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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.213 by root, Tue Feb 13 20:01:04 2007 UTC vs.
Revision 1.245 by root, Tue Apr 17 10:06:33 2007 UTC

4use strict; 4use strict;
5 5
6use Symbol; 6use Symbol;
7use List::Util; 7use List::Util;
8use Storable; 8use Storable;
9use Event;
9use Opcode; 10use Opcode;
10use Safe; 11use Safe;
11use Safe::Hole; 12use Safe::Hole;
12 13
13use Coro 3.5 (); 14use Coro 3.61 ();
15use Coro::State;
14use Coro::Event; 16use Coro::Event;
15use Coro::Timer; 17use Coro::Timer;
16use Coro::Signal; 18use Coro::Signal;
17use Coro::Semaphore; 19use Coro::Semaphore;
18use Coro::AIO; 20use Coro::AIO;
21use Coro::Storable;
19 22
20use BDB (); 23use BDB ();
21use Data::Dumper; 24use Data::Dumper;
22use Digest::MD5; 25use Digest::MD5;
23use Fcntl; 26use Fcntl;
27use YAML::Syck ();
24use IO::AIO 2.32 (); 28use IO::AIO 2.32 ();
25use YAML::Syck ();
26use Time::HiRes; 29use Time::HiRes;
27use Compress::LZF; 30use Compress::LZF;
28 31
32# configure various modules to our taste
33#
34$Storable::canonical = 1; # reduce rsync transfers
35Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
29Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later 36Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
30 37
31use Event; $Event::Eval = 1; # no idea why this is required, but it is 38$Event::Eval = 1; # no idea why this is required, but it is
32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 39
35# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 40# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
36$YAML::Syck::ImplicitUnicode = 1; 41$YAML::Syck::ImplicitUnicode = 1;
37 42
38$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority 43$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
44
45sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
39 46
40our %COMMAND = (); 47our %COMMAND = ();
41our %COMMAND_TIME = (); 48our %COMMAND_TIME = ();
42 49
43our @EXTS = (); # list of extension package names 50our @EXTS = (); # list of extension package names
44our %EXTCMD = (); 51our %EXTCMD = ();
45our %EXT_CORO = (); # coroutines bound to extensions 52our %EXT_CORO = (); # coroutines bound to extensions
46our %EXT_MAP = (); # pluggable maps 53our %EXT_MAP = (); # pluggable maps
47 54
55our $RELOAD; # number of reloads so far
48our @EVENT; 56our @EVENT;
49our $LIBDIR = datadir . "/ext"; 57our $LIBDIR = datadir . "/ext";
50 58
51our $TICK = MAX_TIME * 1e-6; 59our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
52our $TICK_WATCHER; 60our $TICK_WATCHER;
53our $AIO_POLL_WATCHER; 61our $AIO_POLL_WATCHER;
54our $WRITE_RUNTIME_WATCHER; 62our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
55our $NEXT_TICK; 63our $NEXT_TICK;
56our $NOW; 64our $NOW;
57our $USE_FSYNC = 1; # use fsync to write maps - default off 65our $USE_FSYNC = 1; # use fsync to write maps - default off
58 66
59our $BDB_POLL_WATCHER; 67our $BDB_POLL_WATCHER;
67our %PLAYER; # all users 75our %PLAYER; # all users
68our %MAP; # all maps 76our %MAP; # all maps
69our $LINK_MAP; # the special {link} map, which is always available 77our $LINK_MAP; # the special {link} map, which is always available
70our $RANDOM_MAPS = cf::localdir . "/random"; 78our $RANDOM_MAPS = cf::localdir . "/random";
71our $BDB_ENV_DIR = cf::localdir . "/db"; 79our $BDB_ENV_DIR = cf::localdir . "/db";
72
73our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
74our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
75 80
76# used to convert map paths into valid unix filenames by replacing / by ∕ 81# used to convert map paths into valid unix filenames by replacing / by ∕
77our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons 82our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
78 83
79binmode STDOUT; 84binmode STDOUT;
128=item %cf::CFG 133=item %cf::CFG
129 134
130Configuration for the server, loaded from C</etc/crossfire/config>, or 135Configuration for the server, loaded from C</etc/crossfire/config>, or
131from wherever your confdir points to. 136from wherever your confdir points to.
