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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.417 by root, Fri Apr 11 14:09:57 2008 UTC vs.
Revision 1.436 by root, Sun Jun 15 20:32:51 2008 UTC

25use strict; 25use strict;
26 26
27use Symbol; 27use Symbol;
28use List::Util; 28use List::Util;
29use Socket; 29use Socket;
30use EV 3.2; 30use EV;
31use Opcode; 31use Opcode;
32use Safe; 32use Safe;
33use Safe::Hole; 33use Safe::Hole;
34use Storable (); 34use Storable ();
35 35
36use Coro 4.50 (); 36use Coro ();
37use Coro::State; 37use Coro::State;
38use Coro::Handle; 38use Coro::Handle;
39use Coro::EV; 39use Coro::AnyEvent;
40use Coro::Timer; 40use Coro::Timer;
41use Coro::Signal; 41use Coro::Signal;
42use Coro::Semaphore; 42use Coro::Semaphore;
43use Coro::AnyEvent;
43use Coro::AIO; 44use Coro::AIO;
44use Coro::BDB; 45use Coro::BDB;
45use Coro::Storable; 46use Coro::Storable;
46use Coro::Util (); 47use Coro::Util ();
47 48
49use BDB (); 50use BDB ();
50use Data::Dumper; 51use Data::Dumper;
51use Digest::MD5; 52use Digest::MD5;
52use Fcntl; 53use Fcntl;
53use YAML (); 54use YAML ();
54use IO::AIO 2.51 (); 55use IO::AIO ();
55use Time::HiRes; 56use Time::HiRes;
56use Compress::LZF; 57use Compress::LZF;
57use Digest::MD5 (); 58use Digest::MD5 ();
59
60AnyEvent::detect;
58 61
59# configure various modules to our taste 62# configure various modules to our taste
60# 63#
61$Storable::canonical = 1; # reduce rsync transfers 64$Storable::canonical = 1; # reduce rsync transfers
62Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator 65Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
90our $RANDOMDIR = "$LOCALDIR/random"; 93our $RANDOMDIR = "$LOCALDIR/random";
91our $BDBDIR = "$LOCALDIR/db"; 94our $BDBDIR = "$LOCALDIR/db";
92our %RESOURCE; 95our %RESOURCE;
93 96
94our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!) 97our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
95our $AIO_POLL_WATCHER;
96our $NEXT_RUNTIME_WRITE; # when should the runtime file be written 98our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
97our $NEXT_TICK; 99our $NEXT_TICK;
98our $USE_FSYNC = 1; # use fsync to write maps - default off 100our $USE_FSYNC = 1; # use fsync to write maps - default off
99 101
100our $BDB_POLL_WATCHER;
101our $BDB_DEADLOCK_WATCHER; 102our $BDB_DEADLOCK_WATCHER;
102our $BDB_CHECKPOINT_WATCHER; 103our $BDB_CHECKPOINT_WATCHER;
103our $BDB_TRICKLE_WATCHER; 104our $BDB_TRICKLE_WATCHER;
104our $DB_ENV; 105our $DB_ENV;
105 106
427 } 428 }
428 } 429 }
429}; 430};
430 431
431sub get_slot($;$$) { 432sub get_slot($;$$) {
433 return if tick_inhibit || $Coro::current == $Coro::main;
434
432 my ($time, $pri, $name) = @_; 435 my ($time, $pri, $name) = @_;
433 436
434 $time = $TICK * .6 if $time > $TICK * .6; 437 $time = $TICK * .6 if $time > $TICK * .6;
435 my $sig = new Coro::Signal; 438 my $sig = new Coro::Signal;
436 439
1139 utf8::decode (my $decname = $filename); 1142 utf8::decode (my $decname = $filename);
1140 warn sprintf "saving %s (%d,%d)\n", 1143 warn sprintf "saving %s (%d,%d)\n",
1141 $decname, length $$rdata, scalar @$objs; 1144 $decname, length $$rdata, scalar @$objs;
1142 1145
1143 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) { 1146 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1144 chmod SAVE_MODE, $fh; 1147 aio_chmod $fh, SAVE_MODE;
1145 aio_write $fh, 0, (length $$rdata), $$rdata, 0; 1148 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1146 aio_fsync $fh if $cf::USE_FSYNC; 1149 aio_fsync $fh if $cf::USE_FSYNC;
