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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.410 by root, Tue Jan 15 12:02:24 2008 UTC vs.
Revision 1.432 by root, Mon May 5 22:38:47 2008 UTC

1#
2# This file is part of Deliantra, the Roguelike Realtime MMORPG.
3#
4# Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5#
6# Deliantra is free software: you can redistribute it and/or modify
7# it under the terms of the GNU General Public License as published by
8# the Free Software Foundation, either version 3 of the License, or
9# (at your option) any later version.
10#
11# This program is distributed in the hope that it will be useful,
12# but WITHOUT ANY WARRANTY; without even the implied warranty of
13# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14# GNU General Public License for more details.
15#
16# You should have received a copy of the GNU General Public License
17# along with this program. If not, see <http://www.gnu.org/licenses/>.
18#
19# The authors can be reached via e-mail to <support@deliantra.net>
20#
21
1package cf; 22package cf;
2 23
3use utf8; 24use utf8;
4use strict; 25use strict;
5 26
6use Symbol; 27use Symbol;
7use List::Util; 28use List::Util;
8use Socket; 29use Socket;
9use EV 1.86; 30use EV 3.2;
10use Opcode; 31use Opcode;
11use Safe; 32use Safe;
12use Safe::Hole; 33use Safe::Hole;
13use Storable (); 34use Storable ();
14 35
15use Coro 4.32 (); 36use Coro 4.50 ();
16use Coro::State; 37use Coro::State;
17use Coro::Handle; 38use Coro::Handle;
18use Coro::EV; 39use Coro::EV;
19use Coro::Timer; 40use Coro::Timer;
20use Coro::Signal; 41use Coro::Signal;
69our $RANDOMDIR = "$LOCALDIR/random"; 90our $RANDOMDIR = "$LOCALDIR/random";
70our $BDBDIR = "$LOCALDIR/db"; 91our $BDBDIR = "$LOCALDIR/db";
71our %RESOURCE; 92our %RESOURCE;
72 93
73our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!) 94our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
74our $TICK_WATCHER;
75our $AIO_POLL_WATCHER; 95our $AIO_POLL_WATCHER;
76our $NEXT_RUNTIME_WRITE; # when should the runtime file be written 96our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
77our $NEXT_TICK; 97our $NEXT_TICK;
78our $USE_FSYNC = 1; # use fsync to write maps - default off 98our $USE_FSYNC = 1; # use fsync to write maps - default off
79 99
96# used to convert map paths into valid unix filenames by replacing / by ∕ 116# used to convert map paths into valid unix filenames by replacing / by ∕
97our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons 117our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
98 118
99our $LOAD; # a number between 0 (idle) and 1 (too many objects) 119our $LOAD; # a number between 0 (idle) and 1 (too many objects)
100our $LOADAVG; # same thing, but with alpha-smoothing 120our $LOADAVG; # same thing, but with alpha-smoothing
121our $JITTER; # average jitter
101our $tick_start; # for load detecting purposes 122our $TICK_START; # for load detecting purposes
102 123
103binmode STDOUT; 124binmode STDOUT;
104binmode STDERR; 125binmode STDERR;
105 126
106# read virtual server time, if available 127# read virtual server time, if available
339 360
340 ! ! $LOCK{$key} 361 ! ! $LOCK{$key}
341} 362}
342 363
343sub freeze_mainloop { 364sub freeze_mainloop {
344 return unless $TICK_WATCHER->is_active; 365 tick_inhibit_inc;
345 366
346 my $guard = Coro::guard { 367 Coro::guard \&tick_inhibit_dec;
347 $TICK_WATCHER->start;
348 };
349 $TICK_WATCHER->stop;
350 $guard
351} 368}
352 369
353=item cf::periodic $interval, $cb 370=item cf::periodic $interval, $cb
354 371
355Like EV::periodic, but randomly selects a starting point so that the actions 372Like EV::periodic, but randomly selects a starting point so that the actions
410 } 427 }
411 } 428 }
412}; 429};
413 430
414sub get_slot($;$$) { 431sub get_slot($;$$) {
432 return if tick_inhibit || $Coro::current == $Coro::main;
433
415 my ($time, $pri, $name) = @_; 434 my ($time, $pri, $name) = @_;
416 435
417 $time = $TICK * .6 if $time > $TICK * .6; 436 $time = $TICK * .6 if $time > $TICK * .6;
418 my $sig = new Coro::Signal; 437 my $sig = new Coro::Signal;
419 438
456 # this is the main coro, too bad, we have to block 475 # this is the main coro, too bad, we have to block
