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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.232 by root, Wed Apr 4 02:07:19 2007 UTC vs.
Revision 1.240 by root, Mon Apr 16 10:14:25 2007 UTC

16use Coro::Event; 16use Coro::Event;
17use Coro::Timer; 17use Coro::Timer;
18use Coro::Signal; 18use Coro::Signal;
19use Coro::Semaphore; 19use Coro::Semaphore;
20use Coro::AIO; 20use Coro::AIO;
21use Coro::Storable;
21 22
22use BDB (); 23use BDB ();
23use Data::Dumper; 24use Data::Dumper;
24use Digest::MD5; 25use Digest::MD5;
25use Fcntl; 26use Fcntl;
28use Time::HiRes; 29use Time::HiRes;
29use Compress::LZF; 30use Compress::LZF;
30 31
31# configure various modules to our taste 32# configure various modules to our taste
32# 33#
34$Storable::canonical = 1; # reduce rsync transfers
33Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator 35Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
34Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later 36Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
35 37
36$Event::Eval = 1; # no idea why this is required, but it is 38$Event::Eval = 1; # no idea why this is required, but it is
37 39
74our %MAP; # all maps 76our %MAP; # all maps
75our $LINK_MAP; # the special {link} map, which is always available 77our $LINK_MAP; # the special {link} map, which is always available
76our $RANDOM_MAPS = cf::localdir . "/random"; 78our $RANDOM_MAPS = cf::localdir . "/random";
77our $BDB_ENV_DIR = cf::localdir . "/db"; 79our $BDB_ENV_DIR = cf::localdir . "/db";
78 80
79our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
80our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
81
82# used to convert map paths into valid unix filenames by replacing / by ∕ 81# used to convert map paths into valid unix filenames by replacing / by ∕
83our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons 82our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
84 83
85binmode STDOUT; 84binmode STDOUT;
86binmode STDERR; 85binmode STDERR;
134=item %cf::CFG 133=item %cf::CFG
135 134
136Configuration for the server, loaded from C</etc/crossfire/config>, or 135Configuration for the server, loaded from C</etc/crossfire/config>, or
137from wherever your confdir points to. 136from wherever your confdir points to.
138 137
139=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE 138=item cf::wait_for_tick, cf::wait_for_tick_begin
140 139
141These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK) 140These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
142or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick 141returns directly I<after> the tick processing (and consequently, can only wake one process
143processing has been done. Call C<< ->wait >> on them to maximise the 142per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
144window of cpu time available, or simply to synchronise to the server tick.
145 143
146=back 144=back
147 145
148=cut 146=cut
149 147
963} 961}
964 962
965sub path($) { 963sub path($) {
966 my $login = ref $_[0] ? $_[0]->ob->name : $_[0]; 964 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
967 965
968 (playerdir $login) . "/$login.pl" 966 (playerdir $login) . "/playerdata"
969} 967}
970 968
971sub find_active($) { 969sub find_active($) {
972 $cf::PLAYER{$_[0]} 970 $cf::PLAYER{$_[0]}
973 and $cf::PLAYER{$_[0]}->active 971 and $cf::PLAYER{$_[0]}->active
986 my $login = $_[0]; 984 my $login = $_[0];
987 985
988 my $guard = cf::lock_acquire "user_find:$login"; 986 my $guard = cf::lock_acquire "user_find:$login";
989 987
990 $cf::PLAYER{$_[0]} || do { 988 $cf::PLAYER{$_[0]} || do {
989 # rename old playerfiles to new ones
990 #TODO: remove when no longer required
991 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
992 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
993 aio_unlink +(playerdir $login) . "/$login.pl.pst";
994 aio_unlink +(playerdir $login) . "/$login.pl";
995
991 my $pl = load_pl path $login 996 my $pl = load_pl path $login
992 or return; 997 or return;
993 $cf::PLAYER{$login} = $pl 998 $cf::PLAYER{$login} = $pl
994 } 999 }
995 } 1000 }
1150 my ($self, $type, %msg) = @_; 1155 my ($self, $type, %msg) = @_;
1151 1156
1152 $self->ns->ext_event ($type, %msg); 1157 $self->ns->ext_event ($type, %msg);
1153} 1158}
1154 1159
1155package cf; 1160=head3 cf::region
1161
1162=over 4
1163
1164=cut
1165
1166package cf::region;
1167
1168=item cf::region::find_by_path $path
1169
1170Tries to decuce the probable region for a map knowing only its path.
