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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.92 by root, Thu Dec 21 06:42:28 2006 UTC vs.
Revision 1.140 by root, Fri Jan 5 20:04:02 2007 UTC

1package cf; 1package cf;
2
3use utf8;
4use strict;
2 5
3use Symbol; 6use Symbol;
4use List::Util; 7use List::Util;
5use Storable; 8use Storable;
6use Opcode; 9use Opcode;
7use Safe; 10use Safe;
8use Safe::Hole; 11use Safe::Hole;
9 12
13use Coro 3.3 ();
14use Coro::Event;
15use Coro::Timer;
16use Coro::Signal;
17use Coro::Semaphore;
18use Coro::AIO;
19
20use Digest::MD5;
21use Fcntl;
10use IO::AIO (); 22use IO::AIO 2.31 ();
11use YAML::Syck (); 23use YAML::Syck ();
12use Time::HiRes; 24use Time::HiRes;
13use Event; 25
14$Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
15 27
16# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
17$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
18 30
19use strict; 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
20 32
21sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
22 34
23our %COMMAND = (); 35our %COMMAND = ();
24our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
25our %EXTCMD = (); 37our %EXTCMD = ();
26 38
27_init_vars;
28
29our @EVENT; 39our @EVENT;
30our $LIBDIR = datadir . "/ext"; 40our $LIBDIR = datadir . "/ext";
31 41
32our $TICK = MAX_TIME * 1e-6; 42our $TICK = MAX_TIME * 1e-6;
33our $TICK_WATCHER; 43our $TICK_WATCHER;
34our $NEXT_TICK; 44our $NEXT_TICK;
45our $NOW;
35 46
36our %CFG; 47our %CFG;
37 48
38our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME;
51
52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map
54our $RANDOM_MAPS = cf::localdir . "/random";
55our %EXT_CORO;
56
57binmode STDOUT;
58binmode STDERR;
59
60# read virtual server time, if available
61unless ($RUNTIME || !-e cf::localdir . "/runtime") {
62 open my $fh, "<", cf::localdir . "/runtime"
63 or die "unable to read runtime file: $!";
64 $RUNTIME = <$fh> + 0.;
65}
66
67mkdir cf::localdir;
68mkdir cf::localdir . "/" . cf::playerdir;
69mkdir cf::localdir . "/" . cf::tmpdir;
70mkdir cf::localdir . "/" . cf::uniquedir;
71mkdir $RANDOM_MAPS;
72
73# a special map that is always available
74our $LINK_MAP;
75our $EMERGENCY_POSITION;
39 76
40############################################################################# 77#############################################################################
41 78
42=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
43 80
44=over 4 81=over 4
45 82
46=item $cf::UPTIME 83=item $cf::UPTIME
47 84
48The timestamp of the server start (so not actually an uptime). 85The timestamp of the server start (so not actually an uptime).
86
87=item $cf::RUNTIME
88
89The time this server has run, starts at 0 and is increased by $cf::TICK on
90every server tick.
49 91
50=item $cf::LIBDIR 92=item $cf::LIBDIR
51 93
52The perl library directory, where extensions and cf-specific modules can 94The perl library directory, where extensions and cf-specific modules can
53be found. It will be added to C<@INC> automatically. 95be found. It will be added to C<@INC> automatically.
96
97=item $cf::NOW
98
99The time of the last (current) server tick.
54 100
55=item $cf::TICK 101=item $cf::TICK
56 102
57The interval between server ticks, in seconds. 103The interval between server ticks, in seconds.
58 104
66=cut 112=cut
67 113
68BEGIN { 114BEGIN {
69 *CORE::GLOBAL::warn = sub { 115 *CORE::GLOBAL::warn = sub {
70 my $msg = join "", @_; 116 my $msg = join "", @_;
117 utf8::encode $msg;
118
71 $msg .= "\n" 119 $msg .= "\n"
72 unless $msg =~ /\n$/; 120 unless $msg =~ /\n$/;
73 121
74 print STDERR "cfperl: $msg";
75 LOG llevError, "cfperl: $msg"; 122 LOG llevError, "cfperl: $msg";
76 }; 123 };
77} 124}
78 125
126@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
127@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
128@safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
129@safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
130@safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
79@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; 131@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
80 132
81# we bless all objects into (empty) derived classes to force a method lookup 133# we bless all objects into (empty) derived classes to force a method lookup
82# within the Safe compartment. 134# within the Safe compartment.
