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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.161 by root, Thu Jan 11 00:16:58 2007 UTC vs.
Revision 1.186 by root, Sat Jan 20 01:12:39 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3 (); 13use Coro 3.4 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
44our @EVENT; 44our @EVENT;
45our $LIBDIR = datadir . "/ext"; 45our $LIBDIR = datadir . "/ext";
46 46
47our $TICK = MAX_TIME * 1e-6; 47our $TICK = MAX_TIME * 1e-6;
48our $TICK_WATCHER; 48our $TICK_WATCHER;
49our $AIO_POLL_WATCHER;
50our $WRITE_RUNTIME_WATCHER;
49our $NEXT_TICK; 51our $NEXT_TICK;
50our $NOW; 52our $NOW;
51 53
52our %CFG; 54our %CFG;
53 55
54our $UPTIME; $UPTIME ||= time; 56our $UPTIME; $UPTIME ||= time;
55our $RUNTIME; 57our $RUNTIME;
56 58
57our %PLAYER; # all users 59our %PLAYER; # all users
58our %MAP; # all maps 60our %MAP; # all maps
59our $LINK_MAP; # the special {link} map 61our $LINK_MAP; # the special {link} map, which is always available
60our $RANDOM_MAPS = cf::localdir . "/random"; 62our $RANDOM_MAPS = cf::localdir . "/random";
61 63
62our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal; 64our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
63our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal; 65our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
66
67# used to convert map paths into valid unix filenames by replacing / by ∕
68our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
64 69
65binmode STDOUT; 70binmode STDOUT;
66binmode STDERR; 71binmode STDERR;
67 72
68# read virtual server time, if available 73# read virtual server time, if available
76mkdir cf::localdir . "/" . cf::playerdir; 81mkdir cf::localdir . "/" . cf::playerdir;
77mkdir cf::localdir . "/" . cf::tmpdir; 82mkdir cf::localdir . "/" . cf::tmpdir;
78mkdir cf::localdir . "/" . cf::uniquedir; 83mkdir cf::localdir . "/" . cf::uniquedir;
79mkdir $RANDOM_MAPS; 84mkdir $RANDOM_MAPS;
80 85
81# a special map that is always available
82our $LINK_MAP;
83our $EMERGENCY_POSITION; 86our $EMERGENCY_POSITION;
84 87
85############################################################################# 88#############################################################################
86 89
87=head2 GLOBAL VARIABLES 90=head2 GLOBAL VARIABLES
256} 259}
257 260
258sub freeze_mainloop { 261sub freeze_mainloop {
259 return unless $TICK_WATCHER->is_active; 262 return unless $TICK_WATCHER->is_active;
260 263
261 my $guard = Coro::guard { $TICK_WATCHER->start }; 264 my $guard = Coro::guard {
265 $TICK_WATCHER->start;
266 $WRITE_RUNTIME_WATCHER->start;
267 };
268 $WRITE_RUNTIME_WATCHER->stop;
262 $TICK_WATCHER->stop; 269 $TICK_WATCHER->stop;
263 $guard 270 $guard
264} 271}
265 272
266=item cf::async { BLOCK } 273=item cf::async { BLOCK }
342 my $runtime = cf::localdir . "/runtime"; 349 my $runtime = cf::localdir . "/runtime";
343 350
344 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 351 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
345 or return; 352 or return;
346 353
354 my $value = $cf::RUNTIME + 90 + 10;
347 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock 355 # 10 is the runtime save interval, for a monotonic clock
356 # 60 allows for the watchdog to kill the server.
357
348 (aio_write $fh, 0, (length $value), $value, 0) <= 0 358 (aio_write $fh, 0, (length $value), $value, 0) <= 0
349 and return; 359 and return;
350 360
351 aio_fsync $fh 361 aio_fsync $fh
352 and return; 362 and return;
361} 371}
362 372
363=back 373=back
364 374
365=cut 375=cut
366
367#############################################################################
368
369package cf::path;
370
371use overload
372 '""' => \&as_string;
373
374# used to convert map paths into valid unix filenames by repalcing / by ∕
375our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
376
377sub register {
378 my ($pkg, $prefix) = @_;
379
380 $EXT_MAP{$prefix} = $pkg;
381}
382
383sub new {
384 my ($class, $path, $base) = @_;
385
386 return $path if ref $path;
387
388 my $self = {};
389
390 # {... are special paths that are not being touched
391 # ?xxx/... are special absolute paths
392 # ?random/... random maps
393 # /! non-realised random map exit
394 # /... normal maps
395 # ~/... per-player maps without a specific player (DO NOT USE)
396 # ~user/... per-player map of a specific user
397
398 $path =~ s/$PATH_SEP/\//go;
399
400 if ($path =~ /^{/) {
401 # fine as it is
402 } else {
403 if ($path =~ s{^~([^/]+)?}{}) {
404 # ~user
405 $self->{user_rel} = 1;
406
407 if (defined $1) {
408 $self->{user} = $1;
409 } elsif ($base =~ m{^~([^/]+)/}) {
410 $self->{user} = $1;
411 } else {
412 warn "cannot resolve user-relative path without user <$path,$base>\n";
413 }
414 } elsif ($path =~ s{^\?([^/]+)/}{}) {
415 # ?...
416 $self->{ext} = $1;
417 if (my $ext = $EXT_MAP{$1}) {
418 bless $self, $ext;
419 }
420 } elsif ($path =~ /^\//) {
421 # /...
