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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.121 by root, Tue Jan 2 11:11:52 2007 UTC vs.
Revision 1.157 by root, Wed Jan 10 01:16:54 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Data::Dumper;
20use Digest::MD5; 21use Digest::MD5;
21use Fcntl; 22use Fcntl;
22use IO::AIO 2.31 (); 23use IO::AIO 2.32 ();
23use YAML::Syck (); 24use YAML::Syck ();
24use Time::HiRes; 25use Time::HiRes;
25 26
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 28
29sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 31# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 32$YAML::Syck::ImplicitUnicode = 1;
30 33
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 34$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 35
35our %COMMAND = (); 36our %COMMAND = ();
36our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
37our %EXTCMD = (); 38our %EXTCMD = ();
38 39
47our %CFG; 48our %CFG;
48 49
49our $UPTIME; $UPTIME ||= time; 50our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 51our $RUNTIME;
51 52
53our %PLAYER; # all users
52our %MAP; # all maps 54our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 55our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 56our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 57our %EXT_CORO; # coroutines bound to extensions
58
59our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
60our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
57 61
58binmode STDOUT; 62binmode STDOUT;
59binmode STDERR; 63binmode STDERR;
60 64
61# read virtual server time, if available 65# read virtual server time, if available
71mkdir cf::localdir . "/" . cf::uniquedir; 75mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 76mkdir $RANDOM_MAPS;
73 77
74# a special map that is always available 78# a special map that is always available
75our $LINK_MAP; 79our $LINK_MAP;
76 80our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 81
79############################################################################# 82#############################################################################
80 83
81=head2 GLOBAL VARIABLES 84=head2 GLOBAL VARIABLES
82 85
106 109
107=item %cf::CFG 110=item %cf::CFG
108 111
109Configuration for the server, loaded from C</etc/crossfire/config>, or 112Configuration for the server, loaded from C</etc/crossfire/config>, or
110from wherever your confdir points to. 113from wherever your confdir points to.
114
115=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
116
117These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
118or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
119processing has been done. Call C<< ->wait >> on them to maximise the
120window of cpu time available, or simply to synchronise to the server tick.
111 121
112=back 122=back
113 123
114=cut 124=cut
115 125
119 utf8::encode $msg; 129 utf8::encode $msg;
120 130
121 $msg .= "\n" 131 $msg .= "\n"
122 unless $msg =~ /\n$/; 132 unless $msg =~ /\n$/;
123 133
124 LOG llevError, "cfperl: $msg"; 134 LOG llevError, $msg;
125 }; 135 };
126} 136}
127 137
128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 138@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 139@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
155 165
156=head2 UTILITY FUNCTIONS 166=head2 UTILITY FUNCTIONS
157 167
158=over 4 168=over 4
159 169
170=item dumpval $ref
171
160=cut 172=cut
173
174sub dumpval {
175 eval {
176 local $SIG{__DIE__};
177 my $d;
178 if (1) {
179 $d = new Data::Dumper([$_[0]], ["*var"]);
180 $d->Terse(1);
181 $d->Indent(2);
182 $d->Quotekeys(0);
183 $d->Useqq(1);
184 #$d->Bless(...);
185 $d->Seen($_[1]) if @_ > 1;
186 $d = $d->Dump();
187 }
188 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
189 $d
190 } || "[unable to dump $_[0]: '$@']";
191}
161 192
162use JSON::Syck (); # TODO# replace by JSON::PC once working 193use JSON::Syck (); # TODO# replace by JSON::PC once working
163 194
164=item $ref = cf::from_json $json 195=item $ref = cf::from_json $json
165 196
181sub to_json($) { 212sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 213 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 214 JSON::Syck::Dump $_[0]
184} 215}
185 216
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string 217=item cf::lock_wait $string
209 218
210Wait until the given lock is available. See cf::lock_acquire. 219Wait until the given lock is available. See cf::lock_acquire.
211 220
212=item my $lock = cf::lock_acquire $string 221=item my $lock = cf::lock_acquire $string
213 222
214Wait until the given lock is available and then acquires it and returns 223Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope, 224a Coro::guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically 225for example when the coroutine gets canceled), the lock is automatically
217returned. 226returned.
218 227
219Lock names should begin with a unique identifier (for example, find_map 228Lock names should begin with a unique identifier (for example, cf::map::find
220uses map_find and load_map uses map_load). 229uses map_find and cf::map::load uses map_load).
221 230
222=cut 231=cut
223 232
224our %LOCK; 233our %LOCK;
225 234
239 # wait, to be sure we are not locked 248 # wait, to be sure we are not locked
240 lock_wait $key; 249 lock_wait $key;
241 250
242 $LOCK{$key} = []; 251 $LOCK{$key} = [];
243 252
244 cf::guard { 253 Coro::guard {
245 # wake up all waiters, to be on the safe side 254 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} }; 255 $_->ready for @{ delete $LOCK{$key} };
247 } 256 }
248} 257}
258
259sub freeze_mainloop {
260 return unless $TICK_WATCHER->is_active;
261
262 my $guard = Coro::guard { $TICK_WATCHER->start };
263 $TICK_WATCHER->stop;
264 $guard
265}
266
267=item cf::async { BLOCK }
268
269Currently the same as Coro::async_pool, meaning you cannot use
270C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
271thing you are allowed to do is call C<prio> on it.