457 # till the operation succeeds, freezing the server :/ 476 # till the operation succeeds, freezing the server :/
458 477
459 LOG llevError, Carp::longmess "sync job";#d# 478 LOG llevError, Carp::longmess "sync job";#d#
460 479
461 # TODO: use suspend/resume instead
462 # (but this is cancel-safe)
463 my $freeze_guard = freeze_mainloop; 480 my $freeze_guard = freeze_mainloop;
464 481
465 my $busy = 1; 482 my $busy = 1;
466 my @res; 483 my @res;
467 484
478 } else { 495 } else {
479 EV::loop EV::LOOP_ONESHOT; 496 EV::loop EV::LOOP_ONESHOT;
480 } 497 }
481 } 498 }
482 499
483 $time = EV::time - $time; 500 my $time = EV::time - $time;
484 501
485 LOG llevError | logBacktrace, Carp::longmess "long sync job"
486 if $time > $TICK * 0.5 && $TICK_WATCHER->is_active;
487
488 $tick_start += $time; # do not account sync jobs to server load 502 $TICK_START += $time; # do not account sync jobs to server load
489 503
490 wantarray ? @res : $res[0] 504 wantarray ? @res : $res[0]
491 } else { 505 } else {
492 # we are in another coroutine, how wonderful, everything just works 506 # we are in another coroutine, how wonderful, everything just works
493 507
535 reset_signals; 549 reset_signals;
536 &$cb 550 &$cb
537 }, @args; 551 }, @args;
538 552
539 wantarray ? @res : $res[-1] 553 wantarray ? @res : $res[-1]
554}
555
556=item $coin = coin_from_name $name
557
558=cut
559
560our %coin_alias = (
561 "silver" => "silvercoin",
562 "silvercoin" => "silvercoin",
563 "silvercoins" => "silvercoin",
564 "gold" => "goldcoin",
565 "goldcoin" => "goldcoin",
566 "goldcoins" => "goldcoin",
567 "platinum" => "platinacoin",
568 "platinumcoin" => "platinacoin",
569 "platinumcoins" => "platinacoin",
570 "platina" => "platinacoin",
571 "platinacoin" => "platinacoin",
572 "platinacoins" => "platinacoin",
573 "royalty" => "royalty",
574 "royalties" => "royalty",
575);
576
577sub coin_from_name($) {
578 $coin_alias{$_[0]}
579 ? cf::arch::find $coin_alias{$_[0]}
580 : undef
540} 581}
541 582
542=item $value = cf::db_get $family => $key 583=item $value = cf::db_get $family => $key
543 584
544Returns a single value from the environment database. 585Returns a single value from the environment database.
1100 utf8::decode (my $decname = $filename); 1141 utf8::decode (my $decname = $filename);
1101 warn sprintf "saving %s (%d,%d)\n", 1142 warn sprintf "saving %s (%d,%d)\n",
1102 $decname, length $$rdata, scalar @$objs; 1143 $decname, length $$rdata, scalar @$objs;
1103 1144
1104 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) { 1145 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1105 chmod SAVE_MODE, $fh; 1146 aio_chmod $fh, SAVE_MODE;
1106 aio_write $fh, 0, (length $$rdata), $$rdata, 0; 1147 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1107 aio_fsync $fh if $cf::USE_FSYNC; 1148 aio_fsync $fh if $cf::USE_FSYNC;
1108 close $fh; 1149 aio_close $fh;
1109 1150
1110 if (@$objs) { 1151 if (@$objs) {
1111 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) { 1152 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1112 chmod SAVE_MODE, $fh; 1153 aio_chmod $fh, SAVE_MODE;
1113 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs }; 1154 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs };
1114 aio_write $fh, 0, (length $data), $data, 0; 1155 aio_write $fh, 0, (length $data), $data, 0;
1115 aio_fsync $fh if $cf::USE_FSYNC; 1156 aio_fsync $fh if $cf::USE_FSYNC;
1116 close $fh; 1157 aio_close $fh;
1117 aio_rename "$filename.pst~", "$filename.pst"; 1158 aio_rename "$filename.pst~", "$filename.pst";
1118 } 1159 }
1119 } else { 1160 } else {
1120 aio_unlink "$filename.pst"; 1161 aio_unlink "$filename.pst";
1121 } 1162 }
1316 my $msg = $@ ? "$v->{path}: $@\n" 1357 my $msg = $@ ? "$v->{path}: $@\n"
1317 : "$v->{base}: extension inactive.\n"; 1358 : "$v->{base}: extension inactive.\n";
1318 1359
1319 if (exists $v->{meta}{mandatory}) { 1360 if (exists $v->{meta}{mandatory}) {
1320 warn $msg; 1361 warn $msg;
1321 warn "mandatory extension failed to load, exiting.\n"; 1362 cf::cleanup "mandatory extension failed to load, exiting.";
1322 exit 1;
1323 } 1363 }
1324 1364
1325 warn $msg; 1365 warn $msg;
1326 } 1366 }
1327 1367
1416 my $f = new_from_file cf::object::thawer path $login 1456 my $f = new_from_file cf::object::thawer path $login
