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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.570 by root, Wed May 4 07:41:14 2011 UTC vs.
Revision 1.571 by root, Wed May 4 19:04:45 2011 UTC

131our @EXTRA_MODULES = qw(pod match mapscript incloader); 131our @EXTRA_MODULES = qw(pod match mapscript incloader);
132 132
133our %CFG; 133our %CFG;
134 134
135our $UPTIME; $UPTIME ||= time; 135our $UPTIME; $UPTIME ||= time;
136our $RUNTIME; 136our $RUNTIME = 0;
137our $SERVER_TICK = 0;
137our $NOW; 138our $NOW;
138 139
139our (%PLAYER, %PLAYER_LOADING); # all users 140our (%PLAYER, %PLAYER_LOADING); # all users
140our (%MAP, %MAP_LOADING ); # all maps 141our (%MAP, %MAP_LOADING ); # all maps
141our $LINK_MAP; # the special {link} map, which is always available 142our $LINK_MAP; # the special {link} map, which is always available
150 151
151our @POST_INIT; 152our @POST_INIT;
152 153
153our $REATTACH_ON_RELOAD; # set to true to force object reattach on reload (slow) 154our $REATTACH_ON_RELOAD; # set to true to force object reattach on reload (slow)
154our $REALLY_UNLOOP; # never set to true, please :) 155our $REALLY_UNLOOP; # never set to true, please :)
156
157our $WAIT_FOR_TICK = new Coro::Signal;
158our @WAIT_FOR_TICK_BEGIN;
155 159
156binmode STDOUT; 160binmode STDOUT;
157binmode STDERR; 161binmode STDERR;
158 162
159# read virtual server time, if available 163# read virtual server time, if available
193 197
194=over 4 198=over 4
195 199
196=item $cf::UPTIME 200=item $cf::UPTIME
197 201
198The timestamp of the server start (so not actually an uptime). 202The timestamp of the server start (so not actually an "uptime").
203
204=item $cf::SERVER_TICK
205
206An unsigned integer that starts at zero when the server is started and is
207incremented on every tick.
208
209=item $cf::NOW
210
211The (real) time of the last (current) server tick - updated before and
212after tick processing, so this is useful only as a rough "what time is it
213now" estimate.
214
215=item $cf::TICK
216
217The interval between each server tick, in seconds.
199 218
200=item $cf::RUNTIME 219=item $cf::RUNTIME
201 220
202The time this server has run, starts at 0 and is increased by $cf::TICK on 221The time this server has run, starts at 0 and is increased by $cf::TICK on
203every server tick. 222every server tick.
209Various directories - "/etc", read-only install directory, perl-library 228Various directories - "/etc", read-only install directory, perl-library
210directory, pod-directory, read-only maps directory, "/var", "/var/tmp", 229directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
211unique-items directory, player file directory, random maps directory and 230unique-items directory, player file directory, random maps directory and
212database environment. 231database environment.
213 232
214=item $cf::NOW
215
216The time of the last (current) server tick.
217
218=item $cf::TICK
219
220The interval between server ticks, in seconds.
221
222=item $cf::LOADAVG 233=item $cf::LOADAVG
223 234
224The current CPU load on the server (alpha-smoothed), as a value between 0 235The current CPU load on the server (alpha-smoothed), as a value between 0
225(none) and 1 (overloaded), indicating how much time is spent on processing 236(none) and 1 (overloaded), indicating how much time is spent on processing
226objects per tick. Healthy values are < 0.5. 237objects per tick. Healthy values are < 0.5.
237=item cf::wait_for_tick, cf::wait_for_tick_begin 248=item cf::wait_for_tick, cf::wait_for_tick_begin
238 249
239These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only 250These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
240returns directly I<after> the tick processing (and consequently, can only wake one thread 251returns directly I<after> the tick processing (and consequently, can only wake one thread
241per tick), while cf::wait_for_tick wakes up all waiters after tick processing. 252per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
253
254Note that cf::Wait_for_tick will immediately return when the server is not
255ticking, making it suitable for small pauses in threads that need to run
256when the server is paused. If that is not applicable (i.e. you I<really>
257want to wait, use C<$cf::WAIT_FOR_TICK>).
258
259=item $cf::WAIT_FOR_TICK
260
261Note that C<cf::wait_for_tick> is probably the correct thing to use. This
262variable contains a L<Coro::Signal> that is broadcats after every server
263tick. Calling C<< ->wait >> on it will suspend the caller until after the
264next server tick.
