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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.89 by root, Fri Dec 15 19:59:20 2006 UTC vs.
Revision 1.154 by root, Tue Jan 9 15:36:19 2007 UTC

1package cf; 1package cf;
2
3use utf8;
4use strict;
2 5
3use Symbol; 6use Symbol;
4use List::Util; 7use List::Util;
5use Storable; 8use Storable;
6use Opcode; 9use Opcode;
7use Safe; 10use Safe;
8use Safe::Hole; 11use Safe::Hole;
9 12
13use Coro 3.3 ();
14use Coro::Event;
15use Coro::Timer;
16use Coro::Signal;
17use Coro::Semaphore;
18use Coro::AIO;
19
20use Data::Dumper;
21use Digest::MD5;
22use Fcntl;
10use IO::AIO (); 23use IO::AIO 2.32 ();
11use YAML::Syck (); 24use YAML::Syck ();
12use Time::HiRes; 25use Time::HiRes;
13use Event; 26
14$Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
15 28
16# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 29# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
17$YAML::Syck::ImplicitUnicode = 1; 30$YAML::Syck::ImplicitUnicode = 1;
18 31
19use strict; 32$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
20 33
21sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 34sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
22 35
23our %COMMAND = (); 36our %COMMAND = ();
24our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
25our %EXTCMD = (); 38our %EXTCMD = ();
26 39
27_init_vars;
28
29our @EVENT; 40our @EVENT;
30our $LIBDIR = datadir . "/ext"; 41our $LIBDIR = datadir . "/ext";
31 42
32our $TICK = MAX_TIME * 1e-6; 43our $TICK = MAX_TIME * 1e-6;
33our $TICK_WATCHER; 44our $TICK_WATCHER;
34our $NEXT_TICK; 45our $NEXT_TICK;
46our $NOW;
35 47
36our %CFG; 48our %CFG;
37 49
38our $UPTIME; $UPTIME ||= time; 50our $UPTIME; $UPTIME ||= time;
51our $RUNTIME;
52
53our %PLAYER; # all users
54our %MAP; # all maps
55our $LINK_MAP; # the special {link} map
56our $RANDOM_MAPS = cf::localdir . "/random";
57our %EXT_CORO; # coroutines bound to extensions
58
59binmode STDOUT;
60binmode STDERR;
61
62# read virtual server time, if available
63unless ($RUNTIME || !-e cf::localdir . "/runtime") {
64 open my $fh, "<", cf::localdir . "/runtime"
65 or die "unable to read runtime file: $!";
66 $RUNTIME = <$fh> + 0.;
67}
68
69mkdir cf::localdir;
70mkdir cf::localdir . "/" . cf::playerdir;
71mkdir cf::localdir . "/" . cf::tmpdir;
72mkdir cf::localdir . "/" . cf::uniquedir;
73mkdir $RANDOM_MAPS;
74
75# a special map that is always available
76our $LINK_MAP;
77our $EMERGENCY_POSITION;
39 78
40############################################################################# 79#############################################################################
41 80
42=head2 GLOBAL VARIABLES 81=head2 GLOBAL VARIABLES
43 82
44=over 4 83=over 4
45 84
46=item $cf::UPTIME 85=item $cf::UPTIME
47 86
48The timestamp of the server start (so not actually an uptime). 87The timestamp of the server start (so not actually an uptime).
88
89=item $cf::RUNTIME
90
91The time this server has run, starts at 0 and is increased by $cf::TICK on
92every server tick.
49 93
50=item $cf::LIBDIR 94=item $cf::LIBDIR
51 95
52The perl library directory, where extensions and cf-specific modules can 96The perl library directory, where extensions and cf-specific modules can
53be found. It will be added to C<@INC> automatically. 97be found. It will be added to C<@INC> automatically.
98
99=item $cf::NOW
100
101The time of the last (current) server tick.
54 102
55=item $cf::TICK 103=item $cf::TICK
56 104
57The interval between server ticks, in seconds. 105The interval between server ticks, in seconds.
58 106
66=cut 114=cut
67 115
68BEGIN { 116BEGIN {
69 *CORE::GLOBAL::warn = sub { 117 *CORE::GLOBAL::warn = sub {
70 my $msg = join "", @_; 118 my $msg = join "", @_;
119 utf8::encode $msg;
120
71 $msg .= "\n" 121 $msg .= "\n"
72 unless $msg =~ /\n$/; 122 unless $msg =~ /\n$/;
73 123
74 print STDERR "cfperl: $msg";
75 LOG llevError, "cfperl: $msg"; 124 LOG llevError, $msg;
76 }; 125 };
77} 126}
78 127
128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
130@safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
131@safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
132@safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
79@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; 133@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
80 134
81# we bless all objects into (empty) derived classes to force a method lookup 135# we bless all objects into (empty) derived classes to force a method lookup
82# within the Safe compartment. 136# within the Safe compartment.
83for my $pkg (qw( 137for my $pkg (qw(
138 cf::global cf::attachable
84 cf::object cf::object::player 139 cf::object cf::object::player
85 cf::client cf::player 140 cf::client cf::player
86 cf::arch cf::living 141 cf::arch cf::living
87 cf::map cf::party cf::region 142 cf::map cf::party cf::region
88)) { 143)) {
100 155
101=head2 UTILITY FUNCTIONS 156=head2 UTILITY FUNCTIONS
102 157
103=over 4 158=over 4
104 159
160=item dumpval $ref
161
105=cut 162=cut
163
164sub dumpval {
165 eval {
166 local $SIG{__DIE__};
167 my $d;
168 if (1) {
169 $d = new Data::Dumper([$_[0]], ["*var"]);
170 $d->Terse(1);
171 $d->Indent(2);
172 $d->Quotekeys(0);
173 $d->Useqq(1);
174 #$d->Bless(...);
175 $d->Seen($_[1]) if @_ > 1;
176 $d = $d->Dump();
177 }
178 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
179 $d
180 } || "[unable to dump $_[0]: '$@']";
181}
106 182
107use JSON::Syck (); # TODO# replace by JSON::PC once working 183use JSON::Syck (); # TODO# replace by JSON::PC once working
108 184
109=item $ref = cf::from_json $json 185=item $ref = cf::from_json $json
110 186
126sub to_json($) { 202sub to_json($) {
127 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 203 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
128 JSON::Syck::Dump $_[0] 204 JSON::Syck::Dump $_[0]
129} 205}
130 206
207=item cf::lock_wait $string
208
209Wait until the given lock is available. See cf::lock_acquire.
210
211=item my $lock = cf::lock_acquire $string
212
213Wait until the given lock is available and then acquires it and returns
214a Coro::guard object. If the guard object gets destroyed (goes out of scope,
215for example when the coroutine gets canceled), the lock is automatically
216returned.
217
218Lock names should begin with a unique identifier (for example, cf::map::find
219uses map_find and cf::map::load uses map_load).
220
221=cut
222
223our %LOCK;
224
225sub lock_wait($) {
226 my ($key) = @_;
227
228 # wait for lock, if any
229 while ($LOCK{$key}) {
230 push @{ $LOCK{$key} }, $Coro::current;
231 Coro::schedule;
232 }
233}
234
235sub lock_acquire($) {
236 my ($key) = @_;
237
238 # wait, to be sure we are not locked
239 lock_wait $key;
240
241 $LOCK{$key} = [];
242
243 Coro::guard {
244 # wake up all waiters, to be on the safe side
245 $_->ready for @{ delete $LOCK{$key} };
246 }
247}
248
249sub freeze_mainloop {
250 return unless $TICK_WATCHER->is_active;
251
252 my $guard = Coro::guard { $TICK_WATCHER->start };
253 $TICK_WATCHER->stop;
254 $guard
255}
256
257=item cf::async { BLOCK }
258
259Currently the same as Coro::async_pool, meaning you cannot use
260C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
261thing you are allowed to do is call C<prio> on it.
262
263=cut
264
265BEGIN { *async = \&Coro::async_pool }
266
267=item cf::sync_job { BLOCK }
268
269The design of crossfire+ requires that the main coro ($Coro::main) is
270always able to handle events or runnable, as crossfire+ is only partly
271reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
272
273If it must be done, put the blocking parts into C<sync_job>. This will run
274the given BLOCK in another coroutine while waiting for the result. The
275server will be frozen during this time, so the block should either finish
276fast or be very important.
277
278=cut
279
280sub sync_job(&) {
281 my ($job) = @_;
282
283 if ($Coro::current == $Coro::main) {
284 # this is the main coro, too bad, we have to block
285 # till the operation succeeds, freezing the server :/
286
287 # TODO: use suspend/resume instead
288 # (but this is cancel-safe)
289 my $freeze_guard = freeze_mainloop;
290
291 my $busy = 1;
292 my @res;
293
294 (async {
295 @res = eval { $job->() };
296 warn $@ if $@;
297 undef $busy;
298 })->prio (Coro::PRIO_MAX);
299
300 while ($busy) {
301 Coro::cede or Event::one_event;
302 }
303
304 wantarray ? @res : $res[0]
305 } else {
306 # we are in another coroutine, how wonderful, everything just works
307
308 $job->()
309 }
310}
311
312=item $coro = cf::async_ext { BLOCK }
313
314Like async, but this coro is automcatially being canceled when the
315extension calling this is being unloaded.
