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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.398 by root, Wed Dec 5 11:08:34 2007 UTC vs.
Revision 1.430 by root, Sun May 4 14:12:37 2008 UTC

1#
2# This file is part of Deliantra, the Roguelike Realtime MMORPG.
3#
4# Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5#
6# Deliantra is free software: you can redistribute it and/or modify
7# it under the terms of the GNU General Public License as published by
8# the Free Software Foundation, either version 3 of the License, or
9# (at your option) any later version.
10#
11# This program is distributed in the hope that it will be useful,
12# but WITHOUT ANY WARRANTY; without even the implied warranty of
13# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14# GNU General Public License for more details.
15#
16# You should have received a copy of the GNU General Public License
17# along with this program. If not, see <http://www.gnu.org/licenses/>.
18#
19# The authors can be reached via e-mail to <support@deliantra.net>
20#
21
1package cf; 22package cf;
2 23
3use utf8; 24use utf8;
4use strict; 25use strict;
5 26
6use Symbol; 27use Symbol;
7use List::Util; 28use List::Util;
8use Socket; 29use Socket;
9use EV; 30use EV 3.2;
10use Opcode; 31use Opcode;
11use Safe; 32use Safe;
12use Safe::Hole; 33use Safe::Hole;
13use Storable (); 34use Storable ();
14 35
15use Coro 4.1 (); 36use Coro 4.50 ();
16use Coro::State; 37use Coro::State;
17use Coro::Handle; 38use Coro::Handle;
18use Coro::EV; 39use Coro::EV;
19use Coro::Timer; 40use Coro::Timer;
20use Coro::Signal; 41use Coro::Signal;
21use Coro::Semaphore; 42use Coro::Semaphore;
22use Coro::AIO; 43use Coro::AIO;
44use Coro::BDB;
23use Coro::Storable; 45use Coro::Storable;
24use Coro::Util (); 46use Coro::Util ();
25 47
26use JSON::XS 2.01 (); 48use JSON::XS 2.01 ();
27use BDB (); 49use BDB ();
28use Data::Dumper; 50use Data::Dumper;
29use Digest::MD5; 51use Digest::MD5;
30use Fcntl; 52use Fcntl;
31use YAML::Syck (); 53use YAML ();
32use IO::AIO 2.51 (); 54use IO::AIO 2.51 ();
33use Time::HiRes; 55use Time::HiRes;
34use Compress::LZF; 56use Compress::LZF;
35use Digest::MD5 (); 57use Digest::MD5 ();
36 58
37# configure various modules to our taste 59# configure various modules to our taste
38# 60#
39$Storable::canonical = 1; # reduce rsync transfers 61$Storable::canonical = 1; # reduce rsync transfers
40Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator 62Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
41Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later 63Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
42
43# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
44$YAML::Syck::ImplicitUnicode = 1;
45 64
46$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority 65$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
47 66
48sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 67sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
49 68
68our $TMPDIR = "$LOCALDIR/" . tmpdir; 87our $TMPDIR = "$LOCALDIR/" . tmpdir;
69our $UNIQUEDIR = "$LOCALDIR/" . uniquedir; 88our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
70our $PLAYERDIR = "$LOCALDIR/" . playerdir; 89our $PLAYERDIR = "$LOCALDIR/" . playerdir;
71our $RANDOMDIR = "$LOCALDIR/random"; 90our $RANDOMDIR = "$LOCALDIR/random";
72our $BDBDIR = "$LOCALDIR/db"; 91our $BDBDIR = "$LOCALDIR/db";
92our %RESOURCE;
73 93
74our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!) 94our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
75our $TICK_WATCHER;
76our $AIO_POLL_WATCHER; 95our $AIO_POLL_WATCHER;
77our $NEXT_RUNTIME_WRITE; # when should the runtime file be written 96our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
78our $NEXT_TICK; 97our $NEXT_TICK;
79our $NOW;
80our $USE_FSYNC = 1; # use fsync to write maps - default off 98our $USE_FSYNC = 1; # use fsync to write maps - default off
81 99
82our $BDB_POLL_WATCHER; 100our $BDB_POLL_WATCHER;
83our $BDB_DEADLOCK_WATCHER; 101our $BDB_DEADLOCK_WATCHER;
84our $BDB_CHECKPOINT_WATCHER; 102our $BDB_CHECKPOINT_WATCHER;
87 105
88our %CFG; 106our %CFG;
89 107
90our $UPTIME; $UPTIME ||= time; 108our $UPTIME; $UPTIME ||= time;
91our $RUNTIME; 109our $RUNTIME;
110our $NOW;
92 111
93our (%PLAYER, %PLAYER_LOADING); # all users 112our (%PLAYER, %PLAYER_LOADING); # all users
94our (%MAP, %MAP_LOADING ); # all maps 113our (%MAP, %MAP_LOADING ); # all maps
95our $LINK_MAP; # the special {link} map, which is always available 114our $LINK_MAP; # the special {link} map, which is always available
96 115
97# used to convert map paths into valid unix filenames by replacing / by ∕ 116# used to convert map paths into valid unix filenames by replacing / by ∕
98our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons 117our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
99 118
100our $LOAD; # a number between 0 (idle) and 1 (too many objects) 119our $LOAD; # a number between 0 (idle) and 1 (too many objects)
101our $LOADAVG; # same thing, but with alpha-smoothing 120our $LOADAVG; # same thing, but with alpha-smoothing
121our $JITTER; # average jitter
102our $tick_start; # for load detecting purposes 122our $TICK_START; # for load detecting purposes
103 123
104binmode STDOUT; 124binmode STDOUT;
105binmode STDERR; 125binmode STDERR;
106 126
107# read virtual server time, if available 127# read virtual server time, if available
191 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge; 211 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
192 212
193 LOG llevError, $msg; 213 LOG llevError, $msg;
194 }; 214 };
195} 215}
216
217$Coro::State::DIEHOOK = sub {
218 return unless $^S eq 0; # "eq", not "=="
219
220 if ($Coro::current == $Coro::main) {#d#
221 warn "DIEHOOK called in main context, Coro bug?\n";#d#
222 return;#d#
223 }#d#
224
225 # kill coroutine otherwise
226 warn Carp::longmess $_[0];
227 Coro::terminate
228};
229
230$SIG{__DIE__} = sub { }; #d#?
