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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.496 by root, Sun Nov 15 18:03:59 2009 UTC vs.
Revision 1.529 by root, Wed Apr 28 11:28:22 2010 UTC

1# 1#
2# This file is part of Deliantra, the Roguelike Realtime MMORPG. 2# This file is part of Deliantra, the Roguelike Realtime MMORPG.
3# 3#
4# Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4# Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5# 5#
6# Deliantra is free software: you can redistribute it and/or modify it under 6# Deliantra is free software: you can redistribute it and/or modify it under
7# the terms of the Affero GNU General Public License as published by the 7# the terms of the Affero GNU General Public License as published by the
8# Free Software Foundation, either version 3 of the License, or (at your 8# Free Software Foundation, either version 3 of the License, or (at your
9# option) any later version. 9# option) any later version.
108our $PIDFILE = "$LOCALDIR/pid"; 108our $PIDFILE = "$LOCALDIR/pid";
109our $RUNTIMEFILE = "$LOCALDIR/runtime"; 109our $RUNTIMEFILE = "$LOCALDIR/runtime";
110 110
111our %RESOURCE; 111our %RESOURCE;
112 112
113our $OUTPUT_RATE_MIN = 3000;
114our $OUTPUT_RATE_MAX = 1000000;
115
116our $MAX_LINKS = 32; # how many chained exits to follow
117our $VERBOSE_IO = 1;
118
113our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!) 119our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
114our $NEXT_RUNTIME_WRITE; # when should the runtime file be written 120our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
115our $NEXT_TICK; 121our $NEXT_TICK;
116our $USE_FSYNC = 1; # use fsync to write maps - default on 122our $USE_FSYNC = 1; # use fsync to write maps - default on
117 123
162 168
163our $EMERGENCY_POSITION; 169our $EMERGENCY_POSITION;
164 170
165sub cf::map::normalise; 171sub cf::map::normalise;
166 172
173sub in_main() {
174 $Coro::current == $Coro::main
175}
176
167############################################################################# 177#############################################################################
168 178
169%REFLECT = (); 179%REFLECT = ();
170for (@REFLECT) { 180for (@REFLECT) {
171 my $reflect = JSON::XS::decode_json $_; 181 my $reflect = JSON::XS::decode_json $_;
258$Coro::State::DIEHOOK = sub { 268$Coro::State::DIEHOOK = sub {
259 return unless $^S eq 0; # "eq", not "==" 269 return unless $^S eq 0; # "eq", not "=="
260 270
261 warn Carp::longmess $_[0]; 271 warn Carp::longmess $_[0];
262 272
263 if ($Coro::current == $Coro::main) {#d# 273 if (in_main) {#d#
264 warn "DIEHOOK called in main context, Coro bug?\n";#d# 274 warn "DIEHOOK called in main context, Coro bug?\n";#d#
265 return;#d# 275 return;#d#
266 }#d# 276 }#d#
267 277
268 # kill coroutine otherwise 278 # kill coroutine otherwise
396} 406}
397 407
398=item cf::periodic $interval, $cb 408=item cf::periodic $interval, $cb
399 409
400Like EV::periodic, but randomly selects a starting point so that the actions 410Like EV::periodic, but randomly selects a starting point so that the actions
401get spread over timer. 411get spread over time.
402 412
403=cut 413=cut
404 414
405sub periodic($$) { 415sub periodic($$) {
406 my ($interval, $cb) = @_; 416 my ($interval, $cb) = @_;
423 433
424=cut 434=cut
425 435
426our @SLOT_QUEUE; 436our @SLOT_QUEUE;
427our $SLOT_QUEUE; 437our $SLOT_QUEUE;
438our $SLOT_DECAY = 0.9;
428 439
429$SLOT_QUEUE->cancel if $SLOT_QUEUE; 440$SLOT_QUEUE->cancel if $SLOT_QUEUE;
430$SLOT_QUEUE = Coro::async { 441$SLOT_QUEUE = Coro::async {
431 $Coro::current->desc ("timeslot manager"); 442 $Coro::current->desc ("timeslot manager");
432 443
433 my $signal = new Coro::Signal; 444 my $signal = new Coro::Signal;
445 my $busy;
434 446
435 while () { 447 while () {
436 next_job: 448 next_job:
449
437 my $avail = cf::till_tick; 450 my $avail = cf::till_tick;
438 if ($avail > 0.01) { 451
439 for (0 .. $#SLOT_QUEUE) { 452 for (0 .. $#SLOT_QUEUE) {
440 if ($SLOT_QUEUE[$_][0] < $avail) { 453 if ($SLOT_QUEUE[$_][0] <= $avail) {
454 $busy = 0;
441 my $job = splice @SLOT_QUEUE, $_, 1, (); 455 my $job = splice @SLOT_QUEUE, $_, 1, ();
442 $job->[2]->send; 456 $job->[2]->send;
443 Coro::cede; 457 Coro::cede;
444 goto next_job; 458 goto next_job;
445 } 459 } else {
460 $SLOT_QUEUE[$_][0] *= $SLOT_DECAY;
446 } 461 }
447 } 462 }
448 463
449 if (@SLOT_QUEUE) { 464 if (@SLOT_QUEUE) {
450 # we do not use wait_for_tick() as it returns immediately when tick is inactive 465 # we do not use wait_for_tick() as it returns immediately when tick is inactive
451 push @cf::WAIT_FOR_TICK, $signal; 466 push @cf::WAIT_FOR_TICK, $signal;
452 $signal->wait; 467 $signal->wait;
453 } else { 468 } else {
469 $busy = 0;
454 Coro::schedule; 470 Coro::schedule;
455 } 471 }
456 } 472 }
457}; 473};
458 474
459sub get_slot($;$$) { 475sub get_slot($;$$) {
