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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.526 by root, Wed Apr 21 05:48:35 2010 UTC vs.
Revision 1.529 by root, Wed Apr 28 11:28:22 2010 UTC

108our $PIDFILE = "$LOCALDIR/pid"; 108our $PIDFILE = "$LOCALDIR/pid";
109our $RUNTIMEFILE = "$LOCALDIR/runtime"; 109our $RUNTIMEFILE = "$LOCALDIR/runtime";
110 110
111our %RESOURCE; 111our %RESOURCE;
112 112
113our $OUTPUT_RATE_MIN = 4000; 113our $OUTPUT_RATE_MIN = 3000;
114our $OUTPUT_RATE_MAX = 100000; 114our $OUTPUT_RATE_MAX = 1000000;
115
116our $MAX_LINKS = 32; # how many chained exits to follow
117our $VERBOSE_IO = 1;
115 118
116our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!) 119our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
117our $NEXT_RUNTIME_WRITE; # when should the runtime file be written 120our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
118our $NEXT_TICK; 121our $NEXT_TICK;
119our $USE_FSYNC = 1; # use fsync to write maps - default on 122our $USE_FSYNC = 1; # use fsync to write maps - default on
1192 1195
1193 sync_job { 1196 sync_job {
1194 if (length $$rdata) { 1197 if (length $$rdata) {
1195 utf8::decode (my $decname = $filename); 1198 utf8::decode (my $decname = $filename);
1196 warn sprintf "saving %s (%d,%d)\n", 1199 warn sprintf "saving %s (%d,%d)\n",
1197 $decname, length $$rdata, scalar @$objs; 1200 $decname, length $$rdata, scalar @$objs
1201 if $VERBOSE_IO;
1198 1202
1199 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) { 1203 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1200 aio_chmod $fh, SAVE_MODE; 1204 aio_chmod $fh, SAVE_MODE;
1201 aio_write $fh, 0, (length $$rdata), $$rdata, 0; 1205 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1202 if ($cf::USE_FSYNC) { 1206 if ($cf::USE_FSYNC) {
1259 $av = $st->{objs}; 1263 $av = $st->{objs};
1260 } 1264 }
1261 1265
1262 utf8::decode (my $decname = $filename); 1266 utf8::decode (my $decname = $filename);
1263 warn sprintf "loading %s (%d,%d)\n", 1267 warn sprintf "loading %s (%d,%d)\n",
1264 $decname, length $data, scalar @{$av || []}; 1268 $decname, length $data, scalar @{$av || []}
1269 if $VERBOSE_IO;
1265 1270
1266 ($data, $av) 1271 ($data, $av)
1267} 1272}
1268 1273
1269=head2 COMMAND CALLBACKS 1274=head2 COMMAND CALLBACKS
1630 $pl->password ("*"); # this should lock out the player until we have nuked the dir 1635 $pl->password ("*"); # this should lock out the player until we have nuked the dir
1631 1636
1632 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active; 1637 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1633 $pl->deactivate; 1638 $pl->deactivate;
1634 my $killer = cf::arch::get "killer_quit"; $pl->killer ($killer); $killer->destroy; 1639 my $killer = cf::arch::get "killer_quit"; $pl->killer ($killer); $killer->destroy;
1635 $pl->ob->check_score;
1636 $pl->invoke (cf::EVENT_PLAYER_QUIT); 1640 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1637 $pl->ns->destroy if $pl->ns; 1641 $pl->ns->destroy if $pl->ns;
1638 1642
1639 my $path = playerdir $pl; 1643 my $path = playerdir $pl;
1640 my $temp = "$path~$cf::RUNTIME~deleting~"; 1644 my $temp = "$path~$cf::RUNTIME~deleting~";
2162 or next; 2166 or next;
2163 $neigh = find $neigh, $map 2167 $neigh = find $neigh, $map
2164 or next; 2168 or next;
2165 $neigh->load; 2169 $neigh->load;
2166 2170
2171 # now find the diagonal neighbours
2167 push @neigh, 2172 push @neigh,
2168 [$neigh->tile_path (($_ + 3) % 4), $neigh], 2173 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2169 [$neigh->tile_path (($_ + 1) % 4), $neigh]; 2174 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2170 } 2175 }
2171 2176
2583 2588
2584Freezes the player and moves him/her to a special map (C<{link}>). 2589Freezes the player and moves him/her to a special map (C<{link}>).
2585 2590
2586The player should be reasonably safe there for short amounts of time (e.g. 2591The player should be reasonably safe there for short amounts of time (e.g.
2587for loading a map). You I<MUST> call C<leave_link> as soon as possible, 2592for loading a map). You I<MUST> call C<leave_link> as soon as possible,
2588though, as the palyer cannot control the character while it is on the link 2593though, as the player cannot control the character while it is on the link
2589map. 2594map.
2590 2595
2591Will never block. 2596Will never block.