196 231
197@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 232@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
198@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 233@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
199@safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable'; 234@safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
200@safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable'; 235@safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
325 360
326 ! ! $LOCK{$key} 361 ! ! $LOCK{$key}
327} 362}
328 363
329sub freeze_mainloop { 364sub freeze_mainloop {
330 return unless $TICK_WATCHER->is_active; 365 tick_inhibit_inc;
331 366
332 my $guard = Coro::guard { 367 Coro::guard \&tick_inhibit_dec;
333 $TICK_WATCHER->start;
334 };
335 $TICK_WATCHER->stop;
336 $guard
337} 368}
338 369
339=item cf::periodic $interval, $cb 370=item cf::periodic $interval, $cb
340 371
341Like EV::periodic, but randomly selects a starting point so that the actions 372Like EV::periodic, but randomly selects a starting point so that the actions
396 } 427 }
397 } 428 }
398}; 429};
399 430
400sub get_slot($;$$) { 431sub get_slot($;$$) {
432 return if tick_inhibit || $Coro::current == $Coro::main;
433
401 my ($time, $pri, $name) = @_; 434 my ($time, $pri, $name) = @_;
402 435
403 $time = $TICK * .6 if $time > $TICK * .6; 436 $time = $TICK * .6 if $time > $TICK * .6;
404 my $sig = new Coro::Signal; 437 my $sig = new Coro::Signal;
405 438
442 # this is the main coro, too bad, we have to block 475 # this is the main coro, too bad, we have to block
443 # till the operation succeeds, freezing the server :/ 476 # till the operation succeeds, freezing the server :/
444 477
445 LOG llevError, Carp::longmess "sync job";#d# 478 LOG llevError, Carp::longmess "sync job";#d#
446 479
447 # TODO: use suspend/resume instead
448 # (but this is cancel-safe)
449 my $freeze_guard = freeze_mainloop; 480 my $freeze_guard = freeze_mainloop;
450 481
451 my $busy = 1; 482 my $busy = 1;
452 my @res; 483 my @res;
453 484
464 } else { 495 } else {
465 EV::loop EV::LOOP_ONESHOT; 496 EV::loop EV::LOOP_ONESHOT;
466 } 497 }
467 } 498 }
468 499
469 $time = EV::time - $time; 500 my $time = EV::time - $time;
470 501
471 LOG llevError | logBacktrace, Carp::longmess "long sync job"
472 if $time > $TICK * 0.5 && $TICK_WATCHER->is_active;
473
474 $tick_start += $time; # do not account sync jobs to server load 502 $TICK_START += $time; # do not account sync jobs to server load
475 503
476 wantarray ? @res : $res[0] 504 wantarray ? @res : $res[0]
477 } else { 505 } else {
478 # we are in another coroutine, how wonderful, everything just works 506 # we are in another coroutine, how wonderful, everything just works
479 507
521 reset_signals; 549 reset_signals;
522 &$cb 550 &$cb
523 }, @args; 551 }, @args;
524 552
525 wantarray ? @res : $res[-1] 553 wantarray ? @res : $res[-1]
554}
555
556=item $coin = coin_from_name $name
557
558=cut
559
560our %coin_alias = (
561 "silver" => "silvercoin",
562 "silvercoin" => "silvercoin",
563 "silvercoins" => "silvercoin",
564 "gold" => "goldcoin",
565 "goldcoin" => "goldcoin",
566 "goldcoins" => "goldcoin",
567 "platinum" => "platinacoin",
568 "platinumcoin" => "platinacoin",
569 "platinumcoins" => "platinacoin",
570 "platina" => "platinacoin",
571 "platinacoin" => "platinacoin",
572 "platinacoins" => "platinacoin",
573 "royalty" => "royalty",
574 "royalties" => "royalty",
575);
576
577sub coin_from_name($) {
578 $coin_alias{$_[0]}
579 ? cf::arch::find $coin_alias{$_[0]}
580 : undef
526} 581}
527 582
528=item $value = cf::db_get $family => $key 583=item $value = cf::db_get $family => $key
529 584
530Returns a single value from the environment database. 585Returns a single value from the environment database.
967 } 1022 }
968 1023
969 0 1024 0
970} 1025}
971 1026
972=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...) 1027=item $bool = cf::global->invoke (EVENT_CLASS_XXX, ...)
973 1028
974=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...) 1029=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
975 1030
976Generate an object-specific event with the given arguments. 1031Generate an object-specific event with the given arguments.
977 1032
1086 utf8::decode (my $decname = $filename); 1141 utf8::decode (my $decname = $filename);
1087 warn sprintf "saving %s (%d,%d)\n", 1142 warn sprintf "saving %s (%d,%d)\n",
1088 $decname, length $$rdata, scalar @$objs; 1143 $decname, length $$rdata, scalar @$objs;
1089 1144
1090 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) { 1145 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1091 chmod SAVE_MODE, $fh; 1146 aio_chmod $fh, SAVE_MODE;
1092 aio_write $fh, 0, (length $$rdata), $$rdata, 0; 1147 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1093 aio_fsync $fh if $cf::USE_FSYNC; 1148 aio_fsync $fh if $cf::USE_FSYNC;
1094 close $fh; 1149 aio_close $fh;
1095 1150
1096 if (@$objs) { 1151 if (@$objs) {
1097 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) { 1152 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1098 chmod SAVE_MODE, $fh; 1153 aio_chmod $fh, SAVE_MODE;
1099 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs }; 1154 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs };
1100 aio_write $fh, 0, (length $data), $data, 0; 1155 aio_write $fh, 0, (length $data), $data, 0;
1101 aio_fsync $fh if $cf::USE_FSYNC; 1156 aio_fsync $fh if $cf::USE_FSYNC;
1102 close $fh; 1157 aio_close $fh;
1103 aio_rename "$filename.pst~", "$filename.pst"; 1158 aio_rename "$filename.pst~", "$filename.pst";
