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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.62 by root, Fri Sep 8 16:51:44 2006 UTC vs.
Revision 1.204 by root, Fri Feb 2 19:59:22 2007 UTC

1package cf; 1package cf;
2
3use utf8;
4use strict;
2 5
3use Symbol; 6use Symbol;
4use List::Util; 7use List::Util;
5use Storable; 8use Storable;
6use Opcode; 9use Opcode;
7use Safe; 10use Safe;
8use Safe::Hole; 11use Safe::Hole;
9 12
13use Coro 3.5 ();
14use Coro::Event;
15use Coro::Timer;
16use Coro::Signal;
17use Coro::Semaphore;
18use Coro::AIO;
19
20use Data::Dumper;
21use Digest::MD5;
22use Fcntl;
23use IO::AIO 2.32 ();
24use YAML::Syck ();
10use Time::HiRes; 25use Time::HiRes;
11use Event; 26
12$Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
13 28
14use strict; 29sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
15 30
16_reload_1; 31# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
32$YAML::Syck::ImplicitUnicode = 1;
17 33
34$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
35
18our %COMMAND = (); 36our %COMMAND = ();
37our %COMMAND_TIME = ();
38
39our @EXTS = (); # list of extension package names
40our %EXTCMD = ();
41our %EXT_CORO = (); # coroutines bound to extensions
42our %EXT_MAP = (); # pluggable maps
43
19our @EVENT; 44our @EVENT;
20our $LIBDIR = maps_directory "perl"; 45our $LIBDIR = datadir . "/ext";
21 46
22our $TICK = MAX_TIME * 1e-6; 47our $TICK = MAX_TIME * 1e-6;
23our $TICK_WATCHER; 48our $TICK_WATCHER;
49our $AIO_POLL_WATCHER;
50our $WRITE_RUNTIME_WATCHER;
24our $NEXT_TICK; 51our $NEXT_TICK;
52our $NOW;
53our $USE_FSYNC; # use fsync to write maps - default off
54
55our %CFG;
56
57our $UPTIME; $UPTIME ||= time;
58our $RUNTIME;
59
60our %PLAYER; # all users
61our %MAP; # all maps
62our $LINK_MAP; # the special {link} map, which is always available
63our $RANDOM_MAPS = cf::localdir . "/random";
64
65our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
66our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
67
68# used to convert map paths into valid unix filenames by replacing / by ∕
69our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
70
71binmode STDOUT;
72binmode STDERR;
73
74# read virtual server time, if available
75unless ($RUNTIME || !-e cf::localdir . "/runtime") {
76 open my $fh, "<", cf::localdir . "/runtime"
77 or die "unable to read runtime file: $!";
78 $RUNTIME = <$fh> + 0.;
79}
80
81mkdir cf::localdir;
82mkdir cf::localdir . "/" . cf::playerdir;
83mkdir cf::localdir . "/" . cf::tmpdir;
84mkdir cf::localdir . "/" . cf::uniquedir;
85mkdir $RANDOM_MAPS;
86
87our $EMERGENCY_POSITION;
88
89sub cf::map::normalise;
90
91#############################################################################
92
93=head2 GLOBAL VARIABLES
94
95=over 4
96
97=item $cf::UPTIME
98
99The timestamp of the server start (so not actually an uptime).
100
101=item $cf::RUNTIME
102
103The time this server has run, starts at 0 and is increased by $cf::TICK on
104every server tick.
105
106=item $cf::LIBDIR
107
108The perl library directory, where extensions and cf-specific modules can
109be found. It will be added to C<@INC> automatically.
110
111=item $cf::NOW
112
113The time of the last (current) server tick.
114
115=item $cf::TICK
116
117The interval between server ticks, in seconds.
118
119=item %cf::CFG
120
121Configuration for the server, loaded from C</etc/crossfire/config>, or
122from wherever your confdir points to.
123
124=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
125
126These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
127or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
128processing has been done. Call C<< ->wait >> on them to maximise the
129window of cpu time available, or simply to synchronise to the server tick.
130
131=back
132
133=cut
25 134
26BEGIN { 135BEGIN {
27 *CORE::GLOBAL::warn = sub { 136 *CORE::GLOBAL::warn = sub {
28 my $msg = join "", @_; 137 my $msg = join "", @_;
138 utf8::encode $msg;
139
29 $msg .= "\n" 140 $msg .= "\n"
30 unless $msg =~ /\n$/; 141 unless $msg =~ /\n$/;
31 142
32 print STDERR "cfperl: $msg";
33 LOG llevError, "cfperl: $msg"; 143 LOG llevError, $msg;
34 }; 144 };
35} 145}
36 146
147@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
148@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
149@safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
150@safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
151@safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
37@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; 152@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
38 153
39# we bless all objects into (empty) derived classes to force a method lookup 154# we bless all objects into (empty) derived classes to force a method lookup
40# within the Safe compartment. 155# within the Safe compartment.
41for my $pkg (qw(cf::object cf::object::player cf::player cf::map cf::party cf::region cf::arch cf::living)) { 156for my $pkg (qw(
157 cf::global cf::attachable
158 cf::object cf::object::player
159 cf::client cf::player
160 cf::arch cf::living
161 cf::map cf::party cf::region
162)) {
42 no strict 'refs'; 163 no strict 'refs';
43 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg; 164 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
44} 165}
45 166
46$Event::DIED = sub { 167$Event::DIED = sub {
47 warn "error in event callback: @_"; 168 warn "error in event callback: @_";
48}; 169};
49 170
50my %ext_pkg; 171=head2 UTILITY FUNCTIONS
51my @exts;
52my @hook;
53my %command;
54my %extcmd;
55 172
56############################################################################# 173=over 4
57# utility functions 174
175=item dumpval $ref
176
177=cut
178
179sub dumpval {
180 eval {
181 local $SIG{__DIE__};
182 my $d;
183 if (1) {
184 $d = new Data::Dumper([$_[0]], ["*var"]);
185 $d->Terse(1);
186 $d->Indent(2);
187 $d->Quotekeys(0);
188 $d->Useqq(1);
189 #$d->Bless(...);
190 $d->Seen($_[1]) if @_ > 1;
191 $d = $d->Dump();
192 }
193 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
194 $d
195 } || "[unable to dump $_[0]: '$@']";
196}
58 197
59use JSON::Syck (); # TODO# replace by JSON::PC once working 198use JSON::Syck (); # TODO# replace by JSON::PC once working
199
200=item $ref = cf::from_json $json
201
202Converts a JSON string into the corresponding perl data structure.
203
204=cut
60 205
61sub from_json($) { 206sub from_json($) {
62 $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs 207 $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs
63 JSON::Syck::Load $_[0] 208 JSON::Syck::Load $_[0]
64} 209}
65 210
211=item $json = cf::to_json $ref
212
213Converts a perl data structure into its JSON representation.
214
215=cut
216
66sub to_json($) { 217sub to_json($) {
67 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 218 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
68 JSON::Syck::Dump $_[0] 219 JSON::Syck::Dump $_[0]
69} 220}
70 221
222=item cf::lock_wait $string
223
224Wait until the given lock is available. See cf::lock_acquire.
225
226=item my $lock = cf::lock_acquire $string
227
228Wait until the given lock is available and then acquires it and returns
229a Coro::guard object. If the guard object gets destroyed (goes out of scope,
230for example when the coroutine gets canceled), the lock is automatically
231returned.
232
233Lock names should begin with a unique identifier (for example, cf::map::find
234uses map_find and cf::map::load uses map_load).
235
236=cut
237
238our %LOCK;
239
240sub lock_wait($) {
241 my ($key) = @_;
242
243 # wait for lock, if any
244 while ($LOCK{$key}) {
245 push @{ $LOCK{$key} }, $Coro::current;
246 Coro::schedule;
247 }
248}
249
250sub lock_acquire($) {
251 my ($key) = @_;
252
253 # wait, to be sure we are not locked
254 lock_wait $key;
255
256 $LOCK{$key} = [];
257
258 Coro::guard {
259 # wake up all waiters, to be on the safe side
260 $_->ready for @{ delete $LOCK{$key} };
261 }
262}
263
264sub freeze_mainloop {
265 return unless $TICK_WATCHER->is_active;
266
267 my $guard = Coro::guard {
268 $TICK_WATCHER->start;
269 $WRITE_RUNTIME_WATCHER->start;
270 };
271 $WRITE_RUNTIME_WATCHER->stop;
272 $TICK_WATCHER->stop;
273 $guard
274}
275
276=item cf::async { BLOCK }
277
278Currently the same as Coro::async_pool, meaning you cannot use
279C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
280thing you are allowed to do is call C<prio> on it.
281
282=cut
283
284BEGIN { *async = \&Coro::async_pool }
285
286=item cf::sync_job { BLOCK }
287
288The design of crossfire+ requires that the main coro ($Coro::main) is
289always able to handle events or runnable, as crossfire+ is only partly
290reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
291
292If it must be done, put the blocking parts into C<sync_job>. This will run
293the given BLOCK in another coroutine while waiting for the result. The
294server will be frozen during this time, so the block should either finish
295fast or be very important.
296
297=cut
298
299sub sync_job(&) {
300 my ($job) = @_;
301
302 if ($Coro::current == $Coro::main) {
303 # this is the main coro, too bad, we have to block
304 # till the operation succeeds, freezing the server :/
305
306 # TODO: use suspend/resume instead
307 # (but this is cancel-safe)
308 my $freeze_guard = freeze_mainloop;
309
310 my $busy = 1;
311 my @res;
312
313 (async {
314 @res = eval { $job->() };
315 warn $@ if $@;
316 undef $busy;
317 })->prio (Coro::PRIO_MAX);
318
319 while ($busy) {
320 Coro::cede or Event::one_event;
321 }
322
323 wantarray ? @res : $res[0]
324 } else {
325 # we are in another coroutine, how wonderful, everything just works
326
327 $job->()
328 }
329}
330
331=item $coro = cf::async_ext { BLOCK }
332
333Like async, but this coro is automatically being canceled when the
334extension calling this is being unloaded.
335
336=cut
337
338sub async_ext(&) {
339 my $cb = shift;
340
341 my $coro = &Coro::async ($cb);
342
343 $coro->on_destroy (sub {
344 delete $EXT_CORO{$coro+0};
345 });
346 $EXT_CORO{$coro+0} = $coro;
347
348 $coro
349}
350
351sub write_runtime {
352 my $runtime = cf::localdir . "/runtime";
353
354 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
355 or return;
356
357 my $value = $cf::RUNTIME + 90 + 10;
358 # 10 is the runtime save interval, for a monotonic clock
359 # 60 allows for the watchdog to kill the server.
360
361 (aio_write $fh, 0, (length $value), $value, 0) <= 0
362 and return;
363
364 # always fsync - this file is important
365 aio_fsync $fh
366 and return;
367
368 close $fh
369 or return;
370
371 aio_rename "$runtime~", $runtime
372 and return;
373
374 1
375}
376
377=back
378
379=cut
380
71############################################################################# 381#############################################################################
72# "new" plug-in system
73 382
74=head3 EVENTS AND OBJECT ATTACHMENTS 383=head2 ATTACHABLE OBJECTS
384
385Many objects in crossfire are so-called attachable objects. That means you can
386attach callbacks/event handlers (a collection of which is called an "attachment")
387to it. All such attachable objects support the following methods.
