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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.61 by root, Sun Sep 3 22:45:56 2006 UTC vs.
Revision 1.390 by root, Thu Oct 25 09:01:24 2007 UTC

1package cf; 1package cf;
2
3use utf8;
4use strict;
2 5
3use Symbol; 6use Symbol;
4use List::Util; 7use List::Util;
5use Storable; 8use Socket;
9use Event;
6use Opcode; 10use Opcode;
7use Safe; 11use Safe;
8use Safe::Hole; 12use Safe::Hole;
13use Storable ();
9 14
15use Coro 4.1 ();
16use Coro::State;
17use Coro::Handle;
18use Coro::Event;
19use Coro::Timer;
20use Coro::Signal;
21use Coro::Semaphore;
22use Coro::AIO;
23use Coro::Storable;
24use Coro::Util ();
25
26use JSON::XS ();
27use BDB ();
28use Data::Dumper;
29use Digest::MD5;
30use Fcntl;
31use YAML::Syck ();
32use IO::AIO 2.51 ();
10use Time::HiRes; 33use Time::HiRes;
11use Event; 34use Compress::LZF;
35use Digest::MD5 ();
36
37# configure various modules to our taste
38#
39$Storable::canonical = 1; # reduce rsync transfers
40Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
41Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
42
12$Event::Eval = 1; # no idea why this is required, but it is 43$Event::Eval = 1; # no idea why this is required, but it is
13 44
14use strict; 45# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
46$YAML::Syck::ImplicitUnicode = 1;
15 47
16_reload_1; 48$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
17 49
50sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
51
18our %COMMAND = (); 52our %COMMAND = ();
53our %COMMAND_TIME = ();
54
55our @EXTS = (); # list of extension package names
56our %EXTCMD = ();
57our %EXTICMD = ();
58our %EXT_CORO = (); # coroutines bound to extensions
59our %EXT_MAP = (); # pluggable maps
60
61our $RELOAD; # number of reloads so far
19our @EVENT; 62our @EVENT;
20our %PROP_TYPE;
21our %PROP_IDX;
22our $LIBDIR = maps_directory "perl";
23 63
24our $TICK = MAX_TIME * 1e-6; 64our $CONFDIR = confdir;
65our $DATADIR = datadir;
66our $LIBDIR = "$DATADIR/ext";
67our $PODDIR = "$DATADIR/pod";
68our $MAPDIR = "$DATADIR/" . mapdir;
69our $LOCALDIR = localdir;
70our $TMPDIR = "$LOCALDIR/" . tmpdir;
71our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
72our $PLAYERDIR = "$LOCALDIR/" . playerdir;
73our $RANDOMDIR = "$LOCALDIR/random";
74our $BDBDIR = "$LOCALDIR/db";
75
76our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
25our $TICK_WATCHER; 77our $TICK_WATCHER;
78our $AIO_POLL_WATCHER;
79our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
26our $NEXT_TICK; 80our $NEXT_TICK;
81our $NOW;
82our $USE_FSYNC = 1; # use fsync to write maps - default off
83
84our $BDB_POLL_WATCHER;
85our $BDB_DEADLOCK_WATCHER;
86our $BDB_CHECKPOINT_WATCHER;
87our $BDB_TRICKLE_WATCHER;
88our $DB_ENV;
89
90our %CFG;
91
92our $UPTIME; $UPTIME ||= time;
93our $RUNTIME;
94
95our (%PLAYER, %PLAYER_LOADING); # all users
96our (%MAP, %MAP_LOADING ); # all maps
97our $LINK_MAP; # the special {link} map, which is always available
98
99# used to convert map paths into valid unix filenames by replacing / by ∕
100our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
101
102our $LOAD; # a number between 0 (idle) and 1 (too many objects)
103our $LOADAVG; # same thing, but with alpha-smoothing
104our $tick_start; # for load detecting purposes
105
106binmode STDOUT;
107binmode STDERR;
108
109# read virtual server time, if available
110unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
111 open my $fh, "<", "$LOCALDIR/runtime"
112 or die "unable to read runtime file: $!";
113 $RUNTIME = <$fh> + 0.;
114}
115
116mkdir $_
117 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
118
119our $EMERGENCY_POSITION;
120
121sub cf::map::normalise;
122
123#############################################################################
124
125=head2 GLOBAL VARIABLES
126
127=over 4
128
129=item $cf::UPTIME
130
131The timestamp of the server start (so not actually an uptime).
132
133=item $cf::RUNTIME
134
135The time this server has run, starts at 0 and is increased by $cf::TICK on
136every server tick.
137
138=item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
139$cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
140$cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
141
142Various directories - "/etc", read-only install directory, perl-library
143directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
144unique-items directory, player file directory, random maps directory and
145database environment.
146
147=item $cf::NOW
148
149The time of the last (current) server tick.
150
151=item $cf::TICK
152
153The interval between server ticks, in seconds.
154
155=item $cf::LOADAVG
156
157The current CPU load on the server (alpha-smoothed), as a value between 0
158(none) and 1 (overloaded), indicating how much time is spent on processing
159objects per tick. Healthy values are < 0.5.
160
161=item $cf::LOAD
162
163The raw value load value from the last tick.
164
165=item %cf::CFG
166
167Configuration for the server, loaded from C</etc/crossfire/config>, or
168from wherever your confdir points to.
169
170=item cf::wait_for_tick, cf::wait_for_tick_begin
171
172These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
173returns directly I<after> the tick processing (and consequently, can only wake one process
174per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
175
176=item @cf::INVOKE_RESULTS
177
178This array contains the results of the last C<invoke ()> call. When
179C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
180that call.
181
182=back
183
184=cut
27 185
28BEGIN { 186BEGIN {
29 *CORE::GLOBAL::warn = sub { 187 *CORE::GLOBAL::warn = sub {
30 my $msg = join "", @_; 188 my $msg = join "", @_;
189
31 $msg .= "\n" 190 $msg .= "\n"
32 unless $msg =~ /\n$/; 191 unless $msg =~ /\n$/;
33 192
34 print STDERR "cfperl: $msg"; 193 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
194
35 LOG llevError, "cfperl: $msg"; 195 LOG llevError, $msg;
36 }; 196 };
37} 197}
38 198
39my %ignore_set = (MAP_PROP_PATH => 1); # I hate the plug-in api. Deeply! 199@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
40 200@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
41# generate property mutators 201@safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
42sub prop_gen { 202@safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
43 my ($prefix, $class) = @_; 203@safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
44 204@safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
45 no strict 'refs';
46
47 for my $prop (keys %PROP_TYPE) {
48 $prop =~ /^\Q$prefix\E_(.*$)/ or next;
49 my $sub = lc $1;
50
51 my $type = $PROP_TYPE{$prop};
52 my $idx = $PROP_IDX {$prop};
53
54 *{"$class\::get_$sub"} = *{"$class\::$sub"} = sub {
55 $_[0]->get_property ($type, $idx)
56 };
57
58 *{"$class\::set_$sub"} = sub {
59 $_[0]->set_property ($type, $idx, $_[1]);
60 } unless $ignore_set{$prop};
61 }
62}
63
64# auto-generate most of the API
65
66prop_gen OBJECT_PROP => "cf::object";
67# CFAPI_OBJECT_ANIMATION?
68prop_gen PLAYER_PROP => "cf::object::player";
69
70prop_gen MAP_PROP => "cf::map";
71prop_gen ARCH_PROP => "cf::arch";
72
73@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; 205@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
74 206
75# we bless all objects into (empty) derived classes to force a method lookup 207# we bless all objects into (empty) derived classes to force a method lookup
76# within the Safe compartment. 208# within the Safe compartment.
77for my $pkg (qw(cf::object cf::object::player cf::player cf::map cf::party cf::region cf::arch cf::living)) { 209for my $pkg (qw(
210 cf::global cf::attachable
211 cf::object cf::object::player
212 cf::client cf::player
213 cf::arch cf::living
214 cf::map cf::party cf::region
215)) {
78 no strict 'refs'; 216 no strict 'refs';
79 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg; 217 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
80} 218}
81 219
82$Event::DIED = sub { 220$Event::DIED = sub {
83 warn "error in event callback: @_"; 221 warn "error in event callback: @_";
84}; 222};
85 223
86my %ext_pkg;
87my @exts;
88my @hook;
89my %command;
90my %extcmd;
91
92############################################################################# 224#############################################################################
93# utility functions
94 225
95use JSON::Syck (); # TODO# replace by JSON::PC once working 226=head2 UTILITY FUNCTIONS
96 227
97sub from_json($) { 228=over 4
98 $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs
99 JSON::Syck::Load $_[0]
100}
101 229
102sub to_json($) { 230=item dumpval $ref
103 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 231
104 JSON::Syck::Dump $_[0] 232=cut
233
234sub dumpval {
235 eval {
236 local $SIG{__DIE__};
237 my $d;
238 if (1) {
239 $d = new Data::Dumper([$_[0]], ["*var"]);
240 $d->Terse(1);
241 $d->Indent(2);
242 $d->Quotekeys(0);
243 $d->Useqq(1);
244 #$d->Bless(...);
245 $d->Seen($_[1]) if @_ > 1;
246 $d = $d->Dump();
247 }
248 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
249 $d
250 } || "[unable to dump $_[0]: '$@']";
105} 251}
252
253=item $ref = cf::from_json $json
254
255Converts a JSON string into the corresponding perl data structure.
256
257=item $json = cf::to_json $ref
258
259Converts a perl data structure into its JSON representation.
260
261=cut
262
263our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
264
265sub to_json ($) { $json_coder->encode ($_[0]) }
266sub from_json ($) { $json_coder->decode ($_[0]) }
267
268=item cf::lock_wait $string
269
270Wait until the given lock is available. See cf::lock_acquire.
271
272=item my $lock = cf::lock_acquire $string
273
274Wait until the given lock is available and then acquires it and returns
275a Coro::guard object. If the guard object gets destroyed (goes out of scope,
276for example when the coroutine gets canceled), the lock is automatically
277returned.
278
279Locks are *not* recursive, locking from the same coro twice results in a
280deadlocked coro.
281
282Lock names should begin with a unique identifier (for example, cf::map::find
283uses map_find and cf::map::load uses map_load).
284
285=item $locked = cf::lock_active $string
286
287Return true if the lock is currently active, i.e. somebody has locked it.
288
289=cut
290
291our %LOCK;
292our %LOCKER;#d#
293
294sub lock_wait($) {
295 my ($key) = @_;
296
297 if ($LOCKER{$key} == $Coro::current) {#d#
298 Carp::cluck "lock_wait($key) for already-acquired lock";#d#
299 return;#d#
300 }#d#
301
302 # wait for lock, if any
303 while ($LOCK{$key}) {
304 push @{ $LOCK{$key} }, $Coro::current;
305 Coro::schedule;
306 }
307}
308
309sub lock_acquire($) {
310 my ($key) = @_;
311
312 # wait, to be sure we are not locked
313 lock_wait $key;
314
315 $LOCK{$key} = [];
316 $LOCKER{$key} = $Coro::current;#d#
317
318 Coro::guard {
319 delete $LOCKER{$key};#d#
320 # wake up all waiters, to be on the safe side
321 $_->ready for @{ delete $LOCK{$key} };
322 }
323}
324
325sub lock_active($) {
326 my ($key) = @_;
327
328 ! ! $LOCK{$key}
329}
330
331sub freeze_mainloop {
332 return unless $TICK_WATCHER->is_active;
333
334 my $guard = Coro::guard {
335 $TICK_WATCHER->start;
336 };
337 $TICK_WATCHER->stop;
338 $guard
339}
340
341=item cf::get_slot $time[, $priority[, $name]]
342
343Allocate $time seconds of blocking CPU time at priority C<$priority>:
344This call blocks and returns only when you have at least C<$time> seconds
345of cpu time till the next tick. The slot is only valid till the next cede.
346
347The optional C<$name> can be used to identify the job to run. It might be
348used for statistical purposes and should identify the same time-class.
349
350Useful for short background jobs.
351
352=cut
353
354our @SLOT_QUEUE;
355our $SLOT_QUEUE;
356
357$SLOT_QUEUE->cancel if $SLOT_QUEUE;
358$SLOT_QUEUE = Coro::async {
359 $Coro::current->desc ("timeslot manager");
360
361 my $signal = new Coro::Signal;
362
363 while () {
364 next_job:
365 my $avail = cf::till_tick;
366 if ($avail > 0.01) {
367 for (0 .. $#SLOT_QUEUE) {
368 if ($SLOT_QUEUE[$_][0] < $avail) {
369 my $job = splice @SLOT_QUEUE, $_, 1, ();
370 $job->[2]->send;
371 Coro::cede;
372 goto next_job;
373 }
374 }
375 }
376
377 if (@SLOT_QUEUE) {
378 # we do not use wait_for_tick() as it returns immediately when tick is inactive
379 push @cf::WAIT_FOR_TICK, $signal;
380 $signal->wait;
381 } else {
382 Coro::schedule;
383 }
384 }
385};
386
387sub get_slot($;$$) {
388 my ($time, $pri, $name) = @_;
389
390 $time = $TICK * .6 if $time > $TICK * .6;
391 my $sig = new Coro::Signal;
392
393 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
394 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
395 $SLOT_QUEUE->ready;
396 $sig->wait;
397}
398
399=item cf::async { BLOCK }
400
401Currently the same as Coro::async_pool, meaning you cannot use
402C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
403thing you are allowed to do is call C<prio> on it.
404
405=cut
406
407BEGIN { *async = \&Coro::async_pool }
408
409=item cf::sync_job { BLOCK }
410
411The design of Crossfire TRT requires that the main coroutine ($Coro::main)
412is always able to handle events or runnable, as Crossfire TRT is only
413partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
414acceptable.
415
416If it must be done, put the blocking parts into C<sync_job>. This will run
417the given BLOCK in another coroutine while waiting for the result. The
418server will be frozen during this time, so the block should either finish
419fast or be very important.
420
421=cut
422
423sub sync_job(&) {
424 my ($job) = @_;
425
426 if ($Coro::current == $Coro::main) {
427 my $time = Event::time;
428
429 # this is the main coro, too bad, we have to block
430 # till the operation succeeds, freezing the server :/
431
432 LOG llevError, Carp::longmess "sync job";#d#
433
434 # TODO: use suspend/resume instead
435 # (but this is cancel-safe)
436 my $freeze_guard = freeze_mainloop;
437
438 my $busy = 1;
439 my @res;
440
441 (async {
442 $Coro::current->desc ("sync job coro");
443 @res = eval { $job->() };
444 warn $@ if $@;
445 undef $busy;
446 })->prio (Coro::PRIO_MAX);
447
448 while ($busy) {
449 if (Coro::nready) {
450 Coro::cede_notself;
451 } else {
452 Event::one_event;
453 }
454 }
455
456 $time = Event::time - $time;
457
458 LOG llevError | logBacktrace, Carp::longmess "long sync job"
459 if $time > $TICK * 0.5 && $TICK_WATCHER->is_active;
460
461 $tick_start += $time; # do not account sync jobs to server load
462
463 wantarray ? @res : $res[0]
464 } else {
465 # we are in another coroutine, how wonderful, everything just works
466
467 $job->()
468 }
469}
470
471=item $coro = cf::async_ext { BLOCK }
472
473Like async, but this coro is automatically being canceled when the
474extension calling this is being unloaded.