272
273=cut
274
275BEGIN { *async = \&Coro::async_pool }
249 276
250=item cf::sync_job { BLOCK } 277=item cf::sync_job { BLOCK }
251 278
252The design of crossfire+ requires that the main coro ($Coro::main) is 279The design of crossfire+ requires that the main coro ($Coro::main) is
253always able to handle events or runnable, as crossfire+ is only partly 280always able to handle events or runnable, as crossfire+ is only partly
267 # this is the main coro, too bad, we have to block 294 # this is the main coro, too bad, we have to block
268 # till the operation succeeds, freezing the server :/ 295 # till the operation succeeds, freezing the server :/
269 296
270 # TODO: use suspend/resume instead 297 # TODO: use suspend/resume instead
271 # (but this is cancel-safe) 298 # (but this is cancel-safe)
272 local $FREEZE = 1; 299 my $freeze_guard = freeze_mainloop;
273 300
274 my $busy = 1; 301 my $busy = 1;
275 my @res; 302 my @res;
276 303
277 (Coro::async { 304 (async {
278 @res = eval { $job->() }; 305 @res = eval { $job->() };
279 warn $@ if $@; 306 warn $@ if $@;
280 undef $busy; 307 undef $busy;
281 })->prio (Coro::PRIO_MAX); 308 })->prio (Coro::PRIO_MAX);
282 309
283 while ($busy) { 310 while ($busy) {
284 Coro::cede_notself; 311 Coro::cede or Event::one_event;
285 Event::one_event unless Coro::nready;
286 } 312 }
287 313
288 wantarray ? @res : $res[0] 314 wantarray ? @res : $res[0]
289 } else { 315 } else {
290 # we are in another coroutine, how wonderful, everything just works 316 # we are in another coroutine, how wonderful, everything just works
291 317
292 $job->() 318 $job->()
293 } 319 }
294} 320}
295 321
296=item $coro = cf::coro { BLOCK } 322=item $coro = cf::async_ext { BLOCK }
297 323
298Creates and returns a new coro. This coro is automcatially being canceled 324Like async, but this coro is automcatially being canceled when the
299when the extension calling this is being unloaded. 325extension calling this is being unloaded.
300 326
301=cut 327=cut
302 328
303sub coro(&) { 329sub async_ext(&) {
304 my $cb = shift; 330 my $cb = shift;
305 331
306 my $coro; $coro = async { 332 my $coro = &Coro::async ($cb);
307 eval {
308 $cb->();
309 };
310 warn $@ if $@;
311 };
312 333
313 $coro->on_destroy (sub { 334 $coro->on_destroy (sub {
314 delete $EXT_CORO{$coro+0}; 335 delete $EXT_CORO{$coro+0};
315 }); 336 });
316 $EXT_CORO{$coro+0} = $coro; 337 $EXT_CORO{$coro+0} = $coro;
345=cut 366=cut
346 367
347############################################################################# 368#############################################################################
348 369
349package cf::path; 370package cf::path;
371
372# used to convert map paths into valid unix filenames by repalcing / by ∕
373our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
350 374
351sub new { 375sub new {
352 my ($class, $path, $base) = @_; 376 my ($class, $path, $base) = @_;
353 377
354 $path = $path->as_string if ref $path; 378 $path = $path->as_string if ref $path;
418# } 442# }
419} 443}
420 444
421# escape the /'s in the path 445# escape the /'s in the path
422sub _escaped_path { 446sub _escaped_path {
423 # ∕ is U+2215
424 (my $path = $_[0]{path}) =~ s/\///g; 447 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
425 $path 448 $path
426} 449}
427 450
428# the original (read-only) location 451# the original (read-only) location
429sub load_path { 452sub load_path {
1056}; 1079};
1057 1080
1058cf::map->attach (prio => -10000, package => cf::mapsupport::); 1081cf::map->attach (prio => -10000, package => cf::mapsupport::);
1059 1082
1060############################################################################# 1083#############################################################################
1061# load/save perl data associated with player->ob objects
1062
1063sub all_objects(@) {
1064 @_, map all_objects ($_->inv), @_
1065}
1066
1067# TODO: compatibility cruft, remove when no longer needed
1068cf::player->attach (
1069 on_load => sub {
1070 my ($pl, $path) = @_;
1071
1072 for my $o (all_objects $pl->ob) {
1073 if (my $value = $o->get_ob_key_value ("_perl_data")) {
1074 $o->set_ob_key_value ("_perl_data");
1075
1076 %$o = %{ Storable::thaw pack "H*", $value };
1077 }
1078 }
1079 },
1080);
1081
1082#############################################################################
1083 1084
1084=head2 CORE EXTENSIONS 1085=head2 CORE EXTENSIONS
1085 1086
1086Functions and methods that extend core crossfire objects. 1087Functions and methods that extend core crossfire objects.