1417 or return; 1457 or return;
1418 1458
1419 my $pl = cf::player::load_pl $f 1459 my $pl = cf::player::load_pl $f
1420 or return; 1460 or return;
1461
1421 local $cf::PLAYER_LOADING{$login} = $pl; 1462 local $cf::PLAYER_LOADING{$login} = $pl;
1422 $f->resolve_delayed_derefs; 1463 $f->resolve_delayed_derefs;
1423 $cf::PLAYER{$login} = $pl 1464 $cf::PLAYER{$login} = $pl
1424 } 1465 }
1425 } 1466 }
1435 1476
1436 return if $pl->{deny_save}; 1477 return if $pl->{deny_save};
1437 1478
1438 aio_mkdir playerdir $pl, 0770; 1479 aio_mkdir playerdir $pl, 0770;
1439 $pl->{last_save} = $cf::RUNTIME; 1480 $pl->{last_save} = $cf::RUNTIME;
1481
1482 cf::get_slot 0.01;
1440 1483
1441 $pl->save_pl ($path); 1484 $pl->save_pl ($path);
1442 cf::cede_to_tick; 1485 cf::cede_to_tick;
1443} 1486}
1444 1487
1480 $pl->{deny_save} = 1; 1523 $pl->{deny_save} = 1;
1481 $pl->password ("*"); # this should lock out the player until we nuked the dir 1524 $pl->password ("*"); # this should lock out the player until we nuked the dir
1482 1525
1483 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active; 1526 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1484 $pl->deactivate; 1527 $pl->deactivate;
1528 my $killer = cf::arch::get "killer_quit"; $pl->killer ($killer); $killer->destroy;
1529 $pl->ob->check_score;
1485 $pl->invoke (cf::EVENT_PLAYER_QUIT); 1530 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1486 $pl->ns->destroy if $pl->ns; 1531 $pl->ns->destroy if $pl->ns;
1487 1532
1488 my $path = playerdir $pl; 1533 my $path = playerdir $pl;
1489 my $temp = "$path~$cf::RUNTIME~deleting~"; 1534 my $temp = "$path~$cf::RUNTIME~deleting~";
1528 1573
1529 for my $login (@$dirs) { 1574 for my $login (@$dirs) {
1530 my $path = path $login; 1575 my $path = path $login;
1531 1576
1532 # a .pst is a dead give-away for a valid player 1577 # a .pst is a dead give-away for a valid player
1533 unless (-e "$path.pst") { 1578 # if no pst file found, open and chekc for blocked users
1579 if (aio_stat "$path.pst") {
1534 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next; 1580 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1535 aio_read $fh, 0, 512, my $buf, 0 or next; 1581 aio_read $fh, 0, 512, my $buf, 0 or next;
1536 $buf !~ /^password -------------$/m or next; # official not-valid tag 1582 $buf !~ /^password -------------$/m or next; # official not-valid tag
1537 } 1583 }
1538 1584
1737our $MAX_RESET = 3600; 1783our $MAX_RESET = 3600;
1738our $DEFAULT_RESET = 3000; 1784our $DEFAULT_RESET = 3000;
1739 1785
1740sub generate_random_map { 1786sub generate_random_map {
1741 my ($self, $rmp) = @_; 1787 my ($self, $rmp) = @_;
1788
1789 my $lock = cf::lock_acquire "generate_random_map"; # the random map generator is NOT reentrant ATM
1790
1742 # mit "rum" bekleckern, nicht 1791 # mit "rum" bekleckern, nicht
1743 $self->_create_random_map ( 1792 $self->_create_random_map (
1744 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle}, 1793 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1745 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle}, 1794 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1746 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map}, 1795 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1868 1917
1869# the temporary/swap location 1918# the temporary/swap location
1870sub save_path { 1919sub save_path {
1871 my ($self) = @_; 1920 my ($self) = @_;
1872 1921
1873 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g; 1922 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1874 "$TMPDIR/$path.map" 1923 "$TMPDIR/$path.map"
1875} 1924}
1876 1925
1877# the unique path, undef == no special unique path 1926# the unique path, undef == no special unique path
1878sub uniq_path { 1927sub uniq_path {
1879 my ($self) = @_; 1928 my ($self) = @_;
1880 1929
1881 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g; 1930 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1882 "$UNIQUEDIR/$path" 1931 "$UNIQUEDIR/$path"
1883} 1932}
1884 1933
1885# and all this just because we cannot iterate over 1934# and all this just because we cannot iterate over
1886# all maps in C++... 1935# all maps in C++...
