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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.70 by root, Sun Oct 1 10:55:37 2006 UTC vs.
Revision 1.181 by root, Fri Jan 19 15:29:52 2007 UTC

1package cf; 1package cf;
2
3use utf8;
4use strict;
2 5
3use Symbol; 6use Symbol;
4use List::Util; 7use List::Util;
5use Storable; 8use Storable;
6use Opcode; 9use Opcode;
7use Safe; 10use Safe;
8use Safe::Hole; 11use Safe::Hole;
9 12
13use Coro 3.4 ();
14use Coro::Event;
15use Coro::Timer;
16use Coro::Signal;
17use Coro::Semaphore;
18use Coro::AIO;
19
20use Data::Dumper;
21use Digest::MD5;
22use Fcntl;
23use IO::AIO 2.32 ();
24use YAML::Syck ();
10use Time::HiRes; 25use Time::HiRes;
11use Event; 26
12$Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
13 28
14use strict; 29sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
15 30
16_init_vars; 31# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
32$YAML::Syck::ImplicitUnicode = 1;
17 33
34$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
35
18our %COMMAND = (); 36our %COMMAND = ();
37our %COMMAND_TIME = ();
38
39our @EXTS = (); # list of extension package names
40our %EXTCMD = ();
41our %EXT_CORO = (); # coroutines bound to extensions
42our %EXT_MAP = (); # pluggable maps
43
19our @EVENT; 44our @EVENT;
20our $LIBDIR = maps_directory "perl"; 45our $LIBDIR = datadir . "/ext";
21 46
22our $TICK = MAX_TIME * 1e-6; 47our $TICK = MAX_TIME * 1e-6;
23our $TICK_WATCHER; 48our $TICK_WATCHER;
49our $AIO_POLL_WATCHER;
50our $WRITE_RUNTIME_WATCHER;
24our $NEXT_TICK; 51our $NEXT_TICK;
52our $NOW;
25 53
26our %CFG; 54our %CFG;
27 55
56our $UPTIME; $UPTIME ||= time;
57our $RUNTIME;
58
59our %PLAYER; # all users
60our %MAP; # all maps
61our $LINK_MAP; # the special {link} map, which is always available
62our $RANDOM_MAPS = cf::localdir . "/random";
63
64our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
65our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
66
67# used to convert map paths into valid unix filenames by replacing / by ∕
68our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
69
70binmode STDOUT;
71binmode STDERR;
72
73# read virtual server time, if available
74unless ($RUNTIME || !-e cf::localdir . "/runtime") {
75 open my $fh, "<", cf::localdir . "/runtime"
76 or die "unable to read runtime file: $!";
77 $RUNTIME = <$fh> + 0.;
78}
79
80mkdir cf::localdir;
81mkdir cf::localdir . "/" . cf::playerdir;
82mkdir cf::localdir . "/" . cf::tmpdir;
83mkdir cf::localdir . "/" . cf::uniquedir;
84mkdir $RANDOM_MAPS;
85
86our $EMERGENCY_POSITION;
87
28############################################################################# 88#############################################################################
29 89
30=head2 GLOBAL VARIABLES 90=head2 GLOBAL VARIABLES
31 91
32=over 4 92=over 4
93
94=item $cf::UPTIME
95
96The timestamp of the server start (so not actually an uptime).
97
98=item $cf::RUNTIME
99
100The time this server has run, starts at 0 and is increased by $cf::TICK on
101every server tick.
33 102
34=item $cf::LIBDIR 103=item $cf::LIBDIR
35 104
36The perl library directory, where extensions and cf-specific modules can 105The perl library directory, where extensions and cf-specific modules can
37be found. It will be added to C<@INC> automatically. 106be found. It will be added to C<@INC> automatically.
38 107
108=item $cf::NOW
109
110The time of the last (current) server tick.
111
39=item $cf::TICK 112=item $cf::TICK
40 113
41The interval between server ticks, in seconds. 114The interval between server ticks, in seconds.
42 115
43=item %cf::CFG 116=item %cf::CFG
44 117
45Configuration for the server, loaded from C</etc/crossfire/config>, or 118Configuration for the server, loaded from C</etc/crossfire/config>, or
46from wherever your confdir points to. 119from wherever your confdir points to.
120
121=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
122
123These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
124or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
125processing has been done. Call C<< ->wait >> on them to maximise the
126window of cpu time available, or simply to synchronise to the server tick.
47 127
48=back 128=back
49 129
50=cut 130=cut
51 131
52BEGIN { 132BEGIN {
53 *CORE::GLOBAL::warn = sub { 133 *CORE::GLOBAL::warn = sub {
54 my $msg = join "", @_; 134 my $msg = join "", @_;
135 utf8::encode $msg;
136
55 $msg .= "\n" 137 $msg .= "\n"
56 unless $msg =~ /\n$/; 138 unless $msg =~ /\n$/;
57 139
58 print STDERR "cfperl: $msg";
59 LOG llevError, "cfperl: $msg"; 140 LOG llevError, $msg;
60 }; 141 };
61} 142}
62 143
144@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
145@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
146@safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
147@safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
148@safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
63@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; 149@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
64 150
65# we bless all objects into (empty) derived classes to force a method lookup 151# we bless all objects into (empty) derived classes to force a method lookup
66# within the Safe compartment. 152# within the Safe compartment.
67for my $pkg (qw(cf::object cf::object::player cf::player cf::map cf::party cf::region cf::arch cf::living)) { 153for my $pkg (qw(
154 cf::global cf::attachable
155 cf::object cf::object::player
156 cf::client cf::player
157 cf::arch cf::living
158 cf::map cf::party cf::region
159)) {
68 no strict 'refs'; 160 no strict 'refs';
69 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg; 161 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
70} 162}
71 163
72$Event::DIED = sub { 164$Event::DIED = sub {
73 warn "error in event callback: @_"; 165 warn "error in event callback: @_";
74}; 166};
75 167
76my %ext_pkg;
77my @exts;
78my @hook;
79my %command;
80my %extcmd;
81
82=head2 UTILITY FUNCTIONS 168=head2 UTILITY FUNCTIONS
83 169
84=over 4 170=over 4
85 171
172=item dumpval $ref
173
86=cut 174=cut
175
176sub dumpval {
177 eval {
178 local $SIG{__DIE__};
179 my $d;
180 if (1) {
181 $d = new Data::Dumper([$_[0]], ["*var"]);
182 $d->Terse(1);
183 $d->Indent(2);
184 $d->Quotekeys(0);
185 $d->Useqq(1);
186 #$d->Bless(...);
187 $d->Seen($_[1]) if @_ > 1;
188 $d = $d->Dump();
189 }
190 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
191 $d
192 } || "[unable to dump $_[0]: '$@']";
193}
87 194
88use JSON::Syck (); # TODO# replace by JSON::PC once working 195use JSON::Syck (); # TODO# replace by JSON::PC once working
89 196
90=item $ref = cf::from_json $json 197=item $ref = cf::from_json $json
91 198
107sub to_json($) { 214sub to_json($) {
108 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 215 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
109 JSON::Syck::Dump $_[0] 216 JSON::Syck::Dump $_[0]
110} 217}
111 218
219=item cf::lock_wait $string
220
221Wait until the given lock is available. See cf::lock_acquire.
222
223=item my $lock = cf::lock_acquire $string
224
225Wait until the given lock is available and then acquires it and returns
226a Coro::guard object. If the guard object gets destroyed (goes out of scope,
227for example when the coroutine gets canceled), the lock is automatically
228returned.
229
230Lock names should begin with a unique identifier (for example, cf::map::find
231uses map_find and cf::map::load uses map_load).
232
233=cut
234
235our %LOCK;
236
237sub lock_wait($) {
238 my ($key) = @_;
239
240 # wait for lock, if any
241 while ($LOCK{$key}) {
242 push @{ $LOCK{$key} }, $Coro::current;
243 Coro::schedule;
244 }
245}
246
247sub lock_acquire($) {
248 my ($key) = @_;
249
250 # wait, to be sure we are not locked
251 lock_wait $key;
252
253 $LOCK{$key} = [];
254
255 Coro::guard {
256 # wake up all waiters, to be on the safe side
257 $_->ready for @{ delete $LOCK{$key} };
258 }
259}
260
261sub freeze_mainloop {
262 return unless $TICK_WATCHER->is_active;
263
264 my $guard = Coro::guard {
265 $TICK_WATCHER->start;
266 $WRITE_RUNTIME_WATCHER->start;
267 };
268 $WRITE_RUNTIME_WATCHER->stop;
269 $TICK_WATCHER->stop;
270 $guard
271}
272
273=item cf::async { BLOCK }
274
275Currently the same as Coro::async_pool, meaning you cannot use
276C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
277thing you are allowed to do is call C<prio> on it.
278
279=cut
280
281BEGIN { *async = \&Coro::async_pool }
282
283=item cf::sync_job { BLOCK }
284
285The design of crossfire+ requires that the main coro ($Coro::main) is
286always able to handle events or runnable, as crossfire+ is only partly
287reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
288
289If it must be done, put the blocking parts into C<sync_job>. This will run
290the given BLOCK in another coroutine while waiting for the result. The
291server will be frozen during this time, so the block should either finish
292fast or be very important.
293
294=cut
295
296sub sync_job(&) {
297 my ($job) = @_;
298
299 if ($Coro::current == $Coro::main) {
300 # this is the main coro, too bad, we have to block
301 # till the operation succeeds, freezing the server :/
302
303 # TODO: use suspend/resume instead
304 # (but this is cancel-safe)
305 my $freeze_guard = freeze_mainloop;
306
307 my $busy = 1;
308 my @res;
309
310 (async {
311 @res = eval { $job->() };
312 warn $@ if $@;
313 undef $busy;
314 })->prio (Coro::PRIO_MAX);
315
316 while ($busy) {
317 Coro::cede or Event::one_event;
318 }
319
320 wantarray ? @res : $res[0]
321 } else {
322 # we are in another coroutine, how wonderful, everything just works
323
324 $job->()
325 }
326}
327
328=item $coro = cf::async_ext { BLOCK }
329
330Like async, but this coro is automatically being canceled when the
331extension calling this is being unloaded.
