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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.92 by root, Thu Dec 21 06:42:28 2006 UTC vs.
Revision 1.135 by root, Thu Jan 4 20:29:46 2007 UTC

1package cf; 1package cf;
2
3use utf8;
4use strict;
2 5
3use Symbol; 6use Symbol;
4use List::Util; 7use List::Util;
5use Storable; 8use Storable;
6use Opcode; 9use Opcode;
7use Safe; 10use Safe;
8use Safe::Hole; 11use Safe::Hole;
9 12
13use Coro 3.3 ();
14use Coro::Event;
15use Coro::Timer;
16use Coro::Signal;
17use Coro::Semaphore;
18use Coro::AIO;
19
20use Digest::MD5;
21use Fcntl;
10use IO::AIO (); 22use IO::AIO 2.31 ();
11use YAML::Syck (); 23use YAML::Syck ();
12use Time::HiRes; 24use Time::HiRes;
13use Event; 25
14$Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
15 27
16# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
17$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
18 30
19use strict; 31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority
20 32
21sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
22 34
23our %COMMAND = (); 35our %COMMAND = ();
24our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
25our %EXTCMD = (); 37our %EXTCMD = ();
26 38
27_init_vars;
28
29our @EVENT; 39our @EVENT;
30our $LIBDIR = datadir . "/ext"; 40our $LIBDIR = datadir . "/ext";
31 41
32our $TICK = MAX_TIME * 1e-6; 42our $TICK = MAX_TIME * 1e-6;
33our $TICK_WATCHER; 43our $TICK_WATCHER;
34our $NEXT_TICK; 44our $NEXT_TICK;
45our $NOW;
35 46
36our %CFG; 47our %CFG;
37 48
38our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME;
51
52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map
54our $RANDOM_MAPS = cf::localdir . "/random";
55our %EXT_CORO;
56
57binmode STDOUT;
58binmode STDERR;
59
60# read virtual server time, if available
61unless ($RUNTIME || !-e cf::localdir . "/runtime") {
62 open my $fh, "<", cf::localdir . "/runtime"
63 or die "unable to read runtime file: $!";
64 $RUNTIME = <$fh> + 0.;
65}
66
67mkdir cf::localdir;
68mkdir cf::localdir . "/" . cf::playerdir;
69mkdir cf::localdir . "/" . cf::tmpdir;
70mkdir cf::localdir . "/" . cf::uniquedir;
71mkdir $RANDOM_MAPS;
72
73# a special map that is always available
74our $LINK_MAP;
75our $EMERGENCY_POSITION;
39 76
40############################################################################# 77#############################################################################
41 78
42=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
43 80
44=over 4 81=over 4
45 82
46=item $cf::UPTIME 83=item $cf::UPTIME
47 84
48The timestamp of the server start (so not actually an uptime). 85The timestamp of the server start (so not actually an uptime).
86
87=item $cf::RUNTIME
88
89The time this server has run, starts at 0 and is increased by $cf::TICK on
90every server tick.
49 91
50=item $cf::LIBDIR 92=item $cf::LIBDIR
51 93
52The perl library directory, where extensions and cf-specific modules can 94The perl library directory, where extensions and cf-specific modules can
53be found. It will be added to C<@INC> automatically. 95be found. It will be added to C<@INC> automatically.
96
97=item $cf::NOW
98
99The time of the last (current) server tick.
54 100
55=item $cf::TICK 101=item $cf::TICK
56 102
57The interval between server ticks, in seconds. 103The interval between server ticks, in seconds.
58 104
66=cut 112=cut
67 113
68BEGIN { 114BEGIN {
69 *CORE::GLOBAL::warn = sub { 115 *CORE::GLOBAL::warn = sub {
70 my $msg = join "", @_; 116 my $msg = join "", @_;
117 utf8::encode $msg;
118
71 $msg .= "\n" 119 $msg .= "\n"
72 unless $msg =~ /\n$/; 120 unless $msg =~ /\n$/;
73 121
74 print STDERR "cfperl: $msg";
75 LOG llevError, "cfperl: $msg"; 122 LOG llevError, "cfperl: $msg";
76 }; 123 };
77} 124}
78 125
126@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
127@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
128@safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
129@safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
130@safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
79@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; 131@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
80 132
81# we bless all objects into (empty) derived classes to force a method lookup 133# we bless all objects into (empty) derived classes to force a method lookup
82# within the Safe compartment. 134# within the Safe compartment.
83for my $pkg (qw( 135for my $pkg (qw(
136 cf::global cf::attachable
84 cf::object cf::object::player 137 cf::object cf::object::player
85 cf::client cf::player 138 cf::client cf::player
86 cf::arch cf::living 139 cf::arch cf::living
87 cf::map cf::party cf::region 140 cf::map cf::party cf::region
88)) { 141)) {
126sub to_json($) { 179sub to_json($) {
127 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
128 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
129} 182}
130 183
184=item cf::lock_wait $string
185
186Wait until the given lock is available. See cf::lock_acquire.
187
188=item my $lock = cf::lock_acquire $string
189
190Wait until the given lock is available and then acquires it and returns
191a Coro::guard object. If the guard object gets destroyed (goes out of scope,
192for example when the coroutine gets canceled), the lock is automatically
193returned.
194
195Lock names should begin with a unique identifier (for example, cf::map::find
196uses map_find and cf::map::load uses map_load).
197
198=cut
199
200our %LOCK;
201
202sub lock_wait($) {
203 my ($key) = @_;
204
205 # wait for lock, if any
206 while ($LOCK{$key}) {
207 push @{ $LOCK{$key} }, $Coro::current;
208 Coro::schedule;
209 }
210}
211
212sub lock_acquire($) {
213 my ($key) = @_;
214
215 # wait, to be sure we are not locked
216 lock_wait $key;
217
218 $LOCK{$key} = [];
219
220 Coro::guard {
221 # wake up all waiters, to be on the safe side
222 $_->ready for @{ delete $LOCK{$key} };
223 }
224}
225
226=item cf::async { BLOCK }
227
228Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the
229error instead of exiting the server in case of a problem.
230
231=cut
232
233sub async(&) {
234 my ($cb) = @_;
235
236 Coro::async {
237 eval { $cb->() };
238 warn $@ if $@;
239 }
240}
241
242sub freeze_mainloop {
243 return unless $TICK_WATCHER->is_active;
244
245 my $guard = Coro::guard { $TICK_WATCHER->start };
246 $TICK_WATCHER->stop;
247 $guard
248}
249
250=item cf::sync_job { BLOCK }
251
252The design of crossfire+ requires that the main coro ($Coro::main) is
253always able to handle events or runnable, as crossfire+ is only partly
254reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
255
256If it must be done, put the blocking parts into C<sync_job>. This will run
257the given BLOCK in another coroutine while waiting for the result. The
258server will be frozen during this time, so the block should either finish
259fast or be very important.
260
261=cut
262
263sub sync_job(&) {
264 my ($job) = @_;
265
266 if ($Coro::current == $Coro::main) {
267 # this is the main coro, too bad, we have to block
268 # till the operation succeeds, freezing the server :/
269
270 # TODO: use suspend/resume instead
271 # (but this is cancel-safe)
272 my $freeze_guard = freeze_mainloop;
273
274 my $busy = 1;
275 my @res;
276
277 (Coro::async {
278 @res = eval { $job->() };
279 warn $@ if $@;
280 undef $busy;
281 })->prio (Coro::PRIO_MAX);
282
283 while ($busy) {
284 Coro::cede_notself;
285 Event::one_event unless Coro::nready;
286 }
287
288 wantarray ? @res : $res[0]
289 } else {
290 # we are in another coroutine, how wonderful, everything just works
291
292 $job->()
293 }
294}
295
296=item $coro = cf::coro { BLOCK }
297
298Creates and returns a new coro. This coro is automcatially being canceled
299when the extension calling this is being unloaded.