422 # already absolute
423 } else {
424 # relative
425 $base =~ s{[^/]+/?$}{};
426 return $class->new ("$base/$path");
427 }
428
429 for ($path) {
430 redo if s{/\.?/}{/};
431 redo if s{/[^/]+/\.\./}{/};
432 }
433 }
434
435 $self->{path} = $path;
436
437 if ("HASH" eq ref $self) {
438 bless $self, $class;
439 } else {
440 $self->init;
441 }
442
443 for my $ext (values %EXT_MAP) {
444 if (my $subst = $ext->substitute ($self)) {
445 return $subst;
446 }
447 }
448
449 $self
450}
451
452sub init {
453 # nop
454}
455
456sub substitute {
457 ()
458}
459
460# the name / primary key / in-game path
461sub as_string {
462 my ($self) = @_;
463
464 $self->{user_rel} ? "~$self->{user}$self->{path}"
465 : $self->{ext} ? "?$self->{ext}/$self->{path}"
466 : $self->{path}
467}
468
469# the displayed name, this is a one way mapping
470sub visible_name {
471 &as_string
472}
473
474# escape the /'s in the path
475sub _escaped_path {
476 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
477 $path
478}
479
480# the original (read-only) location
481sub load_path {
482 my ($self) = @_;
483
484 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
485}
486
487# the temporary/swap location
488sub save_path {
489 my ($self) = @_;
490
491 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
492 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
493 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
494}
495
496# the unique path, undef == no special unique path
497sub uniq_path {
498 my ($self) = @_;
499
500 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
501}
502
503# this is somewhat ugly, but style maps do need special treatment
504sub is_style_map {
505 $_[0]{path} =~ m{^/styles/}
506}
507
508sub load_orig {
509 my ($self) = @_;
510
511 &cf::map::load_map_header ($self->load_path)
512}
513
514sub load_temp {
515 my ($self) = @_;
516
517 &cf::map::load_map_header ($self->save_path)
518}
519
520package cf;
521 376
522############################################################################# 377#############################################################################
523 378
524=head2 ATTACHABLE OBJECTS 379=head2 ATTACHABLE OBJECTS
525 380
651our @CB_TYPE = (); # registry for type (cf-object class) based events 506our @CB_TYPE = (); # registry for type (cf-object class) based events
652our @CB_MAP = (); 507our @CB_MAP = ();
653 508
654my %attachment; 509my %attachment;
655 510
511sub cf::attachable::thawer_merge {
512 # simply override everything except _meta
513 local $_[0]{_meta};
514 %{$_[0]} = %{$_[1]};
515}
516
656sub _attach_cb($$$$) { 517sub _attach_cb($$$$) {
657 my ($registry, $event, $prio, $cb) = @_; 518 my ($registry, $event, $prio, $cb) = @_;
658 519
659 use sort 'stable'; 520 use sort 'stable';
660 521
831# object support 692# object support
832 693
833sub reattach { 694sub reattach {
834 # basically do the same as instantiate, without calling instantiate 695 # basically do the same as instantiate, without calling instantiate
835 my ($obj) = @_; 696 my ($obj) = @_;
697
698 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
836 699
837 my $registry = $obj->registry; 700 my $registry = $obj->registry;
838 701
839 @$registry = (); 702 @$registry = ();
840 703
1027 "package $pkg; use strict; use utf8;\n" 890 "package $pkg; use strict; use utf8;\n"
1028 . "#line 1 \"$path\"\n{\n" 891 . "#line 1 \"$path\"\n{\n"
1029 . (do { local $/; <$fh> }) 892 . (do { local $/; <$fh> })
1030 . "\n};\n1"; 893 . "\n};\n1";
1031 894
1032 eval $source 895 unless (eval $source) {
1033 or die $@ ? "$path: $@\n" 896 my $msg = $@ ? "$path: $@\n"
1034 : "extension disabled.\n"; 897 : "extension disabled.\n";
898 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
899 warn $@;
900 warn "mandatory extension failed to load, exiting.\n";
901 exit 1;
902 }
903 die $@;
904 }
1035 905
1036 push @EXTS, $pkg; 906 push @EXTS, $pkg;
1037} 907}
1038 908
1039sub load_extensions { 909sub load_extensions {
1045 } or warn "$ext not loaded: $@"; 915 } or warn "$ext not loaded: $@";
1046 } 916 }
1047} 917}
1048 918
1049############################################################################# 919#############################################################################
1050# load/save/clean perl data associated with a map
1051
1052*cf::mapsupport::on_clean = sub {
1053 my ($map) = @_;
1054
1055 my $path = $map->tmpname;
1056 defined $path or return;
1057
1058 unlink "$path.pst";
1059};
1060
1061cf::map->attach (prio => -10000, package => cf::mapsupport::);
1062
1063#############################################################################
1064 920
1065=head2 CORE EXTENSIONS 921=head2 CORE EXTENSIONS
1066 922
1067Functions and methods that extend core crossfire objects. 923Functions and methods that extend core crossfire objects.
1068 924
1104 960
1105sub exists($) { 961sub exists($) {
1106 my ($login) = @_; 962 my ($login) = @_;
1107 963
1108 $cf::PLAYER{$login} 964 $cf::PLAYER{$login}
1109 or cf::sync_job { !aio_stat $login } 965 or cf::sync_job { !aio_stat path $login }
1110} 966}
1111 967
1112sub find($) { 968sub find($) {
1113 return $cf::PLAYER{$_[0]} || do { 969 return $cf::PLAYER{$_[0]} || do {
1114 my $login = $_[0]; 970 my $login = $_[0];
1204 \@logins 1060 \@logins
1205} 1061}
1206 1062
1207=item $player->maps 1063=item $player->maps
1208 1064
1209Returns an arrayref of cf::path's of all maps that are private for this 1065Returns an arrayref of map paths that are private for this
1210player. May block. 1066player. May block.
1211 1067
1212=cut 1068=cut
1213 1069
1214sub maps($) { 1070sub maps($) {
1222 for (@$files) { 1078 for (@$files) {
1223 utf8::decode $_; 1079 utf8::decode $_;
1224 next if /\.(?:pl|pst)$/; 1080 next if /\.(?:pl|pst)$/;
1225 next unless /^$PATH_SEP/o; 1081 next unless /^$PATH_SEP/o;
1226 1082
1083 s/\.map$//;
1227 push @paths, new cf::path "~" . $pl->ob->name . "/" . $_; 1084 push @paths, "~" . $pl->ob->name . "/" . $_;
1228 } 1085 }
1229 1086
1230 \@paths 1087 \@paths
1231} 1088}
1232 1089
1258package cf::map; 1115package cf::map;
1259 1116
1260use Fcntl; 1117use Fcntl;
1261use Coro::AIO; 1118use Coro::AIO;
1262 1119
1120use overload
1121 '""' => \&as_string,
1122 fallback => 1;
1123
1263our $MAX_RESET = 3600; 1124our $MAX_RESET = 3600;
1264our $DEFAULT_RESET = 3000; 1125our $DEFAULT_RESET = 3000;
1265 1126
1266sub generate_random_map { 1127sub generate_random_map {
1267 my ($path, $rmp) = @_; 1128 my ($self, $rmp) = @_;
1268
1269 # mit "rum" bekleckern, nicht 1129 # mit "rum" bekleckern, nicht
1270 cf::map::_create_random_map 1130 $self->_create_random_map (
1271 $path,
1272 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle}, 1131 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1273 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle}, 1132 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1274 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map}, 1133 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1275 $rmp->{exit_on_final_map}, 1134 $rmp->{exit_on_final_map},
1276 $rmp->{xsize}, $rmp->{ysize}, 1135 $rmp->{xsize}, $rmp->{ysize},
1277 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3}, 1136 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1278 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase}, 1137 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1279 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation}, 1138 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1280 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp}, 1139 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1281 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used}, 1140 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1282 (cf::region::find $rmp->{region}) 1141 (cf::region::find $rmp->{region}), $rmp->{custom}
1142 )
1143}
1144
1145sub register {
1146 my (undef, $regex) = @_;
1147 my $pkg = caller;
1148
1149 no strict;
1150 push @{"$pkg\::ISA"}, __PACKAGE__;
1151
1152 $EXT_MAP{$pkg} = qr<$regex>;
1153}
1154
1155# also paths starting with '/'
1156$EXT_MAP{"cf::map"} = qr{^(?=/)};
1157
1158sub thawer_merge {
1159 my ($self, $merge) = @_;
1160
1161 # we have to keep some variables in memory intact
1162 local $self->{path};
1163 local $self->{load_path};
1164 local $self->{deny_save};
1165 local $self->{deny_reset};
1166
1167 $self->SUPER::thawer_merge ($merge);
1168}
1169
1170sub normalise {
1171 my ($path, $base) = @_;
1172
1173 # map plan:
1174 #
1175 # /! non-realised random map exit (special hack!)
