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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.419 by root, Sun Apr 13 01:34:09 2008 UTC vs.
Revision 1.431 by elmex, Sun May 4 19:27:27 2008 UTC

427 } 427 }
428 } 428 }
429}; 429};
430 430
431sub get_slot($;$$) { 431sub get_slot($;$$) {
432 return if tick_inhibit || $Coro::current == $Coro::main;
433
432 my ($time, $pri, $name) = @_; 434 my ($time, $pri, $name) = @_;
433 435
434 $time = $TICK * .6 if $time > $TICK * .6; 436 $time = $TICK * .6 if $time > $TICK * .6;
435 my $sig = new Coro::Signal; 437 my $sig = new Coro::Signal;
436 438
1139 utf8::decode (my $decname = $filename); 1141 utf8::decode (my $decname = $filename);
1140 warn sprintf "saving %s (%d,%d)\n", 1142 warn sprintf "saving %s (%d,%d)\n",
1141 $decname, length $$rdata, scalar @$objs; 1143 $decname, length $$rdata, scalar @$objs;
1142 1144
1143 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) { 1145 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1144 chmod SAVE_MODE, $fh; 1146 aio_chmod $fh, SAVE_MODE;
1145 aio_write $fh, 0, (length $$rdata), $$rdata, 0; 1147 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1146 aio_fsync $fh if $cf::USE_FSYNC; 1148 aio_fsync $fh if $cf::USE_FSYNC;
1147 close $fh; 1149 aio_close $fh;
1148 1150
1149 if (@$objs) { 1151 if (@$objs) {
1150 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) { 1152 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1151 chmod SAVE_MODE, $fh; 1153 aio_chmod $fh, SAVE_MODE;
1152 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs }; 1154 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs };
1153 aio_write $fh, 0, (length $data), $data, 0; 1155 aio_write $fh, 0, (length $data), $data, 0;
1154 aio_fsync $fh if $cf::USE_FSYNC; 1156 aio_fsync $fh if $cf::USE_FSYNC;
1155 close $fh; 1157 aio_close $fh;
1156 aio_rename "$filename.pst~", "$filename.pst"; 1158 aio_rename "$filename.pst~", "$filename.pst";
1157 } 1159 }
1158 } else { 1160 } else {
1159 aio_unlink "$filename.pst"; 1161 aio_unlink "$filename.pst";
1160 } 1162 }
1454 my $f = new_from_file cf::object::thawer path $login 1456 my $f = new_from_file cf::object::thawer path $login
1455 or return; 1457 or return;
1456 1458
1457 my $pl = cf::player::load_pl $f 1459 my $pl = cf::player::load_pl $f
1458 or return; 1460 or return;
1461
1459 local $cf::PLAYER_LOADING{$login} = $pl; 1462 local $cf::PLAYER_LOADING{$login} = $pl;
1460 $f->resolve_delayed_derefs; 1463 $f->resolve_delayed_derefs;
1461 $cf::PLAYER{$login} = $pl 1464 $cf::PLAYER{$login} = $pl
1462 } 1465 }
1463 } 1466 }
1473 1476
1474 return if $pl->{deny_save}; 1477 return if $pl->{deny_save};
1475 1478
1476 aio_mkdir playerdir $pl, 0770; 1479 aio_mkdir playerdir $pl, 0770;
1477 $pl->{last_save} = $cf::RUNTIME; 1480 $pl->{last_save} = $cf::RUNTIME;
1481
1482 cf::get_slot 0.01;
1478 1483
1479 $pl->save_pl ($path); 1484 $pl->save_pl ($path);
1480 cf::cede_to_tick; 1485 cf::cede_to_tick;
1481} 1486}
1482 1487
1566 1571
1567 for my $login (@$dirs) { 1572 for my $login (@$dirs) {
1568 my $path = path $login; 1573 my $path = path $login;
1569 1574
1570 # a .pst is a dead give-away for a valid player 1575 # a .pst is a dead give-away for a valid player
1571 unless (-e "$path.pst") { 1576 # if no pst file found, open and chekc for blocked users
1577 if (aio_stat "$path.pst") {
1572 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next; 1578 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1573 aio_read $fh, 0, 512, my $buf, 0 or next; 1579 aio_read $fh, 0, 512, my $buf, 0 or next;
1574 $buf !~ /^password -------------$/m or next; # official not-valid tag 1580 $buf !~ /^password -------------$/m or next; # official not-valid tag
1575 } 1581 }
1576 1582
2025 2031
