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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.111 by root, Mon Jan 1 12:28:47 2007 UTC vs.
Revision 1.157 by root, Wed Jan 10 01:16:54 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Data::Dumper;
20use Digest::MD5; 21use Digest::MD5;
21use Fcntl; 22use Fcntl;
22use IO::AIO 2.31 (); 23use IO::AIO 2.32 ();
23use YAML::Syck (); 24use YAML::Syck ();
24use Time::HiRes; 25use Time::HiRes;
25 26
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 28
29sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 31# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 32$YAML::Syck::ImplicitUnicode = 1;
30 33
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 34$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 35
35our %COMMAND = (); 36our %COMMAND = ();
36our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
37our %EXTCMD = (); 38our %EXTCMD = ();
38 39
47our %CFG; 48our %CFG;
48 49
49our $UPTIME; $UPTIME ||= time; 50our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 51our $RUNTIME;
51 52
53our %PLAYER; # all users
52our %MAP; # all maps 54our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 55our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 56our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 57our %EXT_CORO; # coroutines bound to extensions
58
59our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
60our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
57 61
58binmode STDOUT; 62binmode STDOUT;
59binmode STDERR; 63binmode STDERR;
60 64
61# read virtual server time, if available 65# read virtual server time, if available
71mkdir cf::localdir . "/" . cf::uniquedir; 75mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 76mkdir $RANDOM_MAPS;
73 77
74# a special map that is always available 78# a special map that is always available
75our $LINK_MAP; 79our $LINK_MAP;
76 80our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 81
79############################################################################# 82#############################################################################
80 83
81=head2 GLOBAL VARIABLES 84=head2 GLOBAL VARIABLES
82 85
106 109
107=item %cf::CFG 110=item %cf::CFG
108 111
109Configuration for the server, loaded from C</etc/crossfire/config>, or 112Configuration for the server, loaded from C</etc/crossfire/config>, or
110from wherever your confdir points to. 113from wherever your confdir points to.
114
115=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
116
117These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
118or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
119processing has been done. Call C<< ->wait >> on them to maximise the
120window of cpu time available, or simply to synchronise to the server tick.
111 121
112=back 122=back
113 123
114=cut 124=cut
115 125
119 utf8::encode $msg; 129 utf8::encode $msg;
120 130
121 $msg .= "\n" 131 $msg .= "\n"
122 unless $msg =~ /\n$/; 132 unless $msg =~ /\n$/;
123 133
124 LOG llevError, "cfperl: $msg"; 134 LOG llevError, $msg;
125 }; 135 };
126} 136}
127 137
128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 138@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 139@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
155 165
156=head2 UTILITY FUNCTIONS 166=head2 UTILITY FUNCTIONS
157 167
158=over 4 168=over 4
159 169
170=item dumpval $ref
171
160=cut 172=cut
173
174sub dumpval {
175 eval {
176 local $SIG{__DIE__};
177 my $d;
178 if (1) {
179 $d = new Data::Dumper([$_[0]], ["*var"]);
180 $d->Terse(1);
181 $d->Indent(2);
182 $d->Quotekeys(0);
183 $d->Useqq(1);
184 #$d->Bless(...);
185 $d->Seen($_[1]) if @_ > 1;
186 $d = $d->Dump();
187 }
188 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
189 $d
190 } || "[unable to dump $_[0]: '$@']";
191}
161 192
162use JSON::Syck (); # TODO# replace by JSON::PC once working 193use JSON::Syck (); # TODO# replace by JSON::PC once working
163 194
164=item $ref = cf::from_json $json 195=item $ref = cf::from_json $json
165 196
180 211
181sub to_json($) { 212sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 213 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 214 JSON::Syck::Dump $_[0]
184} 215}
216
217=item cf::lock_wait $string
218
219Wait until the given lock is available. See cf::lock_acquire.
220
221=item my $lock = cf::lock_acquire $string
222
223Wait until the given lock is available and then acquires it and returns
224a Coro::guard object. If the guard object gets destroyed (goes out of scope,
225for example when the coroutine gets canceled), the lock is automatically
226returned.
227
228Lock names should begin with a unique identifier (for example, cf::map::find
229uses map_find and cf::map::load uses map_load).
230
231=cut
232
233our %LOCK;
234
235sub lock_wait($) {
236 my ($key) = @_;
237
238 # wait for lock, if any
239 while ($LOCK{$key}) {
240 push @{ $LOCK{$key} }, $Coro::current;
241 Coro::schedule;
242 }
243}
244
245sub lock_acquire($) {
246 my ($key) = @_;
247
248 # wait, to be sure we are not locked
249 lock_wait $key;
250
251 $LOCK{$key} = [];
252
253 Coro::guard {
254 # wake up all waiters, to be on the safe side
255 $_->ready for @{ delete $LOCK{$key} };
256 }
257}
258
259sub freeze_mainloop {
260 return unless $TICK_WATCHER->is_active;
261
262 my $guard = Coro::guard { $TICK_WATCHER->start };
263 $TICK_WATCHER->stop;
264 $guard
265}
266
267=item cf::async { BLOCK }
268
269Currently the same as Coro::async_pool, meaning you cannot use
270C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
271thing you are allowed to do is call C<prio> on it.
