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/cvs/deliantra/server/lib/cf.pm
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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.508 by root, Sun Mar 28 22:29:50 2010 UTC vs.
Revision 1.512 by root, Sun Apr 11 04:52:07 2010 UTC

503 503
504sub sync_job(&) { 504sub sync_job(&) {
505 my ($job) = @_; 505 my ($job) = @_;
506 506
507 if ($Coro::current == $Coro::main) { 507 if ($Coro::current == $Coro::main) {
508 my $time = EV::time; 508 my $time = AE::time;
509 509
510 # this is the main coro, too bad, we have to block 510 # this is the main coro, too bad, we have to block
511 # till the operation succeeds, freezing the server :/ 511 # till the operation succeeds, freezing the server :/
512 512
513 LOG llevError, Carp::longmess "sync job";#d# 513 LOG llevError, Carp::longmess "sync job";#d#
530 } else { 530 } else {
531 EV::loop EV::LOOP_ONESHOT; 531 EV::loop EV::LOOP_ONESHOT;
532 } 532 }
533 } 533 }
534 534
535 my $time = EV::time - $time; 535 my $time = AE::time - $time;
536 536
537 $TICK_START += $time; # do not account sync jobs to server load 537 $TICK_START += $time; # do not account sync jobs to server load
538 538
539 wantarray ? @res : $res[0] 539 wantarray ? @res : $res[0]
540 } else { 540 } else {
1310} 1310}
1311 1311
1312use File::Glob (); 1312use File::Glob ();
1313 1313
1314cf::player->attach ( 1314cf::player->attach (
1315 on_command => sub { 1315 on_unknown_command => sub {
1316 my ($pl, $name, $params) = @_; 1316 my ($pl, $name, $params) = @_;
1317 1317
1318 my $cb = $COMMAND{$name} 1318 my $cb = $COMMAND{$name}
1319 or return; 1319 or return;
1320 1320
1533 $cf::PLAYER{$login} = $pl 1533 $cf::PLAYER{$login} = $pl
1534 } 1534 }
1535 } 1535 }
1536} 1536}
1537 1537
1538cf::player->attach (
1539 on_load => sub {
1540 my ($pl, $path) = @_;
1541
1542 # restore slots saved in save, below
1543 my $slots = delete $pl->{_slots};
1544
1545 $pl->ob->current_weapon ($slots->[0]);
1546 $pl->combat_ob ($slots->[1]);
1547 $pl->ranged_ob ($slots->[2]);
1548 },
1549);
1550
1538sub save($) { 1551sub save($) {
1539 my ($pl) = @_; 1552 my ($pl) = @_;
1540 1553
1541 return if $pl->{deny_save}; 1554 return if $pl->{deny_save};
1542 1555
1547 1560
1548 aio_mkdir playerdir $pl, 0770; 1561 aio_mkdir playerdir $pl, 0770;
1549 $pl->{last_save} = $cf::RUNTIME; 1562 $pl->{last_save} = $cf::RUNTIME;
1550 1563
1551 cf::get_slot 0.01; 1564 cf::get_slot 0.01;
1565
1566 # save slots, to be restored later
1567 local $pl->{_slots} = [$pl->ob->current_weapon, $pl->combat_ob, $pl->ranged_ob];
1552 1568
1553 $pl->save_pl ($path); 1569 $pl->save_pl ($path);
1554 cf::cede_to_tick; 1570 cf::cede_to_tick;
1555} 1571}
1556 1572
3134 3150
3135 $coro 3151 $coro
3136} 3152}
3137 3153
3138cf::client->attach ( 3154cf::client->attach (
3139 on_destroy => sub { 3155 on_client_destroy => sub {
3140 my ($ns) = @_; 3156 my ($ns) = @_;
3141 3157
3142 $_->cancel for values %{ (delete $ns->{_coro}) || {} }; 3158 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
3143 }, 3159 },
3144); 3160);
3541 reload_config; 3557 reload_config;
3542 db_init; 3558 db_init;
3543 3559
3544 cf::init_uuid; 3560 cf::init_uuid;
3545 cf::init_signals; 3561 cf::init_signals;
3546 cf::init_commands;
3547 cf::init_skills; 3562 cf::init_skills;
3548 3563
3549 cf::init_beforeplay; 3564 cf::init_beforeplay;
3550 3565
3551 atomic; 3566 atomic;
3569 3584
3570# install some emergency cleanup handlers 3585# install some emergency cleanup handlers
3571BEGIN { 3586BEGIN {
3572 our %SIGWATCHER = (); 3587 our %SIGWATCHER = ();
3573 for my $signal (qw(INT HUP TERM)) { 3588 for my $signal (qw(INT HUP TERM)) {
3574 $SIGWATCHER{$signal} = EV::signal $signal, sub { 3589 $SIGWATCHER{$signal} = AE::signal $signal, sub {
3575 cf::cleanup "SIG$signal"; 3590 cf::cleanup "SIG$signal";
3576 }; 3591 };
3577 } 3592 }
3578} 3593}
3579 3594
3580sub write_runtime_sync { 3595sub write_runtime_sync {
3581 my $t0 = EV::time; 3596 my $t0 = AE::time;
3582 3597
3583 # first touch the runtime file to show we are still running: 3598 # first touch the runtime file to show we are still running:
3584 # the fsync below can take a very very long time. 3599 # the fsync below can take a very very long time.