332
333=cut
334
335sub async_ext(&) {
336 my $cb = shift;
337
338 my $coro = &Coro::async ($cb);
339
340 $coro->on_destroy (sub {
341 delete $EXT_CORO{$coro+0};
342 });
343 $EXT_CORO{$coro+0} = $coro;
344
345 $coro
346}
347
348sub write_runtime {
349 my $runtime = cf::localdir . "/runtime";
350
351 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
352 or return;
353
354 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
355 (aio_write $fh, 0, (length $value), $value, 0) <= 0
356 and return;
357
358 aio_fsync $fh
359 and return;
360
361 close $fh
362 or return;
363
364 aio_rename "$runtime~", $runtime
365 and return;
366
367 1
368}
369
112=back 370=back
113 371
372=cut
373
114############################################################################# 374#############################################################################
115 375
116=head2 EVENTS AND OBJECT ATTACHMENTS 376=head2 ATTACHABLE OBJECTS
377
378Many objects in crossfire are so-called attachable objects. That means you can
379attach callbacks/event handlers (a collection of which is called an "attachment")
380to it. All such attachable objects support the following methods.
381
382In the following description, CLASS can be any of C<global>, C<object>
383C<player>, C<client> or C<map> (i.e. the attachable objects in
384crossfire+).
117 385
118=over 4 386=over 4
119 387
120=item $object->attach ($attachment, key => $value...)
121
122=item $object->detach ($attachment)
123
124Attach/detach a pre-registered attachment to an object.
125
126=item $player->attach ($attachment, key => $value...)
127
128=item $player->detach ($attachment)
129
130Attach/detach a pre-registered attachment to a player.
131
132=item $map->attach ($attachment, key => $value...) 388=item $attachable->attach ($attachment, key => $value...)
133 389
134=item $map->detach ($attachment) 390=item $attachable->detach ($attachment)
135 391
136Attach/detach a pre-registered attachment to a map. 392Attach/detach a pre-registered attachment to a specific object and give it
393the specified key/value pairs as arguments.
137 394
138=item $bool = $object->attached ($name) 395Example, attach a minesweeper attachment to the given object, making it a
39610x10 minesweeper game:
139 397
140=item $bool = $player->attached ($name) 398 $obj->attach (minesweeper => width => 10, height => 10);
141 399
142=item $bool = $map->attached ($name) 400=item $bool = $attachable->attached ($name)
143 401
144Checks wether the named attachment is currently attached to the object. 402Checks wether the named attachment is currently attached to the object.
145 403
146=item cf::attach_global ... 404=item cf::CLASS->attach ...
147 405
148Attach handlers for global events. 406=item cf::CLASS->detach ...
149 407
150This and all following C<attach_*>-functions expect any number of the 408Define an anonymous attachment and attach it to all objects of the given
151following handler/hook descriptions: 409CLASS. See the next function for an explanation of its arguments.
410
411You can attach to global events by using the C<cf::global> class.
412
413Example, log all player logins:
414
415 cf::player->attach (
416 on_login => sub {
417 my ($pl) = @_;
418 ...
419 },
420 );
421
422Example, attach to the jeweler skill:
423
424 cf::object->attach (
425 type => cf::SKILL,
426 subtype => cf::SK_JEWELER,
427 on_use_skill => sub {
428 my ($sk, $ob, $part, $dir, $msg) = @_;
429 ...
430 },
431 );
432
433=item cf::CLASS::attachment $name, ...
434
435Register an attachment by C<$name> through which attachable objects of the
436given CLASS can refer to this attachment.
437
438Some classes such as crossfire maps and objects can specify attachments
439that are attached at load/instantiate time, thus the need for a name.
440
441These calls expect any number of the following handler/hook descriptions:
152 442
153=over 4 443=over 4
154 444
155=item prio => $number 445=item prio => $number
156 446
158by another C<prio> setting). Lower priority handlers get executed 448by another C<prio> setting). Lower priority handlers get executed
159earlier. The default priority is C<0>, and many built-in handlers are 449earlier. The default priority is C<0>, and many built-in handlers are
160registered at priority C<-1000>, so lower priorities should not be used 450registered at priority C<-1000>, so lower priorities should not be used
161unless you know what you are doing. 451unless you know what you are doing.
162 452
453=item type => $type
454
455(Only for C<< cf::object->attach >> calls), limits the attachment to the
456given type of objects only (the additional parameter C<subtype> can be
457used to further limit to the given subtype).
458
163=item on_I<event> => \&cb 459=item on_I<event> => \&cb
164 460
165Call the given code reference whenever the named event happens (event is 461Call the given code reference whenever the named event happens (event is
166something like C<instantiate>, C<apply>, C<use_skill> and so on, and which 462something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
167handlers are recognised generally depends on the type of object these 463handlers are recognised generally depends on the type of object these
176package and register them. Only handlers for eevents supported by the 472package and register them. Only handlers for eevents supported by the
177object/class are recognised. 473object/class are recognised.
178 474
179=back 475=back
180 476
181=item cf::attach_to_type $object_type, $subtype, ... 477Example, define an attachment called "sockpuppet" that calls the given
478event handler when a monster attacks:
182 479
183Attach handlers for a specific object type (e.g. TRANSPORT) and 480 cf::object::attachment sockpuppet =>
184subtype. If C<$subtype> is zero or undef, matches all objects of the given 481 on_skill_attack => sub {
185type. 482 my ($self, $victim) = @_;
186 483 ...
187=item cf::attach_to_objects ...
188
189Attach handlers to all objects. Do not use this except for debugging or
190very rare events, as handlers are (obviously) called for I<all> objects in
191the game.
192
193=item cf::attach_to_players ...
194
195Attach handlers to all players.
196
197=item cf::attach_to_maps ...
198
199Attach handlers to all maps.
200
201=item cf:register_attachment $name, ...
202
203Register an attachment by name through which objects can refer to this
204attachment.
205
206=item cf:register_player_attachment $name, ...
207
208Register an attachment by name through which players can refer to this
209attachment.
210
211=item cf:register_map_attachment $name, ...
212
213Register an attachment by name through which maps can refer to this
214attachment.
215
216=cut
217
218# the following variables are defined in .xs and must not be re-created
219our @CB_GLOBAL = (); # registry for all global events
220our @CB_OBJECT = (); # all objects (should not be used except in emergency)
221our @CB_PLAYER = ();
222our @CB_TYPE = (); # registry for type (cf-object class) based events
223our @CB_MAP = ();
224
225my %attachment;
226
227sub _attach_cb($\%$$$) {
228 my ($registry, $undo, $event, $prio, $cb) = @_;
229
230 use sort 'stable';
231
232 $cb = [$prio, $cb];
233
234 @{$registry->[$event]} = sort
235 { $a->[0] cmp $b->[0] }
236 @{$registry->[$event] || []}, $cb;
237
238 push @{$undo->{cb}}, [$event, $cb];
239}
240
241# attach handles attaching event callbacks
242# the only thing the caller has to do is pass the correct
243# registry (== where the callback attaches to).
244sub _attach(\@$@) {
245 my ($registry, $klass, @arg) = @_;
246
247 my $prio = 0;
248
249 my %undo = (
250 registry => $registry,
251 cb => [],
252 );
253
254 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
255
256 while (@arg) {
257 my $type = shift @arg;
258
259 if ($type eq "prio") {
260 $prio = shift @arg;
261
262 } elsif ($type eq "package") {
263 my $pkg = shift @arg;
264
265 while (my ($name, $id) = each %cb_id) {
266 if (my $cb = $pkg->can ($name)) {
267 _attach_cb $registry, %undo, $id, $prio, $cb;
268 }
269 } 484 }
270
271 } elsif (exists $cb_id{$type}) {
272 _attach_cb $registry, %undo, $cb_id{$type}, $prio, shift @arg;
273
274 } elsif (ref $type) {
275 warn "attaching objects not supported, ignoring.\n";
276
277 } else {
278 shift @arg;
279 warn "attach argument '$type' not supported, ignoring.\n";
280 }
281 }
282
283 \%undo
284}
285
286sub _attach_attachment {
287 my ($obj, $name, %arg) = @_;
288
289 return if exists $obj->{_attachment}{$name};
290
291 my $res;
292
293 if (my $attach = $attachment{$name}) {
294 my $registry = $obj->registry;
295
296 for (@$attach) {
297 my ($klass, @attach) = @$_;
298 $res = _attach @$registry, $klass, @attach;
299 }
300
301 $obj->{$name} = \%arg;
302 } else {
303 warn "object uses attachment '$name' that is not available, postponing.\n";
304 }
305
306 $obj->{_attachment}{$name} = undef;
307
308 $res->{attachment} = $name;
309 $res
310}
311
312*cf::object::attach =
313*cf::player::attach =
314*cf::map::attach = sub {
315 my ($obj, $name, %arg) = @_;
316
317 _attach_attachment $obj, $name, %arg;
318};
319
320# all those should be optimised
321*cf::object::detach =
322*cf::player::detach =
323*cf::map::detach = sub {
324 my ($obj, $name) = @_;
325
326 delete $obj->{_attachment}{$name};
327 reattach ($obj);
328};
329
330*cf::object::attached =
331*cf::player::attached =
332*cf::map::attached = sub {
333 my ($obj, $name) = @_;
334
335 exists $obj->{_attachment}{$name}
336};
337
338sub attach_global {
339 _attach @CB_GLOBAL, KLASS_GLOBAL, @_
340}
341
342sub attach_to_type {
343 my $type = shift;
344 my $subtype = shift;
345
346 _attach @{$CB_TYPE[$type + $subtype * NUM_SUBTYPES]}, KLASS_OBJECT, @_
347}
348
349sub attach_to_objects {
350 _attach @CB_OBJECT, KLASS_OBJECT, @_
351}
352
353sub attach_to_players {
354 _attach @CB_PLAYER, KLASS_PLAYER, @_
355}
356
357sub attach_to_maps {
358 _attach @CB_MAP, KLASS_MAP, @_
359}
360
361sub register_attachment {
362 my $name = shift;
363
364 $attachment{$name} = [[KLASS_OBJECT, @_]];
365}
366
367sub register_player_attachment {
368 my $name = shift;
369
370 $attachment{$name} = [[KLASS_PLAYER, @_]];
371}
372
373sub register_map_attachment {
374 my $name = shift;
375
376 $attachment{$name} = [[KLASS_MAP, @_]];
377}
378
379our $override;
380our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
381
382sub override {
383 $override = 1;
384 @invoke_results = ();
385}
386
387sub do_invoke {
388 my $event = shift;
389 my $callbacks = shift;
390
391 @invoke_results = ();
392
393 local $override;
394
395 for (@$callbacks) {
396 eval { &{$_->[1]} };
397
398 if ($@) {
399 warn "$@";
400 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
401 override;
402 }
403
404 return 1 if $override;
405 }
406
407 0 485 }
408}
409 486
410=item $bool = cf::invoke EVENT_GLOBAL_XXX, ... 487=item $attachable->valid
411
412=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...)
413
414=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...)
415
416=item $bool = $map->invoke (EVENT_MAP_XXX, ...)