132 137
133=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE 138=item cf::wait_for_tick, cf::wait_for_tick_begin
134 139
135These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK) 140These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
136or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick 141returns directly I<after> the tick processing (and consequently, can only wake one process
137processing has been done. Call C<< ->wait >> on them to maximise the 142per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
138window of cpu time available, or simply to synchronise to the server tick.
139 143
140=back 144=back
141 145
142=cut 146=cut
143 147
202 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge; 206 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
203 $d 207 $d
204 } || "[unable to dump $_[0]: '$@']"; 208 } || "[unable to dump $_[0]: '$@']";
205} 209}
206 210
207use JSON::Syck (); # TODO# replace by JSON::PC once working 211use JSON::XS qw(to_json from_json); # TODO# replace by JSON::PC once working
208 212
209=item $ref = cf::from_json $json 213=item $ref = cf::from_json $json
210 214
211Converts a JSON string into the corresponding perl data structure. 215Converts a JSON string into the corresponding perl data structure.
212 216
213=cut
214
215sub from_json($) {
216 $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs
217 JSON::Syck::Load $_[0]
218}
219
220=item $json = cf::to_json $ref 217=item $json = cf::to_json $ref
221 218
222Converts a perl data structure into its JSON representation. 219Converts a perl data structure into its JSON representation.
223
224=cut
225
226sub to_json($) {
227 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
228 JSON::Syck::Dump $_[0]
229}
230 220
231=item cf::lock_wait $string 221=item cf::lock_wait $string
232 222
233Wait until the given lock is available. See cf::lock_acquire. 223Wait until the given lock is available. See cf::lock_acquire.
234 224
273sub freeze_mainloop { 263sub freeze_mainloop {
274 return unless $TICK_WATCHER->is_active; 264 return unless $TICK_WATCHER->is_active;
275 265
276 my $guard = Coro::guard { 266 my $guard = Coro::guard {
277 $TICK_WATCHER->start; 267 $TICK_WATCHER->start;
278 $WRITE_RUNTIME_WATCHER->start;
279 }; 268 };
280 $WRITE_RUNTIME_WATCHER->stop;
281 $TICK_WATCHER->stop; 269 $TICK_WATCHER->stop;
282 $guard 270 $guard
283} 271}
284 272
285=item cf::async { BLOCK } 273=item cf::async { BLOCK }
356 344
357 $coro 345 $coro
358} 346}
359 347
360sub write_runtime { 348sub write_runtime {
349 my $guard = cf::lock_acquire "write_runtime";
350
361 my $runtime = cf::localdir . "/runtime"; 351 my $runtime = cf::localdir . "/runtime";
362 352
363 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 353 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
364 or return; 354 or return;
365 355
379 369
380 aio_rename "$runtime~", $runtime 370 aio_rename "$runtime~", $runtime
381 and return; 371 and return;
382 372
383 1 373 1
374}
375
376=item cf::datalog type => key => value, ...
377
378Log a datalog packet of the given type with the given key-value pairs.
