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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.4 by root, Tue Feb 7 01:03:44 2006 UTC vs.
Revision 1.120 by root, Tue Jan 2 11:08:36 2007 UTC

1package cf; 1package cf;
2
3use utf8;
4use strict;
2 5
3use Symbol; 6use Symbol;
4use List::Util; 7use List::Util;
8use Storable;
9use Opcode;
10use Safe;
11use Safe::Hole;
5 12
6use strict; 13use Coro 3.3;
14use Coro::Event;
15use Coro::Timer;
16use Coro::Signal;
17use Coro::Semaphore;
18use Coro::AIO;
7 19
8our %COMMAND; 20use Digest::MD5;
21use Fcntl;
22use IO::AIO 2.31 ();
23use YAML::Syck ();
24use Time::HiRes;
25
26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1;
30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority
32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34
35our %COMMAND = ();
36our %COMMAND_TIME = ();
37our %EXTCMD = ();
38
9our @EVENT; 39our @EVENT;
10our %PROP_TYPE; 40our $LIBDIR = datadir . "/ext";
11our %PROP_IDX; 41
42our $TICK = MAX_TIME * 1e-6;
43our $TICK_WATCHER;
44our $NEXT_TICK;
45our $NOW;
46
47our %CFG;
48
49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME;
51
52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO;
57
58binmode STDOUT;
59binmode STDERR;
60
61# read virtual server time, if available
62unless ($RUNTIME || !-e cf::localdir . "/runtime") {
63 open my $fh, "<", cf::localdir . "/runtime"
64 or die "unable to read runtime file: $!";
65 $RUNTIME = <$fh> + 0.;
66}
67
68mkdir cf::localdir;
69mkdir cf::localdir . "/" . cf::playerdir;
70mkdir cf::localdir . "/" . cf::tmpdir;
71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS;
73
74# a special map that is always available
75our $LINK_MAP;
76
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78
79#############################################################################
80
81=head2 GLOBAL VARIABLES
82
83=over 4
84
85=item $cf::UPTIME
86
87The timestamp of the server start (so not actually an uptime).
88
89=item $cf::RUNTIME
90
91The time this server has run, starts at 0 and is increased by $cf::TICK on
92every server tick.
93
94=item $cf::LIBDIR
95
96The perl library directory, where extensions and cf-specific modules can
97be found. It will be added to C<@INC> automatically.
98
99=item $cf::NOW
100
101The time of the last (current) server tick.
102
103=item $cf::TICK
104
105The interval between server ticks, in seconds.
106
107=item %cf::CFG
108
109Configuration for the server, loaded from C</etc/crossfire/config>, or
110from wherever your confdir points to.
111
112=back
113
114=cut
12 115
13BEGIN { 116BEGIN {
14 @EVENT = map lc, @EVENT;
15
16 *CORE::GLOBAL::warn = sub { 117 *CORE::GLOBAL::warn = sub {
17 my $msg = join "", @_; 118 my $msg = join "", @_;
119 utf8::encode $msg;
120
18 $msg .= "\n" 121 $msg .= "\n"
19 unless $msg =~ /\n$/; 122 unless $msg =~ /\n$/;
20 123
21 print STDERR "cfperl: $msg";
22 LOG llevError, "cfperl: $msg"; 124 LOG llevError, "cfperl: $msg";
23 }; 125 };
24} 126}
25 127
26# generate property mutators 128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
27sub prop_gen { 129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
28 my ($prefix, $class) = @_; 130@safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
131@safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
132@safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
133@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
29 134
135# we bless all objects into (empty) derived classes to force a method lookup
136# within the Safe compartment.
137for my $pkg (qw(
138 cf::global cf::attachable
139 cf::object cf::object::player
140 cf::client cf::player
141 cf::arch cf::living
142 cf::map cf::party cf::region
143)) {
30 no strict 'refs'; 144 no strict 'refs';
31 145 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
32 for my $prop (keys %PROP_TYPE) {
33 $prop =~ /^\Q$prefix\E_(.*$)/ or next;
34 my $sub = lc $1;
35
36 my $type = $PROP_TYPE{$prop};
37 my $idx = $PROP_IDX {$prop};
38
39 *{"$class\::get_$sub"} = *{"$class\::$sub"} = sub {
40 $_[0]->get_property ($type, $idx)
41 };
42
43 *{"$class\::set_$sub"} = sub {
44 $_[0]->set_property ($type, $idx, $_[1]);
45 };
46 }
47} 146}
48 147
49# auto-generate most of the API 148$Event::DIED = sub {
149 warn "error in event callback: @_";
150};
50 151
51prop_gen OBJECT_PROP => "cf::object"; 152my %ext_pkg;
52# CFAPI_OBJECT_ANIMATION?
53prop_gen PLAYER_PROP => "cf::object::player";
54
55prop_gen MAP_PROP => "cf::map";
56prop_gen ARCH_PROP => "cf::arch";
57
58# guessed hierarchies
59
60@cf::object::player::ISA = 'cf::object';
61@cf::object::map::ISA = 'cf::object';
62
63my @exts; 153my @exts;
64my @hook; 154my @hook;
65my %command;
66 155
67sub inject_event { 156=head2 UTILITY FUNCTIONS
157
158=over 4
159
160=cut
161
162use JSON::Syck (); # TODO# replace by JSON::PC once working
163
164=item $ref = cf::from_json $json
165
166Converts a JSON string into the corresponding perl data structure.
167
168=cut
169
170sub from_json($) {
171 $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs
172 JSON::Syck::Load $_[0]
173}
174
175=item $json = cf::to_json $ref
176
177Converts a perl data structure into its JSON representation.
178
179=cut
180
181sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0]
184}
185
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string
209
210Wait until the given lock is available. See cf::lock_acquire.
211
212=item my $lock = cf::lock_acquire $string
213
214Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically
217returned.
218
219Lock names should begin with a unique identifier (for example, find_map
220uses map_find and load_map uses map_load).
221
222=cut
223
224our %LOCK;
225
226sub lock_wait($) {
68 my ($data) = @_; 227 my ($key) = @_;
69 228
70 my $cb = $hook[$data->{event_code}] 229 # wait for lock, if any
230 while ($LOCK{$key}) {
231 push @{ $LOCK{$key} }, $Coro::current;
232 Coro::schedule;
233 }
234}
235
236sub lock_acquire($) {
237 my ($key) = @_;
238
239 # wait, to be sure we are not locked
240 lock_wait $key;
241
242 $LOCK{$key} = [];
243
244 cf::guard {
245 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} };
247 }
248}
249
250=item cf::sync_job { BLOCK }
251
252The design of crossfire+ requires that the main coro ($Coro::main) is
253always able to handle events or runnable, as crossfire+ is only partly
254reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
255
256If it must be done, put the blocking parts into C<sync_job>. This will run
257the given BLOCK in another coroutine while waiting for the result. The
258server will be frozen during this time, so the block should either finish
259fast or be very important.
260
261=cut
262
263sub sync_job(&) {
264 my ($job) = @_;
265
266 if ($Coro::current == $Coro::main) {
267 # this is the main coro, too bad, we have to block
268 # till the operation succeeds, freezing the server :/
269
270 # TODO: use suspend/resume instead
271 # (but this is cancel-safe)
272 local $FREEZE = 1;
273
274 my $busy = 1;
275 my @res;
276
277 (Coro::async {
278 @res = eval { $job->() };
279 warn $@ if $@;
280 undef $busy;
281 })->prio (Coro::PRIO_MAX);
282
283 while ($busy) {
284 Coro::cede_notself;
285 Event::one_event unless Coro::nready;
286 }
287
288 wantarray ? @res : $res[0]
289 } else {
290 # we are in another coroutine, how wonderful, everything just works
291
292 $job->()
293 }
294}
295
296=item $coro = cf::coro { BLOCK }
297
298Creates and returns a new coro. This coro is automcatially being canceled
299when the extension calling this is being unloaded.