1087 1088
1089=cut
1090
1091package cf::player;
1092
1093use Coro::AIO;
1094
1088=head3 cf::player 1095=head3 cf::player
1089 1096
1090=over 4 1097=over 4
1091 1098
1092=item cf::player::exists $login 1099=item cf::player::find $login
1093 1100
1094Returns true when the given account exists. 1101Returns the given player object, loading it if necessary (might block).
1095 1102
1096=cut 1103=cut
1097 1104
1098sub cf::player::exists($) { 1105sub playerdir($) {
1099 cf::player::find $_[0] 1106 cf::localdir
1100 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1107 . "/"
1108 . cf::playerdir
1109 . "/"
1110 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1111}
1112
1113sub path($) {
1114 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1115
1116 (playerdir $login) . "/$login.pl"
1117}
1118
1119sub find_active($) {
1120 $cf::PLAYER{$_[0]}
1121 and $cf::PLAYER{$_[0]}->active
1122 and $cf::PLAYER{$_[0]}
1123}
1124
1125sub exists($) {
1126 my ($login) = @_;
1127
1128 $cf::PLAYER{$login}
1129 or cf::sync_job { !aio_stat $login }
1130}
1131
1132sub find($) {
1133 return $cf::PLAYER{$_[0]} || do {
1134 my $login = $_[0];
1135
1136 my $guard = cf::lock_acquire "user_find:$login";
1137
1138 $cf::PLAYER{$_[0]} || do {
1139 my $pl = load_pl path $login
1140 or return;
1141 $cf::PLAYER{$login} = $pl
1142 }
1143 }
1144}
1145
1146sub save($) {
1147 my ($pl) = @_;
1148
1149 return if $pl->{deny_save};
1150
1151 my $path = path $pl;
1152 my $guard = cf::lock_acquire "user_save:$path";
1153
1154 return if $pl->{deny_save};
1155
1156 aio_mkdir playerdir $pl, 0770;
1157 $pl->{last_save} = $cf::RUNTIME;
1158
1159 $pl->save_pl ($path);
1160 Coro::cede;
1161}
1162
1163sub new($) {
1164 my ($login) = @_;
1165
1166 my $self = create;
1167
1168 $self->ob->name ($login);
1169 $self->{deny_save} = 1;
1170
1171 $cf::PLAYER{$login} = $self;
1172
1173 $self
1174}
1175
1176=item $pl->quit_character
1177
1178Nukes the player without looking back. If logged in, the connection will
1179be destroyed. May block for a long time.
1180
1181=cut
1182
1183sub quit_character {
1184 my ($pl) = @_;
1185
1186 $pl->{deny_save} = 1;
1187 $pl->password ("*"); # this should lock out the player until we nuked the dir
1188
1189 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1190 $pl->deactivate;
1191 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1192 $pl->ns->destroy if $pl->ns;
1193
1194 my $path = playerdir $pl;
1195 my $temp = "$path~$cf::RUNTIME~deleting~";
1196 aio_rename $path, $temp;
1197 delete $cf::PLAYER{$pl->ob->name};
1198 $pl->destroy;
1199 IO::AIO::aio_rmtree $temp;
1200}
1201
1202=item cf::player::list_logins
1203
1204Returns am arrayref of all valid playernames in the system, can take a
1205while and may block, so not sync_job-capable, ever.
1206
1207=cut
1208
1209sub list_logins {
1210 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1211 or return [];
1212
1213 my @logins;
1214
1215 for my $login (@$dirs) {
1216 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1217 aio_read $fh, 0, 512, my $buf, 0 or next;
1218 $buf !~ /^password -------------$/m or next; # official not-valid tag
1219
1220 utf8::decode $login;
1221 push @logins, $login;
1222 }
1223
1224 \@logins
1225}
1226
1227=item $player->maps
1228
1229Returns an arrayref of cf::path's of all maps that are private for this
1230player. May block.
1231
1232=cut
1233
1234sub maps($) {
1235 my ($pl) = @_;
1236
1237 my $files = aio_readdir playerdir $pl
1238 or return;
1239
1240 my @paths;
1241
1242 for (@$files) {
1243 utf8::decode $_;
1244 next if /\.(?:pl|pst)$/;
1245 next unless /^$PATH_SEP/;
1246
1247 s/$PATH_SEP/\//g;
1248 push @paths, new cf::path "~" . $pl->ob->name . "/" . $_;
1249 }
1250
1251 \@paths
1101} 1252}
1102 1253
1103=item $player->ext_reply ($msgid, $msgtype, %msg) 1254=item $player->ext_reply ($msgid, $msgtype, %msg)
1104 1255
1105Sends an ext reply to the player. 1256Sends an ext reply to the player.