1147 close $fh; 1150 aio_close $fh;
1148 1151
1149 if (@$objs) { 1152 if (@$objs) {
1150 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) { 1153 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1151 chmod SAVE_MODE, $fh; 1154 aio_chmod $fh, SAVE_MODE;
1152 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs }; 1155 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs };
1153 aio_write $fh, 0, (length $data), $data, 0; 1156 aio_write $fh, 0, (length $data), $data, 0;
1154 aio_fsync $fh if $cf::USE_FSYNC; 1157 aio_fsync $fh if $cf::USE_FSYNC;
1155 close $fh; 1158 aio_close $fh;
1156 aio_rename "$filename.pst~", "$filename.pst"; 1159 aio_rename "$filename.pst~", "$filename.pst";
1157 } 1160 }
1158 } else { 1161 } else {
1159 aio_unlink "$filename.pst"; 1162 aio_unlink "$filename.pst";
1160 } 1163 }
1454 my $f = new_from_file cf::object::thawer path $login 1457 my $f = new_from_file cf::object::thawer path $login
1455 or return; 1458 or return;
1456 1459
1457 my $pl = cf::player::load_pl $f 1460 my $pl = cf::player::load_pl $f
1458 or return; 1461 or return;
1462
1459 local $cf::PLAYER_LOADING{$login} = $pl; 1463 local $cf::PLAYER_LOADING{$login} = $pl;
1460 $f->resolve_delayed_derefs; 1464 $f->resolve_delayed_derefs;
1461 $cf::PLAYER{$login} = $pl 1465 $cf::PLAYER{$login} = $pl
1462 } 1466 }
1463 } 1467 }
1473 1477
1474 return if $pl->{deny_save}; 1478 return if $pl->{deny_save};
1475 1479
1476 aio_mkdir playerdir $pl, 0770; 1480 aio_mkdir playerdir $pl, 0770;
1477 $pl->{last_save} = $cf::RUNTIME; 1481 $pl->{last_save} = $cf::RUNTIME;
1482
1483 cf::get_slot 0.01;
1478 1484
1479 $pl->save_pl ($path); 1485 $pl->save_pl ($path);
1480 cf::cede_to_tick; 1486 cf::cede_to_tick;
1481} 1487}
1482 1488
1518 $pl->{deny_save} = 1; 1524 $pl->{deny_save} = 1;
1519 $pl->password ("*"); # this should lock out the player until we nuked the dir 1525 $pl->password ("*"); # this should lock out the player until we nuked the dir
1520 1526
1521 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active; 1527 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1522 $pl->deactivate; 1528 $pl->deactivate;
1529 my $killer = cf::arch::get "killer_quit"; $pl->killer ($killer); $killer->destroy;
1530 $pl->ob->check_score;
1523 $pl->invoke (cf::EVENT_PLAYER_QUIT); 1531 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1524 $pl->ns->destroy if $pl->ns; 1532 $pl->ns->destroy if $pl->ns;
1525 1533
1526 my $path = playerdir $pl; 1534 my $path = playerdir $pl;
1527 my $temp = "$path~$cf::RUNTIME~deleting~"; 1535 my $temp = "$path~$cf::RUNTIME~deleting~";
1566 1574
1567 for my $login (@$dirs) { 1575 for my $login (@$dirs) {
1568 my $path = path $login; 1576 my $path = path $login;
1569 1577
1570 # a .pst is a dead give-away for a valid player 1578 # a .pst is a dead give-away for a valid player
1571 unless (-e "$path.pst") { 1579 # if no pst file found, open and chekc for blocked users
1580 if (aio_stat "$path.pst") {
1572 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next; 1581 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1573 aio_read $fh, 0, 512, my $buf, 0 or next; 1582 aio_read $fh, 0, 512, my $buf, 0 or next;
1574 $buf !~ /^password -------------$/m or next; # official not-valid tag 1583 $buf !~ /^password -------------$/m or next; # official not-valid tag
1575 } 1584 }
1576 1585
1775our $MAX_RESET = 3600; 1784our $MAX_RESET = 3600;
