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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.402 by root, Mon Dec 17 07:03:32 2007 UTC vs.
Revision 1.434 by root, Thu May 29 03:27:37 2008 UTC

1#
2# This file is part of Deliantra, the Roguelike Realtime MMORPG.
3#
4# Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5#
6# Deliantra is free software: you can redistribute it and/or modify
7# it under the terms of the GNU General Public License as published by
8# the Free Software Foundation, either version 3 of the License, or
9# (at your option) any later version.
10#
11# This program is distributed in the hope that it will be useful,
12# but WITHOUT ANY WARRANTY; without even the implied warranty of
13# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14# GNU General Public License for more details.
15#
16# You should have received a copy of the GNU General Public License
17# along with this program. If not, see <http://www.gnu.org/licenses/>.
18#
19# The authors can be reached via e-mail to <support@deliantra.net>
20#
21
1package cf; 22package cf;
2 23
3use utf8; 24use utf8;
4use strict; 25use strict;
5 26
10use Opcode; 31use Opcode;
11use Safe; 32use Safe;
12use Safe::Hole; 33use Safe::Hole;
13use Storable (); 34use Storable ();
14 35
15use Coro 4.32 (); 36use Coro ();
16use Coro::State; 37use Coro::State;
17use Coro::Handle; 38use Coro::Handle;
18use Coro::EV; 39use Coro::AnyEvent;
19use Coro::Timer; 40use Coro::Timer;
20use Coro::Signal; 41use Coro::Signal;
21use Coro::Semaphore; 42use Coro::Semaphore;
43use Coro::AnyEvent;
22use Coro::AIO; 44use Coro::AIO;
23use Coro::BDB; 45use Coro::BDB;
24use Coro::Storable; 46use Coro::Storable;
25use Coro::Util (); 47use Coro::Util ();
26 48
27use JSON::XS 2.01 (); 49use JSON::XS 2.01 ();
28use BDB (); 50use BDB ();
29use Data::Dumper; 51use Data::Dumper;
30use Digest::MD5; 52use Digest::MD5;
31use Fcntl; 53use Fcntl;
32use YAML::Syck (); 54use YAML ();
33use IO::AIO 2.51 (); 55use IO::AIO ();
34use Time::HiRes; 56use Time::HiRes;
35use Compress::LZF; 57use Compress::LZF;
36use Digest::MD5 (); 58use Digest::MD5 ();
59
60AnyEvent::detect;
61
62IO::AIO::max_poll_reqs 1;#d#
37 63
38# configure various modules to our taste 64# configure various modules to our taste
39# 65#
40$Storable::canonical = 1; # reduce rsync transfers 66$Storable::canonical = 1; # reduce rsync transfers
41Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator 67Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
42Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later 68Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
43
44# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
45$YAML::Syck::ImplicitUnicode = 1;
46 69
47$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority 70$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
48 71
49sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 72sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
50 73
69our $TMPDIR = "$LOCALDIR/" . tmpdir; 92our $TMPDIR = "$LOCALDIR/" . tmpdir;
70our $UNIQUEDIR = "$LOCALDIR/" . uniquedir; 93our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
71our $PLAYERDIR = "$LOCALDIR/" . playerdir; 94our $PLAYERDIR = "$LOCALDIR/" . playerdir;
72our $RANDOMDIR = "$LOCALDIR/random"; 95our $RANDOMDIR = "$LOCALDIR/random";
73our $BDBDIR = "$LOCALDIR/db"; 96our $BDBDIR = "$LOCALDIR/db";
97our %RESOURCE;
74 98
75our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!) 99our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
76our $TICK_WATCHER;
77our $AIO_POLL_WATCHER;
78our $NEXT_RUNTIME_WRITE; # when should the runtime file be written 100our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
79our $NEXT_TICK; 101our $NEXT_TICK;
80our $USE_FSYNC = 1; # use fsync to write maps - default off 102our $USE_FSYNC = 1; # use fsync to write maps - default off
81 103
82our $BDB_POLL_WATCHER;
83our $BDB_DEADLOCK_WATCHER; 104our $BDB_DEADLOCK_WATCHER;
84our $BDB_CHECKPOINT_WATCHER; 105our $BDB_CHECKPOINT_WATCHER;
85our $BDB_TRICKLE_WATCHER; 106our $BDB_TRICKLE_WATCHER;
86our $DB_ENV; 107our $DB_ENV;
87 108
98# used to convert map paths into valid unix filenames by replacing / by ∕ 119# used to convert map paths into valid unix filenames by replacing / by ∕
99our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons 120our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
100 121
101our $LOAD; # a number between 0 (idle) and 1 (too many objects) 122our $LOAD; # a number between 0 (idle) and 1 (too many objects)
102our $LOADAVG; # same thing, but with alpha-smoothing 123our $LOADAVG; # same thing, but with alpha-smoothing
124our $JITTER; # average jitter
103our $tick_start; # for load detecting purposes 125our $TICK_START; # for load detecting purposes
104 126
105binmode STDOUT; 127binmode STDOUT;
106binmode STDERR; 128binmode STDERR;
107 129
108# read virtual server time, if available 130# read virtual server time, if available
192 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge; 214 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
193 215
194 LOG llevError, $msg; 216 LOG llevError, $msg;
195 }; 217 };
196} 218}
219
220$Coro::State::DIEHOOK = sub {
221 return unless $^S eq 0; # "eq", not "=="
222
223 if ($Coro::current == $Coro::main) {#d#
224 warn "DIEHOOK called in main context, Coro bug?\n";#d#
225 return;#d#
226 }#d#
227
228 # kill coroutine otherwise
229 warn Carp::longmess $_[0];
230 Coro::terminate
231};
232
233$SIG{__DIE__} = sub { }; #d#?