388
389In the following description, CLASS can be any of C<global>, C<object>
390C<player>, C<client> or C<map> (i.e. the attachable objects in
391crossfire+).
75 392
76=over 4 393=over 4
77 394
78=item $object->attach ($attachment, key => $value...)
79
80=item $object->detach ($attachment)
81
82Attach/detach a pre-registered attachment to an object.
83
84=item $player->attach ($attachment, key => $value...)
85
86=item $player->detach ($attachment)
87
88Attach/detach a pre-registered attachment to a player.
89
90=item $map->attach ($attachment, key => $value...) 395=item $attachable->attach ($attachment, key => $value...)
91 396
92=item $map->detach ($attachment) 397=item $attachable->detach ($attachment)
93 398
94Attach/detach a pre-registered attachment to a map. 399Attach/detach a pre-registered attachment to a specific object and give it
400the specified key/value pairs as arguments.
95 401
96=item $bool = $object->attached ($name) 402Example, attach a minesweeper attachment to the given object, making it a
40310x10 minesweeper game:
97 404
98=item $bool = $player->attached ($name) 405 $obj->attach (minesweeper => width => 10, height => 10);
99 406
100=item $bool = $map->attached ($name) 407=item $bool = $attachable->attached ($name)
101 408
102Checks wether the named attachment is currently attached to the object. 409Checks wether the named attachment is currently attached to the object.
103 410
104=item cf::attach_global ... 411=item cf::CLASS->attach ...
105 412
106Attach handlers for global events. 413=item cf::CLASS->detach ...
107 414
108This and all following C<attach_*>-functions expect any number of the 415Define an anonymous attachment and attach it to all objects of the given
109following handler/hook descriptions: 416CLASS. See the next function for an explanation of its arguments.
417
418You can attach to global events by using the C<cf::global> class.
419
420Example, log all player logins:
421
422 cf::player->attach (
423 on_login => sub {
424 my ($pl) = @_;
425 ...
426 },
427 );
428
429Example, attach to the jeweler skill:
430
431 cf::object->attach (
432 type => cf::SKILL,
433 subtype => cf::SK_JEWELER,
434 on_use_skill => sub {
435 my ($sk, $ob, $part, $dir, $msg) = @_;
436 ...
437 },
438 );
439
440=item cf::CLASS::attachment $name, ...
441
442Register an attachment by C<$name> through which attachable objects of the
443given CLASS can refer to this attachment.
444
445Some classes such as crossfire maps and objects can specify attachments
446that are attached at load/instantiate time, thus the need for a name.
447
448These calls expect any number of the following handler/hook descriptions:
110 449
111=over 4 450=over 4
112 451
113=item prio => $number 452=item prio => $number
114 453
116by another C<prio> setting). Lower priority handlers get executed 455by another C<prio> setting). Lower priority handlers get executed
117earlier. The default priority is C<0>, and many built-in handlers are 456earlier. The default priority is C<0>, and many built-in handlers are
118registered at priority C<-1000>, so lower priorities should not be used 457registered at priority C<-1000>, so lower priorities should not be used
119unless you know what you are doing. 458unless you know what you are doing.
120 459
460=item type => $type
461
462(Only for C<< cf::object->attach >> calls), limits the attachment to the
463given type of objects only (the additional parameter C<subtype> can be
464used to further limit to the given subtype).
465
121=item on_I<event> => \&cb 466=item on_I<event> => \&cb
122 467
123Call the given code reference whenever the named event happens (event is 468Call the given code reference whenever the named event happens (event is
124something like C<instantiate>, C<apply>, C<use_skill> and so on, and which 469something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
125handlers are recognised generally depends on the type of object these 470handlers are recognised generally depends on the type of object these
134package and register them. Only handlers for eevents supported by the 479package and register them. Only handlers for eevents supported by the
135object/class are recognised. 480object/class are recognised.
136 481
137=back 482=back
138 483
139=item cf::attach_to_type $object_type, $subtype, ... 484Example, define an attachment called "sockpuppet" that calls the given
485event handler when a monster attacks:
140 486
141Attach handlers for a specific object type (e.g. TRANSPORT) and 487 cf::object::attachment sockpuppet =>
142subtype. If C<$subtype> is zero or undef, matches all objects of the given 488 on_skill_attack => sub {
143type. 489 my ($self, $victim) = @_;
144 490 ...
145=item cf::attach_to_objects ...
146
147Attach handlers to all objects. Do not use this except for debugging or
148very rare events, as handlers are (obviously) called for I<all> objects in
149the game.
150
151=item cf::attach_to_players ...
152
153Attach handlers to all players.
154
155=item cf::attach_to_maps ...
156
157Attach handlers to all maps.
158
159=item cf:register_attachment $name, ...
160
161Register an attachment by name through which objects can refer to this
162attachment.
163
164=item cf:register_player_attachment $name, ...
165
166Register an attachment by name through which players can refer to this
167attachment.
168
169=item cf:register_map_attachment $name, ...
170
171Register an attachment by name through which maps can refer to this
172attachment.
173
174=cut
175
176# the following variables are defined in .xs and must not be re-created
177our @CB_GLOBAL = (); # registry for all global events
178our @CB_OBJECT = (); # all objects (should not be used except in emergency)
179our @CB_PLAYER = ();
180our @CB_TYPE = (); # registry for type (cf-object class) based events
181our @CB_MAP = ();
182
183my %attachment;
184
185sub _attach_cb($\%$$$) {
186 my ($registry, $undo, $event, $prio, $cb) = @_;
187
188 use sort 'stable';
189
190 $cb = [$prio, $cb];
191
192 @{$registry->[$event]} = sort
193 { $a->[0] cmp $b->[0] }
194 @{$registry->[$event] || []}, $cb;
195
196 push @{$undo->{cb}}, [$event, $cb];
197}
198
199# attach handles attaching event callbacks
200# the only thing the caller has to do is pass the correct
201# registry (== where the callback attaches to).
202sub _attach(\@$@) {
203 my ($registry, $klass, @arg) = @_;
204
205 my $prio = 0;
206
207 my %undo = (
208 registry => $registry,
209 cb => [],
210 );
211
212 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
213
214 while (@arg) {
215 my $type = shift @arg;
216
217 if ($type eq "prio") {
218 $prio = shift @arg;
219
220 } elsif ($type eq "package") {
221 my $pkg = shift @arg;
222
223 while (my ($name, $id) = each %cb_id) {
224 if (my $cb = $pkg->can ($name)) {
225 _attach_cb $registry, %undo, $id, $prio, $cb;
226 }
227 } 491 }
228
229 } elsif (exists $cb_id{$type}) {
230 _attach_cb $registry, %undo, $cb_id{$type}, $prio, shift @arg;
231
232 } elsif (ref $type) {
233 warn "attaching objects not supported, ignoring.\n";
234
235 } else {
236 shift @arg;
237 warn "attach argument '$type' not supported, ignoring.\n";
238 }
239 }
240
241 \%undo
242}
243
244sub _attach_attachment {
245 my ($obj, $name, %arg) = @_;
246
247 return if exists $obj->{_attachment}{$name};
248
249 my $res;
250
251 if (my $attach = $attachment{$name}) {
252 my $registry = $obj->registry;
253
254 for (@$attach) {
255 my ($klass, @attach) = @$_;
256 $res = _attach @$registry, $klass, @attach;
257 }
258
259 $obj->{$name} = \%arg;
260 } else {
261 warn "object uses attachment '$name' that is not available, postponing.\n";
262 }
263
264 $obj->{_attachment}{$name} = undef;
265
266 $res->{attachment} = $name;
267 $res
268}
269
270*cf::object::attach =
271*cf::player::attach =
272*cf::map::attach = sub {
273 my ($obj, $name, %arg) = @_;
274
275 _attach_attachment $obj, $name, %arg;
276};
277
278# all those should be optimised
279*cf::object::detach =
280*cf::player::detach =
281*cf::map::detach = sub {
282 my ($obj, $name) = @_;
283
284 delete $obj->{_attachment}{$name};
285 reattach ($obj);
286};
287
288*cf::object::attached =
289*cf::player::attached =
290*cf::map::attached = sub {
291 my ($obj, $name) = @_;
292
293 exists $obj->{_attachment}{$name}
294};
295
296sub attach_global {
297 _attach @CB_GLOBAL, KLASS_GLOBAL, @_
298}
299
300sub attach_to_type {
301 my $type = shift;
302 my $subtype = shift;
303
304 _attach @{$CB_TYPE[$type + $subtype * NUM_SUBTYPES]}, KLASS_OBJECT, @_
305}
306
307sub attach_to_objects {
308 _attach @CB_OBJECT, KLASS_OBJECT, @_
309}
310
311sub attach_to_players {
312 _attach @CB_PLAYER, KLASS_PLAYER, @_
313}
314
315sub attach_to_maps {
316 _attach @CB_MAP, KLASS_MAP, @_
317}
318
319sub register_attachment {
320 my $name = shift;
321
322 $attachment{$name} = [[KLASS_OBJECT, @_]];
323}
324
325sub register_player_attachment {
326 my $name = shift;
327
328 $attachment{$name} = [[KLASS_PLAYER, @_]];
329}
330
331sub register_map_attachment {
332 my $name = shift;
333
334 $attachment{$name} = [[KLASS_MAP, @_]];
335}
336
337our $override;
338our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
339
340sub override {
341 $override = 1;
342 @invoke_results = ();
343}
344
345sub do_invoke {
346 my $event = shift;
347 my $callbacks = shift;
348
349 @invoke_results = ();
350
351 local $override;
352
353 for (@$callbacks) {
354 eval { &{$_->[1]} };
355
356 if ($@) {
357 warn "$@";
358 warn "... while processing $EVENT[$event][0] event, skipping processing altogether.\n";
359 override;
360 }
361
362 return 1 if $override;
363 }
364
365 0 492 }
366}
367 493
368=item $bool = cf::invoke EVENT_GLOBAL_XXX, ... 494=item $attachable->valid
369
370=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...)
371
372=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...)
373
374=item $bool = $map->invoke (EVENT_MAP_XXX, ...)
375
376Generate a global/object/player/map-specific event with the given arguments.
377
378This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be
379removed in future versions), and there is no public API to access override
380results (if you must, access C<@cf::invoke_results> directly).
381
382=back
383
384=head2 methods valid for all pointers
385
386=over 4
387
388=item $object->valid
389
390=item $player->valid
391
392=item $map->valid
393 495
394Just because you have a perl object does not mean that the corresponding 496Just because you have a perl object does not mean that the corresponding
395C-level object still exists. If you try to access an object that has no 497C-level object still exists. If you try to access an object that has no
396valid C counterpart anymore you get an exception at runtime. This method 498valid C counterpart anymore you get an exception at runtime. This method
397can be used to test for existence of the C object part without causing an 499can be used to test for existence of the C object part without causing an
398exception. 500exception.
