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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.131 by root, Thu Jan 4 00:53:54 2007 UTC vs.
Revision 1.176 by root, Sun Jan 14 22:14:35 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3 (); 13use Coro 3.4 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Data::Dumper;
20use Digest::MD5; 21use Digest::MD5;
21use Fcntl; 22use Fcntl;
22use IO::AIO 2.31 (); 23use IO::AIO 2.32 ();
23use YAML::Syck (); 24use YAML::Syck ();
24use Time::HiRes; 25use Time::HiRes;
25 26
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 28
29sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 31# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 32$YAML::Syck::ImplicitUnicode = 1;
30 33
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 34$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 35
35our %COMMAND = (); 36our %COMMAND = ();
36our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
38
39our @EXTS = (); # list of extension package names
37our %EXTCMD = (); 40our %EXTCMD = ();
41our %EXT_CORO = (); # coroutines bound to extensions
42our %EXT_MAP = (); # pluggable maps
38 43
39our @EVENT; 44our @EVENT;
40our $LIBDIR = datadir . "/ext"; 45our $LIBDIR = datadir . "/ext";
41 46
42our $TICK = MAX_TIME * 1e-6; 47our $TICK = MAX_TIME * 1e-6;
43our $TICK_WATCHER; 48our $TICK_WATCHER;
49our $AIO_POLL_WATCHER;
50our $WRITE_RUNTIME_WATCHER;
44our $NEXT_TICK; 51our $NEXT_TICK;
45our $NOW; 52our $NOW;
46 53
47our %CFG; 54our %CFG;
48 55
49our $UPTIME; $UPTIME ||= time; 56our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 57our $RUNTIME;
51 58
59our %PLAYER; # all users
52our %MAP; # all maps 60our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 61our $LINK_MAP; # the special {link} map, which is always available
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 62our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 63
64our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
65our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
66
67# used to convert map paths into valid unix filenames by replacing / by ∕
68our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
57 69
58binmode STDOUT; 70binmode STDOUT;
59binmode STDERR; 71binmode STDERR;
60 72
61# read virtual server time, if available 73# read virtual server time, if available
69mkdir cf::localdir . "/" . cf::playerdir; 81mkdir cf::localdir . "/" . cf::playerdir;
70mkdir cf::localdir . "/" . cf::tmpdir; 82mkdir cf::localdir . "/" . cf::tmpdir;
71mkdir cf::localdir . "/" . cf::uniquedir; 83mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 84mkdir $RANDOM_MAPS;
73 85
74# a special map that is always available
75our $LINK_MAP;
76our $EMERGENCY_POSITION; 86our $EMERGENCY_POSITION;
77 87
78############################################################################# 88#############################################################################
79 89
80=head2 GLOBAL VARIABLES 90=head2 GLOBAL VARIABLES
105 115
106=item %cf::CFG 116=item %cf::CFG
107 117
108Configuration for the server, loaded from C</etc/crossfire/config>, or 118Configuration for the server, loaded from C</etc/crossfire/config>, or
109from wherever your confdir points to. 119from wherever your confdir points to.
120
121=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
122
123These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
124or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
125processing has been done. Call C<< ->wait >> on them to maximise the
126window of cpu time available, or simply to synchronise to the server tick.
110 127
111=back 128=back
112 129
113=cut 130=cut
114 131
118 utf8::encode $msg; 135 utf8::encode $msg;
119 136
120 $msg .= "\n" 137 $msg .= "\n"
121 unless $msg =~ /\n$/; 138 unless $msg =~ /\n$/;
122 139
123 LOG llevError, "cfperl: $msg"; 140 LOG llevError, $msg;
124 }; 141 };
125} 142}
126 143
127@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 144@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
128@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 145@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
146 163
147$Event::DIED = sub { 164$Event::DIED = sub {
148 warn "error in event callback: @_"; 165 warn "error in event callback: @_";
149}; 166};
150 167
151my %ext_pkg;
152my @exts;
153my @hook;
154
155=head2 UTILITY FUNCTIONS 168=head2 UTILITY FUNCTIONS
156 169
157=over 4 170=over 4
158 171
172=item dumpval $ref
173
159=cut 174=cut
175
176sub dumpval {
177 eval {
178 local $SIG{__DIE__};
179 my $d;
180 if (1) {
181 $d = new Data::Dumper([$_[0]], ["*var"]);
182 $d->Terse(1);
183 $d->Indent(2);
184 $d->Quotekeys(0);
185 $d->Useqq(1);
186 #$d->Bless(...);
187 $d->Seen($_[1]) if @_ > 1;
188 $d = $d->Dump();
189 }
190 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
191 $d
192 } || "[unable to dump $_[0]: '$@']";
193}
160 194
161use JSON::Syck (); # TODO# replace by JSON::PC once working 195use JSON::Syck (); # TODO# replace by JSON::PC once working
162 196
163=item $ref = cf::from_json $json 197=item $ref = cf::from_json $json
164 198
180sub to_json($) { 214sub to_json($) {
181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 215 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
182 JSON::Syck::Dump $_[0] 216 JSON::Syck::Dump $_[0]
183} 217}
184 218
185=item my $guard = cf::guard { BLOCK }
186
187Run the given callback when the guard object gets destroyed (useful for
188coroutine cancellations).
189
190You can call C<< ->cancel >> on the guard object to stop the block from
191being executed.
192
193=cut
194
195sub guard(&) {
196 bless \(my $cb = $_[0]), cf::guard::;
197}
198
199sub cf::guard::cancel {
200 ${$_[0]} = sub { };
201}
202
203sub cf::guard::DESTROY {
204 ${$_[0]}->();
205}
206
207=item cf::lock_wait $string 219=item cf::lock_wait $string
208 220
209Wait until the given lock is available. See cf::lock_acquire. 221Wait until the given lock is available. See cf::lock_acquire.
210 222
211=item my $lock = cf::lock_acquire $string 223=item my $lock = cf::lock_acquire $string
212 224
213Wait until the given lock is available and then acquires it and returns 225Wait until the given lock is available and then acquires it and returns
214a guard object. If the guard object gets destroyed (goes out of scope, 226a Coro::guard object. If the guard object gets destroyed (goes out of scope,
215for example when the coroutine gets canceled), the lock is automatically 227for example when the coroutine gets canceled), the lock is automatically
216returned. 228returned.
217 229
218Lock names should begin with a unique identifier (for example, find_map 230Lock names should begin with a unique identifier (for example, cf::map::find
219uses map_find and load_map uses map_load). 231uses map_find and cf::map::load uses map_load).
220 232
221=cut 233=cut
222 234
223our %LOCK; 235our %LOCK;
224 236
238 # wait, to be sure we are not locked 250 # wait, to be sure we are not locked
239 lock_wait $key; 251 lock_wait $key;
240 252
241 $LOCK{$key} = []; 253 $LOCK{$key} = [];
242 254
243 cf::guard { 255 Coro::guard {
244 # wake up all waiters, to be on the safe side 256 # wake up all waiters, to be on the safe side
245 $_->ready for @{ delete $LOCK{$key} }; 257 $_->ready for @{ delete $LOCK{$key} };
246 } 258 }
247} 259}
248 260
261sub freeze_mainloop {
262 return unless $TICK_WATCHER->is_active;
263
264 my $guard = Coro::guard {
265 $TICK_WATCHER->start;
266 $WRITE_RUNTIME_WATCHER->start;
267 };
268 $WRITE_RUNTIME_WATCHER->stop;
269 $TICK_WATCHER->stop;
270 $guard
271}
272
249=item cf::async { BLOCK } 273=item cf::async { BLOCK }
250 274
251Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the 275Currently the same as Coro::async_pool, meaning you cannot use
252error instead of exiting the server in case of a problem. 276C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
277thing you are allowed to do is call C<prio> on it.
