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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.86 by root, Thu Dec 14 05:09:32 2006 UTC vs.
Revision 1.133 by root, Thu Jan 4 16:19:32 2007 UTC

1package cf; 1package cf;
2
3use utf8;
4use strict;
2 5
3use Symbol; 6use Symbol;
4use List::Util; 7use List::Util;
5use Storable; 8use Storable;
6use Opcode; 9use Opcode;
7use Safe; 10use Safe;
8use Safe::Hole; 11use Safe::Hole;
9 12
13use Coro 3.3 ();
14use Coro::Event;
15use Coro::Timer;
16use Coro::Signal;
17use Coro::Semaphore;
18use Coro::AIO;
19
20use Digest::MD5;
21use Fcntl;
10use IO::AIO (); 22use IO::AIO 2.31 ();
11use YAML::Syck (); 23use YAML::Syck ();
12use Time::HiRes; 24use Time::HiRes;
13use Event; 25
14$Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
15 27
16# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
17$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
18 30
19use strict; 31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority
32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
20 34
21our %COMMAND = (); 35our %COMMAND = ();
22our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
23our %EXTCMD = (); 37our %EXTCMD = ();
24 38
25_init_vars;
26
27our @EVENT; 39our @EVENT;
28our $LIBDIR = maps_directory "perl"; 40our $LIBDIR = datadir . "/ext";
29 41
30our $TICK = MAX_TIME * 1e-6; 42our $TICK = MAX_TIME * 1e-6;
31our $TICK_WATCHER; 43our $TICK_WATCHER;
32our $NEXT_TICK; 44our $NEXT_TICK;
45our $NOW;
33 46
34our %CFG; 47our %CFG;
35 48
36our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME;
51
52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map
54our $RANDOM_MAPS = cf::localdir . "/random";
55our %EXT_CORO;
56
57binmode STDOUT;
58binmode STDERR;
59
60# read virtual server time, if available
61unless ($RUNTIME || !-e cf::localdir . "/runtime") {
62 open my $fh, "<", cf::localdir . "/runtime"
63 or die "unable to read runtime file: $!";
64 $RUNTIME = <$fh> + 0.;
65}
66
67mkdir cf::localdir;
68mkdir cf::localdir . "/" . cf::playerdir;
69mkdir cf::localdir . "/" . cf::tmpdir;
70mkdir cf::localdir . "/" . cf::uniquedir;
71mkdir $RANDOM_MAPS;
72
73# a special map that is always available
74our $LINK_MAP;
75our $EMERGENCY_POSITION;
37 76
38############################################################################# 77#############################################################################
39 78
40=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
41 80
42=over 4 81=over 4
43 82
44=item $cf::UPTIME 83=item $cf::UPTIME
45 84
46The timestamp of the server start (so not actually an uptime). 85The timestamp of the server start (so not actually an uptime).
86
87=item $cf::RUNTIME
88
89The time this server has run, starts at 0 and is increased by $cf::TICK on
90every server tick.
47 91
48=item $cf::LIBDIR 92=item $cf::LIBDIR
49 93
50The perl library directory, where extensions and cf-specific modules can 94The perl library directory, where extensions and cf-specific modules can
51be found. It will be added to C<@INC> automatically. 95be found. It will be added to C<@INC> automatically.
96
97=item $cf::NOW
98
99The time of the last (current) server tick.
52 100
53=item $cf::TICK 101=item $cf::TICK
54 102
55The interval between server ticks, in seconds. 103The interval between server ticks, in seconds.
56 104
64=cut 112=cut
65 113
66BEGIN { 114BEGIN {
67 *CORE::GLOBAL::warn = sub { 115 *CORE::GLOBAL::warn = sub {
68 my $msg = join "", @_; 116 my $msg = join "", @_;
117 utf8::encode $msg;
118
69 $msg .= "\n" 119 $msg .= "\n"
70 unless $msg =~ /\n$/; 120 unless $msg =~ /\n$/;
71 121
72 print STDERR "cfperl: $msg";
73 LOG llevError, "cfperl: $msg"; 122 LOG llevError, "cfperl: $msg";
74 }; 123 };
75} 124}
76 125
126@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
127@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
128@safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
129@safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
130@safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
77@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; 131@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
78 132
79# we bless all objects into (empty) derived classes to force a method lookup 133# we bless all objects into (empty) derived classes to force a method lookup
80# within the Safe compartment. 134# within the Safe compartment.
81for my $pkg (qw( 135for my $pkg (qw(
136 cf::global cf::attachable
82 cf::object cf::object::player 137 cf::object cf::object::player
83 cf::client_socket cf::player 138 cf::client cf::player
84 cf::arch cf::living 139 cf::arch cf::living
85 cf::map cf::party cf::region 140 cf::map cf::party cf::region
86)) { 141)) {
87 no strict 'refs'; 142 no strict 'refs';
88 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg; 143 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
124sub to_json($) { 179sub to_json($) {
125 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
126 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
127} 182}
128 183
184=item my $guard = cf::guard { BLOCK }
185
186Run the given callback when the guard object gets destroyed (useful for
187coroutine cancellations).
188
189You can call C<< ->cancel >> on the guard object to stop the block from
190being executed.
191
192=cut
193
194sub guard(&) {
195 bless \(my $cb = $_[0]), cf::guard::;
196}
197
198sub cf::guard::cancel {
199 ${$_[0]} = sub { };
200}
201
202sub cf::guard::DESTROY {
203 ${$_[0]}->();
204}
205
206=item cf::lock_wait $string
207
208Wait until the given lock is available. See cf::lock_acquire.
209
210=item my $lock = cf::lock_acquire $string
211
212Wait until the given lock is available and then acquires it and returns
213a guard object. If the guard object gets destroyed (goes out of scope,
214for example when the coroutine gets canceled), the lock is automatically
215returned.
216
217Lock names should begin with a unique identifier (for example, cf::map::find
218uses map_find and cf::map::load uses map_load).
219
220=cut
221
222our %LOCK;
223
224sub lock_wait($) {
225 my ($key) = @_;
226
227 # wait for lock, if any
228 while ($LOCK{$key}) {
229 push @{ $LOCK{$key} }, $Coro::current;
230 Coro::schedule;
231 }
232}
233
234sub lock_acquire($) {
235 my ($key) = @_;
236
237 # wait, to be sure we are not locked
238 lock_wait $key;
239
240 $LOCK{$key} = [];
241
242 cf::guard {
243 # wake up all waiters, to be on the safe side
244 $_->ready for @{ delete $LOCK{$key} };
245 }
246}
247
248=item cf::async { BLOCK }
249
250Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the
251error instead of exiting the server in case of a problem.
252
253=cut
254
255sub async(&) {
256 my ($cb) = @_;
257
258 Coro::async {
259 eval { $cb->() };
260 warn $@ if $@;
261 }
262}
263
264sub freeze_mainloop {
265 return unless $TICK_WATCHER->is_active;
266
267 my $guard = guard { $TICK_WATCHER->start };
268 $TICK_WATCHER->stop;
269 $guard
270}
271
272=item cf::sync_job { BLOCK }
273
274The design of crossfire+ requires that the main coro ($Coro::main) is
275always able to handle events or runnable, as crossfire+ is only partly
276reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
277
278If it must be done, put the blocking parts into C<sync_job>. This will run
279the given BLOCK in another coroutine while waiting for the result. The
280server will be frozen during this time, so the block should either finish
281fast or be very important.
282
283=cut
284
285sub sync_job(&) {
286 my ($job) = @_;
287
288 if ($Coro::current == $Coro::main) {
289 # this is the main coro, too bad, we have to block
290 # till the operation succeeds, freezing the server :/
291
292 # TODO: use suspend/resume instead
293 # (but this is cancel-safe)
294 my $freeze_guard = freeze_mainloop;
295
296 my $busy = 1;
297 my @res;
298
299 (Coro::async {
300 @res = eval { $job->() };
301 warn $@ if $@;
302 undef $busy;
303 })->prio (Coro::PRIO_MAX);
304
305 while ($busy) {
306 Coro::cede_notself;
307 Event::one_event unless Coro::nready;
308 }
309
310 wantarray ? @res : $res[0]
311 } else {
312 # we are in another coroutine, how wonderful, everything just works
313
314 $job->()
315 }
316}
317
318=item $coro = cf::coro { BLOCK }
319
320Creates and returns a new coro. This coro is automcatially being canceled
321when the extension calling this is being unloaded.