300
301=cut
302
303sub coro(&) {
304 my $cb = shift;
305
306 my $coro = &cf::async ($cb);
307
308 $coro->on_destroy (sub {
309 delete $EXT_CORO{$coro+0};
310 });
311 $EXT_CORO{$coro+0} = $coro;
312
313 $coro
314}
315
316sub write_runtime {
317 my $runtime = cf::localdir . "/runtime";
318
319 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
320 or return;
321
322 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
323 (aio_write $fh, 0, (length $value), $value, 0) <= 0
324 and return;
325
326 aio_fsync $fh
327 and return;
328
329 close $fh
330 or return;
331
332 aio_rename "$runtime~", $runtime
333 and return;
334
335 1
336}
337
131=back 338=back
132 339
133=cut 340=cut
134 341
135############################################################################# 342#############################################################################
136 343
137=head2 EVENTS AND OBJECT ATTACHMENTS 344package cf::path;
345
346sub new {
347 my ($class, $path, $base) = @_;
348
349 $path = $path->as_string if ref $path;
350
351 my $self = bless { }, $class;
352
353 # {... are special paths that are not touched
354 # ?xxx/... are special absolute paths
355 # ?random/... random maps
356 # /! non-realised random map exit
357 # /... normal maps
358 # ~/... per-player maps without a specific player (DO NOT USE)
359 # ~user/... per-player map of a specific user
360
361 if ($path =~ /^{/) {
362 # fine as it is
363 } elsif ($path =~ s{^\?random/}{}) {
364 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
365 $self->{random} = cf::from_json $data;
366 } else {
367 if ($path =~ s{^~([^/]+)?}{}) {
368 $self->{user_rel} = 1;
369
370 if (defined $1) {
371 $self->{user} = $1;
372 } elsif ($base =~ m{^~([^/]+)/}) {
373 $self->{user} = $1;
374 } else {
375 warn "cannot resolve user-relative path without user <$path,$base>\n";
376 }
377 } elsif ($path =~ /^\//) {
378 # already absolute
379 } else {
380 $base =~ s{[^/]+/?$}{};
381 return $class->new ("$base/$path");
382 }
383
384 for ($path) {
385 redo if s{/\.?/}{/};
386 redo if s{/[^/]+/\.\./}{/};
387 }
388 }
389
390 $self->{path} = $path;
391
392 $self
393}
394
395# the name / primary key / in-game path
396sub as_string {
397 my ($self) = @_;
398
399 $self->{user_rel} ? "~$self->{user}$self->{path}"
400 : $self->{random} ? "?random/$self->{path}"
401 : $self->{path}
402}
403
404# the displayed name, this is a one way mapping
405sub visible_name {
406 my ($self) = @_;
407
408# if (my $rmp = $self->{random}) {
409# # todo: be more intelligent about this
410# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
411# } else {
412 $self->as_string
413# }
414}
415
416# escape the /'s in the path
417sub _escaped_path {
418 # ∕ is U+2215
419 (my $path = $_[0]{path}) =~ s/\//∕/g;
420 $path
421}
422
423# the original (read-only) location
424sub load_path {
425 my ($self) = @_;
426
427 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
428}
429
430# the temporary/swap location
431sub save_path {
432 my ($self) = @_;
433
434 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
435 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
436 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
437}
438
439# the unique path, might be eq to save_path
440sub uniq_path {
441 my ($self) = @_;
442
443 $self->{user_rel} || $self->{random}
444 ? undef
445 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
446}
447
448# return random map parameters, or undef
449sub random_map_params {
450 my ($self) = @_;
451
452 $self->{random}
453}
454
455# this is somewhat ugly, but style maps do need special treatment
456sub is_style_map {
457 $_[0]{path} =~ m{^/styles/}
458}
459
460package cf;
461
462#############################################################################
463
464=head2 ATTACHABLE OBJECTS
465
466Many objects in crossfire are so-called attachable objects. That means you can
467attach callbacks/event handlers (a collection of which is called an "attachment")
468to it. All such attachable objects support the following methods.
469
470In the following description, CLASS can be any of C<global>, C<object>
471C<player>, C<client> or C<map> (i.e. the attachable objects in
472crossfire+).
138 473
139=over 4 474=over 4
140 475
141=item $object->attach ($attachment, key => $value...)
142
143=item $object->detach ($attachment)
144
145Attach/detach a pre-registered attachment to an object.
146
147=item $player->attach ($attachment, key => $value...)
148
149=item $player->detach ($attachment)
150
151Attach/detach a pre-registered attachment to a player.
152
153=item $map->attach ($attachment, key => $value...)
154
155=item $map->detach ($attachment)
156
157Attach/detach a pre-registered attachment to a client.
158
159=item $client->attach ($attachment, key => $value...) 476=item $attachable->attach ($attachment, key => $value...)
160 477
161=item $client->detach ($attachment) 478=item $attachable->detach ($attachment)
162 479
163Attach/detach a pre-registered attachment to a map. 480Attach/detach a pre-registered attachment to a specific object and give it
481the specified key/value pairs as arguments.
164 482
165=item $bool = $object->attached ($name) 483Example, attach a minesweeper attachment to the given object, making it a
48410x10 minesweeper game:
166 485
167=item $bool = $player->attached ($name) 486 $obj->attach (minesweeper => width => 10, height => 10);
168 487
169=item $bool = $client->attached ($name) 488=item $bool = $attachable->attached ($name)
170
171=item $bool = $map->attached ($name)
172 489
173Checks wether the named attachment is currently attached to the object. 490Checks wether the named attachment is currently attached to the object.
174 491
175=item cf::attach_global ... 492=item cf::CLASS->attach ...
176 493
177Attach handlers for global events. 494=item cf::CLASS->detach ...
178 495
179This and all following C<attach_*>-functions expect any number of the 496Define an anonymous attachment and attach it to all objects of the given
180following handler/hook descriptions: 497CLASS. See the next function for an explanation of its arguments.
498
499You can attach to global events by using the C<cf::global> class.
500
501Example, log all player logins:
502
503 cf::player->attach (
504 on_login => sub {
505 my ($pl) = @_;
506 ...
507 },
508 );
509
510Example, attach to the jeweler skill:
511
512 cf::object->attach (
513 type => cf::SKILL,
514 subtype => cf::SK_JEWELER,
515 on_use_skill => sub {
516 my ($sk, $ob, $part, $dir, $msg) = @_;
517 ...
518 },
519 );
520
521=item cf::CLASS::attachment $name, ...
522
523Register an attachment by C<$name> through which attachable objects of the
524given CLASS can refer to this attachment.
525
526Some classes such as crossfire maps and objects can specify attachments
527that are attached at load/instantiate time, thus the need for a name.
528
529These calls expect any number of the following handler/hook descriptions:
181 530
182=over 4 531=over 4
183 532
184=item prio => $number 533=item prio => $number
185 534
187by another C<prio> setting). Lower priority handlers get executed 536by another C<prio> setting). Lower priority handlers get executed
188earlier. The default priority is C<0>, and many built-in handlers are 537earlier. The default priority is C<0>, and many built-in handlers are
189registered at priority C<-1000>, so lower priorities should not be used 538registered at priority C<-1000>, so lower priorities should not be used
190unless you know what you are doing. 539unless you know what you are doing.
191 540
541=item type => $type
542
543(Only for C<< cf::object->attach >> calls), limits the attachment to the
544given type of objects only (the additional parameter C<subtype> can be
545used to further limit to the given subtype).
546
192=item on_I<event> => \&cb 547=item on_I<event> => \&cb
193 548
194Call the given code reference whenever the named event happens (event is 549Call the given code reference whenever the named event happens (event is
195something like C<instantiate>, C<apply>, C<use_skill> and so on, and which 550something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
196handlers are recognised generally depends on the type of object these 551handlers are recognised generally depends on the type of object these
205package and register them. Only handlers for eevents supported by the 560package and register them. Only handlers for eevents supported by the
206object/class are recognised. 561object/class are recognised.
207 562
208=back 563=back
209 564
210=item cf::attach_to_type $object_type, $subtype, ... 565Example, define an attachment called "sockpuppet" that calls the given
566event handler when a monster attacks:
211 567
212Attach handlers for a specific object type (e.g. TRANSPORT) and 568 cf::object::attachment sockpuppet =>
213subtype. If C<$subtype> is zero or undef, matches all objects of the given 569 on_skill_attack => sub {
214type. 570 my ($self, $victim) = @_;
215 571 ...
216=item cf::attach_to_objects ...
217
218Attach handlers to all objects. Do not use this except for debugging or
219very rare events, as handlers are (obviously) called for I<all> objects in
220the game.
221
222=item cf::attach_to_players ...
223
224Attach handlers to all players.
225
226=item cf::attach_to_clients ...
227
228Attach handlers to all players.
229
230=item cf::attach_to_maps ...
231
232Attach handlers to all maps.
233
234=item cf:register_attachment $name, ...
235
236Register an attachment by name through which objects can refer to this
237attachment.
238
239=item cf:register_player_attachment $name, ...
240
241Register an attachment by name through which players can refer to this
242attachment.