1984 2033
1985 cf::lock_wait "map_data:$path";#d#remove 2034 cf::lock_wait "map_data:$path";#d#remove
1986 cf::lock_wait "map_find:$path"; 2035 cf::lock_wait "map_find:$path";
1987 2036
1988 $cf::MAP{$path} || do { 2037 $cf::MAP{$path} || do {
1989 my $guard1 = cf::lock_acquire "map_find:$path";
1990 my $guard2 = cf::lock_acquire "map_data:$path"; # just for the fun of it 2038 my $guard1 = cf::lock_acquire "map_data:$path"; # just for the fun of it
2039 my $guard2 = cf::lock_acquire "map_find:$path";
1991 2040
1992 my $map = new_from_path cf::map $path 2041 my $map = new_from_path cf::map $path
1993 or return; 2042 or return;
1994 2043
1995 $map->{last_save} = $cf::RUNTIME; 2044 $map->{last_save} = $cf::RUNTIME;
1998 or return; 2047 or return;
1999 2048
2000 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?) 2049 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
2001 # doing this can freeze the server in a sync job, obviously 2050 # doing this can freeze the server in a sync job, obviously
2002 #$cf::WAIT_FOR_TICK->wait; 2051 #$cf::WAIT_FOR_TICK->wait;
2052 undef $guard2;
2003 undef $guard1; 2053 undef $guard1;
2004 undef $guard2;
2005 $map->reset; 2054 $map->reset;
2006 return find $path; 2055 return find $path;
2007 } 2056 }
2008 2057
2009 $cf::MAP{$path} = $map 2058 $cf::MAP{$path} = $map
2072 } 2121 }
2073 2122
2074 $self->{last_save} = $cf::RUNTIME; 2123 $self->{last_save} = $cf::RUNTIME;
2075 $self->last_access ($cf::RUNTIME); 2124 $self->last_access ($cf::RUNTIME);
2076 2125
2077 $self->in_memory (cf::MAP_IN_MEMORY); 2126 $self->in_memory (cf::MAP_ACTIVE);
2078 } 2127 }
2079 2128
2080 $self->post_load; 2129 $self->post_load;
2081} 2130}
2082 2131
2140 my ($path, $origin, $load) = @_; 2189 my ($path, $origin, $load) = @_;
2141 2190
2142 $path = normalise $path, $origin && $origin->{path}; 2191 $path = normalise $path, $origin && $origin->{path};
2143 2192
2144 if (my $map = $cf::MAP{$path}) { 2193 if (my $map = $cf::MAP{$path}) {
2145 return $map if !$load || $map->in_memory == cf::MAP_IN_MEMORY; 2194 return $map if !$load || $map->in_memory == cf::MAP_ACTIVE;
2146 } 2195 }
2147 2196
2148 $MAP_PREFETCH{$path} |= $load; 2197 $MAP_PREFETCH{$path} |= $load;
2149 2198
2150 $MAP_PREFETCHER ||= cf::async { 2199 $MAP_PREFETCHER ||= cf::async {
2187 cf::async { 2236 cf::async {
2188 $Coro::current->{desc} = "map player save"; 2237 $Coro::current->{desc} = "map player save";
2189 $_->contr->save for $self->players; 2238 $_->contr->save for $self->players;
2190 }; 2239 };
2191 2240
2241 cf::get_slot 0.02;
2242
2192 if ($uniq) { 2243 if ($uniq) {
2193 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 2244 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2194 $self->_save_objects ($uniq, cf::IO_UNIQUES); 2245 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2195 } else { 2246 } else {
2196 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES); 2247 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2204 $self->save; 2255 $self->save;
2205 2256
2206 my $lock = cf::lock_acquire "map_data:$self->{path}"; 2257 my $lock = cf::lock_acquire "map_data:$self->{path}";
2207 2258
2208 return if $self->players; 2259 return if $self->players;
2209 return if $self->in_memory != cf::MAP_IN_MEMORY; 2260 return if $self->in_memory != cf::MAP_ACTIVE;
2210 return if $self->{deny_save}; 2261 return if $self->{deny_save};
2211 2262
2212 $self->in_memory (cf::MAP_SWAPPED); 2263 $self->in_memory (cf::MAP_SWAPPED);
2213 2264
2214 $self->deactivate; 2265 $self->deactivate;
2332 2383
2333sub unique_maps() { 2384sub unique_maps() {
2334 [ 2385 [
2335 map { 2386 map {
2336 utf8::decode $_; 2387 utf8::decode $_;
2337 /\.map$/ 2388 s/\.map$//; # TODO future compatibility hack
2389 /\.pst$/ || !/^$PATH_SEP/o # TODO unique maps apparebntly lack the .map suffix :/
2390 ? ()
2338 ? normalise $_ 2391 : normalise $_
2339 : ()
2340 } @{ aio_readdir $UNIQUEDIR or [] } 2392 } @{ aio_readdir $UNIQUEDIR or [] }
2341 ] 2393 ]
2342} 2394}
2343 2395
2344package cf;
2345
2346=back 2396=back
2347 2397
2348=head3 cf::object 2398=head3 cf::object
2349 2399
2350=cut 2400=cut
2353 2403
2354=over 4 2404=over 4
2355 2405
2356=item $ob->inv_recursive 2406=item $ob->inv_recursive
2357 2407
2358Returns the inventory of the object _and_ their inventories, recursively. 2408Returns the inventory of the object I<and> their inventories, recursively,
2409but I<not> the object itself.
2359 2410
2360=cut 2411=cut
2361 2412
2362sub inv_recursive_; 2413sub inv_recursive_;
2363sub inv_recursive_ { 2414sub inv_recursive_ {
2368 inv_recursive_ inv $_[0] 2419 inv_recursive_ inv $_[0]
2369} 2420}
2370 2421
2371=item $ref = $ob->ref 2422=item $ref = $ob->ref
2372 2423
2373creates and returns a persistent reference to an objetc that can be stored as a string. 2424Creates and returns a persistent reference to an object that can be stored as a string.
2374 2425
2375=item $ob = cf::object::deref ($refstring) 2426=item $ob = cf::object::deref ($refstring)
2376 2427
2377returns the objetc referenced by refstring. may return undef when it cnanot find the object, 2428returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2378even if the object actually exists. May block. 2429even if the object actually exists. May block.