197 234
198@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 235@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
199@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 236@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
200@safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable'; 237@safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
201@safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable'; 238@safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
326 363
327 ! ! $LOCK{$key} 364 ! ! $LOCK{$key}
328} 365}
329 366
330sub freeze_mainloop { 367sub freeze_mainloop {
331 return unless $TICK_WATCHER->is_active; 368 tick_inhibit_inc;
332 369
333 my $guard = Coro::guard { 370 Coro::guard \&tick_inhibit_dec;
334 $TICK_WATCHER->start;
335 };
336 $TICK_WATCHER->stop;
337 $guard
338} 371}
339 372
340=item cf::periodic $interval, $cb 373=item cf::periodic $interval, $cb
341 374
342Like EV::periodic, but randomly selects a starting point so that the actions 375Like EV::periodic, but randomly selects a starting point so that the actions
397 } 430 }
398 } 431 }
399}; 432};
400 433
401sub get_slot($;$$) { 434sub get_slot($;$$) {
435 return if tick_inhibit || $Coro::current == $Coro::main;
436
402 my ($time, $pri, $name) = @_; 437 my ($time, $pri, $name) = @_;
403 438
404 $time = $TICK * .6 if $time > $TICK * .6; 439 $time = $TICK * .6 if $time > $TICK * .6;
405 my $sig = new Coro::Signal; 440 my $sig = new Coro::Signal;
406 441
443 # this is the main coro, too bad, we have to block 478 # this is the main coro, too bad, we have to block
444 # till the operation succeeds, freezing the server :/ 479 # till the operation succeeds, freezing the server :/
445 480
446 LOG llevError, Carp::longmess "sync job";#d# 481 LOG llevError, Carp::longmess "sync job";#d#
447 482
448 # TODO: use suspend/resume instead
449 # (but this is cancel-safe)
450 my $freeze_guard = freeze_mainloop; 483 my $freeze_guard = freeze_mainloop;
451 484
452 my $busy = 1; 485 my $busy = 1;
453 my @res; 486 my @res;
454 487
465 } else { 498 } else {
466 EV::loop EV::LOOP_ONESHOT; 499 EV::loop EV::LOOP_ONESHOT;
467 } 500 }
468 } 501 }
469 502
470 $time = EV::time - $time; 503 my $time = EV::time - $time;
471 504
472 LOG llevError | logBacktrace, Carp::longmess "long sync job"
473 if $time > $TICK * 0.5 && $TICK_WATCHER->is_active;
474
475 $tick_start += $time; # do not account sync jobs to server load 505 $TICK_START += $time; # do not account sync jobs to server load
476 506
477 wantarray ? @res : $res[0] 507 wantarray ? @res : $res[0]
478 } else { 508 } else {
479 # we are in another coroutine, how wonderful, everything just works 509 # we are in another coroutine, how wonderful, everything just works
480 510
522 reset_signals; 552 reset_signals;
523 &$cb 553 &$cb
524 }, @args; 554 }, @args;
525 555
526 wantarray ? @res : $res[-1] 556 wantarray ? @res : $res[-1]
557}
558
559=item $coin = coin_from_name $name
560
561=cut
562
563our %coin_alias = (
564 "silver" => "silvercoin",
565 "silvercoin" => "silvercoin",
566 "silvercoins" => "silvercoin",
567 "gold" => "goldcoin",
568 "goldcoin" => "goldcoin",
569 "goldcoins" => "goldcoin",
570 "platinum" => "platinacoin",
571 "platinumcoin" => "platinacoin",
572 "platinumcoins" => "platinacoin",
573 "platina" => "platinacoin",
574 "platinacoin" => "platinacoin",
575 "platinacoins" => "platinacoin",
576 "royalty" => "royalty",
577 "royalties" => "royalty",
578);
579
580sub coin_from_name($) {
581 $coin_alias{$_[0]}
582 ? cf::arch::find $coin_alias{$_[0]}
583 : undef
527} 584}
528 585
529=item $value = cf::db_get $family => $key 586=item $value = cf::db_get $family => $key
530 587
531Returns a single value from the environment database. 588Returns a single value from the environment database.
968 } 1025 }
969 1026
970 0 1027 0
971} 1028}
972 1029
973=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...) 1030=item $bool = cf::global->invoke (EVENT_CLASS_XXX, ...)
974 1031
975=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...) 1032=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
976 1033
977Generate an object-specific event with the given arguments. 1034Generate an object-specific event with the given arguments.
978 1035
1087 utf8::decode (my $decname = $filename); 1144 utf8::decode (my $decname = $filename);
1088 warn sprintf "saving %s (%d,%d)\n", 1145 warn sprintf "saving %s (%d,%d)\n",
1089 $decname, length $$rdata, scalar @$objs; 1146 $decname, length $$rdata, scalar @$objs;
1090 1147
1091 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) { 1148 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1092 chmod SAVE_MODE, $fh; 1149 aio_chmod $fh, SAVE_MODE;
1093 aio_write $fh, 0, (length $$rdata), $$rdata, 0; 1150 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1094 aio_fsync $fh if $cf::USE_FSYNC; 1151 aio_fsync $fh if $cf::USE_FSYNC;
1095 close $fh; 1152 aio_close $fh;
1096 1153
1097 if (@$objs) { 1154 if (@$objs) {
1098 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) { 1155 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1099 chmod SAVE_MODE, $fh; 1156 aio_chmod $fh, SAVE_MODE;
1100 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs }; 1157 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs };
1101 aio_write $fh, 0, (length $data), $data, 0; 1158 aio_write $fh, 0, (length $data), $data, 0;
1102 aio_fsync $fh if $cf::USE_FSYNC; 1159 aio_fsync $fh if $cf::USE_FSYNC;
1103 close $fh; 1160 aio_close $fh;
1104 aio_rename "$filename.pst~", "$filename.pst"; 1161 aio_rename "$filename.pst~", "$filename.pst";
1105 } 1162 }
1106 } else { 1163 } else {
1107 aio_unlink "$filename.pst"; 1164 aio_unlink "$filename.pst";
1108 } 1165 }
1303 my $msg = $@ ? "$v->{path}: $@\n" 1360 my $msg = $@ ? "$v->{path}: $@\n"
1304 : "$v->{base}: extension inactive.\n"; 1361 : "$v->{base}: extension inactive.\n";
