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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.86 by root, Thu Dec 14 05:09:32 2006 UTC vs.
Revision 1.123 by root, Tue Jan 2 19:18:33 2007 UTC

1package cf; 1package cf;
2
3use utf8;
4use strict;
2 5
3use Symbol; 6use Symbol;
4use List::Util; 7use List::Util;
5use Storable; 8use Storable;
6use Opcode; 9use Opcode;
7use Safe; 10use Safe;
8use Safe::Hole; 11use Safe::Hole;
9 12
13use Coro 3.3;
14use Coro::Event;
15use Coro::Timer;
16use Coro::Signal;
17use Coro::Semaphore;
18use Coro::AIO;
19
20use Digest::MD5;
21use Fcntl;
10use IO::AIO (); 22use IO::AIO 2.31 ();
11use YAML::Syck (); 23use YAML::Syck ();
12use Time::HiRes; 24use Time::HiRes;
13use Event; 25
14$Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
15 27
16# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
17$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
18 30
19use strict; 31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority
32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
20 34
21our %COMMAND = (); 35our %COMMAND = ();
22our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
23our %EXTCMD = (); 37our %EXTCMD = ();
24 38
25_init_vars;
26
27our @EVENT; 39our @EVENT;
28our $LIBDIR = maps_directory "perl"; 40our $LIBDIR = datadir . "/ext";
29 41
30our $TICK = MAX_TIME * 1e-6; 42our $TICK = MAX_TIME * 1e-6;
31our $TICK_WATCHER; 43our $TICK_WATCHER;
32our $NEXT_TICK; 44our $NEXT_TICK;
45our $NOW;
33 46
34our %CFG; 47our %CFG;
35 48
36our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME;
51
52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO;
57
58binmode STDOUT;
59binmode STDERR;
60
61# read virtual server time, if available
62unless ($RUNTIME || !-e cf::localdir . "/runtime") {
63 open my $fh, "<", cf::localdir . "/runtime"
64 or die "unable to read runtime file: $!";
65 $RUNTIME = <$fh> + 0.;
66}
67
68mkdir cf::localdir;
69mkdir cf::localdir . "/" . cf::playerdir;
70mkdir cf::localdir . "/" . cf::tmpdir;
71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS;
73
74# a special map that is always available
75our $LINK_MAP;
76
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
37 78
38############################################################################# 79#############################################################################
39 80
40=head2 GLOBAL VARIABLES 81=head2 GLOBAL VARIABLES
41 82
42=over 4 83=over 4
43 84
44=item $cf::UPTIME 85=item $cf::UPTIME
45 86
46The timestamp of the server start (so not actually an uptime). 87The timestamp of the server start (so not actually an uptime).
88
89=item $cf::RUNTIME
90
91The time this server has run, starts at 0 and is increased by $cf::TICK on
92every server tick.
47 93
48=item $cf::LIBDIR 94=item $cf::LIBDIR
49 95
50The perl library directory, where extensions and cf-specific modules can 96The perl library directory, where extensions and cf-specific modules can
51be found. It will be added to C<@INC> automatically. 97be found. It will be added to C<@INC> automatically.
98
99=item $cf::NOW
100
101The time of the last (current) server tick.
52 102
53=item $cf::TICK 103=item $cf::TICK
54 104
55The interval between server ticks, in seconds. 105The interval between server ticks, in seconds.
56 106
64=cut 114=cut
65 115
66BEGIN { 116BEGIN {
67 *CORE::GLOBAL::warn = sub { 117 *CORE::GLOBAL::warn = sub {
68 my $msg = join "", @_; 118 my $msg = join "", @_;
119 utf8::encode $msg;
120
69 $msg .= "\n" 121 $msg .= "\n"
70 unless $msg =~ /\n$/; 122 unless $msg =~ /\n$/;
71 123
72 print STDERR "cfperl: $msg";
73 LOG llevError, "cfperl: $msg"; 124 LOG llevError, "cfperl: $msg";
74 }; 125 };
75} 126}
76 127
128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
130@safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
131@safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
132@safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
77@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; 133@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
78 134
79# we bless all objects into (empty) derived classes to force a method lookup 135# we bless all objects into (empty) derived classes to force a method lookup
80# within the Safe compartment. 136# within the Safe compartment.
81for my $pkg (qw( 137for my $pkg (qw(
138 cf::global cf::attachable
82 cf::object cf::object::player 139 cf::object cf::object::player
83 cf::client_socket cf::player 140 cf::client cf::player
84 cf::arch cf::living 141 cf::arch cf::living
85 cf::map cf::party cf::region 142 cf::map cf::party cf::region
86)) { 143)) {
87 no strict 'refs'; 144 no strict 'refs';
88 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg; 145 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
124sub to_json($) { 181sub to_json($) {
125 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
126 JSON::Syck::Dump $_[0] 183 JSON::Syck::Dump $_[0]
127} 184}
128 185
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string
209
210Wait until the given lock is available. See cf::lock_acquire.
211
212=item my $lock = cf::lock_acquire $string
213
214Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically
217returned.
218
219Lock names should begin with a unique identifier (for example, find_map
220uses map_find and load_map uses map_load).
221
222=cut
223
224our %LOCK;
225
226sub lock_wait($) {
227 my ($key) = @_;
228
229 # wait for lock, if any
230 while ($LOCK{$key}) {
231 push @{ $LOCK{$key} }, $Coro::current;
232 Coro::schedule;
233 }
234}
235
236sub lock_acquire($) {
237 my ($key) = @_;
238
239 # wait, to be sure we are not locked
240 lock_wait $key;
241
242 $LOCK{$key} = [];
243
244 cf::guard {
245 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} };
247 }
248}
249
250=item cf::sync_job { BLOCK }
251
252The design of crossfire+ requires that the main coro ($Coro::main) is
253always able to handle events or runnable, as crossfire+ is only partly
254reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
255
256If it must be done, put the blocking parts into C<sync_job>. This will run
257the given BLOCK in another coroutine while waiting for the result. The
258server will be frozen during this time, so the block should either finish
259fast or be very important.
260
261=cut
262
263sub sync_job(&) {
264 my ($job) = @_;
265
266 if ($Coro::current == $Coro::main) {
267 # this is the main coro, too bad, we have to block
268 # till the operation succeeds, freezing the server :/
269
270 # TODO: use suspend/resume instead
271 # (but this is cancel-safe)
272 local $FREEZE = 1;
273
274 my $busy = 1;
275 my @res;
276
277 (Coro::async {
278 @res = eval { $job->() };
279 warn $@ if $@;
280 undef $busy;
281 })->prio (Coro::PRIO_MAX);
282
283 while ($busy) {
284 Coro::cede_notself;
285 Event::one_event unless Coro::nready;
286 }
287
288 wantarray ? @res : $res[0]
289 } else {
290 # we are in another coroutine, how wonderful, everything just works
291
292 $job->()
293 }
294}
295
296=item $coro = cf::coro { BLOCK }
297
298Creates and returns a new coro. This coro is automcatially being canceled
299when the extension calling this is being unloaded.