2410can be C<undef>. Does the right thing when the player is currently in a 2461can be C<undef>. Does the right thing when the player is currently in a
2411dialogue with the given NPC character. 2462dialogue with the given NPC character.
2412 2463
2413=cut 2464=cut
2414 2465
2466our $SAY_CHANNEL = {
2467 id => "say",
2468 title => "Map",
2469 reply => "say ",
2470 tooltip => "Things said to and replied from npcs near you and other players on the same map only.",
2471};
2472
2473our $CHAT_CHANNEL = {
2474 id => "chat",
2475 title => "Chat",
2476 reply => "chat ",
2477 tooltip => "Player chat and shouts, global to the server.",
2478};
2479
2415# rough implementation of a future "reply" method that works 2480# rough implementation of a future "reply" method that works
2416# with dialog boxes. 2481# with dialog boxes.
2417#TODO: the first argument must go, split into a $npc->reply_to ( method 2482#TODO: the first argument must go, split into a $npc->reply_to ( method
2418sub cf::object::player::reply($$$;$) { 2483sub cf::object::player::reply($$$;$) {
2419 my ($self, $npc, $msg, $flags) = @_; 2484 my ($self, $npc, $msg, $flags) = @_;
2430 my $dialog = $pl->{npc_dialog}; 2495 my $dialog = $pl->{npc_dialog};
2431 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg)); 2496 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2432 2497
2433 } else { 2498 } else {
2434 $msg = $npc->name . " says: $msg" if $npc; 2499 $msg = $npc->name . " says: $msg" if $npc;
2435 $self->message ($msg, $flags); 2500 $self->send_msg ($SAY_CHANNEL => $msg, $flags);
2436 } 2501 }
2437 } 2502 }
2438} 2503}
2439 2504
2440=item $object->send_msg ($channel, $msg, $color, [extra...]) 2505=item $object->send_msg ($channel, $msg, $color, [extra...])
2635} 2700}
2636 2701
2637sub prepare_random_map { 2702sub prepare_random_map {
2638 my ($exit) = @_; 2703 my ($exit) = @_;
2639 2704
2640 my $guard = cf::lock_acquire "exit_prepare:$exit";
2641
2642 # all this does is basically replace the /! path by 2705 # all this does is basically replace the /! path by
2643 # a new random map path (?random/...) with a seed 2706 # a new random map path (?random/...) with a seed
2644 # that depends on the exit object 2707 # that depends on the exit object
2645 2708
2646 my $rmp = parse_random_map_params $exit->msg; 2709 my $rmp = parse_random_map_params $exit->msg;
2648 if ($exit->map) { 2711 if ($exit->map) {
2649 $rmp->{region} = $exit->region->name; 2712 $rmp->{region} = $exit->region->name;
2650 $rmp->{origin_map} = $exit->map->path; 2713 $rmp->{origin_map} = $exit->map->path;
2651 $rmp->{origin_x} = $exit->x; 2714 $rmp->{origin_x} = $exit->x;
2652 $rmp->{origin_y} = $exit->y; 2715 $rmp->{origin_y} = $exit->y;
2716
2717 $exit->map->touch;
2653 } 2718 }
2654 2719
2655 $rmp->{random_seed} ||= $exit->random_seed; 2720 $rmp->{random_seed} ||= $exit->random_seed;
2656 2721
2657 my $data = cf::encode_json $rmp; 2722 my $data = JSON::XS->new->utf8->pretty->canonical->encode ($rmp);
2658 my $md5 = Digest::MD5::md5_hex $data; 2723 my $md5 = Digest::MD5::md5_hex $data;
2659 my $meta = "$RANDOMDIR/$md5.meta"; 2724 my $meta = "$RANDOMDIR/$md5.meta";
2660 2725
2661 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) { 2726 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2662 aio_write $fh, 0, (length $data), $data, 0; 2727 aio_write $fh, 0, (length $data), $data, 0;
2663 undef $fh; 2728 undef $fh;
2664 aio_rename "$meta~", $meta; 2729 aio_rename "$meta~", $meta;
2665 2730
2731 my $slaying = "?random/$md5";
2732
2733 if ($exit->valid) {
2666 $exit->slaying ("?random/$md5"); 2734 $exit->slaying ("?random/$md5");
2667 $exit->msg (undef); 2735 $exit->msg (undef);
2736 }
2668 } 2737 }
2669} 2738}
2670 2739
2671sub cf::object::player::enter_exit { 2740sub cf::object::player::enter_exit {
2672 my ($self, $exit) = @_; 2741 my ($self, $exit) = @_;
2673 2742
2674 return unless $self->type == cf::PLAYER; 2743 return unless $self->type == cf::PLAYER;
2675 2744
2676 if ($exit->slaying eq "/!") {
2677 #TODO: this should de-fi-ni-te-ly not be a sync-job
2678 # the problem is that $exit might not survive long enough
2679 # so it needs to be done right now, right here
2680 cf::sync_job { prepare_random_map $exit };