460 return if tick_inhibit || $Coro::current == $Coro::main; 476 return if tick_inhibit || $Coro::current == $Coro::main;
461 477
462 my ($time, $pri, $name) = @_; 478 my ($time, $pri, $name) = @_;
463 479
464 $time = $TICK * .6 if $time > $TICK * .6; 480 $time = clamp $time, 0.01, $TICK * .6;
481
465 my $sig = new Coro::Signal; 482 my $sig = new Coro::Signal;
466 483
467 push @SLOT_QUEUE, [$time, $pri, $sig, $name]; 484 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
468 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE; 485 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
469 $SLOT_QUEUE->ready; 486 $SLOT_QUEUE->ready;
496 513
497sub sync_job(&) { 514sub sync_job(&) {
498 my ($job) = @_; 515 my ($job) = @_;
499 516
500 if ($Coro::current == $Coro::main) { 517 if ($Coro::current == $Coro::main) {
501 my $time = EV::time; 518 my $time = AE::time;
502 519
503 # this is the main coro, too bad, we have to block 520 # this is the main coro, too bad, we have to block
504 # till the operation succeeds, freezing the server :/ 521 # till the operation succeeds, freezing the server :/
505 522
506 LOG llevError, Carp::longmess "sync job";#d# 523 LOG llevError, Carp::longmess "sync job";#d#
523 } else { 540 } else {
524 EV::loop EV::LOOP_ONESHOT; 541 EV::loop EV::LOOP_ONESHOT;
525 } 542 }
526 } 543 }
527 544
528 my $time = EV::time - $time; 545 my $time = AE::time - $time;
529 546
530 $TICK_START += $time; # do not account sync jobs to server load 547 $TICK_START += $time; # do not account sync jobs to server load
531 548
532 wantarray ? @res : $res[0] 549 wantarray ? @res : $res[0]
533 } else { 550 } else {
577 reset_signals; 594 reset_signals;
578 &$cb 595 &$cb
579 }, @args; 596 }, @args;
580 597
581 wantarray ? @res : $res[-1] 598 wantarray ? @res : $res[-1]
599}
600
601sub objinfo {
602 (
603 "counter value" => cf::object::object_count,
604 "objects created" => cf::object::create_count,
605 "objects destroyed" => cf::object::destroy_count,
606 "freelist size" => cf::object::free_count,
607 "allocated objects" => cf::object::objects_size,
608 "active objects" => cf::object::actives_size,
609 )
582} 610}
583 611
584=item $coin = coin_from_name $name 612=item $coin = coin_from_name $name
585 613
586=cut 614=cut
1167 1195
1168 sync_job { 1196 sync_job {
1169 if (length $$rdata) { 1197 if (length $$rdata) {
1170 utf8::decode (my $decname = $filename); 1198 utf8::decode (my $decname = $filename);
1171 warn sprintf "saving %s (%d,%d)\n", 1199 warn sprintf "saving %s (%d,%d)\n",
1172 $decname, length $$rdata, scalar @$objs; 1200 $decname, length $$rdata, scalar @$objs
1201 if $VERBOSE_IO;
1173 1202
1174 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) { 1203 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1175 aio_chmod $fh, SAVE_MODE; 1204 aio_chmod $fh, SAVE_MODE;
1176 aio_write $fh, 0, (length $$rdata), $$rdata, 0; 1205 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1177 if ($cf::USE_FSYNC) { 1206 if ($cf::USE_FSYNC) {
1234 $av = $st->{objs}; 1263 $av = $st->{objs};
1235 } 1264 }
1236 1265
1237 utf8::decode (my $decname = $filename); 1266 utf8::decode (my $decname = $filename);
1238 warn sprintf "loading %s (%d,%d)\n", 1267 warn sprintf "loading %s (%d,%d)\n",
1239 $decname, length $data, scalar @{$av || []}; 1268 $decname, length $data, scalar @{$av || []}
1269 if $VERBOSE_IO;
1240 1270
1241 ($data, $av) 1271 ($data, $av)
1242} 1272}
1243 1273
1244=head2 COMMAND CALLBACKS 1274=head2 COMMAND CALLBACKS
1303} 1333}
1304 1334
1305use File::Glob (); 1335use File::Glob ();
1306 1336
1307cf::player->attach ( 1337cf::player->attach (
1308 on_command => sub { 1338 on_unknown_command => sub {
1309 my ($pl, $name, $params) = @_; 1339 my ($pl, $name, $params) = @_;
1310 1340
1311 my $cb = $COMMAND{$name} 1341 my $cb = $COMMAND{$name}
1312 or return; 1342 or return;
1313 1343
1392 . "\n};\n1"; 1422 . "\n};\n1";
1393 1423
1394 $todo{$base} = \%ext; 1424 $todo{$base} = \%ext;
1395 } 1425 }
1396 1426
1427 my $pass = 0;
1397 my %done; 1428 my %done;
1398 while (%todo) { 1429 while (%todo) {
1399 my $progress; 1430 my $progress;
1400 1431
1432 ++$pass;
1433
1434 ext:
1401 while (my ($k, $v) = each %todo) { 1435 while (my ($k, $v) = each %todo) {
1402 for (split /,\s*/, $v->{meta}{depends}) { 1436 for (split /,\s*/, $v->{meta}{depends}) {
1403 goto skip 1437 next ext
1404 unless exists $done{$_}; 1438 unless exists $done{$_};
1405 } 1439 }
1406 1440
1407 warn "... loading '$k' into '$v->{pkg}'\n"; 1441 warn "... pass $pass, loading '$k' into '$v->{pkg}'\n";
1408 1442
1409 unless (eval $v->{source}) { 1443 my $active = eval $v->{source};
1444
1445 if (length $@) {
1410 my $msg = $@ ? "$v->{path}: $@\n" 1446 warn "$v->{path}: $@\n";
1411 : "$v->{base}: extension inactive.\n";
1412 1447
1413 if (exists $v->{meta}{mandatory}) {
1414 warn $msg;
1415 cf::cleanup "mandatory extension failed to load, exiting."; 1448 cf::cleanup "mandatory extension '$k' failed to load, exiting."