300
301=cut
302
303sub coro(&) {
304 my $cb = shift;
305
306 my $coro; $coro = async {
307 eval {
308 $cb->();
309 };
310 warn $@ if $@;
311 };
312
313 $coro->on_destroy (sub {
314 delete $EXT_CORO{$coro+0};
315 });
316 $EXT_CORO{$coro+0} = $coro;
317
318 $coro
319}
320
321sub write_runtime {
322 my $runtime = cf::localdir . "/runtime";
323
324 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
71 or return; 325 or return;
72 326
73 $_->($data) for values %$cb; 327 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
328 (aio_write $fh, 0, (length $value), $value, 0) <= 0
329 and return;
74 330
75 () 331 aio_fsync $fh
76} 332 and return;
77 333
78sub inject_command { 334 close $fh
79 my ($name, $obj, $params) = @_; 335 or return;
80 336
81 for my $cmd (@{ $command{$name} }) { 337 aio_rename "$runtime~", $runtime
82 $cmd->[1]->($obj, $params); 338 and return;
83 }
84 339
85 -1 340 1
86} 341}
342
343=back
344
345=cut
346
347#############################################################################
348
349package cf::path;
350
351sub new {
352 my ($class, $path, $base) = @_;
353
354 $path = $path->as_string if ref $path;
355
356 my $self = bless { }, $class;
357
358 # {... are special paths that are not touched
359 # ?xxx/... are special absolute paths
360 # ?random/... random maps
361 # /! non-realised random map exit
362 # /... normal maps
363 # ~/... per-player maps without a specific player (DO NOT USE)
364 # ~user/... per-player map of a specific user
365
366 if ($path =~ /^{/) {
367 # fine as it is
368 } elsif ($path =~ s{^\?random/}{}) {
369 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
370 $self->{random} = cf::from_json $data;
371 } else {
372 if ($path =~ s{^~([^/]+)?}{}) {
373 $self->{user_rel} = 1;
374
375 if (defined $1) {
376 $self->{user} = $1;
377 } elsif ($base =~ m{^~([^/]+)/}) {
378 $self->{user} = $1;
379 } else {
380 warn "cannot resolve user-relative path without user <$path,$base>\n";
381 }
382 } elsif ($path =~ /^\//) {
383 # already absolute
384 } else {
385 $base =~ s{[^/]+/?$}{};
386 return $class->new ("$base/$path");
387 }
388
389 for ($path) {
390 redo if s{/\.?/}{/};
391 redo if s{/[^/]+/\.\./}{/};
392 }
393 }
394
395 $self->{path} = $path;
396
397 $self
398}
399
400# the name / primary key / in-game path
401sub as_string {
402 my ($self) = @_;
403
404 $self->{user_rel} ? "~$self->{user}$self->{path}"
405 : $self->{random} ? "?random/$self->{path}"
406 : $self->{path}
407}
408
409# the displayed name, this is a one way mapping
410sub visible_name {
411 my ($self) = @_;
412
413# if (my $rmp = $self->{random}) {
414# # todo: be more intelligent about this
415# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
416# } else {
417 $self->as_string
418# }
419}
420
421# escape the /'s in the path
422sub _escaped_path {
423 # ∕ is U+2215
424 (my $path = $_[0]{path}) =~ s/\//∕/g;
425 $path
426}
427
428# the original (read-only) location
429sub load_path {
430 my ($self) = @_;
431
432 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
433}
434
435# the temporary/swap location
436sub save_path {
437 my ($self) = @_;
438
439 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
440 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
441 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
442}
443
444# the unique path, might be eq to save_path
445sub uniq_path {
446 my ($self) = @_;
447
448 $self->{user_rel} || $self->{random}
449 ? undef
450 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
451}
452
453# return random map parameters, or undef
454sub random_map_params {
455 my ($self) = @_;
456
457 $self->{random}
458}
459
460# this is somewhat ugly, but style maps do need special treatment
461sub is_style_map {
462 $_[0]{path} =~ m{^/styles/}
463}
464
465package cf;
466
467#############################################################################
468
469=head2 ATTACHABLE OBJECTS
470
471Many objects in crossfire are so-called attachable objects. That means you can
472attach callbacks/event handlers (a collection of which is called an "attachment")
473to it. All such attachable objects support the following methods.
474
475In the following description, CLASS can be any of C<global>, C<object>
476C<player>, C<client> or C<map> (i.e. the attachable objects in
477crossfire+).
478
479=over 4
480
481=item $attachable->attach ($attachment, key => $value...)
482
483=item $attachable->detach ($attachment)
484
485Attach/detach a pre-registered attachment to a specific object and give it
486the specified key/value pairs as arguments.
487
488Example, attach a minesweeper attachment to the given object, making it a
48910x10 minesweeper game:
490
491 $obj->attach (minesweeper => width => 10, height => 10);
492
493=item $bool = $attachable->attached ($name)
494
495Checks wether the named attachment is currently attached to the object.
496
497=item cf::CLASS->attach ...
498
499=item cf::CLASS->detach ...
500
501Define an anonymous attachment and attach it to all objects of the given
502CLASS. See the next function for an explanation of its arguments.
503
504You can attach to global events by using the C<cf::global> class.
505
506Example, log all player logins:
507
508 cf::player->attach (
509 on_login => sub {
510 my ($pl) = @_;
511 ...
512 },
513 );
514
515Example, attach to the jeweler skill:
516
517 cf::object->attach (
518 type => cf::SKILL,
519 subtype => cf::SK_JEWELER,
520 on_use_skill => sub {
521 my ($sk, $ob, $part, $dir, $msg) = @_;
522 ...
523 },
524 );
525
526=item cf::CLASS::attachment $name, ...
527
528Register an attachment by C<$name> through which attachable objects of the
529given CLASS can refer to this attachment.
530
531Some classes such as crossfire maps and objects can specify attachments
532that are attached at load/instantiate time, thus the need for a name.
533
534These calls expect any number of the following handler/hook descriptions:
535
536=over 4
537
538=item prio => $number
539
540Set the priority for all following handlers/hooks (unless overwritten
541by another C<prio> setting). Lower priority handlers get executed
542earlier. The default priority is C<0>, and many built-in handlers are
543registered at priority C<-1000>, so lower priorities should not be used
544unless you know what you are doing.
545
546=item type => $type
547
548(Only for C<< cf::object->attach >> calls), limits the attachment to the
549given type of objects only (the additional parameter C<subtype> can be
550used to further limit to the given subtype).
551
552=item on_I<event> => \&cb
553
554Call the given code reference whenever the named event happens (event is
555something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
556handlers are recognised generally depends on the type of object these
557handlers attach to).
558
559See F<include/eventinc.h> for the full list of events supported, and their
560class.
561
562=item package => package::
563
564Look for sub functions of the name C<< on_I<event> >> in the given
565package and register them. Only handlers for eevents supported by the
566object/class are recognised.
567
568=back
569
570Example, define an attachment called "sockpuppet" that calls the given
571event handler when a monster attacks:
572
573 cf::object::attachment sockpuppet =>
574 on_skill_attack => sub {
575 my ($self, $victim) = @_;
576 ...
577 }
578 }
579
580=item $attachable->valid
581
582Just because you have a perl object does not mean that the corresponding
583C-level object still exists. If you try to access an object that has no
584valid C counterpart anymore you get an exception at runtime. This method
585can be used to test for existence of the C object part without causing an
586exception.
