… | |
… | |
131 | our @EXTRA_MODULES = qw(pod match mapscript incloader); |
131 | our @EXTRA_MODULES = qw(pod match mapscript incloader); |
132 | |
132 | |
133 | our %CFG; |
133 | our %CFG; |
134 | |
134 | |
135 | our $UPTIME; $UPTIME ||= time; |
135 | our $UPTIME; $UPTIME ||= time; |
136 | our $RUNTIME; |
136 | our $RUNTIME = 0; |
|
|
137 | our $SERVER_TICK = 0; |
137 | our $NOW; |
138 | our $NOW; |
138 | |
139 | |
139 | our (%PLAYER, %PLAYER_LOADING); # all users |
140 | our (%PLAYER, %PLAYER_LOADING); # all users |
140 | our (%MAP, %MAP_LOADING ); # all maps |
141 | our (%MAP, %MAP_LOADING ); # all maps |
141 | our $LINK_MAP; # the special {link} map, which is always available |
142 | our $LINK_MAP; # the special {link} map, which is always available |
… | |
… | |
150 | |
151 | |
151 | our @POST_INIT; |
152 | our @POST_INIT; |
152 | |
153 | |
153 | our $REATTACH_ON_RELOAD; # set to true to force object reattach on reload (slow) |
154 | our $REATTACH_ON_RELOAD; # set to true to force object reattach on reload (slow) |
154 | our $REALLY_UNLOOP; # never set to true, please :) |
155 | our $REALLY_UNLOOP; # never set to true, please :) |
|
|
156 | |
|
|
157 | our $WAIT_FOR_TICK = new Coro::Signal; |
|
|
158 | our @WAIT_FOR_TICK_BEGIN; |
155 | |
159 | |
156 | binmode STDOUT; |
160 | binmode STDOUT; |
157 | binmode STDERR; |
161 | binmode STDERR; |
158 | |
162 | |
159 | # read virtual server time, if available |
163 | # read virtual server time, if available |
… | |
… | |
193 | |
197 | |
194 | =over 4 |
198 | =over 4 |
195 | |
199 | |
196 | =item $cf::UPTIME |
200 | =item $cf::UPTIME |
197 | |
201 | |
198 | The timestamp of the server start (so not actually an uptime). |
202 | The timestamp of the server start (so not actually an "uptime"). |
|
|
203 | |
|
|
204 | =item $cf::SERVER_TICK |
|
|
205 | |
|
|
206 | An unsigned integer that starts at zero when the server is started and is |
|
|
207 | incremented on every tick. |
|
|
208 | |
|
|
209 | =item $cf::NOW |
|
|
210 | |
|
|
211 | The (real) time of the last (current) server tick - updated before and |
|
|
212 | after tick processing, so this is useful only as a rough "what time is it |
|
|
213 | now" estimate. |
|
|
214 | |
|
|
215 | =item $cf::TICK |
|
|
216 | |
|
|
217 | The interval between each server tick, in seconds. |
199 | |
218 | |
200 | =item $cf::RUNTIME |
219 | =item $cf::RUNTIME |
201 | |
220 | |
202 | The time this server has run, starts at 0 and is increased by $cf::TICK on |
221 | The time this server has run, starts at 0 and is increased by $cf::TICK on |
203 | every server tick. |
222 | every server tick. |
… | |
… | |
209 | Various directories - "/etc", read-only install directory, perl-library |
228 | Various directories - "/etc", read-only install directory, perl-library |
210 | directory, pod-directory, read-only maps directory, "/var", "/var/tmp", |
229 | directory, pod-directory, read-only maps directory, "/var", "/var/tmp", |
211 | unique-items directory, player file directory, random maps directory and |
230 | unique-items directory, player file directory, random maps directory and |
