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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.97 by root, Fri Dec 22 06:03:20 2006 UTC vs.
Revision 1.157 by root, Wed Jan 10 01:16:54 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18
19use IO::AIO; 18use Coro::AIO;
19
20use Data::Dumper;
21use Digest::MD5;
22use Fcntl;
23use IO::AIO 2.32 ();
20use YAML::Syck (); 24use YAML::Syck ();
21use Time::HiRes; 25use Time::HiRes;
22 26
23use Event; $Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
24 28
29sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
25# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 31# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
26$YAML::Syck::ImplicitUnicode = 1; 32$YAML::Syck::ImplicitUnicode = 1;
27 33
28$Coro::main->prio (Coro::PRIO_MIN); 34$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
29
30sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
31 35
32our %COMMAND = (); 36our %COMMAND = ();
33our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
34our %EXTCMD = (); 38our %EXTCMD = ();
35 39
36_init_vars;
37
38our @EVENT; 40our @EVENT;
39our $LIBDIR = datadir . "/ext"; 41our $LIBDIR = datadir . "/ext";
40 42
41our $TICK = MAX_TIME * 1e-6; 43our $TICK = MAX_TIME * 1e-6;
42our $TICK_WATCHER; 44our $TICK_WATCHER;
43our $NEXT_TICK; 45our $NEXT_TICK;
46our $NOW;
44 47
45our %CFG; 48our %CFG;
46 49
47our $UPTIME; $UPTIME ||= time; 50our $UPTIME; $UPTIME ||= time;
51our $RUNTIME;
52
53our %PLAYER; # all users
54our %MAP; # all maps
55our $LINK_MAP; # the special {link} map
56our $RANDOM_MAPS = cf::localdir . "/random";
57our %EXT_CORO; # coroutines bound to extensions
58
59our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
60our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
61
62binmode STDOUT;
63binmode STDERR;
64
65# read virtual server time, if available
66unless ($RUNTIME || !-e cf::localdir . "/runtime") {
67 open my $fh, "<", cf::localdir . "/runtime"
68 or die "unable to read runtime file: $!";
69 $RUNTIME = <$fh> + 0.;
70}
71
72mkdir cf::localdir;
73mkdir cf::localdir . "/" . cf::playerdir;
74mkdir cf::localdir . "/" . cf::tmpdir;
75mkdir cf::localdir . "/" . cf::uniquedir;
76mkdir $RANDOM_MAPS;
77
78# a special map that is always available
79our $LINK_MAP;
80our $EMERGENCY_POSITION;
48 81
49############################################################################# 82#############################################################################
50 83
51=head2 GLOBAL VARIABLES 84=head2 GLOBAL VARIABLES
52 85
53=over 4 86=over 4
54 87
55=item $cf::UPTIME 88=item $cf::UPTIME
56 89
57The timestamp of the server start (so not actually an uptime). 90The timestamp of the server start (so not actually an uptime).
91
92=item $cf::RUNTIME
93
94The time this server has run, starts at 0 and is increased by $cf::TICK on
95every server tick.
58 96
59=item $cf::LIBDIR 97=item $cf::LIBDIR
60 98
61The perl library directory, where extensions and cf-specific modules can 99The perl library directory, where extensions and cf-specific modules can
62be found. It will be added to C<@INC> automatically. 100be found. It will be added to C<@INC> automatically.
63 101
102=item $cf::NOW
103
104The time of the last (current) server tick.
105
64=item $cf::TICK 106=item $cf::TICK
65 107
66The interval between server ticks, in seconds. 108The interval between server ticks, in seconds.
67 109
68=item %cf::CFG 110=item %cf::CFG
69 111
70Configuration for the server, loaded from C</etc/crossfire/config>, or 112Configuration for the server, loaded from C</etc/crossfire/config>, or
71from wherever your confdir points to. 113from wherever your confdir points to.
114
115=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
116
117These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
118or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
119processing has been done. Call C<< ->wait >> on them to maximise the
120window of cpu time available, or simply to synchronise to the server tick.
72 121
73=back 122=back
74 123
75=cut 124=cut
76 125
77BEGIN { 126BEGIN {
78 *CORE::GLOBAL::warn = sub { 127 *CORE::GLOBAL::warn = sub {
79 my $msg = join "", @_; 128 my $msg = join "", @_;
129 utf8::encode $msg;
130
80 $msg .= "\n" 131 $msg .= "\n"
81 unless $msg =~ /\n$/; 132 unless $msg =~ /\n$/;
82 133
83 print STDERR "cfperl: $msg";
84 LOG llevError, "cfperl: $msg"; 134 LOG llevError, $msg;
85 }; 135 };
86} 136}
87 137
88@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 138@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
89@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 139@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
93@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; 143@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
94 144
95# we bless all objects into (empty) derived classes to force a method lookup 145# we bless all objects into (empty) derived classes to force a method lookup
96# within the Safe compartment. 146# within the Safe compartment.
97for my $pkg (qw( 147for my $pkg (qw(
98 cf::global 148 cf::global cf::attachable
99 cf::object cf::object::player 149 cf::object cf::object::player
100 cf::client cf::player 150 cf::client cf::player
101 cf::arch cf::living 151 cf::arch cf::living
102 cf::map cf::party cf::region 152 cf::map cf::party cf::region
103)) { 153)) {
115 165
116=head2 UTILITY FUNCTIONS 166=head2 UTILITY FUNCTIONS
117 167
118=over 4 168=over 4
119 169
170=item dumpval $ref
171
120=cut 172=cut
173
174sub dumpval {
175 eval {
176 local $SIG{__DIE__};
177 my $d;
178 if (1) {
179 $d = new Data::Dumper([$_[0]], ["*var"]);
180 $d->Terse(1);
181 $d->Indent(2);
182 $d->Quotekeys(0);
183 $d->Useqq(1);
184 #$d->Bless(...);
185 $d->Seen($_[1]) if @_ > 1;
186 $d = $d->Dump();
187 }
188 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
189 $d
190 } || "[unable to dump $_[0]: '$@']";
191}
121 192
122use JSON::Syck (); # TODO# replace by JSON::PC once working 193use JSON::Syck (); # TODO# replace by JSON::PC once working
123 194
124=item $ref = cf::from_json $json 195=item $ref = cf::from_json $json
125 196
141sub to_json($) { 212sub to_json($) {
142 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 213 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
143 JSON::Syck::Dump $_[0] 214 JSON::Syck::Dump $_[0]
144} 215}
145 216
217=item cf::lock_wait $string
218
219Wait until the given lock is available. See cf::lock_acquire.
220
221=item my $lock = cf::lock_acquire $string
222
223Wait until the given lock is available and then acquires it and returns
224a Coro::guard object. If the guard object gets destroyed (goes out of scope,
225for example when the coroutine gets canceled), the lock is automatically
226returned.
227
228Lock names should begin with a unique identifier (for example, cf::map::find
229uses map_find and cf::map::load uses map_load).