300
301=cut
302
303sub coro(&) {
304 my $cb = shift;
305
306 my $coro; $coro = async {
307 eval {
308 $cb->();
309 };
310 warn $@ if $@;
311 };
312
313 $coro->on_destroy (sub {
314 delete $EXT_CORO{$coro+0};
315 });
316 $EXT_CORO{$coro+0} = $coro;
317
318 $coro
319}
320
321sub write_runtime {
322 my $runtime = cf::localdir . "/runtime";
323
324 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
325 or return;
326
327 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
328 (aio_write $fh, 0, (length $value), $value, 0) <= 0
329 and return;
330
331 aio_fsync $fh
332 and return;
333
334 close $fh
335 or return;
336
337 aio_rename "$runtime~", $runtime
338 and return;
339
340 1
341}
342
129=back 343=back
130 344
131=cut 345=cut
132 346
133############################################################################# 347#############################################################################
134 348
135=head2 EVENTS AND OBJECT ATTACHMENTS 349package cf::path;
350
351sub new {
352 my ($class, $path, $base) = @_;
353
354 $path = $path->as_string if ref $path;
355
356 my $self = bless { }, $class;
357
358 # {... are special paths that are not touched
359 # ?xxx/... are special absolute paths
360 # ?random/... random maps
361 # /! non-realised random map exit
362 # /... normal maps
363 # ~/... per-player maps without a specific player (DO NOT USE)
364 # ~user/... per-player map of a specific user
365
366 if ($path =~ /^{/) {
367 # fine as it is
368 } elsif ($path =~ s{^\?random/}{}) {
369 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
370 $self->{random} = cf::from_json $data;
371 } else {
372 if ($path =~ s{^~([^/]+)?}{}) {
373 $self->{user_rel} = 1;
374
375 if (defined $1) {
376 $self->{user} = $1;
377 } elsif ($base =~ m{^~([^/]+)/}) {
378 $self->{user} = $1;
379 } else {
380 warn "cannot resolve user-relative path without user <$path,$base>\n";
381 }
382 } elsif ($path =~ /^\//) {
383 # already absolute
384 } else {
385 $base =~ s{[^/]+/?$}{};
386 return $class->new ("$base/$path");
387 }
388
389 for ($path) {
390 redo if s{/\.?/}{/};
391 redo if s{/[^/]+/\.\./}{/};
392 }
393 }
394
395 $self->{path} = $path;
396
397 $self
398}
399
400# the name / primary key / in-game path
401sub as_string {
402 my ($self) = @_;
403
404 $self->{user_rel} ? "~$self->{user}$self->{path}"
405 : $self->{random} ? "?random/$self->{path}"
406 : $self->{path}
407}
408
409# the displayed name, this is a one way mapping
410sub visible_name {
411 my ($self) = @_;
412
413# if (my $rmp = $self->{random}) {
414# # todo: be more intelligent about this
415# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
416# } else {
417 $self->as_string
418# }
419}
420
421# escape the /'s in the path
422sub _escaped_path {
423 # ∕ is U+2215
424 (my $path = $_[0]{path}) =~ s/\//∕/g;
425 $path
426}
427
428# the original (read-only) location
429sub load_path {
430 my ($self) = @_;
431
432 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
433}
434
435# the temporary/swap location
436sub save_path {
437 my ($self) = @_;
438
439 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
440 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
441 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
442}
443
444# the unique path, might be eq to save_path
445sub uniq_path {
446 my ($self) = @_;
447
448 $self->{user_rel} || $self->{random}
449 ? undef
450 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
451}
452
453# return random map parameters, or undef
454sub random_map_params {
455 my ($self) = @_;
456
457 $self->{random}
458}
459
460# this is somewhat ugly, but style maps do need special treatment
461sub is_style_map {
462 $_[0]{path} =~ m{^/styles/}
463}
464
465package cf;
466
467#############################################################################
468
469=head2 ATTACHABLE OBJECTS
470
471Many objects in crossfire are so-called attachable objects. That means you can
472attach callbacks/event handlers (a collection of which is called an "attachment")
473to it. All such attachable objects support the following methods.
474
475In the following description, CLASS can be any of C<global>, C<object>
476C<player>, C<client> or C<map> (i.e. the attachable objects in
477crossfire+).
136 478
137=over 4 479=over 4
138 480
139=item $object->attach ($attachment, key => $value...)
140
141=item $object->detach ($attachment)
142
143Attach/detach a pre-registered attachment to an object.
144
145=item $player->attach ($attachment, key => $value...)
146
147=item $player->detach ($attachment)
148
149Attach/detach a pre-registered attachment to a player.
150
151=item $map->attach ($attachment, key => $value...) 481=item $attachable->attach ($attachment, key => $value...)
152 482
153=item $map->detach ($attachment) 483=item $attachable->detach ($attachment)
154 484
155Attach/detach a pre-registered attachment to a map. 485Attach/detach a pre-registered attachment to a specific object and give it
486the specified key/value pairs as arguments.
156 487
157=item $bool = $object->attached ($name) 488Example, attach a minesweeper attachment to the given object, making it a
48910x10 minesweeper game:
158 490
159=item $bool = $player->attached ($name) 491 $obj->attach (minesweeper => width => 10, height => 10);
160 492
161=item $bool = $map->attached ($name) 493=item $bool = $attachable->attached ($name)
162 494
163Checks wether the named attachment is currently attached to the object. 495Checks wether the named attachment is currently attached to the object.
164 496
165=item cf::attach_global ... 497=item cf::CLASS->attach ...
166 498
167Attach handlers for global events. 499=item cf::CLASS->detach ...
168 500
169This and all following C<attach_*>-functions expect any number of the 501Define an anonymous attachment and attach it to all objects of the given
170following handler/hook descriptions: 502CLASS. See the next function for an explanation of its arguments.
503
504You can attach to global events by using the C<cf::global> class.
505
506Example, log all player logins:
507
508 cf::player->attach (
509 on_login => sub {
510 my ($pl) = @_;
511 ...
512 },
513 );
514
515Example, attach to the jeweler skill:
516
517 cf::object->attach (
518 type => cf::SKILL,
519 subtype => cf::SK_JEWELER,
520 on_use_skill => sub {
521 my ($sk, $ob, $part, $dir, $msg) = @_;
522 ...
523 },
524 );
525
526=item cf::CLASS::attachment $name, ...
527
528Register an attachment by C<$name> through which attachable objects of the
529given CLASS can refer to this attachment.
530
531Some classes such as crossfire maps and objects can specify attachments
532that are attached at load/instantiate time, thus the need for a name.
533
534These calls expect any number of the following handler/hook descriptions:
171 535
172=over 4 536=over 4
173 537
174=item prio => $number 538=item prio => $number
175 539
177by another C<prio> setting). Lower priority handlers get executed 541by another C<prio> setting). Lower priority handlers get executed
178earlier. The default priority is C<0>, and many built-in handlers are 542earlier. The default priority is C<0>, and many built-in handlers are
179registered at priority C<-1000>, so lower priorities should not be used 543registered at priority C<-1000>, so lower priorities should not be used
180unless you know what you are doing. 544unless you know what you are doing.
181 545
546=item type => $type
547
548(Only for C<< cf::object->attach >> calls), limits the attachment to the
549given type of objects only (the additional parameter C<subtype> can be
550used to further limit to the given subtype).
551
182=item on_I<event> => \&cb 552=item on_I<event> => \&cb
183 553
184Call the given code reference whenever the named event happens (event is 554Call the given code reference whenever the named event happens (event is
185something like C<instantiate>, C<apply>, C<use_skill> and so on, and which 555something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
186handlers are recognised generally depends on the type of object these 556handlers are recognised generally depends on the type of object these
195package and register them. Only handlers for eevents supported by the 565package and register them. Only handlers for eevents supported by the
196object/class are recognised. 566object/class are recognised.
197 567
198=back 568=back
199 569
200=item cf::attach_to_type $object_type, $subtype, ... 570Example, define an attachment called "sockpuppet" that calls the given
571event handler when a monster attacks:
201 572
202Attach handlers for a specific object type (e.g. TRANSPORT) and 573 cf::object::attachment sockpuppet =>
203subtype. If C<$subtype> is zero or undef, matches all objects of the given 574 on_skill_attack => sub {
204type. 575 my ($self, $victim) = @_;
205 576 ...
206=item cf::attach_to_objects ...
207
208Attach handlers to all objects. Do not use this except for debugging or
209very rare events, as handlers are (obviously) called for I<all> objects in
210the game.
211
212=item cf::attach_to_players ...
213
214Attach handlers to all players.
215
216=item cf::attach_to_maps ...
217
218Attach handlers to all maps.
219
220=item cf:register_attachment $name, ...
221
222Register an attachment by name through which objects can refer to this
223attachment.
224
225=item cf:register_player_attachment $name, ...
226
227Register an attachment by name through which players can refer to this
228attachment.
229
230=item cf:register_map_attachment $name, ...
231
232Register an attachment by name through which maps can refer to this
233attachment.
234
235=cut
236
237# the following variables are defined in .xs and must not be re-created
238our @CB_GLOBAL = (); # registry for all global events
239our @CB_OBJECT = (); # all objects (should not be used except in emergency)
240our @CB_PLAYER = ();
241our @CB_TYPE = (); # registry for type (cf-object class) based events
242our @CB_MAP = ();
243
244my %attachment;
245
246sub _attach_cb($\%$$$) {
247 my ($registry, $undo, $event, $prio, $cb) = @_;
248
249 use sort 'stable';
250
251 $cb = [$prio, $cb];
252
253 @{$registry->[$event]} = sort
254 { $a->[0] cmp $b->[0] }
255 @{$registry->[$event] || []}, $cb;
256
257 push @{$undo->{cb}}, [$event, $cb];
258}
259
260# attach handles attaching event callbacks
261# the only thing the caller has to do is pass the correct
262# registry (== where the callback attaches to).
