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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.100 by root, Mon Dec 25 11:25:49 2006 UTC vs.
Revision 1.156 by root, Tue Jan 9 22:07:08 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO;
18 19
20use Data::Dumper;
21use Digest::MD5;
22use Fcntl;
19use IO::AIO 2.3; 23use IO::AIO 2.32 ();
20use YAML::Syck (); 24use YAML::Syck ();
21use Time::HiRes; 25use Time::HiRes;
22 26
23use Event; $Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
24 28
29sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
25# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 31# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
26$YAML::Syck::ImplicitUnicode = 1; 32$YAML::Syck::ImplicitUnicode = 1;
27 33
28$Coro::main->prio (Coro::PRIO_MIN); 34$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
29
30sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
31 35
32our %COMMAND = (); 36our %COMMAND = ();
33our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
34our %EXTCMD = (); 38our %EXTCMD = ();
35 39
37our $LIBDIR = datadir . "/ext"; 41our $LIBDIR = datadir . "/ext";
38 42
39our $TICK = MAX_TIME * 1e-6; 43our $TICK = MAX_TIME * 1e-6;
40our $TICK_WATCHER; 44our $TICK_WATCHER;
41our $NEXT_TICK; 45our $NEXT_TICK;
46our $NOW;
42 47
43our %CFG; 48our %CFG;
44 49
45our $UPTIME; $UPTIME ||= time; 50our $UPTIME; $UPTIME ||= time;
51our $RUNTIME;
52
53our %PLAYER; # all users
54our %MAP; # all maps
55our $LINK_MAP; # the special {link} map
56our $RANDOM_MAPS = cf::localdir . "/random";
57our %EXT_CORO; # coroutines bound to extensions
58
59our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
60our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
61
62binmode STDOUT;
63binmode STDERR;
64
65# read virtual server time, if available
66unless ($RUNTIME || !-e cf::localdir . "/runtime") {
67 open my $fh, "<", cf::localdir . "/runtime"
68 or die "unable to read runtime file: $!";
69 $RUNTIME = <$fh> + 0.;
70}
71
72mkdir cf::localdir;
73mkdir cf::localdir . "/" . cf::playerdir;
74mkdir cf::localdir . "/" . cf::tmpdir;
75mkdir cf::localdir . "/" . cf::uniquedir;
76mkdir $RANDOM_MAPS;
77
78# a special map that is always available
79our $LINK_MAP;
80our $EMERGENCY_POSITION;
46 81
47############################################################################# 82#############################################################################
48 83
49=head2 GLOBAL VARIABLES 84=head2 GLOBAL VARIABLES
50 85
51=over 4 86=over 4
52 87
53=item $cf::UPTIME 88=item $cf::UPTIME
54 89
55The timestamp of the server start (so not actually an uptime). 90The timestamp of the server start (so not actually an uptime).
91
92=item $cf::RUNTIME
93
94The time this server has run, starts at 0 and is increased by $cf::TICK on
95every server tick.
56 96
57=item $cf::LIBDIR 97=item $cf::LIBDIR
58 98
59The perl library directory, where extensions and cf-specific modules can 99The perl library directory, where extensions and cf-specific modules can
60be found. It will be added to C<@INC> automatically. 100be found. It will be added to C<@INC> automatically.
61 101
102=item $cf::NOW
103
104The time of the last (current) server tick.
105
62=item $cf::TICK 106=item $cf::TICK
63 107
64The interval between server ticks, in seconds. 108The interval between server ticks, in seconds.
65 109
66=item %cf::CFG 110=item %cf::CFG
67 111
68Configuration for the server, loaded from C</etc/crossfire/config>, or 112Configuration for the server, loaded from C</etc/crossfire/config>, or
69from wherever your confdir points to. 113from wherever your confdir points to.
114
115=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
116
117These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
118or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
119processing has been done. Call C<< ->wait >> on them to maximise the
120window of cpu time available, or simply to synchronise to the server tick.
70 121
71=back 122=back
72 123
73=cut 124=cut
74 125
75BEGIN { 126BEGIN {
76 *CORE::GLOBAL::warn = sub { 127 *CORE::GLOBAL::warn = sub {
77 my $msg = join "", @_; 128 my $msg = join "", @_;
129 utf8::encode $msg;
130
78 $msg .= "\n" 131 $msg .= "\n"
79 unless $msg =~ /\n$/; 132 unless $msg =~ /\n$/;
80 133
81 print STDERR "cfperl: $msg";
82 LOG llevError, "cfperl: $msg"; 134 LOG llevError, $msg;
83 }; 135 };
84} 136}
85 137
86@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 138@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
87@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 139@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
113 165
114=head2 UTILITY FUNCTIONS 166=head2 UTILITY FUNCTIONS
115 167
116=over 4 168=over 4
117 169
170=item dumpval $ref
171
118=cut 172=cut
173
174sub dumpval {
175 eval {
176 local $SIG{__DIE__};
177 my $d;
178 if (1) {
179 $d = new Data::Dumper([$_[0]], ["*var"]);
180 $d->Terse(1);
181 $d->Indent(2);
182 $d->Quotekeys(0);
183 $d->Useqq(1);
184 #$d->Bless(...);
185 $d->Seen($_[1]) if @_ > 1;
186 $d = $d->Dump();
187 }
188 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
189 $d
190 } || "[unable to dump $_[0]: '$@']";
191}
119 192
120use JSON::Syck (); # TODO# replace by JSON::PC once working 193use JSON::Syck (); # TODO# replace by JSON::PC once working
121 194
122=item $ref = cf::from_json $json 195=item $ref = cf::from_json $json
123 196
139sub to_json($) { 212sub to_json($) {
140 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 213 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
141 JSON::Syck::Dump $_[0] 214 JSON::Syck::Dump $_[0]
142} 215}
143 216
217=item cf::lock_wait $string
218
219Wait until the given lock is available. See cf::lock_acquire.
220
221=item my $lock = cf::lock_acquire $string
222
223Wait until the given lock is available and then acquires it and returns
224a Coro::guard object. If the guard object gets destroyed (goes out of scope,
225for example when the coroutine gets canceled), the lock is automatically
226returned.
227
228Lock names should begin with a unique identifier (for example, cf::map::find
229uses map_find and cf::map::load uses map_load).