316
317=cut
318
319sub async_ext(&) {
320 my $cb = shift;
321
322 my $coro = &Coro::async ($cb);
323
324 $coro->on_destroy (sub {
325 delete $EXT_CORO{$coro+0};
326 });
327 $EXT_CORO{$coro+0} = $coro;
328
329 $coro
330}
331
332sub write_runtime {
333 my $runtime = cf::localdir . "/runtime";
334
335 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
336 or return;
337
338 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
339 (aio_write $fh, 0, (length $value), $value, 0) <= 0
340 and return;
341
342 aio_fsync $fh
343 and return;
344
345 close $fh
346 or return;
347
348 aio_rename "$runtime~", $runtime
349 and return;
350
351 1
352}
353
131=back 354=back
132 355
133=cut 356=cut
134 357
135############################################################################# 358#############################################################################
136 359
137=head2 EVENTS AND OBJECT ATTACHMENTS 360package cf::path;
361
362# used to convert map paths into valid unix filenames by repalcing / by ∕
363our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
364
365sub new {
366 my ($class, $path, $base) = @_;
367
368 $path = $path->as_string if ref $path;
369
370 my $self = bless { }, $class;
371
372 # {... are special paths that are not touched
373 # ?xxx/... are special absolute paths
374 # ?random/... random maps
375 # /! non-realised random map exit
376 # /... normal maps
377 # ~/... per-player maps without a specific player (DO NOT USE)
378 # ~user/... per-player map of a specific user
379
380 if ($path =~ /^{/) {
381 # fine as it is
382 } elsif ($path =~ s{^\?random/}{}) {
383 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
384 $self->{random} = cf::from_json $data;
385 } else {
386 if ($path =~ s{^~([^/]+)?}{}) {
387 $self->{user_rel} = 1;
388
389 if (defined $1) {
390 $self->{user} = $1;
391 } elsif ($base =~ m{^~([^/]+)/}) {
392 $self->{user} = $1;
393 } else {
394 warn "cannot resolve user-relative path without user <$path,$base>\n";
395 }
396 } elsif ($path =~ /^\//) {
397 # already absolute
398 } else {
399 $base =~ s{[^/]+/?$}{};
400 return $class->new ("$base/$path");
401 }
402
403 for ($path) {
404 redo if s{/\.?/}{/};
405 redo if s{/[^/]+/\.\./}{/};
406 }
407 }
408
409 $self->{path} = $path;
410
411 $self
412}
413
414# the name / primary key / in-game path
415sub as_string {
416 my ($self) = @_;
417
418 $self->{user_rel} ? "~$self->{user}$self->{path}"
419 : $self->{random} ? "?random/$self->{path}"
420 : $self->{path}
421}
422
423# the displayed name, this is a one way mapping
424sub visible_name {
425 my ($self) = @_;
426
427# if (my $rmp = $self->{random}) {
428# # todo: be more intelligent about this
429# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
430# } else {
431 $self->as_string
432# }
433}
434
435# escape the /'s in the path
436sub _escaped_path {
437 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
438 $path
439}
440
441# the original (read-only) location
442sub load_path {
443 my ($self) = @_;
444
445 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
446}
447
448# the temporary/swap location
449sub save_path {
450 my ($self) = @_;
451
452 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
453 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
454 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
455}
456
457# the unique path, might be eq to save_path
458sub uniq_path {
459 my ($self) = @_;
460
461 $self->{user_rel} || $self->{random}
462 ? undef
463 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
464}
465
466# return random map parameters, or undef
467sub random_map_params {
468 my ($self) = @_;
469
470 $self->{random}
471}
472
473# this is somewhat ugly, but style maps do need special treatment
474sub is_style_map {
475 $_[0]{path} =~ m{^/styles/}
476}
477
478package cf;
479
480#############################################################################
481
482=head2 ATTACHABLE OBJECTS
483
484Many objects in crossfire are so-called attachable objects. That means you can
485attach callbacks/event handlers (a collection of which is called an "attachment")
486to it. All such attachable objects support the following methods.
487
488In the following description, CLASS can be any of C<global>, C<object>
489C<player>, C<client> or C<map> (i.e. the attachable objects in
490crossfire+).
138 491
139=over 4 492=over 4
140 493
141=item $object->attach ($attachment, key => $value...)
142
143=item $object->detach ($attachment)
144
145Attach/detach a pre-registered attachment to an object.
146
147=item $player->attach ($attachment, key => $value...)
148
149=item $player->detach ($attachment)
150
151Attach/detach a pre-registered attachment to a player.
152
153=item $map->attach ($attachment, key => $value...) 494=item $attachable->attach ($attachment, key => $value...)
154 495
155=item $map->detach ($attachment) 496=item $attachable->detach ($attachment)
156 497
157Attach/detach a pre-registered attachment to a map. 498Attach/detach a pre-registered attachment to a specific object and give it
499the specified key/value pairs as arguments.
158 500
159=item $bool = $object->attached ($name) 501Example, attach a minesweeper attachment to the given object, making it a
50210x10 minesweeper game:
160 503
161=item $bool = $player->attached ($name) 504 $obj->attach (minesweeper => width => 10, height => 10);
162 505
163=item $bool = $map->attached ($name) 506=item $bool = $attachable->attached ($name)
164 507
165Checks wether the named attachment is currently attached to the object. 508Checks wether the named attachment is currently attached to the object.
166 509
167=item cf::attach_global ... 510=item cf::CLASS->attach ...
168 511
169Attach handlers for global events. 512=item cf::CLASS->detach ...
170 513
171This and all following C<attach_*>-functions expect any number of the 514Define an anonymous attachment and attach it to all objects of the given
172following handler/hook descriptions: 515CLASS. See the next function for an explanation of its arguments.
516
517You can attach to global events by using the C<cf::global> class.
518
519Example, log all player logins:
520
521 cf::player->attach (
522 on_login => sub {
523 my ($pl) = @_;
524 ...
525 },
526 );
527
528Example, attach to the jeweler skill:
529
530 cf::object->attach (
531 type => cf::SKILL,
532 subtype => cf::SK_JEWELER,
533 on_use_skill => sub {
534 my ($sk, $ob, $part, $dir, $msg) = @_;
535 ...
536 },
537 );
538
539=item cf::CLASS::attachment $name, ...
540
541Register an attachment by C<$name> through which attachable objects of the
542given CLASS can refer to this attachment.
543
544Some classes such as crossfire maps and objects can specify attachments
545that are attached at load/instantiate time, thus the need for a name.
546
547These calls expect any number of the following handler/hook descriptions:
173 548
174=over 4 549=over 4
175 550
176=item prio => $number 551=item prio => $number
177 552
179by another C<prio> setting). Lower priority handlers get executed 554by another C<prio> setting). Lower priority handlers get executed
180earlier. The default priority is C<0>, and many built-in handlers are 555earlier. The default priority is C<0>, and many built-in handlers are
181registered at priority C<-1000>, so lower priorities should not be used 556registered at priority C<-1000>, so lower priorities should not be used
182unless you know what you are doing. 557unless you know what you are doing.
183 558
559=item type => $type
560
561(Only for C<< cf::object->attach >> calls), limits the attachment to the
562given type of objects only (the additional parameter C<subtype> can be
563used to further limit to the given subtype).
564
184=item on_I<event> => \&cb 565=item on_I<event> => \&cb
185 566
186Call the given code reference whenever the named event happens (event is 567Call the given code reference whenever the named event happens (event is
187something like C<instantiate>, C<apply>, C<use_skill> and so on, and which 568something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
188handlers are recognised generally depends on the type of object these 569handlers are recognised generally depends on the type of object these
197package and register them. Only handlers for eevents supported by the 578package and register them. Only handlers for eevents supported by the
198object/class are recognised. 579object/class are recognised.
199 580
200=back 581=back
201 582
202=item cf::attach_to_type $object_type, $subtype, ... 583Example, define an attachment called "sockpuppet" that calls the given
584event handler when a monster attacks:
203 585
204Attach handlers for a specific object type (e.g. TRANSPORT) and 586 cf::object::attachment sockpuppet =>
205subtype. If C<$subtype> is zero or undef, matches all objects of the given 587 on_skill_attack => sub {
206type. 588 my ($self, $victim) = @_;
207 589 ...
208=item cf::attach_to_objects ...
209
210Attach handlers to all objects. Do not use this except for debugging or
211very rare events, as handlers are (obviously) called for I<all> objects in
212the game.
213
214=item cf::attach_to_players ...
215
216Attach handlers to all players.
217
218=item cf::attach_to_maps ...
219
220Attach handlers to all maps.
221
222=item cf:register_attachment $name, ...
223
224Register an attachment by name through which objects can refer to this
225attachment.
226
227=item cf:register_player_attachment $name, ...
228
229Register an attachment by name through which players can refer to this
230attachment.
231
232=item cf:register_map_attachment $name, ...
233
234Register an attachment by name through which maps can refer to this
235attachment.