83for my $pkg (qw( 135for my $pkg (qw(
136 cf::global cf::attachable
84 cf::object cf::object::player 137 cf::object cf::object::player
85 cf::client cf::player 138 cf::client cf::player
86 cf::arch cf::living 139 cf::arch cf::living
87 cf::map cf::party cf::region 140 cf::map cf::party cf::region
88)) { 141)) {
126sub to_json($) { 179sub to_json($) {
127 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
128 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
129} 182}
130 183
184=item cf::lock_wait $string
185
186Wait until the given lock is available. See cf::lock_acquire.
187
188=item my $lock = cf::lock_acquire $string
189
190Wait until the given lock is available and then acquires it and returns
191a Coro::guard object. If the guard object gets destroyed (goes out of scope,
192for example when the coroutine gets canceled), the lock is automatically
193returned.
194
195Lock names should begin with a unique identifier (for example, cf::map::find
196uses map_find and cf::map::load uses map_load).
197
198=cut
199
200our %LOCK;
201
202sub lock_wait($) {
203 my ($key) = @_;
204
205 # wait for lock, if any
206 while ($LOCK{$key}) {
207 push @{ $LOCK{$key} }, $Coro::current;
208 Coro::schedule;
209 }
210}
211
212sub lock_acquire($) {
213 my ($key) = @_;
214
215 # wait, to be sure we are not locked
216 lock_wait $key;
217
218 $LOCK{$key} = [];
219
220 Coro::guard {
221 # wake up all waiters, to be on the safe side
222 $_->ready for @{ delete $LOCK{$key} };
223 }
224}
225
226sub freeze_mainloop {
227 return unless $TICK_WATCHER->is_active;
228
229 my $guard = Coro::guard { $TICK_WATCHER->start };
230 $TICK_WATCHER->stop;
231 $guard
232}
233
234=item cf::async { BLOCK }
235
236Currently the same as Coro::async_pool, meaning you cannot use
237C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
238thing you are allowed to do is call C<prio> on it.
239
240=cut
241
242BEGIN { *async = \&Coro::async_pool }
243
244=item cf::sync_job { BLOCK }
245
246The design of crossfire+ requires that the main coro ($Coro::main) is
247always able to handle events or runnable, as crossfire+ is only partly
248reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
249
250If it must be done, put the blocking parts into C<sync_job>. This will run
251the given BLOCK in another coroutine while waiting for the result. The
252server will be frozen during this time, so the block should either finish
253fast or be very important.
254
255=cut
256
257sub sync_job(&) {
258 my ($job) = @_;
259
260 if ($Coro::current == $Coro::main) {
261 # this is the main coro, too bad, we have to block
262 # till the operation succeeds, freezing the server :/
263
264 # TODO: use suspend/resume instead
265 # (but this is cancel-safe)
266 my $freeze_guard = freeze_mainloop;
267
268 my $busy = 1;
269 my @res;
270
271 (async {
272 @res = eval { $job->() };
273 warn $@ if $@;
274 undef $busy;
275 })->prio (Coro::PRIO_MAX);
276
277 while ($busy) {
278 unless (Coro::cede) {
279 Coro::nready ? Event::one_event 0 : Event::one_event;
280 Coro::cede_notself unless Coro::cede;
281 }
282 }
283
284 wantarray ? @res : $res[0]
285 } else {
286 # we are in another coroutine, how wonderful, everything just works
287
288 $job->()
289 }
290}
291
292=item $coro = cf::async_ext { BLOCK }
293
294Like async, but this coro is automcatially being canceled when the
295extension calling this is being unloaded.
