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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.420 by root, Tue Apr 15 14:21:04 2008 UTC vs.
Revision 1.431 by elmex, Sun May 4 19:27:27 2008 UTC

427 } 427 }
428 } 428 }
429}; 429};
430 430
431sub get_slot($;$$) { 431sub get_slot($;$$) {
432 return if tick_inhibit; 432 return if tick_inhibit || $Coro::current == $Coro::main;
433 433
434 my ($time, $pri, $name) = @_; 434 my ($time, $pri, $name) = @_;
435 435
436 $time = $TICK * .6 if $time > $TICK * .6; 436 $time = $TICK * .6 if $time > $TICK * .6;
437 my $sig = new Coro::Signal; 437 my $sig = new Coro::Signal;
1141 utf8::decode (my $decname = $filename); 1141 utf8::decode (my $decname = $filename);
1142 warn sprintf "saving %s (%d,%d)\n", 1142 warn sprintf "saving %s (%d,%d)\n",
1143 $decname, length $$rdata, scalar @$objs; 1143 $decname, length $$rdata, scalar @$objs;
1144 1144
1145 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) { 1145 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1146 chmod SAVE_MODE, $fh; 1146 aio_chmod $fh, SAVE_MODE;
1147 aio_write $fh, 0, (length $$rdata), $$rdata, 0; 1147 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1148 aio_fsync $fh if $cf::USE_FSYNC; 1148 aio_fsync $fh if $cf::USE_FSYNC;
1149 close $fh; 1149 aio_close $fh;
1150 1150
1151 if (@$objs) { 1151 if (@$objs) {
1152 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) { 1152 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1153 chmod SAVE_MODE, $fh; 1153 aio_chmod $fh, SAVE_MODE;
1154 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs }; 1154 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs };
1155 aio_write $fh, 0, (length $data), $data, 0; 1155 aio_write $fh, 0, (length $data), $data, 0;
1156 aio_fsync $fh if $cf::USE_FSYNC; 1156 aio_fsync $fh if $cf::USE_FSYNC;
1157 close $fh; 1157 aio_close $fh;
1158 aio_rename "$filename.pst~", "$filename.pst"; 1158 aio_rename "$filename.pst~", "$filename.pst";
1159 } 1159 }
1160 } else { 1160 } else {
1161 aio_unlink "$filename.pst"; 1161 aio_unlink "$filename.pst";
1162 } 1162 }
1456 my $f = new_from_file cf::object::thawer path $login 1456 my $f = new_from_file cf::object::thawer path $login
1457 or return; 1457 or return;
1458 1458
1459 my $pl = cf::player::load_pl $f 1459 my $pl = cf::player::load_pl $f
1460 or return; 1460 or return;
1461
1461 local $cf::PLAYER_LOADING{$login} = $pl; 1462 local $cf::PLAYER_LOADING{$login} = $pl;
1462 $f->resolve_delayed_derefs; 1463 $f->resolve_delayed_derefs;
1463 $cf::PLAYER{$login} = $pl 1464 $cf::PLAYER{$login} = $pl
1464 } 1465 }
1465 } 1466 }
1570 1571
1571 for my $login (@$dirs) { 1572 for my $login (@$dirs) {
1572 my $path = path $login; 1573 my $path = path $login;
1573 1574
1574 # a .pst is a dead give-away for a valid player 1575 # a .pst is a dead give-away for a valid player
1575 unless (-e "$path.pst") { 1576 # if no pst file found, open and chekc for blocked users
1577 if (aio_stat "$path.pst") {
1576 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next; 1578 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1577 aio_read $fh, 0, 512, my $buf, 0 or next; 1579 aio_read $fh, 0, 512, my $buf, 0 or next;