212 | database environment. |
231 | database environment. |
213 | |
232 | |
214 | =item $cf::NOW |
|
|
215 | |
|
|
216 | The time of the last (current) server tick. |
|
|
217 | |
|
|
218 | =item $cf::TICK |
|
|
219 | |
|
|
220 | The interval between server ticks, in seconds. |
|
|
221 | |
|
|
222 | =item $cf::LOADAVG |
233 | =item $cf::LOADAVG |
223 | |
234 | |
224 | The current CPU load on the server (alpha-smoothed), as a value between 0 |
235 | The current CPU load on the server (alpha-smoothed), as a value between 0 |
225 | (none) and 1 (overloaded), indicating how much time is spent on processing |
236 | (none) and 1 (overloaded), indicating how much time is spent on processing |
226 | objects per tick. Healthy values are < 0.5. |
237 | objects per tick. Healthy values are < 0.5. |
… | |
… | |
237 | =item cf::wait_for_tick, cf::wait_for_tick_begin |
248 | =item cf::wait_for_tick, cf::wait_for_tick_begin |
238 | |
249 | |
239 | These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only |
250 | These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only |
240 | returns directly I<after> the tick processing (and consequently, can only wake one thread |
251 | returns directly I<after> the tick processing (and consequently, can only wake one thread |
241 | per tick), while cf::wait_for_tick wakes up all waiters after tick processing. |
252 | per tick), while cf::wait_for_tick wakes up all waiters after tick processing. |
|
|
253 | |
|
|
254 | Note that cf::Wait_for_tick will immediately return when the server is not |
|
|
255 | ticking, making it suitable for small pauses in threads that need to run |
|
|
256 | when the server is paused. If that is not applicable (i.e. you I<really> |
|
|
257 | want to wait, use C<$cf::WAIT_FOR_TICK>). |
|
|
258 | |
|
|
259 | =item $cf::WAIT_FOR_TICK |
|
|
260 | |
|
|
261 | Note that C<cf::wait_for_tick> is probably the correct thing to use. This |
|
|
262 | variable contains a L<Coro::Signal> that is broadcats after every server |
|
|
263 | tick. Calling C<< ->wait >> on it will suspend the caller until after the |
|
|
264 | next server tick. |
242 | |
265 | |
243 | =cut |
266 | =cut |
244 | |
267 | |
245 | sub wait_for_tick(); |
268 | sub wait_for_tick(); |
246 | sub wait_for_tick_begin(); |
269 | sub wait_for_tick_begin(); |
… | |
… | |
545 | } |
568 | } |
546 | } |
569 | } |
547 | |
570 | |
548 | if (@SLOT_QUEUE) { |
571 | if (@SLOT_QUEUE) { |
549 | # we do not use wait_for_tick() as it returns immediately when tick is inactive |
572 | # we do not use wait_for_tick() as it returns immediately when tick is inactive |
550 | push @cf::WAIT_FOR_TICK, $signal; |
573 | $WAIT_FOR_TICK->wait; |
551 | $signal->wait; |
|
|
552 | } else { |
574 | } else { |
553 | $busy = 0; |
575 | $busy = 0; |
554 | Coro::schedule; |
576 | Coro::schedule; |
555 | } |
577 | } |
556 | } |
578 | } |
… | |
… | |
1954 | # {... are special paths that are not being touched |
1976 | # {... are special paths that are not being touched |
1955 | # ?xxx/... are special absolute paths |
1977 | # ?xxx/... are special absolute paths |