1305 1362
1306 if (exists $v->{meta}{mandatory}) { 1363 if (exists $v->{meta}{mandatory}) {
1307 warn $msg; 1364 warn $msg;
1308 warn "mandatory extension failed to load, exiting.\n"; 1365 cf::cleanup "mandatory extension failed to load, exiting.";
1309 exit 1;
1310 } 1366 }
1311 1367
1312 warn $msg; 1368 warn $msg;
1313 } 1369 }
1314 1370
1403 my $f = new_from_file cf::object::thawer path $login 1459 my $f = new_from_file cf::object::thawer path $login
1404 or return; 1460 or return;
1405 1461
1406 my $pl = cf::player::load_pl $f 1462 my $pl = cf::player::load_pl $f
1407 or return; 1463 or return;
1464
1408 local $cf::PLAYER_LOADING{$login} = $pl; 1465 local $cf::PLAYER_LOADING{$login} = $pl;
1409 $f->resolve_delayed_derefs; 1466 $f->resolve_delayed_derefs;
1410 $cf::PLAYER{$login} = $pl 1467 $cf::PLAYER{$login} = $pl
1411 } 1468 }
1412 } 1469 }
1422 1479
1423 return if $pl->{deny_save}; 1480 return if $pl->{deny_save};
1424 1481
1425 aio_mkdir playerdir $pl, 0770; 1482 aio_mkdir playerdir $pl, 0770;
1426 $pl->{last_save} = $cf::RUNTIME; 1483 $pl->{last_save} = $cf::RUNTIME;
1484
1485 cf::get_slot 0.01;
1427 1486
1428 $pl->save_pl ($path); 1487 $pl->save_pl ($path);
1429 cf::cede_to_tick; 1488 cf::cede_to_tick;
1430} 1489}
1431 1490
1467 $pl->{deny_save} = 1; 1526 $pl->{deny_save} = 1;
1468 $pl->password ("*"); # this should lock out the player until we nuked the dir 1527 $pl->password ("*"); # this should lock out the player until we nuked the dir
1469 1528
1470 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active; 1529 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1471 $pl->deactivate; 1530 $pl->deactivate;
1531 my $killer = cf::arch::get "killer_quit"; $pl->killer ($killer); $killer->destroy;
1532 $pl->ob->check_score;
1472 $pl->invoke (cf::EVENT_PLAYER_QUIT); 1533 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1473 $pl->ns->destroy if $pl->ns; 1534 $pl->ns->destroy if $pl->ns;
1474 1535
1475 my $path = playerdir $pl; 1536 my $path = playerdir $pl;
1476 my $temp = "$path~$cf::RUNTIME~deleting~"; 1537 my $temp = "$path~$cf::RUNTIME~deleting~";
1515 1576
1516 for my $login (@$dirs) { 1577 for my $login (@$dirs) {
1517 my $path = path $login; 1578 my $path = path $login;
1518 1579
1519 # a .pst is a dead give-away for a valid player 1580 # a .pst is a dead give-away for a valid player
1520 unless (-e "$path.pst") { 1581 # if no pst file found, open and chekc for blocked users
1582 if (aio_stat "$path.pst") {
1521 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next; 1583 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1522 aio_read $fh, 0, 512, my $buf, 0 or next; 1584 aio_read $fh, 0, 512, my $buf, 0 or next;
1523 $buf !~ /^password -------------$/m or next; # official not-valid tag 1585 $buf !~ /^password -------------$/m or next; # official not-valid tag
1524 } 1586 }
1525 1587
1724our $MAX_RESET = 3600; 1786our $MAX_RESET = 3600;
1725our $DEFAULT_RESET = 3000; 1787our $DEFAULT_RESET = 3000;
1726 1788
1727sub generate_random_map { 1789sub generate_random_map {
1728 my ($self, $rmp) = @_; 1790 my ($self, $rmp) = @_;
1791
1792 my $lock = cf::lock_acquire "generate_random_map"; # the random map generator is NOT reentrant ATM
1793
1729 # mit "rum" bekleckern, nicht 1794 # mit "rum" bekleckern, nicht
1730 $self->_create_random_map ( 1795 $self->_create_random_map (
1731 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle}, 1796 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1732 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle}, 1797 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1733 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map}, 1798 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1855 1920
1856# the temporary/swap location 1921# the temporary/swap location
1857sub save_path { 1922sub save_path {
1858 my ($self) = @_; 1923 my ($self) = @_;
1859 1924
1860 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g; 1925 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1861 "$TMPDIR/$path.map" 1926 "$TMPDIR/$path.map"
1862} 1927}
1863 1928
1864# the unique path, undef == no special unique path 1929# the unique path, undef == no special unique path
1865sub uniq_path { 1930sub uniq_path {
1866 my ($self) = @_; 1931 my ($self) = @_;
1867 1932
1868 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g; 1933 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1869 "$UNIQUEDIR/$path" 1934 "$UNIQUEDIR/$path"
1870} 1935}
1871 1936
1872# and all this just because we cannot iterate over 1937# and all this just because we cannot iterate over
1873# all maps in C++... 1938# all maps in C++...
1971 2036
1972 cf::lock_wait "map_data:$path";#d#remove 2037 cf::lock_wait "map_data:$path";#d#remove
1973 cf::lock_wait "map_find:$path"; 2038 cf::lock_wait "map_find:$path";
1974 2039
1975 $cf::MAP{$path} || do { 2040 $cf::MAP{$path} || do {
1976 my $guard1 = cf::lock_acquire "map_find:$path";
1977 my $guard2 = cf::lock_acquire "map_data:$path"; # just for the fun of it 2041 my $guard1 = cf::lock_acquire "map_data:$path"; # just for the fun of it
2042 my $guard2 = cf::lock_acquire "map_find:$path";
1978 2043
1979 my $map = new_from_path cf::map $path 2044 my $map = new_from_path cf::map $path
1980 or return; 2045 or return;
1981 2046
1982 $map->{last_save} = $cf::RUNTIME; 2047 $map->{last_save} = $cf::RUNTIME;
1985 or return; 2050 or return;
1986 2051
1987 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?) 2052 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
1988 # doing this can freeze the server in a sync job, obviously 2053 # doing this can freeze the server in a sync job, obviously
1989 #$cf::WAIT_FOR_TICK->wait; 2054 #$cf::WAIT_FOR_TICK->wait;
2055 undef $guard2;
1990 undef $guard1; 2056 undef $guard1;
1991 undef $guard2;