243
244=item cf:register_map_attachment $name, ...
245
246Register an attachment by name through which maps can refer to this
247attachment.
248
249=cut
250
251# the following variables are defined in .xs and must not be re-created
252our @CB_GLOBAL = (); # registry for all global events
253our @CB_OBJECT = (); # all objects (should not be used except in emergency)
254our @CB_PLAYER = ();
255our @CB_CLIENT = ();
256our @CB_TYPE = (); # registry for type (cf-object class) based events
257our @CB_MAP = ();
258
259my %attachment;
260
261sub _attach_cb($\%$$$) {
262 my ($registry, $undo, $event, $prio, $cb) = @_;
263
264 use sort 'stable';
265
266 $cb = [$prio, $cb];
267
268 @{$registry->[$event]} = sort
269 { $a->[0] cmp $b->[0] }
270 @{$registry->[$event] || []}, $cb;
271
272 push @{$undo->{cb}}, [$event, $cb];
273}
274
275# attach handles attaching event callbacks
276# the only thing the caller has to do is pass the correct
277# registry (== where the callback attaches to).
278sub _attach(\@$@) {
279 my ($registry, $klass, @arg) = @_;
280
281 my $prio = 0;
282
283 my %undo = (
284 registry => $registry,
285 cb => [],
286 );
287
288 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
289
290 while (@arg) {
291 my $type = shift @arg;
292
293 if ($type eq "prio") {
294 $prio = shift @arg;
295
296 } elsif ($type eq "package") {
297 my $pkg = shift @arg;
298
299 while (my ($name, $id) = each %cb_id) {
300 if (my $cb = $pkg->can ($name)) {
301 _attach_cb $registry, %undo, $id, $prio, $cb;
302 }
303 } 572 }
304
305 } elsif (exists $cb_id{$type}) {
306 _attach_cb $registry, %undo, $cb_id{$type}, $prio, shift @arg;
307
308 } elsif (ref $type) {
309 warn "attaching objects not supported, ignoring.\n";
310
311 } else {
312 shift @arg;
313 warn "attach argument '$type' not supported, ignoring.\n";
314 }
315 }
316
317 \%undo
318}
319
320sub _attach_attachment {
321 my ($obj, $name, %arg) = @_;
322
323 return if exists $obj->{_attachment}{$name};
324
325 my $res;
326
327 if (my $attach = $attachment{$name}) {
328 my $registry = $obj->registry;
329
330 for (@$attach) {
331 my ($klass, @attach) = @$_;
332 $res = _attach @$registry, $klass, @attach;
333 }
334
335 $obj->{$name} = \%arg;
336 } else {
337 warn "object uses attachment '$name' that is not available, postponing.\n";
338 }
339
340 $obj->{_attachment}{$name} = undef;
341
342 $res->{attachment} = $name;
343 $res
344}
345
346*cf::object::attach =
347*cf::player::attach =
348*cf::client::attach =
349*cf::map::attach = sub {
350 my ($obj, $name, %arg) = @_;
351
352 _attach_attachment $obj, $name, %arg;
353};
354
355# all those should be optimised
356*cf::object::detach =
357*cf::player::detach =
358*cf::client::detach =
359*cf::map::detach = sub {
360 my ($obj, $name) = @_;
361
362 delete $obj->{_attachment}{$name};
363 reattach ($obj);
364};
365
366*cf::object::attached =
367*cf::player::attached =
368*cf::client::attached =
369*cf::map::attached = sub {
370 my ($obj, $name) = @_;
371
372 exists $obj->{_attachment}{$name}
373};
374
375sub attach_global {
376 _attach @CB_GLOBAL, KLASS_GLOBAL, @_
377}
378
379sub attach_to_type {
380 my $type = shift;
381 my $subtype = shift;
382
383 _attach @{$CB_TYPE[$type + $subtype * NUM_SUBTYPES]}, KLASS_OBJECT, @_
384}
385
386sub attach_to_objects {
387 _attach @CB_OBJECT, KLASS_OBJECT, @_
388}
389
390sub attach_to_players {
391 _attach @CB_PLAYER, KLASS_PLAYER, @_
392}
393
394sub attach_to_clients {
395 _attach @CB_CLIENT, KLASS_CLIENT, @_
396}
397
398sub attach_to_maps {
399 _attach @CB_MAP, KLASS_MAP, @_
400}
401
402sub register_attachment {
403 my $name = shift;
404
405 $attachment{$name} = [[KLASS_OBJECT, @_]];
406}
407
408sub register_player_attachment {
409 my $name = shift;
410
411 $attachment{$name} = [[KLASS_PLAYER, @_]];
412}
413
414sub register_client_attachment {
415 my $name = shift;
416
417 $attachment{$name} = [[KLASS_CLIENT, @_]];
418}
419
420sub register_map_attachment {
421 my $name = shift;
422
423 $attachment{$name} = [[KLASS_MAP, @_]];
424}
425
426our $override;
427our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
428
429sub override {
430 $override = 1;
431 @invoke_results = ();
432}
433
434sub do_invoke {
435 my $event = shift;
436 my $callbacks = shift;
437
438 @invoke_results = ();
439
440 local $override;
441
442 for (@$callbacks) {
443 eval { &{$_->[1]} };
444
445 if ($@) {
446 warn "$@";
447 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
448 override;
449 }
450
451 return 1 if $override;
452 }
453
454 0 573 }
455}
456 574
457=item $bool = cf::invoke EVENT_GLOBAL_XXX, ... 575=item $attachable->valid
458
459=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...)
460
461=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...)
462
463=item $bool = $client->invoke (EVENT_CLIENT_XXX, ...)
464
465=item $bool = $map->invoke (EVENT_MAP_XXX, ...)
466
467Generate a global/object/player/map-specific event with the given arguments.
468
469This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be
470removed in future versions), and there is no public API to access override
471results (if you must, access C<@cf::invoke_results> directly).
472
473=back
474
475=cut
476
477#############################################################################
478
479=head2 METHODS VALID FOR ALL CORE OBJECTS
480
481=over 4
482
483=item $object->valid, $player->valid, $client->valid, $map->valid
484 576
485Just because you have a perl object does not mean that the corresponding 577Just because you have a perl object does not mean that the corresponding
486C-level object still exists. If you try to access an object that has no 578C-level object still exists. If you try to access an object that has no
487valid C counterpart anymore you get an exception at runtime. This method 579valid C counterpart anymore you get an exception at runtime. This method
488can be used to test for existence of the C object part without causing an 580can be used to test for existence of the C object part without causing an
489exception. 581exception.
490 582
583=cut
584
585# the following variables are defined in .xs and must not be re-created
586our @CB_GLOBAL = (); # registry for all global events
587our @CB_ATTACHABLE = (); # registry for all attachables
588our @CB_OBJECT = (); # all objects (should not be used except in emergency)
589our @CB_PLAYER = ();
590our @CB_CLIENT = ();
591our @CB_TYPE = (); # registry for type (cf-object class) based events
592our @CB_MAP = ();
593
594my %attachment;
595
596sub _attach_cb($$$$) {
597 my ($registry, $event, $prio, $cb) = @_;
598
599 use sort 'stable';
600
601 $cb = [$prio, $cb];
602
603 @{$registry->[$event]} = sort
604 { $a->[0] cmp $b->[0] }
605 @{$registry->[$event] || []}, $cb;
606}
607
608# hack
609my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
610
611# attach handles attaching event callbacks
612# the only thing the caller has to do is pass the correct
613# registry (== where the callback attaches to).