296
297=cut
298
299sub async_ext(&) {
300 my $cb = shift;
301
302 my $coro = &Coro::async ($cb);
303
304 $coro->on_destroy (sub {
305 delete $EXT_CORO{$coro+0};
306 });
307 $EXT_CORO{$coro+0} = $coro;
308
309 $coro
310}
311
312sub write_runtime {
313 my $runtime = cf::localdir . "/runtime";
314
315 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
316 or return;
317
318 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
319 (aio_write $fh, 0, (length $value), $value, 0) <= 0
320 and return;
321
322 aio_fsync $fh
323 and return;
324
325 close $fh
326 or return;
327
328 aio_rename "$runtime~", $runtime
329 and return;
330
331 1
332}
333
131=back 334=back
132 335
133=cut 336=cut
134 337
135############################################################################# 338#############################################################################
136 339
137=head2 EVENTS AND OBJECT ATTACHMENTS 340package cf::path;
341
342sub new {
343 my ($class, $path, $base) = @_;
344
345 $path = $path->as_string if ref $path;
346
347 my $self = bless { }, $class;
348
349 # {... are special paths that are not touched
350 # ?xxx/... are special absolute paths
351 # ?random/... random maps
352 # /! non-realised random map exit
353 # /... normal maps
354 # ~/... per-player maps without a specific player (DO NOT USE)
355 # ~user/... per-player map of a specific user
356
357 if ($path =~ /^{/) {
358 # fine as it is
359 } elsif ($path =~ s{^\?random/}{}) {
360 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
361 $self->{random} = cf::from_json $data;
362 } else {
363 if ($path =~ s{^~([^/]+)?}{}) {
364 $self->{user_rel} = 1;
365
366 if (defined $1) {
367 $self->{user} = $1;
368 } elsif ($base =~ m{^~([^/]+)/}) {
369 $self->{user} = $1;
370 } else {
371 warn "cannot resolve user-relative path without user <$path,$base>\n";
372 }
373 } elsif ($path =~ /^\//) {
374 # already absolute
375 } else {
376 $base =~ s{[^/]+/?$}{};
377 return $class->new ("$base/$path");
378 }
379
380 for ($path) {
381 redo if s{/\.?/}{/};
382 redo if s{/[^/]+/\.\./}{/};
383 }
384 }
385
386 $self->{path} = $path;
387
388 $self
389}
390
391# the name / primary key / in-game path
392sub as_string {
393 my ($self) = @_;
394
395 $self->{user_rel} ? "~$self->{user}$self->{path}"
396 : $self->{random} ? "?random/$self->{path}"
397 : $self->{path}
398}
399
400# the displayed name, this is a one way mapping
401sub visible_name {
402 my ($self) = @_;
403
404# if (my $rmp = $self->{random}) {
405# # todo: be more intelligent about this
406# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
407# } else {
408 $self->as_string
409# }
410}
411
412# escape the /'s in the path
413sub _escaped_path {
414 # ∕ is U+2215
415 (my $path = $_[0]{path}) =~ s/\//∕/g;
416 $path
417}
418
419# the original (read-only) location
420sub load_path {
421 my ($self) = @_;
422
423 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
424}
425
426# the temporary/swap location
427sub save_path {
428 my ($self) = @_;
429
430 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
431 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
432 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
433}
434
435# the unique path, might be eq to save_path
436sub uniq_path {
437 my ($self) = @_;
438
439 $self->{user_rel} || $self->{random}
440 ? undef
441 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
442}
443
444# return random map parameters, or undef
445sub random_map_params {
446 my ($self) = @_;
447
448 $self->{random}
449}
450
451# this is somewhat ugly, but style maps do need special treatment
452sub is_style_map {
453 $_[0]{path} =~ m{^/styles/}
454}
455
456package cf;
457
458#############################################################################
459
460=head2 ATTACHABLE OBJECTS
461
462Many objects in crossfire are so-called attachable objects. That means you can
463attach callbacks/event handlers (a collection of which is called an "attachment")
464to it. All such attachable objects support the following methods.
465
466In the following description, CLASS can be any of C<global>, C<object>
467C<player>, C<client> or C<map> (i.e. the attachable objects in
468crossfire+).