3585 3600
3586 IO::AIO::aio_utime $RUNTIMEFILE, undef, undef; 3601 IO::AIO::aio_utime $RUNTIMEFILE, undef, undef;
3608 or return; 3623 or return;
3609 3624
3610 aio_rename "$RUNTIMEFILE~", $RUNTIMEFILE 3625 aio_rename "$RUNTIMEFILE~", $RUNTIMEFILE
3611 and return; 3626 and return;
3612 3627
3613 warn sprintf "runtime file written (%gs).\n", EV::time - $t0; 3628 warn sprintf "runtime file written (%gs).\n", AE::time - $t0;
3614 3629
3615 1 3630 1
3616} 3631}
3617 3632
3618our $uuid_lock; 3633our $uuid_lock;
3756 return; 3771 return;
3757 } 3772 }
3758 3773
3759 return if $RELOAD++; 3774 return if $RELOAD++;
3760 3775
3761 my $t1 = EV::time; 3776 my $t1 = AE::time;
3762 3777
3763 while ($RELOAD) { 3778 while ($RELOAD) {
3764 warn "reloading..."; 3779 warn "reloading...";
3765 3780
3766 warn "entering sync_job"; 3781 warn "entering sync_job";
3869 3884
3870 warn "reloaded"; 3885 warn "reloaded";
3871 --$RELOAD; 3886 --$RELOAD;
3872 } 3887 }
3873 3888
3874 $t1 = EV::time - $t1; 3889 $t1 = AE::time - $t1;
3875 warn "reload completed in ${t1}s\n"; 3890 warn "reload completed in ${t1}s\n";
3876}; 3891};
3877 3892
3878our $RELOAD_WATCHER; # used only during reload 3893our $RELOAD_WATCHER; # used only during reload
3879 3894
3882 # coro crashes during coro_state_free->destroy here. 3897 # coro crashes during coro_state_free->destroy here.
3883 3898
3884 $RELOAD_WATCHER ||= cf::async { 3899 $RELOAD_WATCHER ||= cf::async {
3885 Coro::AIO::aio_wait cache_extensions; 3900 Coro::AIO::aio_wait cache_extensions;
3886 3901
3887 $RELOAD_WATCHER = EV::timer $TICK * 1.5, 0, sub { 3902 $RELOAD_WATCHER = AE::timer $TICK * 1.5, 0, sub {
3888 do_reload_perl; 3903 do_reload_perl;
3889 undef $RELOAD_WATCHER; 3904 undef $RELOAD_WATCHER;
3890 }; 3905 };
3891 }; 3906 };
3892} 3907}
3933 return; 3948 return;
3934 } 3949 }
3935 3950
3936 cf::server_tick; # one server iteration 3951 cf::server_tick; # one server iteration
3937 3952
3938 #for(1..3e6){} EV::now_update; $NOW=EV::now; # generate load #d# 3953 #for(1..3e6){} AE::now_update; $NOW=AE::now; # generate load #d#
3939 3954
3940 if ($NOW >= $NEXT_RUNTIME_WRITE) { 3955 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3941 $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.; 3956 $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.;
3942 Coro::async_pool { 3957 Coro::async_pool {
3943 $Coro::current->{desc} = "runtime saver"; 3958 $Coro::current->{desc} = "runtime saver";

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