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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.133 by root, Thu Jan 4 16:19:32 2007 UTC vs.
Revision 1.187 by root, Sat Jan 20 21:06:52 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3 (); 13use Coro 3.4 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Data::Dumper;
20use Digest::MD5; 21use Digest::MD5;
21use Fcntl; 22use Fcntl;
22use IO::AIO 2.31 (); 23use IO::AIO 2.32 ();
23use YAML::Syck (); 24use YAML::Syck ();
24use Time::HiRes; 25use Time::HiRes;
25 26
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 28
29sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 31# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 32$YAML::Syck::ImplicitUnicode = 1;
30 33
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 34$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 35
35our %COMMAND = (); 36our %COMMAND = ();
36our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
38
39our @EXTS = (); # list of extension package names
37our %EXTCMD = (); 40our %EXTCMD = ();
41our %EXT_CORO = (); # coroutines bound to extensions
42our %EXT_MAP = (); # pluggable maps
38 43
39our @EVENT; 44our @EVENT;
40our $LIBDIR = datadir . "/ext"; 45our $LIBDIR = datadir . "/ext";
41 46
42our $TICK = MAX_TIME * 1e-6; 47our $TICK = MAX_TIME * 1e-6;
43our $TICK_WATCHER; 48our $TICK_WATCHER;
49our $AIO_POLL_WATCHER;
50our $WRITE_RUNTIME_WATCHER;
44our $NEXT_TICK; 51our $NEXT_TICK;
45our $NOW; 52our $NOW;
46 53
47our %CFG; 54our %CFG;
48 55
49our $UPTIME; $UPTIME ||= time; 56our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 57our $RUNTIME;
51 58
59our %PLAYER; # all users
52our %MAP; # all maps 60our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 61our $LINK_MAP; # the special {link} map, which is always available
54our $RANDOM_MAPS = cf::localdir . "/random"; 62our $RANDOM_MAPS = cf::localdir . "/random";
55our %EXT_CORO; 63
64our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
65our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
66
67# used to convert map paths into valid unix filenames by replacing / by ∕
68our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
56 69
57binmode STDOUT; 70binmode STDOUT;
58binmode STDERR; 71binmode STDERR;
59 72
60# read virtual server time, if available 73# read virtual server time, if available
68mkdir cf::localdir . "/" . cf::playerdir; 81mkdir cf::localdir . "/" . cf::playerdir;
69mkdir cf::localdir . "/" . cf::tmpdir; 82mkdir cf::localdir . "/" . cf::tmpdir;
70mkdir cf::localdir . "/" . cf::uniquedir; 83mkdir cf::localdir . "/" . cf::uniquedir;
71mkdir $RANDOM_MAPS; 84mkdir $RANDOM_MAPS;
72 85
73# a special map that is always available
74our $LINK_MAP;
75our $EMERGENCY_POSITION; 86our $EMERGENCY_POSITION;
76 87
77############################################################################# 88#############################################################################
78 89
79=head2 GLOBAL VARIABLES 90=head2 GLOBAL VARIABLES
104 115
105=item %cf::CFG 116=item %cf::CFG
106 117
107Configuration for the server, loaded from C</etc/crossfire/config>, or 118Configuration for the server, loaded from C</etc/crossfire/config>, or
108from wherever your confdir points to. 119from wherever your confdir points to.
120
121=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
122
123These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
124or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
125processing has been done. Call C<< ->wait >> on them to maximise the
126window of cpu time available, or simply to synchronise to the server tick.
109 127
110=back 128=back
111 129
112=cut 130=cut
113 131
117 utf8::encode $msg; 135 utf8::encode $msg;
118 136
119 $msg .= "\n" 137 $msg .= "\n"
120 unless $msg =~ /\n$/; 138 unless $msg =~ /\n$/;
121 139
122 LOG llevError, "cfperl: $msg"; 140 LOG llevError, $msg;
123 }; 141 };
124} 142}
125 143
126@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 144@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
127@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 145@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
145 163
146$Event::DIED = sub { 164$Event::DIED = sub {
147 warn "error in event callback: @_"; 165 warn "error in event callback: @_";
148}; 166};
149 167
150my %ext_pkg;
151my @exts;
152my @hook;
153
154=head2 UTILITY FUNCTIONS 168=head2 UTILITY FUNCTIONS
155 169
156=over 4 170=over 4
157 171
172=item dumpval $ref
173
158=cut 174=cut
175
176sub dumpval {
177 eval {
178 local $SIG{__DIE__};
179 my $d;
180 if (1) {
181 $d = new Data::Dumper([$_[0]], ["*var"]);
182 $d->Terse(1);
183 $d->Indent(2);
184 $d->Quotekeys(0);
185 $d->Useqq(1);
186 #$d->Bless(...);
187 $d->Seen($_[1]) if @_ > 1;
188 $d = $d->Dump();
189 }
190 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
191 $d
192 } || "[unable to dump $_[0]: '$@']";
193}
159 194
160use JSON::Syck (); # TODO# replace by JSON::PC once working 195use JSON::Syck (); # TODO# replace by JSON::PC once working
161 196
162=item $ref = cf::from_json $json 197=item $ref = cf::from_json $json
163 198
179sub to_json($) { 214sub to_json($) {
180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 215 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
181 JSON::Syck::Dump $_[0] 216 JSON::Syck::Dump $_[0]
182} 217}
183 218
184=item my $guard = cf::guard { BLOCK }
185
186Run the given callback when the guard object gets destroyed (useful for
187coroutine cancellations).
188
189You can call C<< ->cancel >> on the guard object to stop the block from
190being executed.
191
192=cut
193
194sub guard(&) {
195 bless \(my $cb = $_[0]), cf::guard::;
196}
197
198sub cf::guard::cancel {
199 ${$_[0]} = sub { };
200}
201
202sub cf::guard::DESTROY {
203 ${$_[0]}->();
204}
205
206=item cf::lock_wait $string 219=item cf::lock_wait $string
207 220
208Wait until the given lock is available. See cf::lock_acquire. 221Wait until the given lock is available. See cf::lock_acquire.
209 222
210=item my $lock = cf::lock_acquire $string 223=item my $lock = cf::lock_acquire $string
211 224
212Wait until the given lock is available and then acquires it and returns 225Wait until the given lock is available and then acquires it and returns
213a guard object. If the guard object gets destroyed (goes out of scope, 226a Coro::guard object. If the guard object gets destroyed (goes out of scope,
214for example when the coroutine gets canceled), the lock is automatically 227for example when the coroutine gets canceled), the lock is automatically
215returned. 228returned.
216 229
217Lock names should begin with a unique identifier (for example, cf::map::find 230Lock names should begin with a unique identifier (for example, cf::map::find
218uses map_find and cf::map::load uses map_load). 231uses map_find and cf::map::load uses map_load).
237 # wait, to be sure we are not locked 250 # wait, to be sure we are not locked
238 lock_wait $key; 251 lock_wait $key;
239 252
240 $LOCK{$key} = []; 253 $LOCK{$key} = [];
241 254
242 cf::guard { 255 Coro::guard {
243 # wake up all waiters, to be on the safe side 256 # wake up all waiters, to be on the safe side
244 $_->ready for @{ delete $LOCK{$key} }; 257 $_->ready for @{ delete $LOCK{$key} };
245 } 258 }
246} 259}
247 260
248=item cf::async { BLOCK }
249
250Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the
251error instead of exiting the server in case of a problem.
252
253=cut
254
255sub async(&) {
256 my ($cb) = @_;
257
258 Coro::async {
259 eval { $cb->() };
260 warn $@ if $@;
261 }
262}
263
264sub freeze_mainloop { 261sub freeze_mainloop {
265 return unless $TICK_WATCHER->is_active; 262 return unless $TICK_WATCHER->is_active;
266 263
267 my $guard = guard { $TICK_WATCHER->start }; 264 my $guard = Coro::guard {
265 $TICK_WATCHER->start;
266 $WRITE_RUNTIME_WATCHER->start;
267 };
268 $WRITE_RUNTIME_WATCHER->stop;
268 $TICK_WATCHER->stop; 269 $TICK_WATCHER->stop;
269 $guard 270 $guard
270} 271}
272
273=item cf::async { BLOCK }
274
275Currently the same as Coro::async_pool, meaning you cannot use
276C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
277thing you are allowed to do is call C<prio> on it.