322
323=cut
324
325sub coro(&) {
326 my $cb = shift;
327
328 my $coro = &cf::async ($cb);
329
330 $coro->on_destroy (sub {
331 delete $EXT_CORO{$coro+0};
332 });
333 $EXT_CORO{$coro+0} = $coro;
334
335 $coro
336}
337
338sub write_runtime {
339 my $runtime = cf::localdir . "/runtime";
340
341 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
342 or return;
343
344 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
345 (aio_write $fh, 0, (length $value), $value, 0) <= 0
346 and return;
347
348 aio_fsync $fh
349 and return;
350
351 close $fh
352 or return;
353
354 aio_rename "$runtime~", $runtime
355 and return;
356
357 1
358}
359
129=back 360=back
130 361
131=cut 362=cut
132 363
133############################################################################# 364#############################################################################
134 365
135=head2 EVENTS AND OBJECT ATTACHMENTS 366package cf::path;
367
368sub new {
369 my ($class, $path, $base) = @_;
370
371 $path = $path->as_string if ref $path;
372
373 my $self = bless { }, $class;
374
375 # {... are special paths that are not touched
376 # ?xxx/... are special absolute paths
377 # ?random/... random maps
378 # /! non-realised random map exit
379 # /... normal maps
380 # ~/... per-player maps without a specific player (DO NOT USE)
381 # ~user/... per-player map of a specific user
382
383 if ($path =~ /^{/) {
384 # fine as it is
385 } elsif ($path =~ s{^\?random/}{}) {
386 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
387 $self->{random} = cf::from_json $data;
388 } else {
389 if ($path =~ s{^~([^/]+)?}{}) {
390 $self->{user_rel} = 1;
391
392 if (defined $1) {
393 $self->{user} = $1;
394 } elsif ($base =~ m{^~([^/]+)/}) {
395 $self->{user} = $1;
396 } else {
397 warn "cannot resolve user-relative path without user <$path,$base>\n";
398 }
399 } elsif ($path =~ /^\//) {
400 # already absolute
401 } else {
402 $base =~ s{[^/]+/?$}{};
403 return $class->new ("$base/$path");
404 }
405
406 for ($path) {
407 redo if s{/\.?/}{/};
408 redo if s{/[^/]+/\.\./}{/};
409 }
410 }
411
412 $self->{path} = $path;
413
414 $self
415}
416
417# the name / primary key / in-game path
418sub as_string {
419 my ($self) = @_;
420
421 $self->{user_rel} ? "~$self->{user}$self->{path}"
422 : $self->{random} ? "?random/$self->{path}"
423 : $self->{path}
424}
425
426# the displayed name, this is a one way mapping
427sub visible_name {
428 my ($self) = @_;
429
430# if (my $rmp = $self->{random}) {
431# # todo: be more intelligent about this
432# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
433# } else {
434 $self->as_string
435# }
436}
437
438# escape the /'s in the path
439sub _escaped_path {
440 # ∕ is U+2215
441 (my $path = $_[0]{path}) =~ s/\//∕/g;
442 $path
443}
444
445# the original (read-only) location
446sub load_path {
447 my ($self) = @_;
448
449 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
450}
451
452# the temporary/swap location
453sub save_path {
454 my ($self) = @_;
455
456 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
457 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
458 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
459}
460
461# the unique path, might be eq to save_path
462sub uniq_path {
463 my ($self) = @_;
464
465 $self->{user_rel} || $self->{random}
466 ? undef
467 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
468}
469
470# return random map parameters, or undef
471sub random_map_params {
472 my ($self) = @_;
473
474 $self->{random}
475}
476
477# this is somewhat ugly, but style maps do need special treatment
478sub is_style_map {
479 $_[0]{path} =~ m{^/styles/}
480}
481
482package cf;
483
484#############################################################################
485
486=head2 ATTACHABLE OBJECTS
487
488Many objects in crossfire are so-called attachable objects. That means you can
489attach callbacks/event handlers (a collection of which is called an "attachment")
490to it. All such attachable objects support the following methods.
491
492In the following description, CLASS can be any of C<global>, C<object>
493C<player>, C<client> or C<map> (i.e. the attachable objects in
494crossfire+).
136 495
137=over 4 496=over 4
138 497
139=item $object->attach ($attachment, key => $value...)
140
141=item $object->detach ($attachment)
142
143Attach/detach a pre-registered attachment to an object.
144
145=item $player->attach ($attachment, key => $value...)
146
147=item $player->detach ($attachment)
148
149Attach/detach a pre-registered attachment to a player.
150
151=item $map->attach ($attachment, key => $value...) 498=item $attachable->attach ($attachment, key => $value...)
152 499
153=item $map->detach ($attachment) 500=item $attachable->detach ($attachment)
154 501
155Attach/detach a pre-registered attachment to a map. 502Attach/detach a pre-registered attachment to a specific object and give it
503the specified key/value pairs as arguments.
156 504
157=item $bool = $object->attached ($name) 505Example, attach a minesweeper attachment to the given object, making it a
50610x10 minesweeper game:
158 507
159=item $bool = $player->attached ($name) 508 $obj->attach (minesweeper => width => 10, height => 10);
160 509
161=item $bool = $map->attached ($name) 510=item $bool = $attachable->attached ($name)
162 511
163Checks wether the named attachment is currently attached to the object. 512Checks wether the named attachment is currently attached to the object.
164 513
165=item cf::attach_global ... 514=item cf::CLASS->attach ...
166 515
167Attach handlers for global events. 516=item cf::CLASS->detach ...
168 517
169This and all following C<attach_*>-functions expect any number of the 518Define an anonymous attachment and attach it to all objects of the given
170following handler/hook descriptions: 519CLASS. See the next function for an explanation of its arguments.
520
521You can attach to global events by using the C<cf::global> class.
522
523Example, log all player logins:
524
525 cf::player->attach (
526 on_login => sub {
527 my ($pl) = @_;
528 ...
529 },
530 );
531
532Example, attach to the jeweler skill:
533
534 cf::object->attach (
535 type => cf::SKILL,
536 subtype => cf::SK_JEWELER,
537 on_use_skill => sub {
538 my ($sk, $ob, $part, $dir, $msg) = @_;
539 ...
540 },
541 );
542
543=item cf::CLASS::attachment $name, ...
544
545Register an attachment by C<$name> through which attachable objects of the
546given CLASS can refer to this attachment.
547
548Some classes such as crossfire maps and objects can specify attachments
549that are attached at load/instantiate time, thus the need for a name.
550
551These calls expect any number of the following handler/hook descriptions:
171 552
172=over 4 553=over 4
173 554
174=item prio => $number 555=item prio => $number
175 556
177by another C<prio> setting). Lower priority handlers get executed 558by another C<prio> setting). Lower priority handlers get executed
178earlier. The default priority is C<0>, and many built-in handlers are 559earlier. The default priority is C<0>, and many built-in handlers are
179registered at priority C<-1000>, so lower priorities should not be used 560registered at priority C<-1000>, so lower priorities should not be used
180unless you know what you are doing. 561unless you know what you are doing.
181 562
563=item type => $type
564
565(Only for C<< cf::object->attach >> calls), limits the attachment to the
566given type of objects only (the additional parameter C<subtype> can be
567used to further limit to the given subtype).
568
182=item on_I<event> => \&cb 569=item on_I<event> => \&cb
183 570
184Call the given code reference whenever the named event happens (event is 571Call the given code reference whenever the named event happens (event is
185something like C<instantiate>, C<apply>, C<use_skill> and so on, and which 572something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
186handlers are recognised generally depends on the type of object these 573handlers are recognised generally depends on the type of object these
195package and register them. Only handlers for eevents supported by the 582package and register them. Only handlers for eevents supported by the
196object/class are recognised. 583object/class are recognised.
197 584
198=back 585=back
199 586
200=item cf::attach_to_type $object_type, $subtype, ... 587Example, define an attachment called "sockpuppet" that calls the given
588event handler when a monster attacks:
201 589
202Attach handlers for a specific object type (e.g. TRANSPORT) and 590 cf::object::attachment sockpuppet =>
203subtype. If C<$subtype> is zero or undef, matches all objects of the given 591 on_skill_attack => sub {
204type. 592 my ($self, $victim) = @_;
205 593 ...
206=item cf::attach_to_objects ...
207
208Attach handlers to all objects. Do not use this except for debugging or
209very rare events, as handlers are (obviously) called for I<all> objects in
210the game.
211
212=item cf::attach_to_players ...
213
214Attach handlers to all players.
215
216=item cf::attach_to_maps ...
217
218Attach handlers to all maps.
219
220=item cf:register_attachment $name, ...
221
222Register an attachment by name through which objects can refer to this
223attachment.
224
225=item cf:register_player_attachment $name, ...
226
227Register an attachment by name through which players can refer to this
228attachment.
229
230=item cf:register_map_attachment $name, ...