138 469
139=over 4 470=over 4
140 471
141=item $object->attach ($attachment, key => $value...)
142
143=item $object->detach ($attachment)
144
145Attach/detach a pre-registered attachment to an object.
146
147=item $player->attach ($attachment, key => $value...)
148
149=item $player->detach ($attachment)
150
151Attach/detach a pre-registered attachment to a player.
152
153=item $map->attach ($attachment, key => $value...)
154
155=item $map->detach ($attachment)
156
157Attach/detach a pre-registered attachment to a client.
158
159=item $client->attach ($attachment, key => $value...) 472=item $attachable->attach ($attachment, key => $value...)
160 473
161=item $client->detach ($attachment) 474=item $attachable->detach ($attachment)
162 475
163Attach/detach a pre-registered attachment to a map. 476Attach/detach a pre-registered attachment to a specific object and give it
477the specified key/value pairs as arguments.
164 478
165=item $bool = $object->attached ($name) 479Example, attach a minesweeper attachment to the given object, making it a
48010x10 minesweeper game:
166 481
167=item $bool = $player->attached ($name) 482 $obj->attach (minesweeper => width => 10, height => 10);
168 483
169=item $bool = $client->attached ($name) 484=item $bool = $attachable->attached ($name)
170
171=item $bool = $map->attached ($name)
172 485
173Checks wether the named attachment is currently attached to the object. 486Checks wether the named attachment is currently attached to the object.
174 487
175=item cf::attach_global ... 488=item cf::CLASS->attach ...
176 489
177Attach handlers for global events. 490=item cf::CLASS->detach ...
178 491
179This and all following C<attach_*>-functions expect any number of the 492Define an anonymous attachment and attach it to all objects of the given
180following handler/hook descriptions: 493CLASS. See the next function for an explanation of its arguments.
494
495You can attach to global events by using the C<cf::global> class.
496
497Example, log all player logins:
498
499 cf::player->attach (
500 on_login => sub {
501 my ($pl) = @_;
502 ...
503 },
504 );
505
506Example, attach to the jeweler skill:
507
508 cf::object->attach (
509 type => cf::SKILL,
510 subtype => cf::SK_JEWELER,
511 on_use_skill => sub {
512 my ($sk, $ob, $part, $dir, $msg) = @_;
513 ...
514 },
515 );
516
517=item cf::CLASS::attachment $name, ...
518
519Register an attachment by C<$name> through which attachable objects of the
520given CLASS can refer to this attachment.
521
522Some classes such as crossfire maps and objects can specify attachments
523that are attached at load/instantiate time, thus the need for a name.
524
525These calls expect any number of the following handler/hook descriptions:
181 526
182=over 4 527=over 4
183 528
184=item prio => $number 529=item prio => $number
185 530
187by another C<prio> setting). Lower priority handlers get executed 532by another C<prio> setting). Lower priority handlers get executed
188earlier. The default priority is C<0>, and many built-in handlers are 533earlier. The default priority is C<0>, and many built-in handlers are
189registered at priority C<-1000>, so lower priorities should not be used 534registered at priority C<-1000>, so lower priorities should not be used
190unless you know what you are doing. 535unless you know what you are doing.
191 536
537=item type => $type
538
539(Only for C<< cf::object->attach >> calls), limits the attachment to the
540given type of objects only (the additional parameter C<subtype> can be
541used to further limit to the given subtype).
542
192=item on_I<event> => \&cb 543=item on_I<event> => \&cb
193 544
194Call the given code reference whenever the named event happens (event is 545Call the given code reference whenever the named event happens (event is
195something like C<instantiate>, C<apply>, C<use_skill> and so on, and which 546something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
196handlers are recognised generally depends on the type of object these 547handlers are recognised generally depends on the type of object these
205package and register them. Only handlers for eevents supported by the 556package and register them. Only handlers for eevents supported by the
206object/class are recognised. 557object/class are recognised.