1956 | # ?random/... random maps |
1978 | # ?random/... random maps |
1957 | # /... normal maps |
1979 | # /... normal maps |
1958 | # ~user/... per-player map of a specific user |
1980 | # ~user/... per-player map of a specific user |
1959 | # !up !down for quad maps, or other maps with up/down layers |
|
|
1960 | |
1981 | |
1961 | $path =~ s/$PATH_SEP/\//go; |
1982 | $path =~ s/$PATH_SEP/\//go; |
1962 | |
1983 | |
1963 | # treat it as relative path if it starts with |
1984 | # treat it as relative path if it starts with |
1964 | # something that looks reasonable |
1985 | # something that looks reasonable |
1965 | if ($path =~ m{^(?:\./|\.\./|\w)}) { |
1986 | if ($path =~ m{^(?:\./|\.\./|\w)}) { |
1966 | $base or Carp::carp "normalise called with relative path and no base: '$path'"; |
1987 | $base or Carp::carp "normalise called with relative path and no base: '$path'"; |
1967 | |
1988 | |
1968 | $base =~ s{[^/]+/?$}{}; |
1989 | $base =~ s{[^/]+/?$}{}; |
1969 | $path = "$base/$path"; |
1990 | $path = "$base/$path"; |
1970 | |
|
|
1971 | } elsif ($path eq '!up') { |
|
|
1972 | $base && ref $base |
|
|
1973 | or Carp::carp "normalise called with relative tile path and no base: '$path'"; |
|
|
1974 | |
|
|
1975 | my $uppth = $base->tile_path (cf::TILE_UP); |
|
|
1976 | $path = $uppth if $uppth; |
|
|
1977 | |
|
|
1978 | } elsif ($path eq '!down') { |
|
|
1979 | $base && ref $base |
|
|
1980 | or Carp::carp "normalise called with relative tile path and no base: '$path'"; |
|
|
1981 | |
|
|
1982 | my $dpth = $base->tile_path (cf::TILE_DOWN); |
|
|
1983 | $path = $dpth if $dpth; |
|
|
1984 | } |
1991 | } |
1985 | |
1992 | |
1986 | for ($path) { |
1993 | for ($path) { |
1987 | redo if s{/\.?/}{/}; |
1994 | redo if s{/\.?/}{/}; |
1988 | redo if s{/[^/]+/\.\./}{/}; |
1995 | redo if s{/[^/]+/\.\./}{/}; |
… | |
… | |
2186 | |
2193 | |
2187 | { |
2194 | { |
2188 | my $guard = cf::lock_acquire "map_data:$path"; |
2195 | my $guard = cf::lock_acquire "map_data:$path"; |
2189 | |
2196 | |
2190 | return unless $self->valid; |
2197 | return unless $self->valid; |
2191 | return unless $self->in_memory == cf::MAP_SWAPPED; |
2198 | return unless $self->state == cf::MAP_SWAPPED; |
2192 | |
|
|
2193 | $self->in_memory (cf::MAP_LOADING); |
|
|
2194 | |
2199 | |
2195 | $self->alloc; |
2200 | $self->alloc; |
2196 | |
2201 | |
2197 | $self->pre_load; |
2202 | $self->pre_load; |
2198 | cf::cede_to_tick; |
2203 | cf::cede_to_tick; |
… | |
… | |
2221 | } else { |
2226 | } else { |
2222 | $self->post_load_original |
2227 | $self->post_load_original |
2223 | if delete $self->{load_original}; |
2228 | if delete $self->{load_original}; |
2224 | } |
2229 | } |
2225 | |
2230 | |
|
|
2231 | $self->state (cf::MAP_INACTIVE); |
|
|
2232 | |
2226 | cf::cede_to_tick; |
2233 | cf::cede_to_tick; |
2227 | # now do the right thing for maps |
2234 | # now do the right thing for maps |
2228 | $self->link_multipart_objects; |
2235 | $self->link_multipart_objects; |
2229 | $self->difficulty ($self->estimate_difficulty) |
2236 | $self->difficulty ($self->estimate_difficulty) |