587
588=cut
589
590# the following variables are defined in .xs and must not be re-created
591our @CB_GLOBAL = (); # registry for all global events
592our @CB_ATTACHABLE = (); # registry for all attachables
593our @CB_OBJECT = (); # all objects (should not be used except in emergency)
594our @CB_PLAYER = ();
595our @CB_CLIENT = ();
596our @CB_TYPE = (); # registry for type (cf-object class) based events
597our @CB_MAP = ();
598
599my %attachment;
600
601sub _attach_cb($$$$) {
602 my ($registry, $event, $prio, $cb) = @_;
603
604 use sort 'stable';
605
606 $cb = [$prio, $cb];
607
608 @{$registry->[$event]} = sort
609 { $a->[0] cmp $b->[0] }
610 @{$registry->[$event] || []}, $cb;
611}
612
613# hack
614my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
615
616# attach handles attaching event callbacks
617# the only thing the caller has to do is pass the correct
618# registry (== where the callback attaches to).
619sub _attach {
620 my ($registry, $klass, @arg) = @_;
621
622 my $object_type;
623 my $prio = 0;
624 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
625
626 #TODO: get rid of this hack
627 if ($attachable_klass{$klass}) {
628 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
629 }
630
631 while (@arg) {
632 my $type = shift @arg;
633
634 if ($type eq "prio") {
635 $prio = shift @arg;
636
637 } elsif ($type eq "type") {
638 $object_type = shift @arg;
639 $registry = $CB_TYPE[$object_type] ||= [];
640
641 } elsif ($type eq "subtype") {
642 defined $object_type or Carp::croak "subtype specified without type";
643 my $object_subtype = shift @arg;
644 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
645
646 } elsif ($type eq "package") {
647 my $pkg = shift @arg;
648
649 while (my ($name, $id) = each %cb_id) {
650 if (my $cb = $pkg->can ($name)) {
651 _attach_cb $registry, $id, $prio, $cb;
652 }
653 }
654
655 } elsif (exists $cb_id{$type}) {
656 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
657
658 } elsif (ref $type) {
659 warn "attaching objects not supported, ignoring.\n";
660
661 } else {
662 shift @arg;
663 warn "attach argument '$type' not supported, ignoring.\n";
664 }
665 }
666}
667
668sub _object_attach {
669 my ($obj, $name, %arg) = @_;
670
671 return if exists $obj->{_attachment}{$name};
672
673 if (my $attach = $attachment{$name}) {
674 my $registry = $obj->registry;
675
676 for (@$attach) {
677 my ($klass, @attach) = @$_;
678 _attach $registry, $klass, @attach;
679 }
680
681 $obj->{$name} = \%arg;
682 } else {
683 warn "object uses attachment '$name' that is not available, postponing.\n";
684 }
685
686 $obj->{_attachment}{$name} = undef;
687}
688
689sub cf::attachable::attach {
690 if (ref $_[0]) {
691 _object_attach @_;
692 } else {
693 _attach shift->_attach_registry, @_;
694 }
695};
696
697# all those should be optimised
698sub cf::attachable::detach {
699 my ($obj, $name) = @_;
700
701 if (ref $obj) {
702 delete $obj->{_attachment}{$name};
703 reattach ($obj);
704 } else {
705 Carp::croak "cannot, currently, detach class attachments";
706 }
707};
708
709sub cf::attachable::attached {
710 my ($obj, $name) = @_;
711
712 exists $obj->{_attachment}{$name}
713}
714
715for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
716 eval "#line " . __LINE__ . " 'cf.pm'
717 sub cf::\L$klass\E::_attach_registry {
718 (\\\@CB_$klass, KLASS_$klass)
719 }
720
721 sub cf::\L$klass\E::attachment {
722 my \$name = shift;
723
724 \$attachment{\$name} = [[KLASS_$klass, \@_]];
725 }
726 ";
727 die if $@;
728}
729
730our $override;
731our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
732
733sub override {
734 $override = 1;
735 @invoke_results = ();
736}
737
738sub do_invoke {
739 my $event = shift;
740 my $callbacks = shift;
741
742 @invoke_results = ();
743
744 local $override;
745
746 for (@$callbacks) {
747 eval { &{$_->[1]} };
748
749 if ($@) {
750 warn "$@";
751 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
752 override;
753 }
754
755 return 1 if $override;
756 }
757
758 0
759}
760
761=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
762
763=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
764
765Generate an object-specific event with the given arguments.
766
767This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
768removed in future versions), and there is no public API to access override
769results (if you must, access C<@cf::invoke_results> directly).
770
771=back
772
773=cut
774
775#############################################################################
776# object support
777
778sub reattach {
779 # basically do the same as instantiate, without calling instantiate
780 my ($obj) = @_;
781
782 my $registry = $obj->registry;
783
784 @$registry = ();
785
786 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
787
788 for my $name (keys %{ $obj->{_attachment} || {} }) {
789 if (my $attach = $attachment{$name}) {
790 for (@$attach) {
791 my ($klass, @attach) = @$_;
792 _attach $registry, $klass, @attach;
793 }
794 } else {
795 warn "object uses attachment '$name' that is not available, postponing.\n";
796 }
797 }
798}
799
800cf::attachable->attach (
801 prio => -1000000,
802 on_instantiate => sub {
803 my ($obj, $data) = @_;
804
805 $data = from_json $data;
806
807 for (@$data) {
808 my ($name, $args) = @$_;
809
810 $obj->attach ($name, %{$args || {} });
811 }
812 },
813 on_reattach => \&reattach,
814 on_clone => sub {
815 my ($src, $dst) = @_;
816
817 @{$dst->registry} = @{$src->registry};
818
819 %$dst = %$src;
820
821 %{$dst->{_attachment}} = %{$src->{_attachment}}
822 if exists $src->{_attachment};
823 },
824);
825
826sub object_freezer_save {
827 my ($filename, $rdata, $objs) = @_;
828
829 sync_job {
830 if (length $$rdata) {
831 warn sprintf "saving %s (%d,%d)\n",
832 $filename, length $$rdata, scalar @$objs;
833
834 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
835 chmod SAVE_MODE, $fh;
836 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
837 aio_fsync $fh;
838 close $fh;
839
840 if (@$objs) {
841 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
842 chmod SAVE_MODE, $fh;
843 my $data = Storable::nfreeze { version => 1, objs => $objs };
844 aio_write $fh, 0, (length $data), $data, 0;
845 aio_fsync $fh;
846 close $fh;
847 aio_rename "$filename.pst~", "$filename.pst";
848 }
849 } else {
850 aio_unlink "$filename.pst";
851 }
852
853 aio_rename "$filename~", $filename;
854 } else {
855 warn "FATAL: $filename~: $!\n";
856 }
857 } else {
858 aio_unlink $filename;
859 aio_unlink "$filename.pst";
860 }
861 }
862}
863
864sub object_freezer_as_string {
865 my ($rdata, $objs) = @_;
866
867 use Data::Dumper;
868
869 $$rdata . Dumper $objs
870}
871
872sub object_thawer_load {
873 my ($filename) = @_;
874
875 my ($data, $av);
876
877 (aio_load $filename, $data) >= 0
878 or return;
879
880 unless (aio_stat "$filename.pst") {
881 (aio_load "$filename.pst", $av) >= 0
882 or return;
883 $av = eval { (Storable::thaw $av)->{objs} };
884 }
885
886 warn sprintf "loading %s (%d)\n",
887 $filename, length $data, scalar @{$av || []};#d#
888 return ($data, $av);
889}
890
891#############################################################################
892# command handling &c
893
894=item cf::register_command $name => \&callback($ob,$args);
895
896Register a callback for execution when the client sends the user command
897$name.