230
231=cut
232
233our %LOCK;
234
235sub lock_wait($) {
236 my ($key) = @_;
237
238 # wait for lock, if any
239 while ($LOCK{$key}) {
240 push @{ $LOCK{$key} }, $Coro::current;
241 Coro::schedule;
242 }
243}
244
245sub lock_acquire($) {
246 my ($key) = @_;
247
248 # wait, to be sure we are not locked
249 lock_wait $key;
250
251 $LOCK{$key} = [];
252
253 Coro::guard {
254 # wake up all waiters, to be on the safe side
255 $_->ready for @{ delete $LOCK{$key} };
256 }
257}
258
259sub freeze_mainloop {
260 return unless $TICK_WATCHER->is_active;
261
262 my $guard = Coro::guard { $TICK_WATCHER->start };
263 $TICK_WATCHER->stop;
264 $guard
265}
266
267=item cf::async { BLOCK }
268
269Currently the same as Coro::async_pool, meaning you cannot use
270C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
271thing you are allowed to do is call C<prio> on it.
272
273=cut
274
275BEGIN { *async = \&Coro::async_pool }
276
277=item cf::sync_job { BLOCK }
278
279The design of crossfire+ requires that the main coro ($Coro::main) is
280always able to handle events or runnable, as crossfire+ is only partly
281reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
282
283If it must be done, put the blocking parts into C<sync_job>. This will run
284the given BLOCK in another coroutine while waiting for the result. The
285server will be frozen during this time, so the block should either finish
286fast or be very important.
287
288=cut
289
290sub sync_job(&) {
291 my ($job) = @_;
292
293 if ($Coro::current == $Coro::main) {
294 # this is the main coro, too bad, we have to block
295 # till the operation succeeds, freezing the server :/
296
297 # TODO: use suspend/resume instead
298 # (but this is cancel-safe)
299 my $freeze_guard = freeze_mainloop;
300
301 my $busy = 1;
302 my @res;
303
304 (async {
305 @res = eval { $job->() };
306 warn $@ if $@;
307 undef $busy;
308 })->prio (Coro::PRIO_MAX);
309
310 while ($busy) {
311 Coro::cede or Event::one_event;
312 }
313
314 wantarray ? @res : $res[0]
315 } else {
316 # we are in another coroutine, how wonderful, everything just works
317
318 $job->()
319 }
320}
321
322=item $coro = cf::async_ext { BLOCK }
323
324Like async, but this coro is automcatially being canceled when the
325extension calling this is being unloaded.
326
327=cut
328
329sub async_ext(&) {
330 my $cb = shift;
331
332 my $coro = &Coro::async ($cb);
333
334 $coro->on_destroy (sub {
335 delete $EXT_CORO{$coro+0};
336 });
337 $EXT_CORO{$coro+0} = $coro;
338
339 $coro
340}
341
342sub write_runtime {
343 my $runtime = cf::localdir . "/runtime";
344
345 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
346 or return;
347
348 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
349 (aio_write $fh, 0, (length $value), $value, 0) <= 0
350 and return;
351
352 aio_fsync $fh
353 and return;
354
355 close $fh
356 or return;
357
358 aio_rename "$runtime~", $runtime
359 and return;
360
361 1
362}
363
146=back 364=back
147 365
148=cut 366=cut
367
368#############################################################################
369
370package cf::path;
371
372# used to convert map paths into valid unix filenames by repalcing / by ∕
373our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
374
375sub new {
376 my ($class, $path, $base) = @_;
377
378 $path = $path->as_string if ref $path;
379
380 my $self = bless { }, $class;
381
382 # {... are special paths that are not touched
383 # ?xxx/... are special absolute paths
384 # ?random/... random maps
385 # /! non-realised random map exit
386 # /... normal maps
387 # ~/... per-player maps without a specific player (DO NOT USE)
388 # ~user/... per-player map of a specific user
389
390 if ($path =~ /^{/) {
391 # fine as it is
392 } elsif ($path =~ s{^\?random/}{}) {
393 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
394 $self->{random} = cf::from_json $data;
395 } else {
396 if ($path =~ s{^~([^/]+)?}{}) {
397 $self->{user_rel} = 1;
398
399 if (defined $1) {
400 $self->{user} = $1;
401 } elsif ($base =~ m{^~([^/]+)/}) {
402 $self->{user} = $1;
403 } else {
404 warn "cannot resolve user-relative path without user <$path,$base>\n";
405 }
406 } elsif ($path =~ /^\//) {
407 # already absolute
408 } else {
409 $base =~ s{[^/]+/?$}{};
410 return $class->new ("$base/$path");
411 }
412
413 for ($path) {
414 redo if s{/\.?/}{/};
415 redo if s{/[^/]+/\.\./}{/};
416 }
417 }
418
419 $self->{path} = $path;
420
421 $self
422}
423
424# the name / primary key / in-game path
425sub as_string {
426 my ($self) = @_;
427
428 $self->{user_rel} ? "~$self->{user}$self->{path}"
429 : $self->{random} ? "?random/$self->{path}"
430 : $self->{path}
431}
432
433# the displayed name, this is a one way mapping
434sub visible_name {
435 my ($self) = @_;
436
437# if (my $rmp = $self->{random}) {
438# # todo: be more intelligent about this
439# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
440# } else {
441 $self->as_string
442# }
443}
444
445# escape the /'s in the path
446sub _escaped_path {
447 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
448 $path
449}
450
451# the original (read-only) location
452sub load_path {
453 my ($self) = @_;
454
455 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
456}
457
458# the temporary/swap location
459sub save_path {
460 my ($self) = @_;
461
462 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
463 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
464 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
465}
466
467# the unique path, might be eq to save_path
468sub uniq_path {
469 my ($self) = @_;
470
471 $self->{user_rel} || $self->{random}
472 ? undef
473 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
474}
475
476# return random map parameters, or undef
477sub random_map_params {
478 my ($self) = @_;
479
480 $self->{random}
481}
482
483# this is somewhat ugly, but style maps do need special treatment
484sub is_style_map {
485 $_[0]{path} =~ m{^/styles/}
486}
487
488package cf;
149 489
150############################################################################# 490#############################################################################
151 491
152=head2 ATTACHABLE OBJECTS 492=head2 ATTACHABLE OBJECTS
153 493
269exception. 609exception.
270 610
271=cut 611=cut
272 612
273# the following variables are defined in .xs and must not be re-created 613# the following variables are defined in .xs and must not be re-created
274our @CB_GLOBAL = (); # registry for all global events 614our @CB_GLOBAL = (); # registry for all global events
615our @CB_ATTACHABLE = (); # registry for all attachables
275our @CB_OBJECT = (); # all objects (should not be used except in emergency) 616our @CB_OBJECT = (); # all objects (should not be used except in emergency)
276our @CB_PLAYER = (); 617our @CB_PLAYER = ();
277our @CB_CLIENT = (); 618our @CB_CLIENT = ();
278our @CB_TYPE = (); # registry for type (cf-object class) based events 619our @CB_TYPE = (); # registry for type (cf-object class) based events
279our @CB_MAP = (); 620our @CB_MAP = ();
280 621
281my %attachment; 622my %attachment;
282 623
283sub _attach_cb($$$$) { 624sub _attach_cb($$$$) {
284 my ($registry, $event, $prio, $cb) = @_; 625 my ($registry, $event, $prio, $cb) = @_;
289 630
290 @{$registry->[$event]} = sort 631 @{$registry->[$event]} = sort
291 { $a->[0] cmp $b->[0] } 632 { $a->[0] cmp $b->[0] }
292 @{$registry->[$event] || []}, $cb; 633 @{$registry->[$event] || []}, $cb;
293} 634}
635
636# hack
637my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
294 638
295# attach handles attaching event callbacks 639# attach handles attaching event callbacks
296# the only thing the caller has to do is pass the correct 640# the only thing the caller has to do is pass the correct
297# registry (== where the callback attaches to). 641# registry (== where the callback attaches to).