236
237=cut
238
239# the following variables are defined in .xs and must not be re-created
240our @CB_GLOBAL = (); # registry for all global events
241our @CB_OBJECT = (); # all objects (should not be used except in emergency)
242our @CB_PLAYER = ();
243our @CB_TYPE = (); # registry for type (cf-object class) based events
244our @CB_MAP = ();
245
246my %attachment;
247
248sub _attach_cb($\%$$$) {
249 my ($registry, $undo, $event, $prio, $cb) = @_;
250
251 use sort 'stable';
252
253 $cb = [$prio, $cb];
254
255 @{$registry->[$event]} = sort
256 { $a->[0] cmp $b->[0] }
257 @{$registry->[$event] || []}, $cb;
258
259 push @{$undo->{cb}}, [$event, $cb];
260}
261
262# attach handles attaching event callbacks
263# the only thing the caller has to do is pass the correct
264# registry (== where the callback attaches to).
265sub _attach(\@$@) {
266 my ($registry, $klass, @arg) = @_;
267
268 my $prio = 0;
269
270 my %undo = (
271 registry => $registry,
272 cb => [],
273 );
274
275 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
276
277 while (@arg) {
278 my $type = shift @arg;
279
280 if ($type eq "prio") {
281 $prio = shift @arg;
282
283 } elsif ($type eq "package") {
284 my $pkg = shift @arg;
285
286 while (my ($name, $id) = each %cb_id) {
287 if (my $cb = $pkg->can ($name)) {
288 _attach_cb $registry, %undo, $id, $prio, $cb;
289 }
290 } 590 }
291
292 } elsif (exists $cb_id{$type}) {
293 _attach_cb $registry, %undo, $cb_id{$type}, $prio, shift @arg;
294
295 } elsif (ref $type) {
296 warn "attaching objects not supported, ignoring.\n";
297
298 } else {
299 shift @arg;
300 warn "attach argument '$type' not supported, ignoring.\n";
301 }
302 }
303
304 \%undo
305}
306
307sub _attach_attachment {
308 my ($obj, $name, %arg) = @_;
309
310 return if exists $obj->{_attachment}{$name};
311
312 my $res;
313
314 if (my $attach = $attachment{$name}) {
315 my $registry = $obj->registry;
316
317 for (@$attach) {
318 my ($klass, @attach) = @$_;
319 $res = _attach @$registry, $klass, @attach;
320 }
321
322 $obj->{$name} = \%arg;
323 } else {
324 warn "object uses attachment '$name' that is not available, postponing.\n";
325 }
326
327 $obj->{_attachment}{$name} = undef;
328
329 $res->{attachment} = $name;
330 $res
331}
332
333*cf::object::attach =
334*cf::player::attach =
335*cf::map::attach = sub {
336 my ($obj, $name, %arg) = @_;
337
338 _attach_attachment $obj, $name, %arg;
339};
340
341# all those should be optimised
342*cf::object::detach =
343*cf::player::detach =
344*cf::map::detach = sub {
345 my ($obj, $name) = @_;
346
347 delete $obj->{_attachment}{$name};
348 reattach ($obj);
349};
350
351*cf::object::attached =
352*cf::player::attached =
353*cf::map::attached = sub {
354 my ($obj, $name) = @_;
355
356 exists $obj->{_attachment}{$name}
357};
358
359sub attach_global {
360 _attach @CB_GLOBAL, KLASS_GLOBAL, @_
361}
362
363sub attach_to_type {
364 my $type = shift;
365 my $subtype = shift;
366
367 _attach @{$CB_TYPE[$type + $subtype * NUM_SUBTYPES]}, KLASS_OBJECT, @_
368}
369
370sub attach_to_objects {
371 _attach @CB_OBJECT, KLASS_OBJECT, @_
372}
373
374sub attach_to_players {
375 _attach @CB_PLAYER, KLASS_PLAYER, @_
376}
377
378sub attach_to_maps {
379 _attach @CB_MAP, KLASS_MAP, @_
380}
381
382sub register_attachment {
383 my $name = shift;
384
385 $attachment{$name} = [[KLASS_OBJECT, @_]];
386}
387
388sub register_player_attachment {
389 my $name = shift;
390
391 $attachment{$name} = [[KLASS_PLAYER, @_]];
392}
393
394sub register_map_attachment {
395 my $name = shift;
396
397 $attachment{$name} = [[KLASS_MAP, @_]];
398}
399
400our $override;
401our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
402
403sub override {
404 $override = 1;
405 @invoke_results = ();
406}
407
408sub do_invoke {
409 my $event = shift;
410 my $callbacks = shift;
411
412 @invoke_results = ();
413
414 local $override;
415
416 for (@$callbacks) {
417 eval { &{$_->[1]} };
418
419 if ($@) {
420 warn "$@";
421 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
422 override;
423 }
424
425 return 1 if $override;
426 }
427
428 0 591 }
429}
430 592
431=item $bool = cf::invoke EVENT_GLOBAL_XXX, ... 593=item $attachable->valid
432
433=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...)
434
435=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...)
436
437=item $bool = $map->invoke (EVENT_MAP_XXX, ...)
438
439Generate a global/object/player/map-specific event with the given arguments.
440
441This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be
442removed in future versions), and there is no public API to access override
443results (if you must, access C<@cf::invoke_results> directly).
444
445=back
446
447=cut
448
449#############################################################################
450
451=head2 METHODS VALID FOR ALL CORE OBJECTS
452
453=over 4
454
455=item $object->valid, $player->valid, $map->valid
456 594
457Just because you have a perl object does not mean that the corresponding 595Just because you have a perl object does not mean that the corresponding
458C-level object still exists. If you try to access an object that has no 596C-level object still exists. If you try to access an object that has no
459valid C counterpart anymore you get an exception at runtime. This method 597valid C counterpart anymore you get an exception at runtime. This method
460can be used to test for existence of the C object part without causing an 598can be used to test for existence of the C object part without causing an
461exception. 599exception.
462 600
601=cut
602
603# the following variables are defined in .xs and must not be re-created
604our @CB_GLOBAL = (); # registry for all global events
605our @CB_ATTACHABLE = (); # registry for all attachables
606our @CB_OBJECT = (); # all objects (should not be used except in emergency)
607our @CB_PLAYER = ();
608our @CB_CLIENT = ();
609our @CB_TYPE = (); # registry for type (cf-object class) based events
610our @CB_MAP = ();
611
612my %attachment;
613
614sub _attach_cb($$$$) {
615 my ($registry, $event, $prio, $cb) = @_;
616
617 use sort 'stable';
618
619 $cb = [$prio, $cb];
620
621 @{$registry->[$event]} = sort
622 { $a->[0] cmp $b->[0] }
623 @{$registry->[$event] || []}, $cb;
624}
625
626# hack
627my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
628
629# attach handles attaching event callbacks
630# the only thing the caller has to do is pass the correct
631# registry (== where the callback attaches to).
632sub _attach {
633 my ($registry, $klass, @arg) = @_;
634
635 my $object_type;
636 my $prio = 0;
637 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
638
639 #TODO: get rid of this hack
640 if ($attachable_klass{$klass}) {
641 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
642 }
643
644 while (@arg) {
645 my $type = shift @arg;
646
647 if ($type eq "prio") {
648 $prio = shift @arg;
649
650 } elsif ($type eq "type") {
651 $object_type = shift @arg;
652 $registry = $CB_TYPE[$object_type] ||= [];
653
654 } elsif ($type eq "subtype") {
655 defined $object_type or Carp::croak "subtype specified without type";
656 my $object_subtype = shift @arg;
657 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
658
659 } elsif ($type eq "package") {
660 my $pkg = shift @arg;
661
662 while (my ($name, $id) = each %cb_id) {
663 if (my $cb = $pkg->can ($name)) {
664 _attach_cb $registry, $id, $prio, $cb;
665 }
666 }
667
668 } elsif (exists $cb_id{$type}) {
669 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
670
671 } elsif (ref $type) {
672 warn "attaching objects not supported, ignoring.\n";
673
674 } else {
675 shift @arg;
676 warn "attach argument '$type' not supported, ignoring.\n";
677 }
678 }
679}
680
681sub _object_attach {
682 my ($obj, $name, %arg) = @_;
683
684 return if exists $obj->{_attachment}{$name};
685
686 if (my $attach = $attachment{$name}) {
687 my $registry = $obj->registry;
688
689 for (@$attach) {
690 my ($klass, @attach) = @$_;
691 _attach $registry, $klass, @attach;
692 }
693
694 $obj->{$name} = \%arg;
695 } else {
696 warn "object uses attachment '$name' that is not available, postponing.\n";
697 }
698
699 $obj->{_attachment}{$name} = undef;
700}
701
702sub cf::attachable::attach {
703 if (ref $_[0]) {
704 _object_attach @_;
705 } else {
706 _attach shift->_attach_registry, @_;
707 }
708};
709
710# all those should be optimised
711sub cf::attachable::detach {
712 my ($obj, $name) = @_;
713
714 if (ref $obj) {
715 delete $obj->{_attachment}{$name};
716 reattach ($obj);
717 } else {
718 Carp::croak "cannot, currently, detach class attachments";
719 }
720};
721
722sub cf::attachable::attached {
723 my ($obj, $name) = @_;
724
725 exists $obj->{_attachment}{$name}
726}
727
728for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
729 eval "#line " . __LINE__ . " 'cf.pm'
730 sub cf::\L$klass\E::_attach_registry {
731 (\\\@CB_$klass, KLASS_$klass)
732 }
733
734 sub cf::\L$klass\E::attachment {
735 my \$name = shift;
736
737 \$attachment{\$name} = [[KLASS_$klass, \@_]];
738 }
739 ";
740 die if $@;
741}
742
743our $override;
744our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
745
746sub override {
747 $override = 1;
748 @invoke_results = ();
749}
750
751sub do_invoke {
752 my $event = shift;
753 my $callbacks = shift;
754
755 @invoke_results = ();
756
757 local $override;
758
759 for (@$callbacks) {
760 eval { &{$_->[1]} };
761
762 if ($@) {
763 warn "$@";
764 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
765 override;
766 }
767
768 return 1 if $override;
769 }
770
771 0
772}
773
774=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
775
776=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
777
778Generate an object-specific event with the given arguments.