1171
1172=cut
1173
1174sub find_by_path($) {
1175 my ($path) = @_;
1176
1177 my ($match, $specificity);
1178
1179 for my $region (list) {
1180 if ($region->match && $path =~ $region->match) {
1181 ($match, $specificity) = ($region, $region->specificity)
1182 if $region->specificity > $specificity;
1183 }
1184 }
1185
1186 $match
1187}
1156 1188
1157=back 1189=back
1158
1159 1190
1160=head3 cf::map 1191=head3 cf::map
1161 1192
1162=over 4 1193=over 4
1163 1194
1394 $self->load_header_orig 1425 $self->load_header_orig
1395 or return; 1426 or return;
1396 $self->prepare_orig; 1427 $self->prepare_orig;
1397 } 1428 }
1398 1429
1430 $self->default_region (cf::region::find_by_path $self->{path})
1431 unless $self->default_region;
1432
1399 1 1433 1
1400} 1434}
1401 1435
1402sub find; 1436sub find;
1403sub find { 1437sub find {
1445 $self->in_memory (cf::MAP_LOADING); 1479 $self->in_memory (cf::MAP_LOADING);
1446 1480
1447 $self->alloc; 1481 $self->alloc;
1448 1482
1449 $self->pre_load; 1483 $self->pre_load;
1484 Coro::cede;
1450 1485
1451 $self->_load_objects ($self->{load_path}, 1) 1486 $self->_load_objects ($self->{load_path}, 1)
1452 or return; 1487 or return;
1453 1488
1454 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) 1489 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1461 $self->_load_objects ($uniq, 0); 1496 $self->_load_objects ($uniq, 0);
1462 } 1497 }
1463 } 1498 }
1464 1499
1465 Coro::cede; 1500 Coro::cede;
1466
1467 # now do the right thing for maps 1501 # now do the right thing for maps
1468 $self->link_multipart_objects; 1502 $self->link_multipart_objects;
1503 Coro::cede;
1469 1504
1470 unless ($self->{deny_activate}) { 1505 unless ($self->{deny_activate}) {
1471 $self->decay_objects; 1506 $self->decay_objects;
1472 $self->fix_auto_apply; 1507 $self->fix_auto_apply;
1473 $self->update_buttons; 1508 $self->update_buttons;
1475 $self->set_darkness_map; 1510 $self->set_darkness_map;
1476 $self->difficulty ($self->estimate_difficulty) 1511 $self->difficulty ($self->estimate_difficulty)
1477 unless $self->difficulty; 1512 unless $self->difficulty;
1478 Coro::cede; 1513 Coro::cede;
1479 $self->activate; 1514 $self->activate;
1515 Coro::cede;
1480 } 1516 }
1481 1517
1482 $self->post_load; 1518 $self->post_load;
1519 Coro::cede;
1483 1520
1484 $self->in_memory (cf::MAP_IN_MEMORY); 1521 $self->in_memory (cf::MAP_IN_MEMORY);
1485} 1522}
1486 1523
1487sub customise_for { 1524sub customise_for {
1965 2002
1966 return unless $self->type == cf::PLAYER; 2003 return unless $self->type == cf::PLAYER;
1967 2004
1968 if ($exit->slaying eq "/!") { 2005 if ($exit->slaying eq "/!") {
1969 #TODO: this should de-fi-ni-te-ly not be a sync-job 2006 #TODO: this should de-fi-ni-te-ly not be a sync-job
2007 # the problem is that $exit might not survive long enough
2008 # so it needs to be done right now, right here
1970 cf::sync_job { prepare_random_map $exit }; 2009 cf::sync_job { prepare_random_map $exit };
1971 } 2010 }
1972 2011
1973 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path; 2012 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
1974 my $hp = $exit->stats->hp; 2013 my $hp = $exit->stats->hp;
1982 $self->goto ($slaying, $hp, $sp); 2021 $self->goto ($slaying, $hp, $sp);
1983 2022
1984 1; 2023 1;
1985 }) { 2024 }) {
1986 $self->message ("Something went wrong deep within the crossfire server. " 2025 $self->message ("Something went wrong deep within the crossfire server. "
1987 . "I'll try to bring you back to the map you were before. " 2026 . "I'll try to bring you back to the map you were before. "
1988 . "Please report this to the dungeon master!", 2027 . "Please report this to the dungeon master!",
1989 cf::NDI_UNIQUE | cf::NDI_RED); 2028 cf::NDI_UNIQUE | cf::NDI_RED);
1990 2029
1991 warn "ERROR in enter_exit: $@"; 2030 warn "ERROR in enter_exit: $@";
1992 $self->leave_link; 2031 $self->leave_link;
1993 } 2032 }
1994 })->prio (1); 2033 })->prio (1);
2298sub load_facedata { 2337sub load_facedata {