263sub _attach(\@$@) {
264 my ($registry, $klass, @arg) = @_;
265
266 my $prio = 0;
267
268 my %undo = (
269 registry => $registry,
270 cb => [],
271 );
272
273 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
274
275 while (@arg) {
276 my $type = shift @arg;
277
278 if ($type eq "prio") {
279 $prio = shift @arg;
280
281 } elsif ($type eq "package") {
282 my $pkg = shift @arg;
283
284 while (my ($name, $id) = each %cb_id) {
285 if (my $cb = $pkg->can ($name)) {
286 _attach_cb $registry, %undo, $id, $prio, $cb;
287 }
288 } 577 }
289
290 } elsif (exists $cb_id{$type}) {
291 _attach_cb $registry, %undo, $cb_id{$type}, $prio, shift @arg;
292
293 } elsif (ref $type) {
294 warn "attaching objects not supported, ignoring.\n";
295
296 } else {
297 shift @arg;
298 warn "attach argument '$type' not supported, ignoring.\n";
299 }
300 }
301
302 \%undo
303}
304
305sub _attach_attachment {
306 my ($obj, $name, %arg) = @_;
307
308 return if exists $obj->{_attachment}{$name};
309
310 my $res;
311
312 if (my $attach = $attachment{$name}) {
313 my $registry = $obj->registry;
314
315 for (@$attach) {
316 my ($klass, @attach) = @$_;
317 $res = _attach @$registry, $klass, @attach;
318 }
319
320 $obj->{$name} = \%arg;
321 } else {
322 warn "object uses attachment '$name' that is not available, postponing.\n";
323 }
324
325 $obj->{_attachment}{$name} = undef;
326
327 $res->{attachment} = $name;
328 $res
329}
330
331*cf::object::attach =
332*cf::player::attach =
333*cf::map::attach = sub {
334 my ($obj, $name, %arg) = @_;
335
336 _attach_attachment $obj, $name, %arg;
337};
338
339# all those should be optimised
340*cf::object::detach =
341*cf::player::detach =
342*cf::map::detach = sub {
343 my ($obj, $name) = @_;
344
345 delete $obj->{_attachment}{$name};
346 reattach ($obj);
347};
348
349*cf::object::attached =
350*cf::player::attached =
351*cf::map::attached = sub {
352 my ($obj, $name) = @_;
353
354 exists $obj->{_attachment}{$name}
355};
356
357sub attach_global {
358 _attach @CB_GLOBAL, KLASS_GLOBAL, @_
359}
360
361sub attach_to_type {
362 my $type = shift;
363 my $subtype = shift;
364
365 _attach @{$CB_TYPE[$type + $subtype * NUM_SUBTYPES]}, KLASS_OBJECT, @_
366}
367
368sub attach_to_objects {
369 _attach @CB_OBJECT, KLASS_OBJECT, @_
370}
371
372sub attach_to_players {
373 _attach @CB_PLAYER, KLASS_PLAYER, @_
374}
375
376sub attach_to_maps {
377 _attach @CB_MAP, KLASS_MAP, @_
378}
379
380sub register_attachment {
381 my $name = shift;
382
383 $attachment{$name} = [[KLASS_OBJECT, @_]];
384}
385
386sub register_player_attachment {
387 my $name = shift;
388
389 $attachment{$name} = [[KLASS_PLAYER, @_]];
390}
391
392sub register_map_attachment {
393 my $name = shift;
394
395 $attachment{$name} = [[KLASS_MAP, @_]];
396}
397
398our $override;
399our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
400
401sub override {
402 $override = 1;
403 @invoke_results = ();
404}
405
406sub do_invoke {
407 my $event = shift;
408 my $callbacks = shift;
409
410 @invoke_results = ();
411
412 local $override;
413
414 for (@$callbacks) {
415 eval { &{$_->[1]} };
416
417 if ($@) {
418 warn "$@";
419 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
420 override;
421 }
422
423 return 1 if $override;
424 }
425
426 0 578 }
427}
428 579
429=item $bool = cf::invoke EVENT_GLOBAL_XXX, ... 580=item $attachable->valid
430
431=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...)
432
433=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...)
434
435=item $bool = $map->invoke (EVENT_MAP_XXX, ...)
436
437Generate a global/object/player/map-specific event with the given arguments.
438
439This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be
440removed in future versions), and there is no public API to access override
441results (if you must, access C<@cf::invoke_results> directly).
442
443=back
444
445=cut
446
447#############################################################################
448
449=head2 METHODS VALID FOR ALL CORE OBJECTS
450
451=over 4
452
453=item $object->valid, $player->valid, $map->valid
454 581
455Just because you have a perl object does not mean that the corresponding 582Just because you have a perl object does not mean that the corresponding
456C-level object still exists. If you try to access an object that has no 583C-level object still exists. If you try to access an object that has no
457valid C counterpart anymore you get an exception at runtime. This method 584valid C counterpart anymore you get an exception at runtime. This method
458can be used to test for existence of the C object part without causing an 585can be used to test for existence of the C object part without causing an
459exception. 586exception.
460 587
588=cut
589
590# the following variables are defined in .xs and must not be re-created
591our @CB_GLOBAL = (); # registry for all global events
592our @CB_ATTACHABLE = (); # registry for all attachables
593our @CB_OBJECT = (); # all objects (should not be used except in emergency)
594our @CB_PLAYER = ();
595our @CB_CLIENT = ();
596our @CB_TYPE = (); # registry for type (cf-object class) based events
597our @CB_MAP = ();
598
599my %attachment;
600
601sub _attach_cb($$$$) {
602 my ($registry, $event, $prio, $cb) = @_;
603
604 use sort 'stable';
605
606 $cb = [$prio, $cb];
607
608 @{$registry->[$event]} = sort
609 { $a->[0] cmp $b->[0] }
610 @{$registry->[$event] || []}, $cb;
611}
612
613# hack
614my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
615
616# attach handles attaching event callbacks
617# the only thing the caller has to do is pass the correct
618# registry (== where the callback attaches to).
619sub _attach {
620 my ($registry, $klass, @arg) = @_;
621
622 my $object_type;
623 my $prio = 0;
624 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
625
626 #TODO: get rid of this hack
627 if ($attachable_klass{$klass}) {
628 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
629 }
630
631 while (@arg) {
632 my $type = shift @arg;
633
634 if ($type eq "prio") {
635 $prio = shift @arg;
636
637 } elsif ($type eq "type") {
638 $object_type = shift @arg;
639 $registry = $CB_TYPE[$object_type] ||= [];
640
641 } elsif ($type eq "subtype") {
642 defined $object_type or Carp::croak "subtype specified without type";
643 my $object_subtype = shift @arg;
644 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
645
646 } elsif ($type eq "package") {
647 my $pkg = shift @arg;
648
649 while (my ($name, $id) = each %cb_id) {
650 if (my $cb = $pkg->can ($name)) {
651 _attach_cb $registry, $id, $prio, $cb;
652 }
653 }
654
655 } elsif (exists $cb_id{$type}) {
656 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
657
658 } elsif (ref $type) {
659 warn "attaching objects not supported, ignoring.\n";
660
661 } else {
662 shift @arg;
663 warn "attach argument '$type' not supported, ignoring.\n";
664 }
665 }
666}
667
668sub _object_attach {
669 my ($obj, $name, %arg) = @_;
670
671 return if exists $obj->{_attachment}{$name};
672
673 if (my $attach = $attachment{$name}) {
674 my $registry = $obj->registry;
675
676 for (@$attach) {
677 my ($klass, @attach) = @$_;
678 _attach $registry, $klass, @attach;
679 }
680
681 $obj->{$name} = \%arg;
682 } else {
683 warn "object uses attachment '$name' that is not available, postponing.\n";
684 }
685
686 $obj->{_attachment}{$name} = undef;
687}
688
689sub cf::attachable::attach {
690 if (ref $_[0]) {
691 _object_attach @_;
692 } else {
693 _attach shift->_attach_registry, @_;
694 }
695};
696
697# all those should be optimised
698sub cf::attachable::detach {
699 my ($obj, $name) = @_;
700
701 if (ref $obj) {
702 delete $obj->{_attachment}{$name};
703 reattach ($obj);
704 } else {
705 Carp::croak "cannot, currently, detach class attachments";
706 }
707};
708
709sub cf::attachable::attached {
710 my ($obj, $name) = @_;
711
712 exists $obj->{_attachment}{$name}
713}
714
715for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
716 eval "#line " . __LINE__ . " 'cf.pm'
717 sub cf::\L$klass\E::_attach_registry {
718 (\\\@CB_$klass, KLASS_$klass)
719 }
720
721 sub cf::\L$klass\E::attachment {
722 my \$name = shift;
723
724 \$attachment{\$name} = [[KLASS_$klass, \@_]];
725 }
726 ";
727 die if $@;
728}
729
730our $override;
731our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
732
733sub override {
734 $override = 1;
735 @invoke_results = ();
736}
737
738sub do_invoke {
739 my $event = shift;
740 my $callbacks = shift;
741
742 @invoke_results = ();
743
744 local $override;
745
746 for (@$callbacks) {
747 eval { &{$_->[1]} };
748
749 if ($@) {
750 warn "$@";
751 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
752 override;
753 }
754
755 return 1 if $override;
756 }
757
758 0
759}
760
761=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
762
763=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
764
765Generate an object-specific event with the given arguments.