1176 # {... are special paths that are not being touched
1177 # ?xxx/... are special absolute paths
1178 # ?random/... random maps
1179 # /... normal maps
1180 # ~user/... per-player map of a specific user
1181
1182 $path =~ s/$PATH_SEP/\//go;
1183
1184 # treat it as relative path if it starts with
1185 # something that looks reasonable
1186 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1187 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1188
1189 $base =~ s{[^/]+/?$}{};
1190 $path = "$base/$path";
1191 }
1192
1193 for ($path) {
1194 redo if s{//}{/};
1195 redo if s{/\.?/}{/};
1196 redo if s{/[^/]+/\.\./}{/};
1197 }
1198
1199 $path
1200}
1201
1202sub new_from_path {
1203 my (undef, $path, $base) = @_;
1204
1205 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1206
1207 $path = normalise $path, $base;
1208
1209 for my $pkg (keys %EXT_MAP) {
1210 if ($path =~ $EXT_MAP{$pkg}) {
1211 my $self = bless cf::map::new, $pkg;
1212 $self->{path} = $path; $self->path ($path);
1213 $self->init; # pass $1 etc.
1214 return $self;
1215 }
1216 }
1217
1218 Carp::carp "unable to resolve path '$path'.";
1219 ()
1220}
1221
1222sub init {
1223 my ($self) = @_;
1224
1225 $self
1226}
1227
1228sub as_string {
1229 my ($self) = @_;
1230
1231 "$self->{path}"
1232}
1233
1234# the displayed name, this is a one way mapping
1235sub visible_name {
1236 &as_string
1237}
1238
1239# the original (read-only) location
1240sub load_path {
1241 my ($self) = @_;
1242
1243 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
1244}
1245
1246# the temporary/swap location
1247sub save_path {
1248 my ($self) = @_;
1249
1250 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1251 sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $path
1252}
1253
1254# the unique path, undef == no special unique path
1255sub uniq_path {
1256 my ($self) = @_;
1257
1258 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1259 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $path
1283} 1260}
1284 1261
1285# and all this just because we cannot iterate over 1262# and all this just because we cannot iterate over
1286# all maps in C++... 1263# all maps in C++...
1287sub change_all_map_light { 1264sub change_all_map_light {
1289 1266
1290 $_->change_map_light ($change) 1267 $_->change_map_light ($change)
1291 for grep $_->outdoor, values %cf::MAP; 1268 for grep $_->outdoor, values %cf::MAP;
1292} 1269}
1293 1270
1271sub unlink_save {
1272 my ($self) = @_;
1273
1274 utf8::encode (my $save = $self->save_path);
1275 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1276 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1277}
1278
1294sub load_map_header($) { 1279sub load_header_from($) {
1295 my ($path) = @_; 1280 my ($self, $path) = @_;
1296 1281
1297 utf8::encode $path; 1282 utf8::encode $path;
1298 aio_open $path, O_RDONLY, 0 1283 aio_open $path, O_RDONLY, 0
1299 or return; 1284 or return;
1300 1285
1301 my $map = cf::map::new 1286 $self->_load_header ($path)
1302 or return; 1287 or return;
1303 1288
1304 # for better error messages only, will be overwritten later 1289 $self->{load_path} = $path;
1305 $map->path ($path);
1306 1290
1307 $map->load_header ($path) 1291 1
1292}
1293
1294sub load_orig {
1295 my ($self) = @_;
1296
1297 $self->load_header_from ($self->load_path)
1298}
1299
1300sub load_temp {
1301 my ($self) = @_;
1302
1303 $self->load_header_from ($self->save_path)
1304}
1305
1306sub load_header {
1307 my ($self) = @_;
1308
1309 if ($self->load_temp) {
1310 $self->last_access ((delete $self->{last_access})
1311 || $cf::RUNTIME); #d#
1312 # safety
1313 $self->{instantiate_time} = $cf::RUNTIME
1314 if $self->{instantiate_time} > $cf::RUNTIME;
1315 } else {
1316 $self->load_orig
1308 or return; 1317 or return;
1309 1318
1310 $map->{load_path} = $path; 1319 $self->{load_original} = 1;
1320 $self->{instantiate_time} = $cf::RUNTIME;
1321 $self->last_access ($cf::RUNTIME);
1322 $self->instantiate;
1323 }
1311 1324
1312 $map 1325 1
1313} 1326}
1314 1327
1315sub find; 1328sub find;
1316sub find { 1329sub find {
1317 my ($path, $origin) = @_; 1330 my ($path, $origin) = @_;
1318 1331
1319 #warn "find<$path,$origin>\n";#d#
1320
1321 $path = new cf::path $path, $origin && $origin->path; 1332 $path = normalise $path, $origin && $origin->path;
1322 my $key = $path->as_string;
1323 1333
1324 cf::lock_wait "map_find:$key"; 1334 cf::lock_wait "map_find:$path";
1325 1335
1326 $cf::MAP{$key} || do { 1336 $cf::MAP{$path} || do {
1327 my $guard = cf::lock_acquire "map_find:$key"; 1337 my $guard = cf::lock_acquire "map_find:$path";
1328 1338 my $map = new_from_path cf::map $path
1329 # do it the slow way
1330 my $map = $path->load_temp;
1331
1332 Coro::cede;
1333
1334 if ($map) {
1335 $map->last_access ((delete $map->{last_access})
1336 || $cf::RUNTIME); #d#
1337 # safety
1338 $map->{instantiate_time} = $cf::RUNTIME
1339 if $map->{instantiate_time} > $cf::RUNTIME;
1340 } else {
1341 $map = $path->load_orig
1342 or return; 1339 or return;
1343 1340
1344 $map->{load_original} = 1;