417
418Generate a global/object/player/map-specific event with the given arguments.
419
420This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be
421removed in future versions), and there is no public API to access override
422results (if you must, access C<@cf::invoke_results> directly).
423
424=back
425
426#############################################################################
427
428=head2 METHODS VALID FOR ALL CORE OBJECTS
429
430=over 4
431
432=item $object->valid, $player->valid, $map->valid
433 488
434Just because you have a perl object does not mean that the corresponding 489Just because you have a perl object does not mean that the corresponding
435C-level object still exists. If you try to access an object that has no 490C-level object still exists. If you try to access an object that has no
436valid C counterpart anymore you get an exception at runtime. This method 491valid C counterpart anymore you get an exception at runtime. This method
437can be used to test for existence of the C object part without causing an 492can be used to test for existence of the C object part without causing an
438exception. 493exception.
439 494
495=cut
496
497# the following variables are defined in .xs and must not be re-created
498our @CB_GLOBAL = (); # registry for all global events
499our @CB_ATTACHABLE = (); # registry for all attachables
500our @CB_OBJECT = (); # all objects (should not be used except in emergency)
501our @CB_PLAYER = ();
502our @CB_CLIENT = ();
503our @CB_TYPE = (); # registry for type (cf-object class) based events
504our @CB_MAP = ();
505
506my %attachment;
507
508sub cf::attachable::thawer_merge {
509 # simply override everything except _meta
510 local $_[0]{_meta};
511 %{$_[0]} = %{$_[1]};
512}
513
514sub _attach_cb($$$$) {
515 my ($registry, $event, $prio, $cb) = @_;
516
517 use sort 'stable';
518
519 $cb = [$prio, $cb];
520
521 @{$registry->[$event]} = sort
522 { $a->[0] cmp $b->[0] }
523 @{$registry->[$event] || []}, $cb;
524}
525
526# hack
527my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
528
529# attach handles attaching event callbacks
530# the only thing the caller has to do is pass the correct
531# registry (== where the callback attaches to).
532sub _attach {
533 my ($registry, $klass, @arg) = @_;
534
535 my $object_type;
536 my $prio = 0;
537 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
538
539 #TODO: get rid of this hack
540 if ($attachable_klass{$klass}) {
541 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
542 }
543
544 while (@arg) {
545 my $type = shift @arg;
546
547 if ($type eq "prio") {
548 $prio = shift @arg;
549
550 } elsif ($type eq "type") {
551 $object_type = shift @arg;
552 $registry = $CB_TYPE[$object_type] ||= [];
553
554 } elsif ($type eq "subtype") {
555 defined $object_type or Carp::croak "subtype specified without type";
556 my $object_subtype = shift @arg;
557 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
558
559 } elsif ($type eq "package") {
560 my $pkg = shift @arg;
561
562 while (my ($name, $id) = each %cb_id) {
563 if (my $cb = $pkg->can ($name)) {
564 _attach_cb $registry, $id, $prio, $cb;
565 }
566 }
567
568 } elsif (exists $cb_id{$type}) {
569 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
570
571 } elsif (ref $type) {
572 warn "attaching objects not supported, ignoring.\n";
573
574 } else {
575 shift @arg;
576 warn "attach argument '$type' not supported, ignoring.\n";
577 }
578 }
579}
580
581sub _object_attach {
582 my ($obj, $name, %arg) = @_;
583
584 return if exists $obj->{_attachment}{$name};
585
586 if (my $attach = $attachment{$name}) {
587 my $registry = $obj->registry;
588
589 for (@$attach) {
590 my ($klass, @attach) = @$_;
591 _attach $registry, $klass, @attach;
592 }
593
594 $obj->{$name} = \%arg;
595 } else {
596 warn "object uses attachment '$name' that is not available, postponing.\n";
597 }
598
599 $obj->{_attachment}{$name} = undef;
600}
601
602sub cf::attachable::attach {
603 if (ref $_[0]) {
604 _object_attach @_;
605 } else {
606 _attach shift->_attach_registry, @_;
607 }
608};
609
610# all those should be optimised
611sub cf::attachable::detach {
612 my ($obj, $name) = @_;
613
614 if (ref $obj) {
615 delete $obj->{_attachment}{$name};
616 reattach ($obj);
617 } else {
618 Carp::croak "cannot, currently, detach class attachments";
619 }
620};
621
622sub cf::attachable::attached {
623 my ($obj, $name) = @_;
624
625 exists $obj->{_attachment}{$name}
626}
627
628for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
629 eval "#line " . __LINE__ . " 'cf.pm'
630 sub cf::\L$klass\E::_attach_registry {
631 (\\\@CB_$klass, KLASS_$klass)
632 }
633
634 sub cf::\L$klass\E::attachment {
635 my \$name = shift;
636
637 \$attachment{\$name} = [[KLASS_$klass, \@_]];
638 }
639 ";
640 die if $@;
641}
642
643our $override;
644our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
645
646sub override {
647 $override = 1;
648 @invoke_results = ();
649}
650
651sub do_invoke {
652 my $event = shift;
653 my $callbacks = shift;
654
655 @invoke_results = ();
656
657 local $override;
658
659 for (@$callbacks) {
660 eval { &{$_->[1]} };
661
662 if ($@) {
663 warn "$@";
664 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
665 override;
666 }
667
668 return 1 if $override;
669 }
670
671 0
672}
673
674=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
675
676=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
677
678Generate an object-specific event with the given arguments.
679
680This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
681removed in future versions), and there is no public API to access override
682results (if you must, access C<@cf::invoke_results> directly).
683
440=back 684=back
441 685
442=cut 686=cut
443
444*cf::object::valid =
445*cf::player::valid =
446*cf::map::valid = \&cf::_valid;
447 687
448############################################################################# 688#############################################################################
449# object support 689# object support
450 690
451sub instantiate {
452 my ($obj, $data) = @_;
453
454 $data = from_json $data;
455
456 for (@$data) {
457 my ($name, $args) = @$_;
458
459 $obj->attach ($name, %{$args || {} });
460 }
461}
462
463# basically do the same as instantiate, without calling instantiate
464sub reattach { 691sub reattach {
692 # basically do the same as instantiate, without calling instantiate
465 my ($obj) = @_; 693 my ($obj) = @_;
694
695 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
696
466 my $registry = $obj->registry; 697 my $registry = $obj->registry;
467 698
468 @$registry = (); 699 @$registry = ();
469 700
470 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; 701 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
471 702
472 for my $name (keys %{ $obj->{_attachment} || {} }) { 703 for my $name (keys %{ $obj->{_attachment} || {} }) {
473 if (my $attach = $attachment{$name}) { 704 if (my $attach = $attachment{$name}) {
474 for (@$attach) { 705 for (@$attach) {
475 my ($klass, @attach) = @$_; 706 my ($klass, @attach) = @$_;
476 _attach @$registry, $klass, @attach; 707 _attach $registry, $klass, @attach;
477 } 708 }
478 } else { 709 } else {
479 warn "object uses attachment '$name' that is not available, postponing.\n"; 710 warn "object uses attachment '$name' that is not available, postponing.\n";
480 } 711 }
481 } 712 }
482} 713}
483 714
484sub object_freezer_save { 715cf::attachable->attach (
485 my ($filename, $rdata, $objs) = @_;
486
487 if (length $$rdata) {
488 warn sprintf "saving %s (%d,%d)\n",
489 $filename, length $$rdata, scalar @$objs;
490
491 if (open my $fh, ">:raw", "$filename~") {
492 chmod SAVE_MODE, $fh;
493 syswrite $fh, $$rdata;
494 close $fh;
495
496 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
497 chmod SAVE_MODE, $fh;
498 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
499 close $fh;
500 rename "$filename.pst~", "$filename.pst";
501 } else {
502 unlink "$filename.pst";
503 }
504
505 rename "$filename~", $filename;
506 } else {
507 warn "FATAL: $filename~: $!\n";
508 }
509 } else {
510 unlink $filename;
511 unlink "$filename.pst";
512 }
513}
514
515sub object_thawer_load {
516 my ($filename) = @_;
517
518 local $/;
519
520 my $av;
521
522 #TODO: use sysread etc.
523 if (open my $data, "<:raw:perlio", $filename) {
524 $data = <$data>;
525 if (open my $pst, "<:raw:perlio", "$filename.pst") {
526 $av = eval { (Storable::thaw <$pst>)->{objs} };
527 }
528 return ($data, $av);
529 }
530
531 ()
532}
533
534attach_to_objects
535 prio => -1000000, 716 prio => -1000000,
717 on_instantiate => sub {
718 my ($obj, $data) = @_;
719
720 $data = from_json $data;
721
722 for (@$data) {
723 my ($name, $args) = @$_;
724
725 $obj->attach ($name, %{$args || {} });
726 }
727 },
728 on_reattach => \&reattach,
536 on_clone => sub { 729 on_clone => sub {
537 my ($src, $dst) = @_; 730 my ($src, $dst) = @_;
538 731
539 @{$dst->registry} = @{$src->registry}; 732 @{$dst->registry} = @{$src->registry};
540 733
541 %$dst = %$src; 734 %$dst = %$src;
542 735
543 %{$dst->{_attachment}} = %{$src->{_attachment}} 736 %{$dst->{_attachment}} = %{$src->{_attachment}}
544 if exists $src->{_attachment}; 737 if exists $src->{_attachment};
545 }, 738 },
546; 739);
740
741sub object_freezer_save {
742 my ($filename, $rdata, $objs) = @_;
743
744 sync_job {
745 if (length $$rdata) {
746 warn sprintf "saving %s (%d,%d)\n",
747 $filename, length $$rdata, scalar @$objs;
748
749 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
750 chmod SAVE_MODE, $fh;
751 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
752 aio_fsync $fh;
753 close $fh;
754
755 if (@$objs) {
756 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
757 chmod SAVE_MODE, $fh;
758 my $data = Storable::nfreeze { version => 1, objs => $objs };
759 aio_write $fh, 0, (length $data), $data, 0;
760 aio_fsync $fh;
761 close $fh;
762 aio_rename "$filename.pst~", "$filename.pst";
763 }
764 } else {
765 aio_unlink "$filename.pst";
766 }
767
768 aio_rename "$filename~", $filename;
769 } else {
770 warn "FATAL: $filename~: $!\n";
771 }
772 } else {
773 aio_unlink $filename;
774 aio_unlink "$filename.pst";
775 }
776 }
777}
778
779sub object_freezer_as_string {
780 my ($rdata, $objs) = @_;
781
782 use Data::Dumper;
783
784 $$rdata . Dumper $objs
785}
786
787sub object_thawer_load {
788 my ($filename) = @_;
789
790 my ($data, $av);
791
792 (aio_load $filename, $data) >= 0
793 or return;
794
795 unless (aio_stat "$filename.pst") {
796 (aio_load "$filename.pst", $av) >= 0
797 or return;
798 $av = eval { (Storable::thaw $av)->{objs} };
799 }
800
801 warn sprintf "loading %s (%d)\n",
802 $filename, length $data, scalar @{$av || []};#d#
803 return ($data, $av);
804}
547 805
548############################################################################# 806#############################################################################
549# old plug-in events 807# command handling &c
550 808
551sub inject_event { 809=item cf::register_command $name => \&callback($ob,$args);
552 my $extension = shift;
553 my $event_code = shift;
554 810
555 my $cb = $hook[$event_code]{$extension} 811Register a callback for execution when the client sends the user command
556 or return; 812$name.