278
279=cut
280
281BEGIN { *async = \&Coro::async_pool }
271 282
272=item cf::sync_job { BLOCK } 283=item cf::sync_job { BLOCK }
273 284
274The design of crossfire+ requires that the main coro ($Coro::main) is 285The design of crossfire+ requires that the main coro ($Coro::main) is
275always able to handle events or runnable, as crossfire+ is only partly 286always able to handle events or runnable, as crossfire+ is only partly
294 my $freeze_guard = freeze_mainloop; 305 my $freeze_guard = freeze_mainloop;
295 306
296 my $busy = 1; 307 my $busy = 1;
297 my @res; 308 my @res;
298 309
299 (Coro::async { 310 (async {
300 @res = eval { $job->() }; 311 @res = eval { $job->() };
301 warn $@ if $@; 312 warn $@ if $@;
302 undef $busy; 313 undef $busy;
303 })->prio (Coro::PRIO_MAX); 314 })->prio (Coro::PRIO_MAX);
304 315
305 while ($busy) { 316 while ($busy) {
306 Coro::cede_notself; 317 Coro::cede or Event::one_event;
307 Event::one_event unless Coro::nready;
308 } 318 }
309 319
310 wantarray ? @res : $res[0] 320 wantarray ? @res : $res[0]
311 } else { 321 } else {
312 # we are in another coroutine, how wonderful, everything just works 322 # we are in another coroutine, how wonderful, everything just works
313 323
314 $job->() 324 $job->()
315 } 325 }
316} 326}
317 327
318=item $coro = cf::coro { BLOCK } 328=item $coro = cf::async_ext { BLOCK }
319 329
320Creates and returns a new coro. This coro is automcatially being canceled 330Like async, but this coro is automatically being canceled when the
321when the extension calling this is being unloaded. 331extension calling this is being unloaded.
322 332
323=cut 333=cut
324 334
325sub coro(&) { 335sub async_ext(&) {
326 my $cb = shift; 336 my $cb = shift;
327 337
328 my $coro = &cf::async ($cb); 338 my $coro = &Coro::async ($cb);
329 339
330 $coro->on_destroy (sub { 340 $coro->on_destroy (sub {
331 delete $EXT_CORO{$coro+0}; 341 delete $EXT_CORO{$coro+0};
332 }); 342 });
333 $EXT_CORO{$coro+0} = $coro; 343 $EXT_CORO{$coro+0} = $coro;
339 my $runtime = cf::localdir . "/runtime"; 349 my $runtime = cf::localdir . "/runtime";
340 350
341 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 351 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
342 or return; 352 or return;
343 353
354 my $value = $cf::RUNTIME + 90 + 10;
344 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock 355 # 10 is the runtime save interval, for a monotonic clock
356 # 60 allows for the watchdog to kill the server.
357
345 (aio_write $fh, 0, (length $value), $value, 0) <= 0 358 (aio_write $fh, 0, (length $value), $value, 0) <= 0
346 and return; 359 and return;
347 360
348 aio_fsync $fh 361 aio_fsync $fh
349 and return; 362 and return;
358} 371}
359 372
360=back 373=back
361 374
362=cut 375=cut
363
364#############################################################################
365
366package cf::path;
367
368sub new {
369 my ($class, $path, $base) = @_;
370
371 $path = $path->as_string if ref $path;
372
373 my $self = bless { }, $class;
374
375 # {... are special paths that are not touched
376 # ?xxx/... are special absolute paths
377 # ?random/... random maps
378 # /! non-realised random map exit
379 # /... normal maps
380 # ~/... per-player maps without a specific player (DO NOT USE)
381 # ~user/... per-player map of a specific user
382
383 if ($path =~ /^{/) {
384 # fine as it is
385 } elsif ($path =~ s{^\?random/}{}) {
386 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
387 $self->{random} = cf::from_json $data;
388 } else {
389 if ($path =~ s{^~([^/]+)?}{}) {
390 $self->{user_rel} = 1;
391
392 if (defined $1) {
393 $self->{user} = $1;
394 } elsif ($base =~ m{^~([^/]+)/}) {
395 $self->{user} = $1;
396 } else {
397 warn "cannot resolve user-relative path without user <$path,$base>\n";
398 }
399 } elsif ($path =~ /^\//) {
400 # already absolute
401 } else {
402 $base =~ s{[^/]+/?$}{};
403 return $class->new ("$base/$path");
404 }
405
406 for ($path) {
407 redo if s{/\.?/}{/};
408 redo if s{/[^/]+/\.\./}{/};
409 }
410 }
411
412 $self->{path} = $path;
413
414 $self
415}
416
417# the name / primary key / in-game path
418sub as_string {
419 my ($self) = @_;
420
421 $self->{user_rel} ? "~$self->{user}$self->{path}"
422 : $self->{random} ? "?random/$self->{path}"
423 : $self->{path}
424}
425
426# the displayed name, this is a one way mapping
427sub visible_name {
428 my ($self) = @_;
429
430# if (my $rmp = $self->{random}) {
431# # todo: be more intelligent about this
432# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
433# } else {
434 $self->as_string
435# }
436}
437
438# escape the /'s in the path
439sub _escaped_path {
440 # ∕ is U+2215
441 (my $path = $_[0]{path}) =~ s/\//∕/g;
442 $path
443}
444
445# the original (read-only) location
446sub load_path {
447 my ($self) = @_;
448
449 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
450}
451
452# the temporary/swap location
453sub save_path {
454 my ($self) = @_;
455
456 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
457 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
458 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
459}
460
461# the unique path, might be eq to save_path
462sub uniq_path {
463 my ($self) = @_;
464
465 $self->{user_rel} || $self->{random}
466 ? undef
467 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
468}
469
470# return random map parameters, or undef
471sub random_map_params {
472 my ($self) = @_;
473
474 $self->{random}
475}
476
477# this is somewhat ugly, but style maps do need special treatment
478sub is_style_map {
479 $_[0]{path} =~ m{^/styles/}
480}
481
482package cf;
483 376
484############################################################################# 377#############################################################################
485 378
486=head2 ATTACHABLE OBJECTS 379=head2 ATTACHABLE OBJECTS
487 380
613our @CB_TYPE = (); # registry for type (cf-object class) based events 506our @CB_TYPE = (); # registry for type (cf-object class) based events
614our @CB_MAP = (); 507our @CB_MAP = ();
615 508
616my %attachment; 509my %attachment;
617 510
511sub cf::attachable::thawer_merge {
512 # simply override everything except _meta
513 local $_[0]{_meta};
514 %{$_[0]} = %{$_[1]};
515}
516
618sub _attach_cb($$$$) { 517sub _attach_cb($$$$) {
619 my ($registry, $event, $prio, $cb) = @_; 518 my ($registry, $event, $prio, $cb) = @_;
620 519
621 use sort 'stable'; 520 use sort 'stable';
622 521
793# object support 692# object support
794 693
795sub reattach { 694sub reattach {
796 # basically do the same as instantiate, without calling instantiate 695 # basically do the same as instantiate, without calling instantiate
797 my ($obj) = @_; 696 my ($obj) = @_;
697
698 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
798 699
799 my $registry = $obj->registry; 700 my $registry = $obj->registry;
800 701
801 @$registry = (); 702 @$registry = ();
802 703
934=cut 835=cut
935 836
936sub register_extcmd { 837sub register_extcmd {
937 my ($name, $cb) = @_; 838 my ($name, $cb) = @_;
938 839
939 my $caller = caller;
940 #warn "registering extcmd '$name' to '$caller'";
941
942 $EXTCMD{$name} = [$cb, $caller]; 840 $EXTCMD{$name} = $cb;
943} 841}
944 842
945cf::player->attach ( 843cf::player->attach (
946 on_command => sub { 844 on_command => sub {
947 my ($pl, $name, $params) = @_; 845 my ($pl, $name, $params) = @_;
960 858
961 my $msg = eval { from_json $buf }; 859 my $msg = eval { from_json $buf };
962 860
963 if (ref $msg) { 861 if (ref $msg) {
964 if (my $cb = $EXTCMD{$msg->{msgtype}}) { 862 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
965 if (my %reply = $cb->[0]->($pl, $msg)) { 863 if (my %reply = $cb->($pl, $msg)) {
966 $pl->ext_reply ($msg->{msgid}, %reply); 864 $pl->ext_reply ($msg->{msgid}, %reply);
967 } 865 }
968 } 866 }
969 } else { 867 } else {