207 558
208=back 559=back
209 560
210=item cf::attach_to_type $object_type, $subtype, ... 561Example, define an attachment called "sockpuppet" that calls the given
562event handler when a monster attacks:
211 563
212Attach handlers for a specific object type (e.g. TRANSPORT) and 564 cf::object::attachment sockpuppet =>
213subtype. If C<$subtype> is zero or undef, matches all objects of the given 565 on_skill_attack => sub {
214type. 566 my ($self, $victim) = @_;
215 567 ...
216=item cf::attach_to_objects ...
217
218Attach handlers to all objects. Do not use this except for debugging or
219very rare events, as handlers are (obviously) called for I<all> objects in
220the game.
221
222=item cf::attach_to_players ...
223
224Attach handlers to all players.
225
226=item cf::attach_to_clients ...
227
228Attach handlers to all players.
229
230=item cf::attach_to_maps ...
231
232Attach handlers to all maps.
233
234=item cf:register_attachment $name, ...
235
236Register an attachment by name through which objects can refer to this
237attachment.
238
239=item cf:register_player_attachment $name, ...
240
241Register an attachment by name through which players can refer to this
242attachment.
243
244=item cf:register_map_attachment $name, ...
245
246Register an attachment by name through which maps can refer to this
247attachment.
248
249=cut
250
251# the following variables are defined in .xs and must not be re-created
252our @CB_GLOBAL = (); # registry for all global events
253our @CB_OBJECT = (); # all objects (should not be used except in emergency)
254our @CB_PLAYER = ();
255our @CB_CLIENT = ();
256our @CB_TYPE = (); # registry for type (cf-object class) based events
257our @CB_MAP = ();
258
259my %attachment;
260
261sub _attach_cb($\%$$$) {
262 my ($registry, $undo, $event, $prio, $cb) = @_;
263
264 use sort 'stable';
265
266 $cb = [$prio, $cb];
267
268 @{$registry->[$event]} = sort
269 { $a->[0] cmp $b->[0] }
270 @{$registry->[$event] || []}, $cb;
271
272 push @{$undo->{cb}}, [$event, $cb];
273}
274
275# attach handles attaching event callbacks
276# the only thing the caller has to do is pass the correct
277# registry (== where the callback attaches to).
278sub _attach(\@$@) {
279 my ($registry, $klass, @arg) = @_;
280
281 my $prio = 0;
282
283 my %undo = (
284 registry => $registry,
285 cb => [],
286 );
287
288 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
289
290 while (@arg) {
291 my $type = shift @arg;
292
293 if ($type eq "prio") {
294 $prio = shift @arg;
295
296 } elsif ($type eq "package") {
297 my $pkg = shift @arg;
298
299 while (my ($name, $id) = each %cb_id) {
300 if (my $cb = $pkg->can ($name)) {
301 _attach_cb $registry, %undo, $id, $prio, $cb;
302 }
303 } 568 }
304
305 } elsif (exists $cb_id{$type}) {
306 _attach_cb $registry, %undo, $cb_id{$type}, $prio, shift @arg;
307
308 } elsif (ref $type) {
309 warn "attaching objects not supported, ignoring.\n";
310
311 } else {
312 shift @arg;
313 warn "attach argument '$type' not supported, ignoring.\n";
314 }
315 }
316
317 \%undo
318}
319
320sub _attach_attachment {
321 my ($obj, $name, %arg) = @_;
322
323 return if exists $obj->{_attachment}{$name};
324
325 my $res;
326
327 if (my $attach = $attachment{$name}) {
328 my $registry = $obj->registry;
329
330 for (@$attach) {
331 my ($klass, @attach) = @$_;
332 $res = _attach @$registry, $klass, @attach;
333 }
334
335 $obj->{$name} = \%arg;
336 } else {
337 warn "object uses attachment '$name' that is not available, postponing.\n";
338 }
339
340 $obj->{_attachment}{$name} = undef;
341
342 $res->{attachment} = $name;
343 $res
344}
345
346*cf::object::attach =
347*cf::player::attach =
348*cf::client::attach =
349*cf::map::attach = sub {
350 my ($obj, $name, %arg) = @_;
351
352 _attach_attachment $obj, $name, %arg;
353};
354
355# all those should be optimised
356*cf::object::detach =
357*cf::player::detach =
358*cf::client::detach =
359*cf::map::detach = sub {
360 my ($obj, $name) = @_;
361
362 delete $obj->{_attachment}{$name};
363 reattach ($obj);
364};
365
366*cf::object::attached =
367*cf::player::attached =