1776our $DEFAULT_RESET = 3000; 1785our $DEFAULT_RESET = 3000;
1777 1786
1778sub generate_random_map { 1787sub generate_random_map {
1779 my ($self, $rmp) = @_; 1788 my ($self, $rmp) = @_;
1789
1790 my $lock = cf::lock_acquire "generate_random_map"; # the random map generator is NOT reentrant ATM
1791
1780 # mit "rum" bekleckern, nicht 1792 # mit "rum" bekleckern, nicht
1781 $self->_create_random_map ( 1793 $self->_create_random_map (
1782 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle}, 1794 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1783 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle}, 1795 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1784 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map}, 1796 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1906 1918
1907# the temporary/swap location 1919# the temporary/swap location
1908sub save_path { 1920sub save_path {
1909 my ($self) = @_; 1921 my ($self) = @_;
1910 1922
1911 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g; 1923 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1912 "$TMPDIR/$path.map" 1924 "$TMPDIR/$path.map"
1913} 1925}
1914 1926
1915# the unique path, undef == no special unique path 1927# the unique path, undef == no special unique path
1916sub uniq_path { 1928sub uniq_path {
1917 my ($self) = @_; 1929 my ($self) = @_;
1918 1930
1919 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g; 1931 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/go;
1920 "$UNIQUEDIR/$path" 1932 "$UNIQUEDIR/$path"
1921} 1933}
1922 1934
1923# and all this just because we cannot iterate over 1935# and all this just because we cannot iterate over
1924# all maps in C++... 1936# all maps in C++...
2022 2034
2023 cf::lock_wait "map_data:$path";#d#remove 2035 cf::lock_wait "map_data:$path";#d#remove
2024 cf::lock_wait "map_find:$path"; 2036 cf::lock_wait "map_find:$path";
2025 2037
2026 $cf::MAP{$path} || do { 2038 $cf::MAP{$path} || do {
2027 my $guard1 = cf::lock_acquire "map_find:$path";
2028 my $guard2 = cf::lock_acquire "map_data:$path"; # just for the fun of it 2039 my $guard1 = cf::lock_acquire "map_data:$path"; # just for the fun of it
2040 my $guard2 = cf::lock_acquire "map_find:$path";
2029 2041
2030 my $map = new_from_path cf::map $path 2042 my $map = new_from_path cf::map $path
2031 or return; 2043 or return;
2032 2044
2033 $map->{last_save} = $cf::RUNTIME; 2045 $map->{last_save} = $cf::RUNTIME;
2036 or return; 2048 or return;
2037 2049
2038 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?) 2050 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
2039 # doing this can freeze the server in a sync job, obviously 2051 # doing this can freeze the server in a sync job, obviously
2040 #$cf::WAIT_FOR_TICK->wait; 2052 #$cf::WAIT_FOR_TICK->wait;
2053 undef $guard2;
2041 undef $guard1; 2054 undef $guard1;
2042 undef $guard2;
2043 $map->reset; 2055 $map->reset;
2044 return find $path; 2056 return find $path;
2045 } 2057 }
2046 2058
2047 $cf::MAP{$path} = $map 2059 $cf::MAP{$path} = $map
2110 } 2122 }
2111 2123
2112 $self->{last_save} = $cf::RUNTIME; 2124 $self->{last_save} = $cf::RUNTIME;
2113 $self->last_access ($cf::RUNTIME); 2125 $self->last_access ($cf::RUNTIME);
2114 2126
2115 $self->in_memory (cf::MAP_IN_MEMORY); 2127 $self->in_memory (cf::MAP_ACTIVE);
2116 } 2128 }
2117 2129
2118 $self->post_load; 2130 $self->post_load;
2119} 2131}
2120 2132
