… | |
… | |
25 | use strict; |
25 | use strict; |
26 | |
26 | |
27 | use Symbol; |
27 | use Symbol; |
28 | use List::Util; |
28 | use List::Util; |
29 | use Socket; |
29 | use Socket; |
30 | use EV 3.2; |
30 | use EV; |
31 | use Opcode; |
31 | use Opcode; |
32 | use Safe; |
32 | use Safe; |
33 | use Safe::Hole; |
33 | use Safe::Hole; |
34 | use Storable (); |
34 | use Storable (); |
35 | |
35 | |
36 | use Coro 4.50 (); |
36 | use Coro (); |
37 | use Coro::State; |
37 | use Coro::State; |
38 | use Coro::Handle; |
38 | use Coro::Handle; |
39 | use Coro::EV; |
39 | use Coro::AnyEvent; |
40 | use Coro::Timer; |
40 | use Coro::Timer; |
41 | use Coro::Signal; |
41 | use Coro::Signal; |
42 | use Coro::Semaphore; |
42 | use Coro::Semaphore; |
|
|
43 | use Coro::AnyEvent; |
43 | use Coro::AIO; |
44 | use Coro::AIO; |
44 | use Coro::BDB; |
45 | use Coro::BDB; |
45 | use Coro::Storable; |
46 | use Coro::Storable; |
46 | use Coro::Util (); |
47 | use Coro::Util (); |
47 | |
48 | |
… | |
… | |
49 | use BDB (); |
50 | use BDB (); |
50 | use Data::Dumper; |
51 | use Data::Dumper; |
51 | use Digest::MD5; |
52 | use Digest::MD5; |
52 | use Fcntl; |
53 | use Fcntl; |
53 | use YAML (); |
54 | use YAML (); |
54 | use IO::AIO 2.51 (); |
55 | use IO::AIO (); |
55 | use Time::HiRes; |
56 | use Time::HiRes; |
56 | use Compress::LZF; |
57 | use Compress::LZF; |
57 | use Digest::MD5 (); |
58 | use Digest::MD5 (); |
|
|
59 | |
|
|
60 | AnyEvent::detect; |
58 | |
61 | |
59 | # configure various modules to our taste |
62 | # configure various modules to our taste |
60 | # |
63 | # |
61 | $Storable::canonical = 1; # reduce rsync transfers |
64 | $Storable::canonical = 1; # reduce rsync transfers |
62 | Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator |
65 | Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator |
… | |
… | |
90 | our $RANDOMDIR = "$LOCALDIR/random"; |
93 | our $RANDOMDIR = "$LOCALDIR/random"; |
91 | our $BDBDIR = "$LOCALDIR/db"; |
94 | our $BDBDIR = "$LOCALDIR/db"; |
92 | our %RESOURCE; |
95 | our %RESOURCE; |
93 | |
96 | |
94 | our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!) |
97 | our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!) |
95 | our $AIO_POLL_WATCHER; |
|
|
96 | our $NEXT_RUNTIME_WRITE; # when should the runtime file be written |
98 | our $NEXT_RUNTIME_WRITE; # when should the runtime file be written |
97 | our $NEXT_TICK; |
99 | our $NEXT_TICK; |
98 | our $USE_FSYNC = 1; # use fsync to write maps - default off |
100 | our $USE_FSYNC = 1; # use fsync to write maps - default off |
99 | |
101 | |
100 | our $BDB_POLL_WATCHER; |
|
|
101 | our $BDB_DEADLOCK_WATCHER; |
102 | our $BDB_DEADLOCK_WATCHER; |
102 | our $BDB_CHECKPOINT_WATCHER; |
103 | our $BDB_CHECKPOINT_WATCHER; |
103 | our $BDB_TRICKLE_WATCHER; |
104 | our $BDB_TRICKLE_WATCHER; |
104 | our $DB_ENV; |
105 | our $DB_ENV; |
105 | |
106 | |
… | |
… | |
1523 | $pl->{deny_save} = 1; |
1524 | $pl->{deny_save} = 1; |
1524 | $pl->password ("*"); # this should lock out the player until we nuked the dir |
1525 | $pl->password ("*"); # this should lock out the player until we nuked the dir |
1525 | |
1526 | |
1526 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active; |
1527 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active; |
1527 | $pl->deactivate; |
1528 | $pl->deactivate; |
|
|
1529 | my $killer = cf::arch::get "killer_quit"; $pl->killer ($killer); $killer->destroy; |
|
|
1530 | $pl->ob->check_score; |
1528 | $pl->invoke (cf::EVENT_PLAYER_QUIT); |
1531 | $pl->invoke (cf::EVENT_PLAYER_QUIT); |
1529 | $pl->ns->destroy if $pl->ns; |
1532 | $pl->ns->destroy if $pl->ns; |
1530 | |
1533 | |
1531 | my $path = playerdir $pl; |
1534 | my $path = playerdir $pl; |
1532 | my $temp = "$path~$cf::RUNTIME~deleting~"; |
1535 | my $temp = "$path~$cf::RUNTIME~deleting~"; |
… | |
… | |
2698 | } |
