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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.89 by root, Fri Dec 15 19:59:20 2006 UTC vs.
Revision 1.157 by root, Wed Jan 10 01:16:54 2007 UTC

1package cf; 1package cf;
2
3use utf8;
4use strict;
2 5
3use Symbol; 6use Symbol;
4use List::Util; 7use List::Util;
5use Storable; 8use Storable;
6use Opcode; 9use Opcode;
7use Safe; 10use Safe;
8use Safe::Hole; 11use Safe::Hole;
9 12
13use Coro 3.3 ();
14use Coro::Event;
15use Coro::Timer;
16use Coro::Signal;
17use Coro::Semaphore;
18use Coro::AIO;
19
20use Data::Dumper;
21use Digest::MD5;
22use Fcntl;
10use IO::AIO (); 23use IO::AIO 2.32 ();
11use YAML::Syck (); 24use YAML::Syck ();
12use Time::HiRes; 25use Time::HiRes;
13use Event; 26
14$Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
28
29sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
15 30
16# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 31# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
17$YAML::Syck::ImplicitUnicode = 1; 32$YAML::Syck::ImplicitUnicode = 1;
18 33
19use strict; 34$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
20
21sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
22 35
23our %COMMAND = (); 36our %COMMAND = ();
24our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
25our %EXTCMD = (); 38our %EXTCMD = ();
26 39
27_init_vars;
28
29our @EVENT; 40our @EVENT;
30our $LIBDIR = datadir . "/ext"; 41our $LIBDIR = datadir . "/ext";
31 42
32our $TICK = MAX_TIME * 1e-6; 43our $TICK = MAX_TIME * 1e-6;
33our $TICK_WATCHER; 44our $TICK_WATCHER;
34our $NEXT_TICK; 45our $NEXT_TICK;
46our $NOW;
35 47
36our %CFG; 48our %CFG;
37 49
38our $UPTIME; $UPTIME ||= time; 50our $UPTIME; $UPTIME ||= time;
51our $RUNTIME;
52
53our %PLAYER; # all users
54our %MAP; # all maps
55our $LINK_MAP; # the special {link} map
56our $RANDOM_MAPS = cf::localdir . "/random";
57our %EXT_CORO; # coroutines bound to extensions
58
59our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
60our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
61
62binmode STDOUT;
63binmode STDERR;
64
65# read virtual server time, if available
66unless ($RUNTIME || !-e cf::localdir . "/runtime") {
67 open my $fh, "<", cf::localdir . "/runtime"
68 or die "unable to read runtime file: $!";
69 $RUNTIME = <$fh> + 0.;
70}
71
72mkdir cf::localdir;
73mkdir cf::localdir . "/" . cf::playerdir;
74mkdir cf::localdir . "/" . cf::tmpdir;
75mkdir cf::localdir . "/" . cf::uniquedir;
76mkdir $RANDOM_MAPS;
77
78# a special map that is always available
79our $LINK_MAP;
80our $EMERGENCY_POSITION;
39 81
40############################################################################# 82#############################################################################
41 83
42=head2 GLOBAL VARIABLES 84=head2 GLOBAL VARIABLES
43 85
44=over 4 86=over 4
45 87
46=item $cf::UPTIME 88=item $cf::UPTIME
47 89
48The timestamp of the server start (so not actually an uptime). 90The timestamp of the server start (so not actually an uptime).
91
92=item $cf::RUNTIME
93
94The time this server has run, starts at 0 and is increased by $cf::TICK on
95every server tick.
49 96
50=item $cf::LIBDIR 97=item $cf::LIBDIR
51 98
52The perl library directory, where extensions and cf-specific modules can 99The perl library directory, where extensions and cf-specific modules can
53be found. It will be added to C<@INC> automatically. 100be found. It will be added to C<@INC> automatically.
54 101
102=item $cf::NOW
103
104The time of the last (current) server tick.
105
55=item $cf::TICK 106=item $cf::TICK
56 107
57The interval between server ticks, in seconds. 108The interval between server ticks, in seconds.
58 109
59=item %cf::CFG 110=item %cf::CFG
60 111
61Configuration for the server, loaded from C</etc/crossfire/config>, or 112Configuration for the server, loaded from C</etc/crossfire/config>, or
62from wherever your confdir points to. 113from wherever your confdir points to.
114
115=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
116
117These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
118or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
119processing has been done. Call C<< ->wait >> on them to maximise the
120window of cpu time available, or simply to synchronise to the server tick.
63 121
64=back 122=back
65 123
66=cut 124=cut
67 125
68BEGIN { 126BEGIN {
69 *CORE::GLOBAL::warn = sub { 127 *CORE::GLOBAL::warn = sub {
70 my $msg = join "", @_; 128 my $msg = join "", @_;
129 utf8::encode $msg;
130
71 $msg .= "\n" 131 $msg .= "\n"
72 unless $msg =~ /\n$/; 132 unless $msg =~ /\n$/;
73 133
74 print STDERR "cfperl: $msg";
75 LOG llevError, "cfperl: $msg"; 134 LOG llevError, $msg;
76 }; 135 };
77} 136}
78 137
138@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
139@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
140@safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
141@safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
142@safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
79@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; 143@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
80 144
81# we bless all objects into (empty) derived classes to force a method lookup 145# we bless all objects into (empty) derived classes to force a method lookup
82# within the Safe compartment. 146# within the Safe compartment.
83for my $pkg (qw( 147for my $pkg (qw(
148 cf::global cf::attachable
84 cf::object cf::object::player 149 cf::object cf::object::player
85 cf::client cf::player 150 cf::client cf::player
86 cf::arch cf::living 151 cf::arch cf::living
87 cf::map cf::party cf::region 152 cf::map cf::party cf::region
88)) { 153)) {
100 165
101=head2 UTILITY FUNCTIONS 166=head2 UTILITY FUNCTIONS
102 167
103=over 4 168=over 4
104 169
170=item dumpval $ref
171
105=cut 172=cut
173
174sub dumpval {
175 eval {
176 local $SIG{__DIE__};
177 my $d;
178 if (1) {
179 $d = new Data::Dumper([$_[0]], ["*var"]);
180 $d->Terse(1);
181 $d->Indent(2);
182 $d->Quotekeys(0);
183 $d->Useqq(1);
184 #$d->Bless(...);
185 $d->Seen($_[1]) if @_ > 1;
186 $d = $d->Dump();
187 }
188 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
189 $d
190 } || "[unable to dump $_[0]: '$@']";
191}
106 192
107use JSON::Syck (); # TODO# replace by JSON::PC once working 193use JSON::Syck (); # TODO# replace by JSON::PC once working
108 194
109=item $ref = cf::from_json $json 195=item $ref = cf::from_json $json
110 196
126sub to_json($) { 212sub to_json($) {
127 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 213 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
128 JSON::Syck::Dump $_[0] 214 JSON::Syck::Dump $_[0]
129} 215}
130 216
217=item cf::lock_wait $string
218
219Wait until the given lock is available. See cf::lock_acquire.
220
221=item my $lock = cf::lock_acquire $string
222
223Wait until the given lock is available and then acquires it and returns
224a Coro::guard object. If the guard object gets destroyed (goes out of scope,
225for example when the coroutine gets canceled), the lock is automatically
226returned.
227
228Lock names should begin with a unique identifier (for example, cf::map::find
229uses map_find and cf::map::load uses map_load).
230
231=cut
232
233our %LOCK;
234
235sub lock_wait($) {
236 my ($key) = @_;
237
238 # wait for lock, if any
239 while ($LOCK{$key}) {
240 push @{ $LOCK{$key} }, $Coro::current;
241 Coro::schedule;
242 }
243}
244
245sub lock_acquire($) {
246 my ($key) = @_;
247
248 # wait, to be sure we are not locked
249 lock_wait $key;
250
251 $LOCK{$key} = [];
252
253 Coro::guard {
254 # wake up all waiters, to be on the safe side
255 $_->ready for @{ delete $LOCK{$key} };
256 }
257}
258
259sub freeze_mainloop {
260 return unless $TICK_WATCHER->is_active;
261
262 my $guard = Coro::guard { $TICK_WATCHER->start };
263 $TICK_WATCHER->stop;
264 $guard
265}
266
267=item cf::async { BLOCK }
268
269Currently the same as Coro::async_pool, meaning you cannot use
270C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
271thing you are allowed to do is call C<prio> on it.
272
273=cut
274
275BEGIN { *async = \&Coro::async_pool }
276
277=item cf::sync_job { BLOCK }
278
279The design of crossfire+ requires that the main coro ($Coro::main) is
280always able to handle events or runnable, as crossfire+ is only partly
281reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
282
283If it must be done, put the blocking parts into C<sync_job>. This will run
284the given BLOCK in another coroutine while waiting for the result. The
285server will be frozen during this time, so the block should either finish
286fast or be very important.
287
288=cut
289
290sub sync_job(&) {
291 my ($job) = @_;
292
293 if ($Coro::current == $Coro::main) {
294 # this is the main coro, too bad, we have to block
295 # till the operation succeeds, freezing the server :/
296
297 # TODO: use suspend/resume instead
298 # (but this is cancel-safe)
299 my $freeze_guard = freeze_mainloop;
300
301 my $busy = 1;
302 my @res;
303
304 (async {
305 @res = eval { $job->() };
306 warn $@ if $@;
307 undef $busy;
308 })->prio (Coro::PRIO_MAX);
309
310 while ($busy) {
311 Coro::cede or Event::one_event;
312 }
313
314 wantarray ? @res : $res[0]
315 } else {
316 # we are in another coroutine, how wonderful, everything just works
317
318 $job->()
319 }
320}
321
322=item $coro = cf::async_ext { BLOCK }
323
324Like async, but this coro is automcatially being canceled when the
325extension calling this is being unloaded.