272
273=cut
274
275BEGIN { *async = \&Coro::async_pool }
185 276
186=item cf::sync_job { BLOCK } 277=item cf::sync_job { BLOCK }
187 278
188The design of crossfire+ requires that the main coro ($Coro::main) is 279The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 280always able to handle events or runnable, as crossfire+ is only partly
197=cut 288=cut
198 289
199sub sync_job(&) { 290sub sync_job(&) {
200 my ($job) = @_; 291 my ($job) = @_;
201 292
202 my $busy = 1;
203 my @res;
204
205 my $coro = Coro::async {
206 @res = eval { $job->() };
207 warn $@ if $@;
208 undef $busy;
209 };
210
211 if ($Coro::current == $Coro::main) { 293 if ($Coro::current == $Coro::main) {
294 # this is the main coro, too bad, we have to block
295 # till the operation succeeds, freezing the server :/
296
212 # TODO: use suspend/resume instead 297 # TODO: use suspend/resume instead
213 local $FREEZE = 1; 298 # (but this is cancel-safe)
299 my $freeze_guard = freeze_mainloop;
300
301 my $busy = 1;
302 my @res;
303
304 (async {
305 @res = eval { $job->() };
306 warn $@ if $@;
307 undef $busy;
214 $coro->prio (Coro::PRIO_MAX); 308 })->prio (Coro::PRIO_MAX);
309
215 while ($busy) { 310 while ($busy) {
216 Coro::cede_notself; 311 Coro::cede or Event::one_event;
217 Event::one_event unless Coro::nready;
218 } 312 }
313
314 wantarray ? @res : $res[0]
219 } else { 315 } else {
220 $coro->join; 316 # we are in another coroutine, how wonderful, everything just works
317
318 $job->()
221 } 319 }
222
223 wantarray ? @res : $res[0]
224} 320}
225 321
226=item $coro = cf::coro { BLOCK } 322=item $coro = cf::async_ext { BLOCK }
227 323
228Creates and returns a new coro. This coro is automcatially being canceled 324Like async, but this coro is automcatially being canceled when the
229when the extension calling this is being unloaded. 325extension calling this is being unloaded.
230 326
231=cut 327=cut
232 328
233sub coro(&) { 329sub async_ext(&) {
234 my $cb = shift; 330 my $cb = shift;
235 331
236 my $coro; $coro = async { 332 my $coro = &Coro::async ($cb);
237 eval {
238 $cb->();
239 };
240 warn $@ if $@;
241 };
242 333
243 $coro->on_destroy (sub { 334 $coro->on_destroy (sub {
244 delete $EXT_CORO{$coro+0}; 335 delete $EXT_CORO{$coro+0};
245 }); 336 });
246 $EXT_CORO{$coro+0} = $coro; 337 $EXT_CORO{$coro+0} = $coro;
252 my $runtime = cf::localdir . "/runtime"; 343 my $runtime = cf::localdir . "/runtime";
253 344
254 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 345 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
255 or return; 346 or return;
256 347
257 my $value = $cf::RUNTIME; 348 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
258 (aio_write $fh, 0, (length $value), $value, 0) <= 0 349 (aio_write $fh, 0, (length $value), $value, 0) <= 0
259 and return; 350 and return;
260 351
261 aio_fsync $fh 352 aio_fsync $fh
262 and return; 353 and return;
276 367
277############################################################################# 368#############################################################################
278 369
279package cf::path; 370package cf::path;
280 371
372# used to convert map paths into valid unix filenames by repalcing / by ∕
373our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
374
281sub new { 375sub new {
282 my ($class, $path, $base) = @_; 376 my ($class, $path, $base) = @_;
283 377
284 $path = $path->as_string if ref $path; 378 $path = $path->as_string if ref $path;
285 379
286 my $self = bless { }, $class; 380 my $self = bless { }, $class;
287 381
382 # {... are special paths that are not touched
383 # ?xxx/... are special absolute paths
384 # ?random/... random maps
385 # /! non-realised random map exit
386 # /... normal maps
387 # ~/... per-player maps without a specific player (DO NOT USE)
388 # ~user/... per-player map of a specific user
389
390 if ($path =~ /^{/) {
391 # fine as it is
288 if ($path =~ s{^\?random/}{}) { 392 } elsif ($path =~ s{^\?random/}{}) {
289 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data; 393 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
290 $self->{random} = cf::from_json $data; 394 $self->{random} = cf::from_json $data;
291 } else { 395 } else {
292 if ($path =~ s{^~([^/]+)?}{}) { 396 if ($path =~ s{^~([^/]+)?}{}) {
293 $self->{user_rel} = 1; 397 $self->{user_rel} = 1;
338# } 442# }
339} 443}
340 444
341# escape the /'s in the path 445# escape the /'s in the path
342sub _escaped_path { 446sub _escaped_path {
343 # ∕ is U+2215
344 (my $path = $_[0]{path}) =~ s/\///g; 447 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
345 $path 448 $path
346} 449}
347 450
348# the original (read-only) location 451# the original (read-only) location
349sub load_path { 452sub load_path {
798 or return; 901 or return;
799 902
800 unless (aio_stat "$filename.pst") { 903 unless (aio_stat "$filename.pst") {
801 (aio_load "$filename.pst", $av) >= 0 904 (aio_load "$filename.pst", $av) >= 0
802 or return; 905 or return;
803 $av = eval { (Storable::thaw <$av>)->{objs} }; 906 $av = eval { (Storable::thaw $av)->{objs} };
804 } 907 }
805 908
909 warn sprintf "loading %s (%d)\n",
910 $filename, length $data, scalar @{$av || []};#d#
806 return ($data, $av); 911 return ($data, $av);
807} 912}
808 913
809############################################################################# 914#############################################################################
810# command handling &c 915# command handling &c
974}; 1079};
975 1080
976cf::map->attach (prio => -10000, package => cf::mapsupport::); 1081cf::map->attach (prio => -10000, package => cf::mapsupport::);
977 1082
978############################################################################# 1083#############################################################################
979# load/save perl data associated with player->ob objects
980
981sub all_objects(@) {
982 @_, map all_objects ($_->inv), @_
983}
984
985# TODO: compatibility cruft, remove when no longer needed
986cf::player->attach (
987 on_load => sub {
988 my ($pl, $path) = @_;
989
990 for my $o (all_objects $pl->ob) {
991 if (my $value = $o->get_ob_key_value ("_perl_data")) {
992 $o->set_ob_key_value ("_perl_data");
993
994 %$o = %{ Storable::thaw pack "H*", $value };
995 }
996 }
997 },
998);
999
1000#############################################################################
1001 1084
1002=head2 CORE EXTENSIONS 1085=head2 CORE EXTENSIONS
1003 1086
1004Functions and methods that extend core crossfire objects. 1087Functions and methods that extend core crossfire objects.