557 813
558 &$cb 814=cut
559}
560
561sub inject_global_event {
562 my $event = shift;
563
564 my $cb = $hook[$event]
565 or return;
566
567 List::Util::max map &$_, values %$cb
568}
569
570sub inject_command {
571 my ($name, $obj, $params) = @_;
572
573 for my $cmd (@{ $command{$name} }) {
574 $cmd->[1]->($obj, $params);
575 }
576
577 -1
578}
579 815
580sub register_command { 816sub register_command {
581 my ($name, $time, $cb) = @_; 817 my ($name, $cb) = @_;
582 818
583 my $caller = caller; 819 my $caller = caller;
584 #warn "registering command '$name/$time' to '$caller'"; 820 #warn "registering command '$name/$time' to '$caller'";
585 821
586 push @{ $command{$name} }, [$time, $cb, $caller]; 822 push @{ $COMMAND{$name} }, [$caller, $cb];
587 $COMMAND{"$name\000"} = List::Util::max map $_->[0], @{ $command{$name} };
588} 823}
824
825=item cf::register_extcmd $name => \&callback($pl,$packet);
826
827Register a callbackf ro execution when the client sends an extcmd packet.
828
829If the callback returns something, it is sent back as if reply was being
830called.
831
832=cut
589 833
590sub register_extcmd { 834sub register_extcmd {
591 my ($name, $cb) = @_; 835 my ($name, $cb) = @_;
592 836
593 my $caller = caller; 837 $EXTCMD{$name} = $cb;
594 #warn "registering extcmd '$name' to '$caller'";
595
596 $extcmd{$name} = [$cb, $caller];
597} 838}
598 839
599sub register { 840cf::player->attach (
600 my ($base, $pkg) = @_; 841 on_command => sub {
842 my ($pl, $name, $params) = @_;
601 843
602 #TODO 844 my $cb = $COMMAND{$name}
603} 845 or return;
846
847 for my $cmd (@$cb) {
848 $cmd->[1]->($pl->ob, $params);
849 }
850
851 cf::override;
852 },
853 on_extcmd => sub {
854 my ($pl, $buf) = @_;
855
856 my $msg = eval { from_json $buf };
857
858 if (ref $msg) {
859 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
860 if (my %reply = $cb->($pl, $msg)) {
861 $pl->ext_reply ($msg->{msgid}, %reply);
862 }
863 }
864 } else {
865 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
866 }
867
868 cf::override;
869 },
870);
604 871
605sub load_extension { 872sub load_extension {
606 my ($path) = @_; 873 my ($path) = @_;
607 874
608 $path =~ /([^\/\\]+)\.ext$/ or die "$path"; 875 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
609 my $base = $1; 876 my $base = $1;
610 my $pkg = $1; 877 my $pkg = $1;
611 $pkg =~ s/[^[:word:]]/_/g; 878 $pkg =~ s/[^[:word:]]/_/g;
612 $pkg = "ext::$pkg"; 879 $pkg = "ext::$pkg";
613 880
614 warn "loading '$path' into '$pkg'\n"; 881 warn "... loading '$path' into '$pkg'\n";
615 882
616 open my $fh, "<:utf8", $path 883 open my $fh, "<:utf8", $path
617 or die "$path: $!"; 884 or die "$path: $!";
618 885
619 my $source = 886 my $source =
620 "package $pkg; use strict; use utf8;\n" 887 "package $pkg; use strict; use utf8;\n"
621 . "#line 1 \"$path\"\n{\n" 888 . "#line 1 \"$path\"\n{\n"
622 . (do { local $/; <$fh> }) 889 . (do { local $/; <$fh> })
623 . "\n};\n1"; 890 . "\n};\n1";
624 891
625 eval $source 892 unless (eval $source) {
626 or die "$path: $@"; 893 my $msg = $@ ? "$path: $@\n"
627 894 : "extension disabled.\n";
628 push @exts, $pkg; 895 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
629 $ext_pkg{$base} = $pkg; 896 warn $@;
630 897 warn "mandatory extension failed to load, exiting.\n";
631# no strict 'refs'; 898 exit 1;
632# @{"$pkg\::ISA"} = ext::; 899 }
633 900 die $@;
634 register $base, $pkg;
635}
636
637sub unload_extension {
638 my ($pkg) = @_;
639
640 warn "removing extension $pkg\n";
641
642 # remove hooks
643 #TODO
644# for my $idx (0 .. $#PLUGIN_EVENT) {
645# delete $hook[$idx]{$pkg};
646# } 901 }
647 902
648 # remove commands 903 push @EXTS, $pkg;
649 for my $name (keys %command) {
650 my @cb = grep $_->[2] ne $pkg, @{ $command{$name} };
651
652 if (@cb) {
653 $command{$name} = \@cb;
654 $COMMAND{"$name\000"} = List::Util::max map $_->[0], @cb;
655 } else {
656 delete $command{$name};
657 delete $COMMAND{"$name\000"};
658 }
659 }
660
661 # remove extcmds
662 for my $name (grep $extcmd{$_}[1] eq $pkg, keys %extcmd) {
663 delete $extcmd{$name};
664 }
665
666 if (my $cb = $pkg->can ("unload")) {
667 eval {
668 $cb->($pkg);
669 1
670 } or warn "$pkg unloaded, but with errors: $@";
671 }
672
673 Symbol::delete_package $pkg;
674} 904}
675 905
676sub load_extensions { 906sub load_extensions {
677 my $LIBDIR = maps_directory "perl";
678
679 for my $ext (<$LIBDIR/*.ext>) { 907 for my $ext (<$LIBDIR/*.ext>) {
680 next unless -r $ext; 908 next unless -r $ext;
681 eval { 909 eval {
682 load_extension $ext; 910 load_extension $ext;
683 1 911 1
684 } or warn "$ext not loaded: $@"; 912 } or warn "$ext not loaded: $@";
685 } 913 }
686} 914}
687 915
688############################################################################# 916#############################################################################
689# extcmd framework, basically convert ext <msg>
690# into pkg::->on_extcmd_arg1 (...) while shortcutting a few
691 917
692attach_to_players 918=head2 CORE EXTENSIONS
693 on_extcmd => sub {
694 my ($pl, $buf) = @_;
695 919
696 my $msg = eval { from_json $buf }; 920Functions and methods that extend core crossfire objects.
697 921
698 if (ref $msg) { 922=cut
699 if (my $cb = $extcmd{$msg->{msgtype}}) { 923
700 if (my %reply = $cb->[0]->($pl, $msg)) { 924package cf::player;
701 $pl->ext_reply ($msg->{msgid}, %reply); 925
702 } 926use Coro::AIO;
927
928=head3 cf::player
929
930=over 4
931
932=item cf::player::find $login
933
934Returns the given player object, loading it if necessary (might block).
935
936=cut
937
938sub playerdir($) {
939 cf::localdir
940 . "/"
941 . cf::playerdir
942 . "/"
943 . (ref $_[0] ? $_[0]->ob->name : $_[0])
944}
945
946sub path($) {
947 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
948
949 (playerdir $login) . "/$login.pl"
950}
951
952sub find_active($) {
953 $cf::PLAYER{$_[0]}
954 and $cf::PLAYER{$_[0]}->active
955 and $cf::PLAYER{$_[0]}
956}
957
958sub exists($) {
959 my ($login) = @_;
960
961 $cf::PLAYER{$login}
962 or cf::sync_job { !aio_stat path $login }
963}
964
965sub find($) {
966 return $cf::PLAYER{$_[0]} || do {
967 my $login = $_[0];
968
969 my $guard = cf::lock_acquire "user_find:$login";
970
971 $cf::PLAYER{$_[0]} || do {
972 my $pl = load_pl path $login
973 or return;
974 $cf::PLAYER{$login} = $pl
703 } 975 }
704 } else {
705 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
706 }
707
708 cf::override;
709 }, 976 }
710; 977}
711 978
712############################################################################# 979sub save($) {
713# load/save/clean perl data associated with a map 980 my ($pl) = @_;
714 981
715*cf::mapsupport::on_clean = sub { 982 return if $pl->{deny_save};
983
984 my $path = path $pl;
985 my $guard = cf::lock_acquire "user_save:$path";
986
987 return if $pl->{deny_save};
988
989 aio_mkdir playerdir $pl, 0770;
990 $pl->{last_save} = $cf::RUNTIME;
991
992 $pl->save_pl ($path);
993 Coro::cede;
994}
995
996sub new($) {
997 my ($login) = @_;
998
999 my $self = create;
1000
1001 $self->ob->name ($login);
1002 $self->{deny_save} = 1;
1003
1004 $cf::PLAYER{$login} = $self;
1005
1006 $self
1007}
1008
1009=item $pl->quit_character
1010
1011Nukes the player without looking back. If logged in, the connection will
1012be destroyed. May block for a long time.
1013
1014=cut
1015
1016sub quit_character {
1017 my ($pl) = @_;
1018
1019 $pl->{deny_save} = 1;
1020 $pl->password ("*"); # this should lock out the player until we nuked the dir
1021
1022 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1023 $pl->deactivate;
1024 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1025 $pl->ns->destroy if $pl->ns;
1026
1027 my $path = playerdir $pl;
1028 my $temp = "$path~$cf::RUNTIME~deleting~";
1029 aio_rename $path, $temp;
1030 delete $cf::PLAYER{$pl->ob->name};
1031 $pl->destroy;
1032 IO::AIO::aio_rmtree $temp;
1033}
1034
1035=item cf::player::list_logins
1036
1037Returns am arrayref of all valid playernames in the system, can take a
1038while and may block, so not sync_job-capable, ever.