253 278
254=cut 279=cut
255 280
256sub async(&) { 281BEGIN { *async = \&Coro::async_pool }
257 my ($cb) = @_;
258
259 Coro::async {
260 eval { $cb->() };
261 warn $@ if $@;
262 }
263}
264 282
265=item cf::sync_job { BLOCK } 283=item cf::sync_job { BLOCK }
266 284
267The design of crossfire+ requires that the main coro ($Coro::main) is 285The design of crossfire+ requires that the main coro ($Coro::main) is
268always able to handle events or runnable, as crossfire+ is only partly 286always able to handle events or runnable, as crossfire+ is only partly
282 # this is the main coro, too bad, we have to block 300 # this is the main coro, too bad, we have to block
283 # till the operation succeeds, freezing the server :/ 301 # till the operation succeeds, freezing the server :/
284 302
285 # TODO: use suspend/resume instead 303 # TODO: use suspend/resume instead
286 # (but this is cancel-safe) 304 # (but this is cancel-safe)
287 local $FREEZE = 1; 305 my $freeze_guard = freeze_mainloop;
288 306
289 my $busy = 1; 307 my $busy = 1;
290 my @res; 308 my @res;
291 309
292 (Coro::async { 310 (async {
293 @res = eval { $job->() }; 311 @res = eval { $job->() };
294 warn $@ if $@; 312 warn $@ if $@;
295 undef $busy; 313 undef $busy;
296 })->prio (Coro::PRIO_MAX); 314 })->prio (Coro::PRIO_MAX);
297 315
298 while ($busy) { 316 while ($busy) {
299 Coro::cede_notself; 317 Coro::cede or Event::one_event;
300 Event::one_event unless Coro::nready;
301 } 318 }
302 319
303 wantarray ? @res : $res[0] 320 wantarray ? @res : $res[0]
304 } else { 321 } else {
305 # we are in another coroutine, how wonderful, everything just works 322 # we are in another coroutine, how wonderful, everything just works
306 323
307 $job->() 324 $job->()
308 } 325 }
309} 326}
310 327
311=item $coro = cf::coro { BLOCK } 328=item $coro = cf::async_ext { BLOCK }
312 329
313Creates and returns a new coro. This coro is automcatially being canceled 330Like async, but this coro is automatically being canceled when the
314when the extension calling this is being unloaded. 331extension calling this is being unloaded.
315 332
316=cut 333=cut
317 334
318sub coro(&) { 335sub async_ext(&) {
319 my $cb = shift; 336 my $cb = shift;
320 337
321 my $coro = &cf::async ($cb); 338 my $coro = &Coro::async ($cb);
322 339
323 $coro->on_destroy (sub { 340 $coro->on_destroy (sub {
324 delete $EXT_CORO{$coro+0}; 341 delete $EXT_CORO{$coro+0};
325 }); 342 });
326 $EXT_CORO{$coro+0} = $coro; 343 $EXT_CORO{$coro+0} = $coro;
351} 368}
352 369
353=back 370=back
354 371
355=cut 372=cut
356
357#############################################################################
358
359package cf::path;
360
361sub new {
362 my ($class, $path, $base) = @_;
363
364 $path = $path->as_string if ref $path;
365
366 my $self = bless { }, $class;
367
368 # {... are special paths that are not touched
369 # ?xxx/... are special absolute paths
370 # ?random/... random maps
371 # /! non-realised random map exit
372 # /... normal maps
373 # ~/... per-player maps without a specific player (DO NOT USE)
374 # ~user/... per-player map of a specific user
375
376 if ($path =~ /^{/) {
377 # fine as it is
378 } elsif ($path =~ s{^\?random/}{}) {
379 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
380 $self->{random} = cf::from_json $data;
381 } else {
382 if ($path =~ s{^~([^/]+)?}{}) {
383 $self->{user_rel} = 1;
384
385 if (defined $1) {
386 $self->{user} = $1;
387 } elsif ($base =~ m{^~([^/]+)/}) {
388 $self->{user} = $1;
389 } else {
390 warn "cannot resolve user-relative path without user <$path,$base>\n";
391 }
392 } elsif ($path =~ /^\//) {
393 # already absolute
394 } else {
395 $base =~ s{[^/]+/?$}{};
396 return $class->new ("$base/$path");
397 }
398
399 for ($path) {
400 redo if s{/\.?/}{/};
401 redo if s{/[^/]+/\.\./}{/};
402 }
403 }
404
405 $self->{path} = $path;
406
407 $self
408}
409
410# the name / primary key / in-game path
411sub as_string {
412 my ($self) = @_;
413
414 $self->{user_rel} ? "~$self->{user}$self->{path}"
415 : $self->{random} ? "?random/$self->{path}"
416 : $self->{path}
417}
418
419# the displayed name, this is a one way mapping
420sub visible_name {
421 my ($self) = @_;
422
423# if (my $rmp = $self->{random}) {
424# # todo: be more intelligent about this
425# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
426# } else {
427 $self->as_string
428# }
429}
430
431# escape the /'s in the path
432sub _escaped_path {
433 # ∕ is U+2215
434 (my $path = $_[0]{path}) =~ s/\//∕/g;
435 $path
436}
437
438# the original (read-only) location
439sub load_path {
440 my ($self) = @_;
441
442 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
443}
444
445# the temporary/swap location
446sub save_path {
447 my ($self) = @_;
448
449 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
450 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
451 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
452}
453
454# the unique path, might be eq to save_path
455sub uniq_path {
456 my ($self) = @_;
457
458 $self->{user_rel} || $self->{random}
459 ? undef
460 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
461}
462
463# return random map parameters, or undef
464sub random_map_params {
465 my ($self) = @_;
466
467 $self->{random}
468}
469
470# this is somewhat ugly, but style maps do need special treatment
471sub is_style_map {
472 $_[0]{path} =~ m{^/styles/}
473}
474
475package cf;
476 373
477############################################################################# 374#############################################################################
478 375
479=head2 ATTACHABLE OBJECTS 376=head2 ATTACHABLE OBJECTS
480 377
606our @CB_TYPE = (); # registry for type (cf-object class) based events 503our @CB_TYPE = (); # registry for type (cf-object class) based events
607our @CB_MAP = (); 504our @CB_MAP = ();
608 505
609my %attachment; 506my %attachment;
610 507
508sub cf::attachable::thawer_merge {
509 # simply override everything except _meta
510 local $_[0]{_meta};
511 %{$_[0]} = %{$_[1]};
512}
513
611sub _attach_cb($$$$) { 514sub _attach_cb($$$$) {
612 my ($registry, $event, $prio, $cb) = @_; 515 my ($registry, $event, $prio, $cb) = @_;
613 516
614 use sort 'stable'; 517 use sort 'stable';
615 518
786# object support 689# object support
787 690
788sub reattach { 691sub reattach {
789 # basically do the same as instantiate, without calling instantiate 692 # basically do the same as instantiate, without calling instantiate
790 my ($obj) = @_; 693 my ($obj) = @_;
694
695 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
791 696
792 my $registry = $obj->registry; 697 my $registry = $obj->registry;
793 698
794 @$registry = (); 699 @$registry = ();
795 700
927=cut 832=cut
928 833
929sub register_extcmd { 834sub register_extcmd {
930 my ($name, $cb) = @_; 835 my ($name, $cb) = @_;
931 836
932 my $caller = caller;
933 #warn "registering extcmd '$name' to '$caller'";
934
935 $EXTCMD{$name} = [$cb, $caller]; 837 $EXTCMD{$name} = $cb;
936} 838}
937 839
938cf::player->attach ( 840cf::player->attach (
939 on_command => sub { 841 on_command => sub {
940 my ($pl, $name, $params) = @_; 842 my ($pl, $name, $params) = @_;
953 855
954 my $msg = eval { from_json $buf }; 856 my $msg = eval { from_json $buf };
955 857
956 if (ref $msg) { 858 if (ref $msg) {
957 if (my $cb = $EXTCMD{$msg->{msgtype}}) { 859 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
958 if (my %reply = $cb->[0]->($pl, $msg)) { 860 if (my %reply = $cb->($pl, $msg)) {
959 $pl->ext_reply ($msg->{msgid}, %reply); 861 $pl->ext_reply ($msg->{msgid}, %reply);
960 } 862 }
961 } 863 }
962 } else { 864 } else {
963 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 865 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
965 867