399 501
502=cut
503
504# the following variables are defined in .xs and must not be re-created
505our @CB_GLOBAL = (); # registry for all global events
506our @CB_ATTACHABLE = (); # registry for all attachables
507our @CB_OBJECT = (); # all objects (should not be used except in emergency)
508our @CB_PLAYER = ();
509our @CB_CLIENT = ();
510our @CB_TYPE = (); # registry for type (cf-object class) based events
511our @CB_MAP = ();
512
513my %attachment;
514
515sub cf::attachable::thawer_merge {
516 # simply override everything except _meta
517 local $_[0]{_meta};
518 %{$_[0]} = %{$_[1]};
519}
520
521sub _attach_cb($$$$) {
522 my ($registry, $event, $prio, $cb) = @_;
523
524 use sort 'stable';
525
526 $cb = [$prio, $cb];
527
528 @{$registry->[$event]} = sort
529 { $a->[0] cmp $b->[0] }
530 @{$registry->[$event] || []}, $cb;
531}
532
533# hack
534my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
535
536# attach handles attaching event callbacks
537# the only thing the caller has to do is pass the correct
538# registry (== where the callback attaches to).
539sub _attach {
540 my ($registry, $klass, @arg) = @_;
541
542 my $object_type;
543 my $prio = 0;
544 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
545
546 #TODO: get rid of this hack
547 if ($attachable_klass{$klass}) {
548 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
549 }
550
551 while (@arg) {
552 my $type = shift @arg;
553
554 if ($type eq "prio") {
555 $prio = shift @arg;
556
557 } elsif ($type eq "type") {
558 $object_type = shift @arg;
559 $registry = $CB_TYPE[$object_type] ||= [];
560
561 } elsif ($type eq "subtype") {
562 defined $object_type or Carp::croak "subtype specified without type";
563 my $object_subtype = shift @arg;
564 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
565
566 } elsif ($type eq "package") {
567 my $pkg = shift @arg;
568
569 while (my ($name, $id) = each %cb_id) {
570 if (my $cb = $pkg->can ($name)) {
571 _attach_cb $registry, $id, $prio, $cb;
572 }
573 }
574
575 } elsif (exists $cb_id{$type}) {
576 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
577
578 } elsif (ref $type) {
579 warn "attaching objects not supported, ignoring.\n";
580
581 } else {
582 shift @arg;
583 warn "attach argument '$type' not supported, ignoring.\n";
584 }
585 }
586}
587
588sub _object_attach {
589 my ($obj, $name, %arg) = @_;
590
591 return if exists $obj->{_attachment}{$name};
592
593 if (my $attach = $attachment{$name}) {
594 my $registry = $obj->registry;
595
596 for (@$attach) {
597 my ($klass, @attach) = @$_;
598 _attach $registry, $klass, @attach;
599 }
600
601 $obj->{$name} = \%arg;
602 } else {
603 warn "object uses attachment '$name' that is not available, postponing.\n";
604 }
605
606 $obj->{_attachment}{$name} = undef;
607}
608
609sub cf::attachable::attach {
610 if (ref $_[0]) {
611 _object_attach @_;
612 } else {
613 _attach shift->_attach_registry, @_;
614 }
615};
616
617# all those should be optimised
618sub cf::attachable::detach {
619 my ($obj, $name) = @_;
620
621 if (ref $obj) {
622 delete $obj->{_attachment}{$name};
623 reattach ($obj);
624 } else {
625 Carp::croak "cannot, currently, detach class attachments";
626 }
627};
628
629sub cf::attachable::attached {
630 my ($obj, $name) = @_;
631
632 exists $obj->{_attachment}{$name}
633}
634
635for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
636 eval "#line " . __LINE__ . " 'cf.pm'
637 sub cf::\L$klass\E::_attach_registry {
638 (\\\@CB_$klass, KLASS_$klass)
639 }
640
641 sub cf::\L$klass\E::attachment {
642 my \$name = shift;
643
644 \$attachment{\$name} = [[KLASS_$klass, \@_]];
645 }
646 ";
647 die if $@;
648}
649
650our $override;
651our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
652
653sub override {
654 $override = 1;
655 @invoke_results = ();
656}
657
658sub do_invoke {
659 my $event = shift;
660 my $callbacks = shift;
661
662 @invoke_results = ();
663
664 local $override;
665
666 for (@$callbacks) {
667 eval { &{$_->[1]} };
668
669 if ($@) {
670 warn "$@";
671 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
672 override;
673 }
674
675 return 1 if $override;
676 }
677
678 0
679}
680
681=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
682
683=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
684
685Generate an object-specific event with the given arguments.
686
687This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
688removed in future versions), and there is no public API to access override
689results (if you must, access C<@cf::invoke_results> directly).
690
400=back 691=back
401 692
402=cut 693=cut
403
404*cf::object::valid =
405*cf::player::valid =
406*cf::map::valid = \&cf::_valid;
407 694
408############################################################################# 695#############################################################################
409# object support 696# object support
410 697
411sub instantiate {
412 my ($obj, $data) = @_;
413
414 $data = from_json $data;
415
416 for (@$data) {
417 my ($name, $args) = @$_;
418
419 $obj->attach ($name, %{$args || {} });
420 }
421}
422
423# basically do the same as instantiate, without calling instantiate
424sub reattach { 698sub reattach {
699 # basically do the same as instantiate, without calling instantiate
425 my ($obj) = @_; 700 my ($obj) = @_;
701
702 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
703
426 my $registry = $obj->registry; 704 my $registry = $obj->registry;
427 705
428 @$registry = (); 706 @$registry = ();
429 707
430 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; 708 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
431 709
432 for my $name (keys %{ $obj->{_attachment} || {} }) { 710 for my $name (keys %{ $obj->{_attachment} || {} }) {
433 if (my $attach = $attachment{$name}) { 711 if (my $attach = $attachment{$name}) {
434 for (@$attach) { 712 for (@$attach) {
435 my ($klass, @attach) = @$_; 713 my ($klass, @attach) = @$_;
436 _attach @$registry, $klass, @attach; 714 _attach $registry, $klass, @attach;
437 } 715 }
438 } else { 716 } else {
439 warn "object uses attachment '$name' that is not available, postponing.\n"; 717 warn "object uses attachment '$name' that is not available, postponing.\n";
440 } 718 }
441 } 719 }
442} 720}
443 721
444sub object_freezer_save { 722cf::attachable->attach (
445 my ($filename, $rdata, $objs) = @_;
446
447 if (length $$rdata) {
448 warn sprintf "saving %s (%d,%d)\n",
449 $filename, length $$rdata, scalar @$objs;
450
451 if (open my $fh, ">:raw", "$filename~") {
452 chmod SAVE_MODE, $fh;
453 syswrite $fh, $$rdata;
454 close $fh;
455
456 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
457 chmod SAVE_MODE, $fh;
458 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
459 close $fh;
460 rename "$filename.pst~", "$filename.pst";
461 } else {
462 unlink "$filename.pst";
463 }
464
465 rename "$filename~", $filename;
466 } else {
467 warn "FATAL: $filename~: $!\n";
468 }
469 } else {
470 unlink $filename;
471 unlink "$filename.pst";
472 }
473}
474
475sub object_thawer_load {
476 my ($filename) = @_;
477
478 local $/;
479
480 my $av;
481
482 #TODO: use sysread etc.
483 if (open my $data, "<:raw:perlio", $filename) {
484 $data = <$data>;
485 if (open my $pst, "<:raw:perlio", "$filename.pst") {
486 $av = eval { (Storable::thaw <$pst>)->{objs} };
487 }
488 return ($data, $av);
489 }
490
491 ()
492}
493
494attach_to_objects
495 prio => -1000000, 723 prio => -1000000,
724 on_instantiate => sub {
725 my ($obj, $data) = @_;
726
727 $data = from_json $data;
728
729 for (@$data) {
730 my ($name, $args) = @$_;
731
732 $obj->attach ($name, %{$args || {} });
733 }
734 },
735 on_reattach => \&reattach,
496 on_clone => sub { 736 on_clone => sub {
497 my ($src, $dst) = @_; 737 my ($src, $dst) = @_;
498 738
499 @{$dst->registry} = @{$src->registry}; 739 @{$dst->registry} = @{$src->registry};
500 740
501 %$dst = %$src; 741 %$dst = %$src;
502 742
503 %{$dst->{_attachment}} = %{$src->{_attachment}} 743 %{$dst->{_attachment}} = %{$src->{_attachment}}
504 if exists $src->{_attachment}; 744 if exists $src->{_attachment};
505 }, 745 },
506; 746);
747
748sub object_freezer_save {
749 my ($filename, $rdata, $objs) = @_;
750
751 sync_job {
752 if (length $$rdata) {
753 warn sprintf "saving %s (%d,%d)\n",
754 $filename, length $$rdata, scalar @$objs;
755
756 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
757 chmod SAVE_MODE, $fh;
758 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
759 aio_fsync $fh if $cf::USE_FSYNC;
760 close $fh;
761
762 if (@$objs) {
763 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
764 chmod SAVE_MODE, $fh;
765 my $data = Storable::nfreeze { version => 1, objs => $objs };
766 aio_write $fh, 0, (length $data), $data, 0;
767 aio_fsync $fh if $cf::USE_FSYNC;
768 close $fh;
769 aio_rename "$filename.pst~", "$filename.pst";
770 }
771 } else {
772 aio_unlink "$filename.pst";
773 }
774
775 aio_rename "$filename~", $filename;
776 } else {
777 warn "FATAL: $filename~: $!\n";
778 }
779 } else {
780 aio_unlink $filename;
781 aio_unlink "$filename.pst";
782 }
783
784 #d##TODO# nuke non .map-files if exist
785 if ($filename =~ s/\.map$//) {
786 aio_unlink $filename;
787 aio_unlink "$filename.pst";
788 }
789 }
790}
791
792sub object_freezer_as_string {
793 my ($rdata, $objs) = @_;
794
795 use Data::Dumper;
796
797 $$rdata . Dumper $objs
798}
799
800sub object_thawer_load {
801 my ($filename) = @_;
802
803 my ($data, $av);
804
805 #d#TODO remove .map if file does not exist
806 aio_stat $filename and $filename =~ s/\.map$//;
807
808 (aio_load $filename, $data) >= 0
809 or return;
810
811 unless (aio_stat "$filename.pst") {
812 (aio_load "$filename.pst", $av) >= 0
813 or return;
814 $av = eval { (Storable::thaw $av)->{objs} };
815 }
816
817 warn sprintf "loading %s (%d)\n",
818 $filename, length $data, scalar @{$av || []};#d#
819 return ($data, $av);
820}
507 821
508############################################################################# 822#############################################################################
509# old plug-in events 823# command handling &c
510 824
511sub inject_event { 825=item cf::register_command $name => \&callback($ob,$args);
512 my $extension = shift;
513 my $event_code = shift;
514 826
515 my $cb = $hook[$event_code]{$extension} 827Register a callback for execution when the client sends the user command
516 or return; 828$name.