1104 } 1159 }
1105 } else { 1160 } else {
1106 aio_unlink "$filename.pst"; 1161 aio_unlink "$filename.pst";
1107 } 1162 }
1302 my $msg = $@ ? "$v->{path}: $@\n" 1357 my $msg = $@ ? "$v->{path}: $@\n"
1303 : "$v->{base}: extension inactive.\n"; 1358 : "$v->{base}: extension inactive.\n";
1304 1359
1305 if (exists $v->{meta}{mandatory}) { 1360 if (exists $v->{meta}{mandatory}) {
1306 warn $msg; 1361 warn $msg;
1307 warn "mandatory extension failed to load, exiting.\n"; 1362 cf::cleanup "mandatory extension failed to load, exiting.";
1308 exit 1;
1309 } 1363 }
1310 1364
1311 warn $msg; 1365 warn $msg;
1312 } 1366 }
1313 1367
1402 my $f = new_from_file cf::object::thawer path $login 1456 my $f = new_from_file cf::object::thawer path $login
1403 or return; 1457 or return;
1404 1458
1405 my $pl = cf::player::load_pl $f 1459 my $pl = cf::player::load_pl $f
1406 or return; 1460 or return;
1461
1407 local $cf::PLAYER_LOADING{$login} = $pl; 1462 local $cf::PLAYER_LOADING{$login} = $pl;
1408 $f->resolve_delayed_derefs; 1463 $f->resolve_delayed_derefs;
1409 $cf::PLAYER{$login} = $pl 1464 $cf::PLAYER{$login} = $pl
1410 } 1465 }
1411 } 1466 }
1421 1476
1422 return if $pl->{deny_save}; 1477 return if $pl->{deny_save};
1423 1478
1424 aio_mkdir playerdir $pl, 0770; 1479 aio_mkdir playerdir $pl, 0770;
1425 $pl->{last_save} = $cf::RUNTIME; 1480 $pl->{last_save} = $cf::RUNTIME;
1481
1482 cf::get_slot 0.01;
1426 1483
1427 $pl->save_pl ($path); 1484 $pl->save_pl ($path);
1428 cf::cede_to_tick; 1485 cf::cede_to_tick;
1429} 1486}
1430 1487
1514 1571
1515 for my $login (@$dirs) { 1572 for my $login (@$dirs) {
1516 my $path = path $login; 1573 my $path = path $login;
1517 1574
1518 # a .pst is a dead give-away for a valid player 1575 # a .pst is a dead give-away for a valid player
1519 unless (-e "$path.pst") { 1576 # if no pst file found, open and chekc for blocked users
1577 if (aio_stat "$path.pst") {
1520 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next; 1578 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1521 aio_read $fh, 0, 512, my $buf, 0 or next; 1579 aio_read $fh, 0, 512, my $buf, 0 or next;
1522 $buf !~ /^password -------------$/m or next; # official not-valid tag 1580 $buf !~ /^password -------------$/m or next; # official not-valid tag
1523 } 1581 }
1524 1582
1723our $MAX_RESET = 3600; 1781our $MAX_RESET = 3600;
1724our $DEFAULT_RESET = 3000; 1782our $DEFAULT_RESET = 3000;
1725 1783
1726sub generate_random_map { 1784sub generate_random_map {
1727 my ($self, $rmp) = @_; 1785 my ($self, $rmp) = @_;
1786
1787 my $lock = cf::lock_acquire "generate_random_map"; # the random map generator is NOT reentrant ATM
1788
1728 # mit "rum" bekleckern, nicht 1789 # mit "rum" bekleckern, nicht
1729 $self->_create_random_map ( 1790 $self->_create_random_map (
1730 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle}, 1791 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1731 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle}, 1792 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1732 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map}, 1793 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1854 1915
1855# the temporary/swap location 1916# the temporary/swap location
1856sub save_path { 1917sub save_path {
1857 my ($self) = @_; 1918 my ($self) = @_;
1858 1919
1859 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g; 1920 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1860 "$TMPDIR/$path.map" 1921 "$TMPDIR/$path.map"
1861} 1922}
1862 1923
1863# the unique path, undef == no special unique path 1924# the unique path, undef == no special unique path
1864sub uniq_path { 1925sub uniq_path {
1865 my ($self) = @_; 1926 my ($self) = @_;
1866 1927
1867 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g; 1928 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1868 "$UNIQUEDIR/$path" 1929 "$UNIQUEDIR/$path"
1869} 1930}
1870 1931
1871# and all this just because we cannot iterate over 1932# and all this just because we cannot iterate over
1872# all maps in C++... 1933# all maps in C++...
1970 2031
1971 cf::lock_wait "map_data:$path";#d#remove 2032 cf::lock_wait "map_data:$path";#d#remove
1972 cf::lock_wait "map_find:$path"; 2033 cf::lock_wait "map_find:$path";
1973 2034
1974 $cf::MAP{$path} || do { 2035 $cf::MAP{$path} || do {
1975 my $guard1 = cf::lock_acquire "map_find:$path";
1976 my $guard2 = cf::lock_acquire "map_data:$path"; # just for the fun of it 2036 my $guard1 = cf::lock_acquire "map_data:$path"; # just for the fun of it
2037 my $guard2 = cf::lock_acquire "map_find:$path";
1977 2038
1978 my $map = new_from_path cf::map $path 2039 my $map = new_from_path cf::map $path
1979 or return; 2040 or return;
1980 2041
1981 $map->{last_save} = $cf::RUNTIME; 2042 $map->{last_save} = $cf::RUNTIME;
1984 or return; 2045 or return;
1985 2046
1986 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?) 2047 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
1987 # doing this can freeze the server in a sync job, obviously 2048 # doing this can freeze the server in a sync job, obviously
1988 #$cf::WAIT_FOR_TICK->wait; 2049 #$cf::WAIT_FOR_TICK->wait;
2050 undef $guard2;
1989 undef $guard1; 2051 undef $guard1;
1990 undef $guard2;
1991 $map->reset; 2052 $map->reset;
1992 return find $path; 2053 return find $path;
1993 } 2054 }
1994 2055
1995 $cf::MAP{$path} = $map 2056 $cf::MAP{$path} = $map
2058 } 2119 }
2059 2120
2060 $self->{last_save} = $cf::RUNTIME; 2121 $self->{last_save} = $cf::RUNTIME;