475
476=cut
477
478sub async_ext(&) {
479 my $cb = shift;
480
481 my $coro = &Coro::async ($cb);
482
483 $coro->on_destroy (sub {
484 delete $EXT_CORO{$coro+0};
485 });
486 $EXT_CORO{$coro+0} = $coro;
487
488 $coro
489}
490
491=item fork_call { }, $args
492
493Executes the given code block with the given arguments in a seperate
494process, returning the results. Everything must be serialisable with
495Coro::Storable. May, of course, block. Note that the executed sub may
496never block itself or use any form of Event handling.
497
498=cut
499
500sub fork_call(&@) {
501 my ($cb, @args) = @_;
502
503 # we seemingly have to make a local copy of the whole thing,
504 # otherwise perl prematurely frees the stuff :/
505 # TODO: investigate and fix (likely this will be rather laborious)
506
507 my @res = Coro::Util::fork_eval {
508 reset_signals;
509 &$cb
510 }, @args;
511
512 wantarray ? @res : $res[-1]
513}
514
515=item $value = cf::db_get $family => $key
516
517Returns a single value from the environment database.
518
519=item cf::db_put $family => $key => $value
520
521Stores the given C<$value> in the family. It can currently store binary
522data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
523
524=item $db = cf::db_table "name"
525
526Create and/or open a new database table. The string must not be "db" and must be unique
527within each server.
528
529=cut
530
531sub db_table($) {
532 my ($name) = @_;
533 my $db = BDB::db_create $DB_ENV;
534
535 eval {
536 $db->set_flags (BDB::CHKSUM);
537
538 utf8::encode $name;
539 BDB::db_open $db, undef, $name, undef, BDB::BTREE,
540 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
541 cf::cleanup "db_open(db): $!" if $!;
542 };
543 cf::cleanup "db_open(db): $@" if $@;
544
545 $db
546}
547
548our $DB;
549
550sub db_init {
551 cf::sync_job {
552 $DB ||= db_table "db";
553 };
554}
555
556sub db_get($$) {
557 my $key = "$_[0]/$_[1]";
558
559 cf::sync_job {
560 BDB::db_get $DB, undef, $key, my $data;
561
562 $! ? ()
563 : $data
564 }
565}
566
567sub db_put($$$) {
568 BDB::dbreq_pri 4;
569 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
570}
571
572=item cf::cache $id => [$paths...], $processversion => $process
573
574Generic caching function that returns the value of the resource $id,
575caching and regenerating as required.
576
577This function can block.
578
579=cut
580
581sub cache {
582 my ($id, $src, $processversion, $process) = @_;
583
584 my $meta =
585 join "\x00",
586 $processversion,
587 map {
588 aio_stat $_
589 and Carp::croak "$_: $!";
590
591 ($_, (stat _)[7,9])
592 } @$src;
593
594 my $dbmeta = db_get cache => "$id/meta";
595 if ($dbmeta ne $meta) {
596 # changed, we may need to process
597
598 my @data;
599 my $md5;
600
601 for (0 .. $#$src) {
602 0 <= aio_load $src->[$_], $data[$_]
603 or Carp::croak "$src->[$_]: $!";
604 }
605
606 # if processing is expensive, check
607 # checksum first
608 if (1) {
609 $md5 =
610 join "\x00",
611 $processversion,
612 map {
613 cf::cede_to_tick;
614 ($src->[$_], Digest::MD5::md5_hex $data[$_])
615 } 0.. $#$src;
616
617
618 my $dbmd5 = db_get cache => "$id/md5";
619 if ($dbmd5 eq $md5) {
620 db_put cache => "$id/meta", $meta;
621
622 return db_get cache => "$id/data";
623 }
624 }
625
626 my $t1 = Time::HiRes::time;
627 my $data = $process->(\@data);
628 my $t2 = Time::HiRes::time;
629
630 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
631
632 db_put cache => "$id/data", $data;
633 db_put cache => "$id/md5" , $md5;
634 db_put cache => "$id/meta", $meta;
635
636 return $data;
637 }
638
639 db_get cache => "$id/data"
640}
641
642=item cf::datalog type => key => value, ...
643
644Log a datalog packet of the given type with the given key-value pairs.
645
646=cut
647
648sub datalog($@) {
649 my ($type, %kv) = @_;
650 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
651}
652
653=back
654
655=cut
106 656
107############################################################################# 657#############################################################################
108# "new" plug-in system
109 658
110=head3 EVENTS AND OBJECT ATTACHMENTS 659=head2 ATTACHABLE OBJECTS
660
661Many objects in crossfire are so-called attachable objects. That means you can
662attach callbacks/event handlers (a collection of which is called an "attachment")
663to it. All such attachable objects support the following methods.
664
665In the following description, CLASS can be any of C<global>, C<object>
666C<player>, C<client> or C<map> (i.e. the attachable objects in
667Crossfire TRT).
111 668
112=over 4 669=over 4
113 670
114=item $object->attach ($attachment, key => $value...)
115
116=item $object->detach ($attachment)
117
118Attach/detach a pre-registered attachment to an object.
119
120=item $player->attach ($attachment, key => $value...)
121
122=item $player->detach ($attachment)
123
124Attach/detach a pre-registered attachment to a player.
125
126=item $map->attach ($attachment, key => $value...) 671=item $attachable->attach ($attachment, key => $value...)
127 672
128=item $map->detach ($attachment) 673=item $attachable->detach ($attachment)
129 674
130Attach/detach a pre-registered attachment to a map. 675Attach/detach a pre-registered attachment to a specific object and give it
676the specified key/value pairs as arguments.
131 677
132=item $bool = $object->attached ($name) 678Example, attach a minesweeper attachment to the given object, making it a
67910x10 minesweeper game:
133 680
134=item $bool = $player->attached ($name) 681 $obj->attach (minesweeper => width => 10, height => 10);
135 682
136=item $bool = $map->attached ($name) 683=item $bool = $attachable->attached ($name)
137 684
138Checks wether the named attachment is currently attached to the object. 685Checks wether the named attachment is currently attached to the object.
139 686
140=item cf::attach_global ... 687=item cf::CLASS->attach ...
141 688
142Attach handlers for global events. 689=item cf::CLASS->detach ...
143 690
144This and all following C<attach_*>-functions expect any number of the 691Define an anonymous attachment and attach it to all objects of the given
145following handler/hook descriptions: 692CLASS. See the next function for an explanation of its arguments.
693
694You can attach to global events by using the C<cf::global> class.
695
696Example, log all player logins:
697
698 cf::player->attach (
699 on_login => sub {
700 my ($pl) = @_;
701 ...
702 },
703 );
704
705Example, attach to the jeweler skill:
706
707 cf::object->attach (
708 type => cf::SKILL,
709 subtype => cf::SK_JEWELER,
710 on_use_skill => sub {
711 my ($sk, $ob, $part, $dir, $msg) = @_;
712 ...
713 },
714 );
715
716=item cf::CLASS::attachment $name, ...
717
718Register an attachment by C<$name> through which attachable objects of the
719given CLASS can refer to this attachment.
720
721Some classes such as crossfire maps and objects can specify attachments
722that are attached at load/instantiate time, thus the need for a name.
723
724These calls expect any number of the following handler/hook descriptions:
146 725
147=over 4 726=over 4
148 727
149=item prio => $number 728=item prio => $number
150 729
152by another C<prio> setting). Lower priority handlers get executed 731by another C<prio> setting). Lower priority handlers get executed
153earlier. The default priority is C<0>, and many built-in handlers are 732earlier. The default priority is C<0>, and many built-in handlers are
154registered at priority C<-1000>, so lower priorities should not be used 733registered at priority C<-1000>, so lower priorities should not be used
155unless you know what you are doing. 734unless you know what you are doing.
156 735
736=item type => $type
737
738(Only for C<< cf::object->attach >> calls), limits the attachment to the
739given type of objects only (the additional parameter C<subtype> can be
740used to further limit to the given subtype).
741
157=item on_I<event> => \&cb 742=item on_I<event> => \&cb
158 743
159Call the given code reference whenever the named event happens (event is 744Call the given code reference whenever the named event happens (event is
160something like C<instantiate>, C<apply>, C<use_skill> and so on, and which 745something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
161handlers are recognised generally depends on the type of object these 746handlers are recognised generally depends on the type of object these
170package and register them. Only handlers for eevents supported by the 755package and register them. Only handlers for eevents supported by the
171object/class are recognised. 756object/class are recognised.
172 757
173=back 758=back
174 759
175=item cf::attach_to_type $object_type, $subtype, ... 760Example, define an attachment called "sockpuppet" that calls the given
761event handler when a monster attacks:
176 762
177Attach handlers for a specific object type (e.g. TRANSPORT) and 763 cf::object::attachment sockpuppet =>
178subtype. If C<$subtype> is zero or undef, matches all objects of the given 764 on_skill_attack => sub {
179type. 765 my ($self, $victim) = @_;
180 766 ...
181=item cf::attach_to_objects ...
182
183Attach handlers to all objects. Do not use this except for debugging or
184very rare events, as handlers are (obviously) called for I<all> objects in
185the game.
186
187=item cf::attach_to_players ...
188
189Attach handlers to all players.
190
191=item cf::attach_to_maps ...
192
193Attach handlers to all maps.
194
195=item cf:register_attachment $name, ...
196
197Register an attachment by name through which objects can refer to this
198attachment.
199
200=item cf:register_player_attachment $name, ...
201
202Register an attachment by name through which players can refer to this
203attachment.
204
205=item cf:register_map_attachment $name, ...
206
207Register an attachment by name through which maps can refer to this
208attachment.
209
210=cut
211
212# the following variables are defined in .xs and must not be re-created
213our @CB_GLOBAL = (); # registry for all global events
214our @CB_OBJECT = (); # all objects (should not be used except in emergency)
215our @CB_PLAYER = ();
216our @CB_TYPE = (); # registry for type (cf-object class) based events
217our @CB_MAP = ();
218
219my %attachment;
220
221sub _attach_cb($\%$$$) {
222 my ($registry, $undo, $event, $prio, $cb) = @_;
223
224 use sort 'stable';
225
226 $cb = [$prio, $cb];
227
228 @{$registry->[$event]} = sort
229 { $a->[0] cmp $b->[0] }
230 @{$registry->[$event] || []}, $cb;
231
232 push @{$undo->{cb}}, [$event, $cb];
233}
234
235# attach handles attaching event callbacks
236# the only thing the caller has to do is pass the correct
237# registry (== where the callback attaches to).
238sub _attach(\@$@) {
239 my ($registry, $klass, @arg) = @_;
240
241 my $prio = 0;
242
243 my %undo = (
244 registry => $registry,
245 cb => [],
246 );
247
248 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
249
250 while (@arg) {
251 my $type = shift @arg;
252
253 if ($type eq "prio") {
254 $prio = shift @arg;
255
256 } elsif ($type eq "package") {
257 my $pkg = shift @arg;
258
259 while (my ($name, $id) = each %cb_id) {
260 if (my $cb = $pkg->can ($name)) {
261 _attach_cb $registry, %undo, $id, $prio, $cb;
262 }
263 } 767 }
264
265 } elsif (exists $cb_id{$type}) {
266 _attach_cb $registry, %undo, $cb_id{$type}, $prio, shift @arg;
267
268 } elsif (ref $type) {
269 warn "attaching objects not supported, ignoring.\n";
270
271 } else {
272 shift @arg;
273 warn "attach argument '$type' not supported, ignoring.\n";
274 }
275 }
276
277 \%undo
278}
279
280sub _attach_attachment {
281 my ($obj, $name, %arg) = @_;
282
283 return if exists $obj->{_attachment}{$name};
284
285 my $res;
286
287 if (my $attach = $attachment{$name}) {
288 my $registry = $obj->registry;
289
290 for (@$attach) {
291 my ($klass, @attach) = @$_;
292 $res = _attach @$registry, $klass, @attach;
293 }
294
295 $obj->{$name} = \%arg;
296 } else {
297 warn "object uses attachment '$name' that is not available, postponing.\n";
298 }
299
300 $obj->{_attachment}{$name} = undef;
301
302 $res->{attachment} = $name;
303 $res
304}
305
306*cf::object::attach =
307*cf::player::attach =
308*cf::map::attach = sub {
309 my ($obj, $name, %arg) = @_;
310
311 _attach_attachment $obj, $name, %arg;
312};
313
314# all those should be optimised
315*cf::object::detach =
316*cf::player::detach =
317*cf::map::detach = sub {
318 my ($obj, $name) = @_;
319
320 delete $obj->{_attachment}{$name};
321 reattach ($obj);
322};
323
324*cf::object::attached =
325*cf::player::attached =
326*cf::map::attached = sub {
327 my ($obj, $name) = @_;
328
329 exists $obj->{_attachment}{$name}
330};
331
332sub attach_global {
333 _attach @CB_GLOBAL, KLASS_GLOBAL, @_
334}
335
336sub attach_to_type {
337 my $type = shift;
338 my $subtype = shift;
339
340 _attach @{$CB_TYPE[$type + $subtype * NUM_SUBTYPES]}, KLASS_OBJECT, @_
341}
342
343sub attach_to_objects {
344 _attach @CB_OBJECT, KLASS_OBJECT, @_
345}
346
347sub attach_to_players {
348 _attach @CB_PLAYER, KLASS_PLAYER, @_
349}
350
351sub attach_to_maps {
352 _attach @CB_MAP, KLASS_MAP, @_
353}
354
355sub register_attachment {
356 my $name = shift;
357
358 $attachment{$name} = [[KLASS_OBJECT, @_]];
359}
360
361sub register_player_attachment {
362 my $name = shift;
363
364 $attachment{$name} = [[KLASS_PLAYER, @_]];
365}
366
367sub register_map_attachment {
368 my $name = shift;
369
370 $attachment{$name} = [[KLASS_MAP, @_]];
371}
372
373our $override;
374our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
375
376sub override {
377 $override = 1;
378 @invoke_results = ();
379}
380
381sub do_invoke {
382 my $event = shift;
383 my $callbacks = shift;
384
385 @invoke_results = ();
386
387 local $override;
388
389 for (@$callbacks) {
390 eval { &{$_->[1]} };
391
392 if ($@) {
393 warn "$@";
394 warn "... while processing $EVENT[$event][0] event, skipping processing altogether.\n";
395 override;
396 }
397
398 return 1 if $override;
399 }
400
401 0 768 }
402}
403 769
404=item $bool = cf::invoke EVENT_GLOBAL_XXX, ... 770=item $attachable->valid
405
406=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...)
407
408=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...)
409
410=item $bool = $map->invoke (EVENT_MAP_XXX, ...)
411
412Generate a global/object/player/map-specific event with the given arguments.
413
414This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be
415removed in future versions), and there is no public API to access override
416results (if you must, access C<@cf::invoke_results> directly).
417
418=back
419
420=head2 methods valid for all pointers
421
422=over 4
423
424=item $object->valid
425
426=item $player->valid
427
428=item $map->valid
429 771
430Just because you have a perl object does not mean that the corresponding 772Just because you have a perl object does not mean that the corresponding
431C-level object still exists. If you try to access an object that has no 773C-level object still exists. If you try to access an object that has no
432valid C counterpart anymore you get an exception at runtime. This method 774valid C counterpart anymore you get an exception at runtime. This method
433can be used to test for existence of the C object part without causing an 775can be used to test for existence of the C object part without causing an
434exception. 776exception.