231
232Register an attachment by name through which maps can refer to this
233attachment.
234
235=cut
236
237# the following variables are defined in .xs and must not be re-created
238our @CB_GLOBAL = (); # registry for all global events
239our @CB_OBJECT = (); # all objects (should not be used except in emergency)
240our @CB_PLAYER = ();
241our @CB_TYPE = (); # registry for type (cf-object class) based events
242our @CB_MAP = ();
243
244my %attachment;
245
246sub _attach_cb($\%$$$) {
247 my ($registry, $undo, $event, $prio, $cb) = @_;
248
249 use sort 'stable';
250
251 $cb = [$prio, $cb];
252
253 @{$registry->[$event]} = sort
254 { $a->[0] cmp $b->[0] }
255 @{$registry->[$event] || []}, $cb;
256
257 push @{$undo->{cb}}, [$event, $cb];
258}
259
260# attach handles attaching event callbacks
261# the only thing the caller has to do is pass the correct
262# registry (== where the callback attaches to).
263sub _attach(\@$@) {
264 my ($registry, $klass, @arg) = @_;
265
266 my $prio = 0;
267
268 my %undo = (
269 registry => $registry,
270 cb => [],
271 );
272
273 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
274
275 while (@arg) {
276 my $type = shift @arg;
277
278 if ($type eq "prio") {
279 $prio = shift @arg;
280
281 } elsif ($type eq "package") {
282 my $pkg = shift @arg;
283
284 while (my ($name, $id) = each %cb_id) {
285 if (my $cb = $pkg->can ($name)) {
286 _attach_cb $registry, %undo, $id, $prio, $cb;
287 }
288 } 594 }
289
290 } elsif (exists $cb_id{$type}) {
291 _attach_cb $registry, %undo, $cb_id{$type}, $prio, shift @arg;
292
293 } elsif (ref $type) {
294 warn "attaching objects not supported, ignoring.\n";
295
296 } else {
297 shift @arg;
298 warn "attach argument '$type' not supported, ignoring.\n";
299 }
300 }
301
302 \%undo
303}
304
305sub _attach_attachment {
306 my ($obj, $name, %arg) = @_;
307
308 return if exists $obj->{_attachment}{$name};
309
310 my $res;
311
312 if (my $attach = $attachment{$name}) {
313 my $registry = $obj->registry;
314
315 for (@$attach) {
316 my ($klass, @attach) = @$_;
317 $res = _attach @$registry, $klass, @attach;
318 }
319
320 $obj->{$name} = \%arg;
321 } else {
322 warn "object uses attachment '$name' that is not available, postponing.\n";
323 }
324
325 $obj->{_attachment}{$name} = undef;
326
327 $res->{attachment} = $name;
328 $res
329}
330
331*cf::object::attach =
332*cf::player::attach =
333*cf::map::attach = sub {
334 my ($obj, $name, %arg) = @_;
335
336 _attach_attachment $obj, $name, %arg;
337};
338
339# all those should be optimised
340*cf::object::detach =
341*cf::player::detach =
342*cf::map::detach = sub {
343 my ($obj, $name) = @_;
344
345 delete $obj->{_attachment}{$name};
346 reattach ($obj);
347};
348
349*cf::object::attached =
350*cf::player::attached =
351*cf::map::attached = sub {
352 my ($obj, $name) = @_;
353
354 exists $obj->{_attachment}{$name}
355};
356
357sub attach_global {
358 _attach @CB_GLOBAL, KLASS_GLOBAL, @_
359}
360
361sub attach_to_type {
362 my $type = shift;
363 my $subtype = shift;
364
365 _attach @{$CB_TYPE[$type + $subtype * NUM_SUBTYPES]}, KLASS_OBJECT, @_
366}
367
368sub attach_to_objects {
369 _attach @CB_OBJECT, KLASS_OBJECT, @_
370}
371
372sub attach_to_players {
373 _attach @CB_PLAYER, KLASS_PLAYER, @_
374}
375
376sub attach_to_maps {
377 _attach @CB_MAP, KLASS_MAP, @_
378}
379
380sub register_attachment {
381 my $name = shift;
382
383 $attachment{$name} = [[KLASS_OBJECT, @_]];
384}
385
386sub register_player_attachment {
387 my $name = shift;
388
389 $attachment{$name} = [[KLASS_PLAYER, @_]];
390}
391
392sub register_map_attachment {
393 my $name = shift;
394
395 $attachment{$name} = [[KLASS_MAP, @_]];
396}
397
398our $override;
399our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
400
401sub override {
402 $override = 1;
403 @invoke_results = ();
404}
405
406sub do_invoke {
407 my $event = shift;
408 my $callbacks = shift;
409
410 @invoke_results = ();
411
412 local $override;
413
414 for (@$callbacks) {
415 eval { &{$_->[1]} };
416
417 if ($@) {
418 warn "$@";
419 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
420 override;
421 }
422
423 return 1 if $override;
424 }
425
426 0 595 }
427}
428 596
429=item $bool = cf::invoke EVENT_GLOBAL_XXX, ... 597=item $attachable->valid
430
431=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...)
432
433=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...)
434
435=item $bool = $map->invoke (EVENT_MAP_XXX, ...)
436
437Generate a global/object/player/map-specific event with the given arguments.
438
439This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be
440removed in future versions), and there is no public API to access override
441results (if you must, access C<@cf::invoke_results> directly).
442
443=back
444
445=cut
446
447#############################################################################
448
449=head2 METHODS VALID FOR ALL CORE OBJECTS
450
451=over 4
452
453=item $object->valid, $player->valid, $map->valid
454 598
455Just because you have a perl object does not mean that the corresponding 599Just because you have a perl object does not mean that the corresponding
456C-level object still exists. If you try to access an object that has no 600C-level object still exists. If you try to access an object that has no
457valid C counterpart anymore you get an exception at runtime. This method 601valid C counterpart anymore you get an exception at runtime. This method
458can be used to test for existence of the C object part without causing an 602can be used to test for existence of the C object part without causing an
459exception. 603exception.
460 604
605=cut
606
607# the following variables are defined in .xs and must not be re-created
608our @CB_GLOBAL = (); # registry for all global events
609our @CB_ATTACHABLE = (); # registry for all attachables
610our @CB_OBJECT = (); # all objects (should not be used except in emergency)
611our @CB_PLAYER = ();
612our @CB_CLIENT = ();
613our @CB_TYPE = (); # registry for type (cf-object class) based events
614our @CB_MAP = ();
615
616my %attachment;
617
618sub _attach_cb($$$$) {
619 my ($registry, $event, $prio, $cb) = @_;
620
621 use sort 'stable';
622
623 $cb = [$prio, $cb];
624
625 @{$registry->[$event]} = sort
626 { $a->[0] cmp $b->[0] }
627 @{$registry->[$event] || []}, $cb;
628}
629
630# hack
631my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
632
633# attach handles attaching event callbacks
634# the only thing the caller has to do is pass the correct
635# registry (== where the callback attaches to).
636sub _attach {
637 my ($registry, $klass, @arg) = @_;
638
639 my $object_type;
640 my $prio = 0;
641 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
642
643 #TODO: get rid of this hack
644 if ($attachable_klass{$klass}) {
645 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
646 }
647
648 while (@arg) {
649 my $type = shift @arg;
650
651 if ($type eq "prio") {
652 $prio = shift @arg;
653
654 } elsif ($type eq "type") {
655 $object_type = shift @arg;
656 $registry = $CB_TYPE[$object_type] ||= [];
657
658 } elsif ($type eq "subtype") {
659 defined $object_type or Carp::croak "subtype specified without type";
660 my $object_subtype = shift @arg;
661 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
662
663 } elsif ($type eq "package") {
664 my $pkg = shift @arg;
665
666 while (my ($name, $id) = each %cb_id) {
667 if (my $cb = $pkg->can ($name)) {
668 _attach_cb $registry, $id, $prio, $cb;
669 }
670 }
671
672 } elsif (exists $cb_id{$type}) {
673 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
674
675 } elsif (ref $type) {
676 warn "attaching objects not supported, ignoring.\n";
677
678 } else {
679 shift @arg;
680 warn "attach argument '$type' not supported, ignoring.\n";
681 }
682 }
683}
684
685sub _object_attach {
686 my ($obj, $name, %arg) = @_;
687
688 return if exists $obj->{_attachment}{$name};
689
690 if (my $attach = $attachment{$name}) {
691 my $registry = $obj->registry;
692
693 for (@$attach) {
694 my ($klass, @attach) = @$_;
695 _attach $registry, $klass, @attach;
696 }
697
698 $obj->{$name} = \%arg;
699 } else {
700 warn "object uses attachment '$name' that is not available, postponing.\n";
701 }
702
703 $obj->{_attachment}{$name} = undef;
704}
705
706sub cf::attachable::attach {
707 if (ref $_[0]) {
708 _object_attach @_;
709 } else {
710 _attach shift->_attach_registry, @_;
711 }
712};
713
714# all those should be optimised
715sub cf::attachable::detach {
716 my ($obj, $name) = @_;
717
718 if (ref $obj) {
719 delete $obj->{_attachment}{$name};
720 reattach ($obj);
721 } else {
722 Carp::croak "cannot, currently, detach class attachments";
723 }
724};
725
726sub cf::attachable::attached {
727 my ($obj, $name) = @_;
728
729 exists $obj->{_attachment}{$name}
730}
731
732for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
733 eval "#line " . __LINE__ . " 'cf.pm'
734 sub cf::\L$klass\E::_attach_registry {
735 (\\\@CB_$klass, KLASS_$klass)
736 }
737
738 sub cf::\L$klass\E::attachment {
739 my \$name = shift;
740
741 \$attachment{\$name} = [[KLASS_$klass, \@_]];
742 }
743 ";
744 die if $@;
745}
746
747our $override;
748our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
749
750sub override {
751 $override = 1;
752 @invoke_results = ();
753}
754
755sub do_invoke {
756 my $event = shift;
757 my $callbacks = shift;
758
759 @invoke_results = ();
760
761 local $override;
762
763 for (@$callbacks) {
764 eval { &{$_->[1]} };
765
766 if ($@) {
767 warn "$@";
768 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
769 override;
770 }
771
772 return 1 if $override;
773 }
774
775 0
776}
777
778=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
779
780=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
781
782Generate an object-specific event with the given arguments.