326
327=cut
328
329sub async_ext(&) {
330 my $cb = shift;
331
332 my $coro = &Coro::async ($cb);
333
334 $coro->on_destroy (sub {
335 delete $EXT_CORO{$coro+0};
336 });
337 $EXT_CORO{$coro+0} = $coro;
338
339 $coro
340}
341
342sub write_runtime {
343 my $runtime = cf::localdir . "/runtime";
344
345 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
346 or return;
347
348 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
349 (aio_write $fh, 0, (length $value), $value, 0) <= 0
350 and return;
351
352 aio_fsync $fh
353 and return;
354
355 close $fh
356 or return;
357
358 aio_rename "$runtime~", $runtime
359 and return;
360
361 1
362}
363
131=back 364=back
132 365
133=cut 366=cut
134 367
135############################################################################# 368#############################################################################
136 369
137=head2 EVENTS AND OBJECT ATTACHMENTS 370package cf::path;
371
372# used to convert map paths into valid unix filenames by repalcing / by ∕
373our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
374
375sub new {
376 my ($class, $path, $base) = @_;
377
378 $path = $path->as_string if ref $path;
379
380 my $self = bless { }, $class;
381
382 # {... are special paths that are not touched
383 # ?xxx/... are special absolute paths
384 # ?random/... random maps
385 # /! non-realised random map exit
386 # /... normal maps
387 # ~/... per-player maps without a specific player (DO NOT USE)
388 # ~user/... per-player map of a specific user
389
390 if ($path =~ /^{/) {
391 # fine as it is
392 } elsif ($path =~ s{^\?random/}{}) {
393 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
394 $self->{random} = cf::from_json $data;
395 } else {
396 if ($path =~ s{^~([^/]+)?}{}) {
397 $self->{user_rel} = 1;
398
399 if (defined $1) {
400 $self->{user} = $1;
401 } elsif ($base =~ m{^~([^/]+)/}) {
402 $self->{user} = $1;
403 } else {
404 warn "cannot resolve user-relative path without user <$path,$base>\n";
405 }
406 } elsif ($path =~ /^\//) {
407 # already absolute
408 } else {
409 $base =~ s{[^/]+/?$}{};
410 return $class->new ("$base/$path");
411 }
412
413 for ($path) {
414 redo if s{/\.?/}{/};
415 redo if s{/[^/]+/\.\./}{/};
416 }
417 }
418
419 $self->{path} = $path;
420
421 $self
422}
423
424# the name / primary key / in-game path
425sub as_string {
426 my ($self) = @_;
427
428 $self->{user_rel} ? "~$self->{user}$self->{path}"
429 : $self->{random} ? "?random/$self->{path}"
430 : $self->{path}
431}
432
433# the displayed name, this is a one way mapping
434sub visible_name {
435 my ($self) = @_;
436
437# if (my $rmp = $self->{random}) {
438# # todo: be more intelligent about this
439# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
440# } else {
441 $self->as_string
442# }
443}
444
445# escape the /'s in the path
446sub _escaped_path {
447 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
448 $path
449}
450
451# the original (read-only) location
452sub load_path {
453 my ($self) = @_;
454
455 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
456}
457
458# the temporary/swap location
459sub save_path {
460 my ($self) = @_;
461
462 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
463 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
464 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
465}
466
467# the unique path, might be eq to save_path
468sub uniq_path {
469 my ($self) = @_;
470
471 $self->{user_rel} || $self->{random}
472 ? undef
473 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
474}
475
476# return random map parameters, or undef
477sub random_map_params {
478 my ($self) = @_;
479
480 $self->{random}
481}
482
483# this is somewhat ugly, but style maps do need special treatment
484sub is_style_map {
485 $_[0]{path} =~ m{^/styles/}
486}
487
488package cf;
489
490#############################################################################
491
492=head2 ATTACHABLE OBJECTS
493
494Many objects in crossfire are so-called attachable objects. That means you can
495attach callbacks/event handlers (a collection of which is called an "attachment")
496to it. All such attachable objects support the following methods.
497
498In the following description, CLASS can be any of C<global>, C<object>
499C<player>, C<client> or C<map> (i.e. the attachable objects in
500crossfire+).
138 501
139=over 4 502=over 4
140 503
141=item $object->attach ($attachment, key => $value...)
142
143=item $object->detach ($attachment)
144
145Attach/detach a pre-registered attachment to an object.
146
147=item $player->attach ($attachment, key => $value...)
148
149=item $player->detach ($attachment)
150
151Attach/detach a pre-registered attachment to a player.
152
153=item $map->attach ($attachment, key => $value...) 504=item $attachable->attach ($attachment, key => $value...)
154 505
155=item $map->detach ($attachment) 506=item $attachable->detach ($attachment)
156 507
157Attach/detach a pre-registered attachment to a map. 508Attach/detach a pre-registered attachment to a specific object and give it
509the specified key/value pairs as arguments.
158 510
159=item $bool = $object->attached ($name) 511Example, attach a minesweeper attachment to the given object, making it a
51210x10 minesweeper game:
160 513
161=item $bool = $player->attached ($name) 514 $obj->attach (minesweeper => width => 10, height => 10);
162 515
163=item $bool = $map->attached ($name) 516=item $bool = $attachable->attached ($name)
164 517
165Checks wether the named attachment is currently attached to the object. 518Checks wether the named attachment is currently attached to the object.
166 519
167=item cf::attach_global ... 520=item cf::CLASS->attach ...
168 521
169Attach handlers for global events. 522=item cf::CLASS->detach ...
170 523
171This and all following C<attach_*>-functions expect any number of the 524Define an anonymous attachment and attach it to all objects of the given
172following handler/hook descriptions: 525CLASS. See the next function for an explanation of its arguments.
526
527You can attach to global events by using the C<cf::global> class.
528
529Example, log all player logins:
530
531 cf::player->attach (
532 on_login => sub {
533 my ($pl) = @_;
534 ...
535 },
536 );
537
538Example, attach to the jeweler skill:
539
540 cf::object->attach (
541 type => cf::SKILL,
542 subtype => cf::SK_JEWELER,
543 on_use_skill => sub {
544 my ($sk, $ob, $part, $dir, $msg) = @_;
545 ...
546 },
547 );
548
549=item cf::CLASS::attachment $name, ...
550
551Register an attachment by C<$name> through which attachable objects of the
552given CLASS can refer to this attachment.
553
554Some classes such as crossfire maps and objects can specify attachments
555that are attached at load/instantiate time, thus the need for a name.
556
557These calls expect any number of the following handler/hook descriptions:
173 558
174=over 4 559=over 4
175 560
176=item prio => $number 561=item prio => $number
177 562
179by another C<prio> setting). Lower priority handlers get executed 564by another C<prio> setting). Lower priority handlers get executed
180earlier. The default priority is C<0>, and many built-in handlers are 565earlier. The default priority is C<0>, and many built-in handlers are
181registered at priority C<-1000>, so lower priorities should not be used 566registered at priority C<-1000>, so lower priorities should not be used
182unless you know what you are doing. 567unless you know what you are doing.
183 568
569=item type => $type
570
571(Only for C<< cf::object->attach >> calls), limits the attachment to the
572given type of objects only (the additional parameter C<subtype> can be
573used to further limit to the given subtype).
574
184=item on_I<event> => \&cb 575=item on_I<event> => \&cb
185 576
186Call the given code reference whenever the named event happens (event is 577Call the given code reference whenever the named event happens (event is
187something like C<instantiate>, C<apply>, C<use_skill> and so on, and which 578something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
188handlers are recognised generally depends on the type of object these 579handlers are recognised generally depends on the type of object these
197package and register them. Only handlers for eevents supported by the 588package and register them. Only handlers for eevents supported by the
198object/class are recognised. 589object/class are recognised.
199 590
200=back 591=back
201 592
202=item cf::attach_to_type $object_type, $subtype, ... 593Example, define an attachment called "sockpuppet" that calls the given
594event handler when a monster attacks:
203 595
204Attach handlers for a specific object type (e.g. TRANSPORT) and 596 cf::object::attachment sockpuppet =>
205subtype. If C<$subtype> is zero or undef, matches all objects of the given 597 on_skill_attack => sub {
206type. 598 my ($self, $victim) = @_;
207 599 ...
208=item cf::attach_to_objects ...
209
210Attach handlers to all objects. Do not use this except for debugging or
211very rare events, as handlers are (obviously) called for I<all> objects in
212the game.
213
214=item cf::attach_to_players ...
215
216Attach handlers to all players.
217
218=item cf::attach_to_maps ...
219
220Attach handlers to all maps.
221
222=item cf:register_attachment $name, ...
223
224Register an attachment by name through which objects can refer to this
225attachment.
226
227=item cf:register_player_attachment $name, ...
228
229Register an attachment by name through which players can refer to this
230attachment.
231
232=item cf:register_map_attachment $name, ...
233
234Register an attachment by name through which maps can refer to this
235attachment.
236
237=cut
238
239# the following variables are defined in .xs and must not be re-created
240our @CB_GLOBAL = (); # registry for all global events
241our @CB_OBJECT = (); # all objects (should not be used except in emergency)
242our @CB_PLAYER = ();
243our @CB_TYPE = (); # registry for type (cf-object class) based events
244our @CB_MAP = ();
245
246my %attachment;
247
248sub _attach_cb($\%$$$) {
249 my ($registry, $undo, $event, $prio, $cb) = @_;
250
251 use sort 'stable';
252
253 $cb = [$prio, $cb];
254
255 @{$registry->[$event]} = sort
256 { $a->[0] cmp $b->[0] }
257 @{$registry->[$event] || []}, $cb;
258
259 push @{$undo->{cb}}, [$event, $cb];
260}
261
262# attach handles attaching event callbacks
263# the only thing the caller has to do is pass the correct
264# registry (== where the callback attaches to).
