… | |
… | |
1276 | use Coro::AIO; |
1276 | use Coro::AIO; |
1277 | |
1277 | |
1278 | =head3 cf::player |
1278 | =head3 cf::player |
1279 | |
1279 | |
1280 | =over 4 |
1280 | =over 4 |
|
|
1281 | |
|
|
1282 | =item cf::player::num_playing |
|
|
1283 | |
|
|
1284 | Returns the official number of playing players, as per the Crossfire metaserver rules. |
|
|
1285 | |
|
|
1286 | =cut |
|
|
1287 | |
|
|
1288 | sub num_playing { |
|
|
1289 | scalar grep |
|
|
1290 | $_->ob->map |
|
|
1291 | && !$_->hidden |
|
|
1292 | && !$_->ob->flag (cf::FLAG_WIZ), |
|
|
1293 | cf::player::list |
|
|
1294 | } |
1281 | |
1295 | |
1282 | =item cf::player::find $login |
1296 | =item cf::player::find $login |
1283 | |
1297 | |
1284 | Returns the given player object, loading it if necessary (might block). |
1298 | Returns the given player object, loading it if necessary (might block). |
1285 | |
1299 | |
… | |
… | |
1891 | |
1905 | |
1892 | { |
1906 | { |
1893 | my $guard = cf::lock_acquire "map_data:$path"; |
1907 | my $guard = cf::lock_acquire "map_data:$path"; |
1894 | |
1908 | |
1895 | return unless $self->valid; |
1909 | return unless $self->valid; |
1896 | return if $self->in_memory != cf::MAP_SWAPPED; |
1910 | return unless $self->in_memory == cf::MAP_SWAPPED; |
1897 | |
1911 | |
1898 | $self->in_memory (cf::MAP_LOADING); |
1912 | $self->in_memory (cf::MAP_LOADING); |
1899 | |
1913 | |
1900 | $self->alloc; |
1914 | $self->alloc; |
1901 | |
1915 | |