517 829
518 &$cb 830=cut
519}
520
521sub inject_global_event {
522 my $event = shift;
523
524 my $cb = $hook[$event]
525 or return;
526
527 List::Util::max map &$_, values %$cb
528}
529
530sub inject_command {
531 my ($name, $obj, $params) = @_;
532
533 for my $cmd (@{ $command{$name} }) {
534 $cmd->[1]->($obj, $params);
535 }
536
537 -1
538}
539 831
540sub register_command { 832sub register_command {
541 my ($name, $time, $cb) = @_; 833 my ($name, $cb) = @_;
542 834
543 my $caller = caller; 835 my $caller = caller;
544 #warn "registering command '$name/$time' to '$caller'"; 836 #warn "registering command '$name/$time' to '$caller'";
545 837
546 push @{ $command{$name} }, [$time, $cb, $caller]; 838 push @{ $COMMAND{$name} }, [$caller, $cb];
547 $COMMAND{"$name\000"} = List::Util::max map $_->[0], @{ $command{$name} };
548} 839}
840
841=item cf::register_extcmd $name => \&callback($pl,$packet);
842
843Register a callbackf ro execution when the client sends an extcmd packet.
844
845If the callback returns something, it is sent back as if reply was being
846called.
847
848=cut
549 849
550sub register_extcmd { 850sub register_extcmd {
551 my ($name, $cb) = @_; 851 my ($name, $cb) = @_;
552 852
553 my $caller = caller; 853 $EXTCMD{$name} = $cb;
554 #warn "registering extcmd '$name' to '$caller'";
555
556 $extcmd{$name} = [$cb, $caller];
557} 854}
558 855
559sub register { 856cf::player->attach (
560 my ($base, $pkg) = @_; 857 on_command => sub {
858 my ($pl, $name, $params) = @_;
561 859
562 #TODO 860 my $cb = $COMMAND{$name}
563} 861 or return;
862
863 for my $cmd (@$cb) {
864 $cmd->[1]->($pl->ob, $params);
865 }
866
867 cf::override;
868 },
869 on_extcmd => sub {
870 my ($pl, $buf) = @_;
871
872 my $msg = eval { from_json $buf };
873
874 if (ref $msg) {
875 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
876 if (my %reply = $cb->($pl, $msg)) {
877 $pl->ext_reply ($msg->{msgid}, %reply);
878 }
879 }
880 } else {
881 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
882 }
883
884 cf::override;
885 },
886);
564 887
565sub load_extension { 888sub load_extension {
566 my ($path) = @_; 889 my ($path) = @_;
567 890
568 $path =~ /([^\/\\]+)\.ext$/ or die "$path"; 891 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
569 my $base = $1; 892 my $base = $1;
570 my $pkg = $1; 893 my $pkg = $1;
571 $pkg =~ s/[^[:word:]]/_/g; 894 $pkg =~ s/[^[:word:]]/_/g;
572 $pkg = "ext::$pkg"; 895 $pkg = "ext::$pkg";
573 896
574 warn "loading '$path' into '$pkg'\n"; 897 warn "... loading '$path' into '$pkg'\n";
575 898
576 open my $fh, "<:utf8", $path 899 open my $fh, "<:utf8", $path
577 or die "$path: $!"; 900 or die "$path: $!";
578 901
579 my $source = 902 my $source =
580 "package $pkg; use strict; use utf8;\n" 903 "package $pkg; use strict; use utf8;\n"
581 . "#line 1 \"$path\"\n{\n" 904 . "#line 1 \"$path\"\n{\n"
582 . (do { local $/; <$fh> }) 905 . (do { local $/; <$fh> })
583 . "\n};\n1"; 906 . "\n};\n1";
584 907
585 eval $source 908 unless (eval $source) {
586 or die "$path: $@"; 909 my $msg = $@ ? "$path: $@\n"
587 910 : "extension disabled.\n";
588 push @exts, $pkg; 911 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
589 $ext_pkg{$base} = $pkg; 912 warn $@;
590 913 warn "mandatory extension failed to load, exiting.\n";
591# no strict 'refs'; 914 exit 1;
592# @{"$pkg\::ISA"} = ext::; 915 }
593 916 die $@;
594 register $base, $pkg;
595}
596
597sub unload_extension {
598 my ($pkg) = @_;
599
600 warn "removing extension $pkg\n";
601
602 # remove hooks
603 #TODO
604# for my $idx (0 .. $#PLUGIN_EVENT) {
605# delete $hook[$idx]{$pkg};
606# } 917 }
607 918
608 # remove commands 919 push @EXTS, $pkg;
609 for my $name (keys %command) {
610 my @cb = grep $_->[2] ne $pkg, @{ $command{$name} };
611
612 if (@cb) {
613 $command{$name} = \@cb;
614 $COMMAND{"$name\000"} = List::Util::max map $_->[0], @cb;
615 } else {
616 delete $command{$name};
617 delete $COMMAND{"$name\000"};
618 }
619 }
620
621 # remove extcmds
622 for my $name (grep $extcmd{$_}[1] eq $pkg, keys %extcmd) {
623 delete $extcmd{$name};
624 }
625
626 if (my $cb = $pkg->can ("unload")) {
627 eval {
628 $cb->($pkg);
629 1
630 } or warn "$pkg unloaded, but with errors: $@";
631 }
632
633 Symbol::delete_package $pkg;
634} 920}
635 921
636sub load_extensions { 922sub load_extensions {
637 my $LIBDIR = maps_directory "perl";
638
639 for my $ext (<$LIBDIR/*.ext>) { 923 for my $ext (<$LIBDIR/*.ext>) {
640 next unless -r $ext; 924 next unless -r $ext;
641 eval { 925 eval {
642 load_extension $ext; 926 load_extension $ext;
643 1 927 1
644 } or warn "$ext not loaded: $@"; 928 } or warn "$ext not loaded: $@";
645 } 929 }
646} 930}
647 931
648sub _perl_reload(&) { 932#############################################################################
933
934=head2 CORE EXTENSIONS
935
936Functions and methods that extend core crossfire objects.
937
938=cut
939
940package cf::player;
941
942use Coro::AIO;
943
944=head3 cf::player
945
946=over 4
947
948=item cf::player::find $login
949
950Returns the given player object, loading it if necessary (might block).
951
952=cut
953
954sub playerdir($) {
955 cf::localdir
956 . "/"
957 . cf::playerdir
958 . "/"
959 . (ref $_[0] ? $_[0]->ob->name : $_[0])
960}
961
962sub path($) {
963 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
964
965 (playerdir $login) . "/$login.pl"
966}
967
968sub find_active($) {
969 $cf::PLAYER{$_[0]}
970 and $cf::PLAYER{$_[0]}->active
971 and $cf::PLAYER{$_[0]}
972}
973
974sub exists($) {
975 my ($login) = @_;
976
977 $cf::PLAYER{$login}
978 or cf::sync_job { !aio_stat path $login }
979}
980
981sub find($) {
982 return $cf::PLAYER{$_[0]} || do {
983 my $login = $_[0];
984
985 my $guard = cf::lock_acquire "user_find:$login";
986
987 $cf::PLAYER{$_[0]} || do {
988 my $pl = load_pl path $login
989 or return;
990 $cf::PLAYER{$login} = $pl
991 }
992 }
993}
994
995sub save($) {
996 my ($pl) = @_;
997
998 return if $pl->{deny_save};
999
1000 my $path = path $pl;
1001 my $guard = cf::lock_acquire "user_save:$path";
1002
1003 return if $pl->{deny_save};
1004
1005 aio_mkdir playerdir $pl, 0770;
1006 $pl->{last_save} = $cf::RUNTIME;
1007
1008 $pl->save_pl ($path);
1009 Coro::cede;
1010}
1011
1012sub new($) {
1013 my ($login) = @_;
1014
1015 my $self = create;
1016
1017 $self->ob->name ($login);
1018 $self->{deny_save} = 1;
1019
1020 $cf::PLAYER{$login} = $self;
1021
1022 $self
1023}
1024
1025=item $pl->quit_character
1026
1027Nukes the player without looking back. If logged in, the connection will
1028be destroyed. May block for a long time.
1029
1030=cut
1031
1032sub quit_character {
1033 my ($pl) = @_;
1034
1035 $pl->{deny_save} = 1;
1036 $pl->password ("*"); # this should lock out the player until we nuked the dir
1037
1038 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1039 $pl->deactivate;
1040 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1041 $pl->ns->destroy if $pl->ns;
1042
1043 my $path = playerdir $pl;
1044 my $temp = "$path~$cf::RUNTIME~deleting~";
1045 aio_rename $path, $temp;
1046 delete $cf::PLAYER{$pl->ob->name};
1047 $pl->destroy;
1048 IO::AIO::aio_rmtree $temp;
1049}
1050
1051=item cf::player::list_logins
1052
1053Returns am arrayref of all valid playernames in the system, can take a
1054while and may block, so not sync_job-capable, ever.
1055
1056=cut
1057
1058sub list_logins {
1059 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1060 or return [];
1061
1062 my @logins;
1063
1064 for my $login (@$dirs) {
1065 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1066 aio_read $fh, 0, 512, my $buf, 0 or next;
1067 $buf !~ /^password -------------$/m or next; # official not-valid tag
1068
1069 utf8::decode $login;
1070 push @logins, $login;
1071 }
1072
1073 \@logins
1074}
1075
1076=item $player->maps
1077
1078Returns an arrayref of map paths that are private for this
1079player. May block.
1080
1081=cut
1082
1083sub maps($) {
1084 my ($pl) = @_;
1085
1086 $pl = ref $pl ? $pl->ob->name : $pl;
1087
1088 my $files = aio_readdir playerdir $pl
1089 or return;
1090
1091 my @paths;
1092
1093 for (@$files) {
1094 utf8::decode $_;
1095 next if /\.(?:pl|pst)$/;
1096 next unless /^$PATH_SEP/o;
1097
1098 push @paths, cf::map::normalise "~$pl/$_";
1099 }
1100
1101 \@paths
1102}
1103
1104=item $player->ext_reply ($msgid, $msgtype, %msg)
1105
1106Sends an ext reply to the player.
1107
1108=cut
1109
1110sub ext_reply($$$%) {
1111 my ($self, $id, %msg) = @_;
1112
1113 $msg{msgid} = $id;
1114
1115 $self->send ("ext " . cf::to_json \%msg);
1116}
1117
1118package cf;
1119
1120=back
1121
1122
1123=head3 cf::map
1124
1125=over 4
1126
1127=cut
1128
1129package cf::map;
1130
1131use Fcntl;
1132use Coro::AIO;
1133
1134use overload
1135 '""' => \&as_string,
1136 fallback => 1;
1137
1138our $MAX_RESET = 3600;
1139our $DEFAULT_RESET = 3000;
1140
1141sub generate_random_map {
1142 my ($self, $rmp) = @_;
1143 # mit "rum" bekleckern, nicht
1144 $self->_create_random_map (
1145 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1146 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1147 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1148 $rmp->{exit_on_final_map},
1149 $rmp->{xsize}, $rmp->{ysize},
1150 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1151 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1152 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1153 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1154 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1155 (cf::region::find $rmp->{region}), $rmp->{custom}
1156 )
1157}
1158
1159=item cf::map->register ($regex, $prio)
1160
1161Register a handler for the map path matching the given regex at the
1162givne priority (higher is better, built-in handlers have priority 0, the
1163default).