898
899=cut
87 900
88sub register_command { 901sub register_command {
89 my ($name, $time, $cb) = @_; 902 my ($name, $cb) = @_;
90 903
91 my $caller = caller; 904 my $caller = caller;
92
93 warn "registering command '$name/$time' to '$caller'"; 905 #warn "registering command '$name/$time' to '$caller'";
94 906
95 push @{ $command{$name} }, [$time, $cb, $caller]; 907 push @{ $COMMAND{$name} }, [$caller, $cb];
96 $COMMAND{"$name\000"} = List::Util::max map $_->[0], @{ $command{$name} }; 908}
909
910=item cf::register_extcmd $name => \&callback($pl,$packet);
911
912Register a callbackf ro execution when the client sends an extcmd packet.
913
914If the callback returns something, it is sent back as if reply was being
915called.
916
917=cut
918
919sub register_extcmd {
920 my ($name, $cb) = @_;
921
922 my $caller = caller;
923 #warn "registering extcmd '$name' to '$caller'";
924
925 $EXTCMD{$name} = [$cb, $caller];
926}
927
928cf::player->attach (
929 on_command => sub {
930 my ($pl, $name, $params) = @_;
931
932 my $cb = $COMMAND{$name}
933 or return;
934
935 for my $cmd (@$cb) {
936 $cmd->[1]->($pl->ob, $params);
937 }
938
939 cf::override;
940 },
941 on_extcmd => sub {
942 my ($pl, $buf) = @_;
943
944 my $msg = eval { from_json $buf };
945
946 if (ref $msg) {
947 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
948 if (my %reply = $cb->[0]->($pl, $msg)) {
949 $pl->ext_reply ($msg->{msgid}, %reply);
950 }
951 }
952 } else {
953 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
954 }
955
956 cf::override;
957 },
958);
959
960sub register {
961 my ($base, $pkg) = @_;
962
963 #TODO
97} 964}
98 965
99sub load_extension { 966sub load_extension {
100 my ($path) = @_; 967 my ($path) = @_;
101 968
102 $path =~ /([^\/\\]+)\.ext$/ or die "$path"; 969 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
970 my $base = $1;
103 my $pkg = $1; 971 my $pkg = $1;
104 $pkg =~ s/[^[:word:]]/_/g; 972 $pkg =~ s/[^[:word:]]/_/g;
105 $pkg = "cf::ext::$pkg"; 973 $pkg = "ext::$pkg";
106 974
107 warn "loading '$path' into '$pkg'\n"; 975 warn "loading '$path' into '$pkg'\n";
108 976
109 open my $fh, "<:utf8", $path 977 open my $fh, "<:utf8", $path
110 or die "$path: $!"; 978 or die "$path: $!";
114 . "#line 1 \"$path\"\n{\n" 982 . "#line 1 \"$path\"\n{\n"
115 . (do { local $/; <$fh> }) 983 . (do { local $/; <$fh> })
116 . "\n};\n1"; 984 . "\n};\n1";
117 985
118 eval $source 986 eval $source
119 or die "$path: $@"; 987 or die $@ ? "$path: $@\n"
988 : "extension disabled.\n";
120 989
121 push @exts, $pkg; 990 push @exts, $pkg;
991 $ext_pkg{$base} = $pkg;
122 992
123 no strict 'refs'; 993# no strict 'refs';
124
125# @{"$pkg\::ISA"} = cf::ext::; 994# @{"$pkg\::ISA"} = ext::;
126 995
127 for my $idx (0 .. $#EVENT) { 996 register $base, $pkg;
128 if (my $ref = $pkg->can ("on_$EVENT[$idx]")) {
129 warn "registering $EVENT[$idx] hook\n";
130 $hook[$idx]{$pkg} = $ref;
131 }
132 }
133} 997}
134 998
135sub unload_extension { 999sub unload_extension {
136 my ($pkg) = @_; 1000 my ($pkg) = @_;
137 1001
138 warn "removing extension $pkg\n"; 1002 warn "removing extension $pkg\n";
139 1003
140 # remove hooks 1004 # remove hooks
1005 #TODO
141 for my $idx (0 .. $#EVENT) { 1006# for my $idx (0 .. $#PLUGIN_EVENT) {
142 delete $hook[$idx]{$pkg}; 1007# delete $hook[$idx]{$pkg};
143 } 1008# }
144 1009
145 # remove commands 1010 # remove commands
146 for my $name (keys %command) { 1011 for my $name (keys %COMMAND) {
147 my @cb = grep $_->[2] ne $pkg, @{ $command{$name} }; 1012 my @cb = grep $_->[0] ne $pkg, @{ $COMMAND{$name} };
148 1013
149 if (@cb) { 1014 if (@cb) {
150 $command{$name} = \@cb; 1015 $COMMAND{$name} = \@cb;
151 $COMMAND{"$name\000"} = List::Util::max map $_->[0], @cb;
152 } else { 1016 } else {
153 delete $command{$name};
154 delete $COMMAND{"$name\000"}; 1017 delete $COMMAND{$name};
155 } 1018 }
1019 }
1020
1021 # remove extcmds
1022 for my $name (grep $EXTCMD{$_}[1] eq $pkg, keys %EXTCMD) {
1023 delete $EXTCMD{$name};
1024 }
1025
1026 if (my $cb = $pkg->can ("unload")) {
1027 eval {
1028 $cb->($pkg);
1029 1
1030 } or warn "$pkg unloaded, but with errors: $@";
156 } 1031 }
157 1032
158 Symbol::delete_package $pkg; 1033 Symbol::delete_package $pkg;
159} 1034}
160 1035
161sub load_extensions { 1036sub load_extensions {
162 my $LIBDIR = maps_directory "perl";
163
164 for my $ext (<$LIBDIR/*.ext>) { 1037 for my $ext (<$LIBDIR/*.ext>) {
165 next unless -r $ext; 1038 next unless -r $ext;
166 eval { 1039 eval {
167 load_extension $ext; 1040 load_extension $ext;
168 1 1041 1
169 } or warn "$ext not loaded: $@"; 1042 } or warn "$ext not loaded: $@";
170 } 1043 }
171} 1044}
172 1045
173register_command "perl-reload", 0, sub { 1046#############################################################################
1047# load/save/clean perl data associated with a map
1048
1049*cf::mapsupport::on_clean = sub {
1050 my ($map) = @_;
1051
1052 my $path = $map->tmpname;
1053 defined $path or return;
1054
1055 unlink "$path.pst";
1056};
1057
1058cf::map->attach (prio => -10000, package => cf::mapsupport::);
1059
1060#############################################################################
1061# load/save perl data associated with player->ob objects
1062
1063sub all_objects(@) {
1064 @_, map all_objects ($_->inv), @_
1065}
1066
1067# TODO: compatibility cruft, remove when no longer needed
1068cf::player->attach (
1069 on_load => sub {
1070 my ($pl, $path) = @_;
1071
1072 for my $o (all_objects $pl->ob) {
1073 if (my $value = $o->get_ob_key_value ("_perl_data")) {
1074 $o->set_ob_key_value ("_perl_data");
1075
1076 %$o = %{ Storable::thaw pack "H*", $value };
1077 }
1078 }
1079 },
1080);
1081
1082#############################################################################
1083
1084=head2 CORE EXTENSIONS
1085
1086Functions and methods that extend core crossfire objects.
1087
1088=head3 cf::player
1089
1090=over 4
1091
1092=item cf::player::exists $login
1093
1094Returns true when the given account exists.
