ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/lib/cf.pm
(Generate patch)

Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.341 by elmex, Sat Aug 25 16:51:38 2007 UTC vs.
Revision 1.348 by root, Thu Aug 30 08:34:40 2007 UTC

21use Coro::Semaphore; 21use Coro::Semaphore;
22use Coro::AIO; 22use Coro::AIO;
23use Coro::Storable; 23use Coro::Storable;
24use Coro::Util (); 24use Coro::Util ();
25 25
26use JSON::XS 1.4 (); 26use JSON::XS ();
27use BDB (); 27use BDB ();
28use Data::Dumper; 28use Data::Dumper;
29use Digest::MD5; 29use Digest::MD5;
30use Fcntl; 30use Fcntl;
31use YAML::Syck (); 31use YAML::Syck ();
272Wait until the given lock is available and then acquires it and returns 272Wait until the given lock is available and then acquires it and returns
273a Coro::guard object. If the guard object gets destroyed (goes out of scope, 273a Coro::guard object. If the guard object gets destroyed (goes out of scope,
274for example when the coroutine gets canceled), the lock is automatically 274for example when the coroutine gets canceled), the lock is automatically
275returned. 275returned.
276 276
277Locks are *not* recursive, locking from the same coro twice results in a
278deadlocked coro.
279
277Lock names should begin with a unique identifier (for example, cf::map::find 280Lock names should begin with a unique identifier (for example, cf::map::find
278uses map_find and cf::map::load uses map_load). 281uses map_find and cf::map::load uses map_load).
279 282
280=item $locked = cf::lock_active $string 283=item $locked = cf::lock_active $string
281 284
575 if (1) { 578 if (1) {
576 $md5 = 579 $md5 =
577 join "\x00", 580 join "\x00",
578 $processversion, 581 $processversion,
579 map { 582 map {
580 Coro::cede; 583 cf::cede_to_tick;
581 ($src->[$_], Digest::MD5::md5_hex $data[$_]) 584 ($src->[$_], Digest::MD5::md5_hex $data[$_])
582 } 0.. $#$src; 585 } 0.. $#$src;
583 586
584 587
585 my $dbmd5 = db_get cache => "$id/md5"; 588 my $dbmd5 = db_get cache => "$id/md5";
1322 1325
1323 aio_mkdir playerdir $pl, 0770; 1326 aio_mkdir playerdir $pl, 0770;
1324 $pl->{last_save} = $cf::RUNTIME; 1327 $pl->{last_save} = $cf::RUNTIME;
1325 1328
1326 $pl->save_pl ($path); 1329 $pl->save_pl ($path);
1327 Coro::cede; 1330 cf::cede_to_tick;
1328} 1331}
1329 1332
1330sub new($) { 1333sub new($) {
1331 my ($login) = @_; 1334 my ($login) = @_;
1332 1335
1849 local $self->{deny_reset} = 1; # loading can take a long time 1852 local $self->{deny_reset} = 1; # loading can take a long time
1850 1853
1851 my $path = $self->{path}; 1854 my $path = $self->{path};
1852 1855
1853 { 1856 {
1857 my $guard1 = cf::lock_acquire "map_data:$path";
1854 my $guard = cf::lock_acquire "map_load:$path"; 1858 my $guard2 = cf::lock_acquire "map_load:$path";
1855 1859
1856 return if $self->in_memory != cf::MAP_SWAPPED; 1860 return if $self->in_memory != cf::MAP_SWAPPED;
1857 1861
1858 $self->in_memory (cf::MAP_LOADING); 1862 $self->in_memory (cf::MAP_LOADING);
1859 1863
1860 $self->alloc; 1864 $self->alloc;
1861 1865
1862 $self->pre_load; 1866 $self->pre_load;
1863 Coro::cede; 1867 cf::cede_to_tick;
1864 1868
1865 $self->_load_objects ($self->{load_path}, 1) 1869 $self->_load_objects ($self->{load_path}, 1)
1866 or return; 1870 or return;
1867 1871
1868 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) 1872 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1874 $self->clear_unique_items; 1878 $self->clear_unique_items;
1875 $self->_load_objects ($uniq, 0); 1879 $self->_load_objects ($uniq, 0);
1876 } 1880 }
1877 } 1881 }
1878 1882
1879 Coro::cede; 1883 cf::cede_to_tick;
1880 # now do the right thing for maps 1884 # now do the right thing for maps
1881 $self->link_multipart_objects; 1885 $self->link_multipart_objects;
1882 $self->difficulty ($self->estimate_difficulty) 1886 $self->difficulty ($self->estimate_difficulty)