1416 } 1449 if exists $v->{meta}{mandatory};
1417 1450
1418 warn $msg; 1451 warn "$v->{base}: optional extension cannot be loaded, skipping.\n";
1452 delete $todo{$k};
1453 } else {
1454 $done{$k} = delete $todo{$k};
1455 push @EXTS, $v->{pkg};
1456 $progress = 1;
1457
1458 warn "$v->{base}: extension inactive.\n"
1459 unless $active;
1419 } 1460 }
1420
1421 $done{$k} = delete $todo{$k};
1422 push @EXTS, $v->{pkg};
1423 $progress = 1;
1424 } 1461 }
1425 1462
1426 skip: 1463 unless ($progress) {
1427 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n" 1464 warn "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n";
1428 unless $progress; 1465
1466 while (my ($k, $v) = each %todo) {
1467 cf::cleanup "mandatory extension '$k' has unresolved dependencies, exiting."
1468 if exists $v->{meta}{mandatory};
1469 }
1470 }
1429 } 1471 }
1430 }; 1472 };
1431} 1473}
1432 1474
1433############################################################################# 1475#############################################################################
1517 $cf::PLAYER{$login} = $pl 1559 $cf::PLAYER{$login} = $pl
1518 } 1560 }
1519 } 1561 }
1520} 1562}
1521 1563
1564cf::player->attach (
1565 on_load => sub {
1566 my ($pl, $path) = @_;
1567
1568 # restore slots saved in save, below
1569 my $slots = delete $pl->{_slots};
1570
1571 $pl->ob->current_weapon ($slots->[0]);
1572 $pl->combat_ob ($slots->[1]);
1573 $pl->ranged_ob ($slots->[2]);
1574 },
1575);
1576
1522sub save($) { 1577sub save($) {
1523 my ($pl) = @_; 1578 my ($pl) = @_;
1524 1579
1525 return if $pl->{deny_save}; 1580 return if $pl->{deny_save};
1526 1581
1531 1586
1532 aio_mkdir playerdir $pl, 0770; 1587 aio_mkdir playerdir $pl, 0770;
1533 $pl->{last_save} = $cf::RUNTIME; 1588 $pl->{last_save} = $cf::RUNTIME;
1534 1589
1535 cf::get_slot 0.01; 1590 cf::get_slot 0.01;
1591
1592 # save slots, to be restored later
1593 local $pl->{_slots} = [$pl->ob->current_weapon, $pl->combat_ob, $pl->ranged_ob];
1536 1594
1537 $pl->save_pl ($path); 1595 $pl->save_pl ($path);
1538 cf::cede_to_tick; 1596 cf::cede_to_tick;
1539} 1597}
1540 1598
1577 $pl->password ("*"); # this should lock out the player until we have nuked the dir 1635 $pl->password ("*"); # this should lock out the player until we have nuked the dir
1578 1636
1579 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active; 1637 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1580 $pl->deactivate; 1638 $pl->deactivate;
1581 my $killer = cf::arch::get "killer_quit"; $pl->killer ($killer); $killer->destroy; 1639 my $killer = cf::arch::get "killer_quit"; $pl->killer ($killer); $killer->destroy;
1582 $pl->ob->check_score;
1583 $pl->invoke (cf::EVENT_PLAYER_QUIT); 1640 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1584 $pl->ns->destroy if $pl->ns; 1641 $pl->ns->destroy if $pl->ns;
1585 1642
1586 my $path = playerdir $pl; 1643 my $path = playerdir $pl;
1587 my $temp = "$path~$cf::RUNTIME~deleting~"; 1644 my $temp = "$path~$cf::RUNTIME~deleting~";
1642 \@logins 1699 \@logins
1643} 1700}
1644 1701
1645=item $player->maps 1702=item $player->maps
1646 1703
1704=item cf::player::maps $login
1705
1647Returns an arrayref of map paths that are private for this 1706Returns an arrayref of map paths that are private for this
1648player. May block. 1707player. May block.
