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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.427 by root, Sat Apr 26 12:25:45 2008 UTC vs.
Revision 1.437 by root, Tue Jul 8 08:33:27 2008 UTC

25use strict; 25use strict;
26 26
27use Symbol; 27use Symbol;
28use List::Util; 28use List::Util;
29use Socket; 29use Socket;
30use EV 3.2; 30use EV;
31use Opcode; 31use Opcode;
32use Safe; 32use Safe;
33use Safe::Hole; 33use Safe::Hole;
34use Storable (); 34use Storable ();
35 35
36use Coro 4.50 (); 36use Coro ();
37use Coro::State; 37use Coro::State;
38use Coro::Handle; 38use Coro::Handle;
39use Coro::EV; 39use Coro::AnyEvent;
40use Coro::Timer; 40use Coro::Timer;
41use Coro::Signal; 41use Coro::Signal;
42use Coro::Semaphore; 42use Coro::Semaphore;
43use Coro::AnyEvent;
43use Coro::AIO; 44use Coro::AIO;
44use Coro::BDB; 45use Coro::BDB 1.6;
45use Coro::Storable; 46use Coro::Storable;
46use Coro::Util (); 47use Coro::Util ();
47 48
48use JSON::XS 2.01 (); 49use JSON::XS 2.01 ();
49use BDB (); 50use BDB ();
50use Data::Dumper; 51use Data::Dumper;
51use Digest::MD5; 52use Digest::MD5;
52use Fcntl; 53use Fcntl;
53use YAML (); 54use YAML ();
54use IO::AIO 2.51 (); 55use IO::AIO ();
55use Time::HiRes; 56use Time::HiRes;
56use Compress::LZF; 57use Compress::LZF;
57use Digest::MD5 (); 58use Digest::MD5 ();
59
60AnyEvent::detect;
58 61
59# configure various modules to our taste 62# configure various modules to our taste
60# 63#
61$Storable::canonical = 1; # reduce rsync transfers 64$Storable::canonical = 1; # reduce rsync transfers
62Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator 65Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
90our $RANDOMDIR = "$LOCALDIR/random"; 93our $RANDOMDIR = "$LOCALDIR/random";
91our $BDBDIR = "$LOCALDIR/db"; 94our $BDBDIR = "$LOCALDIR/db";
92our %RESOURCE; 95our %RESOURCE;
93 96
94our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!) 97our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
95our $AIO_POLL_WATCHER;
96our $NEXT_RUNTIME_WRITE; # when should the runtime file be written 98our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
97our $NEXT_TICK; 99our $NEXT_TICK;
98our $USE_FSYNC = 1; # use fsync to write maps - default off 100our $USE_FSYNC = 1; # use fsync to write maps - default off
99 101
100our $BDB_POLL_WATCHER;
101our $BDB_DEADLOCK_WATCHER; 102our $BDB_DEADLOCK_WATCHER;
102our $BDB_CHECKPOINT_WATCHER; 103our $BDB_CHECKPOINT_WATCHER;
103our $BDB_TRICKLE_WATCHER; 104our $BDB_TRICKLE_WATCHER;
104our $DB_ENV; 105our $DB_ENV;
105 106
1523 $pl->{deny_save} = 1; 1524 $pl->{deny_save} = 1;
1524 $pl->password ("*"); # this should lock out the player until we nuked the dir 1525 $pl->password ("*"); # this should lock out the player until we nuked the dir
1525 1526
1526 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active; 1527 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1527 $pl->deactivate; 1528 $pl->deactivate;
1529 my $killer = cf::arch::get "killer_quit"; $pl->killer ($killer); $killer->destroy;
1530 $pl->ob->check_score;
1528 $pl->invoke (cf::EVENT_PLAYER_QUIT); 1531 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1529 $pl->ns->destroy if $pl->ns; 1532 $pl->ns->destroy if $pl->ns;
1530 1533
1531 my $path = playerdir $pl; 1534 my $path = playerdir $pl;
1532 my $temp = "$path~$cf::RUNTIME~deleting~"; 1535 my $temp = "$path~$cf::RUNTIME~deleting~";
2031 2034
2032 cf::lock_wait "map_data:$path";#d#remove 2035 cf::lock_wait "map_data:$path";#d#remove
2033 cf::lock_wait "map_find:$path"; 2036 cf::lock_wait "map_find:$path";
2034 2037
2035 $cf::MAP{$path} || do { 2038 $cf::MAP{$path} || do {