1345 $map->{instantiate_time} = $cf::RUNTIME;
1346 $map->last_access ($cf::RUNTIME);
1347 $map->instantiate;
1348
1349 # per-player maps become, after loading, normal maps
1350 $map->per_player (0) if $path->{user_rel};
1351 }
1352
1353 $map->path ($key);
1354 $map->{path} = $path;
1355 $map->{last_save} = $cf::RUNTIME; 1341 $map->{last_save} = $cf::RUNTIME;
1356 1342
1357 Coro::cede; 1343 $map->load_header
1344 or return;
1358 1345
1359 if ($map->should_reset) { 1346 if ($map->should_reset) {
1347 # doing this can freeze the server in a sync job, obviously
1348 #$cf::WAIT_FOR_TICK->wait;
1360 $map->reset; 1349 $map->reset;
1361 undef $guard; 1350 undef $guard;
1362 $map = find $path 1351 $map = find $path
1363 or return; 1352 or return;
1364 } 1353 }
1365 1354
1366 $cf::MAP{$key} = $map 1355 $cf::MAP{$path} = $map
1367 } 1356 }
1368} 1357}
1369 1358
1370sub load { 1359sub load {
1371 my ($self) = @_; 1360 my ($self) = @_;
1372 1361
1373 my $path = $self->{path}; 1362 my $path = $self->{path};
1374 my $guard = cf::lock_acquire "map_load:" . $path->as_string; 1363 my $guard = cf::lock_acquire "map_load:$path";
1375 1364
1376 return if $self->in_memory != cf::MAP_SWAPPED; 1365 return if $self->in_memory != cf::MAP_SWAPPED;
1377 1366
1378 $self->in_memory (cf::MAP_LOADING); 1367 $self->in_memory (cf::MAP_LOADING);
1379 1368
1380 $self->alloc; 1369 $self->alloc;
1381 $self->load_objects ($self->{load_path}, 1) 1370 $self->_load_objects ($self->{load_path}, 1)
1382 or return; 1371 or return;
1383 1372
1384 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) 1373 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1385 if delete $self->{load_original}; 1374 if delete $self->{load_original};
1386 1375
1387 if (my $uniq = $path->uniq_path) { 1376 if (my $uniq = $self->uniq_path) {
1388 utf8::encode $uniq; 1377 utf8::encode $uniq;
1389 if (aio_open $uniq, O_RDONLY, 0) { 1378 if (aio_open $uniq, O_RDONLY, 0) {
1390 $self->clear_unique_items; 1379 $self->clear_unique_items;
1391 $self->load_objects ($uniq, 0); 1380 $self->_load_objects ($uniq, 0);
1392 } 1381 }
1393 } 1382 }
1394 1383
1395 Coro::cede; 1384 Coro::cede;
1396 1385
1397 # now do the right thing for maps 1386 # now do the right thing for maps
1398 $self->link_multipart_objects; 1387 $self->link_multipart_objects;
1399 1388
1400 if ($self->{path}->is_style_map) { 1389 unless ($self->{deny_activate}) {
1401 $self->{deny_save} = 1; 1390 $self->decay_objects;
1402 $self->{deny_reset} = 1;
1403 } else {
1404 $self->fix_auto_apply; 1391 $self->fix_auto_apply;
1405 $self->decay_objects;
1406 $self->update_buttons; 1392 $self->update_buttons;
1393 Coro::cede;
1407 $self->set_darkness_map; 1394 $self->set_darkness_map;
1408 $self->difficulty ($self->estimate_difficulty) 1395 $self->difficulty ($self->estimate_difficulty)
1409 unless $self->difficulty; 1396 unless $self->difficulty;
1397 Coro::cede;
1410 $self->activate; 1398 $self->activate;
1411 } 1399 }
1412 1400
1413 Coro::cede;
1414
1415 $self->in_memory (cf::MAP_IN_MEMORY); 1401 $self->in_memory (cf::MAP_IN_MEMORY);
1402}
1403
1404sub customise_for {
1405 my ($self, $ob) = @_;
1406
1407 return find "~" . $ob->name . "/" . $self->{path}
1408 if $self->per_player;
1409
1410 $self
1416} 1411}
1417 1412
1418# find and load all maps in the 3x3 area around a map 1413# find and load all maps in the 3x3 area around a map
1419sub load_diag { 1414sub load_diag {
1420 my ($map) = @_; 1415 my ($map) = @_;
1450 1445
1451 cf::sync_job { $map->load }; 1446 cf::sync_job { $map->load };
1452} 1447}
1453 1448
1454our %MAP_PREFETCH; 1449our %MAP_PREFETCH;
1455our $MAP_PREFETCHER = Coro::async { 1450our $MAP_PREFETCHER = undef;
1456 while () {
1457 while (%MAP_PREFETCH) {
1458 my $key = each %MAP_PREFETCH
1459 or next;
1460 my $path = delete $MAP_PREFETCH{$key};
1461
1462 my $map = find $path
1463 or next;
1464 $map->load;
1465 }
1466 Coro::schedule;
1467 }
1468};
1469 1451
1470sub find_async { 1452sub find_async {
1471 my ($path, $origin) = @_; 1453 my ($path, $origin) = @_;
1472 1454
1473 $path = new cf::path $path, $origin && $origin->path; 1455 $path = normalise $path, $origin && $origin->{path};
1474 my $key = $path->as_string;
1475 1456
1476 if (my $map = $cf::MAP{$key}) { 1457 if (my $map = $cf::MAP{$path}) {
1477 return $map if $map->in_memory == cf::MAP_IN_MEMORY; 1458 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1478 } 1459 }
1479 1460
1480 $MAP_PREFETCH{$key} = $path; 1461 undef $MAP_PREFETCH{$path};
1481 $MAP_PREFETCHER->ready; 1462 $MAP_PREFETCHER ||= cf::async {
1463 while (%MAP_PREFETCH) {
1464 for my $path (keys %MAP_PREFETCH) {
1465 my $map = find $path
1466 or next;
1467 $map->load;
1468
1469 delete $MAP_PREFETCH{$path};
1470 }
1471 }
1472 undef $MAP_PREFETCHER;
1473 };
1482 1474
1483 () 1475 ()
1484} 1476}
1485 1477
1486sub save { 1478sub save {
1490 1482
1491 $self->{last_save} = $cf::RUNTIME; 1483 $self->{last_save} = $cf::RUNTIME;
1492 1484
1493 return unless $self->dirty; 1485 return unless $self->dirty;
1494 1486