1005 1088
1089=cut
1090
1091package cf::player;
1092
1093use Coro::AIO;
1094
1006=head3 cf::player 1095=head3 cf::player
1007 1096
1008=over 4 1097=over 4
1009 1098
1010=item cf::player::exists $login 1099=item cf::player::find $login
1011 1100
1012Returns true when the given account exists. 1101Returns the given player object, loading it if necessary (might block).
1013 1102
1014=cut 1103=cut
1015 1104
1016sub cf::player::exists($) { 1105sub playerdir($) {
1017 cf::player::find $_[0] 1106 cf::localdir
1018 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1107 . "/"
1108 . cf::playerdir
1109 . "/"
1110 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1111}
1112
1113sub path($) {
1114 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1115
1116 (playerdir $login) . "/$login.pl"
1117}
1118
1119sub find_active($) {
1120 $cf::PLAYER{$_[0]}
1121 and $cf::PLAYER{$_[0]}->active
1122 and $cf::PLAYER{$_[0]}
1123}
1124
1125sub exists($) {
1126 my ($login) = @_;
1127
1128 $cf::PLAYER{$login}
1129 or cf::sync_job { !aio_stat $login }
1130}
1131
1132sub find($) {
1133 return $cf::PLAYER{$_[0]} || do {
1134 my $login = $_[0];
1135
1136 my $guard = cf::lock_acquire "user_find:$login";
1137
1138 $cf::PLAYER{$_[0]} || do {
1139 my $pl = load_pl path $login
1140 or return;
1141 $cf::PLAYER{$login} = $pl
1142 }
1143 }
1144}
1145
1146sub save($) {
1147 my ($pl) = @_;
1148
1149 return if $pl->{deny_save};
1150
1151 my $path = path $pl;
1152 my $guard = cf::lock_acquire "user_save:$path";
1153
1154 return if $pl->{deny_save};
1155
1156 aio_mkdir playerdir $pl, 0770;
1157 $pl->{last_save} = $cf::RUNTIME;
1158
1159 $pl->save_pl ($path);
1160 Coro::cede;
1161}
1162
1163sub new($) {
1164 my ($login) = @_;
1165
1166 my $self = create;
1167
1168 $self->ob->name ($login);
1169 $self->{deny_save} = 1;
1170
1171 $cf::PLAYER{$login} = $self;
1172
1173 $self
1174}
1175
1176=item $pl->quit_character
1177
1178Nukes the player without looking back. If logged in, the connection will
1179be destroyed. May block for a long time.
1180
1181=cut
1182
1183sub quit_character {
1184 my ($pl) = @_;
1185
1186 $pl->{deny_save} = 1;
1187 $pl->password ("*"); # this should lock out the player until we nuked the dir
1188
1189 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1190 $pl->deactivate;
1191 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1192 $pl->ns->destroy if $pl->ns;
1193
1194 my $path = playerdir $pl;
1195 my $temp = "$path~$cf::RUNTIME~deleting~";
1196 aio_rename $path, $temp;
1197 delete $cf::PLAYER{$pl->ob->name};
1198 $pl->destroy;
1199 IO::AIO::aio_rmtree $temp;
1200}
1201
1202=item cf::player::list_logins
1203
1204Returns am arrayref of all valid playernames in the system, can take a
1205while and may block, so not sync_job-capable, ever.
1206
1207=cut
1208
1209sub list_logins {
1210 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1211 or return [];
1212
1213 my @logins;
1214
1215 for my $login (@$dirs) {
1216 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1217 aio_read $fh, 0, 512, my $buf, 0 or next;
1218 $buf !~ /^password -------------$/m or next; # official not-valid tag
1219
1220 utf8::decode $login;
1221 push @logins, $login;
1222 }
1223
1224 \@logins
1225}
1226
1227=item $player->maps
1228
1229Returns an arrayref of cf::path's of all maps that are private for this
1230player. May block.
1231
1232=cut
1233
1234sub maps($) {
1235 my ($pl) = @_;
1236
1237 my $files = aio_readdir playerdir $pl
1238 or return;
1239
1240 my @paths;
1241
1242 for (@$files) {
1243 utf8::decode $_;
1244 next if /\.(?:pl|pst)$/;
1245 next unless /^$PATH_SEP/;
1246
1247 s/$PATH_SEP/\//g;
1248 push @paths, new cf::path "~" . $pl->ob->name . "/" . $_;
1249 }
1250
1251 \@paths
1019} 1252}
1020 1253
1021=item $player->ext_reply ($msgid, $msgtype, %msg) 1254=item $player->ext_reply ($msgid, $msgtype, %msg)
1022 1255
1023Sends an ext reply to the player. 1256Sends an ext reply to the player.
1024 1257
1025=cut 1258=cut
1026 1259
1027sub cf::player::ext_reply($$$%) { 1260sub ext_reply($$$%) {
1028 my ($self, $id, %msg) = @_; 1261 my ($self, $id, %msg) = @_;
1029 1262
1030 $msg{msgid} = $id; 1263 $msg{msgid} = $id;
1031 1264
1032 $self->send ("ext " . to_json \%msg); 1265 $self->send ("ext " . cf::to_json \%msg);
1033} 1266}
1267
1268package cf;
1034 1269
1035=back 1270=back
1036 1271
1037 1272
1038=head3 cf::map 1273=head3 cf::map
1044package cf::map; 1279package cf::map;
1045 1280
1046use Fcntl; 1281use Fcntl;
1047use Coro::AIO; 1282use Coro::AIO;
1048 1283
1049our $MAX_RESET = 7200; 1284our $MAX_RESET = 3600;
1050our $DEFAULT_RESET = 3600; 1285our $DEFAULT_RESET = 3000;
1051$MAX_RESET = 10;#d#
1052$DEFAULT_RESET = 10;#d#
1053 1286
1054sub generate_random_map { 1287sub generate_random_map {
1055 my ($path, $rmp) = @_; 1288 my ($path, $rmp) = @_;
1056 1289
1057 # mit "rum" bekleckern, nicht 1290 # mit "rum" bekleckern, nicht
1073# and all this just because we cannot iterate over 1306# and all this just because we cannot iterate over
1074# all maps in C++... 1307# all maps in C++...