614sub _attach {
615 my ($registry, $klass, @arg) = @_;
616
617 my $object_type;
618 my $prio = 0;
619 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
620
621 #TODO: get rid of this hack
622 if ($attachable_klass{$klass}) {
623 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
624 }
625
626 while (@arg) {
627 my $type = shift @arg;
628
629 if ($type eq "prio") {
630 $prio = shift @arg;
631
632 } elsif ($type eq "type") {
633 $object_type = shift @arg;
634 $registry = $CB_TYPE[$object_type] ||= [];
635
636 } elsif ($type eq "subtype") {
637 defined $object_type or Carp::croak "subtype specified without type";
638 my $object_subtype = shift @arg;
639 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
640
641 } elsif ($type eq "package") {
642 my $pkg = shift @arg;
643
644 while (my ($name, $id) = each %cb_id) {
645 if (my $cb = $pkg->can ($name)) {
646 _attach_cb $registry, $id, $prio, $cb;
647 }
648 }
649
650 } elsif (exists $cb_id{$type}) {
651 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
652
653 } elsif (ref $type) {
654 warn "attaching objects not supported, ignoring.\n";
655
656 } else {
657 shift @arg;
658 warn "attach argument '$type' not supported, ignoring.\n";
659 }
660 }
661}
662
663sub _object_attach {
664 my ($obj, $name, %arg) = @_;
665
666 return if exists $obj->{_attachment}{$name};
667
668 if (my $attach = $attachment{$name}) {
669 my $registry = $obj->registry;
670
671 for (@$attach) {
672 my ($klass, @attach) = @$_;
673 _attach $registry, $klass, @attach;
674 }
675
676 $obj->{$name} = \%arg;
677 } else {
678 warn "object uses attachment '$name' that is not available, postponing.\n";
679 }
680
681 $obj->{_attachment}{$name} = undef;
682}
683
684sub cf::attachable::attach {
685 if (ref $_[0]) {
686 _object_attach @_;
687 } else {
688 _attach shift->_attach_registry, @_;
689 }
690};
691
692# all those should be optimised
693sub cf::attachable::detach {
694 my ($obj, $name) = @_;
695
696 if (ref $obj) {
697 delete $obj->{_attachment}{$name};
698 reattach ($obj);
699 } else {
700 Carp::croak "cannot, currently, detach class attachments";
701 }
702};
703
704sub cf::attachable::attached {
705 my ($obj, $name) = @_;
706
707 exists $obj->{_attachment}{$name}
708}
709
710for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
711 eval "#line " . __LINE__ . " 'cf.pm'
712 sub cf::\L$klass\E::_attach_registry {
713 (\\\@CB_$klass, KLASS_$klass)
714 }
715
716 sub cf::\L$klass\E::attachment {
717 my \$name = shift;
718
719 \$attachment{\$name} = [[KLASS_$klass, \@_]];
720 }
721 ";
722 die if $@;
723}
724
725our $override;
726our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
727
728sub override {
729 $override = 1;
730 @invoke_results = ();
731}
732
733sub do_invoke {
734 my $event = shift;
735 my $callbacks = shift;
736
737 @invoke_results = ();
738
739 local $override;
740
741 for (@$callbacks) {
742 eval { &{$_->[1]} };
743
744 if ($@) {
745 warn "$@";
746 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
747 override;
748 }
749
750 return 1 if $override;
751 }
752
753 0
754}
755
756=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
757
758=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
759
760Generate an object-specific event with the given arguments.
761
762This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
763removed in future versions), and there is no public API to access override
764results (if you must, access C<@cf::invoke_results> directly).
765
491=back 766=back
492 767
493=cut 768=cut
494
495*cf::object::valid =
496*cf::player::valid =
497*cf::client::valid =
498*cf::map::valid = \&cf::_valid;
499 769
500############################################################################# 770#############################################################################
501# object support 771# object support
502 772
503sub instantiate {
504 my ($obj, $data) = @_;
505
506 $data = from_json $data;
507
508 for (@$data) {
509 my ($name, $args) = @$_;
510
511 $obj->attach ($name, %{$args || {} });
512 }
513}
514
515# basically do the same as instantiate, without calling instantiate
516sub reattach { 773sub reattach {
774 # basically do the same as instantiate, without calling instantiate
517 my ($obj) = @_; 775 my ($obj) = @_;
776
518 my $registry = $obj->registry; 777 my $registry = $obj->registry;
519 778
520 @$registry = (); 779 @$registry = ();
521 780
522 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; 781 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
523 782
524 for my $name (keys %{ $obj->{_attachment} || {} }) { 783 for my $name (keys %{ $obj->{_attachment} || {} }) {
525 if (my $attach = $attachment{$name}) { 784 if (my $attach = $attachment{$name}) {
526 for (@$attach) { 785 for (@$attach) {
527 my ($klass, @attach) = @$_; 786 my ($klass, @attach) = @$_;
528 _attach @$registry, $klass, @attach; 787 _attach $registry, $klass, @attach;
529 } 788 }
530 } else { 789 } else {
531 warn "object uses attachment '$name' that is not available, postponing.\n"; 790 warn "object uses attachment '$name' that is not available, postponing.\n";
532 } 791 }
533 } 792 }
534} 793}
535 794
536sub object_freezer_save { 795cf::attachable->attach (
537 my ($filename, $rdata, $objs) = @_;
538
539 if (length $$rdata) {
540 warn sprintf "saving %s (%d,%d)\n",
541 $filename, length $$rdata, scalar @$objs;
542
543 if (open my $fh, ">:raw", "$filename~") {
544 chmod SAVE_MODE, $fh;
545 syswrite $fh, $$rdata;
546 close $fh;
547
548 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
549 chmod SAVE_MODE, $fh;
550 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
551 close $fh;
552 rename "$filename.pst~", "$filename.pst";
553 } else {
554 unlink "$filename.pst";
555 }
556
557 rename "$filename~", $filename;
558 } else {
559 warn "FATAL: $filename~: $!\n";
560 }
561 } else {
562 unlink $filename;
563 unlink "$filename.pst";
564 }
565}
566
567sub object_freezer_as_string {
568 my ($rdata, $objs) = @_;
569
570 use Data::Dumper;
571
572 $$rdata . Dumper $objs
573}
574
575sub object_thawer_load {
576 my ($filename) = @_;
577
578 local $/;
579
580 my $av;
581
582 #TODO: use sysread etc.
583 if (open my $data, "<:raw:perlio", $filename) {
584 $data = <$data>;
585 if (open my $pst, "<:raw:perlio", "$filename.pst") {
586 $av = eval { (Storable::thaw <$pst>)->{objs} };
587 }
588 return ($data, $av);
589 }
590
591 ()
592}
593
594attach_to_objects
595 prio => -1000000, 796 prio => -1000000,
797 on_instantiate => sub {
798 my ($obj, $data) = @_;
799
800 $data = from_json $data;
801
802 for (@$data) {
803 my ($name, $args) = @$_;
804
805 $obj->attach ($name, %{$args || {} });
806 }
807 },
808 on_reattach => \&reattach,
596 on_clone => sub { 809 on_clone => sub {
597 my ($src, $dst) = @_; 810 my ($src, $dst) = @_;
598 811
599 @{$dst->registry} = @{$src->registry}; 812 @{$dst->registry} = @{$src->registry};
600 813
601 %$dst = %$src; 814 %$dst = %$src;
602 815
603 %{$dst->{_attachment}} = %{$src->{_attachment}} 816 %{$dst->{_attachment}} = %{$src->{_attachment}}
604 if exists $src->{_attachment}; 817 if exists $src->{_attachment};
605 }, 818 },
606; 819);
820
821sub object_freezer_save {
822 my ($filename, $rdata, $objs) = @_;
823
824 sync_job {
825 if (length $$rdata) {
826 warn sprintf "saving %s (%d,%d)\n",
827 $filename, length $$rdata, scalar @$objs;
828
829 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
830 chmod SAVE_MODE, $fh;