242 265
243=cut 266=cut
244 267
245sub wait_for_tick(); 268sub wait_for_tick();
246sub wait_for_tick_begin(); 269sub wait_for_tick_begin();
545 } 568 }
546 } 569 }
547 570
548 if (@SLOT_QUEUE) { 571 if (@SLOT_QUEUE) {
549 # we do not use wait_for_tick() as it returns immediately when tick is inactive 572 # we do not use wait_for_tick() as it returns immediately when tick is inactive
550 push @cf::WAIT_FOR_TICK, $signal; 573 $WAIT_FOR_TICK->wait;
551 $signal->wait;
552 } else { 574 } else {
553 $busy = 0; 575 $busy = 0;
554 Coro::schedule; 576 Coro::schedule;
555 } 577 }
556 } 578 }
2217 2239
2218 unless ($self->{deny_activate}) { 2240 unless ($self->{deny_activate}) {
2219 $self->decay_objects; 2241 $self->decay_objects;
2220 $self->fix_auto_apply; 2242 $self->fix_auto_apply;
2221 $self->update_buttons; 2243 $self->update_buttons;
2244 $self->post_load_physics;
2222 cf::cede_to_tick; 2245 cf::cede_to_tick;
2223 #$self->activate; # no longer activate maps automatically 2246 #$self->activate; # no longer activate maps automatically
2224 } 2247 }
2225 2248
2226 $self->{last_save} = $cf::RUNTIME; 2249 $self->{last_save} = $cf::RUNTIME;
4093 4116
4094############################################################################# 4117#############################################################################
4095 4118
4096my $bug_warning = 0; 4119my $bug_warning = 0;
4097 4120
4098our @WAIT_FOR_TICK;
4099our @WAIT_FOR_TICK_BEGIN;
4100
4101sub wait_for_tick() { 4121sub wait_for_tick() {
4102 return Coro::cede if tick_inhibit || $Coro::current == $Coro::main; 4122 return Coro::AnyEvent::poll if tick_inhibit || $Coro::current == $Coro::main;
4103 4123
4104 my $signal = new Coro::Signal; 4124 $WAIT_FOR_TICK->wait;
4105 push @WAIT_FOR_TICK, $signal;
4106 $signal->wait;
4107} 4125}
4108 4126
4109sub wait_for_tick_begin() { 4127sub wait_for_tick_begin() {
4110 return Coro::cede if tick_inhibit || $Coro::current == $Coro::main; 4128 return Coro::AnyEvent::poll if tick_inhibit || $Coro::current == $Coro::main;
4111 4129
4112 my $signal = new Coro::Signal; 4130 my $signal = new Coro::Signal;
4113 push @WAIT_FOR_TICK_BEGIN, $signal; 4131 push @WAIT_FOR_TICK_BEGIN, $signal;
4114 $signal->wait; 4132 $signal->wait;
4115} 4133}
4119 Carp::cluck "major BUG: server tick called outside of main coro, skipping it" 4137 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
4120 unless ++$bug_warning > 10; 4138 unless ++$bug_warning > 10;
4121 return; 4139 return;
4122 } 4140 }
4123 4141
4124 cf::server_tick; # one server iteration 4142 cf::one_tick; # one server iteration
4125 4143
4126 #for(1..3e6){} AE::now_update; $NOW=AE::now; # generate load #d# 4144 #for(1..3e6){} AE::now_update; $NOW=AE::now; # generate load #d#
4127 4145
4128 if ($NOW >= $NEXT_RUNTIME_WRITE) { 4146 if ($NOW >= $NEXT_RUNTIME_WRITE) {
4129 $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.; 4147 $NEXT_RUNTIME_WRITE = List::Util::max $NEXT_RUNTIME_WRITE + 10, $NOW + 5.;
4135 } 4153 }
4136 4154
4137 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) { 4155 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
4138 $sig->send; 4156 $sig->send;
4139 } 4157 }
4140 while (my $sig = shift @WAIT_FOR_TICK) { 4158 $WAIT_FOR_TICK->broadcast;
4141 $sig->send;
4142 }
4143 4159
4144 $LOAD = ($NOW - $TICK_START) / $TICK; 4160 $LOAD = ($NOW - $TICK_START) / $TICK;
4145 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25; 4161 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
4146 4162
4147 if (0) { 4163 if (0) {

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