783
784This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
785removed in future versions), and there is no public API to access override
786results (if you must, access C<@cf::invoke_results> directly).
787
461=back 788=back
462 789
463=cut 790=cut
464
465*cf::object::valid =
466*cf::player::valid =
467*cf::map::valid = \&cf::_valid;
468 791
469############################################################################# 792#############################################################################
470# object support 793# object support
471 794
472sub instantiate {
473 my ($obj, $data) = @_;
474
475 $data = from_json $data;
476
477 for (@$data) {
478 my ($name, $args) = @$_;
479
480 $obj->attach ($name, %{$args || {} });
481 }
482}
483
484# basically do the same as instantiate, without calling instantiate
485sub reattach { 795sub reattach {
796 # basically do the same as instantiate, without calling instantiate
486 my ($obj) = @_; 797 my ($obj) = @_;
798
487 my $registry = $obj->registry; 799 my $registry = $obj->registry;
488 800
489 @$registry = (); 801 @$registry = ();
490 802
491 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; 803 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
492 804
493 for my $name (keys %{ $obj->{_attachment} || {} }) { 805 for my $name (keys %{ $obj->{_attachment} || {} }) {
494 if (my $attach = $attachment{$name}) { 806 if (my $attach = $attachment{$name}) {
495 for (@$attach) { 807 for (@$attach) {
496 my ($klass, @attach) = @$_; 808 my ($klass, @attach) = @$_;
497 _attach @$registry, $klass, @attach; 809 _attach $registry, $klass, @attach;
498 } 810 }
499 } else { 811 } else {
500 warn "object uses attachment '$name' that is not available, postponing.\n"; 812 warn "object uses attachment '$name' that is not available, postponing.\n";
501 } 813 }
502 } 814 }
503} 815}
504 816
505sub object_freezer_save { 817cf::attachable->attach (
506 my ($filename, $rdata, $objs) = @_;
507
508 if (length $$rdata) {
509 warn sprintf "saving %s (%d,%d)\n",
510 $filename, length $$rdata, scalar @$objs;
511
512 if (open my $fh, ">:raw", "$filename~") {
513 chmod SAVE_MODE, $fh;
514 syswrite $fh, $$rdata;
515 close $fh;
516
517 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
518 chmod SAVE_MODE, $fh;
519 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
520 close $fh;
521 rename "$filename.pst~", "$filename.pst";
522 } else {
523 unlink "$filename.pst";
524 }
525
526 rename "$filename~", $filename;
527 } else {
528 warn "FATAL: $filename~: $!\n";
529 }
530 } else {
531 unlink $filename;
532 unlink "$filename.pst";
533 }
534}
535
536sub object_freezer_as_string {
537 my ($rdata, $objs) = @_;
538
539 use Data::Dumper;
540
541 $$rdata . Dumper $objs
542}
543
544sub object_thawer_load {
545 my ($filename) = @_;
546
547 local $/;
548
549 my $av;
550
551 #TODO: use sysread etc.
552 if (open my $data, "<:raw:perlio", $filename) {
553 $data = <$data>;
554 if (open my $pst, "<:raw:perlio", "$filename.pst") {
555 $av = eval { (Storable::thaw <$pst>)->{objs} };
556 }
557 return ($data, $av);
558 }
559
560 ()
561}
562
563attach_to_objects
564 prio => -1000000, 818 prio => -1000000,
819 on_instantiate => sub {
820 my ($obj, $data) = @_;
821
822 $data = from_json $data;
823
824 for (@$data) {
825 my ($name, $args) = @$_;
826
827 $obj->attach ($name, %{$args || {} });
828 }
829 },
830 on_reattach => \&reattach,
565 on_clone => sub { 831 on_clone => sub {
566 my ($src, $dst) = @_; 832 my ($src, $dst) = @_;
567 833
568 @{$dst->registry} = @{$src->registry}; 834 @{$dst->registry} = @{$src->registry};
569 835
570 %$dst = %$src; 836 %$dst = %$src;
571 837
572 %{$dst->{_attachment}} = %{$src->{_attachment}} 838 %{$dst->{_attachment}} = %{$src->{_attachment}}
573 if exists $src->{_attachment}; 839 if exists $src->{_attachment};
574 }, 840 },
575; 841);
842
843sub object_freezer_save {
844 my ($filename, $rdata, $objs) = @_;
845
846 sync_job {
847 if (length $$rdata) {
848 warn sprintf "saving %s (%d,%d)\n",
849 $filename, length $$rdata, scalar @$objs;
850
851 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
852 chmod SAVE_MODE, $fh;
853 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
854 aio_fsync $fh;
855 close $fh;
856
857 if (@$objs) {
858 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
859 chmod SAVE_MODE, $fh;
860 my $data = Storable::nfreeze { version => 1, objs => $objs };
861 aio_write $fh, 0, (length $data), $data, 0;
862 aio_fsync $fh;
863 close $fh;
864 aio_rename "$filename.pst~", "$filename.pst";
865 }
866 } else {
867 aio_unlink "$filename.pst";
868 }
869
870 aio_rename "$filename~", $filename;
871 } else {
872 warn "FATAL: $filename~: $!\n";
873 }
874 } else {
875 aio_unlink $filename;
876 aio_unlink "$filename.pst";
877 }
878 }
879}
880
881sub object_freezer_as_string {
882 my ($rdata, $objs) = @_;
883
884 use Data::Dumper;
885
886 $$rdata . Dumper $objs
887}
888
889sub object_thawer_load {
890 my ($filename) = @_;
891
892 my ($data, $av);
893
894 (aio_load $filename, $data) >= 0
895 or return;
896
897 unless (aio_stat "$filename.pst") {
898 (aio_load "$filename.pst", $av) >= 0
899 or return;
900 $av = eval { (Storable::thaw $av)->{objs} };
901 }
902
903 warn sprintf "loading %s (%d)\n",
904 $filename, length $data, scalar @{$av || []};#d#
905 return ($data, $av);
906}
576 907
577############################################################################# 908#############################################################################
578# command handling &c 909# command handling &c
579 910
580=item cf::register_command $name => \&callback($ob,$args); 911=item cf::register_command $name => \&callback($ob,$args);
609 #warn "registering extcmd '$name' to '$caller'"; 940 #warn "registering extcmd '$name' to '$caller'";
610 941
611 $EXTCMD{$name} = [$cb, $caller]; 942 $EXTCMD{$name} = [$cb, $caller];
612} 943}
613 944
614attach_to_players 945cf::player->attach (
615 on_command => sub { 946 on_command => sub {
616 my ($pl, $name, $params) = @_; 947 my ($pl, $name, $params) = @_;
617 948
618 my $cb = $COMMAND{$name} 949 my $cb = $COMMAND{$name}
619 or return; 950 or return;
639 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 970 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
640 } 971 }
641 972
642 cf::override; 973 cf::override;
643 }, 974 },
644; 975);
645 976
646sub register { 977sub register {
647 my ($base, $pkg) = @_; 978 my ($base, $pkg) = @_;
648 979
649 #TODO 980 #TODO
718 1049
719 Symbol::delete_package $pkg; 1050 Symbol::delete_package $pkg;
720} 1051}
721 1052
722sub load_extensions { 1053sub load_extensions {
723 my $LIBDIR = maps_directory "perl";
724
725 for my $ext (<$LIBDIR/*.ext>) { 1054 for my $ext (<$LIBDIR/*.ext>) {
726 next unless -r $ext; 1055 next unless -r $ext;
727 eval { 1056 eval {
728 load_extension $ext; 1057 load_extension $ext;
729 1 1058 1
741 defined $path or return; 1070 defined $path or return;
742 1071
743 unlink "$path.pst"; 1072 unlink "$path.pst";
744}; 1073};
745 1074
746attach_to_maps prio => -10000, package => cf::mapsupport::; 1075cf::map->attach (prio => -10000, package => cf::mapsupport::);
747 1076
748############################################################################# 1077#############################################################################
749# load/save perl data associated with player->ob objects 1078# load/save perl data associated with player->ob objects
750 1079
751sub all_objects(@) { 1080sub all_objects(@) {
752 @_, map all_objects ($_->inv), @_ 1081 @_, map all_objects ($_->inv), @_
753} 1082}
754 1083
755# TODO: compatibility cruft, remove when no longer needed 1084# TODO: compatibility cruft, remove when no longer needed
756attach_to_players 1085cf::player->attach (
757 on_load => sub { 1086 on_load => sub {
758 my ($pl, $path) = @_; 1087 my ($pl, $path) = @_;
759 1088
760 for my $o (all_objects $pl->ob) { 1089 for my $o (all_objects $pl->ob) {
761 if (my $value = $o->get_ob_key_value ("_perl_data")) { 1090 if (my $value = $o->get_ob_key_value ("_perl_data")) {
763 1092
764 %$o = %{ Storable::thaw pack "H*", $value }; 1093 %$o = %{ Storable::thaw pack "H*", $value };
765 } 1094 }
766 } 1095 }
767 }, 1096 },
768; 1097);
769 1098
770############################################################################# 1099#############################################################################
771 1100
772=head2 CORE EXTENSIONS 1101=head2 CORE EXTENSIONS
773 1102
774Functions and methods that extend core crossfire objects. 1103Functions and methods that extend core crossfire objects.