1578 $buf !~ /^password -------------$/m or next; # official not-valid tag 1580 $buf !~ /^password -------------$/m or next; # official not-valid tag
1579 } 1581 }
1580 1582
2029 2031
2030 cf::lock_wait "map_data:$path";#d#remove 2032 cf::lock_wait "map_data:$path";#d#remove
2031 cf::lock_wait "map_find:$path"; 2033 cf::lock_wait "map_find:$path";
2032 2034
2033 $cf::MAP{$path} || do { 2035 $cf::MAP{$path} || do {
2034 my $guard1 = cf::lock_acquire "map_find:$path";
2035 my $guard2 = cf::lock_acquire "map_data:$path"; # just for the fun of it 2036 my $guard1 = cf::lock_acquire "map_data:$path"; # just for the fun of it
2037 my $guard2 = cf::lock_acquire "map_find:$path";
2036 2038
2037 my $map = new_from_path cf::map $path 2039 my $map = new_from_path cf::map $path
2038 or return; 2040 or return;
2039 2041
2040 $map->{last_save} = $cf::RUNTIME; 2042 $map->{last_save} = $cf::RUNTIME;
2043 or return; 2045 or return;
2044 2046
2045 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?) 2047 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
2046 # doing this can freeze the server in a sync job, obviously 2048 # doing this can freeze the server in a sync job, obviously
2047 #$cf::WAIT_FOR_TICK->wait; 2049 #$cf::WAIT_FOR_TICK->wait;
2050 undef $guard2;
2048 undef $guard1; 2051 undef $guard1;
2049 undef $guard2;
2050 $map->reset; 2052 $map->reset;
2051 return find $path; 2053 return find $path;
2052 } 2054 }
2053 2055
2054 $cf::MAP{$path} = $map 2056 $cf::MAP{$path} = $map
2457can be C<undef>. Does the right thing when the player is currently in a 2459can be C<undef>. Does the right thing when the player is currently in a
2458dialogue with the given NPC character. 2460dialogue with the given NPC character.
2459 2461
2460=cut 2462=cut
2461 2463
2464our $SAY_CHANNEL = {
2465 id => "say",
2466 title => "Map",
2467 reply => "say ",
2468 tooltip => "Things said to and replied from npcs near you and other players on the same map only.",
2469};
2470
2471our $CHAT_CHANNEL = {
2472 id => "chat",
2473 title => "Chat",
2474 reply => "chat ",
2475 tooltip => "Player chat and shouts, global to the server.",
2476};
2477
2462# rough implementation of a future "reply" method that works 2478# rough implementation of a future "reply" method that works
2463# with dialog boxes. 2479# with dialog boxes.
2464#TODO: the first argument must go, split into a $npc->reply_to ( method 2480#TODO: the first argument must go, split into a $npc->reply_to ( method
2465sub cf::object::player::reply($$$;$) { 2481sub cf::object::player::reply($$$;$) {
2466 my ($self, $npc, $msg, $flags) = @_; 2482 my ($self, $npc, $msg, $flags) = @_;
2477 my $dialog = $pl->{npc_dialog}; 2493 my $dialog = $pl->{npc_dialog};
2478 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg)); 2494 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2479 2495
2480 } else { 2496 } else {
2481 $msg = $npc->name . " says: $msg" if $npc; 2497 $msg = $npc->name . " says: $msg" if $npc;
2482 $self->message ($msg, $flags); 2498 $self->send_msg ($SAY_CHANNEL => $msg, $flags);
2483 } 2499 }
2484 } 2500 }
2485} 2501}
2486 2502
2487=item $object->send_msg ($channel, $msg, $color, [extra...]) 2503=item $object->send_msg ($channel, $msg, $color, [extra...])