1075sub change_all_map_light { 1308sub change_all_map_light {
1076 my ($change) = @_; 1309 my ($change) = @_;
1077 1310
1078 $_->change_map_light ($change) for values %cf::MAP; 1311 $_->change_map_light ($change)
1312 for grep $_->outdoor, values %cf::MAP;
1079} 1313}
1080 1314
1081sub try_load_header($) { 1315sub try_load_header($) {
1082 my ($path) = @_; 1316 my ($path) = @_;
1083 1317
1086 or return; 1320 or return;
1087 1321
1088 my $map = cf::map::new 1322 my $map = cf::map::new
1089 or return; 1323 or return;
1090 1324
1325 # for better error messages only, will be overwritten
1326 $map->path ($path);
1327
1091 $map->load_header ($path) 1328 $map->load_header ($path)
1092 or return; 1329 or return;
1093 1330
1094 $map->{load_path} = $path; 1331 $map->{load_path} = $path;
1095 use Data::Dumper; warn Dumper $map;#d#
1096 1332
1097 $map 1333 $map
1098} 1334}
1099 1335
1336sub find;
1100sub find_map { 1337sub find {
1101 my ($path, $origin) = @_; 1338 my ($path, $origin) = @_;
1102 1339
1103 #warn "find_map<$path,$origin>\n";#d# 1340 #warn "find<$path,$origin>\n";#d#
1104 1341
1105 $path = ref $path ? $path : new cf::path $path, $origin && $origin->path; 1342 $path = new cf::path $path, $origin && $origin->path;
1106 my $key = $path->as_string; 1343 my $key = $path->as_string;
1107 1344
1345 cf::lock_wait "map_find:$key";
1346
1108 $cf::MAP{$key} || do { 1347 $cf::MAP{$key} || do {
1348 my $guard = cf::lock_acquire "map_find:$key";
1349
1109 # do it the slow way 1350 # do it the slow way
1110 my $map = try_load_header $path->save_path; 1351 my $map = try_load_header $path->save_path;
1111 1352
1353 Coro::cede;
1354
1112 if ($map) { 1355 if ($map) {
1356 $map->last_access ((delete $map->{last_access})
1357 || $cf::RUNTIME); #d#
1113 # safety 1358 # safety
1114 $map->{instantiate_time} = $cf::RUNTIME 1359 $map->{instantiate_time} = $cf::RUNTIME
1115 if $map->{instantiate_time} > $cf::RUNTIME; 1360 if $map->{instantiate_time} > $cf::RUNTIME;
1116 } else { 1361 } else {
1117 if (my $rmp = $path->random_map_params) { 1362 if (my $rmp = $path->random_map_params) {
1122 1367
1123 $map or return; 1368 $map or return;
1124 1369
1125 $map->{load_original} = 1; 1370 $map->{load_original} = 1;
1126 $map->{instantiate_time} = $cf::RUNTIME; 1371 $map->{instantiate_time} = $cf::RUNTIME;
1372 $map->last_access ($cf::RUNTIME);
1127 $map->instantiate; 1373 $map->instantiate;
1128 1374
1129 # per-player maps become, after loading, normal maps 1375 # per-player maps become, after loading, normal maps
1130 $map->per_player (0) if $path->{user_rel}; 1376 $map->per_player (0) if $path->{user_rel};
1131 } 1377 }
1132 1378
1133 $map->path ($key); 1379 $map->path ($key);
1134 $map->{path} = $path; 1380 $map->{path} = $path;
1135 $map->last_access ($cf::RUNTIME); 1381 $map->{last_save} = $cf::RUNTIME;
1136 1382
1383 Coro::cede;
1384
1137 $map->reset if $map->should_reset; 1385 if ($map->should_reset) {
1386 $map->reset;
1387 undef $guard;
1388 $map = find $path
1389 or return;
1390 }
1138 1391
1139 $cf::MAP{$key} = $map 1392 $cf::MAP{$key} = $map
1140 } 1393 }
1141} 1394}
1142 1395
1143sub load { 1396sub load {
1144 my ($self) = @_; 1397 my ($self) = @_;
1145 1398
1399 my $path = $self->{path};
1400 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1401
1146 return if $self->in_memory != cf::MAP_SWAPPED; 1402 return if $self->in_memory != cf::MAP_SWAPPED;
1147 1403
1148 $self->in_memory (cf::MAP_LOADING); 1404 $self->in_memory (cf::MAP_LOADING);
1149
1150 my $path = $self->{path};
1151 1405
1152 $self->alloc; 1406 $self->alloc;
1153 $self->load_objects ($self->{load_path}, 1) 1407 $self->load_objects ($self->{load_path}, 1)
1154 or return; 1408 or return;
1155 1409
1156 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) if delete $self->{load_original}; 1410 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1411 if delete $self->{load_original};
1157 1412
1158 if (my $uniq = $path->uniq_path) { 1413 if (my $uniq = $path->uniq_path) {
1159 utf8::encode $uniq; 1414 utf8::encode $uniq;
1160 if (aio_open $uniq, O_RDONLY, 0) { 1415 if (aio_open $uniq, O_RDONLY, 0) {
1161 $self->clear_unique_items; 1416 $self->clear_unique_items;
1162 $self->load_objects ($uniq, 0); 1417 $self->load_objects ($uniq, 0);
1163 } 1418 }
1164 } 1419 }
1420
1421 Coro::cede;
1165 1422
1166 # now do the right thing for maps 1423 # now do the right thing for maps
1167 $self->link_multipart_objects; 1424 $self->link_multipart_objects;
1168 1425
1169 if ($self->{path}->is_style_map) { 1426 if ($self->{path}->is_style_map) {
1177 $self->difficulty ($self->estimate_difficulty) 1434 $self->difficulty ($self->estimate_difficulty)
1178 unless $self->difficulty; 1435 unless $self->difficulty;
1179 $self->activate; 1436 $self->activate;