779
780This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
781removed in future versions), and there is no public API to access override
782results (if you must, access C<@cf::invoke_results> directly).
783
463=back 784=back
464 785
465=cut 786=cut
466
467*cf::object::valid =
468*cf::player::valid =
469*cf::map::valid = \&cf::_valid;
470 787
471############################################################################# 788#############################################################################
472# object support 789# object support
473 790
474sub instantiate {
475 my ($obj, $data) = @_;
476
477 $data = from_json $data;
478
479 for (@$data) {
480 my ($name, $args) = @$_;
481
482 $obj->attach ($name, %{$args || {} });
483 }
484}
485
486# basically do the same as instantiate, without calling instantiate
487sub reattach { 791sub reattach {
792 # basically do the same as instantiate, without calling instantiate
488 my ($obj) = @_; 793 my ($obj) = @_;
794
489 my $registry = $obj->registry; 795 my $registry = $obj->registry;
490 796
491 @$registry = (); 797 @$registry = ();
492 798
493 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; 799 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
494 800
495 for my $name (keys %{ $obj->{_attachment} || {} }) { 801 for my $name (keys %{ $obj->{_attachment} || {} }) {
496 if (my $attach = $attachment{$name}) { 802 if (my $attach = $attachment{$name}) {
497 for (@$attach) { 803 for (@$attach) {
498 my ($klass, @attach) = @$_; 804 my ($klass, @attach) = @$_;
499 _attach @$registry, $klass, @attach; 805 _attach $registry, $klass, @attach;
500 } 806 }
501 } else { 807 } else {
502 warn "object uses attachment '$name' that is not available, postponing.\n"; 808 warn "object uses attachment '$name' that is not available, postponing.\n";
503 } 809 }
504 } 810 }
505} 811}
506 812
507sub object_freezer_save { 813cf::attachable->attach (
508 my ($filename, $rdata, $objs) = @_;
509
510 if (length $$rdata) {
511 warn sprintf "saving %s (%d,%d)\n",
512 $filename, length $$rdata, scalar @$objs;
513
514 if (open my $fh, ">:raw", "$filename~") {
515 chmod SAVE_MODE, $fh;
516 syswrite $fh, $$rdata;
517 close $fh;
518
519 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
520 chmod SAVE_MODE, $fh;
521 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
522 close $fh;
523 rename "$filename.pst~", "$filename.pst";
524 } else {
525 unlink "$filename.pst";
526 }
527
528 rename "$filename~", $filename;
529 } else {
530 warn "FATAL: $filename~: $!\n";
531 }
532 } else {
533 unlink $filename;
534 unlink "$filename.pst";
535 }
536}
537
538sub object_freezer_as_string {
539 my ($rdata, $objs) = @_;
540
541 use Data::Dumper;
542
543 $$rdata . Dumper $objs
544}
545
546sub object_thawer_load {
547 my ($filename) = @_;
548
549 local $/;
550
551 my $av;
552
553 #TODO: use sysread etc.
554 if (open my $data, "<:raw:perlio", $filename) {
555 $data = <$data>;
556 if (open my $pst, "<:raw:perlio", "$filename.pst") {
557 $av = eval { (Storable::thaw <$pst>)->{objs} };
558 }
559 return ($data, $av);
560 }
561
562 ()
563}
564
565attach_to_objects
566 prio => -1000000, 814 prio => -1000000,
815 on_instantiate => sub {
816 my ($obj, $data) = @_;
817
818 $data = from_json $data;
819
820 for (@$data) {
821 my ($name, $args) = @$_;
822
823 $obj->attach ($name, %{$args || {} });
824 }
825 },
826 on_reattach => \&reattach,
567 on_clone => sub { 827 on_clone => sub {
568 my ($src, $dst) = @_; 828 my ($src, $dst) = @_;
569 829
570 @{$dst->registry} = @{$src->registry}; 830 @{$dst->registry} = @{$src->registry};
571 831
572 %$dst = %$src; 832 %$dst = %$src;
573 833
574 %{$dst->{_attachment}} = %{$src->{_attachment}} 834 %{$dst->{_attachment}} = %{$src->{_attachment}}
575 if exists $src->{_attachment}; 835 if exists $src->{_attachment};
576 }, 836 },
577; 837);
838
839sub object_freezer_save {
840 my ($filename, $rdata, $objs) = @_;
841
842 sync_job {
843 if (length $$rdata) {
844 warn sprintf "saving %s (%d,%d)\n",
845 $filename, length $$rdata, scalar @$objs;
846
847 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
848 chmod SAVE_MODE, $fh;
849 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
850 aio_fsync $fh;
851 close $fh;
852
853 if (@$objs) {
854 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
855 chmod SAVE_MODE, $fh;
856 my $data = Storable::nfreeze { version => 1, objs => $objs };
857 aio_write $fh, 0, (length $data), $data, 0;
858 aio_fsync $fh;
859 close $fh;
860 aio_rename "$filename.pst~", "$filename.pst";
861 }
862 } else {
863 aio_unlink "$filename.pst";
864 }
865
866 aio_rename "$filename~", $filename;
867 } else {
868 warn "FATAL: $filename~: $!\n";
869 }
870 } else {
871 aio_unlink $filename;
872 aio_unlink "$filename.pst";
873 }
874 }
875}
876
877sub object_freezer_as_string {
878 my ($rdata, $objs) = @_;
879
880 use Data::Dumper;
881
882 $$rdata . Dumper $objs
883}
884
885sub object_thawer_load {
886 my ($filename) = @_;
887
888 my ($data, $av);
889
890 (aio_load $filename, $data) >= 0
891 or return;
892
893 unless (aio_stat "$filename.pst") {
894 (aio_load "$filename.pst", $av) >= 0
895 or return;
896 $av = eval { (Storable::thaw $av)->{objs} };
897 }
898
899 warn sprintf "loading %s (%d)\n",
900 $filename, length $data, scalar @{$av || []};#d#
901 return ($data, $av);
902}
578 903
579############################################################################# 904#############################################################################
580# command handling &c 905# command handling &c
581 906
582=item cf::register_command $name => \&callback($ob,$args); 907=item cf::register_command $name => \&callback($ob,$args);
611 #warn "registering extcmd '$name' to '$caller'"; 936 #warn "registering extcmd '$name' to '$caller'";
612 937
613 $EXTCMD{$name} = [$cb, $caller]; 938 $EXTCMD{$name} = [$cb, $caller];
614} 939}
615 940
616attach_to_players 941cf::player->attach (
617 on_command => sub { 942 on_command => sub {
618 my ($pl, $name, $params) = @_; 943 my ($pl, $name, $params) = @_;
619 944
620 my $cb = $COMMAND{$name} 945 my $cb = $COMMAND{$name}
621 or return; 946 or return;
641 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 966 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
642 } 967 }
643 968
644 cf::override; 969 cf::override;
645 }, 970 },
646; 971);
647 972
648sub register { 973sub register {
649 my ($base, $pkg) = @_; 974 my ($base, $pkg) = @_;
650 975
651 #TODO 976 #TODO
741 defined $path or return; 1066 defined $path or return;
742 1067
743 unlink "$path.pst"; 1068 unlink "$path.pst";
744}; 1069};
745 1070
746attach_to_maps prio => -10000, package => cf::mapsupport::; 1071cf::map->attach (prio => -10000, package => cf::mapsupport::);
747 1072
748############################################################################# 1073#############################################################################
749# load/save perl data associated with player->ob objects 1074# load/save perl data associated with player->ob objects
750 1075
751sub all_objects(@) { 1076sub all_objects(@) {
752 @_, map all_objects ($_->inv), @_ 1077 @_, map all_objects ($_->inv), @_
753} 1078}
754 1079
755# TODO: compatibility cruft, remove when no longer needed 1080# TODO: compatibility cruft, remove when no longer needed
756attach_to_players 1081cf::player->attach (
757 on_load => sub { 1082 on_load => sub {
758 my ($pl, $path) = @_; 1083 my ($pl, $path) = @_;
759 1084
760 for my $o (all_objects $pl->ob) { 1085 for my $o (all_objects $pl->ob) {
761 if (my $value = $o->get_ob_key_value ("_perl_data")) { 1086 if (my $value = $o->get_ob_key_value ("_perl_data")) {
763 1088
764 %$o = %{ Storable::thaw pack "H*", $value }; 1089 %$o = %{ Storable::thaw pack "H*", $value };
765 } 1090 }
766 } 1091 }
767 }, 1092 },
768; 1093);
769 1094
770############################################################################# 1095#############################################################################
771 1096
772=head2 CORE EXTENSIONS 1097=head2 CORE EXTENSIONS
773 1098
774Functions and methods that extend core crossfire objects. 1099Functions and methods that extend core crossfire objects.