831 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
832 aio_fsync $fh;
833 close $fh;
834
835 if (@$objs) {
836 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
837 chmod SAVE_MODE, $fh;
838 my $data = Storable::nfreeze { version => 1, objs => $objs };
839 aio_write $fh, 0, (length $data), $data, 0;
840 aio_fsync $fh;
841 close $fh;
842 aio_rename "$filename.pst~", "$filename.pst";
843 }
844 } else {
845 aio_unlink "$filename.pst";
846 }
847
848 aio_rename "$filename~", $filename;
849 } else {
850 warn "FATAL: $filename~: $!\n";
851 }
852 } else {
853 aio_unlink $filename;
854 aio_unlink "$filename.pst";
855 }
856 }
857}
858
859sub object_freezer_as_string {
860 my ($rdata, $objs) = @_;
861
862 use Data::Dumper;
863
864 $$rdata . Dumper $objs
865}
866
867sub object_thawer_load {
868 my ($filename) = @_;
869
870 my ($data, $av);
871
872 (aio_load $filename, $data) >= 0
873 or return;
874
875 unless (aio_stat "$filename.pst") {
876 (aio_load "$filename.pst", $av) >= 0
877 or return;
878 $av = eval { (Storable::thaw $av)->{objs} };
879 }
880
881 warn sprintf "loading %s (%d)\n",
882 $filename, length $data, scalar @{$av || []};#d#
883 return ($data, $av);
884}
607 885
608############################################################################# 886#############################################################################
609# command handling &c 887# command handling &c
610 888
611=item cf::register_command $name => \&callback($ob,$args); 889=item cf::register_command $name => \&callback($ob,$args);
640 #warn "registering extcmd '$name' to '$caller'"; 918 #warn "registering extcmd '$name' to '$caller'";
641 919
642 $EXTCMD{$name} = [$cb, $caller]; 920 $EXTCMD{$name} = [$cb, $caller];
643} 921}
644 922
645attach_to_players 923cf::player->attach (
646 on_command => sub { 924 on_command => sub {
647 my ($pl, $name, $params) = @_; 925 my ($pl, $name, $params) = @_;
648 926
649 my $cb = $COMMAND{$name} 927 my $cb = $COMMAND{$name}
650 or return; 928 or return;
670 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 948 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
671 } 949 }
672 950
673 cf::override; 951 cf::override;
674 }, 952 },
675; 953);
676 954
677sub register { 955sub register {
678 my ($base, $pkg) = @_; 956 my ($base, $pkg) = @_;
679 957
680 #TODO 958 #TODO
770 defined $path or return; 1048 defined $path or return;
771 1049
772 unlink "$path.pst"; 1050 unlink "$path.pst";
773}; 1051};
774 1052
775attach_to_maps prio => -10000, package => cf::mapsupport::; 1053cf::map->attach (prio => -10000, package => cf::mapsupport::);
776 1054
777############################################################################# 1055#############################################################################
778# load/save perl data associated with player->ob objects 1056# load/save perl data associated with player->ob objects
779 1057
780sub all_objects(@) { 1058sub all_objects(@) {
781 @_, map all_objects ($_->inv), @_ 1059 @_, map all_objects ($_->inv), @_
782} 1060}
783 1061
784# TODO: compatibility cruft, remove when no longer needed 1062# TODO: compatibility cruft, remove when no longer needed
785attach_to_players 1063cf::player->attach (
786 on_load => sub { 1064 on_load => sub {
787 my ($pl, $path) = @_; 1065 my ($pl, $path) = @_;
788 1066
789 for my $o (all_objects $pl->ob) { 1067 for my $o (all_objects $pl->ob) {
790 if (my $value = $o->get_ob_key_value ("_perl_data")) { 1068 if (my $value = $o->get_ob_key_value ("_perl_data")) {
792 1070
793 %$o = %{ Storable::thaw pack "H*", $value }; 1071 %$o = %{ Storable::thaw pack "H*", $value };
794 } 1072 }
795 } 1073 }
796 }, 1074 },
797; 1075);
798 1076
799############################################################################# 1077#############################################################################
800 1078
801=head2 CORE EXTENSIONS 1079=head2 CORE EXTENSIONS
802 1080
803Functions and methods that extend core crossfire objects. 1081Functions and methods that extend core crossfire objects.
1082
1083=head3 cf::player
804 1084
805=over 4 1085=over 4
806 1086
807=item cf::player::exists $login 1087=item cf::player::exists $login
808 1088
813sub cf::player::exists($) { 1093sub cf::player::exists($) {
814 cf::player::find $_[0] 1094 cf::player::find $_[0]
815 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1095 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2;
816} 1096}
817 1097
1098=item $player->ext_reply ($msgid, $msgtype, %msg)
1099
1100Sends an ext reply to the player.
1101
1102=cut
1103
1104sub cf::player::ext_reply($$$%) {
1105 my ($self, $id, %msg) = @_;
1106
1107 $msg{msgid} = $id;
1108
1109 $self->send ("ext " . to_json \%msg);
1110}
1111
1112=back
1113
1114
1115=head3 cf::map
1116
1117=over 4
1118
1119=cut
1120
1121package cf::map;
1122
1123use Fcntl;
1124use Coro::AIO;
1125
1126our $MAX_RESET = 3600;
1127our $DEFAULT_RESET = 3000;
1128
1129sub generate_random_map {
1130 my ($path, $rmp) = @_;
1131
1132 # mit "rum" bekleckern, nicht
1133 cf::map::_create_random_map
1134 $path,
1135 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1136 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1137 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1138 $rmp->{exit_on_final_map},
1139 $rmp->{xsize}, $rmp->{ysize},
1140 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1141 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1142 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1143 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1144 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1145 (cf::region::find $rmp->{region})
1146}
1147
1148# and all this just because we cannot iterate over
1149# all maps in C++...
1150sub change_all_map_light {
1151 my ($change) = @_;
1152
1153 $_->change_map_light ($change)
1154 for grep $_->outdoor, values %cf::MAP;
1155}
1156
1157sub try_load_header($) {
1158 my ($path) = @_;
1159
1160 utf8::encode $path;
1161 aio_open $path, O_RDONLY, 0
1162 or return;
1163
1164 my $map = cf::map::new
1165 or return;
1166
1167 # for better error messages only, will be overwritten
1168 $map->path ($path);
1169
1170 $map->load_header ($path)
1171 or return;
1172
1173 $map->{load_path} = $path;
1174
1175 $map
1176}
1177
1178sub find;
1179sub find {
1180 my ($path, $origin) = @_;
1181
1182 #warn "find<$path,$origin>\n";#d#
1183
1184 $path = new cf::path $path, $origin && $origin->path;
1185 my $key = $path->as_string;
1186
1187 cf::lock_wait "map_find:$key";
1188
1189 $cf::MAP{$key} || do {
1190 my $guard = cf::lock_acquire "map_find:$key";
1191
1192 # do it the slow way
1193 my $map = try_load_header $path->save_path;
1194
1195 Coro::cede;
1196
1197 if ($map) {
1198 $map->last_access ((delete $map->{last_access})
1199 || $cf::RUNTIME); #d#
1200 # safety
1201 $map->{instantiate_time} = $cf::RUNTIME
1202 if $map->{instantiate_time} > $cf::RUNTIME;
1203 } else {
1204 if (my $rmp = $path->random_map_params) {
1205 $map = generate_random_map $key, $rmp;
1206 } else {
1207 $map = try_load_header $path->load_path;
1208 }
1209
1210 $map or return;
1211
1212 $map->{load_original} = 1;
1213 $map->{instantiate_time} = $cf::RUNTIME;
1214 $map->last_access ($cf::RUNTIME);
1215 $map->instantiate;
1216
1217 # per-player maps become, after loading, normal maps
1218 $map->per_player (0) if $path->{user_rel};
1219 }
1220
1221 $map->path ($key);