1039
1040=cut
1041
1042sub list_logins {
1043 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1044 or return [];
1045
1046 my @logins;
1047
1048 for my $login (@$dirs) {
1049 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1050 aio_read $fh, 0, 512, my $buf, 0 or next;
1051 $buf !~ /^password -------------$/m or next; # official not-valid tag
1052
1053 utf8::decode $login;
1054 push @logins, $login;
1055 }
1056
1057 \@logins
1058}
1059
1060=item $player->maps
1061
1062Returns an arrayref of map paths that are private for this
1063player. May block.
1064
1065=cut
1066
1067sub maps($) {
1068 my ($pl) = @_;
1069
1070 my $files = aio_readdir playerdir $pl
1071 or return;
1072
1073 my @paths;
1074
1075 for (@$files) {
1076 utf8::decode $_;
1077 next if /\.(?:pl|pst)$/;
1078 next unless /^$PATH_SEP/o;
1079
1080 s/\.map$//;
1081 push @paths, "~" . $pl->ob->name . "/" . $_;
1082 }
1083
1084 \@paths
1085}
1086
1087=item $player->ext_reply ($msgid, $msgtype, %msg)
1088
1089Sends an ext reply to the player.
1090
1091=cut
1092
1093sub ext_reply($$$%) {
1094 my ($self, $id, %msg) = @_;
1095
1096 $msg{msgid} = $id;
1097
1098 $self->send ("ext " . cf::to_json \%msg);
1099}
1100
1101package cf;
1102
1103=back
1104
1105
1106=head3 cf::map
1107
1108=over 4
1109
1110=cut
1111
1112package cf::map;
1113
1114use Fcntl;
1115use Coro::AIO;
1116
1117use overload
1118 '""' => \&as_string,
1119 fallback => 1;
1120
1121our $MAX_RESET = 3600;
1122our $DEFAULT_RESET = 3000;
1123
1124sub generate_random_map {
1125 my ($self, $rmp) = @_;
1126 # mit "rum" bekleckern, nicht
1127 $self->_create_random_map (
1128 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1129 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1130 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1131 $rmp->{exit_on_final_map},
1132 $rmp->{xsize}, $rmp->{ysize},
1133 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1134 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1135 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1136 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1137 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1138 (cf::region::find $rmp->{region}), $rmp->{custom}
1139 )
1140}
1141
1142sub register {
1143 my (undef, $regex) = @_;
1144 my $pkg = caller;
1145
1146 no strict;
1147 push @{"$pkg\::ISA"}, __PACKAGE__;
1148
1149 $EXT_MAP{$pkg} = qr<$regex>;
1150}
1151
1152# also paths starting with '/'
1153$EXT_MAP{"cf::map"} = qr{^(?=/)};
1154
1155sub thawer_merge {
1156 my ($self, $merge) = @_;
1157
1158 # we have to keep some variables in memory intact
1159 local $self->{path};
1160 local $self->{load_path};
1161 local $self->{deny_save};
1162 local $self->{deny_reset};
1163
1164 $self->SUPER::thawer_merge ($merge);
1165}
1166
1167sub normalise {
1168 my ($path, $base) = @_;
1169
1170 # map plan:
1171 #
1172 # /! non-realised random map exit (special hack!)
1173 # {... are special paths that are not being touched
1174 # ?xxx/... are special absolute paths
1175 # ?random/... random maps
1176 # /... normal maps
1177 # ~user/... per-player map of a specific user
1178
1179 $path =~ s/$PATH_SEP/\//go;
1180
1181 # treat it as relative path if it starts with
1182 # something that looks reasonable
1183 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1184 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1185
1186 $base =~ s{[^/]+/?$}{};
1187 $path = "$base/$path";
1188 }
1189
1190 for ($path) {
1191 redo if s{//}{/};
1192 redo if s{/\.?/}{/};
1193 redo if s{/[^/]+/\.\./}{/};
1194 }
1195
1196 $path
1197}
1198
1199sub new_from_path {
1200 my (undef, $path, $base) = @_;
1201
1202 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1203
1204 $path = normalise $path, $base;
1205
1206 for my $pkg (keys %EXT_MAP) {
1207 if ($path =~ $EXT_MAP{$pkg}) {
1208 my $self = bless cf::map::new, $pkg;
1209 $self->{path} = $path; $self->path ($path);
1210 $self->init; # pass $1 etc.
1211 return $self;
1212 }
1213 }
1214
1215 Carp::carp "unable to resolve path '$path'.";
1216 ()
1217}
1218
1219sub init {
1220 my ($self) = @_;
1221
1222 $self
1223}
1224
1225sub as_string {
1226 my ($self) = @_;
1227
1228 "$self->{path}"
1229}
1230
1231# the displayed name, this is a one way mapping
1232sub visible_name {
1233 &as_string
1234}
1235
1236# the original (read-only) location
1237sub load_path {
1238 my ($self) = @_;
1239
1240 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
1241}
1242
1243# the temporary/swap location
1244sub save_path {
1245 my ($self) = @_;
1246
1247 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1248 sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $path
1249}
1250
1251# the unique path, undef == no special unique path
1252sub uniq_path {
1253 my ($self) = @_;
1254
1255 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1256 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $path
1257}
1258
1259# and all this just because we cannot iterate over
1260# all maps in C++...
1261sub change_all_map_light {
1262 my ($change) = @_;
1263
1264 $_->change_map_light ($change)
1265 for grep $_->outdoor, values %cf::MAP;
1266}
1267
1268sub unlink_save {
1269 my ($self) = @_;
1270
1271 utf8::encode (my $save = $self->save_path);
1272 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1273 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1274}
1275
1276sub load_header_from($) {
1277 my ($self, $path) = @_;
1278
1279 utf8::encode $path;
1280 aio_open $path, O_RDONLY, 0
1281 or return;
1282
1283 $self->_load_header ($path)
1284 or return;
1285
1286 $self->{load_path} = $path;
1287
1288 1
1289}
1290
1291sub load_orig {
1292 my ($self) = @_;
1293
1294 $self->load_header_from ($self->load_path)
1295}
1296
1297sub load_temp {
1298 my ($self) = @_;
1299
1300 $self->load_header_from ($self->save_path)
1301}
1302
1303sub load_header {
1304 my ($self) = @_;
1305
1306 if ($self->load_temp) {
1307 $self->last_access ((delete $self->{last_access})
1308 || $cf::RUNTIME); #d#
1309 # safety
1310 $self->{instantiate_time} = $cf::RUNTIME
1311 if $self->{instantiate_time} > $cf::RUNTIME;
1312 } else {
1313 $self->load_orig
1314 or return;
1315
1316 $self->{load_original} = 1;
1317 $self->{instantiate_time} = $cf::RUNTIME;
1318 $self->last_access ($cf::RUNTIME);
1319 $self->instantiate;
1320 }
1321
1322 1
1323}
1324
1325sub find;
1326sub find {
1327 my ($path, $origin) = @_;
1328
1329 $path = normalise $path, $origin && $origin->path;
1330
1331 cf::lock_wait "map_find:$path";
1332
1333 $cf::MAP{$path} || do {
1334 my $guard = cf::lock_acquire "map_find:$path";
1335 my $map = new_from_path cf::map $path
1336 or return;
1337
1338 $map->{last_save} = $cf::RUNTIME;
1339
1340 $map->load_header
1341 or return;
1342
1343 if ($map->should_reset) {
1344 $cf::WAIT_FOR_TICK->wait;
1345 $map->reset;
1346 undef $guard;
1347 $map = find $path
1348 or return;
1349 }
1350
1351 $cf::MAP{$path} = $map
1352 }
1353}
1354
1355sub load {
1356 my ($self) = @_;
1357
1358 my $path = $self->{path};
1359 my $guard = cf::lock_acquire "map_load:$path";
1360
1361 return if $self->in_memory != cf::MAP_SWAPPED;
1362
1363 $self->in_memory (cf::MAP_LOADING);
1364
1365 $self->alloc;
1366 $self->_load_objects ($self->{load_path}, 1)
1367 or return;
1368
1369 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1370 if delete $self->{load_original};
1371
1372 if (my $uniq = $self->uniq_path) {
1373 utf8::encode $uniq;
1374 if (aio_open $uniq, O_RDONLY, 0) {
1375 $self->clear_unique_items;
1376 $self->_load_objects ($uniq, 0);
1377 }
1378 }
1379
1380 Coro::cede;
1381
1382 # now do the right thing for maps
1383 $self->link_multipart_objects;
1384
1385 unless ($self->{deny_activate}) {
1386 $self->decay_objects;
1387 $self->fix_auto_apply;
1388 $self->update_buttons;
1389 Coro::cede;
1390 $self->set_darkness_map;
1391 $self->difficulty ($self->estimate_difficulty)
1392 unless $self->difficulty;
1393 Coro::cede;
1394 $self->activate;
1395 }
1396
1397 $self->in_memory (cf::MAP_IN_MEMORY);
1398}
1399
1400sub customise_for {
1401 my ($self, $ob) = @_;
1402
1403 return find "~" . $ob->name . "/" . $self->{path}
1404 if $self->per_player;
1405
1406 $self
1407}
1408
1409# find and load all maps in the 3x3 area around a map
1410sub load_diag {
716 my ($map) = @_; 1411 my ($map) = @_;
717 1412
718 my $path = $map->tmpname; 1413 my @diag; # diagonal neighbours
719 defined $path or return;
720 1414
721 unlink "$path.pst"; 1415 for (0 .. 3) {
1416 my $neigh = $map->tile_path ($_)
1417 or next;
1418 $neigh = find $neigh, $map
1419 or next;
1420 $neigh->load;
1421
1422 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1423 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1424 }
1425
1426 for (@diag) {
1427 my $neigh = find @$_
1428 or next;
1429 $neigh->load;
1430 }
1431}
1432
1433sub find_sync {
1434 my ($path, $origin) = @_;
1435
1436 cf::sync_job { find $path, $origin }
1437}
1438
1439sub do_load_sync {
1440 my ($map) = @_;
1441
1442 cf::sync_job { $map->load };
1443}
1444
1445our %MAP_PREFETCH;
1446our $MAP_PREFETCHER = Coro::async {
1447 while () {
1448 for my $path (keys %MAP_PREFETCH) {
1449 my $map = find $path
1450 or next;
1451 $map->load;
1452
1453 delete $MAP_PREFETCH{$path};
1454 }
1455 Coro::schedule;
1456 }
722}; 1457};
723 1458
724attach_to_maps prio => -10000, package => cf::mapsupport::; 1459sub find_async {
1460 my ($path, $origin) = @_;
725 1461
726############################################################################# 1462 $path = normalise $path, $origin && $origin->{path};
727# load/save perl data associated with player->ob objects
728 1463
729sub all_objects(@) { 1464 if (my $map = $cf::MAP{$path}) {
730 @_, map all_objects ($_->inv), @_ 1465 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
731}
732
733# TODO: compatibility cruft, remove when no longer needed
734attach_to_players
735 on_load => sub {
736 my ($pl, $path) = @_;
737
738 for my $o (all_objects $pl->ob) {
739 if (my $value = $o->get_ob_key_value ("_perl_data")) {
740 $o->set_ob_key_value ("_perl_data");
741
742 %$o = %{ Storable::thaw pack "H*", $value };
743 }
744 }
745 }, 1466 }
746;
747 1467
748############################################################################# 1468 $MAP_PREFETCH{$path} = 0;
1469 $MAP_PREFETCHER->ready;
749 1470
750=head2 CORE EXTENSIONS 1471 ()
1472}
751 1473
752Functions and methods that extend core crossfire objects. 1474sub save {
1475 my ($self) = @_;
1476
1477 my $lock = cf::lock_acquire "map_data:" . $self->path;
1478
1479 $self->{last_save} = $cf::RUNTIME;
1480
1481 return unless $self->dirty;
1482
1483 my $save = $self->save_path; utf8::encode $save;
1484 my $uniq = $self->uniq_path; utf8::encode $uniq;
1485
1486 $self->{load_path} = $save;
1487
1488 return if $self->{deny_save};
1489
1490 local $self->{last_access} = $self->last_access;#d#
1491
1492 cf::async {
1493 $_->contr->save for $self->players;
1494 };
1495
1496 if ($uniq) {