2036 my $guard1 = cf::lock_acquire "map_find:$path";
2037 my $guard2 = cf::lock_acquire "map_data:$path"; # just for the fun of it 2039 my $guard1 = cf::lock_acquire "map_data:$path"; # just for the fun of it
2040 my $guard2 = cf::lock_acquire "map_find:$path";
2038 2041
2039 my $map = new_from_path cf::map $path 2042 my $map = new_from_path cf::map $path
2040 or return; 2043 or return;
2041 2044
2042 $map->{last_save} = $cf::RUNTIME; 2045 $map->{last_save} = $cf::RUNTIME;
2045 or return; 2048 or return;
2046 2049
2047 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?) 2050 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
2048 # doing this can freeze the server in a sync job, obviously 2051 # doing this can freeze the server in a sync job, obviously
2049 #$cf::WAIT_FOR_TICK->wait; 2052 #$cf::WAIT_FOR_TICK->wait;
2053 undef $guard2;
2050 undef $guard1; 2054 undef $guard1;
2051 undef $guard2;
2052 $map->reset; 2055 $map->reset;
2053 return find $path; 2056 return find $path;
2054 } 2057 }
2055 2058
2056 $cf::MAP{$path} = $map 2059 $cf::MAP{$path} = $map
2459can be C<undef>. Does the right thing when the player is currently in a 2462can be C<undef>. Does the right thing when the player is currently in a
2460dialogue with the given NPC character. 2463dialogue with the given NPC character.
2461 2464
2462=cut 2465=cut
2463 2466
2467our $SAY_CHANNEL = {
2468 id => "say",
2469 title => "Map",
2470 reply => "say ",
2471 tooltip => "Things said to and replied from npcs near you and other players on the same map only.",
2472};
2473
2474our $CHAT_CHANNEL = {
2475 id => "chat",
2476 title => "Chat",
2477 reply => "chat ",
2478 tooltip => "Player chat and shouts, global to the server.",
2479};
2480
2464# rough implementation of a future "reply" method that works 2481# rough implementation of a future "reply" method that works
2465# with dialog boxes. 2482# with dialog boxes.
2466#TODO: the first argument must go, split into a $npc->reply_to ( method 2483#TODO: the first argument must go, split into a $npc->reply_to ( method
2467sub cf::object::player::reply($$$;$) { 2484sub cf::object::player::reply($$$;$) {
2468 my ($self, $npc, $msg, $flags) = @_; 2485 my ($self, $npc, $msg, $flags) = @_;
2479 my $dialog = $pl->{npc_dialog}; 2496 my $dialog = $pl->{npc_dialog};
2480 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg)); 2497 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2481 2498
2482 } else { 2499 } else {
2483 $msg = $npc->name . " says: $msg" if $npc; 2500 $msg = $npc->name . " says: $msg" if $npc;
2484 $self->message ($msg, $flags); 2501 $self->send_msg ($SAY_CHANNEL => $msg, $flags);
2485 } 2502 }
2486 } 2503 }
2487} 2504}
2488 2505
2489=item $object->send_msg ($channel, $msg, $color, [extra...]) 2506=item $object->send_msg ($channel, $msg, $color, [extra...])
2596Moves the player to the given map-path and coordinates by first freezing 2613Moves the player to the given map-path and coordinates by first freezing
2597her, loading and preparing them map, calling the provided $check callback 2614her, loading and preparing them map, calling the provided $check callback
2598that has to return the map if sucecssful, and then unfreezes the player on 2615that has to return the map if sucecssful, and then unfreezes the player on
2599the new (success) or old (failed) map position. In either case, $done will 2616the new (success) or old (failed) map position. In either case, $done will
2600be called at the end of this process. 2617be called at the end of this process.
2618
2619Note that $check will be called with a potentially non-loaded map, so if
2620it needs a loaded map it has to call C<< ->load >>.