1104
1105=head3 cf::player
775 1106
776=over 4 1107=over 4
777 1108
778=item cf::player::exists $login 1109=item cf::player::exists $login
779 1110
784sub cf::player::exists($) { 1115sub cf::player::exists($) {
785 cf::player::find $_[0] 1116 cf::player::find $_[0]
786 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1117 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2;
787} 1118}
788 1119
1120=item $player->ext_reply ($msgid, $msgtype, %msg)
1121
1122Sends an ext reply to the player.
1123
1124=cut
1125
1126sub cf::player::ext_reply($$$%) {
1127 my ($self, $id, %msg) = @_;
1128
1129 $msg{msgid} = $id;
1130
1131 $self->send ("ext " . to_json \%msg);
1132}
1133
1134=back
1135
1136
1137=head3 cf::map
1138
1139=over 4
1140
1141=cut
1142
1143package cf::map;
1144
1145use Fcntl;
1146use Coro::AIO;
1147
1148our $MAX_RESET = 3600;
1149our $DEFAULT_RESET = 3000;
1150
1151sub generate_random_map {
1152 my ($path, $rmp) = @_;
1153
1154 # mit "rum" bekleckern, nicht
1155 cf::map::_create_random_map
1156 $path,
1157 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1158 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1159 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1160 $rmp->{exit_on_final_map},
1161 $rmp->{xsize}, $rmp->{ysize},
1162 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1163 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1164 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1165 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1166 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1167 (cf::region::find $rmp->{region})
1168}
1169
1170# and all this just because we cannot iterate over
1171# all maps in C++...
1172sub change_all_map_light {
1173 my ($change) = @_;
1174
1175 $_->change_map_light ($change)
1176 for grep $_->outdoor, values %cf::MAP;
1177}
1178
1179sub try_load_header($) {
1180 my ($path) = @_;
1181
1182 utf8::encode $path;
1183 aio_open $path, O_RDONLY, 0
1184 or return;
1185
1186 my $map = cf::map::new
1187 or return;
1188
1189 $map->load_header ($path)
1190 or return;
1191
1192 $map->{load_path} = $path;
1193
1194 $map
1195}
1196
1197sub find;
1198sub find {
1199 my ($path, $origin) = @_;
1200
1201 #warn "find<$path,$origin>\n";#d#
1202
1203 $path = new cf::path $path, $origin && $origin->path;
1204 my $key = $path->as_string;
1205
1206 cf::lock_wait "map_find:$key";
1207
1208 $cf::MAP{$key} || do {
1209 my $guard = cf::lock_acquire "map_find:$key";
1210
1211 # do it the slow way
1212 my $map = try_load_header $path->save_path;
1213
1214 if ($map) {
1215 $map->last_access ((delete $map->{last_access})
1216 || $cf::RUNTIME); #d#
1217 # safety
1218 $map->{instantiate_time} = $cf::RUNTIME
1219 if $map->{instantiate_time} > $cf::RUNTIME;
1220 } else {
1221 if (my $rmp = $path->random_map_params) {
1222 $map = generate_random_map $key, $rmp;
1223 } else {
1224 $map = try_load_header $path->load_path;
1225 }
1226
1227 $map or return;
1228
1229 $map->{load_original} = 1;
1230 $map->{instantiate_time} = $cf::RUNTIME;
1231 $map->last_access ($cf::RUNTIME);
1232 $map->instantiate;
1233
1234 # per-player maps become, after loading, normal maps
1235 $map->per_player (0) if $path->{user_rel};
1236 }
1237
1238 $map->path ($key);
1239 $map->{path} = $path;
1240 $map->{last_save} = $cf::RUNTIME;
1241
1242 if ($map->should_reset) {
1243 $map->reset;
1244 undef $guard;
1245 $map = find $path
1246 or return;
1247 }
1248
1249 $cf::MAP{$key} = $map
1250 }
1251}
1252
1253sub load {
1254 my ($self) = @_;
1255
1256 my $path = $self->{path};
1257 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1258
1259 return if $self->in_memory != cf::MAP_SWAPPED;
1260
1261 $self->in_memory (cf::MAP_LOADING);
1262
1263 $self->alloc;
1264 $self->load_objects ($self->{load_path}, 1)
1265 or return;
1266
1267 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1268 if delete $self->{load_original};
1269
1270 if (my $uniq = $path->uniq_path) {
1271 utf8::encode $uniq;
1272 if (aio_open $uniq, O_RDONLY, 0) {
1273 $self->clear_unique_items;
1274 $self->load_objects ($uniq, 0);
1275 }
1276 }
1277
1278 # now do the right thing for maps
1279 $self->link_multipart_objects;
1280
1281 if ($self->{path}->is_style_map) {
1282 $self->{deny_save} = 1;
1283 $self->{deny_reset} = 1;
1284 } else {
1285 $self->fix_auto_apply;
1286 $self->decay_objects;
1287 $self->update_buttons;
1288 $self->set_darkness_map;
1289 $self->difficulty ($self->estimate_difficulty)
1290 unless $self->difficulty;
1291 $self->activate;
1292 }
1293
1294 $self->in_memory (cf::MAP_IN_MEMORY);
1295}
1296
1297sub find_sync {
1298 my ($path, $origin) = @_;
1299
1300 cf::sync_job { cf::map::find $path, $origin }
1301}
1302
1303sub do_load_sync {
1304 my ($map) = @_;
1305
1306 cf::sync_job { $map->load };
1307}
1308
1309sub save {
1310 my ($self) = @_;
1311
1312 $self->{last_save} = $cf::RUNTIME;
1313
1314 return unless $self->dirty;
1315
1316 my $save = $self->{path}->save_path; utf8::encode $save;
1317 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1318
1319 $self->{load_path} = $save;
1320
1321 return if $self->{deny_save};
1322
1323 local $self->{last_access} = $self->last_access;#d#
1324
1325 if ($uniq) {
1326 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1327 $self->save_objects ($uniq, cf::IO_UNIQUES);
1328 } else {
1329 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1330 }
1331}
1332
1333sub swap_out {
1334 my ($self) = @_;
1335
1336 # save first because save cedes
1337 $self->save;
1338
1339 return if $self->players;
1340 return if $self->in_memory != cf::MAP_IN_MEMORY;
1341 return if $self->{deny_save};
1342
1343 $self->clear;
1344 $self->in_memory (cf::MAP_SWAPPED);
1345}
1346
1347sub reset_at {
1348 my ($self) = @_;
1349
1350 # TODO: safety, remove and allow resettable per-player maps
1351 return 1e99 if $self->{path}{user_rel};
1352 return 1e99 if $self->{deny_reset};
1353
1354 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1355 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1356
1357 $time + $to
1358}
1359
1360sub should_reset {
1361 my ($self) = @_;
1362
1363 $self->reset_at <= $cf::RUNTIME
1364}
1365
1366sub unlink_save {
1367 my ($self) = @_;
1368
1369 utf8::encode (my $save = $self->{path}->save_path);
1370 aioreq_pri 3; IO::AIO::aio_unlink $save;
1371 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1372}
1373
1374sub rename {
1375 my ($self, $new_path) = @_;
1376
1377 $self->unlink_save;
1378
1379 delete $cf::MAP{$self->path};
1380 $self->{path} = new cf::path $new_path;
1381 $self->path ($self->{path}->as_string);
1382 $cf::MAP{$self->path} = $self;
1383
1384 $self->save;
1385}
1386
1387sub reset {
1388 my ($self) = @_;
1389
1390 return if $self->players;
1391 return if $self->{path}{user_rel};#d#
1392
1393 warn "resetting map ", $self->path;#d#
1394
1395 delete $cf::MAP{$self->path};
1396
1397 $_->clear_links_to ($self) for values %cf::MAP;
1398
1399 $self->unlink_save;
1400 $self->destroy;
1401}
1402
1403my $nuke_counter = "aaaa";
1404
1405sub nuke {
1406 my ($self) = @_;
1407
1408 $self->{deny_save} = 1;
1409 $self->reset_timeout (1);
1410 $self->rename ("{nuke}/" . ($nuke_counter++));
1411 $self->reset; # polite request, might not happen
1412}
1413
1414sub customise_for {
1415 my ($map, $ob) = @_;
1416
1417 if ($map->per_player) {
1418 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1419 }
1420
1421 $map
1422}
1423
1424sub emergency_save {
1425 my $freeze_guard = cf::freeze_mainloop;
1426
1427 warn "enter emergency map save\n";