2178 my ($path, $origin, $load) = @_; 2190 my ($path, $origin, $load) = @_;
2179 2191
2180 $path = normalise $path, $origin && $origin->{path}; 2192 $path = normalise $path, $origin && $origin->{path};
2181 2193
2182 if (my $map = $cf::MAP{$path}) { 2194 if (my $map = $cf::MAP{$path}) {
2183 return $map if !$load || $map->in_memory == cf::MAP_IN_MEMORY; 2195 return $map if !$load || $map->in_memory == cf::MAP_ACTIVE;
2184 } 2196 }
2185 2197
2186 $MAP_PREFETCH{$path} |= $load; 2198 $MAP_PREFETCH{$path} |= $load;
2187 2199
2188 $MAP_PREFETCHER ||= cf::async { 2200 $MAP_PREFETCHER ||= cf::async {
2225 cf::async { 2237 cf::async {
2226 $Coro::current->{desc} = "map player save"; 2238 $Coro::current->{desc} = "map player save";
2227 $_->contr->save for $self->players; 2239 $_->contr->save for $self->players;
2228 }; 2240 };
2229 2241
2242 cf::get_slot 0.02;
2243
2230 if ($uniq) { 2244 if ($uniq) {
2231 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 2245 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2232 $self->_save_objects ($uniq, cf::IO_UNIQUES); 2246 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2233 } else { 2247 } else {
2234 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES); 2248 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2242 $self->save; 2256 $self->save;
2243 2257
2244 my $lock = cf::lock_acquire "map_data:$self->{path}"; 2258 my $lock = cf::lock_acquire "map_data:$self->{path}";
2245 2259
2246 return if $self->players; 2260 return if $self->players;
2247 return if $self->in_memory != cf::MAP_IN_MEMORY; 2261 return if $self->in_memory != cf::MAP_ACTIVE;
2248 return if $self->{deny_save}; 2262 return if $self->{deny_save};
2249 2263
2250 $self->in_memory (cf::MAP_SWAPPED); 2264 $self->in_memory (cf::MAP_SWAPPED);
2251 2265
2252 $self->deactivate; 2266 $self->deactivate;
2370 2384
2371sub unique_maps() { 2385sub unique_maps() {
2372 [ 2386 [
2373 map { 2387 map {
2374 utf8::decode $_; 2388 utf8::decode $_;
2375 /\.map$/ 2389 s/\.map$//; # TODO future compatibility hack
2390 /\.pst$/ || !/^$PATH_SEP/o # TODO unique maps apparebntly lack the .map suffix :/
2391 ? ()
2376 ? normalise $_ 2392 : normalise $_
2377 : ()
2378 } @{ aio_readdir $UNIQUEDIR or [] } 2393 } @{ aio_readdir $UNIQUEDIR or [] }
2379 ] 2394 ]
2380} 2395}
2381 2396
2382=back 2397=back
2389 2404
2390=over 4 2405=over 4
2391 2406
2392=item $ob->inv_recursive 2407=item $ob->inv_recursive
2393 2408
2394Returns the inventory of the object _and_ their inventories, recursively. 2409Returns the inventory of the object I<and> their inventories, recursively,
2410but I<not> the object itself.
2395 2411
2396=cut 2412=cut
2397 2413
2398sub inv_recursive_; 2414sub inv_recursive_;
2399sub inv_recursive_ { 2415sub inv_recursive_ {
2404 inv_recursive_ inv $_[0] 2420 inv_recursive_ inv $_[0]
2405} 2421}
2406 2422
2407=item $ref = $ob->ref 2423=item $ref = $ob->ref
2408 2424
2409creates and returns a persistent reference to an objetc that can be stored as a string. 2425Creates and returns a persistent reference to an object that can be stored as a string.
2410 2426
2411=item $ob = cf::object::deref ($refstring) 2427=item $ob = cf::object::deref ($refstring)
2412 2428
2413returns the objetc referenced by refstring. may return undef when it cnanot find the object, 2429returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2414even if the object actually exists. May block. 2430even if the object actually exists. May block.