1649 1708
1650=cut 1709=cut
1651 1710
1713=cut 1772=cut
1714 1773
1715sub find_by_path($) { 1774sub find_by_path($) {
1716 my ($path) = @_; 1775 my ($path) = @_;
1717 1776
1777 $path =~ s/^~[^\/]*//; # skip ~login
1778
1718 my ($match, $specificity); 1779 my ($match, $specificity);
1719 1780
1720 for my $region (list) { 1781 for my $region (list) {
1721 if ($region->{match} && $path =~ $region->{match}) { 1782 if ($region->{match} && $path =~ $region->{match}) {
1722 ($match, $specificity) = ($region, $region->specificity) 1783 ($match, $specificity) = ($region, $region->specificity)
1753 my $lock = cf::lock_acquire "generate_random_map"; # the random map generator is NOT reentrant ATM 1814 my $lock = cf::lock_acquire "generate_random_map"; # the random map generator is NOT reentrant ATM
1754 1815
1755 # mit "rum" bekleckern, nicht 1816 # mit "rum" bekleckern, nicht
1756 $self->_create_random_map ( 1817 $self->_create_random_map (
1757 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle}, 1818 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1758 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle}, 1819 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle}, $rmp->{miningstyle},
1759 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map}, 1820 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1760 $rmp->{exit_on_final_map}, 1821 $rmp->{exit_on_final_map},
1761 $rmp->{xsize}, $rmp->{ysize}, 1822 $rmp->{xsize}, $rmp->{ysize},
1762 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3}, 1823 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1763 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase}, 1824 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1785 1846
1786 $EXT_MAP{$pkg} = [$prio, qr<$regex>]; 1847 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1787} 1848}
1788 1849
1789# also paths starting with '/' 1850# also paths starting with '/'
1790$EXT_MAP{"cf::map"} = [0, qr{^(?=/)}]; 1851$EXT_MAP{"cf::map::wrap"} = [0, qr{^(?=/)}];
1791 1852
1792sub thawer_merge { 1853sub thawer_merge {
1793 my ($self, $merge) = @_; 1854 my ($self, $merge) = @_;
1794 1855
1795 # we have to keep some variables in memory intact 1856 # we have to keep some variables in memory intact
2009 2070
2010 $cf::MAP{$path} = $map 2071 $cf::MAP{$path} = $map
2011 } 2072 }
2012} 2073}
2013 2074
2014sub pre_load { } 2075sub pre_load { }
2015sub post_load { } 2076#sub post_load { } # XS
2016 2077
2017sub load { 2078sub load {
2018 my ($self) = @_; 2079 my ($self) = @_;
2019 2080
2020 local $self->{deny_reset} = 1; # loading can take a long time 2081 local $self->{deny_reset} = 1; # loading can take a long time
2077 } 2138 }
2078 2139
2079 $self->post_load; 2140 $self->post_load;
2080} 2141}
2081 2142
2143# customize the map for a given player, i.e.
2144# return the _real_ map. used by e.g. per-player
2145# maps to change the path to ~playername/mappath
2082sub customise_for { 2146sub customise_for {
2083 my ($self, $ob) = @_; 2147 my ($self, $ob) = @_;
2084 2148
2085 return find "~" . $ob->name . "/" . $self->{path} 2149 return find "~" . $ob->name . "/" . $self->{path}
2086 if $self->per_player; 2150 if $self->per_player;
2102 or next; 2166 or next;
2103 $neigh = find $neigh, $map 2167 $neigh = find $neigh, $map
2104 or next; 2168 or next;
2105 $neigh->load; 2169 $neigh->load;
2106 2170
2171 # now find the diagonal neighbours
2107 push @neigh, 2172 push @neigh,
2108 [$neigh->tile_path (($_ + 3) % 4), $neigh], 2173 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2109 [$neigh->tile_path (($_ + 1) % 4), $neigh]; 2174 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2110 } 2175 }
2111 2176
2163 $MAP_PREFETCHER->prio (6); 2228 $MAP_PREFETCHER->prio (6);
2164 2229
2165 () 2230 ()
2166} 2231}
2167 2232
2233# common code, used by both ->save and ->swapout
2168sub save { 2234sub _save {
2169 my ($self) = @_; 2235 my ($self) = @_;
2170
2171 my $lock = cf::lock_acquire "map_data:$self->{path}";
2172 2236
2173 $self->{last_save} = $cf::RUNTIME; 2237 $self->{last_save} = $cf::RUNTIME;
2174 2238
2175 return unless $self->dirty; 2239 return unless $self->dirty;
2176 2240
2196 } else { 2260 } else {
2197 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES); 2261 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2198 } 2262 }
2199} 2263}
2200 2264
2265sub save {
2266 my ($self) = @_;
2267
2268 my $lock = cf::lock_acquire "map_data:$self->{path}";
2269
2270 $self->_save;
2271}
2272
2201sub swap_out { 2273sub swap_out {
2202 my ($self) = @_; 2274 my ($self) = @_;
2203 2275
2204 # save first because save cedes
2205 $self->save;
2206
2207 my $lock = cf::lock_acquire "map_data:$self->{path}"; 2276 my $lock = cf::lock_acquire "map_data:$self->{path}";
2208 2277
2209 return if $self->players;
2210 return if $self->in_memory != cf::MAP_ACTIVE; 2278 return if $self->in_memory != cf::MAP_ACTIVE;
2211 return if $self->{deny_save}; 2279 return if $self->{deny_save};
2280 return if $self->players;
2212 2281
2282 # first deactivate the map and "unlink" it from the core
2283 $self->deactivate;
2284 $_->clear_links_to ($self) for values %cf::MAP;
2213 $self->in_memory (cf::MAP_SWAPPED); 2285 $self->in_memory (cf::MAP_SWAPPED);
2286
2287 # then atomically save
2288 $self->_save;
2289
2290 # then free the map
2291 $self->clear;
2292}
2293
2294sub reset_at {