265sub _attach(\@$@) {
266 my ($registry, $klass, @arg) = @_;
267
268 my $prio = 0;
269
270 my %undo = (
271 registry => $registry,
272 cb => [],
273 );
274
275 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
276
277 while (@arg) {
278 my $type = shift @arg;
279
280 if ($type eq "prio") {
281 $prio = shift @arg;
282
283 } elsif ($type eq "package") {
284 my $pkg = shift @arg;
285
286 while (my ($name, $id) = each %cb_id) {
287 if (my $cb = $pkg->can ($name)) {
288 _attach_cb $registry, %undo, $id, $prio, $cb;
289 }
290 } 600 }
291
292 } elsif (exists $cb_id{$type}) {
293 _attach_cb $registry, %undo, $cb_id{$type}, $prio, shift @arg;
294
295 } elsif (ref $type) {
296 warn "attaching objects not supported, ignoring.\n";
297
298 } else {
299 shift @arg;
300 warn "attach argument '$type' not supported, ignoring.\n";
301 }
302 }
303
304 \%undo
305}
306
307sub _attach_attachment {
308 my ($obj, $name, %arg) = @_;
309
310 return if exists $obj->{_attachment}{$name};
311
312 my $res;
313
314 if (my $attach = $attachment{$name}) {
315 my $registry = $obj->registry;
316
317 for (@$attach) {
318 my ($klass, @attach) = @$_;
319 $res = _attach @$registry, $klass, @attach;
320 }
321
322 $obj->{$name} = \%arg;
323 } else {
324 warn "object uses attachment '$name' that is not available, postponing.\n";
325 }
326
327 $obj->{_attachment}{$name} = undef;
328
329 $res->{attachment} = $name;
330 $res
331}
332
333*cf::object::attach =
334*cf::player::attach =
335*cf::map::attach = sub {
336 my ($obj, $name, %arg) = @_;
337
338 _attach_attachment $obj, $name, %arg;
339};
340
341# all those should be optimised
342*cf::object::detach =
343*cf::player::detach =
344*cf::map::detach = sub {
345 my ($obj, $name) = @_;
346
347 delete $obj->{_attachment}{$name};
348 reattach ($obj);
349};
350
351*cf::object::attached =
352*cf::player::attached =
353*cf::map::attached = sub {
354 my ($obj, $name) = @_;
355
356 exists $obj->{_attachment}{$name}
357};
358
359sub attach_global {
360 _attach @CB_GLOBAL, KLASS_GLOBAL, @_
361}
362
363sub attach_to_type {
364 my $type = shift;
365 my $subtype = shift;
366
367 _attach @{$CB_TYPE[$type + $subtype * NUM_SUBTYPES]}, KLASS_OBJECT, @_
368}
369
370sub attach_to_objects {
371 _attach @CB_OBJECT, KLASS_OBJECT, @_
372}
373
374sub attach_to_players {
375 _attach @CB_PLAYER, KLASS_PLAYER, @_
376}
377
378sub attach_to_maps {
379 _attach @CB_MAP, KLASS_MAP, @_
380}
381
382sub register_attachment {
383 my $name = shift;
384
385 $attachment{$name} = [[KLASS_OBJECT, @_]];
386}
387
388sub register_player_attachment {
389 my $name = shift;
390
391 $attachment{$name} = [[KLASS_PLAYER, @_]];
392}
393
394sub register_map_attachment {
395 my $name = shift;
396
397 $attachment{$name} = [[KLASS_MAP, @_]];
398}
399
400our $override;
401our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
402
403sub override {
404 $override = 1;
405 @invoke_results = ();
406}
407
408sub do_invoke {
409 my $event = shift;
410 my $callbacks = shift;
411
412 @invoke_results = ();
413
414 local $override;
415
416 for (@$callbacks) {
417 eval { &{$_->[1]} };
418
419 if ($@) {
420 warn "$@";
421 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
422 override;
423 }
424
425 return 1 if $override;
426 }
427
428 0 601 }
429}
430 602
431=item $bool = cf::invoke EVENT_GLOBAL_XXX, ... 603=item $attachable->valid
432
433=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...)
434
435=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...)
436
437=item $bool = $map->invoke (EVENT_MAP_XXX, ...)
438
439Generate a global/object/player/map-specific event with the given arguments.
440
441This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be
442removed in future versions), and there is no public API to access override
443results (if you must, access C<@cf::invoke_results> directly).
444
445=back
446
447=cut
448
449#############################################################################
450
451=head2 METHODS VALID FOR ALL CORE OBJECTS
452
453=over 4
454
455=item $object->valid, $player->valid, $map->valid
456 604
457Just because you have a perl object does not mean that the corresponding 605Just because you have a perl object does not mean that the corresponding
458C-level object still exists. If you try to access an object that has no 606C-level object still exists. If you try to access an object that has no
459valid C counterpart anymore you get an exception at runtime. This method 607valid C counterpart anymore you get an exception at runtime. This method
460can be used to test for existence of the C object part without causing an 608can be used to test for existence of the C object part without causing an
461exception. 609exception.
462 610
611=cut
612
613# the following variables are defined in .xs and must not be re-created
614our @CB_GLOBAL = (); # registry for all global events
615our @CB_ATTACHABLE = (); # registry for all attachables
616our @CB_OBJECT = (); # all objects (should not be used except in emergency)
617our @CB_PLAYER = ();
618our @CB_CLIENT = ();
619our @CB_TYPE = (); # registry for type (cf-object class) based events
620our @CB_MAP = ();
621
622my %attachment;
623
624sub _attach_cb($$$$) {
625 my ($registry, $event, $prio, $cb) = @_;
626
627 use sort 'stable';
628
629 $cb = [$prio, $cb];
630
631 @{$registry->[$event]} = sort
632 { $a->[0] cmp $b->[0] }
633 @{$registry->[$event] || []}, $cb;
634}
635
636# hack
637my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
638
639# attach handles attaching event callbacks
640# the only thing the caller has to do is pass the correct
641# registry (== where the callback attaches to).
642sub _attach {
643 my ($registry, $klass, @arg) = @_;
644
645 my $object_type;
646 my $prio = 0;
647 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
648
649 #TODO: get rid of this hack
650 if ($attachable_klass{$klass}) {
651 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
652 }
653
654 while (@arg) {
655 my $type = shift @arg;
656
657 if ($type eq "prio") {
658 $prio = shift @arg;
659
660 } elsif ($type eq "type") {
661 $object_type = shift @arg;
662 $registry = $CB_TYPE[$object_type] ||= [];
663
664 } elsif ($type eq "subtype") {
665 defined $object_type or Carp::croak "subtype specified without type";
666 my $object_subtype = shift @arg;
667 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
668
669 } elsif ($type eq "package") {
670 my $pkg = shift @arg;
671
672 while (my ($name, $id) = each %cb_id) {
673 if (my $cb = $pkg->can ($name)) {
674 _attach_cb $registry, $id, $prio, $cb;
675 }
676 }
677
678 } elsif (exists $cb_id{$type}) {
679 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
680
681 } elsif (ref $type) {
682 warn "attaching objects not supported, ignoring.\n";
683
684 } else {
685 shift @arg;
686 warn "attach argument '$type' not supported, ignoring.\n";
687 }
688 }
689}
690
691sub _object_attach {
692 my ($obj, $name, %arg) = @_;
693
694 return if exists $obj->{_attachment}{$name};
695
696 if (my $attach = $attachment{$name}) {
697 my $registry = $obj->registry;
698
699 for (@$attach) {
700 my ($klass, @attach) = @$_;
701 _attach $registry, $klass, @attach;
702 }
703
704 $obj->{$name} = \%arg;
705 } else {
706 warn "object uses attachment '$name' that is not available, postponing.\n";
707 }
708
709 $obj->{_attachment}{$name} = undef;
710}
711
712sub cf::attachable::attach {
713 if (ref $_[0]) {
714 _object_attach @_;
715 } else {
716 _attach shift->_attach_registry, @_;
717 }
718};
719
720# all those should be optimised
721sub cf::attachable::detach {
722 my ($obj, $name) = @_;
723
724 if (ref $obj) {
725 delete $obj->{_attachment}{$name};
726 reattach ($obj);
727 } else {
728 Carp::croak "cannot, currently, detach class attachments";
729 }
730};
731
732sub cf::attachable::attached {
733 my ($obj, $name) = @_;
734
735 exists $obj->{_attachment}{$name}
736}
737
738for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
739 eval "#line " . __LINE__ . " 'cf.pm'
740 sub cf::\L$klass\E::_attach_registry {
741 (\\\@CB_$klass, KLASS_$klass)
742 }
743
744 sub cf::\L$klass\E::attachment {
745 my \$name = shift;
746
747 \$attachment{\$name} = [[KLASS_$klass, \@_]];
748 }
749 ";
750 die if $@;
751}
752
753our $override;
754our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
755
756sub override {
757 $override = 1;
758 @invoke_results = ();
759}
760
761sub do_invoke {
762 my $event = shift;
763 my $callbacks = shift;
764
765 @invoke_results = ();
766
767 local $override;
768
769 for (@$callbacks) {
770 eval { &{$_->[1]} };
771
772 if ($@) {
773 warn "$@";
774 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
775 override;
776 }
777
778 return 1 if $override;
779 }
780
781 0
782}
783
784=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
785
786=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
787
788Generate an object-specific event with the given arguments.