2681 }
2682
2683 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2684 my $hp = $exit->stats->hp;
2685 my $sp = $exit->stats->sp;
2686
2687 $self->enter_link; 2745 $self->enter_link;
2688 2746
2689 # if exit is damned, update players death & WoR home-position
2690 $self->contr->savebed ($slaying, $hp, $sp)
2691 if $exit->flag (FLAG_DAMNED);
2692
2693 (async { 2747 (async {
2694 $Coro::current->{desc} = "enter_exit $slaying $hp $sp"; 2748 $Coro::current->{desc} = "enter_exit";
2695 2749
2696 $self->deactivate_recursive; # just to be sure
2697 unless (eval { 2750 unless (eval {
2751 $self->deactivate_recursive; # just to be sure
2752
2753 # random map handling
2754 {
2755 my $guard = cf::lock_acquire "exit_prepare:$exit";
2756
2757 prepare_random_map $exit
2758 if $exit->slaying eq "/!";
2759 }
2760
2761 my $map = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2762 my $x = $exit->stats->hp;
2763 my $y = $exit->stats->sp;
2764
2698 $self->goto ($slaying, $hp, $sp); 2765 $self->goto ($map, $x, $y);
2699 2766
2767 # if exit is damned, update players death & WoR home-position
2768 $self->contr->savebed ($map, $x, $y)
2769 if $exit->flag (cf::FLAG_DAMNED);
2770
2700 1; 2771 1
2701 }) { 2772 }) {
2702 $self->message ("Something went wrong deep within the crossfire server. " 2773 $self->message ("Something went wrong deep within the crossfire server. "
2703 . "I'll try to bring you back to the map you were before. " 2774 . "I'll try to bring you back to the map you were before. "
2704 . "Please report this to the dungeon master!", 2775 . "Please report this to the dungeon master!",
2705 cf::NDI_UNIQUE | cf::NDI_RED); 2776 cf::NDI_UNIQUE | cf::NDI_RED);
2785 id => "infobox", 2856 id => "infobox",
2786 title => "Map Info", 2857 title => "Map Info",
2787 reply => undef, 2858 reply => undef,
2788 tooltip => "Information related to the maps", 2859 tooltip => "Information related to the maps",
2789 }, 2860 },
2861 "c/party" => {
2862 id => "party",
2863 title => "Party",
2864 reply => "gsay ",
2865 tooltip => "Messages and chat related to your party",
2866 },
2790); 2867);
2791 2868
2792sub cf::client::send_msg { 2869sub cf::client::send_msg {
2793 my ($self, $channel, $msg, $color, @extra) = @_; 2870 my ($self, $channel, $msg, $color, @extra) = @_;
2794 2871
3031 3108
3032The following functions and methods are available within a safe environment: 3109The following functions and methods are available within a safe environment:
3033 3110
3034 cf::object 3111 cf::object
3035 contr pay_amount pay_player map x y force_find force_add destroy 3112 contr pay_amount pay_player map x y force_find force_add destroy
3036 insert remove name archname title slaying race decrease_ob_nr 3113 insert remove name archname title slaying race decrease split
3037 3114
3038 cf::object::player 3115 cf::object::player
3039 player 3116 player
3040 3117
3041 cf::player 3118 cf::player
3046 3123
3047=cut 3124=cut
3048 3125
3049for ( 3126for (
3050 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y 3127 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
3051 insert remove inv name archname title slaying race 3128 insert remove inv nrof name archname title slaying race
3052 decrease_ob_nr destroy)], 3129 decrease split destroy)],
3053 ["cf::object::player" => qw(player)], 3130 ["cf::object::player" => qw(player)],
3054 ["cf::player" => qw(peaceful)], 3131 ["cf::player" => qw(peaceful)],
3055 ["cf::map" => qw(trigger)], 3132 ["cf::map" => qw(trigger)],
3056) { 3133) {
3057 no strict 'refs'; 3134 no strict 'refs';
3265 while (my ($k, $v) = each %$want) { 3342 while (my ($k, $v) = each %$want) {
3266 $ns->fx_want ($k, $v); 3343 $ns->fx_want ($k, $v);
3267 } 3344 }
3268}; 3345};
3269 3346
3347sub load_resource_file($) {
3348 my $guard = lock_acquire "load_resource_file";
3349
3350 my $status = load_resource_file_ $_[0];
3351 get_slot 0.1, 100;
3352 cf::arch::commit_load;
3353
3354 $status
3355}
3356
3270sub reload_regions { 3357sub reload_regions {
3271 # HACK to clear player env face cache, we need some signal framework 3358 # HACK to clear player env face cache, we need some signal framework
3272 # for this (global event?) 3359 # for this (global event?)