1180 } 1437 }
1181 1438
1439 Coro::cede;
1440
1182 $self->in_memory (cf::MAP_IN_MEMORY); 1441 $self->in_memory (cf::MAP_IN_MEMORY);
1183} 1442}
1184 1443
1185sub load_map_sync { 1444# find and load all maps in the 3x3 area around a map
1445sub load_diag {
1446 my ($map) = @_;
1447
1448 my @diag; # diagonal neighbours
1449
1450 for (0 .. 3) {
1451 my $neigh = $map->tile_path ($_)
1452 or next;
1453 $neigh = find $neigh, $map
1454 or next;
1455 $neigh->load;
1456
1457 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1458 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1459 }
1460
1461 for (@diag) {
1462 my $neigh = find @$_
1463 or next;
1464 $neigh->load;
1465 }
1466}
1467
1468sub find_sync {
1186 my ($path, $origin) = @_; 1469 my ($path, $origin) = @_;
1187 1470
1188 #warn "load_map_sync<$path, $origin>\n";#d# 1471 cf::sync_job { find $path, $origin }
1472}
1189 1473
1190 cf::sync_job { 1474sub do_load_sync {
1191 my $map = cf::map::find_map $path, $origin 1475 my ($map) = @_;
1476
1477 cf::sync_job { $map->load };
1478}
1479
1480our %MAP_PREFETCH;
1481our $MAP_PREFETCHER = Coro::async {
1482 while () {
1483 while (%MAP_PREFETCH) {
1484 my $key = each %MAP_PREFETCH
1192 or return; 1485 or next;
1486 my $path = delete $MAP_PREFETCH{$key};
1487
1488 my $map = find $path
1489 or next;
1193 $map->load; 1490 $map->load;
1194 $map 1491 }
1492 Coro::schedule;
1195 } 1493 }
1494};
1495
1496sub find_async {
1497 my ($path, $origin) = @_;
1498
1499 $path = new cf::path $path, $origin && $origin->path;
1500 my $key = $path->as_string;
1501
1502 if (my $map = $cf::MAP{$key}) {
1503 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1504 }
1505
1506 $MAP_PREFETCH{$key} = $path;
1507 $MAP_PREFETCHER->ready;
1508
1509 ()
1196} 1510}
1197 1511
1198sub save { 1512sub save {
1199 my ($self) = @_; 1513 my ($self) = @_;
1200 1514
1515 my $lock = cf::lock_acquire "map_data:" . $self->path;
1516
1517 $self->{last_save} = $cf::RUNTIME;
1518
1519 return unless $self->dirty;
1520
1201 my $save = $self->{path}->save_path; utf8::encode $save; 1521 my $save = $self->{path}->save_path; utf8::encode $save;
1202 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1522 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1203 1523
1204 $self->{last_save} = $cf::RUNTIME;
1205
1206 return unless $self->dirty;
1207
1208 $self->{load_path} = $save; 1524 $self->{load_path} = $save;
1209 1525
1210 return if $self->{deny_save}; 1526 return if $self->{deny_save};
1211 1527
1212 warn "saving map ", $self->path; 1528 local $self->{last_access} = $self->last_access;#d#
1529
1530 cf::async {
1531 $_->contr->save for $self->players;
1532 };
1213 1533
1214 if ($uniq) { 1534 if ($uniq) {
1215 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1535 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1216 $self->save_objects ($uniq, cf::IO_UNIQUES); 1536 $self->save_objects ($uniq, cf::IO_UNIQUES);
1217 } else { 1537 } else {
1220} 1540}
1221 1541
1222sub swap_out { 1542sub swap_out {
1223 my ($self) = @_; 1543 my ($self) = @_;
1224 1544
1545 # save first because save cedes
1546 $self->save;
1547
1548 my $lock = cf::lock_acquire "map_data:" . $self->path;
1549
1225 return if $self->players; 1550 return if $self->players;
1226 return if $self->in_memory != cf::MAP_IN_MEMORY; 1551 return if $self->in_memory != cf::MAP_IN_MEMORY;
1227 return if $self->{deny_save}; 1552 return if $self->{deny_save};
1228 1553
1229 $self->save;
1230 $self->clear; 1554 $self->clear;
1231 $self->in_memory (cf::MAP_SWAPPED); 1555 $self->in_memory (cf::MAP_SWAPPED);
1232} 1556}
1233 1557
1558sub reset_at {
1559 my ($self) = @_;
1560
1561 # TODO: safety, remove and allow resettable per-player maps
1562 return 1e99 if $self->{path}{user_rel};
1563 return 1e99 if $self->{deny_reset};
1564
1565 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1566 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1567
1568 $time + $to
1569}
1570
1234sub should_reset { 1571sub should_reset {
1235 my ($map) = @_; 1572 my ($self) = @_;
1236 1573
1237 # TODO: safety, remove and allow resettable per-player maps 1574 $self->reset_at <= $cf::RUNTIME
1238 return if $map->{path}{user_rel};#d#
1239 return if $map->{deny_reset};
1240 #return unless $map->reset_timeout;
1241
1242 my $time = $map->fixed_resettime ? $map->{instantiate_time} : $map->last_access;
1243 my $to = $map->reset_timeout || $DEFAULT_RESET;
1244 $to = $MAX_RESET if $to > $MAX_RESET;
1245
1246 $time + $to < $cf::RUNTIME
1247} 1575}
1248 1576
1249sub unlink_save { 1577sub unlink_save {
1250 my ($self) = @_; 1578 my ($self) = @_;
1251 1579
1252 utf8::encode (my $save = $self->{path}->save_path); 1580 utf8::encode (my $save = $self->{path}->save_path);
1253 aioreq_pri 3; IO::AIO::aio_unlink $save; 1581 aioreq_pri 3; IO::AIO::aio_unlink $save;