1992 $map->reset; 2057 $map->reset;
1993 return find $path; 2058 return find $path;
1994 } 2059 }
1995 2060
1996 $cf::MAP{$path} = $map 2061 $cf::MAP{$path} = $map
2059 } 2124 }
2060 2125
2061 $self->{last_save} = $cf::RUNTIME; 2126 $self->{last_save} = $cf::RUNTIME;
2062 $self->last_access ($cf::RUNTIME); 2127 $self->last_access ($cf::RUNTIME);
2063 2128
2064 $self->in_memory (cf::MAP_IN_MEMORY); 2129 $self->in_memory (cf::MAP_ACTIVE);
2065 } 2130 }
2066 2131
2067 $self->post_load; 2132 $self->post_load;
2068} 2133}
2069 2134
2127 my ($path, $origin, $load) = @_; 2192 my ($path, $origin, $load) = @_;
2128 2193
2129 $path = normalise $path, $origin && $origin->{path}; 2194 $path = normalise $path, $origin && $origin->{path};
2130 2195
2131 if (my $map = $cf::MAP{$path}) { 2196 if (my $map = $cf::MAP{$path}) {
2132 return $map if !$load || $map->in_memory == cf::MAP_IN_MEMORY; 2197 return $map if !$load || $map->in_memory == cf::MAP_ACTIVE;
2133 } 2198 }
2134 2199
2135 $MAP_PREFETCH{$path} |= $load; 2200 $MAP_PREFETCH{$path} |= $load;
2136 2201
2137 $MAP_PREFETCHER ||= cf::async { 2202 $MAP_PREFETCHER ||= cf::async {
2174 cf::async { 2239 cf::async {
2175 $Coro::current->{desc} = "map player save"; 2240 $Coro::current->{desc} = "map player save";
2176 $_->contr->save for $self->players; 2241 $_->contr->save for $self->players;
2177 }; 2242 };
2178 2243
2244 cf::get_slot 0.02;
2245
2179 if ($uniq) { 2246 if ($uniq) {
2180 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 2247 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2181 $self->_save_objects ($uniq, cf::IO_UNIQUES); 2248 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2182 } else { 2249 } else {
2183 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES); 2250 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2191 $self->save; 2258 $self->save;
2192 2259
2193 my $lock = cf::lock_acquire "map_data:$self->{path}"; 2260 my $lock = cf::lock_acquire "map_data:$self->{path}";
2194 2261
2195 return if $self->players; 2262 return if $self->players;
2196 return if $self->in_memory != cf::MAP_IN_MEMORY; 2263 return if $self->in_memory != cf::MAP_ACTIVE;
2197 return if $self->{deny_save}; 2264 return if $self->{deny_save};
2198 2265
2199 $self->in_memory (cf::MAP_SWAPPED); 2266 $self->in_memory (cf::MAP_SWAPPED);
2200 2267
2201 $self->deactivate; 2268 $self->deactivate;
2319 2386
2320sub unique_maps() { 2387sub unique_maps() {
2321 [ 2388 [
2322 map { 2389 map {
2323 utf8::decode $_; 2390 utf8::decode $_;
2324 /\.map$/ 2391 s/\.map$//; # TODO future compatibility hack
2392 /\.pst$/ || !/^$PATH_SEP/o # TODO unique maps apparebntly lack the .map suffix :/
2393 ? ()
2325 ? normalise $_ 2394 : normalise $_
2326 : ()
2327 } @{ aio_readdir $UNIQUEDIR or [] } 2395 } @{ aio_readdir $UNIQUEDIR or [] }
2328 ] 2396 ]
2329} 2397}
2330 2398
2331package cf;
2332
2333=back 2399=back
2334 2400
2335=head3 cf::object 2401=head3 cf::object
2336 2402
2337=cut 2403=cut
2340 2406
2341=over 4 2407=over 4
2342 2408
2343=item $ob->inv_recursive 2409=item $ob->inv_recursive
2344 2410
2345Returns the inventory of the object _and_ their inventories, recursively. 2411Returns the inventory of the object I<and> their inventories, recursively,
2412but I<not> the object itself.
2346 2413
2347=cut 2414=cut
2348 2415
2349sub inv_recursive_; 2416sub inv_recursive_;
2350sub inv_recursive_ { 2417sub inv_recursive_ {
2355 inv_recursive_ inv $_[0] 2422 inv_recursive_ inv $_[0]
2356} 2423}
2357 2424
2358=item $ref = $ob->ref 2425=item $ref = $ob->ref
2359 2426
2360creates and returns a persistent reference to an objetc that can be stored as a string. 2427Creates and returns a persistent reference to an object that can be stored as a string.
2361 2428
2362=item $ob = cf::object::deref ($refstring) 2429=item $ob = cf::object::deref ($refstring)
2363 2430
2364returns the objetc referenced by refstring. may return undef when it cnanot find the object, 2431returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2365even if the object actually exists. May block. 2432even if the object actually exists. May block.
2397can be C<undef>. Does the right thing when the player is currently in a 2464can be C<undef>. Does the right thing when the player is currently in a
2398dialogue with the given NPC character. 2465dialogue with the given NPC character.
2399 2466
2400=cut 2467=cut
2401 2468
2469our $SAY_CHANNEL = {
2470 id => "say",
2471 title => "Map",
2472 reply => "say ",
2473 tooltip => "Things said to and replied from npcs near you and other players on the same map only.",
2474};
2475
2476our $CHAT_CHANNEL = {
2477 id => "chat",
2478 title => "Chat",
2479 reply => "chat ",
2480 tooltip => "Player chat and shouts, global to the server.",
2481};
2482
2402# rough implementation of a future "reply" method that works 2483# rough implementation of a future "reply" method that works
2403# with dialog boxes. 2484# with dialog boxes.
2404#TODO: the first argument must go, split into a $npc->reply_to ( method 2485#TODO: the first argument must go, split into a $npc->reply_to ( method
2405sub cf::object::player::reply($$$;$) { 2486sub cf::object::player::reply($$$;$) {
2406 my ($self, $npc, $msg, $flags) = @_; 2487 my ($self, $npc, $msg, $flags) = @_;
2417 my $dialog = $pl->{npc_dialog}; 2498 my $dialog = $pl->{npc_dialog};
2418 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg)); 2499 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2419 2500
2420 } else { 2501 } else {
2421 $msg = $npc->name . " says: $msg" if $npc; 2502 $msg = $npc->name . " says: $msg" if $npc;
2422 $self->message ($msg, $flags); 2503 $self->send_msg ($SAY_CHANNEL => $msg, $flags);
2423 } 2504 }
2424 } 2505 }
2425} 2506}
2426 2507
2427=item $object->send_msg ($channel, $msg, $color, [extra...]) 2508=item $object->send_msg ($channel, $msg, $color, [extra...])