970 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 868 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
972 870
973 cf::override; 871 cf::override;
974 }, 872 },
975); 873);
976 874
977sub register {
978 my ($base, $pkg) = @_;
979
980 #TODO
981}
982
983sub load_extension { 875sub load_extension {
984 my ($path) = @_; 876 my ($path) = @_;
985 877
986 $path =~ /([^\/\\]+)\.ext$/ or die "$path"; 878 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
987 my $base = $1; 879 my $base = $1;
988 my $pkg = $1; 880 my $pkg = $1;
989 $pkg =~ s/[^[:word:]]/_/g; 881 $pkg =~ s/[^[:word:]]/_/g;
990 $pkg = "ext::$pkg"; 882 $pkg = "ext::$pkg";
991 883
992 warn "loading '$path' into '$pkg'\n"; 884 warn "... loading '$path' into '$pkg'\n";
993 885
994 open my $fh, "<:utf8", $path 886 open my $fh, "<:utf8", $path
995 or die "$path: $!"; 887 or die "$path: $!";
996 888
997 my $source = 889 my $source =
998 "package $pkg; use strict; use utf8;\n" 890 "package $pkg; use strict; use utf8;\n"
999 . "#line 1 \"$path\"\n{\n" 891 . "#line 1 \"$path\"\n{\n"
1000 . (do { local $/; <$fh> }) 892 . (do { local $/; <$fh> })
1001 . "\n};\n1"; 893 . "\n};\n1";
1002 894
1003 eval $source 895 unless (eval $source) {
1004 or die $@ ? "$path: $@\n" 896 my $msg = $@ ? "$path: $@\n"
1005 : "extension disabled.\n"; 897 : "extension disabled.\n";
1006 898 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
1007 push @exts, $pkg; 899 warn $@;
1008 $ext_pkg{$base} = $pkg; 900 warn "mandatory extension failed to load, exiting.\n";
1009 901 exit 1;
1010# no strict 'refs'; 902 }
1011# @{"$pkg\::ISA"} = ext::; 903 die $@;
1012
1013 register $base, $pkg;
1014}
1015
1016sub unload_extension {
1017 my ($pkg) = @_;
1018
1019 warn "removing extension $pkg\n";
1020
1021 # remove hooks
1022 #TODO
1023# for my $idx (0 .. $#PLUGIN_EVENT) {
1024# delete $hook[$idx]{$pkg};
1025# } 904 }
1026 905
1027 # remove commands 906 push @EXTS, $pkg;
1028 for my $name (keys %COMMAND) {
1029 my @cb = grep $_->[0] ne $pkg, @{ $COMMAND{$name} };
1030
1031 if (@cb) {
1032 $COMMAND{$name} = \@cb;
1033 } else {
1034 delete $COMMAND{$name};
1035 }
1036 }
1037
1038 # remove extcmds
1039 for my $name (grep $EXTCMD{$_}[1] eq $pkg, keys %EXTCMD) {
1040 delete $EXTCMD{$name};
1041 }
1042
1043 if (my $cb = $pkg->can ("unload")) {
1044 eval {
1045 $cb->($pkg);
1046 1
1047 } or warn "$pkg unloaded, but with errors: $@";
1048 }
1049
1050 Symbol::delete_package $pkg;
1051} 907}
1052 908
1053sub load_extensions { 909sub load_extensions {
1054 for my $ext (<$LIBDIR/*.ext>) { 910 for my $ext (<$LIBDIR/*.ext>) {
1055 next unless -r $ext; 911 next unless -r $ext;
1059 } or warn "$ext not loaded: $@"; 915 } or warn "$ext not loaded: $@";
1060 } 916 }
1061} 917}
1062 918
1063############################################################################# 919#############################################################################
1064# load/save/clean perl data associated with a map
1065
1066*cf::mapsupport::on_clean = sub {
1067 my ($map) = @_;
1068
1069 my $path = $map->tmpname;
1070 defined $path or return;
1071
1072 unlink "$path.pst";
1073};
1074
1075cf::map->attach (prio => -10000, package => cf::mapsupport::);
1076
1077#############################################################################
1078# load/save perl data associated with player->ob objects
1079
1080sub all_objects(@) {
1081 @_, map all_objects ($_->inv), @_
1082}
1083
1084# TODO: compatibility cruft, remove when no longer needed
1085cf::player->attach (
1086 on_load => sub {
1087 my ($pl, $path) = @_;
1088
1089 for my $o (all_objects $pl->ob) {
1090 if (my $value = $o->get_ob_key_value ("_perl_data")) {
1091 $o->set_ob_key_value ("_perl_data");
1092
1093 %$o = %{ Storable::thaw pack "H*", $value };
1094 }
1095 }
1096 },
1097);
1098
1099#############################################################################
1100 920
1101=head2 CORE EXTENSIONS 921=head2 CORE EXTENSIONS
1102 922
1103Functions and methods that extend core crossfire objects. 923Functions and methods that extend core crossfire objects.
1104 924
925=cut
926
927package cf::player;
928
929use Coro::AIO;
930
1105=head3 cf::player 931=head3 cf::player
1106 932
1107=over 4 933=over 4
1108 934
1109=item cf::player::exists $login 935=item cf::player::find $login
1110 936
1111Returns true when the given account exists. 937Returns the given player object, loading it if necessary (might block).
1112 938
1113=cut 939=cut
1114 940
1115sub cf::player::exists($) { 941sub playerdir($) {
1116 cf::player::find $_[0] 942 cf::localdir
1117 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 943 . "/"
944 . cf::playerdir
945 . "/"
946 . (ref $_[0] ? $_[0]->ob->name : $_[0])
947}
948
949sub path($) {
950 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
951
952 (playerdir $login) . "/$login.pl"
953}
954
955sub find_active($) {
956 $cf::PLAYER{$_[0]}
957 and $cf::PLAYER{$_[0]}->active
958 and $cf::PLAYER{$_[0]}
959}
960
961sub exists($) {
962 my ($login) = @_;
963
964 $cf::PLAYER{$login}
965 or cf::sync_job { !aio_stat path $login }
966}
967
968sub find($) {
969 return $cf::PLAYER{$_[0]} || do {
970 my $login = $_[0];
971
972 my $guard = cf::lock_acquire "user_find:$login";
973
974 $cf::PLAYER{$_[0]} || do {
975 my $pl = load_pl path $login
976 or return;
977 $cf::PLAYER{$login} = $pl
978 }
979 }
980}
981
982sub save($) {
983 my ($pl) = @_;
984
985 return if $pl->{deny_save};
986
987 my $path = path $pl;
988 my $guard = cf::lock_acquire "user_save:$path";
989
990 return if $pl->{deny_save};
991
992 aio_mkdir playerdir $pl, 0770;
993 $pl->{last_save} = $cf::RUNTIME;
994
995 $pl->save_pl ($path);
996 Coro::cede;
997}
998
999sub new($) {
1000 my ($login) = @_;
1001
1002 my $self = create;
1003
1004 $self->ob->name ($login);
1005 $self->{deny_save} = 1;
1006
1007 $cf::PLAYER{$login} = $self;
1008
1009 $self
1010}
1011
1012=item $pl->quit_character
1013
1014Nukes the player without looking back. If logged in, the connection will
1015be destroyed. May block for a long time.
1016
1017=cut
1018
1019sub quit_character {
1020 my ($pl) = @_;
1021
1022 $pl->{deny_save} = 1;
1023 $pl->password ("*"); # this should lock out the player until we nuked the dir
1024
1025 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1026 $pl->deactivate;
1027 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1028 $pl->ns->destroy if $pl->ns;
1029
1030 my $path = playerdir $pl;
1031 my $temp = "$path~$cf::RUNTIME~deleting~";
1032 aio_rename $path, $temp;
1033 delete $cf::PLAYER{$pl->ob->name};
1034 $pl->destroy;
1035 IO::AIO::aio_rmtree $temp;
1036}
1037
1038=item cf::player::list_logins
1039
1040Returns am arrayref of all valid playernames in the system, can take a
1041while and may block, so not sync_job-capable, ever.
1042
1043=cut
1044
1045sub list_logins {
1046 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1047 or return [];
1048
1049 my @logins;
1050
1051 for my $login (@$dirs) {
1052 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1053 aio_read $fh, 0, 512, my $buf, 0 or next;
1054 $buf !~ /^password -------------$/m or next; # official not-valid tag
1055
1056 utf8::decode $login;
1057 push @logins, $login;
1058 }
1059
1060 \@logins
1061}
1062
1063=item $player->maps
1064
1065Returns an arrayref of map paths that are private for this
1066player. May block.
1067
1068=cut
1069
1070sub maps($) {
1071 my ($pl) = @_;
1072
1073 my $files = aio_readdir playerdir $pl
1074 or return;
1075
1076 my @paths;
1077
1078 for (@$files) {
1079 utf8::decode $_;
1080 next if /\.(?:pl|pst)$/;
1081 next unless /^$PATH_SEP/o;
1082
1083 s/\.map$//;
1084 push @paths, "~" . $pl->ob->name . "/" . $_;
1085 }
1086
1087 \@paths
1118} 1088}
1119 1089
1120=item $player->ext_reply ($msgid, $msgtype, %msg) 1090=item $player->ext_reply ($msgid, $msgtype, %msg)
1121 1091
1122Sends an ext reply to the player. 1092Sends an ext reply to the player.