1883 unless $self->difficulty; 1887 unless $self->difficulty;
1884 Coro::cede; 1888 cf::cede_to_tick;
1885 1889
1886 unless ($self->{deny_activate}) { 1890 unless ($self->{deny_activate}) {
1887 $self->decay_objects; 1891 $self->decay_objects;
1888 $self->fix_auto_apply; 1892 $self->fix_auto_apply;
1889 $self->update_buttons; 1893 $self->update_buttons;
1890 Coro::cede; 1894 cf::cede_to_tick;
1891 $self->set_darkness_map; 1895 $self->set_darkness_map;
1892 Coro::cede; 1896 cf::cede_to_tick;
1893 $self->activate; 1897 $self->activate;
1894 } 1898 }
1895 1899
1896 $self->{last_save} = $cf::RUNTIME; 1900 $self->{last_save} = $cf::RUNTIME;
1897 $self->last_access ($cf::RUNTIME); 1901 $self->last_access ($cf::RUNTIME);
1948 1952
1949sub do_load_sync { 1953sub do_load_sync {
1950 my ($map) = @_; 1954 my ($map) = @_;
1951 1955
1952 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync" 1956 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
1953 if $Coro::current != $Coro::main; 1957 if $Coro::current == $Coro::main;
1954 1958
1955 cf::sync_job { $map->load }; 1959 cf::sync_job { $map->load };
1956} 1960}
1957 1961
1958our %MAP_PREFETCH; 1962our %MAP_PREFETCH;
1987} 1991}
1988 1992
1989sub save { 1993sub save {
1990 my ($self) = @_; 1994 my ($self) = @_;
1991 1995
1992 my $lock = cf::lock_acquire "map_data:" . $self->path; 1996 my $lock = cf::lock_acquire "map_data:$self->{path}";
1993 1997
1994 $self->{last_save} = $cf::RUNTIME; 1998 $self->{last_save} = $cf::RUNTIME;
1995 1999
1996 return unless $self->dirty; 2000 return unless $self->dirty;
1997 2001
2020 my ($self) = @_; 2024 my ($self) = @_;
2021 2025
2022 # save first because save cedes 2026 # save first because save cedes
2023 $self->save; 2027 $self->save;
2024 2028
2025 my $lock = cf::lock_acquire "map_data:" . $self->path; 2029 my $lock = cf::lock_acquire "map_data:$self->{path}";
2026 2030
2027 return if $self->players; 2031 return if $self->players;
2028 return if $self->in_memory != cf::MAP_IN_MEMORY; 2032 return if $self->in_memory != cf::MAP_IN_MEMORY;
2029 return if $self->{deny_save}; 2033 return if $self->{deny_save};
2030 2034
2558=cut 2562=cut
2559 2563
2560sub cf::client::ext_msg($$@) { 2564sub cf::client::ext_msg($$@) {
2561 my ($self, $type, @msg) = @_; 2565 my ($self, $type, @msg) = @_;
2562 2566
2563 my $extcmd = $self->extcmd;
2564
2565 if ($extcmd == 2) { 2567 if ($self->extcmd == 2) {
2566 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg])); 2568 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2567 } elsif ($extcmd == 1) { # TODO: remove 2569 } elsif ($self->extcmd == 1) { # TODO: remove
2568 push @msg, msgtype => "event_$type"; 2570 push @msg, msgtype => "event_$type";
2569 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg})); 2571 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2570 } 2572 }
2571} 2573}
2572 2574
2579sub cf::client::ext_reply($$@) { 2581sub cf::client::ext_reply($$@) {
2580 my ($self, $id, @msg) = @_; 2582 my ($self, $id, @msg) = @_;
2581 2583
2582 if ($self->extcmd == 2) { 2584 if ($self->extcmd == 2) {
2583 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg])); 2585 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
2584 } elsif ($self->ns->extcmd == 1) { 2586 } elsif ($self->extcmd == 1) {
2585 #TODO: version 1, remove 2587 #TODO: version 1, remove
2586 unshift @msg, msgtype => "reply", msgid => $id; 2588 unshift @msg, msgtype => "reply", msgid => $id;
2587 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg})); 2589 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2588 } 2590 }
2589} 2591}
2834# the server's init and main functions 2836# the server's init and main functions
2835 2837
2836sub load_facedata($) { 2838sub load_facedata($) {
2837 my ($path) = @_; 2839 my ($path) = @_;
2838 2840
2841 # HACK to clear player env face cache, we need some signal framework
2842 # for this (global event?)
