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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.165 by root, Fri Jan 12 22:09:22 2007 UTC vs.
Revision 1.173 by root, Sun Jan 14 18:00:34 2007 UTC

44our @EVENT; 44our @EVENT;
45our $LIBDIR = datadir . "/ext"; 45our $LIBDIR = datadir . "/ext";
46 46
47our $TICK = MAX_TIME * 1e-6; 47our $TICK = MAX_TIME * 1e-6;
48our $TICK_WATCHER; 48our $TICK_WATCHER;
49our $AIO_POLL_WATCHER;
50our $WRITE_RUNTIME_WATCHER;
49our $NEXT_TICK; 51our $NEXT_TICK;
50our $NOW; 52our $NOW;
51 53
52our %CFG; 54our %CFG;
53 55
54our $UPTIME; $UPTIME ||= time; 56our $UPTIME; $UPTIME ||= time;
55our $RUNTIME; 57our $RUNTIME;
56 58
57our %PLAYER; # all users 59our %PLAYER; # all users
58our %MAP; # all maps 60our %MAP; # all maps
59our $LINK_MAP; # the special {link} map 61our $LINK_MAP; # the special {link} map, which is always available
60our $RANDOM_MAPS = cf::localdir . "/random"; 62our $RANDOM_MAPS = cf::localdir . "/random";
61 63
62our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal; 64our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
63our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal; 65our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
66
67# used to convert map paths into valid unix filenames by replacing / by ∕
68our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
64 69
65binmode STDOUT; 70binmode STDOUT;
66binmode STDERR; 71binmode STDERR;
67 72
68# read virtual server time, if available 73# read virtual server time, if available
76mkdir cf::localdir . "/" . cf::playerdir; 81mkdir cf::localdir . "/" . cf::playerdir;
77mkdir cf::localdir . "/" . cf::tmpdir; 82mkdir cf::localdir . "/" . cf::tmpdir;
78mkdir cf::localdir . "/" . cf::uniquedir; 83mkdir cf::localdir . "/" . cf::uniquedir;
79mkdir $RANDOM_MAPS; 84mkdir $RANDOM_MAPS;
80 85
81# a special map that is always available
82our $LINK_MAP;
83our $EMERGENCY_POSITION; 86our $EMERGENCY_POSITION;
84 87
85############################################################################# 88#############################################################################
86 89
87=head2 GLOBAL VARIABLES 90=head2 GLOBAL VARIABLES
256} 259}
257 260
258sub freeze_mainloop { 261sub freeze_mainloop {
259 return unless $TICK_WATCHER->is_active; 262 return unless $TICK_WATCHER->is_active;
260 263
261 my $guard = Coro::guard { $TICK_WATCHER->start }; 264 my $guard = Coro::guard {
265 $TICK_WATCHER->start;
266 $WRITE_RUNTIME_WATCHER->start;
267 };
268 $WRITE_RUNTIME_WATCHER->stop;
262 $TICK_WATCHER->stop; 269 $TICK_WATCHER->stop;
263 $guard 270 $guard
264} 271}
265 272
266=item cf::async { BLOCK } 273=item cf::async { BLOCK }
361} 368}
362 369
363=back 370=back
364 371
365=cut 372=cut
366
367#############################################################################
368
369package cf::path;
370
371use overload
372 '""' => \&as_string;
373
374# used to convert map paths into valid unix filenames by repalcing / by ∕
375our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
376
377sub register {
378 my ($pkg, $prefix) = @_;
379
380 $EXT_MAP{$prefix} = $pkg;
381}
382
383sub new {
384 my ($class, $path, $base) = @_;
385
386 return $path if ref $path;
387
388 my $self = {};
389
390 # {... are special paths that are not being touched
391 # ?xxx/... are special absolute paths
392 # ?random/... random maps
393 # /! non-realised random map exit
394 # /... normal maps
395 # ~/... per-player maps without a specific player (DO NOT USE)
396 # ~user/... per-player map of a specific user
397
398 $path =~ s/$PATH_SEP/\//go;
399
400 if ($path =~ /^{/) {
401 # fine as it is
402 } else {
403 if ($path =~ s{^~([^/]+)?}{}) {
404 # ~user
405 $self->{user_rel} = 1;
406
407 if (defined $1) {
408 $self->{user} = $1;
409 } elsif ($base =~ m{^~([^/]+)/}) {
410 $self->{user} = $1;
411 } else {
412 warn "cannot resolve user-relative path without user <$path,$base>\n";
413 }
414 } elsif ($path =~ s{^\?([^/]+)/}{}) {
415 # ?...
416 $self->{ext} = $1;
417 if (my $ext = $EXT_MAP{$1}) {
418 bless $self, $ext;
419 }
420 } elsif ($path =~ /^\//) {
421 # /...