2682} 2698}
2683 2699
2684sub prepare_random_map { 2700sub prepare_random_map {
2685 my ($exit) = @_; 2701 my ($exit) = @_;
2686 2702
2687 my $guard = cf::lock_acquire "exit_prepare:$exit";
2688
2689 # all this does is basically replace the /! path by 2703 # all this does is basically replace the /! path by
2690 # a new random map path (?random/...) with a seed 2704 # a new random map path (?random/...) with a seed
2691 # that depends on the exit object 2705 # that depends on the exit object
2692 2706
2693 my $rmp = parse_random_map_params $exit->msg; 2707 my $rmp = parse_random_map_params $exit->msg;
2695 if ($exit->map) { 2709 if ($exit->map) {
2696 $rmp->{region} = $exit->region->name; 2710 $rmp->{region} = $exit->region->name;
2697 $rmp->{origin_map} = $exit->map->path; 2711 $rmp->{origin_map} = $exit->map->path;
2698 $rmp->{origin_x} = $exit->x; 2712 $rmp->{origin_x} = $exit->x;
2699 $rmp->{origin_y} = $exit->y; 2713 $rmp->{origin_y} = $exit->y;
2714
2715 $exit->map->touch;
2700 } 2716 }
2701 2717
2702 $rmp->{random_seed} ||= $exit->random_seed; 2718 $rmp->{random_seed} ||= $exit->random_seed;
2703 2719
2704 my $data = cf::encode_json $rmp; 2720 my $data = JSON::XS->new->utf8->pretty->canonical->encode ($rmp);
2705 my $md5 = Digest::MD5::md5_hex $data; 2721 my $md5 = Digest::MD5::md5_hex $data;
2706 my $meta = "$RANDOMDIR/$md5.meta"; 2722 my $meta = "$RANDOMDIR/$md5.meta";
2707 2723
2708 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) { 2724 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2709 aio_write $fh, 0, (length $data), $data, 0; 2725 aio_write $fh, 0, (length $data), $data, 0;
2710 undef $fh; 2726 undef $fh;
2711 aio_rename "$meta~", $meta; 2727 aio_rename "$meta~", $meta;
2712 2728
2729 my $slaying = "?random/$md5";
2730
2731 if ($exit->valid) {
2713 $exit->slaying ("?random/$md5"); 2732 $exit->slaying ("?random/$md5");
2714 $exit->msg (undef); 2733 $exit->msg (undef);
2734 }
2715 } 2735 }
2716} 2736}
2717 2737
2718sub cf::object::player::enter_exit { 2738sub cf::object::player::enter_exit {
2719 my ($self, $exit) = @_; 2739 my ($self, $exit) = @_;
2720 2740
2721 return unless $self->type == cf::PLAYER; 2741 return unless $self->type == cf::PLAYER;
2722 2742
2723 if ($exit->slaying eq "/!") {
2724 #TODO: this should de-fi-ni-te-ly not be a sync-job
2725 # the problem is that $exit might not survive long enough
2726 # so it needs to be done right now, right here
2727 cf::sync_job { prepare_random_map $exit };
2728 }
2729
2730 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2731 my $hp = $exit->stats->hp;
2732 my $sp = $exit->stats->sp;
2733
2734 $self->enter_link; 2743 $self->enter_link;
2735 2744
2736 # if exit is damned, update players death & WoR home-position
2737 $self->contr->savebed ($slaying, $hp, $sp)
2738 if $exit->flag (FLAG_DAMNED);
2739
2740 (async { 2745 (async {
2741 $Coro::current->{desc} = "enter_exit $slaying $hp $sp"; 2746 $Coro::current->{desc} = "enter_exit";
2742 2747
2743 $self->deactivate_recursive; # just to be sure
2744 unless (eval { 2748 unless (eval {
2749 $self->deactivate_recursive; # just to be sure
2750
2751 # random map handling
2752 {
2753 my $guard = cf::lock_acquire "exit_prepare:$exit";
2754
2755 prepare_random_map $exit
2756 if $exit->slaying eq "/!";
2757 }
2758
2759 my $map = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2760 my $x = $exit->stats->hp;