379
380=cut
381
382sub datalog($@) {
383 my ($type, %kv) = @_;
384 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
384} 385}
385 386
386=back 387=back
387 388
388=cut 389=cut
787 } 788 }
788 } else { 789 } else {
789 aio_unlink $filename; 790 aio_unlink $filename;
790 aio_unlink "$filename.pst"; 791 aio_unlink "$filename.pst";
791 } 792 }
792
793 #d##TODO# nuke non .map-files if exist
794 if ($filename =~ s/\.map$//) {
795 aio_unlink $filename;
796 aio_unlink "$filename.pst";
797 }
798 } 793 }
799} 794}
800 795
801sub object_freezer_as_string { 796sub object_freezer_as_string {
802 my ($rdata, $objs) = @_; 797 my ($rdata, $objs) = @_;
808 803
809sub object_thawer_load { 804sub object_thawer_load {
810 my ($filename) = @_; 805 my ($filename) = @_;
811 806
812 my ($data, $av); 807 my ($data, $av);
813
814 #d#TODO remove .map if file does not exist
815 aio_stat $filename and $filename =~ s/\.map$//;
816 808
817 (aio_load $filename, $data) >= 0 809 (aio_load $filename, $data) >= 0
818 or return; 810 or return;
819 811
820 unless (aio_stat "$filename.pst") { 812 unless (aio_stat "$filename.pst") {
969} 961}
970 962
971sub path($) { 963sub path($) {
972 my $login = ref $_[0] ? $_[0]->ob->name : $_[0]; 964 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
973 965
974 (playerdir $login) . "/$login.pl" 966 (playerdir $login) . "/playerdata"
975} 967}
976 968
977sub find_active($) { 969sub find_active($) {
978 $cf::PLAYER{$_[0]} 970 $cf::PLAYER{$_[0]}
979 and $cf::PLAYER{$_[0]}->active 971 and $cf::PLAYER{$_[0]}->active
992 my $login = $_[0]; 984 my $login = $_[0];
993 985
994 my $guard = cf::lock_acquire "user_find:$login"; 986 my $guard = cf::lock_acquire "user_find:$login";
995 987
996 $cf::PLAYER{$_[0]} || do { 988 $cf::PLAYER{$_[0]} || do {
989 # rename old playerfiles to new ones
990 #TODO: remove when no longer required
991 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
992 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
993 aio_unlink +(playerdir $login) . "/$login.pl.pst";
994 aio_unlink +(playerdir $login) . "/$login.pl";
995
997 my $pl = load_pl path $login 996 my $pl = load_pl path $login
998 or return; 997 or return;
999 $cf::PLAYER{$login} = $pl 998 $cf::PLAYER{$login} = $pl
1000 } 999 }
1001 } 1000 }
1038 1037
1039=cut 1038=cut
1040 1039
1041sub quit_character { 1040sub quit_character {
1042 my ($pl) = @_; 1041 my ($pl) = @_;
1042
1043 my $name = $pl->ob->name;
1043 1044
1044 $pl->{deny_save} = 1; 1045 $pl->{deny_save} = 1;
1045 $pl->password ("*"); # this should lock out the player until we nuked the dir 1046 $pl->password ("*"); # this should lock out the player until we nuked the dir
1046 1047
1047 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active; 1048 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1052 my $path = playerdir $pl; 1053 my $path = playerdir $pl;
1053 my $temp = "$path~$cf::RUNTIME~deleting~"; 1054 my $temp = "$path~$cf::RUNTIME~deleting~";
1054 aio_rename $path, $temp; 1055 aio_rename $path, $temp;
1055 delete $cf::PLAYER{$pl->ob->name}; 1056 delete $cf::PLAYER{$pl->ob->name};
1056 $pl->destroy; 1057 $pl->destroy;
1058
1059 my $prefix = qr<^~\Q$name\E/>;
1060
1061 # nuke player maps
1062 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1063
1057 IO::AIO::aio_rmtree $temp; 1064 IO::AIO::aio_rmtree $temp;
1065}
1066
1067=item $pl->kick
1068
1069Kicks a player out of the game. This destroys the connection.
1070
1071=cut
1072
1073sub kick {
1074 my ($pl, $kicker) = @_;
1075
1076 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1077 $pl->killer ("kicked");
1078 $pl->ns->destroy;
1058} 1079}
1059 1080
1060=item cf::player::list_logins 1081=item cf::player::list_logins
1061 1082
1062Returns am arrayref of all valid playernames in the system, can take a 1083Returns am arrayref of all valid playernames in the system, can take a
1108 } 1129 }
1109 1130
1110 \@paths 1131 \@paths
1111} 1132}
1112 1133
1113=item $player->ext_reply ($msgid, $msgtype, %msg) 1134=item $player->ext_reply ($msgid, %msg)
1114 1135
1115Sends an ext reply to the player. 1136Sends an ext reply to the player.
1116 1137
1117=cut 1138=cut
1118 1139
1119sub ext_reply($$$%) { 1140sub ext_reply($$%) {
1120 my ($self, $id, %msg) = @_; 1141 my ($self, $id, %msg) = @_;
1121 1142
1122 $msg{msgid} = $id; 1143 $msg{msgid} = $id;
1123 1144
1124 $self->send ("ext " . cf::to_json \%msg); 1145 $self->send ("ext " . cf::to_json \%msg);
1125} 1146}
1126 1147
1127package cf; 1148=item $player->ext_event ($type, %msg)
1149
1150Sends an ext event to the client.