230
231=cut
232
233our %LOCK;
234
235sub lock_wait($) {
236 my ($key) = @_;
237
238 # wait for lock, if any
239 while ($LOCK{$key}) {
240 push @{ $LOCK{$key} }, $Coro::current;
241 Coro::schedule;
242 }
243}
244
245sub lock_acquire($) {
246 my ($key) = @_;
247
248 # wait, to be sure we are not locked
249 lock_wait $key;
250
251 $LOCK{$key} = [];
252
253 Coro::guard {
254 # wake up all waiters, to be on the safe side
255 $_->ready for @{ delete $LOCK{$key} };
256 }
257}
258
259sub freeze_mainloop {
260 return unless $TICK_WATCHER->is_active;
261
262 my $guard = Coro::guard { $TICK_WATCHER->start };
263 $TICK_WATCHER->stop;
264 $guard
265}
266
267=item cf::async { BLOCK }
268
269Currently the same as Coro::async_pool, meaning you cannot use
270C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
271thing you are allowed to do is call C<prio> on it.
272
273=cut
274
275BEGIN { *async = \&Coro::async_pool }
276
277=item cf::sync_job { BLOCK }
278
279The design of crossfire+ requires that the main coro ($Coro::main) is
280always able to handle events or runnable, as crossfire+ is only partly
281reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
282
283If it must be done, put the blocking parts into C<sync_job>. This will run
284the given BLOCK in another coroutine while waiting for the result. The
285server will be frozen during this time, so the block should either finish
286fast or be very important.
287
288=cut
289
290sub sync_job(&) {
291 my ($job) = @_;
292
293 if ($Coro::current == $Coro::main) {
294 # this is the main coro, too bad, we have to block
295 # till the operation succeeds, freezing the server :/
296
297 # TODO: use suspend/resume instead
298 # (but this is cancel-safe)
299 my $freeze_guard = freeze_mainloop;
300
301 my $busy = 1;
302 my @res;
303
304 (async {
305 @res = eval { $job->() };
306 warn $@ if $@;
307 undef $busy;
308 })->prio (Coro::PRIO_MAX);
309
310 while ($busy) {
311 Coro::cede or Event::one_event;
312 }
313
314 wantarray ? @res : $res[0]
315 } else {
316 # we are in another coroutine, how wonderful, everything just works
317
318 $job->()
319 }
320}
321
322=item $coro = cf::async_ext { BLOCK }
323
324Like async, but this coro is automcatially being canceled when the
325extension calling this is being unloaded.
326
327=cut
328
329sub async_ext(&) {
330 my $cb = shift;
331
332 my $coro = &Coro::async ($cb);
333
334 $coro->on_destroy (sub {
335 delete $EXT_CORO{$coro+0};
336 });
337 $EXT_CORO{$coro+0} = $coro;
338
339 $coro
340}
341
342sub write_runtime {
343 my $runtime = cf::localdir . "/runtime";
344
345 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
346 or return;
347
348 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
349 (aio_write $fh, 0, (length $value), $value, 0) <= 0
350 and return;
351
352 aio_fsync $fh
353 and return;
354
355 close $fh
356 or return;
357
358 aio_rename "$runtime~", $runtime
359 and return;
360
361 1
362}
363
144=back 364=back
145 365
146=cut 366=cut
367
368#############################################################################
369
370package cf::path;
371
372# used to convert map paths into valid unix filenames by repalcing / by ∕
373our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
374
375sub new {
376 my ($class, $path, $base) = @_;
377
378 $path = $path->as_string if ref $path;
379
380 my $self = bless { }, $class;
381
382 # {... are special paths that are not touched
383 # ?xxx/... are special absolute paths
384 # ?random/... random maps
385 # /! non-realised random map exit
386 # /... normal maps
387 # ~/... per-player maps without a specific player (DO NOT USE)
388 # ~user/... per-player map of a specific user
389
390 if ($path =~ /^{/) {
391 # fine as it is
392 } elsif ($path =~ s{^\?random/}{}) {
393 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
394 $self->{random} = cf::from_json $data;
395 } else {
396 if ($path =~ s{^~([^/]+)?}{}) {
397 $self->{user_rel} = 1;
398
399 if (defined $1) {
400 $self->{user} = $1;
401 } elsif ($base =~ m{^~([^/]+)/}) {
402 $self->{user} = $1;
403 } else {
404 warn "cannot resolve user-relative path without user <$path,$base>\n";
405 }
406 } elsif ($path =~ /^\//) {
407 # already absolute
408 } else {
409 $base =~ s{[^/]+/?$}{};
410 return $class->new ("$base/$path");
411 }
412
413 for ($path) {
414 redo if s{/\.?/}{/};
415 redo if s{/[^/]+/\.\./}{/};
416 }
417 }
418
419 $self->{path} = $path;
420
421 $self
422}
423
424# the name / primary key / in-game path
425sub as_string {
426 my ($self) = @_;
427
428 $self->{user_rel} ? "~$self->{user}$self->{path}"
429 : $self->{random} ? "?random/$self->{path}"
430 : $self->{path}
431}
432
433# the displayed name, this is a one way mapping
434sub visible_name {
435 my ($self) = @_;
436
437# if (my $rmp = $self->{random}) {
438# # todo: be more intelligent about this
439# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
440# } else {
441 $self->as_string
442# }
443}
444
445# escape the /'s in the path
446sub _escaped_path {
447 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
448 $path
449}
450
451# the original (read-only) location
452sub load_path {
453 my ($self) = @_;
454
455 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
456}
457
458# the temporary/swap location
459sub save_path {
460 my ($self) = @_;
461
462 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
463 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
464 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
465}
466
467# the unique path, might be eq to save_path
468sub uniq_path {
469 my ($self) = @_;
470
471 $self->{user_rel} || $self->{random}
472 ? undef
473 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
474}
475
476# return random map parameters, or undef
477sub random_map_params {
478 my ($self) = @_;
479
480 $self->{random}
481}
482
483# this is somewhat ugly, but style maps do need special treatment
484sub is_style_map {
485 $_[0]{path} =~ m{^/styles/}
486}
487
488package cf;
147 489
148############################################################################# 490#############################################################################
149 491
150=head2 ATTACHABLE OBJECTS 492=head2 ATTACHABLE OBJECTS
151 493
454=cut 796=cut
455 797
456############################################################################# 798#############################################################################
457# object support 799# object support
458 800
801sub reattach {
802 # basically do the same as instantiate, without calling instantiate
803 my ($obj) = @_;
804
805 my $registry = $obj->registry;
806
807 @$registry = ();
808
809 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
810
811 for my $name (keys %{ $obj->{_attachment} || {} }) {