298sub _attach { 642sub _attach {
300 644
301 my $object_type; 645 my $object_type;
302 my $prio = 0; 646 my $prio = 0;
303 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT; 647 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
304 648
649 #TODO: get rid of this hack
650 if ($attachable_klass{$klass}) {
651 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
652 }
653
305 while (@arg) { 654 while (@arg) {
306 my $type = shift @arg; 655 my $type = shift @arg;
307 656
308 if ($type eq "prio") { 657 if ($type eq "prio") {
309 $prio = shift @arg; 658 $prio = shift @arg;
384 my ($obj, $name) = @_; 733 my ($obj, $name) = @_;
385 734
386 exists $obj->{_attachment}{$name} 735 exists $obj->{_attachment}{$name}
387} 736}
388 737
389for my $klass (qw(GLOBAL OBJECT PLAYER CLIENT MAP)) { 738for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
390 eval "#line " . __LINE__ . " 'cf.pm' 739 eval "#line " . __LINE__ . " 'cf.pm'
391 sub cf::\L$klass\E::_attach_registry { 740 sub cf::\L$klass\E::_attach_registry {
392 (\\\@CB_$klass, KLASS_$klass) 741 (\\\@CB_$klass, KLASS_$klass)
393 } 742 }
394 743
447=cut 796=cut
448 797
449############################################################################# 798#############################################################################
450# object support 799# object support
451 800
452sub instantiate {
453 my ($obj, $data) = @_;
454
455 $data = from_json $data;
456
457 for (@$data) {
458 my ($name, $args) = @$_;
459
460 $obj->attach ($name, %{$args || {} });
461 }
462}
463
464# basically do the same as instantiate, without calling instantiate
465sub reattach { 801sub reattach {
802 # basically do the same as instantiate, without calling instantiate
466 my ($obj) = @_; 803 my ($obj) = @_;
804
467 my $registry = $obj->registry; 805 my $registry = $obj->registry;
468 806
469 @$registry = (); 807 @$registry = ();
470 808
471 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; 809 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
480 warn "object uses attachment '$name' that is not available, postponing.\n"; 818 warn "object uses attachment '$name' that is not available, postponing.\n";
481 } 819 }
482 } 820 }
483} 821}
484 822
485sub object_freezer_save { 823cf::attachable->attach (
486 my ($filename, $rdata, $objs) = @_;
487
488 if (length $$rdata) {
489 warn sprintf "saving %s (%d,%d)\n",
490 $filename, length $$rdata, scalar @$objs;
491
492 if (open my $fh, ">:raw", "$filename~") {
493 chmod SAVE_MODE, $fh;
494 syswrite $fh, $$rdata;
495 close $fh;
496
497 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
498 chmod SAVE_MODE, $fh;
499 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
500 close $fh;
501 rename "$filename.pst~", "$filename.pst";
502 } else {
503 unlink "$filename.pst";
504 }
505
506 rename "$filename~", $filename;
507 } else {
508 warn "FATAL: $filename~: $!\n";
509 }
510 } else {
511 unlink $filename;
512 unlink "$filename.pst";
513 }
514}
515
516sub object_freezer_as_string {
517 my ($rdata, $objs) = @_;
518
519 use Data::Dumper;
520
521 $$rdata . Dumper $objs
522}
523
524sub object_thawer_load {
525 my ($filename) = @_;
526
527 local $/;
528
529 my $av;
530
531 #TODO: use sysread etc.
532 if (open my $data, "<:raw:perlio", $filename) {
533 $data = <$data>;
534 if (open my $pst, "<:raw:perlio", "$filename.pst") {
535 $av = eval { (Storable::thaw <$pst>)->{objs} };
536 }
537 return ($data, $av);
538 }
539
540 ()
541}
542
543cf::object->attach (
544 prio => -1000000, 824 prio => -1000000,
825 on_instantiate => sub {
826 my ($obj, $data) = @_;
827
828 $data = from_json $data;
829
830 for (@$data) {
831 my ($name, $args) = @$_;
832
833 $obj->attach ($name, %{$args || {} });
834 }
835 },
836 on_reattach => \&reattach,
545 on_clone => sub { 837 on_clone => sub {
546 my ($src, $dst) = @_; 838 my ($src, $dst) = @_;
547 839
548 @{$dst->registry} = @{$src->registry}; 840 @{$dst->registry} = @{$src->registry};
549 841
551 843
552 %{$dst->{_attachment}} = %{$src->{_attachment}} 844 %{$dst->{_attachment}} = %{$src->{_attachment}}
553 if exists $src->{_attachment}; 845 if exists $src->{_attachment};
554 }, 846 },
555); 847);
848
849sub object_freezer_save {
850 my ($filename, $rdata, $objs) = @_;
851
852 sync_job {
853 if (length $$rdata) {
854 warn sprintf "saving %s (%d,%d)\n",
855 $filename, length $$rdata, scalar @$objs;
856
857 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
858 chmod SAVE_MODE, $fh;
859 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
860 aio_fsync $fh;
861 close $fh;
862
863 if (@$objs) {
864 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
865 chmod SAVE_MODE, $fh;
866 my $data = Storable::nfreeze { version => 1, objs => $objs };
867 aio_write $fh, 0, (length $data), $data, 0;
868 aio_fsync $fh;
869 close $fh;
870 aio_rename "$filename.pst~", "$filename.pst";
871 }
872 } else {
873 aio_unlink "$filename.pst";
874 }
875
876 aio_rename "$filename~", $filename;
877 } else {
878 warn "FATAL: $filename~: $!\n";
879 }
880 } else {
881 aio_unlink $filename;
882 aio_unlink "$filename.pst";
883 }
884 }
885}
886
887sub object_freezer_as_string {
888 my ($rdata, $objs) = @_;
889
890 use Data::Dumper;
891
892 $$rdata . Dumper $objs
893}
894
895sub object_thawer_load {
896 my ($filename) = @_;
897
898 my ($data, $av);
899
900 (aio_load $filename, $data) >= 0
901 or return;
902
903 unless (aio_stat "$filename.pst") {
904 (aio_load "$filename.pst", $av) >= 0
905 or return;
906 $av = eval { (Storable::thaw $av)->{objs} };
907 }
908
909 warn sprintf "loading %s (%d)\n",
910 $filename, length $data, scalar @{$av || []};#d#
911 return ($data, $av);
912}
556 913
557############################################################################# 914#############################################################################
558# command handling &c 915# command handling &c
559 916
560=item cf::register_command $name => \&callback($ob,$args); 917=item cf::register_command $name => \&callback($ob,$args);
722}; 1079};
723 1080
724cf::map->attach (prio => -10000, package => cf::mapsupport::); 1081cf::map->attach (prio => -10000, package => cf::mapsupport::);
725 1082
726############################################################################# 1083#############################################################################
727# load/save perl data associated with player->ob objects
728 1084
729sub all_objects(@) { 1085=head2 CORE EXTENSIONS
730 @_, map all_objects ($_->inv), @_
731}
732 1086
733# TODO: compatibility cruft, remove when no longer needed 1087Functions and methods that extend core crossfire objects.