2601 2621
2602=cut 2622=cut
2603 2623
2604our $GOTOGEN; 2624our $GOTOGEN;
2605 2625
2684} 2704}
2685 2705
2686sub prepare_random_map { 2706sub prepare_random_map {
2687 my ($exit) = @_; 2707 my ($exit) = @_;
2688 2708
2689 my $guard = cf::lock_acquire "exit_prepare:$exit";
2690
2691 # all this does is basically replace the /! path by 2709 # all this does is basically replace the /! path by
2692 # a new random map path (?random/...) with a seed 2710 # a new random map path (?random/...) with a seed
2693 # that depends on the exit object 2711 # that depends on the exit object
2694 2712
2695 my $rmp = parse_random_map_params $exit->msg; 2713 my $rmp = parse_random_map_params $exit->msg;
2697 if ($exit->map) { 2715 if ($exit->map) {
2698 $rmp->{region} = $exit->region->name; 2716 $rmp->{region} = $exit->region->name;
2699 $rmp->{origin_map} = $exit->map->path; 2717 $rmp->{origin_map} = $exit->map->path;
2700 $rmp->{origin_x} = $exit->x; 2718 $rmp->{origin_x} = $exit->x;
2701 $rmp->{origin_y} = $exit->y; 2719 $rmp->{origin_y} = $exit->y;
2720
2721 $exit->map->touch;
2702 } 2722 }
2703 2723
2704 $rmp->{random_seed} ||= $exit->random_seed; 2724 $rmp->{random_seed} ||= $exit->random_seed;
2705 2725
2706 my $data = JSON::XS->new->utf8->pretty->canonical->encode ($rmp); 2726 my $data = JSON::XS->new->utf8->pretty->canonical->encode ($rmp);
2710 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) { 2730 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2711 aio_write $fh, 0, (length $data), $data, 0; 2731 aio_write $fh, 0, (length $data), $data, 0;
2712 undef $fh; 2732 undef $fh;
2713 aio_rename "$meta~", $meta; 2733 aio_rename "$meta~", $meta;
2714 2734
2735 my $slaying = "?random/$md5";
2736
2737 if ($exit->valid) {
2715 $exit->slaying ("?random/$md5"); 2738 $exit->slaying ("?random/$md5");
2716 $exit->msg (undef); 2739 $exit->msg (undef);
2740 }
2717 } 2741 }
2718} 2742}
2719 2743
2720sub cf::object::player::enter_exit { 2744sub cf::object::player::enter_exit {
2721 my ($self, $exit) = @_; 2745 my ($self, $exit) = @_;
2722 2746
2723 return unless $self->type == cf::PLAYER; 2747 return unless $self->type == cf::PLAYER;
2724 2748
2725 if ($exit->slaying eq "/!") {
2726 #TODO: this should de-fi-ni-te-ly not be a sync-job
2727 # the problem is that $exit might not survive long enough
2728 # so it needs to be done right now, right here
2729 cf::sync_job { prepare_random_map $exit };
2730 }
2731
2732 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2733 my $hp = $exit->stats->hp;
2734 my $sp = $exit->stats->sp;
2735
2736 $self->enter_link; 2749 $self->enter_link;
2737 2750
2738 # if exit is damned, update players death & WoR home-position
2739 $self->contr->savebed ($slaying, $hp, $sp)
2740 if $exit->flag (FLAG_DAMNED);
2741
2742 (async { 2751 (async {
2743 $Coro::current->{desc} = "enter_exit $slaying $hp $sp"; 2752 $Coro::current->{desc} = "enter_exit";
2744 2753
2745 $self->deactivate_recursive; # just to be sure
2746 unless (eval { 2754 unless (eval {
2755 $self->deactivate_recursive; # just to be sure
2756
2757 # random map handling
2758 {
2759 my $guard = cf::lock_acquire "exit_prepare:$exit";
2760
2761 prepare_random_map $exit
2762 if $exit->slaying eq "/!";
2763 }
2764
2765 my $map = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2766 my $x = $exit->stats->hp;
2767 my $y = $exit->stats->sp;
2768
2747 $self->goto ($slaying, $hp, $sp); 2769 $self->goto ($map, $x, $y);
2748 2770
