BLOCK }
258
259Currently the same as Coro::async_pool, meaning you cannot use
260C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
261thing you are allowed to do is call C<prio> on it.
262
263=cut
264
265BEGIN { *async = \&Coro::async_pool }
266
267=item cf::sync_job { BLOCK }
268
269The design of crossfire+ requires that the main coro ($Coro::main) is
270always able to handle events or runnable, as crossfire+ is only partly
271reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
272
273If it must be done, put the blocking parts into C<sync_job>. This will run
274the given BLOCK in another coroutine while waiting for the result. The
275server will be frozen during this time, so the block should either finish
276fast or be very important.
277
278=cut
279
280sub sync_job(&) {
281 my ($job) = @_;
282
283 if ($Coro::current == $Coro::main) {
284 # this is the main coro, too bad, we have to block
285 # till the operation succeeds, freezing the server :/
286
287 # TODO: use suspend/resume instead
288 # (but this is cancel-safe)
289 my $freeze_guard = freeze_mainloop;
290
291 my $busy = 1;
292 my @res;
293
294 (async {
295 @res = eval { $job->() };
296 warn $@ if $@;
297 undef $busy;
298 })->prio (Coro::PRIO_MAX);
299
300 while ($busy) {
301 Coro::cede or Event::one_event;
302 }
303
304 wantarray ? @res : $res[0]
305 } else {
306 # we are in another coroutine, how wonderful, everything just works
307
308 $job->()
309 }
310}
311
312=item $coro = cf::async_ext { BLOCK }
313
314Like async, but this coro is automcatially being canceled when the
315extension calling this is being unloaded.
316
317=cut
318
319sub async_ext(&) {
320 my $cb = shift;
321
322 my $coro = &Coro::async ($cb);
323
324 $coro->on_destroy (sub {
325 delete $EXT_CORO{$coro+0};
326 });
327 $EXT_CORO{$coro+0} = $coro;
328
329 $coro
330}
331
332sub write_runtime {
333 my $runtime = cf::localdir . "/runtime";
334
335 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
336 or return;
337
338 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
339 (aio_write $fh, 0, (length $value), $value, 0) <= 0
340 and return;
341
342 aio_fsync $fh
343 and return;
344
345 close $fh
346 or return;
347
348 aio_rename "$runtime~", $runtime
349 and return;
350
351 1
352}
353
124=back 354=back
125 355
126=cut 356=cut
127 357
128############################################################################# 358#############################################################################
129 359
130=head2 EVENTS AND OBJECT ATTACHMENTS 360package cf::path;
361
362# used to convert map paths into valid unix filenames by repalcing / by ∕
363our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
364
365sub new {
366 my ($class, $path, $base) = @_;
367
368 $path = $path->as_string if ref $path;
369
370 my $self = bless { }, $class;
371
372 # {... are special paths that are not touched
373 # ?xxx/... are special absolute paths
374 # ?random/... random maps
375 # /! non-realised random map exit
376 # /... normal maps
377 # ~/... per-player maps without a specific player (DO NOT USE)
378 # ~user/... per-player map of a specific user
379
380 if ($path =~ /^{/) {
381 # fine as it is
382 } elsif ($path =~ s{^\?random/}{}) {
383 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
384 $self->{random} = cf::from_json $data;
385 } else {
386 if ($path =~ s{^~([^/]+)?}{}) {
387 $self->{user_rel} = 1;
388
389 if (defined $1) {
390 $self->{user} = $1;
391 } elsif ($base =~ m{^~([^/]+)/}) {
392 $self->{user} = $1;
393 } else {
394 warn "cannot resolve user-relative path without user <$path,$base>\n";
395 }
396 } elsif ($path =~ /^\//) {
397 # already absolute
398 } else {
399 $base =~ s{[^/]+/?$}{};
400 return $class->new ("$base/$path");
401 }
402
403 for ($path) {
404 redo if s{/\.?/}{/};
405 redo if s{/[^/]+/\.\./}{/};
406 }
407 }
408
409 $self->{path} = $path;
410
411 $self
412}
413
414# the name / primary key / in-game path
415sub as_string {
416 my ($self) = @_;
417
418 $self->{user_rel} ? "~$self->{user}$self->{path}"
419 : $self->{random} ? "?random/$self->{path}"
420 : $self->{path}
421}
422
423# the displayed name, this is a one way mapping
424sub visible_name {
425 my ($self) = @_;
426
427# if (my $rmp = $self->{random}) {
428# # todo: be more intelligent about this
429# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
430# } else {
431 $self->as_string
432# }
433}
434
435# escape the /'s in the path
436sub _escaped_path {
437 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
438 $path
439}
440
441# the original (read-only) location
442sub load_path {
443 my ($self) = @_;
444
445 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
446}
447
448# the temporary/swap location
449sub save_path {
450 my ($self) = @_;
451
452 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
453 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
454 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
455}
456
457# the unique path, might be eq to save_path
458sub uniq_path {
459 my ($self) = @_;
460
461 $self->{user_rel} || $self->{random}
462 ? undef
463 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
464}
465
466# return random map parameters, or undef
467sub random_map_params {
468 my ($self) = @_;
469
470 $self->{random}
471}
472
473# this is somewhat ugly, but style maps do need special treatment
474sub is_style_map {
475 $_[0]{path} =~ m{^/styles/}
476}
477
478package cf;
479
480#############################################################################
481
482=head2 ATTACHABLE OBJECTS
483
484Many objects in crossfire are so-called attachable objects. That means you can
485attach callbacks/event handlers (a collection of which is called an "attachment")
486to it. All such attachable objects support the following methods.
487
488In the following description, CLASS can be any of C<global>, C<object>
489C<player>, C<client> or C<map> (i.e. the attachable objects in
490crossfire+).
131 491
132=over 4 492=over 4
133 493
134=item $object->attach ($attachment, key => $value...)
135
136=item $object->detach ($attachment)
137
138Attach/detach a pre-registered attachment to an object.
139
140=item $player->attach ($attachment, key => $value...)
141
142=item $player->detach ($attachment)
143
144Attach/detach a pre-registered attachment to a player.
145
146=item $map->attach ($attachment, key => $value...) 494=item $attachable->attach ($attachment, key => $value...)
147 495
148=item $map->detach ($attachment) 496=item $attachable->detach ($attachment)
149 497
150Attach/detach a pre-registered attachment to a map. 498Attach/detach a pre-registered attachment to a specific object and give it
499the specified key/value pairs as arguments.
151 500
152=item $bool = $object->attached ($name) 501Example, attach a minesweeper attachment to the given object, making it a
50210x10 minesweeper game:
153 503
154=item $bool = $player->attached ($name) 504 $obj->attach (minesweeper => width => 10, height => 10);
155 505
156=item $bool = $map->attached ($name) 506=item $bool = $attachable->attached ($name)
157 507
158Checks wether the named attachment is currently attached to the object. 508Checks wether the named attachment is currently attached to the object.
159 509
160=item cf::attach_global ... 510=item cf::CLASS->attach ...
161 511
162Attach handlers for global events. 512=item cf::CLASS->detach ...
163 513
164This and all following C<attach_*>-functions expect any number of the 514Define an anonymous attachment and attach it to all objects of the given
165following handler/hook descriptions: 515CLASS. See the next function for an explanation of its arguments.
516
517You can attach to global events by using the C<cf::global> class.
518
519Example, log all player logins:
520
521 cf::player->attach (
522 on_login => sub {
523 my ($pl) = @_;
524 ...
525 },
526 );
527
528Example, attach to the jeweler skill:
529
530 cf::object->attach (
531 type => cf::SKILL,
532 subtype => cf::SK_JEWELER,
533 on_use_skill => sub {
534 my ($sk, $ob, $part, $dir, $msg) = @_;
535 ...
536 },
537 );
538
539=item cf::CLASS::attachment $name, ...
540
541Register an attachment by C<$name> through which attachable objects of the
542given CLASS can refer to this attachment.
543
544Some classes such as crossfire maps and objects can specify attachments
545that are attached at load/instantiate time, thus the need for a name.
546
547These calls expect any number of the following handler/hook descriptions:
166 548
167=over 4 549=over 4
168 550
169=item prio => $number 551=item prio => $number
170 552
172by another C<prio> setting). Lower priority handlers get executed 554by another C<prio> setting). Lower priority handlers get executed
173earlier. The default priority is C<0>, and many built-in handlers are 555earlier. The default priority is C<0>, and many built-in handlers are
174registered at priority C<-1000>, so lower priorities should not be used 556registered at priority C<-1000>, so lower priorities should not be used
175unless you know what you are doing. 557unless you know what you are doing.