775 1100
1101=cut
1102
1103package cf::player;
1104
1105use Coro::AIO;
1106
1107=head3 cf::player
1108
776=over 4 1109=over 4
777 1110
778=item cf::player::exists $login 1111=item cf::player::find $login
779 1112
780Returns true when the given account exists. 1113Returns the given player object, loading it if necessary (might block).
781 1114
782=cut 1115=cut
783 1116
784sub cf::player::exists($) { 1117sub playerdir($) {
785 cf::player::find $_[0] 1118 cf::localdir
786 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1119 . "/"
1120 . cf::playerdir
1121 . "/"
1122 . (ref $_[0] ? $_[0]->ob->name : $_[0])
787} 1123}
1124
1125sub path($) {
1126 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1127
1128 (playerdir $login) . "/$login.pl"
1129}
1130
1131sub find_active($) {
1132 $cf::PLAYER{$_[0]}
1133 and $cf::PLAYER{$_[0]}->active
1134 and $cf::PLAYER{$_[0]}
1135}
1136
1137sub exists($) {
1138 my ($login) = @_;
1139
1140 $cf::PLAYER{$login}
1141 or cf::sync_job { !aio_stat $login }
1142}
1143
1144sub find($) {
1145 return $cf::PLAYER{$_[0]} || do {
1146 my $login = $_[0];
1147
1148 my $guard = cf::lock_acquire "user_find:$login";
1149
1150 $cf::PLAYER{$_[0]} || do {
1151 my $pl = load_pl path $login
1152 or return;
1153 $cf::PLAYER{$login} = $pl
1154 }
1155 }
1156}
1157
1158sub save($) {
1159 my ($pl) = @_;
1160
1161 return if $pl->{deny_save};
1162
1163 my $path = path $pl;
1164 my $guard = cf::lock_acquire "user_save:$path";
1165
1166 return if $pl->{deny_save};
1167
1168 aio_mkdir playerdir $pl, 0770;
1169 $pl->{last_save} = $cf::RUNTIME;
1170
1171 $pl->save_pl ($path);
1172 Coro::cede;
1173}
1174
1175sub new($) {
1176 my ($login) = @_;
1177
1178 my $self = create;
1179
1180 $self->ob->name ($login);
1181 $self->{deny_save} = 1;
1182
1183 $cf::PLAYER{$login} = $self;
1184
1185 $self
1186}
1187
1188=item $pl->quit_character
1189
1190Nukes the player without looking back. If logged in, the connection will
1191be destroyed. May block for a long time.
1192
1193=cut
1194
1195sub quit_character {
1196 my ($pl) = @_;
1197
1198 $pl->{deny_save} = 1;
1199 $pl->password ("*"); # this should lock out the player until we nuked the dir
1200
1201 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1202 $pl->deactivate;
1203 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1204 $pl->ns->destroy if $pl->ns;
1205
1206 my $path = playerdir $pl;
1207 my $temp = "$path~$cf::RUNTIME~deleting~";
1208 aio_rename $path, $temp;
1209 delete $cf::PLAYER{$pl->ob->name};
1210 $pl->destroy;
1211 IO::AIO::aio_rmtree $temp;
1212}
1213
1214=item cf::player::list_logins
1215
1216Returns am arrayref of all valid playernames in the system, can take a
1217while and may block, so not sync_job-capable, ever.
1218
1219=cut
1220
1221sub list_logins {
1222 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1223 or return [];
1224
1225 my @logins;
1226
1227 for my $login (@$dirs) {
1228 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1229 aio_read $fh, 0, 512, my $buf, 0 or next;
1230 $buf !~ /^password -------------$/ or next; # official not-valid tag
1231
1232 utf8::decode $login;
1233 push @logins, $login;
1234 }
1235
1236 \@logins
1237}
1238
1239=item $player->maps
1240
1241Returns an arrayref of cf::path's of all maps that are private for this
1242player. May block.
1243
1244=cut
1245
1246sub maps($) {
1247 my ($pl) = @_;
1248
1249 my $files = aio_readdir playerdir $pl
1250 or return;
1251
1252 my @paths;
1253
1254 for (@$files) {
1255 utf8::decode $_;
1256 next if /\.(?:pl|pst)$/;
1257 next unless /^$PATH_SEP/;
1258
1259 s/$PATH_SEP/\//g;
1260 push @paths, new cf::path "~" . $pl->ob->name . "/" . $_;
1261 }
1262
1263 \@paths
1264}
1265
1266=item $player->ext_reply ($msgid, $msgtype, %msg)
1267
1268Sends an ext reply to the player.
1269
1270=cut
1271
1272sub ext_reply($$$%) {
1273 my ($self, $id, %msg) = @_;
1274
1275 $msg{msgid} = $id;
1276
1277 $self->send ("ext " . cf::to_json \%msg);
1278}
1279
1280package cf;
1281
1282=back
1283
1284
1285=head3 cf::map
1286
1287=over 4
1288
1289=cut
1290
1291package cf::map;
1292
1293use Fcntl;
1294use Coro::AIO;
1295
1296our $MAX_RESET = 3600;
1297our $DEFAULT_RESET = 3000;
1298
1299sub generate_random_map {
1300 my ($path, $rmp) = @_;
1301
1302 # mit "rum" bekleckern, nicht
1303 cf::map::_create_random_map
1304 $path,
1305 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1306 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1307 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1308 $rmp->{exit_on_final_map},
1309 $rmp->{xsize}, $rmp->{ysize},
1310 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1311 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1312 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1313 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1314 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1315 (cf::region::find $rmp->{region})
1316}
1317
1318# and all this just because we cannot iterate over
1319# all maps in C++...
1320sub change_all_map_light {
1321 my ($change) = @_;
1322
1323 $_->change_map_light ($change)
1324 for grep $_->outdoor, values %cf::MAP;
1325}
1326
1327sub try_load_header($) {
1328 my ($path) = @_;
1329
1330 utf8::encode $path;
1331 aio_open $path, O_RDONLY, 0
1332 or return;
1333
1334 my $map = cf::map::new
1335 or return;
1336
1337 # for better error messages only, will be overwritten
1338 $map->path ($path);
1339
1340 $map->load_header ($path)
1341 or return;
1342
1343 $map->{load_path} = $path;
1344
1345 $map
1346}
1347
1348sub find;
1349sub find {
1350 my ($path, $origin) = @_;
1351
1352 #warn "find<$path,$origin>\n";#d#
1353
1354 $path = new cf::path $path, $origin && $origin->path;
1355 my $key = $path->as_string;
1356
1357 cf::lock_wait "map_find:$key";
1358
1359 $cf::MAP{$key} || do {
1360 my $guard = cf::lock_acquire "map_find:$key";
1361
1362 # do it the slow way
1363 my $map = try_load_header $path->save_path;
1364
1365 Coro::cede;
1366
1367 if ($map) {
1368 $map->last_access ((delete $map->{last_access})
1369 || $cf::RUNTIME); #d#
1370 # safety
1371 $map->{instantiate_time} = $cf::RUNTIME
1372 if $map->{instantiate_time} > $cf::RUNTIME;
1373 } else {
1374 if (my $rmp = $path->random_map_params) {
1375 $map = generate_random_map $key, $rmp;
1376 } else {
1377 $map = try_load_header $path->load_path;
1378 }
1379
1380 $map or return;
1381
1382 $map->{load_original} = 1;
1383 $map->{instantiate_time} = $cf::RUNTIME;
1384 $map->last_access ($cf::RUNTIME);
1385 $map->instantiate;
1386
1387 # per-player maps become, after loading, normal maps
1388 $map->per_player (0) if $path->{user_rel};
1389 }
1390
1391 $map->path ($key);
1392 $map->{path} = $path;
1393 $map->{last_save} = $cf::RUNTIME;
1394
1395 Coro::cede;
1396
1397 if ($map->should_reset) {
1398 $map->reset;
1399 undef $guard;
1400 $map = find $path
1401 or return;
1402 }
1403
1404 $cf::MAP{$key} = $map
1405 }
1406}
1407
1408sub load {
1409 my ($self) = @_;
1410
1411 my $path = $self->{path};
1412 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1413
1414 return if $self->in_memory != cf::MAP_SWAPPED;
1415
1416 $self->in_memory (cf::MAP_LOADING);
1417
1418 $self->alloc;
1419 $self->load_objects ($self->{load_path}, 1)