1095
1096=cut
1097
1098sub cf::player::exists($) {
1099 cf::player::find $_[0]
1100 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2;
1101}
1102
1103=item $player->ext_reply ($msgid, $msgtype, %msg)
1104
1105Sends an ext reply to the player.
1106
1107=cut
1108
1109sub cf::player::ext_reply($$$%) {
1110 my ($self, $id, %msg) = @_;
1111
1112 $msg{msgid} = $id;
1113
1114 $self->send ("ext " . to_json \%msg);
1115}
1116
1117=back
1118
1119
1120=head3 cf::map
1121
1122=over 4
1123
1124=cut
1125
1126package cf::map;
1127
1128use Fcntl;
1129use Coro::AIO;
1130
1131our $MAX_RESET = 7200;
1132our $DEFAULT_RESET = 3600;
1133
1134sub generate_random_map {
174 my ($who, $arg) = @_; 1135 my ($path, $rmp) = @_;
175 1136
176 if ($who->flag (FLAG_WIZ)) { 1137 # mit "rum" bekleckern, nicht
177 $who->message ("reloading..."); 1138 cf::map::_create_random_map
1139 $path,
1140 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1141 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1142 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1143 $rmp->{exit_on_final_map},
1144 $rmp->{xsize}, $rmp->{ysize},
1145 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1146 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1147 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1148 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1149 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1150 (cf::region::find $rmp->{region})
1151}
178 1152
179 warn "reloading...\n"; 1153# and all this just because we cannot iterate over
1154# all maps in C++...
1155sub change_all_map_light {
1156 my ($change) = @_;
1157
1158 $_->change_map_light ($change) for values %cf::MAP;
1159}
1160
1161sub try_load_header($) {
1162 my ($path) = @_;
1163
1164 utf8::encode $path;
1165 aio_open $path, O_RDONLY, 0
1166 or return;
1167
1168 my $map = cf::map::new
1169 or return;
1170
1171 $map->load_header ($path)
1172 or return;
1173
1174 $map->{load_path} = $path;
1175
1176 $map
1177}
1178
1179sub find_map {
1180 my ($path, $origin) = @_;
1181
1182 #warn "find_map<$path,$origin>\n";#d#
1183
1184 $path = new cf::path $path, $origin && $origin->path;
1185 my $key = $path->as_string;
1186
1187 cf::lock_wait "map_find:$key";
1188
1189 $cf::MAP{$key} || do {
1190 my $guard = cf::lock_acquire "map_find:$key";
1191
1192 # do it the slow way
1193 my $map = try_load_header $path->save_path;
1194
1195 if ($map) {
1196 # safety
1197 $map->{instantiate_time} = $cf::RUNTIME
1198 if $map->{instantiate_time} > $cf::RUNTIME;
1199 } else {
1200 if (my $rmp = $path->random_map_params) {
1201 $map = generate_random_map $key, $rmp;
1202 } else {
1203 $map = try_load_header $path->load_path;
1204 }
1205
1206 $map or return;
1207
1208 $map->{load_original} = 1;
1209 $map->{instantiate_time} = $cf::RUNTIME;
1210 $map->instantiate;
1211
1212 # per-player maps become, after loading, normal maps
1213 $map->per_player (0) if $path->{user_rel};
1214 }
1215 #Coro::Timer::sleep 1;#d#
1216
1217 $map->path ($key);
1218 $map->{path} = $path;
1219 $map->{last_save} = $cf::RUNTIME;
1220 $map->last_access ($cf::RUNTIME);
1221
1222 if ($map->should_reset) {
1223 $map->reset;
1224 $map = find_map $path;
1225 }
1226
1227 $cf::MAP{$key} = $map
1228 }
1229}
1230
1231sub load {
1232 my ($self) = @_;
1233
1234 my $path = $self->{path};
1235 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1236
1237 return if $self->in_memory != cf::MAP_SWAPPED;
1238
1239 $self->in_memory (cf::MAP_LOADING);
1240
1241 $self->alloc;
1242 $self->load_objects ($self->{load_path}, 1)
1243 or return;
1244
1245 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1246 if delete $self->{load_original};
1247
1248 if (my $uniq = $path->uniq_path) {
1249 utf8::encode $uniq;
1250 if (aio_open $uniq, O_RDONLY, 0) {
1251 $self->clear_unique_items;
1252 $self->load_objects ($uniq, 0);
1253 }
1254 }
1255
1256 # now do the right thing for maps
1257 $self->link_multipart_objects;
1258
1259 if ($self->{path}->is_style_map) {
1260 $self->{deny_save} = 1;
1261 $self->{deny_reset} = 1;
1262 } else {
1263 $self->fix_auto_apply;
1264 $self->decay_objects;
1265 $self->update_buttons;
1266 $self->set_darkness_map;
1267 $self->difficulty ($self->estimate_difficulty)
1268 unless $self->difficulty;
1269 $self->activate;
1270 }
1271
1272 $self->in_memory (cf::MAP_IN_MEMORY);
1273}
1274
1275sub load_map_sync {
1276 my ($path, $origin) = @_;
1277
1278 #warn "load_map_sync<$path, $origin>\n";#d#
1279
1280 cf::sync_job {
1281 my $map = cf::map::find_map $path, $origin
1282 or return;
1283 $map->load;
1284 $map
1285 }
1286}
1287
1288sub save {
1289 my ($self) = @_;
1290
1291 $self->{last_save} = $cf::RUNTIME;
1292
1293 return unless $self->dirty;
1294
1295 my $save = $self->{path}->save_path; utf8::encode $save;
1296 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1297
1298 $self->{load_path} = $save;
1299
1300 return if $self->{deny_save};
1301
1302 if ($uniq) {
1303 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1304 $self->save_objects ($uniq, cf::IO_UNIQUES);
1305 } else {
1306 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1307 }
1308}
1309
1310sub swap_out {
1311 my ($self) = @_;
1312
1313 return if $self->players;
1314 return if $self->in_memory != cf::MAP_IN_MEMORY;
1315 return if $self->{deny_save};
1316
1317 $self->save;
1318 $self->clear;
1319 $self->in_memory (cf::MAP_SWAPPED);
1320}
1321
1322sub reset_at {
1323 my ($self) = @_;
1324
1325 # TODO: safety, remove and allow resettable per-player maps
1326 return 1e99 if $self->{path}{user_rel};
1327 return 1e99 if $self->{deny_reset};
1328
1329 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1330 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1331
1332 $time + $to
1333}
1334
1335sub should_reset {
1336 my ($self) = @_;
1337
1338 $self->reset_at <= $cf::RUNTIME
1339}
1340
1341sub unlink_save {
1342 my ($self) = @_;
1343
1344 utf8::encode (my $save = $self->{path}->save_path);
1345 aioreq_pri 3; IO::AIO::aio_unlink $save;
1346 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1347}
1348
1349sub rename {
1350 my ($self, $new_path) = @_;
1351
1352 $self->unlink_save;
1353
1354 delete $cf::MAP{$self->path};
1355 $self->{path} = new cf::path $new_path;
1356 $self->path ($self->{path}->as_string);
1357 $cf::MAP{$self->path} = $self;
1358
1359 $self->save;
1360}
1361
1362sub reset {
1363 my ($self) = @_;
1364
1365 return if $self->players;
1366 return if $self->{path}{user_rel};#d#
1367
1368 warn "resetting map ", $self->path;#d#
1369
1370 delete $cf::MAP{$self->path};
1371
1372 $_->clear_links_to ($self) for values %cf::MAP;
1373
1374 $self->unlink_save;
1375 $self->destroy;
1376}
1377
1378my $nuke_counter = "aaaa";
1379
1380sub nuke {
1381 my ($self) = @_;
1382
1383 $self->{deny_save} = 1;
1384 $self->reset_timeout (1);
1385 $self->rename ("{nuke}/" . ($nuke_counter++));
1386 $self->reset; # polite request, might not happen
1387}
1388
1389sub customise_for {
1390 my ($map, $ob) = @_;
1391
1392 if ($map->per_player) {
1393 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path};
1394 }
1395
1396 $map
1397}
1398
1399sub emergency_save {
1400 local $cf::FREEZE = 1;
1401
1402 warn "enter emergency map save\n";
1403
1404 cf::sync_job {
1405 warn "begin emergency map save\n";
1406 $_->save for values %cf::MAP;
1407 };
1408
1409 warn "end emergency map save\n";
1410}
1411
1412package cf;
1413
1414=back
1415
1416
1417=head3 cf::object::player
1418
1419=over 4
1420
1421=item $player_object->reply ($npc, $msg[, $flags])
1422
1423Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
1424can be C<undef>. Does the right thing when the player is currently in a
1425dialogue with the given NPC character.