734cf::player->attach ( 1088
735 on_load => sub { 1089=cut
1090
1091package cf::player;
1092
1093use Coro::AIO;
1094
1095=head3 cf::player
1096
1097=over 4
1098
1099=item cf::player::find $login
1100
1101Returns the given player object, loading it if necessary (might block).
1102
1103=cut
1104
1105sub playerdir($) {
1106 cf::localdir
1107 . "/"
1108 . cf::playerdir
1109 . "/"
1110 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1111}
1112
1113sub path($) {
1114 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1115
1116 (playerdir $login) . "/$login.pl"
1117}
1118
1119sub find_active($) {
1120 $cf::PLAYER{$_[0]}
1121 and $cf::PLAYER{$_[0]}->active
1122 and $cf::PLAYER{$_[0]}
1123}
1124
1125sub exists($) {
1126 my ($login) = @_;
1127
1128 $cf::PLAYER{$login}
1129 or cf::sync_job { !aio_stat $login }
1130}
1131
1132sub find($) {
1133 return $cf::PLAYER{$_[0]} || do {
1134 my $login = $_[0];
1135
1136 my $guard = cf::lock_acquire "user_find:$login";
1137
1138 $cf::PLAYER{$_[0]} || do {
1139 my $pl = load_pl path $login
1140 or return;
1141 $cf::PLAYER{$login} = $pl
1142 }
1143 }
1144}
1145
1146sub save($) {
1147 my ($pl) = @_;
1148
1149 return if $pl->{deny_save};
1150
1151 my $path = path $pl;
1152 my $guard = cf::lock_acquire "user_save:$path";
1153
1154 return if $pl->{deny_save};
1155
1156 aio_mkdir playerdir $pl, 0770;
1157 $pl->{last_save} = $cf::RUNTIME;
1158
1159 $pl->save_pl ($path);
1160 Coro::cede;
1161}
1162
1163sub new($) {
1164 my ($login) = @_;
1165
1166 my $self = create;
1167
1168 $self->ob->name ($login);
1169 $self->{deny_save} = 1;
1170
1171 $cf::PLAYER{$login} = $self;
1172
1173 $self
1174}
1175
1176=item $pl->quit_character
1177
1178Nukes the player without looking back. If logged in, the connection will
1179be destroyed. May block for a long time.
1180
1181=cut
1182
1183sub quit_character {
1184 my ($pl) = @_;
1185
1186 $pl->{deny_save} = 1;
1187 $pl->password ("*"); # this should lock out the player until we nuked the dir
1188
1189 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1190 $pl->deactivate;
1191 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1192 $pl->ns->destroy if $pl->ns;
1193
1194 my $path = playerdir $pl;
1195 my $temp = "$path~$cf::RUNTIME~deleting~";
1196 aio_rename $path, $temp;
1197 delete $cf::PLAYER{$pl->ob->name};
1198 $pl->destroy;
1199 IO::AIO::aio_rmtree $temp;
1200}
1201
1202=item cf::player::list_logins
1203
1204Returns am arrayref of all valid playernames in the system, can take a
1205while and may block, so not sync_job-capable, ever.
1206
1207=cut
1208
1209sub list_logins {
1210 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1211 or return [];
1212
1213 my @logins;
1214
1215 for my $login (@$dirs) {
1216 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1217 aio_read $fh, 0, 512, my $buf, 0 or next;
1218 $buf !~ /^password -------------$/m or next; # official not-valid tag
1219
1220 utf8::decode $login;
1221 push @logins, $login;
1222 }
1223
1224 \@logins
1225}
1226
1227=item $player->maps
1228
1229Returns an arrayref of cf::path's of all maps that are private for this
1230player. May block.
1231
1232=cut
1233
1234sub maps($) {
1235 my ($pl) = @_;
1236
1237 my $files = aio_readdir playerdir $pl
1238 or return;
1239
1240 my @paths;
1241
1242 for (@$files) {
1243 utf8::decode $_;
1244 next if /\.(?:pl|pst)$/;
1245 next unless /^$PATH_SEP/;
1246
1247 s/$PATH_SEP/\//g;
1248 push @paths, new cf::path "~" . $pl->ob->name . "/" . $_;
1249 }
1250
1251 \@paths
1252}
1253
1254=item $player->ext_reply ($msgid, $msgtype, %msg)
1255
1256Sends an ext reply to the player.
1257
1258=cut
1259
1260sub ext_reply($$$%) {
1261 my ($self, $id, %msg) = @_;
1262
1263 $msg{msgid} = $id;
1264
1265 $self->send ("ext " . cf::to_json \%msg);
1266}
1267
1268package cf;
1269
1270=back
1271
1272
1273=head3 cf::map
1274
1275=over 4
1276
1277=cut
1278
1279package cf::map;
1280
1281use Fcntl;
1282use Coro::AIO;
1283
1284our $MAX_RESET = 3600;
1285our $DEFAULT_RESET = 3000;
1286
1287sub generate_random_map {
1288 my ($path, $rmp) = @_;
1289
1290 # mit "rum" bekleckern, nicht
1291 cf::map::_create_random_map
1292 $path,
1293 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1294 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1295 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1296 $rmp->{exit_on_final_map},
1297 $rmp->{xsize}, $rmp->{ysize},
1298 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1299 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1300 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1301 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1302 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1303 (cf::region::find $rmp->{region})
1304}
1305
1306# and all this just because we cannot iterate over
1307# all maps in C++...