966 cf::override; 868 cf::override;
967 }, 869 },
968); 870);
969 871
970sub register {
971 my ($base, $pkg) = @_;
972
973 #TODO
974}
975
976sub load_extension { 872sub load_extension {
977 my ($path) = @_; 873 my ($path) = @_;
978 874
979 $path =~ /([^\/\\]+)\.ext$/ or die "$path"; 875 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
980 my $base = $1; 876 my $base = $1;
981 my $pkg = $1; 877 my $pkg = $1;
982 $pkg =~ s/[^[:word:]]/_/g; 878 $pkg =~ s/[^[:word:]]/_/g;
983 $pkg = "ext::$pkg"; 879 $pkg = "ext::$pkg";
984 880
985 warn "loading '$path' into '$pkg'\n"; 881 warn "... loading '$path' into '$pkg'\n";
986 882
987 open my $fh, "<:utf8", $path 883 open my $fh, "<:utf8", $path
988 or die "$path: $!"; 884 or die "$path: $!";
989 885
990 my $source = 886 my $source =
991 "package $pkg; use strict; use utf8;\n" 887 "package $pkg; use strict; use utf8;\n"
992 . "#line 1 \"$path\"\n{\n" 888 . "#line 1 \"$path\"\n{\n"
993 . (do { local $/; <$fh> }) 889 . (do { local $/; <$fh> })
994 . "\n};\n1"; 890 . "\n};\n1";
995 891
996 eval $source 892 unless (eval $source) {
997 or die $@ ? "$path: $@\n" 893 my $msg = $@ ? "$path: $@\n"
998 : "extension disabled.\n"; 894 : "extension disabled.\n";
999 895 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
1000 push @exts, $pkg; 896 warn $@;
1001 $ext_pkg{$base} = $pkg; 897 warn "mandatory extension failed to load, exiting.\n";
1002 898 exit 1;
1003# no strict 'refs'; 899 }
1004# @{"$pkg\::ISA"} = ext::; 900 die $@;
1005
1006 register $base, $pkg;
1007}
1008
1009sub unload_extension {
1010 my ($pkg) = @_;
1011
1012 warn "removing extension $pkg\n";
1013
1014 # remove hooks
1015 #TODO
1016# for my $idx (0 .. $#PLUGIN_EVENT) {
1017# delete $hook[$idx]{$pkg};
1018# } 901 }
1019 902
1020 # remove commands 903 push @EXTS, $pkg;
1021 for my $name (keys %COMMAND) {
1022 my @cb = grep $_->[0] ne $pkg, @{ $COMMAND{$name} };
1023
1024 if (@cb) {
1025 $COMMAND{$name} = \@cb;
1026 } else {
1027 delete $COMMAND{$name};
1028 }
1029 }
1030
1031 # remove extcmds
1032 for my $name (grep $EXTCMD{$_}[1] eq $pkg, keys %EXTCMD) {
1033 delete $EXTCMD{$name};
1034 }
1035
1036 if (my $cb = $pkg->can ("unload")) {
1037 eval {
1038 $cb->($pkg);
1039 1
1040 } or warn "$pkg unloaded, but with errors: $@";
1041 }
1042
1043 Symbol::delete_package $pkg;
1044} 904}
1045 905
1046sub load_extensions { 906sub load_extensions {
1047 for my $ext (<$LIBDIR/*.ext>) { 907 for my $ext (<$LIBDIR/*.ext>) {
1048 next unless -r $ext; 908 next unless -r $ext;
1052 } or warn "$ext not loaded: $@"; 912 } or warn "$ext not loaded: $@";
1053 } 913 }
1054} 914}
1055 915
1056############################################################################# 916#############################################################################
1057# load/save/clean perl data associated with a map
1058
1059*cf::mapsupport::on_clean = sub {
1060 my ($map) = @_;
1061
1062 my $path = $map->tmpname;
1063 defined $path or return;
1064
1065 unlink "$path.pst";
1066};
1067
1068cf::map->attach (prio => -10000, package => cf::mapsupport::);
1069
1070#############################################################################
1071# load/save perl data associated with player->ob objects
1072
1073sub all_objects(@) {
1074 @_, map all_objects ($_->inv), @_
1075}
1076
1077# TODO: compatibility cruft, remove when no longer needed
1078cf::player->attach (
1079 on_load => sub {
1080 my ($pl, $path) = @_;
1081
1082 for my $o (all_objects $pl->ob) {
1083 if (my $value = $o->get_ob_key_value ("_perl_data")) {
1084 $o->set_ob_key_value ("_perl_data");
1085
1086 %$o = %{ Storable::thaw pack "H*", $value };
1087 }
1088 }
1089 },
1090);
1091
1092#############################################################################
1093 917
1094=head2 CORE EXTENSIONS 918=head2 CORE EXTENSIONS
1095 919
1096Functions and methods that extend core crossfire objects. 920Functions and methods that extend core crossfire objects.
1097 921
922=cut
923
924package cf::player;
925
926use Coro::AIO;
927
1098=head3 cf::player 928=head3 cf::player
1099 929
1100=over 4 930=over 4
1101 931
1102=item cf::player::exists $login 932=item cf::player::find $login
1103 933
1104Returns true when the given account exists. 934Returns the given player object, loading it if necessary (might block).
1105 935
1106=cut 936=cut
1107 937
1108sub cf::player::exists($) { 938sub playerdir($) {
1109 cf::player::find $_[0] 939 cf::localdir
1110 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 940 . "/"
941 . cf::playerdir
942 . "/"
943 . (ref $_[0] ? $_[0]->ob->name : $_[0])
944}
945
946sub path($) {
947 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
948
949 (playerdir $login) . "/$login.pl"
950}
951
952sub find_active($) {
953 $cf::PLAYER{$_[0]}
954 and $cf::PLAYER{$_[0]}->active
955 and $cf::PLAYER{$_[0]}
956}
957
958sub exists($) {
959 my ($login) = @_;
960
961 $cf::PLAYER{$login}
962 or cf::sync_job { !aio_stat $login }
963}
964
965sub find($) {
966 return $cf::PLAYER{$_[0]} || do {
967 my $login = $_[0];
968
969 my $guard = cf::lock_acquire "user_find:$login";
970
971 $cf::PLAYER{$_[0]} || do {
972 my $pl = load_pl path $login
973 or return;
974 $cf::PLAYER{$login} = $pl
975 }
976 }
977}
978
979sub save($) {
980 my ($pl) = @_;
981
982 return if $pl->{deny_save};
983
984 my $path = path $pl;
985 my $guard = cf::lock_acquire "user_save:$path";
986
987 return if $pl->{deny_save};
988
989 aio_mkdir playerdir $pl, 0770;
990 $pl->{last_save} = $cf::RUNTIME;
991
992 $pl->save_pl ($path);
993 Coro::cede;
994}
995
996sub new($) {
997 my ($login) = @_;
998
999 my $self = create;
1000
1001 $self->ob->name ($login);
1002 $self->{deny_save} = 1;
1003
1004 $cf::PLAYER{$login} = $self;
1005
1006 $self
1007}
1008
1009=item $pl->quit_character
1010
1011Nukes the player without looking back. If logged in, the connection will
1012be destroyed. May block for a long time.
1013
1014=cut
1015
1016sub quit_character {
1017 my ($pl) = @_;
1018
1019 $pl->{deny_save} = 1;
1020 $pl->password ("*"); # this should lock out the player until we nuked the dir
1021
1022 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1023 $pl->deactivate;
1024 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1025 $pl->ns->destroy if $pl->ns;
1026
1027 my $path = playerdir $pl;
1028 my $temp = "$path~$cf::RUNTIME~deleting~";
1029 aio_rename $path, $temp;
1030 delete $cf::PLAYER{$pl->ob->name};
1031 $pl->destroy;
1032 IO::AIO::aio_rmtree $temp;
1033}
1034
1035=item cf::player::list_logins
1036
1037Returns am arrayref of all valid playernames in the system, can take a
1038while and may block, so not sync_job-capable, ever.
1039
1040=cut
1041
1042sub list_logins {
1043 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1044 or return [];
1045
1046 my @logins;
1047
1048 for my $login (@$dirs) {
1049 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1050 aio_read $fh, 0, 512, my $buf, 0 or next;
1051 $buf !~ /^password -------------$/m or next; # official not-valid tag
1052
1053 utf8::decode $login;
1054 push @logins, $login;
1055 }
1056
1057 \@logins
1058}
1059
1060=item $player->maps
1061
1062Returns an arrayref of map paths that are private for this
1063player. May block.
1064
1065=cut
1066
1067sub maps($) {
1068 my ($pl) = @_;
1069
1070 my $files = aio_readdir playerdir $pl
1071 or return;
1072
1073 my @paths;
1074
1075 for (@$files) {
1076 utf8::decode $_;
1077 next if /\.(?:pl|pst)$/;
1078 next unless /^$PATH_SEP/o;
1079
1080 s/\.map$//;
1081 push @paths, "~" . $pl->ob->name . "/" . $_;
1082 }
1083
1084 \@paths
1111} 1085}
1112 1086
1113=item $player->ext_reply ($msgid, $msgtype, %msg) 1087=item $player->ext_reply ($msgid, $msgtype, %msg)
1114 1088
1115Sends an ext reply to the player. 1089Sends an ext reply to the player.