766
767This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
768removed in future versions), and there is no public API to access override
769results (if you must, access C<@cf::invoke_results> directly).
770
461=back 771=back
462 772
463=cut 773=cut
464
465*cf::object::valid =
466*cf::player::valid =
467*cf::map::valid = \&cf::_valid;
468 774
469############################################################################# 775#############################################################################
470# object support 776# object support
471 777
472sub instantiate {
473 my ($obj, $data) = @_;
474
475 $data = from_json $data;
476
477 for (@$data) {
478 my ($name, $args) = @$_;
479
480 $obj->attach ($name, %{$args || {} });
481 }
482}
483
484# basically do the same as instantiate, without calling instantiate
485sub reattach { 778sub reattach {
779 # basically do the same as instantiate, without calling instantiate
486 my ($obj) = @_; 780 my ($obj) = @_;
781
487 my $registry = $obj->registry; 782 my $registry = $obj->registry;
488 783
489 @$registry = (); 784 @$registry = ();
490 785
491 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; 786 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
492 787
493 for my $name (keys %{ $obj->{_attachment} || {} }) { 788 for my $name (keys %{ $obj->{_attachment} || {} }) {
494 if (my $attach = $attachment{$name}) { 789 if (my $attach = $attachment{$name}) {
495 for (@$attach) { 790 for (@$attach) {
496 my ($klass, @attach) = @$_; 791 my ($klass, @attach) = @$_;
497 _attach @$registry, $klass, @attach; 792 _attach $registry, $klass, @attach;
498 } 793 }
499 } else { 794 } else {
500 warn "object uses attachment '$name' that is not available, postponing.\n"; 795 warn "object uses attachment '$name' that is not available, postponing.\n";
501 } 796 }
502 } 797 }
503} 798}
504 799
505sub object_freezer_save { 800cf::attachable->attach (
506 my ($filename, $rdata, $objs) = @_;
507
508 if (length $$rdata) {
509 warn sprintf "saving %s (%d,%d)\n",
510 $filename, length $$rdata, scalar @$objs;
511
512 if (open my $fh, ">:raw", "$filename~") {
513 chmod SAVE_MODE, $fh;
514 syswrite $fh, $$rdata;
515 close $fh;
516
517 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
518 chmod SAVE_MODE, $fh;
519 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
520 close $fh;
521 rename "$filename.pst~", "$filename.pst";
522 } else {
523 unlink "$filename.pst";
524 }
525
526 rename "$filename~", $filename;
527 } else {
528 warn "FATAL: $filename~: $!\n";
529 }
530 } else {
531 unlink $filename;
532 unlink "$filename.pst";
533 }
534}
535
536sub object_freezer_as_string {
537 my ($rdata, $objs) = @_;
538
539 use Data::Dumper;
540
541 $$rdata . Dumper $objs
542}
543
544sub object_thawer_load {
545 my ($filename) = @_;
546
547 local $/;
548
549 my $av;
550
551 #TODO: use sysread etc.
552 if (open my $data, "<:raw:perlio", $filename) {
553 $data = <$data>;
554 if (open my $pst, "<:raw:perlio", "$filename.pst") {
555 $av = eval { (Storable::thaw <$pst>)->{objs} };
556 }
557 return ($data, $av);
558 }
559
560 ()
561}
562
563attach_to_objects
564 prio => -1000000, 801 prio => -1000000,
802 on_instantiate => sub {
803 my ($obj, $data) = @_;
804
805 $data = from_json $data;
806
807 for (@$data) {
808 my ($name, $args) = @$_;
809
810 $obj->attach ($name, %{$args || {} });
811 }
812 },
813 on_reattach => \&reattach,
565 on_clone => sub { 814 on_clone => sub {
566 my ($src, $dst) = @_; 815 my ($src, $dst) = @_;
567 816
568 @{$dst->registry} = @{$src->registry}; 817 @{$dst->registry} = @{$src->registry};
569 818
570 %$dst = %$src; 819 %$dst = %$src;
571 820
572 %{$dst->{_attachment}} = %{$src->{_attachment}} 821 %{$dst->{_attachment}} = %{$src->{_attachment}}
573 if exists $src->{_attachment}; 822 if exists $src->{_attachment};
574 }, 823 },
575; 824);
825
826sub object_freezer_save {
827 my ($filename, $rdata, $objs) = @_;
828
829 sync_job {
830 if (length $$rdata) {
831 warn sprintf "saving %s (%d,%d)\n",
832 $filename, length $$rdata, scalar @$objs;
833
834 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
835 chmod SAVE_MODE, $fh;
836 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
837 aio_fsync $fh;
838 close $fh;
839
840 if (@$objs) {
841 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
842 chmod SAVE_MODE, $fh;
843 my $data = Storable::nfreeze { version => 1, objs => $objs };
844 aio_write $fh, 0, (length $data), $data, 0;
845 aio_fsync $fh;
846 close $fh;
847 aio_rename "$filename.pst~", "$filename.pst";
848 }
849 } else {
850 aio_unlink "$filename.pst";
851 }
852
853 aio_rename "$filename~", $filename;
854 } else {
855 warn "FATAL: $filename~: $!\n";
856 }
857 } else {
858 aio_unlink $filename;
859 aio_unlink "$filename.pst";
860 }
861 }
862}
863
864sub object_freezer_as_string {
865 my ($rdata, $objs) = @_;
866
867 use Data::Dumper;
868
869 $$rdata . Dumper $objs
870}
871
872sub object_thawer_load {
873 my ($filename) = @_;
874
875 my ($data, $av);
876
877 (aio_load $filename, $data) >= 0
878 or return;
879
880 unless (aio_stat "$filename.pst") {
881 (aio_load "$filename.pst", $av) >= 0
882 or return;
883 $av = eval { (Storable::thaw $av)->{objs} };
884 }
885
886 warn sprintf "loading %s (%d)\n",
887 $filename, length $data, scalar @{$av || []};#d#
888 return ($data, $av);
889}
576 890
577############################################################################# 891#############################################################################
578# command handling &c 892# command handling &c
579 893
580=item cf::register_command $name => \&callback($ob,$args); 894=item cf::register_command $name => \&callback($ob,$args);
609 #warn "registering extcmd '$name' to '$caller'"; 923 #warn "registering extcmd '$name' to '$caller'";
610 924
611 $EXTCMD{$name} = [$cb, $caller]; 925 $EXTCMD{$name} = [$cb, $caller];
612} 926}
613 927
614attach_to_players 928cf::player->attach (
615 on_command => sub { 929 on_command => sub {
616 my ($pl, $name, $params) = @_; 930 my ($pl, $name, $params) = @_;
617 931
618 my $cb = $COMMAND{$name} 932 my $cb = $COMMAND{$name}
619 or return; 933 or return;
639 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 953 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
640 } 954 }
641 955
642 cf::override; 956 cf::override;
643 }, 957 },
644; 958);
645 959
646sub register { 960sub register {
647 my ($base, $pkg) = @_; 961 my ($base, $pkg) = @_;
648 962
649 #TODO 963 #TODO
718 1032
719 Symbol::delete_package $pkg; 1033 Symbol::delete_package $pkg;
720} 1034}
721 1035
722sub load_extensions { 1036sub load_extensions {
723 my $LIBDIR = maps_directory "perl";
724
725 for my $ext (<$LIBDIR/*.ext>) { 1037 for my $ext (<$LIBDIR/*.ext>) {
726 next unless -r $ext; 1038 next unless -r $ext;
727 eval { 1039 eval {
728 load_extension $ext; 1040 load_extension $ext;
729 1 1041 1
741 defined $path or return; 1053 defined $path or return;
742 1054
743 unlink "$path.pst"; 1055 unlink "$path.pst";
744}; 1056};
745 1057
746attach_to_maps prio => -10000, package => cf::mapsupport::; 1058cf::map->attach (prio => -10000, package => cf::mapsupport::);
747 1059
748############################################################################# 1060#############################################################################
749# load/save perl data associated with player->ob objects 1061# load/save perl data associated with player->ob objects
750 1062
751sub all_objects(@) { 1063sub all_objects(@) {
752 @_, map all_objects ($_->inv), @_ 1064 @_, map all_objects ($_->inv), @_
753} 1065}
754 1066
755# TODO: compatibility cruft, remove when no longer needed 1067# TODO: compatibility cruft, remove when no longer needed
756attach_to_players 1068cf::player->attach (
757 on_load => sub { 1069 on_load => sub {
758 my ($pl, $path) = @_; 1070 my ($pl, $path) = @_;
759 1071
760 for my $o (all_objects $pl->ob) { 1072 for my $o (all_objects $pl->ob) {
761 if (my $value = $o->get_ob_key_value ("_perl_data")) { 1073 if (my $value = $o->get_ob_key_value ("_perl_data")) {
763 1075
764 %$o = %{ Storable::thaw pack "H*", $value }; 1076 %$o = %{ Storable::thaw pack "H*", $value };
765 } 1077 }
766 } 1078 }
767 }, 1079 },
768; 1080);
769 1081
770############################################################################# 1082#############################################################################
771 1083
772=head2 CORE EXTENSIONS 1084=head2 CORE EXTENSIONS
773 1085
774Functions and methods that extend core crossfire objects. 1086Functions and methods that extend core crossfire objects.