1106 1257
1107=cut 1258=cut
1108 1259
1109sub cf::player::ext_reply($$$%) { 1260sub ext_reply($$$%) {
1110 my ($self, $id, %msg) = @_; 1261 my ($self, $id, %msg) = @_;
1111 1262
1112 $msg{msgid} = $id; 1263 $msg{msgid} = $id;
1113 1264
1114 $self->send ("ext " . to_json \%msg); 1265 $self->send ("ext " . cf::to_json \%msg);
1115} 1266}
1267
1268package cf;
1116 1269
1117=back 1270=back
1118 1271
1119 1272
1120=head3 cf::map 1273=head3 cf::map
1126package cf::map; 1279package cf::map;
1127 1280
1128use Fcntl; 1281use Fcntl;
1129use Coro::AIO; 1282use Coro::AIO;
1130 1283
1131our $MAX_RESET = 7200; 1284our $MAX_RESET = 3600;
1132our $DEFAULT_RESET = 3600; 1285our $DEFAULT_RESET = 3000;
1133 1286
1134sub generate_random_map { 1287sub generate_random_map {
1135 my ($path, $rmp) = @_; 1288 my ($path, $rmp) = @_;
1136 1289
1137 # mit "rum" bekleckern, nicht 1290 # mit "rum" bekleckern, nicht
1153# and all this just because we cannot iterate over 1306# and all this just because we cannot iterate over
1154# all maps in C++... 1307# all maps in C++...
1155sub change_all_map_light { 1308sub change_all_map_light {
1156 my ($change) = @_; 1309 my ($change) = @_;
1157 1310
1158 $_->change_map_light ($change) for values %cf::MAP; 1311 $_->change_map_light ($change)
1312 for grep $_->outdoor, values %cf::MAP;
1159} 1313}
1160 1314
1161sub try_load_header($) { 1315sub try_load_header($) {
1162 my ($path) = @_; 1316 my ($path) = @_;
1163 1317
1166 or return; 1320 or return;
1167 1321
1168 my $map = cf::map::new 1322 my $map = cf::map::new
1169 or return; 1323 or return;
1170 1324
1325 # for better error messages only, will be overwritten
1326 $map->path ($path);
1327
1171 $map->load_header ($path) 1328 $map->load_header ($path)
1172 or return; 1329 or return;
1173 1330
1174 $map->{load_path} = $path; 1331 $map->{load_path} = $path;
1175 1332
1176 $map 1333 $map
1177} 1334}
1178 1335
1336sub find;
1179sub find_map { 1337sub find {
1180 my ($path, $origin) = @_; 1338 my ($path, $origin) = @_;
1181 1339
1182 #warn "find_map<$path,$origin>\n";#d# 1340 #warn "find<$path,$origin>\n";#d#
1183 1341
1184 $path = new cf::path $path, $origin && $origin->path; 1342 $path = new cf::path $path, $origin && $origin->path;
1185 my $key = $path->as_string; 1343 my $key = $path->as_string;
1186 1344
1187 cf::lock_wait "map_find:$key"; 1345 cf::lock_wait "map_find:$key";
1190 my $guard = cf::lock_acquire "map_find:$key"; 1348 my $guard = cf::lock_acquire "map_find:$key";
1191 1349
1192 # do it the slow way 1350 # do it the slow way
1193 my $map = try_load_header $path->save_path; 1351 my $map = try_load_header $path->save_path;
1194 1352
1353 Coro::cede;
1354
1195 if ($map) { 1355 if ($map) {
1356 $map->last_access ((delete $map->{last_access})
1357 || $cf::RUNTIME); #d#
1196 # safety 1358 # safety
1197 $map->{instantiate_time} = $cf::RUNTIME 1359 $map->{instantiate_time} = $cf::RUNTIME
1198 if $map->{instantiate_time} > $cf::RUNTIME; 1360 if $map->{instantiate_time} > $cf::RUNTIME;
1199 } else { 1361 } else {
1200 if (my $rmp = $path->random_map_params) { 1362 if (my $rmp = $path->random_map_params) {
1205 1367
1206 $map or return; 1368 $map or return;
1207 1369
1208 $map->{load_original} = 1; 1370 $map->{load_original} = 1;
1209 $map->{instantiate_time} = $cf::RUNTIME; 1371 $map->{instantiate_time} = $cf::RUNTIME;
1372 $map->last_access ($cf::RUNTIME);
1210 $map->instantiate; 1373 $map->instantiate;
1211 1374
1212 # per-player maps become, after loading, normal maps 1375 # per-player maps become, after loading, normal maps
1213 $map->per_player (0) if $path->{user_rel}; 1376 $map->per_player (0) if $path->{user_rel};
1214 } 1377 }
1215 1378
1216 $map->path ($key); 1379 $map->path ($key);
1217 $map->{path} = $path; 1380 $map->{path} = $path;
1218 $map->{last_save} = $cf::RUNTIME; 1381 $map->{last_save} = $cf::RUNTIME;
1219 $map->last_access ($cf::RUNTIME); 1382
1383 Coro::cede;
1220 1384
1221 if ($map->should_reset) { 1385 if ($map->should_reset) {
1222 $map->reset; 1386 $map->reset;
1387 undef $guard;
1223 $map = find_map $path; 1388 $map = find $path
1389 or return;
1224 } 1390 }
1225 1391
1226 $cf::MAP{$key} = $map 1392 $cf::MAP{$key} = $map
1227 } 1393 }
1228} 1394}
1249 if (aio_open $uniq, O_RDONLY, 0) { 1415 if (aio_open $uniq, O_RDONLY, 0) {
1250 $self->clear_unique_items; 1416 $self->clear_unique_items;
1251 $self->load_objects ($uniq, 0); 1417 $self->load_objects ($uniq, 0);
1252 } 1418 }
1253 } 1419 }
1420
1421 Coro::cede;
1254 1422
1255 # now do the right thing for maps 1423 # now do the right thing for maps