2061 $self->last_access ($cf::RUNTIME); 2122 $self->last_access ($cf::RUNTIME);
2062 2123
2063 $self->in_memory (cf::MAP_IN_MEMORY); 2124 $self->in_memory (cf::MAP_ACTIVE);
2064 } 2125 }
2065 2126
2066 $self->post_load; 2127 $self->post_load;
2067} 2128}
2068 2129
2126 my ($path, $origin, $load) = @_; 2187 my ($path, $origin, $load) = @_;
2127 2188
2128 $path = normalise $path, $origin && $origin->{path}; 2189 $path = normalise $path, $origin && $origin->{path};
2129 2190
2130 if (my $map = $cf::MAP{$path}) { 2191 if (my $map = $cf::MAP{$path}) {
2131 return $map if !$load || $map->in_memory == cf::MAP_IN_MEMORY; 2192 return $map if !$load || $map->in_memory == cf::MAP_ACTIVE;
2132 } 2193 }
2133 2194
2134 $MAP_PREFETCH{$path} |= $load; 2195 $MAP_PREFETCH{$path} |= $load;
2135 2196
2136 $MAP_PREFETCHER ||= cf::async { 2197 $MAP_PREFETCHER ||= cf::async {
2173 cf::async { 2234 cf::async {
2174 $Coro::current->{desc} = "map player save"; 2235 $Coro::current->{desc} = "map player save";
2175 $_->contr->save for $self->players; 2236 $_->contr->save for $self->players;
2176 }; 2237 };
2177 2238
2239 cf::get_slot 0.02;
2240
2178 if ($uniq) { 2241 if ($uniq) {
2179 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 2242 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2180 $self->_save_objects ($uniq, cf::IO_UNIQUES); 2243 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2181 } else { 2244 } else {
2182 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES); 2245 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2190 $self->save; 2253 $self->save;
2191 2254
2192 my $lock = cf::lock_acquire "map_data:$self->{path}"; 2255 my $lock = cf::lock_acquire "map_data:$self->{path}";
2193 2256
2194 return if $self->players; 2257 return if $self->players;
2195 return if $self->in_memory != cf::MAP_IN_MEMORY; 2258 return if $self->in_memory != cf::MAP_ACTIVE;
2196 return if $self->{deny_save}; 2259 return if $self->{deny_save};
2197 2260
2198 $self->in_memory (cf::MAP_SWAPPED); 2261 $self->in_memory (cf::MAP_SWAPPED);
2199 2262
2200 $self->deactivate; 2263 $self->deactivate;
2318 2381
2319sub unique_maps() { 2382sub unique_maps() {
2320 [ 2383 [
2321 map { 2384 map {
2322 utf8::decode $_; 2385 utf8::decode $_;
2323 /\.map$/ 2386 s/\.map$//; # TODO future compatibility hack
2387 /\.pst$/ || !/^$PATH_SEP/o # TODO unique maps apparebntly lack the .map suffix :/
2388 ? ()
2324 ? normalise $_ 2389 : normalise $_
2325 : ()
2326 } @{ aio_readdir $UNIQUEDIR or [] } 2390 } @{ aio_readdir $UNIQUEDIR or [] }
2327 ] 2391 ]
2328} 2392}
2329 2393
2330package cf;
2331
2332=back 2394=back
2333 2395
2334=head3 cf::object 2396=head3 cf::object
2335 2397
2336=cut 2398=cut
2339 2401
2340=over 4 2402=over 4
2341 2403
2342=item $ob->inv_recursive 2404=item $ob->inv_recursive
2343 2405
2344Returns the inventory of the object _and_ their inventories, recursively. 2406Returns the inventory of the object I<and> their inventories, recursively,
2407but I<not> the object itself.
2345 2408
2346=cut 2409=cut
2347 2410
2348sub inv_recursive_; 2411sub inv_recursive_;
2349sub inv_recursive_ { 2412sub inv_recursive_ {
2354 inv_recursive_ inv $_[0] 2417 inv_recursive_ inv $_[0]
2355} 2418}
2356 2419
2357=item $ref = $ob->ref 2420=item $ref = $ob->ref
2358 2421
2359creates and returns a persistent reference to an objetc that can be stored as a string. 2422Creates and returns a persistent reference to an object that can be stored as a string.
2360 2423
2361=item $ob = cf::object::deref ($refstring) 2424=item $ob = cf::object::deref ($refstring)
2362 2425
2363returns the objetc referenced by refstring. may return undef when it cnanot find the object, 2426returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2364even if the object actually exists. May block. 2427even if the object actually exists. May block.
2396can be C<undef>. Does the right thing when the player is currently in a 2459can be C<undef>. Does the right thing when the player is currently in a
2397dialogue with the given NPC character. 2460dialogue with the given NPC character.
2398 2461
2399=cut 2462=cut
2400 2463
2464our $SAY_CHANNEL = {
2465 id => "say",
2466 title => "Map",
2467 reply => "say ",
2468 tooltip => "Things said to and replied from npcs near you and other players on the same map only.",
2469};
2470
2471our $CHAT_CHANNEL = {
2472 id => "chat",
2473 title => "Chat",
2474 reply => "chat ",
2475 tooltip => "Player chat and shouts, global to the server.",
2476};
2477
2401# rough implementation of a future "reply" method that works 2478# rough implementation of a future "reply" method that works
2402# with dialog boxes. 2479# with dialog boxes.
2403#TODO: the first argument must go, split into a $npc->reply_to ( method 2480#TODO: the first argument must go, split into a $npc->reply_to ( method
2404sub cf::object::player::reply($$$;$) { 2481sub cf::object::player::reply($$$;$) {
2405 my ($self, $npc, $msg, $flags) = @_; 2482 my ($self, $npc, $msg, $flags) = @_;
2416 my $dialog = $pl->{npc_dialog}; 2493 my $dialog = $pl->{npc_dialog};
2417 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg)); 2494 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2418 2495
2419 } else { 2496 } else {
2420 $msg = $npc->name . " says: $msg" if $npc; 2497 $msg = $npc->name . " says: $msg" if $npc;
2421 $self->message ($msg, $flags); 2498 $self->send_msg ($SAY_CHANNEL => $msg, $flags);
2422 } 2499 }
2423 } 2500 }
2424} 2501}
2425 2502
2426=item $object->send_msg ($channel, $msg, $color, [extra...]) 2503=item $object->send_msg ($channel, $msg, $color, [extra...])