1308sub change_all_map_light {
1309 my ($change) = @_;
1310
1311 $_->change_map_light ($change)
1312 for grep $_->outdoor, values %cf::MAP;
1313}
1314
1315sub try_load_header($) {
736 my ($pl, $path) = @_; 1316 my ($path) = @_;
737 1317
738 for my $o (all_objects $pl->ob) { 1318 utf8::encode $path;
739 if (my $value = $o->get_ob_key_value ("_perl_data")) { 1319 aio_open $path, O_RDONLY, 0
740 $o->set_ob_key_value ("_perl_data"); 1320 or return;
741 1321
742 %$o = %{ Storable::thaw pack "H*", $value }; 1322 my $map = cf::map::new
1323 or return;
1324
1325 # for better error messages only, will be overwritten
1326 $map->path ($path);
1327
1328 $map->load_header ($path)
1329 or return;
1330
1331 $map->{load_path} = $path;
1332
1333 $map
1334}
1335
1336sub find;
1337sub find {
1338 my ($path, $origin) = @_;
1339
1340 #warn "find<$path,$origin>\n";#d#
1341
1342 $path = new cf::path $path, $origin && $origin->path;
1343 my $key = $path->as_string;
1344
1345 cf::lock_wait "map_find:$key";
1346
1347 $cf::MAP{$key} || do {
1348 my $guard = cf::lock_acquire "map_find:$key";
1349
1350 # do it the slow way
1351 my $map = try_load_header $path->save_path;
1352
1353 Coro::cede;
1354
1355 if ($map) {
1356 $map->last_access ((delete $map->{last_access})
1357 || $cf::RUNTIME); #d#
1358 # safety
1359 $map->{instantiate_time} = $cf::RUNTIME
1360 if $map->{instantiate_time} > $cf::RUNTIME;
1361 } else {
1362 if (my $rmp = $path->random_map_params) {
1363 $map = generate_random_map $key, $rmp;
1364 } else {
1365 $map = try_load_header $path->load_path;
743 } 1366 }
1367
1368 $map or return;
1369
1370 $map->{load_original} = 1;
1371 $map->{instantiate_time} = $cf::RUNTIME;
1372 $map->last_access ($cf::RUNTIME);
1373 $map->instantiate;
1374
1375 # per-player maps become, after loading, normal maps
1376 $map->per_player (0) if $path->{user_rel};
744 } 1377 }
1378
1379 $map->path ($key);
1380 $map->{path} = $path;
1381 $map->{last_save} = $cf::RUNTIME;
1382
1383 Coro::cede;
1384
1385 if ($map->should_reset) {
1386 $map->reset;
1387 undef $guard;
1388 $map = find $path
1389 or return;
1390 }
1391
1392 $cf::MAP{$key} = $map
745 }, 1393 }
746); 1394}
747 1395
748############################################################################# 1396sub load {
1397 my ($self) = @_;
749 1398
750=head2 CORE EXTENSIONS 1399 my $path = $self->{path};
1400 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
751 1401
752Functions and methods that extend core crossfire objects. 1402 return if $self->in_memory != cf::MAP_SWAPPED;
753 1403
754=head3 cf::player 1404 $self->in_memory (cf::MAP_LOADING);
1405
1406 $self->alloc;
1407 $self->load_objects ($self->{load_path}, 1)
1408 or return;
1409
1410 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1411 if delete $self->{load_original};
1412
1413 if (my $uniq = $path->uniq_path) {
1414 utf8::encode $uniq;
1415 if (aio_open $uniq, O_RDONLY, 0) {
1416 $self->clear_unique_items;
1417 $self->load_objects ($uniq, 0);
1418 }
1419 }
1420
1421 Coro::cede;
1422
1423 # now do the right thing for maps
1424 $self->link_multipart_objects;
1425
1426 if ($self->{path}->is_style_map) {
1427 $self->{deny_save} = 1;
1428 $self->{deny_reset} = 1;
1429 } else {
1430 $self->fix_auto_apply;
1431 $self->decay_objects;
1432 $self->update_buttons;
1433 $self->set_darkness_map;
1434 $self->difficulty ($self->estimate_difficulty)
1435 unless $self->difficulty;
1436 $self->activate;
1437 }
1438
1439 Coro::cede;
1440
1441 $self->in_memory (cf::MAP_IN_MEMORY);
1442}
1443
1444# find and load all maps in the 3x3 area around a map
1445sub load_diag {
1446 my ($map) = @_;
1447
1448 my @diag; # diagonal neighbours
1449
1450 for (0 .. 3) {
1451 my $neigh = $map->tile_path ($_)
1452 or next;
1453 $neigh = find $neigh, $map
1454 or next;
1455 $neigh->load;
1456
1457 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1458 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1459 }
1460
1461 for (@diag) {
1462 my $neigh = find @$_
1463 or next;
1464 $neigh->load;
1465 }
1466}
1467
1468sub find_sync {
1469 my ($path, $origin) = @_;
1470
1471 cf::sync_job { find $path, $origin }
1472}
1473
1474sub do_load_sync {
1475 my ($map) = @_;
1476
1477 cf::sync_job { $map->load };
1478}
1479
1480our %MAP_PREFETCH;
1481our $MAP_PREFETCHER = Coro::async {
1482 while () {
1483 while (%MAP_PREFETCH) {
1484 my $key = each %MAP_PREFETCH
1485 or next;
1486 my $path = delete $MAP_PREFETCH{$key};
1487
1488 my $map = find $path
1489 or next;
1490 $map->load;
1491 }
1492 Coro::schedule;
1493 }
1494};
1495
1496sub find_async {
1497 my ($path, $origin) = @_;
1498
1499 $path = new cf::path $path, $origin && $origin->path;
1500 my $key = $path->as_string;
1501
1502 if (my $map = $cf::MAP{$key}) {
1503 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1504 }
1505
1506 $MAP_PREFETCH{$key} = $path;
1507 $MAP_PREFETCHER->ready;
1508
1509 ()
1510}
1511
1512sub save {
1513 my ($self) = @_;
1514
1515 my $lock = cf::lock_acquire "map_data:" . $self->path;
1516
1517 $self->{last_save} = $cf::RUNTIME;
1518
1519 return unless $self->dirty;
1520
1521 my $save = $self->{path}->save_path; utf8::encode $save;
1522 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1523
1524 $self->{load_path} = $save;
1525
1526 return if $self->{deny_save};
1527
1528 local $self->{last_access} = $self->last_access;#d#
1529
1530 cf::async {
1531 $_->contr->save for $self->players;
1532 };
1533
1534 if ($uniq) {
1535 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1536 $self->save_objects ($uniq, cf::IO_UNIQUES);
1537 } else {
1538 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1539 }
1540}
1541
1542sub swap_out {
1543 my ($self) = @_;
1544
1545 # save first because save cedes
1546 $self->save;
1547
1548 my $lock = cf::lock_acquire "map_data:" . $self->path;
1549
1550 return if $self->players;
1551 return if $self->in_memory != cf::MAP_IN_MEMORY;
1552 return if $self->{deny_save};
1553
1554 $self->clear;
1555 $self->in_memory (cf::MAP_SWAPPED);
1556}
1557
1558sub reset_at {
1559 my ($self) = @_;
1560
1561 # TODO: safety, remove and allow resettable per-player maps
1562 return 1e99 if $self->{path}{user_rel};
1563 return 1e99 if $self->{deny_reset};
1564
1565 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1566 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1567
1568 $time + $to
1569}
1570
1571sub should_reset {
1572 my ($self) = @_;
1573
1574 $self->reset_at <= $cf::RUNTIME
1575}
1576
1577sub unlink_save {
1578 my ($self) = @_;
1579
1580 utf8::encode (my $save = $self->{path}->save_path);
1581 aioreq_pri 3; IO::AIO::aio_unlink $save;
1582 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1583}
1584
1585sub rename {
1586 my ($self, $new_path) = @_;
1587
1588 $self->unlink_save;
1589
1590 delete $cf::MAP{$self->path};
1591 $self->{path} = new cf::path $new_path;
1592 $self->path ($self->{path}->as_string);
1593 $cf::MAP{$self->path} = $self;
1594
1595 $self->save;
1596}
1597
1598sub reset {
1599 my ($self) = @_;
1600
1601 my $lock = cf::lock_acquire "map_data:" . $self->path;
1602
1603 return if $self->players;
1604 return if $self->{path}{user_rel};#d#
1605
1606 warn "resetting map ", $self->path;#d#
1607
1608 delete $cf::MAP{$self->path};
1609
1610 $_->clear_links_to ($self) for values %cf::MAP;
1611
1612 $self->unlink_save;
1613 $self->destroy;
1614}
1615
1616my $nuke_counter = "aaaa";
1617
1618sub nuke {
1619 my ($self) = @_;
1620
1621 $self->{deny_save} = 1;
1622 $self->reset_timeout (1);
1623 $self->rename ("{nuke}/" . ($nuke_counter++));
1624 $self->reset; # polite request, might not happen
1625}
1626
1627sub customise_for {
1628 my ($map, $ob) = @_;
1629
1630 if ($map->per_player) {
1631 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1632 }
1633
1634 $map
1635}
1636
1637package cf;
1638
1639=back
1640
1641=head3 cf::object
1642
1643=cut
1644
1645package cf::object;
755 1646
756=over 4 1647=over 4
757 1648
758=item cf::player::exists $login 1649=item $ob->inv_recursive
759 1650
760Returns true when the given account exists. 1651Returns the inventory of the object _and_ their inventories, recursively.