1116 1090
1117=cut 1091=cut
1118 1092
1119sub cf::player::ext_reply($$$%) { 1093sub ext_reply($$$%) {
1120 my ($self, $id, %msg) = @_; 1094 my ($self, $id, %msg) = @_;
1121 1095
1122 $msg{msgid} = $id; 1096 $msg{msgid} = $id;
1123 1097
1124 $self->send ("ext " . to_json \%msg); 1098 $self->send ("ext " . cf::to_json \%msg);
1125} 1099}
1100
1101package cf;
1126 1102
1127=back 1103=back
1128 1104
1129 1105
1130=head3 cf::map 1106=head3 cf::map
1136package cf::map; 1112package cf::map;
1137 1113
1138use Fcntl; 1114use Fcntl;
1139use Coro::AIO; 1115use Coro::AIO;
1140 1116
1117use overload
1118 '""' => \&as_string,
1119 fallback => 1;
1120
1141our $MAX_RESET = 7200; 1121our $MAX_RESET = 3600;
1142our $DEFAULT_RESET = 3600; 1122our $DEFAULT_RESET = 3000;
1143 1123
1144sub generate_random_map { 1124sub generate_random_map {
1145 my ($path, $rmp) = @_; 1125 my ($self, $rmp) = @_;
1146 1126
1147 # mit "rum" bekleckern, nicht 1127 # mit "rum" bekleckern, nicht
1148 cf::map::_create_random_map 1128 $self->_create_random_map (
1149 $path,
1150 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle}, 1129 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1151 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle}, 1130 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1152 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map}, 1131 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1153 $rmp->{exit_on_final_map}, 1132 $rmp->{exit_on_final_map},
1154 $rmp->{xsize}, $rmp->{ysize}, 1133 $rmp->{xsize}, $rmp->{ysize},
1155 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3}, 1134 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1156 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase}, 1135 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1157 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation}, 1136 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1158 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp}, 1137 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1159 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used}, 1138 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1160 (cf::region::find $rmp->{region}) 1139 (cf::region::find $rmp->{region}), $rmp->{custom}
1140 )
1141}
1142
1143sub register {
1144 my (undef, $regex) = @_;
1145 my $pkg = caller;
1146
1147 no strict;
1148 push @{"$pkg\::ISA"}, __PACKAGE__;
1149
1150 $EXT_MAP{$pkg} = qr<$regex>;
1151}
1152
1153# also paths starting with '/'
1154$EXT_MAP{"cf::map"} = qr{^(?=/)};
1155
1156sub thawer_merge {
1157 my ($self, $merge) = @_;
1158
1159 # we have to keep some variables in memory intact
1160 local $self->{path};
1161 local $self->{load_path};
1162 local $self->{deny_save};
1163 local $self->{deny_reset};
1164
1165 $self->SUPER::thawer_merge ($merge);
1166}
1167
1168sub normalise {
1169 my ($path, $base) = @_;
1170
1171 # map plan:
1172 #
1173 # /! non-realised random map exit (special hack!)
1174 # {... are special paths that are not being touched
1175 # ?xxx/... are special absolute paths
1176 # ?random/... random maps
1177 # /... normal maps
1178 # ~user/... per-player map of a specific user
1179
1180 $path =~ s/$PATH_SEP/\//go;
1181
1182 # treat it as relative path if it starts with
1183 # something that looks reasonable
1184 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1185 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1186
1187 $base =~ s{[^/]+/?$}{};
1188 $path = "$base/$path";
1189 }
1190
1191 for ($path) {
1192 redo if s{//}{/};
1193 redo if s{/\.?/}{/};
1194 redo if s{/[^/]+/\.\./}{/};
1195 }
1196
1197 $path
1198}
1199
1200sub new_from_path {
1201 my (undef, $path, $base) = @_;
1202
1203 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1204
1205 $path = normalise $path, $base;
1206
1207 for my $pkg (keys %EXT_MAP) {
1208 if ($path =~ $EXT_MAP{$pkg}) {
1209 my $self = bless cf::map::new, $pkg;
1210 $self->{path} = $path; $self->path ($path);
1211 $self->init; # pass $1 etc.
1212 return $self;
1213 }
1214 }
1215
1216 Carp::carp "unable to resolve path '$path'.";
1217 ()
1218}
1219
1220sub init {
1221 my ($self) = @_;
1222
1223 $self
1224}
1225
1226sub as_string {
1227 my ($self) = @_;
1228
1229 "$self->{path}"
1230}
1231
1232# the displayed name, this is a one way mapping
1233sub visible_name {
1234 &as_string
1235}
1236
1237# the original (read-only) location
1238sub load_path {
1239 my ($self) = @_;
1240
1241 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
1242}
1243
1244# the temporary/swap location
1245sub save_path {
1246 my ($self) = @_;
1247
1248 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1249 sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $path
1250}
1251
1252# the unique path, undef == no special unique path
1253sub uniq_path {
1254 my ($self) = @_;
1255
1256 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1257 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $path
1161} 1258}
1162 1259
1163# and all this just because we cannot iterate over 1260# and all this just because we cannot iterate over
1164# all maps in C++... 1261# all maps in C++...
1165sub change_all_map_light { 1262sub change_all_map_light {
1167 1264
1168 $_->change_map_light ($change) 1265 $_->change_map_light ($change)
1169 for grep $_->outdoor, values %cf::MAP; 1266 for grep $_->outdoor, values %cf::MAP;
1170} 1267}
1171 1268
1269sub unlink_save {
1270 my ($self) = @_;
1271
1272 utf8::encode (my $save = $self->save_path);
1273 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1274 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1275}
1276
1172sub try_load_header($) { 1277sub load_header_from($) {
1173 my ($path) = @_; 1278 my ($self, $path) = @_;
1174 1279
1175 utf8::encode $path; 1280 utf8::encode $path;
1176 aio_open $path, O_RDONLY, 0 1281 aio_open $path, O_RDONLY, 0
1177 or return; 1282 or return;
1178 1283
1179 my $map = cf::map::new 1284 $self->_load_header ($path)
1180 or return; 1285 or return;
1181 1286
1182 $map->load_header ($path) 1287 $self->{load_path} = $path;
1288
1289 1
1290}
1291
1292sub load_orig {
1293 my ($self) = @_;
1294
1295 $self->load_header_from ($self->load_path)
1296}
1297
1298sub load_temp {
1299 my ($self) = @_;
1300
1301 $self->load_header_from ($self->save_path)
1302}
1303
1304sub load_header {
1305 my ($self) = @_;
1306
1307 if ($self->load_temp) {
1308 $self->last_access ((delete $self->{last_access})
1309 || $cf::RUNTIME); #d#
1310 # safety
1311 $self->{instantiate_time} = $cf::RUNTIME
1312 if $self->{instantiate_time} > $cf::RUNTIME;
1313 } else {
1314 $self->load_orig
1183 or return; 1315 or return;
1184 1316
1185 $map->{load_path} = $path; 1317 $self->{load_original} = 1;
1318 $self->{instantiate_time} = $cf::RUNTIME;
1319 $self->last_access ($cf::RUNTIME);
1320 $self->instantiate;
1321 }
1186 1322
1187 $map 1323 1
1188} 1324}
1189 1325
1190sub find_map; 1326sub find;
1191sub find_map { 1327sub find {
1192 my ($path, $origin) = @_; 1328 my ($path, $origin) = @_;
1193 1329
1194 #warn "find_map<$path,$origin>\n";#d#
1195
1196 $path = new cf::path $path, $origin && $origin->path; 1330 $path = normalise $path, $origin && $origin->path;
1197 my $key = $path->as_string;
1198 1331
1199 cf::lock_wait "map_find:$key"; 1332 cf::lock_wait "map_find:$path";
1200 1333
1201 $cf::MAP{$key} || do { 1334 $cf::MAP{$path} || do {
1202 my $guard = cf::lock_acquire "map_find:$key"; 1335 my $guard = cf::lock_acquire "map_find:$path";
1203 1336 my $map = new_from_path cf::map $path
1204 # do it the slow way
1205 my $map = try_load_header $path->save_path;
1206
1207 if ($map) {
1208 # safety
1209 $map->{instantiate_time} = $cf::RUNTIME
1210 if $map->{instantiate_time} > $cf::RUNTIME;
1211 } else {
1212 if (my $rmp = $path->random_map_params) {
1213 $map = generate_random_map $key, $rmp;
1214 } else {
1215 $map = try_load_header $path->load_path;
1216 }
1217
1218 $map or return; 1337 or return;
1219 1338
1220 $map->{load_original} = 1;
1221 $map->{instantiate_time} = $cf::RUNTIME;
1222 $map->instantiate;
1223
1224 # per-player maps become, after loading, normal maps
1225 $map->per_player (0) if $path->{user_rel};
1226 }
1227
1228 $map->path ($key);
1229 $map->{path} = $path;
1230 $map->{last_save} = $cf::RUNTIME; 1339 $map->{last_save} = $cf::RUNTIME;
1231 $map->last_access ($cf::RUNTIME); 1340
1341 $map->load_header
1342 or return;
1232 1343
1233 if ($map->should_reset) { 1344 if ($map->should_reset) {
1345 $cf::WAIT_FOR_TICK->wait;
1234 $map->reset; 1346 $map->reset;
1235 undef $guard; 1347 undef $guard;
1236 $map = find_map $path 1348 $map = find $path
1237 or return; 1349 or return;
1238 } 1350 }
1239 1351
1240 $cf::MAP{$key} = $map 1352 $cf::MAP{$path} = $map
1241 } 1353 }
1242} 1354}
1243 1355
1244sub load { 1356sub load {