1426
1427=cut
1428
1429# rough implementation of a future "reply" method that works
1430# with dialog boxes.
1431#TODO: the first argument must go, split into a $npc->reply_to ( method
1432sub cf::object::player::reply($$$;$) {
1433 my ($self, $npc, $msg, $flags) = @_;
1434
1435 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
1436
1437 if ($self->{record_replies}) {
1438 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
1439 } else {
1440 $msg = $npc->name . " says: $msg" if $npc;
1441 $self->message ($msg, $flags);
1442 }
1443}
1444
1445=item $player_object->may ("access")
1446
1447Returns wether the given player is authorized to access resource "access"
1448(e.g. "command_wizcast").
1449
1450=cut
1451
1452sub cf::object::player::may {
1453 my ($self, $access) = @_;
1454
1455 $self->flag (cf::FLAG_WIZ) ||
1456 (ref $cf::CFG{"may_$access"}
1457 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1458 : $cf::CFG{"may_$access"})
1459}
1460
1461=item $player_object->enter_link
1462
1463Freezes the player and moves him/her to a special map (C<{link}>).
1464
1465The player should be reaosnably safe there for short amounts of time. You
1466I<MUST> call C<leave_link> as soon as possible, though.
1467
1468=item $player_object->leave_link ($map, $x, $y)
1469
1470Moves the player out of the specila link map onto the given map. If the
1471map is not valid (or omitted), the player will be moved back to the
1472location he/she was before the call to C<enter_link>, or, if that fails,
1473to the emergency map position.
1474
1475Might block.
1476
1477=cut
1478
1479sub cf::object::player::enter_link {
1480 my ($self) = @_;
1481
1482 $self->deactivate_recursive;
1483
1484 return if $self->map == $LINK_MAP;
1485
1486 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1487 if $self->map;
1488
1489 $self->enter_map ($LINK_MAP, 20, 20);
1490}
1491
1492sub cf::object::player::leave_link {
1493 my ($self, $map, $x, $y) = @_;
1494
1495 my $link_pos = delete $self->{_link_pos};
1496
1497 unless ($map) {
1498 # restore original map position
1499 ($map, $x, $y) = @{ $link_pos || [] };
1500 $map = cf::map::find_map $map;
1501
1502 unless ($map) {
1503 ($map, $x, $y) = @$EMERGENCY_POSITION;
1504 $map = cf::map::find_map $map
1505 or die "FATAL: cannot load emergency map\n";
1506 }
1507 }
1508
1509 ($x, $y) = (-1, -1)
1510 unless (defined $x) && (defined $y);
1511
1512 # use -1 or undef as default coordinates, not 0, 0
1513 ($x, $y) = ($map->enter_x, $map->enter_y)
1514 if $x <=0 && $y <= 0;
1515
1516 $map->load;
1517
1518 $self->activate_recursive;
1519 $self->enter_map ($map, $x, $y);
1520}
1521
1522cf::player->attach (
1523 on_logout => sub {
1524 my ($pl) = @_;
1525
1526 # abort map switching before logout
1527 if ($pl->ob->{_link_pos}) {
1528 cf::sync_job {
1529 $pl->ob->leave_link
1530 };
1531 }
1532 },
1533 on_login => sub {
1534 my ($pl) = @_;
1535
1536 # try to abort aborted map switching on player login :)
1537 # should happen only on crashes
1538 if ($pl->ob->{_link_pos}) {
1539 $pl->ob->enter_link;
1540 Coro::async {
1541 # we need this sleep as the login has a concurrent enter_exit running
1542 # and this sleep increases chances of the player not ending up in scorn
1543 Coro::Timer::sleep 1;
1544 $pl->ob->leave_link;
1545 };
1546 }
1547 },
1548);
1549
1550=item $player_object->goto_map ($path, $x, $y)
1551
1552=cut
1553
1554sub cf::object::player::goto_map {
1555 my ($self, $path, $x, $y) = @_;
1556
1557 $self->enter_link;
1558
1559 (Coro::async {
1560 $path = new cf::path $path;
1561
1562 my $map = cf::map::find_map $path->as_string;
1563 $map = $map->customise_for ($self) if $map;
1564
1565# warn "entering ", $map->path, " at ($x, $y)\n"
1566# if $map;
1567
1568 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1569
1570 $self->leave_link ($map, $x, $y);
1571 })->prio (1);
1572}
1573
1574=item $player_object->enter_exit ($exit_object)
1575
1576=cut
1577
1578sub parse_random_map_params {
1579 my ($spec) = @_;
1580
1581 my $rmp = { # defaults
1582 xsize => 10,
1583 ysize => 10,
1584 };
1585
1586 for (split /\n/, $spec) {
1587 my ($k, $v) = split /\s+/, $_, 2;
1588
1589 $rmp->{lc $k} = $v if (length $k) && (length $v);
1590 }
1591
1592 $rmp
1593}
1594
1595sub prepare_random_map {
1596 my ($exit) = @_;
1597
1598 # all this does is basically replace the /! path by
1599 # a new random map path (?random/...) with a seed
1600 # that depends on the exit object
1601
1602 my $rmp = parse_random_map_params $exit->msg;
1603
1604 if ($exit->map) {
1605 $rmp->{region} = $exit->map->region_name;
1606 $rmp->{origin_map} = $exit->map->path;
1607 $rmp->{origin_x} = $exit->x;
1608 $rmp->{origin_y} = $exit->y;
1609 }
1610
1611 $rmp->{random_seed} ||= $exit->random_seed;
1612
1613 my $data = cf::to_json $rmp;
1614 my $md5 = Digest::MD5::md5_hex $data;
1615
1616 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1617 aio_write $fh, 0, (length $data), $data, 0;
1618
1619 $exit->slaying ("?random/$md5");
1620 $exit->msg (undef);
1621 }
1622}
1623
1624sub cf::object::player::enter_exit {
1625 my ($self, $exit) = @_;
1626
1627 return unless $self->type == cf::PLAYER;
1628
1629 $self->enter_link;
1630
1631 (Coro::async {
1632 unless (eval {
1633
1634 prepare_random_map $exit
1635 if $exit->slaying eq "/!";
1636
1637 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1638 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp);
1639
1640 1;
1641 }) {
1642 $self->message ("Something went wrong deep within the crossfire server. "
1643 . "I'll try to bring you back to the map you were before. "
1644 . "Please report this to the dungeon master",
1645 cf::NDI_UNIQUE | cf::NDI_RED);
1646
1647 warn "ERROR in enter_exit: $@";
1648 $self->leave_link;
1649 }
1650 })->prio (1);
1651}
1652
1653=head3 cf::client
1654
1655=over 4
1656
1657=item $client->send_drawinfo ($text, $flags)
1658
1659Sends a drawinfo packet to the client. Circumvents output buffering so
1660should not be used under normal circumstances.