2230 | unless $self->difficulty; |
2237 | unless $self->difficulty; |
… | |
… | |
2232 | |
2239 | |
2233 | unless ($self->{deny_activate}) { |
2240 | unless ($self->{deny_activate}) { |
2234 | $self->decay_objects; |
2241 | $self->decay_objects; |
2235 | $self->fix_auto_apply; |
2242 | $self->fix_auto_apply; |
2236 | $self->update_buttons; |
2243 | $self->update_buttons; |
|
|
2244 | $self->post_load_physics; |
2237 | cf::cede_to_tick; |
2245 | cf::cede_to_tick; |
2238 | $self->activate; |
2246 | #$self->activate; # no longer activate maps automatically |
2239 | } |
2247 | } |
2240 | |
2248 | |
2241 | $self->{last_save} = $cf::RUNTIME; |
2249 | $self->{last_save} = $cf::RUNTIME; |
2242 | $self->last_access ($cf::RUNTIME); |
2250 | $self->last_access ($cf::RUNTIME); |
2243 | |
|
|
2244 | $self->in_memory (cf::MAP_ACTIVE); |
|
|
2245 | } |
2251 | } |
2246 | |
2252 | |
2247 | $self->post_load; |
2253 | $self->post_load; |
2248 | |
2254 | |
2249 | 1 |
2255 | 1 |
… | |
… | |
2292 | } |
2298 | } |
2293 | |
2299 | |
2294 | sub find_sync { |
2300 | sub find_sync { |
2295 | my ($path, $origin) = @_; |
2301 | my ($path, $origin) = @_; |
2296 | |
2302 | |
|
|
2303 | # it's a bug to call this from the main context |
2297 | return cf::LOG cf::llevError | cf::logBacktrace, "do_find_sync" |
2304 | return cf::LOG cf::llevError | cf::logBacktrace, "do_find_sync" |
2298 | if $Coro::current == $Coro::main; |
2305 | if $Coro::current == $Coro::main; |
2299 | |
2306 | |
2300 | find $path, $origin |
2307 | find $path, $origin |
2301 | } |
2308 | } |
2302 | |
2309 | |
2303 | sub do_load_sync { |
2310 | sub do_load_sync { |
2304 | my ($map) = @_; |
2311 | my ($map) = @_; |
2305 | |
2312 | |
|
|
2313 | # it's a bug to call this from the main context |
2306 | return cf::LOG cf::llevError | cf::logBacktrace, "do_load_sync" |
2314 | return cf::LOG cf::llevError | cf::logBacktrace, "do_load_sync" |
2307 | if $Coro::current == $Coro::main; |
2315 | if $Coro::current == $Coro::main; |
2308 | |
2316 | |
2309 | $map->load; |
2317 | $map->load; |
2310 | } |
2318 | } |
… | |
… | |
2315 | sub find_async { |
2323 | sub find_async { |
2316 | my ($path, $origin, $load) = @_; |
2324 | my ($path, $origin, $load) = @_; |
2317 | |
2325 | |
2318 | $path = normalise $path, $origin; |
2326 | $path = normalise $path, $origin; |
2319 | |
2327 | |
|
|
2328 | print "find async $path (from $origin)\n";#d# |
|
|
2329 | |
2320 | if (my $map = $cf::MAP{$path}) { |
2330 | if (my $map = $cf::MAP{$path}) { |
2321 | return $map if !$load || $map->in_memory == cf::MAP_ACTIVE; |
2331 | return $map if !$load || $map->linkable; |
2322 | } |
2332 | } |
2323 | |
2333 | |
2324 | $MAP_PREFETCH{$path} |= $load; |
2334 | $MAP_PREFETCH{$path} |= $load; |
2325 | |
2335 | |
2326 | $MAP_PREFETCHER ||= cf::async { |
2336 | $MAP_PREFETCHER ||= cf::async { |
… | |
… | |
2385 | sub swap_out { |
2395 | sub swap_out { |
2386 | my ($self) = @_; |
2396 | my ($self) = @_; |
2387 | |
2397 | |
2388 | my $lock = cf::lock_acquire "map_data:$self->{path}"; |
2398 | my $lock = cf::lock_acquire "map_data:$self->{path}"; |
2389 | |
2399 | |