1123 1093
1124=cut 1094=cut
1125 1095
1126sub cf::player::ext_reply($$$%) { 1096sub ext_reply($$$%) {
1127 my ($self, $id, %msg) = @_; 1097 my ($self, $id, %msg) = @_;
1128 1098
1129 $msg{msgid} = $id; 1099 $msg{msgid} = $id;
1130 1100
1131 $self->send ("ext " . to_json \%msg); 1101 $self->send ("ext " . cf::to_json \%msg);
1132} 1102}
1103
1104package cf;
1133 1105
1134=back 1106=back
1135 1107
1136 1108
1137=head3 cf::map 1109=head3 cf::map
1143package cf::map; 1115package cf::map;
1144 1116
1145use Fcntl; 1117use Fcntl;
1146use Coro::AIO; 1118use Coro::AIO;
1147 1119
1120use overload
1121 '""' => \&as_string,
1122 fallback => 1;
1123
1148our $MAX_RESET = 3600; 1124our $MAX_RESET = 3600;
1149our $DEFAULT_RESET = 3000; 1125our $DEFAULT_RESET = 3000;
1150 1126
1151sub generate_random_map { 1127sub generate_random_map {
1152 my ($path, $rmp) = @_; 1128 my ($self, $rmp) = @_;
1153
1154 # mit "rum" bekleckern, nicht 1129 # mit "rum" bekleckern, nicht
1155 cf::map::_create_random_map 1130 $self->_create_random_map (
1156 $path,
1157 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle}, 1131 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1158 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle}, 1132 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1159 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map}, 1133 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1160 $rmp->{exit_on_final_map}, 1134 $rmp->{exit_on_final_map},
1161 $rmp->{xsize}, $rmp->{ysize}, 1135 $rmp->{xsize}, $rmp->{ysize},
1162 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3}, 1136 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1163 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase}, 1137 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1164 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation}, 1138 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1165 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp}, 1139 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1166 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used}, 1140 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1167 (cf::region::find $rmp->{region}) 1141 (cf::region::find $rmp->{region}), $rmp->{custom}
1142 )
1143}
1144
1145=item cf::map->register ($regex, $prio)
1146
1147Register a handler for the map path matching the given regex at the
1148givne priority (higher is better, built-in handlers have priority 0, the
1149default).
1150
1151=cut
1152
1153sub register {
1154 my (undef, $regex, $prio) = @_;
1155 my $pkg = caller;
1156
1157 no strict;
1158 push @{"$pkg\::ISA"}, __PACKAGE__;
1159
1160 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1161}
1162
1163# also paths starting with '/'
1164$EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1165
1166sub thawer_merge {
1167 my ($self, $merge) = @_;
1168
1169 # we have to keep some variables in memory intact
1170 local $self->{path};
1171 local $self->{load_path};
1172 local $self->{deny_save};
1173 local $self->{deny_reset};
1174
1175 $self->SUPER::thawer_merge ($merge);
1176}
1177
1178sub normalise {
1179 my ($path, $base) = @_;
1180
1181 # map plan:
1182 #
1183 # /! non-realised random map exit (special hack!)
1184 # {... are special paths that are not being touched
1185 # ?xxx/... are special absolute paths
1186 # ?random/... random maps
1187 # /... normal maps
1188 # ~user/... per-player map of a specific user
1189
1190 $path =~ s/$PATH_SEP/\//go;
1191
1192 # treat it as relative path if it starts with
1193 # something that looks reasonable
1194 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1195 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1196
1197 $base =~ s{[^/]+/?$}{};
1198 $path = "$base/$path";
1199 }
1200
1201 for ($path) {
1202 redo if s{//}{/};
1203 redo if s{/\.?/}{/};
1204 redo if s{/[^/]+/\.\./}{/};
1205 }
1206
1207 $path
1208}
1209
1210sub new_from_path {
1211 my (undef, $path, $base) = @_;
1212
1213 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1214
1215 $path = normalise $path, $base;
1216
1217 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1218 if ($path =~ $EXT_MAP{$pkg}[1]) {
1219 my $self = bless cf::map::new, $pkg;
1220 $self->{path} = $path; $self->path ($path);
1221 $self->init; # pass $1 etc.
1222 return $self;
1223 }
1224 }
1225
1226 Carp::carp "unable to resolve path '$path'.";
1227 ()
1228}
1229
1230sub init {
1231 my ($self) = @_;
1232
1233 $self
1234}
1235
1236sub as_string {
1237 my ($self) = @_;
1238
1239 "$self->{path}"
1240}
1241
1242# the displayed name, this is a one way mapping
1243sub visible_name {
1244 &as_string
1245}
1246
1247# the original (read-only) location
1248sub load_path {
1249 my ($self) = @_;
1250
1251 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
1252}
1253
1254# the temporary/swap location
1255sub save_path {
1256 my ($self) = @_;
1257
1258 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1259 sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $path
1260}
1261
1262# the unique path, undef == no special unique path
1263sub uniq_path {
1264 my ($self) = @_;
1265
1266 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1267 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $path
1168} 1268}
1169 1269
1170# and all this just because we cannot iterate over 1270# and all this just because we cannot iterate over
1171# all maps in C++... 1271# all maps in C++...
1172sub change_all_map_light { 1272sub change_all_map_light {
1174 1274
1175 $_->change_map_light ($change) 1275 $_->change_map_light ($change)
1176 for grep $_->outdoor, values %cf::MAP; 1276 for grep $_->outdoor, values %cf::MAP;
1177} 1277}
1178 1278
1279sub unlink_save {
1280 my ($self) = @_;
1281
1282 utf8::encode (my $save = $self->save_path);
1283 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1284 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1285}
1286
1179sub try_load_header($) { 1287sub load_header_from($) {
1180 my ($path) = @_; 1288 my ($self, $path) = @_;
1181 1289
1182 utf8::encode $path; 1290 utf8::encode $path;
1183 aio_open $path, O_RDONLY, 0 1291 aio_open $path, O_RDONLY, 0
1184 or return; 1292 or return;
1185 1293
1186 my $map = cf::map::new 1294 $self->_load_header ($path)
1187 or return; 1295 or return;
1188 1296
1189 $map->load_header ($path) 1297 $self->{load_path} = $path;
1298
1299 1
1300}
1301
1302sub load_orig {
1303 my ($self) = @_;
1304
1305 $self->load_header_from ($self->load_path)
1306}
1307
1308sub load_temp {
1309 my ($self) = @_;
1310
1311 $self->load_header_from ($self->save_path)
1312}
1313
1314sub load_header {
1315 my ($self) = @_;
1316
1317 if ($self->load_temp) {
1318 $self->last_access ((delete $self->{last_access})
1319 || $cf::RUNTIME); #d#
1320 # safety
1321 $self->{instantiate_time} = $cf::RUNTIME
1322 if $self->{instantiate_time} > $cf::RUNTIME;
1323 } else {
1324 $self->load_orig
1190 or return; 1325 or return;
1191 1326
1192 $map->{load_path} = $path; 1327 $self->{load_original} = 1;
1328 $self->{instantiate_time} = $cf::RUNTIME;
1329 $self->last_access ($cf::RUNTIME);
1330 $self->instantiate;
1331 }
1193 1332
1194 $map 1333 1
1195} 1334}
1196 1335
1197sub find; 1336sub find;
1198sub find { 1337sub find {
1199 my ($path, $origin) = @_; 1338 my ($path, $origin) = @_;
1200 1339
1201 #warn "find<$path,$origin>\n";#d#
1202
1203 $path = new cf::path $path, $origin && $origin->path; 1340 $path = normalise $path, $origin && $origin->path;
1204 my $key = $path->as_string;
1205 1341
1206 cf::lock_wait "map_find:$key"; 1342 cf::lock_wait "map_find:$path";
1207 1343
1208 $cf::MAP{$key} || do { 1344 $cf::MAP{$path} || do {
1209 my $guard = cf::lock_acquire "map_find:$key"; 1345 my $guard = cf::lock_acquire "map_find:$path";
1210 1346 my $map = new_from_path cf::map $path
1211 # do it the slow way
1212 my $map = try_load_header $path->save_path;
1213
1214 if ($map) {
1215 $map->last_access ((delete $map->{last_access})
1216 || $cf::RUNTIME); #d#
1217 # safety
1218 $map->{instantiate_time} = $cf::RUNTIME
1219 if $map->{instantiate_time} > $cf::RUNTIME;
1220 } else {
1221 if (my $rmp = $path->random_map_params) {
1222 $map = generate_random_map $key, $rmp;
1223 } else {
1224 $map = try_load_header $path->load_path;
1225 }
1226
1227 $map or return; 1347 or return;
1228 1348
1229 $map->{load_original} = 1;
1230 $map->{instantiate_time} = $cf::RUNTIME;
1231 $map->last_access ($cf::RUNTIME);
1232 $map->instantiate;
1233
1234 # per-player maps become, after loading, normal maps
1235 $map->per_player (0) if $path->{user_rel};
1236 }
1237
1238 $map->path ($key);
1239 $map->{path} = $path;
1240 $map->{last_save} = $cf::RUNTIME; 1349 $map->{last_save} = $cf::RUNTIME;
1241 1350
1351 $map->load_header
1352 or return;
1353
1242 if ($map->should_reset) { 1354 if ($map->should_reset) {
1355 # doing this can freeze the server in a sync job, obviously
1356 #$cf::WAIT_FOR_TICK->wait;
1243 $map->reset; 1357 $map->reset;
1244 undef $guard; 1358 undef $guard;
1245 $map = find $path 1359 $map = find $path