2622} 2703}
2623 2704
2624sub prepare_random_map { 2705sub prepare_random_map {
2625 my ($exit) = @_; 2706 my ($exit) = @_;
2626 2707
2627 my $guard = cf::lock_acquire "exit_prepare:$exit";
2628
2629 # all this does is basically replace the /! path by 2708 # all this does is basically replace the /! path by
2630 # a new random map path (?random/...) with a seed 2709 # a new random map path (?random/...) with a seed
2631 # that depends on the exit object 2710 # that depends on the exit object
2632 2711
2633 my $rmp = parse_random_map_params $exit->msg; 2712 my $rmp = parse_random_map_params $exit->msg;
2635 if ($exit->map) { 2714 if ($exit->map) {
2636 $rmp->{region} = $exit->region->name; 2715 $rmp->{region} = $exit->region->name;
2637 $rmp->{origin_map} = $exit->map->path; 2716 $rmp->{origin_map} = $exit->map->path;
2638 $rmp->{origin_x} = $exit->x; 2717 $rmp->{origin_x} = $exit->x;
2639 $rmp->{origin_y} = $exit->y; 2718 $rmp->{origin_y} = $exit->y;
2719
2720 $exit->map->touch;
2640 } 2721 }
2641 2722
2642 $rmp->{random_seed} ||= $exit->random_seed; 2723 $rmp->{random_seed} ||= $exit->random_seed;
2643 2724
2644 my $data = cf::encode_json $rmp; 2725 my $data = JSON::XS->new->utf8->pretty->canonical->encode ($rmp);
2645 my $md5 = Digest::MD5::md5_hex $data; 2726 my $md5 = Digest::MD5::md5_hex $data;
2646 my $meta = "$RANDOMDIR/$md5.meta"; 2727 my $meta = "$RANDOMDIR/$md5.meta";
2647 2728
2648 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) { 2729 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2649 aio_write $fh, 0, (length $data), $data, 0; 2730 aio_write $fh, 0, (length $data), $data, 0;
2650 undef $fh; 2731 undef $fh;
2651 aio_rename "$meta~", $meta; 2732 aio_rename "$meta~", $meta;
2652 2733
2734 my $slaying = "?random/$md5";
2735
2736 if ($exit->valid) {
2653 $exit->slaying ("?random/$md5"); 2737 $exit->slaying ("?random/$md5");
2654 $exit->msg (undef); 2738 $exit->msg (undef);
2739 }
2655 } 2740 }
2656} 2741}
2657 2742
2658sub cf::object::player::enter_exit { 2743sub cf::object::player::enter_exit {
2659 my ($self, $exit) = @_; 2744 my ($self, $exit) = @_;
2660 2745
2661 return unless $self->type == cf::PLAYER; 2746 return unless $self->type == cf::PLAYER;
2662 2747
2663 if ($exit->slaying eq "/!") {
2664 #TODO: this should de-fi-ni-te-ly not be a sync-job
2665 # the problem is that $exit might not survive long enough
2666 # so it needs to be done right now, right here
2667 cf::sync_job { prepare_random_map $exit };
2668 }
2669
2670 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2671 my $hp = $exit->stats->hp;
2672 my $sp = $exit->stats->sp;
2673
2674 $self->enter_link; 2748 $self->enter_link;
2675 2749
2676 # if exit is damned, update players death & WoR home-position
2677 $self->contr->savebed ($slaying, $hp, $sp)
2678 if $exit->flag (FLAG_DAMNED);
2679
2680 (async { 2750 (async {
2681 $Coro::current->{desc} = "enter_exit $slaying $hp $sp"; 2751 $Coro::current->{desc} = "enter_exit";
2682 2752
2683 $self->deactivate_recursive; # just to be sure
2684 unless (eval { 2753 unless (eval {
2754 $self->deactivate_recursive; # just to be sure
2755
2756 # random map handling
2757 {
2758 my $guard = cf::lock_acquire "exit_prepare:$exit";
2759
2760 prepare_random_map $exit
2761 if $exit->slaying eq "/!";
2762 }
2763
2764 my $map = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2765 my $x = $exit->stats->hp;
2766 my $y = $exit->stats->sp;
2767
2685 $self->goto ($slaying, $hp, $sp); 2768 $self->goto ($map, $x, $y);
2686 2769
2770 # if exit is damned, update players death & WoR home-position
2771 $self->contr->savebed ($map, $x, $y)
2772 if $exit->flag (cf::FLAG_DAMNED);
2773
2687 1; 2774 1
2688 }) { 2775 }) {
2689 $self->message ("Something went wrong deep within the crossfire server. " 2776 $self->message ("Something went wrong deep within the crossfire server. "
2690 . "I'll try to bring you back to the map you were before. " 2777 . "I'll try to bring you back to the map you were before. "
2691 . "Please report this to the dungeon master!", 2778 . "Please report this to the dungeon master!",
2692 cf::NDI_UNIQUE | cf::NDI_RED); 2779 cf::NDI_UNIQUE | cf::NDI_RED);
2772 id => "infobox", 2859 id => "infobox",
2773 title => "Map Info", 2860 title => "Map Info",
2774 reply => undef, 2861 reply => undef,
2775 tooltip => "Information related to the maps", 2862 tooltip => "Information related to the maps",
2776 }, 2863 },
2864 "c/party" => {
2865 id => "party",
2866 title => "Party",
2867 reply => "gsay ",
2868 tooltip => "Messages and chat related to your party",
2869 },
2777); 2870);
2778 2871
2779sub cf::client::send_msg { 2872sub cf::client::send_msg {
2780 my ($self, $channel, $msg, $color, @extra) = @_; 2873 my ($self, $channel, $msg, $color, @extra) = @_;
2781 2874
3018 3111
3019The following functions and methods are available within a safe environment: 3112The following functions and methods are available within a safe environment:
3020 3113
3021 cf::object 3114 cf::object
3022 contr pay_amount pay_player map x y force_find force_add destroy 3115 contr pay_amount pay_player map x y force_find force_add destroy
3023 insert remove name archname title slaying race decrease_ob_nr 3116 insert remove name archname title slaying race decrease split
3024 3117
3025 cf::object::player 3118 cf::object::player
3026 player 3119 player
3027 3120
3028 cf::player 3121 cf::player
3033 3126
3034=cut 3127=cut
3035 3128
3036for ( 3129for (
3037 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y 3130 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
3038 insert remove inv name archname title slaying race 3131 insert remove inv nrof name archname title slaying race