1420 or return;
1421
1422 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1423 if delete $self->{load_original};
1424
1425 if (my $uniq = $path->uniq_path) {
1426 utf8::encode $uniq;
1427 if (aio_open $uniq, O_RDONLY, 0) {
1428 $self->clear_unique_items;
1429 $self->load_objects ($uniq, 0);
1430 }
1431 }
1432
1433 Coro::cede;
1434
1435 # now do the right thing for maps
1436 $self->link_multipart_objects;
1437
1438 if ($self->{path}->is_style_map) {
1439 $self->{deny_save} = 1;
1440 $self->{deny_reset} = 1;
1441 } else {
1442 $self->fix_auto_apply;
1443 $self->decay_objects;
1444 $self->update_buttons;
1445 $self->set_darkness_map;
1446 $self->difficulty ($self->estimate_difficulty)
1447 unless $self->difficulty;
1448 $self->activate;
1449 }
1450
1451 Coro::cede;
1452
1453 $self->in_memory (cf::MAP_IN_MEMORY);
1454}
1455
1456sub find_sync {
1457 my ($path, $origin) = @_;
1458
1459 cf::sync_job { cf::map::find $path, $origin }
1460}
1461
1462sub do_load_sync {
1463 my ($map) = @_;
1464
1465 cf::sync_job { $map->load };
1466}
1467
1468sub save {
1469 my ($self) = @_;
1470
1471 my $lock = cf::lock_acquire "map_data:" . $self->path;
1472
1473 $self->{last_save} = $cf::RUNTIME;
1474
1475 return unless $self->dirty;
1476
1477 my $save = $self->{path}->save_path; utf8::encode $save;
1478 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1479
1480 $self->{load_path} = $save;
1481
1482 return if $self->{deny_save};
1483
1484 local $self->{last_access} = $self->last_access;#d#
1485
1486 cf::async {
1487 $_->contr->save for $self->players;
1488 };
1489
1490 if ($uniq) {
1491 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1492 $self->save_objects ($uniq, cf::IO_UNIQUES);
1493 } else {
1494 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1495 }
1496}
1497
1498sub swap_out {
1499 my ($self) = @_;
1500
1501 # save first because save cedes
1502 $self->save;
1503
1504 my $lock = cf::lock_acquire "map_data:" . $self->path;
1505
1506 return if $self->players;
1507 return if $self->in_memory != cf::MAP_IN_MEMORY;
1508 return if $self->{deny_save};
1509
1510 $self->clear;
1511 $self->in_memory (cf::MAP_SWAPPED);
1512}
1513
1514sub reset_at {
1515 my ($self) = @_;
1516
1517 # TODO: safety, remove and allow resettable per-player maps
1518 return 1e99 if $self->{path}{user_rel};
1519 return 1e99 if $self->{deny_reset};
1520
1521 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1522 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1523
1524 $time + $to
1525}
1526
1527sub should_reset {
1528 my ($self) = @_;
1529
1530 $self->reset_at <= $cf::RUNTIME
1531}
1532
1533sub unlink_save {
1534 my ($self) = @_;
1535
1536 utf8::encode (my $save = $self->{path}->save_path);
1537 aioreq_pri 3; IO::AIO::aio_unlink $save;
1538 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1539}
1540
1541sub rename {
1542 my ($self, $new_path) = @_;
1543
1544 $self->unlink_save;
1545
1546 delete $cf::MAP{$self->path};
1547 $self->{path} = new cf::path $new_path;
1548 $self->path ($self->{path}->as_string);
1549 $cf::MAP{$self->path} = $self;
1550
1551 $self->save;
1552}
1553
1554sub reset {
1555 my ($self) = @_;
1556
1557 my $lock = cf::lock_acquire "map_data:" . $self->path;
1558
1559 return if $self->players;
1560 return if $self->{path}{user_rel};#d#
1561
1562 warn "resetting map ", $self->path;#d#
1563
1564 delete $cf::MAP{$self->path};
1565
1566 $_->clear_links_to ($self) for values %cf::MAP;
1567
1568 $self->unlink_save;
1569 $self->destroy;
1570}
1571
1572my $nuke_counter = "aaaa";
1573
1574sub nuke {
1575 my ($self) = @_;
1576
1577 $self->{deny_save} = 1;
1578 $self->reset_timeout (1);
1579 $self->rename ("{nuke}/" . ($nuke_counter++));
1580 $self->reset; # polite request, might not happen
1581}
1582
1583sub customise_for {
1584 my ($map, $ob) = @_;
1585
1586 if ($map->per_player) {
1587 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1588 }
1589
1590 $map
1591}
1592
1593sub emergency_save {
1594 my $freeze_guard = cf::freeze_mainloop;
1595
1596 warn "enter emergency perl save\n";
1597
1598 cf::sync_job {
1599 warn "begin emergency player save\n";
1600 $_->save for values %cf::PLAYER;
1601 warn "end emergency player save\n";
1602
1603 warn "begin emergency map save\n";
1604 $_->save for values %cf::MAP;
1605 warn "end emergency map save\n";
1606 };
1607
1608 warn "leave emergency perl save\n";
1609}
1610
1611package cf;
1612
1613=back
1614
1615
1616=head3 cf::object::player
1617
1618=over 4
788 1619
789=item $player_object->reply ($npc, $msg[, $flags]) 1620=item $player_object->reply ($npc, $msg[, $flags])
790 1621
791Sends a message to the player, as if the npc C<$npc> replied. C<$npc> 1622Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
792can be C<undef>. Does the right thing when the player is currently in a 1623can be C<undef>. Does the right thing when the player is currently in a
794 1625
795=cut 1626=cut
796 1627
797# rough implementation of a future "reply" method that works 1628# rough implementation of a future "reply" method that works
798# with dialog boxes. 1629# with dialog boxes.
1630#TODO: the first argument must go, split into a $npc->reply_to ( method
799sub cf::object::player::reply($$$;$) { 1631sub cf::object::player::reply($$$;$) {
800 my ($self, $npc, $msg, $flags) = @_; 1632 my ($self, $npc, $msg, $flags) = @_;
801 1633
802 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4; 1634 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
803 1635
807 $msg = $npc->name . " says: $msg" if $npc; 1639 $msg = $npc->name . " says: $msg" if $npc;
808 $self->message ($msg, $flags); 1640 $self->message ($msg, $flags);
809 } 1641 }
810} 1642}
811 1643
812=item $player->ext_reply ($msgid, $msgtype, %msg)
813
814Sends an ext reply to the player.
815
816=cut
817
818sub cf::player::ext_reply($$$%) {
819 my ($self, $id, %msg) = @_;
820
821 $msg{msgid} = $id;
822
823 $self->send ("ext " . to_json \%msg);
824}
825
826=item $player_object->may ("access") 1644=item $player_object->may ("access")
827 1645
828Returns wether the given player is authorized to access resource "access" 1646Returns wether the given player is authorized to access resource "access"
829(e.g. "command_wizcast"). 1647(e.g. "command_wizcast").
830 1648
837 (ref $cf::CFG{"may_$access"} 1655 (ref $cf::CFG{"may_$access"}
838 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1656 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
839 : $cf::CFG{"may_$access"}) 1657 : $cf::CFG{"may_$access"})
840} 1658}
841 1659
842=cut 1660=item $player_object->enter_link
843 1661
844############################################################################# 1662Freezes the player and moves him/her to a special map (C<{link}>).
1663
1664The player should be reaosnably safe there for short amounts of time. You
1665I<MUST> call C<leave_link> as soon as possible, though.
1666
1667=item $player_object->leave_link ($map, $x, $y)
1668
1669Moves the player out of the specila link map onto the given map. If the
1670map is not valid (or omitted), the player will be moved back to the
1671location he/she was before the call to C<enter_link>, or, if that fails,
1672to the emergency map position.
1673
1674Might block.