1245 my ($self) = @_; 1357 my ($self) = @_;
1246 1358
1247 my $path = $self->{path}; 1359 my $path = $self->{path};
1248 my $guard = cf::lock_acquire "map_load:" . $path->as_string; 1360 my $guard = cf::lock_acquire "map_load:$path";
1249 1361
1250 return if $self->in_memory != cf::MAP_SWAPPED; 1362 return if $self->in_memory != cf::MAP_SWAPPED;
1251 1363
1252 $self->in_memory (cf::MAP_LOADING); 1364 $self->in_memory (cf::MAP_LOADING);
1253 1365
1254 $self->alloc; 1366 $self->alloc;
1255 $self->load_objects ($self->{load_path}, 1) 1367 $self->_load_objects ($self->{load_path}, 1)
1256 or return; 1368 or return;
1257 1369
1258 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) 1370 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1259 if delete $self->{load_original}; 1371 if delete $self->{load_original};
1260 1372
1261 if (my $uniq = $path->uniq_path) { 1373 if (my $uniq = $self->uniq_path) {
1262 utf8::encode $uniq; 1374 utf8::encode $uniq;
1263 if (aio_open $uniq, O_RDONLY, 0) { 1375 if (aio_open $uniq, O_RDONLY, 0) {
1264 $self->clear_unique_items; 1376 $self->clear_unique_items;
1265 $self->load_objects ($uniq, 0); 1377 $self->_load_objects ($uniq, 0);
1266 } 1378 }
1267 } 1379 }
1380
1381 Coro::cede;
1268 1382
1269 # now do the right thing for maps 1383 # now do the right thing for maps
1270 $self->link_multipart_objects; 1384 $self->link_multipart_objects;
1271 1385
1272 if ($self->{path}->is_style_map) { 1386 unless ($self->{deny_activate}) {
1273 $self->{deny_save} = 1; 1387 $self->decay_objects;
1274 $self->{deny_reset} = 1;
1275 } else {
1276 $self->fix_auto_apply; 1388 $self->fix_auto_apply;
1277 $self->decay_objects;
1278 $self->update_buttons; 1389 $self->update_buttons;
1390 Coro::cede;
1279 $self->set_darkness_map; 1391 $self->set_darkness_map;
1280 $self->difficulty ($self->estimate_difficulty) 1392 $self->difficulty ($self->estimate_difficulty)
1281 unless $self->difficulty; 1393 unless $self->difficulty;
1394 Coro::cede;
1282 $self->activate; 1395 $self->activate;
1283 } 1396 }
1284 1397
1285 $self->in_memory (cf::MAP_IN_MEMORY); 1398 $self->in_memory (cf::MAP_IN_MEMORY);
1286} 1399}
1287 1400
1288sub load_map_sync { 1401sub customise_for {
1402 my ($self, $ob) = @_;
1403
1404 return find "~" . $ob->name . "/" . $self->{path}
1405 if $self->per_player;
1406
1407 $self
1408}
1409
1410# find and load all maps in the 3x3 area around a map
1411sub load_diag {
1412 my ($map) = @_;
1413
1414 my @diag; # diagonal neighbours
1415
1416 for (0 .. 3) {
1417 my $neigh = $map->tile_path ($_)
1418 or next;
1419 $neigh = find $neigh, $map
1420 or next;
1421 $neigh->load;
1422
1423 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1424 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1425 }
1426
1427 for (@diag) {
1428 my $neigh = find @$_
1429 or next;
1430 $neigh->load;
1431 }
1432}
1433
1434sub find_sync {
1289 my ($path, $origin) = @_; 1435 my ($path, $origin) = @_;
1290 1436
1291 #warn "load_map_sync<$path, $origin>\n";#d# 1437 cf::sync_job { find $path, $origin }
1438}
1292 1439
1293 cf::sync_job { 1440sub do_load_sync {
1294 my $map = cf::map::find_map $path, $origin 1441 my ($map) = @_;
1442
1443 cf::sync_job { $map->load };
1444}
1445
1446our %MAP_PREFETCH;
1447our $MAP_PREFETCHER = Coro::async {
1448 while () {
1449 for my $path (keys %MAP_PREFETCH) {
1450 my $map = find $path
1295 or return; 1451 or next;
1296 $map->load; 1452 $map->load;
1297 $map 1453
1454 delete $MAP_PREFETCH{$path};
1455 }
1456 Coro::schedule;
1298 } 1457 }
1458};
1459
1460sub find_async {
1461 my ($path, $origin) = @_;
1462
1463 $path = normalise $path, $origin && $origin->{path};
1464
1465 if (my $map = $cf::MAP{$path}) {
1466 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1467 }
1468
1469 $MAP_PREFETCH{$path} = 0;
1470 $MAP_PREFETCHER->ready;
1471
1472 ()
1299} 1473}
1300 1474
1301sub save { 1475sub save {
1302 my ($self) = @_; 1476 my ($self) = @_;
1303 1477
1478 my $lock = cf::lock_acquire "map_data:" . $self->path;
1479
1304 $self->{last_save} = $cf::RUNTIME; 1480 $self->{last_save} = $cf::RUNTIME;
1305 1481
1306 return unless $self->dirty; 1482 return unless $self->dirty;
1307 1483
1308 my $save = $self->{path}->save_path; utf8::encode $save; 1484 my $save = $self->save_path; utf8::encode $save;
1309 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1485 my $uniq = $self->uniq_path; utf8::encode $uniq;
1310 1486
1311 $self->{load_path} = $save; 1487 $self->{load_path} = $save;
1312 1488
1313 return if $self->{deny_save}; 1489 return if $self->{deny_save};
1314 1490
1491 local $self->{last_access} = $self->last_access;#d#
1492
1493 cf::async {
1494 $_->contr->save for $self->players;
1495 };
1496
1315 if ($uniq) { 1497 if ($uniq) {
1316 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1498 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1317 $self->save_objects ($uniq, cf::IO_UNIQUES); 1499 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1318 } else { 1500 } else {
1319 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES); 1501 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1320 } 1502 }
1321} 1503}
1322 1504
1323sub swap_out { 1505sub swap_out {
1324 my ($self) = @_; 1506 my ($self) = @_;
1325 1507
1326 # save first because save cedes 1508 # save first because save cedes
1327 $self->save; 1509 $self->save;
1510
1511 my $lock = cf::lock_acquire "map_data:" . $self->path;
1328 1512
1329 return if $self->players; 1513 return if $self->players;
1330 return if $self->in_memory != cf::MAP_IN_MEMORY; 1514 return if $self->in_memory != cf::MAP_IN_MEMORY;
1331 return if $self->{deny_save}; 1515 return if $self->{deny_save};
1332 1516
1336 1520
1337sub reset_at { 1521sub reset_at {
1338 my ($self) = @_; 1522 my ($self) = @_;
1339 1523
1340 # TODO: safety, remove and allow resettable per-player maps 1524 # TODO: safety, remove and allow resettable per-player maps
1341 return 1e99 if $self->{path}{user_rel}; 1525 return 1e99 if $self->isa ("ext::map_per_player");#d#
1342 return 1e99 if $self->{deny_reset}; 1526 return 1e99 if $self->{deny_reset};
1343 1527
1344 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access; 1528 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1345 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET; 1529 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1346 1530
1351 my ($self) = @_; 1535 my ($self) = @_;
1352 1536
1353 $self->reset_at <= $cf::RUNTIME 1537 $self->reset_at <= $cf::RUNTIME
1354} 1538}
1355 1539
1356sub unlink_save {
1357 my ($self) = @_;
1358
1359 utf8::encode (my $save = $self->{path}->save_path);
1360 aioreq_pri 3; IO::AIO::aio_unlink $save;
1361 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1362}
1363
1364sub rename {
1365 my ($self, $new_path) = @_;
1366
1367 $self->unlink_save;
1368
1369 delete $cf::MAP{$self->path};
1370 $self->{path} = new cf::path $new_path;
1371 $self->path ($self->{path}->as_string);
1372 $cf::MAP{$self->path} = $self;
1373
1374 $self->save;
1375}
1376
1377sub reset { 1540sub reset {
1378 my ($self) = @_; 1541 my ($self) = @_;
1379 1542
1543 my $lock = cf::lock_acquire "map_data:$self->{path}";
1544
1380 return if $self->players; 1545 return if $self->players;
1381 return if $self->{path}{user_rel};#d# 1546 return if $self->isa ("ext::map_per_player");#d#
1382 1547
1383 warn "resetting map ", $self->path;#d# 1548 warn "resetting map ", $self->path;#d#
1384 1549
1385 delete $cf::MAP{$self->path}; 1550 delete $cf::MAP{$self->path};
1551
1552 $self->in_memory (cf::MAP_SWAPPED);
1553 $self->clear;
1386 1554
1387 $_->clear_links_to ($self) for values %cf::MAP; 1555 $_->clear_links_to ($self) for values %cf::MAP;
1388 1556
1389 $self->unlink_save; 1557 $self->unlink_save;
1390 $self->destroy; 1558 $self->destroy;
1393my $nuke_counter = "aaaa"; 1561my $nuke_counter = "aaaa";
1394 1562
1395sub nuke { 1563sub nuke {
1396 my ($self) = @_; 1564 my ($self) = @_;
1397 1565
1566 delete $cf::MAP{$self->path};
1567
1568 $self->unlink_save;
1569
1570 bless $self, "cf::map";
1571 delete $self->{deny_reset};
1398 $self->{deny_save} = 1; 1572 $self->{deny_save} = 1;
1399 $self->reset_timeout (1); 1573 $self->reset_timeout (1);
1400 $self->rename ("{nuke}/" . ($nuke_counter++)); 1574 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
1575
1576 $cf::MAP{$self->path} = $self;
1577
1401 $self->reset; # polite request, might not happen 1578 $self->reset; # polite request, might not happen
1402} 1579}
1403 1580
1404sub customise_for { 1581=item cf::map::unique_maps
1405 my ($map, $ob) = @_;
1406 1582
1407 if ($map->per_player) { 1583Returns an arrayref of paths of all shared maps that have
1408 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1584instantiated unique items. May block.