2446can be C<undef>. Does the right thing when the player is currently in a 2462can be C<undef>. Does the right thing when the player is currently in a
2447dialogue with the given NPC character. 2463dialogue with the given NPC character.
2448 2464
2449=cut 2465=cut
2450 2466
2467our $SAY_CHANNEL = {
2468 id => "say",
2469 title => "Map",
2470 reply => "say ",
2471 tooltip => "Things said to and replied from npcs near you and other players on the same map only.",
2472};
2473
2474our $CHAT_CHANNEL = {
2475 id => "chat",
2476 title => "Chat",
2477 reply => "chat ",
2478 tooltip => "Player chat and shouts, global to the server.",
2479};
2480
2451# rough implementation of a future "reply" method that works 2481# rough implementation of a future "reply" method that works
2452# with dialog boxes. 2482# with dialog boxes.
2453#TODO: the first argument must go, split into a $npc->reply_to ( method 2483#TODO: the first argument must go, split into a $npc->reply_to ( method
2454sub cf::object::player::reply($$$;$) { 2484sub cf::object::player::reply($$$;$) {
2455 my ($self, $npc, $msg, $flags) = @_; 2485 my ($self, $npc, $msg, $flags) = @_;
2466 my $dialog = $pl->{npc_dialog}; 2496 my $dialog = $pl->{npc_dialog};
2467 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg)); 2497 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2468 2498
2469 } else { 2499 } else {
2470 $msg = $npc->name . " says: $msg" if $npc; 2500 $msg = $npc->name . " says: $msg" if $npc;
2471 $self->message ($msg, $flags); 2501 $self->send_msg ($SAY_CHANNEL => $msg, $flags);
2472 } 2502 }
2473 } 2503 }
2474} 2504}
2475 2505
2476=item $object->send_msg ($channel, $msg, $color, [extra...]) 2506=item $object->send_msg ($channel, $msg, $color, [extra...])
2583Moves the player to the given map-path and coordinates by first freezing 2613Moves the player to the given map-path and coordinates by first freezing
2584her, loading and preparing them map, calling the provided $check callback 2614her, loading and preparing them map, calling the provided $check callback
2585that has to return the map if sucecssful, and then unfreezes the player on 2615that has to return the map if sucecssful, and then unfreezes the player on
2586the new (success) or old (failed) map position. In either case, $done will 2616the new (success) or old (failed) map position. In either case, $done will
2587be called at the end of this process. 2617be called at the end of this process.
2618
2619Note that $check will be called with a potentially non-loaded map, so if
2620it needs a loaded map it has to call C<< ->load >>.
2588 2621
2589=cut 2622=cut
2590 2623
2591our $GOTOGEN; 2624our $GOTOGEN;
2592 2625
2671} 2704}
2672 2705
2673sub prepare_random_map { 2706sub prepare_random_map {
2674 my ($exit) = @_; 2707 my ($exit) = @_;
2675 2708
2676 my $guard = cf::lock_acquire "exit_prepare:$exit";
2677
2678 # all this does is basically replace the /! path by 2709 # all this does is basically replace the /! path by
2679 # a new random map path (?random/...) with a seed 2710 # a new random map path (?random/...) with a seed
2680 # that depends on the exit object 2711 # that depends on the exit object
2681 2712
2682 my $rmp = parse_random_map_params $exit->msg; 2713 my $rmp = parse_random_map_params $exit->msg;
2684 if ($exit->map) { 2715 if ($exit->map) {
2685 $rmp->{region} = $exit->region->name; 2716 $rmp->{region} = $exit->region->name;
2686 $rmp->{origin_map} = $exit->map->path; 2717 $rmp->{origin_map} = $exit->map->path;
2687 $rmp->{origin_x} = $exit->x; 2718 $rmp->{origin_x} = $exit->x;
2688 $rmp->{origin_y} = $exit->y; 2719 $rmp->{origin_y} = $exit->y;
2720
2721 $exit->map->touch;
2689 } 2722 }
2690 2723
2691 $rmp->{random_seed} ||= $exit->random_seed; 2724 $rmp->{random_seed} ||= $exit->random_seed;
2692 2725
2693 my $data = cf::encode_json $rmp; 2726 my $data = JSON::XS->new->utf8->pretty->canonical->encode ($rmp);
2694 my $md5 = Digest::MD5::md5_hex $data; 2727 my $md5 = Digest::MD5::md5_hex $data;
2695 my $meta = "$RANDOMDIR/$md5.meta"; 2728 my $meta = "$RANDOMDIR/$md5.meta";
2696 2729
2697 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) { 2730 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2698 aio_write $fh, 0, (length $data), $data, 0; 2731 aio_write $fh, 0, (length $data), $data, 0;
2699 undef $fh; 2732 undef $fh;
2700 aio_rename "$meta~", $meta; 2733 aio_rename "$meta~", $meta;
2701 2734
2735 my $slaying = "?random/$md5";
2736
2737 if ($exit->valid) {
2702 $exit->slaying ("?random/$md5"); 2738 $exit->slaying ("?random/$md5");
2703 $exit->msg (undef); 2739 $exit->msg (undef);
2740 }
2704 } 2741 }
2705} 2742}
2706 2743
2707sub cf::object::player::enter_exit { 2744sub cf::object::player::enter_exit {
2708 my ($self, $exit) = @_; 2745 my ($self, $exit) = @_;
2709 2746
2710 return unless $self->type == cf::PLAYER; 2747 return unless $self->type == cf::PLAYER;
2711 2748
2712 if ($exit->slaying eq "/!") {
2713 #TODO: this should de-fi-ni-te-ly not be a sync-job
2714 # the problem is that $exit might not survive long enough
2715 # so it needs to be done right now, right here
2716 cf::sync_job { prepare_random_map $exit };
2717 }
2718
2719 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2720 my $hp = $exit->stats->hp;
2721 my $sp = $exit->stats->sp;
2722
2723 $self->enter_link; 2749 $self->enter_link;
2724 2750
2725 # if exit is damned, update players death & WoR home-position
2726 $self->contr->savebed ($slaying, $hp, $sp)
2727 if $exit->flag (FLAG_DAMNED);
2728
2729 (async { 2751 (async {
2730 $Coro::current->{desc} = "enter_exit $slaying $hp $sp"; 2752 $Coro::current->{desc} = "enter_exit";
2731 2753
2732 $self->deactivate_recursive; # just to be sure
2733 unless (eval { 2754 unless (eval {
2755 $self->deactivate_recursive; # just to be sure
2756
2757 # random map handling
2758 {
2759 my $guard = cf::lock_acquire "exit_prepare:$exit";
2760
2761 prepare_random_map $exit
2762 if $exit->slaying eq "/!";
2763 }
2764
2765 my $map = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2766 my $x = $exit->stats->hp;
2767 my $y = $exit->stats->sp;
2768
2734 $self->goto ($slaying, $hp, $sp); 2769 $self->goto ($map, $x, $y);
2735 2770
2771 # if exit is damned, update players death & WoR home-position
2772 $self->contr->savebed ($map, $x, $y)
2773 if $exit->flag (cf::FLAG_DAMNED);
2774
2736 1; 2775 1
2737 }) { 2776 }) {
2738 $self->message ("Something went wrong deep within the crossfire server. " 2777 $self->message ("Something went wrong deep within the crossfire server. "
2739 . "I'll try to bring you back to the map you were before. " 2778 . "I'll try to bring you back to the map you were before. "
2740 . "Please report this to the dungeon master!", 2779 . "Please report this to the dungeon master!",
2741 cf::NDI_UNIQUE | cf::NDI_RED); 2780 cf::NDI_UNIQUE | cf::NDI_RED);
2821 id => "infobox", 2860 id => "infobox",
2822 title => "Map Info", 2861 title => "Map Info",
2823 reply => undef, 2862 reply => undef,
2824 tooltip => "Information related to the maps", 2863 tooltip => "Information related to the maps",
2825 }, 2864 },
2865 "c/party" => {
2866 id => "party",
2867 title => "Party",
2868 reply => "gsay ",
2869 tooltip => "Messages and chat related to your party",
2870 },
2826); 2871);
2827 2872
2828sub cf::client::send_msg { 2873sub cf::client::send_msg {
2829 my ($self, $channel, $msg, $color, @extra) = @_; 2874 my ($self, $channel, $msg, $color, @extra) = @_;
2830 2875
3067 3112
3068The following functions and methods are available within a safe environment: 3113The following functions and methods are available within a safe environment:
3069 3114
3070 cf::object 3115 cf::object
3071 contr pay_amount pay_player map x y force_find force_add destroy 3116 contr pay_amount pay_player map x y force_find force_add destroy
3072 insert remove name archname title slaying race decrease_ob_nr 3117 insert remove name archname title slaying race decrease split
3073 3118
3074 cf::object::player 3119 cf::object::player
3075 player 3120 player
3076 3121
3077 cf::player 3122 cf::player
3082 3127
3083=cut 3128=cut
3084 3129
3085for ( 3130for (
3086 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y 3131 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
3087 insert remove inv name archname title slaying race 3132 insert remove inv nrof name archname title slaying race
3088 decrease_ob_nr destroy)], 3133 decrease split destroy)],
3089 ["cf::object::player" => qw(player)], 3134 ["cf::object::player" => qw(player)],
3090 ["cf::player" => qw(peaceful)], 3135 ["cf::player" => qw(peaceful)],
3091 ["cf::map" => qw(trigger)], 3136 ["cf::map" => qw(trigger)],
3092) { 3137) {
3093 no strict 'refs'; 3138 no strict 'refs';
3301 while (my ($k, $v) = each %$want) { 3346 while (my ($k, $v) = each %$want) {
3302 $ns->fx_want ($k, $v); 3347 $ns->fx_want ($k, $v);
3303 } 3348 }
3304}; 3349};
3305 3350
3351sub load_resource_file($) {
3352 my $guard = lock_acquire "load_resource_file";
3353
3354 my $status = load_resource_file_ $_[0];
3355 get_slot 0.1, 100;
3356 cf::arch::commit_load;
3357
3358 $status
3359}
3360
3306sub reload_regions { 3361sub reload_regions {
3307 # HACK to clear player env face cache, we need some signal framework 3362 # HACK to clear player env face cache, we need some signal framework
3308 # for this (global event?) 3363 # for this (global event?)
3309 %ext::player_env::MUSIC_FACE_CACHE = (); 3364 %ext::player_env::MUSIC_FACE_CACHE = ();
3310 3365
3323} 3378}
3324 3379
3325sub reload_archetypes { 3380sub reload_archetypes {
3326 load_resource_file "$DATADIR/archetypes" 3381 load_resource_file "$DATADIR/archetypes"
3327 or die "unable to load archetypes\n"; 3382 or die "unable to load archetypes\n";
3328 #d# NEED to laod twice to resolve forward references
3329 # this really needs to be done in an extra post-pass
3330 # (which needs to be synchronous, so solve it differently)
3331 load_resource_file "$DATADIR/archetypes"
3332 or die "unable to load archetypes\n";
3333} 3383}
3334 3384
3335sub reload_treasures { 3385sub reload_treasures {
3336 load_resource_file "$DATADIR/treasures" 3386 load_resource_file "$DATADIR/treasures"
3337 or die "unable to load treasurelists\n"; 3387 or die "unable to load treasurelists\n";
3338} 3388}
3339 3389
3340sub reload_resources { 3390sub reload_resources {
3341 warn "reloading resource files...\n"; 3391 warn "reloading resource files...\n";
3342 3392
3393 reload_facedata;
3394 reload_archetypes;