789
790This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
791removed in future versions), and there is no public API to access override
792results (if you must, access C<@cf::invoke_results> directly).
793
463=back 794=back
464 795
465=cut 796=cut
466
467*cf::object::valid =
468*cf::player::valid =
469*cf::map::valid = \&cf::_valid;
470 797
471############################################################################# 798#############################################################################
472# object support 799# object support
473 800
474sub instantiate {
475 my ($obj, $data) = @_;
476
477 $data = from_json $data;
478
479 for (@$data) {
480 my ($name, $args) = @$_;
481
482 $obj->attach ($name, %{$args || {} });
483 }
484}
485
486# basically do the same as instantiate, without calling instantiate
487sub reattach { 801sub reattach {
802 # basically do the same as instantiate, without calling instantiate
488 my ($obj) = @_; 803 my ($obj) = @_;
804
489 my $registry = $obj->registry; 805 my $registry = $obj->registry;
490 806
491 @$registry = (); 807 @$registry = ();
492 808
493 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; 809 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
494 810
495 for my $name (keys %{ $obj->{_attachment} || {} }) { 811 for my $name (keys %{ $obj->{_attachment} || {} }) {
496 if (my $attach = $attachment{$name}) { 812 if (my $attach = $attachment{$name}) {
497 for (@$attach) { 813 for (@$attach) {
498 my ($klass, @attach) = @$_; 814 my ($klass, @attach) = @$_;
499 _attach @$registry, $klass, @attach; 815 _attach $registry, $klass, @attach;
500 } 816 }
501 } else { 817 } else {
502 warn "object uses attachment '$name' that is not available, postponing.\n"; 818 warn "object uses attachment '$name' that is not available, postponing.\n";
503 } 819 }
504 } 820 }
505} 821}
506 822
507sub object_freezer_save { 823cf::attachable->attach (
508 my ($filename, $rdata, $objs) = @_;
509
510 if (length $$rdata) {
511 warn sprintf "saving %s (%d,%d)\n",
512 $filename, length $$rdata, scalar @$objs;
513
514 if (open my $fh, ">:raw", "$filename~") {
515 chmod SAVE_MODE, $fh;
516 syswrite $fh, $$rdata;
517 close $fh;
518
519 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
520 chmod SAVE_MODE, $fh;
521 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
522 close $fh;
523 rename "$filename.pst~", "$filename.pst";
524 } else {
525 unlink "$filename.pst";
526 }
527
528 rename "$filename~", $filename;
529 } else {
530 warn "FATAL: $filename~: $!\n";
531 }
532 } else {
533 unlink $filename;
534 unlink "$filename.pst";
535 }
536}
537
538sub object_freezer_as_string {
539 my ($rdata, $objs) = @_;
540
541 use Data::Dumper;
542
543 $$rdata . Dumper $objs
544}
545
546sub object_thawer_load {
547 my ($filename) = @_;
548
549 local $/;
550
551 my $av;
552
553 #TODO: use sysread etc.
554 if (open my $data, "<:raw:perlio", $filename) {
555 $data = <$data>;
556 if (open my $pst, "<:raw:perlio", "$filename.pst") {
557 $av = eval { (Storable::thaw <$pst>)->{objs} };
558 }
559 return ($data, $av);
560 }
561
562 ()
563}
564
565attach_to_objects
566 prio => -1000000, 824 prio => -1000000,
825 on_instantiate => sub {
826 my ($obj, $data) = @_;
827
828 $data = from_json $data;
829
830 for (@$data) {
831 my ($name, $args) = @$_;
832
833 $obj->attach ($name, %{$args || {} });
834 }
835 },
836 on_reattach => \&reattach,
567 on_clone => sub { 837 on_clone => sub {
568 my ($src, $dst) = @_; 838 my ($src, $dst) = @_;
569 839
570 @{$dst->registry} = @{$src->registry}; 840 @{$dst->registry} = @{$src->registry};
571 841
572 %$dst = %$src; 842 %$dst = %$src;
573 843
574 %{$dst->{_attachment}} = %{$src->{_attachment}} 844 %{$dst->{_attachment}} = %{$src->{_attachment}}
575 if exists $src->{_attachment}; 845 if exists $src->{_attachment};
576 }, 846 },
577; 847);
848
849sub object_freezer_save {
850 my ($filename, $rdata, $objs) = @_;
851
852 sync_job {
853 if (length $$rdata) {
854 warn sprintf "saving %s (%d,%d)\n",
855 $filename, length $$rdata, scalar @$objs;
856
857 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
858 chmod SAVE_MODE, $fh;
859 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
860 aio_fsync $fh;
861 close $fh;
862
863 if (@$objs) {
864 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
865 chmod SAVE_MODE, $fh;
866 my $data = Storable::nfreeze { version => 1, objs => $objs };
867 aio_write $fh, 0, (length $data), $data, 0;
868 aio_fsync $fh;
869 close $fh;
870 aio_rename "$filename.pst~", "$filename.pst";
871 }
872 } else {
873 aio_unlink "$filename.pst";
874 }
875
876 aio_rename "$filename~", $filename;
877 } else {
878 warn "FATAL: $filename~: $!\n";
879 }
880 } else {
881 aio_unlink $filename;
882 aio_unlink "$filename.pst";
883 }
884 }
885}
886
887sub object_freezer_as_string {
888 my ($rdata, $objs) = @_;
889
890 use Data::Dumper;
891
892 $$rdata . Dumper $objs
893}
894
895sub object_thawer_load {
896 my ($filename) = @_;
897
898 my ($data, $av);
899
900 (aio_load $filename, $data) >= 0
901 or return;
902
903 unless (aio_stat "$filename.pst") {
904 (aio_load "$filename.pst", $av) >= 0
905 or return;
906 $av = eval { (Storable::thaw $av)->{objs} };
907 }
908
909 warn sprintf "loading %s (%d)\n",
910 $filename, length $data, scalar @{$av || []};#d#
911 return ($data, $av);
912}
578 913
579############################################################################# 914#############################################################################
580# command handling &c 915# command handling &c
581 916
582=item cf::register_command $name => \&callback($ob,$args); 917=item cf::register_command $name => \&callback($ob,$args);
611 #warn "registering extcmd '$name' to '$caller'"; 946 #warn "registering extcmd '$name' to '$caller'";
612 947
613 $EXTCMD{$name} = [$cb, $caller]; 948 $EXTCMD{$name} = [$cb, $caller];
614} 949}
615 950
616attach_to_players 951cf::player->attach (
617 on_command => sub { 952 on_command => sub {
618 my ($pl, $name, $params) = @_; 953 my ($pl, $name, $params) = @_;
619 954
620 my $cb = $COMMAND{$name} 955 my $cb = $COMMAND{$name}
621 or return; 956 or return;
641 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 976 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
642 } 977 }
643 978
644 cf::override; 979 cf::override;
645 }, 980 },
646; 981);
647 982
648sub register { 983sub register {
649 my ($base, $pkg) = @_; 984 my ($base, $pkg) = @_;
650 985
651 #TODO 986 #TODO
741 defined $path or return; 1076 defined $path or return;
742 1077
743 unlink "$path.pst"; 1078 unlink "$path.pst";
744}; 1079};
745 1080
746attach_to_maps prio => -10000, package => cf::mapsupport::; 1081cf::map->attach (prio => -10000, package => cf::mapsupport::);
747 1082
748############################################################################# 1083#############################################################################
749# load/save perl data associated with player->ob objects
750 1084
751sub all_objects(@) { 1085=head2 CORE EXTENSIONS
752 @_, map all_objects ($_->inv), @_
753}
754 1086
755# TODO: compatibility cruft, remove when no longer needed 1087Functions and methods that extend core crossfire objects.
756attach_to_players 1088
757 on_load => sub { 1089=cut
1090
1091package cf::player;
1092
1093use Coro::AIO;
1094
1095=head3 cf::player
1096
1097=over 4
1098
1099=item cf::player::find $login
1100
1101Returns the given player object, loading it if necessary (might block).
1102
1103=cut
1104
1105sub playerdir($) {
1106 cf::localdir
1107 . "/"
1108 . cf::playerdir
1109 . "/"
1110 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1111}
1112
1113sub path($) {
1114 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1115
1116 (playerdir $login) . "/$login.pl"
1117}
1118
1119sub find_active($) {
1120 $cf::PLAYER{$_[0]}
1121 and $cf::PLAYER{$_[0]}->active
1122 and $cf::PLAYER{$_[0]}
1123}
1124
1125sub exists($) {
1126 my ($login) = @_;
1127
1128 $cf::PLAYER{$login}
1129 or cf::sync_job { !aio_stat $login }
1130}
1131
1132sub find($) {
1133 return $cf::PLAYER{$_[0]} || do {
1134 my $login = $_[0];
1135
1136 my $guard = cf::lock_acquire "user_find:$login";
1137
1138 $cf::PLAYER{$_[0]} || do {
1139 my $pl = load_pl path $login
1140 or return;
1141 $cf::PLAYER{$login} = $pl
1142 }
1143 }
1144}
1145
1146sub save($) {
1147 my ($pl) = @_;
1148
1149 return if $pl->{deny_save};
1150
1151 my $path = path $pl;
1152 my $guard = cf::lock_acquire "user_save:$path";
1153
1154 return if $pl->{deny_save};
1155
1156 aio_mkdir playerdir $pl, 0770;
1157 $pl->{last_save} = $cf::RUNTIME;
1158
1159 $pl->save_pl ($path);
1160 Coro::cede;
1161}
1162
1163sub new($) {
1164 my ($login) = @_;
1165
1166 my $self = create;
1167
1168 $self->ob->name ($login);
1169 $self->{deny_save} = 1;
1170
1171 $cf::PLAYER{$login} = $self;
1172
1173 $self
1174}
1175
1176=item $pl->quit_character
1177
1178Nukes the player without looking back. If logged in, the connection will
1179be destroyed. May block for a long time.