2295 my ($self) = @_;
2296
2297 # TODO: safety, remove and allow resettable per-player maps
2298 return 1e99 if $self->{deny_reset};
2299
2300 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2301 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2302
2303 $time + $to
2304}
2305
2306sub should_reset {
2307 my ($self) = @_;
2308
2309 $self->reset_at <= $cf::RUNTIME
2310}
2311
2312sub reset {
2313 my ($self) = @_;
2314
2315 my $lock = cf::lock_acquire "map_data:$self->{path}";
2316
2317 return if $self->players;
2318
2319 warn "resetting map ", $self->path, "\n";
2320
2321 $self->in_memory (cf::MAP_SWAPPED);
2322
2323 # need to save uniques path
2324 unless ($self->{deny_save}) {
2325 my $uniq = $self->uniq_path; utf8::encode $uniq;
2326
2327 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2328 if $uniq;
2329 }
2330
2331 delete $cf::MAP{$self->path};
2214 2332
2215 $self->deactivate; 2333 $self->deactivate;
2216 $_->clear_links_to ($self) for values %cf::MAP; 2334 $_->clear_links_to ($self) for values %cf::MAP;
2217 $self->clear; 2335 $self->clear;
2218}
2219
2220sub reset_at {
2221 my ($self) = @_;
2222
2223 # TODO: safety, remove and allow resettable per-player maps
2224 return 1e99 if $self->{deny_reset};
2225
2226 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2227 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2228
2229 $time + $to
2230}
2231
2232sub should_reset {
2233 my ($self) = @_;
2234
2235 $self->reset_at <= $cf::RUNTIME
2236}
2237
2238sub reset {
2239 my ($self) = @_;
2240
2241 my $lock = cf::lock_acquire "map_data:$self->{path}";
2242
2243 return if $self->players;
2244
2245 warn "resetting map ", $self->path, "\n";
2246
2247 $self->in_memory (cf::MAP_SWAPPED);
2248
2249 # need to save uniques path
2250 unless ($self->{deny_save}) {
2251 my $uniq = $self->uniq_path; utf8::encode $uniq;
2252
2253 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2254 if $uniq;
2255 }
2256
2257 delete $cf::MAP{$self->path};
2258
2259 $self->deactivate;
2260 $_->clear_links_to ($self) for values %cf::MAP;
2261 $self->clear;
2262 2336
2263 $self->unlink_save; 2337 $self->unlink_save;
2264 $self->destroy; 2338 $self->destroy;
2265} 2339}
2266 2340
2274 2348
2275 delete $cf::MAP{$self->path}; 2349 delete $cf::MAP{$self->path};
2276 2350
2277 $self->unlink_save; 2351 $self->unlink_save;
2278 2352
2279 bless $self, "cf::map"; 2353 bless $self, "cf::map::wrap";
2280 delete $self->{deny_reset}; 2354 delete $self->{deny_reset};
2281 $self->{deny_save} = 1; 2355 $self->{deny_save} = 1;
2282 $self->reset_timeout (1); 2356 $self->reset_timeout (1);
2283 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++)); 2357 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2284 2358
2514 2588
2515Freezes the player and moves him/her to a special map (C<{link}>). 2589Freezes the player and moves him/her to a special map (C<{link}>).
2516 2590
2517The player should be reasonably safe there for short amounts of time (e.g. 2591The player should be reasonably safe there for short amounts of time (e.g.
2518for loading a map). You I<MUST> call C<leave_link> as soon as possible, 2592for loading a map). You I<MUST> call C<leave_link> as soon as possible,
2519though, as the palyer cannot control the character while it is on the link 2593though, as the player cannot control the character while it is on the link
2520map. 2594map.
2521 2595
2522Will never block. 2596Will never block.
2523 2597
2524=item $player_object->leave_link ($map, $x, $y) 2598=item $player_object->leave_link ($map, $x, $y)
2545sub cf::object::player::enter_link { 2619sub cf::object::player::enter_link {
2546 my ($self) = @_; 2620 my ($self) = @_;
2547 2621
2548 $self->deactivate_recursive; 2622 $self->deactivate_recursive;
2549 2623
2624 ++$self->{_link_recursion};
2625
2550 return if UNIVERSAL::isa $self->map, "ext::map_link"; 2626 return if UNIVERSAL::isa $self->map, "ext::map_link";
2551 2627
2552 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y] 2628 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2553 if $self->map && $self->map->{path} ne "{link}"; 2629 if $self->map && $self->map->{path} ne "{link}";
2554 2630
2555 $self->enter_map ($LINK_MAP || link_map, 10, 10); 2631 $self->enter_map ($LINK_MAP || link_map, 3, 3);
2556} 2632}
2557 2633
2558sub cf::object::player::leave_link { 2634sub cf::object::player::leave_link {
2559 my ($self, $map, $x, $y) = @_; 2635 my ($self, $map, $x, $y) = @_;
2560 2636
2585 $map->load_neighbours; 2661 $map->load_neighbours;
2586 2662
2587 return unless $self->contr->active; 2663 return unless $self->contr->active;
2588 2664
2589 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext 2665 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2590 $self->enter_map ($map, $x, $y); 2666 if ($self->enter_map ($map, $x, $y)) {
2591 2667 # entering was successful
2668 delete $self->{_link_recursion};
2592 # only activate afterwards, to support waiting in hooks 2669 # only activate afterwards, to support waiting in hooks
2593 $self->activate_recursive; 2670 $self->activate_recursive;
2594} 2671 }
2595 2672
2673}
2674
2596=item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]]) 2675=item $player_object->goto ($path, $x, $y[, $check->($map, $x, $y, $player)[, $done->($player)]])
2597 2676