1428
1429 cf::sync_job {
1430 warn "begin emergency map save\n";
1431 $_->save for values %cf::MAP;
1432 };
1433
1434 warn "end emergency map save\n";
1435}
1436
1437package cf;
1438
1439=back
1440
1441
1442=head3 cf::object::player
1443
1444=over 4
1445
789=item $player_object->reply ($npc, $msg[, $flags]) 1446=item $player_object->reply ($npc, $msg[, $flags])
790 1447
791Sends a message to the player, as if the npc C<$npc> replied. C<$npc> 1448Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
792can be C<undef>. Does the right thing when the player is currently in a 1449can be C<undef>. Does the right thing when the player is currently in a
793dialogue with the given NPC character. 1450dialogue with the given NPC character.
794 1451
795=cut 1452=cut
796 1453
797# rough implementation of a future "reply" method that works 1454# rough implementation of a future "reply" method that works
798# with dialog boxes. 1455# with dialog boxes.
1456#TODO: the first argument must go, split into a $npc->reply_to ( method
799sub cf::object::player::reply($$$;$) { 1457sub cf::object::player::reply($$$;$) {
800 my ($self, $npc, $msg, $flags) = @_; 1458 my ($self, $npc, $msg, $flags) = @_;
801 1459
802 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4; 1460 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
803 1461
807 $msg = $npc->name . " says: $msg" if $npc; 1465 $msg = $npc->name . " says: $msg" if $npc;
808 $self->message ($msg, $flags); 1466 $self->message ($msg, $flags);
809 } 1467 }
810} 1468}
811 1469
812=item $player->ext_reply ($msgid, $msgtype, %msg)
813
814Sends an ext reply to the player.
815
816=cut
817
818sub cf::player::ext_reply($$$%) {
819 my ($self, $id, %msg) = @_;
820
821 $msg{msgid} = $id;
822
823 $self->send ("ext " . to_json \%msg);
824}
825
826=item $player_object->may ("access") 1470=item $player_object->may ("access")
827 1471
828Returns wether the given player is authorized to access resource "access" 1472Returns wether the given player is authorized to access resource "access"
829(e.g. "command_wizcast"). 1473(e.g. "command_wizcast").
830 1474
837 (ref $cf::CFG{"may_$access"} 1481 (ref $cf::CFG{"may_$access"}
838 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1482 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
839 : $cf::CFG{"may_$access"}) 1483 : $cf::CFG{"may_$access"})
840} 1484}
841 1485
842=cut 1486=item $player_object->enter_link
843 1487
844############################################################################# 1488Freezes the player and moves him/her to a special map (C<{link}>).
1489
1490The player should be reaosnably safe there for short amounts of time. You
1491I<MUST> call C<leave_link> as soon as possible, though.
1492
1493=item $player_object->leave_link ($map, $x, $y)
1494
1495Moves the player out of the specila link map onto the given map. If the
1496map is not valid (or omitted), the player will be moved back to the
1497location he/she was before the call to C<enter_link>, or, if that fails,
1498to the emergency map position.
1499
1500Might block.
1501
1502=cut
1503
1504sub cf::object::player::enter_link {
1505 my ($self) = @_;
1506
1507 $self->deactivate_recursive;
1508
1509 return if $self->map == $LINK_MAP;
1510
1511 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1512 if $self->map;
1513
1514 $self->enter_map ($LINK_MAP, 20, 20);
1515}
1516
1517sub cf::object::player::leave_link {
1518 my ($self, $map, $x, $y) = @_;
1519
1520 my $link_pos = delete $self->{_link_pos};
1521
1522 unless ($map) {
1523 # restore original map position
1524 ($map, $x, $y) = @{ $link_pos || [] };
1525 $map = cf::map::find $map;
1526
1527 unless ($map) {
1528 ($map, $x, $y) = @$EMERGENCY_POSITION;
1529 $map = cf::map::find $map
1530 or die "FATAL: cannot load emergency map\n";
1531 }
1532 }
1533
1534 ($x, $y) = (-1, -1)
1535 unless (defined $x) && (defined $y);
1536
1537 # use -1 or undef as default coordinates, not 0, 0
1538 ($x, $y) = ($map->enter_x, $map->enter_y)
1539 if $x <=0 && $y <= 0;
1540
1541 $map->load;
1542
1543 $self->activate_recursive;
1544 $self->enter_map ($map, $x, $y);
1545}
1546
1547cf::player->attach (
1548 on_logout => sub {
1549 my ($pl) = @_;
1550
1551 # abort map switching before logout
1552 if ($pl->ob->{_link_pos}) {
1553 cf::sync_job {
1554 $pl->ob->leave_link
1555 };
1556 }
1557 },
1558 on_login => sub {
1559 my ($pl) = @_;
1560
1561 # try to abort aborted map switching on player login :)
1562 # should happen only on crashes
1563 if ($pl->ob->{_link_pos}) {
1564 $pl->ob->enter_link;
1565 cf::async {
1566 # we need this sleep as the login has a concurrent enter_exit running
1567 # and this sleep increases chances of the player not ending up in scorn
1568 Coro::Timer::sleep 1;
1569 $pl->ob->leave_link;
1570 };
1571 }
1572 },
1573);
1574
1575=item $player_object->goto_map ($path, $x, $y)
1576
1577=cut
1578
1579sub cf::object::player::goto_map {
1580 my ($self, $path, $x, $y) = @_;
1581
1582 $self->enter_link;
1583
1584 (cf::async {
1585 $path = new cf::path $path;
1586
1587 my $map = cf::map::find $path->as_string;
1588 $map = $map->customise_for ($self) if $map;
1589
1590# warn "entering ", $map->path, " at ($x, $y)\n"
1591# if $map;
1592
1593 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1594
1595 $self->leave_link ($map, $x, $y);
1596 })->prio (1);
1597}
1598
1599=item $player_object->enter_exit ($exit_object)
1600
1601=cut
1602
1603sub parse_random_map_params {
1604 my ($spec) = @_;
1605
1606 my $rmp = { # defaults
1607 xsize => 10,
1608 ysize => 10,
1609 };
1610
1611 for (split /\n/, $spec) {
1612 my ($k, $v) = split /\s+/, $_, 2;
1613
1614 $rmp->{lc $k} = $v if (length $k) && (length $v);
1615 }
1616
1617 $rmp
1618}
1619
1620sub prepare_random_map {
1621 my ($exit) = @_;
1622
1623 # all this does is basically replace the /! path by
1624 # a new random map path (?random/...) with a seed
1625 # that depends on the exit object
1626
1627 my $rmp = parse_random_map_params $exit->msg;
1628
1629 if ($exit->map) {
1630 $rmp->{region} = $exit->map->region_name;
1631 $rmp->{origin_map} = $exit->map->path;
1632 $rmp->{origin_x} = $exit->x;
1633 $rmp->{origin_y} = $exit->y;
1634 }
1635
1636 $rmp->{random_seed} ||= $exit->random_seed;
1637
1638 my $data = cf::to_json $rmp;
1639 my $md5 = Digest::MD5::md5_hex $data;
1640
1641 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1642 aio_write $fh, 0, (length $data), $data, 0;
1643
1644 $exit->slaying ("?random/$md5");
1645 $exit->msg (undef);
1646 }
1647}
1648
1649sub cf::object::player::enter_exit {
1650 my ($self, $exit) = @_;
1651
1652 return unless $self->type == cf::PLAYER;
1653
1654 $self->enter_link;
1655
1656 (cf::async {
1657 $self->deactivate_recursive; # just to be sure
1658 unless (eval {
1659 prepare_random_map $exit
1660 if $exit->slaying eq "/!";
1661
1662 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1663 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp);
1664
1665 1;
1666 }) {
1667 $self->message ("Something went wrong deep within the crossfire server. "
1668 . "I'll try to bring you back to the map you were before. "
1669 . "Please report this to the dungeon master",
1670 cf::NDI_UNIQUE | cf::NDI_RED);
1671
1672 warn "ERROR in enter_exit: $@";
1673 $self->leave_link;
1674 }
1675 })->prio (1);
1676}
1677
1678=head3 cf::client
1679
1680=over 4
1681
1682=item $client->send_drawinfo ($text, $flags)
1683
1684Sends a drawinfo packet to the client. Circumvents output buffering so
1685should not be used under normal circumstances.