1222 $map->{path} = $path;
1223 $map->{last_save} = $cf::RUNTIME;
1224
1225 Coro::cede;
1226
1227 if ($map->should_reset) {
1228 $map->reset;
1229 undef $guard;
1230 $map = find $path
1231 or return;
1232 }
1233
1234 $cf::MAP{$key} = $map
1235 }
1236}
1237
1238sub load {
1239 my ($self) = @_;
1240
1241 my $path = $self->{path};
1242 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1243
1244 return if $self->in_memory != cf::MAP_SWAPPED;
1245
1246 $self->in_memory (cf::MAP_LOADING);
1247
1248 $self->alloc;
1249 $self->load_objects ($self->{load_path}, 1)
1250 or return;
1251
1252 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1253 if delete $self->{load_original};
1254
1255 if (my $uniq = $path->uniq_path) {
1256 utf8::encode $uniq;
1257 if (aio_open $uniq, O_RDONLY, 0) {
1258 $self->clear_unique_items;
1259 $self->load_objects ($uniq, 0);
1260 }
1261 }
1262
1263 Coro::cede;
1264
1265 # now do the right thing for maps
1266 $self->link_multipart_objects;
1267
1268 if ($self->{path}->is_style_map) {
1269 $self->{deny_save} = 1;
1270 $self->{deny_reset} = 1;
1271 } else {
1272 $self->fix_auto_apply;
1273 $self->decay_objects;
1274 $self->update_buttons;
1275 $self->set_darkness_map;
1276 $self->difficulty ($self->estimate_difficulty)
1277 unless $self->difficulty;
1278 $self->activate;
1279 }
1280
1281 Coro::cede;
1282
1283 $self->in_memory (cf::MAP_IN_MEMORY);
1284}
1285
1286sub find_sync {
1287 my ($path, $origin) = @_;
1288
1289 cf::sync_job { cf::map::find $path, $origin }
1290}
1291
1292sub do_load_sync {
1293 my ($map) = @_;
1294
1295 cf::sync_job { $map->load };
1296}
1297
1298sub save {
1299 my ($self) = @_;
1300
1301 $self->{last_save} = $cf::RUNTIME;
1302
1303 return unless $self->dirty;
1304
1305 my $save = $self->{path}->save_path; utf8::encode $save;
1306 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1307
1308 $self->{load_path} = $save;
1309
1310 return if $self->{deny_save};
1311
1312 local $self->{last_access} = $self->last_access;#d#
1313
1314 if ($uniq) {
1315 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1316 $self->save_objects ($uniq, cf::IO_UNIQUES);
1317 } else {
1318 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1319 }
1320}
1321
1322sub swap_out {
1323 my ($self) = @_;
1324
1325 # save first because save cedes
1326 $self->save;
1327
1328 return if $self->players;
1329 return if $self->in_memory != cf::MAP_IN_MEMORY;
1330 return if $self->{deny_save};
1331
1332 $self->clear;
1333 $self->in_memory (cf::MAP_SWAPPED);
1334}
1335
1336sub reset_at {
1337 my ($self) = @_;
1338
1339 # TODO: safety, remove and allow resettable per-player maps
1340 return 1e99 if $self->{path}{user_rel};
1341 return 1e99 if $self->{deny_reset};
1342
1343 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1344 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1345
1346 $time + $to
1347}
1348
1349sub should_reset {
1350 my ($self) = @_;
1351
1352 $self->reset_at <= $cf::RUNTIME
1353}
1354
1355sub unlink_save {
1356 my ($self) = @_;
1357
1358 utf8::encode (my $save = $self->{path}->save_path);
1359 aioreq_pri 3; IO::AIO::aio_unlink $save;
1360 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1361}
1362
1363sub rename {
1364 my ($self, $new_path) = @_;
1365
1366 $self->unlink_save;
1367
1368 delete $cf::MAP{$self->path};
1369 $self->{path} = new cf::path $new_path;
1370 $self->path ($self->{path}->as_string);
1371 $cf::MAP{$self->path} = $self;
1372
1373 $self->save;
1374}
1375
1376sub reset {
1377 my ($self) = @_;
1378
1379 return if $self->players;
1380 return if $self->{path}{user_rel};#d#
1381
1382 warn "resetting map ", $self->path;#d#
1383
1384 delete $cf::MAP{$self->path};
1385
1386 $_->clear_links_to ($self) for values %cf::MAP;
1387
1388 $self->unlink_save;
1389 $self->destroy;
1390}
1391
1392my $nuke_counter = "aaaa";
1393
1394sub nuke {
1395 my ($self) = @_;
1396
1397 $self->{deny_save} = 1;
1398 $self->reset_timeout (1);
1399 $self->rename ("{nuke}/" . ($nuke_counter++));
1400 $self->reset; # polite request, might not happen
1401}
1402
1403sub customise_for {
1404 my ($map, $ob) = @_;
1405
1406 if ($map->per_player) {
1407 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1408 }
1409
1410 $map
1411}
1412
1413sub emergency_save {
1414 my $freeze_guard = cf::freeze_mainloop;
1415
1416 warn "enter emergency map save\n";
1417
1418 cf::sync_job {
1419 warn "begin emergency map save\n";
1420 $_->save for values %cf::MAP;
1421 };
1422
1423 warn "end emergency map save\n";
1424}
1425
1426package cf;
1427
1428=back
1429
1430
1431=head3 cf::object::player
1432
1433=over 4
1434
818=item $player_object->reply ($npc, $msg[, $flags]) 1435=item $player_object->reply ($npc, $msg[, $flags])
819 1436
820Sends a message to the player, as if the npc C<$npc> replied. C<$npc> 1437Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
821can be C<undef>. Does the right thing when the player is currently in a 1438can be C<undef>. Does the right thing when the player is currently in a
822dialogue with the given NPC character. 1439dialogue with the given NPC character.
823 1440
824=cut 1441=cut
825 1442
826# rough implementation of a future "reply" method that works 1443# rough implementation of a future "reply" method that works
827# with dialog boxes. 1444# with dialog boxes.
1445#TODO: the first argument must go, split into a $npc->reply_to ( method
828sub cf::object::player::reply($$$;$) { 1446sub cf::object::player::reply($$$;$) {
829 my ($self, $npc, $msg, $flags) = @_; 1447 my ($self, $npc, $msg, $flags) = @_;
830 1448
831 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4; 1449 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
832 1450
836 $msg = $npc->name . " says: $msg" if $npc; 1454 $msg = $npc->name . " says: $msg" if $npc;
837 $self->message ($msg, $flags); 1455 $self->message ($msg, $flags);
838 } 1456 }
839} 1457}
840 1458
841=item $player->ext_reply ($msgid, $msgtype, %msg)
842
843Sends an ext reply to the player.
844
845=cut
846
847sub cf::player::ext_reply($$$%) {
848 my ($self, $id, %msg) = @_;
849
850 $msg{msgid} = $id;
851
852 $self->send ("ext " . to_json \%msg);
853}
854
855=item $player_object->may ("access") 1459=item $player_object->may ("access")
856 1460
857Returns wether the given player is authorized to access resource "access" 1461Returns wether the given player is authorized to access resource "access"
858(e.g. "command_wizcast"). 1462(e.g. "command_wizcast").
859 1463
866 (ref $cf::CFG{"may_$access"} 1470 (ref $cf::CFG{"may_$access"}
867 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1471 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
868 : $cf::CFG{"may_$access"}) 1472 : $cf::CFG{"may_$access"})
869} 1473}
870 1474
871=cut 1475=item $player_object->enter_link
872 1476
873############################################################################# 1477Freezes the player and moves him/her to a special map (C<{link}>).
1478
1479The player should be reaosnably safe there for short amounts of time. You
1480I<MUST> call C<leave_link> as soon as possible, though.
1481
1482=item $player_object->leave_link ($map, $x, $y)
1483
1484Moves the player out of the specila link map onto the given map. If the
1485map is not valid (or omitted), the player will be moved back to the
1486location he/she was before the call to C<enter_link>, or, if that fails,
1487to the emergency map position.
1488
1489Might block.