1497 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1498 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1499 } else {
1500 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1501 }
1502}
1503
1504sub swap_out {
1505 my ($self) = @_;
1506
1507 # save first because save cedes
1508 $self->save;
1509
1510 my $lock = cf::lock_acquire "map_data:" . $self->path;
1511
1512 return if $self->players;
1513 return if $self->in_memory != cf::MAP_IN_MEMORY;
1514 return if $self->{deny_save};
1515
1516 $self->clear;
1517 $self->in_memory (cf::MAP_SWAPPED);
1518}
1519
1520sub reset_at {
1521 my ($self) = @_;
1522
1523 # TODO: safety, remove and allow resettable per-player maps
1524 return 1e99 if $self->isa ("ext::map_per_player");#d#
1525 return 1e99 if $self->{deny_reset};
1526
1527 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1528 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1529
1530 $time + $to
1531}
1532
1533sub should_reset {
1534 my ($self) = @_;
1535
1536 $self->reset_at <= $cf::RUNTIME
1537}
1538
1539sub reset {
1540 my ($self) = @_;
1541
1542 my $lock = cf::lock_acquire "map_data:$self->{path}";
1543
1544 return if $self->players;
1545 return if $self->isa ("ext::map_per_player");#d#
1546
1547 warn "resetting map ", $self->path;#d#
1548
1549 delete $cf::MAP{$self->path};
1550
1551 $self->in_memory (cf::MAP_SWAPPED);
1552 $self->clear;
1553
1554 $_->clear_links_to ($self) for values %cf::MAP;
1555
1556 $self->unlink_save;
1557 $self->destroy;
1558}
1559
1560my $nuke_counter = "aaaa";
1561
1562sub nuke {
1563 my ($self) = @_;
1564
1565 delete $cf::MAP{$self->path};
1566
1567 $self->unlink_save;
1568
1569 bless $self, "cf::map";
1570 delete $self->{deny_reset};
1571 $self->{deny_save} = 1;
1572 $self->reset_timeout (1);
1573 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
1574
1575 $cf::MAP{$self->path} = $self;
1576
1577 $self->reset; # polite request, might not happen
1578}
1579
1580=item cf::map::unique_maps
1581
1582Returns an arrayref of paths of all shared maps that have
1583instantiated unique items. May block.
1584
1585=cut
1586
1587sub unique_maps() {
1588 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1589 or return;
1590
1591 my @paths;
1592
1593 for (@$files) {
1594 utf8::decode $_;
1595 next if /\.pst$/;
1596 next unless /^$PATH_SEP/o;
1597
1598 s/\.map$//;
1599 push @paths, $_;
1600 }
1601
1602 \@paths
1603}
1604
1605package cf;
1606
1607=back
1608
1609=head3 cf::object
1610
1611=cut
1612
1613package cf::object;
753 1614
754=over 4 1615=over 4
755 1616
756=item cf::player::exists $login 1617=item $ob->inv_recursive
757 1618
758Returns true when the given account exists. 1619Returns the inventory of the object _and_ their inventories, recursively.
759 1620
760=cut 1621=cut
761 1622
762sub cf::player::exists($) { 1623sub inv_recursive_;
763 cf::player::find $_[0] 1624sub inv_recursive_ {
764 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1625 map { $_, inv_recursive_ $_->inv } @_
765} 1626}
766 1627
1628sub inv_recursive {
1629 inv_recursive_ inv $_[0]
1630}
1631
1632package cf;
1633
1634=back
1635
1636=head3 cf::object::player
1637
1638=over 4
1639
767=item $player->reply ($npc, $msg[, $flags]) 1640=item $player_object->reply ($npc, $msg[, $flags])
768 1641
769Sends a message to the player, as if the npc C<$npc> replied. C<$npc> 1642Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
770can be C<undef>. Does the right thing when the player is currently in a 1643can be C<undef>. Does the right thing when the player is currently in a
771dialogue with the given NPC character. 1644dialogue with the given NPC character.
772 1645
773=cut 1646=cut
774 1647
775# rough implementation of a future "reply" method that works 1648# rough implementation of a future "reply" method that works
776# with dialog boxes. 1649# with dialog boxes.
1650#TODO: the first argument must go, split into a $npc->reply_to ( method
777sub cf::object::player::reply($$$;$) { 1651sub cf::object::player::reply($$$;$) {
778 my ($self, $npc, $msg, $flags) = @_; 1652 my ($self, $npc, $msg, $flags) = @_;
779 1653
780 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4; 1654 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
781 1655
785 $msg = $npc->name . " says: $msg" if $npc; 1659 $msg = $npc->name . " says: $msg" if $npc;
786 $self->message ($msg, $flags); 1660 $self->message ($msg, $flags);
787 } 1661 }
788} 1662}
789 1663
790=item $player->ext_reply ($msgid, $msgtype, %msg) 1664=item $player_object->may ("access")
791 1665
792Sends an ext reply to the player. 1666Returns wether the given player is authorized to access resource "access"
1667(e.g. "command_wizcast").
793 1668
794=cut 1669=cut
795 1670
796sub cf::player::ext_reply($$$%) { 1671sub cf::object::player::may {
1672 my ($self, $access) = @_;
1673
1674 $self->flag (cf::FLAG_WIZ) ||
1675 (ref $cf::CFG{"may_$access"}
1676 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1677 : $cf::CFG{"may_$access"})
1678}
1679
1680=item $player_object->enter_link
1681
1682Freezes the player and moves him/her to a special map (C<{link}>).
1683
1684The player should be reasonably safe there for short amounts of time. You
1685I<MUST> call C<leave_link> as soon as possible, though.
1686
1687Will never block.
1688
1689=item $player_object->leave_link ($map, $x, $y)
1690
1691Moves the player out of the special C<{link}> map onto the specified
1692map. If the map is not valid (or omitted), the player will be moved back
1693to the location he/she was before the call to C<enter_link>, or, if that
1694fails, to the emergency map position.
1695
1696Might block.
1697
1698=cut
1699
1700sub link_map {
1701 unless ($LINK_MAP) {
1702 $LINK_MAP = cf::map::find "{link}"
1703 or do { warn "FATAL: unable to provide {link} map, exiting."; exit 1 };
1704 $LINK_MAP->load;
1705 }
1706
1707 $LINK_MAP
1708}
1709
1710sub cf::object::player::enter_link {
1711 my ($self) = @_;
1712
1713 $self->deactivate_recursive;
1714
1715 return if UNIVERSAL::isa $self->map, "ext::map_link";
1716
1717 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1718 if $self->map;
1719
1720 $self->enter_map ($LINK_MAP || link_map, 20, 20);
1721}
1722
1723sub cf::object::player::leave_link {
1724 my ($self, $map, $x, $y) = @_;
1725
1726 my $link_pos = delete $self->{_link_pos};
1727
1728 unless ($map) {
1729 # restore original map position
1730 ($map, $x, $y) = @{ $link_pos || [] };
1731 $map = cf::map::find $map;
1732
1733 unless ($map) {
1734 ($map, $x, $y) = @$EMERGENCY_POSITION;
1735 $map = cf::map::find $map
1736 or die "FATAL: cannot load emergency map\n";
1737 }
1738 }
1739
1740 ($x, $y) = (-1, -1)
1741 unless (defined $x) && (defined $y);
1742
1743 # use -1 or undef as default coordinates, not 0, 0
1744 ($x, $y) = ($map->enter_x, $map->enter_y)
1745 if $x <=0 && $y <= 0;
1746
1747 $map->load;
1748 $map->load_diag;
1749
1750 return unless $self->contr->active;
1751 $self->activate_recursive;
1752 $self->enter_map ($map, $x, $y);
1753}
1754
1755cf::player->attach (
1756 on_logout => sub {
1757 my ($pl) = @_;
1758
1759 # abort map switching before logout
1760 if ($pl->ob->{_link_pos}) {
1761 cf::sync_job {
1762 $pl->ob->leave_link
1763 };
1764 }
1765 },
1766 on_login => sub {
1767 my ($pl) = @_;
1768
1769 # try to abort aborted map switching on player login :)
1770 # should happen only on crashes
1771 if ($pl->ob->{_link_pos}) {
1772 $pl->ob->enter_link;
1773 (async {
1774 # we need this sleep as the login has a concurrent enter_exit running
1775 # and this sleep increases chances of the player not ending up in scorn
1776 $pl->ob->reply (undef,
1777 "There was an internal problem at your last logout, "
1778 . "the server will try to bring you to your intended destination in a second.",
1779 cf::NDI_RED);
1780 Coro::Timer::sleep 1;
1781 $pl->ob->leave_link;
1782 })->prio (2);
1783 }
1784 },
1785);
1786
1787=item $player_object->goto ($path, $x, $y)
1788
1789=cut
1790
1791sub cf::object::player::goto {
1792 my ($self, $path, $x, $y) = @_;
1793
1794 $self->enter_link;
1795
1796 (async {
1797 my $map = cf::map::find $path;
1798 $map = $map->customise_for ($self) if $map;
1799
1800# warn "entering ", $map->path, " at ($x, $y)\n"
1801# if $map;
1802
1803 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1804
1805 $self->leave_link ($map, $x, $y);
1806 })->prio (1);
1807}
1808
1809=item $player_object->enter_exit ($exit_object)
1810
1811=cut
1812
1813sub parse_random_map_params {
1814 my ($spec) = @_;
1815
1816 my $rmp = { # defaults
1817 xsize => (cf::rndm 15, 40),
1818 ysize => (cf::rndm 15, 40),
1819 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
1820 #layout => string
1821 };
1822
1823 for (split /\n/, $spec) {
1824 my ($k, $v) = split /\s+/, $_, 2;
1825
1826 $rmp->{lc $k} = $v if (length $k) && (length $v);
1827 }
1828
1829 $rmp
1830}
1831
1832sub prepare_random_map {
1833 my ($exit) = @_;
1834
1835 my $guard = cf::lock_acquire "exit_prepare:$exit";
1836
1837 # all this does is basically replace the /! path by
1838 # a new random map path (?random/...) with a seed
1839 # that depends on the exit object
1840
1841 my $rmp = parse_random_map_params $exit->msg;
1842
1843 if ($exit->map) {
1844 $rmp->{region} = $exit->map->region_name;
1845 $rmp->{origin_map} = $exit->map->path;
1846 $rmp->{origin_x} = $exit->x;
1847 $rmp->{origin_y} = $exit->y;
1848 }
1849
1850 $rmp->{random_seed} ||= $exit->random_seed;
1851
1852 my $data = cf::to_json $rmp;
1853 my $md5 = Digest::MD5::md5_hex $data;
1854 my $meta = "$cf::RANDOM_MAPS/$md5.meta";
1855
1856 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
1857 aio_write $fh, 0, (length $data), $data, 0;
1858 undef $fh;
1859 aio_rename "$meta~", $meta;
1860
1861 $exit->slaying ("?random/$md5");
1862 $exit->msg (undef);
1863 }
1864}
1865
1866sub cf::object::player::enter_exit {
797 my ($self, $id, %msg) = @_; 1867 my ($self, $exit) = @_;
798 1868
799 $msg{msgid} = $id; 1869 return unless $self->type == cf::PLAYER;
800 1870
801 $self->send ("ext " . to_json \%msg); 1871 $self->enter_link;
1872
1873 (async {
1874 $self->deactivate_recursive; # just to be sure
1875 unless (eval {
1876 prepare_random_map $exit
1877 if $exit->slaying eq "/!";
1878
1879 my $path = new_from_path cf::map $exit->slaying, $exit->map && $exit->map->path;
1880 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1881
1882 1;
1883 }) {
1884 $self->message ("Something went wrong deep within the crossfire server. "
1885 . "I'll try to bring you back to the map you were before. "
1886 . "Please report this to the dungeon master!",
1887 cf::NDI_UNIQUE | cf::NDI_RED);
1888
1889 warn "ERROR in enter_exit: $@";
1890 $self->leave_link;
1891 }
1892 })->prio (1);
802} 1893}
1894
1895=head3 cf::client
1896
1897=over 4
1898
1899=item $client->send_drawinfo ($text, $flags)
1900
1901Sends a drawinfo packet to the client. Circumvents output buffering so
1902should not be used under normal circumstances.