1087
1088=head3 cf::player
775 1089
776=over 4 1090=over 4
777 1091
778=item cf::player::exists $login 1092=item cf::player::exists $login
779 1093
784sub cf::player::exists($) { 1098sub cf::player::exists($) {
785 cf::player::find $_[0] 1099 cf::player::find $_[0]
786 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1100 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2;
787} 1101}
788 1102
1103=item $player->ext_reply ($msgid, $msgtype, %msg)
1104
1105Sends an ext reply to the player.
1106
1107=cut
1108
1109sub cf::player::ext_reply($$$%) {
1110 my ($self, $id, %msg) = @_;
1111
1112 $msg{msgid} = $id;
1113
1114 $self->send ("ext " . to_json \%msg);
1115}
1116
1117=back
1118
1119
1120=head3 cf::map
1121
1122=over 4
1123
1124=cut
1125
1126package cf::map;
1127
1128use Fcntl;
1129use Coro::AIO;
1130
1131our $MAX_RESET = 7200;
1132our $DEFAULT_RESET = 3600;
1133
1134sub generate_random_map {
1135 my ($path, $rmp) = @_;
1136
1137 # mit "rum" bekleckern, nicht
1138 cf::map::_create_random_map
1139 $path,
1140 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1141 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1142 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1143 $rmp->{exit_on_final_map},
1144 $rmp->{xsize}, $rmp->{ysize},
1145 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1146 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1147 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1148 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1149 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1150 (cf::region::find $rmp->{region})
1151}
1152
1153# and all this just because we cannot iterate over
1154# all maps in C++...
1155sub change_all_map_light {
1156 my ($change) = @_;
1157
1158 $_->change_map_light ($change)
1159 for grep $_->outdoor, values %cf::MAP;
1160}
1161
1162sub try_load_header($) {
1163 my ($path) = @_;
1164
1165 utf8::encode $path;
1166 aio_open $path, O_RDONLY, 0
1167 or return;
1168
1169 my $map = cf::map::new
1170 or return;
1171
1172 $map->load_header ($path)
1173 or return;
1174
1175 $map->{load_path} = $path;
1176
1177 $map
1178}
1179
1180sub find_map {
1181 my ($path, $origin) = @_;
1182
1183 #warn "find_map<$path,$origin>\n";#d#
1184
1185 $path = new cf::path $path, $origin && $origin->path;
1186 my $key = $path->as_string;
1187
1188 cf::lock_wait "map_find:$key";
1189
1190 $cf::MAP{$key} || do {
1191 my $guard = cf::lock_acquire "map_find:$key";
1192
1193 # do it the slow way
1194 my $map = try_load_header $path->save_path;
1195
1196 if ($map) {
1197 # safety
1198 $map->{instantiate_time} = $cf::RUNTIME
1199 if $map->{instantiate_time} > $cf::RUNTIME;
1200 } else {
1201 if (my $rmp = $path->random_map_params) {
1202 $map = generate_random_map $key, $rmp;
1203 } else {
1204 $map = try_load_header $path->load_path;
1205 }
1206
1207 $map or return;
1208
1209 $map->{load_original} = 1;
1210 $map->{instantiate_time} = $cf::RUNTIME;
1211 $map->instantiate;
1212
1213 # per-player maps become, after loading, normal maps
1214 $map->per_player (0) if $path->{user_rel};
1215 }
1216
1217 $map->path ($key);
1218 $map->{path} = $path;
1219 $map->{last_save} = $cf::RUNTIME;
1220 $map->last_access ($cf::RUNTIME);
1221
1222 if ($map->should_reset) {
1223 $map->reset;
1224 undef $guard;
1225 $map = find_map $path;
1226 }
1227
1228 $cf::MAP{$key} = $map
1229 }
1230}
1231
1232sub load {
1233 my ($self) = @_;
1234
1235 my $path = $self->{path};
1236 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1237
1238 return if $self->in_memory != cf::MAP_SWAPPED;
1239
1240 $self->in_memory (cf::MAP_LOADING);
1241
1242 $self->alloc;
1243 $self->load_objects ($self->{load_path}, 1)
1244 or return;
1245
1246 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1247 if delete $self->{load_original};
1248
1249 if (my $uniq = $path->uniq_path) {
1250 utf8::encode $uniq;
1251 if (aio_open $uniq, O_RDONLY, 0) {
1252 $self->clear_unique_items;
1253 $self->load_objects ($uniq, 0);
1254 }
1255 }
1256
1257 # now do the right thing for maps
1258 $self->link_multipart_objects;
1259
1260 if ($self->{path}->is_style_map) {
1261 $self->{deny_save} = 1;
1262 $self->{deny_reset} = 1;
1263 } else {
1264 $self->fix_auto_apply;
1265 $self->decay_objects;
1266 $self->update_buttons;
1267 $self->set_darkness_map;
1268 $self->difficulty ($self->estimate_difficulty)
1269 unless $self->difficulty;
1270 $self->activate;
1271 }
1272
1273 $self->in_memory (cf::MAP_IN_MEMORY);
1274}
1275
1276sub load_map_sync {
1277 my ($path, $origin) = @_;
1278
1279 #warn "load_map_sync<$path, $origin>\n";#d#
1280
1281 cf::sync_job {
1282 my $map = cf::map::find_map $path, $origin
1283 or return;
1284 $map->load;
1285 $map
1286 }
1287}
1288
1289sub save {
1290 my ($self) = @_;
1291
1292 $self->{last_save} = $cf::RUNTIME;
1293
1294 return unless $self->dirty;
1295
1296 my $save = $self->{path}->save_path; utf8::encode $save;
1297 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1298
1299 $self->{load_path} = $save;
1300
1301 return if $self->{deny_save};
1302
1303 if ($uniq) {
1304 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1305 $self->save_objects ($uniq, cf::IO_UNIQUES);
1306 } else {
1307 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1308 }
1309}
1310
1311sub swap_out {
1312 my ($self) = @_;
1313
1314 return if $self->players;
1315 return if $self->in_memory != cf::MAP_IN_MEMORY;
1316 return if $self->{deny_save};
1317
1318 $self->save;
1319 $self->clear;
1320 $self->in_memory (cf::MAP_SWAPPED);
1321}
1322
1323sub reset_at {
1324 my ($self) = @_;
1325
1326 # TODO: safety, remove and allow resettable per-player maps
1327 return 1e99 if $self->{path}{user_rel};
1328 return 1e99 if $self->{deny_reset};
1329
1330 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1331 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1332
1333 $time + $to
1334}
1335
1336sub should_reset {
1337 my ($self) = @_;
1338
1339 $self->reset_at <= $cf::RUNTIME
1340}
1341
1342sub unlink_save {
1343 my ($self) = @_;
1344
1345 utf8::encode (my $save = $self->{path}->save_path);
1346 aioreq_pri 3; IO::AIO::aio_unlink $save;
1347 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1348}
1349
1350sub rename {
1351 my ($self, $new_path) = @_;
1352
1353 $self->unlink_save;
1354
1355 delete $cf::MAP{$self->path};
1356 $self->{path} = new cf::path $new_path;
1357 $self->path ($self->{path}->as_string);
1358 $cf::MAP{$self->path} = $self;
1359
1360 $self->save;
1361}
1362
1363sub reset {
1364 my ($self) = @_;
1365
1366 return if $self->players;
1367 return if $self->{path}{user_rel};#d#
1368
1369 warn "resetting map ", $self->path;#d#
1370
1371 delete $cf::MAP{$self->path};
1372
1373 $_->clear_links_to ($self) for values %cf::MAP;
1374
1375 $self->unlink_save;
1376 $self->destroy;
1377}
1378
1379my $nuke_counter = "aaaa";
1380
1381sub nuke {
1382 my ($self) = @_;
1383
1384 $self->{deny_save} = 1;
1385 $self->reset_timeout (1);
1386 $self->rename ("{nuke}/" . ($nuke_counter++));
1387 $self->reset; # polite request, might not happen
1388}
1389
1390sub customise_for {
1391 my ($map, $ob) = @_;
1392
1393 if ($map->per_player) {
1394 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path};
1395 }
1396
1397 $map
1398}
1399
1400sub emergency_save {
1401 local $cf::FREEZE = 1;
1402
1403 warn "enter emergency map save\n";
1404
1405 cf::sync_job {
1406 warn "begin emergency map save\n";