2299 my $path = sprintf "%s/facedata", cf::datadir; 2338 my $path = sprintf "%s/facedata", cf::datadir;
2300 2339
2301 warn "loading facedata from $path\n"; 2340 warn "loading facedata from $path\n";
2302 2341
2303 my $faces; 2342 my $facedata;
2304 0 < aio_load $path, $faces 2343 0 < aio_load $path, $facedata
2305 or die "$path: $!"; 2344 or die "$path: $!";
2306 2345
2307 Coro::cede;
2308 $faces = Storable::thaw $faces; 2346 $facedata = Coro::Storable::thaw $facedata;
2309 Coro::cede;
2310 2347
2311 my $meta = delete $faces->{""};
2312 $meta->{version} == 1 2348 $facedata->{version} == 2
2313 or cf::cleanup "$path: version mismatch, cannot proceed."; 2349 or cf::cleanup "$path: version mismatch, cannot proceed.";
2314 2350
2351 {
2352 my $faces = $facedata->{faceinfo};
2353
2315 while (my ($face, $info) = each %$faces) { 2354 while (my ($face, $info) = each %$faces) {
2316 my $idx = (cf::face::find $face) || cf::face::alloc $face; 2355 my $idx = (cf::face::find $face) || cf::face::alloc $face;
2317 cf::face::set $idx, $info->{visibility}, $info->{magicmap}; 2356 cf::face::set $idx, $info->{visibility}, $info->{magicmap};
2318 cf::face::set_data $idx, 0, $info->{data32}, $info->{chksum32}; 2357 cf::face::set_data $idx, 0, $info->{data32}, $info->{chksum32};
2319 cf::face::set_data $idx, 1, $info->{data64}, $info->{chksum64}; 2358 cf::face::set_data $idx, 1, $info->{data64}, $info->{chksum64};
2320 Coro::cede; 2359 Coro::cede;
2321 } 2360 }
2322 2361
2323 while (my ($face, $info) = each %$faces) { 2362 while (my ($face, $info) = each %$faces) {
2324 next unless $info->{smooth}; 2363 next unless $info->{smooth};
2325 my $idx = cf::face::find $face 2364 my $idx = cf::face::find $face
2326 or next; 2365 or next;
2327 if (my $smooth = cf::face::find $info->{smooth}) { 2366 if (my $smooth = cf::face::find $info->{smooth}) {
2328 cf::face::set_smooth $idx, $smooth; 2367 cf::face::set_smooth $idx, $smooth, $info->{smoothlevel};
2329 } else { 2368 } else {
2330 warn "smooth face '$info->{smooth}' not found for face '$face'"; 2369 warn "smooth face '$info->{smooth}' not found for face '$face'";
2331 } 2370 }
2332 Coro::cede; 2371 Coro::cede;
2372 }
2373 }
2374
2375 {
2376 my $anims = $facedata->{animinfo};
2377
2378 while (my ($anim, $info) = each %$anims) {
2379 cf::anim::set $anim, $info->{frames}, $info->{facings};
2380 Coro::cede;
2381 }
2382
2383 cf::anim::invalidate_all; # d'oh
2333 } 2384 }
2334 2385
2335 1 2386 1
2336} 2387}
2337 2388
2591 2642
2592unshift @INC, $LIBDIR; 2643unshift @INC, $LIBDIR;
2593 2644
2594my $bug_warning = 0; 2645my $bug_warning = 0;
2595 2646
2647our @WAIT_FOR_TICK;
2648our @WAIT_FOR_TICK_BEGIN;
2649
2650sub wait_for_tick {
2651 return unless $TICK_WATCHER->is_active;
2652 my $signal = new Coro::Signal;
2653 push @WAIT_FOR_TICK, $signal;
2654 $signal->wait;
2655}
2656
2657sub wait_for_tick_begin {
2658 return unless $TICK_WATCHER->is_active;
2659 my $signal = new Coro::Signal;
2660 push @WAIT_FOR_TICK_BEGIN, $signal;
2661 $signal->wait;
2662}
2663
2596$TICK_WATCHER = Event->timer ( 2664$TICK_WATCHER = Event->timer (
2597 reentrant => 0, 2665 reentrant => 0,
2598 parked => 1, 2666 parked => 1,
2599 prio => 0, 2667 prio => 0,
2600 at => $NEXT_TICK || $TICK, 2668 at => $NEXT_TICK || $TICK,
2618 write_runtime 2686 write_runtime
2619 or warn "ERROR: unable to write runtime file: $!"; 2687 or warn "ERROR: unable to write runtime file: $!";
2620 }; 2688 };
2621 } 2689 }
2622 2690
2623 $WAIT_FOR_TICK->broadcast; 2691 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
2624 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited; 2692 $sig->send;
2693 }
2694 while (my $sig = shift @WAIT_FOR_TICK) {
2695 $sig->send;
2696 }
2625 2697
2626# my $AFTER = Event::time; 2698# my $AFTER = Event::time;
2627# warn $AFTER - $NOW;#d# 2699# warn $AFTER - $NOW;#d#
2628 2700
2629 # if we are delayed by four ticks or more, skip them all 2701 # if we are delayed by four ticks or more, skip them all

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