1164
1165=cut
1166
1167sub register {
1168 my (undef, $regex, $prio) = @_;
1169 my $pkg = caller;
1170
1171 no strict;
1172 push @{"$pkg\::ISA"}, __PACKAGE__;
1173
1174 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1175}
1176
1177# also paths starting with '/'
1178$EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1179
1180sub thawer_merge {
1181 my ($self, $merge) = @_;
1182
1183 # we have to keep some variables in memory intact
1184 local $self->{path};
1185 local $self->{load_path};
1186 local $self->{deny_save};
1187 local $self->{deny_reset};
1188
1189 $self->SUPER::thawer_merge ($merge);
1190}
1191
1192sub normalise {
1193 my ($path, $base) = @_;
1194
1195 $path = "$path"; # make sure its a string
1196
1197 $path =~ s/\.map$//;
1198
1199 # map plan:
1200 #
1201 # /! non-realised random map exit (special hack!)
1202 # {... are special paths that are not being touched
1203 # ?xxx/... are special absolute paths
1204 # ?random/... random maps
1205 # /... normal maps
1206 # ~user/... per-player map of a specific user
1207
1208 $path =~ s/$PATH_SEP/\//go;
1209
1210 # treat it as relative path if it starts with
1211 # something that looks reasonable
1212 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1213 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1214
1215 $base =~ s{[^/]+/?$}{};
1216 $path = "$base/$path";
1217 }
1218
1219 for ($path) {
1220 redo if s{//}{/};
1221 redo if s{/\.?/}{/};
1222 redo if s{/[^/]+/\.\./}{/};
1223 }
1224
1225 $path
1226}
1227
1228sub new_from_path {
1229 my (undef, $path, $base) = @_;
1230
1231 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1232
1233 $path = normalise $path, $base;
1234
1235 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1236 if ($path =~ $EXT_MAP{$pkg}[1]) {
1237 my $self = bless cf::map::new, $pkg;
1238 $self->{path} = $path; $self->path ($path);
1239 $self->init; # pass $1 etc.
1240 return $self;
1241 }
1242 }
1243
1244 Carp::carp "unable to resolve path '$path' (base '$base').";
1245 ()
1246}
1247
1248sub init {
1249 my ($self) = @_;
1250
1251 $self
1252}
1253
1254sub as_string {
1255 my ($self) = @_;
1256
1257 "$self->{path}"
1258}
1259
1260# the displayed name, this is a one way mapping
1261sub visible_name {
1262 &as_string
1263}
1264
1265# the original (read-only) location
1266sub load_path {
1267 my ($self) = @_;
1268
1269 sprintf "%s/%s/%s.map", cf::datadir, cf::mapdir, $self->{path}
1270}
1271
1272# the temporary/swap location
1273sub save_path {
1274 my ($self) = @_;
1275
1276 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1277 sprintf "%s/%s/%s.map", cf::localdir, cf::tmpdir, $path
1278}
1279
1280# the unique path, undef == no special unique path
1281sub uniq_path {
1282 my ($self) = @_;
1283
1284 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1285 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $path
1286}
1287
1288# and all this just because we cannot iterate over
1289# all maps in C++...
1290sub change_all_map_light {
1291 my ($change) = @_;
1292
1293 $_->change_map_light ($change)
1294 for grep $_->outdoor, values %cf::MAP;
1295}
1296
1297sub unlink_save {
1298 my ($self) = @_;
1299
1300 utf8::encode (my $save = $self->save_path);
1301 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1302 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1303
1304 #d#TODO remove .map and also nuke
1305 $save =~ s/\.map// or return;#d#
1306 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;#d#
1307 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";#d#
1308}
1309
1310sub load_header_from($) {
1311 my ($self, $path) = @_;
1312
1313 utf8::encode $path;
1314 #aio_open $path, O_RDONLY, 0
1315 # or return;
1316
1317 $self->_load_header ($path)
1318 or return;
1319
1320 $self->{load_path} = $path;
1321
1322 1
1323}
1324
1325sub load_header_orig {
1326 my ($self) = @_;
1327
1328 $self->load_header_from ($self->load_path)
1329}
1330
1331sub load_header_temp {
1332 my ($self) = @_;
1333
1334 $self->load_header_from ($self->save_path)
1335}
1336
1337sub prepare_temp {
1338 my ($self) = @_;
1339
1340 $self->last_access ((delete $self->{last_access})
1341 || $cf::RUNTIME); #d#
1342 # safety
1343 $self->{instantiate_time} = $cf::RUNTIME
1344 if $self->{instantiate_time} > $cf::RUNTIME;
1345}
1346
1347sub prepare_orig {
1348 my ($self) = @_;
1349
1350 $self->{load_original} = 1;
1351 $self->{instantiate_time} = $cf::RUNTIME;
1352 $self->last_access ($cf::RUNTIME);
1353 $self->instantiate;
1354}
1355
1356sub load_header {
1357 my ($self) = @_;
1358
1359 if ($self->load_header_temp) {
1360 $self->prepare_temp;
1361 } else {
1362 $self->load_header_orig
1363 or return;
1364 $self->prepare_orig;
1365 }
1366
1367 1
1368}
1369
1370sub find;
1371sub find {
1372 my ($path, $origin) = @_;
1373
1374 $path = normalise $path, $origin && $origin->path;
1375
1376 cf::lock_wait "map_find:$path";
1377
1378 $cf::MAP{$path} || do {
1379 my $guard = cf::lock_acquire "map_find:$path";
1380 my $map = new_from_path cf::map $path
1381 or return;
1382
1383 $map->{last_save} = $cf::RUNTIME;
1384
1385 $map->load_header
1386 or return;
1387
1388 if ($map->should_reset && 0) {#d#TODO# disabled, crashy (locking issue?)
1389 # doing this can freeze the server in a sync job, obviously
1390 #$cf::WAIT_FOR_TICK->wait;
1391 $map->reset;
1392 undef $guard;
1393 return find $path;
1394 }
1395
1396 $cf::MAP{$path} = $map
1397 }
1398}
1399
1400sub pre_load { }
1401sub post_load { }
1402
1403sub load {
1404 my ($self) = @_;
1405
1406 local $self->{deny_reset} = 1; # loading can take a long time
1407
1408 my $path = $self->{path};
1409 my $guard = cf::lock_acquire "map_load:$path";
1410
1411 return if $self->in_memory != cf::MAP_SWAPPED;
1412
1413 $self->in_memory (cf::MAP_LOADING);
1414
1415 $self->alloc;
1416
1417 $self->pre_load;
1418
1419 $self->_load_objects ($self->{load_path}, 1)
1420 or return;
1421
1422 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1423 if delete $self->{load_original};
1424
1425 if (my $uniq = $self->uniq_path) {
1426 utf8::encode $uniq;
1427 if (aio_open $uniq, O_RDONLY, 0) {
1428 $self->clear_unique_items;
1429 $self->_load_objects ($uniq, 0);
1430 }
1431 }
1432
1433 Coro::cede;
1434
1435 # now do the right thing for maps
1436 $self->link_multipart_objects;
1437
1438 unless ($self->{deny_activate}) {
1439 $self->decay_objects;
1440 $self->fix_auto_apply;
1441 $self->update_buttons;
1442 Coro::cede;
1443 $self->set_darkness_map;
1444 $self->difficulty ($self->estimate_difficulty)
1445 unless $self->difficulty;
1446 Coro::cede;
1447 $self->activate;
1448 }
1449
1450 $self->post_load;
1451
1452 $self->in_memory (cf::MAP_IN_MEMORY);
1453}
1454
1455sub customise_for {
1456 my ($self, $ob) = @_;
1457
1458 return find "~" . $ob->name . "/" . $self->{path}
1459 if $self->per_player;
1460
1461 $self
1462}
1463
1464# find and load all maps in the 3x3 area around a map
1465sub load_diag {
649 my ($msg) = @_; 1466 my ($map) = @_;
650 1467
651 $msg->("reloading..."); 1468 my @diag; # diagonal neighbours
652 1469
653 eval { 1470 for (0 .. 3) {
654 # 1. cancel all watchers 1471 my $neigh = $map->tile_path ($_)
655 $_->cancel for Event::all_watchers; 1472 or next;
1473 $neigh = find $neigh, $map
1474 or next;
1475 $neigh->load;
656 1476
657 # 2. unload all extensions 1477 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
658 for (@exts) { 1478 [$neigh->tile_path (($_ + 1) % 4), $neigh];
659 $msg->("unloading <$_>"); 1479 }
660 unload_extension $_;
661 }
662 1480
663 # 3. unload all modules loaded from $LIBDIR 1481 for (@diag) {
664 while (my ($k, $v) = each %INC) { 1482 my $neigh = find @$_
665 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 1483 or next;
1484 $neigh->load;
1485 }
1486}
666 1487
667 $msg->("removing <$k>"); 1488sub find_sync {
668 delete $INC{$k}; 1489 my ($path, $origin) = @_;
669 1490
670 $k =~ s/\.pm$//; 1491 cf::sync_job { find $path, $origin }
671 $k =~ s/\//::/g; 1492}
672 1493
673 if (my $cb = $k->can ("unload_module")) { 1494sub do_load_sync {
674 $cb->(); 1495 my ($map) = @_;
1496
1497 cf::sync_job { $map->load };
1498}
1499
1500our %MAP_PREFETCH;
1501our $MAP_PREFETCHER = undef;
1502
1503sub find_async {
1504 my ($path, $origin) = @_;
1505
1506 $path = normalise $path, $origin && $origin->{path};
1507
1508 if (my $map = $cf::MAP{$path}) {
1509 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1510 }
1511
1512 undef $MAP_PREFETCH{$path};
1513 $MAP_PREFETCHER ||= cf::async {
1514 while (%MAP_PREFETCH) {
1515 for my $path (keys %MAP_PREFETCH) {
1516 my $map = find $path
1517 or next;
1518 $map->load;
1519
1520 delete $MAP_PREFETCH{$path};
675 } 1521 }
676
677 Symbol::delete_package $k;
678 }
679
680 # 4. get rid of safe::, as good as possible