1903
1904=cut
1905
1906sub cf::client::send_drawinfo {
1907 my ($self, $text, $flags) = @_;
1908
1909 utf8::encode $text;
1910 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1911}
1912
1913
1914=item $success = $client->query ($flags, "text", \&cb)
1915
1916Queues a query to the client, calling the given callback with
1917the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1918C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1919
1920Queries can fail, so check the return code. Or don't, as queries will become
1921reliable at some point in the future.
1922
1923=cut
1924
1925sub cf::client::query {
1926 my ($self, $flags, $text, $cb) = @_;
1927
1928 return unless $self->state == ST_PLAYING
1929 || $self->state == ST_SETUP
1930 || $self->state == ST_CUSTOM;
1931
1932 $self->state (ST_CUSTOM);
1933
1934 utf8::encode $text;
1935 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1936
1937 $self->send_packet ($self->{query_queue}[0][0])
1938 if @{ $self->{query_queue} } == 1;
1939}
1940
1941cf::client->attach (
1942 on_reply => sub {
1943 my ($ns, $msg) = @_;
1944
1945 # this weird shuffling is so that direct followup queries
1946 # get handled first
1947 my $queue = delete $ns->{query_queue}
1948 or return; # be conservative, not sure how that can happen, but we saw a crash here
1949
1950 (shift @$queue)->[1]->($msg);
1951
1952 push @{ $ns->{query_queue} }, @$queue;
1953
1954 if (@{ $ns->{query_queue} } == @$queue) {
1955 if (@$queue) {
1956 $ns->send_packet ($ns->{query_queue}[0][0]);
1957 } else {
1958 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1959 }
1960 }
1961 },
1962);
1963
1964=item $client->async (\&cb)
1965
1966Create a new coroutine, running the specified callback. The coroutine will
1967be automatically cancelled when the client gets destroyed (e.g. on logout,
1968or loss of connection).
1969
1970=cut
1971
1972sub cf::client::async {
1973 my ($self, $cb) = @_;
1974
1975 my $coro = &Coro::async ($cb);
1976
1977 $coro->on_destroy (sub {
1978 delete $self->{_coro}{$coro+0};
1979 });
1980
1981 $self->{_coro}{$coro+0} = $coro;
1982
1983 $coro
1984}
1985
1986cf::client->attach (
1987 on_destroy => sub {
1988 my ($ns) = @_;
1989
1990 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1991 },
1992);
803 1993
804=back 1994=back
805 1995
806=cut
807
808#############################################################################
809 1996
810=head2 SAFE SCRIPTING 1997=head2 SAFE SCRIPTING
811 1998
812Functions that provide a safe environment to compile and execute 1999Functions that provide a safe environment to compile and execute
813snippets of perl code without them endangering the safety of the server 2000snippets of perl code without them endangering the safety of the server
814itself. Looping constructs, I/O operators and other built-in functionality 2001itself. Looping constructs, I/O operators and other built-in functionality
815is not available in the safe scripting environment, and the number of 2002is not available in the safe scripting environment, and the number of
816functions and methods that cna be called is greatly reduced. 2003functions and methods that can be called is greatly reduced.
817 2004
818=cut 2005=cut
819 2006
820our $safe = new Safe "safe"; 2007our $safe = new Safe "safe";
821our $safe_hole = new Safe::Hole; 2008our $safe_hole = new Safe::Hole;
828 2015
829=pod 2016=pod
830 2017
831The following fucntions and emthods are available within a safe environment: 2018The following fucntions and emthods are available within a safe environment:
832 2019
833 cf::object contr pay_amount pay_player 2020 cf::object contr pay_amount pay_player map
834 cf::object::player player 2021 cf::object::player player
835 cf::player peaceful 2022 cf::player peaceful
2023 cf::map trigger
836 2024
837=cut 2025=cut
838 2026
839for ( 2027for (
840 ["cf::object" => qw(contr pay_amount pay_player)], 2028 ["cf::object" => qw(contr pay_amount pay_player map)],
841 ["cf::object::player" => qw(player)], 2029 ["cf::object::player" => qw(player)],
842 ["cf::player" => qw(peaceful)], 2030 ["cf::player" => qw(peaceful)],
2031 ["cf::map" => qw(trigger)],
843) { 2032) {
844 no strict 'refs'; 2033 no strict 'refs';
845 my ($pkg, @funs) = @$_; 2034 my ($pkg, @funs) = @$_;
846 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"}) 2035 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
847 for @funs; 2036 for @funs;
912 *{"safe::$fun"} = $safe_hole->wrap ($cb); 2101 *{"safe::$fun"} = $safe_hole->wrap ($cb);
913} 2102}
914 2103
915=back 2104=back
916 2105
2106=cut
2107
917############################################################################# 2108#############################################################################
918 2109
919=head2 EXTENSION DATABASE SUPPORT 2110=head2 EXTENSION DATABASE SUPPORT
920 2111
921Crossfire maintains a very simple database for extension use. It can 2112Crossfire maintains a very simple database for extension use. It can
955 2146
956Immediately write the database to disk I<if it is dirty>. 2147Immediately write the database to disk I<if it is dirty>.
957 2148
958=cut 2149=cut
959 2150
2151our $DB;
2152
960{ 2153{
961 my $db;
962 my $path = cf::localdir . "/database.pst"; 2154 my $path = cf::localdir . "/database.pst";
963 2155
964 sub db_load() { 2156 sub db_load() {
965 warn "loading database $path\n";#d# remove later
966 $db = stat $path ? Storable::retrieve $path : { }; 2157 $DB = stat $path ? Storable::retrieve $path : { };
967 } 2158 }
968 2159
969 my $pid; 2160 my $pid;
970 2161
971 sub db_save() { 2162 sub db_save() {
972 warn "saving database $path\n";#d# remove later
973 waitpid $pid, 0 if $pid; 2163 waitpid $pid, 0 if $pid;
974 if (0 == ($pid = fork)) { 2164 if (0 == ($pid = fork)) {
975 $db->{_meta}{version} = 1; 2165 $DB->{_meta}{version} = 1;
976 Storable::nstore $db, "$path~"; 2166 Storable::nstore $DB, "$path~";
977 rename "$path~", $path; 2167 rename "$path~", $path;
978 cf::_exit 0 if defined $pid; 2168 cf::_exit 0 if defined $pid;
979 } 2169 }
980 } 2170 }
981 2171
984 sub db_sync() { 2174 sub db_sync() {
985 db_save if $dirty; 2175 db_save if $dirty;
986 undef $dirty; 2176 undef $dirty;
987 } 2177 }
988 2178
989 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, cb => sub { 2179 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, data => WF_AUTOCANCEL, cb => sub {
990 db_sync; 2180 db_sync;
991 }); 2181 });
992 2182
993 sub db_dirty() { 2183 sub db_dirty() {
994 $dirty = 1; 2184 $dirty = 1;
995 $idle->start; 2185 $idle->start;
996 } 2186 }
997 2187
998 sub db_get($;$) { 2188 sub db_get($;$) {
999 @_ >= 2 2189 @_ >= 2
1000 ? $db->{$_[0]}{$_[1]} 2190 ? $DB->{$_[0]}{$_[1]}
1001 : ($db->{$_[0]} ||= { }) 2191 : ($DB->{$_[0]} ||= { })
1002 } 2192 }
1003 2193
1004 sub db_put($$;$) { 2194 sub db_put($$;$) {
1005 if (@_ >= 3) { 2195 if (@_ >= 3) {
1006 $db->{$_[0]}{$_[1]} = $_[2]; 2196 $DB->{$_[0]}{$_[1]} = $_[2];
1007 } else { 2197 } else {
1008 $db->{$_[0]} = $_[1]; 2198 $DB->{$_[0]} = $_[1];
1009 } 2199 }
1010 db_dirty; 2200 db_dirty;
1011 } 2201 }
1012 2202
1013 attach_global 2203 cf::global->attach (
1014 prio => 10000, 2204 prio => 10000,
1015 on_cleanup => sub { 2205 on_cleanup => sub {
1016 db_sync; 2206 db_sync;
1017 }, 2207 },
1018 ; 2208 );
1019} 2209}
1020 2210
1021############################################################################# 2211#############################################################################
1022# the server's main() 2212# the server's main()
1023 2213
2214sub cfg_load {
2215 open my $fh, "<:utf8", cf::confdir . "/config"
2216 or return;
2217
2218 local $/;
2219 *CFG = YAML::Syck::Load <$fh>;
2220
2221 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2222
2223 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2224 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2225
2226 if (exists $CFG{mlockall}) {
2227 eval {
2228 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2229 and die "WARNING: m(un)lockall failed: $!\n";
2230 };
2231 warn $@ if $@;
2232 }
2233}
2234
1024sub main { 2235sub main {
2236 # we must not ever block the main coroutine
2237 local $Coro::idle = sub {
2238 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2239 (async {
2240 Event::one_event;
2241 })->prio (Coro::PRIO_MAX);
2242 };
2243
2244 cfg_load;
1025 db_load; 2245 db_load;
1026 load_extensions; 2246 load_extensions;
1027 Event::loop; 2247 Event::loop;
1028} 2248}
1029 2249
1030############################################################################# 2250#############################################################################
1031# initialisation 2251# initialisation and cleanup
1032 2252
2253# install some emergency cleanup handlers
2254BEGIN {
2255 for my $signal (qw(INT HUP TERM)) {
2256 Event->signal (
2257 data => WF_AUTOCANCEL,
2258 signal => $signal,
2259 cb => sub {
2260 cf::cleanup "SIG$signal";
2261 },
2262 );
2263 }
2264}
2265
2266sub emergency_save() {
2267 my $freeze_guard = cf::freeze_mainloop;
2268
2269 warn "enter emergency perl save\n";
2270
2271 cf::sync_job {
2272 # use a peculiar iteration method to avoid tripping on perl
2273 # refcount bugs in for. also avoids problems with players
2274 # and maps saved/destroyed asynchronously.