2390 | return if $self->in_memory != cf::MAP_ACTIVE; |
2400 | return if !$self->linkable; |
2391 | return if $self->{deny_save}; |
2401 | return if $self->{deny_save}; |
2392 | return if $self->players; |
2402 | return if $self->players; |
2393 | |
2403 | |
2394 | # first deactivate the map and "unlink" it from the core |
2404 | # first deactivate the map and "unlink" it from the core |
2395 | $self->deactivate; |
2405 | $self->deactivate; |
2396 | $_->clear_links_to ($self) for values %cf::MAP; |
2406 | $_->clear_links_to ($self) for values %cf::MAP; |
2397 | $self->in_memory (cf::MAP_SWAPPED); |
2407 | $self->state (cf::MAP_SWAPPED); |
2398 | |
2408 | |
2399 | # then atomically save |
2409 | # then atomically save |
2400 | $self->_save; |
2410 | $self->_save; |
2401 | |
2411 | |
2402 | # then free the map |
2412 | # then free the map |
… | |
… | |
2428 | |
2438 | |
2429 | return if $self->players; |
2439 | return if $self->players; |
2430 | |
2440 | |
2431 | cf::trace "resetting map ", $self->path, "\n"; |
2441 | cf::trace "resetting map ", $self->path, "\n"; |
2432 | |
2442 | |
2433 | $self->in_memory (cf::MAP_SWAPPED); |
2443 | $self->state (cf::MAP_SWAPPED); |
2434 | |
2444 | |
2435 | # need to save uniques path |
2445 | # need to save uniques path |
2436 | unless ($self->{deny_save}) { |
2446 | unless ($self->{deny_save}) { |
2437 | my $uniq = $self->uniq_path; utf8::encode $uniq; |
2447 | my $uniq = $self->uniq_path; utf8::encode $uniq; |
2438 | |
2448 | |
… | |
… | |
2934 | $Coro::current->{desc} = "enter_exit"; |
2944 | $Coro::current->{desc} = "enter_exit"; |
2935 | |
2945 | |
2936 | unless (eval { |
2946 | unless (eval { |
2937 | $self->deactivate_recursive; # just to be sure |
2947 | $self->deactivate_recursive; # just to be sure |
2938 | |
2948 | |
2939 | # random map handling |
|
|
2940 | { |
|
|
2941 | my $guard = cf::lock_acquire "exit_prepare:$exit"; |
|
|
2942 | |
|
|
2943 | prepare_random_map $exit |
|
|
2944 | if $exit->slaying eq "/!"; |
|
|
2945 | } |
|
|
2946 | |
|
|
2947 | my $map = cf::map::normalise $exit->slaying, $exit->map; |
2949 | my $map = cf::map::normalise $exit->slaying, $exit->map; |
2948 | my $x = $exit->stats->hp; |
2950 | my $x = $exit->stats->hp; |
2949 | my $y = $exit->stats->sp; |
2951 | my $y = $exit->stats->sp; |
|
|
2952 | |
|
|
2953 | # special map handling |
|
|
2954 | my $slaying = $exit->slaying; |
|
|
2955 | |
|
|
2956 | # special map handling |
|
|
2957 | if ($slaying eq "/!") { |
|
|
2958 | my $guard = cf::lock_acquire "exit_prepare:$exit"; |
|
|
2959 | |
|
|
2960 | prepare_random_map $exit |
|
|
2961 | if $exit->slaying eq "/!"; # need to re-check after getting the lock |
|
|
2962 | |
|
|
2963 | $map = $exit->slaying; |
|
|
2964 | |
|
|
2965 | } elsif ($slaying eq '!up') { |
|
|
2966 | $map = $exit->map->tile_path (cf::TILE_UP); |
|
|
2967 | $x = $exit->x; |
|
|
2968 | $y = $exit->y; |
|
|
2969 | |
|
|
2970 | } elsif ($slaying eq '!down') { |
|
|
2971 | $map = $exit->map->tile_path (cf::TILE_DOWN); |
|
|
2972 | $x = $exit->x; |
|
|
2973 | $y = $exit->y; |
|
|
2974 | } |
2950 | |
2975 | |