1151
1152=cut
1153
1154sub ext_event($$%) {
1155 my ($self, $type, %msg) = @_;
1156
1157 $self->ns->ext_event ($type, %msg);
1158}
1159
1160=head3 cf::region
1161
1162=over 4
1163
1164=cut
1165
1166package cf::region;
1167
1168=item cf::region::find_by_path $path
1169
1170Tries to decuce the probable region for a map knowing only its path.
1171
1172=cut
1173
1174sub find_by_path($) {
1175 my ($path) = @_;
1176
1177 my ($match, $specificity);
1178
1179 for my $region (list) {
1180 if ($region->match && $path =~ $region->match) {
1181 ($match, $specificity) = ($region, $region->specificity)
1182 if $region->specificity > $specificity;
1183 }
1184 }
1185
1186 $match
1187}
1128 1188
1129=back 1189=back
1130
1131 1190
1132=head3 cf::map 1191=head3 cf::map
1133 1192
1134=over 4 1193=over 4
1135 1194
1307 my ($self) = @_; 1366 my ($self) = @_;
1308 1367
1309 utf8::encode (my $save = $self->save_path); 1368 utf8::encode (my $save = $self->save_path);
1310 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save; 1369 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1311 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst"; 1370 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1312
1313 #d#TODO remove .map and also nuke
1314 $save =~ s/\.map// or return;#d#
1315 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;#d#
1316 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";#d#
1317} 1371}
1318 1372
1319sub load_header_from($) { 1373sub load_header_from($) {
1320 my ($self, $path) = @_; 1374 my ($self, $path) = @_;
1321 1375
1371 $self->load_header_orig 1425 $self->load_header_orig
1372 or return; 1426 or return;
1373 $self->prepare_orig; 1427 $self->prepare_orig;
1374 } 1428 }
1375 1429
1430 $self->default_region (cf::region::find_by_path $self->{path})
1431 unless $self->default_region;
1432
1376 1 1433 1
1377} 1434}
1378 1435
1379sub find; 1436sub find;
1380sub find { 1437sub find {
1422 $self->in_memory (cf::MAP_LOADING); 1479 $self->in_memory (cf::MAP_LOADING);
1423 1480
1424 $self->alloc; 1481 $self->alloc;
1425 1482
1426 $self->pre_load; 1483 $self->pre_load;
1484 Coro::cede;
1427 1485
1428 $self->_load_objects ($self->{load_path}, 1) 1486 $self->_load_objects ($self->{load_path}, 1)
1429 or return; 1487 or return;
1430 1488
1431 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) 1489 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1438 $self->_load_objects ($uniq, 0); 1496 $self->_load_objects ($uniq, 0);
1439 } 1497 }
1440 } 1498 }
1441 1499
1442 Coro::cede; 1500 Coro::cede;
1443
1444 # now do the right thing for maps 1501 # now do the right thing for maps
1445 $self->link_multipart_objects; 1502 $self->link_multipart_objects;
1503 Coro::cede;
1446 1504
1447 unless ($self->{deny_activate}) { 1505 unless ($self->{deny_activate}) {
1448 $self->decay_objects; 1506 $self->decay_objects;
1449 $self->fix_auto_apply; 1507 $self->fix_auto_apply;
1450 $self->update_buttons; 1508 $self->update_buttons;
1452 $self->set_darkness_map; 1510 $self->set_darkness_map;
1453 $self->difficulty ($self->estimate_difficulty) 1511 $self->difficulty ($self->estimate_difficulty)
1454 unless $self->difficulty; 1512 unless $self->difficulty;
1455 Coro::cede; 1513 Coro::cede;
1456 $self->activate; 1514 $self->activate;
1515 Coro::cede;
1457 } 1516 }
1458 1517
1459 $self->post_load; 1518 $self->post_load;
1519 Coro::cede;
1460 1520
1461 $self->in_memory (cf::MAP_IN_MEMORY); 1521 $self->in_memory (cf::MAP_IN_MEMORY);
1462} 1522}
1463 1523
1464sub customise_for { 1524sub customise_for {
1820 $map->load; 1880 $map->load;