1686
1687=cut
1688
1689sub cf::client::send_drawinfo {
1690 my ($self, $text, $flags) = @_;
1691
1692 utf8::encode $text;
1693 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1694}
1695
1696
1697=item $success = $client->query ($flags, "text", \&cb)
1698
1699Queues a query to the client, calling the given callback with
1700the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1701C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1702
1703Queries can fail, so check the return code. Or don't, as queries will become
1704reliable at some point in the future.
1705
1706=cut
1707
1708sub cf::client::query {
1709 my ($self, $flags, $text, $cb) = @_;
1710
1711 return unless $self->state == ST_PLAYING
1712 || $self->state == ST_SETUP
1713 || $self->state == ST_CUSTOM;
1714
1715 $self->state (ST_CUSTOM);
1716
1717 utf8::encode $text;
1718 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1719
1720 $self->send_packet ($self->{query_queue}[0][0])
1721 if @{ $self->{query_queue} } == 1;
1722}
1723
1724cf::client->attach (
1725 on_reply => sub {
1726 my ($ns, $msg) = @_;
1727
1728 # this weird shuffling is so that direct followup queries
1729 # get handled first
1730 my $queue = delete $ns->{query_queue}
1731 or return; # be conservative, not sure how that can happen, but we saw a crash here
1732
1733 (shift @$queue)->[1]->($msg);
1734
1735 push @{ $ns->{query_queue} }, @$queue;
1736
1737 if (@{ $ns->{query_queue} } == @$queue) {
1738 if (@$queue) {
1739 $ns->send_packet ($ns->{query_queue}[0][0]);
1740 } else {
1741 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1742 }
1743 }
1744 },
1745);
1746
1747=item $client->coro (\&cb)
1748
1749Create a new coroutine, running the specified callback. The coroutine will
1750be automatically cancelled when the client gets destroyed (e.g. on logout,
1751or loss of connection).
1752
1753=cut
1754
1755sub cf::client::coro {
1756 my ($self, $cb) = @_;
1757
1758 my $coro = &cf::async ($cb);
1759
1760 $coro->on_destroy (sub {
1761 delete $self->{_coro}{$coro+0};
1762 });
1763
1764 $self->{_coro}{$coro+0} = $coro;
1765
1766 $coro
1767}
1768
1769cf::client->attach (
1770 on_destroy => sub {
1771 my ($ns) = @_;
1772
1773 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1774 },
1775);
1776
1777=back
1778
845 1779
846=head2 SAFE SCRIPTING 1780=head2 SAFE SCRIPTING
847 1781
848Functions that provide a safe environment to compile and execute 1782Functions that provide a safe environment to compile and execute
849snippets of perl code without them endangering the safety of the server 1783snippets of perl code without them endangering the safety of the server
864 1798
865=pod 1799=pod
866 1800
867The following fucntions and emthods are available within a safe environment: 1801The following fucntions and emthods are available within a safe environment:
868 1802
869 cf::object contr pay_amount pay_player 1803 cf::object contr pay_amount pay_player map
870 cf::object::player player 1804 cf::object::player player
871 cf::player peaceful 1805 cf::player peaceful
1806 cf::map trigger
872 1807
873=cut 1808=cut
874 1809
875for ( 1810for (
876 ["cf::object" => qw(contr pay_amount pay_player)], 1811 ["cf::object" => qw(contr pay_amount pay_player map)],
877 ["cf::object::player" => qw(player)], 1812 ["cf::object::player" => qw(player)],
878 ["cf::player" => qw(peaceful)], 1813 ["cf::player" => qw(peaceful)],
1814 ["cf::map" => qw(trigger)],
879) { 1815) {
880 no strict 'refs'; 1816 no strict 'refs';
881 my ($pkg, @funs) = @$_; 1817 my ($pkg, @funs) = @$_;
882 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"}) 1818 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
883 for @funs; 1819 for @funs;
999 1935
1000{ 1936{
1001 my $path = cf::localdir . "/database.pst"; 1937 my $path = cf::localdir . "/database.pst";
1002 1938
1003 sub db_load() { 1939 sub db_load() {
1004 warn "loading database $path\n";#d# remove later
1005 $DB = stat $path ? Storable::retrieve $path : { }; 1940 $DB = stat $path ? Storable::retrieve $path : { };
1006 } 1941 }
1007 1942
1008 my $pid; 1943 my $pid;
1009 1944
1010 sub db_save() { 1945 sub db_save() {
1011 warn "saving database $path\n";#d# remove later
1012 waitpid $pid, 0 if $pid; 1946 waitpid $pid, 0 if $pid;
1013 if (0 == ($pid = fork)) { 1947 if (0 == ($pid = fork)) {
1014 $DB->{_meta}{version} = 1; 1948 $DB->{_meta}{version} = 1;
1015 Storable::nstore $DB, "$path~"; 1949 Storable::nstore $DB, "$path~";
1016 rename "$path~", $path; 1950 rename "$path~", $path;
1023 sub db_sync() { 1957 sub db_sync() {
1024 db_save if $dirty; 1958 db_save if $dirty;
1025 undef $dirty; 1959 undef $dirty;
1026 } 1960 }
1027 1961
1028 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, cb => sub { 1962 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, data => WF_AUTOCANCEL, cb => sub {
1029 db_sync; 1963 db_sync;
1030 }); 1964 });
1031 1965
1032 sub db_dirty() { 1966 sub db_dirty() {
1033 $dirty = 1; 1967 $dirty = 1;
1047 $DB->{$_[0]} = $_[1]; 1981 $DB->{$_[0]} = $_[1];
1048 } 1982 }
1049 db_dirty; 1983 db_dirty;
1050 } 1984 }
1051 1985
1052 attach_global 1986 cf::global->attach (
1053 prio => 10000, 1987 prio => 10000,
1054 on_cleanup => sub { 1988 on_cleanup => sub {
1055 db_sync; 1989 db_sync;
1056 }, 1990 },
1057 ; 1991 );
1058} 1992}
1059 1993
1060############################################################################# 1994#############################################################################
1061# the server's main() 1995# the server's main()
1062 1996
1064 open my $fh, "<:utf8", cf::confdir . "/config" 1998 open my $fh, "<:utf8", cf::confdir . "/config"
1065 or return; 1999 or return;
1066 2000
1067 local $/; 2001 local $/;
1068 *CFG = YAML::Syck::Load <$fh>; 2002 *CFG = YAML::Syck::Load <$fh>;
2003
2004 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2005
2006 if (exists $CFG{mlockall}) {
2007 eval {
2008 $CFG{mlockall} ? &mlockall : &munlockall
2009 and die "WARNING: m(un)lockall failed: $!\n";
2010 };
2011 warn $@ if $@;
2012 }
1069} 2013}
1070 2014
1071sub main { 2015sub main {
2016 # we must not ever block the main coroutine
2017 local $Coro::idle = sub {
2018 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2019 (Coro::unblock_sub {
2020 Event::one_event;
2021 })->();
2022 };
2023
1072 cfg_load; 2024 cfg_load;
1073 db_load; 2025 db_load;
1074 load_extensions; 2026 load_extensions;
1075 Event::loop; 2027 Event::loop;
1076} 2028}
1077 2029
1078############################################################################# 2030#############################################################################
1079# initialisation 2031# initialisation
1080 2032
1081sub _perl_reload(&) { 2033sub reload() {
1082 my ($msg) = @_; 2034 # can/must only be called in main
2035 if ($Coro::current != $Coro::main) {