2026 cf::lock_wait "map_data:$path";#d#remove 2032 cf::lock_wait "map_data:$path";#d#remove
2027 cf::lock_wait "map_find:$path"; 2033 cf::lock_wait "map_find:$path";
2028 2034
2029 $cf::MAP{$path} || do { 2035 $cf::MAP{$path} || do {
2030 my $guard1 = cf::lock_acquire "map_find:$path";
2031 my $guard2 = cf::lock_acquire "map_data:$path"; # just for the fun of it 2036 my $guard1 = cf::lock_acquire "map_data:$path"; # just for the fun of it
2037 my $guard2 = cf::lock_acquire "map_find:$path";
2032 2038
2033 my $map = new_from_path cf::map $path 2039 my $map = new_from_path cf::map $path
2034 or return; 2040 or return;
2035 2041
2036 $map->{last_save} = $cf::RUNTIME; 2042 $map->{last_save} = $cf::RUNTIME;
2039 or return; 2045 or return;
2040 2046
2041 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?) 2047 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
2042 # doing this can freeze the server in a sync job, obviously 2048 # doing this can freeze the server in a sync job, obviously
2043 #$cf::WAIT_FOR_TICK->wait; 2049 #$cf::WAIT_FOR_TICK->wait;
2050 undef $guard2;
2044 undef $guard1; 2051 undef $guard1;
2045 undef $guard2;
2046 $map->reset; 2052 $map->reset;
2047 return find $path; 2053 return find $path;
2048 } 2054 }
2049 2055
2050 $cf::MAP{$path} = $map 2056 $cf::MAP{$path} = $map
2113 } 2119 }
2114 2120
2115 $self->{last_save} = $cf::RUNTIME; 2121 $self->{last_save} = $cf::RUNTIME;
2116 $self->last_access ($cf::RUNTIME); 2122 $self->last_access ($cf::RUNTIME);
2117 2123
2118 $self->in_memory (cf::MAP_IN_MEMORY); 2124 $self->in_memory (cf::MAP_ACTIVE);
2119 } 2125 }
2120 2126
2121 $self->post_load; 2127 $self->post_load;
2122} 2128}
2123 2129
2181 my ($path, $origin, $load) = @_; 2187 my ($path, $origin, $load) = @_;
2182 2188
2183 $path = normalise $path, $origin && $origin->{path}; 2189 $path = normalise $path, $origin && $origin->{path};
2184 2190
2185 if (my $map = $cf::MAP{$path}) { 2191 if (my $map = $cf::MAP{$path}) {
2186 return $map if !$load || $map->in_memory == cf::MAP_IN_MEMORY; 2192 return $map if !$load || $map->in_memory == cf::MAP_ACTIVE;
2187 } 2193 }
2188 2194
2189 $MAP_PREFETCH{$path} |= $load; 2195 $MAP_PREFETCH{$path} |= $load;
2190 2196
2191 $MAP_PREFETCHER ||= cf::async { 2197 $MAP_PREFETCHER ||= cf::async {
2228 cf::async { 2234 cf::async {
2229 $Coro::current->{desc} = "map player save"; 2235 $Coro::current->{desc} = "map player save";
2230 $_->contr->save for $self->players; 2236 $_->contr->save for $self->players;
2231 }; 2237 };
2232 2238
2239 cf::get_slot 0.02;
2240
2233 if ($uniq) { 2241 if ($uniq) {
2234 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 2242 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2235 $self->_save_objects ($uniq, cf::IO_UNIQUES); 2243 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2236 } else { 2244 } else {
2237 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES); 2245 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2245 $self->save; 2253 $self->save;
2246 2254
2247 my $lock = cf::lock_acquire "map_data:$self->{path}"; 2255 my $lock = cf::lock_acquire "map_data:$self->{path}";
2248 2256
2249 return if $self->players; 2257 return if $self->players;
2250 return if $self->in_memory != cf::MAP_IN_MEMORY; 2258 return if $self->in_memory != cf::MAP_ACTIVE;
2251 return if $self->{deny_save}; 2259 return if $self->{deny_save};
2252 2260
2253 $self->in_memory (cf::MAP_SWAPPED); 2261 $self->in_memory (cf::MAP_SWAPPED);
2254 2262
2255 $self->deactivate; 2263 $self->deactivate;
2451can be C<undef>. Does the right thing when the player is currently in a 2459can be C<undef>. Does the right thing when the player is currently in a
2452dialogue with the given NPC character. 2460dialogue with the given NPC character.