1407 $_->save for values %cf::MAP;
1408 };
1409
1410 warn "end emergency map save\n";
1411}
1412
1413package cf;
1414
1415=back
1416
1417
1418=head3 cf::object::player
1419
1420=over 4
1421
789=item $player_object->reply ($npc, $msg[, $flags]) 1422=item $player_object->reply ($npc, $msg[, $flags])
790 1423
791Sends a message to the player, as if the npc C<$npc> replied. C<$npc> 1424Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
792can be C<undef>. Does the right thing when the player is currently in a 1425can be C<undef>. Does the right thing when the player is currently in a
793dialogue with the given NPC character. 1426dialogue with the given NPC character.
794 1427
795=cut 1428=cut
796 1429
797# rough implementation of a future "reply" method that works 1430# rough implementation of a future "reply" method that works
798# with dialog boxes. 1431# with dialog boxes.
1432#TODO: the first argument must go, split into a $npc->reply_to ( method
799sub cf::object::player::reply($$$;$) { 1433sub cf::object::player::reply($$$;$) {
800 my ($self, $npc, $msg, $flags) = @_; 1434 my ($self, $npc, $msg, $flags) = @_;
801 1435
802 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4; 1436 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
803 1437
807 $msg = $npc->name . " says: $msg" if $npc; 1441 $msg = $npc->name . " says: $msg" if $npc;
808 $self->message ($msg, $flags); 1442 $self->message ($msg, $flags);
809 } 1443 }
810} 1444}
811 1445
812=item $player->ext_reply ($msgid, $msgtype, %msg)
813
814Sends an ext reply to the player.
815
816=cut
817
818sub cf::player::ext_reply($$$%) {
819 my ($self, $id, %msg) = @_;
820
821 $msg{msgid} = $id;
822
823 $self->send ("ext " . to_json \%msg);
824}
825
826=item $player_object->may ("access") 1446=item $player_object->may ("access")
827 1447
828Returns wether the given player is authorized to access resource "access" 1448Returns wether the given player is authorized to access resource "access"
829(e.g. "command_wizcast"). 1449(e.g. "command_wizcast").
830 1450
837 (ref $cf::CFG{"may_$access"} 1457 (ref $cf::CFG{"may_$access"}
838 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1458 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
839 : $cf::CFG{"may_$access"}) 1459 : $cf::CFG{"may_$access"})
840} 1460}
841 1461
842=cut 1462=item $player_object->enter_link
843 1463
844############################################################################# 1464Freezes the player and moves him/her to a special map (C<{link}>).
1465
1466The player should be reaosnably safe there for short amounts of time. You
1467I<MUST> call C<leave_link> as soon as possible, though.
1468
1469=item $player_object->leave_link ($map, $x, $y)
1470
1471Moves the player out of the specila link map onto the given map. If the
1472map is not valid (or omitted), the player will be moved back to the
1473location he/she was before the call to C<enter_link>, or, if that fails,
1474to the emergency map position.
1475
1476Might block.
1477
1478=cut
1479
1480sub cf::object::player::enter_link {
1481 my ($self) = @_;
1482
1483 $self->deactivate_recursive;
1484
1485 return if $self->map == $LINK_MAP;
1486
1487 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1488 if $self->map;
1489
1490 $self->enter_map ($LINK_MAP, 20, 20);
1491}
1492
1493sub cf::object::player::leave_link {
1494 my ($self, $map, $x, $y) = @_;
1495
1496 my $link_pos = delete $self->{_link_pos};
1497
1498 unless ($map) {
1499 # restore original map position
1500 ($map, $x, $y) = @{ $link_pos || [] };
1501 $map = cf::map::find_map $map;
1502
1503 unless ($map) {
1504 ($map, $x, $y) = @$EMERGENCY_POSITION;
1505 $map = cf::map::find_map $map
1506 or die "FATAL: cannot load emergency map\n";
1507 }
1508 }
1509
1510 ($x, $y) = (-1, -1)
1511 unless (defined $x) && (defined $y);
1512
1513 # use -1 or undef as default coordinates, not 0, 0
1514 ($x, $y) = ($map->enter_x, $map->enter_y)
1515 if $x <=0 && $y <= 0;
1516
1517 $map->load;
1518
1519 $self->activate_recursive;
1520 $self->enter_map ($map, $x, $y);
1521}
1522
1523cf::player->attach (
1524 on_logout => sub {
1525 my ($pl) = @_;
1526
1527 # abort map switching before logout
1528 if ($pl->ob->{_link_pos}) {
1529 cf::sync_job {
1530 $pl->ob->leave_link
1531 };
1532 }
1533 },
1534 on_login => sub {
1535 my ($pl) = @_;
1536
1537 # try to abort aborted map switching on player login :)
1538 # should happen only on crashes
1539 if ($pl->ob->{_link_pos}) {
1540 $pl->ob->enter_link;
1541 Coro::async {
1542 # we need this sleep as the login has a concurrent enter_exit running
1543 # and this sleep increases chances of the player not ending up in scorn
1544 Coro::Timer::sleep 1;
1545 $pl->ob->leave_link;
1546 };
1547 }
1548 },
1549);
1550
1551=item $player_object->goto_map ($path, $x, $y)
1552
1553=cut
1554
1555sub cf::object::player::goto_map {
1556 my ($self, $path, $x, $y) = @_;
1557
1558 $self->enter_link;
1559
1560 (Coro::async {
1561 $path = new cf::path $path;
1562
1563 my $map = cf::map::find_map $path->as_string;
1564 $map = $map->customise_for ($self) if $map;
1565
1566# warn "entering ", $map->path, " at ($x, $y)\n"
1567# if $map;
1568
1569 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1570
1571 $self->leave_link ($map, $x, $y);
1572 })->prio (1);
1573}
1574
1575=item $player_object->enter_exit ($exit_object)
1576
1577=cut
1578
1579sub parse_random_map_params {
1580 my ($spec) = @_;
1581
1582 my $rmp = { # defaults
1583 xsize => 10,
1584 ysize => 10,
1585 };
1586
1587 for (split /\n/, $spec) {
1588 my ($k, $v) = split /\s+/, $_, 2;
1589
1590 $rmp->{lc $k} = $v if (length $k) && (length $v);
1591 }
1592
1593 $rmp
1594}
1595
1596sub prepare_random_map {
1597 my ($exit) = @_;
1598
1599 # all this does is basically replace the /! path by
1600 # a new random map path (?random/...) with a seed
1601 # that depends on the exit object
1602
1603 my $rmp = parse_random_map_params $exit->msg;
1604
1605 if ($exit->map) {
1606 $rmp->{region} = $exit->map->region_name;
1607 $rmp->{origin_map} = $exit->map->path;
1608 $rmp->{origin_x} = $exit->x;
1609 $rmp->{origin_y} = $exit->y;
1610 }
1611
1612 $rmp->{random_seed} ||= $exit->random_seed;
1613
1614 my $data = cf::to_json $rmp;
1615 my $md5 = Digest::MD5::md5_hex $data;
1616
1617 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1618 aio_write $fh, 0, (length $data), $data, 0;
1619
1620 $exit->slaying ("?random/$md5");
1621 $exit->msg (undef);
1622 }
1623}
1624
1625sub cf::object::player::enter_exit {
1626 my ($self, $exit) = @_;
1627
1628 return unless $self->type == cf::PLAYER;
1629
1630 $self->enter_link;
1631
1632 (Coro::async {
1633 unless (eval {
1634
1635 prepare_random_map $exit
1636 if $exit->slaying eq "/!";
1637
1638 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1639 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp);
1640
1641 1;
1642 }) {
1643 $self->message ("Something went wrong deep within the crossfire server. "
1644 . "I'll try to bring you back to the map you were before. "
1645 . "Please report this to the dungeon master",
1646 cf::NDI_UNIQUE | cf::NDI_RED);
1647
1648 warn "ERROR in enter_exit: $@";
1649 $self->leave_link;
1650 }
1651 })->prio (1);
1652}
1653
1654=head3 cf::client
1655
1656=over 4
1657
1658=item $client->send_drawinfo ($text, $flags)
1659
1660Sends a drawinfo packet to the client. Circumvents output buffering so
1661should not be used under normal circumstances.