761 1652
762=cut 1653=cut
763 1654
764sub cf::player::exists($) { 1655sub inv_recursive_;
765 cf::player::find $_[0] 1656sub inv_recursive_ {
766 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1657 map { $_, inv_recursive_ $_->inv } @_
767} 1658}
768 1659
769=item $player->ext_reply ($msgid, $msgtype, %msg) 1660sub inv_recursive {
770 1661 inv_recursive_ inv $_[0]
771Sends an ext reply to the player.
772
773=cut
774
775sub cf::player::ext_reply($$$%) {
776 my ($self, $id, %msg) = @_;
777
778 $msg{msgid} = $id;
779
780 $self->send ("ext " . to_json \%msg);
781} 1662}
1663
1664package cf;
782 1665
783=back 1666=back
784 1667
785=head3 cf::object::player 1668=head3 cf::object::player
786 1669
824 (ref $cf::CFG{"may_$access"} 1707 (ref $cf::CFG{"may_$access"}
825 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1708 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
826 : $cf::CFG{"may_$access"}) 1709 : $cf::CFG{"may_$access"})
827} 1710}
828 1711
1712=item $player_object->enter_link
1713
1714Freezes the player and moves him/her to a special map (C<{link}>).
1715
1716The player should be reaosnably safe there for short amounts of time. You
1717I<MUST> call C<leave_link> as soon as possible, though.
1718
1719=item $player_object->leave_link ($map, $x, $y)
1720
1721Moves the player out of the specila link map onto the given map. If the
1722map is not valid (or omitted), the player will be moved back to the
1723location he/she was before the call to C<enter_link>, or, if that fails,
1724to the emergency map position.
1725
1726Might block.
1727
1728=cut
1729
1730sub cf::object::player::enter_link {
1731 my ($self) = @_;
1732
1733 $self->deactivate_recursive;
1734
1735 return if $self->map == $LINK_MAP;
1736
1737 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1738 if $self->map;
1739
1740 $self->enter_map ($LINK_MAP, 20, 20);
1741}
1742
1743sub cf::object::player::leave_link {
1744 my ($self, $map, $x, $y) = @_;
1745
1746 my $link_pos = delete $self->{_link_pos};
1747
1748 unless ($map) {
1749 # restore original map position
1750 ($map, $x, $y) = @{ $link_pos || [] };
1751 $map = cf::map::find $map;
1752
1753 unless ($map) {
1754 ($map, $x, $y) = @$EMERGENCY_POSITION;
1755 $map = cf::map::find $map
1756 or die "FATAL: cannot load emergency map\n";
1757 }
1758 }
1759
1760 ($x, $y) = (-1, -1)
1761 unless (defined $x) && (defined $y);
1762
1763 # use -1 or undef as default coordinates, not 0, 0
1764 ($x, $y) = ($map->enter_x, $map->enter_y)
1765 if $x <=0 && $y <= 0;
1766
1767 $map->load;
1768 $map->load_diag;
1769
1770 return unless $self->contr->active;
1771 $self->activate_recursive;
1772 $self->enter_map ($map, $x, $y);
1773}
1774
1775cf::player->attach (
1776 on_logout => sub {
1777 my ($pl) = @_;
1778
1779 # abort map switching before logout
1780 if ($pl->ob->{_link_pos}) {
1781 cf::sync_job {
1782 $pl->ob->leave_link
1783 };
1784 }
1785 },
1786 on_login => sub {
1787 my ($pl) = @_;
1788
1789 # try to abort aborted map switching on player login :)
1790 # should happen only on crashes
1791 if ($pl->ob->{_link_pos}) {
1792 $pl->ob->enter_link;
1793 (async {
1794 # we need this sleep as the login has a concurrent enter_exit running
1795 # and this sleep increases chances of the player not ending up in scorn
1796 $pl->ob->reply (undef,
1797 "There was an internal problem at your last logout, "
1798 . "the server will try to bring you to your intended destination in a second.",
1799 cf::NDI_RED);
1800 Coro::Timer::sleep 1;
1801 $pl->ob->leave_link;
1802 })->prio (2);
1803 }
1804 },
1805);
1806
1807=item $player_object->goto ($path, $x, $y)
1808
1809=cut
1810
1811sub cf::object::player::goto {
1812 my ($self, $path, $x, $y) = @_;
1813
1814 $path = new cf::path $path;
1815 $path ne "/" or Carp::cluck ("oy");#d#
1816
1817 $self->enter_link;
1818
1819 (async {
1820 my $map = cf::map::find $path->as_string;
1821 $map = $map->customise_for ($self) if $map;
1822
1823# warn "entering ", $map->path, " at ($x, $y)\n"
1824# if $map;
1825
1826 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1827
1828 $self->leave_link ($map, $x, $y);
1829 })->prio (1);
1830}
1831
1832=item $player_object->enter_exit ($exit_object)
1833
1834=cut
1835
1836sub parse_random_map_params {
1837 my ($spec) = @_;
1838
1839 my $rmp = { # defaults
1840 xsize => 10,
1841 ysize => 10,
1842 };
1843
1844 for (split /\n/, $spec) {
1845 my ($k, $v) = split /\s+/, $_, 2;
1846
1847 $rmp->{lc $k} = $v if (length $k) && (length $v);
1848 }
1849
1850 $rmp
1851}
1852
1853sub prepare_random_map {
1854 my ($exit) = @_;
1855
1856 # all this does is basically replace the /! path by
1857 # a new random map path (?random/...) with a seed
1858 # that depends on the exit object
1859
1860 my $rmp = parse_random_map_params $exit->msg;
1861
1862 if ($exit->map) {
1863 $rmp->{region} = $exit->map->region_name;
1864 $rmp->{origin_map} = $exit->map->path;
1865 $rmp->{origin_x} = $exit->x;
1866 $rmp->{origin_y} = $exit->y;
1867 }
1868
1869 $rmp->{random_seed} ||= $exit->random_seed;
1870
1871 my $data = cf::to_json $rmp;
1872 my $md5 = Digest::MD5::md5_hex $data;
1873
1874 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1875 aio_write $fh, 0, (length $data), $data, 0;
1876
1877 $exit->slaying ("?random/$md5");
1878 $exit->msg (undef);
1879 }
1880}
1881
1882sub cf::object::player::enter_exit {
1883 my ($self, $exit) = @_;
1884
1885 return unless $self->type == cf::PLAYER;
1886
1887 $self->enter_link;
1888
1889 (async {
1890 $self->deactivate_recursive; # just to be sure
1891 unless (eval {
1892 prepare_random_map $exit
1893 if $exit->slaying eq "/!";
1894
1895 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1896 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1897
1898 1;
1899 }) {
1900 $self->message ("Something went wrong deep within the crossfire server. "
1901 . "I'll try to bring you back to the map you were before. "
1902 . "Please report this to the dungeon master",
1903 cf::NDI_UNIQUE | cf::NDI_RED);
1904
1905 warn "ERROR in enter_exit: $@";
1906 $self->leave_link;
1907 }
1908 })->prio (1);
1909}
1910
829=head3 cf::client 1911=head3 cf::client
830 1912
831=over 4 1913=over 4
832 1914
833=item $client->send_drawinfo ($text, $flags) 1915=item $client->send_drawinfo ($text, $flags)
876 on_reply => sub { 1958 on_reply => sub {
877 my ($ns, $msg) = @_; 1959 my ($ns, $msg) = @_;
878 1960
879 # this weird shuffling is so that direct followup queries 1961 # this weird shuffling is so that direct followup queries
880 # get handled first 1962 # get handled first
881 my $queue = delete $ns->{query_queue}; 1963 my $queue = delete $ns->{query_queue}
1964 or return; # be conservative, not sure how that can happen, but we saw a crash here
882 1965
883 (shift @$queue)->[1]->($msg); 1966 (shift @$queue)->[1]->($msg);
884 1967
885 push @{ $ns->{query_queue} }, @$queue; 1968 push @{ $ns->{query_queue} }, @$queue;
886 1969
887 if (@{ $ns->{query_queue} } == @$queue) { 1970 if (@{ $ns->{query_queue} } == @$queue) {
888 if (@$queue) { 1971 if (@$queue) {
889 $ns->send_packet ($ns->{query_queue}[0][0]); 1972 $ns->send_packet ($ns->{query_queue}[0][0]);
890 } else { 1973 } else {
891 $ns->state (ST_PLAYING); 1974 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
892 } 1975 }
893 } 1976 }
894 }, 1977 },
895); 1978);
896 1979
897=item $client->coro (\&cb) 1980=item $client->async (\&cb)
898 1981
899Create a new coroutine, running the specified callback. The coroutine will 1982Create a new coroutine, running the specified callback. The coroutine will
900be automatically cancelled when the client gets destroyed (e.g. on logout, 1983be automatically cancelled when the client gets destroyed (e.g. on logout,
901or loss of connection). 1984or loss of connection).
