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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.613 by root, Mon Nov 26 13:12:16 2012 UTC vs.
Revision 1.619 by root, Tue Aug 11 02:12:12 2015 UTC

687 687
688 while ($busy) { 688 while ($busy) {
689 if (Coro::nready) { 689 if (Coro::nready) {
690 Coro::cede_notself; 690 Coro::cede_notself;
691 } else { 691 } else {
692 EV::loop EV::LOOP_ONESHOT; 692 EV::run EV::RUN_ONCE;
693 } 693 }
694 } 694 }
695 695
696 my $time = AE::time - $time; 696 my $time = AE::time - $time;
697 697
2384 2384
2385 $MAP_PREFETCHER ||= cf::async { 2385 $MAP_PREFETCHER ||= cf::async {
2386 $Coro::current->{desc} = "map prefetcher"; 2386 $Coro::current->{desc} = "map prefetcher";
2387 2387
2388 while (%MAP_PREFETCH) { 2388 while (%MAP_PREFETCH) {
2389 while (my ($k, $v) = each %MAP_PREFETCH) { 2389 for my $k (keys %MAP_PREFETCH) {
2390 if (my $map = find $k) { 2390 if (my $map = find $k) {
2391 $map->load if $v; 2391 $map->load if $v;
2392 } 2392 }
2393 2393
2394 delete $MAP_PREFETCH{$k}; 2394 delete $MAP_PREFETCH{$k};
2742=item $player_object->may ("access") 2742=item $player_object->may ("access")
2743 2743
2744Returns wether the given player is authorized to access resource "access" 2744Returns wether the given player is authorized to access resource "access"
2745(e.g. "command_wizcast"). 2745(e.g. "command_wizcast").
2746 2746
2747This is implemented by checking a config setting of C<may_access> where
2748C<access> is replaced by the access string. The following alternatives are
2749possible (and are tested in order):
2750
2751=over 4
2752
2753=item * Player is DM
2754
2755The request will succeed.
2756
2757=item * may_access is an array reference
2758
2759If either the player nickname or UUID is in the array, the request will
2760succeed, otherwise it will fail.
2761
2762=item * may_access is a true value
2763
2764The request will succeed.
2765
2766=item * may_access is missing or false
2767
2768The request will fail.
2769
2770=back
2771
2747=cut 2772=cut
2748 2773
2749sub cf::object::player::may { 2774sub cf::object::player::may {
2750 my ($self, $access) = @_; 2775 my ($self, $access) = @_;
2751 2776
2752 $self->flag (cf::FLAG_WIZ) || 2777 $self->flag (cf::FLAG_WIZ) ||
2753 (ref $cf::CFG{"may_$access"} 2778 (ref $cf::CFG{"may_$access"}
2754 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 2779 ? scalar grep $self->name eq $_ || $self->uuid eq $_, @{$cf::CFG{"may_$access"}}
2755 : $cf::CFG{"may_$access"}) 2780 : $cf::CFG{"may_$access"})
2756} 2781}
2757 2782
2758=item $player_object->enter_link 2783=item $player_object->enter_link
2759 2784
2762The player should be reasonably safe there for short amounts of time (e.g. 2787The player should be reasonably safe there for short amounts of time (e.g.
2763for loading a map). You I<MUST> call C<leave_link> as soon as possible, 2788for loading a map). You I<MUST> call C<leave_link> as soon as possible,
2764though, as the player cannot control the character while it is on the link 2789though, as the player cannot control the character while it is on the link
2765map. 2790map.
2766 2791
2767Will never block. 2792This method will never block, which is the whole reaosn for it's
2793existance: you can I<always> put a player onto the link map, which is the
2794only place to put objects that is guaranteed to exist.
2795
2796A typical usage pattern is to call C<enter_link> synchronously from the
2797server, then start a new thread, do your blocking stuff there and then
2798call C<leave_link> from that thread.
2768 2799
2769=item $player_object->leave_link ($map, $x, $y) 2800=item $player_object->leave_link ($map, $x, $y)
2770 2801
2771Moves the player out of the special C<{link}> map onto the specified 2802Moves the player out of the special C<{link}> map onto the specified
2772map. If the map is not valid (or omitted), the player will be moved back 2803map. If the map is not valid (or omitted), the player will be moved back
3884 seek $fh, 0, 0; 3915 seek $fh, 0, 0;
3885 print $fh $$; 3916 print $fh $$;
3886} 3917}
3887 3918
3888sub main_loop { 3919sub main_loop {
3889 trace "EV::loop starting\n"; 3920 trace "EV::run starting\n";
3890 if (1) { 3921 if (1) {
3891 EV::loop; 3922 EV::run;
3892 } 3923 }
3893 trace "EV::loop returned\n"; 3924 trace "EV::run returned\n";
3894 goto &main_loop unless $REALLY_UNLOOP; 3925 goto &main_loop unless $REALLY_UNLOOP;
3895} 3926}
3896 3927
3897sub main { 3928sub main {
3898 cf::init_globals; # initialise logging 3929 cf::init_globals; # initialise logging
3907 # we must not ever block the main coroutine 3938 # we must not ever block the main coroutine
3908 $Coro::idle = sub { 3939 $Coro::idle = sub {
3909 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 3940 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3910 (async { 3941 (async {
3911 $Coro::current->{desc} = "IDLE BUG HANDLER"; 3942 $Coro::current->{desc} = "IDLE BUG HANDLER";
3912 EV::loop EV::LOOP_ONESHOT; 3943 EV::run EV::RUN_ONCE;
3913 })->prio (Coro::PRIO_MAX); 3944 })->prio (Coro::PRIO_MAX);
3914 }; 3945 };
3915 3946
3916 evthread_start IO::AIO::poll_fileno; 3947 evthread_start IO::AIO::poll_fileno;
3917 3948

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