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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.90 by root, Sat Dec 16 04:22:13 2006 UTC vs.
Revision 1.131 by root, Thu Jan 4 00:53:54 2007 UTC

1package cf; 1package cf;
2
3use utf8;
4use strict;
2 5
3use Symbol; 6use Symbol;
4use List::Util; 7use List::Util;
5use Storable; 8use Storable;
6use Opcode; 9use Opcode;
7use Safe; 10use Safe;
8use Safe::Hole; 11use Safe::Hole;
9 12
13use Coro 3.3 ();
14use Coro::Event;
15use Coro::Timer;
16use Coro::Signal;
17use Coro::Semaphore;
18use Coro::AIO;
19
20use Digest::MD5;
21use Fcntl;
10use IO::AIO (); 22use IO::AIO 2.31 ();
11use YAML::Syck (); 23use YAML::Syck ();
12use Time::HiRes; 24use Time::HiRes;
13use Event; 25
14$Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
15 27
16# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
17$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
18 30
19use strict; 31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority
20 32
21sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
22 34
23our %COMMAND = (); 35our %COMMAND = ();
24our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
25our %EXTCMD = (); 37our %EXTCMD = ();
26 38
27_init_vars;
28
29our @EVENT; 39our @EVENT;
30our $LIBDIR = datadir . "/ext"; 40our $LIBDIR = datadir . "/ext";
31 41
32our $TICK = MAX_TIME * 1e-6; 42our $TICK = MAX_TIME * 1e-6;
33our $TICK_WATCHER; 43our $TICK_WATCHER;
34our $NEXT_TICK; 44our $NEXT_TICK;
45our $NOW;
35 46
36our %CFG; 47our %CFG;
37 48
38our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME;
51
52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO;
57
58binmode STDOUT;
59binmode STDERR;
60
61# read virtual server time, if available
62unless ($RUNTIME || !-e cf::localdir . "/runtime") {
63 open my $fh, "<", cf::localdir . "/runtime"
64 or die "unable to read runtime file: $!";
65 $RUNTIME = <$fh> + 0.;
66}
67
68mkdir cf::localdir;
69mkdir cf::localdir . "/" . cf::playerdir;
70mkdir cf::localdir . "/" . cf::tmpdir;
71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS;
73
74# a special map that is always available
75our $LINK_MAP;
76our $EMERGENCY_POSITION;
39 77
40############################################################################# 78#############################################################################
41 79
42=head2 GLOBAL VARIABLES 80=head2 GLOBAL VARIABLES
43 81
44=over 4 82=over 4
45 83
46=item $cf::UPTIME 84=item $cf::UPTIME
47 85
48The timestamp of the server start (so not actually an uptime). 86The timestamp of the server start (so not actually an uptime).
87
88=item $cf::RUNTIME
89
90The time this server has run, starts at 0 and is increased by $cf::TICK on
91every server tick.
49 92
50=item $cf::LIBDIR 93=item $cf::LIBDIR
51 94
52The perl library directory, where extensions and cf-specific modules can 95The perl library directory, where extensions and cf-specific modules can
53be found. It will be added to C<@INC> automatically. 96be found. It will be added to C<@INC> automatically.
97
98=item $cf::NOW
99
100The time of the last (current) server tick.
54 101
55=item $cf::TICK 102=item $cf::TICK
56 103
57The interval between server ticks, in seconds. 104The interval between server ticks, in seconds.
58 105
66=cut 113=cut
67 114
68BEGIN { 115BEGIN {
69 *CORE::GLOBAL::warn = sub { 116 *CORE::GLOBAL::warn = sub {
70 my $msg = join "", @_; 117 my $msg = join "", @_;
118 utf8::encode $msg;
119
71 $msg .= "\n" 120 $msg .= "\n"
72 unless $msg =~ /\n$/; 121 unless $msg =~ /\n$/;
73 122
74 print STDERR "cfperl: $msg";
75 LOG llevError, "cfperl: $msg"; 123 LOG llevError, "cfperl: $msg";
76 }; 124 };
77} 125}
78 126
127@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
128@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
129@safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
130@safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
131@safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
79@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; 132@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
80 133
81# we bless all objects into (empty) derived classes to force a method lookup 134# we bless all objects into (empty) derived classes to force a method lookup
82# within the Safe compartment. 135# within the Safe compartment.
83for my $pkg (qw( 136for my $pkg (qw(
137 cf::global cf::attachable
84 cf::object cf::object::player 138 cf::object cf::object::player
85 cf::client cf::player 139 cf::client cf::player
86 cf::arch cf::living 140 cf::arch cf::living
87 cf::map cf::party cf::region 141 cf::map cf::party cf::region
88)) { 142)) {
126sub to_json($) { 180sub to_json($) {
127 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
128 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
129} 183}
130 184
185=item my $guard = cf::guard { BLOCK }
186
187Run the given callback when the guard object gets destroyed (useful for
188coroutine cancellations).
189
190You can call C<< ->cancel >> on the guard object to stop the block from
191being executed.
192
193=cut
194
195sub guard(&) {
196 bless \(my $cb = $_[0]), cf::guard::;
197}
198
199sub cf::guard::cancel {
200 ${$_[0]} = sub { };
201}
202
203sub cf::guard::DESTROY {
204 ${$_[0]}->();
205}
206
207=item cf::lock_wait $string
208
209Wait until the given lock is available. See cf::lock_acquire.
210
211=item my $lock = cf::lock_acquire $string
212
213Wait until the given lock is available and then acquires it and returns
214a guard object. If the guard object gets destroyed (goes out of scope,
215for example when the coroutine gets canceled), the lock is automatically
216returned.
217
218Lock names should begin with a unique identifier (for example, find_map
219uses map_find and load_map uses map_load).
220
221=cut
222
223our %LOCK;
224
225sub lock_wait($) {
226 my ($key) = @_;
227
228 # wait for lock, if any
229 while ($LOCK{$key}) {
230 push @{ $LOCK{$key} }, $Coro::current;
231 Coro::schedule;
232 }
233}
234
235sub lock_acquire($) {
236 my ($key) = @_;
237
238 # wait, to be sure we are not locked
239 lock_wait $key;
240
241 $LOCK{$key} = [];
242
243 cf::guard {
244 # wake up all waiters, to be on the safe side
245 $_->ready for @{ delete $LOCK{$key} };
246 }
247}
248
249=item cf::async { BLOCK }
250
251Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the
252error instead of exiting the server in case of a problem.
253
254=cut
255
256sub async(&) {
257 my ($cb) = @_;
258
259 Coro::async {
260 eval { $cb->() };
261 warn $@ if $@;
262 }
263}
264
265=item cf::sync_job { BLOCK }
266
267The design of crossfire+ requires that the main coro ($Coro::main) is
268always able to handle events or runnable, as crossfire+ is only partly
269reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
270
271If it must be done, put the blocking parts into C<sync_job>. This will run
272the given BLOCK in another coroutine while waiting for the result. The
273server will be frozen during this time, so the block should either finish
274fast or be very important.
275
276=cut
277
278sub sync_job(&) {
279 my ($job) = @_;
280
281 if ($Coro::current == $Coro::main) {
282 # this is the main coro, too bad, we have to block
283 # till the operation succeeds, freezing the server :/
284
285 # TODO: use suspend/resume instead
286 # (but this is cancel-safe)
287 local $FREEZE = 1;
288
289 my $busy = 1;
290 my @res;
291
292 (Coro::async {
293 @res = eval { $job->() };
294 warn $@ if $@;
295 undef $busy;
296 })->prio (Coro::PRIO_MAX);
297
298 while ($busy) {
299 Coro::cede_notself;
300 Event::one_event unless Coro::nready;
301 }
302
303 wantarray ? @res : $res[0]
304 } else {
305 # we are in another coroutine, how wonderful, everything just works
306
307 $job->()
308 }
309}
310
311=item $coro = cf::coro { BLOCK }
312
313Creates and returns a new coro. This coro is automcatially being canceled
314when the extension calling this is being unloaded.
