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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.344 by root, Mon Aug 27 02:43:38 2007 UTC vs.
Revision 1.349 by root, Fri Aug 31 04:10:43 2007 UTC

272Wait until the given lock is available and then acquires it and returns 272Wait until the given lock is available and then acquires it and returns
273a Coro::guard object. If the guard object gets destroyed (goes out of scope, 273a Coro::guard object. If the guard object gets destroyed (goes out of scope,
274for example when the coroutine gets canceled), the lock is automatically 274for example when the coroutine gets canceled), the lock is automatically
275returned. 275returned.
276 276
277Locks are *not* recursive, locking from the same coro twice results in a
278deadlocked coro.
279
277Lock names should begin with a unique identifier (for example, cf::map::find 280Lock names should begin with a unique identifier (for example, cf::map::find
278uses map_find and cf::map::load uses map_load). 281uses map_find and cf::map::load uses map_load).
279 282
280=item $locked = cf::lock_active $string 283=item $locked = cf::lock_active $string
281 284
575 if (1) { 578 if (1) {
576 $md5 = 579 $md5 =
577 join "\x00", 580 join "\x00",
578 $processversion, 581 $processversion,
579 map { 582 map {
580 Coro::cede; 583 cf::cede_to_tick;
581 ($src->[$_], Digest::MD5::md5_hex $data[$_]) 584 ($src->[$_], Digest::MD5::md5_hex $data[$_])
582 } 0.. $#$src; 585 } 0.. $#$src;
583 586
584 587
585 my $dbmd5 = db_get cache => "$id/md5"; 588 my $dbmd5 = db_get cache => "$id/md5";
1322 1325
1323 aio_mkdir playerdir $pl, 0770; 1326 aio_mkdir playerdir $pl, 0770;
1324 $pl->{last_save} = $cf::RUNTIME; 1327 $pl->{last_save} = $cf::RUNTIME;
1325 1328
1326 $pl->save_pl ($path); 1329 $pl->save_pl ($path);
1327 Coro::cede; 1330 cf::cede_to_tick;
1328} 1331}
1329 1332
1330sub new($) { 1333sub new($) {
1331 my ($login) = @_; 1334 my ($login) = @_;
1332 1335
1849 local $self->{deny_reset} = 1; # loading can take a long time 1852 local $self->{deny_reset} = 1; # loading can take a long time
1850 1853
1851 my $path = $self->{path}; 1854 my $path = $self->{path};
1852 1855
1853 { 1856 {
1857 my $guard1 = cf::lock_acquire "map_data:$path";
1854 my $guard = cf::lock_acquire "map_load:$path"; 1858 my $guard2 = cf::lock_acquire "map_load:$path";
1855 1859
1856 return if $self->in_memory != cf::MAP_SWAPPED; 1860 return if $self->in_memory != cf::MAP_SWAPPED;
1857 1861
1858 $self->in_memory (cf::MAP_LOADING); 1862 $self->in_memory (cf::MAP_LOADING);
1859 1863
1860 $self->alloc; 1864 $self->alloc;
1861 1865
1862 $self->pre_load; 1866 $self->pre_load;
1863 Coro::cede; 1867 cf::cede_to_tick;
1864 1868
1865 $self->_load_objects ($self->{load_path}, 1) 1869 $self->_load_objects ($self->{load_path}, 1)
1866 or return; 1870 or return;
1867 1871
1868 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) 1872 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1874 $self->clear_unique_items; 1878 $self->clear_unique_items;
1875 $self->_load_objects ($uniq, 0); 1879 $self->_load_objects ($uniq, 0);
1876 } 1880 }
1877 } 1881 }
1878 1882
1879 Coro::cede; 1883 cf::cede_to_tick;
1880 # now do the right thing for maps 1884 # now do the right thing for maps
1881 $self->link_multipart_objects; 1885 $self->link_multipart_objects;
1882 $self->difficulty ($self->estimate_difficulty) 1886 $self->difficulty ($self->estimate_difficulty)
1883 unless $self->difficulty; 1887 unless $self->difficulty;
1884 Coro::cede; 1888 cf::cede_to_tick;
1885 1889
1886 unless ($self->{deny_activate}) { 1890 unless ($self->{deny_activate}) {
1887 $self->decay_objects; 1891 $self->decay_objects;
1888 $self->fix_auto_apply; 1892 $self->fix_auto_apply;
1889 $self->update_buttons; 1893 $self->update_buttons;
1890 Coro::cede; 1894 cf::cede_to_tick;
1891 $self->set_darkness_map; 1895 $self->set_darkness_map;
1892 Coro::cede; 1896 cf::cede_to_tick;
1893 $self->activate; 1897 $self->activate;
1894 } 1898 }
1895 1899
1896 $self->{last_save} = $cf::RUNTIME; 1900 $self->{last_save} = $cf::RUNTIME;
1897 $self->last_access ($cf::RUNTIME); 1901 $self->last_access ($cf::RUNTIME);
1987} 1991}
1988 1992
1989sub save { 1993sub save {
1990 my ($self) = @_; 1994 my ($self) = @_;
1991 1995
1992 my $lock = cf::lock_acquire "map_data:" . $self->path; 1996 my $lock = cf::lock_acquire "map_data:$self->{path}";
1993 1997