1180
1181=cut
1182
1183sub quit_character {
1184 my ($pl) = @_;
1185
1186 $pl->{deny_save} = 1;
1187 $pl->password ("*"); # this should lock out the player until we nuked the dir
1188
1189 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1190 $pl->deactivate;
1191 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1192 $pl->ns->destroy if $pl->ns;
1193
1194 my $path = playerdir $pl;
1195 my $temp = "$path~$cf::RUNTIME~deleting~";
1196 aio_rename $path, $temp;
1197 delete $cf::PLAYER{$pl->ob->name};
1198 $pl->destroy;
1199 IO::AIO::aio_rmtree $temp;
1200}
1201
1202=item cf::player::list_logins
1203
1204Returns am arrayref of all valid playernames in the system, can take a
1205while and may block, so not sync_job-capable, ever.
1206
1207=cut
1208
1209sub list_logins {
1210 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1211 or return [];
1212
1213 my @logins;
1214
1215 for my $login (@$dirs) {
1216 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1217 aio_read $fh, 0, 512, my $buf, 0 or next;
1218 $buf !~ /^password -------------$/m or next; # official not-valid tag
1219
1220 utf8::decode $login;
1221 push @logins, $login;
1222 }
1223
1224 \@logins
1225}
1226
1227=item $player->maps
1228
1229Returns an arrayref of cf::path's of all maps that are private for this
1230player. May block.
1231
1232=cut
1233
1234sub maps($) {
1235 my ($pl) = @_;
1236
1237 my $files = aio_readdir playerdir $pl
1238 or return;
1239
1240 my @paths;
1241
1242 for (@$files) {
1243 utf8::decode $_;
1244 next if /\.(?:pl|pst)$/;
1245 next unless /^$PATH_SEP/;
1246
1247 s/$PATH_SEP/\//g;
1248 push @paths, new cf::path "~" . $pl->ob->name . "/" . $_;
1249 }
1250
1251 \@paths
1252}
1253
1254=item $player->ext_reply ($msgid, $msgtype, %msg)
1255
1256Sends an ext reply to the player.
1257
1258=cut
1259
1260sub ext_reply($$$%) {
1261 my ($self, $id, %msg) = @_;
1262
1263 $msg{msgid} = $id;
1264
1265 $self->send ("ext " . cf::to_json \%msg);
1266}
1267
1268package cf;
1269
1270=back
1271
1272
1273=head3 cf::map
1274
1275=over 4
1276
1277=cut
1278
1279package cf::map;
1280
1281use Fcntl;
1282use Coro::AIO;
1283
1284our $MAX_RESET = 3600;
1285our $DEFAULT_RESET = 3000;
1286
1287sub generate_random_map {
1288 my ($path, $rmp) = @_;
1289
1290 # mit "rum" bekleckern, nicht
1291 cf::map::_create_random_map
1292 $path,
1293 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1294 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1295 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1296 $rmp->{exit_on_final_map},
1297 $rmp->{xsize}, $rmp->{ysize},
1298 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1299 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1300 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1301 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1302 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1303 (cf::region::find $rmp->{region})
1304}
1305
1306# and all this just because we cannot iterate over
1307# all maps in C++...
1308sub change_all_map_light {
1309 my ($change) = @_;
1310
1311 $_->change_map_light ($change)
1312 for grep $_->outdoor, values %cf::MAP;
1313}
1314
1315sub try_load_header($) {
758 my ($pl, $path) = @_; 1316 my ($path) = @_;
759 1317
760 for my $o (all_objects $pl->ob) { 1318 utf8::encode $path;
761 if (my $value = $o->get_ob_key_value ("_perl_data")) { 1319 aio_open $path, O_RDONLY, 0
762 $o->set_ob_key_value ("_perl_data"); 1320 or return;
763 1321
764 %$o = %{ Storable::thaw pack "H*", $value }; 1322 my $map = cf::map::new
1323 or return;
1324
1325 # for better error messages only, will be overwritten
1326 $map->path ($path);
1327
1328 $map->load_header ($path)
1329 or return;
1330
1331 $map->{load_path} = $path;
1332
1333 $map
1334}
1335
1336sub find;
1337sub find {
1338 my ($path, $origin) = @_;
1339
1340 #warn "find<$path,$origin>\n";#d#
1341
1342 $path = new cf::path $path, $origin && $origin->path;
1343 my $key = $path->as_string;
1344
1345 cf::lock_wait "map_find:$key";
1346
1347 $cf::MAP{$key} || do {
1348 my $guard = cf::lock_acquire "map_find:$key";
1349
1350 # do it the slow way
1351 my $map = try_load_header $path->save_path;
1352
1353 Coro::cede;
1354
1355 if ($map) {
1356 $map->last_access ((delete $map->{last_access})
1357 || $cf::RUNTIME); #d#
1358 # safety
1359 $map->{instantiate_time} = $cf::RUNTIME
1360 if $map->{instantiate_time} > $cf::RUNTIME;
1361 } else {
1362 if (my $rmp = $path->random_map_params) {
1363 $map = generate_random_map $key, $rmp;
1364 } else {
1365 $map = try_load_header $path->load_path;
765 } 1366 }
1367
1368 $map or return;
1369
1370 $map->{load_original} = 1;
1371 $map->{instantiate_time} = $cf::RUNTIME;
1372 $map->last_access ($cf::RUNTIME);
1373 $map->instantiate;
1374
1375 # per-player maps become, after loading, normal maps
1376 $map->per_player (0) if $path->{user_rel};
766 } 1377 }
1378
1379 $map->path ($key);
1380 $map->{path} = $path;
1381 $map->{last_save} = $cf::RUNTIME;
1382
1383 Coro::cede;
1384
1385 if ($map->should_reset) {
1386 $map->reset;
1387 undef $guard;
1388 $map = find $path
1389 or return;
1390 }
1391
1392 $cf::MAP{$key} = $map
767 }, 1393 }
768; 1394}
769 1395
770############################################################################# 1396sub load {
1397 my ($self) = @_;
771 1398
772=head2 CORE EXTENSIONS 1399 my $path = $self->{path};
1400 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
773 1401
774Functions and methods that extend core crossfire objects. 1402 return if $self->in_memory != cf::MAP_SWAPPED;
1403
1404 $self->in_memory (cf::MAP_LOADING);
1405
1406 $self->alloc;
1407 $self->load_objects ($self->{load_path}, 1)
1408 or return;
1409
1410 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1411 if delete $self->{load_original};
1412
1413 if (my $uniq = $path->uniq_path) {
1414 utf8::encode $uniq;
1415 if (aio_open $uniq, O_RDONLY, 0) {
1416 $self->clear_unique_items;
1417 $self->load_objects ($uniq, 0);
1418 }
1419 }
1420
1421 Coro::cede;
1422
1423 # now do the right thing for maps
1424 $self->link_multipart_objects;
1425
1426 if ($self->{path}->is_style_map) {
1427 $self->{deny_save} = 1;
1428 $self->{deny_reset} = 1;
1429 } else {
1430 $self->fix_auto_apply;
1431 $self->decay_objects;
1432 $self->update_buttons;
1433 $self->set_darkness_map;
1434 $self->difficulty ($self->estimate_difficulty)
1435 unless $self->difficulty;
1436 $self->activate;
1437 }
1438
1439 Coro::cede;
1440
1441 $self->in_memory (cf::MAP_IN_MEMORY);
1442}
1443
1444# find and load all maps in the 3x3 area around a map
1445sub load_diag {
1446 my ($map) = @_;
1447
1448 my @diag; # diagonal neighbours
1449
1450 for (0 .. 3) {
1451 my $neigh = $map->tile_path ($_)
1452 or next;
1453 $neigh = find $neigh, $map
1454 or next;
1455 $neigh->load;
1456
1457 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1458 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1459 }
1460
1461 for (@diag) {
1462 my $neigh = find @$_
1463 or next;
1464 $neigh->load;
1465 }
1466}
1467
1468sub find_sync {
1469 my ($path, $origin) = @_;
1470
1471 cf::sync_job { find $path, $origin }
1472}
1473
1474sub do_load_sync {
1475 my ($map) = @_;
1476
1477 cf::sync_job { $map->load };
1478}
1479
1480our %MAP_PREFETCH;
1481our $MAP_PREFETCHER = Coro::async {
1482 while () {
1483 while (%MAP_PREFETCH) {
1484 my $key = each %MAP_PREFETCH
1485 or next;
1486 my $path = delete $MAP_PREFETCH{$key};
1487
1488 my $map = find $path
1489 or next;
1490 $map->load;
1491 }
1492 Coro::schedule;
1493 }
1494};
1495
1496sub find_async {
1497 my ($path, $origin) = @_;
1498
1499 $path = new cf::path $path, $origin && $origin->path;
1500 my $key = $path->as_string;
1501
1502 if (my $map = $cf::MAP{$key}) {
1503 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1504 }
1505
1506 $MAP_PREFETCH{$key} = $path;
1507 $MAP_PREFETCHER->ready;
1508
1509 ()
1510}
1511
1512sub save {
1513 my ($self) = @_;
1514
1515 my $lock = cf::lock_acquire "map_data:" . $self->path;
1516
1517 $self->{last_save} = $cf::RUNTIME;
1518
1519 return unless $self->dirty;
1520
1521 my $save = $self->{path}->save_path; utf8::encode $save;
1522 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1523
1524 $self->{load_path} = $save;
1525
1526 return if $self->{deny_save};
1527
1528 local $self->{last_access} = $self->last_access;#d#
1529
1530 cf::async {
1531 $_->contr->save for $self->players;
1532 };
1533
1534 if ($uniq) {
1535 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1536 $self->save_objects ($uniq, cf::IO_UNIQUES);
1537 } else {
1538 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1539 }
1540}
1541
1542sub swap_out {
1543 my ($self) = @_;
1544
1545 # save first because save cedes
1546 $self->save;
1547
1548 my $lock = cf::lock_acquire "map_data:" . $self->path;
1549
1550 return if $self->players;
1551 return if $self->in_memory != cf::MAP_IN_MEMORY;
1552 return if $self->{deny_save};
1553
1554 $self->clear;
1555 $self->in_memory (cf::MAP_SWAPPED);
1556}
1557
1558sub reset_at {
1559 my ($self) = @_;
1560
1561 # TODO: safety, remove and allow resettable per-player maps
1562 return 1e99 if $self->{path}{user_rel};
1563 return 1e99 if $self->{deny_reset};
1564
1565 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1566 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1567
1568 $time + $to
1569}
1570
1571sub should_reset {
1572 my ($self) = @_;
1573
1574 $self->reset_at <= $cf::RUNTIME
1575}
1576
1577sub unlink_save {
1578 my ($self) = @_;
1579