315
316=cut
317
318sub coro(&) {
319 my $cb = shift;
320
321 my $coro = &cf::async ($cb);
322
323 $coro->on_destroy (sub {
324 delete $EXT_CORO{$coro+0};
325 });
326 $EXT_CORO{$coro+0} = $coro;
327
328 $coro
329}
330
331sub write_runtime {
332 my $runtime = cf::localdir . "/runtime";
333
334 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
335 or return;
336
337 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
338 (aio_write $fh, 0, (length $value), $value, 0) <= 0
339 and return;
340
341 aio_fsync $fh
342 and return;
343
344 close $fh
345 or return;
346
347 aio_rename "$runtime~", $runtime
348 and return;
349
350 1
351}
352
131=back 353=back
132 354
133=cut 355=cut
134 356
135############################################################################# 357#############################################################################
136 358
137=head2 EVENTS AND OBJECT ATTACHMENTS 359package cf::path;
360
361sub new {
362 my ($class, $path, $base) = @_;
363
364 $path = $path->as_string if ref $path;
365
366 my $self = bless { }, $class;
367
368 # {... are special paths that are not touched
369 # ?xxx/... are special absolute paths
370 # ?random/... random maps
371 # /! non-realised random map exit
372 # /... normal maps
373 # ~/... per-player maps without a specific player (DO NOT USE)
374 # ~user/... per-player map of a specific user
375
376 if ($path =~ /^{/) {
377 # fine as it is
378 } elsif ($path =~ s{^\?random/}{}) {
379 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
380 $self->{random} = cf::from_json $data;
381 } else {
382 if ($path =~ s{^~([^/]+)?}{}) {
383 $self->{user_rel} = 1;
384
385 if (defined $1) {
386 $self->{user} = $1;
387 } elsif ($base =~ m{^~([^/]+)/}) {
388 $self->{user} = $1;
389 } else {
390 warn "cannot resolve user-relative path without user <$path,$base>\n";
391 }
392 } elsif ($path =~ /^\//) {
393 # already absolute
394 } else {
395 $base =~ s{[^/]+/?$}{};
396 return $class->new ("$base/$path");
397 }
398
399 for ($path) {
400 redo if s{/\.?/}{/};
401 redo if s{/[^/]+/\.\./}{/};
402 }
403 }
404
405 $self->{path} = $path;
406
407 $self
408}
409
410# the name / primary key / in-game path
411sub as_string {
412 my ($self) = @_;
413
414 $self->{user_rel} ? "~$self->{user}$self->{path}"
415 : $self->{random} ? "?random/$self->{path}"
416 : $self->{path}
417}
418
419# the displayed name, this is a one way mapping
420sub visible_name {
421 my ($self) = @_;
422
423# if (my $rmp = $self->{random}) {
424# # todo: be more intelligent about this
425# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
426# } else {
427 $self->as_string
428# }
429}
430
431# escape the /'s in the path
432sub _escaped_path {
433 # ∕ is U+2215
434 (my $path = $_[0]{path}) =~ s/\//∕/g;
435 $path
436}
437
438# the original (read-only) location
439sub load_path {
440 my ($self) = @_;
441
442 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
443}
444
445# the temporary/swap location
446sub save_path {
447 my ($self) = @_;
448
449 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
450 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
451 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
452}
453
454# the unique path, might be eq to save_path
455sub uniq_path {
456 my ($self) = @_;
457
458 $self->{user_rel} || $self->{random}
459 ? undef
460 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
461}
462
463# return random map parameters, or undef
464sub random_map_params {
465 my ($self) = @_;
466
467 $self->{random}
468}
469
470# this is somewhat ugly, but style maps do need special treatment
471sub is_style_map {
472 $_[0]{path} =~ m{^/styles/}
473}
474
475package cf;
476
477#############################################################################
478
479=head2 ATTACHABLE OBJECTS
480
481Many objects in crossfire are so-called attachable objects. That means you can
482attach callbacks/event handlers (a collection of which is called an "attachment")
483to it. All such attachable objects support the following methods.
484
485In the following description, CLASS can be any of C<global>, C<object>
486C<player>, C<client> or C<map> (i.e. the attachable objects in
487crossfire+).
138 488
139=over 4 489=over 4
140 490
141=item $object->attach ($attachment, key => $value...)
142
143=item $object->detach ($attachment)
144
145Attach/detach a pre-registered attachment to an object.
146
147=item $player->attach ($attachment, key => $value...)
148
149=item $player->detach ($attachment)
150
151Attach/detach a pre-registered attachment to a player.
152
153=item $map->attach ($attachment, key => $value...) 491=item $attachable->attach ($attachment, key => $value...)
154 492
155=item $map->detach ($attachment) 493=item $attachable->detach ($attachment)
156 494
157Attach/detach a pre-registered attachment to a map. 495Attach/detach a pre-registered attachment to a specific object and give it
496the specified key/value pairs as arguments.
158 497
159=item $bool = $object->attached ($name) 498Example, attach a minesweeper attachment to the given object, making it a
49910x10 minesweeper game:
160 500
161=item $bool = $player->attached ($name) 501 $obj->attach (minesweeper => width => 10, height => 10);
162 502
163=item $bool = $map->attached ($name) 503=item $bool = $attachable->attached ($name)
164 504
165Checks wether the named attachment is currently attached to the object. 505Checks wether the named attachment is currently attached to the object.
166 506
167=item cf::attach_global ... 507=item cf::CLASS->attach ...
168 508
169Attach handlers for global events. 509=item cf::CLASS->detach ...
170 510
171This and all following C<attach_*>-functions expect any number of the 511Define an anonymous attachment and attach it to all objects of the given
172following handler/hook descriptions: 512CLASS. See the next function for an explanation of its arguments.
513
514You can attach to global events by using the C<cf::global> class.
515
516Example, log all player logins:
517
518 cf::player->attach (
519 on_login => sub {
520 my ($pl) = @_;
521 ...
522 },
523 );
524
525Example, attach to the jeweler skill:
526
527 cf::object->attach (
528 type => cf::SKILL,
529 subtype => cf::SK_JEWELER,
530 on_use_skill => sub {
531 my ($sk, $ob, $part, $dir, $msg) = @_;
532 ...
533 },
534 );
535
536=item cf::CLASS::attachment $name, ...
537
538Register an attachment by C<$name> through which attachable objects of the
539given CLASS can refer to this attachment.
540
541Some classes such as crossfire maps and objects can specify attachments
542that are attached at load/instantiate time, thus the need for a name.
543
544These calls expect any number of the following handler/hook descriptions:
173 545
174=over 4 546=over 4
175 547
176=item prio => $number 548=item prio => $number
177 549
179by another C<prio> setting). Lower priority handlers get executed 551by another C<prio> setting). Lower priority handlers get executed
180earlier. The default priority is C<0>, and many built-in handlers are 552earlier. The default priority is C<0>, and many built-in handlers are
181registered at priority C<-1000>, so lower priorities should not be used 553registered at priority C<-1000>, so lower priorities should not be used
182unless you know what you are doing. 554unless you know what you are doing.
183 555
556=item type => $type
557
558(Only for C<< cf::object->attach >> calls), limits the attachment to the
559given type of objects only (the additional parameter C<subtype> can be
560used to further limit to the given subtype).
561
184=item on_I<event> => \&cb 562=item on_I<event> => \&cb
185 563
186Call the given code reference whenever the named event happens (event is 564Call the given code reference whenever the named event happens (event is
187something like C<instantiate>, C<apply>, C<use_skill> and so on, and which 565something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
188handlers are recognised generally depends on the type of object these 566handlers are recognised generally depends on the type of object these
197package and register them. Only handlers for eevents supported by the 575package and register them. Only handlers for eevents supported by the
198object/class are recognised. 576object/class are recognised.
199 577
200=back 578=back
201 579
202=item cf::attach_to_type $object_type, $subtype, ... 580Example, define an attachment called "sockpuppet" that calls the given
581event handler when a monster attacks:
203 582
204Attach handlers for a specific object type (e.g. TRANSPORT) and 583 cf::object::attachment sockpuppet =>
205subtype. If C<$subtype> is zero or undef, matches all objects of the given 584 on_skill_attack => sub {
206type. 585 my ($self, $victim) = @_;
207 586 ...
208=item cf::attach_to_objects ...
209
210Attach handlers to all objects. Do not use this except for debugging or
211very rare events, as handlers are (obviously) called for I<all> objects in
212the game.
213
214=item cf::attach_to_players ...
215
216Attach handlers to all players.
217
218=item cf::attach_to_maps ...
219
220Attach handlers to all maps.
221
222=item cf:register_attachment $name, ...
223
224Register an attachment by name through which objects can refer to this
225attachment.
226
227=item cf:register_player_attachment $name, ...
228
229Register an attachment by name through which players can refer to this
230attachment.
231
232=item cf:register_map_attachment $name, ...
233
234Register an attachment by name through which maps can refer to this
235attachment.