1254 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst"; 1582 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1255} 1583}
1256 1584
1585sub rename {
1586 my ($self, $new_path) = @_;
1587
1588 $self->unlink_save;
1589
1590 delete $cf::MAP{$self->path};
1591 $self->{path} = new cf::path $new_path;
1592 $self->path ($self->{path}->as_string);
1593 $cf::MAP{$self->path} = $self;
1594
1595 $self->save;
1596}
1597
1257sub reset { 1598sub reset {
1258 my ($self) = @_; 1599 my ($self) = @_;
1259 1600
1601 my $lock = cf::lock_acquire "map_data:" . $self->path;
1602
1260 return if $self->players; 1603 return if $self->players;
1261 return if $self->{path}{user_rel};#d# 1604 return if $self->{path}{user_rel};#d#
1262 1605
1263 warn "resetting map ", $self->path;#d# 1606 warn "resetting map ", $self->path;#d#
1264 1607
1268 1611
1269 $self->unlink_save; 1612 $self->unlink_save;
1270 $self->destroy; 1613 $self->destroy;
1271} 1614}
1272 1615
1616my $nuke_counter = "aaaa";
1617
1618sub nuke {
1619 my ($self) = @_;
1620
1621 $self->{deny_save} = 1;
1622 $self->reset_timeout (1);
1623 $self->rename ("{nuke}/" . ($nuke_counter++));
1624 $self->reset; # polite request, might not happen
1625}
1626
1273sub customise_for { 1627sub customise_for {
1274 my ($map, $ob) = @_; 1628 my ($map, $ob) = @_;
1275 1629
1276 if ($map->per_player) { 1630 if ($map->per_player) {
1277 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1631 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1278 } 1632 }
1279 1633
1280 $map 1634 $map
1281} 1635}
1282 1636
1283sub emergency_save {
1284 local $cf::FREEZE = 1;
1285
1286 warn "enter emergency map save\n";
1287
1288 cf::sync_job {
1289 warn "begin emergency map save\n";
1290 $_->save for values %cf::MAP;
1291 };
1292
1293 warn "end emergency map save\n";
1294}
1295
1296package cf; 1637package cf;
1297 1638
1298=back 1639=back
1299 1640
1641=head3 cf::object
1642
1643=cut
1644
1645package cf::object;
1646
1647=over 4
1648
1649=item $ob->inv_recursive
1650
1651Returns the inventory of the object _and_ their inventories, recursively.
1652
1653=cut
1654
1655sub inv_recursive_;
1656sub inv_recursive_ {
1657 map { $_, inv_recursive_ $_->inv } @_
1658}
1659
1660sub inv_recursive {
1661 inv_recursive_ inv $_[0]
1662}
1663
1664package cf;
1665
1666=back
1300 1667
1301=head3 cf::object::player 1668=head3 cf::object::player
1302 1669
1303=over 4 1670=over 4
1304 1671
1340 (ref $cf::CFG{"may_$access"} 1707 (ref $cf::CFG{"may_$access"}
1341 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1708 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1342 : $cf::CFG{"may_$access"}) 1709 : $cf::CFG{"may_$access"})
1343} 1710}
1344 1711
1712=item $player_object->enter_link
1713
1714Freezes the player and moves him/her to a special map (C<{link}>).
1715
1716The player should be reaosnably safe there for short amounts of time. You
1717I<MUST> call C<leave_link> as soon as possible, though.
1718
1719=item $player_object->leave_link ($map, $x, $y)
1720
1721Moves the player out of the specila link map onto the given map. If the
1722map is not valid (or omitted), the player will be moved back to the
1723location he/she was before the call to C<enter_link>, or, if that fails,
1724to the emergency map position.
1725
1726Might block.
1727
1728=cut
1729
1345sub cf::object::player::enter_link { 1730sub cf::object::player::enter_link {
1346 my ($self) = @_; 1731 my ($self) = @_;
1347 1732
1733 $self->deactivate_recursive;
1734
1348 return if $self->map == $LINK_MAP; 1735 return if $self->map == $LINK_MAP;
1349 1736
1350 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1737 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1351 if $self->map; 1738 if $self->map;
1352 1739
1353 $self->enter_map ($LINK_MAP, 20, 20); 1740 $self->enter_map ($LINK_MAP, 20, 20);
1354 $self->deactivate_recursive;
1355} 1741}
1356 1742
1357sub cf::object::player::leave_link { 1743sub cf::object::player::leave_link {
1358 my ($self, $map, $x, $y) = @_; 1744 my ($self, $map, $x, $y) = @_;
1359 1745
1360 my $link_pos = delete $self->{_link_pos}; 1746 my $link_pos = delete $self->{_link_pos};
1361 1747
1362 unless ($map) { 1748 unless ($map) {
1363 $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1364
1365 # restore original map position 1749 # restore original map position
1366 ($map, $x, $y) = @{ $link_pos || [] }; 1750 ($map, $x, $y) = @{ $link_pos || [] };
1367 $map = cf::map::find_map $map; 1751 $map = cf::map::find $map;
1368 1752
1369 unless ($map) { 1753 unless ($map) {
1370 ($map, $x, $y) = @$EMERGENCY_POSITION; 1754 ($map, $x, $y) = @$EMERGENCY_POSITION;
1371 $map = cf::map::find_map $map 1755 $map = cf::map::find $map