681 Symbol::delete_package "safe::$_"
682 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region);
683
684 # 5. remove register_script_function callbacks
685 # TODO
686 1522 }
687 # 6. unload cf.pm "a bit" 1523 undef $MAP_PREFETCHER;
688 delete $INC{"cf.pm"};
689
690 # don't, removes xs symbols, too,
691 # and global variables created in xs
692 #Symbol::delete_package __PACKAGE__;
693
694 # 7. reload cf.pm
695 $msg->("reloading cf.pm");
696 require cf;
697
698 $msg->("load extensions");
699 cf::load_extensions;
700 }; 1524 };
701 $msg->($@) if $@; 1525 $MAP_PREFETCHER->prio (6);
702 1526
703 $msg->("reloaded"); 1527 ()
704}; 1528}
705 1529
706sub perl_reload() { 1530sub save {
707 _perl_reload { 1531 my ($self) = @_;
708 warn $_[0]; 1532
709 print "$_[0]\n"; 1533 my $lock = cf::lock_acquire "map_data:" . $self->path;
1534
1535 $self->{last_save} = $cf::RUNTIME;
1536
1537 return unless $self->dirty;
1538
1539 my $save = $self->save_path; utf8::encode $save;
1540 my $uniq = $self->uniq_path; utf8::encode $uniq;
1541
1542 $self->{load_path} = $save;
1543
1544 return if $self->{deny_save};
1545
1546 local $self->{last_access} = $self->last_access;#d#
1547
1548 cf::async {
1549 $_->contr->save for $self->players;
710 }; 1550 };
711}
712 1551
713register_command "perl-reload", 0, sub { 1552 if ($uniq) {
714 my ($who, $arg) = @_; 1553 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
715 1554 $self->_save_objects ($uniq, cf::IO_UNIQUES);
716 if ($who->flag (FLAG_WIZ)) {
717 _perl_reload {
718 warn $_[0];
719 $who->message ($_[0]);
720 };
721 }
722};
723
724#############################################################################
725# extcmd framework, basically convert ext <msg>
726# into pkg::->on_extcmd_arg1 (...) while shortcutting a few
727
728attach_to_players
729 on_extcmd => sub {
730 my ($pl, $buf) = @_;
731
732 my $msg = eval { from_json $buf };
733
734 if (ref $msg) {
735 if (my $cb = $extcmd{$msg->{msgtype}}) {
736 if (my %reply = $cb->[0]->($pl, $msg)) {
737 $pl->ext_reply ($msg->{msgid}, %reply);
738 }
739 }
740 } else { 1555 } else {
741 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 1556 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
742 }
743
744 cf::override;
745 }, 1557 }
746; 1558}
747 1559
748############################################################################# 1560sub swap_out {
749# load/save/clean perl data associated with a map
750
751*cf::mapsupport::on_clean = sub {
752 my ($map) = @_; 1561 my ($self) = @_;
753 1562
754 my $path = $map->tmpname; 1563 # save first because save cedes
755 defined $path or return; 1564 $self->save;
756 1565
757 unlink "$path.pst"; 1566 my $lock = cf::lock_acquire "map_data:" . $self->path;
758};
759 1567
760attach_to_maps prio => -10000, package => cf::mapsupport::; 1568 return if $self->players;
1569 return if $self->in_memory != cf::MAP_IN_MEMORY;
1570 return if $self->{deny_save};
761 1571
762############################################################################# 1572 $self->clear;
763# load/save perl data associated with player->ob objects 1573 $self->in_memory (cf::MAP_SWAPPED);
764
765sub all_objects(@) {
766 @_, map all_objects ($_->inv), @_
767} 1574}
768 1575
769# TODO: compatibility cruft, remove when no longer needed 1576sub reset_at {
770attach_to_players 1577 my ($self) = @_;
771 on_load => sub {
772 my ($pl, $path) = @_;
773 1578
774 for my $o (all_objects $pl->ob) { 1579 # TODO: safety, remove and allow resettable per-player maps
775 if (my $value = $o->get_ob_key_value ("_perl_data")) { 1580 return 1e99 if $self->isa ("ext::map_per_player");#d#
776 $o->set_ob_key_value ("_perl_data"); 1581 return 1e99 if $self->{deny_reset};
777 1582
778 %$o = %{ Storable::thaw pack "H*", $value }; 1583 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
779 } 1584 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
780 } 1585
1586 $time + $to
1587}
1588
1589sub should_reset {
1590 my ($self) = @_;
1591
1592 $self->reset_at <= $cf::RUNTIME
1593}
1594
1595sub reset {
1596 my ($self) = @_;
1597
1598 my $lock = cf::lock_acquire "map_data:$self->{path}";
1599
1600 return if $self->players;
1601 return if $self->isa ("ext::map_per_player");#d#
1602
1603 warn "resetting map ", $self->path;#d#
1604
1605 delete $cf::MAP{$self->path};
1606
1607 $self->in_memory (cf::MAP_SWAPPED);
1608 $self->clear;
1609
1610 $_->clear_links_to ($self) for values %cf::MAP;
1611
1612 $self->unlink_save;
1613 $self->destroy;
1614}
1615
1616my $nuke_counter = "aaaa";
1617
1618sub nuke {
1619 my ($self) = @_;
1620
1621 delete $cf::MAP{$self->path};
1622
1623 $self->unlink_save;
1624
1625 bless $self, "cf::map";
1626 delete $self->{deny_reset};
1627 $self->{deny_save} = 1;
1628 $self->reset_timeout (1);
1629 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
1630
1631 $cf::MAP{$self->path} = $self;
1632
1633 $self->reset; # polite request, might not happen
1634}
1635
1636=item cf::map::unique_maps
1637
1638Returns an arrayref of paths of all shared maps that have
1639instantiated unique items. May block.
1640
1641=cut
1642
1643sub unique_maps() {
1644 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1645 or return;
1646
1647 my @paths;
1648
1649 for (@$files) {
1650 utf8::decode $_;
1651 next if /\.pst$/;
1652 next unless /^$PATH_SEP/o;
1653
1654 push @paths, cf::map::normalise $_;
781 }, 1655 }
782;
783 1656
784############################################################################# 1657 \@paths
785# core extensions - in perl
786
787=item cf::player::exists $login
788
789Returns true when the given account exists.
790
791=cut
792
793sub cf::player::exists($) {
794 cf::player::find $_[0]
795 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2;
796} 1658}
797 1659
1660package cf;
1661
1662=back
1663
1664=head3 cf::object
1665
1666=cut
1667
1668package cf::object;
1669
1670=over 4
1671
1672=item $ob->inv_recursive
1673
1674Returns the inventory of the object _and_ their inventories, recursively.
1675
1676=cut
1677
1678sub inv_recursive_;
1679sub inv_recursive_ {
1680 map { $_, inv_recursive_ $_->inv } @_
1681}
1682
1683sub inv_recursive {
1684 inv_recursive_ inv $_[0]
1685}
1686
1687package cf;
1688
1689=back
1690
1691=head3 cf::object::player
1692
1693=over 4
1694
798=item $player->reply ($npc, $msg[, $flags]) 1695=item $player_object->reply ($npc, $msg[, $flags])
799 1696
800Sends a message to the player, as if the npc C<$npc> replied. C<$npc> 1697Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
801can be C<undef>. Does the right thing when the player is currently in a 1698can be C<undef>. Does the right thing when the player is currently in a
802dialogue with the given NPC character. 1699dialogue with the given NPC character.
803 1700
804=cut 1701=cut
805 1702
806# rough implementation of a future "reply" method that works 1703# rough implementation of a future "reply" method that works
807# with dialog boxes. 1704# with dialog boxes.
1705#TODO: the first argument must go, split into a $npc->reply_to ( method
808sub cf::object::player::reply($$$;$) { 1706sub cf::object::player::reply($$$;$) {
809 my ($self, $npc, $msg, $flags) = @_; 1707 my ($self, $npc, $msg, $flags) = @_;
810 1708
811 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4; 1709 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
812 1710
816 $msg = $npc->name . " says: $msg" if $npc; 1714 $msg = $npc->name . " says: $msg" if $npc;
817 $self->message ($msg, $flags); 1715 $self->message ($msg, $flags);
818 } 1716 }
819} 1717}
820 1718
821=item $player->ext_reply ($msgid, $msgtype, %msg) 1719=item $player_object->may ("access")
822 1720
823Sends an ext reply to the player. 1721Returns wether the given player is authorized to access resource "access"
1722(e.g. "command_wizcast").
824 1723
825=cut 1724=cut
826 1725
827sub cf::player::ext_reply($$$%) { 1726sub cf::object::player::may {
1727 my ($self, $access) = @_;
1728
1729 $self->flag (cf::FLAG_WIZ) ||
1730 (ref $cf::CFG{"may_$access"}
1731 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1732 : $cf::CFG{"may_$access"})
1733}
1734
1735=item $player_object->enter_link
1736
1737Freezes the player and moves him/her to a special map (C<{link}>).
1738
1739The player should be reasonably safe there for short amounts of time. You
1740I<MUST> call C<leave_link> as soon as possible, though.
1741
1742Will never block.
1743
1744=item $player_object->leave_link ($map, $x, $y)
1745
1746Moves the player out of the special C<{link}> map onto the specified
1747map. If the map is not valid (or omitted), the player will be moved back
1748to the location he/she was before the call to C<enter_link>, or, if that
1749fails, to the emergency map position.
1750
1751Might block.