1490
1491=cut
1492
1493sub cf::object::player::enter_link {
1494 my ($self) = @_;
1495
1496 $self->deactivate_recursive;
1497
1498 return if $self->map == $LINK_MAP;
1499
1500 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1501 if $self->map;
1502
1503 $self->enter_map ($LINK_MAP, 20, 20);
1504}
1505
1506sub cf::object::player::leave_link {
1507 my ($self, $map, $x, $y) = @_;
1508
1509 my $link_pos = delete $self->{_link_pos};
1510
1511 unless ($map) {
1512 # restore original map position
1513 ($map, $x, $y) = @{ $link_pos || [] };
1514 $map = cf::map::find $map;
1515
1516 unless ($map) {
1517 ($map, $x, $y) = @$EMERGENCY_POSITION;
1518 $map = cf::map::find $map
1519 or die "FATAL: cannot load emergency map\n";
1520 }
1521 }
1522
1523 ($x, $y) = (-1, -1)
1524 unless (defined $x) && (defined $y);
1525
1526 # use -1 or undef as default coordinates, not 0, 0
1527 ($x, $y) = ($map->enter_x, $map->enter_y)
1528 if $x <=0 && $y <= 0;
1529
1530 $map->load;
1531
1532 $self->activate_recursive;
1533 $self->enter_map ($map, $x, $y);
1534}
1535
1536cf::player->attach (
1537 on_logout => sub {
1538 my ($pl) = @_;
1539
1540 # abort map switching before logout
1541 if ($pl->ob->{_link_pos}) {
1542 cf::sync_job {
1543 $pl->ob->leave_link
1544 };
1545 }
1546 },
1547 on_login => sub {
1548 my ($pl) = @_;
1549
1550 # try to abort aborted map switching on player login :)
1551 # should happen only on crashes
1552 if ($pl->ob->{_link_pos}) {
1553 $pl->ob->enter_link;
1554 cf::async {
1555 # we need this sleep as the login has a concurrent enter_exit running
1556 # and this sleep increases chances of the player not ending up in scorn
1557 Coro::Timer::sleep 1;
1558 $pl->ob->leave_link;
1559 };
1560 }
1561 },
1562);
1563
1564=item $player_object->goto_map ($path, $x, $y)
1565
1566=cut
1567
1568sub cf::object::player::goto_map {
1569 my ($self, $path, $x, $y) = @_;
1570
1571 $self->enter_link;
1572
1573 (cf::async {
1574 $path = new cf::path $path;
1575
1576 my $map = cf::map::find $path->as_string;
1577 $map = $map->customise_for ($self) if $map;
1578
1579# warn "entering ", $map->path, " at ($x, $y)\n"
1580# if $map;
1581
1582 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1583
1584 $self->leave_link ($map, $x, $y);
1585 })->prio (1);
1586}
1587
1588=item $player_object->enter_exit ($exit_object)
1589
1590=cut
1591
1592sub parse_random_map_params {
1593 my ($spec) = @_;
1594
1595 my $rmp = { # defaults
1596 xsize => 10,
1597 ysize => 10,
1598 };
1599
1600 for (split /\n/, $spec) {
1601 my ($k, $v) = split /\s+/, $_, 2;
1602
1603 $rmp->{lc $k} = $v if (length $k) && (length $v);
1604 }
1605
1606 $rmp
1607}
1608
1609sub prepare_random_map {
1610 my ($exit) = @_;
1611
1612 # all this does is basically replace the /! path by
1613 # a new random map path (?random/...) with a seed
1614 # that depends on the exit object
1615
1616 my $rmp = parse_random_map_params $exit->msg;
1617
1618 if ($exit->map) {
1619 $rmp->{region} = $exit->map->region_name;
1620 $rmp->{origin_map} = $exit->map->path;
1621 $rmp->{origin_x} = $exit->x;
1622 $rmp->{origin_y} = $exit->y;
1623 }
1624
1625 $rmp->{random_seed} ||= $exit->random_seed;
1626
1627 my $data = cf::to_json $rmp;
1628 my $md5 = Digest::MD5::md5_hex $data;
1629
1630 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1631 aio_write $fh, 0, (length $data), $data, 0;
1632
1633 $exit->slaying ("?random/$md5");
1634 $exit->msg (undef);
1635 }
1636}
1637
1638sub cf::object::player::enter_exit {
1639 my ($self, $exit) = @_;
1640
1641 return unless $self->type == cf::PLAYER;
1642
1643 $self->enter_link;
1644
1645 (cf::async {
1646 $self->deactivate_recursive; # just to be sure
1647 unless (eval {
1648 prepare_random_map $exit
1649 if $exit->slaying eq "/!";
1650
1651 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1652 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp);
1653
1654 1;
1655 }) {
1656 $self->message ("Something went wrong deep within the crossfire server. "
1657 . "I'll try to bring you back to the map you were before. "
1658 . "Please report this to the dungeon master",
1659 cf::NDI_UNIQUE | cf::NDI_RED);
1660
1661 warn "ERROR in enter_exit: $@";
1662 $self->leave_link;
1663 }
1664 })->prio (1);
1665}
1666
1667=head3 cf::client
1668
1669=over 4
1670
1671=item $client->send_drawinfo ($text, $flags)
1672
1673Sends a drawinfo packet to the client. Circumvents output buffering so
1674should not be used under normal circumstances.
1675
1676=cut
1677
1678sub cf::client::send_drawinfo {
1679 my ($self, $text, $flags) = @_;
1680
1681 utf8::encode $text;
1682 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1683}
1684
1685
1686=item $success = $client->query ($flags, "text", \&cb)
1687
1688Queues a query to the client, calling the given callback with
1689the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1690C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1691
1692Queries can fail, so check the return code. Or don't, as queries will become
1693reliable at some point in the future.
1694
1695=cut
1696
1697sub cf::client::query {
1698 my ($self, $flags, $text, $cb) = @_;
1699
1700 return unless $self->state == ST_PLAYING
1701 || $self->state == ST_SETUP
1702 || $self->state == ST_CUSTOM;
1703
1704 $self->state (ST_CUSTOM);
1705
1706 utf8::encode $text;
1707 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1708
1709 $self->send_packet ($self->{query_queue}[0][0])
1710 if @{ $self->{query_queue} } == 1;
1711}
1712
1713cf::client->attach (
1714 on_reply => sub {
1715 my ($ns, $msg) = @_;
1716
1717 # this weird shuffling is so that direct followup queries
1718 # get handled first
1719 my $queue = delete $ns->{query_queue}
1720 or return; # be conservative, not sure how that can happen, but we saw a crash here
1721
1722 (shift @$queue)->[1]->($msg);
1723
1724 push @{ $ns->{query_queue} }, @$queue;
1725
1726 if (@{ $ns->{query_queue} } == @$queue) {
1727 if (@$queue) {
1728 $ns->send_packet ($ns->{query_queue}[0][0]);
1729 } else {
1730 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1731 }
1732 }
1733 },
1734);
1735
1736=item $client->coro (\&cb)
1737
1738Create a new coroutine, running the specified callback. The coroutine will
1739be automatically cancelled when the client gets destroyed (e.g. on logout,
1740or loss of connection).
1741
1742=cut
1743
1744sub cf::client::coro {
1745 my ($self, $cb) = @_;
1746
1747 my $coro = &cf::async ($cb);
1748
1749 $coro->on_destroy (sub {
1750 delete $self->{_coro}{$coro+0};
1751 });
1752
1753 $self->{_coro}{$coro+0} = $coro;
1754
1755 $coro
1756}
1757
1758cf::client->attach (
1759 on_destroy => sub {
1760 my ($ns) = @_;
1761
1762 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1763 },
1764);
1765
1766=back
1767
874 1768
875=head2 SAFE SCRIPTING 1769=head2 SAFE SCRIPTING
876 1770
877Functions that provide a safe environment to compile and execute 1771Functions that provide a safe environment to compile and execute
878snippets of perl code without them endangering the safety of the server 1772snippets of perl code without them endangering the safety of the server
1030 1924
1031{ 1925{
1032 my $path = cf::localdir . "/database.pst"; 1926 my $path = cf::localdir . "/database.pst";
1033 1927
1034 sub db_load() { 1928 sub db_load() {
1035 warn "loading database $path\n";#d# remove later
1036 $DB = stat $path ? Storable::retrieve $path : { }; 1929 $DB = stat $path ? Storable::retrieve $path : { };
1037 } 1930 }
1038 1931
1039 my $pid; 1932 my $pid;
1040 1933
1041 sub db_save() { 1934 sub db_save() {
1042 warn "saving database $path\n";#d# remove later
1043 waitpid $pid, 0 if $pid; 1935 waitpid $pid, 0 if $pid;
1044 if (0 == ($pid = fork)) { 1936 if (0 == ($pid = fork)) {
1045 $DB->{_meta}{version} = 1; 1937 $DB->{_meta}{version} = 1;
1046 Storable::nstore $DB, "$path~"; 1938 Storable::nstore $DB, "$path~";
1047 rename "$path~", $path; 1939 rename "$path~", $path;
1078 $DB->{$_[0]} = $_[1]; 1970 $DB->{$_[0]} = $_[1];
1079 } 1971 }
1080 db_dirty; 1972 db_dirty;
1081 } 1973 }
1082 1974
1083 attach_global 1975 cf::global->attach (
1084 prio => 10000, 1976 prio => 10000,
1085 on_cleanup => sub { 1977 on_cleanup => sub {
1086 db_sync; 1978 db_sync;
1087 }, 1979 },
1088 ; 1980 );
1089} 1981}
1090 1982
1091############################################################################# 1983#############################################################################