236
237=cut
238
239# the following variables are defined in .xs and must not be re-created
240our @CB_GLOBAL = (); # registry for all global events
241our @CB_OBJECT = (); # all objects (should not be used except in emergency)
242our @CB_PLAYER = ();
243our @CB_TYPE = (); # registry for type (cf-object class) based events
244our @CB_MAP = ();
245
246my %attachment;
247
248sub _attach_cb($\%$$$) {
249 my ($registry, $undo, $event, $prio, $cb) = @_;
250
251 use sort 'stable';
252
253 $cb = [$prio, $cb];
254
255 @{$registry->[$event]} = sort
256 { $a->[0] cmp $b->[0] }
257 @{$registry->[$event] || []}, $cb;
258
259 push @{$undo->{cb}}, [$event, $cb];
260}
261
262# attach handles attaching event callbacks
263# the only thing the caller has to do is pass the correct
264# registry (== where the callback attaches to).
265sub _attach(\@$@) {
266 my ($registry, $klass, @arg) = @_;
267
268 my $prio = 0;
269
270 my %undo = (
271 registry => $registry,
272 cb => [],
273 );
274
275 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
276
277 while (@arg) {
278 my $type = shift @arg;
279
280 if ($type eq "prio") {
281 $prio = shift @arg;
282
283 } elsif ($type eq "package") {
284 my $pkg = shift @arg;
285
286 while (my ($name, $id) = each %cb_id) {
287 if (my $cb = $pkg->can ($name)) {
288 _attach_cb $registry, %undo, $id, $prio, $cb;
289 }
290 } 587 }
291
292 } elsif (exists $cb_id{$type}) {
293 _attach_cb $registry, %undo, $cb_id{$type}, $prio, shift @arg;
294
295 } elsif (ref $type) {
296 warn "attaching objects not supported, ignoring.\n";
297
298 } else {
299 shift @arg;
300 warn "attach argument '$type' not supported, ignoring.\n";
301 }
302 }
303
304 \%undo
305}
306
307sub _attach_attachment {
308 my ($obj, $name, %arg) = @_;
309
310 return if exists $obj->{_attachment}{$name};
311
312 my $res;
313
314 if (my $attach = $attachment{$name}) {
315 my $registry = $obj->registry;
316
317 for (@$attach) {
318 my ($klass, @attach) = @$_;
319 $res = _attach @$registry, $klass, @attach;
320 }
321
322 $obj->{$name} = \%arg;
323 } else {
324 warn "object uses attachment '$name' that is not available, postponing.\n";
325 }
326
327 $obj->{_attachment}{$name} = undef;
328
329 $res->{attachment} = $name;
330 $res
331}
332
333*cf::object::attach =
334*cf::player::attach =
335*cf::map::attach = sub {
336 my ($obj, $name, %arg) = @_;
337
338 _attach_attachment $obj, $name, %arg;
339};
340
341# all those should be optimised
342*cf::object::detach =
343*cf::player::detach =
344*cf::map::detach = sub {
345 my ($obj, $name) = @_;
346
347 delete $obj->{_attachment}{$name};
348 reattach ($obj);
349};
350
351*cf::object::attached =
352*cf::player::attached =
353*cf::map::attached = sub {
354 my ($obj, $name) = @_;
355
356 exists $obj->{_attachment}{$name}
357};
358
359sub attach_global {
360 _attach @CB_GLOBAL, KLASS_GLOBAL, @_
361}
362
363sub attach_to_type {
364 my $type = shift;
365 my $subtype = shift;
366
367 _attach @{$CB_TYPE[$type + $subtype * NUM_SUBTYPES]}, KLASS_OBJECT, @_
368}
369
370sub attach_to_objects {
371 _attach @CB_OBJECT, KLASS_OBJECT, @_
372}
373
374sub attach_to_players {
375 _attach @CB_PLAYER, KLASS_PLAYER, @_
376}
377
378sub attach_to_maps {
379 _attach @CB_MAP, KLASS_MAP, @_
380}
381
382sub register_attachment {
383 my $name = shift;
384
385 $attachment{$name} = [[KLASS_OBJECT, @_]];
386}
387
388sub register_player_attachment {
389 my $name = shift;
390
391 $attachment{$name} = [[KLASS_PLAYER, @_]];
392}
393
394sub register_map_attachment {
395 my $name = shift;
396
397 $attachment{$name} = [[KLASS_MAP, @_]];
398}
399
400our $override;
401our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
402
403sub override {
404 $override = 1;
405 @invoke_results = ();
406}
407
408sub do_invoke {
409 my $event = shift;
410 my $callbacks = shift;
411
412 @invoke_results = ();
413
414 local $override;
415
416 for (@$callbacks) {
417 eval { &{$_->[1]} };
418
419 if ($@) {
420 warn "$@";
421 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
422 override;
423 }
424
425 return 1 if $override;
426 }
427
428 0 588 }
429}
430 589
431=item $bool = cf::invoke EVENT_GLOBAL_XXX, ... 590=item $attachable->valid
432
433=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...)
434
435=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...)
436
437=item $bool = $map->invoke (EVENT_MAP_XXX, ...)
438
439Generate a global/object/player/map-specific event with the given arguments.
440
441This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be
442removed in future versions), and there is no public API to access override
443results (if you must, access C<@cf::invoke_results> directly).
444
445=back
446
447=cut
448
449#############################################################################
450
451=head2 METHODS VALID FOR ALL CORE OBJECTS
452
453=over 4
454
455=item $object->valid, $player->valid, $map->valid
456 591
457Just because you have a perl object does not mean that the corresponding 592Just because you have a perl object does not mean that the corresponding
458C-level object still exists. If you try to access an object that has no 593C-level object still exists. If you try to access an object that has no
459valid C counterpart anymore you get an exception at runtime. This method 594valid C counterpart anymore you get an exception at runtime. This method
460can be used to test for existence of the C object part without causing an 595can be used to test for existence of the C object part without causing an
461exception. 596exception.
462 597
598=cut
599
600# the following variables are defined in .xs and must not be re-created
601our @CB_GLOBAL = (); # registry for all global events
602our @CB_ATTACHABLE = (); # registry for all attachables
603our @CB_OBJECT = (); # all objects (should not be used except in emergency)
604our @CB_PLAYER = ();
605our @CB_CLIENT = ();
606our @CB_TYPE = (); # registry for type (cf-object class) based events
607our @CB_MAP = ();
608
609my %attachment;
610
611sub _attach_cb($$$$) {
612 my ($registry, $event, $prio, $cb) = @_;
613
614 use sort 'stable';
615
616 $cb = [$prio, $cb];
617
618 @{$registry->[$event]} = sort
619 { $a->[0] cmp $b->[0] }
620 @{$registry->[$event] || []}, $cb;
621}
622
623# hack
624my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
625
626# attach handles attaching event callbacks
627# the only thing the caller has to do is pass the correct
628# registry (== where the callback attaches to).
629sub _attach {
630 my ($registry, $klass, @arg) = @_;
631
632 my $object_type;
633 my $prio = 0;
634 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
635
636 #TODO: get rid of this hack
637 if ($attachable_klass{$klass}) {
638 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
639 }
640
641 while (@arg) {
642 my $type = shift @arg;
643
644 if ($type eq "prio") {
645 $prio = shift @arg;
646
647 } elsif ($type eq "type") {
648 $object_type = shift @arg;
649 $registry = $CB_TYPE[$object_type] ||= [];
650
651 } elsif ($type eq "subtype") {
652 defined $object_type or Carp::croak "subtype specified without type";
653 my $object_subtype = shift @arg;
654 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
655
656 } elsif ($type eq "package") {
657 my $pkg = shift @arg;
658
659 while (my ($name, $id) = each %cb_id) {
660 if (my $cb = $pkg->can ($name)) {
661 _attach_cb $registry, $id, $prio, $cb;
662 }
663 }
664
665 } elsif (exists $cb_id{$type}) {
666 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
667
668 } elsif (ref $type) {
669 warn "attaching objects not supported, ignoring.\n";
670
671 } else {
672 shift @arg;
673 warn "attach argument '$type' not supported, ignoring.\n";
674 }
675 }
676}
677
678sub _object_attach {
679 my ($obj, $name, %arg) = @_;
680
681 return if exists $obj->{_attachment}{$name};
682
683 if (my $attach = $attachment{$name}) {
684 my $registry = $obj->registry;
685
686 for (@$attach) {
687 my ($klass, @attach) = @$_;
688 _attach $registry, $klass, @attach;
689 }
690
691 $obj->{$name} = \%arg;
692 } else {
693 warn "object uses attachment '$name' that is not available, postponing.\n";
694 }
695
696 $obj->{_attachment}{$name} = undef;
697}
698
699sub cf::attachable::attach {
700 if (ref $_[0]) {
701 _object_attach @_;
702 } else {
703 _attach shift->_attach_registry, @_;
704 }
705};
706
707# all those should be optimised
708sub cf::attachable::detach {
709 my ($obj, $name) = @_;
710
711 if (ref $obj) {
712 delete $obj->{_attachment}{$name};
713 reattach ($obj);
714 } else {
715 Carp::croak "cannot, currently, detach class attachments";
716 }
717};
718
719sub cf::attachable::attached {
720 my ($obj, $name) = @_;
721
722 exists $obj->{_attachment}{$name}
723}
724
725for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
726 eval "#line " . __LINE__ . " 'cf.pm'
727 sub cf::\L$klass\E::_attach_registry {
728 (\\\@CB_$klass, KLASS_$klass)
729 }
730
731 sub cf::\L$klass\E::attachment {
732 my \$name = shift;
733
734 \$attachment{\$name} = [[KLASS_$klass, \@_]];
735 }
736 ";
737 die if $@;
738}
739
740our $override;
741our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
742
743sub override {
744 $override = 1;
745 @invoke_results = ();
746}
747
748sub do_invoke {
749 my $event = shift;
750 my $callbacks = shift;
751
752 @invoke_results = ();
753
754 local $override;
755
756 for (@$callbacks) {
757 eval { &{$_->[1]} };
758
759 if ($@) {
760 warn "$@";
761 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
762 override;
763 }
764
765 return 1 if $override;
766 }
767
768 0
769}
770
771=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
772
773=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
774
775Generate an object-specific event with the given arguments.
776
777This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
778removed in future versions), and there is no public API to access override
779results (if you must, access C<@cf::invoke_results> directly).
780
463=back 781=back
464 782
465=cut 783=cut
466
467*cf::object::valid =
468*cf::player::valid =
469*cf::map::valid = \&cf::_valid;
470 784
471############################################################################# 785#############################################################################
472# object support 786# object support
473 787
474sub instantiate {
475 my ($obj, $data) = @_;
476
477 $data = from_json $data;
478
479 for (@$data) {
480 my ($name, $args) = @$_;
481
482 $obj->attach ($name, %{$args || {} });
483 }
484}
485
486# basically do the same as instantiate, without calling instantiate
487sub reattach { 788sub reattach {
789 # basically do the same as instantiate, without calling instantiate
488 my ($obj) = @_; 790 my ($obj) = @_;
791
489 my $registry = $obj->registry; 792 my $registry = $obj->registry;
490 793
491 @$registry = (); 794 @$registry = ();
492 795
493 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; 796 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
494 797
495 for my $name (keys %{ $obj->{_attachment} || {} }) { 798 for my $name (keys %{ $obj->{_attachment} || {} }) {
496 if (my $attach = $attachment{$name}) { 799 if (my $attach = $attachment{$name}) {
497 for (@$attach) { 800 for (@$attach) {
498 my ($klass, @attach) = @$_; 801 my ($klass, @attach) = @$_;
499 _attach @$registry, $klass, @attach; 802 _attach $registry, $klass, @attach;
500 } 803 }
501 } else { 804 } else {
502 warn "object uses attachment '$name' that is not available, postponing.\n"; 805 warn "object uses attachment '$name' that is not available, postponing.\n";
503 } 806 }
504 } 807 }
505} 808}
506 809
507sub object_freezer_save { 810cf::attachable->attach (
508 my ($filename, $rdata, $objs) = @_;
509
510 if (length $$rdata) {
511 warn sprintf "saving %s (%d,%d)\n",
512 $filename, length $$rdata, scalar @$objs;
513
514 if (open my $fh, ">:raw", "$filename~") {
515 chmod SAVE_MODE, $fh;
516 syswrite $fh, $$rdata;
517 close $fh;
518
519 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
520 chmod SAVE_MODE, $fh;
521 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
522 close $fh;
523 rename "$filename.pst~", "$filename.pst";
524 } else {
525 unlink "$filename.pst";
526 }
527
528 rename "$filename~", $filename;
529 } else {
530 warn "FATAL: $filename~: $!\n";
531 }
532 } else {
533 unlink $filename;
534 unlink "$filename.pst";
535 }
536}
537
538sub object_freezer_as_string {
539 my ($rdata, $objs) = @_;
540
541 use Data::Dumper;
542
543 $$rdata . Dumper $objs
544}
545
546sub object_thawer_load {
547 my ($filename) = @_;
548
549 local $/;
550
551 my $av;
552
553 #TODO: use sysread etc.
554 if (open my $data, "<:raw:perlio", $filename) {
555 $data = <$data>;
556 if (open my $pst, "<:raw:perlio", "$filename.pst") {
557 $av = eval { (Storable::thaw <$pst>)->{objs} };
558 }
559 return ($data, $av);
560 }
561
562 ()
563}
564
565attach_to_objects
566 prio => -1000000, 811 prio => -1000000,
812 on_instantiate => sub {
813 my ($obj, $data) = @_;
814
815 $data = from_json $data;
816
817 for (@$data) {
818 my ($name, $args) = @$_;
819
820 $obj->attach ($name, %{$args || {} });
821 }
822 },
823 on_reattach => \&reattach,
567 on_clone => sub { 824 on_clone => sub {
568 my ($src, $dst) = @_; 825 my ($src, $dst) = @_;
569 826
570 @{$dst->registry} = @{$src->registry}; 827 @{$dst->registry} = @{$src->registry};
571 828
572 %$dst = %$src; 829 %$dst = %$src;
573 830
574 %{$dst->{_attachment}} = %{$src->{_attachment}} 831 %{$dst->{_attachment}} = %{$src->{_attachment}}
575 if exists $src->{_attachment}; 832 if exists $src->{_attachment};
576 }, 833 },
577; 834);
835
836sub object_freezer_save {
837 my ($filename, $rdata, $objs) = @_;
838
839 sync_job {
840 if (length $$rdata) {
841 warn sprintf "saving %s (%d,%d)\n",
842 $filename, length $$rdata, scalar @$objs;
843
844 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
845 chmod SAVE_MODE, $fh;
846 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
847 aio_fsync $fh;
848 close $fh;
849
850 if (@$objs) {
851 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
852 chmod SAVE_MODE, $fh;
853 my $data = Storable::nfreeze { version => 1, objs => $objs };
854 aio_write $fh, 0, (length $data), $data, 0;
855 aio_fsync $fh;
856 close $fh;
857 aio_rename "$filename.pst~", "$filename.pst";
858 }
859 } else {
860 aio_unlink "$filename.pst";
861 }
862
863 aio_rename "$filename~", $filename;
864 } else {
865 warn "FATAL: $filename~: $!\n";
866 }
867 } else {
868 aio_unlink $filename;
869 aio_unlink "$filename.pst";
870 }
871 }
872}
873
874sub object_freezer_as_string {
875 my ($rdata, $objs) = @_;
876
877 use Data::Dumper;
878
879 $$rdata . Dumper $objs
880}
881
882sub object_thawer_load {
883 my ($filename) = @_;
884
885 my ($data, $av);
886
887 (aio_load $filename, $data) >= 0
888 or return;
889
890 unless (aio_stat "$filename.pst") {
891 (aio_load "$filename.pst", $av) >= 0
892 or return;
893 $av = eval { (Storable::thaw $av)->{objs} };
894 }
895
896 warn sprintf "loading %s (%d)\n",
897 $filename, length $data, scalar @{$av || []};#d#
898 return ($data, $av);
899}
578 900
579############################################################################# 901#############################################################################
580# command handling &c 902# command handling &c
581 903
582=item cf::register_command $name => \&callback($ob,$args); 904=item cf::register_command $name => \&callback($ob,$args);
611 #warn "registering extcmd '$name' to '$caller'"; 933 #warn "registering extcmd '$name' to '$caller'";
612 934
613 $EXTCMD{$name} = [$cb, $caller]; 935 $EXTCMD{$name} = [$cb, $caller];
614} 936}
615 937
616attach_to_players 938cf::player->attach (
617 on_command => sub { 939 on_command => sub {
618 my ($pl, $name, $params) = @_; 940 my ($pl, $name, $params) = @_;
619 941
620 my $cb = $COMMAND{$name} 942 my $cb = $COMMAND{$name}
621 or return; 943 or return;
641 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 963 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
642 } 964 }
643 965
644 cf::override; 966 cf::override;
645 }, 967 },
646; 968);
647 969
648sub register { 970sub register {
649 my ($base, $pkg) = @_; 971 my ($base, $pkg) = @_;
650 972
651 #TODO 973 #TODO
741 defined $path or return; 1063 defined $path or return;
742 1064
743 unlink "$path.pst"; 1065 unlink "$path.pst";
744}; 1066};
745 1067
746attach_to_maps prio => -10000, package => cf::mapsupport::; 1068cf::map->attach (prio => -10000, package => cf::mapsupport::);
747 1069
748############################################################################# 1070#############################################################################
749# load/save perl data associated with player->ob objects 1071# load/save perl data associated with player->ob objects
750 1072
751sub all_objects(@) { 1073sub all_objects(@) {
752 @_, map all_objects ($_->inv), @_ 1074 @_, map all_objects ($_->inv), @_
753} 1075}
754 1076
755# TODO: compatibility cruft, remove when no longer needed 1077# TODO: compatibility cruft, remove when no longer needed
756attach_to_players 1078cf::player->attach (
757 on_load => sub { 1079 on_load => sub {
758 my ($pl, $path) = @_; 1080 my ($pl, $path) = @_;
759 1081
760 for my $o (all_objects $pl->ob) { 1082 for my $o (all_objects $pl->ob) {
761 if (my $value = $o->get_ob_key_value ("_perl_data")) { 1083 if (my $value = $o->get_ob_key_value ("_perl_data")) {
763 1085
764 %$o = %{ Storable::thaw pack "H*", $value }; 1086 %$o = %{ Storable::thaw pack "H*", $value };
765 } 1087 }
766 } 1088 }
767 }, 1089 },
768; 1090);
769 1091
770############################################################################# 1092#############################################################################
771 1093
772=head2 CORE EXTENSIONS 1094=head2 CORE EXTENSIONS
773 1095
774Functions and methods that extend core crossfire objects. 1096Functions and methods that extend core crossfire objects.