1256 $self->link_multipart_objects; 1424 $self->link_multipart_objects;
1257 1425
1258 if ($self->{path}->is_style_map) { 1426 if ($self->{path}->is_style_map) {
1266 $self->difficulty ($self->estimate_difficulty) 1434 $self->difficulty ($self->estimate_difficulty)
1267 unless $self->difficulty; 1435 unless $self->difficulty;
1268 $self->activate; 1436 $self->activate;
1269 } 1437 }
1270 1438
1439 Coro::cede;
1440
1271 $self->in_memory (cf::MAP_IN_MEMORY); 1441 $self->in_memory (cf::MAP_IN_MEMORY);
1272} 1442}
1273 1443
1274sub load_map_sync { 1444# find and load all maps in the 3x3 area around a map
1445sub load_diag {
1446 my ($map) = @_;
1447
1448 my @diag; # diagonal neighbours
1449
1450 for (0 .. 3) {
1451 my $neigh = $map->tile_path ($_)
1452 or next;
1453 $neigh = find $neigh, $map
1454 or next;
1455 $neigh->load;
1456
1457 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1458 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1459 }
1460
1461 for (@diag) {
1462 my $neigh = find @$_
1463 or next;
1464 $neigh->load;
1465 }
1466}
1467
1468sub find_sync {
1275 my ($path, $origin) = @_; 1469 my ($path, $origin) = @_;
1276 1470
1277 #warn "load_map_sync<$path, $origin>\n";#d# 1471 cf::sync_job { find $path, $origin }
1472}
1278 1473
1279 cf::sync_job { 1474sub do_load_sync {
1280 my $map = cf::map::find_map $path, $origin 1475 my ($map) = @_;
1476
1477 cf::sync_job { $map->load };
1478}
1479
1480our %MAP_PREFETCH;
1481our $MAP_PREFETCHER = Coro::async {
1482 while () {
1483 while (%MAP_PREFETCH) {
1484 my $key = each %MAP_PREFETCH
1281 or return; 1485 or next;
1486 my $path = delete $MAP_PREFETCH{$key};
1487
1488 my $map = find $path
1489 or next;
1282 $map->load; 1490 $map->load;
1283 $map 1491 }
1492 Coro::schedule;
1284 } 1493 }
1494};
1495
1496sub find_async {
1497 my ($path, $origin) = @_;
1498
1499 $path = new cf::path $path, $origin && $origin->path;
1500 my $key = $path->as_string;
1501
1502 if (my $map = $cf::MAP{$key}) {
1503 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1504 }
1505
1506 $MAP_PREFETCH{$key} = $path;
1507 $MAP_PREFETCHER->ready;
1508
1509 ()
1285} 1510}
1286 1511
1287sub save { 1512sub save {
1288 my ($self) = @_; 1513 my ($self) = @_;
1289 1514
1515 my $lock = cf::lock_acquire "map_data:" . $self->path;
1516
1290 $self->{last_save} = $cf::RUNTIME; 1517 $self->{last_save} = $cf::RUNTIME;
1291 1518
1292 return unless $self->dirty; 1519 return unless $self->dirty;
1293 1520
1294 my $save = $self->{path}->save_path; utf8::encode $save; 1521 my $save = $self->{path}->save_path; utf8::encode $save;
1295 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1522 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1296 1523
1297 $self->{load_path} = $save; 1524 $self->{load_path} = $save;
1298 1525
1299 return if $self->{deny_save}; 1526 return if $self->{deny_save};
1527
1528 local $self->{last_access} = $self->last_access;#d#
1529
1530 cf::async {
1531 $_->contr->save for $self->players;
1532 };
1300 1533
1301 if ($uniq) { 1534 if ($uniq) {
1302 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1535 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1303 $self->save_objects ($uniq, cf::IO_UNIQUES); 1536 $self->save_objects ($uniq, cf::IO_UNIQUES);
1304 } else { 1537 } else {
1307} 1540}
1308 1541
1309sub swap_out { 1542sub swap_out {
1310 my ($self) = @_; 1543 my ($self) = @_;
1311 1544
1545 # save first because save cedes
1546 $self->save;
1547
1548 my $lock = cf::lock_acquire "map_data:" . $self->path;
1549
1312 return if $self->players; 1550 return if $self->players;
1313 return if $self->in_memory != cf::MAP_IN_MEMORY; 1551 return if $self->in_memory != cf::MAP_IN_MEMORY;
1314 return if $self->{deny_save}; 1552 return if $self->{deny_save};
1315 1553
1316 $self->save;
1317 $self->clear; 1554 $self->clear;
1318 $self->in_memory (cf::MAP_SWAPPED); 1555 $self->in_memory (cf::MAP_SWAPPED);
1319} 1556}
1320 1557
1321sub reset_at { 1558sub reset_at {
1359} 1596}
1360 1597
1361sub reset { 1598sub reset {
1362 my ($self) = @_; 1599 my ($self) = @_;
1363 1600
1601 my $lock = cf::lock_acquire "map_data:" . $self->path;
1602
1364 return if $self->players; 1603 return if $self->players;
1365 return if $self->{path}{user_rel};#d# 1604 return if $self->{path}{user_rel};#d#
1366 1605
1367 warn "resetting map ", $self->path;#d# 1606 warn "resetting map ", $self->path;#d#
1368 1607
1387 1626
1388sub customise_for { 1627sub customise_for {
1389 my ($map, $ob) = @_; 1628 my ($map, $ob) = @_;
1390 1629
1391 if ($map->per_player) { 1630 if ($map->per_player) {