2843 %ext::player_env::MUSIC_FACE_CACHE = ();
2844
2839 my $enc = JSON::XS->new->utf8->canonical; 2845 my $enc = JSON::XS->new->utf8->canonical->relaxed;
2840 2846
2841 warn "loading facedata from $path\n"; 2847 warn "loading facedata from $path\n";
2842 2848
2843 my $facedata; 2849 my $facedata;
2844 0 < aio_load $path, $facedata 2850 0 < aio_load $path, $facedata
2954 $ns->fx_want ($k, $v); 2960 $ns->fx_want ($k, $v);
2955 } 2961 }
2956}; 2962};
2957 2963
2958sub reload_regions { 2964sub reload_regions {
2965 # HACK to clear player env face cache, we need some signal framework
2966 # for this (global event?)
2967 %ext::player_env::MUSIC_FACE_CACHE = ();
2968
2959 load_resource_file "$MAPDIR/regions" 2969 load_resource_file "$MAPDIR/regions"
2960 or die "unable to load regions file\n"; 2970 or die "unable to load regions file\n";
2961 2971
2962 for (cf::region::list) { 2972 for (cf::region::list) {
2963 $_->{match} = qr/$_->{match}/ 2973 $_->{match} = qr/$_->{match}/
2999 3009
3000sub init { 3010sub init {
3001 reload_resources; 3011 reload_resources;
3002} 3012}
3003 3013
3004sub cfg_load { 3014sub reload_config {
3005 open my $fh, "<:utf8", "$CONFDIR/config" 3015 open my $fh, "<:utf8", "$CONFDIR/config"
3006 or return; 3016 or return;
3007 3017
3008 local $/; 3018 local $/;
3009 *CFG = YAML::Syck::Load <$fh>; 3019 *CFG = YAML::Syck::Load <$fh>;
3029 (async { 3039 (async {
3030 Event::one_event; 3040 Event::one_event;
3031 })->prio (Coro::PRIO_MAX); 3041 })->prio (Coro::PRIO_MAX);
3032 }; 3042 };
3033 3043
3034 cfg_load; 3044 reload_config;
3035 db_init; 3045 db_init;
3036 load_extensions; 3046 load_extensions;
3037 3047
3038 $TICK_WATCHER->start; 3048 $TICK_WATCHER->start;
3039 Event::loop; 3049 Event::loop;
3232 warn "reloading cf.pm"; 3242 warn "reloading cf.pm";
3233 require cf; 3243 require cf;
3234 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt 3244 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3235 3245
3236 warn "loading config and database again"; 3246 warn "loading config and database again";
3237 cf::cfg_load; 3247 cf::reload_config;
3238 3248
3239 warn "loading extensions"; 3249 warn "loading extensions";
3240 cf::load_extensions; 3250 cf::load_extensions;
3241 3251
3242 warn "reattaching attachments to objects/players"; 3252 warn "reattaching attachments to objects/players";

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines