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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.610 by root, Tue Nov 20 14:40:01 2012 UTC vs.
Revision 1.621 by root, Fri Nov 18 20:55:00 2016 UTC

225=item $cf::RUNTIME 225=item $cf::RUNTIME
226 226
227The time this server has run, starts at 0 and is increased by $cf::TICK on 227The time this server has run, starts at 0 and is increased by $cf::TICK on
228every server tick. 228every server tick.
229 229
230=item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR 230=item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
231$cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR 231$cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
232$cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR 232$cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
233 233
234Various directories - "/etc", read-only install directory, perl-library 234Various directories - "/etc", read-only install directory, perl-library
235directory, pod-directory, read-only maps directory, "/var", "/var/tmp", 235directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
510 } 510 }
511} 511}
512 512
513=item cf::lock_wait $string 513=item cf::lock_wait $string
514 514
515Wait until the given lock is available. See cf::lock_acquire. 515Wait until the given lock is available. See cf::lock_acquire.
516 516
517=item my $lock = cf::lock_acquire $string 517=item my $lock = cf::lock_acquire $string
518 518
519Wait until the given lock is available and then acquires it and returns 519Wait until the given lock is available and then acquires it and returns
520a L<Guard> object. If the guard object gets destroyed (goes out of scope, 520a L<Guard> object. If the guard object gets destroyed (goes out of scope,
596 my $signal = new Coro::Signal; 596 my $signal = new Coro::Signal;
597 my $busy; 597 my $busy;
598 598
599 while () { 599 while () {
600 next_job: 600 next_job:
601
602 Coro::cede;
601 603
602 my $avail = cf::till_tick; 604 my $avail = cf::till_tick;
603 605
604 for (0 .. $#SLOT_QUEUE) { 606 for (0 .. $#SLOT_QUEUE) {
605 if ($SLOT_QUEUE[$_][0] <= $avail) { 607 if ($SLOT_QUEUE[$_][0] <= $avail) {
606 $busy = 0; 608 $busy = 0;
607 my $job = splice @SLOT_QUEUE, $_, 1, (); 609 my $job = splice @SLOT_QUEUE, $_, 1, ();
608 $job->[2]->send; 610 $job->[2]->send;
609 Coro::cede;
610 goto next_job; 611 goto next_job;
611 } else { 612 } else {
612 $SLOT_QUEUE[$_][0] *= $SLOT_DECAY; 613 $SLOT_QUEUE[$_][0] *= $SLOT_DECAY;
613 } 614 }
614 } 615 }
615 616
616 if (@SLOT_QUEUE) { 617 if (@SLOT_QUEUE) {
617 # we do not use wait_for_tick() as it returns immediately when tick is inactive 618 wait_for_tick;
618 $WAIT_FOR_TICK->wait;
619 } else { 619 } else {
620 $busy = 0; 620 $busy = 0;
621 Coro::schedule; 621 Coro::schedule;
622 } 622 }
623 } 623 }
649BEGIN { *async = \&Coro::async_pool } 649BEGIN { *async = \&Coro::async_pool }
650 650
651=item cf::sync_job { BLOCK } 651=item cf::sync_job { BLOCK }
652 652
653The design of Deliantra requires that the main coroutine ($Coro::main) 653The design of Deliantra requires that the main coroutine ($Coro::main)
654is always able to handle events or runnable, as Deliantra is only 654is always able to handle events or is runnable, as Deliantra is only
655partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not 655partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
656acceptable. 656acceptable.
657 657
658If it must be done, put the blocking parts into C<sync_job>. This will run 658If it must be done, put the blocking parts into C<sync_job>. This will run
659the given BLOCK in another coroutine while waiting for the result. The 659the given BLOCK in another coroutine while waiting for the result. The
687 687
688 while ($busy) { 688 while ($busy) {
689 if (Coro::nready) { 689 if (Coro::nready) {
690 Coro::cede_notself; 690 Coro::cede_notself;
691 } else { 691 } else {
692 EV::loop EV::LOOP_ONESHOT; 692 EV::run EV::RUN_ONCE;
693 } 693 }
694 } 694 }
695 695
696 my $time = AE::time - $time; 696 my $time = AE::time - $time;
697 697
2384 2384
2385 $MAP_PREFETCHER ||= cf::async { 2385 $MAP_PREFETCHER ||= cf::async {
2386 $Coro::current->{desc} = "map prefetcher"; 2386 $Coro::current->{desc} = "map prefetcher";
2387 2387
2388 while (%MAP_PREFETCH) { 2388 while (%MAP_PREFETCH) {
2389 while (my ($k, $v) = each %MAP_PREFETCH) { 2389 for my $k (keys %MAP_PREFETCH) {
2390 if (my $map = find $k) { 2390 if (my $map = find $k) {
2391 $map->load if $v; 2391 $map->load if $MAP_PREFETCH{$k};
2392 } 2392 }
2393 2393
2394 delete $MAP_PREFETCH{$k}; 2394 delete $MAP_PREFETCH{$k};
2395 } 2395 }
2396 } 2396 }
2742=item $player_object->may ("access") 2742=item $player_object->may ("access")
2743 2743
2744Returns wether the given player is authorized to access resource "access" 2744Returns wether the given player is authorized to access resource "access"
2745(e.g. "command_wizcast"). 2745(e.g. "command_wizcast").
2746 2746
2747This is implemented by checking a config setting of C<may_access> where
2748C<access> is replaced by the access string. The following alternatives are
2749possible (and are tested in order):
2750
2751=over 4
2752
2753=item * Player is DM
2754
2755The request will succeed.
2756
2757=item * may_access is an array reference
2758
2759If either the player nickname or UUID is in the array, the request will
2760succeed, otherwise it will fail.
2761
2762=item * may_access is a true value
2763
2764The request will succeed.
2765
2766=item * may_access is missing or false
2767
2768The request will fail.
2769
2770=back
2771
2747=cut 2772=cut
2748 2773
2749sub cf::object::player::may { 2774sub cf::object::player::may {
2750 my ($self, $access) = @_; 2775 my ($self, $access) = @_;
2751 2776
2752 $self->flag (cf::FLAG_WIZ) || 2777 $self->flag (cf::FLAG_WIZ) ||
2753 (ref $cf::CFG{"may_$access"} 2778 (ref $cf::CFG{"may_$access"}
2754 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 2779 ? scalar grep $self->name eq $_ || $self->uuid eq $_, @{$cf::CFG{"may_$access"}}
2755 : $cf::CFG{"may_$access"}) 2780 : $cf::CFG{"may_$access"})
2756} 2781}
2757 2782
2758=item $player_object->enter_link 2783=item $player_object->enter_link
2759 2784
2762The player should be reasonably safe there for short amounts of time (e.g. 2787The player should be reasonably safe there for short amounts of time (e.g.
2763for loading a map). You I<MUST> call C<leave_link> as soon as possible, 2788for loading a map). You I<MUST> call C<leave_link> as soon as possible,
2764though, as the player cannot control the character while it is on the link 2789though, as the player cannot control the character while it is on the link
2765map. 2790map.
2766 2791
2767Will never block. 2792This method will never block, which is the whole reaosn for it's
2793existance: you can I<always> put a player onto the link map, which is the
2794only place to put objects that is guaranteed to exist.
2795
2796A typical usage pattern is to call C<enter_link> synchronously from the
2797server, then start a new thread, do your blocking stuff there and then
2798call C<leave_link> from that thread.
