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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.613 by root, Mon Nov 26 13:12:16 2012 UTC vs.
Revision 1.615 by root, Sat Feb 23 22:37:39 2013 UTC

2742=item $player_object->may ("access") 2742=item $player_object->may ("access")
2743 2743
2744Returns wether the given player is authorized to access resource "access" 2744Returns wether the given player is authorized to access resource "access"
2745(e.g. "command_wizcast"). 2745(e.g. "command_wizcast").
2746 2746
2747This is implemented by checking a config setting of C<may_access> where
2748C<access> is replaced by the access string. The following alternatives are
2749possible (and are tested in order):
2750
2751=over 4
2752
2753=item * Player is DM
2754
2755The request will succeed.
2756
2757=item * may_access is an array reference
2758
2759If either the player nickname or UUID is in the array, the request will
2760succeed, otherwise it will fail.
2761
2762=item * may_access is a true value
2763
2764The request will succeed.
2765
2766=item * may_access is missing or false
2767
2768The request will fail.
2769
2770=back
2771
2747=cut 2772=cut
2748 2773
2749sub cf::object::player::may { 2774sub cf::object::player::may {
2750 my ($self, $access) = @_; 2775 my ($self, $access) = @_;
2751 2776
2752 $self->flag (cf::FLAG_WIZ) || 2777 $self->flag (cf::FLAG_WIZ) ||
2753 (ref $cf::CFG{"may_$access"} 2778 (ref $cf::CFG{"may_$access"}
2754 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 2779 ? scalar grep $self->name eq $_ || $self->uuid eq $_, @{$cf::CFG{"may_$access"}}
2755 : $cf::CFG{"may_$access"}) 2780 : $cf::CFG{"may_$access"})
2756} 2781}
2757 2782
2758=item $player_object->enter_link 2783=item $player_object->enter_link
2759 2784
2762The player should be reasonably safe there for short amounts of time (e.g. 2787The player should be reasonably safe there for short amounts of time (e.g.
2763for loading a map). You I<MUST> call C<leave_link> as soon as possible, 2788for loading a map). You I<MUST> call C<leave_link> as soon as possible,
2764though, as the player cannot control the character while it is on the link 2789though, as the player cannot control the character while it is on the link
2765map. 2790map.
2766 2791
2767Will never block. 2792This method will never block, which is the whole reaosn for it's
2793existance: you can I<always> put a player onto the link map, which is the
2794only place to put objects that is guaranteed to exist.
2795
2796A typical usage pattern is to call C<enter_link> synchronously from the
2797server, then start a new thread, do your blocking stuff there and then
2798call C<leave_link> from that thread.
2768 2799
2769=item $player_object->leave_link ($map, $x, $y) 2800=item $player_object->leave_link ($map, $x, $y)
2770 2801
2771Moves the player out of the special C<{link}> map onto the specified 2802Moves the player out of the special C<{link}> map onto the specified
2772map. If the map is not valid (or omitted), the player will be moved back 2803map. If the map is not valid (or omitted), the player will be moved back

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