1372 or die "FATAL: cannot load emergency map\n"; 1756 or die "FATAL: cannot load emergency map\n";
1373 } 1757 }
1374 } 1758 }
1375 1759
1376 ($x, $y) = (-1, -1) 1760 ($x, $y) = (-1, -1)
1379 # use -1 or undef as default coordinates, not 0, 0 1763 # use -1 or undef as default coordinates, not 0, 0
1380 ($x, $y) = ($map->enter_x, $map->enter_y) 1764 ($x, $y) = ($map->enter_x, $map->enter_y)
1381 if $x <=0 && $y <= 0; 1765 if $x <=0 && $y <= 0;
1382 1766
1383 $map->load; 1767 $map->load;
1768 $map->load_diag;
1384 1769
1770 return unless $self->contr->active;
1385 $self->activate_recursive; 1771 $self->activate_recursive;
1386 $self->enter_map ($map, $x, $y); 1772 $self->enter_map ($map, $x, $y);
1387} 1773}
1388 1774
1775cf::player->attach (
1776 on_logout => sub {
1777 my ($pl) = @_;
1778
1779 # abort map switching before logout
1780 if ($pl->ob->{_link_pos}) {
1781 cf::sync_job {
1782 $pl->ob->leave_link
1783 };
1784 }
1785 },
1786 on_login => sub {
1787 my ($pl) = @_;
1788
1789 # try to abort aborted map switching on player login :)
1790 # should happen only on crashes
1791 if ($pl->ob->{_link_pos}) {
1792 $pl->ob->enter_link;
1793 (async {
1794 # we need this sleep as the login has a concurrent enter_exit running
1795 # and this sleep increases chances of the player not ending up in scorn
1796 $pl->ob->reply (undef,
1797 "There was an internal problem at your last logout, "
1798 . "the server will try to bring you to your intended destination in a second.",
1799 cf::NDI_RED);
1800 Coro::Timer::sleep 1;
1801 $pl->ob->leave_link;
1802 })->prio (2);
1803 }
1804 },
1805);
1806
1389=item $player_object->goto_map ($map, $x, $y) 1807=item $player_object->goto ($path, $x, $y)
1390 1808
1391=cut 1809=cut
1392 1810
1393sub cf::object::player::goto_map { 1811sub cf::object::player::goto {
1394 my ($self, $path, $x, $y) = @_; 1812 my ($self, $path, $x, $y) = @_;
1395 1813
1814 $path = new cf::path $path;
1815 $path ne "/" or Carp::cluck ("oy");#d#
1816
1396 $self->enter_link; 1817 $self->enter_link;
1397 1818
1398 (Coro::async { 1819 (async {
1399 $path = new cf::path $path;
1400
1401 my $map = cf::map::find_map $path->as_string; 1820 my $map = cf::map::find $path->as_string;
1402 $map = $map->customise_for ($self) if $map; 1821 $map = $map->customise_for ($self) if $map;
1403 1822
1404 warn "entering ", $map->path, " at ($x, $y)\n" 1823# warn "entering ", $map->path, " at ($x, $y)\n"
1405 if $map; 1824# if $map;
1825
1826 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1406 1827
1407 $self->leave_link ($map, $x, $y); 1828 $self->leave_link ($map, $x, $y);
1408 })->prio (1); 1829 })->prio (1);
1409} 1830}
1410 1831
1463 1884
1464 return unless $self->type == cf::PLAYER; 1885 return unless $self->type == cf::PLAYER;
1465 1886
1466 $self->enter_link; 1887 $self->enter_link;
1467 1888
1468 (Coro::async { 1889 (async {
1890 $self->deactivate_recursive; # just to be sure
1469 unless (eval { 1891 unless (eval {
1470
1471 prepare_random_map $exit 1892 prepare_random_map $exit
1472 if $exit->slaying eq "/!"; 1893 if $exit->slaying eq "/!";
1473 1894
1474 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1895 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1475 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1896 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1476 1897
1477 1; 1898 1;
1478 }) { 1899 }) {
1479 $self->message ("Something went wrong deep within the crossfire server. " 1900 $self->message ("Something went wrong deep within the crossfire server. "
1480 . "I'll try to bring you back to the map you were before. " 1901 . "I'll try to bring you back to the map you were before. "
1537 on_reply => sub { 1958 on_reply => sub {
1538 my ($ns, $msg) = @_; 1959 my ($ns, $msg) = @_;
1539 1960
1540 # this weird shuffling is so that direct followup queries 1961 # this weird shuffling is so that direct followup queries
1541 # get handled first 1962 # get handled first
1542 my $queue = delete $ns->{query_queue}; 1963 my $queue = delete $ns->{query_queue}
1964 or return; # be conservative, not sure how that can happen, but we saw a crash here
1543 1965
1544 (shift @$queue)->[1]->($msg); 1966 (shift @$queue)->[1]->($msg);
1545 1967
1546 push @{ $ns->{query_queue} }, @$queue; 1968 push @{ $ns->{query_queue} }, @$queue;
1547 1969
1553 } 1975 }
1554 } 1976 }
1555 }, 1977 },
1556); 1978);
1557 1979
1558=item $client->coro (\&cb) 1980=item $client->async (\&cb)
1559 1981
1560Create a new coroutine, running the specified callback. The coroutine will 1982Create a new coroutine, running the specified callback. The coroutine will
1561be automatically cancelled when the client gets destroyed (e.g. on logout, 1983be automatically cancelled when the client gets destroyed (e.g. on logout,
1562or loss of connection). 1984or loss of connection).