435 777
778=cut
779
780# the following variables are defined in .xs and must not be re-created
781our @CB_GLOBAL = (); # registry for all global events
782our @CB_ATTACHABLE = (); # registry for all attachables
783our @CB_OBJECT = (); # all objects (should not be used except in emergency)
784our @CB_PLAYER = ();
785our @CB_CLIENT = ();
786our @CB_TYPE = (); # registry for type (cf-object class) based events
787our @CB_MAP = ();
788
789my %attachment;
790
791sub cf::attachable::thawer_merge {
792 # simply override everything except _meta
793 local $_[0]{_meta};
794 %{$_[0]} = %{$_[1]};
795}
796
797sub _attach_cb($$$$) {
798 my ($registry, $event, $prio, $cb) = @_;
799
800 use sort 'stable';
801
802 $cb = [$prio, $cb];
803
804 @{$registry->[$event]} = sort
805 { $a->[0] cmp $b->[0] }
806 @{$registry->[$event] || []}, $cb;
807}
808
809# hack
810my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
811
812# attach handles attaching event callbacks
813# the only thing the caller has to do is pass the correct
814# registry (== where the callback attaches to).
815sub _attach {
816 my ($registry, $klass, @arg) = @_;
817
818 my $object_type;
819 my $prio = 0;
820 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
821
822 #TODO: get rid of this hack
823 if ($attachable_klass{$klass}) {
824 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
825 }
826
827 while (@arg) {
828 my $type = shift @arg;
829
830 if ($type eq "prio") {
831 $prio = shift @arg;
832
833 } elsif ($type eq "type") {
834 $object_type = shift @arg;
835 $registry = $CB_TYPE[$object_type] ||= [];
836
837 } elsif ($type eq "subtype") {
838 defined $object_type or Carp::croak "subtype specified without type";
839 my $object_subtype = shift @arg;
840 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
841
842 } elsif ($type eq "package") {
843 my $pkg = shift @arg;
844
845 while (my ($name, $id) = each %cb_id) {
846 if (my $cb = $pkg->can ($name)) {
847 _attach_cb $registry, $id, $prio, $cb;
848 }
849 }
850
851 } elsif (exists $cb_id{$type}) {
852 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
853
854 } elsif (ref $type) {
855 warn "attaching objects not supported, ignoring.\n";
856
857 } else {
858 shift @arg;
859 warn "attach argument '$type' not supported, ignoring.\n";
860 }
861 }
862}
863
864sub _object_attach {
865 my ($obj, $name, %arg) = @_;
866
867 return if exists $obj->{_attachment}{$name};
868
869 if (my $attach = $attachment{$name}) {
870 my $registry = $obj->registry;
871
872 for (@$attach) {
873 my ($klass, @attach) = @$_;
874 _attach $registry, $klass, @attach;
875 }
876
877 $obj->{$name} = \%arg;
878 } else {
879 warn "object uses attachment '$name' which is not available, postponing.\n";
880 }
881
882 $obj->{_attachment}{$name} = undef;
883}
884
885sub cf::attachable::attach {
886 if (ref $_[0]) {
887 _object_attach @_;
888 } else {
889 _attach shift->_attach_registry, @_;
890 }
891 _recalc_want;
892};
893
894# all those should be optimised
895sub cf::attachable::detach {
896 my ($obj, $name) = @_;
897
898 if (ref $obj) {
899 delete $obj->{_attachment}{$name};
900 reattach ($obj);
901 } else {
902 Carp::croak "cannot, currently, detach class attachments";
903 }
904 _recalc_want;
905};
906
907sub cf::attachable::attached {
908 my ($obj, $name) = @_;
909
910 exists $obj->{_attachment}{$name}
911}
912
913for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
914 eval "#line " . __LINE__ . " 'cf.pm'
915 sub cf::\L$klass\E::_attach_registry {
916 (\\\@CB_$klass, KLASS_$klass)
917 }
918
919 sub cf::\L$klass\E::attachment {
920 my \$name = shift;
921
922 \$attachment{\$name} = [[KLASS_$klass, \@_]];
923 }
924 ";
925 die if $@;
926}
927
928our $override;
929our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
930
931sub override {
932 $override = 1;
933 @INVOKE_RESULTS = (@_);
934}
935
936sub do_invoke {
937 my $event = shift;
938 my $callbacks = shift;
939
940 @INVOKE_RESULTS = ();
941
942 local $override;
943
944 for (@$callbacks) {
945 eval { &{$_->[1]} };
946
947 if ($@) {
948 warn "$@";
949 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
950 override;
951 }
952
953 return 1 if $override;
954 }
955
956 0
957}
958
959=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
960
961=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
962
963Generate an object-specific event with the given arguments.
964
965This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
966removed in future versions), and there is no public API to access override
967results (if you must, access C<@cf::INVOKE_RESULTS> directly).
968
436=back 969=back
437 970
438=cut 971=cut
439
440*cf::object::valid =
441*cf::player::valid =
442*cf::map::valid = \&cf::_valid;
443 972
444############################################################################# 973#############################################################################
445# object support 974# object support
446 975
447sub instantiate { 976sub _object_equal($$);
977sub _object_equal($$) {
978 my ($a, $b) = @_;
979
980 return 0 unless (ref $a) eq (ref $b);
981
982 if ("HASH" eq ref $a) {
983 my @ka = keys %$a;
984 my @kb = keys %$b;
985
986 return 0 if @ka != @kb;
987
988 for (0 .. $#ka) {
989 return 0 unless $ka[$_] eq $kb[$_];
990 return 0 unless _object_equal $a->{$ka[$_]}, $b->{$kb[$_]};
991 }
992
993 } elsif ("ARRAY" eq ref $a) {
994
995 return 0 if @$a != @$b;
996
997 for (0 .. $#$a) {
998 return 0 unless _object_equal $a->[$_], $b->[$_];
999 }
1000
1001 } elsif ($a ne $b) {
1002 return 0;
1003 }
1004
1005 1
1006}
1007
1008our $SLOW_MERGES;#d#
1009sub _can_merge {
448 my ($obj, $data) = @_; 1010 my ($ob1, $ob2) = @_;
449 1011
450 $data = from_json $data; 1012 ++$SLOW_MERGES;#d#
451 1013
452 for (@$data) { 1014 # we do the slow way here
453 my ($name, $args) = @$_; 1015 return _object_equal $ob1, $ob2
454
455 $obj->attach ($name, %{$args || {} });
456 }
457} 1016}
458 1017
459# basically do the same as instantiate, without calling instantiate
460sub reattach { 1018sub reattach {
1019 # basically do the same as instantiate, without calling instantiate
461 my ($obj) = @_; 1020 my ($obj) = @_;
1021
1022 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
1023
462 my $registry = $obj->registry; 1024 my $registry = $obj->registry;
463 1025
464 @$registry = (); 1026 @$registry = ();
465 1027
466 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; 1028 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
467 1029
468 for my $name (keys %{ $obj->{_attachment} || {} }) { 1030 for my $name (keys %{ $obj->{_attachment} || {} }) {
469 if (my $attach = $attachment{$name}) { 1031 if (my $attach = $attachment{$name}) {
470 for (@$attach) { 1032 for (@$attach) {
471 my ($klass, @attach) = @$_; 1033 my ($klass, @attach) = @$_;
472 _attach @$registry, $klass, @attach; 1034 _attach $registry, $klass, @attach;
473 } 1035 }
474 } else { 1036 } else {
475 warn "object uses attachment '$name' that is not available, postponing.\n"; 1037 warn "object uses attachment '$name' that is not available, postponing.\n";
476 } 1038 }
477 } 1039 }
478} 1040}
479 1041
480sub object_freezer_save { 1042cf::attachable->attach (
481 my ($filename, $rdata, $objs) = @_;
482
483 if (length $$rdata) {
484 warn sprintf "saving %s (%d,%d)\n",
485 $filename, length $$rdata, scalar @$objs;
486
487 if (open my $fh, ">:raw", "$filename~") {
488 chmod SAVE_MODE, $fh;
489 syswrite $fh, $$rdata;
490 close $fh;
491
492 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
493 chmod SAVE_MODE, $fh;
494 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
495 close $fh;
496 rename "$filename.pst~", "$filename.pst";
497 } else {
498 unlink "$filename.pst";
499 }
500
501 rename "$filename~", $filename;
502 } else {
503 warn "FATAL: $filename~: $!\n";
504 }
505 } else {
506 unlink $filename;
507 unlink "$filename.pst";
508 }
509}
510
511sub object_thawer_load {
512 my ($filename) = @_;
513
514 local $/;
515
516 my $av;
517
518 #TODO: use sysread etc.
519 if (open my $data, "<:raw:perlio", $filename) {
520 $data = <$data>;
521 if (open my $pst, "<:raw:perlio", "$filename.pst") {
522 $av = eval { (Storable::thaw <$pst>)->{objs} };
523 }
524 return ($data, $av);
525 }
526
527 ()
528}
529
530attach_to_objects
531 prio => -1000000, 1043 prio => -1000000,
1044 on_instantiate => sub {
1045 my ($obj, $data) = @_;
1046
1047 $data = from_json $data;
1048
1049 for (@$data) {
1050 my ($name, $args) = @$_;
1051
1052 $obj->attach ($name, %{$args || {} });
1053 }
1054 },
1055 on_reattach => \&reattach,
532 on_clone => sub { 1056 on_clone => sub {
533 my ($src, $dst) = @_; 1057 my ($src, $dst) = @_;
534 1058
535 @{$dst->registry} = @{$src->registry}; 1059 @{$dst->registry} = @{$src->registry};
536 1060
537 %$dst = %$src; 1061 %$dst = %$src;
538 1062
539 %{$dst->{_attachment}} = %{$src->{_attachment}} 1063 %{$dst->{_attachment}} = %{$src->{_attachment}}
540 if exists $src->{_attachment}; 1064 if exists $src->{_attachment};
541 }, 1065 },
542; 1066);
1067
1068sub object_freezer_save {
1069 my ($filename, $rdata, $objs) = @_;
1070
1071 sync_job {
1072 if (length $$rdata) {
1073 utf8::decode (my $decname = $filename);
1074 warn sprintf "saving %s (%d,%d)\n",
1075 $decname, length $$rdata, scalar @$objs;
1076
1077 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1078 chmod SAVE_MODE, $fh;
1079 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1080 aio_fsync $fh if $cf::USE_FSYNC;
1081 close $fh;
1082
1083 if (@$objs) {
1084 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1085 chmod SAVE_MODE, $fh;
1086 my $data = Coro::Storable::nfreeze { version => 1, objs => $objs };
1087 aio_write $fh, 0, (length $data), $data, 0;
1088 aio_fsync $fh if $cf::USE_FSYNC;
1089 close $fh;
1090 aio_rename "$filename.pst~", "$filename.pst";
1091 }
1092 } else {
1093 aio_unlink "$filename.pst";
1094 }
1095
1096 aio_rename "$filename~", $filename;
1097 } else {
1098 warn "FATAL: $filename~: $!\n";
1099 }
1100 } else {
1101 aio_unlink $filename;
1102 aio_unlink "$filename.pst";
1103 }
1104 };
1105}
1106
1107sub object_freezer_as_string {
1108 my ($rdata, $objs) = @_;
1109
1110 use Data::Dumper;
1111
1112 $$rdata . Dumper $objs
1113}
1114
1115sub object_thawer_load {
1116 my ($filename) = @_;
1117
1118 my ($data, $av);
1119
1120 (aio_load $filename, $data) >= 0
1121 or return;
1122
1123 unless (aio_stat "$filename.pst") {
1124 (aio_load "$filename.pst", $av) >= 0
1125 or return;
1126
1127 my $st = eval { Coro::Storable::thaw $av };
1128 $av = $st->{objs};
1129 }
1130
1131 utf8::decode (my $decname = $filename);
1132 warn sprintf "loading %s (%d,%d)\n",
1133 $decname, length $data, scalar @{$av || []};
1134
1135 ($data, $av)
1136}
1137
1138=head2 COMMAND CALLBACKS
1139
1140=over 4
1141
1142=cut
543 1143
544############################################################################# 1144#############################################################################
545# old plug-in events 1145# command handling &c
546 1146
547sub inject_event { 1147=item cf::register_command $name => \&callback($ob,$args);
548 my $extension = shift;
549 my $event_code = shift;
550 1148
551 my $cb = $hook[$event_code]{$extension} 1149Register a callback for execution when the client sends the user command
552 or return; 1150$name.
553 1151
554 &$cb 1152=cut
555}
556
557sub inject_global_event {
558 my $event = shift;
559
560 my $cb = $hook[$event]
561 or return;
562
563 List::Util::max map &$_, values %$cb
564}
565
566sub inject_command {
567 my ($name, $obj, $params) = @_;
568
569 for my $cmd (@{ $command{$name} }) {
570 $cmd->[1]->($obj, $params);
571 }
572
573 -1
574}
575 1153
576sub register_command { 1154sub register_command {
577 my ($name, $time, $cb) = @_; 1155 my ($name, $cb) = @_;
578 1156
579 my $caller = caller; 1157 my $caller = caller;
580 #warn "registering command '$name/$time' to '$caller'"; 1158 #warn "registering command '$name/$time' to '$caller'";
581 1159
582 push @{ $command{$name} }, [$time, $cb, $caller]; 1160 push @{ $COMMAND{$name} }, [$caller, $cb];
583 $COMMAND{"$name\000"} = List::Util::max map $_->[0], @{ $command{$name} };
584} 1161}
1162
1163=item cf::register_extcmd $name => \&callback($pl,$packet);
1164
1165Register a callback for execution when the client sends an (synchronous)
1166extcmd packet. Ext commands will be processed in the order they are
1167received by the server, like other user commands. The first argument is
1168the logged-in player. Ext commands can only be processed after a player
1169has logged in successfully.
1170
1171If the callback returns something, it is sent back as if reply was being
1172called.
1173
1174=item cf::register_exticmd $name => \&callback($ns,$packet);
1175
1176Register a callback for execution when the client sends an (asynchronous)
1177exticmd packet. Exti commands are processed by the server as soon as they
1178are received, i.e. out of order w.r.t. other commands. The first argument
1179is a client socket. Exti commands can be received anytime, even before
1180log-in.
1181
1182If the callback returns something, it is sent back as if reply was being
1183called.