2598Moves the player to the given map-path and coordinates by first freezing 2677Moves the player to the given map-path and coordinates by first freezing
2599her, loading and preparing them map, calling the provided $check callback 2678her, loading and preparing them map, calling the provided $check callback
2600that has to return the map if sucecssful, and then unfreezes the player on 2679that has to return the map if sucecssful, and then unfreezes the player on
2601the new (success) or old (failed) map position. In either case, $done will 2680the new (success) or old (failed) map position. In either case, $done will
2608 2687
2609our $GOTOGEN; 2688our $GOTOGEN;
2610 2689
2611sub cf::object::player::goto { 2690sub cf::object::player::goto {
2612 my ($self, $path, $x, $y, $check, $done) = @_; 2691 my ($self, $path, $x, $y, $check, $done) = @_;
2692
2693 if ($self->{_link_recursion} >= $MAX_LINKS) {
2694 warn "FATAL: link recursion exceeded, ", $self->name, " goto $path $x $y, redirecting.";
2695 $self->failmsg ("Something went wrong inside the server - please contact an administrator!");
2696 ($path, $x, $y) = @$EMERGENCY_POSITION;
2697 }
2613 2698
2614 # do generation counting so two concurrent goto's will be executed in-order 2699 # do generation counting so two concurrent goto's will be executed in-order
2615 my $gen = $self->{_goto_generation} = ++$GOTOGEN; 2700 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2616 2701
2617 $self->enter_link; 2702 $self->enter_link;
2641 my $map = eval { 2726 my $map = eval {
2642 my $map = defined $path ? cf::map::find $path : undef; 2727 my $map = defined $path ? cf::map::find $path : undef;
2643 2728
2644 if ($map) { 2729 if ($map) {
2645 $map = $map->customise_for ($self); 2730 $map = $map->customise_for ($self);
2646 $map = $check->($map) if $check && $map; 2731 $map = $check->($map, $x, $y, $self) if $check && $map;
2647 } else { 2732 } else {
2648 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED); 2733 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED);
2649 } 2734 }
2650 2735
2651 $map 2736 $map
2659 if ($gen == $self->{_goto_generation}) { 2744 if ($gen == $self->{_goto_generation}) {
2660 delete $self->{_goto_generation}; 2745 delete $self->{_goto_generation};
2661 $self->leave_link ($map, $x, $y); 2746 $self->leave_link ($map, $x, $y);
2662 } 2747 }
2663 2748
2664 $done->() if $done; 2749 $done->($self) if $done;
2665 })->prio (1); 2750 })->prio (1);
2666} 2751}
2667 2752
2668=item $player_object->enter_exit ($exit_object) 2753=item $player_object->enter_exit ($exit_object)
2669 2754
3115 3200
3116 $coro 3201 $coro
3117} 3202}
3118 3203
3119cf::client->attach ( 3204cf::client->attach (
3120 on_destroy => sub { 3205 on_client_destroy => sub {
3121 my ($ns) = @_; 3206 my ($ns) = @_;
3122 3207
3123 $_->cancel for values %{ (delete $ns->{_coro}) || {} }; 3208 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
3124 }, 3209 },
3125); 3210);
3141our $safe_hole = new Safe::Hole; 3226our $safe_hole = new Safe::Hole;
3142 3227
3143$SIG{FPE} = 'IGNORE'; 3228$SIG{FPE} = 'IGNORE';
3144 3229
3145$safe->permit_only (Opcode::opset qw( 3230$safe->permit_only (Opcode::opset qw(
3146 :base_core :base_mem :base_orig :base_math 3231 :base_core :base_mem :base_orig :base_math :base_loop
3147 grepstart grepwhile mapstart mapwhile 3232 grepstart grepwhile mapstart mapwhile
3148 sort time 3233 sort time
3149)); 3234));
3150 3235
3151# here we export the classes and methods available to script code 3236# here we export the classes and methods available to script code
3203 $qcode =~ s/"/‟/g; # not allowed in #line filenames 3288 $qcode =~ s/"/‟/g; # not allowed in #line filenames
3204 $qcode =~ s/\n/\\n/g; 3289 $qcode =~ s/\n/\\n/g;
3205 3290
3206 %vars = (_dummy => 0) unless %vars; 3291 %vars = (_dummy => 0) unless %vars;
3207 3292
3293 my @res;
3208 local $_; 3294 local $_;
3209 local @safe::cf::_safe_eval_args = values %vars;
3210 3295
3211 my $eval = 3296 my $eval =
3212 "do {\n" 3297 "do {\n"
3213 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n" 3298 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
3214 . "#line 0 \"{$qcode}\"\n" 3299 . "#line 0 \"{$qcode}\"\n"
3215 . $code 3300 . $code
3216 . "\n}" 3301 . "\n}"
3217 ; 3302 ;
3218 3303
3304 if ($CFG{safe_eval}) {
3219 sub_generation_inc; 3305 sub_generation_inc;
3306 local @safe::cf::_safe_eval_args = values %vars;
3220 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval); 3307 @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
3221 sub_generation_inc; 3308 sub_generation_inc;
3309 } else {
3310 local @cf::_safe_eval_args = values %vars;
3311 @res = wantarray ? eval eval : scalar eval $eval;
3312 }
3222 3313
3223 if ($@) { 3314 if ($@) {
3224 warn "$@"; 3315 warn "$@";
3225 warn "while executing safe code '$code'\n"; 3316 warn "while executing safe code '$code'\n";
3226 warn "with arguments " . (join " ", %vars) . "\n"; 3317 warn "with arguments " . (join " ", %vars) . "\n";
3245=cut 3336=cut
3246 3337
3247sub register_script_function { 3338sub register_script_function {
3248 my ($fun, $cb) = @_; 3339 my ($fun, $cb) = @_;
3249 3340
3250 no strict 'refs'; 3341 $fun = "safe::$fun" if $CFG{safe_eval};
3251 *{"safe::$fun"} = $safe_hole->wrap ($cb); 3342 *$fun = $safe_hole->wrap ($cb);
3252} 3343}
3253 3344
3254=back 3345=back
3255 3346
3256=cut 3347=cut
3277 3368