2453 2461
2454=cut 2462=cut
2455 2463
2464our $SAY_CHANNEL = {
2465 id => "say",
2466 title => "Map",
2467 reply => "say ",
2468 tooltip => "Things said to and replied from npcs near you and other players on the same map only.",
2469};
2470
2471our $CHAT_CHANNEL = {
2472 id => "chat",
2473 title => "Chat",
2474 reply => "chat ",
2475 tooltip => "Player chat and shouts, global to the server.",
2476};
2477
2456# rough implementation of a future "reply" method that works 2478# rough implementation of a future "reply" method that works
2457# with dialog boxes. 2479# with dialog boxes.
2458#TODO: the first argument must go, split into a $npc->reply_to ( method 2480#TODO: the first argument must go, split into a $npc->reply_to ( method
2459sub cf::object::player::reply($$$;$) { 2481sub cf::object::player::reply($$$;$) {
2460 my ($self, $npc, $msg, $flags) = @_; 2482 my ($self, $npc, $msg, $flags) = @_;
2471 my $dialog = $pl->{npc_dialog}; 2493 my $dialog = $pl->{npc_dialog};
2472 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg)); 2494 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2473 2495
2474 } else { 2496 } else {
2475 $msg = $npc->name . " says: $msg" if $npc; 2497 $msg = $npc->name . " says: $msg" if $npc;
2476 $self->message ($msg, $flags); 2498 $self->send_msg ($SAY_CHANNEL => $msg, $flags);
2477 } 2499 }
2478 } 2500 }
2479} 2501}
2480 2502
2481=item $object->send_msg ($channel, $msg, $color, [extra...]) 2503=item $object->send_msg ($channel, $msg, $color, [extra...])
2676} 2698}
2677 2699
2678sub prepare_random_map { 2700sub prepare_random_map {
2679 my ($exit) = @_; 2701 my ($exit) = @_;
2680 2702
2681 my $guard = cf::lock_acquire "exit_prepare:$exit";
2682
2683 # all this does is basically replace the /! path by 2703 # all this does is basically replace the /! path by
2684 # a new random map path (?random/...) with a seed 2704 # a new random map path (?random/...) with a seed
2685 # that depends on the exit object 2705 # that depends on the exit object
2686 2706
2687 my $rmp = parse_random_map_params $exit->msg; 2707 my $rmp = parse_random_map_params $exit->msg;
2689 if ($exit->map) { 2709 if ($exit->map) {
2690 $rmp->{region} = $exit->region->name; 2710 $rmp->{region} = $exit->region->name;
2691 $rmp->{origin_map} = $exit->map->path; 2711 $rmp->{origin_map} = $exit->map->path;
2692 $rmp->{origin_x} = $exit->x; 2712 $rmp->{origin_x} = $exit->x;
2693 $rmp->{origin_y} = $exit->y; 2713 $rmp->{origin_y} = $exit->y;
2714
2715 $exit->map->touch;
2694 } 2716 }
2695 2717
2696 $rmp->{random_seed} ||= $exit->random_seed; 2718 $rmp->{random_seed} ||= $exit->random_seed;
2697 2719
2698 my $data = cf::encode_json $rmp; 2720 my $data = JSON::XS->new->utf8->pretty->canonical->encode ($rmp);
2699 my $md5 = Digest::MD5::md5_hex $data; 2721 my $md5 = Digest::MD5::md5_hex $data;
2700 my $meta = "$RANDOMDIR/$md5.meta"; 2722 my $meta = "$RANDOMDIR/$md5.meta";
2701 2723
2702 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) { 2724 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2703 aio_write $fh, 0, (length $data), $data, 0; 2725 aio_write $fh, 0, (length $data), $data, 0;
2704 undef $fh; 2726 undef $fh;
2705 aio_rename "$meta~", $meta; 2727 aio_rename "$meta~", $meta;
2706 2728
2729 my $slaying = "?random/$md5";
2730
2731 if ($exit->valid) {
2707 $exit->slaying ("?random/$md5"); 2732 $exit->slaying ("?random/$md5");
2708 $exit->msg (undef); 2733 $exit->msg (undef);
2734 }
2709 } 2735 }
2710} 2736}
2711 2737
2712sub cf::object::player::enter_exit { 2738sub cf::object::player::enter_exit {
2713 my ($self, $exit) = @_; 2739 my ($self, $exit) = @_;
2714 2740
2715 return unless $self->type == cf::PLAYER; 2741 return unless $self->type == cf::PLAYER;
2716 2742
2717 if ($exit->slaying eq "/!") {
2718 #TODO: this should de-fi-ni-te-ly not be a sync-job
2719 # the problem is that $exit might not survive long enough
2720 # so it needs to be done right now, right here
2721 cf::sync_job { prepare_random_map $exit };
2722 }
2723
2724 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2725 my $hp = $exit->stats->hp;
