… | |
… | |
597 | my $busy; |
597 | my $busy; |
598 | |
598 | |
599 | while () { |
599 | while () { |
600 | next_job: |
600 | next_job: |
601 | |
601 | |
|
|
602 | Coro::cede; |
|
|
603 | |
602 | my $avail = cf::till_tick; |
604 | my $avail = cf::till_tick; |
603 | |
605 | |
604 | for (0 .. $#SLOT_QUEUE) { |
606 | for (0 .. $#SLOT_QUEUE) { |
605 | if ($SLOT_QUEUE[$_][0] <= $avail) { |
607 | if ($SLOT_QUEUE[$_][0] <= $avail) { |
606 | $busy = 0; |
608 | $busy = 0; |
607 | my $job = splice @SLOT_QUEUE, $_, 1, (); |
609 | my $job = splice @SLOT_QUEUE, $_, 1, (); |
608 | $job->[2]->send; |
610 | $job->[2]->send; |
609 | Coro::cede; |
|
|
610 | goto next_job; |
611 | goto next_job; |
611 | } else { |
612 | } else { |
612 | $SLOT_QUEUE[$_][0] *= $SLOT_DECAY; |
613 | $SLOT_QUEUE[$_][0] *= $SLOT_DECAY; |
613 | } |
614 | } |
614 | } |
615 | } |
615 | |
616 | |
616 | if (@SLOT_QUEUE) { |
617 | if (@SLOT_QUEUE) { |
617 | # we do not use wait_for_tick() as it returns immediately when tick is inactive |
618 | wait_for_tick; |
618 | $WAIT_FOR_TICK->wait; |
|
|
619 | } else { |
619 | } else { |
620 | $busy = 0; |
620 | $busy = 0; |
621 | Coro::schedule; |
621 | Coro::schedule; |
622 | } |
622 | } |
623 | } |
623 | } |
… | |
… | |
2742 | =item $player_object->may ("access") |
2742 | =item $player_object->may ("access") |
2743 | |
2743 | |
2744 | Returns wether the given player is authorized to access resource "access" |
2744 | Returns wether the given player is authorized to access resource "access" |
2745 | (e.g. "command_wizcast"). |
2745 | (e.g. "command_wizcast"). |
2746 | |
2746 | |
|
|
2747 | This is implemented by checking a config setting of C<may_access> where |
|
|
2748 | C<access> is replaced by the access string. The following alternatives are |
|
|
2749 | possible (and are tested in order): |
|
|
2750 | |
|
|
2751 | =over 4 |
|
|
2752 | |
|
|
2753 | =item * Player is DM |
|
|
2754 | |
|
|
2755 | The request will succeed. |
|
|
2756 | |
|
|
2757 | =item * may_access is an array reference |
|
|
2758 | |
|
|
2759 | If either the player nickname or UUID is in the array, the request will |
|
|
2760 | succeed, otherwise it will fail. |
|
|
2761 | |
|
|
2762 | =item * may_access is a true value |
|
|
2763 | |
|
|
2764 | The request will succeed. |
|
|
2765 | |
|
|
2766 | =item * may_access is missing or false |
|
|
2767 | |
|
|
2768 | The request will fail. |
|
|
2769 | |
|
|
2770 | =back |
|
|
2771 | |
2747 | =cut |
2772 | =cut |
2748 | |
2773 | |
2749 | sub cf::object::player::may { |
2774 | sub cf::object::player::may { |
2750 | my ($self, $access) = @_; |
2775 | my ($self, $access) = @_; |
2751 | |
2776 | |
2752 | $self->flag (cf::FLAG_WIZ) || |
2777 | $self->flag (cf::FLAG_WIZ) || |
2753 | (ref $cf::CFG{"may_$access"} |
2778 | (ref $cf::CFG{"may_$access"} |
2754 | ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} |
2779 | ? scalar grep $self->name eq $_ || $self->uuid eq $_, @{$cf::CFG{"may_$access"}} |
2755 | : $cf::CFG{"may_$access"}) |
2780 | : $cf::CFG{"may_$access"}) |
2756 | } |
2781 | } |
2757 | |
2782 | |
2758 | =item $player_object->enter_link |
2783 | =item $player_object->enter_link |
2759 | |
2784 | |
… | |
… | |
3286 | |
3311 | |
3287 | sub cf::client::update_command_faces { |
3312 | sub cf::client::update_command_faces { |
3288 | my ($self) = @_; |
3313 | my ($self) = @_; |
3289 | |
3314 | |
3290 | my @faces = grep $_, |
3315 | my @faces = grep $_, |
|
|
3316 | $COMMAND_FACE{preferred}, |
3291 | $COMMAND_FACE{standard}, |
3317 | $COMMAND_FACE{standard}, |
3292 | $COMMAND_FACE{emote}, |
|
|
3293 | $COMMAND_FACE{skill}, |
3318 | $COMMAND_FACE{skill}, |
3294 | $self->pl->ob->flag (cf::FLAG_WIZ) ? $COMMAND_FACE{dm} : (), |
3319 | $self->pl->ob->flag (cf::FLAG_WIZ) ? $COMMAND_FACE{dm} : (), |
|
|
3320 | $COMMAND_FACE{emote}, |
3295 | ; |
3321 | ; |
3296 | |
3322 | |
3297 | $self->send_face ($_) |
3323 | $self->send_face ($_) |
3298 | for @faces; |
3324 | for @faces; |
3299 | $self->flush_fx; |
3325 | $self->flush_fx; |