2621} 2698}
2622 2699
2623sub prepare_random_map { 2700sub prepare_random_map {
2624 my ($exit) = @_; 2701 my ($exit) = @_;
2625 2702
2626 my $guard = cf::lock_acquire "exit_prepare:$exit";
2627
2628 # all this does is basically replace the /! path by 2703 # all this does is basically replace the /! path by
2629 # a new random map path (?random/...) with a seed 2704 # a new random map path (?random/...) with a seed
2630 # that depends on the exit object 2705 # that depends on the exit object
2631 2706
2632 my $rmp = parse_random_map_params $exit->msg; 2707 my $rmp = parse_random_map_params $exit->msg;
2634 if ($exit->map) { 2709 if ($exit->map) {
2635 $rmp->{region} = $exit->region->name; 2710 $rmp->{region} = $exit->region->name;
2636 $rmp->{origin_map} = $exit->map->path; 2711 $rmp->{origin_map} = $exit->map->path;
2637 $rmp->{origin_x} = $exit->x; 2712 $rmp->{origin_x} = $exit->x;
2638 $rmp->{origin_y} = $exit->y; 2713 $rmp->{origin_y} = $exit->y;
2714
2715 $exit->map->touch;
2639 } 2716 }
2640 2717
2641 $rmp->{random_seed} ||= $exit->random_seed; 2718 $rmp->{random_seed} ||= $exit->random_seed;
2642 2719
2643 my $data = cf::encode_json $rmp; 2720 my $data = JSON::XS->new->utf8->pretty->canonical->encode ($rmp);
2644 my $md5 = Digest::MD5::md5_hex $data; 2721 my $md5 = Digest::MD5::md5_hex $data;
2645 my $meta = "$RANDOMDIR/$md5.meta"; 2722 my $meta = "$RANDOMDIR/$md5.meta";
2646 2723
2647 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) { 2724 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2648 aio_write $fh, 0, (length $data), $data, 0; 2725 aio_write $fh, 0, (length $data), $data, 0;
2649 undef $fh; 2726 undef $fh;
2650 aio_rename "$meta~", $meta; 2727 aio_rename "$meta~", $meta;
2651 2728
2729 my $slaying = "?random/$md5";
2730
2731 if ($exit->valid) {
2652 $exit->slaying ("?random/$md5"); 2732 $exit->slaying ("?random/$md5");
2653 $exit->msg (undef); 2733 $exit->msg (undef);
2734 }
2654 } 2735 }
2655} 2736}
2656 2737
2657sub cf::object::player::enter_exit { 2738sub cf::object::player::enter_exit {
2658 my ($self, $exit) = @_; 2739 my ($self, $exit) = @_;
2659 2740
2660 return unless $self->type == cf::PLAYER; 2741 return unless $self->type == cf::PLAYER;
2661 2742
2662 if ($exit->slaying eq "/!") {
2663 #TODO: this should de-fi-ni-te-ly not be a sync-job
2664 # the problem is that $exit might not survive long enough
2665 # so it needs to be done right now, right here
2666 cf::sync_job { prepare_random_map $exit };
2667 }
2668
2669 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2670 my $hp = $exit->stats->hp;
2671 my $sp = $exit->stats->sp;
2672
2673 $self->enter_link; 2743 $self->enter_link;
2674 2744
2675 # if exit is damned, update players death & WoR home-position
2676 $self->contr->savebed ($slaying, $hp, $sp)
2677 if $exit->flag (FLAG_DAMNED);
2678
2679 (async { 2745 (async {
2680 $Coro::current->{desc} = "enter_exit $slaying $hp $sp"; 2746 $Coro::current->{desc} = "enter_exit";
2681 2747
2682 $self->deactivate_recursive; # just to be sure
2683 unless (eval { 2748 unless (eval {
2749 $self->deactivate_recursive; # just to be sure
2750
2751 # random map handling
2752 {
2753 my $guard = cf::lock_acquire "exit_prepare:$exit";
2754
2755 prepare_random_map $exit
2756 if $exit->slaying eq "/!";
2757 }
2758
2759 my $map = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2760 my $x = $exit->stats->hp;
2761 my $y = $exit->stats->sp;
2762
2684 $self->goto ($slaying, $hp, $sp); 2763 $self->goto ($map, $x, $y);
2685 2764
2765 # if exit is damned, update players death & WoR home-position
2766 $self->contr->savebed ($map, $x, $y)
2767 if $exit->flag (cf::FLAG_DAMNED);
2768
2686 1; 2769 1
2687 }) { 2770 }) {
2688 $self->message ("Something went wrong deep within the crossfire server. " 2771 $self->message ("Something went wrong deep within the crossfire server. "
2689 . "I'll try to bring you back to the map you were before. " 2772 . "I'll try to bring you back to the map you were before. "
2690 . "Please report this to the dungeon master!", 2773 . "Please report this to the dungeon master!",
2691 cf::NDI_UNIQUE | cf::NDI_RED); 2774 cf::NDI_UNIQUE | cf::NDI_RED);
2771 id => "infobox", 2854 id => "infobox",
2772 title => "Map Info", 2855 title => "Map Info",
2773 reply => undef, 2856 reply => undef,
2774 tooltip => "Information related to the maps", 2857 tooltip => "Information related to the maps",
2775 }, 2858 },
2859 "c/party" => {
2860 id => "party",
2861 title => "Party",
2862 reply => "gsay ",
2863 tooltip => "Messages and chat related to your party",
2864 },
2776); 2865);
2777 2866
2778sub cf::client::send_msg { 2867sub cf::client::send_msg {
2779 my ($self, $channel, $msg, $color, @extra) = @_; 2868 my ($self, $channel, $msg, $color, @extra) = @_;
2780 2869
3017 3106
3018The following functions and methods are available within a safe environment: 3107The following functions and methods are available within a safe environment:
3019 3108
3020 cf::object 3109 cf::object
3021 contr pay_amount pay_player map x y force_find force_add destroy 3110 contr pay_amount pay_player map x y force_find force_add destroy
3022 insert remove name archname title slaying race decrease_ob_nr 3111 insert remove name archname title slaying race decrease split
3023 3112
3024 cf::object::player 3113 cf::object::player
3025 player 3114 player
3026 3115
3027 cf::player 3116 cf::player
3033=cut 3122=cut
3034 3123
3035for ( 3124for (
3036 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y 3125 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
3037 insert remove inv name archname title slaying race 3126 insert remove inv name archname title slaying race
3038 decrease_ob_nr destroy)], 3127 decrease split destroy)],
3039 ["cf::object::player" => qw(player)], 3128 ["cf::object::player" => qw(player)],
3040 ["cf::player" => qw(peaceful)], 3129 ["cf::player" => qw(peaceful)],
3041 ["cf::map" => qw(trigger)], 3130 ["cf::map" => qw(trigger)],
3042) { 3131) {
3043 no strict 'refs'; 3132 no strict 'refs';
3148 { 3237 {
3149 my $faces = $facedata->{faceinfo}; 3238 my $faces = $facedata->{faceinfo};
3150 3239
3151 while (my ($face, $info) = each %$faces) { 3240 while (my ($face, $info) = each %$faces) {
3152 my $idx = (cf::face::find $face) || cf::face::alloc $face; 3241 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3242
3153 cf::face::set_visibility $idx, $info->{visibility}; 3243 cf::face::set_visibility $idx, $info->{visibility};
3154 cf::face::set_magicmap $idx, $info->{magicmap}; 3244 cf::face::set_magicmap $idx, $info->{magicmap};
3155 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32}; 3245 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
3156 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64}; 3246 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
3157 3247
3158 cf::cede_to_tick; 3248 cf::cede_to_tick;
3159 } 3249 }
3160 3250
3161 while (my ($face, $info) = each %$faces) { 3251 while (my ($face, $info) = each %$faces) {
3162 next unless $info->{smooth}; 3252 next unless $info->{smooth};
3253
3163 my $idx = cf::face::find $face 3254 my $idx = cf::face::find $face
3164 or next; 3255 or next;
3256
3165 if (my $smooth = cf::face::find $info->{smooth}) { 3257 if (my $smooth = cf::face::find $info->{smooth}) {
3166 cf::face::set_smooth $idx, $smooth; 3258 cf::face::set_smooth $idx, $smooth;
3167 cf::face::set_smoothlevel $idx, $info->{smoothlevel}; 3259 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3168 } else { 3260 } else {
3169 warn "smooth face '$info->{smooth}' not found for face '$face'"; 3261 warn "smooth face '$info->{smooth}' not found for face '$face'";
3187 { 3279 {
3188 # TODO: for gcfclient pleasure, we should give resources 3280 # TODO: for gcfclient pleasure, we should give resources
3189 # that gcfclient doesn't grok a >10000 face index. 3281 # that gcfclient doesn't grok a >10000 face index.