1752
1753=cut
1754
1755sub link_map {
1756 unless ($LINK_MAP) {
1757 $LINK_MAP = cf::map::find "{link}"
1758 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
1759 $LINK_MAP->load;
1760 }
1761
1762 $LINK_MAP
1763}
1764
1765sub cf::object::player::enter_link {
1766 my ($self) = @_;
1767
1768 $self->deactivate_recursive;
1769
1770 return if UNIVERSAL::isa $self->map, "ext::map_link";
1771
1772 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1773 if $self->map;
1774
1775 $self->enter_map ($LINK_MAP || link_map, 10, 10);
1776}
1777
1778sub cf::object::player::leave_link {
1779 my ($self, $map, $x, $y) = @_;
1780
1781 my $link_pos = delete $self->{_link_pos};
1782
1783 unless ($map) {
1784 # restore original map position
1785 ($map, $x, $y) = @{ $link_pos || [] };
1786 $map = cf::map::find $map;
1787
1788 unless ($map) {
1789 ($map, $x, $y) = @$EMERGENCY_POSITION;
1790 $map = cf::map::find $map
1791 or die "FATAL: cannot load emergency map\n";
1792 }
1793 }
1794
1795 ($x, $y) = (-1, -1)
1796 unless (defined $x) && (defined $y);
1797
1798 # use -1 or undef as default coordinates, not 0, 0
1799 ($x, $y) = ($map->enter_x, $map->enter_y)
1800 if $x <=0 && $y <= 0;
1801
1802 $map->load;
1803 $map->load_diag;
1804
1805 return unless $self->contr->active;
1806 $self->activate_recursive;
1807 $self->enter_map ($map, $x, $y);
1808}
1809
1810cf::player->attach (
1811 on_logout => sub {
1812 my ($pl) = @_;
1813
1814 # abort map switching before logout
1815 if ($pl->ob->{_link_pos}) {
1816 cf::sync_job {
1817 $pl->ob->leave_link
1818 };
1819 }
1820 },
1821 on_login => sub {
1822 my ($pl) = @_;
1823
1824 # try to abort aborted map switching on player login :)
1825 # should happen only on crashes
1826 if ($pl->ob->{_link_pos}) {
1827 $pl->ob->enter_link;
1828 (async {
1829 # we need this sleep as the login has a concurrent enter_exit running
1830 # and this sleep increases chances of the player not ending up in scorn
1831 $pl->ob->reply (undef,
1832 "There was an internal problem at your last logout, "
1833 . "the server will try to bring you to your intended destination in a second.",
1834 cf::NDI_RED);
1835 Coro::Timer::sleep 1;
1836 $pl->ob->leave_link;
1837 })->prio (2);
1838 }
1839 },
1840);
1841
1842=item $player_object->goto ($path, $x, $y)
1843
1844=cut
1845
1846sub cf::object::player::goto {
1847 my ($self, $path, $x, $y) = @_;
1848
1849 $self->enter_link;
1850
1851 (async {
1852 my $map = eval {
1853 my $map = cf::map::find $path;
1854 $map = $map->customise_for ($self) if $map;
1855 $map
1856 } or
1857 $self->message ("The exit to '$path' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1858
1859 $self->leave_link ($map, $x, $y);
1860 })->prio (1);
1861}
1862
1863=item $player_object->enter_exit ($exit_object)
1864
1865=cut
1866
1867sub parse_random_map_params {
1868 my ($spec) = @_;
1869
1870 my $rmp = { # defaults
1871 xsize => (cf::rndm 15, 40),
1872 ysize => (cf::rndm 15, 40),
1873 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
1874 #layout => string,
1875 };
1876
1877 for (split /\n/, $spec) {
1878 my ($k, $v) = split /\s+/, $_, 2;
1879
1880 $rmp->{lc $k} = $v if (length $k) && (length $v);
1881 }
1882
1883 $rmp
1884}
1885
1886sub prepare_random_map {
1887 my ($exit) = @_;
1888
1889 my $guard = cf::lock_acquire "exit_prepare:$exit";
1890
1891 # all this does is basically replace the /! path by
1892 # a new random map path (?random/...) with a seed
1893 # that depends on the exit object
1894
1895 my $rmp = parse_random_map_params $exit->msg;
1896
1897 if ($exit->map) {
1898 $rmp->{region} = $exit->region->name;
1899 $rmp->{origin_map} = $exit->map->path;
1900 $rmp->{origin_x} = $exit->x;
1901 $rmp->{origin_y} = $exit->y;
1902 }
1903
1904 $rmp->{random_seed} ||= $exit->random_seed;
1905
1906 my $data = cf::to_json $rmp;
1907 my $md5 = Digest::MD5::md5_hex $data;
1908 my $meta = "$cf::RANDOM_MAPS/$md5.meta";
1909
1910 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
1911 aio_write $fh, 0, (length $data), $data, 0;
1912 undef $fh;
1913 aio_rename "$meta~", $meta;
1914
1915 $exit->slaying ("?random/$md5");
1916 $exit->msg (undef);
1917 }
1918}
1919
1920sub cf::object::player::enter_exit {
828 my ($self, $id, %msg) = @_; 1921 my ($self, $exit) = @_;
829 1922
830 $msg{msgid} = $id; 1923 return unless $self->type == cf::PLAYER;
831 1924
832 $self->send ("ext " . to_json \%msg); 1925 if ($exit->slaying eq "/!") {
833} 1926 #TODO: this should de-fi-ni-te-ly not be a sync-job
1927 cf::sync_job { prepare_random_map $exit };
1928 }
834 1929
835############################################################################# 1930 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
836# map scripting support 1931 my $hp = $exit->stats->hp;
1932 my $sp = $exit->stats->sp;
1933
1934 $self->enter_link;
1935
1936 (async {
1937 $self->deactivate_recursive; # just to be sure
1938 unless (eval {
1939 $self->goto ($slaying, $hp, $sp);
1940
1941 1;
1942 }) {
1943 $self->message ("Something went wrong deep within the crossfire server. "
1944 . "I'll try to bring you back to the map you were before. "
1945 . "Please report this to the dungeon master!",
1946 cf::NDI_UNIQUE | cf::NDI_RED);
1947
1948 warn "ERROR in enter_exit: $@";
1949 $self->leave_link;
1950 }
1951 })->prio (1);
1952}
1953
1954=head3 cf::client
1955
1956=over 4
1957
1958=item $client->send_drawinfo ($text, $flags)
1959
1960Sends a drawinfo packet to the client. Circumvents output buffering so
1961should not be used under normal circumstances.
1962
1963=cut
1964
1965sub cf::client::send_drawinfo {
1966 my ($self, $text, $flags) = @_;
1967
1968 utf8::encode $text;
1969 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1970}
1971
1972
1973=item $success = $client->query ($flags, "text", \&cb)
1974
1975Queues a query to the client, calling the given callback with
1976the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1977C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1978
1979Queries can fail, so check the return code. Or don't, as queries will become
1980reliable at some point in the future.
1981
1982=cut
1983
1984sub cf::client::query {
1985 my ($self, $flags, $text, $cb) = @_;
1986
1987 return unless $self->state == ST_PLAYING
1988 || $self->state == ST_SETUP
1989 || $self->state == ST_CUSTOM;
1990
1991 $self->state (ST_CUSTOM);
1992
1993 utf8::encode $text;
1994 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1995
1996 $self->send_packet ($self->{query_queue}[0][0])
1997 if @{ $self->{query_queue} } == 1;
1998}
1999
2000cf::client->attach (
2001 on_reply => sub {
2002 my ($ns, $msg) = @_;
2003
2004 # this weird shuffling is so that direct followup queries
2005 # get handled first
2006 my $queue = delete $ns->{query_queue}
2007 or return; # be conservative, not sure how that can happen, but we saw a crash here
2008
2009 (shift @$queue)->[1]->($msg);
2010 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2011
2012 push @{ $ns->{query_queue} }, @$queue;
2013
2014 if (@{ $ns->{query_queue} } == @$queue) {
2015 if (@$queue) {
2016 $ns->send_packet ($ns->{query_queue}[0][0]);
2017 } else {
2018 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2019 }
2020 }
2021 },
2022);
2023
2024=item $client->async (\&cb)
2025
2026Create a new coroutine, running the specified callback. The coroutine will
2027be automatically cancelled when the client gets destroyed (e.g. on logout,
2028or loss of connection).
2029
2030=cut
2031
2032sub cf::client::async {
2033 my ($self, $cb) = @_;
2034
2035 my $coro = &Coro::async ($cb);
2036
2037 $coro->on_destroy (sub {
2038 delete $self->{_coro}{$coro+0};
2039 });
2040
2041 $self->{_coro}{$coro+0} = $coro;
2042
2043 $coro
2044}
2045
2046cf::client->attach (
2047 on_destroy => sub {
2048 my ($ns) = @_;
2049
2050 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2051 },
2052);
2053
2054=back
2055
2056
2057=head2 SAFE SCRIPTING
2058
2059Functions that provide a safe environment to compile and execute
2060snippets of perl code without them endangering the safety of the server
2061itself. Looping constructs, I/O operators and other built-in functionality
2062is not available in the safe scripting environment, and the number of
2063functions and methods that can be called is greatly reduced.
2064
2065=cut
837 2066
838our $safe = new Safe "safe"; 2067our $safe = new Safe "safe";
839our $safe_hole = new Safe::Hole; 2068our $safe_hole = new Safe::Hole;
840 2069
841$SIG{FPE} = 'IGNORE'; 2070$SIG{FPE} = 'IGNORE';
842 2071
843$safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time)); 2072$safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
844 2073
845# here we export the classes and methods available to script code 2074# here we export the classes and methods available to script code
846 2075
2076=pod
2077
2078The following fucntions and emthods are available within a safe environment:
2079
2080 cf::object contr pay_amount pay_player map
2081 cf::object::player player
2082 cf::player peaceful
2083 cf::map trigger
2084
2085=cut
2086
847for ( 2087for (
848 ["cf::object" => qw(contr pay_amount pay_player)], 2088 ["cf::object" => qw(contr pay_amount pay_player map)],
849 ["cf::object::player" => qw(player)], 2089 ["cf::object::player" => qw(player)],
850 ["cf::player" => qw(peaceful)], 2090 ["cf::player" => qw(peaceful)],
2091 ["cf::map" => qw(trigger)],
851) { 2092) {
852 no strict 'refs'; 2093 no strict 'refs';
853 my ($pkg, @funs) = @$_; 2094 my ($pkg, @funs) = @$_;
854 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"}) 2095 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
855 for @funs; 2096 for @funs;
856} 2097}
2098
2099=over 4
2100
2101=item @retval = safe_eval $code, [var => value, ...]
2102
2103Compiled and executes the given perl code snippet. additional var/value
2104pairs result in temporary local (my) scalar variables of the given name
2105that are available in the code snippet. Example:
2106
2107 my $five = safe_eval '$first + $second', first => 1, second => 4;
2108
2109=cut
857 2110
858sub safe_eval($;@) { 2111sub safe_eval($;@) {
859 my ($code, %vars) = @_; 2112 my ($code, %vars) = @_;
860 2113
861 my $qcode = $code; 2114 my $qcode = $code;
884 } 2137 }
885 2138
886 wantarray ? @res : $res[0] 2139 wantarray ? @res : $res[0]
887} 2140}
888 2141
2142=item cf::register_script_function $function => $cb
2143
2144Register a function that can be called from within map/npc scripts. The
2145function should be reasonably secure and should be put into a package name
2146like the extension.
2147
2148Example: register a function that gets called whenever a map script calls
2149C<rent::overview>, as used by the C<rent> extension.
2150
2151 cf::register_script_function "rent::overview" => sub {
2152 ...
2153 };
2154
2155=cut
2156
889sub register_script_function { 2157sub register_script_function {
890 my ($fun, $cb) = @_; 2158 my ($fun, $cb) = @_;
891 2159
892 no strict 'refs'; 2160 no strict 'refs';
893 *{"safe::$fun"} = $safe_hole->wrap ($cb); 2161 *{"safe::$fun"} = $safe_hole->wrap ($cb);
894} 2162}
895 2163
2164=back
2165
2166=cut
2167
896############################################################################# 2168#############################################################################
897# the server's main() 2169
2170=head2 EXTENSION DATABASE SUPPORT
2171
2172Crossfire maintains a very simple database for extension use. It can
2173currently store anything that can be serialised using Storable, which
2174excludes objects.
2175
2176The parameter C<$family> should best start with the name of the extension
2177using it, it should be unique.
2178
2179=over 4
2180
2181=item $hashref = cf::db_get $family
2182
2183Return a hashref for use by the extension C<$family>, which can be
2184modified. After modifications, you have to call C<cf::db_dirty> or
2185C<cf::db_sync>.
2186
2187=item $value = cf::db_get $family => $key
2188
2189Returns a single value from the database
2190
2191=item cf::db_put $family => $hashref
2192
2193Stores the given family hashref into the database. Updates are delayed, if
2194you want the data to be synced to disk immediately, use C<cf::db_sync>.
2195
2196=item cf::db_put $family => $key => $value
2197
2198Stores the given C<$value> in the family hash. Updates are delayed, if you
2199want the data to be synced to disk immediately, use C<cf::db_sync>.
2200
2201=item cf::db_dirty
2202
2203Marks the database as dirty, to be updated at a later time.
2204
2205=item cf::db_sync
2206
2207Immediately write the database to disk I<if it is dirty>.