2726 my $sp = $exit->stats->sp;
2727
2728 $self->enter_link; 2743 $self->enter_link;
2729 2744
2730 # if exit is damned, update players death & WoR home-position
2731 $self->contr->savebed ($slaying, $hp, $sp)
2732 if $exit->flag (FLAG_DAMNED);
2733
2734 (async { 2745 (async {
2735 $Coro::current->{desc} = "enter_exit $slaying $hp $sp"; 2746 $Coro::current->{desc} = "enter_exit";
2736 2747
2737 $self->deactivate_recursive; # just to be sure
2738 unless (eval { 2748 unless (eval {
2749 $self->deactivate_recursive; # just to be sure
2750
2751 # random map handling
2752 {
2753 my $guard = cf::lock_acquire "exit_prepare:$exit";
2754
2755 prepare_random_map $exit
2756 if $exit->slaying eq "/!";
2757 }
2758
2759 my $map = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2760 my $x = $exit->stats->hp;
2761 my $y = $exit->stats->sp;
2762
2739 $self->goto ($slaying, $hp, $sp); 2763 $self->goto ($map, $x, $y);
2740 2764
2765 # if exit is damned, update players death & WoR home-position
2766 $self->contr->savebed ($map, $x, $y)
2767 if $exit->flag (cf::FLAG_DAMNED);
2768
2741 1; 2769 1
2742 }) { 2770 }) {
2743 $self->message ("Something went wrong deep within the crossfire server. " 2771 $self->message ("Something went wrong deep within the crossfire server. "
2744 . "I'll try to bring you back to the map you were before. " 2772 . "I'll try to bring you back to the map you were before. "
2745 . "Please report this to the dungeon master!", 2773 . "Please report this to the dungeon master!",
2746 cf::NDI_UNIQUE | cf::NDI_RED); 2774 cf::NDI_UNIQUE | cf::NDI_RED);
2826 id => "infobox", 2854 id => "infobox",
2827 title => "Map Info", 2855 title => "Map Info",
2828 reply => undef, 2856 reply => undef,
2829 tooltip => "Information related to the maps", 2857 tooltip => "Information related to the maps",
2830 }, 2858 },
2859 "c/party" => {
2860 id => "party",
2861 title => "Party",
2862 reply => "gsay ",
2863 tooltip => "Messages and chat related to your party",
2864 },
2831); 2865);
2832 2866
2833sub cf::client::send_msg { 2867sub cf::client::send_msg {
2834 my ($self, $channel, $msg, $color, @extra) = @_; 2868 my ($self, $channel, $msg, $color, @extra) = @_;
2835 2869
3072 3106
3073The following functions and methods are available within a safe environment: 3107The following functions and methods are available within a safe environment:
3074 3108
3075 cf::object 3109 cf::object
3076 contr pay_amount pay_player map x y force_find force_add destroy 3110 contr pay_amount pay_player map x y force_find force_add destroy
3077 insert remove name archname title slaying race decrease_ob_nr 3111 insert remove name archname title slaying race decrease split
3078 3112
3079 cf::object::player 3113 cf::object::player
3080 player 3114 player
3081 3115
3082 cf::player 3116 cf::player
3087 3121
3088=cut 3122=cut
3089 3123
3090for ( 3124for (
3091 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y 3125 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
3092 insert remove inv name archname title slaying race 3126 insert remove inv nrof name archname title slaying race
3093 decrease_ob_nr destroy)], 3127 decrease split destroy)],
3094 ["cf::object::player" => qw(player)], 3128 ["cf::object::player" => qw(player)],
3095 ["cf::player" => qw(peaceful)], 3129 ["cf::player" => qw(peaceful)],
3096 ["cf::map" => qw(trigger)], 3130 ["cf::map" => qw(trigger)],
3097) { 3131) {
3098 no strict 'refs'; 3132 no strict 'refs';
3306 while (my ($k, $v) = each %$want) { 3340 while (my ($k, $v) = each %$want) {
3307 $ns->fx_want ($k, $v); 3341 $ns->fx_want ($k, $v);
3308 } 3342 }
3309}; 3343};
3310 3344
3345sub load_resource_file($) {
3346 my $guard = lock_acquire "load_resource_file";
3347
3348 my $status = load_resource_file_ $_[0];
3349 get_slot 0.1, 100;
3350 cf::arch::commit_load;
3351
3352 $status
3353}
3354
3311sub reload_regions { 3355sub reload_regions {
3312 # HACK to clear player env face cache, we need some signal framework 3356 # HACK to clear player env face cache, we need some signal framework
3313 # for this (global event?) 3357 # for this (global event?)