902 1985
903=cut 1986=cut
904 1987
905sub cf::client::coro { 1988sub cf::client::async {
906 my ($self, $cb) = @_; 1989 my ($self, $cb) = @_;
907 1990
908 my $coro; $coro = async { 1991 my $coro = &Coro::async ($cb);
909 eval { 1992
910 $cb->(); 1993 $coro->on_destroy (sub {
911 };
912 warn $@ if $@;
913 delete $self->{_coro}{$coro+0}; 1994 delete $self->{_coro}{$coro+0};
914 }; 1995 });
915 1996
916 $self->{_coro}{$coro+0} = $coro; 1997 $self->{_coro}{$coro+0} = $coro;
1998
1999 $coro
917} 2000}
918 2001
919cf::client->attach ( 2002cf::client->attach (
920 on_destroy => sub { 2003 on_destroy => sub {
921 my ($ns) = @_; 2004 my ($ns) = @_;
1085 2168
1086{ 2169{
1087 my $path = cf::localdir . "/database.pst"; 2170 my $path = cf::localdir . "/database.pst";
1088 2171
1089 sub db_load() { 2172 sub db_load() {
1090 warn "loading database $path\n";#d# remove later
1091 $DB = stat $path ? Storable::retrieve $path : { }; 2173 $DB = stat $path ? Storable::retrieve $path : { };
1092 } 2174 }
1093 2175
1094 my $pid; 2176 my $pid;
1095 2177
1096 sub db_save() { 2178 sub db_save() {
1097 warn "saving database $path\n";#d# remove later
1098 waitpid $pid, 0 if $pid; 2179 waitpid $pid, 0 if $pid;
1099 if (0 == ($pid = fork)) { 2180 if (0 == ($pid = fork)) {
1100 $DB->{_meta}{version} = 1; 2181 $DB->{_meta}{version} = 1;
1101 Storable::nstore $DB, "$path~"; 2182 Storable::nstore $DB, "$path~";
1102 rename "$path~", $path; 2183 rename "$path~", $path;
1150 open my $fh, "<:utf8", cf::confdir . "/config" 2231 open my $fh, "<:utf8", cf::confdir . "/config"
1151 or return; 2232 or return;
1152 2233
1153 local $/; 2234 local $/;
1154 *CFG = YAML::Syck::Load <$fh>; 2235 *CFG = YAML::Syck::Load <$fh>;
2236
2237 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2238
2239 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2240 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2241
2242 if (exists $CFG{mlockall}) {
2243 eval {
2244 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2245 and die "WARNING: m(un)lockall failed: $!\n";
2246 };
2247 warn $@ if $@;
2248 }
1155} 2249}
1156 2250
1157sub main { 2251sub main {
2252 # we must not ever block the main coroutine
2253 local $Coro::idle = sub {
2254 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2255 async { Event::one_event };
2256 };
2257
1158 cfg_load; 2258 cfg_load;
1159 db_load; 2259 db_load;
1160 load_extensions; 2260 load_extensions;
1161 Event::loop; 2261 Event::loop;
1162} 2262}
1163 2263
1164############################################################################# 2264#############################################################################
1165# initialisation 2265# initialisation and cleanup
1166 2266
2267# install some emergency cleanup handlers
2268BEGIN {
2269 for my $signal (qw(INT HUP TERM)) {
2270 Event->signal (
2271 data => WF_AUTOCANCEL,
2272 signal => $signal,
2273 cb => sub {
2274 cf::cleanup "SIG$signal";
2275 },
2276 );
2277 }
2278}
2279
2280sub emergency_save() {
2281 my $freeze_guard = cf::freeze_mainloop;
2282
2283 warn "enter emergency perl save\n";
2284
2285 cf::sync_job {
2286 # use a peculiar iteration method to avoid tripping on perl
2287 # refcount bugs in for. also avoids problems with players
2288 # and maps saved/Destroyed asynchronously.