2036 warn "can only reload from main coroutine\n";
2037 return;
2038 }
1083 2039
1084 $msg->("reloading..."); 2040 warn "reloading...";
2041
2042 my $guard = freeze_mainloop;
2043 cf::emergency_save;
1085 2044
1086 eval { 2045 eval {
2046 # if anything goes wrong in here, we should simply crash as we already saved
2047
1087 # cancel all watchers 2048 # cancel all watchers
1088 $_->cancel for Event::all_watchers; 2049 for (Event::all_watchers) {
2050 $_->cancel if $_->data & WF_AUTOCANCEL;
2051 }
2052
2053 # cancel all extension coros
2054 $_->cancel for values %EXT_CORO;
2055 %EXT_CORO = ();
1089 2056
1090 # unload all extensions 2057 # unload all extensions
1091 for (@exts) { 2058 for (@exts) {
1092 $msg->("unloading <$_>"); 2059 warn "unloading <$_>";
1093 unload_extension $_; 2060 unload_extension $_;
1094 } 2061 }
1095 2062
1096 # unload all modules loaded from $LIBDIR 2063 # unload all modules loaded from $LIBDIR
1097 while (my ($k, $v) = each %INC) { 2064 while (my ($k, $v) = each %INC) {
1098 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2065 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1099 2066
1100 $msg->("removing <$k>"); 2067 warn "removing <$k>";
1101 delete $INC{$k}; 2068 delete $INC{$k};
1102 2069
1103 $k =~ s/\.pm$//; 2070 $k =~ s/\.pm$//;
1104 $k =~ s/\//::/g; 2071 $k =~ s/\//::/g;
1105 2072
1110 Symbol::delete_package $k; 2077 Symbol::delete_package $k;
1111 } 2078 }
1112 2079
1113 # sync database to disk 2080 # sync database to disk
1114 cf::db_sync; 2081 cf::db_sync;
2082 IO::AIO::flush;
1115 2083
1116 # get rid of safe::, as good as possible 2084 # get rid of safe::, as good as possible
1117 Symbol::delete_package "safe::$_" 2085 Symbol::delete_package "safe::$_"
1118 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2086 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1119 2087
1120 # remove register_script_function callbacks 2088 # remove register_script_function callbacks
1121 # TODO 2089 # TODO
1122 2090
1123 # unload cf.pm "a bit" 2091 # unload cf.pm "a bit"
1126 # don't, removes xs symbols, too, 2094 # don't, removes xs symbols, too,
1127 # and global variables created in xs 2095 # and global variables created in xs
1128 #Symbol::delete_package __PACKAGE__; 2096 #Symbol::delete_package __PACKAGE__;
1129 2097
1130 # reload cf.pm 2098 # reload cf.pm
1131 $msg->("reloading cf.pm"); 2099 warn "reloading cf.pm";
1132 require cf; 2100 require cf;
2101 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1133 2102
1134 # load config and database again 2103 # load config and database again
1135 cf::cfg_load; 2104 cf::cfg_load;
1136 cf::db_load; 2105 cf::db_load;
1137 2106
1138 # load extensions 2107 # load extensions
1139 $msg->("load extensions"); 2108 warn "load extensions";
1140 cf::load_extensions; 2109 cf::load_extensions;
1141 2110
1142 # reattach attachments to objects 2111 # reattach attachments to objects
1143 $msg->("reattach"); 2112 warn "reattach";
1144 _global_reattach; 2113 _global_reattach;
1145 }; 2114 };
1146 $msg->($@) if $@;
1147 2115
1148 $msg->("reloaded"); 2116 if ($@) {
2117 warn $@;
2118 warn "error while reloading, exiting.";
2119 exit 1;
2120 }
2121
2122 warn "reloaded successfully";
1149}; 2123};
1150 2124
1151sub perl_reload() { 2125#############################################################################
1152 _perl_reload { 2126
1153 warn $_[0]; 2127unless ($LINK_MAP) {
1154 print "$_[0]\n"; 2128 $LINK_MAP = cf::map::new;
1155 }; 2129
2130 $LINK_MAP->width (41);
2131 $LINK_MAP->height (41);
2132 $LINK_MAP->alloc;
2133 $LINK_MAP->path ("{link}");
2134 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2135 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2136
2137 # dirty hack because... archetypes are not yet loaded
2138 Event->timer (
2139 after => 2,
2140 cb => sub {
2141 $_[0]->w->cancel;
2142
2143 # provide some exits "home"
2144 my $exit = cf::object::new "exit";
2145
2146 $exit->slaying ($EMERGENCY_POSITION->[0]);
2147 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2148 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2149
2150 $LINK_MAP->insert ($exit->clone, 19, 19);
2151 $LINK_MAP->insert ($exit->clone, 19, 20);
2152 $LINK_MAP->insert ($exit->clone, 19, 21);
2153 $LINK_MAP->insert ($exit->clone, 20, 19);
2154 $LINK_MAP->insert ($exit->clone, 20, 21);
2155 $LINK_MAP->insert ($exit->clone, 21, 19);
2156 $LINK_MAP->insert ($exit->clone, 21, 20);
2157 $LINK_MAP->insert ($exit->clone, 21, 21);
2158
2159 $exit->destroy;
2160 });
2161
2162 $LINK_MAP->{deny_save} = 1;
2163 $LINK_MAP->{deny_reset} = 1;
2164
2165 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1156} 2166}
1157 2167
1158register "<global>", __PACKAGE__; 2168register "<global>", __PACKAGE__;
1159 2169
1160register_command "perl-reload" => sub { 2170register_command "reload" => sub {
1161 my ($who, $arg) = @_; 2171 my ($who, $arg) = @_;
1162 2172
1163 if ($who->flag (FLAG_WIZ)) { 2173 if ($who->flag (FLAG_WIZ)) {
1164 _perl_reload { 2174 $who->message ("start of reload.");
1165 warn $_[0]; 2175 reload;
1166 $who->message ($_[0]); 2176 $who->message ("end of reload.");
1167 };
1168 } 2177 }
1169}; 2178};
1170 2179
1171unshift @INC, $LIBDIR; 2180unshift @INC, $LIBDIR;
1172 2181
1173$TICK_WATCHER = Event->timer ( 2182$TICK_WATCHER = Event->timer (
2183 reentrant => 0,
1174 prio => 1, 2184 prio => 0,
1175 async => 1,
1176 at => $NEXT_TICK || 1, 2185 at => $NEXT_TICK || $TICK,
2186 data => WF_AUTOCANCEL,
1177 cb => sub { 2187 cb => sub {
1178 cf::server_tick; # one server iteration 2188 cf::server_tick; # one server iteration
1179 2189 $RUNTIME += $TICK;
1180 my $NOW = Event::time;
1181 $NEXT_TICK += $TICK; 2190 $NEXT_TICK += $TICK;
1182 2191
1183 # if we are delayed by four ticks or more, skip them all 2192 # if we are delayed by four ticks or more, skip them all
1184 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2193 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1185 2194
1186 $TICK_WATCHER->at ($NEXT_TICK); 2195 $TICK_WATCHER->at ($NEXT_TICK);
1187 $TICK_WATCHER->start; 2196 $TICK_WATCHER->start;
1188 }, 2197 },
1189); 2198);
1190 2199
1191IO::AIO::max_poll_time $TICK * 0.2; 2200IO::AIO::max_poll_time $TICK * 0.2;
1192 2201
2202Event->io (
1193Event->io (fd => IO::AIO::poll_fileno, 2203 fd => IO::AIO::poll_fileno,
1194 poll => 'r', 2204 poll => 'r',
1195 prio => 5, 2205 prio => 5,
2206 data => WF_AUTOCANCEL,
1196 cb => \&IO::AIO::poll_cb); 2207 cb => \&IO::AIO::poll_cb,
2208);
2209
2210Event->timer (
2211 data => WF_AUTOCANCEL,
2212 after => 0,
2213 interval => 10,
2214 cb => sub {
2215 (Coro::unblock_sub {
2216 write_runtime
2217 or warn "ERROR: unable to write runtime file: $!";
2218 })->();
2219 },
2220);
2221
2222END { cf::emergency_save }
1197 2223
11981 22241
1199 2225

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