2771 # if exit is damned, update players death & WoR home-position
2772 $self->contr->savebed ($map, $x, $y)
2773 if $exit->flag (cf::FLAG_DAMNED);
2774
2749 1; 2775 1
2750 }) { 2776 }) {
2751 $self->message ("Something went wrong deep within the crossfire server. " 2777 $self->message ("Something went wrong deep within the crossfire server. "
2752 . "I'll try to bring you back to the map you were before. " 2778 . "I'll try to bring you back to the map you were before. "
2753 . "Please report this to the dungeon master!", 2779 . "Please report this to the dungeon master!",
2754 cf::NDI_UNIQUE | cf::NDI_RED); 2780 cf::NDI_UNIQUE | cf::NDI_RED);
3101 3127
3102=cut 3128=cut
3103 3129
3104for ( 3130for (
3105 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y 3131 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
3106 insert remove inv name archname title slaying race 3132 insert remove inv nrof name archname title slaying race
3107 decrease split destroy)], 3133 decrease split destroy)],
3108 ["cf::object::player" => qw(player)], 3134 ["cf::object::player" => qw(player)],
3109 ["cf::player" => qw(peaceful)], 3135 ["cf::player" => qw(peaceful)],
3110 ["cf::map" => qw(trigger)], 3136 ["cf::map" => qw(trigger)],
3111) { 3137) {
3373} 3399}
3374 3400
3375sub init { 3401sub init {
3376 my $guard = freeze_mainloop; 3402 my $guard = freeze_mainloop;
3377 3403
3404 evthread_start IO::AIO::poll_fileno;
3405
3378 reload_resources; 3406 reload_resources;
3379} 3407}
3380 3408
3381sub reload_config { 3409sub reload_config {
3382 open my $fh, "<:utf8", "$CONFDIR/config" 3410 open my $fh, "<:utf8", "$CONFDIR/config"
3414 reload_config; 3442 reload_config;
3415 db_init; 3443 db_init;
3416 load_extensions; 3444 load_extensions;
3417 3445
3418 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority 3446 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority
3419 evthread_start IO::AIO::poll_fileno;
3420 } 3447 }
3421 3448
3422 EV::loop; 3449 EV::loop;
3423} 3450}
3424 3451
3765{ 3792{
3766 # configure BDB 3793 # configure BDB
3767 3794
3768 BDB::min_parallel 8; 3795 BDB::min_parallel 8;
3769 BDB::max_poll_reqs $TICK * 0.1; 3796 BDB::max_poll_reqs $TICK * 0.1;
3770 $Coro::BDB::WATCHER->priority (1); 3797 $AnyEvent::BDB::WATCHER->priority (1);
3771 3798
3772 unless ($DB_ENV) { 3799 unless ($DB_ENV) {
3773 $DB_ENV = BDB::db_env_create; 3800 $DB_ENV = BDB::db_env_create;
3774 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC 3801 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT);
3775 | BDB::LOG_AUTOREMOVE, 1); 3802 $DB_ENV->set_flags (&BDB::LOG_AUTOREMOVE ) if BDB::VERSION v0, v4.7;
3803 $DB_ENV->log_set_config (&BDB::LOG_AUTO_REMOVE) if BDB::VERSION v4.7;
3776 $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT); 3804 $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT);
3777 $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT); 3805 $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT);
3778 3806
3779 cf::sync_job { 3807 cf::sync_job {
3780 eval { 3808 eval {
3806{ 3834{
3807 # configure IO::AIO 3835 # configure IO::AIO
3808 3836
3809 IO::AIO::min_parallel 8; 3837 IO::AIO::min_parallel 8;
3810 IO::AIO::max_poll_time $TICK * 0.1; 3838 IO::AIO::max_poll_time $TICK * 0.1;
3811 $Coro::AIO::WATCHER->priority (1); 3839 undef $AnyEvent::AIO::WATCHER;
3812} 3840}
3813 3841
3814my $_log_backtrace; 3842my $_log_backtrace;
3815 3843
3816sub _log_backtrace { 3844sub _log_backtrace {

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