176 558
559=item type => $type
560
561(Only for C<< cf::object->attach >> calls), limits the attachment to the
562given type of objects only (the additional parameter C<subtype> can be
563used to further limit to the given subtype).
564
177=item on_I<event> => \&cb 565=item on_I<event> => \&cb
178 566
179Call the given code reference whenever the named event happens (event is 567Call the given code reference whenever the named event happens (event is
180something like C<instantiate>, C<apply>, C<use_skill> and so on, and which 568something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
181handlers are recognised generally depends on the type of object these 569handlers are recognised generally depends on the type of object these
190package and register them. Only handlers for eevents supported by the 578package and register them. Only handlers for eevents supported by the
191object/class are recognised. 579object/class are recognised.
192 580
193=back 581=back
194 582
195=item cf::attach_to_type $object_type, $subtype, ... 583Example, define an attachment called "sockpuppet" that calls the given
584event handler when a monster attacks:
196 585
197Attach handlers for a specific object type (e.g. TRANSPORT) and 586 cf::object::attachment sockpuppet =>
198subtype. If C<$subtype> is zero or undef, matches all objects of the given 587 on_skill_attack => sub {
199type. 588 my ($self, $victim) = @_;
200 589 ...
201=item cf::attach_to_objects ...
202
203Attach handlers to all objects. Do not use this except for debugging or
204very rare events, as handlers are (obviously) called for I<all> objects in
205the game.
206
207=item cf::attach_to_players ...
208
209Attach handlers to all players.
210
211=item cf::attach_to_maps ...
212
213Attach handlers to all maps.
214
215=item cf:register_attachment $name, ...
216
217Register an attachment by name through which objects can refer to this
218attachment.
219
220=item cf:register_player_attachment $name, ...
221
222Register an attachment by name through which players can refer to this
223attachment.
224
225=item cf:register_map_attachment $name, ...
226
227Register an attachment by name through which maps can refer to this
228attachment.
229
230=cut
231
232# the following variables are defined in .xs and must not be re-created
233our @CB_GLOBAL = (); # registry for all global events
234our @CB_OBJECT = (); # all objects (should not be used except in emergency)
235our @CB_PLAYER = ();
236our @CB_TYPE = (); # registry for type (cf-object class) based events
237our @CB_MAP = ();
238
239my %attachment;
240
241sub _attach_cb($\%$$$) {
242 my ($registry, $undo, $event, $prio, $cb) = @_;
243
244 use sort 'stable';
245
246 $cb = [$prio, $cb];
247
248 @{$registry->[$event]} = sort
249 { $a->[0] cmp $b->[0] }
250 @{$registry->[$event] || []}, $cb;
251
252 push @{$undo->{cb}}, [$event, $cb];
253}
254
255# attach handles attaching event callbacks
256# the only thing the caller has to do is pass the correct
257# registry (== where the callback attaches to).
258sub _attach(\@$@) {
259 my ($registry, $klass, @arg) = @_;
260
261 my $prio = 0;
262
263 my %undo = (
264 registry => $registry,
265 cb => [],
266 );
267
268 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
269
270 while (@arg) {
271 my $type = shift @arg;
272
273 if ($type eq "prio") {
274 $prio = shift @arg;
275
276 } elsif ($type eq "package") {
277 my $pkg = shift @arg;
278
279 while (my ($name, $id) = each %cb_id) {
280 if (my $cb = $pkg->can ($name)) {
281 _attach_cb $registry, %undo, $id, $prio, $cb;
282 }
283 } 590 }
284
285 } elsif (exists $cb_id{$type}) {
286 _attach_cb $registry, %undo, $cb_id{$type}, $prio, shift @arg;
287
288 } elsif (ref $type) {
289 warn "attaching objects not supported, ignoring.\n";
290
291 } else {
292 shift @arg;
293 warn "attach argument '$type' not supported, ignoring.\n";
294 }
295 }
296
297 \%undo
298}
299
300sub _attach_attachment {
301 my ($obj, $name, %arg) = @_;
302
303 return if exists $obj->{_attachment}{$name};
304
305 my $res;
306
307 if (my $attach = $attachment{$name}) {
308 my $registry = $obj->registry;
309
310 for (@$attach) {
311 my ($klass, @attach) = @$_;
312 $res = _attach @$registry, $klass, @attach;
313 }
314
315 $obj->{$name} = \%arg;
316 } else {
317 warn "object uses attachment '$name' that is not available, postponing.\n";
318 }
319
320 $obj->{_attachment}{$name} = undef;
321
322 $res->{attachment} = $name;
323 $res
324}
325
326*cf::object::attach =
327*cf::player::attach =
328*cf::map::attach = sub {
329 my ($obj, $name, %arg) = @_;
330
331 _attach_attachment $obj, $name, %arg;
332};
333
334# all those should be optimised
335*cf::object::detach =
336*cf::player::detach =
337*cf::map::detach = sub {
338 my ($obj, $name) = @_;
339
340 delete $obj->{_attachment}{$name};
341 reattach ($obj);
342};
343
344*cf::object::attached =
345*cf::player::attached =
346*cf::map::attached = sub {
347 my ($obj, $name) = @_;
348
349 exists $obj->{_attachment}{$name}
350};
351
352sub attach_global {
353 _attach @CB_GLOBAL, KLASS_GLOBAL, @_
354}
355
356sub attach_to_type {
357 my $type = shift;
358 my $subtype = shift;
359
360 _attach @{$CB_TYPE[$type + $subtype * NUM_SUBTYPES]}, KLASS_OBJECT, @_
361}
362
363sub attach_to_objects {
364 _attach @CB_OBJECT, KLASS_OBJECT, @_
365}
366
367sub attach_to_players {
368 _attach @CB_PLAYER, KLASS_PLAYER, @_
369}
370
371sub attach_to_maps {
372 _attach @CB_MAP, KLASS_MAP, @_
373}
374
375sub register_attachment {
376 my $name = shift;
377
378 $attachment{$name} = [[KLASS_OBJECT, @_]];
379}
380
381sub register_player_attachment {
382 my $name = shift;
383
384 $attachment{$name} = [[KLASS_PLAYER, @_]];
385}
386
387sub register_map_attachment {
388 my $name = shift;
389
390 $attachment{$name} = [[KLASS_MAP, @_]];
391}
392
393our $override;
394our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
395
396sub override {
397 $override = 1;
398 @invoke_results = ();
399}
400
401sub do_invoke {
402 my $event = shift;
403 my $callbacks = shift;
404
405 @invoke_results = ();
406
407 local $override;
408
409 for (@$callbacks) {
410 eval { &{$_->[1]} };
411
412 if ($@) {
413 warn "$@";
414 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
415 override;
416 }
417
418 return 1 if $override;
419 }
420
421 0 591 }
422}
423 592
424=item $bool = cf::invoke EVENT_GLOBAL_XXX, ... 593=item $attachable->valid
425
426=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...)
427
428=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...)
429
430=item $bool = $map->invoke (EVENT_MAP_XXX, ...)
431
432Generate a global/object/player/map-specific event with the given arguments.
433
434This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be
435removed in future versions), and there is no public API to access override
436results (if you must, access C<@cf::invoke_results> directly).
437
438=back
439
440=cut
441
442#############################################################################
443
444=head2 METHODS VALID FOR ALL CORE OBJECTS
445
446=over 4
447
448=item $object->valid, $player->valid, $map->valid
449 594
450Just because you have a perl object does not mean that the corresponding 595Just because you have a perl object does not mean that the corresponding
451C-level object still exists. If you try to access an object that has no 596C-level object still exists. If you try to access an object that has no
452valid C counterpart anymore you get an exception at runtime. This method 597valid C counterpart anymore you get an exception at runtime. This method
453can be used to test for existence of the C object part without causing an 598can be used to test for existence of the C object part without causing an
454exception. 599exception.