2275 warn "begin emergency player save\n";
2276 for my $login (keys %cf::PLAYER) {
2277 my $pl = $cf::PLAYER{$login} or next;
2278 $pl->valid or next;
2279 $pl->save;
2280 }
2281 warn "end emergency player save\n";
2282
2283 warn "begin emergency map save\n";
2284 for my $path (keys %cf::MAP) {
2285 my $map = $cf::MAP{$path} or next;
2286 $map->valid or next;
2287 $map->save;
2288 }
2289 warn "end emergency map save\n";
2290 };
2291
2292 warn "leave emergency perl save\n";
2293}
2294
1033sub _perl_reload(&) { 2295sub reload() {
1034 my ($msg) = @_; 2296 # can/must only be called in main
2297 if ($Coro::current != $Coro::main) {
2298 warn "can only reload from main coroutine\n";
2299 return;
2300 }
1035 2301
1036 $msg->("reloading..."); 2302 warn "reloading...";
2303
2304 warn "freezing server";
2305 my $guard = freeze_mainloop;
2306 cf::emergency_save;
2307
2308 warn "sync database to disk";
2309 cf::db_sync;
2310 IO::AIO::flush;
1037 2311
1038 eval { 2312 eval {
2313 # if anything goes wrong in here, we should simply crash as we already saved
2314
1039 # cancel all watchers 2315 warn "cancel all watchers";
1040 $_->cancel for Event::all_watchers; 2316 for (Event::all_watchers) {
2317 $_->cancel if $_->data & WF_AUTOCANCEL;
2318 }
1041 2319
2320 warn "cancel all extension coros";
2321 $_->cancel for values %EXT_CORO;
2322 %EXT_CORO = ();
2323
2324 warn "remove commands";
2325 %COMMAND = ();
2326
2327 warn "remove ext commands";
2328 %EXTCMD = ();
2329
1042 # unload all extensions 2330 warn "unload/nuke all extensions";
1043 for (@exts) { 2331 for my $pkg (@EXTS) {
1044 $msg->("unloading <$_>"); 2332 warn "... unloading $pkg";
1045 unload_extension $_; 2333
2334 if (my $cb = $pkg->can ("unload")) {
2335 eval {
2336 $cb->($pkg);
2337 1
2338 } or warn "$pkg unloaded, but with errors: $@";
1046 } 2339 }
1047 2340
2341 warn "... nuking $pkg";
2342 Symbol::delete_package $pkg;
2343 }
2344
1048 # unload all modules loaded from $LIBDIR 2345 warn "unload all perl modules loaded from $LIBDIR";
1049 while (my ($k, $v) = each %INC) { 2346 while (my ($k, $v) = each %INC) {
1050 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2347 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1051 2348
1052 $msg->("removing <$k>"); 2349 warn "removing <$k>";
1053 delete $INC{$k}; 2350 delete $INC{$k};
1054 2351
1055 $k =~ s/\.pm$//; 2352 $k =~ s/\.pm$//;
1056 $k =~ s/\//::/g; 2353 $k =~ s/\//::/g;
1057 2354
1060 } 2357 }
1061 2358
1062 Symbol::delete_package $k; 2359 Symbol::delete_package $k;
1063 } 2360 }
1064 2361
1065 # sync database to disk
1066 cf::db_sync;
1067
1068 # get rid of safe::, as good as possible 2362 warn "get rid of safe::, as good as possible";
1069 Symbol::delete_package "safe::$_" 2363 Symbol::delete_package "safe::$_"
1070 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2364 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1071 2365
1072 # remove register_script_function callbacks
1073 # TODO
1074
1075 # unload cf.pm "a bit" 2366 warn "unload cf.pm \"a bit\"";
1076 delete $INC{"cf.pm"}; 2367 delete $INC{"cf.pm"};
1077 2368
1078 # don't, removes xs symbols, too, 2369 # don't, removes xs symbols, too,
1079 # and global variables created in xs 2370 # and global variables created in xs
1080 #Symbol::delete_package __PACKAGE__; 2371 #Symbol::delete_package __PACKAGE__;
1081 2372
1082 # reload cf.pm
1083 $msg->("reloading cf.pm"); 2373 warn "reloading cf.pm";
1084 require cf; 2374 require cf;
2375 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1085 2376
1086 # load database again 2377 warn "load config and database again";
2378 cf::cfg_load;
1087 cf::db_load; 2379 cf::db_load;
1088 2380
1089 # load extensions 2381 warn "load extensions";
1090 $msg->("load extensions");
1091 cf::load_extensions; 2382 cf::load_extensions;
1092 2383
1093 # reattach attachments to objects 2384 warn "reattach attachments to objects/players";
1094 $msg->("reattach");
1095 _global_reattach; 2385 _global_reattach;
2386 warn "reattach attachments to maps";
2387 reattach $_ for values %MAP;
1096 }; 2388 };
1097 $msg->($@) if $@;
1098 2389
1099 $msg->("reloaded"); 2390 if ($@) {
2391 warn $@;
2392 warn "error while reloading, exiting.";
2393 exit 1;
2394 }
2395
2396 warn "reloaded";
1100}; 2397};
1101 2398
1102sub perl_reload() { 2399our $RELOAD_WATCHER; # used only during reload
1103 _perl_reload {
1104 warn $_[0];
1105 print "$_[0]\n";
1106 };
1107}
1108 2400
1109register_command "perl-reload", 0, sub { 2401register_command "reload" => sub {
1110 my ($who, $arg) = @_; 2402 my ($who, $arg) = @_;
1111 2403
1112 if ($who->flag (FLAG_WIZ)) { 2404 if ($who->flag (FLAG_WIZ)) {
1113 _perl_reload { 2405 $who->message ("reloading server.");
1114 warn $_[0]; 2406
1115 $who->message ($_[0]); 2407 # doing reload synchronously and two reloads happen back-to-back,
2408 # coro crashes during coro_state_free->destroy here.
2409
2410 $RELOAD_WATCHER ||= Event->timer (after => 0, data => WF_AUTOCANCEL, cb => sub {
2411 reload;
2412 undef $RELOAD_WATCHER;
1116 }; 2413 });
1117 } 2414 }
1118}; 2415};
1119 2416
1120register "<global>", __PACKAGE__;
1121
1122unshift @INC, $LIBDIR; 2417unshift @INC, $LIBDIR;
1123 2418
1124$TICK_WATCHER = Event->timer ( 2419$TICK_WATCHER = Event->timer (
2420 reentrant => 0,
1125 prio => 1, 2421 prio => 0,
1126 at => $NEXT_TICK || 1, 2422 at => $NEXT_TICK || $TICK,
2423 data => WF_AUTOCANCEL,
1127 cb => sub { 2424 cb => sub {
2425 $NOW = Event::time;
2426
1128 cf::server_tick; # one server iteration 2427 cf::server_tick; # one server iteration
1129 2428 $RUNTIME += $TICK;
1130 my $NOW = Event::time;
1131 $NEXT_TICK += $TICK; 2429 $NEXT_TICK += $TICK;
1132 2430
2431 $WAIT_FOR_TICK->broadcast;
2432 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2433
1133 # if we are delayed by four ticks, skip them all 2434 # if we are delayed by four ticks or more, skip them all
1134 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2435 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1135 2436
1136 $TICK_WATCHER->at ($NEXT_TICK); 2437 $TICK_WATCHER->at ($NEXT_TICK);
1137 $TICK_WATCHER->start; 2438 $TICK_WATCHER->start;
1138 }, 2439 },
1139); 2440);
1140 2441
2442IO::AIO::max_poll_time $TICK * 0.2;
2443
2444$AIO_POLL_WATCHER = Event->io (
2445 fd => IO::AIO::poll_fileno,
2446 poll => 'r',
2447 prio => 5,
2448 data => WF_AUTOCANCEL,
2449 cb => \&IO::AIO::poll_cb,
2450);
2451
2452$WRITE_RUNTIME_WATCHER = Event->timer (
2453 data => WF_AUTOCANCEL,
2454 after => 0,
2455 interval => 10,
2456 cb => sub {
2457 (Coro::unblock_sub {
2458 write_runtime
2459 or warn "ERROR: unable to write runtime file: $!";
2460 })->();
2461 },
2462);
2463
2464END { cf::emergency_save }
2465
11411 24661
1142 2467

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