422 # already absolute
423 } else {
424 # relative
425 $base =~ s{[^/]+/?$}{};
426 return $class->new ("$base/$path");
427 }
428
429 for ($path) {
430 redo if s{/\.?/}{/};
431 redo if s{/[^/]+/\.\./}{/};
432 }
433 }
434
435 $self->{path} = $path;
436
437 if ("HASH" eq ref $self) {
438 bless $self, $class;
439 } else {
440 $self->init;
441 }
442
443 for my $ext (values %EXT_MAP) {
444 if (my $subst = $ext->substitute ($self)) {
445 return $subst;
446 }
447 }
448
449 $self
450}
451
452sub init {
453 # nop
454}
455
456sub substitute {
457 ()
458}
459
460# the name / primary key / in-game path
461sub as_string {
462 my ($self) = @_;
463
464 $self->{user_rel} ? "~$self->{user}$self->{path}"
465 : $self->{ext} ? "?$self->{ext}/$self->{path}"
466 : $self->{path}
467}
468
469# the displayed name, this is a one way mapping
470sub visible_name {
471 &as_string
472}
473
474# escape the /'s in the path
475sub _escaped_path {
476 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
477
478 $path
479}
480
481# the original (read-only) location
482sub load_path {
483 my ($self) = @_;
484
485 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
486}
487
488# the temporary/swap location
489sub save_path {
490 my ($self) = @_;
491
492 $self->{user_rel}
493 ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
494 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
495}
496
497# the unique path, undef == no special unique path
498sub uniq_path {
499 my ($self) = @_;
500
501 $self->{user_rel} || $self->{ext}
502 ? undef
503 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
504}
505
506sub customise_for {
507 my ($self, $map, $ob) = @_;
508
509 if ($map->per_player) {
510 return cf::map::find ("~" . $ob->name . "/" . $map->{path}{path});
511 }
512
513 $map
514}
515
516# this is somewhat ugly, but style maps do need special treatment
517sub is_style_map {
518 $_[0]{path} =~ m{^/styles/}
519}
520
521sub load_orig {
522 my ($self) = @_;
523
524 &cf::map::load_map_header ($self->load_path)
525}
526
527sub load_temp {
528 my ($self) = @_;
529
530 &cf::map::load_map_header ($self->save_path)
531}
532
533sub unlink_save {
534 my ($self) = @_;
535
536 utf8::encode (my $save = $self->save_path);
537 IO::AIO::aioreq_pri 4; IO::AIO::aio_unlink $save;
538 IO::AIO::aioreq_pri 4; IO::AIO::aio_unlink "$save.pst";
539}
540
541package cf;
542 373
543############################################################################# 374#############################################################################
544 375
545=head2 ATTACHABLE OBJECTS 376=head2 ATTACHABLE OBJECTS
546 377
672our @CB_TYPE = (); # registry for type (cf-object class) based events 503our @CB_TYPE = (); # registry for type (cf-object class) based events
673our @CB_MAP = (); 504our @CB_MAP = ();
674 505
675my %attachment; 506my %attachment;
676 507
508sub cf::attachable::thawer_merge {
509 # simply override everything except _meta
510 local $_[0]{_meta};
511 %{$_[0]} = %{$_[1]};
512}
513
677sub _attach_cb($$$$) { 514sub _attach_cb($$$$) {
678 my ($registry, $event, $prio, $cb) = @_; 515 my ($registry, $event, $prio, $cb) = @_;
679 516
680 use sort 'stable'; 517 use sort 'stable';
681 518
852# object support 689# object support
853 690
854sub reattach { 691sub reattach {
855 # basically do the same as instantiate, without calling instantiate 692 # basically do the same as instantiate, without calling instantiate
856 my ($obj) = @_; 693 my ($obj) = @_;
694
695 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
857 696
858 my $registry = $obj->registry; 697 my $registry = $obj->registry;
859 698
860 @$registry = (); 699 @$registry = ();
861 700
1048 "package $pkg; use strict; use utf8;\n" 887 "package $pkg; use strict; use utf8;\n"
1049 . "#line 1 \"$path\"\n{\n" 888 . "#line 1 \"$path\"\n{\n"
1050 . (do { local $/; <$fh> }) 889 . (do { local $/; <$fh> })
1051 . "\n};\n1"; 890 . "\n};\n1";
1052 891
1053 eval $source 892 unless (eval $source) {
1054 or die $@ ? "$path: $@\n" 893 my $msg = $@ ? "$path: $@\n"
1055 : "extension disabled.\n"; 894 : "extension disabled.\n";
895 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
896 warn $@;
897 warn "mandatory extension failed to load, exiting.\n";
898 exit 1;
899 }
900 die $@;
901 }
1056 902
1057 push @EXTS, $pkg; 903 push @EXTS, $pkg;
1058} 904}
1059 905
1060sub load_extensions { 906sub load_extensions {
1066 } or warn "$ext not loaded: $@"; 912 } or warn "$ext not loaded: $@";
1067 } 913 }
1068} 914}
1069 915
1070############################################################################# 916#############################################################################
1071# load/save/clean perl data associated with a map
1072
1073*cf::mapsupport::on_clean = sub {
1074 my ($map) = @_;
1075
1076 my $path = $map->tmpname;
1077 defined $path or return;
1078
1079 unlink "$path.pst";
1080};
1081
1082cf::map->attach (prio => -10000, package => cf::mapsupport::);
1083
1084#############################################################################
1085 917
1086=head2 CORE EXTENSIONS 918=head2 CORE EXTENSIONS
1087 919
1088Functions and methods that extend core crossfire objects. 920Functions and methods that extend core crossfire objects.