1821 $map->load_diag; 1881 $map->load_diag;
1822 1882
1823 return unless $self->contr->active; 1883 return unless $self->contr->active;
1824 $self->activate_recursive; 1884 $self->activate_recursive;
1885
1886 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
1825 $self->enter_map ($map, $x, $y); 1887 $self->enter_map ($map, $x, $y);
1826} 1888}
1827 1889
1828cf::player->attach ( 1890cf::player->attach (
1829 on_logout => sub { 1891 on_logout => sub {
1842 # try to abort aborted map switching on player login :) 1904 # try to abort aborted map switching on player login :)
1843 # should happen only on crashes 1905 # should happen only on crashes
1844 if ($pl->ob->{_link_pos}) { 1906 if ($pl->ob->{_link_pos}) {
1845 $pl->ob->enter_link; 1907 $pl->ob->enter_link;
1846 (async { 1908 (async {
1847 # we need this sleep as the login has a concurrent enter_exit running
1848 # and this sleep increases chances of the player not ending up in scorn
1849 $pl->ob->reply (undef, 1909 $pl->ob->reply (undef,
1850 "There was an internal problem at your last logout, " 1910 "There was an internal problem at your last logout, "
1851 . "the server will try to bring you to your intended destination in a second.", 1911 . "the server will try to bring you to your intended destination in a second.",
1852 cf::NDI_RED); 1912 cf::NDI_RED);
1913 # we need this sleep as the login has a concurrent enter_exit running
1914 # and this sleep increases chances of the player not ending up in scorn
1853 Coro::Timer::sleep 1; 1915 Coro::Timer::sleep 1;
1854 $pl->ob->leave_link; 1916 $pl->ob->leave_link;
1855 })->prio (2); 1917 })->prio (2);
1856 } 1918 }
1857 }, 1919 },
1940 2002
1941 return unless $self->type == cf::PLAYER; 2003 return unless $self->type == cf::PLAYER;
1942 2004
1943 if ($exit->slaying eq "/!") { 2005 if ($exit->slaying eq "/!") {
1944 #TODO: this should de-fi-ni-te-ly not be a sync-job 2006 #TODO: this should de-fi-ni-te-ly not be a sync-job
2007 # the problem is that $exit might not survive long enough
2008 # so it needs to be done right now, right here
1945 cf::sync_job { prepare_random_map $exit }; 2009 cf::sync_job { prepare_random_map $exit };
1946 } 2010 }
1947 2011
1948 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path; 2012 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
1949 my $hp = $exit->stats->hp; 2013 my $hp = $exit->stats->hp;
1957 $self->goto ($slaying, $hp, $sp); 2021 $self->goto ($slaying, $hp, $sp);
1958 2022
1959 1; 2023 1;
1960 }) { 2024 }) {
1961 $self->message ("Something went wrong deep within the crossfire server. " 2025 $self->message ("Something went wrong deep within the crossfire server. "
1962 . "I'll try to bring you back to the map you were before. " 2026 . "I'll try to bring you back to the map you were before. "
1963 . "Please report this to the dungeon master!", 2027 . "Please report this to the dungeon master!",
1964 cf::NDI_UNIQUE | cf::NDI_RED); 2028 cf::NDI_UNIQUE | cf::NDI_RED);
1965 2029
1966 warn "ERROR in enter_exit: $@"; 2030 warn "ERROR in enter_exit: $@";
1967 $self->leave_link; 2031 $self->leave_link;
1968 } 2032 }
1969 })->prio (1); 2033 })->prio (1);
1982 2046
1983sub cf::client::send_drawinfo { 2047sub cf::client::send_drawinfo {
1984 my ($self, $text, $flags) = @_; 2048 my ($self, $text, $flags) = @_;
1985 2049
1986 utf8::encode $text; 2050 utf8::encode $text;
1987 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text); 2051 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
1988} 2052}
1989 2053
2054=item $client->ext_event ($type, %msg)
2055
2056Sends an exti event to the client.