1392 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1631 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1393 } 1632 }
1394 1633
1395 $map 1634 $map
1396} 1635}
1397 1636
1398sub emergency_save {
1399 local $cf::FREEZE = 1;
1400
1401 warn "enter emergency map save\n";
1402
1403 cf::sync_job {
1404 warn "begin emergency map save\n";
1405 $_->save for values %cf::MAP;
1406 };
1407
1408 warn "end emergency map save\n";
1409}
1410
1411package cf; 1637package cf;
1412 1638
1413=back 1639=back
1414 1640
1641=head3 cf::object
1642
1643=cut
1644
1645package cf::object;
1646
1647=over 4
1648
1649=item $ob->inv_recursive
1650
1651Returns the inventory of the object _and_ their inventories, recursively.
1652
1653=cut
1654
1655sub inv_recursive_;
1656sub inv_recursive_ {
1657 map { $_, inv_recursive_ $_->inv } @_
1658}
1659
1660sub inv_recursive {
1661 inv_recursive_ inv $_[0]
1662}
1663
1664package cf;
1665
1666=back
1415 1667
1416=head3 cf::object::player 1668=head3 cf::object::player
1417 1669
1418=over 4 1670=over 4
1419 1671
1494 my $link_pos = delete $self->{_link_pos}; 1746 my $link_pos = delete $self->{_link_pos};
1495 1747
1496 unless ($map) { 1748 unless ($map) {
1497 # restore original map position 1749 # restore original map position
1498 ($map, $x, $y) = @{ $link_pos || [] }; 1750 ($map, $x, $y) = @{ $link_pos || [] };
1499 $map = cf::map::find_map $map; 1751 $map = cf::map::find $map;
1500 1752
1501 unless ($map) { 1753 unless ($map) {
1502 ($map, $x, $y) = @$EMERGENCY_POSITION; 1754 ($map, $x, $y) = @$EMERGENCY_POSITION;
1503 $map = cf::map::find_map $map 1755 $map = cf::map::find $map
1504 or die "FATAL: cannot load emergency map\n"; 1756 or die "FATAL: cannot load emergency map\n";
1505 } 1757 }
1506 } 1758 }
1507 1759
1508 ($x, $y) = (-1, -1) 1760 ($x, $y) = (-1, -1)
1511 # use -1 or undef as default coordinates, not 0, 0 1763 # use -1 or undef as default coordinates, not 0, 0
1512 ($x, $y) = ($map->enter_x, $map->enter_y) 1764 ($x, $y) = ($map->enter_x, $map->enter_y)
1513 if $x <=0 && $y <= 0; 1765 if $x <=0 && $y <= 0;
1514 1766
1515 $map->load; 1767 $map->load;
1768 $map->load_diag;
1516 1769
1770 return unless $self->contr->active;
1517 $self->activate_recursive; 1771 $self->activate_recursive;
1518 $self->enter_map ($map, $x, $y); 1772 $self->enter_map ($map, $x, $y);
1519} 1773}
1520 1774
1521cf::player->attach ( 1775cf::player->attach (
1534 1788
1535 # try to abort aborted map switching on player login :) 1789 # try to abort aborted map switching on player login :)
1536 # should happen only on crashes 1790 # should happen only on crashes
1537 if ($pl->ob->{_link_pos}) { 1791 if ($pl->ob->{_link_pos}) {
1538 $pl->ob->enter_link; 1792 $pl->ob->enter_link;
1539 Coro::async { 1793 (async {
1540 # we need this sleep as the login has a concurrent enter_exit running 1794 # we need this sleep as the login has a concurrent enter_exit running
1541 # and this sleep increases chances of the player not ending up in scorn 1795 # and this sleep increases chances of the player not ending up in scorn
1796 $pl->ob->reply (undef,
1797 "There was an internal problem at your last logout, "
1798 . "the server will try to bring you to your intended destination in a second.",
1799 cf::NDI_RED);
1542 Coro::Timer::sleep 1; 1800 Coro::Timer::sleep 1;
1543 $pl->ob->leave_link; 1801 $pl->ob->leave_link;
1544 }; 1802 })->prio (2);
1545 } 1803 }
1546 }, 1804 },
1547); 1805);
1548 1806
1549=item $player_object->goto_map ($path, $x, $y) 1807=item $player_object->goto ($path, $x, $y)
1550 1808
1551=cut 1809=cut
1552 1810
1553sub cf::object::player::goto_map { 1811sub cf::object::player::goto {
1554 my ($self, $path, $x, $y) = @_; 1812 my ($self, $path, $x, $y) = @_;
1555 1813
1814 $path = new cf::path $path;
1815 $path ne "/" or Carp::cluck ("oy");#d#
1816
1556 $self->enter_link; 1817 $self->enter_link;
1557 1818
1558 (Coro::async { 1819 (async {
1559 $path = new cf::path $path;
1560
1561 my $map = cf::map::find_map $path->as_string; 1820 my $map = cf::map::find $path->as_string;
1562 $map = $map->customise_for ($self) if $map; 1821 $map = $map->customise_for ($self) if $map;
1563 1822
1564# warn "entering ", $map->path, " at ($x, $y)\n" 1823# warn "entering ", $map->path, " at ($x, $y)\n"
1565# if $map; 1824# if $map;
1566 1825
1567 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); 1826 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1568 1827
1569 $self->leave_link ($map, $x, $y); 1828 $self->leave_link ($map, $x, $y);
1570 })->prio (1); 1829 })->prio (1);
1571} 1830}
1572 1831
1625 1884
1626 return unless $self->type == cf::PLAYER; 1885 return unless $self->type == cf::PLAYER;