1089 921
1225 \@logins 1057 \@logins
1226} 1058}
1227 1059
1228=item $player->maps 1060=item $player->maps
1229 1061
1230Returns an arrayref of cf::path's of all maps that are private for this 1062Returns an arrayref of map paths that are private for this
1231player. May block. 1063player. May block.
1232 1064
1233=cut 1065=cut
1234 1066
1235sub maps($) { 1067sub maps($) {
1243 for (@$files) { 1075 for (@$files) {
1244 utf8::decode $_; 1076 utf8::decode $_;
1245 next if /\.(?:pl|pst)$/; 1077 next if /\.(?:pl|pst)$/;
1246 next unless /^$PATH_SEP/o; 1078 next unless /^$PATH_SEP/o;
1247 1079
1080 s/\.map$//;
1248 push @paths, new cf::path "~" . $pl->ob->name . "/" . $_; 1081 push @paths, "~" . $pl->ob->name . "/" . $_;
1249 } 1082 }
1250 1083
1251 \@paths 1084 \@paths
1252} 1085}
1253 1086
1279package cf::map; 1112package cf::map;
1280 1113
1281use Fcntl; 1114use Fcntl;
1282use Coro::AIO; 1115use Coro::AIO;
1283 1116
1117use overload
1118 '""' => \&as_string,
1119 fallback => 1;
1120
1284our $MAX_RESET = 3600; 1121our $MAX_RESET = 3600;
1285our $DEFAULT_RESET = 3000; 1122our $DEFAULT_RESET = 3000;
1286 1123
1287sub generate_random_map { 1124sub generate_random_map {
1288 my ($path, $rmp) = @_; 1125 my ($self, $rmp) = @_;
1289 1126
1290 # mit "rum" bekleckern, nicht 1127 # mit "rum" bekleckern, nicht
1291 cf::map::_create_random_map ( 1128 $self->_create_random_map (
1292 $path,
1293 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle}, 1129 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1294 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle}, 1130 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1295 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map}, 1131 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1296 $rmp->{exit_on_final_map}, 1132 $rmp->{exit_on_final_map},
1297 $rmp->{xsize}, $rmp->{ysize}, 1133 $rmp->{xsize}, $rmp->{ysize},
1302 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used}, 1138 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1303 (cf::region::find $rmp->{region}), $rmp->{custom} 1139 (cf::region::find $rmp->{region}), $rmp->{custom}
1304 ) 1140 )
1305} 1141}
1306 1142
1143sub register {
1144 my (undef, $regex) = @_;
1145 my $pkg = caller;
1146
1147 no strict;
1148 push @{"$pkg\::ISA"}, __PACKAGE__;
1149
1150 $EXT_MAP{$pkg} = qr<$regex>;
1151}
1152
1153# also paths starting with '/'
1154$EXT_MAP{"cf::map"} = qr{^(?=/)};
1155
1156sub thawer_merge {
1157 my ($self, $merge) = @_;
1158
1159 # we have to keep some variables in memory intact
1160 local $self->{path};
1161 local $self->{load_path};
1162 local $self->{deny_save};
1163 local $self->{deny_reset};
1164
1165 $self->SUPER::thawer_merge ($merge);
1166}
1167
1168sub normalise {
1169 my ($path, $base) = @_;
1170
1171 # map plan:
1172 #
1173 # /! non-realised random map exit (special hack!)
1174 # {... are special paths that are not being touched
1175 # ?xxx/... are special absolute paths
1176 # ?random/... random maps
1177 # /... normal maps
1178 # ~user/... per-player map of a specific user
1179
1180 $path =~ s/$PATH_SEP/\//go;
1181
1182 # treat it as relative path if it starts with
1183 # something that looks reasonable
1184 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1185 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1186
1187 $base =~ s{[^/]+/?$}{};
1188 $path = "$base/$path";
1189 }
1190
1191 for ($path) {
1192 redo if s{//}{/};
1193 redo if s{/\.?/}{/};
1194 redo if s{/[^/]+/\.\./}{/};
1195 }
1196
1197 $path
1198}
1199
1200sub new_from_path {
1201 my (undef, $path, $base) = @_;
1202
1203 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1204
1205 $path = normalise $path, $base;
1206
1207 for my $pkg (keys %EXT_MAP) {
1208 if ($path =~ $EXT_MAP{$pkg}) {
1209 my $self = bless cf::map::new, $pkg;
1210 $self->{path} = $path; $self->path ($path);
1211 $self->init; # pass $1 etc.