1184
1185=cut
585 1186
586sub register_extcmd { 1187sub register_extcmd {
587 my ($name, $cb) = @_; 1188 my ($name, $cb) = @_;
588 1189
589 my $caller = caller; 1190 $EXTCMD{$name} = $cb;
590 #warn "registering extcmd '$name' to '$caller'";
591
592 $extcmd{$name} = [$cb, $caller];
593} 1191}
594 1192
595sub register { 1193sub register_exticmd {
596 my ($base, $pkg) = @_; 1194 my ($name, $cb) = @_;
597 1195
598 #TODO 1196 $EXTICMD{$name} = $cb;
599} 1197}
600 1198
601sub load_extension { 1199cf::player->attach (
602 my ($path) = @_; 1200 on_command => sub {
1201 my ($pl, $name, $params) = @_;
603 1202
604 $path =~ /([^\/\\]+)\.ext$/ or die "$path"; 1203 my $cb = $COMMAND{$name}
605 my $base = $1; 1204 or return;
606 my $pkg = $1;
607 $pkg =~ s/[^[:word:]]/_/g;
608 $pkg = "ext::$pkg";
609 1205
610 warn "loading '$path' into '$pkg'\n"; 1206 for my $cmd (@$cb) {
611 1207 $cmd->[1]->($pl->ob, $params);
612 open my $fh, "<:utf8", $path
613 or die "$path: $!";
614
615 my $source =
616 "package $pkg; use strict; use utf8;\n"
617 . "#line 1 \"$path\"\n{\n"
618 . (do { local $/; <$fh> })
619 . "\n};\n1";
620
621 eval $source
622 or die "$path: $@";
623
624 push @exts, $pkg;
625 $ext_pkg{$base} = $pkg;
626
627# no strict 'refs';
628# @{"$pkg\::ISA"} = ext::;
629
630 register $base, $pkg;
631}
632
633sub unload_extension {
634 my ($pkg) = @_;
635
636 warn "removing extension $pkg\n";
637
638 # remove hooks
639 #TODO
640# for my $idx (0 .. $#PLUGIN_EVENT) {
641# delete $hook[$idx]{$pkg};
642# }
643
644 # remove commands
645 for my $name (keys %command) {
646 my @cb = grep $_->[2] ne $pkg, @{ $command{$name} };
647
648 if (@cb) {
649 $command{$name} = \@cb;
650 $COMMAND{"$name\000"} = List::Util::max map $_->[0], @cb;
651 } else {
652 delete $command{$name};
653 delete $COMMAND{"$name\000"};
654 }
655 }
656
657 # remove extcmds
658 for my $name (grep $extcmd{$_}[1] eq $pkg, keys %extcmd) {
659 delete $extcmd{$name};
660 }
661
662 if (my $cb = $pkg->can ("unload")) {
663 eval {
664 $cb->($pkg);
665 1
666 } or warn "$pkg unloaded, but with errors: $@";
667 }
668
669 Symbol::delete_package $pkg;
670}
671
672sub load_extensions {
673 my $LIBDIR = maps_directory "perl";
674
675 for my $ext (<$LIBDIR/*.ext>) {
676 next unless -r $ext;
677 eval {
678 load_extension $ext;
679 1
680 } or warn "$ext not loaded: $@";
681 }
682}
683
684sub _perl_reload(&) {
685 my ($msg) = @_;
686
687 $msg->("reloading...");
688
689 eval {
690 # 1. cancel all watchers
691 $_->cancel for Event::all_watchers;
692
693 # 2. unload all extensions
694 for (@exts) {
695 $msg->("unloading <$_>");
696 unload_extension $_;
697 }
698
699 # 3. unload all modules loaded from $LIBDIR
700 while (my ($k, $v) = each %INC) {
701 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
702
703 $msg->("removing <$k>");
704 delete $INC{$k};
705
706 $k =~ s/\.pm$//;
707 $k =~ s/\//::/g;
708
709 if (my $cb = $k->can ("unload_module")) {
710 $cb->();
711 }
712
713 Symbol::delete_package $k;
714 }
715
716 # 4. get rid of safe::, as good as possible
717 Symbol::delete_package "safe::$_"
718 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region);
719
720 # 5. remove register_script_function callbacks
721 # TODO
722
723 # 6. unload cf.pm "a bit"
724 delete $INC{"cf.pm"};
725
726 # don't, removes xs symbols, too,
727 # and global variables created in xs
728 #Symbol::delete_package __PACKAGE__;
729
730 # 7. reload cf.pm
731 $msg->("reloading cf.pm");
732 require cf;
733
734 $msg->("load extensions");
735 cf::load_extensions;
736 };
737 $msg->($@) if $@;
738
739 $msg->("reloaded");
740};
741
742sub perl_reload() {
743 _perl_reload {
744 warn $_[0];
745 print "$_[0]\n";
746 };
747}
748
749register_command "perl-reload", 0, sub {
750 my ($who, $arg) = @_;
751
752 if ($who->flag (FLAG_WIZ)) {
753 _perl_reload {
754 warn $_[0];
755 $who->message ($_[0]);
756 }; 1208 }
1209
1210 cf::override;
757 } 1211 },
758};
759
760#############################################################################
761# extcmd framework, basically convert ext <msg>
762# into pkg::->on_extcmd_arg1 (...) while shortcutting a few
763
764attach_to_players
765 on_extcmd => sub { 1212 on_extcmd => sub {
766 my ($pl, $buf) = @_; 1213 my ($pl, $buf) = @_;
767 1214
768 my $msg = eval { from_json $buf }; 1215 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
769 1216
770 if (ref $msg) { 1217 if (ref $msg) {
1218 my ($type, $reply, @payload) =
1219 "ARRAY" eq ref $msg
1220 ? @$msg
1221 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1222
1223 my @reply;
1224
771 if (my $cb = $extcmd{$msg->{msgtype}}) { 1225 if (my $cb = $EXTCMD{$type}) {
772 if (my %reply = $cb->[0]->($pl, $msg)) { 1226 @reply = $cb->($pl, @payload);
773 $pl->ext_reply ($msg->{msgid}, %reply); 1227 }
1228
1229 $pl->ext_reply ($reply, @reply)
1230 if $reply;
1231
1232 } else {
1233 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1234 }
1235
1236 cf::override;
1237 },
1238);
1239
1240sub load_extensions {
1241 cf::sync_job {
1242 my %todo;
1243
1244 for my $path (<$LIBDIR/*.ext>) {
1245 next unless -r $path;
1246
1247 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1248 my $base = $1;
1249 my $pkg = $1;
1250 $pkg =~ s/[^[:word:]]/_/g;
1251 $pkg = "ext::$pkg";
1252
1253 open my $fh, "<:utf8", $path
1254 or die "$path: $!";
1255
1256 my $source = do { local $/; <$fh> };
1257
1258 my %ext = (
1259 path => $path,
1260 base => $base,
1261 pkg => $pkg,
1262 );
1263
1264 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1265 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1266
1267 $ext{source} =
1268 "package $pkg; use strict; use utf8;\n"
1269 . "#line 1 \"$path\"\n{\n"
1270 . $source
1271 . "\n};\n1";
1272
1273 $todo{$base} = \%ext;
1274 }
1275
1276 my %done;
1277 while (%todo) {
1278 my $progress;
1279
1280 while (my ($k, $v) = each %todo) {
1281 for (split /,\s*/, $v->{meta}{depends}) {
1282 goto skip
1283 unless exists $done{$_};
1284 }
1285
1286 warn "... loading '$k' into '$v->{pkg}'\n";
1287
1288 unless (eval $v->{source}) {
1289 my $msg = $@ ? "$v->{path}: $@\n"
1290 : "$v->{base}: extension inactive.\n";
1291
1292 if (exists $v->{meta}{mandatory}) {
1293 warn $msg;
1294 warn "mandatory extension failed to load, exiting.\n";
1295 exit 1;
1296 }
1297
1298 warn $msg;
1299 }
1300
1301 $done{$k} = delete $todo{$k};
1302 push @EXTS, $v->{pkg};
1303 $progress = 1;
1304 }
1305
1306 skip:
1307 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1308 unless $progress;
1309 }
1310 };
1311}
1312
1313#############################################################################
1314
1315=back
1316
1317=head2 CORE EXTENSIONS
1318
1319Functions and methods that extend core crossfire objects.
1320
1321=cut
1322
1323package cf::player;
1324
1325use Coro::AIO;
1326
1327=head3 cf::player
1328
1329=over 4
1330
1331=item cf::player::num_playing
1332
1333Returns the official number of playing players, as per the Crossfire metaserver rules.
1334
1335=cut
1336
1337sub num_playing {
1338 scalar grep
1339 $_->ob->map
1340 && !$_->hidden
1341 && !$_->ob->flag (cf::FLAG_WIZ),
1342 cf::player::list
1343}
1344
1345=item cf::player::find $login
1346
1347Returns the given player object, loading it if necessary (might block).
1348
1349=cut
1350
1351sub playerdir($) {
1352 "$PLAYERDIR/"
1353 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1354}
1355
1356sub path($) {
1357 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1358
1359 (playerdir $login) . "/playerdata"
1360}
1361
1362sub find_active($) {
1363 $cf::PLAYER{$_[0]}
1364 and $cf::PLAYER{$_[0]}->active
1365 and $cf::PLAYER{$_[0]}
1366}
1367
1368sub exists($) {
1369 my ($login) = @_;
1370
1371 $cf::PLAYER{$login}
1372 or cf::sync_job { !aio_stat path $login }
1373}
1374
1375sub find($) {
1376 return $cf::PLAYER{$_[0]} || do {
1377 my $login = $_[0];
1378
1379 my $guard = cf::lock_acquire "user_find:$login";
1380
1381 $cf::PLAYER{$_[0]} || do {
1382 # rename old playerfiles to new ones
1383 #TODO: remove when no longer required
1384 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1385 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1386 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1387 aio_unlink +(playerdir $login) . "/$login.pl";
1388
1389 my $f = new_from_file cf::object::thawer path $login
1390 or return;
1391
1392 my $pl = cf::player::load_pl $f
1393 or return;
1394 local $cf::PLAYER_LOADING{$login} = $pl;
1395 $f->resolve_delayed_derefs;
1396 $cf::PLAYER{$login} = $pl
1397 }
1398 }
1399}
1400
1401sub save($) {
1402 my ($pl) = @_;
1403
1404 return if $pl->{deny_save};
1405
1406 my $path = path $pl;
1407 my $guard = cf::lock_acquire "user_save:$path";
1408
1409 return if $pl->{deny_save};
1410
1411 aio_mkdir playerdir $pl, 0770;
1412 $pl->{last_save} = $cf::RUNTIME;
1413
1414 $pl->save_pl ($path);
1415 cf::cede_to_tick;
1416}
1417
1418sub new($) {
1419 my ($login) = @_;
1420
1421 my $self = create;
1422
1423 $self->ob->name ($login);
1424 $self->{deny_save} = 1;
1425
1426 $cf::PLAYER{$login} = $self;
1427
1428 $self
1429}
1430
1431=item $player->send_msg ($channel, $msg, $color, [extra...])
1432
1433=cut
1434
1435sub send_msg {
1436 my $ns = shift->ns
1437 or return;
1438 $ns->send_msg (@_);
1439}
1440
1441=item $pl->quit_character
1442
1443Nukes the player without looking back. If logged in, the connection will
1444be destroyed. May block for a long time.
1445
1446=cut
1447
1448sub quit_character {
1449 my ($pl) = @_;
1450
1451 my $name = $pl->ob->name;
1452
1453 $pl->{deny_save} = 1;
1454 $pl->password ("*"); # this should lock out the player until we nuked the dir
1455
1456 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1457 $pl->deactivate;
1458 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1459 $pl->ns->destroy if $pl->ns;
1460
1461 my $path = playerdir $pl;
1462 my $temp = "$path~$cf::RUNTIME~deleting~";
1463 aio_rename $path, $temp;
1464 delete $cf::PLAYER{$pl->ob->name};
1465 $pl->destroy;
1466
1467 my $prefix = qr<^~\Q$name\E/>;
1468
1469 # nuke player maps
1470 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1471
1472 IO::AIO::aio_rmtree $temp;
1473}
1474
1475=item $pl->kick
1476
1477Kicks a player out of the game. This destroys the connection.
1478
1479=cut
1480
1481sub kick {
1482 my ($pl, $kicker) = @_;
1483
1484 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1485 $pl->killer ("kicked");
1486 $pl->ns->destroy;
1487}
1488
1489=item cf::player::list_logins
1490
1491Returns am arrayref of all valid playernames in the system, can take a
1492while and may block, so not sync_job-capable, ever.
1493
1494=cut
1495
1496sub list_logins {
1497 my $dirs = aio_readdir $PLAYERDIR
1498 or return [];
1499
1500 my @logins;
1501
1502 for my $login (@$dirs) {
1503 my $path = path $login;
1504
1505 # a .pst is a dead give-away for a valid player
1506 unless (-e "$path.pst") {
1507 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1508 aio_read $fh, 0, 512, my $buf, 0 or next;
1509 $buf !~ /^password -------------$/m or next; # official not-valid tag
1510 }
1511
1512 utf8::decode $login;
1513 push @logins, $login;
1514 }
1515
1516 \@logins
1517}
1518
1519=item $player->maps
1520
1521Returns an arrayref of map paths that are private for this
1522player. May block.
1523
1524=cut
1525
1526sub maps($) {
1527 my ($pl) = @_;
1528
1529 $pl = ref $pl ? $pl->ob->name : $pl;
1530
1531 my $files = aio_readdir playerdir $pl
1532 or return;
1533
1534 my @paths;
1535
1536 for (@$files) {
1537 utf8::decode $_;
1538 next if /\.(?:pl|pst)$/;
1539 next unless /^$PATH_SEP/o;
1540
1541 push @paths, cf::map::normalise "~$pl/$_";
1542 }
1543
1544 \@paths
1545}
1546
1547=item $protocol_xml = $player->expand_cfpod ($crossfire_pod)
1548
1549Expand crossfire pod fragments into protocol xml.
1550
1551=cut
1552
1553sub expand_cfpod {
1554 ((my $self), (local $_)) = @_;
1555
1556 # escape & and <
1557 s/&/&amp;/g;
1558 s/(?<![BIUGHT])</&lt;/g;
1559
1560 # this is buggy, it needs to properly take care of nested <'s
1561
1562 1 while
1563 # replace B<>, I<>, U<> etc.
1564 s/B<([^\>]*)>/<b>$1<\/b>/
1565 || s/I<([^\>]*)>/<i>$1<\/i>/
1566 || s/U<([^\>]*)>/<u>$1<\/u>/
1567 || s/T<([^\>]*)>/<big><b>$1<\/b><\/big>/
1568 # replace G<male|female> tags
1569 || s{G<([^>|]*)\|([^>]*)>}{
1570 $self->gender ? $2 : $1
1571 }ge
1572 # replace H<hint text>
1573 || s{H<([^\>]*)>}
1574 {
1575 ("<fg name=\"lightblue\">[$1 (Use hintmode to suppress hints)]</fg>",
1576 "<fg name=\"lightblue\">[Hint suppressed, see hintmode]</fg>",
1577 "")
1578 [$self->{hintmode}]
1579 }ge;
1580
1581 # create single paragraphs (very hackish)
1582 s/(?<=\S)\n(?=\w)/ /g;
1583
1584 # compress some whitespace
1585 s/\s+\n/\n/g; # ws line-ends
1586 s/\n\n+/\n/g; # double lines
1587 s/^\n+//; # beginning lines
1588 s/\n+$//; # ending lines
1589
1590 $_
1591}
1592
1593sub hintmode {
1594 $_[0]{hintmode} = $_[1] if @_ > 1;
1595 $_[0]{hintmode}
1596}
1597
1598=item $player->ext_reply ($msgid, @msg)
1599
1600Sends an ext reply to the player.
1601
1602=cut
1603
1604sub ext_reply($$@) {
1605 my ($self, $id, @msg) = @_;
1606
1607 $self->ns->ext_reply ($id, @msg)
1608}
1609
1610=item $player->ext_msg ($type, @msg)
1611
1612Sends an ext event to the client.