3278 $facedata->{version} == 2 3369 $facedata->{version} == 2
3279 or cf::cleanup "$path: version mismatch, cannot proceed."; 3370 or cf::cleanup "$path: version mismatch, cannot proceed.";
3280 3371
3281 # patch in the exptable 3372 # patch in the exptable
3373 my $exp_table = $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]);
3282 $facedata->{resource}{"res/exp_table"} = { 3374 $facedata->{resource}{"res/exp_table"} = {
3283 type => FT_RSRC, 3375 type => FT_RSRC,
3284 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]), 3376 data => $exp_table,
3377 hash => (Digest::MD5::md5 $exp_table),
3285 }; 3378 };
3286 cf::cede_to_tick; 3379 cf::cede_to_tick;
3287 3380
3288 { 3381 {
3289 my $faces = $facedata->{faceinfo}; 3382 my $faces = $facedata->{faceinfo};
3434 or return; 3527 or return;
3435 3528
3436 local $/; 3529 local $/;
3437 *CFG = YAML::XS::Load scalar <$fh>; 3530 *CFG = YAML::XS::Load scalar <$fh>;
3438 3531
3439 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37]; 3532 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_104_115", 49, 38];
3440 3533
3441 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset}; 3534 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3442 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset}; 3535 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3443 3536
3444 if (exists $CFG{mlockall}) { 3537 if (exists $CFG{mlockall}) {
3485 3578
3486 LOG llevInfo, "Welcome to Deliantra, v" . VERSION; 3579 LOG llevInfo, "Welcome to Deliantra, v" . VERSION;
3487 LOG llevInfo, "Copyright (C) 2005-2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team."; 3580 LOG llevInfo, "Copyright (C) 2005-2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team.";
3488 LOG llevInfo, "Copyright (C) 1994 Mark Wedel."; 3581 LOG llevInfo, "Copyright (C) 1994 Mark Wedel.";
3489 LOG llevInfo, "Copyright (C) 1992 Frank Tore Johansen."; 3582 LOG llevInfo, "Copyright (C) 1992 Frank Tore Johansen.";
3490
3491 cf::init_experience;
3492 cf::init_anim;
3493 cf::init_attackmess;
3494 cf::init_dynamic;
3495 3583
3496 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority 3584 $Coro::current->prio (Coro::PRIO_MAX); # give the main loop max. priority
3497 3585
3498 # we must not ever block the main coroutine 3586 # we must not ever block the main coroutine
3499 local $Coro::idle = sub { 3587 local $Coro::idle = sub {
3505 }; 3593 };
3506 3594
3507 evthread_start IO::AIO::poll_fileno; 3595 evthread_start IO::AIO::poll_fileno;
3508 3596
3509 cf::sync_job { 3597 cf::sync_job {
3598 cf::init_experience;
3599 cf::init_anim;
3600 cf::init_attackmess;
3601 cf::init_dynamic;
3602
3510 cf::load_settings; 3603 cf::load_settings;
3511 cf::load_materials; 3604 cf::load_materials;
3512 3605
3513 reload_resources; 3606 reload_resources;
3514 reload_config; 3607 reload_config;
3515 db_init; 3608 db_init;
3516 3609
3517 cf::init_uuid; 3610 cf::init_uuid;
3518 cf::init_signals; 3611 cf::init_signals;
3519 cf::init_commands;
3520 cf::init_skills; 3612 cf::init_skills;
3521 3613
3522 cf::init_beforeplay; 3614 cf::init_beforeplay;
3523 3615
3524 atomic; 3616 atomic;
3531 use POSIX (); 3623 use POSIX ();
3532 POSIX::close delete $ENV{LOCKUTIL_LOCK_FD} if exists $ENV{LOCKUTIL_LOCK_FD}; 3624 POSIX::close delete $ENV{LOCKUTIL_LOCK_FD} if exists $ENV{LOCKUTIL_LOCK_FD};
3533 3625
3534 (pop @POST_INIT)->(0) while @POST_INIT; 3626 (pop @POST_INIT)->(0) while @POST_INIT;
3535 }; 3627 };
3628
3629 cf::object::thawer::errors_are_fatal 0;
3630 warn "parse errors in files are no longer fatal from this point on.\n";
3536 3631
3537 main_loop; 3632 main_loop;
3538} 3633}
3539 3634
3540############################################################################# 3635#############################################################################
3542 3637
3543# install some emergency cleanup handlers 3638# install some emergency cleanup handlers
3544BEGIN { 3639BEGIN {
3545 our %SIGWATCHER = (); 3640 our %SIGWATCHER = ();
3546 for my $signal (qw(INT HUP TERM)) { 3641 for my $signal (qw(INT HUP TERM)) {
3547 $SIGWATCHER{$signal} = EV::signal $signal, sub { 3642 $SIGWATCHER{$signal} = AE::signal $signal, sub {
3548 cf::cleanup "SIG$signal"; 3643 cf::cleanup "SIG$signal";
3549 }; 3644 };
3550 } 3645 }
3551} 3646}
3552 3647
3553sub write_runtime_sync { 3648sub write_runtime_sync {
3649 my $t0 = AE::time;
3650
3554 # first touch the runtime file to show we are still running: 3651 # first touch the runtime file to show we are still running:
3555 # the fsync below can take a very very long time. 3652 # the fsync below can take a very very long time.
3556 3653
3557 IO::AIO::aio_utime $RUNTIMEFILE, undef, undef; 3654 IO::AIO::aio_utime $RUNTIMEFILE, undef, undef;
3558 3655
3559 my $guard = cf::lock_acquire "write_runtime"; 3656 my $guard = cf::lock_acquire "write_runtime";
3560 3657
3561 my $fh = aio_open "$RUNTIMEFILE~", O_WRONLY | O_CREAT, 0644 3658 my $fh = aio_open "$RUNTIMEFILE~", O_WRONLY | O_CREAT | O_TRUNC, 0644
3562 or return; 3659 or return;
3563 3660
3564 my $value = $cf::RUNTIME + 90 + 10; 3661 my $value = $cf::RUNTIME + 90 + 10;
3565 # 10 is the runtime save interval, for a monotonic clock 3662 # 10 is the runtime save interval, for a monotonic clock
3566 # 60 allows for the watchdog to kill the server. 3663 # 60 allows for the watchdog to kill the server.