1212 return $self;
1213 }
1214 }
1215
1216 Carp::carp "unable to resolve path '$path'.";
1217 ()
1218}
1219
1220sub init {
1221 my ($self) = @_;
1222
1223 $self
1224}
1225
1226sub as_string {
1227 my ($self) = @_;
1228
1229 "$self->{path}"
1230}
1231
1232# the displayed name, this is a one way mapping
1233sub visible_name {
1234 &as_string
1235}
1236
1237# the original (read-only) location
1238sub load_path {
1239 my ($self) = @_;
1240
1241 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
1242}
1243
1244# the temporary/swap location
1245sub save_path {
1246 my ($self) = @_;
1247
1248 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1249 sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $path
1250}
1251
1252# the unique path, undef == no special unique path
1253sub uniq_path {
1254 my ($self) = @_;
1255
1256 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1257 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $path
1258}
1259
1307# and all this just because we cannot iterate over 1260# and all this just because we cannot iterate over
1308# all maps in C++... 1261# all maps in C++...
1309sub change_all_map_light { 1262sub change_all_map_light {
1310 my ($change) = @_; 1263 my ($change) = @_;
1311 1264
1312 $_->change_map_light ($change) 1265 $_->change_map_light ($change)
1313 for grep $_->outdoor, values %cf::MAP; 1266 for grep $_->outdoor, values %cf::MAP;
1314} 1267}
1315 1268
1269sub unlink_save {
1270 my ($self) = @_;
1271
1272 utf8::encode (my $save = $self->save_path);
1273 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1274 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1275}
1276
1316sub load_map_header($) { 1277sub load_header_from($) {
1317 my ($path) = @_; 1278 my ($self, $path) = @_;
1318 1279
1319 utf8::encode $path; 1280 utf8::encode $path;
1320 aio_open $path, O_RDONLY, 0 1281 aio_open $path, O_RDONLY, 0
1321 or return; 1282 or return;
1322 1283
1323 my $map = cf::map::new 1284 $self->_load_header ($path)
1324 or return; 1285 or return;
1325 1286
1326 # for better error messages only, will be overwritten later 1287 $self->{load_path} = $path;
1327 $map->path ($path);
1328 1288
1329 $map->load_header ($path) 1289 1
1290}
1291
1292sub load_orig {
1293 my ($self) = @_;
1294
1295 $self->load_header_from ($self->load_path)
1296}
1297
1298sub load_temp {
1299 my ($self) = @_;
1300
1301 $self->load_header_from ($self->save_path)
1302}
1303
1304sub load_header {
1305 my ($self) = @_;
1306
1307 if ($self->load_temp) {
1308 $self->last_access ((delete $self->{last_access})
1309 || $cf::RUNTIME); #d#
1310 # safety
1311 $self->{instantiate_time} = $cf::RUNTIME
1312 if $self->{instantiate_time} > $cf::RUNTIME;
1313 } else {
1314 $self->load_orig
1330 or return; 1315 or return;
1331 1316
1332 $map->{load_path} = $path; 1317 $self->{load_original} = 1;
1318 $self->{instantiate_time} = $cf::RUNTIME;
1319 $self->last_access ($cf::RUNTIME);
1320 $self->instantiate;
1321 }
1333 1322
1334 $map 1323 1
1335} 1324}
1336 1325
1337sub find; 1326sub find;
1338sub find { 1327sub find {
1339 my ($path, $origin) = @_; 1328 my ($path, $origin) = @_;
1340 1329
1341 #warn "find<$path,$origin>\n";#d#
1342
1343 $path = new cf::path $path, $origin && $origin->path; 1330 $path = normalise $path, $origin && $origin->path;
1344 my $key = $path->as_string;
1345 1331
1346 cf::lock_wait "map_find:$key"; 1332 cf::lock_wait "map_find:$path";
1347 1333
1348 $cf::MAP{$key} || do { 1334 $cf::MAP{$path} || do {
1349 my $guard = cf::lock_acquire "map_find:$key"; 1335 my $guard = cf::lock_acquire "map_find:$path";
1350 1336 my $map = new_from_path cf::map $path
1351 # do it the slow way
1352 my $map = $path->load_temp;
1353
1354 Coro::cede;
1355
1356 if ($map) {
1357 $map->last_access ((delete $map->{last_access})
1358 || $cf::RUNTIME); #d#
1359 # safety
1360 $map->{instantiate_time} = $cf::RUNTIME
1361 if $map->{instantiate_time} > $cf::RUNTIME;
1362 } else {
1363 $map = $path->load_orig
1364 or return; 1337 or return;
1365 1338
1366 $map->{load_original} = 1;
1367 $map->{instantiate_time} = $cf::RUNTIME;
1368 $map->last_access ($cf::RUNTIME);
1369 $map->instantiate;
1370
1371 # per-player maps become, after loading, normal maps