1246 or return; 1360 or return;
1247 } 1361 }
1248 1362
1249 $cf::MAP{$key} = $map 1363 $cf::MAP{$path} = $map
1250 } 1364 }
1251} 1365}
1252 1366
1253sub load { 1367sub load {
1254 my ($self) = @_; 1368 my ($self) = @_;
1255 1369
1256 my $path = $self->{path}; 1370 my $path = $self->{path};
1257 my $guard = cf::lock_acquire "map_load:" . $path->as_string; 1371 my $guard = cf::lock_acquire "map_load:$path";
1258 1372
1259 return if $self->in_memory != cf::MAP_SWAPPED; 1373 return if $self->in_memory != cf::MAP_SWAPPED;
1260 1374
1261 $self->in_memory (cf::MAP_LOADING); 1375 $self->in_memory (cf::MAP_LOADING);
1262 1376
1263 $self->alloc; 1377 $self->alloc;
1264 $self->load_objects ($self->{load_path}, 1) 1378 $self->_load_objects ($self->{load_path}, 1)
1265 or return; 1379 or return;
1266 1380
1267 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) 1381 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1268 if delete $self->{load_original}; 1382 if delete $self->{load_original};
1269 1383
1270 if (my $uniq = $path->uniq_path) { 1384 if (my $uniq = $self->uniq_path) {
1271 utf8::encode $uniq; 1385 utf8::encode $uniq;
1272 if (aio_open $uniq, O_RDONLY, 0) { 1386 if (aio_open $uniq, O_RDONLY, 0) {
1273 $self->clear_unique_items; 1387 $self->clear_unique_items;
1274 $self->load_objects ($uniq, 0); 1388 $self->_load_objects ($uniq, 0);
1275 } 1389 }
1276 } 1390 }
1391
1392 Coro::cede;
1277 1393
1278 # now do the right thing for maps 1394 # now do the right thing for maps
1279 $self->link_multipart_objects; 1395 $self->link_multipart_objects;
1280 1396
1281 if ($self->{path}->is_style_map) { 1397 unless ($self->{deny_activate}) {
1282 $self->{deny_save} = 1; 1398 $self->decay_objects;
1283 $self->{deny_reset} = 1;
1284 } else {
1285 $self->fix_auto_apply; 1399 $self->fix_auto_apply;
1286 $self->decay_objects;
1287 $self->update_buttons; 1400 $self->update_buttons;
1401 Coro::cede;
1288 $self->set_darkness_map; 1402 $self->set_darkness_map;
1289 $self->difficulty ($self->estimate_difficulty) 1403 $self->difficulty ($self->estimate_difficulty)
1290 unless $self->difficulty; 1404 unless $self->difficulty;
1405 Coro::cede;
1291 $self->activate; 1406 $self->activate;
1292 } 1407 }
1293 1408
1294 $self->in_memory (cf::MAP_IN_MEMORY); 1409 $self->in_memory (cf::MAP_IN_MEMORY);
1410}
1411
1412sub customise_for {
1413 my ($self, $ob) = @_;
1414
1415 return find "~" . $ob->name . "/" . $self->{path}
1416 if $self->per_player;
1417
1418 $self
1419}
1420
1421# find and load all maps in the 3x3 area around a map
1422sub load_diag {
1423 my ($map) = @_;
1424
1425 my @diag; # diagonal neighbours
1426
1427 for (0 .. 3) {
1428 my $neigh = $map->tile_path ($_)
1429 or next;
1430 $neigh = find $neigh, $map
1431 or next;
1432 $neigh->load;
1433
1434 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1435 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1436 }
1437
1438 for (@diag) {
1439 my $neigh = find @$_
1440 or next;
1441 $neigh->load;
1442 }
1295} 1443}
1296 1444
1297sub find_sync { 1445sub find_sync {
1298 my ($path, $origin) = @_; 1446 my ($path, $origin) = @_;
1299 1447
1300 cf::sync_job { cf::map::find $path, $origin } 1448 cf::sync_job { find $path, $origin }
1301} 1449}
1302 1450
1303sub do_load_sync { 1451sub do_load_sync {
1304 my ($map) = @_; 1452 my ($map) = @_;
1305 1453
1306 cf::sync_job { $map->load }; 1454 cf::sync_job { $map->load };
1307} 1455}
1308 1456
1457our %MAP_PREFETCH;
1458our $MAP_PREFETCHER = undef;
1459
1460sub find_async {
1461 my ($path, $origin) = @_;
1462
1463 $path = normalise $path, $origin && $origin->{path};
1464
1465 if (my $map = $cf::MAP{$path}) {
1466 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1467 }
1468
1469 undef $MAP_PREFETCH{$path};
1470 $MAP_PREFETCHER ||= cf::async {
1471 while (%MAP_PREFETCH) {
1472 for my $path (keys %MAP_PREFETCH) {
1473 my $map = find $path
1474 or next;
1475 $map->load;
1476
1477 delete $MAP_PREFETCH{$path};
1478 }
1479 }
1480 undef $MAP_PREFETCHER;
1481 };
1482
1483 ()
1484}
1485
1309sub save { 1486sub save {
1310 my ($self) = @_; 1487 my ($self) = @_;
1311 1488
1489 my $lock = cf::lock_acquire "map_data:" . $self->path;
1490
1312 $self->{last_save} = $cf::RUNTIME; 1491 $self->{last_save} = $cf::RUNTIME;
1313 1492
1314 return unless $self->dirty; 1493 return unless $self->dirty;
1315 1494
1316 my $save = $self->{path}->save_path; utf8::encode $save; 1495 my $save = $self->save_path; utf8::encode $save;
1317 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1496 my $uniq = $self->uniq_path; utf8::encode $uniq;
1318 1497
1319 $self->{load_path} = $save; 1498 $self->{load_path} = $save;
1320 1499
1321 return if $self->{deny_save}; 1500 return if $self->{deny_save};
1322 1501
1323 local $self->{last_access} = $self->last_access;#d# 1502 local $self->{last_access} = $self->last_access;#d#
1324 1503
1504 cf::async {
1505 $_->contr->save for $self->players;
1506 };
1507
1325 if ($uniq) { 1508 if ($uniq) {
1326 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1509 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1327 $self->save_objects ($uniq, cf::IO_UNIQUES); 1510 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1328 } else { 1511 } else {
1329 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES); 1512 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1330 } 1513 }
1331} 1514}
1332 1515
1333sub swap_out { 1516sub swap_out {
1334 my ($self) = @_; 1517 my ($self) = @_;
1335 1518
1336 # save first because save cedes 1519 # save first because save cedes
1337 $self->save; 1520 $self->save;
1521
1522 my $lock = cf::lock_acquire "map_data:" . $self->path;
1338 1523
1339 return if $self->players; 1524 return if $self->players;
1340 return if $self->in_memory != cf::MAP_IN_MEMORY; 1525 return if $self->in_memory != cf::MAP_IN_MEMORY;
1341 return if $self->{deny_save}; 1526 return if $self->{deny_save};
1342 1527
1346 1531
1347sub reset_at { 1532sub reset_at {
1348 my ($self) = @_; 1533 my ($self) = @_;
1349 1534
1350 # TODO: safety, remove and allow resettable per-player maps 1535 # TODO: safety, remove and allow resettable per-player maps
1351 return 1e99 if $self->{path}{user_rel}; 1536 return 1e99 if $self->isa ("ext::map_per_player");#d#
1352 return 1e99 if $self->{deny_reset}; 1537 return 1e99 if $self->{deny_reset};
1353 1538
1354 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access; 1539 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1355 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET; 1540 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1356 1541
1361 my ($self) = @_; 1546 my ($self) = @_;
1362 1547
1363 $self->reset_at <= $cf::RUNTIME 1548 $self->reset_at <= $cf::RUNTIME
1364} 1549}
1365 1550
1366sub unlink_save {
1367 my ($self) = @_;
1368
1369 utf8::encode (my $save = $self->{path}->save_path);
1370 aioreq_pri 3; IO::AIO::aio_unlink $save;
1371 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1372}
1373
1374sub rename {
1375 my ($self, $new_path) = @_;
1376
1377 $self->unlink_save;
1378
1379 delete $cf::MAP{$self->path};
1380 $self->{path} = new cf::path $new_path;
1381 $self->path ($self->{path}->as_string);
1382 $cf::MAP{$self->path} = $self;
1383
1384 $self->save;
1385}
1386
1387sub reset { 1551sub reset {
1388 my ($self) = @_; 1552 my ($self) = @_;
1389 1553
1554 my $lock = cf::lock_acquire "map_data:$self->{path}";
1555
1390 return if $self->players; 1556 return if $self->players;
1391 return if $self->{path}{user_rel};#d# 1557 return if $self->isa ("ext::map_per_player");#d#
1392 1558
1393 warn "resetting map ", $self->path;#d# 1559 warn "resetting map ", $self->path;#d#
1394 1560
1395 delete $cf::MAP{$self->path}; 1561 delete $cf::MAP{$self->path};
1562
1563 $self->in_memory (cf::MAP_SWAPPED);
1564 $self->clear;
1396 1565
1397 $_->clear_links_to ($self) for values %cf::MAP; 1566 $_->clear_links_to ($self) for values %cf::MAP;
1398 1567
1399 $self->unlink_save; 1568 $self->unlink_save;
1400 $self->destroy; 1569 $self->destroy;
1403my $nuke_counter = "aaaa"; 1572my $nuke_counter = "aaaa";
1404 1573
1405sub nuke { 1574sub nuke {
1406 my ($self) = @_; 1575 my ($self) = @_;
1407 1576
1577 delete $cf::MAP{$self->path};
1578
1579 $self->unlink_save;
1580
1581 bless $self, "cf::map";
1582 delete $self->{deny_reset};
1408 $self->{deny_save} = 1; 1583 $self->{deny_save} = 1;
1409 $self->reset_timeout (1); 1584 $self->reset_timeout (1);
1410 $self->rename ("{nuke}/" . ($nuke_counter++)); 1585 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
1586
1587 $cf::MAP{$self->path} = $self;
1588
1411 $self->reset; # polite request, might not happen 1589 $self->reset; # polite request, might not happen
1412} 1590}
1413 1591
1414sub customise_for { 1592=item cf::map::unique_maps
1415 my ($map, $ob) = @_;
1416 1593
1417 if ($map->per_player) { 1594Returns an arrayref of paths of all shared maps that have
1418 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path}; 1595instantiated unique items. May block.