3343 reload_regions; 3395 reload_regions;
3344 reload_facedata;
3345 #reload_archetypes;#d#
3346 reload_archetypes;
3347 reload_treasures; 3396 reload_treasures;
3348 3397
3349 warn "finished reloading resource files\n"; 3398 warn "finished reloading resource files\n";
3350} 3399}
3351 3400
3352sub init { 3401sub init {
3402 my $guard = freeze_mainloop;
3403
3404 evthread_start IO::AIO::poll_fileno;
3405
3353 reload_resources; 3406 reload_resources;
3354} 3407}
3355 3408
3356sub reload_config { 3409sub reload_config {
3357 open my $fh, "<:utf8", "$CONFDIR/config" 3410 open my $fh, "<:utf8", "$CONFDIR/config"
3382 $Coro::current->{desc} = "IDLE BUG HANDLER"; 3435 $Coro::current->{desc} = "IDLE BUG HANDLER";
3383 EV::loop EV::LOOP_ONESHOT; 3436 EV::loop EV::LOOP_ONESHOT;
3384 })->prio (Coro::PRIO_MAX); 3437 })->prio (Coro::PRIO_MAX);
3385 }; 3438 };
3386 3439
3440 {
3441 my $guard = freeze_mainloop;
3387 reload_config; 3442 reload_config;
3388 db_init; 3443 db_init;
3389 load_extensions; 3444 load_extensions;
3390 3445
3391 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority 3446 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority
3392 evthread_start IO::AIO::poll_fileno; 3447 }
3448
3393 EV::loop; 3449 EV::loop;
3394} 3450}
3395 3451
3396############################################################################# 3452#############################################################################
3397# initialisation and cleanup 3453# initialisation and cleanup
3679 3735
3680our @WAIT_FOR_TICK; 3736our @WAIT_FOR_TICK;
3681our @WAIT_FOR_TICK_BEGIN; 3737our @WAIT_FOR_TICK_BEGIN;
3682 3738
3683sub wait_for_tick { 3739sub wait_for_tick {
3684 return if tick_inhibit;
3685 return if $Coro::current == $Coro::main; 3740 return if tick_inhibit || $Coro::current == $Coro::main;
3686 3741
3687 my $signal = new Coro::Signal; 3742 my $signal = new Coro::Signal;
3688 push @WAIT_FOR_TICK, $signal; 3743 push @WAIT_FOR_TICK, $signal;
3689 $signal->wait; 3744 $signal->wait;
3690} 3745}
3691 3746
3692sub wait_for_tick_begin { 3747sub wait_for_tick_begin {
3693 return if tick_inhibit;
3694 return if $Coro::current == $Coro::main; 3748 return if tick_inhibit || $Coro::current == $Coro::main;
3695 3749
3696 my $signal = new Coro::Signal; 3750 my $signal = new Coro::Signal;
3697 push @WAIT_FOR_TICK_BEGIN, $signal; 3751 push @WAIT_FOR_TICK_BEGIN, $signal;
3698 $signal->wait; 3752 $signal->wait;
3699} 3753}
3738{ 3792{
3739 # configure BDB 3793 # configure BDB
3740 3794
3741 BDB::min_parallel 8; 3795 BDB::min_parallel 8;
3742 BDB::max_poll_reqs $TICK * 0.1; 3796 BDB::max_poll_reqs $TICK * 0.1;
3743 $Coro::BDB::WATCHER->priority (1); 3797 $AnyEvent::BDB::WATCHER->priority (1);
3744 3798
3745 unless ($DB_ENV) { 3799 unless ($DB_ENV) {
3746 $DB_ENV = BDB::db_env_create; 3800 $DB_ENV = BDB::db_env_create;
3747 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC 3801 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC
3748 | BDB::LOG_AUTOREMOVE, 1); 3802 | BDB::LOG_AUTOREMOVE, 1);
3779{ 3833{
3780 # configure IO::AIO 3834 # configure IO::AIO
3781 3835
3782 IO::AIO::min_parallel 8; 3836 IO::AIO::min_parallel 8;
3783 IO::AIO::max_poll_time $TICK * 0.1; 3837 IO::AIO::max_poll_time $TICK * 0.1;
3784 $Coro::AIO::WATCHER->priority (1); 3838 undef $AnyEvent::AIO::WATCHER;
3785} 3839}
3786 3840
3787my $_log_backtrace; 3841my $_log_backtrace;
3788 3842
3789sub _log_backtrace { 3843sub _log_backtrace {

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