1372 $map->per_player (0) if $path->{user_rel};
1373 }
1374
1375 $map->path ($key);
1376 $map->{path} = $path;
1377 $map->{last_save} = $cf::RUNTIME; 1339 $map->{last_save} = $cf::RUNTIME;
1378 1340
1379 Coro::cede; 1341 $map->load_header
1342 or return;
1380 1343
1381 if ($map->should_reset) { 1344 if ($map->should_reset) {
1345 $cf::WAIT_FOR_TICK->wait;
1382 $map->reset; 1346 $map->reset;
1383 undef $guard; 1347 undef $guard;
1384 $map = find $path 1348 $map = find $path
1385 or return; 1349 or return;
1386 } 1350 }
1387 1351
1388 $cf::MAP{$key} = $map 1352 $cf::MAP{$path} = $map
1389 } 1353 }
1390} 1354}
1391 1355
1392sub load { 1356sub load {
1393 my ($self) = @_; 1357 my ($self) = @_;
1394 1358
1395 my $path = $self->{path}; 1359 my $path = $self->{path};
1396 my $guard = cf::lock_acquire "map_load:" . $path->as_string; 1360 my $guard = cf::lock_acquire "map_load:$path";
1397 1361
1398 return if $self->in_memory != cf::MAP_SWAPPED; 1362 return if $self->in_memory != cf::MAP_SWAPPED;
1399 1363
1400 $self->in_memory (cf::MAP_LOADING); 1364 $self->in_memory (cf::MAP_LOADING);
1401 1365
1402 $self->alloc; 1366 $self->alloc;
1403 $self->load_objects ($self->{load_path}, 1) 1367 $self->_load_objects ($self->{load_path}, 1)
1404 or return; 1368 or return;
1405 1369
1406 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) 1370 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1407 if delete $self->{load_original}; 1371 if delete $self->{load_original};
1408 1372
1409 if (my $uniq = $path->uniq_path) { 1373 if (my $uniq = $self->uniq_path) {
1410 utf8::encode $uniq; 1374 utf8::encode $uniq;
1411 if (aio_open $uniq, O_RDONLY, 0) { 1375 if (aio_open $uniq, O_RDONLY, 0) {
1412 $self->clear_unique_items; 1376 $self->clear_unique_items;
1413 $self->load_objects ($uniq, 0); 1377 $self->_load_objects ($uniq, 0);
1414 } 1378 }
1415 } 1379 }
1416 1380
1417 Coro::cede; 1381 Coro::cede;
1418 1382
1419 # now do the right thing for maps 1383 # now do the right thing for maps
1420 $self->link_multipart_objects; 1384 $self->link_multipart_objects;
1421 1385
1422 if ($self->{path}->is_style_map) { 1386 unless ($self->{deny_activate}) {
1423 $self->{deny_save} = 1;
1424 $self->{deny_reset} = 1;
1425 } else {
1426 $self->decay_objects; 1387 $self->decay_objects;
1427 $self->fix_auto_apply; 1388 $self->fix_auto_apply;
1428 $self->update_buttons; 1389 $self->update_buttons;
1390 Coro::cede;
1429 $self->set_darkness_map; 1391 $self->set_darkness_map;
1430 $self->difficulty ($self->estimate_difficulty) 1392 $self->difficulty ($self->estimate_difficulty)
1431 unless $self->difficulty; 1393 unless $self->difficulty;
1394 Coro::cede;
1432 $self->activate; 1395 $self->activate;
1433 } 1396 }
1434 1397
1435 Coro::cede;
1436
1437 $self->in_memory (cf::MAP_IN_MEMORY); 1398 $self->in_memory (cf::MAP_IN_MEMORY);
1399}
1400
1401sub customise_for {
1402 my ($self, $ob) = @_;
1403
1404 return find "~" . $ob->name . "/" . $self->{path}
1405 if $self->per_player;
1406
1407 $self
1438} 1408}
1439 1409
1440# find and load all maps in the 3x3 area around a map 1410# find and load all maps in the 3x3 area around a map
1441sub load_diag { 1411sub load_diag {
1442 my ($map) = @_; 1412 my ($map) = @_;
1474} 1444}
1475 1445
1476our %MAP_PREFETCH; 1446our %MAP_PREFETCH;
1477our $MAP_PREFETCHER = Coro::async { 1447our $MAP_PREFETCHER = Coro::async {
1478 while () { 1448 while () {
1479 while (%MAP_PREFETCH) { 1449 for my $path (keys %MAP_PREFETCH) {
1480 my $key = each %MAP_PREFETCH
1481 or next;
1482 my $path = delete $MAP_PREFETCH{$key};
1483
1484 my $map = find $path 1450 my $map = find $path
1485 or next; 1451 or next;
1486 $map->load; 1452 $map->load;
1453
1454 delete $MAP_PREFETCH{$path};
1487 } 1455 }
1488 Coro::schedule; 1456 Coro::schedule;
1489 } 1457 }
1490}; 1458};
1491 1459
1492sub find_async { 1460sub find_async {
1493 my ($path, $origin) = @_; 1461 my ($path, $origin) = @_;
1494 1462
1495 $path = new cf::path $path, $origin && $origin->path; 1463 $path = normalise $path, $origin && $origin->{path};
1496 my $key = $path->as_string;
1497 1464
1498 if (my $map = $cf::MAP{$key}) { 1465 if (my $map = $cf::MAP{$path}) {