455 600
601=cut
602
603# the following variables are defined in .xs and must not be re-created
604our @CB_GLOBAL = (); # registry for all global events
605our @CB_ATTACHABLE = (); # registry for all attachables
606our @CB_OBJECT = (); # all objects (should not be used except in emergency)
607our @CB_PLAYER = ();
608our @CB_CLIENT = ();
609our @CB_TYPE = (); # registry for type (cf-object class) based events
610our @CB_MAP = ();
611
612my %attachment;
613
614sub _attach_cb($$$$) {
615 my ($registry, $event, $prio, $cb) = @_;
616
617 use sort 'stable';
618
619 $cb = [$prio, $cb];
620
621 @{$registry->[$event]} = sort
622 { $a->[0] cmp $b->[0] }
623 @{$registry->[$event] || []}, $cb;
624}
625
626# hack
627my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
628
629# attach handles attaching event callbacks
630# the only thing the caller has to do is pass the correct
631# registry (== where the callback attaches to).
632sub _attach {
633 my ($registry, $klass, @arg) = @_;
634
635 my $object_type;
636 my $prio = 0;
637 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
638
639 #TODO: get rid of this hack
640 if ($attachable_klass{$klass}) {
641 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
642 }
643
644 while (@arg) {
645 my $type = shift @arg;
646
647 if ($type eq "prio") {
648 $prio = shift @arg;
649
650 } elsif ($type eq "type") {
651 $object_type = shift @arg;
652 $registry = $CB_TYPE[$object_type] ||= [];
653
654 } elsif ($type eq "subtype") {
655 defined $object_type or Carp::croak "subtype specified without type";
656 my $object_subtype = shift @arg;
657 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
658
659 } elsif ($type eq "package") {
660 my $pkg = shift @arg;
661
662 while (my ($name, $id) = each %cb_id) {
663 if (my $cb = $pkg->can ($name)) {
664 _attach_cb $registry, $id, $prio, $cb;
665 }
666 }
667
668 } elsif (exists $cb_id{$type}) {
669 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
670
671 } elsif (ref $type) {
672 warn "attaching objects not supported, ignoring.\n";
673
674 } else {
675 shift @arg;
676 warn "attach argument '$type' not supported, ignoring.\n";
677 }
678 }
679}
680
681sub _object_attach {
682 my ($obj, $name, %arg) = @_;
683
684 return if exists $obj->{_attachment}{$name};
685
686 if (my $attach = $attachment{$name}) {
687 my $registry = $obj->registry;
688
689 for (@$attach) {
690 my ($klass, @attach) = @$_;
691 _attach $registry, $klass, @attach;
692 }
693
694 $obj->{$name} = \%arg;
695 } else {
696 warn "object uses attachment '$name' that is not available, postponing.\n";
697 }
698
699 $obj->{_attachment}{$name} = undef;
700}
701
702sub cf::attachable::attach {
703 if (ref $_[0]) {
704 _object_attach @_;
705 } else {
706 _attach shift->_attach_registry, @_;
707 }
708};
709
710# all those should be optimised
711sub cf::attachable::detach {
712 my ($obj, $name) = @_;
713
714 if (ref $obj) {
715 delete $obj->{_attachment}{$name};
716 reattach ($obj);
717 } else {
718 Carp::croak "cannot, currently, detach class attachments";
719 }
720};
721
722sub cf::attachable::attached {
723 my ($obj, $name) = @_;
724
725 exists $obj->{_attachment}{$name}
726}
727
728for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
729 eval "#line " . __LINE__ . " 'cf.pm'
730 sub cf::\L$klass\E::_attach_registry {
731 (\\\@CB_$klass, KLASS_$klass)
732 }
733
734 sub cf::\L$klass\E::attachment {
735 my \$name = shift;
736
737 \$attachment{\$name} = [[KLASS_$klass, \@_]];
738 }
739 ";
740 die if $@;
741}
742
743our $override;
744our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
745
746sub override {
747 $override = 1;
748 @invoke_results = ();
749}
750
751sub do_invoke {
752 my $event = shift;
753 my $callbacks = shift;
754
755 @invoke_results = ();
756
757 local $override;
758
759 for (@$callbacks) {
760 eval { &{$_->[1]} };
761
762 if ($@) {
763 warn "$@";
764 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
765 override;
766 }
767
768 return 1 if $override;
769 }
770
771 0
772}
773
774=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
775
776=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
777
778Generate an object-specific event with the given arguments.
779
780This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
781removed in future versions), and there is no public API to access override
782results (if you must, access C<@cf::invoke_results> directly).
783
456=back 784=back
457 785
458=cut 786=cut
459
460*cf::object::valid =
461*cf::player::valid =
462*cf::map::valid = \&cf::_valid;
463 787
464############################################################################# 788#############################################################################
465# object support 789# object support
466 790
467sub instantiate {
468 my ($obj, $data) = @_;
469
470 $data = from_json $data;
471
472 for (@$data) {
473 my ($name, $args) = @$_;
474
475 $obj->attach ($name, %{$args || {} });
476 }
477}
478
479# basically do the same as instantiate, without calling instantiate
480sub reattach { 791sub reattach {
792 # basically do the same as instantiate, without calling instantiate
481 my ($obj) = @_; 793 my ($obj) = @_;
794
482 my $registry = $obj->registry; 795 my $registry = $obj->registry;
483 796
484 @$registry = (); 797 @$registry = ();
485 798
486 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; 799 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
487 800
488 for my $name (keys %{ $obj->{_attachment} || {} }) { 801 for my $name (keys %{ $obj->{_attachment} || {} }) {
489 if (my $attach = $attachment{$name}) { 802 if (my $attach = $attachment{$name}) {
490 for (@$attach) { 803 for (@$attach) {
491 my ($klass, @attach) = @$_; 804 my ($klass, @attach) = @$_;
492 _attach @$registry, $klass, @attach; 805 _attach $registry, $klass, @attach;
493 } 806 }
494 } else { 807 } else {
495 warn "object uses attachment '$name' that is not available, postponing.\n"; 808 warn "object uses attachment '$name' that is not available, postponing.\n";
496 } 809 }
497 } 810 }
498} 811}
499 812
500sub object_freezer_save { 813cf::attachable->attach (
501 my ($filename, $rdata, $objs) = @_;
502
503 if (length $$rdata) {
504 warn sprintf "saving %s (%d,%d)\n",
505 $filename, length $$rdata, scalar @$objs;
506
507 if (open my $fh, ">:raw", "$filename~") {
508 chmod SAVE_MODE, $fh;
509 syswrite $fh, $$rdata;
510 close $fh;
511
512 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
513 chmod SAVE_MODE, $fh;
514 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
515 close $fh;
516 rename "$filename.pst~", "$filename.pst";
517 } else {
518 unlink "$filename.pst";
519 }
520
521 rename "$filename~", $filename;
522 } else {
523 warn "FATAL: $filename~: $!\n";
524 }
525 } else {
526 unlink $filename;
527 unlink "$filename.pst";
528 }
529}
530
531sub object_freezer_as_string {
532 my ($rdata, $objs) = @_;
533
534 use Data::Dumper;
535
536 $$rdata . Dumper $objs
537}
538
539sub object_thawer_load {
540 my ($filename) = @_;
541
542 local $/;
543
544 my $av;
545
546 #TODO: use sysread etc.