3039 decrease_ob_nr destroy)], 3132 decrease split destroy)],
3040 ["cf::object::player" => qw(player)], 3133 ["cf::object::player" => qw(player)],
3041 ["cf::player" => qw(peaceful)], 3134 ["cf::player" => qw(peaceful)],
3042 ["cf::map" => qw(trigger)], 3135 ["cf::map" => qw(trigger)],
3043) { 3136) {
3044 no strict 'refs'; 3137 no strict 'refs';
3149 { 3242 {
3150 my $faces = $facedata->{faceinfo}; 3243 my $faces = $facedata->{faceinfo};
3151 3244
3152 while (my ($face, $info) = each %$faces) { 3245 while (my ($face, $info) = each %$faces) {
3153 my $idx = (cf::face::find $face) || cf::face::alloc $face; 3246 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3247
3154 cf::face::set_visibility $idx, $info->{visibility}; 3248 cf::face::set_visibility $idx, $info->{visibility};
3155 cf::face::set_magicmap $idx, $info->{magicmap}; 3249 cf::face::set_magicmap $idx, $info->{magicmap};
3156 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32}; 3250 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
3157 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64}; 3251 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
3158 3252
3159 cf::cede_to_tick; 3253 cf::cede_to_tick;
3160 } 3254 }
3161 3255
3162 while (my ($face, $info) = each %$faces) { 3256 while (my ($face, $info) = each %$faces) {
3163 next unless $info->{smooth}; 3257 next unless $info->{smooth};
3258
3164 my $idx = cf::face::find $face 3259 my $idx = cf::face::find $face
3165 or next; 3260 or next;
3261
3166 if (my $smooth = cf::face::find $info->{smooth}) { 3262 if (my $smooth = cf::face::find $info->{smooth}) {
3167 cf::face::set_smooth $idx, $smooth; 3263 cf::face::set_smooth $idx, $smooth;
3168 cf::face::set_smoothlevel $idx, $info->{smoothlevel}; 3264 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3169 } else { 3265 } else {
3170 warn "smooth face '$info->{smooth}' not found for face '$face'"; 3266 warn "smooth face '$info->{smooth}' not found for face '$face'";
3188 { 3284 {
3189 # TODO: for gcfclient pleasure, we should give resources 3285 # TODO: for gcfclient pleasure, we should give resources
3190 # that gcfclient doesn't grok a >10000 face index. 3286 # that gcfclient doesn't grok a >10000 face index.
3191 my $res = $facedata->{resource}; 3287 my $res = $facedata->{resource};
3192 3288
3193 my $soundconf = delete $res->{"res/sound.conf"};
3194
3195 while (my ($name, $info) = each %$res) { 3289 while (my ($name, $info) = each %$res) {
3290 if (defined $info->{type}) {
3196 my $idx = (cf::face::find $name) || cf::face::alloc $name; 3291 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3197 my $data; 3292 my $data;
3198 3293
3199 if ($info->{type} & 1) { 3294 if ($info->{type} & 1) {
3200 # prepend meta info 3295 # prepend meta info
3201 3296
3202 my $meta = $enc->encode ({ 3297 my $meta = $enc->encode ({
3203 name => $name, 3298 name => $name,
3204 %{ $info->{meta} || {} }, 3299 %{ $info->{meta} || {} },
3205 }); 3300 });
3206 3301
3207 $data = pack "(w/a*)*", $meta, $info->{data}; 3302 $data = pack "(w/a*)*", $meta, $info->{data};
3303 } else {
3304 $data = $info->{data};
3305 }
3306
3307 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3308 cf::face::set_type $idx, $info->{type};
3208 } else { 3309 } else {
3209 $data = $info->{data}; 3310 $RESOURCE{$name} = $info;
3210 } 3311 }
3211 3312
3212 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3213 cf::face::set_type $idx, $info->{type};
3214
3215 cf::cede_to_tick; 3313 cf::cede_to_tick;
3216 } 3314 }
3217
3218 if ($soundconf) {
3219 $soundconf = $enc->decode (delete $soundconf->{data});
3220
3221 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3222 my $sound = $soundconf->{compat}[$_]
3223 or next;
3224
3225 my $face = cf::face::find "sound/$sound->[1]";
3226 cf::sound::set $sound->[0] => $face;
3227 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3228 }
3229
3230 while (my ($k, $v) = each %{$soundconf->{event}}) {
3231 my $face = cf::face::find "sound/$v";
3232 cf::sound::set $k => $face;
3233 }
3234 }
3235 } 3315 }
3316
3317 cf::global->invoke (EVENT_GLOBAL_RESOURCE_UPDATE);
3236 3318
3237 1 3319 1
3238} 3320}
3321
3322cf::global->attach (on_resource_update => sub {
3323 if (my $soundconf = $RESOURCE{"res/sound.conf"}) {
3324 $soundconf = JSON::XS->new->utf8->relaxed->decode ($soundconf->{data});
3325
3326 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3327 my $sound = $soundconf->{compat}[$_]
3328 or next;
3329
3330 my $face = cf::face::find "sound/$sound->[1]";
3331 cf::sound::set $sound->[0] => $face;
3332 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3333 }
3334
3335 while (my ($k, $v) = each %{$soundconf->{event}}) {
3336 my $face = cf::face::find "sound/$v";
3337 cf::sound::set $k => $face;
3338 }
3339 }
3340});
3239 3341
3240register_exticmd fx_want => sub { 3342register_exticmd fx_want => sub {
3241 my ($ns, $want) = @_; 3343 my ($ns, $want) = @_;
3242 3344
3243 while (my ($k, $v) = each %$want) { 3345 while (my ($k, $v) = each %$want) {
3244 $ns->fx_want ($k, $v); 3346 $ns->fx_want ($k, $v);
3245 } 3347 }
3246}; 3348};
3349
3350sub load_resource_file($) {
3351 my $guard = lock_acquire "load_resource_file";
3352
3353 my $status = load_resource_file_ $_[0];
3354 get_slot 0.1, 100;
3355 cf::arch::commit_load;
3356
3357 $status
3358}
3247 3359
3248sub reload_regions { 3360sub reload_regions {
3249 # HACK to clear player env face cache, we need some signal framework 3361 # HACK to clear player env face cache, we need some signal framework
3250 # for this (global event?) 3362 # for this (global event?)