1495 my $save = $self->{path}->save_path; utf8::encode $save; 1487 my $save = $self->save_path; utf8::encode $save;
1496 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1488 my $uniq = $self->uniq_path; utf8::encode $uniq;
1497 1489
1498 $self->{load_path} = $save; 1490 $self->{load_path} = $save;
1499 1491
1500 return if $self->{deny_save}; 1492 return if $self->{deny_save};
1501 1493
1504 cf::async { 1496 cf::async {
1505 $_->contr->save for $self->players; 1497 $_->contr->save for $self->players;
1506 }; 1498 };
1507 1499
1508 if ($uniq) { 1500 if ($uniq) {
1509 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1501 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1510 $self->save_objects ($uniq, cf::IO_UNIQUES); 1502 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1511 } else { 1503 } else {
1512 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES); 1504 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1513 } 1505 }
1514} 1506}
1515 1507
1516sub swap_out { 1508sub swap_out {
1517 my ($self) = @_; 1509 my ($self) = @_;
1531 1523
1532sub reset_at { 1524sub reset_at {
1533 my ($self) = @_; 1525 my ($self) = @_;
1534 1526
1535 # TODO: safety, remove and allow resettable per-player maps 1527 # TODO: safety, remove and allow resettable per-player maps
1536 return 1e99 if $self->{path}{user_rel}; 1528 return 1e99 if $self->isa ("ext::map_per_player");#d#
1537 return 1e99 if $self->{deny_reset}; 1529 return 1e99 if $self->{deny_reset};
1538 1530
1539 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access; 1531 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1540 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET; 1532 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1541 1533
1546 my ($self) = @_; 1538 my ($self) = @_;
1547 1539
1548 $self->reset_at <= $cf::RUNTIME 1540 $self->reset_at <= $cf::RUNTIME
1549} 1541}
1550 1542
1551sub unlink_save {
1552 my ($self) = @_;
1553
1554 utf8::encode (my $save = $self->{path}->save_path);
1555 aioreq_pri 3; IO::AIO::aio_unlink $save;
1556 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1557}
1558
1559sub rename {
1560 my ($self, $new_path) = @_;
1561
1562 $self->unlink_save;
1563
1564 delete $cf::MAP{$self->path};
1565 $self->{path} = new cf::path $new_path;
1566 $self->path ($self->{path}->as_string);
1567 $cf::MAP{$self->path} = $self;
1568
1569 $self->save;
1570}
1571
1572sub reset { 1543sub reset {
1573 my ($self) = @_; 1544 my ($self) = @_;
1574 1545
1575 my $lock = cf::lock_acquire "map_data:" . $self->path; 1546 my $lock = cf::lock_acquire "map_data:$self->{path}";
1576 1547
1577 return if $self->players; 1548 return if $self->players;
1578 return if $self->{path}{user_rel};#d# 1549 return if $self->isa ("ext::map_per_player");#d#
1579 1550
1580 warn "resetting map ", $self->path;#d# 1551 warn "resetting map ", $self->path;#d#
1581 1552
1582 delete $cf::MAP{$self->path}; 1553 delete $cf::MAP{$self->path};
1554
1555 $self->in_memory (cf::MAP_SWAPPED);
1556 $self->clear;
1583 1557
1584 $_->clear_links_to ($self) for values %cf::MAP; 1558 $_->clear_links_to ($self) for values %cf::MAP;
1585 1559
1586 $self->unlink_save; 1560 $self->unlink_save;
1587 $self->destroy; 1561 $self->destroy;
1590my $nuke_counter = "aaaa"; 1564my $nuke_counter = "aaaa";
1591 1565
1592sub nuke { 1566sub nuke {
1593 my ($self) = @_; 1567 my ($self) = @_;
1594 1568
1569 delete $cf::MAP{$self->path};
1570
1571 $self->unlink_save;
1572
1573 bless $self, "cf::map";
1574 delete $self->{deny_reset};
1595 $self->{deny_save} = 1; 1575 $self->{deny_save} = 1;
1596 $self->reset_timeout (1); 1576 $self->reset_timeout (1);
1597 $self->rename ("{nuke}/" . ($nuke_counter++)); 1577 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
1578
1579 $cf::MAP{$self->path} = $self;
1580
1598 $self->reset; # polite request, might not happen 1581 $self->reset; # polite request, might not happen
1599} 1582}
1600 1583
1601sub customise_for {
1602 my ($map, $ob) = @_;
1603
1604 if ($map->per_player) {
1605 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1606 }
1607
1608 $map
1609}
1610
1611=item cf::map::unique_maps 1584=item cf::map::unique_maps
1612 1585
1613Returns an arrayref of cf::path's of all shared maps that have 1586Returns an arrayref of paths of all shared maps that have
1614instantiated unique items. May block. 1587instantiated unique items. May block.
1615 1588
1616=cut 1589=cut
1617 1590
1618sub unique_maps() { 1591sub unique_maps() {
1624 for (@$files) { 1597 for (@$files) {
1625 utf8::decode $_; 1598 utf8::decode $_;
1626 next if /\.pst$/; 1599 next if /\.pst$/;
1627 next unless /^$PATH_SEP/o; 1600 next unless /^$PATH_SEP/o;
1628 1601
1602 s/\.map$//;
1629 push @paths, new cf::path $_; 1603 push @paths, $_;
1630 } 1604 }
1631 1605
1632 \@paths 1606 \@paths
1633} 1607}
1634 1608
1709 1683
1710=item $player_object->enter_link 1684=item $player_object->enter_link
1711 1685
1712Freezes the player and moves him/her to a special map (C<{link}>). 1686Freezes the player and moves him/her to a special map (C<{link}>).