547 if (open my $data, "<:raw:perlio", $filename) {
548 $data = <$data>;
549 if (open my $pst, "<:raw:perlio", "$filename.pst") {
550 $av = eval { (Storable::thaw <$pst>)->{objs} };
551 }
552 return ($data, $av);
553 }
554
555 ()
556}
557
558attach_to_objects
559 prio => -1000000, 814 prio => -1000000,
815 on_instantiate => sub {
816 my ($obj, $data) = @_;
817
818 $data = from_json $data;
819
820 for (@$data) {
821 my ($name, $args) = @$_;
822
823 $obj->attach ($name, %{$args || {} });
824 }
825 },
826 on_reattach => \&reattach,
560 on_clone => sub { 827 on_clone => sub {
561 my ($src, $dst) = @_; 828 my ($src, $dst) = @_;
562 829
563 @{$dst->registry} = @{$src->registry}; 830 @{$dst->registry} = @{$src->registry};
564 831
565 %$dst = %$src; 832 %$dst = %$src;
566 833
567 %{$dst->{_attachment}} = %{$src->{_attachment}} 834 %{$dst->{_attachment}} = %{$src->{_attachment}}
568 if exists $src->{_attachment}; 835 if exists $src->{_attachment};
569 }, 836 },
570; 837);
838
839sub object_freezer_save {
840 my ($filename, $rdata, $objs) = @_;
841
842 sync_job {
843 if (length $$rdata) {
844 warn sprintf "saving %s (%d,%d)\n",
845 $filename, length $$rdata, scalar @$objs;
846
847 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
848 chmod SAVE_MODE, $fh;
849 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
850 aio_fsync $fh;
851 close $fh;
852
853 if (@$objs) {
854 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
855 chmod SAVE_MODE, $fh;
856 my $data = Storable::nfreeze { version => 1, objs => $objs };
857 aio_write $fh, 0, (length $data), $data, 0;
858 aio_fsync $fh;
859 close $fh;
860 aio_rename "$filename.pst~", "$filename.pst";
861 }
862 } else {
863 aio_unlink "$filename.pst";
864 }
865
866 aio_rename "$filename~", $filename;
867 } else {
868 warn "FATAL: $filename~: $!\n";
869 }
870 } else {
871 aio_unlink $filename;
872 aio_unlink "$filename.pst";
873 }
874 }
875}
876
877sub object_freezer_as_string {
878 my ($rdata, $objs) = @_;
879
880 use Data::Dumper;
881
882 $$rdata . Dumper $objs
883}
884
885sub object_thawer_load {
886 my ($filename) = @_;
887
888 my ($data, $av);
889
890 (aio_load $filename, $data) >= 0
891 or return;
892
893 unless (aio_stat "$filename.pst") {
894 (aio_load "$filename.pst", $av) >= 0
895 or return;
896 $av = eval { (Storable::thaw $av)->{objs} };
897 }
898
899 warn sprintf "loading %s (%d)\n",
900 $filename, length $data, scalar @{$av || []};#d#
901 return ($data, $av);
902}
571 903
572############################################################################# 904#############################################################################
573# command handling &c 905# command handling &c
574 906
575=item cf::register_command $name => \&callback($ob,$args); 907=item cf::register_command $name => \&callback($ob,$args);
604 #warn "registering extcmd '$name' to '$caller'"; 936 #warn "registering extcmd '$name' to '$caller'";
605 937
606 $EXTCMD{$name} = [$cb, $caller]; 938 $EXTCMD{$name} = [$cb, $caller];
607} 939}
608 940
609attach_to_players 941cf::player->attach (
610 on_command => sub { 942 on_command => sub {
611 my ($pl, $name, $params) = @_; 943 my ($pl, $name, $params) = @_;
612 944
613 my $cb = $COMMAND{$name} 945 my $cb = $COMMAND{$name}
614 or return; 946 or return;
634 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 966 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
635 } 967 }
636 968
637 cf::override; 969 cf::override;
638 }, 970 },
639; 971);
640 972
641sub register { 973sub register {
642 my ($base, $pkg) = @_; 974 my ($base, $pkg) = @_;
643 975
644 #TODO 976 #TODO
713 1045
714 Symbol::delete_package $pkg; 1046 Symbol::delete_package $pkg;
715} 1047}
716 1048
717sub load_extensions { 1049sub load_extensions {
718 my $LIBDIR = maps_directory "perl";
719
720 for my $ext (<$LIBDIR/*.ext>) { 1050 for my $ext (<$LIBDIR/*.ext>) {
721 next unless -r $ext; 1051 next unless -r $ext;
722 eval { 1052 eval {
723 load_extension $ext; 1053 load_extension $ext;
724 1 1054 1
736 defined $path or return; 1066 defined $path or return;
737 1067
738 unlink "$path.pst"; 1068 unlink "$path.pst";
739}; 1069};
740 1070
741attach_to_maps prio => -10000, package => cf::mapsupport::; 1071cf::map->attach (prio => -10000, package => cf::mapsupport::);
742 1072
743############################################################################# 1073#############################################################################
744# load/save perl data associated with player->ob objects 1074# load/save perl data associated with player->ob objects
745 1075
746sub all_objects(@) { 1076sub all_objects(@) {
747 @_, map all_objects ($_->inv), @_ 1077 @_, map all_objects ($_->inv), @_
748} 1078}
749 1079
750# TODO: compatibility cruft, remove when no longer needed 1080# TODO: compatibility cruft, remove when no longer needed
751attach_to_players 1081cf::player->attach (
752 on_load => sub { 1082 on_load => sub {
753 my ($pl, $path) = @_; 1083 my ($pl, $path) = @_;
754 1084
755 for my $o (all_objects $pl->ob) { 1085 for my $o (all_objects $pl->ob) {
756 if (my $value = $o->get_ob_key_value ("_perl_data")) { 1086 if (my $value = $o->get_ob_key_value ("_perl_data")) {
758 1088
759 %$o = %{ Storable::thaw pack "H*", $value }; 1089 %$o = %{ Storable::thaw pack "H*", $value };
760 } 1090 }
761 } 1091 }
762 }, 1092 },
763; 1093);
764 1094
765############################################################################# 1095#############################################################################
766 1096
767=head2 CORE EXTENSIONS 1097=head2 CORE EXTENSIONS
768 1098
769Functions and methods that extend core crossfire objects. 1099Functions and methods that extend core crossfire objects.
770 1100
1101=cut
1102
1103package cf::player;
1104
1105use Coro::AIO;
1106
1107=head3 cf::player
1108
771=over 4 1109=over 4
772 1110
773=item cf::player::exists $login 1111=item cf::player::find $login
774 1112
775Returns true when the given account exists. 1113Returns the given player object, loading it if necessary (might block).
776 1114
777=cut 1115=cut
778 1116
779sub cf::player::exists($) { 1117sub playerdir($) {
780 cf::player::find $_[0] 1118 cf::localdir
781 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1119 . "/"
1120 . cf::playerdir
1121 . "/"
1122 . (ref $_[0] ? $_[0]->ob->name : $_[0])
782} 1123}
1124
1125sub path($) {
1126 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1127
1128 (playerdir $login) . "/$login.pl"
1129}
1130
1131sub find_active($) {
1132 $cf::PLAYER{$_[0]}
1133 and $cf::PLAYER{$_[0]}->active
1134 and $cf::PLAYER{$_[0]}
1135}
1136
1137sub exists($) {
1138 my ($login) = @_;
1139
1140 $cf::PLAYER{$login}
1141 or cf::sync_job { !aio_stat $login }
1142}
1143
1144sub find($) {
1145 return $cf::PLAYER{$_[0]} || do {
1146 my $login = $_[0];
1147
1148 my $guard = cf::lock_acquire "user_find:$login";
1149
1150 $cf::PLAYER{$_[0]} || do {
1151 my $pl = load_pl path $login
1152 or return;
1153 $cf::PLAYER{$login} = $pl
1154 }
1155 }
1156}
1157
1158sub save($) {
1159 my ($pl) = @_;
1160
1161 return if $pl->{deny_save};
1162
1163 my $path = path $pl;
1164 my $guard = cf::lock_acquire "user_save:$path";
1165
1166 return if $pl->{deny_save};
1167
1168 aio_mkdir playerdir $pl, 0770;
1169 $pl->{last_save} = $cf::RUNTIME;
1170
1171 $pl->save_pl ($path);
1172 Coro::cede;
1173}
1174
1175sub new($) {
1176 my ($login) = @_;
1177
1178 my $self = create;
1179
1180 $self->ob->name ($login);
1181 $self->{deny_save} = 1;
1182
1183 $cf::PLAYER{$login} = $self;
1184
1185 $self
1186}
1187
1188=item $pl->quit_character
1189
1190Nukes the player without looking back. If logged in, the connection will
1191be destroyed. May block for a long time.
1192
1193=cut
1194
1195sub quit_character {
1196 my ($pl) = @_;
1197
1198 $pl->{deny_save} = 1;
1199 $pl->password ("*"); # this should lock out the player until we nuked the dir
1200
1201 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1202 $pl->deactivate;
1203 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1204 $pl->ns->destroy if $pl->ns;
1205
1206 my $path = playerdir $pl;
1207 my $temp = "$path~$cf::RUNTIME~deleting~";
1208 aio_rename $path, $temp;
1209 delete $cf::PLAYER{$pl->ob->name};
1210 $pl->destroy;
1211 IO::AIO::aio_rmtree $temp;
1212}
1213
1214=item cf::player::list_logins
1215
1216Returns am arrayref of all valid playernames in the system, can take a
1217while and may block, so not sync_job-capable, ever.
1218
1219=cut
1220
1221sub list_logins {
1222 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1223 or return [];
1224
1225 my @logins;
1226
1227 for my $login (@$dirs) {
1228 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1229 aio_read $fh, 0, 512, my $buf, 0 or next;
1230 $buf !~ /^password -------------$/ or next; # official not-valid tag
1231
1232 utf8::decode $login;
1233 push @logins, $login;
1234 }
1235
1236 \@logins
1237}
1238
1239=item $player->maps
1240
1241Returns an arrayref of cf::path's of all maps that are private for this
1242player. May block.