1613
1614=cut
1615
1616sub ext_msg($$@) {
1617 my ($self, $type, @msg) = @_;
1618
1619 $self->ns->ext_msg ($type, @msg);
1620}
1621
1622=head3 cf::region
1623
1624=over 4
1625
1626=cut
1627
1628package cf::region;
1629
1630=item cf::region::find_by_path $path
1631
1632Tries to decuce the likely region for a map knowing only its path.
1633
1634=cut
1635
1636sub find_by_path($) {
1637 my ($path) = @_;
1638
1639 my ($match, $specificity);
1640
1641 for my $region (list) {
1642 if ($region->{match} && $path =~ $region->{match}) {
1643 ($match, $specificity) = ($region, $region->specificity)
1644 if $region->specificity > $specificity;
1645 }
1646 }
1647
1648 $match
1649}
1650
1651=back
1652
1653=head3 cf::map
1654
1655=over 4
1656
1657=cut
1658
1659package cf::map;
1660
1661use Fcntl;
1662use Coro::AIO;
1663
1664use overload
1665 '""' => \&as_string,
1666 fallback => 1;
1667
1668our $MAX_RESET = 3600;
1669our $DEFAULT_RESET = 3000;
1670
1671sub generate_random_map {
1672 my ($self, $rmp) = @_;
1673 # mit "rum" bekleckern, nicht
1674 $self->_create_random_map (
1675 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1676 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1677 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1678 $rmp->{exit_on_final_map},
1679 $rmp->{xsize}, $rmp->{ysize},
1680 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1681 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1682 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1683 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1684 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1685 (cf::region::find $rmp->{region}), $rmp->{custom}
1686 )
1687}
1688
1689=item cf::map->register ($regex, $prio)
1690
1691Register a handler for the map path matching the given regex at the
1692givne priority (higher is better, built-in handlers have priority 0, the
1693default).
1694
1695=cut
1696
1697sub register {
1698 my (undef, $regex, $prio) = @_;
1699 my $pkg = caller;
1700
1701 no strict;
1702 push @{"$pkg\::ISA"}, __PACKAGE__;
1703
1704 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1705}
1706
1707# also paths starting with '/'
1708$EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1709
1710sub thawer_merge {
1711 my ($self, $merge) = @_;
1712
1713 # we have to keep some variables in memory intact
1714 local $self->{path};
1715 local $self->{load_path};
1716
1717 $self->SUPER::thawer_merge ($merge);
1718}
1719
1720sub normalise {
1721 my ($path, $base) = @_;
1722
1723 $path = "$path"; # make sure its a string
1724
1725 $path =~ s/\.map$//;
1726
1727 # map plan:
1728 #
1729 # /! non-realised random map exit (special hack!)
1730 # {... are special paths that are not being touched
1731 # ?xxx/... are special absolute paths
1732 # ?random/... random maps
1733 # /... normal maps
1734 # ~user/... per-player map of a specific user
1735
1736 $path =~ s/$PATH_SEP/\//go;
1737
1738 # treat it as relative path if it starts with
1739 # something that looks reasonable
1740 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1741 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1742
1743 $base =~ s{[^/]+/?$}{};
1744 $path = "$base/$path";
1745 }
1746
1747 for ($path) {
1748 redo if s{//}{/};
1749 redo if s{/\.?/}{/};
1750 redo if s{/[^/]+/\.\./}{/};
1751 }
1752
1753 $path
1754}
1755
1756sub new_from_path {
1757 my (undef, $path, $base) = @_;
1758
1759 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1760
1761 $path = normalise $path, $base;
1762
1763 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1764 if ($path =~ $EXT_MAP{$pkg}[1]) {
1765 my $self = bless cf::map::new, $pkg;
1766 $self->{path} = $path; $self->path ($path);
1767 $self->init; # pass $1 etc.
1768 return $self;
1769 }
1770 }
1771
1772 Carp::cluck "unable to resolve path '$path' (base '$base').";
1773 ()
1774}
1775
1776sub init {
1777 my ($self) = @_;
1778
1779 $self
1780}
1781
1782sub as_string {
1783 my ($self) = @_;
1784
1785 "$self->{path}"
1786}
1787
1788# the displayed name, this is a one way mapping
1789sub visible_name {
1790 &as_string
1791}
1792
1793# the original (read-only) location
1794sub load_path {
1795 my ($self) = @_;
1796
1797 "$MAPDIR/$self->{path}.map"
1798}
1799
1800# the temporary/swap location
1801sub save_path {
1802 my ($self) = @_;
1803
1804 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1805 "$TMPDIR/$path.map"
1806}
1807
1808# the unique path, undef == no special unique path
1809sub uniq_path {
1810 my ($self) = @_;
1811
1812 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1813 "$UNIQUEDIR/$path"
1814}
1815
1816# and all this just because we cannot iterate over
1817# all maps in C++...
1818sub change_all_map_light {
1819 my ($change) = @_;
1820
1821 $_->change_map_light ($change)
1822 for grep $_->outdoor, values %cf::MAP;
1823}
1824
1825sub decay_objects {
1826 my ($self) = @_;
1827
1828 return if $self->{deny_reset};
1829
1830 $self->do_decay_objects;
1831}
1832
1833sub unlink_save {
1834 my ($self) = @_;
1835
1836 utf8::encode (my $save = $self->save_path);
1837 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1838 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1839}
1840
1841sub load_header_from($) {
1842 my ($self, $path) = @_;
1843
1844 utf8::encode $path;
1845 my $f = new_from_file cf::object::thawer $path
1846 or return;
1847
1848 $self->_load_header ($f)
1849 or return;
1850
1851 local $MAP_LOADING{$self->{path}} = $self;
1852 $f->resolve_delayed_derefs;
1853
1854 $self->{load_path} = $path;
1855
1856 1
1857}
1858
1859sub load_header_orig {
1860 my ($self) = @_;
1861
1862 $self->load_header_from ($self->load_path)
1863}
1864
1865sub load_header_temp {
1866 my ($self) = @_;
1867
1868 $self->load_header_from ($self->save_path)
1869}
1870
1871sub prepare_temp {
1872 my ($self) = @_;
1873
1874 $self->last_access ((delete $self->{last_access})
1875 || $cf::RUNTIME); #d#
1876 # safety
1877 $self->{instantiate_time} = $cf::RUNTIME
1878 if $self->{instantiate_time} > $cf::RUNTIME;
1879}
1880
1881sub prepare_orig {
1882 my ($self) = @_;
1883
1884 $self->{load_original} = 1;
1885 $self->{instantiate_time} = $cf::RUNTIME;
1886 $self->last_access ($cf::RUNTIME);
1887 $self->instantiate;
1888}
1889
1890sub load_header {
1891 my ($self) = @_;
1892
1893 if ($self->load_header_temp) {
1894 $self->prepare_temp;
1895 } else {
1896 $self->load_header_orig
1897 or return;
1898 $self->prepare_orig;
1899 }
1900
1901 $self->{deny_reset} = 1
1902 if $self->no_reset;
1903
1904 $self->default_region (cf::region::find_by_path $self->{path})
1905 unless $self->default_region;
1906
1907 1
1908}
1909
1910sub find;
1911sub find {
1912 my ($path, $origin) = @_;
1913
1914 $path = normalise $path, $origin && $origin->path;
1915
1916 cf::lock_wait "map_data:$path";#d#remove
1917 cf::lock_wait "map_find:$path";
1918
1919 $cf::MAP{$path} || do {
1920 my $guard1 = cf::lock_acquire "map_find:$path";
1921 my $guard2 = cf::lock_acquire "map_data:$path"; # just for the fun of it
1922
1923 my $map = new_from_path cf::map $path
1924 or return;
1925
1926 $map->{last_save} = $cf::RUNTIME;
1927
1928 $map->load_header
1929 or return;
1930
1931 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
1932 # doing this can freeze the server in a sync job, obviously
1933 #$cf::WAIT_FOR_TICK->wait;
1934 undef $guard1;
1935 undef $guard2;
1936 $map->reset;
1937 return find $path;
1938 }
1939
1940 $cf::MAP{$path} = $map
1941 }
1942}
1943
1944sub pre_load { }
1945sub post_load { }
1946
1947sub load {
1948 my ($self) = @_;
1949
1950 local $self->{deny_reset} = 1; # loading can take a long time
1951
1952 my $path = $self->{path};
1953
1954 {
1955 my $guard = cf::lock_acquire "map_data:$path";
1956
1957 return unless $self->valid;
1958 return unless $self->in_memory == cf::MAP_SWAPPED;
1959
1960 $self->in_memory (cf::MAP_LOADING);
1961
1962 $self->alloc;
1963
1964 $self->pre_load;
1965 cf::cede_to_tick;
1966
1967 my $f = new_from_file cf::object::thawer $self->{load_path};
1968 $f->skip_block;
1969 $self->_load_objects ($f)
1970 or return;
1971
1972 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1973 if delete $self->{load_original};
1974
1975 if (my $uniq = $self->uniq_path) {
1976 utf8::encode $uniq;
1977 unless (aio_stat $uniq) {
1978 if (my $f = new_from_file cf::object::thawer $uniq) {
1979 $self->clear_unique_items;
1980 $self->_load_objects ($f);
1981 $f->resolve_delayed_derefs;
774 } 1982 }
775 } 1983 }
776 } else {
777 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
778 } 1984 }
779 1985
780 cf::override; 1986 $f->resolve_delayed_derefs;
1987
1988 cf::cede_to_tick;
1989 # now do the right thing for maps
1990 $self->link_multipart_objects;
1991 $self->difficulty ($self->estimate_difficulty)
1992 unless $self->difficulty;
1993 cf::cede_to_tick;
1994
1995 unless ($self->{deny_activate}) {
1996 $self->decay_objects;
1997 $self->fix_auto_apply;
1998 $self->update_buttons;
1999 cf::cede_to_tick;
2000 $self->set_darkness_map;
2001 cf::cede_to_tick;
2002 $self->activate;
2003 }
2004
2005 $self->{last_save} = $cf::RUNTIME;
2006 $self->last_access ($cf::RUNTIME);
2007
2008 $self->in_memory (cf::MAP_IN_MEMORY);
781 }, 2009 }
782;
783 2010
784############################################################################# 2011 $self->post_load;
785# load/save/clean perl data associated with a map 2012}
786 2013
787*cf::mapsupport::on_clean = sub { 2014sub customise_for {
2015 my ($self, $ob) = @_;
2016
2017 return find "~" . $ob->name . "/" . $self->{path}
2018 if $self->per_player;
2019
2020# return find "?party/" . $ob->name . "/" . $self->{path}
2021# if $self->per_party;
2022
2023 $self
2024}
2025
2026# find and load all maps in the 3x3 area around a map
2027sub load_neighbours {
788 my ($map) = @_; 2028 my ($map) = @_;
789 2029
790 my $path = $map->tmpname; 2030 my @neigh; # diagonal neighbours
791 defined $path or return;
792 2031
793 unlink "$path.pst"; 2032 for (0 .. 3) {
794}; 2033 my $neigh = $map->tile_path ($_)
2034 or next;
2035 $neigh = find $neigh, $map
2036 or next;
2037 $neigh->load;
795 2038
796attach_to_maps prio => -10000, package => cf::mapsupport::; 2039 push @neigh,
2040 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2041 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2042 }
797 2043
798############################################################################# 2044 for (grep defined $_->[0], @neigh) {
799# load/save perl data associated with player->ob objects 2045 my ($path, $origin) = @$_;
800 2046 my $neigh = find $path, $origin
801sub all_objects(@) { 2047 or next;
802 @_, map all_objects ($_->inv), @_ 2048 $neigh->load;
2049 }
803} 2050}
804 2051
805# TODO: compatibility cruft, remove when no longer needed 2052sub find_sync {
806attach_to_players 2053 my ($path, $origin) = @_;
807 on_load => sub {
808 my ($pl, $path) = @_;
809 2054
810 for my $o (all_objects $pl->ob) { 2055 cf::sync_job { find $path, $origin }
811 if (my $value = $o->get_ob_key_value ("_perl_data")) { 2056}
812 $o->set_ob_key_value ("_perl_data");
813 2057
814 %$o = %{ Storable::thaw pack "H*", $value }; 2058sub do_load_sync {
2059 my ($map) = @_;
2060
2061 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
2062 if $Coro::current == $Coro::main;
2063
2064 cf::sync_job { $map->load };
2065}
2066
2067our %MAP_PREFETCH;
2068our $MAP_PREFETCHER = undef;
2069
2070sub find_async {
2071 my ($path, $origin, $load) = @_;
2072
2073 $path = normalise $path, $origin && $origin->{path};
2074
2075 if (my $map = $cf::MAP{$path}) {
2076 return $map if !$load || $map->in_memory == cf::MAP_IN_MEMORY;
2077 }
2078
2079 $MAP_PREFETCH{$path} |= $load;
2080
2081 $MAP_PREFETCHER ||= cf::async {
2082 $Coro::current->{desc} = "map prefetcher";
2083
2084 while (%MAP_PREFETCH) {
2085 while (my ($k, $v) = each %MAP_PREFETCH) {
2086 if (my $map = find $k) {
2087 $map->load if $v;
2088 }
2089
2090 delete $MAP_PREFETCH{$k};
815 } 2091 }
816 } 2092 }
2093 undef $MAP_PREFETCHER;
2094 };
2095 $MAP_PREFETCHER->prio (6);
2096
2097 ()
2098}
2099
2100sub save {
2101 my ($self) = @_;
2102
2103 my $lock = cf::lock_acquire "map_data:$self->{path}";
2104
2105 $self->{last_save} = $cf::RUNTIME;
2106
2107 return unless $self->dirty;
2108
2109 my $save = $self->save_path; utf8::encode $save;
2110 my $uniq = $self->uniq_path; utf8::encode $uniq;
2111
2112 $self->{load_path} = $save;
2113
2114 return if $self->{deny_save};
2115
2116 local $self->{last_access} = $self->last_access;#d#
2117
2118 cf::async {
2119 $Coro::current->{desc} = "map player save";
2120 $_->contr->save for $self->players;
2121 };
2122
2123 if ($uniq) {
2124 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2125 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2126 } else {
2127 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
817 }, 2128 }
818;
819
820#############################################################################
821# core extensions - in perl
822
823=item cf::player::exists $login
824
825Returns true when the given account exists.