1419 }
1420 1596
1421 $map 1597=cut
1422}
1423 1598
1424sub emergency_save { 1599sub unique_maps() {
1425 my $freeze_guard = cf::freeze_mainloop; 1600 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1601 or return;
1426 1602
1427 warn "enter emergency map save\n"; 1603 my @paths;
1428 1604
1429 cf::sync_job { 1605 for (@$files) {
1430 warn "begin emergency map save\n"; 1606 utf8::decode $_;
1431 $_->save for values %cf::MAP; 1607 next if /\.pst$/;
1608 next unless /^$PATH_SEP/o;
1609
1610 s/\.map$//;
1611 push @paths, $_;
1432 }; 1612 }
1433 1613
1434 warn "end emergency map save\n"; 1614 \@paths
1435} 1615}
1436 1616
1437package cf; 1617package cf;
1438 1618
1439=back 1619=back
1440 1620
1621=head3 cf::object
1622
1623=cut
1624
1625package cf::object;
1626
1627=over 4
1628
1629=item $ob->inv_recursive
1630
1631Returns the inventory of the object _and_ their inventories, recursively.
1632
1633=cut
1634
1635sub inv_recursive_;
1636sub inv_recursive_ {
1637 map { $_, inv_recursive_ $_->inv } @_
1638}
1639
1640sub inv_recursive {
1641 inv_recursive_ inv $_[0]
1642}
1643
1644package cf;
1645
1646=back
1441 1647
1442=head3 cf::object::player 1648=head3 cf::object::player
1443 1649
1444=over 4 1650=over 4
1445 1651
1485 1691
1486=item $player_object->enter_link 1692=item $player_object->enter_link
1487 1693
1488Freezes the player and moves him/her to a special map (C<{link}>). 1694Freezes the player and moves him/her to a special map (C<{link}>).
1489 1695
1490The player should be reaosnably safe there for short amounts of time. You 1696The player should be reasonably safe there for short amounts of time. You
1491I<MUST> call C<leave_link> as soon as possible, though. 1697I<MUST> call C<leave_link> as soon as possible, though.
1492 1698
1699Will never block.
1700
1493=item $player_object->leave_link ($map, $x, $y) 1701=item $player_object->leave_link ($map, $x, $y)
1494 1702
1495Moves the player out of the specila link map onto the given map. If the 1703Moves the player out of the special C<{link}> map onto the specified
1496map is not valid (or omitted), the player will be moved back to the 1704map. If the map is not valid (or omitted), the player will be moved back
1497location he/she was before the call to C<enter_link>, or, if that fails, 1705to the location he/she was before the call to C<enter_link>, or, if that
1498to the emergency map position. 1706fails, to the emergency map position.
1499 1707
1500Might block. 1708Might block.
1501 1709
1502=cut 1710=cut
1711
1712sub link_map {
1713 unless ($LINK_MAP) {
1714 $LINK_MAP = cf::map::find "{link}"
1715 or do { warn "FATAL: unable to provide {link} map, exiting."; exit 1 };
1716 $LINK_MAP->load;
1717 }
1718
1719 $LINK_MAP
1720}
1503 1721
1504sub cf::object::player::enter_link { 1722sub cf::object::player::enter_link {
1505 my ($self) = @_; 1723 my ($self) = @_;
1506 1724
1507 $self->deactivate_recursive; 1725 $self->deactivate_recursive;
1508 1726
1509 return if $self->map == $LINK_MAP; 1727 return if UNIVERSAL::isa $self->map, "ext::map_link";
1510 1728
1511 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y] 1729 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1512 if $self->map; 1730 if $self->map;
1513 1731
1514 $self->enter_map ($LINK_MAP, 20, 20); 1732 $self->enter_map ($LINK_MAP || link_map, 20, 20);
1515} 1733}
1516 1734
1517sub cf::object::player::leave_link { 1735sub cf::object::player::leave_link {
1518 my ($self, $map, $x, $y) = @_; 1736 my ($self, $map, $x, $y) = @_;
1519 1737
1537 # use -1 or undef as default coordinates, not 0, 0 1755 # use -1 or undef as default coordinates, not 0, 0
1538 ($x, $y) = ($map->enter_x, $map->enter_y) 1756 ($x, $y) = ($map->enter_x, $map->enter_y)
1539 if $x <=0 && $y <= 0; 1757 if $x <=0 && $y <= 0;
1540 1758
1541 $map->load; 1759 $map->load;
1760 $map->load_diag;
1542 1761
1762 return unless $self->contr->active;
1543 $self->activate_recursive; 1763 $self->activate_recursive;
1544 $self->enter_map ($map, $x, $y); 1764 $self->enter_map ($map, $x, $y);
1545} 1765}
1546 1766
1547cf::player->attach ( 1767cf::player->attach (
1560 1780
1561 # try to abort aborted map switching on player login :) 1781 # try to abort aborted map switching on player login :)
1562 # should happen only on crashes 1782 # should happen only on crashes
1563 if ($pl->ob->{_link_pos}) { 1783 if ($pl->ob->{_link_pos}) {
1564 $pl->ob->enter_link; 1784 $pl->ob->enter_link;
1565 cf::async { 1785 (async {
1566 # we need this sleep as the login has a concurrent enter_exit running 1786 # we need this sleep as the login has a concurrent enter_exit running
1567 # and this sleep increases chances of the player not ending up in scorn 1787 # and this sleep increases chances of the player not ending up in scorn
1788 $pl->ob->reply (undef,
1789 "There was an internal problem at your last logout, "
1790 . "the server will try to bring you to your intended destination in a second.",
1791 cf::NDI_RED);
1568 Coro::Timer::sleep 1; 1792 Coro::Timer::sleep 1;
1569 $pl->ob->leave_link; 1793 $pl->ob->leave_link;
1570 }; 1794 })->prio (2);
1571 } 1795 }
1572 }, 1796 },
1573); 1797);
1574 1798
1575=item $player_object->goto_map ($path, $x, $y) 1799=item $player_object->goto ($path, $x, $y)
1576 1800
1577=cut 1801=cut
1578 1802
1579sub cf::object::player::goto_map { 1803sub cf::object::player::goto {
1580 my ($self, $path, $x, $y) = @_; 1804 my ($self, $path, $x, $y) = @_;
1581 1805
1582 $self->enter_link; 1806 $self->enter_link;
1583 1807
1584 (cf::async { 1808 (async {
1585 $path = new cf::path $path;
1586
1587 my $map = cf::map::find $path->as_string; 1809 my $map = cf::map::find $path;
1588 $map = $map->customise_for ($self) if $map; 1810 $map = $map->customise_for ($self) if $map;
1589 1811
1590# warn "entering ", $map->path, " at ($x, $y)\n" 1812# warn "entering ", $map->path, " at ($x, $y)\n"
1591# if $map; 1813# if $map;
1592 1814
1593 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); 1815 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1594 1816
1595 $self->leave_link ($map, $x, $y); 1817 $self->leave_link ($map, $x, $y);
1596 })->prio (1); 1818 })->prio (1);
1597} 1819}
1598 1820
1602 1824
1603sub parse_random_map_params { 1825sub parse_random_map_params {
1604 my ($spec) = @_; 1826 my ($spec) = @_;
1605 1827
1606 my $rmp = { # defaults 1828 my $rmp = { # defaults
1607 xsize => 10, 1829 xsize => (cf::rndm 15, 40),
1608 ysize => 10, 1830 ysize => (cf::rndm 15, 40),
1831 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