1563 1985
1564=cut 1986=cut
1565 1987
1566sub cf::client::coro { 1988sub cf::client::async {
1567 my ($self, $cb) = @_; 1989 my ($self, $cb) = @_;
1568 1990
1569 my $coro; $coro = async { 1991 my $coro = &Coro::async ($cb);
1570 eval {
1571 $cb->();
1572 };
1573 warn $@ if $@;
1574 };
1575 1992
1576 $coro->on_destroy (sub { 1993 $coro->on_destroy (sub {
1577 delete $self->{_coro}{$coro+0}; 1994 delete $self->{_coro}{$coro+0};
1578 }); 1995 });
1579 1996
1751 2168
1752{ 2169{
1753 my $path = cf::localdir . "/database.pst"; 2170 my $path = cf::localdir . "/database.pst";
1754 2171
1755 sub db_load() { 2172 sub db_load() {
1756 warn "loading database $path\n";#d# remove later
1757 $DB = stat $path ? Storable::retrieve $path : { }; 2173 $DB = stat $path ? Storable::retrieve $path : { };
1758 } 2174 }
1759 2175
1760 my $pid; 2176 my $pid;
1761 2177
1762 sub db_save() { 2178 sub db_save() {
1763 warn "saving database $path\n";#d# remove later
1764 waitpid $pid, 0 if $pid; 2179 waitpid $pid, 0 if $pid;
1765 if (0 == ($pid = fork)) { 2180 if (0 == ($pid = fork)) {
1766 $DB->{_meta}{version} = 1; 2181 $DB->{_meta}{version} = 1;
1767 Storable::nstore $DB, "$path~"; 2182 Storable::nstore $DB, "$path~";
1768 rename "$path~", $path; 2183 rename "$path~", $path;
1816 open my $fh, "<:utf8", cf::confdir . "/config" 2231 open my $fh, "<:utf8", cf::confdir . "/config"
1817 or return; 2232 or return;
1818 2233
1819 local $/; 2234 local $/;
1820 *CFG = YAML::Syck::Load <$fh>; 2235 *CFG = YAML::Syck::Load <$fh>;
2236
2237 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2238
2239 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2240 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2241
2242 if (exists $CFG{mlockall}) {
2243 eval {
2244 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2245 and die "WARNING: m(un)lockall failed: $!\n";
2246 };
2247 warn $@ if $@;
2248 }
1821} 2249}
1822 2250
1823sub main { 2251sub main {
1824 # we must not ever block the main coroutine 2252 # we must not ever block the main coroutine
1825 local $Coro::idle = sub { 2253 local $Coro::idle = sub {
1826 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2254 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1827 (Coro::unblock_sub {
1828 Event::one_event; 2255 async { Event::one_event };
1829 })->();
1830 }; 2256 };
1831 2257
1832 cfg_load; 2258 cfg_load;
1833 db_load; 2259 db_load;
1834 load_extensions; 2260 load_extensions;
1835 Event::loop; 2261 Event::loop;
1836} 2262}
1837 2263
1838############################################################################# 2264#############################################################################
1839# initialisation 2265# initialisation and cleanup
2266
2267# install some emergency cleanup handlers
2268BEGIN {
2269 for my $signal (qw(INT HUP TERM)) {
2270 Event->signal (
2271 data => WF_AUTOCANCEL,
2272 signal => $signal,
2273 cb => sub {
2274 cf::cleanup "SIG$signal";
2275 },
2276 );
2277 }
2278}
2279
2280sub emergency_save() {
2281 my $freeze_guard = cf::freeze_mainloop;
2282
2283 warn "enter emergency perl save\n";
2284
2285 cf::sync_job {
2286 # use a peculiar iteration method to avoid tripping on perl
2287 # refcount bugs in for. also avoids problems with players
2288 # and maps saved/Destroyed asynchronously.
2289 warn "begin emergency player save\n";
2290 for my $login (keys %cf::PLAYER) {
2291 my $pl = $cf::PLAYER{$login} or next;
2292 $pl->valid or next;
2293 $pl->save;
2294 }
2295 warn "end emergency player save\n";
2296
2297 warn "begin emergency map save\n";
2298 for my $path (keys %cf::MAP) {
2299 my $map = $cf::MAP{$path} or next;
2300 $map->valid or next;
2301 $map->save;
2302 }
2303 warn "end emergency map save\n";
2304 };
2305
2306 warn "leave emergency perl save\n";
2307}
1840 2308
1841sub reload() { 2309sub reload() {
1842 # can/must only be called in main 2310 # can/must only be called in main
1843 if ($Coro::current != $Coro::main) { 2311 if ($Coro::current != $Coro::main) {
1844 warn "can only reload from main coroutine\n"; 2312 warn "can only reload from main coroutine\n";
1845 return; 2313 return;
1846 } 2314 }
1847 2315
1848 warn "reloading..."; 2316 warn "reloading...";
1849 2317
1850 local $FREEZE = 1; 2318 my $guard = freeze_mainloop;
1851 cf::emergency_save; 2319 cf::emergency_save;
1852 2320
1853 eval { 2321 eval {
1854 # if anything goes wrong in here, we should simply crash as we already saved 2322 # if anything goes wrong in here, we should simply crash as we already saved
1855 2323
1917 cf::load_extensions; 2385 cf::load_extensions;
1918 2386
1919 # reattach attachments to objects 2387 # reattach attachments to objects
1920 warn "reattach"; 2388 warn "reattach";
1921 _global_reattach; 2389 _global_reattach;
2390 reattach $_ for values %MAP;
1922 }; 2391 };
1923 2392
1924 if ($@) { 2393 if ($@) {
1925 warn $@; 2394 warn $@;
1926 warn "error while reloading, exiting."; 2395 warn "error while reloading, exiting.";
1942 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2411 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
1943 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2412 $LINK_MAP->in_memory (MAP_IN_MEMORY);
1944 2413
1945 # dirty hack because... archetypes are not yet loaded 2414 # dirty hack because... archetypes are not yet loaded
1946 Event->timer ( 2415 Event->timer (
1947 after => 2, 2416 after => 10,
1948 cb => sub { 2417 cb => sub {
1949 $_[0]->w->cancel; 2418 $_[0]->w->cancel;
1950 2419
1951 # provide some exits "home" 2420 # provide some exits "home"
1952 my $exit = cf::object::new "exit"; 2421 my $exit = cf::object::new "exit";
1991 reentrant => 0, 2460 reentrant => 0,
1992 prio => 0, 2461 prio => 0,
1993 at => $NEXT_TICK || $TICK, 2462 at => $NEXT_TICK || $TICK,
1994 data => WF_AUTOCANCEL, 2463 data => WF_AUTOCANCEL,
1995 cb => sub { 2464 cb => sub {
1996 unless ($FREEZE) {
1997 cf::server_tick; # one server iteration 2465 cf::server_tick; # one server iteration
1998 $RUNTIME += $TICK; 2466 $RUNTIME += $TICK;
1999 }
2000
2001 $NEXT_TICK += $TICK; 2467 $NEXT_TICK += $TICK;
2468
2469 $WAIT_FOR_TICK->broadcast;
2470 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2002 2471
2003 # if we are delayed by four ticks or more, skip them all 2472 # if we are delayed by four ticks or more, skip them all
2004 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2473 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2005 2474
2006 $TICK_WATCHER->at ($NEXT_TICK); 2475 $TICK_WATCHER->at ($NEXT_TICK);
2028 or warn "ERROR: unable to write runtime file: $!"; 2497 or warn "ERROR: unable to write runtime file: $!";
2029 })->(); 2498 })->();
2030 }, 2499 },
2031); 2500);
2032 2501
2502END { cf::emergency_save }
2503
20331 25041
2034 2505

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