3190 my $res = $facedata->{resource}; 3282 my $res = $facedata->{resource};
3191 3283
3192 my $soundconf = delete $res->{"res/sound.conf"};
3193
3194 while (my ($name, $info) = each %$res) { 3284 while (my ($name, $info) = each %$res) {
3285 if (defined $info->{type}) {
3195 my $idx = (cf::face::find $name) || cf::face::alloc $name; 3286 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3196 my $data; 3287 my $data;
3197 3288
3198 if ($info->{type} & 1) { 3289 if ($info->{type} & 1) {
3199 # prepend meta info 3290 # prepend meta info
3200 3291
3201 my $meta = $enc->encode ({ 3292 my $meta = $enc->encode ({
3202 name => $name, 3293 name => $name,
3203 %{ $info->{meta} || {} }, 3294 %{ $info->{meta} || {} },
3204 }); 3295 });
3205 3296
3206 $data = pack "(w/a*)*", $meta, $info->{data}; 3297 $data = pack "(w/a*)*", $meta, $info->{data};
3298 } else {
3299 $data = $info->{data};
3300 }
3301
3302 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3303 cf::face::set_type $idx, $info->{type};
3207 } else { 3304 } else {
3208 $data = $info->{data}; 3305 $RESOURCE{$name} = $info;
3209 } 3306 }
3210 3307
3211 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3212 cf::face::set_type $idx, $info->{type};
3213
3214 cf::cede_to_tick; 3308 cf::cede_to_tick;
3215 } 3309 }
3216
3217 if ($soundconf) {
3218 $soundconf = $enc->decode (delete $soundconf->{data});
3219
3220 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3221 my $sound = $soundconf->{compat}[$_]
3222 or next;
3223
3224 my $face = cf::face::find "sound/$sound->[1]";
3225 cf::sound::set $sound->[0] => $face;
3226 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3227 }
3228
3229 while (my ($k, $v) = each %{$soundconf->{event}}) {
3230 my $face = cf::face::find "sound/$v";
3231 cf::sound::set $k => $face;
3232 }
3233 }
3234 } 3310 }
3311
3312 cf::global->invoke (EVENT_GLOBAL_RESOURCE_UPDATE);
3235 3313
3236 1 3314 1
3237} 3315}
3316
3317cf::global->attach (on_resource_update => sub {
3318 if (my $soundconf = $RESOURCE{"res/sound.conf"}) {
3319 $soundconf = JSON::XS->new->utf8->relaxed->decode ($soundconf->{data});
3320
3321 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3322 my $sound = $soundconf->{compat}[$_]
3323 or next;
3324
3325 my $face = cf::face::find "sound/$sound->[1]";
3326 cf::sound::set $sound->[0] => $face;
3327 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3328 }
3329
3330 while (my ($k, $v) = each %{$soundconf->{event}}) {
3331 my $face = cf::face::find "sound/$v";
3332 cf::sound::set $k => $face;
3333 }
3334 }
3335});
3238 3336
3239register_exticmd fx_want => sub { 3337register_exticmd fx_want => sub {
3240 my ($ns, $want) = @_; 3338 my ($ns, $want) = @_;
3241 3339
3242 while (my ($k, $v) = each %$want) { 3340 while (my ($k, $v) = each %$want) {
3243 $ns->fx_want ($k, $v); 3341 $ns->fx_want ($k, $v);
3244 } 3342 }
3245}; 3343};
3344
3345sub load_resource_file($) {
3346 my $guard = lock_acquire "load_resource_file";
3347
3348 my $status = load_resource_file_ $_[0];
3349 get_slot 0.1, 100;
3350 cf::arch::commit_load;
3351
3352 $status
3353}
3246 3354
3247sub reload_regions { 3355sub reload_regions {
3248 # HACK to clear player env face cache, we need some signal framework 3356 # HACK to clear player env face cache, we need some signal framework
3249 # for this (global event?) 3357 # for this (global event?)