2057
2058=cut
2059
2060sub cf::client::ext_event($$%) {
2061 my ($self, $type, %msg) = @_;
2062
2063 $msg{msgtype} = "event_$type";
2064 $self->send_packet ("ext " . cf::to_json \%msg);
2065}
1990 2066
1991=item $success = $client->query ($flags, "text", \&cb) 2067=item $success = $client->query ($flags, "text", \&cb)
1992 2068
1993Queues a query to the client, calling the given callback with 2069Queues a query to the client, calling the given callback with
1994the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>, 2070the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2091 2167
2092# here we export the classes and methods available to script code 2168# here we export the classes and methods available to script code
2093 2169
2094=pod 2170=pod
2095 2171
2096The following fucntions and emthods are available within a safe environment: 2172The following functions and methods are available within a safe environment:
2097 2173
2098 cf::object contr pay_amount pay_player map 2174 cf::object contr pay_amount pay_player map
2099 cf::object::player player 2175 cf::object::player player
2100 cf::player peaceful 2176 cf::player peaceful
2101 cf::map trigger 2177 cf::map trigger
2256} 2332}
2257 2333
2258############################################################################# 2334#############################################################################
2259# the server's init and main functions 2335# the server's init and main functions
2260 2336
2337sub load_facedata {
2338 my $path = sprintf "%s/facedata", cf::datadir;
2339
2340 warn "loading facedata from $path\n";
2341
2342 my $facedata;
2343 0 < aio_load $path, $facedata
2344 or die "$path: $!";
2345
2346 $facedata = Coro::Storable::thaw $facedata;
2347
2348 $facedata->{version} == 2
2349 or cf::cleanup "$path: version mismatch, cannot proceed.";
2350
2351 {
2352 my $faces = $facedata->{faceinfo};
2353
2354 while (my ($face, $info) = each %$faces) {
2355 my $idx = (cf::face::find $face) || cf::face::alloc $face;
2356 cf::face::set $idx, $info->{visibility}, $info->{magicmap};
2357 cf::face::set_data $idx, 0, $info->{data32}, $info->{chksum32};
2358 cf::face::set_data $idx, 1, $info->{data64}, $info->{chksum64};
2359 Coro::cede;
2360 }
2361
2362 while (my ($face, $info) = each %$faces) {
2363 next unless $info->{smooth};
2364 my $idx = cf::face::find $face
2365 or next;
2366 if (my $smooth = cf::face::find $info->{smooth}) {
2367 cf::face::set_smooth $idx, $smooth, $info->{smoothlevel};
2368 } else {
2369 warn "smooth face '$info->{smooth}' not found for face '$face'";
2370 }
2371 Coro::cede;
2372 }
2373 }
2374
2375 {
2376 my $anims = $facedata->{animinfo};
2377
2378 while (my ($anim, $info) = each %$anims) {
2379 cf::anim::set $anim, $info->{frames}, $info->{facings};
2380 Coro::cede;
2381 }
2382
2383 cf::anim::invalidate_all; # d'oh
2384 }
2385
2386 1
2387}
2388
2389sub load_archetypes {
2390 load_archetype_file sprintf "%s/archetypes", cf::datadir; # remove when stable
2391 load_archetype_file sprintf "%s/archetypes", cf::datadir
2392}
2393
2394sub load_treasures {
2395 load_treasure_file sprintf "%s/treasures", cf::datadir
2396}
2397
2261sub load_resources { 2398sub reload_resources {
2399 warn "reloading resource files...\n";
2400
2262 load_regions sprintf "%s/%s/regions", cf::datadir, cf::mapdir 2401 load_resource_file sprintf "%s/%s/regions", cf::datadir, cf::mapdir
2263 or die "unable to load regions file\n";#d# 2402 or die "unable to load regions file\n";