812 if (my $attach = $attachment{$name}) {
813 for (@$attach) {
814 my ($klass, @attach) = @$_;
815 _attach $registry, $klass, @attach;
816 }
817 } else {
818 warn "object uses attachment '$name' that is not available, postponing.\n";
819 }
820 }
821}
822
459cf::attachable->attach ( 823cf::attachable->attach (
460 prio => -1000000, 824 prio => -1000000,
461 on_instantiate => sub { 825 on_instantiate => sub {
462 my ($obj, $data) = @_; 826 my ($obj, $data) = @_;
463 827
467 my ($name, $args) = @$_; 831 my ($name, $args) = @$_;
468 832
469 $obj->attach ($name, %{$args || {} }); 833 $obj->attach ($name, %{$args || {} });
470 } 834 }
471 }, 835 },
472 on_reattach => sub { 836 on_reattach => \&reattach,
473 # basically do the same as instantiate, without calling instantiate
474 my ($obj) = @_;
475 my $registry = $obj->registry;
476
477 @$registry = ();
478
479 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
480
481 for my $name (keys %{ $obj->{_attachment} || {} }) {
482 if (my $attach = $attachment{$name}) {
483 for (@$attach) {
484 my ($klass, @attach) = @$_;
485 _attach $registry, $klass, @attach;
486 }
487 } else {
488 warn "object uses attachment '$name' that is not available, postponing.\n";
489 }
490 }
491 },
492 on_clone => sub { 837 on_clone => sub {
493 my ($src, $dst) = @_; 838 my ($src, $dst) = @_;
494 839
495 @{$dst->registry} = @{$src->registry}; 840 @{$dst->registry} = @{$src->registry};
496 841
502); 847);
503 848
504sub object_freezer_save { 849sub object_freezer_save {
505 my ($filename, $rdata, $objs) = @_; 850 my ($filename, $rdata, $objs) = @_;
506 851
852 sync_job {
507 if (length $$rdata) { 853 if (length $$rdata) {
508 warn sprintf "saving %s (%d,%d)\n", 854 warn sprintf "saving %s (%d,%d)\n",
509 $filename, length $$rdata, scalar @$objs; 855 $filename, length $$rdata, scalar @$objs;
510 856
511 if (open my $fh, ">:raw", "$filename~") { 857 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
512 chmod SAVE_MODE, $fh;
513 syswrite $fh, $$rdata;
514 close $fh;
515
516 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
517 chmod SAVE_MODE, $fh; 858 chmod SAVE_MODE, $fh;
518 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs }; 859 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
860 aio_fsync $fh;
519 close $fh; 861 close $fh;
862
863 if (@$objs) {
864 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
865 chmod SAVE_MODE, $fh;
866 my $data = Storable::nfreeze { version => 1, objs => $objs };
867 aio_write $fh, 0, (length $data), $data, 0;
868 aio_fsync $fh;
869 close $fh;
520 rename "$filename.pst~", "$filename.pst"; 870 aio_rename "$filename.pst~", "$filename.pst";
871 }
872 } else {
873 aio_unlink "$filename.pst";
874 }
875
876 aio_rename "$filename~", $filename;
521 } else { 877 } else {
522 unlink "$filename.pst"; 878 warn "FATAL: $filename~: $!\n";
523 } 879 }
524
525 rename "$filename~", $filename;
526 } else { 880 } else {
527 warn "FATAL: $filename~: $!\n";
528 }
529 } else {
530 unlink $filename; 881 aio_unlink $filename;
531 unlink "$filename.pst"; 882 aio_unlink "$filename.pst";
883 }
532 } 884 }
533} 885}
534 886
535sub object_freezer_as_string { 887sub object_freezer_as_string {
536 my ($rdata, $objs) = @_; 888 my ($rdata, $objs) = @_;
541} 893}
542 894
543sub object_thawer_load { 895sub object_thawer_load {
544 my ($filename) = @_; 896 my ($filename) = @_;
545 897
546 local $/; 898 my ($data, $av);
547 899
548 my $av; 900 (aio_load $filename, $data) >= 0
901 or return;
549 902
550 #TODO: use sysread etc. 903 unless (aio_stat "$filename.pst") {
551 if (open my $data, "<:raw:perlio", $filename) { 904 (aio_load "$filename.pst", $av) >= 0
552 $data = <$data>; 905 or return;
553 if (open my $pst, "<:raw:perlio", "$filename.pst") {
554 $av = eval { (Storable::thaw <$pst>)->{objs} }; 906 $av = eval { (Storable::thaw $av)->{objs} };
555 } 907 }
908
909 warn sprintf "loading %s (%d)\n",
910 $filename, length $data, scalar @{$av || []};#d#
556 return ($data, $av); 911 return ($data, $av);
557 }
558
559 ()
560} 912}
561 913
562############################################################################# 914#############################################################################
563# command handling &c 915# command handling &c
564 916
727}; 1079};
728 1080
729cf::map->attach (prio => -10000, package => cf::mapsupport::); 1081cf::map->attach (prio => -10000, package => cf::mapsupport::);
730 1082
731############################################################################# 1083#############################################################################
732# load/save perl data associated with player->ob objects
733 1084
734sub all_objects(@) { 1085=head2 CORE EXTENSIONS
735 @_, map all_objects ($_->inv), @_
736}
737 1086
738# TODO: compatibility cruft, remove when no longer needed 1087Functions and methods that extend core crossfire objects.
739cf::player->attach ( 1088
740 on_load => sub { 1089=cut
1090
1091package cf::player;
1092
1093use Coro::AIO;
1094
1095=head3 cf::player
1096
1097=over 4
1098
1099=item cf::player::find $login
1100
1101Returns the given player object, loading it if necessary (might block).
1102
1103=cut
1104
1105sub playerdir($) {
1106 cf::localdir
1107 . "/"
1108 . cf::playerdir
1109 . "/"
1110 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1111}
1112
1113sub path($) {
1114 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1115
1116 (playerdir $login) . "/$login.pl"
1117}
1118
1119sub find_active($) {
1120 $cf::PLAYER{$_[0]}
1121 and $cf::PLAYER{$_[0]}->active
1122 and $cf::PLAYER{$_[0]}
1123}
1124
1125sub exists($) {
1126 my ($login) = @_;
1127
1128 $cf::PLAYER{$login}
1129 or cf::sync_job { !aio_stat $login }
1130}
1131
1132sub find($) {
1133 return $cf::PLAYER{$_[0]} || do {
1134 my $login = $_[0];
1135
1136 my $guard = cf::lock_acquire "user_find:$login";
1137
1138 $cf::PLAYER{$_[0]} || do {
1139 my $pl = load_pl path $login
1140 or return;
1141 $cf::PLAYER{$login} = $pl
1142 }
1143 }
1144}
1145
1146sub save($) {
1147 my ($pl) = @_;
1148
1149 return if $pl->{deny_save};
1150
1151 my $path = path $pl;
1152 my $guard = cf::lock_acquire "user_save:$path";
1153
1154 return if $pl->{deny_save};
1155
1156 aio_mkdir playerdir $pl, 0770;
1157 $pl->{last_save} = $cf::RUNTIME;
1158
1159 $pl->save_pl ($path);
1160 Coro::cede;
1161}
1162
1163sub new($) {
1164 my ($login) = @_;
1165
1166 my $self = create;
1167
1168 $self->ob->name ($login);
1169 $self->{deny_save} = 1;
1170
1171 $cf::PLAYER{$login} = $self;
1172
1173 $self
1174}
1175
1176=item $pl->quit_character
1177
1178Nukes the player without looking back. If logged in, the connection will
1179be destroyed. May block for a long time.