3251 %ext::player_env::MUSIC_FACE_CACHE = (); 3363 %ext::player_env::MUSIC_FACE_CACHE = ();
3265} 3377}
3266 3378
3267sub reload_archetypes { 3379sub reload_archetypes {
3268 load_resource_file "$DATADIR/archetypes" 3380 load_resource_file "$DATADIR/archetypes"
3269 or die "unable to load archetypes\n"; 3381 or die "unable to load archetypes\n";
3270 #d# NEED to laod twice to resolve forward references
3271 # this really needs to be done in an extra post-pass
3272 # (which needs to be synchronous, so solve it differently)
3273 load_resource_file "$DATADIR/archetypes"
3274 or die "unable to load archetypes\n";
3275} 3382}
3276 3383
3277sub reload_treasures { 3384sub reload_treasures {
3278 load_resource_file "$DATADIR/treasures" 3385 load_resource_file "$DATADIR/treasures"
3279 or die "unable to load treasurelists\n"; 3386 or die "unable to load treasurelists\n";
3280} 3387}
3281 3388
3282sub reload_resources { 3389sub reload_resources {
3283 warn "reloading resource files...\n"; 3390 warn "reloading resource files...\n";
3284 3391
3392 reload_facedata;
3393 reload_archetypes;
3285 reload_regions; 3394 reload_regions;
3286 reload_facedata;
3287 #reload_archetypes;#d#
3288 reload_archetypes;
3289 reload_treasures; 3395 reload_treasures;
3290 3396
3291 warn "finished reloading resource files\n"; 3397 warn "finished reloading resource files\n";
3292} 3398}
3293 3399
3294sub init { 3400sub init {
3401 my $guard = freeze_mainloop;
3402
3295 reload_resources; 3403 reload_resources;
3296} 3404}
3297 3405
3298sub reload_config { 3406sub reload_config {
3299 open my $fh, "<:utf8", "$CONFDIR/config" 3407 open my $fh, "<:utf8", "$CONFDIR/config"
3300 or return; 3408 or return;
3301 3409
3302 local $/; 3410 local $/;
3303 *CFG = YAML::Syck::Load <$fh>; 3411 *CFG = YAML::Load <$fh>;
3304 3412
3305 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37]; 3413 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3306 3414
3307 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset}; 3415 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3308 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset}; 3416 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3324 $Coro::current->{desc} = "IDLE BUG HANDLER"; 3432 $Coro::current->{desc} = "IDLE BUG HANDLER";
3325 EV::loop EV::LOOP_ONESHOT; 3433 EV::loop EV::LOOP_ONESHOT;
3326 })->prio (Coro::PRIO_MAX); 3434 })->prio (Coro::PRIO_MAX);
3327 }; 3435 };
3328 3436
3437 {
3438 my $guard = freeze_mainloop;
3329 reload_config; 3439 reload_config;
3330 db_init; 3440 db_init;
3331 load_extensions; 3441 load_extensions;
3332 3442
3333 $TICK_WATCHER->start;
3334 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority 3443 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority
3444 }
3445
3335 EV::loop; 3446 EV::loop;
3336} 3447}
3337 3448
3338############################################################################# 3449#############################################################################
3339# initialisation and cleanup 3450# initialisation and cleanup
3346 cf::cleanup "SIG$signal"; 3457 cf::cleanup "SIG$signal";
3347 }; 3458 };
3348 } 3459 }
3349} 3460}
3350 3461
3351sub write_runtime { 3462sub write_runtime_sync {
3352 my $runtime = "$LOCALDIR/runtime"; 3463 my $runtime = "$LOCALDIR/runtime";
3353 3464
3354 # first touch the runtime file to show we are still running: 3465 # first touch the runtime file to show we are still running:
3355 # the fsync below can take a very very long time. 3466 # the fsync below can take a very very long time.
3356 3467
3382 and return; 3493 and return;
3383 3494
3384 warn "runtime file written.\n"; 3495 warn "runtime file written.\n";
3385 3496
3386 1 3497 1
3498}
3499
3500our $uuid_lock;
3501our $uuid_skip;
3502
3503sub write_uuid_sync($) {
3504 $uuid_skip ||= $_[0];
3505
3506 return if $uuid_lock;
3507 local $uuid_lock = 1;
3508
3509 my $uuid = "$LOCALDIR/uuid";
3510
3511 my $fh = aio_open "$uuid~", O_WRONLY | O_CREAT, 0644
3512 or return;
3513
3514 my $value = uuid_str $uuid_skip + uuid_seq uuid_cur;
3515 $uuid_skip = 0;
3516
3517 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3518 and return;
3519
3520 # always fsync - this file is important
3521 aio_fsync $fh
3522 and return;
3523
3524 close $fh
3525 or return;
3526
3527 aio_rename "$uuid~", $uuid
3528 and return;
3529
3530 warn "uuid file written ($value).\n";
3531
3532 1
3533
3534}
3535
3536sub write_uuid($$) {
3537 my ($skip, $sync) = @_;
3538
3539 $sync ? write_uuid_sync $skip
3540 : async { write_uuid_sync $skip };
3387} 3541}
3388 3542
3389sub emergency_save() { 3543sub emergency_save() {
3390 my $freeze_guard = cf::freeze_mainloop; 3544 my $freeze_guard = cf::freeze_mainloop;
3391 3545
3413 warn "end emergency map save\n"; 3567 warn "end emergency map save\n";
3414 3568
3415 warn "begin emergency database checkpoint\n"; 3569 warn "begin emergency database checkpoint\n";
3416 BDB::db_env_txn_checkpoint $DB_ENV; 3570 BDB::db_env_txn_checkpoint $DB_ENV;
3417 warn "end emergency database checkpoint\n"; 3571 warn "end emergency database checkpoint\n";
3572
3573 warn "begin write uuid\n";
3574 write_uuid_sync 1;
3575 warn "end write uuid\n";
3418 }; 3576 };
3419 3577
3420 warn "leave emergency perl save\n"; 3578 warn "leave emergency perl save\n";
3421} 3579}
3422 3580
3437 warn "reloading..."; 3595 warn "reloading...";
3438 3596
3439 warn "entering sync_job"; 3597 warn "entering sync_job";
3440 3598
3441 cf::sync_job { 3599 cf::sync_job {
3442 cf::write_runtime; # external watchdog should not bark 3600 cf::write_runtime_sync; # external watchdog should not bark
3443 cf::emergency_save; 3601 cf::emergency_save;
3444 cf::write_runtime; # external watchdog should not bark 3602 cf::write_runtime_sync; # external watchdog should not bark
3445 3603
3446 warn "syncing database to disk"; 3604 warn "syncing database to disk";
3447 BDB::db_env_txn_checkpoint $DB_ENV; 3605 BDB::db_env_txn_checkpoint $DB_ENV;
3448 3606
3449 # if anything goes wrong in here, we should simply crash as we already saved 3607 # if anything goes wrong in here, we should simply crash as we already saved
3536 warn "leaving sync_job"; 3694 warn "leaving sync_job";
3537 3695
3538 1 3696 1
3539 } or do { 3697 } or do {
3540 warn $@; 3698 warn $@;
3541 warn "error while reloading, exiting."; 3699 cf::cleanup "error while reloading, exiting.";
3542 exit 1;
3543 }; 3700 };
3544 3701
3545 warn "reloaded"; 3702 warn "reloaded";
3546}; 3703};
3547 3704
3550sub reload_perl() { 3707sub reload_perl() {
3551 # doing reload synchronously and two reloads happen back-to-back, 3708 # doing reload synchronously and two reloads happen back-to-back,
3552 # coro crashes during coro_state_free->destroy here. 3709 # coro crashes during coro_state_free->destroy here.