368*cf::client::attached =
369*cf::map::attached = sub {
370 my ($obj, $name) = @_;
371
372 exists $obj->{_attachment}{$name}
373};
374
375sub attach_global {
376 _attach @CB_GLOBAL, KLASS_GLOBAL, @_
377}
378
379sub attach_to_type {
380 my $type = shift;
381 my $subtype = shift;
382
383 _attach @{$CB_TYPE[$type + $subtype * NUM_SUBTYPES]}, KLASS_OBJECT, @_
384}
385
386sub attach_to_objects {
387 _attach @CB_OBJECT, KLASS_OBJECT, @_
388}
389
390sub attach_to_players {
391 _attach @CB_PLAYER, KLASS_PLAYER, @_
392}
393
394sub attach_to_clients {
395 _attach @CB_CLIENT, KLASS_CLIENT, @_
396}
397
398sub attach_to_maps {
399 _attach @CB_MAP, KLASS_MAP, @_
400}
401
402sub register_attachment {
403 my $name = shift;
404
405 $attachment{$name} = [[KLASS_OBJECT, @_]];
406}
407
408sub register_player_attachment {
409 my $name = shift;
410
411 $attachment{$name} = [[KLASS_PLAYER, @_]];
412}
413
414sub register_client_attachment {
415 my $name = shift;
416
417 $attachment{$name} = [[KLASS_CLIENT, @_]];
418}
419
420sub register_map_attachment {
421 my $name = shift;
422
423 $attachment{$name} = [[KLASS_MAP, @_]];
424}
425
426our $override;
427our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
428
429sub override {
430 $override = 1;
431 @invoke_results = ();
432}
433
434sub do_invoke {
435 my $event = shift;
436 my $callbacks = shift;
437
438 @invoke_results = ();
439
440 local $override;
441
442 for (@$callbacks) {
443 eval { &{$_->[1]} };
444
445 if ($@) {
446 warn "$@";
447 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
448 override;
449 }
450
451 return 1 if $override;
452 }
453
454 0 569 }
455}
456 570
457=item $bool = cf::invoke EVENT_GLOBAL_XXX, ... 571=item $attachable->valid
458
459=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...)
460
461=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...)
462
463=item $bool = $client->invoke (EVENT_CLIENT_XXX, ...)
464
465=item $bool = $map->invoke (EVENT_MAP_XXX, ...)
466
467Generate a global/object/player/map-specific event with the given arguments.
468
469This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be
470removed in future versions), and there is no public API to access override
471results (if you must, access C<@cf::invoke_results> directly).
472
473=back
474
475=cut
476
477#############################################################################
478
479=head2 METHODS VALID FOR ALL CORE OBJECTS
480
481=over 4
482
483=item $object->valid, $player->valid, $client->valid, $map->valid
484 572
485Just because you have a perl object does not mean that the corresponding 573Just because you have a perl object does not mean that the corresponding
486C-level object still exists. If you try to access an object that has no 574C-level object still exists. If you try to access an object that has no
487valid C counterpart anymore you get an exception at runtime. This method 575valid C counterpart anymore you get an exception at runtime. This method
488can be used to test for existence of the C object part without causing an 576can be used to test for existence of the C object part without causing an
489exception. 577exception.
490 578
579=cut
580
581# the following variables are defined in .xs and must not be re-created
582our @CB_GLOBAL = (); # registry for all global events
583our @CB_ATTACHABLE = (); # registry for all attachables
584our @CB_OBJECT = (); # all objects (should not be used except in emergency)
585our @CB_PLAYER = ();
586our @CB_CLIENT = ();
587our @CB_TYPE = (); # registry for type (cf-object class) based events
588our @CB_MAP = ();
589
590my %attachment;
591
592sub _attach_cb($$$$) {
593 my ($registry, $event, $prio, $cb) = @_;
594
595 use sort 'stable';
596
597 $cb = [$prio, $cb];
598
599 @{$registry->[$event]} = sort
600 { $a->[0] cmp $b->[0] }
601 @{$registry->[$event] || []}, $cb;
602}
603
604# hack
605my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
606
607# attach handles attaching event callbacks
608# the only thing the caller has to do is pass the correct
609# registry (== where the callback attaches to).