1713 1687
1714The player should be reaosnably safe there for short amounts of time. You 1688The player should be reasonably safe there for short amounts of time. You
1715I<MUST> call C<leave_link> as soon as possible, though. 1689I<MUST> call C<leave_link> as soon as possible, though.
1716 1690
1691Will never block.
1692
1717=item $player_object->leave_link ($map, $x, $y) 1693=item $player_object->leave_link ($map, $x, $y)
1718 1694
1719Moves the player out of the specila link map onto the given map. If the 1695Moves the player out of the special C<{link}> map onto the specified
1720map is not valid (or omitted), the player will be moved back to the 1696map. If the map is not valid (or omitted), the player will be moved back
1721location he/she was before the call to C<enter_link>, or, if that fails, 1697to the location he/she was before the call to C<enter_link>, or, if that
1722to the emergency map position. 1698fails, to the emergency map position.
1723 1699
1724Might block. 1700Might block.
1725 1701
1726=cut 1702=cut
1703
1704sub link_map {
1705 unless ($LINK_MAP) {
1706 $LINK_MAP = cf::map::find "{link}"
1707 or do { warn "FATAL: unable to provide {link} map, exiting."; exit 1 };
1708 $LINK_MAP->load;
1709 }
1710
1711 $LINK_MAP
1712}
1727 1713
1728sub cf::object::player::enter_link { 1714sub cf::object::player::enter_link {
1729 my ($self) = @_; 1715 my ($self) = @_;
1730 1716
1731 $self->deactivate_recursive; 1717 $self->deactivate_recursive;
1732 1718
1733 return if $self->map == $LINK_MAP; 1719 return if UNIVERSAL::isa $self->map, "ext::map_link";
1734 1720
1735 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y] 1721 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1736 if $self->map; 1722 if $self->map;
1737 1723
1738 $self->enter_map ($LINK_MAP, 20, 20); 1724 $self->enter_map ($LINK_MAP || link_map, 20, 20);
1739} 1725}
1740 1726
1741sub cf::object::player::leave_link { 1727sub cf::object::player::leave_link {
1742 my ($self, $map, $x, $y) = @_; 1728 my ($self, $map, $x, $y) = @_;
1743 1729
1807=cut 1793=cut
1808 1794
1809sub cf::object::player::goto { 1795sub cf::object::player::goto {
1810 my ($self, $path, $x, $y) = @_; 1796 my ($self, $path, $x, $y) = @_;
1811 1797
1812 $path = new cf::path $path;
1813
1814 $self->enter_link; 1798 $self->enter_link;
1815 1799
1816 (async { 1800 (async {
1817 my $map = cf::map::find $path->as_string; 1801 my $map = cf::map::find $path;
1818 $map = $map->customise_for ($self) if $map; 1802 $map = $map->customise_for ($self) if $map;
1819 1803
1820# warn "entering ", $map->path, " at ($x, $y)\n" 1804# warn "entering ", $map->path, " at ($x, $y)\n"
1821# if $map; 1805# if $map;
1822 1806
1832 1816
1833sub parse_random_map_params { 1817sub parse_random_map_params {
1834 my ($spec) = @_; 1818 my ($spec) = @_;
1835 1819
1836 my $rmp = { # defaults 1820 my $rmp = { # defaults
1837 xsize => 10, 1821 xsize => (cf::rndm 15, 40),
1838 ysize => 10, 1822 ysize => (cf::rndm 15, 40),
1823 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
1824 #layout => string,
1839 }; 1825 };
1840 1826
1841 for (split /\n/, $spec) { 1827 for (split /\n/, $spec) {
1842 my ($k, $v) = split /\s+/, $_, 2; 1828 my ($k, $v) = split /\s+/, $_, 2;
1843 1829
1847 $rmp 1833 $rmp
1848} 1834}
1849 1835
1850sub prepare_random_map { 1836sub prepare_random_map {
1851 my ($exit) = @_; 1837 my ($exit) = @_;
1838
1839 my $guard = cf::lock_acquire "exit_prepare:$exit";
1852 1840
1853 # all this does is basically replace the /! path by 1841 # all this does is basically replace the /! path by
1854 # a new random map path (?random/...) with a seed 1842 # a new random map path (?random/...) with a seed
1855 # that depends on the exit object 1843 # that depends on the exit object
1856 1844
1865 1853
1866 $rmp->{random_seed} ||= $exit->random_seed; 1854 $rmp->{random_seed} ||= $exit->random_seed;
1867 1855
1868 my $data = cf::to_json $rmp; 1856 my $data = cf::to_json $rmp;
1869 my $md5 = Digest::MD5::md5_hex $data; 1857 my $md5 = Digest::MD5::md5_hex $data;
1858 my $meta = "$cf::RANDOM_MAPS/$md5.meta";
1870 1859
1871 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) { 1860 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
1872 aio_write $fh, 0, (length $data), $data, 0; 1861 aio_write $fh, 0, (length $data), $data, 0;
1862 undef $fh;
1863 aio_rename "$meta~", $meta;
1873 1864
1874 $exit->slaying ("?random/$md5"); 1865 $exit->slaying ("?random/$md5");
1875 $exit->msg (undef); 1866 $exit->msg (undef);
1876 } 1867 }
1877} 1868}
1887 $self->deactivate_recursive; # just to be sure 1878 $self->deactivate_recursive; # just to be sure
1888 unless (eval { 1879 unless (eval {
1889 prepare_random_map $exit 1880 prepare_random_map $exit
1890 if $exit->slaying eq "/!"; 1881 if $exit->slaying eq "/!";
1891 1882
1892 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1883 my $path = new_from_path cf::map $exit->slaying, $exit->map && $exit->map->path;
1893 $self->goto ($path, $exit->stats->hp, $exit->stats->sp); 1884 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1894 1885
1895 1; 1886 1;
1896 }) { 1887 }) {
1897 $self->message ("Something went wrong deep within the crossfire server. " 1888 $self->message ("Something went wrong deep within the crossfire server. "
2187 sub db_sync() { 2178 sub db_sync() {
2188 db_save if $dirty; 2179 db_save if $dirty;
2189 undef $dirty; 2180 undef $dirty;
2190 } 2181 }
2191 2182
2192 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, data => WF_AUTOCANCEL, cb => sub { 2183 my $idle = Event->idle (min => 10, max => 20, repeat => 0, data => WF_AUTOCANCEL, cb => sub {
2193 db_sync; 2184 db_sync;
2194 }); 2185 });
2195 2186
2196 sub db_dirty() { 2187 sub db_dirty() {
2197 $dirty = 1; 2188 $dirty = 1;
2247 2238
2248sub main { 2239sub main {
2249 # we must not ever block the main coroutine 2240 # we must not ever block the main coroutine
2250 local $Coro::idle = sub { 2241 local $Coro::idle = sub {
2251 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2242 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2243 (async {
2252 async { Event::one_event }; 2244 Event::one_event;
2245 })->prio (Coro::PRIO_MAX);
2253 }; 2246 };
2254 2247
2255 cfg_load; 2248 cfg_load;
2256 db_load; 2249 db_load;
2257 load_extensions; 2250 load_extensions;
2251
2252 $TICK_WATCHER->start;
2258 Event::loop; 2253 Event::loop;
2259} 2254}
2260 2255
2261############################################################################# 2256#############################################################################
2262# initialisation and cleanup 2257# initialisation and cleanup
2280 warn "enter emergency perl save\n"; 2275 warn "enter emergency perl save\n";
2281 2276
2282 cf::sync_job { 2277 cf::sync_job {
2283 # use a peculiar iteration method to avoid tripping on perl 2278 # use a peculiar iteration method to avoid tripping on perl
2284 # refcount bugs in for. also avoids problems with players 2279 # refcount bugs in for. also avoids problems with players
2285 # and maps saved/Destroyed asynchronously. 2280 # and maps saved/destroyed asynchronously.