1627 1886
1628 $self->enter_link; 1887 $self->enter_link;
1629 1888
1630 (Coro::async { 1889 (async {
1890 $self->deactivate_recursive; # just to be sure
1631 unless (eval { 1891 unless (eval {
1632
1633 prepare_random_map $exit 1892 prepare_random_map $exit
1634 if $exit->slaying eq "/!"; 1893 if $exit->slaying eq "/!";
1635 1894
1636 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1895 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1637 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1896 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1638 1897
1639 1; 1898 1;
1640 }) { 1899 }) {
1641 $self->message ("Something went wrong deep within the crossfire server. " 1900 $self->message ("Something went wrong deep within the crossfire server. "
1642 . "I'll try to bring you back to the map you were before. " 1901 . "I'll try to bring you back to the map you were before. "
1699 on_reply => sub { 1958 on_reply => sub {
1700 my ($ns, $msg) = @_; 1959 my ($ns, $msg) = @_;
1701 1960
1702 # this weird shuffling is so that direct followup queries 1961 # this weird shuffling is so that direct followup queries
1703 # get handled first 1962 # get handled first
1704 my $queue = delete $ns->{query_queue}; 1963 my $queue = delete $ns->{query_queue}
1964 or return; # be conservative, not sure how that can happen, but we saw a crash here
1705 1965
1706 (shift @$queue)->[1]->($msg); 1966 (shift @$queue)->[1]->($msg);
1707 1967
1708 push @{ $ns->{query_queue} }, @$queue; 1968 push @{ $ns->{query_queue} }, @$queue;
1709 1969
1715 } 1975 }
1716 } 1976 }
1717 }, 1977 },
1718); 1978);
1719 1979
1720=item $client->coro (\&cb) 1980=item $client->async (\&cb)
1721 1981
1722Create a new coroutine, running the specified callback. The coroutine will 1982Create a new coroutine, running the specified callback. The coroutine will
1723be automatically cancelled when the client gets destroyed (e.g. on logout, 1983be automatically cancelled when the client gets destroyed (e.g. on logout,
1724or loss of connection). 1984or loss of connection).
1725 1985
1726=cut 1986=cut
1727 1987
1728sub cf::client::coro { 1988sub cf::client::async {
1729 my ($self, $cb) = @_; 1989 my ($self, $cb) = @_;
1730 1990
1731 my $coro; $coro = async { 1991 my $coro = &Coro::async ($cb);
1732 eval {
1733 $cb->();
1734 };
1735 warn $@ if $@;
1736 };
1737 1992
1738 $coro->on_destroy (sub { 1993 $coro->on_destroy (sub {
1739 delete $self->{_coro}{$coro+0}; 1994 delete $self->{_coro}{$coro+0};
1740 }); 1995 });
1741 1996
1976 open my $fh, "<:utf8", cf::confdir . "/config" 2231 open my $fh, "<:utf8", cf::confdir . "/config"
1977 or return; 2232 or return;
1978 2233
1979 local $/; 2234 local $/;
1980 *CFG = YAML::Syck::Load <$fh>; 2235 *CFG = YAML::Syck::Load <$fh>;
2236
2237 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2238
2239 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2240 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2241
2242 if (exists $CFG{mlockall}) {
2243 eval {
2244 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2245 and die "WARNING: m(un)lockall failed: $!\n";
2246 };
2247 warn $@ if $@;
2248 }
1981} 2249}
1982 2250
1983sub main { 2251sub main {
1984 # we must not ever block the main coroutine 2252 # we must not ever block the main coroutine
1985 local $Coro::idle = sub { 2253 local $Coro::idle = sub {
1986 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2254 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1987 (Coro::unblock_sub {
1988 Event::one_event; 2255 async { Event::one_event };
1989 })->();
1990 }; 2256 };
1991 2257
1992 cfg_load; 2258 cfg_load;
1993 db_load; 2259 db_load;
1994 load_extensions; 2260 load_extensions;
1995 Event::loop; 2261 Event::loop;
1996} 2262}
1997 2263
1998############################################################################# 2264#############################################################################
1999# initialisation 2265# initialisation and cleanup
2266
2267# install some emergency cleanup handlers
2268BEGIN {
2269 for my $signal (qw(INT HUP TERM)) {
2270 Event->signal (
2271 data => WF_AUTOCANCEL,
2272 signal => $signal,
2273 cb => sub {
2274 cf::cleanup "SIG$signal";
2275 },
2276 );
2277 }
2278}
2279
2280sub emergency_save() {
2281 my $freeze_guard = cf::freeze_mainloop;
2282
2283 warn "enter emergency perl save\n";
2284
2285 cf::sync_job {
2286 # use a peculiar iteration method to avoid tripping on perl
2287 # refcount bugs in for. also avoids problems with players
2288 # and maps saved/Destroyed asynchronously.