1675
1676=cut
1677
1678sub cf::object::player::enter_link {
1679 my ($self) = @_;
1680
1681 $self->deactivate_recursive;
1682
1683 return if $self->map == $LINK_MAP;
1684
1685 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1686 if $self->map;
1687
1688 $self->enter_map ($LINK_MAP, 20, 20);
1689}
1690
1691sub cf::object::player::leave_link {
1692 my ($self, $map, $x, $y) = @_;
1693
1694 my $link_pos = delete $self->{_link_pos};
1695
1696 unless ($map) {
1697 # restore original map position
1698 ($map, $x, $y) = @{ $link_pos || [] };
1699 $map = cf::map::find $map;
1700
1701 unless ($map) {
1702 ($map, $x, $y) = @$EMERGENCY_POSITION;
1703 $map = cf::map::find $map
1704 or die "FATAL: cannot load emergency map\n";
1705 }
1706 }
1707
1708 ($x, $y) = (-1, -1)
1709 unless (defined $x) && (defined $y);
1710
1711 # use -1 or undef as default coordinates, not 0, 0
1712 ($x, $y) = ($map->enter_x, $map->enter_y)
1713 if $x <=0 && $y <= 0;
1714
1715 $map->load;
1716
1717 return unless $self->contr->active;
1718 $self->activate_recursive;
1719 $self->enter_map ($map, $x, $y);
1720}
1721
1722cf::player->attach (
1723 on_logout => sub {
1724 my ($pl) = @_;
1725
1726 # abort map switching before logout
1727 if ($pl->ob->{_link_pos}) {
1728 cf::sync_job {
1729 $pl->ob->leave_link
1730 };
1731 }
1732 },
1733 on_login => sub {
1734 my ($pl) = @_;
1735
1736 # try to abort aborted map switching on player login :)
1737 # should happen only on crashes
1738 if ($pl->ob->{_link_pos}) {
1739 $pl->ob->enter_link;
1740 (async {
1741 # we need this sleep as the login has a concurrent enter_exit running
1742 # and this sleep increases chances of the player not ending up in scorn
1743 $pl->ob->reply (undef,
1744 "There was an internal problem at your last logout, "
1745 . "the server will try to bring you to your intended destination in a second.",
1746 cf::NDI_RED);
1747 Coro::Timer::sleep 1;
1748 $pl->ob->leave_link;
1749 })->prio (2);
1750 }
1751 },
1752);
1753
1754=item $player_object->goto ($path, $x, $y)
1755
1756=cut
1757
1758sub cf::object::player::goto {
1759 my ($self, $path, $x, $y) = @_;
1760
1761 $path = new cf::path $path;
1762 $path ne "/" or Carp::cluck ("oy");#d#
1763
1764 $self->enter_link;
1765
1766 (async {
1767 my $map = cf::map::find $path->as_string;
1768 $map = $map->customise_for ($self) if $map;
1769
1770# warn "entering ", $map->path, " at ($x, $y)\n"
1771# if $map;
1772
1773 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1774
1775 $self->leave_link ($map, $x, $y);
1776 })->prio (1);
1777}
1778
1779=item $player_object->enter_exit ($exit_object)
1780
1781=cut
1782
1783sub parse_random_map_params {
1784 my ($spec) = @_;
1785
1786 my $rmp = { # defaults
1787 xsize => 10,
1788 ysize => 10,
1789 };
1790
1791 for (split /\n/, $spec) {
1792 my ($k, $v) = split /\s+/, $_, 2;
1793
1794 $rmp->{lc $k} = $v if (length $k) && (length $v);
1795 }
1796
1797 $rmp
1798}
1799
1800sub prepare_random_map {
1801 my ($exit) = @_;
1802
1803 # all this does is basically replace the /! path by
1804 # a new random map path (?random/...) with a seed
1805 # that depends on the exit object
1806
1807 my $rmp = parse_random_map_params $exit->msg;
1808
1809 if ($exit->map) {
1810 $rmp->{region} = $exit->map->region_name;
1811 $rmp->{origin_map} = $exit->map->path;
1812 $rmp->{origin_x} = $exit->x;
1813 $rmp->{origin_y} = $exit->y;
1814 }
1815
1816 $rmp->{random_seed} ||= $exit->random_seed;
1817
1818 my $data = cf::to_json $rmp;
1819 my $md5 = Digest::MD5::md5_hex $data;
1820
1821 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1822 aio_write $fh, 0, (length $data), $data, 0;
1823
1824 $exit->slaying ("?random/$md5");
1825 $exit->msg (undef);
1826 }
1827}
1828
1829sub cf::object::player::enter_exit {
1830 my ($self, $exit) = @_;
1831
1832 return unless $self->type == cf::PLAYER;
1833
1834 $self->enter_link;
1835
1836 (async {
1837 $self->deactivate_recursive; # just to be sure
1838 unless (eval {
1839 prepare_random_map $exit
1840 if $exit->slaying eq "/!";
1841
1842 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1843 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1844
1845 1;
1846 }) {
1847 $self->message ("Something went wrong deep within the crossfire server. "
1848 . "I'll try to bring you back to the map you were before. "
1849 . "Please report this to the dungeon master",
1850 cf::NDI_UNIQUE | cf::NDI_RED);
1851
1852 warn "ERROR in enter_exit: $@";
1853 $self->leave_link;
1854 }
1855 })->prio (1);
1856}
1857
1858=head3 cf::client
1859
1860=over 4
1861
1862=item $client->send_drawinfo ($text, $flags)
1863
1864Sends a drawinfo packet to the client. Circumvents output buffering so
1865should not be used under normal circumstances.
1866
1867=cut
1868
1869sub cf::client::send_drawinfo {
1870 my ($self, $text, $flags) = @_;
1871
1872 utf8::encode $text;
1873 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1874}
1875
1876
1877=item $success = $client->query ($flags, "text", \&cb)
1878
1879Queues a query to the client, calling the given callback with
1880the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1881C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1882
1883Queries can fail, so check the return code. Or don't, as queries will become
1884reliable at some point in the future.
1885
1886=cut
1887
1888sub cf::client::query {
1889 my ($self, $flags, $text, $cb) = @_;
1890
1891 return unless $self->state == ST_PLAYING
1892 || $self->state == ST_SETUP
1893 || $self->state == ST_CUSTOM;
1894
1895 $self->state (ST_CUSTOM);
1896
1897 utf8::encode $text;
1898 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1899
1900 $self->send_packet ($self->{query_queue}[0][0])
1901 if @{ $self->{query_queue} } == 1;
1902}
1903
1904cf::client->attach (
1905 on_reply => sub {
1906 my ($ns, $msg) = @_;
1907
1908 # this weird shuffling is so that direct followup queries
1909 # get handled first
1910 my $queue = delete $ns->{query_queue}
1911 or return; # be conservative, not sure how that can happen, but we saw a crash here
1912
1913 (shift @$queue)->[1]->($msg);
1914
1915 push @{ $ns->{query_queue} }, @$queue;
1916
1917 if (@{ $ns->{query_queue} } == @$queue) {
1918 if (@$queue) {
1919 $ns->send_packet ($ns->{query_queue}[0][0]);
1920 } else {
1921 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1922 }
1923 }
1924 },
1925);
1926
1927=item $client->async (\&cb)
1928
1929Create a new coroutine, running the specified callback. The coroutine will
1930be automatically cancelled when the client gets destroyed (e.g. on logout,
1931or loss of connection).
1932
1933=cut
1934
1935sub cf::client::async {
1936 my ($self, $cb) = @_;
1937
1938 my $coro = &Coro::async ($cb);
1939
1940 $coro->on_destroy (sub {
1941 delete $self->{_coro}{$coro+0};
1942 });
1943
1944 $self->{_coro}{$coro+0} = $coro;
1945
1946 $coro
1947}
1948
1949cf::client->attach (
1950 on_destroy => sub {
1951 my ($ns) = @_;
1952
1953 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1954 },
1955);
1956
1957=back
1958
845 1959
846=head2 SAFE SCRIPTING 1960=head2 SAFE SCRIPTING
847 1961
848Functions that provide a safe environment to compile and execute 1962Functions that provide a safe environment to compile and execute
849snippets of perl code without them endangering the safety of the server 1963snippets of perl code without them endangering the safety of the server
864 1978
865=pod 1979=pod
866 1980
867The following fucntions and emthods are available within a safe environment: 1981The following fucntions and emthods are available within a safe environment:
868 1982
869 cf::object contr pay_amount pay_player 1983 cf::object contr pay_amount pay_player map
870 cf::object::player player 1984 cf::object::player player
871 cf::player peaceful 1985 cf::player peaceful
1986 cf::map trigger
872 1987
873=cut 1988=cut
874 1989
875for ( 1990for (
876 ["cf::object" => qw(contr pay_amount pay_player)], 1991 ["cf::object" => qw(contr pay_amount pay_player map)],
877 ["cf::object::player" => qw(player)], 1992 ["cf::object::player" => qw(player)],
878 ["cf::player" => qw(peaceful)], 1993 ["cf::player" => qw(peaceful)],
1994 ["cf::map" => qw(trigger)],
879) { 1995) {
880 no strict 'refs'; 1996 no strict 'refs';
881 my ($pkg, @funs) = @$_; 1997 my ($pkg, @funs) = @$_;
882 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"}) 1998 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
883 for @funs; 1999 for @funs;
999 2115
1000{ 2116{
1001 my $path = cf::localdir . "/database.pst"; 2117 my $path = cf::localdir . "/database.pst";
1002 2118
1003 sub db_load() { 2119 sub db_load() {
1004 warn "loading database $path\n";#d# remove later
1005 $DB = stat $path ? Storable::retrieve $path : { }; 2120 $DB = stat $path ? Storable::retrieve $path : { };
1006 } 2121 }
1007 2122
1008 my $pid; 2123 my $pid;
1009 2124
1010 sub db_save() { 2125 sub db_save() {
1011 warn "saving database $path\n";#d# remove later
1012 waitpid $pid, 0 if $pid; 2126 waitpid $pid, 0 if $pid;
1013 if (0 == ($pid = fork)) { 2127 if (0 == ($pid = fork)) {
1014 $DB->{_meta}{version} = 1; 2128 $DB->{_meta}{version} = 1;