3273 %ext::player_env::MUSIC_FACE_CACHE = (); 3360 %ext::player_env::MUSIC_FACE_CACHE = ();
3274 3361
3287} 3374}
3288 3375
3289sub reload_archetypes { 3376sub reload_archetypes {
3290 load_resource_file "$DATADIR/archetypes" 3377 load_resource_file "$DATADIR/archetypes"
3291 or die "unable to load archetypes\n"; 3378 or die "unable to load archetypes\n";
3292 #d# NEED to laod twice to resolve forward references
3293 # this really needs to be done in an extra post-pass
3294 # (which needs to be synchronous, so solve it differently)
3295 load_resource_file "$DATADIR/archetypes"
3296 or die "unable to load archetypes\n";
3297} 3379}
3298 3380
3299sub reload_treasures { 3381sub reload_treasures {
3300 load_resource_file "$DATADIR/treasures" 3382 load_resource_file "$DATADIR/treasures"
3301 or die "unable to load treasurelists\n"; 3383 or die "unable to load treasurelists\n";
3302} 3384}
3303 3385
3304sub reload_resources { 3386sub reload_resources {
3305 warn "reloading resource files...\n"; 3387 warn "reloading resource files...\n";
3306 3388
3389 reload_facedata;
3390 reload_archetypes;
3307 reload_regions; 3391 reload_regions;
3308 reload_facedata;
3309 #reload_archetypes;#d#
3310 reload_archetypes;
3311 reload_treasures; 3392 reload_treasures;
3312 3393
3313 warn "finished reloading resource files\n"; 3394 warn "finished reloading resource files\n";
3314} 3395}
3315 3396
3316sub init { 3397sub init {
3398 my $guard = freeze_mainloop;
3399
3317 reload_resources; 3400 reload_resources;
3318} 3401}
3319 3402
3320sub reload_config { 3403sub reload_config {
3321 open my $fh, "<:utf8", "$CONFDIR/config" 3404 open my $fh, "<:utf8", "$CONFDIR/config"
3346 $Coro::current->{desc} = "IDLE BUG HANDLER"; 3429 $Coro::current->{desc} = "IDLE BUG HANDLER";
3347 EV::loop EV::LOOP_ONESHOT; 3430 EV::loop EV::LOOP_ONESHOT;
3348 })->prio (Coro::PRIO_MAX); 3431 })->prio (Coro::PRIO_MAX);
3349 }; 3432 };
3350 3433
3434 {
3435 my $guard = freeze_mainloop;
3351 reload_config; 3436 reload_config;
3352 db_init; 3437 db_init;
3353 load_extensions; 3438 load_extensions;
3354 3439
3355 $TICK_WATCHER->start;
3356 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority 3440 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority
3441 evthread_start IO::AIO::poll_fileno;
3442 }
3443
3357 EV::loop; 3444 EV::loop;
3358} 3445}
3359 3446
3360############################################################################# 3447#############################################################################
3361# initialisation and cleanup 3448# initialisation and cleanup
3368 cf::cleanup "SIG$signal"; 3455 cf::cleanup "SIG$signal";
3369 }; 3456 };
3370 } 3457 }
3371} 3458}
3372 3459
3373sub write_runtime { 3460sub write_runtime_sync {
3374 my $runtime = "$LOCALDIR/runtime"; 3461 my $runtime = "$LOCALDIR/runtime";
3375 3462
3376 # first touch the runtime file to show we are still running: 3463 # first touch the runtime file to show we are still running:
3377 # the fsync below can take a very very long time. 3464 # the fsync below can take a very very long time.
3378 3465
3404 and return; 3491 and return;
3405 3492
3406 warn "runtime file written.\n"; 3493 warn "runtime file written.\n";
3407 3494
3408 1 3495 1
3496}
3497
3498our $uuid_lock;
3499our $uuid_skip;
3500
3501sub write_uuid_sync($) {
3502 $uuid_skip ||= $_[0];
3503
3504 return if $uuid_lock;
3505 local $uuid_lock = 1;
3506
3507 my $uuid = "$LOCALDIR/uuid";
3508
3509 my $fh = aio_open "$uuid~", O_WRONLY | O_CREAT, 0644
3510 or return;
3511
3512 my $value = uuid_str $uuid_skip + uuid_seq uuid_cur;
3513 $uuid_skip = 0;
3514
3515 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3516 and return;
3517
3518 # always fsync - this file is important
3519 aio_fsync $fh
3520 and return;
3521
3522 close $fh
3523 or return;
3524
3525 aio_rename "$uuid~", $uuid
3526 and return;
3527
3528 warn "uuid file written ($value).\n";
3529
3530 1
3531
3532}
3533
3534sub write_uuid($$) {
3535 my ($skip, $sync) = @_;
3536
3537 $sync ? write_uuid_sync $skip
3538 : async { write_uuid_sync $skip };
3409} 3539}
3410 3540
3411sub emergency_save() { 3541sub emergency_save() {
3412 my $freeze_guard = cf::freeze_mainloop; 3542 my $freeze_guard = cf::freeze_mainloop;
3413 3543
3435 warn "end emergency map save\n"; 3565 warn "end emergency map save\n";
3436 3566
3437 warn "begin emergency database checkpoint\n"; 3567 warn "begin emergency database checkpoint\n";
3438 BDB::db_env_txn_checkpoint $DB_ENV; 3568 BDB::db_env_txn_checkpoint $DB_ENV;