3314 %ext::player_env::MUSIC_FACE_CACHE = (); 3358 %ext::player_env::MUSIC_FACE_CACHE = ();
3315 3359
3328} 3372}
3329 3373
3330sub reload_archetypes { 3374sub reload_archetypes {
3331 load_resource_file "$DATADIR/archetypes" 3375 load_resource_file "$DATADIR/archetypes"
3332 or die "unable to load archetypes\n"; 3376 or die "unable to load archetypes\n";
3333 #d# NEED to laod twice to resolve forward references
3334 # this really needs to be done in an extra post-pass
3335 # (which needs to be synchronous, so solve it differently)
3336 load_resource_file "$DATADIR/archetypes"
3337 or die "unable to load archetypes\n";
3338} 3377}
3339 3378
3340sub reload_treasures { 3379sub reload_treasures {
3341 load_resource_file "$DATADIR/treasures" 3380 load_resource_file "$DATADIR/treasures"
3342 or die "unable to load treasurelists\n"; 3381 or die "unable to load treasurelists\n";
3343} 3382}
3344 3383
3345sub reload_resources { 3384sub reload_resources {
3346 warn "reloading resource files...\n"; 3385 warn "reloading resource files...\n";
3347 3386
3387 reload_facedata;
3388 reload_archetypes;
3348 reload_regions; 3389 reload_regions;
3349 reload_facedata;
3350 #reload_archetypes;#d#
3351 reload_archetypes;
3352 reload_treasures; 3390 reload_treasures;
3353 3391
3354 warn "finished reloading resource files\n"; 3392 warn "finished reloading resource files\n";
3355} 3393}
3356 3394
3357sub init { 3395sub init {
3396 my $guard = freeze_mainloop;
3397
3358 reload_resources; 3398 reload_resources;
3359} 3399}
3360 3400
3361sub reload_config { 3401sub reload_config {
3362 open my $fh, "<:utf8", "$CONFDIR/config" 3402 open my $fh, "<:utf8", "$CONFDIR/config"
3387 $Coro::current->{desc} = "IDLE BUG HANDLER"; 3427 $Coro::current->{desc} = "IDLE BUG HANDLER";
3388 EV::loop EV::LOOP_ONESHOT; 3428 EV::loop EV::LOOP_ONESHOT;
3389 })->prio (Coro::PRIO_MAX); 3429 })->prio (Coro::PRIO_MAX);
3390 }; 3430 };
3391 3431
3432 {
3433 my $guard = freeze_mainloop;
3392 reload_config; 3434 reload_config;
3393 db_init; 3435 db_init;
3394 load_extensions; 3436 load_extensions;
3395 3437
3396 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority 3438 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority
3397 evthread_start IO::AIO::poll_fileno; 3439 evthread_start IO::AIO::poll_fileno;
3440 }
3441
3398 EV::loop; 3442 EV::loop;
3399} 3443}
3400 3444
3401############################################################################# 3445#############################################################################
3402# initialisation and cleanup 3446# initialisation and cleanup
3684 3728
3685our @WAIT_FOR_TICK; 3729our @WAIT_FOR_TICK;
3686our @WAIT_FOR_TICK_BEGIN; 3730our @WAIT_FOR_TICK_BEGIN;
3687 3731
3688sub wait_for_tick { 3732sub wait_for_tick {
3689 return if tick_inhibit;
3690 return if $Coro::current == $Coro::main; 3733 return if tick_inhibit || $Coro::current == $Coro::main;
3691 3734
3692 my $signal = new Coro::Signal; 3735 my $signal = new Coro::Signal;
3693 push @WAIT_FOR_TICK, $signal; 3736 push @WAIT_FOR_TICK, $signal;
3694 $signal->wait; 3737 $signal->wait;
3695} 3738}
3696 3739
3697sub wait_for_tick_begin { 3740sub wait_for_tick_begin {
3698 return if tick_inhibit;
3699 return if $Coro::current == $Coro::main; 3741 return if tick_inhibit || $Coro::current == $Coro::main;
3700 3742
3701 my $signal = new Coro::Signal; 3743 my $signal = new Coro::Signal;
3702 push @WAIT_FOR_TICK_BEGIN, $signal; 3744 push @WAIT_FOR_TICK_BEGIN, $signal;
3703 $signal->wait; 3745 $signal->wait;
3704} 3746}

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