2289 warn "begin emergency player save\n";
2290 for my $login (keys %cf::PLAYER) {
2291 my $pl = $cf::PLAYER{$login} or next;
2292 $pl->valid or next;
2293 $pl->save;
2294 }
2295 warn "end emergency player save\n";
2296
2297 warn "begin emergency map save\n";
2298 for my $path (keys %cf::MAP) {
2299 my $map = $cf::MAP{$path} or next;
2300 $map->valid or next;
2301 $map->save;
2302 }
2303 warn "end emergency map save\n";
2304 };
2305
2306 warn "leave emergency perl save\n";
2307}
2000 2308
2001sub reload() { 2309sub reload() {
2002 # can/must only be called in main 2310 # can/must only be called in main
2003 if ($Coro::current != $Coro::main) { 2311 if ($Coro::current != $Coro::main) {
2004 warn "can only reload from main coroutine\n"; 2312 warn "can only reload from main coroutine\n";
2005 return; 2313 return;
2006 } 2314 }
2007 2315
2008 warn "reloading..."; 2316 warn "reloading...";
2009 2317
2010 local $FREEZE = 1; 2318 my $guard = freeze_mainloop;
2011 cf::emergency_save; 2319 cf::emergency_save;
2012 2320
2013 eval { 2321 eval {
2014 # if anything goes wrong in here, we should simply crash as we already saved 2322 # if anything goes wrong in here, we should simply crash as we already saved
2015 2323
2077 cf::load_extensions; 2385 cf::load_extensions;
2078 2386
2079 # reattach attachments to objects 2387 # reattach attachments to objects
2080 warn "reattach"; 2388 warn "reattach";
2081 _global_reattach; 2389 _global_reattach;
2390 reattach $_ for values %MAP;
2082 }; 2391 };
2083 2392
2084 if ($@) { 2393 if ($@) {
2085 warn $@; 2394 warn $@;
2086 warn "error while reloading, exiting."; 2395 warn "error while reloading, exiting.";
2102 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2411 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2103 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2412 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2104 2413
2105 # dirty hack because... archetypes are not yet loaded 2414 # dirty hack because... archetypes are not yet loaded
2106 Event->timer ( 2415 Event->timer (
2107 after => 2, 2416 after => 10,
2108 cb => sub { 2417 cb => sub {
2109 $_[0]->w->cancel; 2418 $_[0]->w->cancel;
2110 2419
2111 # provide some exits "home" 2420 # provide some exits "home"
2112 my $exit = cf::object::new "exit"; 2421 my $exit = cf::object::new "exit";
2151 reentrant => 0, 2460 reentrant => 0,
2152 prio => 0, 2461 prio => 0,
2153 at => $NEXT_TICK || $TICK, 2462 at => $NEXT_TICK || $TICK,
2154 data => WF_AUTOCANCEL, 2463 data => WF_AUTOCANCEL,
2155 cb => sub { 2464 cb => sub {
2156 unless ($FREEZE) {
2157 cf::server_tick; # one server iteration 2465 cf::server_tick; # one server iteration
2158 $RUNTIME += $TICK; 2466 $RUNTIME += $TICK;
2159 }
2160
2161 $NEXT_TICK += $TICK; 2467 $NEXT_TICK += $TICK;
2468
2469 $WAIT_FOR_TICK->broadcast;
2470 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2162 2471
2163 # if we are delayed by four ticks or more, skip them all 2472 # if we are delayed by four ticks or more, skip them all
2164 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2473 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2165 2474
2166 $TICK_WATCHER->at ($NEXT_TICK); 2475 $TICK_WATCHER->at ($NEXT_TICK);
2188 or warn "ERROR: unable to write runtime file: $!"; 2497 or warn "ERROR: unable to write runtime file: $!";
2189 })->(); 2498 })->();
2190 }, 2499 },
2191); 2500);
2192 2501
2502END { cf::emergency_save }
2503
21931 25041
2194 2505

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