3439 warn "end emergency database checkpoint\n"; 3569 warn "end emergency database checkpoint\n";
3570
3571 warn "begin write uuid\n";
3572 write_uuid_sync 1;
3573 warn "end write uuid\n";
3440 }; 3574 };
3441 3575
3442 warn "leave emergency perl save\n"; 3576 warn "leave emergency perl save\n";
3443} 3577}
3444 3578
3459 warn "reloading..."; 3593 warn "reloading...";
3460 3594
3461 warn "entering sync_job"; 3595 warn "entering sync_job";
3462 3596
3463 cf::sync_job { 3597 cf::sync_job {
3464 cf::write_runtime; # external watchdog should not bark 3598 cf::write_runtime_sync; # external watchdog should not bark
3465 cf::emergency_save; 3599 cf::emergency_save;
3466 cf::write_runtime; # external watchdog should not bark 3600 cf::write_runtime_sync; # external watchdog should not bark
3467 3601
3468 warn "syncing database to disk"; 3602 warn "syncing database to disk";
3469 BDB::db_env_txn_checkpoint $DB_ENV; 3603 BDB::db_env_txn_checkpoint $DB_ENV;
3470 3604
3471 # if anything goes wrong in here, we should simply crash as we already saved 3605 # if anything goes wrong in here, we should simply crash as we already saved
3558 warn "leaving sync_job"; 3692 warn "leaving sync_job";
3559 3693
3560 1 3694 1
3561 } or do { 3695 } or do {
3562 warn $@; 3696 warn $@;
3563 warn "error while reloading, exiting."; 3697 cf::cleanup "error while reloading, exiting.";
3564 exit 1;
3565 }; 3698 };
3566 3699
3567 warn "reloaded"; 3700 warn "reloaded";
3568}; 3701};
3569 3702
3597 3730
3598our @WAIT_FOR_TICK; 3731our @WAIT_FOR_TICK;
3599our @WAIT_FOR_TICK_BEGIN; 3732our @WAIT_FOR_TICK_BEGIN;
3600 3733
3601sub wait_for_tick { 3734sub wait_for_tick {
3602 return unless $TICK_WATCHER->is_active;
3603 return if $Coro::current == $Coro::main; 3735 return if tick_inhibit || $Coro::current == $Coro::main;
3604 3736
3605 my $signal = new Coro::Signal; 3737 my $signal = new Coro::Signal;
3606 push @WAIT_FOR_TICK, $signal; 3738 push @WAIT_FOR_TICK, $signal;
3607 $signal->wait; 3739 $signal->wait;
3608} 3740}
3609 3741
3610sub wait_for_tick_begin { 3742sub wait_for_tick_begin {
3611 return unless $TICK_WATCHER->is_active;
3612 return if $Coro::current == $Coro::main; 3743 return if tick_inhibit || $Coro::current == $Coro::main;
3613 3744
3614 my $signal = new Coro::Signal; 3745 my $signal = new Coro::Signal;
3615 push @WAIT_FOR_TICK_BEGIN, $signal; 3746 push @WAIT_FOR_TICK_BEGIN, $signal;
3616 $signal->wait; 3747 $signal->wait;
3617} 3748}
3618 3749
3619$TICK_WATCHER = EV::periodic_ns 0, $TICK, 0, sub { 3750sub tick {
3620 if ($Coro::current != $Coro::main) { 3751 if ($Coro::current != $Coro::main) {
3621 Carp::cluck "major BUG: server tick called outside of main coro, skipping it" 3752 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3622 unless ++$bug_warning > 10; 3753 unless ++$bug_warning > 10;
3623 return; 3754 return;
3624 } 3755 }
3625 3756
3626 $NOW = $tick_start = EV::now;
3627
3628 cf::server_tick; # one server iteration 3757 cf::server_tick; # one server iteration
3629
3630 $RUNTIME += $TICK;
3631 $NEXT_TICK = $_[0]->at;
3632 3758
3633 if ($NOW >= $NEXT_RUNTIME_WRITE) { 3759 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3634 $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.; 3760 $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.;
3635 Coro::async_pool { 3761 Coro::async_pool {
3636 $Coro::current->{desc} = "runtime saver"; 3762 $Coro::current->{desc} = "runtime saver";
3637 write_runtime 3763 write_runtime_sync
3638 or warn "ERROR: unable to write runtime file: $!"; 3764 or warn "ERROR: unable to write runtime file: $!";
3639 }; 3765 };
3640 } 3766 }
3641 3767
3642 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) { 3768 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3644 } 3770 }
3645 while (my $sig = shift @WAIT_FOR_TICK) { 3771 while (my $sig = shift @WAIT_FOR_TICK) {
3646 $sig->send; 3772 $sig->send;
3647 } 3773 }
3648 3774
3649 $LOAD = ($NOW - $tick_start) / $TICK; 3775 $LOAD = ($NOW - $TICK_START) / $TICK;
3650 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25; 3776 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3651 3777
3652 _post_tick; 3778 if (0) {
3653}; 3779 if ($NEXT_TICK) {
3654$TICK_WATCHER->priority (EV::MAXPRI); 3780 my $jitter = $TICK_START - $NEXT_TICK;
3781 $JITTER = $JITTER * 0.75 + $jitter * 0.25;
3782 warn "jitter $JITTER\n";#d#
3783 }
3784 }
3785}
3655 3786
3656{ 3787{
3657 # configure BDB 3788 # configure BDB
3658 3789
3659 BDB::min_parallel 8; 3790 BDB::min_parallel 8;

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