2761 my $y = $exit->stats->sp;
2762
2745 $self->goto ($slaying, $hp, $sp); 2763 $self->goto ($map, $x, $y);
2746 2764
2765 # if exit is damned, update players death & WoR home-position
2766 $self->contr->savebed ($map, $x, $y)
2767 if $exit->flag (cf::FLAG_DAMNED);
2768
2747 1; 2769 1
2748 }) { 2770 }) {
2749 $self->message ("Something went wrong deep within the crossfire server. " 2771 $self->message ("Something went wrong deep within the crossfire server. "
2750 . "I'll try to bring you back to the map you were before. " 2772 . "I'll try to bring you back to the map you were before. "
2751 . "Please report this to the dungeon master!", 2773 . "Please report this to the dungeon master!",
2752 cf::NDI_UNIQUE | cf::NDI_RED); 2774 cf::NDI_UNIQUE | cf::NDI_RED);
2832 id => "infobox", 2854 id => "infobox",
2833 title => "Map Info", 2855 title => "Map Info",
2834 reply => undef, 2856 reply => undef,
2835 tooltip => "Information related to the maps", 2857 tooltip => "Information related to the maps",
2836 }, 2858 },
2859 "c/party" => {
2860 id => "party",
2861 title => "Party",
2862 reply => "gsay ",
2863 tooltip => "Messages and chat related to your party",
2864 },
2837); 2865);
2838 2866
2839sub cf::client::send_msg { 2867sub cf::client::send_msg {
2840 my ($self, $channel, $msg, $color, @extra) = @_; 2868 my ($self, $channel, $msg, $color, @extra) = @_;
2841 2869
3078 3106
3079The following functions and methods are available within a safe environment: 3107The following functions and methods are available within a safe environment:
3080 3108
3081 cf::object 3109 cf::object
3082 contr pay_amount pay_player map x y force_find force_add destroy 3110 contr pay_amount pay_player map x y force_find force_add destroy
3083 insert remove name archname title slaying race decrease_ob_nr 3111 insert remove name archname title slaying race decrease split
3084 3112
3085 cf::object::player 3113 cf::object::player
3086 player 3114 player
3087 3115
3088 cf::player 3116 cf::player
3093 3121
3094=cut 3122=cut
3095 3123
3096for ( 3124for (
3097 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y 3125 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
3098 insert remove inv name archname title slaying race 3126 insert remove inv nrof name archname title slaying race
3099 decrease_ob_nr destroy)], 3127 decrease split destroy)],
3100 ["cf::object::player" => qw(player)], 3128 ["cf::object::player" => qw(player)],
3101 ["cf::player" => qw(peaceful)], 3129 ["cf::player" => qw(peaceful)],
3102 ["cf::map" => qw(trigger)], 3130 ["cf::map" => qw(trigger)],
3103) { 3131) {
3104 no strict 'refs'; 3132 no strict 'refs';
3312 while (my ($k, $v) = each %$want) { 3340 while (my ($k, $v) = each %$want) {
3313 $ns->fx_want ($k, $v); 3341 $ns->fx_want ($k, $v);
3314 } 3342 }
3315}; 3343};
3316 3344
3345sub load_resource_file($) {
3346 my $guard = lock_acquire "load_resource_file";
3347
3348 my $status = load_resource_file_ $_[0];
3349 get_slot 0.1, 100;
3350 cf::arch::commit_load;
3351
3352 $status
3353}
3354
3317sub reload_regions { 3355sub reload_regions {
3318 # HACK to clear player env face cache, we need some signal framework 3356 # HACK to clear player env face cache, we need some signal framework
3319 # for this (global event?) 3357 # for this (global event?)