1180
1181=cut
1182
1183sub quit_character {
1184 my ($pl) = @_;
1185
1186 $pl->{deny_save} = 1;
1187 $pl->password ("*"); # this should lock out the player until we nuked the dir
1188
1189 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1190 $pl->deactivate;
1191 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1192 $pl->ns->destroy if $pl->ns;
1193
1194 my $path = playerdir $pl;
1195 my $temp = "$path~$cf::RUNTIME~deleting~";
1196 aio_rename $path, $temp;
1197 delete $cf::PLAYER{$pl->ob->name};
1198 $pl->destroy;
1199 IO::AIO::aio_rmtree $temp;
1200}
1201
1202=item cf::player::list_logins
1203
1204Returns am arrayref of all valid playernames in the system, can take a
1205while and may block, so not sync_job-capable, ever.
1206
1207=cut
1208
1209sub list_logins {
1210 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1211 or return [];
1212
1213 my @logins;
1214
1215 for my $login (@$dirs) {
1216 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1217 aio_read $fh, 0, 512, my $buf, 0 or next;
1218 $buf !~ /^password -------------$/m or next; # official not-valid tag
1219
1220 utf8::decode $login;
1221 push @logins, $login;
1222 }
1223
1224 \@logins
1225}
1226
1227=item $player->maps
1228
1229Returns an arrayref of cf::path's of all maps that are private for this
1230player. May block.
1231
1232=cut
1233
1234sub maps($) {
1235 my ($pl) = @_;
1236
1237 my $files = aio_readdir playerdir $pl
1238 or return;
1239
1240 my @paths;
1241
1242 for (@$files) {
1243 utf8::decode $_;
1244 next if /\.(?:pl|pst)$/;
1245 next unless /^$PATH_SEP/;
1246
1247 s/$PATH_SEP/\//g;
1248 push @paths, new cf::path "~" . $pl->ob->name . "/" . $_;
1249 }
1250
1251 \@paths
1252}
1253
1254=item $player->ext_reply ($msgid, $msgtype, %msg)
1255
1256Sends an ext reply to the player.
1257
1258=cut
1259
1260sub ext_reply($$$%) {
1261 my ($self, $id, %msg) = @_;
1262
1263 $msg{msgid} = $id;
1264
1265 $self->send ("ext " . cf::to_json \%msg);
1266}
1267
1268package cf;
1269
1270=back
1271
1272
1273=head3 cf::map
1274
1275=over 4
1276
1277=cut
1278
1279package cf::map;
1280
1281use Fcntl;
1282use Coro::AIO;
1283
1284our $MAX_RESET = 3600;
1285our $DEFAULT_RESET = 3000;
1286
1287sub generate_random_map {
1288 my ($path, $rmp) = @_;
1289
1290 # mit "rum" bekleckern, nicht
1291 cf::map::_create_random_map
1292 $path,
1293 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1294 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1295 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1296 $rmp->{exit_on_final_map},
1297 $rmp->{xsize}, $rmp->{ysize},
1298 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1299 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1300 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1301 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1302 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1303 (cf::region::find $rmp->{region})
1304}
1305
1306# and all this just because we cannot iterate over
1307# all maps in C++...
1308sub change_all_map_light {
1309 my ($change) = @_;
1310
1311 $_->change_map_light ($change)
1312 for grep $_->outdoor, values %cf::MAP;
1313}
1314
1315sub try_load_header($) {
741 my ($pl, $path) = @_; 1316 my ($path) = @_;
742 1317
743 for my $o (all_objects $pl->ob) { 1318 utf8::encode $path;
744 if (my $value = $o->get_ob_key_value ("_perl_data")) { 1319 aio_open $path, O_RDONLY, 0
745 $o->set_ob_key_value ("_perl_data"); 1320 or return;
746 1321
747 %$o = %{ Storable::thaw pack "H*", $value }; 1322 my $map = cf::map::new
1323 or return;
1324
1325 # for better error messages only, will be overwritten
1326 $map->path ($path);
1327
1328 $map->load_header ($path)
1329 or return;
1330
1331 $map->{load_path} = $path;
1332
1333 $map
1334}
1335
1336sub find;
1337sub find {
1338 my ($path, $origin) = @_;
1339
1340 #warn "find<$path,$origin>\n";#d#
1341
1342 $path = new cf::path $path, $origin && $origin->path;
1343 my $key = $path->as_string;
1344
1345 cf::lock_wait "map_find:$key";
1346
1347 $cf::MAP{$key} || do {
1348 my $guard = cf::lock_acquire "map_find:$key";
1349
1350 # do it the slow way
1351 my $map = try_load_header $path->save_path;
1352
1353 Coro::cede;
1354
1355 if ($map) {
1356 $map->last_access ((delete $map->{last_access})
1357 || $cf::RUNTIME); #d#
1358 # safety
1359 $map->{instantiate_time} = $cf::RUNTIME
1360 if $map->{instantiate_time} > $cf::RUNTIME;
1361 } else {
1362 if (my $rmp = $path->random_map_params) {
1363 $map = generate_random_map $key, $rmp;
1364 } else {
1365 $map = try_load_header $path->load_path;
748 } 1366 }
1367
1368 $map or return;
1369
1370 $map->{load_original} = 1;
1371 $map->{instantiate_time} = $cf::RUNTIME;
1372 $map->last_access ($cf::RUNTIME);
1373 $map->instantiate;
1374
1375 # per-player maps become, after loading, normal maps
1376 $map->per_player (0) if $path->{user_rel};
749 } 1377 }
1378
1379 $map->path ($key);
1380 $map->{path} = $path;
1381 $map->{last_save} = $cf::RUNTIME;
1382
1383 Coro::cede;
1384
1385 if ($map->should_reset) {
1386 $map->reset;
1387 undef $guard;
1388 $map = find $path
1389 or return;
1390 }
1391
1392 $cf::MAP{$key} = $map
750 }, 1393 }
751); 1394}
752 1395
753############################################################################# 1396sub load {
1397 my ($self) = @_;
754 1398
755=head2 CORE EXTENSIONS 1399 my $path = $self->{path};
1400 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
756 1401
757Functions and methods that extend core crossfire objects. 1402 return if $self->in_memory != cf::MAP_SWAPPED;
758 1403
759=head3 cf::player 1404 $self->in_memory (cf::MAP_LOADING);
1405
1406 $self->alloc;
1407 $self->load_objects ($self->{load_path}, 1)
1408 or return;
1409
1410 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1411 if delete $self->{load_original};