1661
1662=cut
1663
1664sub cf::client::send_drawinfo {
1665 my ($self, $text, $flags) = @_;
1666
1667 utf8::encode $text;
1668 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1669}
1670
1671
1672=item $success = $client->query ($flags, "text", \&cb)
1673
1674Queues a query to the client, calling the given callback with
1675the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1676C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1677
1678Queries can fail, so check the return code. Or don't, as queries will become
1679reliable at some point in the future.
1680
1681=cut
1682
1683sub cf::client::query {
1684 my ($self, $flags, $text, $cb) = @_;
1685
1686 return unless $self->state == ST_PLAYING
1687 || $self->state == ST_SETUP
1688 || $self->state == ST_CUSTOM;
1689
1690 $self->state (ST_CUSTOM);
1691
1692 utf8::encode $text;
1693 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1694
1695 $self->send_packet ($self->{query_queue}[0][0])
1696 if @{ $self->{query_queue} } == 1;
1697}
1698
1699cf::client->attach (
1700 on_reply => sub {
1701 my ($ns, $msg) = @_;
1702
1703 # this weird shuffling is so that direct followup queries
1704 # get handled first
1705 my $queue = delete $ns->{query_queue};
1706
1707 (shift @$queue)->[1]->($msg);
1708
1709 push @{ $ns->{query_queue} }, @$queue;
1710
1711 if (@{ $ns->{query_queue} } == @$queue) {
1712 if (@$queue) {
1713 $ns->send_packet ($ns->{query_queue}[0][0]);
1714 } else {
1715 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1716 }
1717 }
1718 },
1719);
1720
1721=item $client->coro (\&cb)
1722
1723Create a new coroutine, running the specified callback. The coroutine will
1724be automatically cancelled when the client gets destroyed (e.g. on logout,
1725or loss of connection).
1726
1727=cut
1728
1729sub cf::client::coro {
1730 my ($self, $cb) = @_;
1731
1732 my $coro; $coro = async {
180 eval { 1733 eval {
181 unload_extension $_ for @exts; 1734 $cb->();
182 delete $INC{"cf.pm"};
183
184 # don't, removes xs symbols, too
185 #Symbol::delete_package $pkg;
186
187 require cf;
188 }; 1735 };
189 warn $@ if $@; 1736 warn $@ if $@;
190 $who->message ($@) if $@;
191 warn "reloaded\n";
192
193 $who->message ("reloaded");
194 } else {
195 $who->message ("Intruder Alert!");
196 } 1737 };
1738
1739 $coro->on_destroy (sub {
1740 delete $self->{_coro}{$coro+0};
1741 });
1742
1743 $self->{_coro}{$coro+0} = $coro;
1744
1745 $coro
1746}
1747
1748cf::client->attach (
1749 on_destroy => sub {
1750 my ($ns) = @_;
1751
1752 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1753 },
1754);
1755
1756=back
1757
1758
1759=head2 SAFE SCRIPTING
1760
1761Functions that provide a safe environment to compile and execute
1762snippets of perl code without them endangering the safety of the server
1763itself. Looping constructs, I/O operators and other built-in functionality
1764is not available in the safe scripting environment, and the number of
1765functions and methods that can be called is greatly reduced.
1766
1767=cut
1768
1769our $safe = new Safe "safe";
1770our $safe_hole = new Safe::Hole;
1771
1772$SIG{FPE} = 'IGNORE';
1773
1774$safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
1775
1776# here we export the classes and methods available to script code
1777
1778=pod
1779
1780The following fucntions and emthods are available within a safe environment:
1781
1782 cf::object contr pay_amount pay_player map
1783 cf::object::player player
1784 cf::player peaceful
1785 cf::map trigger
1786
1787=cut
1788
1789for (
1790 ["cf::object" => qw(contr pay_amount pay_player map)],
1791 ["cf::object::player" => qw(player)],
1792 ["cf::player" => qw(peaceful)],
1793 ["cf::map" => qw(trigger)],
1794) {
1795 no strict 'refs';
1796 my ($pkg, @funs) = @$_;
1797 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
1798 for @funs;
1799}
1800
1801=over 4
1802
1803=item @retval = safe_eval $code, [var => value, ...]
1804
1805Compiled and executes the given perl code snippet. additional var/value
1806pairs result in temporary local (my) scalar variables of the given name
1807that are available in the code snippet. Example:
1808
1809 my $five = safe_eval '$first + $second', first => 1, second => 4;
1810
1811=cut
1812
1813sub safe_eval($;@) {
1814 my ($code, %vars) = @_;
1815
1816 my $qcode = $code;
1817 $qcode =~ s/"/‟/g; # not allowed in #line filenames
1818 $qcode =~ s/\n/\\n/g;
1819
1820 local $_;
1821 local @safe::cf::_safe_eval_args = values %vars;
1822
1823 my $eval =
1824 "do {\n"
1825 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
1826 . "#line 0 \"{$qcode}\"\n"
1827 . $code
1828 . "\n}"
1829 ;
1830
1831 sub_generation_inc;
1832 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
1833 sub_generation_inc;
1834
1835 if ($@) {
1836 warn "$@";
1837 warn "while executing safe code '$code'\n";
1838 warn "with arguments " . (join " ", %vars) . "\n";
1839 }
1840
1841 wantarray ? @res : $res[0]
1842}
1843
1844=item cf::register_script_function $function => $cb
1845
1846Register a function that can be called from within map/npc scripts. The
1847function should be reasonably secure and should be put into a package name
1848like the extension.
1849
1850Example: register a function that gets called whenever a map script calls
1851C<rent::overview>, as used by the C<rent> extension.
1852
1853 cf::register_script_function "rent::overview" => sub {
1854 ...
1855 };
1856
1857=cut
1858
1859sub register_script_function {
1860 my ($fun, $cb) = @_;
1861
1862 no strict 'refs';
1863 *{"safe::$fun"} = $safe_hole->wrap ($cb);
1864}
1865
1866=back
1867
1868=cut
1869
1870#############################################################################
1871
1872=head2 EXTENSION DATABASE SUPPORT
1873
1874Crossfire maintains a very simple database for extension use. It can
1875currently store anything that can be serialised using Storable, which
1876excludes objects.
1877
1878The parameter C<$family> should best start with the name of the extension
1879using it, it should be unique.
1880
1881=over 4
1882
1883=item $hashref = cf::db_get $family
1884
1885Return a hashref for use by the extension C<$family>, which can be
1886modified. After modifications, you have to call C<cf::db_dirty> or
1887C<cf::db_sync>.
1888
1889=item $value = cf::db_get $family => $key
1890
1891Returns a single value from the database
1892
1893=item cf::db_put $family => $hashref
1894
1895Stores the given family hashref into the database. Updates are delayed, if
1896you want the data to be synced to disk immediately, use C<cf::db_sync>.
1897
1898=item cf::db_put $family => $key => $value
1899
1900Stores the given C<$value> in the family hash. Updates are delayed, if you
1901want the data to be synced to disk immediately, use C<cf::db_sync>.
1902
1903=item cf::db_dirty
1904
1905Marks the database as dirty, to be updated at a later time.
1906
1907=item cf::db_sync
1908
1909Immediately write the database to disk I<if it is dirty>.