1499 return $map if $map->in_memory == cf::MAP_IN_MEMORY; 1466 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1500 } 1467 }
1501 1468
1502 $MAP_PREFETCH{$key} = $path; 1469 $MAP_PREFETCH{$path} = 0;
1503 $MAP_PREFETCHER->ready; 1470 $MAP_PREFETCHER->ready;
1504 1471
1505 () 1472 ()
1506} 1473}
1507 1474
1512 1479
1513 $self->{last_save} = $cf::RUNTIME; 1480 $self->{last_save} = $cf::RUNTIME;
1514 1481
1515 return unless $self->dirty; 1482 return unless $self->dirty;
1516 1483
1517 my $save = $self->{path}->save_path; utf8::encode $save; 1484 my $save = $self->save_path; utf8::encode $save;
1518 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1485 my $uniq = $self->uniq_path; utf8::encode $uniq;
1519 1486
1520 $self->{load_path} = $save; 1487 $self->{load_path} = $save;
1521 1488
1522 return if $self->{deny_save}; 1489 return if $self->{deny_save};
1523 1490
1526 cf::async { 1493 cf::async {
1527 $_->contr->save for $self->players; 1494 $_->contr->save for $self->players;
1528 }; 1495 };
1529 1496
1530 if ($uniq) { 1497 if ($uniq) {
1531 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1498 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1532 $self->save_objects ($uniq, cf::IO_UNIQUES); 1499 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1533 } else { 1500 } else {
1534 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES); 1501 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1535 } 1502 }
1536} 1503}
1537 1504
1538sub swap_out { 1505sub swap_out {
1539 my ($self) = @_; 1506 my ($self) = @_;
1553 1520
1554sub reset_at { 1521sub reset_at {
1555 my ($self) = @_; 1522 my ($self) = @_;
1556 1523
1557 # TODO: safety, remove and allow resettable per-player maps 1524 # TODO: safety, remove and allow resettable per-player maps
1558 return 1e99 if $self->{path}{user_rel}; 1525 return 1e99 if $self->isa ("ext::map_per_player");#d#
1559 return 1e99 if $self->{deny_reset}; 1526 return 1e99 if $self->{deny_reset};
1560 1527
1561 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access; 1528 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1562 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET; 1529 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1563 1530
1571} 1538}
1572 1539
1573sub rename { 1540sub rename {
1574 my ($self, $new_path) = @_; 1541 my ($self, $new_path) = @_;
1575 1542
1543 normalise $new_path;
1544
1576 $self->{path}->unlink_save; 1545 $self->unlink_save;
1577 1546
1578 delete $cf::MAP{$self->path}; 1547 delete $cf::MAP{$self->path};
1579 $self->{path} = new cf::path $new_path; 1548 $self->{path} = $new_path; $self->path ($self->{path});
1580 $self->path ($self->{path}->as_string);
1581 $cf::MAP{$self->path} = $self; 1549 $cf::MAP{$self->path} = $self;
1582 1550
1583 $self->save; 1551 $self->save;
1584} 1552}
1585 1553
1586sub reset { 1554sub reset {
1587 my ($self) = @_; 1555 my ($self) = @_;
1588 1556
1589 my $lock = cf::lock_acquire "map_data:" . $self->path; 1557 my $lock = cf::lock_acquire "map_data:$self->{path}";
1590 1558
1591 return if $self->players; 1559 return if $self->players;
1592 return if $self->{path}{user_rel};#d# 1560 return if $self->isa ("ext::map_per_player");#d#
1593 1561
1594 warn "resetting map ", $self->path;#d# 1562 warn "resetting map ", $self->path;#d#
1595 1563
1596 delete $cf::MAP{$self->path}; 1564 delete $cf::MAP{$self->path};
1597 1565
1566 $self->in_memory (cf::MAP_SWAPPED);
1567 $self->clear;
1568
1598 $_->clear_links_to ($self) for values %cf::MAP; 1569 $_->clear_links_to ($self) for values %cf::MAP;
1599 1570
1600 $self->{path}->unlink_save; 1571 $self->unlink_save;
1601 $self->destroy; 1572 $self->destroy;
1602} 1573}
1603 1574
1604my $nuke_counter = "aaaa"; 1575my $nuke_counter = "aaaa";
1605 1576
1612 $self->reset; # polite request, might not happen 1583 $self->reset; # polite request, might not happen
1613} 1584}
1614 1585
1615=item cf::map::unique_maps 1586=item cf::map::unique_maps
1616 1587
1617Returns an arrayref of cf::path's of all shared maps that have 1588Returns an arrayref of paths of all shared maps that have
1618instantiated unique items. May block. 1589instantiated unique items. May block.