826
827=cut
828
829sub cf::player::exists($) {
830 cf::player::find $_[0]
831 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2;
832} 2129}
833 2130
2131sub swap_out {
2132 my ($self) = @_;
2133
2134 # save first because save cedes
2135 $self->save;
2136
2137 my $lock = cf::lock_acquire "map_data:$self->{path}";
2138
2139 return if $self->players;
2140 return if $self->in_memory != cf::MAP_IN_MEMORY;
2141 return if $self->{deny_save};
2142
2143 $self->in_memory (cf::MAP_SWAPPED);
2144
2145 $self->deactivate;
2146 $_->clear_links_to ($self) for values %cf::MAP;
2147 $self->clear;
2148}
2149
2150sub reset_at {
2151 my ($self) = @_;
2152
2153 # TODO: safety, remove and allow resettable per-player maps
2154 return 1e99 if $self->{deny_reset};
2155
2156 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2157 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2158
2159 $time + $to
2160}
2161
2162sub should_reset {
2163 my ($self) = @_;
2164
2165 $self->reset_at <= $cf::RUNTIME
2166}
2167
2168sub reset {
2169 my ($self) = @_;
2170
2171 my $lock = cf::lock_acquire "map_data:$self->{path}";
2172
2173 return if $self->players;
2174
2175 warn "resetting map ", $self->path;
2176
2177 $self->in_memory (cf::MAP_SWAPPED);
2178
2179 # need to save uniques path
2180 unless ($self->{deny_save}) {
2181 my $uniq = $self->uniq_path; utf8::encode $uniq;
2182
2183 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2184 if $uniq;
2185 }
2186
2187 delete $cf::MAP{$self->path};
2188
2189 $self->deactivate;
2190 $_->clear_links_to ($self) for values %cf::MAP;
2191 $self->clear;
2192
2193 $self->unlink_save;
2194 $self->destroy;
2195}
2196
2197my $nuke_counter = "aaaa";
2198
2199sub nuke {
2200 my ($self) = @_;
2201
2202 {
2203 my $lock = cf::lock_acquire "map_data:$self->{path}";
2204
2205 delete $cf::MAP{$self->path};
2206
2207 $self->unlink_save;
2208
2209 bless $self, "cf::map";
2210 delete $self->{deny_reset};
2211 $self->{deny_save} = 1;
2212 $self->reset_timeout (1);
2213 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2214
2215 $cf::MAP{$self->path} = $self;
2216 }
2217
2218 $self->reset; # polite request, might not happen
2219}
2220
2221=item $maps = cf::map::tmp_maps
2222
2223Returns an arrayref with all map paths of currently instantiated and saved
2224maps. May block.
2225
2226=cut
2227
2228sub tmp_maps() {
2229 [
2230 map {
2231 utf8::decode $_;
2232 /\.map$/
2233 ? normalise $_
2234 : ()
2235 } @{ aio_readdir $TMPDIR or [] }
2236 ]
2237}
2238
2239=item $maps = cf::map::random_maps
2240
2241Returns an arrayref with all map paths of currently instantiated and saved
2242random maps. May block.
2243
2244=cut
2245
2246sub random_maps() {
2247 [
2248 map {
2249 utf8::decode $_;
2250 /\.map$/
2251 ? normalise "?random/$_"
2252 : ()
2253 } @{ aio_readdir $RANDOMDIR or [] }
2254 ]
2255}
2256
2257=item cf::map::unique_maps
2258
2259Returns an arrayref of paths of all shared maps that have
2260instantiated unique items. May block.
2261
2262=cut
2263
2264sub unique_maps() {
2265 [
2266 map {
2267 utf8::decode $_;
2268 /\.map$/
2269 ? normalise $_
2270 : ()
2271 } @{ aio_readdir $UNIQUEDIR or [] }
2272 ]
2273}
2274
2275package cf;
2276
2277=back
2278
2279=head3 cf::object
2280
2281=cut
2282
2283package cf::object;
2284
2285=over 4
2286
2287=item $ob->inv_recursive
2288
2289Returns the inventory of the object _and_ their inventories, recursively.
2290
2291=cut
2292
2293sub inv_recursive_;
2294sub inv_recursive_ {
2295 map { $_, inv_recursive_ $_->inv } @_
2296}
2297
2298sub inv_recursive {
2299 inv_recursive_ inv $_[0]
2300}
2301
2302=item $ref = $ob->ref
2303
2304creates and returns a persistent reference to an objetc that can be stored as a string.
2305
2306=item $ob = cf::object::deref ($refstring)
2307
2308returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2309even if the object actually exists. May block.
2310
2311=cut
2312
2313sub deref {
2314 my ($ref) = @_;
2315
2316 if ($ref =~ m{^player\/(<1\.[0-9a-f]+>)/(.*)$}) {
2317 my ($uuid, $name) = ($1, $2);
2318 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2319 or return;
2320 $pl->ob->uuid eq $uuid
2321 or return;
2322
2323 $pl->ob
2324 } else {
2325 warn "$ref: cannot resolve object reference\n";
2326 undef
2327 }
2328}
2329
2330package cf;
2331
2332=back
2333
2334=head3 cf::object::player
2335
2336=over 4
2337
834=item $player->reply ($npc, $msg[, $flags]) 2338=item $player_object->reply ($npc, $msg[, $flags])
835 2339
836Sends a message to the player, as if the npc C<$npc> replied. C<$npc> 2340Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
837can be C<undef>. Does the right thing when the player is currently in a 2341can be C<undef>. Does the right thing when the player is currently in a
838dialogue with the given NPC character. 2342dialogue with the given NPC character.
839 2343
840=cut 2344=cut
841 2345
842# rough implementation of a future "reply" method that works 2346# rough implementation of a future "reply" method that works
843# with dialog boxes. 2347# with dialog boxes.
2348#TODO: the first argument must go, split into a $npc->reply_to ( method
844sub cf::object::player::reply($$$;$) { 2349sub cf::object::player::reply($$$;$) {
845 my ($self, $npc, $msg, $flags) = @_; 2350 my ($self, $npc, $msg, $flags) = @_;
846 2351
847 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4; 2352 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
848 2353
849 if ($self->{record_replies}) { 2354 if ($self->{record_replies}) {
850 push @{ $self->{record_replies} }, [$npc, $msg, $flags]; 2355 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2356
851 } else { 2357 } else {
2358 my $pl = $self->contr;
2359
2360 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2361 my $dialog = $pl->{npc_dialog};
2362 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2363
2364 } else {
852 $msg = $npc->name . " says: $msg" if $npc; 2365 $msg = $npc->name . " says: $msg" if $npc;
853 $self->message ($msg, $flags); 2366 $self->message ($msg, $flags);
2367 }
2368 }
2369}
2370
2371=item $object->send_msg ($channel, $msg, $color, [extra...])
2372
2373=cut
2374
2375sub cf::object::send_msg {
2376 my $pl = shift->contr
2377 or return;
2378 $pl->send_msg (@_);
2379}
2380
2381=item $player_object->may ("access")
2382
2383Returns wether the given player is authorized to access resource "access"
2384(e.g. "command_wizcast").
2385
2386=cut
2387
2388sub cf::object::player::may {
2389 my ($self, $access) = @_;
2390
2391 $self->flag (cf::FLAG_WIZ) ||
2392 (ref $cf::CFG{"may_$access"}
2393 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2394 : $cf::CFG{"may_$access"})
2395}
2396
2397=item $player_object->enter_link
2398
2399Freezes the player and moves him/her to a special map (C<{link}>).
2400
2401The player should be reasonably safe there for short amounts of time. You
2402I<MUST> call C<leave_link> as soon as possible, though.
2403
2404Will never block.
2405
2406=item $player_object->leave_link ($map, $x, $y)
2407
2408Moves the player out of the special C<{link}> map onto the specified
2409map. If the map is not valid (or omitted), the player will be moved back
2410to the location he/she was before the call to C<enter_link>, or, if that
2411fails, to the emergency map position.
2412
2413Might block.
2414
2415=cut
2416
2417sub link_map {
2418 unless ($LINK_MAP) {
2419 $LINK_MAP = cf::map::find "{link}"
2420 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2421 $LINK_MAP->load;
2422 }
2423
2424 $LINK_MAP
2425}
2426
2427sub cf::object::player::enter_link {
2428 my ($self) = @_;
2429
2430 $self->deactivate_recursive;
2431
2432 return if UNIVERSAL::isa $self->map, "ext::map_link";
2433
2434 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2435 if $self->map && $self->map->{path} ne "{link}";
2436
2437 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2438}
2439
2440sub cf::object::player::leave_link {
2441 my ($self, $map, $x, $y) = @_;
2442
2443 return unless $self->contr->active;
2444
2445 my $link_pos = delete $self->{_link_pos};
2446
2447 unless ($map) {
2448 # restore original map position
2449 ($map, $x, $y) = @{ $link_pos || [] };
2450 $map = cf::map::find $map;
2451
2452 unless ($map) {
2453 ($map, $x, $y) = @$EMERGENCY_POSITION;
2454 $map = cf::map::find $map
2455 or die "FATAL: cannot load emergency map\n";
2456 }
2457 }
2458
2459 ($x, $y) = (-1, -1)
2460 unless (defined $x) && (defined $y);
2461
2462 # use -1 or undef as default coordinates, not 0, 0
2463 ($x, $y) = ($map->enter_x, $map->enter_y)
2464 if $x <=0 && $y <= 0;
2465
2466 $map->load;
2467 $map->load_neighbours;
2468
2469 return unless $self->contr->active;
2470 $self->activate_recursive;
2471
2472 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2473 $self->enter_map ($map, $x, $y);
2474}
2475
2476=item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2477
2478Moves the player to the given map-path and coordinates by first freezing
2479her, loading and preparing them map, calling the provided $check callback
2480that has to return the map if sucecssful, and then unfreezes the player on
2481the new (success) or old (failed) map position. In either case, $done will
2482be called at the end of this process.
2483
2484=cut
2485
2486our $GOTOGEN;
2487
2488sub cf::object::player::goto {
2489 my ($self, $path, $x, $y, $check, $done) = @_;
2490
2491 # do generation counting so two concurrent goto's will be executed in-order
2492 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2493
2494 $self->enter_link;
2495
2496 (async {
2497 $Coro::current->{desc} = "player::goto $path $x $y";
2498
2499 # *tag paths override both path and x|y
2500 if ($path =~ /^\*(.*)$/) {
2501 if (my @obs = grep $_->map, ext::map_tags::find $1) {
2502 my $ob = $obs[rand @obs];
2503
2504 # see if we actually can go there
2505 if (@obs = grep !$self->blocked ($_->map, $_->x, $_->y), $ob, $ob->tail) {
2506 $ob = $obs[rand @obs];
2507 } else {
2508 $self->message ("Wow, it's pretty crowded in there.", cf::NDI_UNIQUE | cf::NDI_RED);
2509 }
2510 # else put us there anyways for now #d#
2511
2512 ($path, $x, $y) = ($ob->map, $ob->x, $ob->y);
2513 } else {
2514 ($path, $x, $y) = (undef, undef, undef);
2515 }
2516 }
2517
2518 my $map = eval {
2519 my $map = defined $path ? cf::map::find $path : undef;
2520
2521 if ($map) {
2522 $map = $map->customise_for ($self);
2523 $map = $check->($map) if $check && $map;
2524 } else {
2525 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED);
2526 }
2527
2528 $map
2529 };
2530
2531 if ($@) {
2532 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2533 LOG llevError | logBacktrace, Carp::longmess $@;
2534 }
2535
2536 if ($gen == $self->{_goto_generation}) {
2537 delete $self->{_goto_generation};
2538 $self->leave_link ($map, $x, $y);
2539 }
2540
2541 $done->() if $done;
2542 })->prio (1);
2543}
2544
2545=item $player_object->enter_exit ($exit_object)
2546
2547=cut
2548
2549sub parse_random_map_params {
2550 my ($spec) = @_;
2551
2552 my $rmp = { # defaults
2553 xsize => (cf::rndm 15, 40),
2554 ysize => (cf::rndm 15, 40),
2555 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2556 #layout => string,
854 } 2557 };
855}
856 2558
2559 for (split /\n/, $spec) {
2560 my ($k, $v) = split /\s+/, $_, 2;
2561
2562 $rmp->{lc $k} = $v if (length $k) && (length $v);
2563 }
2564
2565 $rmp
2566}
2567
2568sub prepare_random_map {
2569 my ($exit) = @_;
2570
2571 my $guard = cf::lock_acquire "exit_prepare:$exit";
2572
2573 # all this does is basically replace the /! path by
2574 # a new random map path (?random/...) with a seed
2575 # that depends on the exit object
2576
2577 my $rmp = parse_random_map_params $exit->msg;
2578
2579 if ($exit->map) {
2580 $rmp->{region} = $exit->region->name;
2581 $rmp->{origin_map} = $exit->map->path;
2582 $rmp->{origin_x} = $exit->x;
2583 $rmp->{origin_y} = $exit->y;
2584 }
2585
2586 $rmp->{random_seed} ||= $exit->random_seed;
2587
2588 my $data = cf::to_json $rmp;
2589 my $md5 = Digest::MD5::md5_hex $data;
2590 my $meta = "$RANDOMDIR/$md5.meta";
2591
2592 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2593 aio_write $fh, 0, (length $data), $data, 0;
2594 undef $fh;
2595 aio_rename "$meta~", $meta;
2596
2597 $exit->slaying ("?random/$md5");
2598 $exit->msg (undef);
2599 }
2600}
2601
2602sub cf::object::player::enter_exit {
2603 my ($self, $exit) = @_;
2604
2605 return unless $self->type == cf::PLAYER;
2606
2607 if ($exit->slaying eq "/!") {
2608 #TODO: this should de-fi-ni-te-ly not be a sync-job
2609 # the problem is that $exit might not survive long enough
2610 # so it needs to be done right now, right here
2611 cf::sync_job { prepare_random_map $exit };
2612 }
2613
2614 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2615 my $hp = $exit->stats->hp;
2616 my $sp = $exit->stats->sp;
2617
2618 $self->enter_link;
2619
2620 # if exit is damned, update players death & WoR home-position
2621 $self->contr->savebed ($slaying, $hp, $sp)
2622 if $exit->flag (FLAG_DAMNED);
2623
2624 (async {
2625 $Coro::current->{desc} = "enter_exit $slaying $hp $sp";
2626
2627 $self->deactivate_recursive; # just to be sure
2628 unless (eval {
2629 $self->goto ($slaying, $hp, $sp);
2630
2631 1;
2632 }) {
2633 $self->message ("Something went wrong deep within the crossfire server. "
2634 . "I'll try to bring you back to the map you were before. "
2635 . "Please report this to the dungeon master!",
2636 cf::NDI_UNIQUE | cf::NDI_RED);
2637
2638 warn "ERROR in enter_exit: $@";
2639 $self->leave_link;
2640 }
2641 })->prio (1);
2642}
2643
2644=head3 cf::client
2645
2646=over 4
2647
2648=item $client->send_drawinfo ($text, $flags)
2649
2650Sends a drawinfo packet to the client. Circumvents output buffering so
2651should not be used under normal circumstances.
2652
2653=cut
2654
2655sub cf::client::send_drawinfo {
2656 my ($self, $text, $flags) = @_;
2657
2658 utf8::encode $text;
2659 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2660}
2661
2662=item $client->send_msg ($channel, $msg, $color, [extra...])
2663
2664Send a drawinfo or msg packet to the client, formatting the msg for the
2665client if neccessary. C<$type> should be a string identifying the type of
2666the message, with C<log> being the default. If C<$color> is negative, suppress
2667the message unless the client supports the msg packet.