1412
1413 if (my $uniq = $path->uniq_path) {
1414 utf8::encode $uniq;
1415 if (aio_open $uniq, O_RDONLY, 0) {
1416 $self->clear_unique_items;
1417 $self->load_objects ($uniq, 0);
1418 }
1419 }
1420
1421 Coro::cede;
1422
1423 # now do the right thing for maps
1424 $self->link_multipart_objects;
1425
1426 if ($self->{path}->is_style_map) {
1427 $self->{deny_save} = 1;
1428 $self->{deny_reset} = 1;
1429 } else {
1430 $self->fix_auto_apply;
1431 $self->decay_objects;
1432 $self->update_buttons;
1433 $self->set_darkness_map;
1434 $self->difficulty ($self->estimate_difficulty)
1435 unless $self->difficulty;
1436 $self->activate;
1437 }
1438
1439 Coro::cede;
1440
1441 $self->in_memory (cf::MAP_IN_MEMORY);
1442}
1443
1444sub find_sync {
1445 my ($path, $origin) = @_;
1446
1447 cf::sync_job { cf::map::find $path, $origin }
1448}
1449
1450sub do_load_sync {
1451 my ($map) = @_;
1452
1453 cf::sync_job { $map->load };
1454}
1455
1456sub save {
1457 my ($self) = @_;
1458
1459 my $lock = cf::lock_acquire "map_data:" . $self->path;
1460
1461 $self->{last_save} = $cf::RUNTIME;
1462
1463 return unless $self->dirty;
1464
1465 my $save = $self->{path}->save_path; utf8::encode $save;
1466 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1467
1468 $self->{load_path} = $save;
1469
1470 return if $self->{deny_save};
1471
1472 local $self->{last_access} = $self->last_access;#d#
1473
1474 cf::async {
1475 $_->contr->save for $self->players;
1476 };
1477
1478 if ($uniq) {
1479 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1480 $self->save_objects ($uniq, cf::IO_UNIQUES);
1481 } else {
1482 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1483 }
1484}
1485
1486sub swap_out {
1487 my ($self) = @_;
1488
1489 # save first because save cedes
1490 $self->save;
1491
1492 my $lock = cf::lock_acquire "map_data:" . $self->path;
1493
1494 return if $self->players;
1495 return if $self->in_memory != cf::MAP_IN_MEMORY;
1496 return if $self->{deny_save};
1497
1498 $self->clear;
1499 $self->in_memory (cf::MAP_SWAPPED);
1500}
1501
1502sub reset_at {
1503 my ($self) = @_;
1504
1505 # TODO: safety, remove and allow resettable per-player maps
1506 return 1e99 if $self->{path}{user_rel};
1507 return 1e99 if $self->{deny_reset};
1508
1509 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1510 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1511
1512 $time + $to
1513}
1514
1515sub should_reset {
1516 my ($self) = @_;
1517
1518 $self->reset_at <= $cf::RUNTIME
1519}
1520
1521sub unlink_save {
1522 my ($self) = @_;
1523
1524 utf8::encode (my $save = $self->{path}->save_path);
1525 aioreq_pri 3; IO::AIO::aio_unlink $save;
1526 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1527}
1528
1529sub rename {
1530 my ($self, $new_path) = @_;
1531
1532 $self->unlink_save;
1533
1534 delete $cf::MAP{$self->path};
1535 $self->{path} = new cf::path $new_path;
1536 $self->path ($self->{path}->as_string);
1537 $cf::MAP{$self->path} = $self;
1538
1539 $self->save;
1540}
1541
1542sub reset {
1543 my ($self) = @_;
1544
1545 my $lock = cf::lock_acquire "map_data:" . $self->path;
1546
1547 return if $self->players;
1548 return if $self->{path}{user_rel};#d#
1549
1550 warn "resetting map ", $self->path;#d#
1551
1552 delete $cf::MAP{$self->path};
1553
1554 $_->clear_links_to ($self) for values %cf::MAP;
1555
1556 $self->unlink_save;
1557 $self->destroy;
1558}
1559
1560my $nuke_counter = "aaaa";
1561
1562sub nuke {
1563 my ($self) = @_;
1564
1565 $self->{deny_save} = 1;
1566 $self->reset_timeout (1);
1567 $self->rename ("{nuke}/" . ($nuke_counter++));
1568 $self->reset; # polite request, might not happen
1569}
1570
1571sub customise_for {
1572 my ($map, $ob) = @_;
1573
1574 if ($map->per_player) {
1575 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1576 }
1577
1578 $map
1579}
1580
1581package cf;
1582
1583=back
1584
1585=head3 cf::object
1586
1587=cut
1588
1589package cf::object;
760 1590
761=over 4 1591=over 4
762 1592
763=item cf::player::exists $login 1593=item $ob->inv_recursive
764 1594
765Returns true when the given account exists. 1595Returns the inventory of the object _and_ their inventories, recursively.
766 1596
767=cut 1597=cut
768 1598
769sub cf::player::exists($) { 1599sub inv_recursive_;
770 cf::player::find $_[0] 1600sub inv_recursive_ {
771 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1601 map { $_, inv_recursive_ $_->inv } @_
772} 1602}
773 1603
774=item $player->ext_reply ($msgid, $msgtype, %msg) 1604sub inv_recursive {
775 1605 inv_recursive_ inv $_[0]
776Sends an ext reply to the player.
777
778=cut
779
780sub cf::player::ext_reply($$$%) {
781 my ($self, $id, %msg) = @_;
782
783 $msg{msgid} = $id;
784
785 $self->send ("ext " . to_json \%msg);
786} 1606}
1607
1608package cf;
787 1609
788=back 1610=back
789 1611
790=head3 cf::object::player 1612=head3 cf::object::player
791 1613
829 (ref $cf::CFG{"may_$access"} 1651 (ref $cf::CFG{"may_$access"}
830 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1652 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
831 : $cf::CFG{"may_$access"}) 1653 : $cf::CFG{"may_$access"})
832} 1654}
833 1655
1656=item $player_object->enter_link
1657
1658Freezes the player and moves him/her to a special map (C<{link}>).
1659
1660The player should be reaosnably safe there for short amounts of time. You
1661I<MUST> call C<leave_link> as soon as possible, though.
1662
1663=item $player_object->leave_link ($map, $x, $y)
1664
1665Moves the player out of the specila link map onto the given map. If the
1666map is not valid (or omitted), the player will be moved back to the
1667location he/she was before the call to C<enter_link>, or, if that fails,
1668to the emergency map position.