2701 | } |
2699 | |
2702 | |
2700 | sub prepare_random_map { |
2703 | sub prepare_random_map { |
2701 | my ($exit) = @_; |
2704 | my ($exit) = @_; |
2702 | |
2705 | |
2703 | my $guard = cf::lock_acquire "exit_prepare:$exit"; |
|
|
2704 | |
|
|
2705 | # all this does is basically replace the /! path by |
2706 | # all this does is basically replace the /! path by |
2706 | # a new random map path (?random/...) with a seed |
2707 | # a new random map path (?random/...) with a seed |
2707 | # that depends on the exit object |
2708 | # that depends on the exit object |
2708 | |
2709 | |
2709 | my $rmp = parse_random_map_params $exit->msg; |
2710 | my $rmp = parse_random_map_params $exit->msg; |
… | |
… | |
2711 | if ($exit->map) { |
2712 | if ($exit->map) { |
2712 | $rmp->{region} = $exit->region->name; |
2713 | $rmp->{region} = $exit->region->name; |
2713 | $rmp->{origin_map} = $exit->map->path; |
2714 | $rmp->{origin_map} = $exit->map->path; |
2714 | $rmp->{origin_x} = $exit->x; |
2715 | $rmp->{origin_x} = $exit->x; |
2715 | $rmp->{origin_y} = $exit->y; |
2716 | $rmp->{origin_y} = $exit->y; |
|
|
2717 | |
|
|
2718 | $exit->map->touch; |
2716 | } |
2719 | } |
2717 | |
2720 | |
2718 | $rmp->{random_seed} ||= $exit->random_seed; |
2721 | $rmp->{random_seed} ||= $exit->random_seed; |
2719 | |
2722 | |
2720 | my $data = JSON::XS->new->utf8->pretty->canonical->encode ($rmp); |
2723 | my $data = JSON::XS->new->utf8->pretty->canonical->encode ($rmp); |
… | |
… | |
2724 | if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) { |
2727 | if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) { |
2725 | aio_write $fh, 0, (length $data), $data, 0; |
2728 | aio_write $fh, 0, (length $data), $data, 0; |
2726 | undef $fh; |
2729 | undef $fh; |
2727 | aio_rename "$meta~", $meta; |
2730 | aio_rename "$meta~", $meta; |
2728 | |
2731 | |
|
|
2732 | my $slaying = "?random/$md5"; |
|
|
2733 | |
|
|
2734 | if ($exit->valid) { |
2729 | $exit->slaying ("?random/$md5"); |
2735 | $exit->slaying ("?random/$md5"); |
2730 | $exit->msg (undef); |
2736 | $exit->msg (undef); |
|
|
2737 | } |
2731 | } |
2738 | } |
2732 | } |
2739 | } |
2733 | |
2740 | |
2734 | sub cf::object::player::enter_exit { |
2741 | sub cf::object::player::enter_exit { |
2735 | my ($self, $exit) = @_; |
2742 | my ($self, $exit) = @_; |
2736 | |
2743 | |
2737 | return unless $self->type == cf::PLAYER; |
2744 | return unless $self->type == cf::PLAYER; |
2738 | |
2745 | |
2739 | if ($exit->slaying eq "/!") { |
|
|
2740 | #TODO: this should de-fi-ni-te-ly not be a sync-job |
|
|
2741 | # the problem is that $exit might not survive long enough |
|
|
2742 | # so it needs to be done right now, right here |
|
|
2743 | cf::sync_job { prepare_random_map $exit }; |
|
|
2744 | } |
|
|
2745 | |
|
|
2746 | my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path; |
|
|
2747 | my $hp = $exit->stats->hp; |
|
|
2748 | my $sp = $exit->stats->sp; |
|
|
2749 | |
|
|
2750 | $self->enter_link; |
2746 | $self->enter_link; |
2751 | |
2747 | |
2752 | # if exit is damned, update players death & WoR home-position |
|
|
2753 | $self->contr->savebed ($slaying, $hp, $sp) |
|
|
2754 | if $exit->flag (FLAG_DAMNED); |
|
|
2755 | |
|
|
2756 | (async { |
2748 | (async { |
2757 | $Coro::current->{desc} = "enter_exit $slaying $hp $sp"; |
2749 | $Coro::current->{desc} = "enter_exit"; |
2758 | |
2750 | |
2759 | $self->deactivate_recursive; # just to be sure |
|
|
2760 | unless (eval { |
2751 | unless (eval { |
|
|
2752 | $self->deactivate_recursive; # just to be sure |
|
|
2753 | |
|
|
2754 | # random map handling |
|
|
2755 | { |
|
|
2756 | my $guard = cf::lock_acquire "exit_prepare:$exit"; |
|
|
2757 | |
|
|
2758 | prepare_random_map $exit |
|
|
2759 | if $exit->slaying eq "/!"; |
|
|
2760 | } |
|
|
2761 | |
|
|
2762 | my $map = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path; |