3579 or return; 3676 or return;
3580 3677
3581 aio_rename "$RUNTIMEFILE~", $RUNTIMEFILE 3678 aio_rename "$RUNTIMEFILE~", $RUNTIMEFILE
3582 and return; 3679 and return;
3583 3680
3584 warn "runtime file written.\n"; 3681 warn sprintf "runtime file written (%gs).\n", AE::time - $t0;
3585 3682
3586 1 3683 1
3587} 3684}
3588 3685
3589our $uuid_lock; 3686our $uuid_lock;
3715 my $leaf_symtab = *{$stem_symtab->{$leaf}}{HASH}; 3812 my $leaf_symtab = *{$stem_symtab->{$leaf}}{HASH};
3716 for my $name (keys %$leaf_symtab) { 3813 for my $name (keys %$leaf_symtab) {
3717 _gv_clear *{"$pkg$name"}; 3814 _gv_clear *{"$pkg$name"};
3718# use PApp::Util; PApp::Util::sv_dump *{"$pkg$name"}; 3815# use PApp::Util; PApp::Util::sv_dump *{"$pkg$name"};
3719 } 3816 }
3720 warn "cleared package $pkg\n";#d#
3721} 3817}
3722 3818
3723sub do_reload_perl() { 3819sub do_reload_perl() {
3724 # can/must only be called in main 3820 # can/must only be called in main
3725 if ($Coro::current != $Coro::main) { 3821 if (in_main) {
3726 warn "can only reload from main coroutine"; 3822 warn "can only reload from main coroutine";
3727 return; 3823 return;
3728 } 3824 }
3729 3825
3730 return if $RELOAD++; 3826 return if $RELOAD++;
3731 3827
3732 my $t1 = EV::time; 3828 my $t1 = AE::time;
3733 3829
3734 while ($RELOAD) { 3830 while ($RELOAD) {
3735 warn "reloading..."; 3831 warn "reloading...";
3736 3832
3737 warn "entering sync_job"; 3833 warn "entering sync_job";
3840 3936
3841 warn "reloaded"; 3937 warn "reloaded";
3842 --$RELOAD; 3938 --$RELOAD;
3843 } 3939 }
3844 3940
3845 $t1 = EV::time - $t1; 3941 $t1 = AE::time - $t1;
3846 warn "reload completed in ${t1}s\n"; 3942 warn "reload completed in ${t1}s\n";
3847}; 3943};
3848 3944
3849our $RELOAD_WATCHER; # used only during reload 3945our $RELOAD_WATCHER; # used only during reload
3850 3946
3853 # coro crashes during coro_state_free->destroy here. 3949 # coro crashes during coro_state_free->destroy here.
3854 3950
3855 $RELOAD_WATCHER ||= cf::async { 3951 $RELOAD_WATCHER ||= cf::async {
3856 Coro::AIO::aio_wait cache_extensions; 3952 Coro::AIO::aio_wait cache_extensions;
3857 3953
3858 $RELOAD_WATCHER = EV::timer $TICK * 1.5, 0, sub { 3954 $RELOAD_WATCHER = AE::timer $TICK * 1.5, 0, sub {
3859 do_reload_perl; 3955 do_reload_perl;
3860 undef $RELOAD_WATCHER; 3956 undef $RELOAD_WATCHER;
3861 }; 3957 };
3862 }; 3958 };
3863} 3959}
3880 3976
3881our @WAIT_FOR_TICK; 3977our @WAIT_FOR_TICK;
3882our @WAIT_FOR_TICK_BEGIN; 3978our @WAIT_FOR_TICK_BEGIN;
3883 3979
3884sub wait_for_tick { 3980sub wait_for_tick {
3885 return if tick_inhibit || $Coro::current == $Coro::main; 3981 return Coro::cede if tick_inhibit || $Coro::current == $Coro::main;
3886 3982
3887 my $signal = new Coro::Signal; 3983 my $signal = new Coro::Signal;
3888 push @WAIT_FOR_TICK, $signal; 3984 push @WAIT_FOR_TICK, $signal;
3889 $signal->wait; 3985 $signal->wait;
3890} 3986}
3891 3987
3892sub wait_for_tick_begin { 3988sub wait_for_tick_begin {
3893 return if tick_inhibit || $Coro::current == $Coro::main; 3989 return Coro::cede if tick_inhibit || $Coro::current == $Coro::main;
3894 3990
3895 my $signal = new Coro::Signal; 3991 my $signal = new Coro::Signal;
3896 push @WAIT_FOR_TICK_BEGIN, $signal; 3992 push @WAIT_FOR_TICK_BEGIN, $signal;
3897 $signal->wait; 3993 $signal->wait;
3898} 3994}
3903 unless ++$bug_warning > 10; 3999 unless ++$bug_warning > 10;
3904 return; 4000 return;
3905 } 4001 }
3906 4002
3907 cf::server_tick; # one server iteration 4003 cf::server_tick; # one server iteration
4004
4005 #for(1..3e6){} AE::now_update; $NOW=AE::now; # generate load #d#
3908 4006
3909 if ($NOW >= $NEXT_RUNTIME_WRITE) { 4007 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3910 $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.; 4008 $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.;
3911 Coro::async_pool { 4009 Coro::async_pool {
3912 $Coro::current->{desc} = "runtime saver"; 4010 $Coro::current->{desc} = "runtime saver";
3935} 4033}
3936 4034
3937{ 4035{
3938 # configure BDB 4036 # configure BDB
3939 4037
3940 BDB::min_parallel 8; 4038 BDB::min_parallel 16;
3941 BDB::max_poll_reqs $TICK * 0.1; 4039 BDB::max_poll_reqs $TICK * 0.1;
3942 $AnyEvent::BDB::WATCHER->priority (1); 4040 $AnyEvent::BDB::WATCHER->priority (1);
3943 4041
3944 unless ($DB_ENV) { 4042 unless ($DB_ENV) {
3945 $DB_ENV = BDB::db_env_create; 4043 $DB_ENV = BDB::db_env_create;

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