2951 | $self->goto ($map, $x, $y); |
2976 | $self->goto ($map, $x, $y); |
2952 | |
2977 | |
2953 | # if exit is damned, update players death & WoR home-position |
2978 | # if exit is damned, update players death & WoR home-position |
2954 | $self->contr->savebed ($map, $x, $y) |
2979 | $self->contr->savebed ($map, $x, $y) |
… | |
… | |
4093 | |
4118 | |
4094 | ############################################################################# |
4119 | ############################################################################# |
4095 | |
4120 | |
4096 | my $bug_warning = 0; |
4121 | my $bug_warning = 0; |
4097 | |
4122 | |
4098 | our @WAIT_FOR_TICK; |
|
|
4099 | our @WAIT_FOR_TICK_BEGIN; |
|
|
4100 | |
|
|
4101 | sub wait_for_tick() { |
4123 | sub wait_for_tick() { |
4102 | return Coro::cede if tick_inhibit || $Coro::current == $Coro::main; |
4124 | return Coro::AnyEvent::poll if tick_inhibit || $Coro::current == $Coro::main; |
4103 | |
4125 | |
4104 | my $signal = new Coro::Signal; |
4126 | $WAIT_FOR_TICK->wait; |
4105 | push @WAIT_FOR_TICK, $signal; |
|
|
4106 | $signal->wait; |
|
|
4107 | } |
4127 | } |
4108 | |
4128 | |
4109 | sub wait_for_tick_begin() { |
4129 | sub wait_for_tick_begin() { |
4110 | return Coro::cede if tick_inhibit || $Coro::current == $Coro::main; |
4130 | return Coro::AnyEvent::poll if tick_inhibit || $Coro::current == $Coro::main; |
4111 | |
4131 | |
4112 | my $signal = new Coro::Signal; |
4132 | my $signal = new Coro::Signal; |
4113 | push @WAIT_FOR_TICK_BEGIN, $signal; |
4133 | push @WAIT_FOR_TICK_BEGIN, $signal; |
4114 | $signal->wait; |
4134 | $signal->wait; |
4115 | } |
4135 | } |
… | |
… | |
4119 | Carp::cluck "major BUG: server tick called outside of main coro, skipping it" |
4139 | Carp::cluck "major BUG: server tick called outside of main coro, skipping it" |
4120 | unless ++$bug_warning > 10; |
4140 | unless ++$bug_warning > 10; |
4121 | return; |
4141 | return; |
4122 | } |
4142 | } |
4123 | |
4143 | |
4124 | cf::server_tick; # one server iteration |
4144 | cf::one_tick; # one server iteration |
4125 | |
4145 | |
4126 | #for(1..3e6){} AE::now_update; $NOW=AE::now; # generate load #d# |
4146 | #for(1..3e6){} AE::now_update; $NOW=AE::now; # generate load #d# |
4127 | |
4147 | |
4128 | if ($NOW >= $NEXT_RUNTIME_WRITE) { |
4148 | if ($NOW >= $NEXT_RUNTIME_WRITE) { |
4129 | $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.; |
4149 | $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.; |
… | |
… | |
4135 | } |
4155 | } |
4136 | |
4156 | |
4137 | if (my $sig = shift @WAIT_FOR_TICK_BEGIN) { |
4157 | if (my $sig = shift @WAIT_FOR_TICK_BEGIN) { |
4138 | $sig->send; |
4158 | $sig->send; |
4139 | } |
4159 | } |
4140 | while (my $sig = shift @WAIT_FOR_TICK) { |
4160 | $WAIT_FOR_TICK->broadcast; |
4141 | $sig->send; |
|
|
4142 | } |
|
|
4143 | |
4161 | |
4144 | $LOAD = ($NOW - $TICK_START) / $TICK; |
4162 | $LOAD = ($NOW - $TICK_START) / $TICK; |
4145 | $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25; |
4163 | $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25; |
4146 | |
4164 | |
4147 | if (0) { |
4165 | if (0) { |