2286 warn "begin emergency player save\n"; 2281 warn "begin emergency player save\n";
2287 for my $login (keys %cf::PLAYER) { 2282 for my $login (keys %cf::PLAYER) {
2288 my $pl = $cf::PLAYER{$login} or next; 2283 my $pl = $cf::PLAYER{$login} or next;
2289 $pl->valid or next; 2284 $pl->valid or next;
2290 $pl->save; 2285 $pl->save;
2304} 2299}
2305 2300
2306sub reload() { 2301sub reload() {
2307 # can/must only be called in main 2302 # can/must only be called in main
2308 if ($Coro::current != $Coro::main) { 2303 if ($Coro::current != $Coro::main) {
2309 warn "can only reload from main coroutine\n"; 2304 warn "can only reload from main coroutine";
2310 return; 2305 return;
2311 } 2306 }
2312 2307
2313 warn "reloading..."; 2308 warn "reloading...";
2314 2309
2315 warn "freezing server"; 2310 warn "cancelling server ticker";
2316 my $guard = freeze_mainloop; 2311 $TICK_WATCHER->cancel;
2312
2317 cf::emergency_save; 2313 cf::emergency_save;
2318
2319 warn "sync database to disk";
2320 cf::db_sync;
2321 IO::AIO::flush;
2322 2314
2323 eval { 2315 eval {
2324 # if anything goes wrong in here, we should simply crash as we already saved 2316 # if anything goes wrong in here, we should simply crash as we already saved
2325 2317
2318 warn "syncing database to disk";
2319 cf::db_sync;
2320
2326 warn "cancel all watchers"; 2321 warn "cancelling all WF_AUTOCANCEL watchers";
2327 for (Event::all_watchers) { 2322 for (Event::all_watchers) {
2328 $_->cancel if $_->data & WF_AUTOCANCEL; 2323 $_->cancel if $_->data & WF_AUTOCANCEL;
2329 } 2324 }
2330 2325
2326 warn "flushing outstanding aio requests";
2327 for (;;) {
2328 IO::AIO::flush;
2329 Coro::cede;
2330 last unless IO::AIO::nreqs;
2331 warn "iterate...";
2332 }
2333
2331 warn "cancel all extension coros"; 2334 warn "cancelling all extension coros";
2332 $_->cancel for values %EXT_CORO; 2335 $_->cancel for values %EXT_CORO;
2333 %EXT_CORO = (); 2336 %EXT_CORO = ();
2334 2337
2335 warn "remove commands"; 2338 warn "removing commands";
2336 %COMMAND = (); 2339 %COMMAND = ();
2337 2340
2338 warn "remove ext commands"; 2341 warn "removing ext commands";
2339 %EXTCMD = (); 2342 %EXTCMD = ();
2340 2343
2341 warn "unload/nuke all extensions"; 2344 warn "unloading/nuking all extensions";
2342 for my $pkg (@EXTS) { 2345 for my $pkg (@EXTS) {
2343 warn "... unloading $pkg"; 2346 warn "... unloading $pkg";
2344 2347
2345 if (my $cb = $pkg->can ("unload")) { 2348 if (my $cb = $pkg->can ("unload")) {
2346 eval { 2349 eval {
2351 2354
2352 warn "... nuking $pkg"; 2355 warn "... nuking $pkg";
2353 Symbol::delete_package $pkg; 2356 Symbol::delete_package $pkg;
2354 } 2357 }
2355 2358
2356 warn "unload all perl modules loaded from $LIBDIR"; 2359 warn "unloading all perl modules loaded from $LIBDIR";
2357 while (my ($k, $v) = each %INC) { 2360 while (my ($k, $v) = each %INC) {
2358 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2361 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2359 2362
2360 warn "removing <$k>"; 2363 warn "... unloading $k";
2361 delete $INC{$k}; 2364 delete $INC{$k};
2362 2365
2363 $k =~ s/\.pm$//; 2366 $k =~ s/\.pm$//;
2364 $k =~ s/\//::/g; 2367 $k =~ s/\//::/g;
2365 2368
2368 } 2371 }
2369 2372
2370 Symbol::delete_package $k; 2373 Symbol::delete_package $k;
2371 } 2374 }
2372 2375
2373 warn "get rid of safe::, as good as possible"; 2376 warn "getting rid of safe::, as good as possible";
2374 Symbol::delete_package "safe::$_" 2377 Symbol::delete_package "safe::$_"
2375 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region); 2378 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2376 2379
2377 warn "unload cf.pm \"a bit\""; 2380 warn "unloading cf.pm \"a bit\"";
2378 delete $INC{"cf.pm"}; 2381 delete $INC{"cf.pm"};
2379 2382
2380 # don't, removes xs symbols, too, 2383 # don't, removes xs symbols, too,
2381 # and global variables created in xs 2384 # and global variables created in xs
2382 #Symbol::delete_package __PACKAGE__; 2385 #Symbol::delete_package __PACKAGE__;
2383 2386
2387 warn "unload completed, starting to reload now";
2388
2384 warn "reloading cf.pm"; 2389 warn "reloading cf.pm";
2385 require cf; 2390 require cf;
2386 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt 2391 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2387 2392
2388 warn "load config and database again"; 2393 warn "loading config and database again";
2389 cf::cfg_load; 2394 cf::cfg_load;
2390 cf::db_load; 2395 cf::db_load;
2391 2396
2392 warn "load extensions"; 2397 warn "loading extensions";
2393 cf::load_extensions; 2398 cf::load_extensions;
2394 2399