2289 warn "begin emergency player save\n";
2290 for my $login (keys %cf::PLAYER) {
2291 my $pl = $cf::PLAYER{$login} or next;
2292 $pl->valid or next;
2293 $pl->save;
2294 }
2295 warn "end emergency player save\n";
2296
2297 warn "begin emergency map save\n";
2298 for my $path (keys %cf::MAP) {
2299 my $map = $cf::MAP{$path} or next;
2300 $map->valid or next;
2301 $map->save;
2302 }
2303 warn "end emergency map save\n";
2304 };
2305
2306 warn "leave emergency perl save\n";
2307}
2308
1167sub _perl_reload(&) { 2309sub reload() {
1168 my ($msg) = @_; 2310 # can/must only be called in main
2311 if ($Coro::current != $Coro::main) {
2312 warn "can only reload from main coroutine\n";
2313 return;
2314 }
1169 2315
1170 $msg->("reloading..."); 2316 warn "reloading...";
2317
2318 my $guard = freeze_mainloop;
2319 cf::emergency_save;
1171 2320
1172 eval { 2321 eval {
2322 # if anything goes wrong in here, we should simply crash as we already saved
2323
1173 # cancel all watchers 2324 # cancel all watchers
1174 for (Event::all_watchers) { 2325 for (Event::all_watchers) {
1175 $_->cancel if $_->data & WF_AUTOCANCEL; 2326 $_->cancel if $_->data & WF_AUTOCANCEL;
1176 } 2327 }
1177 2328
2329 # cancel all extension coros
2330 $_->cancel for values %EXT_CORO;
2331 %EXT_CORO = ();
2332
1178 # unload all extensions 2333 # unload all extensions
1179 for (@exts) { 2334 for (@exts) {
1180 $msg->("unloading <$_>"); 2335 warn "unloading <$_>";
1181 unload_extension $_; 2336 unload_extension $_;
1182 } 2337 }
1183 2338
1184 # unload all modules loaded from $LIBDIR 2339 # unload all modules loaded from $LIBDIR
1185 while (my ($k, $v) = each %INC) { 2340 while (my ($k, $v) = each %INC) {
1186 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2341 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1187 2342
1188 $msg->("removing <$k>"); 2343 warn "removing <$k>";
1189 delete $INC{$k}; 2344 delete $INC{$k};
1190 2345
1191 $k =~ s/\.pm$//; 2346 $k =~ s/\.pm$//;
1192 $k =~ s/\//::/g; 2347 $k =~ s/\//::/g;
1193 2348
1198 Symbol::delete_package $k; 2353 Symbol::delete_package $k;
1199 } 2354 }
1200 2355
1201 # sync database to disk 2356 # sync database to disk
1202 cf::db_sync; 2357 cf::db_sync;
2358 IO::AIO::flush;
1203 2359
1204 # get rid of safe::, as good as possible 2360 # get rid of safe::, as good as possible
1205 Symbol::delete_package "safe::$_" 2361 Symbol::delete_package "safe::$_"
1206 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2362 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1207 2363
1208 # remove register_script_function callbacks 2364 # remove register_script_function callbacks
1209 # TODO 2365 # TODO
1210 2366
1211 # unload cf.pm "a bit" 2367 # unload cf.pm "a bit"
1214 # don't, removes xs symbols, too, 2370 # don't, removes xs symbols, too,
1215 # and global variables created in xs 2371 # and global variables created in xs
1216 #Symbol::delete_package __PACKAGE__; 2372 #Symbol::delete_package __PACKAGE__;
1217 2373
1218 # reload cf.pm 2374 # reload cf.pm
1219 $msg->("reloading cf.pm"); 2375 warn "reloading cf.pm";
1220 require cf; 2376 require cf;
2377 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1221 2378
1222 # load config and database again 2379 # load config and database again
1223 cf::cfg_load; 2380 cf::cfg_load;
1224 cf::db_load; 2381 cf::db_load;
1225 2382
1226 # load extensions 2383 # load extensions
1227 $msg->("load extensions"); 2384 warn "load extensions";
1228 cf::load_extensions; 2385 cf::load_extensions;
1229 2386
1230 # reattach attachments to objects 2387 # reattach attachments to objects
1231 $msg->("reattach"); 2388 warn "reattach";
1232 _global_reattach; 2389 _global_reattach;
2390 reattach $_ for values %MAP;
1233 }; 2391 };
1234 $msg->($@) if $@;
1235 2392
1236 $msg->("reloaded"); 2393 if ($@) {
2394 warn $@;
2395 warn "error while reloading, exiting.";
2396 exit 1;
2397 }
2398
2399 warn "reloaded successfully";
1237}; 2400};
1238 2401
1239sub perl_reload() { 2402#############################################################################
1240 _perl_reload { 2403
1241 warn $_[0]; 2404unless ($LINK_MAP) {
1242 print "$_[0]\n"; 2405 $LINK_MAP = cf::map::new;
1243 }; 2406
2407 $LINK_MAP->width (41);
2408 $LINK_MAP->height (41);
2409 $LINK_MAP->alloc;
2410 $LINK_MAP->path ("{link}");
2411 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2412 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2413
2414 # dirty hack because... archetypes are not yet loaded
2415 Event->timer (
2416 after => 10,
2417 cb => sub {
2418 $_[0]->w->cancel;
2419
2420 # provide some exits "home"
2421 my $exit = cf::object::new "exit";
2422
2423 $exit->slaying ($EMERGENCY_POSITION->[0]);
2424 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2425 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2426
2427 $LINK_MAP->insert ($exit->clone, 19, 19);
2428 $LINK_MAP->insert ($exit->clone, 19, 20);
2429 $LINK_MAP->insert ($exit->clone, 19, 21);
2430 $LINK_MAP->insert ($exit->clone, 20, 19);
2431 $LINK_MAP->insert ($exit->clone, 20, 21);
2432 $LINK_MAP->insert ($exit->clone, 21, 19);
2433 $LINK_MAP->insert ($exit->clone, 21, 20);
2434 $LINK_MAP->insert ($exit->clone, 21, 21);
2435
2436 $exit->destroy;
2437 });
2438
2439 $LINK_MAP->{deny_save} = 1;
2440 $LINK_MAP->{deny_reset} = 1;
2441
2442 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1244} 2443}
1245 2444
1246register "<global>", __PACKAGE__; 2445register "<global>", __PACKAGE__;
1247 2446
1248register_command "perl-reload" => sub { 2447register_command "reload" => sub {
1249 my ($who, $arg) = @_; 2448 my ($who, $arg) = @_;
1250 2449
1251 if ($who->flag (FLAG_WIZ)) { 2450 if ($who->flag (FLAG_WIZ)) {
1252 _perl_reload { 2451 $who->message ("start of reload.");
1253 warn $_[0]; 2452 reload;
1254 $who->message ($_[0]); 2453 $who->message ("end of reload.");
1255 };
1256 } 2454 }
1257}; 2455};
1258 2456
1259unshift @INC, $LIBDIR; 2457unshift @INC, $LIBDIR;
1260 2458
1261$TICK_WATCHER = Event->timer ( 2459$TICK_WATCHER = Event->timer (
2460 reentrant => 0,
1262 prio => 0, 2461 prio => 0,
1263 at => $NEXT_TICK || 1, 2462 at => $NEXT_TICK || $TICK,
1264 data => WF_AUTOCANCEL, 2463 data => WF_AUTOCANCEL,
1265 cb => sub { 2464 cb => sub {
1266 cf::server_tick; # one server iteration 2465 cf::server_tick; # one server iteration
1267 2466 $RUNTIME += $TICK;
1268 my $NOW = Event::time;
1269 $NEXT_TICK += $TICK; 2467 $NEXT_TICK += $TICK;
1270 2468
2469 $WAIT_FOR_TICK->broadcast;
2470 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2471
1271 # if we are delayed by four ticks or more, skip them all 2472 # if we are delayed by four ticks or more, skip them all
1272 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2473 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1273 2474
1274 $TICK_WATCHER->at ($NEXT_TICK); 2475 $TICK_WATCHER->at ($NEXT_TICK);
1275 $TICK_WATCHER->start; 2476 $TICK_WATCHER->start;
1276 }, 2477 },
1277); 2478);
1278 2479
1279IO::AIO::max_poll_time $TICK * 0.2; 2480IO::AIO::max_poll_time $TICK * 0.2;
1280 2481
2482Event->io (
1281Event->io (fd => IO::AIO::poll_fileno, 2483 fd => IO::AIO::poll_fileno,
1282 poll => 'r', 2484 poll => 'r',
1283 prio => 5, 2485 prio => 5,
1284 data => WF_AUTOCANCEL, 2486 data => WF_AUTOCANCEL,
1285 cb => \&IO::AIO::poll_cb); 2487 cb => \&IO::AIO::poll_cb,
2488);
2489
2490Event->timer (
2491 data => WF_AUTOCANCEL,
2492 after => 0,
2493 interval => 10,
2494 cb => sub {
2495 (Coro::unblock_sub {
2496 write_runtime
2497 or warn "ERROR: unable to write runtime file: $!";
2498 })->();
2499 },
2500);
2501
2502END { cf::emergency_save }
1286 2503
12871 25041
1288 2505

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