1580 utf8::encode (my $save = $self->{path}->save_path);
1581 aioreq_pri 3; IO::AIO::aio_unlink $save;
1582 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1583}
1584
1585sub rename {
1586 my ($self, $new_path) = @_;
1587
1588 $self->unlink_save;
1589
1590 delete $cf::MAP{$self->path};
1591 $self->{path} = new cf::path $new_path;
1592 $self->path ($self->{path}->as_string);
1593 $cf::MAP{$self->path} = $self;
1594
1595 $self->save;
1596}
1597
1598sub reset {
1599 my ($self) = @_;
1600
1601 my $lock = cf::lock_acquire "map_data:" . $self->path;
1602
1603 return if $self->players;
1604 return if $self->{path}{user_rel};#d#
1605
1606 warn "resetting map ", $self->path;#d#
1607
1608 delete $cf::MAP{$self->path};
1609
1610 $_->clear_links_to ($self) for values %cf::MAP;
1611
1612 $self->unlink_save;
1613 $self->destroy;
1614}
1615
1616my $nuke_counter = "aaaa";
1617
1618sub nuke {
1619 my ($self) = @_;
1620
1621 $self->{deny_save} = 1;
1622 $self->reset_timeout (1);
1623 $self->rename ("{nuke}/" . ($nuke_counter++));
1624 $self->reset; # polite request, might not happen
1625}
1626
1627sub customise_for {
1628 my ($map, $ob) = @_;
1629
1630 if ($map->per_player) {
1631 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1632 }
1633
1634 $map
1635}
1636
1637package cf;
1638
1639=back
1640
1641=head3 cf::object
1642
1643=cut
1644
1645package cf::object;
775 1646
776=over 4 1647=over 4
777 1648
778=item cf::player::exists $login 1649=item $ob->inv_recursive
779 1650
780Returns true when the given account exists. 1651Returns the inventory of the object _and_ their inventories, recursively.
781 1652
782=cut 1653=cut
783 1654
784sub cf::player::exists($) { 1655sub inv_recursive_;
785 cf::player::find $_[0] 1656sub inv_recursive_ {
786 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1657 map { $_, inv_recursive_ $_->inv } @_
787} 1658}
1659
1660sub inv_recursive {
1661 inv_recursive_ inv $_[0]
1662}
1663
1664package cf;
1665
1666=back
1667
1668=head3 cf::object::player
1669
1670=over 4
788 1671
789=item $player_object->reply ($npc, $msg[, $flags]) 1672=item $player_object->reply ($npc, $msg[, $flags])
790 1673
791Sends a message to the player, as if the npc C<$npc> replied. C<$npc> 1674Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
792can be C<undef>. Does the right thing when the player is currently in a 1675can be C<undef>. Does the right thing when the player is currently in a
794 1677
795=cut 1678=cut
796 1679
797# rough implementation of a future "reply" method that works 1680# rough implementation of a future "reply" method that works
798# with dialog boxes. 1681# with dialog boxes.
1682#TODO: the first argument must go, split into a $npc->reply_to ( method
799sub cf::object::player::reply($$$;$) { 1683sub cf::object::player::reply($$$;$) {
800 my ($self, $npc, $msg, $flags) = @_; 1684 my ($self, $npc, $msg, $flags) = @_;
801 1685
802 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4; 1686 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
803 1687
807 $msg = $npc->name . " says: $msg" if $npc; 1691 $msg = $npc->name . " says: $msg" if $npc;
808 $self->message ($msg, $flags); 1692 $self->message ($msg, $flags);
809 } 1693 }
810} 1694}
811 1695
812=item $player->ext_reply ($msgid, $msgtype, %msg)
813
814Sends an ext reply to the player.
815
816=cut
817
818sub cf::player::ext_reply($$$%) {
819 my ($self, $id, %msg) = @_;
820
821 $msg{msgid} = $id;
822
823 $self->send ("ext " . to_json \%msg);
824}
825
826=item $player_object->may ("access") 1696=item $player_object->may ("access")
827 1697
828Returns wether the given player is authorized to access resource "access" 1698Returns wether the given player is authorized to access resource "access"
829(e.g. "command_wizcast"). 1699(e.g. "command_wizcast").
830 1700
837 (ref $cf::CFG{"may_$access"} 1707 (ref $cf::CFG{"may_$access"}
838 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1708 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
839 : $cf::CFG{"may_$access"}) 1709 : $cf::CFG{"may_$access"})
840} 1710}
841 1711
842=cut 1712=item $player_object->enter_link
843 1713
844############################################################################# 1714Freezes the player and moves him/her to a special map (C<{link}>).
1715
1716The player should be reaosnably safe there for short amounts of time. You
1717I<MUST> call C<leave_link> as soon as possible, though.
1718
1719=item $player_object->leave_link ($map, $x, $y)
1720
1721Moves the player out of the specila link map onto the given map. If the
1722map is not valid (or omitted), the player will be moved back to the
1723location he/she was before the call to C<enter_link>, or, if that fails,
1724to the emergency map position.
1725
1726Might block.
1727
1728=cut
1729
1730sub cf::object::player::enter_link {
1731 my ($self) = @_;
1732
1733 $self->deactivate_recursive;
1734
1735 return if $self->map == $LINK_MAP;
1736
1737 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1738 if $self->map;
1739
1740 $self->enter_map ($LINK_MAP, 20, 20);
1741}
1742
1743sub cf::object::player::leave_link {
1744 my ($self, $map, $x, $y) = @_;
1745
1746 my $link_pos = delete $self->{_link_pos};
1747
1748 unless ($map) {
1749 # restore original map position
1750 ($map, $x, $y) = @{ $link_pos || [] };
1751 $map = cf::map::find $map;
1752
1753 unless ($map) {
1754 ($map, $x, $y) = @$EMERGENCY_POSITION;
1755 $map = cf::map::find $map
1756 or die "FATAL: cannot load emergency map\n";
1757 }
1758 }
1759
1760 ($x, $y) = (-1, -1)
1761 unless (defined $x) && (defined $y);
1762
1763 # use -1 or undef as default coordinates, not 0, 0
1764 ($x, $y) = ($map->enter_x, $map->enter_y)
1765 if $x <=0 && $y <= 0;
1766
1767 $map->load;
1768 $map->load_diag;
1769
1770 return unless $self->contr->active;
1771 $self->activate_recursive;
1772 $self->enter_map ($map, $x, $y);
1773}
1774
1775cf::player->attach (
1776 on_logout => sub {
1777 my ($pl) = @_;
1778
1779 # abort map switching before logout
1780 if ($pl->ob->{_link_pos}) {
1781 cf::sync_job {
1782 $pl->ob->leave_link
1783 };
1784 }
1785 },
1786 on_login => sub {
1787 my ($pl) = @_;
1788
1789 # try to abort aborted map switching on player login :)
1790 # should happen only on crashes
1791 if ($pl->ob->{_link_pos}) {
1792 $pl->ob->enter_link;
1793 (async {
1794 # we need this sleep as the login has a concurrent enter_exit running
1795 # and this sleep increases chances of the player not ending up in scorn
1796 $pl->ob->reply (undef,
1797 "There was an internal problem at your last logout, "
1798 . "the server will try to bring you to your intended destination in a second.",
1799 cf::NDI_RED);
1800 Coro::Timer::sleep 1;
1801 $pl->ob->leave_link;
1802 })->prio (2);
1803 }
1804 },
1805);
1806
1807=item $player_object->goto ($path, $x, $y)
1808
1809=cut
1810
1811sub cf::object::player::goto {
1812 my ($self, $path, $x, $y) = @_;
1813
1814 $path = new cf::path $path;
1815 $path ne "/" or Carp::cluck ("oy");#d#
1816
1817 $self->enter_link;
1818
1819 (async {
1820 my $map = cf::map::find $path->as_string;
1821 $map = $map->customise_for ($self) if $map;
1822
1823# warn "entering ", $map->path, " at ($x, $y)\n"
1824# if $map;
1825
1826 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1827
1828 $self->leave_link ($map, $x, $y);
1829 })->prio (1);
1830}
1831
1832=item $player_object->enter_exit ($exit_object)
1833
1834=cut
1835
1836sub parse_random_map_params {
1837 my ($spec) = @_;
1838
1839 my $rmp = { # defaults
1840 xsize => 10,
1841 ysize => 10,
1842 };
1843
1844 for (split /\n/, $spec) {
1845 my ($k, $v) = split /\s+/, $_, 2;
1846
1847 $rmp->{lc $k} = $v if (length $k) && (length $v);
1848 }
1849
1850 $rmp
1851}
1852
1853sub prepare_random_map {
1854 my ($exit) = @_;
1855
1856 # all this does is basically replace the /! path by
1857 # a new random map path (?random/...) with a seed
1858 # that depends on the exit object
1859
1860 my $rmp = parse_random_map_params $exit->msg;
1861
1862 if ($exit->map) {
1863 $rmp->{region} = $exit->map->region_name;
1864 $rmp->{origin_map} = $exit->map->path;
1865 $rmp->{origin_x} = $exit->x;
1866 $rmp->{origin_y} = $exit->y;
1867 }
1868
1869 $rmp->{random_seed} ||= $exit->random_seed;
1870
1871 my $data = cf::to_json $rmp;
1872 my $md5 = Digest::MD5::md5_hex $data;
1873
1874 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1875 aio_write $fh, 0, (length $data), $data, 0;
1876
1877 $exit->slaying ("?random/$md5");
1878 $exit->msg (undef);
1879 }
1880}
1881
1882sub cf::object::player::enter_exit {
1883 my ($self, $exit) = @_;
1884
1885 return unless $self->type == cf::PLAYER;
1886
1887 $self->enter_link;
1888
1889 (async {
1890 $self->deactivate_recursive; # just to be sure
1891 unless (eval {
1892 prepare_random_map $exit
1893 if $exit->slaying eq "/!";
1894
1895 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1896 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1897
1898 1;
1899 }) {
1900 $self->message ("Something went wrong deep within the crossfire server. "
1901 . "I'll try to bring you back to the map you were before. "
1902 . "Please report this to the dungeon master",
1903 cf::NDI_UNIQUE | cf::NDI_RED);
1904
1905 warn "ERROR in enter_exit: $@";
1906 $self->leave_link;
1907 }
1908 })->prio (1);
1909}
1910
1911=head3 cf::client
1912
1913=over 4
1914
1915=item $client->send_drawinfo ($text, $flags)
1916
1917Sends a drawinfo packet to the client. Circumvents output buffering so
1918should not be used under normal circumstances.