2668
2669=cut
2670
2671our %CHANNEL = (
2672 "c/identify" => {
2673 id => "infobox",
2674 title => "Identify",
2675 reply => undef,
2676 tooltip => "Items recently identified",
2677 },
2678 "c/examine" => {
2679 id => "infobox",
2680 title => "Examine",
2681 reply => undef,
2682 tooltip => "Signs and other items you examined",
2683 },
2684 "c/book" => {
2685 id => "infobox",
2686 title => "Book",
2687 reply => undef,
2688 tooltip => "The contents of a note or book",
2689 },
2690 "c/lookat" => {
2691 id => "infobox",
2692 title => "Look",
2693 reply => undef,
2694 tooltip => "What you saw there",
2695 },
2696 "c/who" => {
2697 id => "infobox",
2698 title => "Players",
2699 reply => undef,
2700 tooltip => "Shows players who are currently online",
2701 },
2702 "c/body" => {
2703 id => "infobox",
2704 title => "Body Parts",
2705 reply => undef,
2706 tooltip => "Shows which body parts you posess and are available",
2707 },
2708 "c/uptime" => {
2709 id => "infobox",
2710 title => "Uptime",
2711 reply => undef,
2712 tooltip => "How long the server has been running sicne last restart",
2713 },
2714 "c/mapinfo" => {
2715 id => "infobox",
2716 title => "Map Info",
2717 reply => undef,
2718 tooltip => "Information related to the maps",
2719 },
2720);
2721
2722sub cf::client::send_msg {
2723 my ($self, $channel, $msg, $color, @extra) = @_;
2724
2725 $msg = $self->pl->expand_cfpod ($msg);
2726
2727 $color &= cf::NDI_CLIENT_MASK; # just in case...
2728
2729 # check predefined channels, for the benefit of C
2730 if ($CHANNEL{$channel}) {
2731 $channel = $CHANNEL{$channel};
2732
2733 $self->ext_msg (channel_info => $channel)
2734 if $self->can_msg;
2735
2736 $channel = $channel->{id};
2737
2738 } elsif (ref $channel) {
2739 # send meta info to client, if not yet sent
2740 unless (exists $self->{channel}{$channel->{id}}) {
2741 $self->{channel}{$channel->{id}} = $channel;
2742 $self->ext_msg (channel_info => $channel)
2743 if $self->can_msg;
2744 }
2745
2746 $channel = $channel->{id};
2747 }
2748
2749 return unless @extra || length $msg;
2750
2751 if ($self->can_msg) {
2752 # default colour, mask it out
2753 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2754 if $color & cf::NDI_DEF;
2755
2756 $self->send_packet ("msg " . $self->{json_coder}->encode (
2757 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]));
2758 } else {
2759 if ($color >= 0) {
2760 # replace some tags by gcfclient-compatible ones
2761 for ($msg) {
2762 1 while
2763 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2764 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2765 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2766 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2767 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2768 }
2769
2770 $color &= cf::NDI_COLOR_MASK;
2771
2772 utf8::encode $msg;
2773
2774 if (0 && $msg =~ /\[/) {
2775 # COMMAND/INFO
2776 $self->send_packet ("drawextinfo $color 10 8 $msg")
2777 } else {
2778 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2779 $self->send_packet ("drawinfo $color $msg")
2780 }
2781 }
2782 }
2783}
2784
2785=item $client->ext_msg ($type, @msg)
2786
2787Sends an ext event to the client.
2788
2789=cut
2790
2791sub cf::client::ext_msg($$@) {
2792 my ($self, $type, @msg) = @_;
2793
2794 if ($self->extcmd == 2) {
2795 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2796 } elsif ($self->extcmd == 1) { # TODO: remove
2797 push @msg, msgtype => "event_$type";
2798 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2799 }
2800}
2801
857=item $player->ext_reply ($msgid, $msgtype, %msg) 2802=item $client->ext_reply ($msgid, @msg)
858 2803
859Sends an ext reply to the player. 2804Sends an ext reply to the client.
860 2805
861=cut 2806=cut
862 2807
863sub cf::player::ext_reply($$$%) { 2808sub cf::client::ext_reply($$@) {
864 my ($self, $id, %msg) = @_; 2809 my ($self, $id, @msg) = @_;
865 2810
866 $msg{msgid} = $id; 2811 if ($self->extcmd == 2) {
867 2812 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
868 $self->send ("ext " . to_json \%msg); 2813 } elsif ($self->extcmd == 1) {
2814 #TODO: version 1, remove
2815 unshift @msg, msgtype => "reply", msgid => $id;
2816 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2817 }
869} 2818}
870 2819
871############################################################################# 2820=item $success = $client->query ($flags, "text", \&cb)
872# map scripting support 2821
2822Queues a query to the client, calling the given callback with
2823the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2824C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2825
2826Queries can fail, so check the return code. Or don't, as queries will
2827become reliable at some point in the future.
2828
2829=cut
2830
2831sub cf::client::query {
2832 my ($self, $flags, $text, $cb) = @_;
2833
2834 return unless $self->state == ST_PLAYING
2835 || $self->state == ST_SETUP
2836 || $self->state == ST_CUSTOM;
2837
2838 $self->state (ST_CUSTOM);
2839
2840 utf8::encode $text;
2841 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2842
2843 $self->send_packet ($self->{query_queue}[0][0])
2844 if @{ $self->{query_queue} } == 1;
2845
2846 1
2847}
2848
2849cf::client->attach (
2850 on_connect => sub {
2851 my ($ns) = @_;
2852
2853 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2854 },
2855 on_reply => sub {
2856 my ($ns, $msg) = @_;
2857
2858 # this weird shuffling is so that direct followup queries
2859 # get handled first
2860 my $queue = delete $ns->{query_queue}
2861 or return; # be conservative, not sure how that can happen, but we saw a crash here
2862
2863 (shift @$queue)->[1]->($msg);
2864 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2865
2866 push @{ $ns->{query_queue} }, @$queue;
2867
2868 if (@{ $ns->{query_queue} } == @$queue) {
2869 if (@$queue) {
2870 $ns->send_packet ($ns->{query_queue}[0][0]);
2871 } else {
2872 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2873 }
2874 }
2875 },
2876 on_exticmd => sub {
2877 my ($ns, $buf) = @_;
2878
2879 my $msg = eval { $ns->{json_coder}->decode ($buf) };
2880
2881 if (ref $msg) {
2882 my ($type, $reply, @payload) =
2883 "ARRAY" eq ref $msg
2884 ? @$msg
2885 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
2886
2887 my @reply;
2888
2889 if (my $cb = $EXTICMD{$type}) {
2890 @reply = $cb->($ns, @payload);
2891 }
2892
2893 $ns->ext_reply ($reply, @reply)
2894 if $reply;
2895
2896 } else {
2897 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
2898 }
2899
2900 cf::override;
2901 },
2902);
2903
2904=item $client->async (\&cb)
2905
2906Create a new coroutine, running the specified callback. The coroutine will
2907be automatically cancelled when the client gets destroyed (e.g. on logout,
2908or loss of connection).
2909
2910=cut
2911
2912sub cf::client::async {
2913 my ($self, $cb) = @_;
2914
2915 my $coro = &Coro::async ($cb);
2916
2917 $coro->on_destroy (sub {
2918 delete $self->{_coro}{$coro+0};
2919 });
2920
2921 $self->{_coro}{$coro+0} = $coro;
2922
2923 $coro
2924}
2925
2926cf::client->attach (
2927 on_destroy => sub {
2928 my ($ns) = @_;
2929
2930 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2931 },
2932);
2933
2934=back
2935
2936
2937=head2 SAFE SCRIPTING
2938
2939Functions that provide a safe environment to compile and execute
2940snippets of perl code without them endangering the safety of the server
2941itself. Looping constructs, I/O operators and other built-in functionality
2942is not available in the safe scripting environment, and the number of
2943functions and methods that can be called is greatly reduced.
2944
2945=cut
873 2946
874our $safe = new Safe "safe"; 2947our $safe = new Safe "safe";
875our $safe_hole = new Safe::Hole; 2948our $safe_hole = new Safe::Hole;
876 2949
877$SIG{FPE} = 'IGNORE'; 2950$SIG{FPE} = 'IGNORE';
878 2951
879$safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time)); 2952$safe->permit_only (Opcode::opset qw(
2953 :base_core :base_mem :base_orig :base_math
2954 grepstart grepwhile mapstart mapwhile
2955 sort time
2956));
880 2957
881# here we export the classes and methods available to script code 2958# here we export the classes and methods available to script code
882 2959
2960=pod
2961
2962The following functions and methods are available within a safe environment:
2963
2964 cf::object
2965 contr pay_amount pay_player map x y force_find force_add destroy
2966 insert remove name archname title slaying race decrease_ob_nr
2967
2968 cf::object::player
2969 player
2970
2971 cf::player
2972 peaceful
2973
2974 cf::map
2975 trigger
2976
2977=cut
2978
883for ( 2979for (
884 ["cf::object" => qw(contr pay_amount pay_player)], 2980 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
2981 insert remove inv name archname title slaying race
2982 decrease_ob_nr destroy)],
885 ["cf::object::player" => qw(player)], 2983 ["cf::object::player" => qw(player)],
886 ["cf::player" => qw(peaceful)], 2984 ["cf::player" => qw(peaceful)],
2985 ["cf::map" => qw(trigger)],
887) { 2986) {
888 no strict 'refs'; 2987 no strict 'refs';
889 my ($pkg, @funs) = @$_; 2988 my ($pkg, @funs) = @$_;
890 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"}) 2989 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
891 for @funs; 2990 for @funs;
892} 2991}
2992
2993=over 4
2994
2995=item @retval = safe_eval $code, [var => value, ...]
2996
2997Compiled and executes the given perl code snippet. additional var/value
2998pairs result in temporary local (my) scalar variables of the given name
2999that are available in the code snippet. Example:
3000
3001 my $five = safe_eval '$first + $second', first => 1, second => 4;
3002
3003=cut
893 3004
894sub safe_eval($;@) { 3005sub safe_eval($;@) {
895 my ($code, %vars) = @_; 3006 my ($code, %vars) = @_;
896 3007
897 my $qcode = $code; 3008 my $qcode = $code;
920 } 3031 }
921 3032
922 wantarray ? @res : $res[0] 3033 wantarray ? @res : $res[0]
923} 3034}
924 3035
3036=item cf::register_script_function $function => $cb
3037
3038Register a function that can be called from within map/npc scripts. The
3039function should be reasonably secure and should be put into a package name
3040like the extension.
3041
3042Example: register a function that gets called whenever a map script calls
3043C<rent::overview>, as used by the C<rent> extension.
3044
3045 cf::register_script_function "rent::overview" => sub {
3046 ...
3047 };
3048
3049=cut
3050
925sub register_script_function { 3051sub register_script_function {
926 my ($fun, $cb) = @_; 3052 my ($fun, $cb) = @_;
927 3053
928 no strict 'refs'; 3054 no strict 'refs';
929 *{"safe::$fun"} = $safe_hole->wrap ($cb); 3055 *{"safe::$fun"} = $safe_hole->wrap ($cb);
930} 3056}
931 3057
3058=back
3059
3060=cut
3061
932############################################################################# 3062#############################################################################
933# the server's main() 3063# the server's init and main functions
3064
3065sub load_facedata($) {
3066 my ($path) = @_;
3067
3068 # HACK to clear player env face cache, we need some signal framework
3069 # for this (global event?)
3070 %ext::player_env::MUSIC_FACE_CACHE = ();
3071
3072 my $enc = JSON::XS->new->utf8->canonical->relaxed;
3073
3074 warn "loading facedata from $path\n";
3075
3076 my $facedata;
3077 0 < aio_load $path, $facedata
3078 or die "$path: $!";
3079
3080 $facedata = Coro::Storable::thaw $facedata;
3081
3082 $facedata->{version} == 2
3083 or cf::cleanup "$path: version mismatch, cannot proceed.";
3084
3085 # patch in the exptable
3086 $facedata->{resource}{"res/exp_table"} = {
3087 type => FT_RSRC,
3088 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]),
3089 };
3090 cf::cede_to_tick;
3091
3092 {
3093 my $faces = $facedata->{faceinfo};
3094
3095 while (my ($face, $info) = each %$faces) {
3096 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3097 cf::face::set_visibility $idx, $info->{visibility};
3098 cf::face::set_magicmap $idx, $info->{magicmap};
3099 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
3100 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
3101
3102 cf::cede_to_tick;
3103 }
3104
3105 while (my ($face, $info) = each %$faces) {
3106 next unless $info->{smooth};
3107 my $idx = cf::face::find $face
3108 or next;
3109 if (my $smooth = cf::face::find $info->{smooth}) {
3110 cf::face::set_smooth $idx, $smooth;
3111 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3112 } else {
3113 warn "smooth face '$info->{smooth}' not found for face '$face'";
3114 }
3115
3116 cf::cede_to_tick;
3117 }
3118 }
3119
3120 {
3121 my $anims = $facedata->{animinfo};
3122
3123 while (my ($anim, $info) = each %$anims) {
3124 cf::anim::set $anim, $info->{frames}, $info->{facings};
3125 cf::cede_to_tick;
3126 }
3127
3128 cf::anim::invalidate_all; # d'oh
3129 }
3130
3131 {
3132 # TODO: for gcfclient pleasure, we should give resources
3133 # that gcfclient doesn't grok a >10000 face index.
3134 my $res = $facedata->{resource};
3135
3136 my $soundconf = delete $res->{"res/sound.conf"};
3137
3138 while (my ($name, $info) = each %$res) {
3139 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3140 my $data;
3141
3142 if ($info->{type} & 1) {
3143 # prepend meta info
3144
3145 my $meta = $enc->encode ({
3146 name => $name,
3147 %{ $info->{meta} || {} },
3148 });
3149
3150 $data = pack "(w/a*)*", $meta, $info->{data};
3151 } else {
3152 $data = $info->{data};
3153 }
3154
3155 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3156 cf::face::set_type $idx, $info->{type};
3157
3158 cf::cede_to_tick;
3159 }
3160
3161 if ($soundconf) {
3162 $soundconf = $enc->decode (delete $soundconf->{data});
3163
3164 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3165 my $sound = $soundconf->{compat}[$_]
3166 or next;
3167
3168 my $face = cf::face::find "sound/$sound->[1]";
3169 cf::sound::set $sound->[0] => $face;
3170 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3171 }
3172
3173 while (my ($k, $v) = each %{$soundconf->{event}}) {
3174 my $face = cf::face::find "sound/$v";
3175 cf::sound::set $k => $face;
3176 }
3177 }
3178 }
3179
3180 1
3181}
3182
3183register_exticmd fx_want => sub {
3184 my ($ns, $want) = @_;
3185
3186 while (my ($k, $v) = each %$want) {
3187 $ns->fx_want ($k, $v);
3188 }
3189};
3190
3191sub reload_regions {
3192 # HACK to clear player env face cache, we need some signal framework
3193 # for this (global event?)