2403 load_facedata
2404 or die "unable to load facedata\n";
2405 load_archetypes
2406 or die "unable to load archetypes\n";
2407 load_treasures
2408 or die "unable to load treasurelists\n";
2409
2410 warn "finished reloading resource files\n";
2411}
2412
2413sub init {
2414 reload_resources;
2264} 2415}
2265 2416
2266sub cfg_load { 2417sub cfg_load {
2267 open my $fh, "<:utf8", cf::confdir . "/config" 2418 open my $fh, "<:utf8", cf::confdir . "/config"
2268 or return; 2419 or return;
2280 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()" 2431 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2281 and die "WARNING: m(un)lockall failed: $!\n"; 2432 and die "WARNING: m(un)lockall failed: $!\n";
2282 }; 2433 };
2283 warn $@ if $@; 2434 warn $@ if $@;
2284 } 2435 }
2285}
2286
2287sub init {
2288 load_resources;
2289} 2436}
2290 2437
2291sub main { 2438sub main {
2292 # we must not ever block the main coroutine 2439 # we must not ever block the main coroutine
2293 local $Coro::idle = sub { 2440 local $Coro::idle = sub {
2300 cfg_load; 2447 cfg_load;
2301 db_init; 2448 db_init;
2302 load_extensions; 2449 load_extensions;
2303 2450
2304 $TICK_WATCHER->start; 2451 $TICK_WATCHER->start;
2305 $WRITE_RUNTIME_WATCHER->start;
2306 Event::loop; 2452 Event::loop;
2307} 2453}
2308 2454
2309############################################################################# 2455#############################################################################
2310# initialisation and cleanup 2456# initialisation and cleanup
2374 warn "reloading..."; 2520 warn "reloading...";
2375 2521
2376 warn "entering sync_job"; 2522 warn "entering sync_job";
2377 2523
2378 cf::sync_job { 2524 cf::sync_job {
2379 cf::write_runtime; 2525 cf::write_runtime; # external watchdog should not bark
2380 cf::emergency_save; 2526 cf::emergency_save;
2381 cf::write_runtime; 2527 cf::write_runtime; # external watchdog should not bark
2382 2528
2383 warn "syncing database to disk"; 2529 warn "syncing database to disk";
2384 BDB::db_env_txn_checkpoint $DB_ENV; 2530 BDB::db_env_txn_checkpoint $DB_ENV;
2385 2531
2386 # if anything goes wrong in here, we should simply crash as we already saved 2532 # if anything goes wrong in here, we should simply crash as we already saved
2397 Coro::cede; 2543 Coro::cede;
2398 last unless IO::AIO::nreqs || BDB::nreqs; 2544 last unless IO::AIO::nreqs || BDB::nreqs;
2399 warn "iterate..."; 2545 warn "iterate...";
2400 } 2546 }
2401 2547
2548 ++$RELOAD;
2549
2402 warn "cancelling all extension coros"; 2550 warn "cancelling all extension coros";
2403 $_->cancel for values %EXT_CORO; 2551 $_->cancel for values %EXT_CORO;
2404 %EXT_CORO = (); 2552 %EXT_CORO = ();
2405 2553
2406 warn "removing commands"; 2554 warn "removing commands";
2463 2611
2464 warn "loading extensions"; 2612 warn "loading extensions";
2465 cf::load_extensions; 2613 cf::load_extensions;
2466 2614
2467 warn "reattaching attachments to objects/players"; 2615 warn "reattaching attachments to objects/players";
2468 _global_reattach; 2616 _global_reattach; # objects, sockets
2469 warn "reattaching attachments to maps"; 2617 warn "reattaching attachments to maps";
2470 reattach $_ for values %MAP; 2618 reattach $_ for values %MAP;
2619 warn "reattaching attachments to players";
2620 reattach $_ for values %PLAYER;
2471 2621
2472 warn "loading reloadable resources"; 2622 warn "loading reloadable resources";
2473 load_resources; 2623 reload_resources;
2474 2624