1919
1920=cut
1921
1922sub cf::client::send_drawinfo {
1923 my ($self, $text, $flags) = @_;
1924
1925 utf8::encode $text;
1926 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1927}
1928
1929
1930=item $success = $client->query ($flags, "text", \&cb)
1931
1932Queues a query to the client, calling the given callback with
1933the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1934C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1935
1936Queries can fail, so check the return code. Or don't, as queries will become
1937reliable at some point in the future.
1938
1939=cut
1940
1941sub cf::client::query {
1942 my ($self, $flags, $text, $cb) = @_;
1943
1944 return unless $self->state == ST_PLAYING
1945 || $self->state == ST_SETUP
1946 || $self->state == ST_CUSTOM;
1947
1948 $self->state (ST_CUSTOM);
1949
1950 utf8::encode $text;
1951 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1952
1953 $self->send_packet ($self->{query_queue}[0][0])
1954 if @{ $self->{query_queue} } == 1;
1955}
1956
1957cf::client->attach (
1958 on_reply => sub {
1959 my ($ns, $msg) = @_;
1960
1961 # this weird shuffling is so that direct followup queries
1962 # get handled first
1963 my $queue = delete $ns->{query_queue}
1964 or return; # be conservative, not sure how that can happen, but we saw a crash here
1965
1966 (shift @$queue)->[1]->($msg);
1967
1968 push @{ $ns->{query_queue} }, @$queue;
1969
1970 if (@{ $ns->{query_queue} } == @$queue) {
1971 if (@$queue) {
1972 $ns->send_packet ($ns->{query_queue}[0][0]);
1973 } else {
1974 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1975 }
1976 }
1977 },
1978);
1979
1980=item $client->async (\&cb)
1981
1982Create a new coroutine, running the specified callback. The coroutine will
1983be automatically cancelled when the client gets destroyed (e.g. on logout,
1984or loss of connection).
1985
1986=cut
1987
1988sub cf::client::async {
1989 my ($self, $cb) = @_;
1990
1991 my $coro = &Coro::async ($cb);
1992
1993 $coro->on_destroy (sub {
1994 delete $self->{_coro}{$coro+0};
1995 });
1996
1997 $self->{_coro}{$coro+0} = $coro;
1998
1999 $coro
2000}
2001
2002cf::client->attach (
2003 on_destroy => sub {
2004 my ($ns) = @_;
2005
2006 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2007 },
2008);
2009
2010=back
2011
845 2012
846=head2 SAFE SCRIPTING 2013=head2 SAFE SCRIPTING
847 2014
848Functions that provide a safe environment to compile and execute 2015Functions that provide a safe environment to compile and execute
849snippets of perl code without them endangering the safety of the server 2016snippets of perl code without them endangering the safety of the server
864 2031
865=pod 2032=pod
866 2033
867The following fucntions and emthods are available within a safe environment: 2034The following fucntions and emthods are available within a safe environment:
868 2035
869 cf::object contr pay_amount pay_player 2036 cf::object contr pay_amount pay_player map
870 cf::object::player player 2037 cf::object::player player
871 cf::player peaceful 2038 cf::player peaceful
2039 cf::map trigger
872 2040
873=cut 2041=cut
874 2042
875for ( 2043for (
876 ["cf::object" => qw(contr pay_amount pay_player)], 2044 ["cf::object" => qw(contr pay_amount pay_player map)],
877 ["cf::object::player" => qw(player)], 2045 ["cf::object::player" => qw(player)],
878 ["cf::player" => qw(peaceful)], 2046 ["cf::player" => qw(peaceful)],
2047 ["cf::map" => qw(trigger)],
879) { 2048) {
880 no strict 'refs'; 2049 no strict 'refs';
881 my ($pkg, @funs) = @$_; 2050 my ($pkg, @funs) = @$_;
882 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"}) 2051 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
883 for @funs; 2052 for @funs;
999 2168
1000{ 2169{
1001 my $path = cf::localdir . "/database.pst"; 2170 my $path = cf::localdir . "/database.pst";
1002 2171
1003 sub db_load() { 2172 sub db_load() {
1004 warn "loading database $path\n";#d# remove later
1005 $DB = stat $path ? Storable::retrieve $path : { }; 2173 $DB = stat $path ? Storable::retrieve $path : { };
1006 } 2174 }
1007 2175
1008 my $pid; 2176 my $pid;
1009 2177
1010 sub db_save() { 2178 sub db_save() {
1011 warn "saving database $path\n";#d# remove later
1012 waitpid $pid, 0 if $pid; 2179 waitpid $pid, 0 if $pid;
1013 if (0 == ($pid = fork)) { 2180 if (0 == ($pid = fork)) {
1014 $DB->{_meta}{version} = 1; 2181 $DB->{_meta}{version} = 1;
1015 Storable::nstore $DB, "$path~"; 2182 Storable::nstore $DB, "$path~";
1016 rename "$path~", $path; 2183 rename "$path~", $path;
1047 $DB->{$_[0]} = $_[1]; 2214 $DB->{$_[0]} = $_[1];
1048 } 2215 }
1049 db_dirty; 2216 db_dirty;
1050 } 2217 }
1051 2218
1052 attach_global 2219 cf::global->attach (
1053 prio => 10000, 2220 prio => 10000,
1054 on_cleanup => sub { 2221 on_cleanup => sub {
1055 db_sync; 2222 db_sync;
1056 }, 2223 },
1057 ; 2224 );
1058} 2225}
1059 2226
1060############################################################################# 2227#############################################################################
1061# the server's main() 2228# the server's main()
1062 2229
1064 open my $fh, "<:utf8", cf::confdir . "/config" 2231 open my $fh, "<:utf8", cf::confdir . "/config"
1065 or return; 2232 or return;
1066 2233
1067 local $/; 2234 local $/;
1068 *CFG = YAML::Syck::Load <$fh>; 2235 *CFG = YAML::Syck::Load <$fh>;
2236
2237 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2238
2239 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2240 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2241
2242 if (exists $CFG{mlockall}) {
2243 eval {
2244 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2245 and die "WARNING: m(un)lockall failed: $!\n";
2246 };
2247 warn $@ if $@;
2248 }
1069} 2249}
1070 2250
1071sub main { 2251sub main {
2252 # we must not ever block the main coroutine
2253 local $Coro::idle = sub {
2254 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2255 async { Event::one_event };
2256 };
2257
1072 cfg_load; 2258 cfg_load;
1073 db_load; 2259 db_load;
1074 load_extensions; 2260 load_extensions;
1075 Event::loop; 2261 Event::loop;
1076} 2262}
1077 2263
1078############################################################################# 2264#############################################################################
1079# initialisation 2265# initialisation and cleanup
1080 2266
2267# install some emergency cleanup handlers
2268BEGIN {
2269 for my $signal (qw(INT HUP TERM)) {
2270 Event->signal (
2271 data => WF_AUTOCANCEL,
2272 signal => $signal,
2273 cb => sub {
2274 cf::cleanup "SIG$signal";
2275 },
2276 );
2277 }
2278}
2279
2280sub emergency_save() {
2281 my $freeze_guard = cf::freeze_mainloop;
2282
2283 warn "enter emergency perl save\n";
2284
2285 cf::sync_job {
2286 # use a peculiar iteration method to avoid tripping on perl
2287 # refcount bugs in for. also avoids problems with players
2288 # and maps saved/Destroyed asynchronously.