2208
2209=cut
2210
2211our $DB;
2212
2213{
2214 my $path = cf::localdir . "/database.pst";
2215
2216 sub db_load() {
2217 $DB = stat $path ? Storable::retrieve $path : { };
2218 }
2219
2220 my $pid;
2221
2222 sub db_save() {
2223 waitpid $pid, 0 if $pid;
2224 if (0 == ($pid = fork)) {
2225 $DB->{_meta}{version} = 1;
2226 Storable::nstore $DB, "$path~";
2227 rename "$path~", $path;
2228 cf::_exit 0 if defined $pid;
2229 }
2230 }
2231
2232 my $dirty;
2233
2234 sub db_sync() {
2235 db_save if $dirty;
2236 undef $dirty;
2237 }
2238
2239 my $idle = Event->idle (
2240 reentrant => 0,
2241 min => 10,
2242 max => 20,
2243 repeat => 0,
2244 data => WF_AUTOCANCEL,
2245 cb => \&db_sync,
2246 );
2247
2248 sub db_dirty() {
2249 $dirty = 1;
2250 $idle->start;
2251 }
2252
2253 sub db_get($;$) {
2254 @_ >= 2
2255 ? $DB->{$_[0]}{$_[1]}
2256 : ($DB->{$_[0]} ||= { })
2257 }
2258
2259 sub db_put($$;$) {
2260 if (@_ >= 3) {
2261 $DB->{$_[0]}{$_[1]} = $_[2];
2262 } else {
2263 $DB->{$_[0]} = $_[1];
2264 }
2265 db_dirty;
2266 }
2267
2268 cf::global->attach (
2269 prio => 10000,
2270 on_cleanup => sub {
2271 db_sync;
2272 },
2273 );
2274}
2275
2276#############################################################################
2277# the server's init and main functions
2278
2279sub load_resources {
2280 load_regions sprintf "%s/%s/regions", cf::datadir, cf::mapdir
2281 or die "unable to load regions file\n";#d#
2282}
2283
2284sub cfg_load {
2285 open my $fh, "<:utf8", cf::confdir . "/config"
2286 or return;
2287
2288 local $/;
2289 *CFG = YAML::Syck::Load <$fh>;
2290
2291 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2292
2293 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2294 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2295
2296 if (exists $CFG{mlockall}) {
2297 eval {
2298 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2299 and die "WARNING: m(un)lockall failed: $!\n";
2300 };
2301 warn $@ if $@;
2302 }
2303}
2304
2305sub init {
2306 load_resources;
2307}
898 2308
899sub main { 2309sub main {
2310 # we must not ever block the main coroutine
2311 local $Coro::idle = sub {
2312 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2313 (async {
2314 Event::one_event;
2315 })->prio (Coro::PRIO_MAX);
2316 };
2317
2318 cfg_load;
2319 db_load;
900 load_extensions; 2320 load_extensions;
2321
2322 $TICK_WATCHER->start;
901 Event::loop; 2323 Event::loop;
902} 2324}
903 2325
904############################################################################# 2326#############################################################################
905# initialisation 2327# initialisation and cleanup
906 2328
907register "<global>", __PACKAGE__; 2329# install some emergency cleanup handlers
2330BEGIN {
2331 for my $signal (qw(INT HUP TERM)) {
2332 Event->signal (
2333 reentrant => 0,
2334 data => WF_AUTOCANCEL,
2335 signal => $signal,
2336 prio => 0,
2337 cb => sub {
2338 cf::cleanup "SIG$signal";
2339 },
2340 );
2341 }
2342}
2343
2344sub emergency_save() {
2345 my $freeze_guard = cf::freeze_mainloop;
2346
2347 warn "enter emergency perl save\n";
2348
2349 cf::sync_job {
2350 # use a peculiar iteration method to avoid tripping on perl
2351 # refcount bugs in for. also avoids problems with players
2352 # and maps saved/destroyed asynchronously.
2353 warn "begin emergency player save\n";
2354 for my $login (keys %cf::PLAYER) {
2355 my $pl = $cf::PLAYER{$login} or next;
2356 $pl->valid or next;
2357 $pl->save;
2358 }
2359 warn "end emergency player save\n";
2360
2361 warn "begin emergency map save\n";
2362 for my $path (keys %cf::MAP) {
2363 my $map = $cf::MAP{$path} or next;
2364 $map->valid or next;
2365 $map->save;
2366 }
2367 warn "end emergency map save\n";
2368 };
2369
2370 warn "leave emergency perl save\n";
2371}
2372
2373sub reload() {
2374 # can/must only be called in main
2375 if ($Coro::current != $Coro::main) {
2376 warn "can only reload from main coroutine";
2377 return;
2378 }
2379
2380 warn "reloading...";
2381
2382 warn "cancelling server ticker";
2383 $TICK_WATCHER->cancel;
2384
2385 cf::emergency_save;
2386
2387 eval {
2388 # if anything goes wrong in here, we should simply crash as we already saved
2389
2390 warn "syncing database to disk";
2391 cf::db_sync;
2392
2393 warn "cancelling all WF_AUTOCANCEL watchers";
2394 for (Event::all_watchers) {
2395 $_->cancel if $_->data & WF_AUTOCANCEL;
2396 }
2397
2398 warn "flushing outstanding aio requests";
2399 for (;;) {
2400 IO::AIO::flush;
2401 Coro::cede;
2402 last unless IO::AIO::nreqs;
2403 warn "iterate...";
2404 }
2405
2406 warn "cancelling all extension coros";
2407 $_->cancel for values %EXT_CORO;
2408 %EXT_CORO = ();
2409
2410 warn "removing commands";
2411 %COMMAND = ();
2412
2413 warn "removing ext commands";
2414 %EXTCMD = ();
2415
2416 warn "unloading/nuking all extensions";
2417 for my $pkg (@EXTS) {
2418 warn "... unloading $pkg";
2419
2420 if (my $cb = $pkg->can ("unload")) {
2421 eval {
2422 $cb->($pkg);
2423 1
2424 } or warn "$pkg unloaded, but with errors: $@";
2425 }
2426
2427 warn "... nuking $pkg";
2428 Symbol::delete_package $pkg;
2429 }
2430
2431 warn "unloading all perl modules loaded from $LIBDIR";
2432 while (my ($k, $v) = each %INC) {
2433 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2434
2435 warn "... unloading $k";
2436 delete $INC{$k};
2437
2438 $k =~ s/\.pm$//;
2439 $k =~ s/\//::/g;
2440
2441 if (my $cb = $k->can ("unload_module")) {
2442 $cb->();
2443 }
2444
2445 Symbol::delete_package $k;
2446 }
2447
2448 warn "getting rid of safe::, as good as possible";
2449 Symbol::delete_package "safe::$_"
2450 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2451
2452 warn "unloading cf.pm \"a bit\"";
2453 delete $INC{"cf.pm"};
2454
2455 # don't, removes xs symbols, too,
2456 # and global variables created in xs
2457 #Symbol::delete_package __PACKAGE__;
2458
2459 warn "unload completed, starting to reload now";
2460
2461 warn "reloading cf.pm";
2462 require cf;
2463 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2464
2465 warn "loading config and database again";
2466 cf::cfg_load;
2467 cf::db_load;
2468
2469 warn "loading extensions";
2470 cf::load_extensions;
2471
2472 warn "reattaching attachments to objects/players";
2473 _global_reattach;
2474 warn "reattaching attachments to maps";
2475 reattach $_ for values %MAP;
2476
2477 warn "loading reloadable resources";
2478 load_resources;
2479
2480 warn "restarting server ticker";
2481
2482 $TICK_WATCHER->start;
2483 };
2484
2485 if ($@) {
2486 warn $@;
2487 warn "error while reloading, exiting.";
2488 exit 1;
2489 }
2490
2491 warn "reloaded";
2492};
2493
2494our $RELOAD_WATCHER; # used only during reload
2495
2496register_command "reload" => sub {
2497 my ($who, $arg) = @_;
2498
2499 if ($who->flag (FLAG_WIZ)) {
2500 $who->message ("reloading server.");
2501
2502 # doing reload synchronously and two reloads happen back-to-back,
2503 # coro crashes during coro_state_free->destroy here.
2504
2505 $RELOAD_WATCHER ||= Event->timer (
2506 reentrant => 0,
2507 after => 0,
2508 data => WF_AUTOCANCEL,
2509 cb => sub {
2510 reload;
2511 undef $RELOAD_WATCHER;
2512 },
2513 );
2514 }
2515};
908 2516
909unshift @INC, $LIBDIR; 2517unshift @INC, $LIBDIR;
910 2518
2519my $bug_warning = 0;
2520
911$TICK_WATCHER = Event->timer ( 2521$TICK_WATCHER = Event->timer (
2522 reentrant => 0,
2523 parked => 1,
912 prio => 1, 2524 prio => 0,
913 at => $NEXT_TICK || 1, 2525 at => $NEXT_TICK || $TICK,
2526 data => WF_AUTOCANCEL,
914 cb => sub { 2527 cb => sub {
2528 if ($Coro::current != $Coro::main) {
2529 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
2530 unless ++$bug_warning > 10;
2531 return;
2532 }
2533
2534 $NOW = Event::time;
2535
915 cf::server_tick; # one server iteration 2536 cf::server_tick; # one server iteration
916 2537 $RUNTIME += $TICK;
917 my $NOW = Event::time;
918 $NEXT_TICK += $TICK; 2538 $NEXT_TICK += $TICK;
919 2539
2540 $WAIT_FOR_TICK->broadcast;
2541 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2542
2543 Event::sweep;
2544 Coro::cede_notself;
2545
2546# my $AFTER = Event::time;
2547# warn $AFTER - $NOW;#d#
2548
920 # if we are delayed by four ticks, skip them all 2549 # if we are delayed by four ticks or more, skip them all
921 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2550 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
922 2551
923 $TICK_WATCHER->at ($NEXT_TICK); 2552 $TICK_WATCHER->at ($NEXT_TICK);
924 $TICK_WATCHER->start; 2553 $TICK_WATCHER->start;
925 }, 2554 },
926); 2555);
927 2556
928_reload_2; 2557IO::AIO::max_poll_time $TICK * 0.1;
2558
2559undef $Coro::AIO::WATCHER;
2560$AIO_POLL_WATCHER = Event->io (
2561 reentrant => 0,
2562 fd => IO::AIO::poll_fileno,
2563 poll => 'r',
2564 prio => 6,
2565 data => WF_AUTOCANCEL,
2566 cb => \&IO::AIO::poll_cb,
2567);
2568
2569$WRITE_RUNTIME_WATCHER = Event->timer (
2570 reentrant => 0,
2571 data => WF_AUTOCANCEL,
2572 after => 1,
2573 interval => 10,
2574 prio => 6, # keep it lowest so it acts like a watchdog
2575 cb => Coro::unblock_sub {
2576 write_runtime
2577 or warn "ERROR: unable to write runtime file: $!";
2578 },
2579);
2580
2581END { cf::emergency_save }
929 2582
9301 25831
931 2584

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