1832 #layout => string,
1609 }; 1833 };
1610 1834
1611 for (split /\n/, $spec) { 1835 for (split /\n/, $spec) {
1612 my ($k, $v) = split /\s+/, $_, 2; 1836 my ($k, $v) = split /\s+/, $_, 2;
1613 1837
1617 $rmp 1841 $rmp
1618} 1842}
1619 1843
1620sub prepare_random_map { 1844sub prepare_random_map {
1621 my ($exit) = @_; 1845 my ($exit) = @_;
1846
1847 my $guard = cf::lock_acquire "exit_prepare:$exit";
1622 1848
1623 # all this does is basically replace the /! path by 1849 # all this does is basically replace the /! path by
1624 # a new random map path (?random/...) with a seed 1850 # a new random map path (?random/...) with a seed
1625 # that depends on the exit object 1851 # that depends on the exit object
1626 1852
1635 1861
1636 $rmp->{random_seed} ||= $exit->random_seed; 1862 $rmp->{random_seed} ||= $exit->random_seed;
1637 1863
1638 my $data = cf::to_json $rmp; 1864 my $data = cf::to_json $rmp;
1639 my $md5 = Digest::MD5::md5_hex $data; 1865 my $md5 = Digest::MD5::md5_hex $data;
1866 my $meta = "$cf::RANDOM_MAPS/$md5.meta";
1640 1867
1641 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) { 1868 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
1642 aio_write $fh, 0, (length $data), $data, 0; 1869 aio_write $fh, 0, (length $data), $data, 0;
1870 undef $fh;
1871 aio_rename "$meta~", $meta;
1643 1872
1644 $exit->slaying ("?random/$md5"); 1873 $exit->slaying ("?random/$md5");
1645 $exit->msg (undef); 1874 $exit->msg (undef);
1646 } 1875 }
1647} 1876}
1651 1880
1652 return unless $self->type == cf::PLAYER; 1881 return unless $self->type == cf::PLAYER;
1653 1882
1654 $self->enter_link; 1883 $self->enter_link;
1655 1884
1656 (cf::async { 1885 (async {
1657 $self->deactivate_recursive; # just to be sure 1886 $self->deactivate_recursive; # just to be sure
1658 unless (eval { 1887 unless (eval {
1659 prepare_random_map $exit 1888 prepare_random_map $exit
1660 if $exit->slaying eq "/!"; 1889 if $exit->slaying eq "/!";
1661 1890
1662 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1891 my $path = new_from_path cf::map $exit->slaying, $exit->map && $exit->map->path;
1663 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1892 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1664 1893
1665 1; 1894 1;
1666 }) { 1895 }) {
1667 $self->message ("Something went wrong deep within the crossfire server. " 1896 $self->message ("Something went wrong deep within the crossfire server. "
1668 . "I'll try to bring you back to the map you were before. " 1897 . "I'll try to bring you back to the map you were before. "
1669 . "Please report this to the dungeon master", 1898 . "Please report this to the dungeon master!",
1670 cf::NDI_UNIQUE | cf::NDI_RED); 1899 cf::NDI_UNIQUE | cf::NDI_RED);
1671 1900
1672 warn "ERROR in enter_exit: $@"; 1901 warn "ERROR in enter_exit: $@";
1673 $self->leave_link; 1902 $self->leave_link;
1674 } 1903 }
1742 } 1971 }
1743 } 1972 }
1744 }, 1973 },
1745); 1974);
1746 1975
1747=item $client->coro (\&cb) 1976=item $client->async (\&cb)
1748 1977
1749Create a new coroutine, running the specified callback. The coroutine will 1978Create a new coroutine, running the specified callback. The coroutine will
1750be automatically cancelled when the client gets destroyed (e.g. on logout, 1979be automatically cancelled when the client gets destroyed (e.g. on logout,
1751or loss of connection). 1980or loss of connection).
1752 1981
1753=cut 1982=cut
1754 1983
1755sub cf::client::coro { 1984sub cf::client::async {
1756 my ($self, $cb) = @_; 1985 my ($self, $cb) = @_;
1757 1986
1758 my $coro = &cf::async ($cb); 1987 my $coro = &Coro::async ($cb);
1759 1988
1760 $coro->on_destroy (sub { 1989 $coro->on_destroy (sub {
1761 delete $self->{_coro}{$coro+0}; 1990 delete $self->{_coro}{$coro+0};
1762 }); 1991 });
1763 1992
1957 sub db_sync() { 2186 sub db_sync() {
1958 db_save if $dirty; 2187 db_save if $dirty;
1959 undef $dirty; 2188 undef $dirty;
1960 } 2189 }
1961 2190
1962 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, data => WF_AUTOCANCEL, cb => sub { 2191 my $idle = Event->idle (min => 10, max => 20, repeat => 0, data => WF_AUTOCANCEL, cb => sub {
1963 db_sync; 2192 db_sync;
1964 }); 2193 });
1965 2194
1966 sub db_dirty() { 2195 sub db_dirty() {
1967 $dirty = 1; 2196 $dirty = 1;
2001 local $/; 2230 local $/;
2002 *CFG = YAML::Syck::Load <$fh>; 2231 *CFG = YAML::Syck::Load <$fh>;
2003 2232
2004 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37]; 2233 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2005 2234
2235 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2236 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2237
2006 if (exists $CFG{mlockall}) { 2238 if (exists $CFG{mlockall}) {
2007 eval { 2239 eval {
2008 $CFG{mlockall} ? &mlockall : &munlockall 2240 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2009 and die "WARNING: m(un)lockall failed: $!\n"; 2241 and die "WARNING: m(un)lockall failed: $!\n";
2010 }; 2242 };
2011 warn $@ if $@; 2243 warn $@ if $@;
2012 } 2244 }
2013} 2245}
2014 2246
2015sub main { 2247sub main {
2016 # we must not ever block the main coroutine 2248 # we must not ever block the main coroutine
2017 local $Coro::idle = sub { 2249 local $Coro::idle = sub {
2018 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2250 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2019 (Coro::unblock_sub { 2251 (async {
2020 Event::one_event; 2252 Event::one_event;
2021 })->(); 2253 })->prio (Coro::PRIO_MAX);
2022 }; 2254 };
2023 2255
2024 cfg_load; 2256 cfg_load;
2025 db_load; 2257 db_load;
2026 load_extensions; 2258 load_extensions;
2259
2260 $TICK_WATCHER->start;
2027 Event::loop; 2261 Event::loop;
2028} 2262}
2029 2263
2030############################################################################# 2264#############################################################################
2031# initialisation 2265# initialisation and cleanup
2266
2267# install some emergency cleanup handlers
2268BEGIN {
2269 for my $signal (qw(INT HUP TERM)) {
2270 Event->signal (
2271 data => WF_AUTOCANCEL,
2272 signal => $signal,
2273 cb => sub {
2274 cf::cleanup "SIG$signal";
2275 },
2276 );
2277 }
2278}
2279
2280sub emergency_save() {
2281 my $freeze_guard = cf::freeze_mainloop;
2282
2283 warn "enter emergency perl save\n";
2284
2285 cf::sync_job {
2286 # use a peculiar iteration method to avoid tripping on perl
2287 # refcount bugs in for. also avoids problems with players
2288 # and maps saved/destroyed asynchronously.
