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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.609 by root, Tue Nov 20 14:30:22 2012 UTC vs.
Revision 1.615 by root, Sat Feb 23 22:37:39 2013 UTC

597 my $busy; 597 my $busy;
598 598
599 while () { 599 while () {
600 next_job: 600 next_job:
601 601
602 Coro::cede;
603
602 my $avail = cf::till_tick; 604 my $avail = cf::till_tick;
603 605
604 for (0 .. $#SLOT_QUEUE) { 606 for (0 .. $#SLOT_QUEUE) {
605 if ($SLOT_QUEUE[$_][0] <= $avail) { 607 if ($SLOT_QUEUE[$_][0] <= $avail) {
606 $busy = 0; 608 $busy = 0;
607 my $job = splice @SLOT_QUEUE, $_, 1, (); 609 my $job = splice @SLOT_QUEUE, $_, 1, ();
608 $job->[2]->send; 610 $job->[2]->send;
609 Coro::cede;
610 goto next_job; 611 goto next_job;
611 } else { 612 } else {
612 $SLOT_QUEUE[$_][0] *= $SLOT_DECAY; 613 $SLOT_QUEUE[$_][0] *= $SLOT_DECAY;
613 } 614 }
614 } 615 }
615 616
616 if (@SLOT_QUEUE) { 617 if (@SLOT_QUEUE) {
617 # we do not use wait_for_tick() as it returns immediately when tick is inactive 618 wait_for_tick;
618 $WAIT_FOR_TICK->wait;
619 } else { 619 } else {
620 $busy = 0; 620 $busy = 0;
621 Coro::schedule; 621 Coro::schedule;
622 } 622 }
623 } 623 }
2742=item $player_object->may ("access") 2742=item $player_object->may ("access")
2743 2743
2744Returns wether the given player is authorized to access resource "access" 2744Returns wether the given player is authorized to access resource "access"
2745(e.g. "command_wizcast"). 2745(e.g. "command_wizcast").
2746 2746
2747This is implemented by checking a config setting of C<may_access> where
2748C<access> is replaced by the access string. The following alternatives are
2749possible (and are tested in order):
2750
2751=over 4
2752
2753=item * Player is DM
2754
2755The request will succeed.
2756
2757=item * may_access is an array reference
2758
2759If either the player nickname or UUID is in the array, the request will
2760succeed, otherwise it will fail.
2761
2762=item * may_access is a true value
2763
2764The request will succeed.
2765
2766=item * may_access is missing or false
2767
2768The request will fail.
2769
2770=back
2771
2747=cut 2772=cut
2748 2773
2749sub cf::object::player::may { 2774sub cf::object::player::may {
2750 my ($self, $access) = @_; 2775 my ($self, $access) = @_;
2751 2776
2752 $self->flag (cf::FLAG_WIZ) || 2777 $self->flag (cf::FLAG_WIZ) ||
2753 (ref $cf::CFG{"may_$access"} 2778 (ref $cf::CFG{"may_$access"}
2754 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 2779 ? scalar grep $self->name eq $_ || $self->uuid eq $_, @{$cf::CFG{"may_$access"}}
2755 : $cf::CFG{"may_$access"}) 2780 : $cf::CFG{"may_$access"})
2756} 2781}
2757 2782
2758=item $player_object->enter_link 2783=item $player_object->enter_link
2759 2784
2762The player should be reasonably safe there for short amounts of time (e.g. 2787The player should be reasonably safe there for short amounts of time (e.g.
2763for loading a map). You I<MUST> call C<leave_link> as soon as possible, 2788for loading a map). You I<MUST> call C<leave_link> as soon as possible,
2764though, as the player cannot control the character while it is on the link 2789though, as the player cannot control the character while it is on the link
2765map. 2790map.
2766 2791
2767Will never block. 2792This method will never block, which is the whole reaosn for it's
2793existance: you can I<always> put a player onto the link map, which is the
2794only place to put objects that is guaranteed to exist.
2795
2796A typical usage pattern is to call C<enter_link> synchronously from the
2797server, then start a new thread, do your blocking stuff there and then
2798call C<leave_link> from that thread.