3194 %ext::player_env::MUSIC_FACE_CACHE = ();
3195
3196 load_resource_file "$MAPDIR/regions"
3197 or die "unable to load regions file\n";
3198
3199 for (cf::region::list) {
3200 $_->{match} = qr/$_->{match}/
3201 if exists $_->{match};
3202 }
3203}
3204
3205sub reload_facedata {
3206 load_facedata "$DATADIR/facedata"
3207 or die "unable to load facedata\n";
3208}
3209
3210sub reload_archetypes {
3211 load_resource_file "$DATADIR/archetypes"
3212 or die "unable to load archetypes\n";
3213 #d# NEED to laod twice to resolve forward references
3214 # this really needs to be done in an extra post-pass
3215 # (which needs to be synchronous, so solve it differently)
3216 load_resource_file "$DATADIR/archetypes"
3217 or die "unable to load archetypes\n";
3218}
3219
3220sub reload_treasures {
3221 load_resource_file "$DATADIR/treasures"
3222 or die "unable to load treasurelists\n";
3223}
3224
3225sub reload_resources {
3226 warn "reloading resource files...\n";
3227
3228 reload_regions;
3229 reload_facedata;
3230 #reload_archetypes;#d#
3231 reload_archetypes;
3232 reload_treasures;
3233
3234 warn "finished reloading resource files\n";
3235}
3236
3237sub init {
3238 reload_resources;
3239}
3240
3241sub reload_config {
3242 open my $fh, "<:utf8", "$CONFDIR/config"
3243 or return;
3244
3245 local $/;
3246 *CFG = YAML::Syck::Load <$fh>;
3247
3248 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3249
3250 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3251 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3252
3253 if (exists $CFG{mlockall}) {
3254 eval {
3255 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3256 and die "WARNING: m(un)lockall failed: $!\n";
3257 };
3258 warn $@ if $@;
3259 }
3260}
934 3261
935sub main { 3262sub main {
3263 # we must not ever block the main coroutine
3264 local $Coro::idle = sub {
3265 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3266 (async {
3267 $Coro::current->{desc} = "IDLE BUG HANDLER";
3268 Event::one_event;
3269 })->prio (Coro::PRIO_MAX);
3270 };
3271
3272 reload_config;
3273 db_init;
936 load_extensions; 3274 load_extensions;
3275
3276 $TICK_WATCHER->start;
937 Event::loop; 3277 Event::loop;
938} 3278}
939 3279
940############################################################################# 3280#############################################################################
941# initialisation 3281# initialisation and cleanup
942 3282
943register "<global>", __PACKAGE__; 3283# install some emergency cleanup handlers
3284BEGIN {
3285 for my $signal (qw(INT HUP TERM)) {
3286 Event->signal (
3287 reentrant => 0,
3288 data => WF_AUTOCANCEL,
3289 signal => $signal,
3290 prio => 0,
3291 cb => sub {
3292 cf::cleanup "SIG$signal";
3293 },
3294 );
3295 }
3296}
3297
3298sub write_runtime {
3299 my $runtime = "$LOCALDIR/runtime";
3300
3301 # first touch the runtime file to show we are still running:
3302 # the fsync below can take a very very long time.
3303
3304 IO::AIO::aio_utime $runtime, undef, undef;
3305
3306 my $guard = cf::lock_acquire "write_runtime";
3307
3308 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
3309 or return;
3310
3311 my $value = $cf::RUNTIME + 90 + 10;
3312 # 10 is the runtime save interval, for a monotonic clock
3313 # 60 allows for the watchdog to kill the server.
3314
3315 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3316 and return;
3317
3318 # always fsync - this file is important
3319 aio_fsync $fh
3320 and return;
3321
3322 # touch it again to show we are up-to-date
3323 aio_utime $fh, undef, undef;
3324
3325 close $fh
3326 or return;
3327
3328 aio_rename "$runtime~", $runtime
3329 and return;
3330
3331 warn "runtime file written.\n";
3332
3333 1
3334}
3335
3336sub emergency_save() {
3337 my $freeze_guard = cf::freeze_mainloop;
3338
3339 warn "enter emergency perl save\n";
3340
3341 cf::sync_job {
3342 # use a peculiar iteration method to avoid tripping on perl
3343 # refcount bugs in for. also avoids problems with players
3344 # and maps saved/destroyed asynchronously.
3345 warn "begin emergency player save\n";
3346 for my $login (keys %cf::PLAYER) {
3347 my $pl = $cf::PLAYER{$login} or next;
3348 $pl->valid or next;
3349 delete $pl->{unclean_save}; # not strictly necessary, but cannot hurt
3350 $pl->save;
3351 }
3352 warn "end emergency player save\n";
3353
3354 warn "begin emergency map save\n";
3355 for my $path (keys %cf::MAP) {
3356 my $map = $cf::MAP{$path} or next;
3357 $map->valid or next;
3358 $map->save;
3359 }
3360 warn "end emergency map save\n";
3361
3362 warn "begin emergency database checkpoint\n";
3363 BDB::db_env_txn_checkpoint $DB_ENV;
3364 warn "end emergency database checkpoint\n";
3365 };
3366
3367 warn "leave emergency perl save\n";
3368}
3369
3370sub post_cleanup {
3371 my ($make_core) = @_;
3372
3373 warn Carp::longmess "post_cleanup backtrace"
3374 if $make_core;
3375}
3376
3377sub do_reload_perl() {
3378 # can/must only be called in main
3379 if ($Coro::current != $Coro::main) {
3380 warn "can only reload from main coroutine";
3381 return;
3382 }
3383
3384 warn "reloading...";
3385
3386 warn "entering sync_job";
3387
3388 cf::sync_job {
3389 cf::write_runtime; # external watchdog should not bark
3390 cf::emergency_save;
3391 cf::write_runtime; # external watchdog should not bark
3392
3393 warn "syncing database to disk";
3394 BDB::db_env_txn_checkpoint $DB_ENV;
3395
3396 # if anything goes wrong in here, we should simply crash as we already saved
3397
3398 warn "cancelling all WF_AUTOCANCEL watchers";
3399 for (Event::all_watchers) {
3400 $_->cancel if $_->data & WF_AUTOCANCEL;
3401 }
3402
3403 warn "flushing outstanding aio requests";
3404 for (;;) {
3405 BDB::flush;
3406 IO::AIO::flush;
3407 Coro::cede_notself;
3408 last unless IO::AIO::nreqs || BDB::nreqs;
3409 warn "iterate...";
3410 }
3411
3412 ++$RELOAD;
3413
3414 warn "cancelling all extension coros";
3415 $_->cancel for values %EXT_CORO;
3416 %EXT_CORO = ();
3417
3418 warn "removing commands";
3419 %COMMAND = ();
3420
3421 warn "removing ext/exti commands";
3422 %EXTCMD = ();
3423 %EXTICMD = ();
3424
3425 warn "unloading/nuking all extensions";
3426 for my $pkg (@EXTS) {
3427 warn "... unloading $pkg";
3428
3429 if (my $cb = $pkg->can ("unload")) {
3430 eval {
3431 $cb->($pkg);
3432 1
3433 } or warn "$pkg unloaded, but with errors: $@";
3434 }
3435
3436 warn "... nuking $pkg";
3437 Symbol::delete_package $pkg;
3438 }
3439
3440 warn "unloading all perl modules loaded from $LIBDIR";
3441 while (my ($k, $v) = each %INC) {
3442 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3443
3444 warn "... unloading $k";
3445 delete $INC{$k};
3446
3447 $k =~ s/\.pm$//;
3448 $k =~ s/\//::/g;
3449
3450 if (my $cb = $k->can ("unload_module")) {
3451 $cb->();
3452 }
3453
3454 Symbol::delete_package $k;
3455 }
3456
3457 warn "getting rid of safe::, as good as possible";
3458 Symbol::delete_package "safe::$_"
3459 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3460
3461 warn "unloading cf.pm \"a bit\"";
3462 delete $INC{"cf.pm"};
3463 delete $INC{"cf/pod.pm"};
3464
3465 # don't, removes xs symbols, too,
3466 # and global variables created in xs
3467 #Symbol::delete_package __PACKAGE__;
3468
3469 warn "unload completed, starting to reload now";
3470
3471 warn "reloading cf.pm";
3472 require cf;
3473 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3474
3475 warn "loading config and database again";
3476 cf::reload_config;
3477
3478 warn "loading extensions";
3479 cf::load_extensions;
3480
3481 warn "reattaching attachments to objects/players";
3482 _global_reattach; # objects, sockets
3483 warn "reattaching attachments to maps";
3484 reattach $_ for values %MAP;
3485 warn "reattaching attachments to players";
3486 reattach $_ for values %PLAYER;
3487
3488 warn "leaving sync_job";
3489
3490 1
3491 } or do {
3492 warn $@;
3493 warn "error while reloading, exiting.";
3494 exit 1;
3495 };
3496
3497 warn "reloaded";
3498};
3499
3500our $RELOAD_WATCHER; # used only during reload
3501
3502sub reload_perl() {
3503 # doing reload synchronously and two reloads happen back-to-back,
3504 # coro crashes during coro_state_free->destroy here.
3505
3506 $RELOAD_WATCHER ||= Event->timer (
3507 reentrant => 0,
3508 after => 0,
3509 data => WF_AUTOCANCEL,
3510 cb => sub {
3511 do_reload_perl;
3512 undef $RELOAD_WATCHER;
3513 },
3514 );
3515}
3516
3517register_command "reload" => sub {
3518 my ($who, $arg) = @_;
3519
3520 if ($who->flag (FLAG_WIZ)) {
3521 $who->message ("reloading server.");
3522 async {
3523 $Coro::current->{desc} = "perl_reload";
3524 reload_perl;
3525 };
3526 }
3527};
944 3528
945unshift @INC, $LIBDIR; 3529unshift @INC, $LIBDIR;
946 3530
3531my $bug_warning = 0;
3532
3533our @WAIT_FOR_TICK;
3534our @WAIT_FOR_TICK_BEGIN;
3535
3536sub wait_for_tick {
3537 return unless $TICK_WATCHER->is_active;
3538 return if $Coro::current == $Coro::main;
3539
3540 my $signal = new Coro::Signal;
3541 push @WAIT_FOR_TICK, $signal;
3542 $signal->wait;
3543}
3544
3545sub wait_for_tick_begin {
3546 return unless $TICK_WATCHER->is_active;
3547 return if $Coro::current == $Coro::main;
3548
3549 my $signal = new Coro::Signal;
3550 push @WAIT_FOR_TICK_BEGIN, $signal;
3551 $signal->wait;
3552}
3553
947$TICK_WATCHER = Event->timer ( 3554$TICK_WATCHER = Event->timer (
3555 reentrant => 0,
3556 parked => 1,
948 prio => 1, 3557 prio => 0,
949 at => $NEXT_TICK || 1, 3558 at => $NEXT_TICK || $TICK,
3559 data => WF_AUTOCANCEL,
950 cb => sub { 3560 cb => sub {
3561 if ($Coro::current != $Coro::main) {
3562 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3563 unless ++$bug_warning > 10;
3564 return;
3565 }
3566
3567 $NOW = $tick_start = Event::time;
3568
951 cf::server_tick; # one server iteration 3569 cf::server_tick; # one server iteration
952 3570
953 my $NOW = Event::time; 3571 $RUNTIME += $TICK;
954 $NEXT_TICK += $TICK; 3572 $NEXT_TICK += $TICK;
955 3573
3574 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3575 $NEXT_RUNTIME_WRITE = $NOW + 10;
3576 Coro::async_pool {
3577 $Coro::current->{desc} = "runtime saver";
3578 write_runtime
3579 or warn "ERROR: unable to write runtime file: $!";
3580 };
3581 }
3582
3583 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3584 $sig->send;
3585 }
3586 while (my $sig = shift @WAIT_FOR_TICK) {
3587 $sig->send;
3588 }
3589
3590 $NOW = Event::time;
3591
956 # if we are delayed by four ticks, skip them all 3592 # if we are delayed by four ticks or more, skip them all
957 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 3593 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4;
958 3594
959 $TICK_WATCHER->at ($NEXT_TICK); 3595 $TICK_WATCHER->at ($NEXT_TICK);
960 $TICK_WATCHER->start; 3596 $TICK_WATCHER->start;
3597
3598 $LOAD = ($NOW - $tick_start) / $TICK;
3599 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3600
3601 _post_tick;
961 }, 3602 },
962); 3603);
963 3604
964_reload_2; 3605{
3606 BDB::min_parallel 8;
3607 BDB::max_poll_time $TICK * 0.1;
3608 $BDB_POLL_WATCHER = Event->io (
3609 reentrant => 0,
3610 fd => BDB::poll_fileno,
3611 poll => 'r',
3612 prio => 0,
3613 data => WF_AUTOCANCEL,
3614 cb => \&BDB::poll_cb,
3615 );
3616
3617 BDB::set_sync_prepare {
3618 my $status;
3619 my $current = $Coro::current;
3620 (
3621 sub {
3622 $status = $!;
3623 $current->ready; undef $current;
3624 },
3625 sub {
3626 Coro::schedule while defined $current;
3627 $! = $status;
3628 },
3629 )
3630 };
3631
3632 unless ($DB_ENV) {
3633 $DB_ENV = BDB::db_env_create;
3634 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC
3635 | BDB::LOG_AUTOREMOVE, 1);
3636 $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT);
3637 $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT);
3638
3639 cf::sync_job {
3640 eval {
3641 BDB::db_env_open
3642 $DB_ENV,
3643 $BDBDIR,
3644 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3645 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3646 0666;
3647
3648 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3649 };
3650
3651 cf::cleanup "db_env_open(db): $@" if $@;
3652 };
3653 }
3654
3655 $BDB_DEADLOCK_WATCHER = Event->timer (
3656 after => 3,
3657 interval => 1,
3658 hard => 1,
3659 prio => 0,
3660 data => WF_AUTOCANCEL,
3661 cb => sub {
3662 BDB::db_env_lock_detect $DB_ENV, 0, BDB::LOCK_DEFAULT, 0, sub { };
3663 },
3664 );
3665 $BDB_CHECKPOINT_WATCHER = Event->timer (
3666 after => 11,
3667 interval => 60,
3668 hard => 1,
3669 prio => 0,
3670 data => WF_AUTOCANCEL,
3671 cb => sub {
3672 BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { };
3673 },
3674 );
3675 $BDB_TRICKLE_WATCHER = Event->timer (
3676 after => 5,
3677 interval => 10,
3678 hard => 1,
3679 prio => 0,
3680 data => WF_AUTOCANCEL,
3681 cb => sub {
3682 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { };
3683 },
3684 );
3685}
3686
3687{
3688 IO::AIO::min_parallel 8;
3689
3690 undef $Coro::AIO::WATCHER;
3691 IO::AIO::max_poll_time $TICK * 0.1;
3692 $AIO_POLL_WATCHER = Event->io (
3693 reentrant => 0,
3694 data => WF_AUTOCANCEL,
3695 fd => IO::AIO::poll_fileno,
3696 poll => 'r',
3697 prio => 0,
3698 cb => \&IO::AIO::poll_cb,
3699 );
3700}
3701
3702my $_log_backtrace;
3703
3704sub _log_backtrace {
3705 my ($msg, @addr) = @_;
3706
3707 $msg =~ s/\n//;
3708
3709 # limit the # of concurrent backtraces
3710 if ($_log_backtrace < 2) {
3711 ++$_log_backtrace;
3712 async {
3713 $Coro::current->{desc} = "abt $msg";
3714
3715 my @bt = fork_call {
3716 @addr = map { sprintf "%x", $_ } @addr;
3717 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3718 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3719 or die "addr2line: $!";
3720
3721 my @funcs;
3722 my @res = <$fh>;
3723 chomp for @res;
3724 while (@res) {
3725 my ($func, $line) = splice @res, 0, 2, ();
3726 push @funcs, "[$func] $line";
3727 }
3728
3729 @funcs
3730 };
3731
3732 LOG llevInfo, "[ABT] $msg\n";
3733 LOG llevInfo, "[ABT] $_\n" for @bt;
3734 --$_log_backtrace;
3735 };
3736 } else {
3737 LOG llevInfo, "[ABT] $msg\n";
3738 LOG llevInfo, "[ABT] [suppressed]\n";
3739 }
3740}
3741
3742# load additional modules
3743use cf::pod;
3744
3745END { cf::emergency_save }
965 3746
9661 37471
967 3748

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