3250 %ext::player_env::MUSIC_FACE_CACHE = (); 3358 %ext::player_env::MUSIC_FACE_CACHE = ();
3264} 3372}
3265 3373
3266sub reload_archetypes { 3374sub reload_archetypes {
3267 load_resource_file "$DATADIR/archetypes" 3375 load_resource_file "$DATADIR/archetypes"
3268 or die "unable to load archetypes\n"; 3376 or die "unable to load archetypes\n";
3269 #d# NEED to laod twice to resolve forward references
3270 # this really needs to be done in an extra post-pass
3271 # (which needs to be synchronous, so solve it differently)
3272 load_resource_file "$DATADIR/archetypes"
3273 or die "unable to load archetypes\n";
3274} 3377}
3275 3378
3276sub reload_treasures { 3379sub reload_treasures {
3277 load_resource_file "$DATADIR/treasures" 3380 load_resource_file "$DATADIR/treasures"
3278 or die "unable to load treasurelists\n"; 3381 or die "unable to load treasurelists\n";
3279} 3382}
3280 3383
3281sub reload_resources { 3384sub reload_resources {
3282 warn "reloading resource files...\n"; 3385 warn "reloading resource files...\n";
3283 3386
3387 reload_facedata;
3388 reload_archetypes;
3284 reload_regions; 3389 reload_regions;
3285 reload_facedata;
3286 #reload_archetypes;#d#
3287 reload_archetypes;
3288 reload_treasures; 3390 reload_treasures;
3289 3391
3290 warn "finished reloading resource files\n"; 3392 warn "finished reloading resource files\n";
3291} 3393}
3292 3394
3293sub init { 3395sub init {
3396 my $guard = freeze_mainloop;
3397
3294 reload_resources; 3398 reload_resources;
3295} 3399}
3296 3400
3297sub reload_config { 3401sub reload_config {
3298 open my $fh, "<:utf8", "$CONFDIR/config" 3402 open my $fh, "<:utf8", "$CONFDIR/config"
3299 or return; 3403 or return;
3300 3404
3301 local $/; 3405 local $/;
3302 *CFG = YAML::Syck::Load <$fh>; 3406 *CFG = YAML::Load <$fh>;
3303 3407
3304 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37]; 3408 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3305 3409
3306 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset}; 3410 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3307 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset}; 3411 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3323 $Coro::current->{desc} = "IDLE BUG HANDLER"; 3427 $Coro::current->{desc} = "IDLE BUG HANDLER";
3324 EV::loop EV::LOOP_ONESHOT; 3428 EV::loop EV::LOOP_ONESHOT;
3325 })->prio (Coro::PRIO_MAX); 3429 })->prio (Coro::PRIO_MAX);
3326 }; 3430 };
3327 3431
3432 {
3433 my $guard = freeze_mainloop;
3328 reload_config; 3434 reload_config;
3329 db_init; 3435 db_init;
3330 load_extensions; 3436 load_extensions;
3331 3437
3332 $TICK_WATCHER->start;
3333 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority 3438 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority
3439 evthread_start IO::AIO::poll_fileno;
3440 }
3441
3334 EV::loop; 3442 EV::loop;
3335} 3443}
3336 3444
3337############################################################################# 3445#############################################################################
3338# initialisation and cleanup 3446# initialisation and cleanup
3345 cf::cleanup "SIG$signal"; 3453 cf::cleanup "SIG$signal";
3346 }; 3454 };
3347 } 3455 }
3348} 3456}
3349 3457
3350sub write_runtime { 3458sub write_runtime_sync {
3351 my $runtime = "$LOCALDIR/runtime"; 3459 my $runtime = "$LOCALDIR/runtime";
3352 3460
3353 # first touch the runtime file to show we are still running: 3461 # first touch the runtime file to show we are still running:
3354 # the fsync below can take a very very long time. 3462 # the fsync below can take a very very long time.
3355 3463
3381 and return; 3489 and return;
3382 3490
3383 warn "runtime file written.\n"; 3491 warn "runtime file written.\n";
3384 3492
3385 1 3493 1
3494}
3495
3496our $uuid_lock;
3497our $uuid_skip;
3498
3499sub write_uuid_sync($) {
3500 $uuid_skip ||= $_[0];
3501
3502 return if $uuid_lock;
3503 local $uuid_lock = 1;
3504
3505 my $uuid = "$LOCALDIR/uuid";
3506
3507 my $fh = aio_open "$uuid~", O_WRONLY | O_CREAT, 0644
3508 or return;
3509
3510 my $value = uuid_str $uuid_skip + uuid_seq uuid_cur;
3511 $uuid_skip = 0;
3512
3513 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3514 and return;
3515
3516 # always fsync - this file is important
3517 aio_fsync $fh
3518 and return;
3519
3520 close $fh
3521 or return;
3522
3523 aio_rename "$uuid~", $uuid
3524 and return;
3525
3526 warn "uuid file written ($value).\n";
3527
3528 1
3529
3530}
3531
3532sub write_uuid($$) {
3533 my ($skip, $sync) = @_;
3534
3535 $sync ? write_uuid_sync $skip
3536 : async { write_uuid_sync $skip };
3386} 3537}
3387 3538
3388sub emergency_save() { 3539sub emergency_save() {
3389 my $freeze_guard = cf::freeze_mainloop; 3540 my $freeze_guard = cf::freeze_mainloop;
3390 3541
3412 warn "end emergency map save\n"; 3563 warn "end emergency map save\n";
3413 3564
3414 warn "begin emergency database checkpoint\n"; 3565 warn "begin emergency database checkpoint\n";
3415 BDB::db_env_txn_checkpoint $DB_ENV; 3566 BDB::db_env_txn_checkpoint $DB_ENV;
3416 warn "end emergency database checkpoint\n"; 3567 warn "end emergency database checkpoint\n";
3568
3569 warn "begin write uuid\n";
3570 write_uuid_sync 1;
3571 warn "end write uuid\n";
3417 }; 3572 };
3418 3573
3419 warn "leave emergency perl save\n"; 3574 warn "leave emergency perl save\n";
3420} 3575}
3421 3576
3436 warn "reloading..."; 3591 warn "reloading...";
3437 3592
3438 warn "entering sync_job"; 3593 warn "entering sync_job";
3439 3594
3440 cf::sync_job { 3595 cf::sync_job {
3441 cf::write_runtime; # external watchdog should not bark 3596 cf::write_runtime_sync; # external watchdog should not bark
3442 cf::emergency_save; 3597 cf::emergency_save;
3443 cf::write_runtime; # external watchdog should not bark 3598 cf::write_runtime_sync; # external watchdog should not bark
3444 3599
3445 warn "syncing database to disk"; 3600 warn "syncing database to disk";
3446 BDB::db_env_txn_checkpoint $DB_ENV; 3601 BDB::db_env_txn_checkpoint $DB_ENV;
3447 3602
3448 # if anything goes wrong in here, we should simply crash as we already saved 3603 # if anything goes wrong in here, we should simply crash as we already saved
3535 warn "leaving sync_job"; 3690 warn "leaving sync_job";
3536 3691
3537 1 3692 1
3538 } or do { 3693 } or do {
3539 warn $@; 3694 warn $@;
3540 warn "error while reloading, exiting."; 3695 cf::cleanup "error while reloading, exiting.";
3541 exit 1;
3542 }; 3696 };
3543 3697
3544 warn "reloaded"; 3698 warn "reloaded";
3545}; 3699};
3546 3700
3549sub reload_perl() { 3703sub reload_perl() {
3550 # doing reload synchronously and two reloads happen back-to-back, 3704 # doing reload synchronously and two reloads happen back-to-back,
3551 # coro crashes during coro_state_free->destroy here. 3705 # coro crashes during coro_state_free->destroy here.