|
|
2763 | my $x = $exit->stats->hp; |
|
|
2764 | my $y = $exit->stats->sp; |
|
|
2765 | |
2761 | $self->goto ($slaying, $hp, $sp); |
2766 | $self->goto ($map, $x, $y); |
2762 | |
2767 | |
|
|
2768 | # if exit is damned, update players death & WoR home-position |
|
|
2769 | $self->contr->savebed ($map, $x, $y) |
|
|
2770 | if $exit->flag (cf::FLAG_DAMNED); |
|
|
2771 | |
2763 | 1; |
2772 | 1 |
2764 | }) { |
2773 | }) { |
2765 | $self->message ("Something went wrong deep within the crossfire server. " |
2774 | $self->message ("Something went wrong deep within the crossfire server. " |
2766 | . "I'll try to bring you back to the map you were before. " |
2775 | . "I'll try to bring you back to the map you were before. " |
2767 | . "Please report this to the dungeon master!", |
2776 | . "Please report this to the dungeon master!", |
2768 | cf::NDI_UNIQUE | cf::NDI_RED); |
2777 | cf::NDI_UNIQUE | cf::NDI_RED); |
… | |
… | |
3115 | |
3124 | |
3116 | =cut |
3125 | =cut |
3117 | |
3126 | |
3118 | for ( |
3127 | for ( |
3119 | ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y |
3128 | ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y |
3120 | insert remove inv name archname title slaying race |
3129 | insert remove inv nrof name archname title slaying race |
3121 | decrease split destroy)], |
3130 | decrease split destroy)], |
3122 | ["cf::object::player" => qw(player)], |
3131 | ["cf::object::player" => qw(player)], |
3123 | ["cf::player" => qw(peaceful)], |
3132 | ["cf::player" => qw(peaceful)], |
3124 | ["cf::map" => qw(trigger)], |
3133 | ["cf::map" => qw(trigger)], |
3125 | ) { |
3134 | ) { |
… | |
… | |
3387 | } |
3396 | } |
3388 | |
3397 | |
3389 | sub init { |
3398 | sub init { |
3390 | my $guard = freeze_mainloop; |
3399 | my $guard = freeze_mainloop; |
3391 | |
3400 | |
|
|
3401 | evthread_start IO::AIO::poll_fileno; |
|
|
3402 | |
3392 | reload_resources; |
3403 | reload_resources; |
3393 | } |
3404 | } |
3394 | |
3405 | |
3395 | sub reload_config { |
3406 | sub reload_config { |
3396 | open my $fh, "<:utf8", "$CONFDIR/config" |
3407 | open my $fh, "<:utf8", "$CONFDIR/config" |
… | |
… | |
3428 | reload_config; |
3439 | reload_config; |
3429 | db_init; |
3440 | db_init; |
3430 | load_extensions; |
3441 | load_extensions; |
3431 | |
3442 | |
3432 | $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority |
3443 | $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority |
3433 | evthread_start IO::AIO::poll_fileno; |
|
|
3434 | } |
3444 | } |
3435 | |
3445 | |
3436 | EV::loop; |
3446 | EV::loop; |
3437 | } |
3447 | } |
3438 | |
3448 | |
… | |
… | |
3779 | { |
3789 | { |
3780 | # configure BDB |
3790 | # configure BDB |
3781 | |
3791 | |
3782 | BDB::min_parallel 8; |
3792 | BDB::min_parallel 8; |
3783 | BDB::max_poll_reqs $TICK * 0.1; |
3793 | BDB::max_poll_reqs $TICK * 0.1; |
3784 | $Coro::BDB::WATCHER->priority (1); |
3794 | $AnyEvent::BDB::WATCHER->priority (1); |
3785 | |
3795 | |
3786 | unless ($DB_ENV) { |
3796 | unless ($DB_ENV) { |
3787 | $DB_ENV = BDB::db_env_create; |
3797 | $DB_ENV = BDB::db_env_create; |
3788 | $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC |
3798 | $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC |
3789 | | BDB::LOG_AUTOREMOVE, 1); |
3799 | | BDB::LOG_AUTOREMOVE, 1); |
… | |
… | |
3820 | { |
3830 | { |
3821 | # configure IO::AIO |
3831 | # configure IO::AIO |
3822 | |
3832 | |
3823 | IO::AIO::min_parallel 8; |
3833 | IO::AIO::min_parallel 8; |
3824 | IO::AIO::max_poll_time $TICK * 0.1; |
3834 | IO::AIO::max_poll_time $TICK * 0.1; |
3825 | $Coro::AIO::WATCHER->priority (1); |
3835 | undef $AnyEvent::AIO::WATCHER; |
3826 | } |
3836 | } |
3827 | |
3837 | |
3828 | my $_log_backtrace; |
3838 | my $_log_backtrace; |
3829 | |
3839 | |
3830 | sub _log_backtrace { |
3840 | sub _log_backtrace { |