1243
1244=cut
1245
1246sub maps($) {
1247 my ($pl) = @_;
1248
1249 my $files = aio_readdir playerdir $pl
1250 or return;
1251
1252 my @paths;
1253
1254 for (@$files) {
1255 utf8::decode $_;
1256 next if /\.(?:pl|pst)$/;
1257 next unless /^$PATH_SEP/;
1258
1259 s/$PATH_SEP/\//g;
1260 push @paths, new cf::path "~" . $pl->ob->name . "/" . $_;
1261 }
1262
1263 \@paths
1264}
1265
1266=item $player->ext_reply ($msgid, $msgtype, %msg)
1267
1268Sends an ext reply to the player.
1269
1270=cut
1271
1272sub ext_reply($$$%) {
1273 my ($self, $id, %msg) = @_;
1274
1275 $msg{msgid} = $id;
1276
1277 $self->send ("ext " . cf::to_json \%msg);
1278}
1279
1280package cf;
1281
1282=back
1283
1284
1285=head3 cf::map
1286
1287=over 4
1288
1289=cut
1290
1291package cf::map;
1292
1293use Fcntl;
1294use Coro::AIO;
1295
1296our $MAX_RESET = 3600;
1297our $DEFAULT_RESET = 3000;
1298
1299sub generate_random_map {
1300 my ($path, $rmp) = @_;
1301
1302 # mit "rum" bekleckern, nicht
1303 cf::map::_create_random_map
1304 $path,
1305 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1306 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1307 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1308 $rmp->{exit_on_final_map},
1309 $rmp->{xsize}, $rmp->{ysize},
1310 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1311 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1312 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1313 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1314 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1315 (cf::region::find $rmp->{region})
1316}
1317
1318# and all this just because we cannot iterate over
1319# all maps in C++...
1320sub change_all_map_light {
1321 my ($change) = @_;
1322
1323 $_->change_map_light ($change)
1324 for grep $_->outdoor, values %cf::MAP;
1325}
1326
1327sub try_load_header($) {
1328 my ($path) = @_;
1329
1330 utf8::encode $path;
1331 aio_open $path, O_RDONLY, 0
1332 or return;
1333
1334 my $map = cf::map::new
1335 or return;
1336
1337 # for better error messages only, will be overwritten
1338 $map->path ($path);
1339
1340 $map->load_header ($path)
1341 or return;
1342
1343 $map->{load_path} = $path;
1344
1345 $map
1346}
1347
1348sub find;
1349sub find {
1350 my ($path, $origin) = @_;
1351
1352 #warn "find<$path,$origin>\n";#d#
1353
1354 $path = new cf::path $path, $origin && $origin->path;
1355 my $key = $path->as_string;
1356
1357 cf::lock_wait "map_find:$key";
1358
1359 $cf::MAP{$key} || do {
1360 my $guard = cf::lock_acquire "map_find:$key";
1361
1362 # do it the slow way
1363 my $map = try_load_header $path->save_path;
1364
1365 Coro::cede;
1366
1367 if ($map) {
1368 $map->last_access ((delete $map->{last_access})
1369 || $cf::RUNTIME); #d#
1370 # safety
1371 $map->{instantiate_time} = $cf::RUNTIME
1372 if $map->{instantiate_time} > $cf::RUNTIME;
1373 } else {
1374 if (my $rmp = $path->random_map_params) {
1375 $map = generate_random_map $key, $rmp;
1376 } else {
1377 $map = try_load_header $path->load_path;
1378 }
1379
1380 $map or return;
1381
1382 $map->{load_original} = 1;
1383 $map->{instantiate_time} = $cf::RUNTIME;
1384 $map->last_access ($cf::RUNTIME);
1385 $map->instantiate;
1386
1387 # per-player maps become, after loading, normal maps
1388 $map->per_player (0) if $path->{user_rel};
1389 }
1390
1391 $map->path ($key);
1392 $map->{path} = $path;
1393 $map->{last_save} = $cf::RUNTIME;
1394
1395 Coro::cede;
1396
1397 if ($map->should_reset) {
1398 $map->reset;
1399 undef $guard;
1400 $map = find $path
1401 or return;
1402 }
1403
1404 $cf::MAP{$key} = $map
1405 }
1406}
1407
1408sub load {
1409 my ($self) = @_;
1410
1411 my $path = $self->{path};
1412 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1413
1414 return if $self->in_memory != cf::MAP_SWAPPED;
1415
1416 $self->in_memory (cf::MAP_LOADING);
1417
1418 $self->alloc;
1419 $self->load_objects ($self->{load_path}, 1)
1420 or return;
1421
1422 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1423 if delete $self->{load_original};
1424
1425 if (my $uniq = $path->uniq_path) {
1426 utf8::encode $uniq;
1427 if (aio_open $uniq, O_RDONLY, 0) {
1428 $self->clear_unique_items;
1429 $self->load_objects ($uniq, 0);
1430 }
1431 }
1432
1433 Coro::cede;
1434
1435 # now do the right thing for maps
1436 $self->link_multipart_objects;
1437
1438 if ($self->{path}->is_style_map) {
1439 $self->{deny_save} = 1;
1440 $self->{deny_reset} = 1;
1441 } else {
1442 $self->fix_auto_apply;
1443 $self->decay_objects;
1444 $self->update_buttons;
1445 $self->set_darkness_map;
1446 $self->difficulty ($self->estimate_difficulty)
1447 unless $self->difficulty;
1448 $self->activate;
1449 }
1450
1451 Coro::cede;
1452
1453 $self->in_memory (cf::MAP_IN_MEMORY);
1454}
1455
1456sub find_sync {
1457 my ($path, $origin) = @_;
1458
1459 cf::sync_job { cf::map::find $path, $origin }
1460}
1461
1462sub do_load_sync {
1463 my ($map) = @_;
1464
1465 cf::sync_job { $map->load };
1466}
1467
1468sub save {
1469 my ($self) = @_;
1470
1471 my $lock = cf::lock_acquire "map_data:" . $self->path;
1472
1473 $self->{last_save} = $cf::RUNTIME;
1474
1475 return unless $self->dirty;
1476
1477 my $save = $self->{path}->save_path; utf8::encode $save;
1478 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1479
1480 $self->{load_path} = $save;
1481
1482 return if $self->{deny_save};
1483
1484 local $self->{last_access} = $self->last_access;#d#
1485
1486 cf::async {
1487 $_->contr->save for $self->players;
1488 };
1489
1490 if ($uniq) {
1491 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1492 $self->save_objects ($uniq, cf::IO_UNIQUES);
1493 } else {
1494 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1495 }
1496}
1497
1498sub swap_out {
1499 my ($self) = @_;
1500
1501 # save first because save cedes
1502 $self->save;
1503
1504 my $lock = cf::lock_acquire "map_data:" . $self->path;
1505
1506 return if $self->players;
1507 return if $self->in_memory != cf::MAP_IN_MEMORY;
1508 return if $self->{deny_save};
1509
1510 $self->clear;
1511 $self->in_memory (cf::MAP_SWAPPED);
1512}
1513
1514sub reset_at {
1515 my ($self) = @_;
1516
1517 # TODO: safety, remove and allow resettable per-player maps
1518 return 1e99 if $self->{path}{user_rel};
1519 return 1e99 if $self->{deny_reset};
1520
1521 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1522 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1523
1524 $time + $to
1525}
1526
1527sub should_reset {
1528 my ($self) = @_;
1529
1530 $self->reset_at <= $cf::RUNTIME
1531}
1532
1533sub unlink_save {
1534 my ($self) = @_;
1535
1536 utf8::encode (my $save = $self->{path}->save_path);
1537 aioreq_pri 3; IO::AIO::aio_unlink $save;
1538 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1539}
1540
1541sub rename {
1542 my ($self, $new_path) = @_;
1543
1544 $self->unlink_save;
1545
1546 delete $cf::MAP{$self->path};
1547 $self->{path} = new cf::path $new_path;
1548 $self->path ($self->{path}->as_string);
1549 $cf::MAP{$self->path} = $self;
1550
1551 $self->save;
1552}
1553
1554sub reset {
1555 my ($self) = @_;
1556
1557 my $lock = cf::lock_acquire "map_data:" . $self->path;
1558
1559 return if $self->players;
1560 return if $self->{path}{user_rel};#d#
1561
1562 warn "resetting map ", $self->path;#d#
1563
1564 delete $cf::MAP{$self->path};
1565
1566 $_->clear_links_to ($self) for values %cf::MAP;
1567
1568 $self->unlink_save;
1569 $self->destroy;
1570}
1571
1572my $nuke_counter = "aaaa";
1573
1574sub nuke {
1575 my ($self) = @_;
1576
1577 $self->{deny_save} = 1;
1578 $self->reset_timeout (1);
1579 $self->rename ("{nuke}/" . ($nuke_counter++));
1580 $self->reset; # polite request, might not happen
1581}
1582
1583sub customise_for {
1584 my ($map, $ob) = @_;
1585
1586 if ($map->per_player) {
1587 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1588 }
1589
1590 $map
1591}
1592
1593sub emergency_save {
1594 my $freeze_guard = cf::freeze_mainloop;
1595
1596 warn "enter emergency perl save\n";
1597
1598 cf::sync_job {
1599 warn "begin emergency player save\n";
1600 $_->save for values %cf::PLAYER;
1601 warn "end emergency player save\n";
1602
1603 warn "begin emergency map save\n";
1604 $_->save for values %cf::MAP;
1605 warn "end emergency map save\n";
1606 };
1607
1608 warn "leave emergency perl save\n";
1609}
1610
1611package cf;
1612
1613=back
1614
1615
1616=head3 cf::object::player
1617
1618=over 4
783 1619
784=item $player_object->reply ($npc, $msg[, $flags]) 1620=item $player_object->reply ($npc, $msg[, $flags])
785 1621
786Sends a message to the player, as if the npc C<$npc> replied. C<$npc> 1622Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
787can be C<undef>. Does the right thing when the player is currently in a 1623can be C<undef>. Does the right thing when the player is currently in a
789 1625
790=cut 1626=cut
791 1627
792# rough implementation of a future "reply" method that works 1628# rough implementation of a future "reply" method that works
793# with dialog boxes. 1629# with dialog boxes.