1662
1663=cut
1664
1665sub cf::client::send_drawinfo {
1666 my ($self, $text, $flags) = @_;
1667
1668 utf8::encode $text;
1669 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1670}
1671
1672
1673=item $success = $client->query ($flags, "text", \&cb)
1674
1675Queues a query to the client, calling the given callback with
1676the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1677C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1678
1679Queries can fail, so check the return code. Or don't, as queries will become
1680reliable at some point in the future.
1681
1682=cut
1683
1684sub cf::client::query {
1685 my ($self, $flags, $text, $cb) = @_;
1686
1687 return unless $self->state == ST_PLAYING
1688 || $self->state == ST_SETUP
1689 || $self->state == ST_CUSTOM;
1690
1691 $self->state (ST_CUSTOM);
1692
1693 utf8::encode $text;
1694 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1695
1696 $self->send_packet ($self->{query_queue}[0][0])
1697 if @{ $self->{query_queue} } == 1;
1698}
1699
1700cf::client->attach (
1701 on_reply => sub {
1702 my ($ns, $msg) = @_;
1703
1704 # this weird shuffling is so that direct followup queries
1705 # get handled first
1706 my $queue = delete $ns->{query_queue};
1707
1708 (shift @$queue)->[1]->($msg);
1709
1710 push @{ $ns->{query_queue} }, @$queue;
1711
1712 if (@{ $ns->{query_queue} } == @$queue) {
1713 if (@$queue) {
1714 $ns->send_packet ($ns->{query_queue}[0][0]);
1715 } else {
1716 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1717 }
1718 }
1719 },
1720);
1721
1722=item $client->coro (\&cb)
1723
1724Create a new coroutine, running the specified callback. The coroutine will
1725be automatically cancelled when the client gets destroyed (e.g. on logout,
1726or loss of connection).
1727
1728=cut
1729
1730sub cf::client::coro {
1731 my ($self, $cb) = @_;
1732
1733 my $coro; $coro = async {
1734 eval {
1735 $cb->();
1736 };
1737 warn $@ if $@;
1738 };
1739
1740 $coro->on_destroy (sub {
1741 delete $self->{_coro}{$coro+0};
1742 });
1743
1744 $self->{_coro}{$coro+0} = $coro;
1745
1746 $coro
1747}
1748
1749cf::client->attach (
1750 on_destroy => sub {
1751 my ($ns) = @_;
1752
1753 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1754 },
1755);
1756
1757=back
1758
845 1759
846=head2 SAFE SCRIPTING 1760=head2 SAFE SCRIPTING
847 1761
848Functions that provide a safe environment to compile and execute 1762Functions that provide a safe environment to compile and execute
849snippets of perl code without them endangering the safety of the server 1763snippets of perl code without them endangering the safety of the server
864 1778
865=pod 1779=pod
866 1780
867The following fucntions and emthods are available within a safe environment: 1781The following fucntions and emthods are available within a safe environment:
868 1782
869 cf::object contr pay_amount pay_player 1783 cf::object contr pay_amount pay_player map
870 cf::object::player player 1784 cf::object::player player
871 cf::player peaceful 1785 cf::player peaceful
1786 cf::map trigger
872 1787
873=cut 1788=cut
874 1789
875for ( 1790for (
876 ["cf::object" => qw(contr pay_amount pay_player)], 1791 ["cf::object" => qw(contr pay_amount pay_player map)],
877 ["cf::object::player" => qw(player)], 1792 ["cf::object::player" => qw(player)],
878 ["cf::player" => qw(peaceful)], 1793 ["cf::player" => qw(peaceful)],
1794 ["cf::map" => qw(trigger)],
879) { 1795) {
880 no strict 'refs'; 1796 no strict 'refs';
881 my ($pkg, @funs) = @$_; 1797 my ($pkg, @funs) = @$_;
882 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"}) 1798 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
883 for @funs; 1799 for @funs;
999 1915
1000{ 1916{
1001 my $path = cf::localdir . "/database.pst"; 1917 my $path = cf::localdir . "/database.pst";
1002 1918
1003 sub db_load() { 1919 sub db_load() {
1004 warn "loading database $path\n";#d# remove later
1005 $DB = stat $path ? Storable::retrieve $path : { }; 1920 $DB = stat $path ? Storable::retrieve $path : { };
1006 } 1921 }
1007 1922
1008 my $pid; 1923 my $pid;
1009 1924
1010 sub db_save() { 1925 sub db_save() {
1011 warn "saving database $path\n";#d# remove later
1012 waitpid $pid, 0 if $pid; 1926 waitpid $pid, 0 if $pid;
1013 if (0 == ($pid = fork)) { 1927 if (0 == ($pid = fork)) {
1014 $DB->{_meta}{version} = 1; 1928 $DB->{_meta}{version} = 1;
1015 Storable::nstore $DB, "$path~"; 1929 Storable::nstore $DB, "$path~";
1016 rename "$path~", $path; 1930 rename "$path~", $path;
1023 sub db_sync() { 1937 sub db_sync() {
1024 db_save if $dirty; 1938 db_save if $dirty;
1025 undef $dirty; 1939 undef $dirty;
1026 } 1940 }
1027 1941
1028 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, cb => sub { 1942 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, data => WF_AUTOCANCEL, cb => sub {
1029 db_sync; 1943 db_sync;
1030 }); 1944 });
1031 1945
1032 sub db_dirty() { 1946 sub db_dirty() {
1033 $dirty = 1; 1947 $dirty = 1;
1047 $DB->{$_[0]} = $_[1]; 1961 $DB->{$_[0]} = $_[1];
1048 } 1962 }
1049 db_dirty; 1963 db_dirty;
1050 } 1964 }
1051 1965
1052 attach_global 1966 cf::global->attach (
1053 prio => 10000, 1967 prio => 10000,
1054 on_cleanup => sub { 1968 on_cleanup => sub {
1055 db_sync; 1969 db_sync;
1056 }, 1970 },
1057 ; 1971 );
1058} 1972}
1059 1973
1060############################################################################# 1974#############################################################################
1061# the server's main() 1975# the server's main()
1062 1976
1067 local $/; 1981 local $/;
1068 *CFG = YAML::Syck::Load <$fh>; 1982 *CFG = YAML::Syck::Load <$fh>;
1069} 1983}
1070 1984
1071sub main { 1985sub main {
1986 # we must not ever block the main coroutine
1987 local $Coro::idle = sub {
1988 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1989 (Coro::unblock_sub {
1990 Event::one_event;
1991 })->();
1992 };
1993
1072 cfg_load; 1994 cfg_load;
1073 db_load; 1995 db_load;
1074 load_extensions; 1996 load_extensions;
1075 Event::loop; 1997 Event::loop;
1076} 1998}
1077 1999
1078############################################################################# 2000#############################################################################
1079# initialisation 2001# initialisation
1080 2002
1081sub _perl_reload(&) { 2003sub reload() {
1082 my ($msg) = @_; 2004 # can/must only be called in main
2005 if ($Coro::current != $Coro::main) {
2006 warn "can only reload from main coroutine\n";
2007 return;
2008 }
1083 2009
1084 $msg->("reloading..."); 2010 warn "reloading...";
2011
2012 local $FREEZE = 1;
2013 cf::emergency_save;
1085 2014
1086 eval { 2015 eval {