2475 warn "leaving sync_job"; 2625 warn "leaving sync_job";
2476 2626
2477 1 2627 1
2478 } or do { 2628 } or do {
2508}; 2658};
2509 2659
2510unshift @INC, $LIBDIR; 2660unshift @INC, $LIBDIR;
2511 2661
2512my $bug_warning = 0; 2662my $bug_warning = 0;
2663
2664our @WAIT_FOR_TICK;
2665our @WAIT_FOR_TICK_BEGIN;
2666
2667sub wait_for_tick {
2668 return unless $TICK_WATCHER->is_active;
2669 return if $Coro::current == $Coro::main;
2670
2671 my $signal = new Coro::Signal;
2672 push @WAIT_FOR_TICK, $signal;
2673 $signal->wait;
2674}
2675
2676sub wait_for_tick_begin {
2677 return unless $TICK_WATCHER->is_active;
2678 return if $Coro::current == $Coro::main;
2679
2680 my $signal = new Coro::Signal;
2681 push @WAIT_FOR_TICK_BEGIN, $signal;
2682 $signal->wait;
2683}
2513 2684
2514$TICK_WATCHER = Event->timer ( 2685$TICK_WATCHER = Event->timer (
2515 reentrant => 0, 2686 reentrant => 0,
2516 parked => 1, 2687 parked => 1,
2517 prio => 0, 2688 prio => 0,
2525 } 2696 }
2526 2697
2527 $NOW = Event::time; 2698 $NOW = Event::time;
2528 2699
2529 cf::server_tick; # one server iteration 2700 cf::server_tick; # one server iteration
2701
2530 $RUNTIME += $TICK; 2702 $RUNTIME += $TICK;
2531 $NEXT_TICK += $TICK; 2703 $NEXT_TICK += $TICK;
2532 2704
2533 $WAIT_FOR_TICK->broadcast; 2705 if ($NOW >= $NEXT_RUNTIME_WRITE) {
2534 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited; 2706 $NEXT_RUNTIME_WRITE = $NOW + 10;
2707 Coro::async_pool {
2708 write_runtime
2709 or warn "ERROR: unable to write runtime file: $!";
2710 };
2711 }
2535 2712
2536# my $AFTER = Event::time; 2713# my $AFTER = Event::time;
2537# warn $AFTER - $NOW;#d# 2714# warn $AFTER - $NOW;#d#
2538 2715
2539 # if we are delayed by four ticks or more, skip them all 2716 # if we are delayed by four ticks or more, skip them all
2540 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2717 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2541 2718
2542 $TICK_WATCHER->at ($NEXT_TICK); 2719 $TICK_WATCHER->at ($NEXT_TICK);
2543 $TICK_WATCHER->start; 2720 $TICK_WATCHER->start;
2721
2722 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
2723 $sig->send;
2724 }
2725 while (my $sig = shift @WAIT_FOR_TICK) {
2726 $sig->send;
2727 }
2728
2729 _post_tick;
2544 }, 2730 },
2545); 2731);
2546 2732
2547{ 2733{
2548 BDB::max_poll_time $TICK * 0.1; 2734 BDB::max_poll_time $TICK * 0.1;
2599 2785
2600 undef $Coro::AIO::WATCHER; 2786 undef $Coro::AIO::WATCHER;
2601 IO::AIO::max_poll_time $TICK * 0.1; 2787 IO::AIO::max_poll_time $TICK * 0.1;
2602 $AIO_POLL_WATCHER = Event->io ( 2788 $AIO_POLL_WATCHER = Event->io (
2603 reentrant => 0, 2789 reentrant => 0,
2790 data => WF_AUTOCANCEL,
2604 fd => IO::AIO::poll_fileno, 2791 fd => IO::AIO::poll_fileno,
2605 poll => 'r', 2792 poll => 'r',
2606 prio => 6, 2793 prio => 6,
2607 data => WF_AUTOCANCEL,
2608 cb => \&IO::AIO::poll_cb, 2794 cb => \&IO::AIO::poll_cb,
2609 ); 2795 );
2610} 2796}
2611 2797
2612$WRITE_RUNTIME_WATCHER = Event->timer (
2613 reentrant => 0,
2614 data => WF_AUTOCANCEL,
2615 parked => 1,
2616 after => 1,
2617 interval => 10,
2618 prio => 6, # keep it lowest so it acts like a watchdog
2619 cb => sub {
2620 $TICK_WATCHER->is_active or cf::cleanup "mainloop frozen but runtime active", 1;
2621
2622 Coro::async_pool {
2623 write_runtime
2624 or warn "ERROR: unable to write runtime file: $!";
2625 };
2626 },
2627);
2628
2629END { cf::emergency_save } 2798END { cf::emergency_save }
2630 2799
26311 28001
2632 2801

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