1619 1590
1620=cut 1591=cut
1621 1592
1622sub unique_maps() { 1593sub unique_maps() {
1628 for (@$files) { 1599 for (@$files) {
1629 utf8::decode $_; 1600 utf8::decode $_;
1630 next if /\.pst$/; 1601 next if /\.pst$/;
1631 next unless /^$PATH_SEP/o; 1602 next unless /^$PATH_SEP/o;
1632 1603
1604 s/\.map$//;
1633 push @paths, new cf::path $_; 1605 push @paths, $_;
1634 } 1606 }
1635 1607
1636 \@paths 1608 \@paths
1637} 1609}
1638 1610
1713 1685
1714=item $player_object->enter_link 1686=item $player_object->enter_link
1715 1687
1716Freezes the player and moves him/her to a special map (C<{link}>). 1688Freezes the player and moves him/her to a special map (C<{link}>).
1717 1689
1718The player should be reaosnably safe there for short amounts of time. You 1690The player should be reasonably safe there for short amounts of time. You
1719I<MUST> call C<leave_link> as soon as possible, though. 1691I<MUST> call C<leave_link> as soon as possible, though.
1720 1692
1693Will never block.
1694
1721=item $player_object->leave_link ($map, $x, $y) 1695=item $player_object->leave_link ($map, $x, $y)
1722 1696
1723Moves the player out of the specila link map onto the given map. If the 1697Moves the player out of the special C<{link}> map onto the specified
1724map is not valid (or omitted), the player will be moved back to the 1698map. If the map is not valid (or omitted), the player will be moved back
1725location he/she was before the call to C<enter_link>, or, if that fails, 1699to the location he/she was before the call to C<enter_link>, or, if that
1726to the emergency map position. 1700fails, to the emergency map position.
1727 1701
1728Might block. 1702Might block.
1729 1703
1730=cut 1704=cut
1705
1706sub link_map {
1707 unless ($LINK_MAP) {
1708 $LINK_MAP = cf::map::find "{link}"
1709 or do { warn "FATAL: unable to provide {link} map, exiting."; exit 1 };
1710 $LINK_MAP->load;
1711 }
1712
1713 $LINK_MAP
1714}
1731 1715
1732sub cf::object::player::enter_link { 1716sub cf::object::player::enter_link {
1733 my ($self) = @_; 1717 my ($self) = @_;
1734 1718
1735 $self->deactivate_recursive; 1719 $self->deactivate_recursive;
1736 1720
1737 return if $self->map == $LINK_MAP; 1721 return if UNIVERSAL::isa $self->map, "ext::map_link";
1738 1722
1739 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y] 1723 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1740 if $self->map; 1724 if $self->map;
1741 1725
1742 $self->enter_map ($LINK_MAP, 20, 20); 1726 $self->enter_map ($LINK_MAP || link_map, 20, 20);
1743} 1727}
1744 1728
1745sub cf::object::player::leave_link { 1729sub cf::object::player::leave_link {
1746 my ($self, $map, $x, $y) = @_; 1730 my ($self, $map, $x, $y) = @_;
1747 1731
1811=cut 1795=cut
1812 1796
1813sub cf::object::player::goto { 1797sub cf::object::player::goto {
1814 my ($self, $path, $x, $y) = @_; 1798 my ($self, $path, $x, $y) = @_;
1815 1799
1816 $path = new cf::path $path;
1817
1818 $self->enter_link; 1800 $self->enter_link;
1819 1801
1820 (async { 1802 (async {
1821 my $map = cf::map::find $path->as_string; 1803 my $map = cf::map::find $path;
1822 $map = $map->{path}->customise_for ($map, $self) if $map; 1804 $map = $map->customise_for ($self) if $map;
1823 1805
1824# warn "entering ", $map->path, " at ($x, $y)\n" 1806# warn "entering ", $map->path, " at ($x, $y)\n"
1825# if $map; 1807# if $map;
1826 1808
1827 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED); 1809 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1891 $self->deactivate_recursive; # just to be sure 1873 $self->deactivate_recursive; # just to be sure
1892 unless (eval { 1874 unless (eval {
1893 prepare_random_map $exit 1875 prepare_random_map $exit
1894 if $exit->slaying eq "/!"; 1876 if $exit->slaying eq "/!";
1895 1877
1896 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1878 my $path = new_from_path cf::map $exit->slaying, $exit->map && $exit->map->path;
1897 $self->goto ($path, $exit->stats->hp, $exit->stats->sp); 1879 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1898 1880
1899 1; 1881 1;
1900 }) { 1882 }) {
1901 $self->message ("Something went wrong deep within the crossfire server. " 1883 $self->message ("Something went wrong deep within the crossfire server. "
2284 warn "enter emergency perl save\n"; 2266 warn "enter emergency perl save\n";
2285 2267
2286 cf::sync_job { 2268 cf::sync_job {
2287 # use a peculiar iteration method to avoid tripping on perl 2269 # use a peculiar iteration method to avoid tripping on perl
2288 # refcount bugs in for. also avoids problems with players 2270 # refcount bugs in for. also avoids problems with players
2289 # and maps saved/Destroyed asynchronously. 2271 # and maps saved/destroyed asynchronously.