2016 # if anything goes wrong in here, we should simply crash as we already saved
2017
1087 # cancel all watchers 2018 # cancel all watchers
1088 $_->cancel for Event::all_watchers; 2019 for (Event::all_watchers) {
2020 $_->cancel if $_->data & WF_AUTOCANCEL;
2021 }
2022
2023 # cancel all extension coros
2024 $_->cancel for values %EXT_CORO;
2025 %EXT_CORO = ();
1089 2026
1090 # unload all extensions 2027 # unload all extensions
1091 for (@exts) { 2028 for (@exts) {
1092 $msg->("unloading <$_>"); 2029 warn "unloading <$_>";
1093 unload_extension $_; 2030 unload_extension $_;
1094 } 2031 }
1095 2032
1096 # unload all modules loaded from $LIBDIR 2033 # unload all modules loaded from $LIBDIR
1097 while (my ($k, $v) = each %INC) { 2034 while (my ($k, $v) = each %INC) {
1098 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2035 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1099 2036
1100 $msg->("removing <$k>"); 2037 warn "removing <$k>";
1101 delete $INC{$k}; 2038 delete $INC{$k};
1102 2039
1103 $k =~ s/\.pm$//; 2040 $k =~ s/\.pm$//;
1104 $k =~ s/\//::/g; 2041 $k =~ s/\//::/g;
1105 2042
1110 Symbol::delete_package $k; 2047 Symbol::delete_package $k;
1111 } 2048 }
1112 2049
1113 # sync database to disk 2050 # sync database to disk
1114 cf::db_sync; 2051 cf::db_sync;
2052 IO::AIO::flush;
1115 2053
1116 # get rid of safe::, as good as possible 2054 # get rid of safe::, as good as possible
1117 Symbol::delete_package "safe::$_" 2055 Symbol::delete_package "safe::$_"
1118 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2056 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1119 2057
1120 # remove register_script_function callbacks 2058 # remove register_script_function callbacks
1121 # TODO 2059 # TODO
1122 2060
1123 # unload cf.pm "a bit" 2061 # unload cf.pm "a bit"
1126 # don't, removes xs symbols, too, 2064 # don't, removes xs symbols, too,
1127 # and global variables created in xs 2065 # and global variables created in xs
1128 #Symbol::delete_package __PACKAGE__; 2066 #Symbol::delete_package __PACKAGE__;
1129 2067
1130 # reload cf.pm 2068 # reload cf.pm
1131 $msg->("reloading cf.pm"); 2069 warn "reloading cf.pm";
1132 require cf; 2070 require cf;
2071 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1133 2072
1134 # load config and database again 2073 # load config and database again
1135 cf::cfg_load; 2074 cf::cfg_load;
1136 cf::db_load; 2075 cf::db_load;
1137 2076
1138 # load extensions 2077 # load extensions
1139 $msg->("load extensions"); 2078 warn "load extensions";
1140 cf::load_extensions; 2079 cf::load_extensions;
1141 2080
1142 # reattach attachments to objects 2081 # reattach attachments to objects
1143 $msg->("reattach"); 2082 warn "reattach";
1144 _global_reattach; 2083 _global_reattach;
1145 }; 2084 };
1146 $msg->($@) if $@;
1147 2085
1148 $msg->("reloaded"); 2086 if ($@) {
2087 warn $@;
2088 warn "error while reloading, exiting.";
2089 exit 1;
2090 }
2091
2092 warn "reloaded successfully";
1149}; 2093};
1150 2094
1151sub perl_reload() { 2095#############################################################################
1152 _perl_reload { 2096
1153 warn $_[0]; 2097unless ($LINK_MAP) {
1154 print "$_[0]\n"; 2098 $LINK_MAP = cf::map::new;
1155 }; 2099
2100 $LINK_MAP->width (41);
2101 $LINK_MAP->height (41);
2102 $LINK_MAP->alloc;
2103 $LINK_MAP->path ("{link}");
2104 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2105 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2106
2107 # dirty hack because... archetypes are not yet loaded
2108 Event->timer (
2109 after => 2,
2110 cb => sub {
2111 $_[0]->w->cancel;
2112
2113 # provide some exits "home"
2114 my $exit = cf::object::new "exit";
2115
2116 $exit->slaying ($EMERGENCY_POSITION->[0]);
2117 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2118 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2119
2120 $LINK_MAP->insert ($exit->clone, 19, 19);
2121 $LINK_MAP->insert ($exit->clone, 19, 20);
2122 $LINK_MAP->insert ($exit->clone, 19, 21);
2123 $LINK_MAP->insert ($exit->clone, 20, 19);
2124 $LINK_MAP->insert ($exit->clone, 20, 21);
2125 $LINK_MAP->insert ($exit->clone, 21, 19);
2126 $LINK_MAP->insert ($exit->clone, 21, 20);
2127 $LINK_MAP->insert ($exit->clone, 21, 21);
2128
2129 $exit->destroy;
2130 });
2131
2132 $LINK_MAP->{deny_save} = 1;
2133 $LINK_MAP->{deny_reset} = 1;
2134
2135 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1156} 2136}
1157 2137
1158register "<global>", __PACKAGE__; 2138register "<global>", __PACKAGE__;
1159 2139
1160register_command "perl-reload" => sub { 2140register_command "reload" => sub {
1161 my ($who, $arg) = @_; 2141 my ($who, $arg) = @_;
1162 2142
1163 if ($who->flag (FLAG_WIZ)) { 2143 if ($who->flag (FLAG_WIZ)) {
1164 _perl_reload { 2144 $who->message ("start of reload.");
1165 warn $_[0]; 2145 reload;
1166 $who->message ($_[0]); 2146 $who->message ("end of reload.");
1167 };
1168 } 2147 }
1169}; 2148};
1170 2149
1171unshift @INC, $LIBDIR; 2150unshift @INC, $LIBDIR;
1172 2151
1173$TICK_WATCHER = Event->timer ( 2152$TICK_WATCHER = Event->timer (
2153 reentrant => 0,
1174 prio => 1, 2154 prio => 0,
1175 async => 1,
1176 at => $NEXT_TICK || 1, 2155 at => $NEXT_TICK || $TICK,
2156 data => WF_AUTOCANCEL,
1177 cb => sub { 2157 cb => sub {
2158 unless ($FREEZE) {
1178 cf::server_tick; # one server iteration 2159 cf::server_tick; # one server iteration
2160 $RUNTIME += $TICK;
2161 }
1179 2162
1180 my $NOW = Event::time;
1181 $NEXT_TICK += $TICK; 2163 $NEXT_TICK += $TICK;
1182 2164
1183 # if we are delayed by four ticks or more, skip them all 2165 # if we are delayed by four ticks or more, skip them all
1184 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2166 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1185 2167
1186 $TICK_WATCHER->at ($NEXT_TICK); 2168 $TICK_WATCHER->at ($NEXT_TICK);
1187 $TICK_WATCHER->start; 2169 $TICK_WATCHER->start;
1188 }, 2170 },
1189); 2171);
1190 2172
1191IO::AIO::max_poll_time $TICK * 0.2; 2173IO::AIO::max_poll_time $TICK * 0.2;
1192 2174
2175Event->io (
1193Event->io (fd => IO::AIO::poll_fileno, 2176 fd => IO::AIO::poll_fileno,
1194 poll => 'r', 2177 poll => 'r',
1195 prio => 5, 2178 prio => 5,
2179 data => WF_AUTOCANCEL,
1196 cb => \&IO::AIO::poll_cb); 2180 cb => \&IO::AIO::poll_cb,
2181);
2182
2183Event->timer (
2184 data => WF_AUTOCANCEL,
2185 after => 0,
2186 interval => 10,
2187 cb => sub {
2188 (Coro::unblock_sub {
2189 write_runtime
2190 or warn "ERROR: unable to write runtime file: $!";
2191 })->();
2192 },
2193);
1197 2194
11981 21951
1199 2196

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