2768 2799
2769=item $player_object->leave_link ($map, $x, $y) 2800=item $player_object->leave_link ($map, $x, $y)
2770 2801
2771Moves the player out of the special C<{link}> map onto the specified 2802Moves the player out of the special C<{link}> map onto the specified
2772map. If the map is not valid (or omitted), the player will be moved back 2803map. If the map is not valid (or omitted), the player will be moved back
3286 3317
3287sub cf::client::update_command_faces { 3318sub cf::client::update_command_faces {
3288 my ($self) = @_; 3319 my ($self) = @_;
3289 3320
3290 my @faces = grep $_, 3321 my @faces = grep $_,
3322 $COMMAND_FACE{preferred},
3291 $COMMAND_FACE{standard}, 3323 $COMMAND_FACE{standard},
3292 $COMMAND_FACE{emote},
3293 $COMMAND_FACE{skill}, 3324 $COMMAND_FACE{skill},
3294 $self->pl->ob->flag (cf::FLAG_WIZ) ? $COMMAND_FACE{dm} : (), 3325 $self->pl->ob->flag (cf::FLAG_WIZ) ? $COMMAND_FACE{dm} : (),
3326 $COMMAND_FACE{emote},
3295 ; 3327 ;
3296 3328
3297 $self->send_face ($_) 3329 $self->send_face ($_)
3298 for @faces; 3330 for @faces;
3299 $self->flush_fx; 3331 $self->flush_fx;
3787 cf::face::set 3819 cf::face::set
3788 "res/spell_paths" => FT_RSRC, 3820 "res/spell_paths" => FT_RSRC,
3789 JSON::XS->new->utf8->canonical->encode ( 3821 JSON::XS->new->utf8->canonical->encode (
3790 [map [cf::spellpathnames ($_)], 0 .. NRSPELLPATHS - 1] 3822 [map [cf::spellpathnames ($_)], 0 .. NRSPELLPATHS - 1]
3791 ); 3823 );
3824
3825 # command completion
3826 my @commands;
3827
3828 for (0..cf::arch::skillvec_size - 1) {
3829 my $skill = cf::arch::skillvec $_;
3830 my $name = $skill->name;
3831 my $flags = cf::skill_flags $skill->subtype;
3832
3833 push @commands, "ready_skill $name" if $flags & (SF_COMBAT | SF_RANGED | SF_GRACE);
3834 push @commands, "use_skill $name" if $flags & (SF_USE | SF_AUTARK | SF_GRACE);
3835 }
3836
3837 cf::client::set_command_face skill => \@commands;
3792} 3838}
3793 3839
3794sub reload_treasures { 3840sub reload_treasures {
3795 load_resource_file "$DATADIR/treasures" 3841 load_resource_file "$DATADIR/treasures"
3796 or die "unable to load treasurelists\n"; 3842 or die "unable to load treasurelists\n";
3869 seek $fh, 0, 0; 3915 seek $fh, 0, 0;
3870 print $fh $$; 3916 print $fh $$;
3871} 3917}
3872 3918
3873sub main_loop { 3919sub main_loop {
3874 trace "EV::loop starting\n"; 3920 trace "EV::run starting\n";
3875 if (1) { 3921 if (1) {
3876 EV::loop; 3922 EV::run;
3877 } 3923 }
3878 trace "EV::loop returned\n"; 3924 trace "EV::run returned\n";
3879 goto &main_loop unless $REALLY_UNLOOP; 3925 goto &main_loop unless $REALLY_UNLOOP;
3880} 3926}
3881 3927
3882sub main { 3928sub main {
3883 cf::init_globals; # initialise logging 3929 cf::init_globals; # initialise logging
3892 # we must not ever block the main coroutine 3938 # we must not ever block the main coroutine
3893 $Coro::idle = sub { 3939 $Coro::idle = sub {
3894 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 3940 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3895 (async { 3941 (async {
3896 $Coro::current->{desc} = "IDLE BUG HANDLER"; 3942 $Coro::current->{desc} = "IDLE BUG HANDLER";
3897 EV::loop EV::LOOP_ONESHOT; 3943 EV::run EV::RUN_ONCE;
3898 })->prio (Coro::PRIO_MAX); 3944 })->prio (Coro::PRIO_MAX);
3899 }; 3945 };
3900 3946
3901 evthread_start IO::AIO::poll_fileno; 3947 evthread_start IO::AIO::poll_fileno;
3902 3948

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