1015 Storable::nstore $DB, "$path~"; 2129 Storable::nstore $DB, "$path~";
1016 rename "$path~", $path; 2130 rename "$path~", $path;
1047 $DB->{$_[0]} = $_[1]; 2161 $DB->{$_[0]} = $_[1];
1048 } 2162 }
1049 db_dirty; 2163 db_dirty;
1050 } 2164 }
1051 2165
1052 attach_global 2166 cf::global->attach (
1053 prio => 10000, 2167 prio => 10000,
1054 on_cleanup => sub { 2168 on_cleanup => sub {
1055 db_sync; 2169 db_sync;
1056 }, 2170 },
1057 ; 2171 );
1058} 2172}
1059 2173
1060############################################################################# 2174#############################################################################
1061# the server's main() 2175# the server's main()
1062 2176
1064 open my $fh, "<:utf8", cf::confdir . "/config" 2178 open my $fh, "<:utf8", cf::confdir . "/config"
1065 or return; 2179 or return;
1066 2180
1067 local $/; 2181 local $/;
1068 *CFG = YAML::Syck::Load <$fh>; 2182 *CFG = YAML::Syck::Load <$fh>;
2183
2184 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2185
2186 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2187 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2188
2189 if (exists $CFG{mlockall}) {
2190 eval {
2191 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2192 and die "WARNING: m(un)lockall failed: $!\n";
2193 };
2194 warn $@ if $@;
2195 }
1069} 2196}
1070 2197
1071sub main { 2198sub main {
2199 # we must not ever block the main coroutine
2200 local $Coro::idle = sub {
2201 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2202 async { Event::one_event };
2203 };
2204
1072 cfg_load; 2205 cfg_load;
1073 db_load; 2206 db_load;
1074 load_extensions; 2207 load_extensions;
1075 Event::loop; 2208 Event::loop;
1076} 2209}
1077 2210
1078############################################################################# 2211#############################################################################
1079# initialisation 2212# initialisation
1080 2213
1081sub _perl_reload(&) { 2214sub reload() {
1082 my ($msg) = @_; 2215 # can/must only be called in main
2216 if ($Coro::current != $Coro::main) {
2217 warn "can only reload from main coroutine\n";
2218 return;
2219 }
1083 2220
1084 $msg->("reloading..."); 2221 warn "reloading...";
2222
2223 my $guard = freeze_mainloop;
2224 cf::emergency_save;
1085 2225
1086 eval { 2226 eval {
2227 # if anything goes wrong in here, we should simply crash as we already saved
2228
1087 # cancel all watchers 2229 # cancel all watchers
1088 for (Event::all_watchers) { 2230 for (Event::all_watchers) {
1089 $_->cancel if $_->data & WF_AUTOCANCEL; 2231 $_->cancel if $_->data & WF_AUTOCANCEL;
1090 } 2232 }
1091 2233
2234 # cancel all extension coros
2235 $_->cancel for values %EXT_CORO;
2236 %EXT_CORO = ();
2237
1092 # unload all extensions 2238 # unload all extensions
1093 for (@exts) { 2239 for (@exts) {
1094 $msg->("unloading <$_>"); 2240 warn "unloading <$_>";
1095 unload_extension $_; 2241 unload_extension $_;
1096 } 2242 }
1097 2243
1098 # unload all modules loaded from $LIBDIR 2244 # unload all modules loaded from $LIBDIR
1099 while (my ($k, $v) = each %INC) { 2245 while (my ($k, $v) = each %INC) {
1100 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2246 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1101 2247
1102 $msg->("removing <$k>"); 2248 warn "removing <$k>";
1103 delete $INC{$k}; 2249 delete $INC{$k};
1104 2250
1105 $k =~ s/\.pm$//; 2251 $k =~ s/\.pm$//;
1106 $k =~ s/\//::/g; 2252 $k =~ s/\//::/g;
1107 2253
1112 Symbol::delete_package $k; 2258 Symbol::delete_package $k;
1113 } 2259 }
1114 2260
1115 # sync database to disk 2261 # sync database to disk
1116 cf::db_sync; 2262 cf::db_sync;
2263 IO::AIO::flush;
1117 2264
1118 # get rid of safe::, as good as possible 2265 # get rid of safe::, as good as possible
1119 Symbol::delete_package "safe::$_" 2266 Symbol::delete_package "safe::$_"
1120 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2267 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1121 2268
1122 # remove register_script_function callbacks 2269 # remove register_script_function callbacks
1123 # TODO 2270 # TODO
1124 2271
1125 # unload cf.pm "a bit" 2272 # unload cf.pm "a bit"
1128 # don't, removes xs symbols, too, 2275 # don't, removes xs symbols, too,
1129 # and global variables created in xs 2276 # and global variables created in xs
1130 #Symbol::delete_package __PACKAGE__; 2277 #Symbol::delete_package __PACKAGE__;
1131 2278
1132 # reload cf.pm 2279 # reload cf.pm
1133 $msg->("reloading cf.pm"); 2280 warn "reloading cf.pm";
1134 require cf; 2281 require cf;
2282 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1135 2283
1136 # load config and database again 2284 # load config and database again
1137 cf::cfg_load; 2285 cf::cfg_load;
1138 cf::db_load; 2286 cf::db_load;
1139 2287
1140 # load extensions 2288 # load extensions
1141 $msg->("load extensions"); 2289 warn "load extensions";
1142 cf::load_extensions; 2290 cf::load_extensions;
1143 2291
1144 # reattach attachments to objects 2292 # reattach attachments to objects
1145 $msg->("reattach"); 2293 warn "reattach";
1146 _global_reattach; 2294 _global_reattach;
2295 reattach $_ for values %MAP;
1147 }; 2296 };
1148 $msg->($@) if $@;
1149 2297
1150 $msg->("reloaded"); 2298 if ($@) {
2299 warn $@;
2300 warn "error while reloading, exiting.";
2301 exit 1;
2302 }
2303
2304 warn "reloaded successfully";
1151}; 2305};
1152 2306
1153sub perl_reload() { 2307#############################################################################
1154 _perl_reload { 2308
1155 warn $_[0]; 2309unless ($LINK_MAP) {
1156 print "$_[0]\n"; 2310 $LINK_MAP = cf::map::new;
1157 }; 2311
2312 $LINK_MAP->width (41);
2313 $LINK_MAP->height (41);
2314 $LINK_MAP->alloc;
2315 $LINK_MAP->path ("{link}");
2316 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2317 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2318
2319 # dirty hack because... archetypes are not yet loaded
2320 Event->timer (
2321 after => 10,
2322 cb => sub {
2323 $_[0]->w->cancel;
2324
2325 # provide some exits "home"
2326 my $exit = cf::object::new "exit";
2327
2328 $exit->slaying ($EMERGENCY_POSITION->[0]);
2329 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2330 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2331
2332 $LINK_MAP->insert ($exit->clone, 19, 19);
2333 $LINK_MAP->insert ($exit->clone, 19, 20);
2334 $LINK_MAP->insert ($exit->clone, 19, 21);
2335 $LINK_MAP->insert ($exit->clone, 20, 19);
2336 $LINK_MAP->insert ($exit->clone, 20, 21);
2337 $LINK_MAP->insert ($exit->clone, 21, 19);
2338 $LINK_MAP->insert ($exit->clone, 21, 20);
2339 $LINK_MAP->insert ($exit->clone, 21, 21);
2340
2341 $exit->destroy;
2342 });
2343
2344 $LINK_MAP->{deny_save} = 1;
2345 $LINK_MAP->{deny_reset} = 1;
2346
2347 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1158} 2348}
1159 2349
1160register "<global>", __PACKAGE__; 2350register "<global>", __PACKAGE__;
1161 2351
1162register_command "perl-reload" => sub { 2352register_command "reload" => sub {
1163 my ($who, $arg) = @_; 2353 my ($who, $arg) = @_;
1164 2354
1165 if ($who->flag (FLAG_WIZ)) { 2355 if ($who->flag (FLAG_WIZ)) {
1166 _perl_reload { 2356 $who->message ("start of reload.");
1167 warn $_[0]; 2357 reload;
1168 $who->message ($_[0]); 2358 $who->message ("end of reload.");
1169 };
1170 } 2359 }
1171}; 2360};
1172 2361
1173unshift @INC, $LIBDIR; 2362unshift @INC, $LIBDIR;
1174 2363
1175$TICK_WATCHER = Event->timer ( 2364$TICK_WATCHER = Event->timer (
2365 reentrant => 0,
1176 prio => 1, 2366 prio => 0,
1177 async => 1,
1178 at => $NEXT_TICK || 1, 2367 at => $NEXT_TICK || $TICK,
1179 data => WF_AUTOCANCEL, 2368 data => WF_AUTOCANCEL,
1180 cb => sub { 2369 cb => sub {
1181 cf::server_tick; # one server iteration 2370 cf::server_tick; # one server iteration
1182 2371 $RUNTIME += $TICK;
1183 my $NOW = Event::time;
1184 $NEXT_TICK += $TICK; 2372 $NEXT_TICK += $TICK;
1185 2373
1186 # if we are delayed by four ticks or more, skip them all 2374 # if we are delayed by four ticks or more, skip them all
1187 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2375 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1188 2376
1189 $TICK_WATCHER->at ($NEXT_TICK); 2377 $TICK_WATCHER->at ($NEXT_TICK);
1190 $TICK_WATCHER->start; 2378 $TICK_WATCHER->start;
1191 }, 2379 },
1192); 2380);
1193 2381
1194IO::AIO::max_poll_time $TICK * 0.2; 2382IO::AIO::max_poll_time $TICK * 0.2;
1195 2383
2384Event->io (
1196Event->io (fd => IO::AIO::poll_fileno, 2385 fd => IO::AIO::poll_fileno,
1197 poll => 'r', 2386 poll => 'r',
1198 prio => 5, 2387 prio => 5,
1199 data => WF_AUTOCANCEL, 2388 data => WF_AUTOCANCEL,
1200 cb => \&IO::AIO::poll_cb); 2389 cb => \&IO::AIO::poll_cb,
2390);
2391
2392Event->timer (
2393 data => WF_AUTOCANCEL,
2394 after => 0,
2395 interval => 10,
2396 cb => sub {
2397 (Coro::unblock_sub {
2398 write_runtime
2399 or warn "ERROR: unable to write runtime file: $!";
2400 })->();
2401 },
2402);
2403
2404END { cf::emergency_save }
1201 2405
12021 24061
1203 2407

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