1097
1098=head3 cf::player
775 1099
776=over 4 1100=over 4
777 1101
778=item cf::player::exists $login 1102=item cf::player::exists $login
779 1103
784sub cf::player::exists($) { 1108sub cf::player::exists($) {
785 cf::player::find $_[0] 1109 cf::player::find $_[0]
786 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1110 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2;
787} 1111}
788 1112
1113=item $player->ext_reply ($msgid, $msgtype, %msg)
1114
1115Sends an ext reply to the player.
1116
1117=cut
1118
1119sub cf::player::ext_reply($$$%) {
1120 my ($self, $id, %msg) = @_;
1121
1122 $msg{msgid} = $id;
1123
1124 $self->send ("ext " . to_json \%msg);
1125}
1126
1127=back
1128
1129
1130=head3 cf::map
1131
1132=over 4
1133
1134=cut
1135
1136package cf::map;
1137
1138use Fcntl;
1139use Coro::AIO;
1140
1141our $MAX_RESET = 7200;
1142our $DEFAULT_RESET = 3600;
1143
1144sub generate_random_map {
1145 my ($path, $rmp) = @_;
1146
1147 # mit "rum" bekleckern, nicht
1148 cf::map::_create_random_map
1149 $path,
1150 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1151 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1152 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1153 $rmp->{exit_on_final_map},
1154 $rmp->{xsize}, $rmp->{ysize},
1155 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1156 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1157 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1158 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1159 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1160 (cf::region::find $rmp->{region})
1161}
1162
1163# and all this just because we cannot iterate over
1164# all maps in C++...
1165sub change_all_map_light {
1166 my ($change) = @_;
1167
1168 $_->change_map_light ($change)
1169 for grep $_->outdoor, values %cf::MAP;
1170}
1171
1172sub try_load_header($) {
1173 my ($path) = @_;
1174
1175 utf8::encode $path;
1176 aio_open $path, O_RDONLY, 0
1177 or return;
1178
1179 my $map = cf::map::new
1180 or return;
1181
1182 $map->load_header ($path)
1183 or return;
1184
1185 $map->{load_path} = $path;
1186
1187 $map
1188}
1189
1190sub find_map;
1191sub find_map {
1192 my ($path, $origin) = @_;
1193
1194 #warn "find_map<$path,$origin>\n";#d#
1195
1196 $path = new cf::path $path, $origin && $origin->path;
1197 my $key = $path->as_string;
1198
1199 cf::lock_wait "map_find:$key";
1200
1201 $cf::MAP{$key} || do {
1202 my $guard = cf::lock_acquire "map_find:$key";
1203
1204 # do it the slow way
1205 my $map = try_load_header $path->save_path;
1206
1207 if ($map) {
1208 # safety
1209 $map->{instantiate_time} = $cf::RUNTIME
1210 if $map->{instantiate_time} > $cf::RUNTIME;
1211 } else {
1212 if (my $rmp = $path->random_map_params) {
1213 $map = generate_random_map $key, $rmp;
1214 } else {
1215 $map = try_load_header $path->load_path;
1216 }
1217
1218 $map or return;
1219
1220 $map->{load_original} = 1;
1221 $map->{instantiate_time} = $cf::RUNTIME;
1222 $map->instantiate;
1223
1224 # per-player maps become, after loading, normal maps
1225 $map->per_player (0) if $path->{user_rel};
1226 }
1227
1228 $map->path ($key);
1229 $map->{path} = $path;
1230 $map->{last_save} = $cf::RUNTIME;
1231 $map->last_access ($cf::RUNTIME);
1232
1233 if ($map->should_reset) {
1234 $map->reset;
1235 undef $guard;
1236 $map = find_map $path
1237 or return;
1238 }
1239
1240 $cf::MAP{$key} = $map
1241 }
1242}
1243
1244sub load {
1245 my ($self) = @_;
1246
1247 my $path = $self->{path};
1248 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1249
1250 return if $self->in_memory != cf::MAP_SWAPPED;
1251
1252 $self->in_memory (cf::MAP_LOADING);
1253
1254 $self->alloc;
1255 $self->load_objects ($self->{load_path}, 1)
1256 or return;
1257
1258 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1259 if delete $self->{load_original};
1260
1261 if (my $uniq = $path->uniq_path) {
1262 utf8::encode $uniq;
1263 if (aio_open $uniq, O_RDONLY, 0) {
1264 $self->clear_unique_items;
1265 $self->load_objects ($uniq, 0);
1266 }
1267 }
1268
1269 # now do the right thing for maps
1270 $self->link_multipart_objects;
1271
1272 if ($self->{path}->is_style_map) {
1273 $self->{deny_save} = 1;
1274 $self->{deny_reset} = 1;
1275 } else {
1276 $self->fix_auto_apply;
1277 $self->decay_objects;
1278 $self->update_buttons;
1279 $self->set_darkness_map;
1280 $self->difficulty ($self->estimate_difficulty)
1281 unless $self->difficulty;
1282 $self->activate;
1283 }
1284
1285 $self->in_memory (cf::MAP_IN_MEMORY);
1286}
1287
1288sub load_map_sync {
1289 my ($path, $origin) = @_;
1290
1291 #warn "load_map_sync<$path, $origin>\n";#d#
1292
1293 cf::sync_job {
1294 my $map = cf::map::find_map $path, $origin
1295 or return;
1296 $map->load;
1297 $map
1298 }
1299}
1300
1301sub save {
1302 my ($self) = @_;
1303
1304 $self->{last_save} = $cf::RUNTIME;
1305
1306 return unless $self->dirty;
1307
1308 my $save = $self->{path}->save_path; utf8::encode $save;
1309 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1310
1311 $self->{load_path} = $save;
1312
1313 return if $self->{deny_save};
1314
1315 if ($uniq) {
1316 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1317 $self->save_objects ($uniq, cf::IO_UNIQUES);
1318 } else {
1319 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1320 }
1321}
1322
1323sub swap_out {
1324 my ($self) = @_;
1325
1326 # save first because save cedes
1327 $self->save;
1328
1329 return if $self->players;
1330 return if $self->in_memory != cf::MAP_IN_MEMORY;
1331 return if $self->{deny_save};
1332
1333 $self->clear;
1334 $self->in_memory (cf::MAP_SWAPPED);
1335}
1336
1337sub reset_at {
1338 my ($self) = @_;
1339
1340 # TODO: safety, remove and allow resettable per-player maps
1341 return 1e99 if $self->{path}{user_rel};
1342 return 1e99 if $self->{deny_reset};
1343
1344 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1345 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1346
1347 $time + $to
1348}
1349
1350sub should_reset {
1351 my ($self) = @_;
1352
1353 $self->reset_at <= $cf::RUNTIME
1354}
1355
1356sub unlink_save {
1357 my ($self) = @_;
1358
1359 utf8::encode (my $save = $self->{path}->save_path);
1360 aioreq_pri 3; IO::AIO::aio_unlink $save;
1361 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1362}
1363
1364sub rename {
1365 my ($self, $new_path) = @_;
1366
1367 $self->unlink_save;
1368
1369 delete $cf::MAP{$self->path};
1370 $self->{path} = new cf::path $new_path;
1371 $self->path ($self->{path}->as_string);
1372 $cf::MAP{$self->path} = $self;
1373
1374 $self->save;
1375}
1376
1377sub reset {
1378 my ($self) = @_;
1379
1380 return if $self->players;
1381 return if $self->{path}{user_rel};#d#
1382
1383 warn "resetting map ", $self->path;#d#
1384
1385 delete $cf::MAP{$self->path};
1386
1387 $_->clear_links_to ($self) for values %cf::MAP;
1388
1389 $self->unlink_save;
1390 $self->destroy;
1391}
1392
1393my $nuke_counter = "aaaa";
1394
1395sub nuke {
1396 my ($self) = @_;
1397
1398 $self->{deny_save} = 1;
1399 $self->reset_timeout (1);
1400 $self->rename ("{nuke}/" . ($nuke_counter++));
1401 $self->reset; # polite request, might not happen
1402}
1403
1404sub customise_for {
1405 my ($map, $ob) = @_;
1406
1407 if ($map->per_player) {
1408 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path};
1409 }
1410
1411 $map
1412}
1413
1414sub emergency_save {
1415 local $cf::FREEZE = 1;
1416
1417 warn "enter emergency map save\n";
1418
1419 cf::sync_job {
1420 warn "begin emergency map save\n";
1421 $_->save for values %cf::MAP;
1422 };
1423
1424 warn "end emergency map save\n";
1425}
1426
1427package cf;
1428
1429=back
1430
1431
1432=head3 cf::object::player
1433
1434=over 4
1435
789=item $player_object->reply ($npc, $msg[, $flags]) 1436=item $player_object->reply ($npc, $msg[, $flags])
790 1437
791Sends a message to the player, as if the npc C<$npc> replied. C<$npc> 1438Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
792can be C<undef>. Does the right thing when the player is currently in a 1439can be C<undef>. Does the right thing when the player is currently in a
793dialogue with the given NPC character. 1440dialogue with the given NPC character.
794 1441
795=cut 1442=cut
796 1443
797# rough implementation of a future "reply" method that works 1444# rough implementation of a future "reply" method that works
798# with dialog boxes. 1445# with dialog boxes.
1446#TODO: the first argument must go, split into a $npc->reply_to ( method
799sub cf::object::player::reply($$$;$) { 1447sub cf::object::player::reply($$$;$) {
800 my ($self, $npc, $msg, $flags) = @_; 1448 my ($self, $npc, $msg, $flags) = @_;
801 1449
802 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4; 1450 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
803 1451
807 $msg = $npc->name . " says: $msg" if $npc; 1455 $msg = $npc->name . " says: $msg" if $npc;
808 $self->message ($msg, $flags); 1456 $self->message ($msg, $flags);
809 } 1457 }
810} 1458}
811 1459
812=item $player->ext_reply ($msgid, $msgtype, %msg)
813
814Sends an ext reply to the player.
815
816=cut
817
818sub cf::player::ext_reply($$$%) {
819 my ($self, $id, %msg) = @_;
820
821 $msg{msgid} = $id;
822
823 $self->send ("ext " . to_json \%msg);
824}
825
826=item $player_object->may ("access") 1460=item $player_object->may ("access")
827 1461
828Returns wether the given player is authorized to access resource "access" 1462Returns wether the given player is authorized to access resource "access"
829(e.g. "command_wizcast"). 1463(e.g. "command_wizcast").
830 1464
837 (ref $cf::CFG{"may_$access"} 1471 (ref $cf::CFG{"may_$access"}
838 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1472 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
839 : $cf::CFG{"may_$access"}) 1473 : $cf::CFG{"may_$access"})
840} 1474}
841 1475
842=cut 1476=item $player_object->enter_link
843 1477
844############################################################################# 1478Freezes the player and moves him/her to a special map (C<{link}>).
1479
1480The player should be reaosnably safe there for short amounts of time. You
1481I<MUST> call C<leave_link> as soon as possible, though.
1482
1483=item $player_object->leave_link ($map, $x, $y)
1484
1485Moves the player out of the specila link map onto the given map. If the
1486map is not valid (or omitted), the player will be moved back to the
1487location he/she was before the call to C<enter_link>, or, if that fails,
1488to the emergency map position.
1489
1490Might block.
1491
1492=cut
1493
1494sub cf::object::player::enter_link {
1495 my ($self) = @_;
1496
1497 $self->deactivate_recursive;
1498
1499 return if $self->map == $LINK_MAP;
1500
1501 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1502 if $self->map;
1503
1504 $self->enter_map ($LINK_MAP, 20, 20);
1505}
1506
1507sub cf::object::player::leave_link {
1508 my ($self, $map, $x, $y) = @_;
1509
1510 my $link_pos = delete $self->{_link_pos};
1511
1512 unless ($map) {
1513 # restore original map position
1514 ($map, $x, $y) = @{ $link_pos || [] };
1515 $map = cf::map::find_map $map;
1516
1517 unless ($map) {
1518 ($map, $x, $y) = @$EMERGENCY_POSITION;
1519 $map = cf::map::find_map $map
1520 or die "FATAL: cannot load emergency map\n";
1521 }
1522 }
1523
1524 ($x, $y) = (-1, -1)
1525 unless (defined $x) && (defined $y);
1526
1527 # use -1 or undef as default coordinates, not 0, 0
1528 ($x, $y) = ($map->enter_x, $map->enter_y)
1529 if $x <=0 && $y <= 0;
1530
1531 $map->load;
1532
1533 $self->activate_recursive;
1534 $self->enter_map ($map, $x, $y);
1535}
1536
1537cf::player->attach (
1538 on_logout => sub {
1539 my ($pl) = @_;
1540
1541 # abort map switching before logout
1542 if ($pl->ob->{_link_pos}) {
1543 cf::sync_job {
1544 $pl->ob->leave_link
1545 };
1546 }
1547 },
1548 on_login => sub {
1549 my ($pl) = @_;
1550
1551 # try to abort aborted map switching on player login :)
1552 # should happen only on crashes
1553 if ($pl->ob->{_link_pos}) {
1554 $pl->ob->enter_link;
1555 cf::async {
1556 # we need this sleep as the login has a concurrent enter_exit running
1557 # and this sleep increases chances of the player not ending up in scorn
1558 Coro::Timer::sleep 1;
1559 $pl->ob->leave_link;
1560 };
1561 }
1562 },
1563);
1564
1565=item $player_object->goto_map ($path, $x, $y)
1566
1567=cut
1568
1569sub cf::object::player::goto_map {
1570 my ($self, $path, $x, $y) = @_;
1571
1572 $self->enter_link;
1573
1574 (cf::async {
1575 $path = new cf::path $path;
1576
1577 my $map = cf::map::find_map $path->as_string;
1578 $map = $map->customise_for ($self) if $map;
1579
1580# warn "entering ", $map->path, " at ($x, $y)\n"
1581# if $map;
1582
1583 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1584
1585 $self->leave_link ($map, $x, $y);
1586 })->prio (1);
1587}
1588
1589=item $player_object->enter_exit ($exit_object)
1590
1591=cut
1592
1593sub parse_random_map_params {
1594 my ($spec) = @_;
1595
1596 my $rmp = { # defaults
1597 xsize => 10,
1598 ysize => 10,
1599 };
1600
1601 for (split /\n/, $spec) {
1602 my ($k, $v) = split /\s+/, $_, 2;
1603
1604 $rmp->{lc $k} = $v if (length $k) && (length $v);
1605 }
1606
1607 $rmp
1608}
1609
1610sub prepare_random_map {
1611 my ($exit) = @_;
1612
1613 # all this does is basically replace the /! path by
1614 # a new random map path (?random/...) with a seed
1615 # that depends on the exit object
1616
1617 my $rmp = parse_random_map_params $exit->msg;
1618
1619 if ($exit->map) {
1620 $rmp->{region} = $exit->map->region_name;
1621 $rmp->{origin_map} = $exit->map->path;
1622 $rmp->{origin_x} = $exit->x;
1623 $rmp->{origin_y} = $exit->y;
1624 }
1625
1626 $rmp->{random_seed} ||= $exit->random_seed;
1627
1628 my $data = cf::to_json $rmp;
1629 my $md5 = Digest::MD5::md5_hex $data;
1630
1631 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1632 aio_write $fh, 0, (length $data), $data, 0;
1633
1634 $exit->slaying ("?random/$md5");
1635 $exit->msg (undef);
1636 }
1637}
1638
1639sub cf::object::player::enter_exit {
1640 my ($self, $exit) = @_;
1641
1642 return unless $self->type == cf::PLAYER;
1643
1644 $self->enter_link;
1645
1646 (cf::async {
1647 unless (eval {
1648 prepare_random_map $exit
1649 if $exit->slaying eq "/!";
1650
1651 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1652 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp);
1653
1654 1;
1655 }) {
1656 $self->message ("Something went wrong deep within the crossfire server. "
1657 . "I'll try to bring you back to the map you were before. "
1658 . "Please report this to the dungeon master",
1659 cf::NDI_UNIQUE | cf::NDI_RED);
1660
1661 warn "ERROR in enter_exit: $@";
1662 $self->leave_link;
1663 }
1664 })->prio (1);
1665}
1666
1667=head3 cf::client
1668
1669=over 4
1670
1671=item $client->send_drawinfo ($text, $flags)
1672
1673Sends a drawinfo packet to the client. Circumvents output buffering so
1674should not be used under normal circumstances.