3553 3710
3554 $RELOAD_WATCHER ||= EV::timer 0, 0, sub { 3711 $RELOAD_WATCHER ||= EV::timer 0, 0, sub {
3712 do_reload_perl;
3555 undef $RELOAD_WATCHER; 3713 undef $RELOAD_WATCHER;
3556 do_reload_perl;
3557 }; 3714 };
3558} 3715}
3559 3716
3560register_command "reload" => sub { 3717register_command "reload" => sub {
3561 my ($who, $arg) = @_; 3718 my ($who, $arg) = @_;
3575 3732
3576our @WAIT_FOR_TICK; 3733our @WAIT_FOR_TICK;
3577our @WAIT_FOR_TICK_BEGIN; 3734our @WAIT_FOR_TICK_BEGIN;
3578 3735
3579sub wait_for_tick { 3736sub wait_for_tick {
3580 return unless $TICK_WATCHER->is_active;
3581 return if $Coro::current == $Coro::main; 3737 return if tick_inhibit || $Coro::current == $Coro::main;
3582 3738
3583 my $signal = new Coro::Signal; 3739 my $signal = new Coro::Signal;
3584 push @WAIT_FOR_TICK, $signal; 3740 push @WAIT_FOR_TICK, $signal;
3585 $signal->wait; 3741 $signal->wait;
3586} 3742}
3587 3743
3588sub wait_for_tick_begin { 3744sub wait_for_tick_begin {
3589 return unless $TICK_WATCHER->is_active;
3590 return if $Coro::current == $Coro::main; 3745 return if tick_inhibit || $Coro::current == $Coro::main;
3591 3746
3592 my $signal = new Coro::Signal; 3747 my $signal = new Coro::Signal;
3593 push @WAIT_FOR_TICK_BEGIN, $signal; 3748 push @WAIT_FOR_TICK_BEGIN, $signal;
3594 $signal->wait; 3749 $signal->wait;
3595} 3750}
3596 3751
3597$TICK_WATCHER = EV::periodic_ns 0, $TICK, 0, sub { 3752sub tick {
3598 if ($Coro::current != $Coro::main) { 3753 if ($Coro::current != $Coro::main) {
3599 Carp::cluck "major BUG: server tick called outside of main coro, skipping it" 3754 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3600 unless ++$bug_warning > 10; 3755 unless ++$bug_warning > 10;
3601 return; 3756 return;
3602 } 3757 }
3603 3758
3604 $NOW = $tick_start = EV::now;
3605
3606 cf::server_tick; # one server iteration 3759 cf::server_tick; # one server iteration
3607
3608 $RUNTIME += $TICK;
3609 $NEXT_TICK += $TICK;
3610 3760
3611 if ($NOW >= $NEXT_RUNTIME_WRITE) { 3761 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3612 $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.; 3762 $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.;
3613 Coro::async_pool { 3763 Coro::async_pool {
3614 $Coro::current->{desc} = "runtime saver"; 3764 $Coro::current->{desc} = "runtime saver";
3615 write_runtime 3765 write_runtime_sync
3616 or warn "ERROR: unable to write runtime file: $!"; 3766 or warn "ERROR: unable to write runtime file: $!";
3617 }; 3767 };
3618 } 3768 }
3619 3769
3620 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) { 3770 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3622 } 3772 }
3623 while (my $sig = shift @WAIT_FOR_TICK) { 3773 while (my $sig = shift @WAIT_FOR_TICK) {
3624 $sig->send; 3774 $sig->send;
3625 } 3775 }
3626 3776
3627 $LOAD = ($NOW - $tick_start) / $TICK; 3777 $LOAD = ($NOW - $TICK_START) / $TICK;
3628 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25; 3778 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3629 3779
3630 _post_tick; 3780 if (0) {
3631}; 3781 if ($NEXT_TICK) {
3632$TICK_WATCHER->priority (EV::MAXPRI); 3782 my $jitter = $TICK_START - $NEXT_TICK;
3783 $JITTER = $JITTER * 0.75 + $jitter * 0.25;
3784 warn "jitter $JITTER\n";#d#
3785 }
3786 }
3787}
3633 3788
3634{ 3789{
3635 # configure BDB 3790 # configure BDB
3636 3791
3637 BDB::min_parallel 8; 3792 BDB::min_parallel 8;
3638 BDB::max_poll_reqs $TICK * 0.1; 3793 BDB::max_poll_reqs $TICK * 0.1;
3794 $AnyEvent::BDB::WATCHER->priority (1);
3639 3795
3640 unless ($DB_ENV) { 3796 unless ($DB_ENV) {
3641 $DB_ENV = BDB::db_env_create; 3797 $DB_ENV = BDB::db_env_create;
3642 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC 3798 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC
3643 | BDB::LOG_AUTOREMOVE, 1); 3799 | BDB::LOG_AUTOREMOVE, 1);
3674{ 3830{
3675 # configure IO::AIO 3831 # configure IO::AIO
3676 3832
3677 IO::AIO::min_parallel 8; 3833 IO::AIO::min_parallel 8;
3678 IO::AIO::max_poll_time $TICK * 0.1; 3834 IO::AIO::max_poll_time $TICK * 0.1;
3835 #undef $AnyEvent::AIO::WATCHER;
3679} 3836}
3680 3837
3681my $_log_backtrace; 3838my $_log_backtrace;
3682 3839
3683sub _log_backtrace { 3840sub _log_backtrace {
3721# load additional modules 3878# load additional modules
3722use cf::pod; 3879use cf::pod;
3723 3880
3724END { cf::emergency_save } 3881END { cf::emergency_save }
3725 3882
3883evthread_start IO::AIO::poll_fileno;
3884
37261 38851
3727 3886

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