1669
1670Might block.
1671
1672=cut
1673
1674sub cf::object::player::enter_link {
1675 my ($self) = @_;
1676
1677 $self->deactivate_recursive;
1678
1679 return if $self->map == $LINK_MAP;
1680
1681 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1682 if $self->map;
1683
1684 $self->enter_map ($LINK_MAP, 20, 20);
1685}
1686
1687sub cf::object::player::leave_link {
1688 my ($self, $map, $x, $y) = @_;
1689
1690 my $link_pos = delete $self->{_link_pos};
1691
1692 unless ($map) {
1693 # restore original map position
1694 ($map, $x, $y) = @{ $link_pos || [] };
1695 $map = cf::map::find $map;
1696
1697 unless ($map) {
1698 ($map, $x, $y) = @$EMERGENCY_POSITION;
1699 $map = cf::map::find $map
1700 or die "FATAL: cannot load emergency map\n";
1701 }
1702 }
1703
1704 ($x, $y) = (-1, -1)
1705 unless (defined $x) && (defined $y);
1706
1707 # use -1 or undef as default coordinates, not 0, 0
1708 ($x, $y) = ($map->enter_x, $map->enter_y)
1709 if $x <=0 && $y <= 0;
1710
1711 $map->load;
1712
1713 return unless $self->contr->active;
1714 $self->activate_recursive;
1715 $self->enter_map ($map, $x, $y);
1716}
1717
1718cf::player->attach (
1719 on_logout => sub {
1720 my ($pl) = @_;
1721
1722 # abort map switching before logout
1723 if ($pl->ob->{_link_pos}) {
1724 cf::sync_job {
1725 $pl->ob->leave_link
1726 };
1727 }
1728 },
1729 on_login => sub {
1730 my ($pl) = @_;
1731
1732 # try to abort aborted map switching on player login :)
1733 # should happen only on crashes
1734 if ($pl->ob->{_link_pos}) {
1735 $pl->ob->enter_link;
1736 (async {
1737 # we need this sleep as the login has a concurrent enter_exit running
1738 # and this sleep increases chances of the player not ending up in scorn
1739 $pl->ob->reply (undef,
1740 "There was an internal problem at your last logout, "
1741 . "the server will try to bring you to your intended destination in a second.",
1742 cf::NDI_RED);
1743 Coro::Timer::sleep 1;
1744 $pl->ob->leave_link;
1745 })->prio (2);
1746 }
1747 },
1748);
1749
1750=item $player_object->goto ($path, $x, $y)
1751
1752=cut
1753
1754sub cf::object::player::goto {
1755 my ($self, $path, $x, $y) = @_;
1756
1757 $path = new cf::path $path;
1758 $path ne "/" or Carp::cluck ("oy");#d#
1759
1760 $self->enter_link;
1761
1762 (async {
1763 my $map = cf::map::find $path->as_string;
1764 $map = $map->customise_for ($self) if $map;
1765
1766# warn "entering ", $map->path, " at ($x, $y)\n"
1767# if $map;
1768
1769 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1770
1771 $self->leave_link ($map, $x, $y);
1772 })->prio (1);
1773}
1774
1775=item $player_object->enter_exit ($exit_object)
1776
1777=cut
1778
1779sub parse_random_map_params {
1780 my ($spec) = @_;
1781
1782 my $rmp = { # defaults
1783 xsize => 10,
1784 ysize => 10,
1785 };
1786
1787 for (split /\n/, $spec) {
1788 my ($k, $v) = split /\s+/, $_, 2;
1789
1790 $rmp->{lc $k} = $v if (length $k) && (length $v);
1791 }
1792
1793 $rmp
1794}
1795
1796sub prepare_random_map {
1797 my ($exit) = @_;
1798
1799 # all this does is basically replace the /! path by
1800 # a new random map path (?random/...) with a seed
1801 # that depends on the exit object
1802
1803 my $rmp = parse_random_map_params $exit->msg;
1804
1805 if ($exit->map) {
1806 $rmp->{region} = $exit->map->region_name;
1807 $rmp->{origin_map} = $exit->map->path;
1808 $rmp->{origin_x} = $exit->x;
1809 $rmp->{origin_y} = $exit->y;
1810 }
1811
1812 $rmp->{random_seed} ||= $exit->random_seed;
1813
1814 my $data = cf::to_json $rmp;
1815 my $md5 = Digest::MD5::md5_hex $data;
1816
1817 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1818 aio_write $fh, 0, (length $data), $data, 0;
1819
1820 $exit->slaying ("?random/$md5");
1821 $exit->msg (undef);
1822 }
1823}
1824
1825sub cf::object::player::enter_exit {
1826 my ($self, $exit) = @_;
1827
1828 return unless $self->type == cf::PLAYER;
1829
1830 $self->enter_link;
1831
1832 (async {
1833 $self->deactivate_recursive; # just to be sure
1834 unless (eval {
1835 prepare_random_map $exit
1836 if $exit->slaying eq "/!";
1837
1838 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1839 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1840
1841 1;
1842 }) {
1843 $self->message ("Something went wrong deep within the crossfire server. "
1844 . "I'll try to bring you back to the map you were before. "
1845 . "Please report this to the dungeon master",
1846 cf::NDI_UNIQUE | cf::NDI_RED);
1847
1848 warn "ERROR in enter_exit: $@";
1849 $self->leave_link;
1850 }
1851 })->prio (1);
1852}
1853
834=head3 cf::client 1854=head3 cf::client
835 1855
836=over 4 1856=over 4
837 1857
838=item $client->send_drawinfo ($text, $flags) 1858=item $client->send_drawinfo ($text, $flags)
881 on_reply => sub { 1901 on_reply => sub {
882 my ($ns, $msg) = @_; 1902 my ($ns, $msg) = @_;
883 1903
884 # this weird shuffling is so that direct followup queries 1904 # this weird shuffling is so that direct followup queries
885 # get handled first 1905 # get handled first
886 my $queue = delete $ns->{query_queue}; 1906 my $queue = delete $ns->{query_queue}
1907 or return; # be conservative, not sure how that can happen, but we saw a crash here
887 1908
888 (shift @$queue)->[1]->($msg); 1909 (shift @$queue)->[1]->($msg);
889 1910
890 push @{ $ns->{query_queue} }, @$queue; 1911 push @{ $ns->{query_queue} }, @$queue;
891 1912
897 } 1918 }
898 } 1919 }
899 }, 1920 },
900); 1921);
901 1922
902=item $client->coro (\&cb) 1923=item $client->async (\&cb)
903 1924
904Create a new coroutine, running the specified callback. The coroutine will 1925Create a new coroutine, running the specified callback. The coroutine will
905be automatically cancelled when the client gets destroyed (e.g. on logout, 1926be automatically cancelled when the client gets destroyed (e.g. on logout,
906or loss of connection). 1927or loss of connection).