2289 warn "begin emergency player save\n";
2290 for my $login (keys %cf::PLAYER) {
2291 my $pl = $cf::PLAYER{$login} or next;
2292 $pl->valid or next;
2293 $pl->save;
2294 }
2295 warn "end emergency player save\n";
2296
2297 warn "begin emergency map save\n";
2298 for my $path (keys %cf::MAP) {
2299 my $map = $cf::MAP{$path} or next;
2300 $map->valid or next;
2301 $map->save;
2302 }
2303 warn "end emergency map save\n";
2304 };
2305
2306 warn "leave emergency perl save\n";
2307}
2032 2308
2033sub reload() { 2309sub reload() {
2034 # can/must only be called in main 2310 # can/must only be called in main
2035 if ($Coro::current != $Coro::main) { 2311 if ($Coro::current != $Coro::main) {
2036 warn "can only reload from main coroutine\n"; 2312 warn "can only reload from main coroutine";
2037 return; 2313 return;
2038 } 2314 }
2039 2315
2040 warn "reloading..."; 2316 warn "reloading...";
2041 2317
2042 my $guard = freeze_mainloop; 2318 warn "cancelling server ticker";
2319 $TICK_WATCHER->cancel;
2320
2043 cf::emergency_save; 2321 cf::emergency_save;
2044 2322
2045 eval { 2323 eval {
2046 # if anything goes wrong in here, we should simply crash as we already saved 2324 # if anything goes wrong in here, we should simply crash as we already saved
2047 2325
2048 # cancel all watchers 2326 warn "syncing database to disk";
2327 cf::db_sync;
2328
2329 warn "cancelling all WF_AUTOCANCEL watchers";
2049 for (Event::all_watchers) { 2330 for (Event::all_watchers) {
2050 $_->cancel if $_->data & WF_AUTOCANCEL; 2331 $_->cancel if $_->data & WF_AUTOCANCEL;
2051 } 2332 }
2052 2333
2334 warn "flushing outstanding aio requests";
2335 for (;;) {
2336 IO::AIO::flush;
2337 Coro::cede;
2338 last unless IO::AIO::nreqs;
2339 warn "iterate...";
2340 }
2341
2053 # cancel all extension coros 2342 warn "cancelling all extension coros";
2054 $_->cancel for values %EXT_CORO; 2343 $_->cancel for values %EXT_CORO;
2055 %EXT_CORO = (); 2344 %EXT_CORO = ();
2056 2345
2057 # unload all extensions 2346 warn "removing commands";
2058 for (@exts) { 2347 %COMMAND = ();
2348
2349 warn "removing ext commands";
2350 %EXTCMD = ();
2351
2352 warn "unloading/nuking all extensions";
2353 for my $pkg (@EXTS) {
2059 warn "unloading <$_>"; 2354 warn "... unloading $pkg";
2060 unload_extension $_; 2355
2356 if (my $cb = $pkg->can ("unload")) {
2357 eval {
2358 $cb->($pkg);
2359 1
2360 } or warn "$pkg unloaded, but with errors: $@";
2061 } 2361 }
2062 2362
2363 warn "... nuking $pkg";
2364 Symbol::delete_package $pkg;
2365 }
2366
2063 # unload all modules loaded from $LIBDIR 2367 warn "unloading all perl modules loaded from $LIBDIR";
2064 while (my ($k, $v) = each %INC) { 2368 while (my ($k, $v) = each %INC) {
2065 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2369 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2066 2370
2067 warn "removing <$k>"; 2371 warn "... unloading $k";
2068 delete $INC{$k}; 2372 delete $INC{$k};
2069 2373
2070 $k =~ s/\.pm$//; 2374 $k =~ s/\.pm$//;
2071 $k =~ s/\//::/g; 2375 $k =~ s/\//::/g;
2072 2376
2075 } 2379 }
2076 2380
2077 Symbol::delete_package $k; 2381 Symbol::delete_package $k;
2078 } 2382 }
2079 2383
2080 # sync database to disk
2081 cf::db_sync;
2082 IO::AIO::flush;
2083
2084 # get rid of safe::, as good as possible 2384 warn "getting rid of safe::, as good as possible";
2085 Symbol::delete_package "safe::$_" 2385 Symbol::delete_package "safe::$_"
2086 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region); 2386 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2087 2387
2088 # remove register_script_function callbacks
2089 # TODO
2090
2091 # unload cf.pm "a bit" 2388 warn "unloading cf.pm \"a bit\"";
2092 delete $INC{"cf.pm"}; 2389 delete $INC{"cf.pm"};
2093 2390
2094 # don't, removes xs symbols, too, 2391 # don't, removes xs symbols, too,
2095 # and global variables created in xs 2392 # and global variables created in xs
2096 #Symbol::delete_package __PACKAGE__; 2393 #Symbol::delete_package __PACKAGE__;
2097 2394
2098 # reload cf.pm 2395 warn "unload completed, starting to reload now";
2396
2099 warn "reloading cf.pm"; 2397 warn "reloading cf.pm";
2100 require cf; 2398 require cf;
2101 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt 2399 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2102 2400
2103 # load config and database again 2401 warn "loading config and database again";
2104 cf::cfg_load; 2402 cf::cfg_load;
2105 cf::db_load; 2403 cf::db_load;
2106 2404
2107 # load extensions
2108 warn "load extensions"; 2405 warn "loading extensions";
2109 cf::load_extensions; 2406 cf::load_extensions;
2110 2407
2111 # reattach attachments to objects 2408 warn "reattaching attachments to objects/players";
2112 warn "reattach";
2113 _global_reattach; 2409 _global_reattach;
2410 warn "reattaching attachments to maps";
2411 reattach $_ for values %MAP;
2412
2413 warn "restarting server ticker";
2414
2415 $TICK_WATCHER->start;
2114 }; 2416 };
2115 2417
2116 if ($@) { 2418 if ($@) {
2117 warn $@; 2419 warn $@;
2118 warn "error while reloading, exiting."; 2420 warn "error while reloading, exiting.";
2119 exit 1; 2421 exit 1;
2120 } 2422 }
2121 2423
2122 warn "reloaded successfully"; 2424 warn "reloaded";
2123}; 2425};
2124 2426
2125############################################################################# 2427our $RELOAD_WATCHER; # used only during reload
2126
2127unless ($LINK_MAP) {
2128 $LINK_MAP = cf::map::new;
2129
2130 $LINK_MAP->width (41);
2131 $LINK_MAP->height (41);
2132 $LINK_MAP->alloc;
2133 $LINK_MAP->path ("{link}");
2134 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2135 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2136
2137 # dirty hack because... archetypes are not yet loaded
2138 Event->timer (
2139 after => 2,
2140 cb => sub {
2141 $_[0]->w->cancel;
2142
2143 # provide some exits "home"
2144 my $exit = cf::object::new "exit";
2145
2146 $exit->slaying ($EMERGENCY_POSITION->[0]);
2147 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2148 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2149
2150 $LINK_MAP->insert ($exit->clone, 19, 19);
2151 $LINK_MAP->insert ($exit->clone, 19, 20);
2152 $LINK_MAP->insert ($exit->clone, 19, 21);
2153 $LINK_MAP->insert ($exit->clone, 20, 19);
2154 $LINK_MAP->insert ($exit->clone, 20, 21);
2155 $LINK_MAP->insert ($exit->clone, 21, 19);
2156 $LINK_MAP->insert ($exit->clone, 21, 20);
2157 $LINK_MAP->insert ($exit->clone, 21, 21);
2158
2159 $exit->destroy;
2160 });
2161
2162 $LINK_MAP->{deny_save} = 1;
2163 $LINK_MAP->{deny_reset} = 1;
2164
2165 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2166}
2167
2168register "<global>", __PACKAGE__;
2169 2428
2170register_command "reload" => sub { 2429register_command "reload" => sub {
2171 my ($who, $arg) = @_; 2430 my ($who, $arg) = @_;
2172 2431
2173 if ($who->flag (FLAG_WIZ)) { 2432 if ($who->flag (FLAG_WIZ)) {
2174 $who->message ("start of reload."); 2433 $who->message ("reloading server.");
2434
2435 # doing reload synchronously and two reloads happen back-to-back,
2436 # coro crashes during coro_state_free->destroy here.
2437
2438 $RELOAD_WATCHER ||= Event->timer (after => 0, data => WF_AUTOCANCEL, cb => sub {
2175 reload; 2439 reload;
2176 $who->message ("end of reload."); 2440 undef $RELOAD_WATCHER;
2441 });
2177 } 2442 }
2178}; 2443};
2179 2444
2180unshift @INC, $LIBDIR; 2445unshift @INC, $LIBDIR;
2446
2447my $bug_warning = 0;
2181 2448
2182$TICK_WATCHER = Event->timer ( 2449$TICK_WATCHER = Event->timer (
2183 reentrant => 0, 2450 reentrant => 0,
2451 parked => 1,
2184 prio => 0, 2452 prio => 0,
2185 at => $NEXT_TICK || $TICK, 2453 at => $NEXT_TICK || $TICK,
2186 data => WF_AUTOCANCEL, 2454 data => WF_AUTOCANCEL,
2187 cb => sub { 2455 cb => sub {
2456 if ($Coro::current != $Coro::main) {
2457 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
2458 unless ++$bug_warning > 10;
2459 return;
2460 }
2461
2462 $NOW = Event::time;
2463
2188 cf::server_tick; # one server iteration 2464 cf::server_tick; # one server iteration
2189 $RUNTIME += $TICK; 2465 $RUNTIME += $TICK;
2190 $NEXT_TICK += $TICK; 2466 $NEXT_TICK += $TICK;
2467
2468 $WAIT_FOR_TICK->broadcast;
2469 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2191 2470
2192 # if we are delayed by four ticks or more, skip them all 2471 # if we are delayed by four ticks or more, skip them all
2193 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2472 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2194 2473
2195 $TICK_WATCHER->at ($NEXT_TICK); 2474 $TICK_WATCHER->at ($NEXT_TICK);
2197 }, 2476 },
2198); 2477);
2199 2478
2200IO::AIO::max_poll_time $TICK * 0.2; 2479IO::AIO::max_poll_time $TICK * 0.2;
2201 2480
2202Event->io ( 2481$AIO_POLL_WATCHER = Event->io (
2203 fd => IO::AIO::poll_fileno, 2482 fd => IO::AIO::poll_fileno,
2204 poll => 'r', 2483 poll => 'r',
2205 prio => 5, 2484 prio => 5,
2206 data => WF_AUTOCANCEL, 2485 data => WF_AUTOCANCEL,
2207 cb => \&IO::AIO::poll_cb, 2486 cb => \&IO::AIO::poll_cb,
2208); 2487);
2209 2488
2210Event->timer ( 2489$WRITE_RUNTIME_WATCHER = Event->timer (
2211 data => WF_AUTOCANCEL, 2490 data => WF_AUTOCANCEL,
2212 after => 0, 2491 after => 1,
2213 interval => 10, 2492 interval => 10,
2214 cb => sub { 2493 prio => 6, # keep it lowest so it acts like a watchdog
2215 (Coro::unblock_sub { 2494 cb => Coro::unblock_sub {
2216 write_runtime 2495 write_runtime
2217 or warn "ERROR: unable to write runtime file: $!"; 2496 or warn "ERROR: unable to write runtime file: $!";
2218 })->();
2219 }, 2497 },
2220); 2498);
2221 2499
2222END { cf::emergency_save } 2500END { cf::emergency_save }
2223 2501

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