1409 }
1410 1585
1411 $map 1586=cut
1412}
1413 1587
1414sub emergency_save { 1588sub unique_maps() {
1415 local $cf::FREEZE = 1; 1589 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1590 or return;
1416 1591
1417 warn "enter emergency map save\n"; 1592 my @paths;
1418 1593
1419 cf::sync_job { 1594 for (@$files) {
1420 warn "begin emergency map save\n"; 1595 utf8::decode $_;
1421 $_->save for values %cf::MAP; 1596 next if /\.pst$/;
1597 next unless /^$PATH_SEP/o;
1598
1599 s/\.map$//;
1600 push @paths, $_;
1422 }; 1601 }
1423 1602
1424 warn "end emergency map save\n"; 1603 \@paths
1425} 1604}
1426 1605
1427package cf; 1606package cf;
1428 1607
1429=back 1608=back
1430 1609
1610=head3 cf::object
1611
1612=cut
1613
1614package cf::object;
1615
1616=over 4
1617
1618=item $ob->inv_recursive
1619
1620Returns the inventory of the object _and_ their inventories, recursively.
1621
1622=cut
1623
1624sub inv_recursive_;
1625sub inv_recursive_ {
1626 map { $_, inv_recursive_ $_->inv } @_
1627}
1628
1629sub inv_recursive {
1630 inv_recursive_ inv $_[0]
1631}
1632
1633package cf;
1634
1635=back
1431 1636
1432=head3 cf::object::player 1637=head3 cf::object::player
1433 1638
1434=over 4 1639=over 4
1435 1640
1475 1680
1476=item $player_object->enter_link 1681=item $player_object->enter_link
1477 1682
1478Freezes the player and moves him/her to a special map (C<{link}>). 1683Freezes the player and moves him/her to a special map (C<{link}>).
1479 1684
1480The player should be reaosnably safe there for short amounts of time. You 1685The player should be reasonably safe there for short amounts of time. You
1481I<MUST> call C<leave_link> as soon as possible, though. 1686I<MUST> call C<leave_link> as soon as possible, though.
1482 1687
1688Will never block.
1689
1483=item $player_object->leave_link ($map, $x, $y) 1690=item $player_object->leave_link ($map, $x, $y)
1484 1691
1485Moves the player out of the specila link map onto the given map. If the 1692Moves the player out of the special C<{link}> map onto the specified
1486map is not valid (or omitted), the player will be moved back to the 1693map. If the map is not valid (or omitted), the player will be moved back
1487location he/she was before the call to C<enter_link>, or, if that fails, 1694to the location he/she was before the call to C<enter_link>, or, if that
1488to the emergency map position. 1695fails, to the emergency map position.
1489 1696
1490Might block. 1697Might block.
1491 1698
1492=cut 1699=cut
1700
1701sub link_map {
1702 unless ($LINK_MAP) {
1703 $LINK_MAP = cf::map::find "{link}"
1704 or do { warn "FATAL: unable to provide {link} map, exiting."; exit 1 };
1705 $LINK_MAP->load;
1706 }
1707
1708 $LINK_MAP
1709}
1493 1710
1494sub cf::object::player::enter_link { 1711sub cf::object::player::enter_link {
1495 my ($self) = @_; 1712 my ($self) = @_;
1496 1713
1497 $self->deactivate_recursive; 1714 $self->deactivate_recursive;
1498 1715
1499 return if $self->map == $LINK_MAP; 1716 return if UNIVERSAL::isa $self->map, "ext::map_link";
1500 1717
1501 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y] 1718 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1502 if $self->map; 1719 if $self->map;
1503 1720
1504 $self->enter_map ($LINK_MAP, 20, 20); 1721 $self->enter_map ($LINK_MAP || link_map, 20, 20);
1505} 1722}
1506 1723
1507sub cf::object::player::leave_link { 1724sub cf::object::player::leave_link {
1508 my ($self, $map, $x, $y) = @_; 1725 my ($self, $map, $x, $y) = @_;
1509 1726
1510 my $link_pos = delete $self->{_link_pos}; 1727 my $link_pos = delete $self->{_link_pos};
1511 1728
1512 unless ($map) { 1729 unless ($map) {
1513 # restore original map position 1730 # restore original map position
1514 ($map, $x, $y) = @{ $link_pos || [] }; 1731 ($map, $x, $y) = @{ $link_pos || [] };
1515 $map = cf::map::find_map $map; 1732 $map = cf::map::find $map;
1516 1733
1517 unless ($map) { 1734 unless ($map) {
1518 ($map, $x, $y) = @$EMERGENCY_POSITION; 1735 ($map, $x, $y) = @$EMERGENCY_POSITION;
1519 $map = cf::map::find_map $map 1736 $map = cf::map::find $map
1520 or die "FATAL: cannot load emergency map\n"; 1737 or die "FATAL: cannot load emergency map\n";
1521 } 1738 }
1522 } 1739 }
1523 1740
1524 ($x, $y) = (-1, -1) 1741 ($x, $y) = (-1, -1)
1527 # use -1 or undef as default coordinates, not 0, 0 1744 # use -1 or undef as default coordinates, not 0, 0
1528 ($x, $y) = ($map->enter_x, $map->enter_y) 1745 ($x, $y) = ($map->enter_x, $map->enter_y)
1529 if $x <=0 && $y <= 0; 1746 if $x <=0 && $y <= 0;
1530 1747
1531 $map->load; 1748 $map->load;
1749 $map->load_diag;
1532 1750
1751 return unless $self->contr->active;
1533 $self->activate_recursive; 1752 $self->activate_recursive;
1534 $self->enter_map ($map, $x, $y); 1753 $self->enter_map ($map, $x, $y);
1535} 1754}
1536 1755
1537cf::player->attach ( 1756cf::player->attach (
1550 1769
1551 # try to abort aborted map switching on player login :) 1770 # try to abort aborted map switching on player login :)
1552 # should happen only on crashes 1771 # should happen only on crashes
1553 if ($pl->ob->{_link_pos}) { 1772 if ($pl->ob->{_link_pos}) {
1554 $pl->ob->enter_link; 1773 $pl->ob->enter_link;
1555 cf::async { 1774 (async {
1556 # we need this sleep as the login has a concurrent enter_exit running 1775 # we need this sleep as the login has a concurrent enter_exit running
1557 # and this sleep increases chances of the player not ending up in scorn 1776 # and this sleep increases chances of the player not ending up in scorn
1777 $pl->ob->reply (undef,
1778 "There was an internal problem at your last logout, "
1779 . "the server will try to bring you to your intended destination in a second.",