1630#TODO: the first argument must go, split into a $npc->reply_to ( method
794sub cf::object::player::reply($$$;$) { 1631sub cf::object::player::reply($$$;$) {
795 my ($self, $npc, $msg, $flags) = @_; 1632 my ($self, $npc, $msg, $flags) = @_;
796 1633
797 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4; 1634 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
798 1635
802 $msg = $npc->name . " says: $msg" if $npc; 1639 $msg = $npc->name . " says: $msg" if $npc;
803 $self->message ($msg, $flags); 1640 $self->message ($msg, $flags);
804 } 1641 }
805} 1642}
806 1643
807=item $player->ext_reply ($msgid, $msgtype, %msg)
808
809Sends an ext reply to the player.
810
811=cut
812
813sub cf::player::ext_reply($$$%) {
814 my ($self, $id, %msg) = @_;
815
816 $msg{msgid} = $id;
817
818 $self->send ("ext " . to_json \%msg);
819}
820
821=item $player_object->may ("access") 1644=item $player_object->may ("access")
822 1645
823Returns wether the given player is authorized to access resource "access" 1646Returns wether the given player is authorized to access resource "access"
824(e.g. "command_wizcast"). 1647(e.g. "command_wizcast").
825 1648
832 (ref $cf::CFG{"may_$access"} 1655 (ref $cf::CFG{"may_$access"}
833 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1656 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
834 : $cf::CFG{"may_$access"}) 1657 : $cf::CFG{"may_$access"})
835} 1658}
836 1659
837=cut 1660=item $player_object->enter_link
838 1661
839############################################################################# 1662Freezes the player and moves him/her to a special map (C<{link}>).
1663
1664The player should be reaosnably safe there for short amounts of time. You
1665I<MUST> call C<leave_link> as soon as possible, though.
1666
1667=item $player_object->leave_link ($map, $x, $y)
1668
1669Moves the player out of the specila link map onto the given map. If the
1670map is not valid (or omitted), the player will be moved back to the
1671location he/she was before the call to C<enter_link>, or, if that fails,
1672to the emergency map position.
1673
1674Might block.
1675
1676=cut
1677
1678sub cf::object::player::enter_link {
1679 my ($self) = @_;
1680
1681 $self->deactivate_recursive;
1682
1683 return if $self->map == $LINK_MAP;
1684
1685 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1686 if $self->map;
1687
1688 $self->enter_map ($LINK_MAP, 20, 20);
1689}
1690
1691sub cf::object::player::leave_link {
1692 my ($self, $map, $x, $y) = @_;
1693
1694 my $link_pos = delete $self->{_link_pos};
1695
1696 unless ($map) {
1697 # restore original map position
1698 ($map, $x, $y) = @{ $link_pos || [] };
1699 $map = cf::map::find $map;
1700
1701 unless ($map) {
1702 ($map, $x, $y) = @$EMERGENCY_POSITION;
1703 $map = cf::map::find $map
1704 or die "FATAL: cannot load emergency map\n";
1705 }
1706 }
1707
1708 ($x, $y) = (-1, -1)
1709 unless (defined $x) && (defined $y);
1710
1711 # use -1 or undef as default coordinates, not 0, 0
1712 ($x, $y) = ($map->enter_x, $map->enter_y)
1713 if $x <=0 && $y <= 0;
1714
1715 $map->load;
1716
1717 return unless $self->contr->active;
1718 $self->activate_recursive;
1719 $self->enter_map ($map, $x, $y);
1720}
1721
1722cf::player->attach (
1723 on_logout => sub {
1724 my ($pl) = @_;
1725
1726 # abort map switching before logout
1727 if ($pl->ob->{_link_pos}) {
1728 cf::sync_job {
1729 $pl->ob->leave_link
1730 };
1731 }
1732 },
1733 on_login => sub {
1734 my ($pl) = @_;
1735
1736 # try to abort aborted map switching on player login :)
1737 # should happen only on crashes
1738 if ($pl->ob->{_link_pos}) {
1739 $pl->ob->enter_link;
1740 (async {
1741 # we need this sleep as the login has a concurrent enter_exit running
1742 # and this sleep increases chances of the player not ending up in scorn
1743 $pl->ob->reply (undef,
1744 "There was an internal problem at your last logout, "
1745 . "the server will try to bring you to your intended destination in a second.",
1746 cf::NDI_RED);
1747 Coro::Timer::sleep 1;
1748 $pl->ob->leave_link;
1749 })->prio (2);
1750 }
1751 },
1752);
1753
1754=item $player_object->goto ($path, $x, $y)
1755
1756=cut
1757
1758sub cf::object::player::goto {
1759 my ($self, $path, $x, $y) = @_;
1760
1761 $path = new cf::path $path;
1762 $path ne "/" or Carp::cluck ("oy");#d#
1763
1764 $self->enter_link;
1765
1766 (async {
1767 my $map = cf::map::find $path->as_string;
1768 $map = $map->customise_for ($self) if $map;
1769
1770# warn "entering ", $map->path, " at ($x, $y)\n"
1771# if $map;
1772
1773 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1774
1775 $self->leave_link ($map, $x, $y);
1776 })->prio (1);
1777}
1778
1779=item $player_object->enter_exit ($exit_object)
1780
1781=cut
1782
1783sub parse_random_map_params {
1784 my ($spec) = @_;
1785
1786 my $rmp = { # defaults
1787 xsize => 10,
1788 ysize => 10,
1789 };
1790
1791 for (split /\n/, $spec) {
1792 my ($k, $v) = split /\s+/, $_, 2;
1793
1794 $rmp->{lc $k} = $v if (length $k) && (length $v);
1795 }
1796
1797 $rmp
1798}
1799
1800sub prepare_random_map {
1801 my ($exit) = @_;
1802
1803 # all this does is basically replace the /! path by
1804 # a new random map path (?random/...) with a seed
1805 # that depends on the exit object
1806
1807 my $rmp = parse_random_map_params $exit->msg;
1808
1809 if ($exit->map) {
1810 $rmp->{region} = $exit->map->region_name;
1811 $rmp->{origin_map} = $exit->map->path;
1812 $rmp->{origin_x} = $exit->x;
1813 $rmp->{origin_y} = $exit->y;
1814 }
1815
1816 $rmp->{random_seed} ||= $exit->random_seed;
1817
1818 my $data = cf::to_json $rmp;
1819 my $md5 = Digest::MD5::md5_hex $data;
1820
1821 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1822 aio_write $fh, 0, (length $data), $data, 0;
1823
1824 $exit->slaying ("?random/$md5");
1825 $exit->msg (undef);
1826 }
1827}
1828
1829sub cf::object::player::enter_exit {
1830 my ($self, $exit) = @_;
1831
1832 return unless $self->type == cf::PLAYER;
1833
1834 $self->enter_link;
1835
1836 (async {
1837 $self->deactivate_recursive; # just to be sure
1838 unless (eval {
1839 prepare_random_map $exit
1840 if $exit->slaying eq "/!";
1841
1842 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1843 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1844
1845 1;
1846 }) {
1847 $self->message ("Something went wrong deep within the crossfire server. "
1848 . "I'll try to bring you back to the map you were before. "
1849 . "Please report this to the dungeon master",
1850 cf::NDI_UNIQUE | cf::NDI_RED);
1851
1852 warn "ERROR in enter_exit: $@";
1853 $self->leave_link;
1854 }
1855 })->prio (1);
1856}
1857
1858=head3 cf::client
1859
1860=over 4
1861
1862=item $client->send_drawinfo ($text, $flags)
1863
1864Sends a drawinfo packet to the client. Circumvents output buffering so
1865should not be used under normal circumstances.