3320 %ext::player_env::MUSIC_FACE_CACHE = (); 3358 %ext::player_env::MUSIC_FACE_CACHE = ();
3321 3359
3334} 3372}
3335 3373
3336sub reload_archetypes { 3374sub reload_archetypes {
3337 load_resource_file "$DATADIR/archetypes" 3375 load_resource_file "$DATADIR/archetypes"
3338 or die "unable to load archetypes\n"; 3376 or die "unable to load archetypes\n";
3339 #d# NEED to laod twice to resolve forward references
3340 # this really needs to be done in an extra post-pass
3341 # (which needs to be synchronous, so solve it differently)
3342 load_resource_file "$DATADIR/archetypes"
3343 or die "unable to load archetypes\n";
3344} 3377}
3345 3378
3346sub reload_treasures { 3379sub reload_treasures {
3347 load_resource_file "$DATADIR/treasures" 3380 load_resource_file "$DATADIR/treasures"
3348 or die "unable to load treasurelists\n"; 3381 or die "unable to load treasurelists\n";
3349} 3382}
3350 3383
3351sub reload_resources { 3384sub reload_resources {
3352 warn "reloading resource files...\n"; 3385 warn "reloading resource files...\n";
3353 3386
3387 reload_facedata;
3388 reload_archetypes;
3354 reload_regions; 3389 reload_regions;
3355 reload_facedata;
3356 #reload_archetypes;#d#
3357 reload_archetypes;
3358 reload_treasures; 3390 reload_treasures;
3359 3391
3360 warn "finished reloading resource files\n"; 3392 warn "finished reloading resource files\n";
3361} 3393}
3362 3394
3363sub init { 3395sub init {
3396 my $guard = freeze_mainloop;
3397
3364 reload_resources; 3398 reload_resources;
3365} 3399}
3366 3400
3367sub reload_config { 3401sub reload_config {
3368 open my $fh, "<:utf8", "$CONFDIR/config" 3402 open my $fh, "<:utf8", "$CONFDIR/config"
3393 $Coro::current->{desc} = "IDLE BUG HANDLER"; 3427 $Coro::current->{desc} = "IDLE BUG HANDLER";
3394 EV::loop EV::LOOP_ONESHOT; 3428 EV::loop EV::LOOP_ONESHOT;
3395 })->prio (Coro::PRIO_MAX); 3429 })->prio (Coro::PRIO_MAX);
3396 }; 3430 };
3397 3431
3432 {
3433 my $guard = freeze_mainloop;
3398 reload_config; 3434 reload_config;
3399 db_init; 3435 db_init;
3400 load_extensions; 3436 load_extensions;
3401 3437
3402 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority 3438 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority
3403 evthread_start IO::AIO::poll_fileno; 3439 evthread_start IO::AIO::poll_fileno;
3440 }
3441
3404 EV::loop; 3442 EV::loop;
3405} 3443}
3406 3444
3407############################################################################# 3445#############################################################################
3408# initialisation and cleanup 3446# initialisation and cleanup
3690 3728
3691our @WAIT_FOR_TICK; 3729our @WAIT_FOR_TICK;
3692our @WAIT_FOR_TICK_BEGIN; 3730our @WAIT_FOR_TICK_BEGIN;
3693 3731
3694sub wait_for_tick { 3732sub wait_for_tick {
3695 return if tick_inhibit;
3696 return if $Coro::current == $Coro::main; 3733 return if tick_inhibit || $Coro::current == $Coro::main;
3697 3734
3698 my $signal = new Coro::Signal; 3735 my $signal = new Coro::Signal;
3699 push @WAIT_FOR_TICK, $signal; 3736 push @WAIT_FOR_TICK, $signal;
3700 $signal->wait; 3737 $signal->wait;
3701} 3738}
3702 3739
3703sub wait_for_tick_begin { 3740sub wait_for_tick_begin {
3704 return if tick_inhibit;
3705 return if $Coro::current == $Coro::main; 3741 return if tick_inhibit || $Coro::current == $Coro::main;
3706 3742
3707 my $signal = new Coro::Signal; 3743 my $signal = new Coro::Signal;
3708 push @WAIT_FOR_TICK_BEGIN, $signal; 3744 push @WAIT_FOR_TICK_BEGIN, $signal;
3709 $signal->wait; 3745 $signal->wait;
3710} 3746}

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