1780 cf::NDI_RED);
1558 Coro::Timer::sleep 1; 1781 Coro::Timer::sleep 1;
1559 $pl->ob->leave_link; 1782 $pl->ob->leave_link;
1560 }; 1783 })->prio (2);
1561 } 1784 }
1562 }, 1785 },
1563); 1786);
1564 1787
1565=item $player_object->goto_map ($path, $x, $y) 1788=item $player_object->goto ($path, $x, $y)
1566 1789
1567=cut 1790=cut
1568 1791
1569sub cf::object::player::goto_map { 1792sub cf::object::player::goto {
1570 my ($self, $path, $x, $y) = @_; 1793 my ($self, $path, $x, $y) = @_;
1571 1794
1572 $self->enter_link; 1795 $self->enter_link;
1573 1796
1574 (cf::async { 1797 (async {
1575 $path = new cf::path $path;
1576
1577 my $map = cf::map::find_map $path->as_string; 1798 my $map = cf::map::find $path;
1578 $map = $map->customise_for ($self) if $map; 1799 $map = $map->customise_for ($self) if $map;
1579 1800
1580# warn "entering ", $map->path, " at ($x, $y)\n" 1801# warn "entering ", $map->path, " at ($x, $y)\n"
1581# if $map; 1802# if $map;
1582 1803
1583 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); 1804 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1584 1805
1585 $self->leave_link ($map, $x, $y); 1806 $self->leave_link ($map, $x, $y);
1586 })->prio (1); 1807 })->prio (1);
1587} 1808}
1588 1809
1641 1862
1642 return unless $self->type == cf::PLAYER; 1863 return unless $self->type == cf::PLAYER;
1643 1864
1644 $self->enter_link; 1865 $self->enter_link;
1645 1866
1646 (cf::async { 1867 (async {
1868 $self->deactivate_recursive; # just to be sure
1647 unless (eval { 1869 unless (eval {
1648 prepare_random_map $exit 1870 prepare_random_map $exit
1649 if $exit->slaying eq "/!"; 1871 if $exit->slaying eq "/!";
1650 1872
1651 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1873 my $path = new_from_path cf::map $exit->slaying, $exit->map && $exit->map->path;
1652 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1874 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1653 1875
1654 1; 1876 1;
1655 }) { 1877 }) {
1656 $self->message ("Something went wrong deep within the crossfire server. " 1878 $self->message ("Something went wrong deep within the crossfire server. "
1657 . "I'll try to bring you back to the map you were before. " 1879 . "I'll try to bring you back to the map you were before. "
1658 . "Please report this to the dungeon master", 1880 . "Please report this to the dungeon master!",
1659 cf::NDI_UNIQUE | cf::NDI_RED); 1881 cf::NDI_UNIQUE | cf::NDI_RED);
1660 1882
1661 warn "ERROR in enter_exit: $@"; 1883 warn "ERROR in enter_exit: $@";
1662 $self->leave_link; 1884 $self->leave_link;
1663 } 1885 }
1731 } 1953 }
1732 } 1954 }
1733 }, 1955 },
1734); 1956);
1735 1957
1736=item $client->coro (\&cb) 1958=item $client->async (\&cb)
1737 1959
1738Create a new coroutine, running the specified callback. The coroutine will 1960Create a new coroutine, running the specified callback. The coroutine will
1739be automatically cancelled when the client gets destroyed (e.g. on logout, 1961be automatically cancelled when the client gets destroyed (e.g. on logout,
1740or loss of connection). 1962or loss of connection).
1741 1963
1742=cut 1964=cut
1743 1965
1744sub cf::client::coro { 1966sub cf::client::async {
1745 my ($self, $cb) = @_; 1967 my ($self, $cb) = @_;
1746 1968
1747 my $coro = &cf::async ($cb); 1969 my $coro = &Coro::async ($cb);
1748 1970
1749 $coro->on_destroy (sub { 1971 $coro->on_destroy (sub {
1750 delete $self->{_coro}{$coro+0}; 1972 delete $self->{_coro}{$coro+0};
1751 }); 1973 });
1752 1974
1990 local $/; 2212 local $/;
1991 *CFG = YAML::Syck::Load <$fh>; 2213 *CFG = YAML::Syck::Load <$fh>;
1992 2214
1993 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37]; 2215 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
1994 2216
2217 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2218 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2219
1995 if (exists $CFG{mlockall}) { 2220 if (exists $CFG{mlockall}) {
1996 eval { 2221 eval {
1997 $CFG{mlockall} ? &mlockall : &munlockall 2222 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
1998 and die "WARNING: m(un)lockall failed: $!\n"; 2223 and die "WARNING: m(un)lockall failed: $!\n";
1999 }; 2224 };
2000 warn $@ if $@; 2225 warn $@ if $@;
2001 } 2226 }
2002} 2227}
2003 2228
2004sub main { 2229sub main {
2005 # we must not ever block the main coroutine 2230 # we must not ever block the main coroutine
2006 local $Coro::idle = sub { 2231 local $Coro::idle = sub {
2007 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2232 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2008 (Coro::unblock_sub { 2233 (async {
2009 Event::one_event; 2234 Event::one_event;
2010 })->(); 2235 })->prio (Coro::PRIO_MAX);
2011 }; 2236 };
2012 2237
2013 cfg_load; 2238 cfg_load;
2014 db_load; 2239 db_load;
2015 load_extensions; 2240 load_extensions;
2016 Event::loop; 2241 Event::loop;
2017} 2242}
2018 2243
2019############################################################################# 2244#############################################################################
2020# initialisation 2245# initialisation and cleanup
2246
2247# install some emergency cleanup handlers
2248BEGIN {
2249 for my $signal (qw(INT HUP TERM)) {
2250 Event->signal (
2251 data => WF_AUTOCANCEL,
2252 signal => $signal,
2253 cb => sub {
2254 cf::cleanup "SIG$signal";
2255 },
2256 );
2257 }
2258}
2259
2260sub emergency_save() {
2261 my $freeze_guard = cf::freeze_mainloop;
2262
2263 warn "enter emergency perl save\n";
2264
2265 cf::sync_job {
2266 # use a peculiar iteration method to avoid tripping on perl
2267 # refcount bugs in for. also avoids problems with players
2268 # and maps saved/destroyed asynchronously.