1866
1867=cut
1868
1869sub cf::client::send_drawinfo {
1870 my ($self, $text, $flags) = @_;
1871
1872 utf8::encode $text;
1873 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1874}
1875
1876
1877=item $success = $client->query ($flags, "text", \&cb)
1878
1879Queues a query to the client, calling the given callback with
1880the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1881C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1882
1883Queries can fail, so check the return code. Or don't, as queries will become
1884reliable at some point in the future.
1885
1886=cut
1887
1888sub cf::client::query {
1889 my ($self, $flags, $text, $cb) = @_;
1890
1891 return unless $self->state == ST_PLAYING
1892 || $self->state == ST_SETUP
1893 || $self->state == ST_CUSTOM;
1894
1895 $self->state (ST_CUSTOM);
1896
1897 utf8::encode $text;
1898 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1899
1900 $self->send_packet ($self->{query_queue}[0][0])
1901 if @{ $self->{query_queue} } == 1;
1902}
1903
1904cf::client->attach (
1905 on_reply => sub {
1906 my ($ns, $msg) = @_;
1907
1908 # this weird shuffling is so that direct followup queries
1909 # get handled first
1910 my $queue = delete $ns->{query_queue}
1911 or return; # be conservative, not sure how that can happen, but we saw a crash here
1912
1913 (shift @$queue)->[1]->($msg);
1914
1915 push @{ $ns->{query_queue} }, @$queue;
1916
1917 if (@{ $ns->{query_queue} } == @$queue) {
1918 if (@$queue) {
1919 $ns->send_packet ($ns->{query_queue}[0][0]);
1920 } else {
1921 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1922 }
1923 }
1924 },
1925);
1926
1927=item $client->async (\&cb)
1928
1929Create a new coroutine, running the specified callback. The coroutine will
1930be automatically cancelled when the client gets destroyed (e.g. on logout,
1931or loss of connection).
1932
1933=cut
1934
1935sub cf::client::async {
1936 my ($self, $cb) = @_;
1937
1938 my $coro = &Coro::async ($cb);
1939
1940 $coro->on_destroy (sub {
1941 delete $self->{_coro}{$coro+0};
1942 });
1943
1944 $self->{_coro}{$coro+0} = $coro;
1945
1946 $coro
1947}
1948
1949cf::client->attach (
1950 on_destroy => sub {
1951 my ($ns) = @_;
1952
1953 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1954 },
1955);
1956
1957=back
1958
840 1959
841=head2 SAFE SCRIPTING 1960=head2 SAFE SCRIPTING
842 1961
843Functions that provide a safe environment to compile and execute 1962Functions that provide a safe environment to compile and execute
844snippets of perl code without them endangering the safety of the server 1963snippets of perl code without them endangering the safety of the server
859 1978
860=pod 1979=pod
861 1980
862The following fucntions and emthods are available within a safe environment: 1981The following fucntions and emthods are available within a safe environment:
863 1982
864 cf::object contr pay_amount pay_player 1983 cf::object contr pay_amount pay_player map
865 cf::object::player player 1984 cf::object::player player
866 cf::player peaceful 1985 cf::player peaceful
1986 cf::map trigger
867 1987
868=cut 1988=cut
869 1989
870for ( 1990for (
871 ["cf::object" => qw(contr pay_amount pay_player)], 1991 ["cf::object" => qw(contr pay_amount pay_player map)],
872 ["cf::object::player" => qw(player)], 1992 ["cf::object::player" => qw(player)],
873 ["cf::player" => qw(peaceful)], 1993 ["cf::player" => qw(peaceful)],
1994 ["cf::map" => qw(trigger)],
874) { 1995) {
875 no strict 'refs'; 1996 no strict 'refs';
876 my ($pkg, @funs) = @$_; 1997 my ($pkg, @funs) = @$_;
877 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"}) 1998 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
878 for @funs; 1999 for @funs;
994 2115
995{ 2116{
996 my $path = cf::localdir . "/database.pst"; 2117 my $path = cf::localdir . "/database.pst";
997 2118
998 sub db_load() { 2119 sub db_load() {
999 warn "loading database $path\n";#d# remove later
1000 $DB = stat $path ? Storable::retrieve $path : { }; 2120 $DB = stat $path ? Storable::retrieve $path : { };
1001 } 2121 }
1002 2122
1003 my $pid; 2123 my $pid;
1004 2124
1005 sub db_save() { 2125 sub db_save() {
1006 warn "saving database $path\n";#d# remove later
1007 waitpid $pid, 0 if $pid; 2126 waitpid $pid, 0 if $pid;
1008 if (0 == ($pid = fork)) { 2127 if (0 == ($pid = fork)) {
1009 $DB->{_meta}{version} = 1; 2128 $DB->{_meta}{version} = 1;
1010 Storable::nstore $DB, "$path~"; 2129 Storable::nstore $DB, "$path~";
1011 rename "$path~", $path; 2130 rename "$path~", $path;
1018 sub db_sync() { 2137 sub db_sync() {
1019 db_save if $dirty; 2138 db_save if $dirty;
1020 undef $dirty; 2139 undef $dirty;
1021 } 2140 }
1022 2141
1023 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, cb => sub { 2142 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, data => WF_AUTOCANCEL, cb => sub {
1024 db_sync; 2143 db_sync;
1025 }); 2144 });
1026 2145
1027 sub db_dirty() { 2146 sub db_dirty() {
1028 $dirty = 1; 2147 $dirty = 1;
1042 $DB->{$_[0]} = $_[1]; 2161 $DB->{$_[0]} = $_[1];
1043 } 2162 }
1044 db_dirty; 2163 db_dirty;
1045 } 2164 }
1046 2165
1047 attach_global 2166 cf::global->attach (
1048 prio => 10000, 2167 prio => 10000,
1049 on_cleanup => sub { 2168 on_cleanup => sub {
1050 db_sync; 2169 db_sync;
1051 }, 2170 },
1052 ; 2171 );
1053} 2172}
1054 2173
1055############################################################################# 2174#############################################################################
1056# the server's main() 2175# the server's main()
1057 2176
1059 open my $fh, "<:utf8", cf::confdir . "/config" 2178 open my $fh, "<:utf8", cf::confdir . "/config"
1060 or return; 2179 or return;
1061 2180
1062 local $/; 2181 local $/;
1063 *CFG = YAML::Syck::Load <$fh>; 2182 *CFG = YAML::Syck::Load <$fh>;
2183
2184 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2185
2186 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2187 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2188
2189 if (exists $CFG{mlockall}) {
2190 eval {
2191 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2192 and die "WARNING: m(un)lockall failed: $!\n";
2193 };
2194 warn $@ if $@;
2195 }
1064} 2196}
1065 2197
1066sub main { 2198sub main {
2199 # we must not ever block the main coroutine
2200 local $Coro::idle = sub {
2201 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2202 async { Event::one_event };
2203 };
2204
1067 cfg_load; 2205 cfg_load;
1068 db_load; 2206 db_load;
1069 load_extensions; 2207 load_extensions;
1070 Event::loop; 2208 Event::loop;
1071} 2209}
1072 2210
1073############################################################################# 2211#############################################################################
1074# initialisation 2212# initialisation
1075 2213
1076sub _perl_reload(&) { 2214sub reload() {
1077 my ($msg) = @_; 2215 # can/must only be called in main