3552 3706
3553 $RELOAD_WATCHER ||= EV::timer 0, 0, sub { 3707 $RELOAD_WATCHER ||= EV::timer 0, 0, sub {
3708 do_reload_perl;
3554 undef $RELOAD_WATCHER; 3709 undef $RELOAD_WATCHER;
3555 do_reload_perl;
3556 }; 3710 };
3557} 3711}
3558 3712
3559register_command "reload" => sub { 3713register_command "reload" => sub {
3560 my ($who, $arg) = @_; 3714 my ($who, $arg) = @_;
3574 3728
3575our @WAIT_FOR_TICK; 3729our @WAIT_FOR_TICK;
3576our @WAIT_FOR_TICK_BEGIN; 3730our @WAIT_FOR_TICK_BEGIN;
3577 3731
3578sub wait_for_tick { 3732sub wait_for_tick {
3579 return unless $TICK_WATCHER->is_active;
3580 return if $Coro::current == $Coro::main; 3733 return if tick_inhibit || $Coro::current == $Coro::main;
3581 3734
3582 my $signal = new Coro::Signal; 3735 my $signal = new Coro::Signal;
3583 push @WAIT_FOR_TICK, $signal; 3736 push @WAIT_FOR_TICK, $signal;
3584 $signal->wait; 3737 $signal->wait;
3585} 3738}
3586 3739
3587sub wait_for_tick_begin { 3740sub wait_for_tick_begin {
3588 return unless $TICK_WATCHER->is_active;
3589 return if $Coro::current == $Coro::main; 3741 return if tick_inhibit || $Coro::current == $Coro::main;
3590 3742
3591 my $signal = new Coro::Signal; 3743 my $signal = new Coro::Signal;
3592 push @WAIT_FOR_TICK_BEGIN, $signal; 3744 push @WAIT_FOR_TICK_BEGIN, $signal;
3593 $signal->wait; 3745 $signal->wait;
3594} 3746}
3595 3747
3596$TICK_WATCHER = EV::periodic_ns 0, $TICK, 0, sub { 3748sub tick {
3597 if ($Coro::current != $Coro::main) { 3749 if ($Coro::current != $Coro::main) {
3598 Carp::cluck "major BUG: server tick called outside of main coro, skipping it" 3750 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3599 unless ++$bug_warning > 10; 3751 unless ++$bug_warning > 10;
3600 return; 3752 return;
3601 } 3753 }
3602 3754
3603 $NOW = $tick_start = EV::now;
3604
3605 cf::server_tick; # one server iteration 3755 cf::server_tick; # one server iteration
3606 3756
3607 $RUNTIME += $TICK;
3608 $NEXT_TICK += $TICK;
3609
3610 if ($NOW >= $NEXT_RUNTIME_WRITE) { 3757 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3611 $NEXT_RUNTIME_WRITE = $NOW + 10; 3758 $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.;
3612 Coro::async_pool { 3759 Coro::async_pool {
3613 $Coro::current->{desc} = "runtime saver"; 3760 $Coro::current->{desc} = "runtime saver";
3614 write_runtime 3761 write_runtime_sync
3615 or warn "ERROR: unable to write runtime file: $!"; 3762 or warn "ERROR: unable to write runtime file: $!";
3616 }; 3763 };
3617 } 3764 }
3618 3765
3619 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) { 3766 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3621 } 3768 }
3622 while (my $sig = shift @WAIT_FOR_TICK) { 3769 while (my $sig = shift @WAIT_FOR_TICK) {
3623 $sig->send; 3770 $sig->send;
3624 } 3771 }
3625 3772
3626 $LOAD = ($NOW - $tick_start) / $TICK; 3773 $LOAD = ($NOW - $TICK_START) / $TICK;
3627 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25; 3774 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3628 3775
3629 _post_tick; 3776 if (0) {
3630}; 3777 if ($NEXT_TICK) {
3631$TICK_WATCHER->priority (EV::MAXPRI); 3778 my $jitter = $TICK_START - $NEXT_TICK;
3779 $JITTER = $JITTER * 0.75 + $jitter * 0.25;
3780 warn "jitter $JITTER\n";#d#
3781 }
3782 }
3783}
3632 3784
3633{ 3785{
3786 # configure BDB
3787
3634 BDB::min_parallel 8; 3788 BDB::min_parallel 8;
3635 BDB::max_poll_time $TICK * 0.1; 3789 BDB::max_poll_reqs $TICK * 0.1;
3636 $BDB_POLL_WATCHER = EV::io BDB::poll_fileno, EV::READ, \&BDB::poll_cb; 3790 $Coro::BDB::WATCHER->priority (1);
3637
3638 BDB::set_sync_prepare {
3639 my $status;
3640 my $current = $Coro::current;
3641 (
3642 sub {
3643 $status = $!;
3644 $current->ready; undef $current;
3645 },
3646 sub {
3647 Coro::schedule while defined $current;
3648 $! = $status;
3649 },
3650 )
3651 };
3652 3791
3653 unless ($DB_ENV) { 3792 unless ($DB_ENV) {
3654 $DB_ENV = BDB::db_env_create; 3793 $DB_ENV = BDB::db_env_create;
3655 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC 3794 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC
3656 | BDB::LOG_AUTOREMOVE, 1); 3795 | BDB::LOG_AUTOREMOVE, 1);
3683 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { }; 3822 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { };
3684 }; 3823 };
3685} 3824}
3686 3825
3687{ 3826{
3827 # configure IO::AIO
3828
3688 IO::AIO::min_parallel 8; 3829 IO::AIO::min_parallel 8;
3689
3690 undef $Coro::AIO::WATCHER;
3691 IO::AIO::max_poll_time $TICK * 0.1; 3830 IO::AIO::max_poll_time $TICK * 0.1;
3692 $AIO_POLL_WATCHER = EV::io IO::AIO::poll_fileno, EV::READ, \&IO::AIO::poll_cb; 3831 $Coro::AIO::WATCHER->priority (1);
3693} 3832}
3694 3833
3695my $_log_backtrace; 3834my $_log_backtrace;
3696 3835
3697sub _log_backtrace { 3836sub _log_backtrace {

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