1910
1911=cut
1912
1913our $DB;
1914
1915{
1916 my $path = cf::localdir . "/database.pst";
1917
1918 sub db_load() {
1919 warn "loading database $path\n";#d# remove later
1920 $DB = stat $path ? Storable::retrieve $path : { };
1921 }
1922
1923 my $pid;
1924
1925 sub db_save() {
1926 warn "saving database $path\n";#d# remove later
1927 waitpid $pid, 0 if $pid;
1928 if (0 == ($pid = fork)) {
1929 $DB->{_meta}{version} = 1;
1930 Storable::nstore $DB, "$path~";
1931 rename "$path~", $path;
1932 cf::_exit 0 if defined $pid;
1933 }
1934 }
1935
1936 my $dirty;
1937
1938 sub db_sync() {
1939 db_save if $dirty;
1940 undef $dirty;
1941 }
1942
1943 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, data => WF_AUTOCANCEL, cb => sub {
1944 db_sync;
1945 });
1946
1947 sub db_dirty() {
1948 $dirty = 1;
1949 $idle->start;
1950 }
1951
1952 sub db_get($;$) {
1953 @_ >= 2
1954 ? $DB->{$_[0]}{$_[1]}
1955 : ($DB->{$_[0]} ||= { })
1956 }
1957
1958 sub db_put($$;$) {
1959 if (@_ >= 3) {
1960 $DB->{$_[0]}{$_[1]} = $_[2];
1961 } else {
1962 $DB->{$_[0]} = $_[1];
1963 }
1964 db_dirty;
1965 }
1966
1967 cf::global->attach (
1968 prio => 10000,
1969 on_cleanup => sub {
1970 db_sync;
1971 },
1972 );
1973}
1974
1975#############################################################################
1976# the server's main()
1977
1978sub cfg_load {
1979 open my $fh, "<:utf8", cf::confdir . "/config"
1980 or return;
1981
1982 local $/;
1983 *CFG = YAML::Syck::Load <$fh>;
1984}
1985
1986sub main {
1987 # we must not ever block the main coroutine
1988 local $Coro::idle = sub {
1989 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1990 (Coro::unblock_sub {
1991 Event::one_event;
1992 })->();
1993 };
1994
1995 cfg_load;
1996 db_load;
1997 load_extensions;
1998 Event::loop;
1999}
2000
2001#############################################################################
2002# initialisation
2003
2004sub reload() {
2005 # can/must only be called in main
2006 if ($Coro::current != $Coro::main) {
2007 warn "can only reload from main coroutine\n";
2008 return;
2009 }
2010
2011 warn "reloading...";
2012
2013 local $FREEZE = 1;
2014 cf::emergency_save;
2015
2016 eval {
2017 # if anything goes wrong in here, we should simply crash as we already saved
2018
2019 # cancel all watchers
2020 for (Event::all_watchers) {
2021 $_->cancel if $_->data & WF_AUTOCANCEL;
2022 }
2023
2024 # cancel all extension coros
2025 $_->cancel for values %EXT_CORO;
2026 %EXT_CORO = ();
2027
2028 # unload all extensions
2029 for (@exts) {
2030 warn "unloading <$_>";
2031 unload_extension $_;
2032 }
2033
2034 # unload all modules loaded from $LIBDIR
2035 while (my ($k, $v) = each %INC) {
2036 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2037
2038 warn "removing <$k>";
2039 delete $INC{$k};
2040
2041 $k =~ s/\.pm$//;
2042 $k =~ s/\//::/g;
2043
2044 if (my $cb = $k->can ("unload_module")) {
2045 $cb->();
2046 }
2047
2048 Symbol::delete_package $k;
2049 }
2050
2051 # sync database to disk
2052 cf::db_sync;
2053 IO::AIO::flush;
2054
2055 # get rid of safe::, as good as possible
2056 Symbol::delete_package "safe::$_"
2057 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2058
2059 # remove register_script_function callbacks
2060 # TODO
2061
2062 # unload cf.pm "a bit"
2063 delete $INC{"cf.pm"};
2064
2065 # don't, removes xs symbols, too,
2066 # and global variables created in xs
2067 #Symbol::delete_package __PACKAGE__;
2068
2069 # reload cf.pm
2070 warn "reloading cf.pm";
2071 require cf;
2072 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2073
2074 # load config and database again
2075 cf::cfg_load;
2076 cf::db_load;
2077
2078 # load extensions
2079 warn "load extensions";
2080 cf::load_extensions;
2081
2082 # reattach attachments to objects
2083 warn "reattach";
2084 _global_reattach;
2085 };
2086
2087 if ($@) {
2088 warn $@;
2089 warn "error while reloading, exiting.";
2090 exit 1;
2091 }
2092
2093 warn "reloaded successfully";
197}; 2094};
198 2095
199load_extensions; 2096#############################################################################
2097
2098unless ($LINK_MAP) {
2099 $LINK_MAP = cf::map::new;
2100
2101 $LINK_MAP->width (41);
2102 $LINK_MAP->height (41);
2103 $LINK_MAP->alloc;
2104 $LINK_MAP->path ("{link}");
2105 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2106 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2107
2108 # dirty hack because... archetypes are not yet loaded
2109 Event->timer (
2110 after => 2,
2111 cb => sub {
2112 $_[0]->w->cancel;
2113
2114 # provide some exits "home"
2115 my $exit = cf::object::new "exit";
2116
2117 $exit->slaying ($EMERGENCY_POSITION->[0]);
2118 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2119 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2120
2121 $LINK_MAP->insert ($exit->clone, 19, 19);
2122 $LINK_MAP->insert ($exit->clone, 19, 20);
2123 $LINK_MAP->insert ($exit->clone, 19, 21);
2124 $LINK_MAP->insert ($exit->clone, 20, 19);
2125 $LINK_MAP->insert ($exit->clone, 20, 21);
2126 $LINK_MAP->insert ($exit->clone, 21, 19);
2127 $LINK_MAP->insert ($exit->clone, 21, 20);
2128 $LINK_MAP->insert ($exit->clone, 21, 21);
2129
2130 $exit->destroy;
2131 });
2132
2133 $LINK_MAP->{deny_save} = 1;
2134 $LINK_MAP->{deny_reset} = 1;
2135
2136 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2137}
2138
2139register "<global>", __PACKAGE__;
2140
2141register_command "reload" => sub {
2142 my ($who, $arg) = @_;
2143
2144 if ($who->flag (FLAG_WIZ)) {
2145 $who->message ("start of reload.");
2146 reload;
2147 $who->message ("end of reload.");
2148 }
2149};
2150
2151unshift @INC, $LIBDIR;
2152
2153$TICK_WATCHER = Event->timer (
2154 reentrant => 0,
2155 prio => 0,
2156 at => $NEXT_TICK || $TICK,
2157 data => WF_AUTOCANCEL,
2158 cb => sub {
2159 unless ($FREEZE) {
2160 cf::server_tick; # one server iteration
2161 $RUNTIME += $TICK;
2162 }
2163
2164 $NEXT_TICK += $TICK;
2165
2166 # if we are delayed by four ticks or more, skip them all
2167 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2168
2169 $TICK_WATCHER->at ($NEXT_TICK);
2170 $TICK_WATCHER->start;
2171 },
2172);
2173
2174IO::AIO::max_poll_time $TICK * 0.2;
2175
2176Event->io (
2177 fd => IO::AIO::poll_fileno,
2178 poll => 'r',
2179 prio => 5,
2180 data => WF_AUTOCANCEL,
2181 cb => \&IO::AIO::poll_cb,
2182);
2183
2184Event->timer (
2185 data => WF_AUTOCANCEL,
2186 after => 0,
2187 interval => 10,
2188 cb => sub {
2189 (Coro::unblock_sub {
2190 write_runtime
2191 or warn "ERROR: unable to write runtime file: $!";
2192 })->();
2193 },
2194);
200 2195
2011 21961
202 2197

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