2395 warn "reattach attachments to objects/players"; 2400 warn "reattaching attachments to objects/players";
2396 _global_reattach; 2401 _global_reattach;
2397 warn "reattach attachments to maps"; 2402 warn "reattaching attachments to maps";
2398 reattach $_ for values %MAP; 2403 reattach $_ for values %MAP;
2404
2405 warn "restarting server ticker";
2406
2407 $TICK_WATCHER->start;
2399 }; 2408 };
2400 2409
2401 if ($@) { 2410 if ($@) {
2402 warn $@; 2411 warn $@;
2403 warn "error while reloading, exiting."; 2412 warn "error while reloading, exiting.";
2405 } 2414 }
2406 2415
2407 warn "reloaded"; 2416 warn "reloaded";
2408}; 2417};
2409 2418
2410############################################################################# 2419our $RELOAD_WATCHER; # used only during reload
2411
2412unless ($LINK_MAP) {
2413 $LINK_MAP = cf::map::new;
2414
2415 $LINK_MAP->width (41);
2416 $LINK_MAP->height (41);
2417 $LINK_MAP->alloc;
2418 $LINK_MAP->path ("{link}");
2419 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2420 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2421
2422 # dirty hack because... archetypes are not yet loaded
2423 Event->timer (
2424 after => 10,
2425 cb => sub {
2426 $_[0]->w->cancel;
2427
2428 # provide some exits "home"
2429 my $exit = cf::object::new "exit";
2430
2431 $exit->slaying ($EMERGENCY_POSITION->[0]);
2432 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2433 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2434
2435 $LINK_MAP->insert ($exit->clone, 19, 19);
2436 $LINK_MAP->insert ($exit->clone, 19, 20);
2437 $LINK_MAP->insert ($exit->clone, 19, 21);
2438 $LINK_MAP->insert ($exit->clone, 20, 19);
2439 $LINK_MAP->insert ($exit->clone, 20, 21);
2440 $LINK_MAP->insert ($exit->clone, 21, 19);
2441 $LINK_MAP->insert ($exit->clone, 21, 20);
2442 $LINK_MAP->insert ($exit->clone, 21, 21);
2443
2444 $exit->destroy;
2445 });
2446
2447 $LINK_MAP->{deny_save} = 1;
2448 $LINK_MAP->{deny_reset} = 1;
2449
2450 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2451}
2452 2420
2453register_command "reload" => sub { 2421register_command "reload" => sub {
2454 my ($who, $arg) = @_; 2422 my ($who, $arg) = @_;
2455 2423
2456 if ($who->flag (FLAG_WIZ)) { 2424 if ($who->flag (FLAG_WIZ)) {
2457 $who->message ("start of reload."); 2425 $who->message ("reloading server.");
2426
2427 # doing reload synchronously and two reloads happen back-to-back,
2428 # coro crashes during coro_state_free->destroy here.
2429
2430 $RELOAD_WATCHER ||= Event->timer (after => 0, data => WF_AUTOCANCEL, cb => sub {
2458 reload; 2431 reload;
2459 $who->message ("end of reload."); 2432 undef $RELOAD_WATCHER;
2433 });
2460 } 2434 }
2461}; 2435};
2462 2436
2463unshift @INC, $LIBDIR; 2437unshift @INC, $LIBDIR;
2438
2439my $bug_warning = 0;
2464 2440
2465$TICK_WATCHER = Event->timer ( 2441$TICK_WATCHER = Event->timer (
2466 reentrant => 0, 2442 reentrant => 0,
2443 parked => 1,
2467 prio => 0, 2444 prio => 0,
2468 at => $NEXT_TICK || $TICK, 2445 at => $NEXT_TICK || $TICK,
2469 data => WF_AUTOCANCEL, 2446 data => WF_AUTOCANCEL,
2470 cb => sub { 2447 cb => sub {
2448 if ($Coro::current != $Coro::main) {
2449 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
2450 unless ++$bug_warning > 10;
2451 return;
2452 }
2453
2454 $NOW = Event::time;
2455
2471 cf::server_tick; # one server iteration 2456 cf::server_tick; # one server iteration
2472 $RUNTIME += $TICK; 2457 $RUNTIME += $TICK;
2473 $NEXT_TICK += $TICK; 2458 $NEXT_TICK += $TICK;
2474 2459
2475 $WAIT_FOR_TICK->broadcast; 2460 $WAIT_FOR_TICK->broadcast;
2483 }, 2468 },
2484); 2469);
2485 2470
2486IO::AIO::max_poll_time $TICK * 0.2; 2471IO::AIO::max_poll_time $TICK * 0.2;
2487 2472
2488Event->io ( 2473$AIO_POLL_WATCHER = Event->io (
2489 fd => IO::AIO::poll_fileno, 2474 fd => IO::AIO::poll_fileno,
2490 poll => 'r', 2475 poll => 'r',
2491 prio => 5, 2476 prio => 5,
2492 data => WF_AUTOCANCEL, 2477 data => WF_AUTOCANCEL,
2493 cb => \&IO::AIO::poll_cb, 2478 cb => \&IO::AIO::poll_cb,
2494); 2479);
2495 2480
2496Event->timer ( 2481$WRITE_RUNTIME_WATCHER = Event->timer (
2497 data => WF_AUTOCANCEL, 2482 data => WF_AUTOCANCEL,
2498 after => 0, 2483 after => 1,
2499 interval => 10, 2484 interval => 10,
2500 cb => sub { 2485 prio => 6, # keep it lowest so it acts like a watchdog
2501 (Coro::unblock_sub { 2486 cb => Coro::unblock_sub {
2502 write_runtime 2487 write_runtime
2503 or warn "ERROR: unable to write runtime file: $!"; 2488 or warn "ERROR: unable to write runtime file: $!";
2504 })->();
2505 }, 2489 },
2506); 2490);
2507 2491
2508END { cf::emergency_save } 2492END { cf::emergency_save }
2509 2493

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