907 1928
908=cut 1929=cut
909 1930
910sub cf::client::coro { 1931sub cf::client::async {
911 my ($self, $cb) = @_; 1932 my ($self, $cb) = @_;
912 1933
913 my $coro; $coro = async { 1934 my $coro = &Coro::async ($cb);
914 eval { 1935
915 $cb->(); 1936 $coro->on_destroy (sub {
916 };
917 warn $@ if $@;
918 delete $self->{_coro}{$coro+0}; 1937 delete $self->{_coro}{$coro+0};
919 }; 1938 });
920 1939
921 $self->{_coro}{$coro+0} = $coro; 1940 $self->{_coro}{$coro+0} = $coro;
1941
1942 $coro
922} 1943}
923 1944
924cf::client->attach ( 1945cf::client->attach (
925 on_destroy => sub { 1946 on_destroy => sub {
926 my ($ns) = @_; 1947 my ($ns) = @_;
1090 2111
1091{ 2112{
1092 my $path = cf::localdir . "/database.pst"; 2113 my $path = cf::localdir . "/database.pst";
1093 2114
1094 sub db_load() { 2115 sub db_load() {
1095 warn "loading database $path\n";#d# remove later
1096 $DB = stat $path ? Storable::retrieve $path : { }; 2116 $DB = stat $path ? Storable::retrieve $path : { };
1097 } 2117 }
1098 2118
1099 my $pid; 2119 my $pid;
1100 2120
1101 sub db_save() { 2121 sub db_save() {
1102 warn "saving database $path\n";#d# remove later
1103 waitpid $pid, 0 if $pid; 2122 waitpid $pid, 0 if $pid;
1104 if (0 == ($pid = fork)) { 2123 if (0 == ($pid = fork)) {
1105 $DB->{_meta}{version} = 1; 2124 $DB->{_meta}{version} = 1;
1106 Storable::nstore $DB, "$path~"; 2125 Storable::nstore $DB, "$path~";
1107 rename "$path~", $path; 2126 rename "$path~", $path;
1155 open my $fh, "<:utf8", cf::confdir . "/config" 2174 open my $fh, "<:utf8", cf::confdir . "/config"
1156 or return; 2175 or return;
1157 2176
1158 local $/; 2177 local $/;
1159 *CFG = YAML::Syck::Load <$fh>; 2178 *CFG = YAML::Syck::Load <$fh>;
2179
2180 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2181
2182 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2183 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2184
2185 if (exists $CFG{mlockall}) {
2186 eval {
2187 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2188 and die "WARNING: m(un)lockall failed: $!\n";
2189 };
2190 warn $@ if $@;
2191 }
1160} 2192}
1161 2193
1162sub main { 2194sub main {
2195 # we must not ever block the main coroutine
2196 local $Coro::idle = sub {
2197 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2198 async { Event::one_event };
2199 };
2200
1163 cfg_load; 2201 cfg_load;
1164 db_load; 2202 db_load;
1165 load_extensions; 2203 load_extensions;
1166 Event::loop; 2204 Event::loop;
1167} 2205}
1168 2206
1169############################################################################# 2207#############################################################################
1170# initialisation 2208# initialisation and cleanup
1171 2209
2210# install some emergency cleanup handlers
2211BEGIN {
2212 for my $signal (qw(INT HUP TERM)) {
2213 Event->signal (
2214 data => WF_AUTOCANCEL,
2215 signal => $signal,
2216 cb => sub {
2217 cf::cleanup "SIG$signal";
2218 },
2219 );
2220 }
2221}
2222
2223sub emergency_save() {
2224 my $freeze_guard = cf::freeze_mainloop;
2225
2226 warn "enter emergency perl save\n";
2227
2228 cf::sync_job {
2229 # use a peculiar iteration method to avoid tripping on perl
2230 # refcount bugs in for. also avoids problems with players
2231 # and maps saved/Destroyed asynchronously.
2232 warn "begin emergency player save\n";
2233 for my $login (keys %cf::PLAYER) {
2234 my $pl = $cf::PLAYER{$login} or next;
2235 $pl->valid or next;
2236 $pl->save;
2237 }
2238 warn "end emergency player save\n";
2239
2240 warn "begin emergency map save\n";
2241 for my $path (keys %cf::MAP) {
2242 my $map = $cf::MAP{$path} or next;
2243 $map->valid or next;
2244 $map->save;
2245 }
2246 warn "end emergency map save\n";
2247 };
2248
2249 warn "leave emergency perl save\n";
2250}
2251
1172sub _perl_reload(&) { 2252sub reload() {
1173 my ($msg) = @_; 2253 # can/must only be called in main
2254 if ($Coro::current != $Coro::main) {
2255 warn "can only reload from main coroutine\n";
2256 return;
2257 }
1174 2258
1175 $msg->("reloading..."); 2259 warn "reloading...";
2260
2261 my $guard = freeze_mainloop;
2262 cf::emergency_save;
1176 2263
1177 eval { 2264 eval {
2265 # if anything goes wrong in here, we should simply crash as we already saved
2266
1178 # cancel all watchers 2267 # cancel all watchers
1179 for (Event::all_watchers) { 2268 for (Event::all_watchers) {
1180 $_->cancel if $_->data & WF_AUTOCANCEL; 2269 $_->cancel if $_->data & WF_AUTOCANCEL;
1181 } 2270 }
1182 2271
2272 # cancel all extension coros
2273 $_->cancel for values %EXT_CORO;
2274 %EXT_CORO = ();
2275
1183 # unload all extensions 2276 # unload all extensions
1184 for (@exts) { 2277 for (@exts) {
1185 $msg->("unloading <$_>"); 2278 warn "unloading <$_>";
1186 unload_extension $_; 2279 unload_extension $_;
1187 } 2280 }
1188 2281
1189 # unload all modules loaded from $LIBDIR 2282 # unload all modules loaded from $LIBDIR
1190 while (my ($k, $v) = each %INC) { 2283 while (my ($k, $v) = each %INC) {
1191 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2284 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1192 2285
1193 $msg->("removing <$k>"); 2286 warn "removing <$k>";
1194 delete $INC{$k}; 2287 delete $INC{$k};
1195 2288
1196 $k =~ s/\.pm$//; 2289 $k =~ s/\.pm$//;
1197 $k =~ s/\//::/g; 2290 $k =~ s/\//::/g;
1198 2291
1203 Symbol::delete_package $k; 2296 Symbol::delete_package $k;
1204 } 2297 }
1205 2298
1206 # sync database to disk 2299 # sync database to disk
1207 cf::db_sync; 2300 cf::db_sync;
2301 IO::AIO::flush;