2768 2799
2769=item $player_object->leave_link ($map, $x, $y) 2800=item $player_object->leave_link ($map, $x, $y)
2770 2801
2771Moves the player out of the special C<{link}> map onto the specified 2802Moves the player out of the special C<{link}> map onto the specified
2772map. If the map is not valid (or omitted), the player will be moved back 2803map. If the map is not valid (or omitted), the player will be moved back
3280 3311
3281=item $client->update_command_faces 3312=item $client->update_command_faces
3282 3313
3283=cut 3314=cut
3284 3315
3285our @COMMAND_FACES; # [normal commands, emotes, dm commands] 3316our %COMMAND_FACE;
3286 3317
3287sub cf::client::update_command_faces { 3318sub cf::client::update_command_faces {
3288 my ($self) = @_; 3319 my ($self) = @_;
3289 3320
3290 my @faces = ( 3321 my @faces = grep $_,
3322 $COMMAND_FACE{preferred},
3323 $COMMAND_FACE{standard},
3291 $COMMAND_FACES[0], 3324 $COMMAND_FACE{skill},
3292 $COMMAND_FACES[1],
3293 $self->pl->ob->flag (cf::FLAG_WIZ) ? $COMMAND_FACES[2] : () 3325 $self->pl->ob->flag (cf::FLAG_WIZ) ? $COMMAND_FACE{dm} : (),
3326 $COMMAND_FACE{emote},
3294 ); 3327 ;
3295 3328
3296 $self->send_face ($_) 3329 $self->send_face ($_)
3297 for @faces; 3330 for @faces;
3298 $self->flush_fx; 3331 $self->flush_fx;
3299 3332
3300 $self->ext_msg (command_list => @faces); 3333 $self->ext_msg (command_list => @faces);
3301} 3334}
3302 3335
3303=item cf::client::set_command_faces $normal_commands, $emotes, $dm_commands 3336=item cf::client::set_command_face $type, $commands
3304 3337
3305=cut 3338=cut
3306 3339
3307sub cf::client::set_command_faces { 3340sub cf::client::set_command_face {
3308 @COMMAND_FACES = @_; 3341 my ($type, $list) = @_;
3342
3343 my $idx = &cf::face::set ( #d# ugly forward reference
3344 "command_list/$type" => cf::FT_RSRC,
3345 JSON::XS->new->utf8->encode ([ sort @$list ])
3346 );
3347
3348 $COMMAND_FACE{$type} = $idx;
3309} 3349}
3310 3350
3311cf::client->attach ( 3351cf::client->attach (
3312 on_connect => sub { 3352 on_connect => sub {
3313 my ($ns) = @_; 3353 my ($ns) = @_;
3779 cf::face::set 3819 cf::face::set
3780 "res/spell_paths" => FT_RSRC, 3820 "res/spell_paths" => FT_RSRC,
3781 JSON::XS->new->utf8->canonical->encode ( 3821 JSON::XS->new->utf8->canonical->encode (
3782 [map [cf::spellpathnames ($_)], 0 .. NRSPELLPATHS - 1] 3822 [map [cf::spellpathnames ($_)], 0 .. NRSPELLPATHS - 1]
3783 ); 3823 );
3824
3825 # command completion
3826 my @commands;
3827
3828 for (0..cf::arch::skillvec_size - 1) {
3829 my $skill = cf::arch::skillvec $_;
3830 my $name = $skill->name;
3831 my $flags = cf::skill_flags $skill->subtype;
3832
3833 push @commands, "ready_skill $name" if $flags & (SF_COMBAT | SF_RANGED | SF_GRACE);
3834 push @commands, "use_skill $name" if $flags & (SF_USE | SF_AUTARK | SF_GRACE);
3835 }
3836
3837 cf::client::set_command_face skill => \@commands;
3784} 3838}
3785 3839
3786sub reload_treasures { 3840sub reload_treasures {
3787 load_resource_file "$DATADIR/treasures" 3841 load_resource_file "$DATADIR/treasures"
3788 or die "unable to load treasurelists\n"; 3842 or die "unable to load treasurelists\n";

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