1675
1676=cut
1677
1678sub cf::client::send_drawinfo {
1679 my ($self, $text, $flags) = @_;
1680
1681 utf8::encode $text;
1682 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1683}
1684
1685
1686=item $success = $client->query ($flags, "text", \&cb)
1687
1688Queues a query to the client, calling the given callback with
1689the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1690C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1691
1692Queries can fail, so check the return code. Or don't, as queries will become
1693reliable at some point in the future.
1694
1695=cut
1696
1697sub cf::client::query {
1698 my ($self, $flags, $text, $cb) = @_;
1699
1700 return unless $self->state == ST_PLAYING
1701 || $self->state == ST_SETUP
1702 || $self->state == ST_CUSTOM;
1703
1704 $self->state (ST_CUSTOM);
1705
1706 utf8::encode $text;
1707 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1708
1709 $self->send_packet ($self->{query_queue}[0][0])
1710 if @{ $self->{query_queue} } == 1;
1711}
1712
1713cf::client->attach (
1714 on_reply => sub {
1715 my ($ns, $msg) = @_;
1716
1717 # this weird shuffling is so that direct followup queries
1718 # get handled first
1719 my $queue = delete $ns->{query_queue}
1720 or return; # be conservative, not sure how that can happen, but we saw a crash here
1721
1722 (shift @$queue)->[1]->($msg);
1723
1724 push @{ $ns->{query_queue} }, @$queue;
1725
1726 if (@{ $ns->{query_queue} } == @$queue) {
1727 if (@$queue) {
1728 $ns->send_packet ($ns->{query_queue}[0][0]);
1729 } else {
1730 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1731 }
1732 }
1733 },
1734);
1735
1736=item $client->coro (\&cb)
1737
1738Create a new coroutine, running the specified callback. The coroutine will
1739be automatically cancelled when the client gets destroyed (e.g. on logout,
1740or loss of connection).
1741
1742=cut
1743
1744sub cf::client::coro {
1745 my ($self, $cb) = @_;
1746
1747 my $coro = &cf::async ($cb);
1748
1749 $coro->on_destroy (sub {
1750 delete $self->{_coro}{$coro+0};
1751 });
1752
1753 $self->{_coro}{$coro+0} = $coro;
1754
1755 $coro
1756}
1757
1758cf::client->attach (
1759 on_destroy => sub {
1760 my ($ns) = @_;
1761
1762 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1763 },
1764);
1765
1766=back
1767
845 1768
846=head2 SAFE SCRIPTING 1769=head2 SAFE SCRIPTING
847 1770
848Functions that provide a safe environment to compile and execute 1771Functions that provide a safe environment to compile and execute
849snippets of perl code without them endangering the safety of the server 1772snippets of perl code without them endangering the safety of the server
864 1787
865=pod 1788=pod
866 1789
867The following fucntions and emthods are available within a safe environment: 1790The following fucntions and emthods are available within a safe environment:
868 1791
869 cf::object contr pay_amount pay_player 1792 cf::object contr pay_amount pay_player map
870 cf::object::player player 1793 cf::object::player player
871 cf::player peaceful 1794 cf::player peaceful
1795 cf::map trigger
872 1796
873=cut 1797=cut
874 1798
875for ( 1799for (
876 ["cf::object" => qw(contr pay_amount pay_player)], 1800 ["cf::object" => qw(contr pay_amount pay_player map)],
877 ["cf::object::player" => qw(player)], 1801 ["cf::object::player" => qw(player)],
878 ["cf::player" => qw(peaceful)], 1802 ["cf::player" => qw(peaceful)],
1803 ["cf::map" => qw(trigger)],
879) { 1804) {
880 no strict 'refs'; 1805 no strict 'refs';
881 my ($pkg, @funs) = @$_; 1806 my ($pkg, @funs) = @$_;
882 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"}) 1807 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
883 for @funs; 1808 for @funs;
999 1924
1000{ 1925{
1001 my $path = cf::localdir . "/database.pst"; 1926 my $path = cf::localdir . "/database.pst";
1002 1927
1003 sub db_load() { 1928 sub db_load() {
1004 warn "loading database $path\n";#d# remove later
1005 $DB = stat $path ? Storable::retrieve $path : { }; 1929 $DB = stat $path ? Storable::retrieve $path : { };
1006 } 1930 }
1007 1931
1008 my $pid; 1932 my $pid;
1009 1933
1010 sub db_save() { 1934 sub db_save() {
1011 warn "saving database $path\n";#d# remove later
1012 waitpid $pid, 0 if $pid; 1935 waitpid $pid, 0 if $pid;
1013 if (0 == ($pid = fork)) { 1936 if (0 == ($pid = fork)) {
1014 $DB->{_meta}{version} = 1; 1937 $DB->{_meta}{version} = 1;
1015 Storable::nstore $DB, "$path~"; 1938 Storable::nstore $DB, "$path~";
1016 rename "$path~", $path; 1939 rename "$path~", $path;
1047 $DB->{$_[0]} = $_[1]; 1970 $DB->{$_[0]} = $_[1];
1048 } 1971 }
1049 db_dirty; 1972 db_dirty;
1050 } 1973 }
1051 1974
1052 attach_global 1975 cf::global->attach (
1053 prio => 10000, 1976 prio => 10000,
1054 on_cleanup => sub { 1977 on_cleanup => sub {
1055 db_sync; 1978 db_sync;
1056 }, 1979 },
1057 ; 1980 );
1058} 1981}
1059 1982
1060############################################################################# 1983#############################################################################
1061# the server's main() 1984# the server's main()
1062 1985
1064 open my $fh, "<:utf8", cf::confdir . "/config" 1987 open my $fh, "<:utf8", cf::confdir . "/config"
1065 or return; 1988 or return;
1066 1989
1067 local $/; 1990 local $/;
1068 *CFG = YAML::Syck::Load <$fh>; 1991 *CFG = YAML::Syck::Load <$fh>;
1992
1993 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
1994
1995 if (exists $CFG{mlockall}) {
1996 eval {
1997 $CFG{mlockall} ? &mlockall : &munlockall
1998 and die "WARNING: m(un)lockall failed: $!\n";
1999 };
2000 warn $@ if $@;
2001 }
1069} 2002}
1070 2003
1071sub main { 2004sub main {
2005 # we must not ever block the main coroutine
2006 local $Coro::idle = sub {
2007 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2008 (Coro::unblock_sub {
2009 Event::one_event;
2010 })->();
2011 };
2012
1072 cfg_load; 2013 cfg_load;
1073 db_load; 2014 db_load;
1074 load_extensions; 2015 load_extensions;
1075 Event::loop; 2016 Event::loop;
1076} 2017}
1077 2018
1078############################################################################# 2019#############################################################################
1079# initialisation 2020# initialisation
1080 2021
1081sub _perl_reload(&) { 2022sub reload() {
1082 my ($msg) = @_; 2023 # can/must only be called in main
2024 if ($Coro::current != $Coro::main) {
2025 warn "can only reload from main coroutine\n";
2026 return;
2027 }
1083 2028
1084 $msg->("reloading..."); 2029 warn "reloading...";
2030
2031 local $FREEZE = 1;
2032 cf::emergency_save;
1085 2033
1086 eval { 2034 eval {
2035 # if anything goes wrong in here, we should simply crash as we already saved