1994 $self->{last_save} = $cf::RUNTIME; 1998 $self->{last_save} = $cf::RUNTIME;
1995 1999
1996 return unless $self->dirty; 2000 return unless $self->dirty;
1997 2001
2020 my ($self) = @_; 2024 my ($self) = @_;
2021 2025
2022 # save first because save cedes 2026 # save first because save cedes
2023 $self->save; 2027 $self->save;
2024 2028
2025 my $lock = cf::lock_acquire "map_data:" . $self->path; 2029 my $lock = cf::lock_acquire "map_data:$self->{path}";
2026 2030
2027 return if $self->players; 2031 return if $self->players;
2028 return if $self->in_memory != cf::MAP_IN_MEMORY; 2032 return if $self->in_memory != cf::MAP_IN_MEMORY;
2029 return if $self->{deny_save}; 2033 return if $self->{deny_save};
2030 2034
2082my $nuke_counter = "aaaa"; 2086my $nuke_counter = "aaaa";
2083 2087
2084sub nuke { 2088sub nuke {
2085 my ($self) = @_; 2089 my ($self) = @_;
2086 2090
2091 {
2092 my $lock = cf::lock_acquire "map_data:$self->{path}";
2093
2087 delete $cf::MAP{$self->path}; 2094 delete $cf::MAP{$self->path};
2088 2095
2089 $self->unlink_save;
2090
2091 bless $self, "cf::map"; 2096 bless $self, "cf::map";
2092 delete $self->{deny_reset}; 2097 delete $self->{deny_reset};
2093 $self->{deny_save} = 1; 2098 $self->{deny_save} = 1;
2094 $self->reset_timeout (1); 2099 $self->reset_timeout (1);
2095 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++)); 2100 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2096 2101
2102 $self->unlink_save;
2103
2097 $cf::MAP{$self->path} = $self; 2104 $cf::MAP{$self->path} = $self;
2105 }
2098 2106
2099 $self->reset; # polite request, might not happen 2107 $self->reset; # polite request, might not happen
2100} 2108}
2101 2109
2102=item $maps = cf::map::tmp_maps 2110=item $maps = cf::map::tmp_maps
2832# the server's init and main functions 2840# the server's init and main functions
2833 2841
2834sub load_facedata($) { 2842sub load_facedata($) {
2835 my ($path) = @_; 2843 my ($path) = @_;
2836 2844
2845 # HACK to clear player env face cache, we need some signal framework
2846 # for this (global event?)
2847 %ext::player_env::MUSIC_FACE_CACHE = ();
2848
2837 my $enc = JSON::XS->new->utf8->canonical->relaxed; 2849 my $enc = JSON::XS->new->utf8->canonical->relaxed;
2838 2850
2839 warn "loading facedata from $path\n"; 2851 warn "loading facedata from $path\n";
2840 2852
2841 my $facedata; 2853 my $facedata;
2952 $ns->fx_want ($k, $v); 2964 $ns->fx_want ($k, $v);
2953 } 2965 }
2954}; 2966};
2955 2967
2956sub reload_regions { 2968sub reload_regions {
2969 # HACK to clear player env face cache, we need some signal framework
2970 # for this (global event?)
2971 %ext::player_env::MUSIC_FACE_CACHE = ();
2972
2957 load_resource_file "$MAPDIR/regions" 2973 load_resource_file "$MAPDIR/regions"
2958 or die "unable to load regions file\n"; 2974 or die "unable to load regions file\n";
2959 2975
2960 for (cf::region::list) { 2976 for (cf::region::list) {
2961 $_->{match} = qr/$_->{match}/ 2977 $_->{match} = qr/$_->{match}/
2997 3013
2998sub init { 3014sub init {
2999 reload_resources; 3015 reload_resources;
3000} 3016}
3001 3017
3002sub cfg_load { 3018sub reload_config {
3003 open my $fh, "<:utf8", "$CONFDIR/config" 3019 open my $fh, "<:utf8", "$CONFDIR/config"
3004 or return; 3020 or return;
3005 3021
3006 local $/; 3022 local $/;
3007 *CFG = YAML::Syck::Load <$fh>; 3023 *CFG = YAML::Syck::Load <$fh>;
3027 (async { 3043 (async {
3028 Event::one_event; 3044 Event::one_event;
3029 })->prio (Coro::PRIO_MAX); 3045 })->prio (Coro::PRIO_MAX);
3030 }; 3046 };
3031 3047
3032 cfg_load; 3048 reload_config;
3033 db_init; 3049 db_init;
3034 load_extensions; 3050 load_extensions;
3035 3051
3036 $TICK_WATCHER->start; 3052 $TICK_WATCHER->start;
3037 Event::loop; 3053 Event::loop;
3230 warn "reloading cf.pm"; 3246 warn "reloading cf.pm";
3231 require cf; 3247 require cf;
3232 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt 3248 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3233 3249
3234 warn "loading config and database again"; 3250 warn "loading config and database again";
3235 cf::cfg_load; 3251 cf::reload_config;
3236 3252
3237 warn "loading extensions"; 3253 warn "loading extensions";
3238 cf::load_extensions; 3254 cf::load_extensions;
3239 3255
3240 warn "reattaching attachments to objects/players"; 3256 warn "reattaching attachments to objects/players";

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