2290 warn "begin emergency player save\n"; 2272 warn "begin emergency player save\n";
2291 for my $login (keys %cf::PLAYER) { 2273 for my $login (keys %cf::PLAYER) {
2292 my $pl = $cf::PLAYER{$login} or next; 2274 my $pl = $cf::PLAYER{$login} or next;
2293 $pl->valid or next; 2275 $pl->valid or next;
2294 $pl->save; 2276 $pl->save;
2408 exit 1; 2390 exit 1;
2409 } 2391 }
2410 2392
2411 warn "reloaded"; 2393 warn "reloaded";
2412}; 2394};
2413
2414#############################################################################
2415
2416unless ($LINK_MAP) {
2417 $LINK_MAP = cf::map::new;
2418
2419 $LINK_MAP->width (41);
2420 $LINK_MAP->height (41);
2421 $LINK_MAP->alloc;
2422 $LINK_MAP->path ("{link}");
2423 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2424 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2425
2426 # dirty hack because... archetypes are not yet loaded
2427 Event->timer (
2428 after => 10,
2429 cb => sub {
2430 $_[0]->w->cancel;
2431
2432 # provide some exits "home"
2433 my $exit = cf::object::new "exit";
2434
2435 $exit->slaying ($EMERGENCY_POSITION->[0]);
2436 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2437 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2438
2439 $LINK_MAP->insert ($exit->clone, 19, 19);
2440 $LINK_MAP->insert ($exit->clone, 19, 20);
2441 $LINK_MAP->insert ($exit->clone, 19, 21);
2442 $LINK_MAP->insert ($exit->clone, 20, 19);
2443 $LINK_MAP->insert ($exit->clone, 20, 21);
2444 $LINK_MAP->insert ($exit->clone, 21, 19);
2445 $LINK_MAP->insert ($exit->clone, 21, 20);
2446 $LINK_MAP->insert ($exit->clone, 21, 21);
2447
2448 $exit->destroy;
2449 });
2450
2451 $LINK_MAP->{deny_save} = 1;
2452 $LINK_MAP->{deny_reset} = 1;
2453
2454 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2455}
2456 2395
2457register_command "reload" => sub { 2396register_command "reload" => sub {
2458 my ($who, $arg) = @_; 2397 my ($who, $arg) = @_;
2459 2398
2460 if ($who->flag (FLAG_WIZ)) { 2399 if ($who->flag (FLAG_WIZ)) {
2489 }, 2428 },
2490); 2429);
2491 2430
2492IO::AIO::max_poll_time $TICK * 0.2; 2431IO::AIO::max_poll_time $TICK * 0.2;
2493 2432
2494Event->io ( 2433$AIO_POLL_WATCHER = Event->io (
2495 fd => IO::AIO::poll_fileno, 2434 fd => IO::AIO::poll_fileno,
2496 poll => 'r', 2435 poll => 'r',
2497 prio => 5, 2436 prio => 5,
2498 data => WF_AUTOCANCEL, 2437 data => WF_AUTOCANCEL,
2499 cb => \&IO::AIO::poll_cb, 2438 cb => \&IO::AIO::poll_cb,
2500); 2439);
2501 2440
2502Event->timer ( 2441$WRITE_RUNTIME_WATCHER = Event->timer (
2503 data => WF_AUTOCANCEL, 2442 data => WF_AUTOCANCEL,
2504 after => 0, 2443 after => 0,
2505 interval => 10, 2444 interval => 10,
2506 cb => sub { 2445 cb => sub {
2507 (Coro::unblock_sub { 2446 (Coro::unblock_sub {

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