2036
1087 # cancel all watchers 2037 # cancel all watchers
1088 for (Event::all_watchers) { 2038 for (Event::all_watchers) {
1089 $_->cancel if $_->data & WF_AUTOCANCEL; 2039 $_->cancel if $_->data & WF_AUTOCANCEL;
1090 } 2040 }
1091 2041
2042 # cancel all extension coros
2043 $_->cancel for values %EXT_CORO;
2044 %EXT_CORO = ();
2045
1092 # unload all extensions 2046 # unload all extensions
1093 for (@exts) { 2047 for (@exts) {
1094 $msg->("unloading <$_>"); 2048 warn "unloading <$_>";
1095 unload_extension $_; 2049 unload_extension $_;
1096 } 2050 }
1097 2051
1098 # unload all modules loaded from $LIBDIR 2052 # unload all modules loaded from $LIBDIR
1099 while (my ($k, $v) = each %INC) { 2053 while (my ($k, $v) = each %INC) {
1100 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2054 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1101 2055
1102 $msg->("removing <$k>"); 2056 warn "removing <$k>";
1103 delete $INC{$k}; 2057 delete $INC{$k};
1104 2058
1105 $k =~ s/\.pm$//; 2059 $k =~ s/\.pm$//;
1106 $k =~ s/\//::/g; 2060 $k =~ s/\//::/g;
1107 2061
1112 Symbol::delete_package $k; 2066 Symbol::delete_package $k;
1113 } 2067 }
1114 2068
1115 # sync database to disk 2069 # sync database to disk
1116 cf::db_sync; 2070 cf::db_sync;
2071 IO::AIO::flush;
1117 2072
1118 # get rid of safe::, as good as possible 2073 # get rid of safe::, as good as possible
1119 Symbol::delete_package "safe::$_" 2074 Symbol::delete_package "safe::$_"
1120 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2075 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1121 2076
1122 # remove register_script_function callbacks 2077 # remove register_script_function callbacks
1123 # TODO 2078 # TODO
1124 2079
1125 # unload cf.pm "a bit" 2080 # unload cf.pm "a bit"
1128 # don't, removes xs symbols, too, 2083 # don't, removes xs symbols, too,
1129 # and global variables created in xs 2084 # and global variables created in xs
1130 #Symbol::delete_package __PACKAGE__; 2085 #Symbol::delete_package __PACKAGE__;
1131 2086
1132 # reload cf.pm 2087 # reload cf.pm
1133 $msg->("reloading cf.pm"); 2088 warn "reloading cf.pm";
1134 require cf; 2089 require cf;
2090 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1135 2091
1136 # load config and database again 2092 # load config and database again
1137 cf::cfg_load; 2093 cf::cfg_load;
1138 cf::db_load; 2094 cf::db_load;
1139 2095
1140 # load extensions 2096 # load extensions
1141 $msg->("load extensions"); 2097 warn "load extensions";
1142 cf::load_extensions; 2098 cf::load_extensions;
1143 2099
1144 # reattach attachments to objects 2100 # reattach attachments to objects
1145 $msg->("reattach"); 2101 warn "reattach";
1146 _global_reattach; 2102 _global_reattach;
1147 }; 2103 };
1148 $msg->($@) if $@;
1149 2104
1150 $msg->("reloaded"); 2105 if ($@) {
2106 warn $@;
2107 warn "error while reloading, exiting.";
2108 exit 1;
2109 }
2110
2111 warn "reloaded successfully";
1151}; 2112};
1152 2113
1153sub perl_reload() { 2114#############################################################################
1154 _perl_reload { 2115
1155 warn $_[0]; 2116unless ($LINK_MAP) {
1156 print "$_[0]\n"; 2117 $LINK_MAP = cf::map::new;
1157 }; 2118
2119 $LINK_MAP->width (41);
2120 $LINK_MAP->height (41);
2121 $LINK_MAP->alloc;
2122 $LINK_MAP->path ("{link}");
2123 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2124 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2125
2126 # dirty hack because... archetypes are not yet loaded
2127 Event->timer (
2128 after => 2,
2129 cb => sub {
2130 $_[0]->w->cancel;
2131
2132 # provide some exits "home"
2133 my $exit = cf::object::new "exit";
2134
2135 $exit->slaying ($EMERGENCY_POSITION->[0]);
2136 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2137 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2138
2139 $LINK_MAP->insert ($exit->clone, 19, 19);
2140 $LINK_MAP->insert ($exit->clone, 19, 20);
2141 $LINK_MAP->insert ($exit->clone, 19, 21);
2142 $LINK_MAP->insert ($exit->clone, 20, 19);
2143 $LINK_MAP->insert ($exit->clone, 20, 21);
2144 $LINK_MAP->insert ($exit->clone, 21, 19);
2145 $LINK_MAP->insert ($exit->clone, 21, 20);
2146 $LINK_MAP->insert ($exit->clone, 21, 21);
2147
2148 $exit->destroy;
2149 });
2150
2151 $LINK_MAP->{deny_save} = 1;
2152 $LINK_MAP->{deny_reset} = 1;
2153
2154 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1158} 2155}
1159 2156
1160register "<global>", __PACKAGE__; 2157register "<global>", __PACKAGE__;
1161 2158
1162register_command "perl-reload" => sub { 2159register_command "reload" => sub {
1163 my ($who, $arg) = @_; 2160 my ($who, $arg) = @_;
1164 2161
1165 if ($who->flag (FLAG_WIZ)) { 2162 if ($who->flag (FLAG_WIZ)) {
1166 _perl_reload { 2163 $who->message ("start of reload.");
1167 warn $_[0]; 2164 reload;
1168 $who->message ($_[0]); 2165 $who->message ("end of reload.");
1169 };
1170 } 2166 }
1171}; 2167};
1172 2168
1173unshift @INC, $LIBDIR; 2169unshift @INC, $LIBDIR;
1174 2170
1175$TICK_WATCHER = Event->timer ( 2171$TICK_WATCHER = Event->timer (
2172 reentrant => 0,
1176 prio => 0, 2173 prio => 0,
1177 at => $NEXT_TICK || 1, 2174 at => $NEXT_TICK || $TICK,
1178 data => WF_AUTOCANCEL, 2175 data => WF_AUTOCANCEL,
1179 cb => sub { 2176 cb => sub {
2177 unless ($FREEZE) {
1180 cf::server_tick; # one server iteration 2178 cf::server_tick; # one server iteration
2179 $RUNTIME += $TICK;
2180 }
1181 2181
1182 my $NOW = Event::time;
1183 $NEXT_TICK += $TICK; 2182 $NEXT_TICK += $TICK;
1184 2183
1185 # if we are delayed by four ticks or more, skip them all 2184 # if we are delayed by four ticks or more, skip them all
1186 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2185 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1187 2186
1188 $TICK_WATCHER->at ($NEXT_TICK); 2187 $TICK_WATCHER->at ($NEXT_TICK);
1189 $TICK_WATCHER->start; 2188 $TICK_WATCHER->start;
1190 }, 2189 },
1191); 2190);
1192 2191
1193IO::AIO::max_poll_time $TICK * 0.2; 2192IO::AIO::max_poll_time $TICK * 0.2;
1194 2193
2194Event->io (
1195Event->io (fd => IO::AIO::poll_fileno, 2195 fd => IO::AIO::poll_fileno,
1196 poll => 'r', 2196 poll => 'r',
1197 prio => 5, 2197 prio => 5,
1198 data => WF_AUTOCANCEL, 2198 data => WF_AUTOCANCEL,
1199 cb => \&IO::AIO::poll_cb); 2199 cb => \&IO::AIO::poll_cb,
2200);
2201
2202Event->timer (
2203 data => WF_AUTOCANCEL,
2204 after => 0,
2205 interval => 10,
2206 cb => sub {
2207 (Coro::unblock_sub {
2208 write_runtime
2209 or warn "ERROR: unable to write runtime file: $!";
2210 })->();
2211 },
2212);
2213
2214END { cf::emergency_save }
1200 2215
12011 22161
1202 2217

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