2592 2597
2593=item $player_object->leave_link ($map, $x, $y) 2598=item $player_object->leave_link ($map, $x, $y)
2614sub cf::object::player::enter_link { 2619sub cf::object::player::enter_link {
2615 my ($self) = @_; 2620 my ($self) = @_;
2616 2621
2617 $self->deactivate_recursive; 2622 $self->deactivate_recursive;
2618 2623
2624 ++$self->{_link_recursion};
2625
2619 return if UNIVERSAL::isa $self->map, "ext::map_link"; 2626 return if UNIVERSAL::isa $self->map, "ext::map_link";
2620 2627
2621 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y] 2628 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2622 if $self->map && $self->map->{path} ne "{link}"; 2629 if $self->map && $self->map->{path} ne "{link}";
2623 2630
2654 $map->load_neighbours; 2661 $map->load_neighbours;
2655 2662
2656 return unless $self->contr->active; 2663 return unless $self->contr->active;
2657 2664
2658 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext 2665 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2659 $self->enter_map ($map, $x, $y); 2666 if ($self->enter_map ($map, $x, $y)) {
2660 2667 # entering was successful
2668 delete $self->{_link_recursion};
2661 # only activate afterwards, to support waiting in hooks 2669 # only activate afterwards, to support waiting in hooks
2662 $self->activate_recursive; 2670 $self->activate_recursive;
2663# unless exists $self->{_link_pos}; # maybe we re in-flight again 2671 }
2664}
2665 2672
2673}
2674
2666=item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]]) 2675=item $player_object->goto ($path, $x, $y[, $check->($map, $x, $y, $player)[, $done->($player)]])
2667 2676
2668Moves the player to the given map-path and coordinates by first freezing 2677Moves the player to the given map-path and coordinates by first freezing
2669her, loading and preparing them map, calling the provided $check callback 2678her, loading and preparing them map, calling the provided $check callback
2670that has to return the map if sucecssful, and then unfreezes the player on 2679that has to return the map if sucecssful, and then unfreezes the player on
2671the new (success) or old (failed) map position. In either case, $done will 2680the new (success) or old (failed) map position. In either case, $done will
2678 2687
2679our $GOTOGEN; 2688our $GOTOGEN;
2680 2689
2681sub cf::object::player::goto { 2690sub cf::object::player::goto {
2682 my ($self, $path, $x, $y, $check, $done) = @_; 2691 my ($self, $path, $x, $y, $check, $done) = @_;
2692
2693 if ($self->{_link_recursion} >= $MAX_LINKS) {
2694 warn "FATAL: link recursion exceeded, ", $self->name, " goto $path $x $y, redirecting.";
2695 $self->failmsg ("Something went wrong inside the server - please contact an administrator!");
2696 ($path, $x, $y) = @$EMERGENCY_POSITION;
2697 }
2683 2698
2684 # do generation counting so two concurrent goto's will be executed in-order 2699 # do generation counting so two concurrent goto's will be executed in-order
2685 my $gen = $self->{_goto_generation} = ++$GOTOGEN; 2700 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2686 2701
2687 $self->enter_link; 2702 $self->enter_link;
2711 my $map = eval { 2726 my $map = eval {
2712 my $map = defined $path ? cf::map::find $path : undef; 2727 my $map = defined $path ? cf::map::find $path : undef;
2713 2728
2714 if ($map) { 2729 if ($map) {
2715 $map = $map->customise_for ($self); 2730 $map = $map->customise_for ($self);
2716 $map = $check->($map) if $check && $map; 2731 $map = $check->($map, $x, $y, $self) if $check && $map;
2717 } else { 2732 } else {
2718 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED); 2733 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED);
2719 } 2734 }
2720 2735
2721 $map 2736 $map
2729 if ($gen == $self->{_goto_generation}) { 2744 if ($gen == $self->{_goto_generation}) {
2730 delete $self->{_goto_generation}; 2745 delete $self->{_goto_generation};
2731 $self->leave_link ($map, $x, $y); 2746 $self->leave_link ($map, $x, $y);
2732 } 2747 }
2733 2748
2734 $done->() if $done; 2749 $done->($self) if $done;
2735 })->prio (1); 2750 })->prio (1);
2736} 2751}
2737 2752
2738=item $player_object->enter_exit ($exit_object) 2753=item $player_object->enter_exit ($exit_object)
2739 2754
3512 or return; 3527 or return;
3513 3528
3514 local $/; 3529 local $/;
3515 *CFG = YAML::XS::Load scalar <$fh>; 3530 *CFG = YAML::XS::Load scalar <$fh>;
3516 3531
3517 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37]; 3532 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_104_115", 49, 38];
3518 3533
3519 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset}; 3534 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3520 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset}; 3535 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3521 3536
3522 if (exists $CFG{mlockall}) { 3537 if (exists $CFG{mlockall}) {

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