2269 warn "begin emergency player save\n";
2270 for my $login (keys %cf::PLAYER) {
2271 my $pl = $cf::PLAYER{$login} or next;
2272 $pl->valid or next;
2273 $pl->save;
2274 }
2275 warn "end emergency player save\n";
2276
2277 warn "begin emergency map save\n";
2278 for my $path (keys %cf::MAP) {
2279 my $map = $cf::MAP{$path} or next;
2280 $map->valid or next;
2281 $map->save;
2282 }
2283 warn "end emergency map save\n";
2284 };
2285
2286 warn "leave emergency perl save\n";
2287}
2021 2288
2022sub reload() { 2289sub reload() {
2023 # can/must only be called in main 2290 # can/must only be called in main
2024 if ($Coro::current != $Coro::main) { 2291 if ($Coro::current != $Coro::main) {
2025 warn "can only reload from main coroutine\n"; 2292 warn "can only reload from main coroutine\n";
2026 return; 2293 return;
2027 } 2294 }
2028 2295
2029 warn "reloading..."; 2296 warn "reloading...";
2030 2297
2031 local $FREEZE = 1; 2298 warn "freezing server";
2299 my $guard = freeze_mainloop;
2032 cf::emergency_save; 2300 cf::emergency_save;
2301
2302 warn "sync database to disk";
2303 cf::db_sync;
2304 IO::AIO::flush;
2033 2305
2034 eval { 2306 eval {
2035 # if anything goes wrong in here, we should simply crash as we already saved 2307 # if anything goes wrong in here, we should simply crash as we already saved
2036 2308
2037 # cancel all watchers 2309 warn "cancel all watchers";
2038 for (Event::all_watchers) { 2310 for (Event::all_watchers) {
2039 $_->cancel if $_->data & WF_AUTOCANCEL; 2311 $_->cancel if $_->data & WF_AUTOCANCEL;
2040 } 2312 }
2041 2313
2042 # cancel all extension coros 2314 warn "cancel all extension coros";
2043 $_->cancel for values %EXT_CORO; 2315 $_->cancel for values %EXT_CORO;
2044 %EXT_CORO = (); 2316 %EXT_CORO = ();
2045 2317
2318 warn "remove commands";
2319 %COMMAND = ();
2320
2321 warn "remove ext commands";
2322 %EXTCMD = ();
2323
2046 # unload all extensions 2324 warn "unload/nuke all extensions";
2047 for (@exts) { 2325 for my $pkg (@EXTS) {
2048 warn "unloading <$_>"; 2326 warn "... unloading $pkg";
2049 unload_extension $_; 2327
2328 if (my $cb = $pkg->can ("unload")) {
2329 eval {
2330 $cb->($pkg);
2331 1
2332 } or warn "$pkg unloaded, but with errors: $@";
2050 } 2333 }
2051 2334
2335 warn "... nuking $pkg";
2336 Symbol::delete_package $pkg;
2337 }
2338
2052 # unload all modules loaded from $LIBDIR 2339 warn "unload all perl modules loaded from $LIBDIR";
2053 while (my ($k, $v) = each %INC) { 2340 while (my ($k, $v) = each %INC) {
2054 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2341 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2055 2342
2056 warn "removing <$k>"; 2343 warn "removing <$k>";
2057 delete $INC{$k}; 2344 delete $INC{$k};
2064 } 2351 }
2065 2352
2066 Symbol::delete_package $k; 2353 Symbol::delete_package $k;
2067 } 2354 }
2068 2355
2069 # sync database to disk
2070 cf::db_sync;
2071 IO::AIO::flush;
2072
2073 # get rid of safe::, as good as possible 2356 warn "get rid of safe::, as good as possible";
2074 Symbol::delete_package "safe::$_" 2357 Symbol::delete_package "safe::$_"
2075 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region); 2358 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2076 2359
2077 # remove register_script_function callbacks
2078 # TODO
2079
2080 # unload cf.pm "a bit" 2360 warn "unload cf.pm \"a bit\"";
2081 delete $INC{"cf.pm"}; 2361 delete $INC{"cf.pm"};
2082 2362
2083 # don't, removes xs symbols, too, 2363 # don't, removes xs symbols, too,
2084 # and global variables created in xs 2364 # and global variables created in xs
2085 #Symbol::delete_package __PACKAGE__; 2365 #Symbol::delete_package __PACKAGE__;
2086 2366
2087 # reload cf.pm
2088 warn "reloading cf.pm"; 2367 warn "reloading cf.pm";
2089 require cf; 2368 require cf;
2090 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt 2369 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2091 2370
2092 # load config and database again 2371 warn "load config and database again";
2093 cf::cfg_load; 2372 cf::cfg_load;
2094 cf::db_load; 2373 cf::db_load;
2095 2374
2096 # load extensions
2097 warn "load extensions"; 2375 warn "load extensions";
2098 cf::load_extensions; 2376 cf::load_extensions;
2099 2377
2100 # reattach attachments to objects 2378 warn "reattach attachments to objects/players";
2101 warn "reattach";
2102 _global_reattach; 2379 _global_reattach;
2380 warn "reattach attachments to maps";
2381 reattach $_ for values %MAP;
2103 }; 2382 };
2104 2383
2105 if ($@) { 2384 if ($@) {
2106 warn $@; 2385 warn $@;
2107 warn "error while reloading, exiting."; 2386 warn "error while reloading, exiting.";
2108 exit 1; 2387 exit 1;
2109 } 2388 }
2110 2389
2111 warn "reloaded successfully"; 2390 warn "reloaded";
2112}; 2391};
2113 2392
2114############################################################################# 2393our $RELOAD_WATCHER; # used only during reload
2115
2116unless ($LINK_MAP) {
2117 $LINK_MAP = cf::map::new;
2118
2119 $LINK_MAP->width (41);
2120 $LINK_MAP->height (41);
2121 $LINK_MAP->alloc;
2122 $LINK_MAP->path ("{link}");
2123 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2124 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2125
2126 # dirty hack because... archetypes are not yet loaded
2127 Event->timer (
2128 after => 2,
2129 cb => sub {
2130 $_[0]->w->cancel;
2131
2132 # provide some exits "home"
2133 my $exit = cf::object::new "exit";
2134
2135 $exit->slaying ($EMERGENCY_POSITION->[0]);
2136 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2137 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2138
2139 $LINK_MAP->insert ($exit->clone, 19, 19);
2140 $LINK_MAP->insert ($exit->clone, 19, 20);
2141 $LINK_MAP->insert ($exit->clone, 19, 21);
2142 $LINK_MAP->insert ($exit->clone, 20, 19);
2143 $LINK_MAP->insert ($exit->clone, 20, 21);
2144 $LINK_MAP->insert ($exit->clone, 21, 19);
2145 $LINK_MAP->insert ($exit->clone, 21, 20);
2146 $LINK_MAP->insert ($exit->clone, 21, 21);
2147
2148 $exit->destroy;
2149 });
2150
2151 $LINK_MAP->{deny_save} = 1;
2152 $LINK_MAP->{deny_reset} = 1;
2153
2154 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2155}
2156
2157register "<global>", __PACKAGE__;
2158 2394
2159register_command "reload" => sub { 2395register_command "reload" => sub {
2160 my ($who, $arg) = @_; 2396 my ($who, $arg) = @_;
2161 2397
2162 if ($who->flag (FLAG_WIZ)) { 2398 if ($who->flag (FLAG_WIZ)) {
2163 $who->message ("start of reload."); 2399 $who->message ("reloading server.");
2400
2401 # doing reload synchronously and two reloads happen back-to-back,
2402 # coro crashes during coro_state_free->destroy here.
2403
2404 $RELOAD_WATCHER ||= Event->timer (after => 0, data => WF_AUTOCANCEL, cb => sub {
2164 reload; 2405 reload;
2165 $who->message ("end of reload."); 2406 undef $RELOAD_WATCHER;
2407 });
2166 } 2408 }
2167}; 2409};
2168 2410
2169unshift @INC, $LIBDIR; 2411unshift @INC, $LIBDIR;
2170 2412
2172 reentrant => 0, 2414 reentrant => 0,
2173 prio => 0, 2415 prio => 0,
2174 at => $NEXT_TICK || $TICK, 2416 at => $NEXT_TICK || $TICK,
2175 data => WF_AUTOCANCEL, 2417 data => WF_AUTOCANCEL,
2176 cb => sub { 2418 cb => sub {
2177 unless ($FREEZE) { 2419 $NOW = Event::time;
2420
2178 cf::server_tick; # one server iteration 2421 cf::server_tick; # one server iteration
2179 $RUNTIME += $TICK; 2422 $RUNTIME += $TICK;
2180 }
2181
2182 $NEXT_TICK += $TICK; 2423 $NEXT_TICK += $TICK;
2424
2425 $WAIT_FOR_TICK->broadcast;
2426 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2183 2427
2184 # if we are delayed by four ticks or more, skip them all 2428 # if we are delayed by four ticks or more, skip them all
2185 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2429 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2186 2430
2187 $TICK_WATCHER->at ($NEXT_TICK); 2431 $TICK_WATCHER->at ($NEXT_TICK);
2189 }, 2433 },
2190); 2434);
2191 2435
2192IO::AIO::max_poll_time $TICK * 0.2; 2436IO::AIO::max_poll_time $TICK * 0.2;
2193 2437
2194Event->io ( 2438$AIO_POLL_WATCHER = Event->io (
2195 fd => IO::AIO::poll_fileno, 2439 fd => IO::AIO::poll_fileno,
2196 poll => 'r', 2440 poll => 'r',
2197 prio => 5, 2441 prio => 5,
2198 data => WF_AUTOCANCEL, 2442 data => WF_AUTOCANCEL,
2199 cb => \&IO::AIO::poll_cb, 2443 cb => \&IO::AIO::poll_cb,
2200); 2444);
2201 2445
2202Event->timer ( 2446$WRITE_RUNTIME_WATCHER = Event->timer (
2203 data => WF_AUTOCANCEL, 2447 data => WF_AUTOCANCEL,
2204 after => 0, 2448 after => 0,
2205 interval => 10, 2449 interval => 10,
2206 cb => sub { 2450 cb => sub {
2207 (Coro::unblock_sub { 2451 (Coro::unblock_sub {

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