2216 if ($Coro::current != $Coro::main) {
2217 warn "can only reload from main coroutine\n";
2218 return;
2219 }
1078 2220
1079 $msg->("reloading..."); 2221 warn "reloading...";
2222
2223 my $guard = freeze_mainloop;
2224 cf::emergency_save;
1080 2225
1081 eval { 2226 eval {
2227 # if anything goes wrong in here, we should simply crash as we already saved
2228
1082 # cancel all watchers 2229 # cancel all watchers
1083 $_->cancel for Event::all_watchers; 2230 for (Event::all_watchers) {
2231 $_->cancel if $_->data & WF_AUTOCANCEL;
2232 }
2233
2234 # cancel all extension coros
2235 $_->cancel for values %EXT_CORO;
2236 %EXT_CORO = ();
1084 2237
1085 # unload all extensions 2238 # unload all extensions
1086 for (@exts) { 2239 for (@exts) {
1087 $msg->("unloading <$_>"); 2240 warn "unloading <$_>";
1088 unload_extension $_; 2241 unload_extension $_;
1089 } 2242 }
1090 2243
1091 # unload all modules loaded from $LIBDIR 2244 # unload all modules loaded from $LIBDIR
1092 while (my ($k, $v) = each %INC) { 2245 while (my ($k, $v) = each %INC) {
1093 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2246 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1094 2247
1095 $msg->("removing <$k>"); 2248 warn "removing <$k>";
1096 delete $INC{$k}; 2249 delete $INC{$k};
1097 2250
1098 $k =~ s/\.pm$//; 2251 $k =~ s/\.pm$//;
1099 $k =~ s/\//::/g; 2252 $k =~ s/\//::/g;
1100 2253
1105 Symbol::delete_package $k; 2258 Symbol::delete_package $k;
1106 } 2259 }
1107 2260
1108 # sync database to disk 2261 # sync database to disk
1109 cf::db_sync; 2262 cf::db_sync;
2263 IO::AIO::flush;
1110 2264
1111 # get rid of safe::, as good as possible 2265 # get rid of safe::, as good as possible
1112 Symbol::delete_package "safe::$_" 2266 Symbol::delete_package "safe::$_"
1113 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2267 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1114 2268
1115 # remove register_script_function callbacks 2269 # remove register_script_function callbacks
1116 # TODO 2270 # TODO
1117 2271
1118 # unload cf.pm "a bit" 2272 # unload cf.pm "a bit"
1121 # don't, removes xs symbols, too, 2275 # don't, removes xs symbols, too,
1122 # and global variables created in xs 2276 # and global variables created in xs
1123 #Symbol::delete_package __PACKAGE__; 2277 #Symbol::delete_package __PACKAGE__;
1124 2278
1125 # reload cf.pm 2279 # reload cf.pm
1126 $msg->("reloading cf.pm"); 2280 warn "reloading cf.pm";
1127 require cf; 2281 require cf;
2282 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1128 2283
1129 # load config and database again 2284 # load config and database again
1130 cf::cfg_load; 2285 cf::cfg_load;
1131 cf::db_load; 2286 cf::db_load;
1132 2287
1133 # load extensions 2288 # load extensions
1134 $msg->("load extensions"); 2289 warn "load extensions";
1135 cf::load_extensions; 2290 cf::load_extensions;
1136 2291
1137 # reattach attachments to objects 2292 # reattach attachments to objects
1138 $msg->("reattach"); 2293 warn "reattach";
1139 _global_reattach; 2294 _global_reattach;
2295 reattach $_ for values %MAP;
1140 }; 2296 };
1141 $msg->($@) if $@;
1142 2297
1143 $msg->("reloaded"); 2298 if ($@) {
2299 warn $@;
2300 warn "error while reloading, exiting.";
2301 exit 1;
2302 }
2303
2304 warn "reloaded successfully";
1144}; 2305};
1145 2306
1146sub perl_reload() { 2307#############################################################################
1147 _perl_reload { 2308
1148 warn $_[0]; 2309unless ($LINK_MAP) {
1149 print "$_[0]\n"; 2310 $LINK_MAP = cf::map::new;
1150 }; 2311
2312 $LINK_MAP->width (41);
2313 $LINK_MAP->height (41);
2314 $LINK_MAP->alloc;
2315 $LINK_MAP->path ("{link}");
2316 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2317 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2318
2319 # dirty hack because... archetypes are not yet loaded
2320 Event->timer (
2321 after => 10,
2322 cb => sub {
2323 $_[0]->w->cancel;
2324
2325 # provide some exits "home"
2326 my $exit = cf::object::new "exit";
2327
2328 $exit->slaying ($EMERGENCY_POSITION->[0]);
2329 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2330 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2331
2332 $LINK_MAP->insert ($exit->clone, 19, 19);
2333 $LINK_MAP->insert ($exit->clone, 19, 20);
2334 $LINK_MAP->insert ($exit->clone, 19, 21);
2335 $LINK_MAP->insert ($exit->clone, 20, 19);
2336 $LINK_MAP->insert ($exit->clone, 20, 21);
2337 $LINK_MAP->insert ($exit->clone, 21, 19);
2338 $LINK_MAP->insert ($exit->clone, 21, 20);
2339 $LINK_MAP->insert ($exit->clone, 21, 21);
2340
2341 $exit->destroy;
2342 });
2343
2344 $LINK_MAP->{deny_save} = 1;
2345 $LINK_MAP->{deny_reset} = 1;
2346
2347 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1151} 2348}
1152 2349
1153register "<global>", __PACKAGE__; 2350register "<global>", __PACKAGE__;
1154 2351
1155register_command "perl-reload" => sub { 2352register_command "reload" => sub {
1156 my ($who, $arg) = @_; 2353 my ($who, $arg) = @_;
1157 2354
1158 if ($who->flag (FLAG_WIZ)) { 2355 if ($who->flag (FLAG_WIZ)) {
1159 _perl_reload { 2356 $who->message ("start of reload.");
1160 warn $_[0]; 2357 reload;
1161 $who->message ($_[0]); 2358 $who->message ("end of reload.");
1162 };
1163 } 2359 }
1164}; 2360};
1165 2361
1166unshift @INC, $LIBDIR; 2362unshift @INC, $LIBDIR;
1167 2363
1168$TICK_WATCHER = Event->timer ( 2364$TICK_WATCHER = Event->timer (
2365 reentrant => 0,
1169 prio => 1, 2366 prio => 0,
1170 async => 1,
1171 at => $NEXT_TICK || 1, 2367 at => $NEXT_TICK || $TICK,
2368 data => WF_AUTOCANCEL,
1172 cb => sub { 2369 cb => sub {
1173 cf::server_tick; # one server iteration 2370 cf::server_tick; # one server iteration
1174 2371 $RUNTIME += $TICK;
1175 my $NOW = Event::time;
1176 $NEXT_TICK += $TICK; 2372 $NEXT_TICK += $TICK;
1177 2373
1178 # if we are delayed by four ticks or more, skip them all 2374 # if we are delayed by four ticks or more, skip them all
1179 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2375 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1180 2376
1181 $TICK_WATCHER->at ($NEXT_TICK); 2377 $TICK_WATCHER->at ($NEXT_TICK);
1182 $TICK_WATCHER->start; 2378 $TICK_WATCHER->start;
1183 }, 2379 },
1184); 2380);
1185 2381
1186IO::AIO::max_poll_time $TICK * 0.2; 2382IO::AIO::max_poll_time $TICK * 0.2;
1187 2383
2384Event->io (
1188Event->io (fd => IO::AIO::poll_fileno, 2385 fd => IO::AIO::poll_fileno,
1189 poll => 'r', 2386 poll => 'r',
1190 prio => 5, 2387 prio => 5,
2388 data => WF_AUTOCANCEL,
1191 cb => \&IO::AIO::poll_cb); 2389 cb => \&IO::AIO::poll_cb,
2390);
2391
2392Event->timer (
2393 data => WF_AUTOCANCEL,
2394 after => 0,
2395 interval => 10,
2396 cb => sub {
2397 (Coro::unblock_sub {
2398 write_runtime
2399 or warn "ERROR: unable to write runtime file: $!";
2400 })->();
2401 },
2402);
2403
2404END { cf::emergency_save }
1192 2405
11931 24061
1194 2407

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