1208 2302
1209 # get rid of safe::, as good as possible 2303 # get rid of safe::, as good as possible
1210 Symbol::delete_package "safe::$_" 2304 Symbol::delete_package "safe::$_"
1211 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2305 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1212 2306
1213 # remove register_script_function callbacks 2307 # remove register_script_function callbacks
1214 # TODO 2308 # TODO
1215 2309
1216 # unload cf.pm "a bit" 2310 # unload cf.pm "a bit"
1219 # don't, removes xs symbols, too, 2313 # don't, removes xs symbols, too,
1220 # and global variables created in xs 2314 # and global variables created in xs
1221 #Symbol::delete_package __PACKAGE__; 2315 #Symbol::delete_package __PACKAGE__;
1222 2316
1223 # reload cf.pm 2317 # reload cf.pm
1224 $msg->("reloading cf.pm"); 2318 warn "reloading cf.pm";
1225 require cf; 2319 require cf;
1226 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt 2320 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1227
1228 2321
1229 # load config and database again 2322 # load config and database again
1230 cf::cfg_load; 2323 cf::cfg_load;
1231 cf::db_load; 2324 cf::db_load;
1232 2325
1233 # load extensions 2326 # load extensions
1234 $msg->("load extensions"); 2327 warn "load extensions";
1235 cf::load_extensions; 2328 cf::load_extensions;
1236 2329
1237 # reattach attachments to objects 2330 # reattach attachments to objects
1238 $msg->("reattach"); 2331 warn "reattach";
1239 _global_reattach; 2332 _global_reattach;
2333 reattach $_ for values %MAP;
1240 }; 2334 };
1241 $msg->($@) if $@;
1242 2335
1243 $msg->("reloaded"); 2336 if ($@) {
2337 warn $@;
2338 warn "error while reloading, exiting.";
2339 exit 1;
2340 }
2341
2342 warn "reloaded successfully";
1244}; 2343};
1245 2344
1246sub perl_reload() { 2345#############################################################################
1247 _perl_reload { 2346
1248 warn $_[0]; 2347unless ($LINK_MAP) {
1249 print "$_[0]\n"; 2348 $LINK_MAP = cf::map::new;
1250 }; 2349
2350 $LINK_MAP->width (41);
2351 $LINK_MAP->height (41);
2352 $LINK_MAP->alloc;
2353 $LINK_MAP->path ("{link}");
2354 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2355 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2356
2357 # dirty hack because... archetypes are not yet loaded
2358 Event->timer (
2359 after => 10,
2360 cb => sub {
2361 $_[0]->w->cancel;
2362
2363 # provide some exits "home"
2364 my $exit = cf::object::new "exit";
2365
2366 $exit->slaying ($EMERGENCY_POSITION->[0]);
2367 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2368 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2369
2370 $LINK_MAP->insert ($exit->clone, 19, 19);
2371 $LINK_MAP->insert ($exit->clone, 19, 20);
2372 $LINK_MAP->insert ($exit->clone, 19, 21);
2373 $LINK_MAP->insert ($exit->clone, 20, 19);
2374 $LINK_MAP->insert ($exit->clone, 20, 21);
2375 $LINK_MAP->insert ($exit->clone, 21, 19);
2376 $LINK_MAP->insert ($exit->clone, 21, 20);
2377 $LINK_MAP->insert ($exit->clone, 21, 21);
2378
2379 $exit->destroy;
2380 });
2381
2382 $LINK_MAP->{deny_save} = 1;
2383 $LINK_MAP->{deny_reset} = 1;
2384
2385 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1251} 2386}
1252 2387
1253register "<global>", __PACKAGE__; 2388register "<global>", __PACKAGE__;
1254 2389
1255register_command "perl-reload" => sub { 2390register_command "reload" => sub {
1256 my ($who, $arg) = @_; 2391 my ($who, $arg) = @_;
1257 2392
1258 if ($who->flag (FLAG_WIZ)) { 2393 if ($who->flag (FLAG_WIZ)) {
1259 _perl_reload { 2394 $who->message ("start of reload.");
1260 warn $_[0]; 2395 reload;
1261 $who->message ($_[0]); 2396 $who->message ("end of reload.");
1262 };
1263 } 2397 }
1264}; 2398};
1265 2399
1266unshift @INC, $LIBDIR; 2400unshift @INC, $LIBDIR;
1267 2401
1268$TICK_WATCHER = Event->timer ( 2402$TICK_WATCHER = Event->timer (
2403 reentrant => 0,
1269 prio => 0, 2404 prio => 0,
1270 at => $NEXT_TICK || 1, 2405 at => $NEXT_TICK || $TICK,
1271 data => WF_AUTOCANCEL, 2406 data => WF_AUTOCANCEL,
1272 cb => sub { 2407 cb => sub {
1273 cf::server_tick; # one server iteration 2408 cf::server_tick; # one server iteration
1274 2409 $RUNTIME += $TICK;
1275 my $NOW = Event::time;
1276 $NEXT_TICK += $TICK; 2410 $NEXT_TICK += $TICK;
1277 2411
2412 $WAIT_FOR_TICK->broadcast;
2413 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2414
1278 # if we are delayed by four ticks or more, skip them all 2415 # if we are delayed by four ticks or more, skip them all
1279 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2416 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1280 2417
1281 $TICK_WATCHER->at ($NEXT_TICK); 2418 $TICK_WATCHER->at ($NEXT_TICK);
1282 $TICK_WATCHER->start; 2419 $TICK_WATCHER->start;
1283 }, 2420 },
1284); 2421);
1285 2422
1286IO::AIO::max_poll_time $TICK * 0.2; 2423IO::AIO::max_poll_time $TICK * 0.2;
1287 2424
2425Event->io (
1288Event->io (fd => IO::AIO::poll_fileno, 2426 fd => IO::AIO::poll_fileno,
1289 poll => 'r', 2427 poll => 'r',
1290 prio => 5, 2428 prio => 5,
1291 data => WF_AUTOCANCEL, 2429 data => WF_AUTOCANCEL,
1292 cb => \&IO::AIO::poll_cb); 2430 cb => \&IO::AIO::poll_cb,
2431);
2432
2433Event->timer (
2434 data => WF_AUTOCANCEL,
2435 after => 0,
2436 interval => 10,
2437 cb => sub {
2438 (Coro::unblock_sub {
2439 write_runtime
2440 or warn "ERROR: unable to write runtime file: $!";
2441 })->();
2442 },
2443);
2444
2445END { cf::emergency_save }
1293 2446
12941 24471
1295 2448

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