2289 warn "begin emergency player save\n";
2290 for my $login (keys %cf::PLAYER) {
2291 my $pl = $cf::PLAYER{$login} or next;
2292 $pl->valid or next;
2293 $pl->save;
2294 }
2295 warn "end emergency player save\n";
2296
2297 warn "begin emergency map save\n";
2298 for my $path (keys %cf::MAP) {
2299 my $map = $cf::MAP{$path} or next;
2300 $map->valid or next;
2301 $map->save;
2302 }
2303 warn "end emergency map save\n";
2304 };
2305
2306 warn "leave emergency perl save\n";
2307}
2308
1081sub _perl_reload(&) { 2309sub reload() {
1082 my ($msg) = @_; 2310 # can/must only be called in main
2311 if ($Coro::current != $Coro::main) {
2312 warn "can only reload from main coroutine\n";
2313 return;
2314 }
1083 2315
1084 $msg->("reloading..."); 2316 warn "reloading...";
2317
2318 my $guard = freeze_mainloop;
2319 cf::emergency_save;
1085 2320
1086 eval { 2321 eval {
2322 # if anything goes wrong in here, we should simply crash as we already saved
2323
1087 # cancel all watchers 2324 # cancel all watchers
1088 for (Event::all_watchers) { 2325 for (Event::all_watchers) {
1089 $_->cancel if $_->data & WF_AUTOCANCEL; 2326 $_->cancel if $_->data & WF_AUTOCANCEL;
1090 } 2327 }
1091 2328
2329 # cancel all extension coros
2330 $_->cancel for values %EXT_CORO;
2331 %EXT_CORO = ();
2332
1092 # unload all extensions 2333 # unload all extensions
1093 for (@exts) { 2334 for (@exts) {
1094 $msg->("unloading <$_>"); 2335 warn "unloading <$_>";
1095 unload_extension $_; 2336 unload_extension $_;
1096 } 2337 }
1097 2338
1098 # unload all modules loaded from $LIBDIR 2339 # unload all modules loaded from $LIBDIR
1099 while (my ($k, $v) = each %INC) { 2340 while (my ($k, $v) = each %INC) {
1100 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2341 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1101 2342
1102 $msg->("removing <$k>"); 2343 warn "removing <$k>";
1103 delete $INC{$k}; 2344 delete $INC{$k};
1104 2345
1105 $k =~ s/\.pm$//; 2346 $k =~ s/\.pm$//;
1106 $k =~ s/\//::/g; 2347 $k =~ s/\//::/g;
1107 2348
1112 Symbol::delete_package $k; 2353 Symbol::delete_package $k;
1113 } 2354 }
1114 2355
1115 # sync database to disk 2356 # sync database to disk
1116 cf::db_sync; 2357 cf::db_sync;
2358 IO::AIO::flush;
1117 2359
1118 # get rid of safe::, as good as possible 2360 # get rid of safe::, as good as possible
1119 Symbol::delete_package "safe::$_" 2361 Symbol::delete_package "safe::$_"
1120 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2362 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1121 2363
1122 # remove register_script_function callbacks 2364 # remove register_script_function callbacks
1123 # TODO 2365 # TODO
1124 2366
1125 # unload cf.pm "a bit" 2367 # unload cf.pm "a bit"
1128 # don't, removes xs symbols, too, 2370 # don't, removes xs symbols, too,
1129 # and global variables created in xs 2371 # and global variables created in xs
1130 #Symbol::delete_package __PACKAGE__; 2372 #Symbol::delete_package __PACKAGE__;
1131 2373
1132 # reload cf.pm 2374 # reload cf.pm
1133 $msg->("reloading cf.pm"); 2375 warn "reloading cf.pm";
1134 require cf; 2376 require cf;
2377 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1135 2378
1136 # load config and database again 2379 # load config and database again
1137 cf::cfg_load; 2380 cf::cfg_load;
1138 cf::db_load; 2381 cf::db_load;
1139 2382
1140 # load extensions 2383 # load extensions
1141 $msg->("load extensions"); 2384 warn "load extensions";
1142 cf::load_extensions; 2385 cf::load_extensions;
1143 2386
1144 # reattach attachments to objects 2387 # reattach attachments to objects
1145 $msg->("reattach"); 2388 warn "reattach";
1146 _global_reattach; 2389 _global_reattach;
2390 reattach $_ for values %MAP;
1147 }; 2391 };
1148 $msg->($@) if $@;
1149 2392
1150 $msg->("reloaded"); 2393 if ($@) {
2394 warn $@;
2395 warn "error while reloading, exiting.";
2396 exit 1;
2397 }
2398
2399 warn "reloaded successfully";
1151}; 2400};
1152 2401
1153sub perl_reload() { 2402#############################################################################
1154 _perl_reload { 2403
1155 warn $_[0]; 2404unless ($LINK_MAP) {
1156 print "$_[0]\n"; 2405 $LINK_MAP = cf::map::new;
1157 }; 2406
2407 $LINK_MAP->width (41);
2408 $LINK_MAP->height (41);
2409 $LINK_MAP->alloc;
2410 $LINK_MAP->path ("{link}");
2411 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2412 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2413
2414 # dirty hack because... archetypes are not yet loaded
2415 Event->timer (
2416 after => 10,
2417 cb => sub {
2418 $_[0]->w->cancel;
2419
2420 # provide some exits "home"
2421 my $exit = cf::object::new "exit";
2422
2423 $exit->slaying ($EMERGENCY_POSITION->[0]);
2424 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2425 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2426
2427 $LINK_MAP->insert ($exit->clone, 19, 19);
2428 $LINK_MAP->insert ($exit->clone, 19, 20);
2429 $LINK_MAP->insert ($exit->clone, 19, 21);
2430 $LINK_MAP->insert ($exit->clone, 20, 19);
2431 $LINK_MAP->insert ($exit->clone, 20, 21);
2432 $LINK_MAP->insert ($exit->clone, 21, 19);
2433 $LINK_MAP->insert ($exit->clone, 21, 20);
2434 $LINK_MAP->insert ($exit->clone, 21, 21);
2435
2436 $exit->destroy;
2437 });
2438
2439 $LINK_MAP->{deny_save} = 1;
2440 $LINK_MAP->{deny_reset} = 1;
2441
2442 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1158} 2443}
1159 2444
1160register "<global>", __PACKAGE__; 2445register "<global>", __PACKAGE__;
1161 2446
1162register_command "perl-reload" => sub { 2447register_command "reload" => sub {
1163 my ($who, $arg) = @_; 2448 my ($who, $arg) = @_;
1164 2449
1165 if ($who->flag (FLAG_WIZ)) { 2450 if ($who->flag (FLAG_WIZ)) {
1166 _perl_reload { 2451 $who->message ("start of reload.");
1167 warn $_[0]; 2452 reload;
1168 $who->message ($_[0]); 2453 $who->message ("end of reload.");
1169 };
1170 } 2454 }
1171}; 2455};
1172 2456
1173unshift @INC, $LIBDIR; 2457unshift @INC, $LIBDIR;
1174 2458
1175$TICK_WATCHER = Event->timer ( 2459$TICK_WATCHER = Event->timer (
2460 reentrant => 0,
1176 prio => 1, 2461 prio => 0,
1177 async => 1,
1178 at => $NEXT_TICK || 1, 2462 at => $NEXT_TICK || $TICK,
1179 data => WF_AUTOCANCEL, 2463 data => WF_AUTOCANCEL,
1180 cb => sub { 2464 cb => sub {
1181 cf::server_tick; # one server iteration 2465 cf::server_tick; # one server iteration
1182 2466 $RUNTIME += $TICK;
1183 my $NOW = Event::time;
1184 $NEXT_TICK += $TICK; 2467 $NEXT_TICK += $TICK;
1185 2468
2469 $WAIT_FOR_TICK->broadcast;
2470 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2471
1186 # if we are delayed by four ticks or more, skip them all 2472 # if we are delayed by four ticks or more, skip them all
1187 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2473 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1188 2474
1189 $TICK_WATCHER->at ($NEXT_TICK); 2475 $TICK_WATCHER->at ($NEXT_TICK);
1190 $TICK_WATCHER->start; 2476 $TICK_WATCHER->start;
1191 }, 2477 },
1192); 2478);
1193 2479
1194IO::AIO::max_poll_time $TICK * 0.2; 2480IO::AIO::max_poll_time $TICK * 0.2;
1195 2481
2482Event->io (
1196Event->io (fd => IO::AIO::poll_fileno, 2483 fd => IO::AIO::poll_fileno,
1197 poll => 'r', 2484 poll => 'r',
1198 prio => 5, 2485 prio => 5,
1199 data => WF_AUTOCANCEL, 2486 data => WF_AUTOCANCEL,
1200 cb => \&IO::AIO::poll_cb); 2487 cb => \&IO::AIO::poll_cb,
2488);
2489
2490Event->timer (
2491 data => WF_AUTOCANCEL,
2492 after => 0,
2493 interval => 10,
2494 cb => sub {
2495 (Coro::unblock_sub {
2496 write_runtime
2497 or warn "ERROR: unable to write runtime file: $!";
2498 })->();
2499 },
2500);
2501
2502END { cf::emergency_save }
1201 2503
12021 25041
1203 2505

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