1092# the server's main() 1984# the server's main()
1093 1985
1095 open my $fh, "<:utf8", cf::confdir . "/config" 1987 open my $fh, "<:utf8", cf::confdir . "/config"
1096 or return; 1988 or return;
1097 1989
1098 local $/; 1990 local $/;
1099 *CFG = YAML::Syck::Load <$fh>; 1991 *CFG = YAML::Syck::Load <$fh>;
1992
1993 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
1994
1995 if (exists $CFG{mlockall}) {
1996 eval {
1997 $CFG{mlockall} ? &mlockall : &munlockall
1998 and die "WARNING: m(un)lockall failed: $!\n";
1999 };
2000 warn $@ if $@;
2001 }
1100} 2002}
1101 2003
1102sub main { 2004sub main {
2005 # we must not ever block the main coroutine
2006 local $Coro::idle = sub {
2007 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2008 (Coro::unblock_sub {
2009 Event::one_event;
2010 })->();
2011 };
2012
1103 cfg_load; 2013 cfg_load;
1104 db_load; 2014 db_load;
1105 load_extensions; 2015 load_extensions;
1106 Event::loop; 2016 Event::loop;
1107} 2017}
1108 2018
1109############################################################################# 2019#############################################################################
1110# initialisation 2020# initialisation
1111 2021
1112sub _perl_reload(&) { 2022sub reload() {
1113 my ($msg) = @_; 2023 # can/must only be called in main
2024 if ($Coro::current != $Coro::main) {
2025 warn "can only reload from main coroutine\n";
2026 return;
2027 }
1114 2028
1115 $msg->("reloading..."); 2029 warn "reloading...";
2030
2031 my $guard = freeze_mainloop;
2032 cf::emergency_save;
1116 2033
1117 eval { 2034 eval {
2035 # if anything goes wrong in here, we should simply crash as we already saved
2036
1118 # cancel all watchers 2037 # cancel all watchers
1119 for (Event::all_watchers) { 2038 for (Event::all_watchers) {
1120 $_->cancel if $_->data & WF_AUTOCANCEL; 2039 $_->cancel if $_->data & WF_AUTOCANCEL;
1121 } 2040 }
1122 2041
2042 # cancel all extension coros
2043 $_->cancel for values %EXT_CORO;
2044 %EXT_CORO = ();
2045
1123 # unload all extensions 2046 # unload all extensions
1124 for (@exts) { 2047 for (@exts) {
1125 $msg->("unloading <$_>"); 2048 warn "unloading <$_>";
1126 unload_extension $_; 2049 unload_extension $_;
1127 } 2050 }
1128 2051
1129 # unload all modules loaded from $LIBDIR 2052 # unload all modules loaded from $LIBDIR
1130 while (my ($k, $v) = each %INC) { 2053 while (my ($k, $v) = each %INC) {
1131 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2054 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1132 2055
1133 $msg->("removing <$k>"); 2056 warn "removing <$k>";
1134 delete $INC{$k}; 2057 delete $INC{$k};
1135 2058
1136 $k =~ s/\.pm$//; 2059 $k =~ s/\.pm$//;
1137 $k =~ s/\//::/g; 2060 $k =~ s/\//::/g;
1138 2061
1143 Symbol::delete_package $k; 2066 Symbol::delete_package $k;
1144 } 2067 }
1145 2068
1146 # sync database to disk 2069 # sync database to disk
1147 cf::db_sync; 2070 cf::db_sync;
2071 IO::AIO::flush;
1148 2072
1149 # get rid of safe::, as good as possible 2073 # get rid of safe::, as good as possible
1150 Symbol::delete_package "safe::$_" 2074 Symbol::delete_package "safe::$_"
1151 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2075 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1152 2076
1153 # remove register_script_function callbacks 2077 # remove register_script_function callbacks
1154 # TODO 2078 # TODO
1155 2079
1156 # unload cf.pm "a bit" 2080 # unload cf.pm "a bit"
1159 # don't, removes xs symbols, too, 2083 # don't, removes xs symbols, too,
1160 # and global variables created in xs 2084 # and global variables created in xs
1161 #Symbol::delete_package __PACKAGE__; 2085 #Symbol::delete_package __PACKAGE__;
1162 2086
1163 # reload cf.pm 2087 # reload cf.pm
1164 $msg->("reloading cf.pm"); 2088 warn "reloading cf.pm";
1165 require cf; 2089 require cf;
2090 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1166 2091
1167 # load config and database again 2092 # load config and database again
1168 cf::cfg_load; 2093 cf::cfg_load;
1169 cf::db_load; 2094 cf::db_load;
1170 2095
1171 # load extensions 2096 # load extensions
1172 $msg->("load extensions"); 2097 warn "load extensions";
1173 cf::load_extensions; 2098 cf::load_extensions;
1174 2099
1175 # reattach attachments to objects 2100 # reattach attachments to objects
1176 $msg->("reattach"); 2101 warn "reattach";
1177 _global_reattach; 2102 _global_reattach;
1178 }; 2103 };
1179 $msg->($@) if $@;
1180 2104
1181 $msg->("reloaded"); 2105 if ($@) {
2106 warn $@;
2107 warn "error while reloading, exiting.";
2108 exit 1;
2109 }
2110
2111 warn "reloaded successfully";
1182}; 2112};
1183 2113
1184sub perl_reload() { 2114#############################################################################
1185 _perl_reload { 2115
1186 warn $_[0]; 2116unless ($LINK_MAP) {
1187 print "$_[0]\n"; 2117 $LINK_MAP = cf::map::new;
1188 }; 2118
2119 $LINK_MAP->width (41);
2120 $LINK_MAP->height (41);
2121 $LINK_MAP->alloc;
2122 $LINK_MAP->path ("{link}");
2123 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2124 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2125
2126 # dirty hack because... archetypes are not yet loaded
2127 Event->timer (
2128 after => 2,
2129 cb => sub {
2130 $_[0]->w->cancel;
2131
2132 # provide some exits "home"
2133 my $exit = cf::object::new "exit";
2134
2135 $exit->slaying ($EMERGENCY_POSITION->[0]);
2136 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2137 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2138
2139 $LINK_MAP->insert ($exit->clone, 19, 19);
2140 $LINK_MAP->insert ($exit->clone, 19, 20);
2141 $LINK_MAP->insert ($exit->clone, 19, 21);
2142 $LINK_MAP->insert ($exit->clone, 20, 19);
2143 $LINK_MAP->insert ($exit->clone, 20, 21);
2144 $LINK_MAP->insert ($exit->clone, 21, 19);
2145 $LINK_MAP->insert ($exit->clone, 21, 20);
2146 $LINK_MAP->insert ($exit->clone, 21, 21);
2147
2148 $exit->destroy;
2149 });
2150
2151 $LINK_MAP->{deny_save} = 1;
2152 $LINK_MAP->{deny_reset} = 1;
2153
2154 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1189} 2155}
1190 2156
1191register "<global>", __PACKAGE__; 2157register "<global>", __PACKAGE__;
1192 2158
1193register_command "perl-reload" => sub { 2159register_command "reload" => sub {
1194 my ($who, $arg) = @_; 2160 my ($who, $arg) = @_;
1195 2161
1196 if ($who->flag (FLAG_WIZ)) { 2162 if ($who->flag (FLAG_WIZ)) {
1197 _perl_reload { 2163 $who->message ("start of reload.");
1198 warn $_[0]; 2164 reload;
1199 $who->message ($_[0]); 2165 $who->message ("end of reload.");
1200 };
1201 } 2166 }
1202}; 2167};
1203 2168
1204unshift @INC, $LIBDIR; 2169unshift @INC, $LIBDIR;
1205 2170
1206$TICK_WATCHER = Event->timer ( 2171$TICK_WATCHER = Event->timer (
2172 reentrant => 0,
1207 prio => 0, 2173 prio => 0,
1208 at => $NEXT_TICK || 1, 2174 at => $NEXT_TICK || $TICK,
1209 data => WF_AUTOCANCEL, 2175 data => WF_AUTOCANCEL,
1210 cb => sub { 2176 cb => sub {
1211 cf::server_tick; # one server iteration 2177 cf::server_tick; # one server iteration
1212 2178 $RUNTIME += $TICK;
1213 my $NOW = Event::time;
1214 $NEXT_TICK += $TICK; 2179 $NEXT_TICK += $TICK;
1215 2180
1216 # if we are delayed by four ticks or more, skip them all 2181 # if we are delayed by four ticks or more, skip them all
1217 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2182 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1218 2183
1219 $TICK_WATCHER->at ($NEXT_TICK); 2184 $TICK_WATCHER->at ($NEXT_TICK);
1220 $TICK_WATCHER->start; 2185 $TICK_WATCHER->start;
1221 }, 2186 },
1222); 2187);
1223 2188
1224IO::AIO::max_poll_time $TICK * 0.2; 2189IO::AIO::max_poll_time $TICK * 0.2;
1225 2190
2191Event->io (
1226Event->io (fd => IO::AIO::poll_fileno, 2192 fd => IO::AIO::poll_fileno,
1227 poll => 'r', 2193 poll => 'r',
1228 prio => 5, 2194 prio => 5,
1229 data => WF_AUTOCANCEL, 2195 data => WF_AUTOCANCEL,
1230 cb => \&IO::AIO::poll_cb); 2196 cb => \&IO::AIO::poll_cb,
2197);
2198
2199Event->timer (
2200 data => WF_AUTOCANCEL,
2201 after => 0,
2202 interval => 10,
2203 cb => sub {
2204 (Coro::unblock_sub {
2205 write_runtime
2206 or warn "ERROR: unable to write runtime file: $!";
2207 })->();
2208 },
2209);
2210
2211END { cf::emergency_save }
1231 2212
12321 22131
1233 2214

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