610sub _attach {
611 my ($registry, $klass, @arg) = @_;
612
613 my $object_type;
614 my $prio = 0;
615 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
616
617 #TODO: get rid of this hack
618 if ($attachable_klass{$klass}) {
619 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
620 }
621
622 while (@arg) {
623 my $type = shift @arg;
624
625 if ($type eq "prio") {
626 $prio = shift @arg;
627
628 } elsif ($type eq "type") {
629 $object_type = shift @arg;
630 $registry = $CB_TYPE[$object_type] ||= [];
631
632 } elsif ($type eq "subtype") {
633 defined $object_type or Carp::croak "subtype specified without type";
634 my $object_subtype = shift @arg;
635 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
636
637 } elsif ($type eq "package") {
638 my $pkg = shift @arg;
639
640 while (my ($name, $id) = each %cb_id) {
641 if (my $cb = $pkg->can ($name)) {
642 _attach_cb $registry, $id, $prio, $cb;
643 }
644 }
645
646 } elsif (exists $cb_id{$type}) {
647 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
648
649 } elsif (ref $type) {
650 warn "attaching objects not supported, ignoring.\n";
651
652 } else {
653 shift @arg;
654 warn "attach argument '$type' not supported, ignoring.\n";
655 }
656 }
657}
658
659sub _object_attach {
660 my ($obj, $name, %arg) = @_;
661
662 return if exists $obj->{_attachment}{$name};
663
664 if (my $attach = $attachment{$name}) {
665 my $registry = $obj->registry;
666
667 for (@$attach) {
668 my ($klass, @attach) = @$_;
669 _attach $registry, $klass, @attach;
670 }
671
672 $obj->{$name} = \%arg;
673 } else {
674 warn "object uses attachment '$name' that is not available, postponing.\n";
675 }
676
677 $obj->{_attachment}{$name} = undef;
678}
679
680sub cf::attachable::attach {
681 if (ref $_[0]) {
682 _object_attach @_;
683 } else {
684 _attach shift->_attach_registry, @_;
685 }
686};
687
688# all those should be optimised
689sub cf::attachable::detach {
690 my ($obj, $name) = @_;
691
692 if (ref $obj) {
693 delete $obj->{_attachment}{$name};
694 reattach ($obj);
695 } else {
696 Carp::croak "cannot, currently, detach class attachments";
697 }
698};
699
700sub cf::attachable::attached {
701 my ($obj, $name) = @_;
702
703 exists $obj->{_attachment}{$name}
704}
705
706for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
707 eval "#line " . __LINE__ . " 'cf.pm'
708 sub cf::\L$klass\E::_attach_registry {
709 (\\\@CB_$klass, KLASS_$klass)
710 }
711
712 sub cf::\L$klass\E::attachment {
713 my \$name = shift;
714
715 \$attachment{\$name} = [[KLASS_$klass, \@_]];
716 }
717 ";
718 die if $@;
719}
720
721our $override;
722our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
723
724sub override {
725 $override = 1;
726 @invoke_results = ();
727}
728
729sub do_invoke {
730 my $event = shift;
731 my $callbacks = shift;
732
733 @invoke_results = ();
734
735 local $override;
736
737 for (@$callbacks) {
738 eval { &{$_->[1]} };
739
740 if ($@) {
741 warn "$@";
742 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
743 override;
744 }
745
746 return 1 if $override;
747 }
748
749 0
750}
751
752=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
753
754=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
755
756Generate an object-specific event with the given arguments.
757
758This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
759removed in future versions), and there is no public API to access override
760results (if you must, access C<@cf::invoke_results> directly).
761
491=back 762=back
492 763
493=cut 764=cut
494
495*cf::object::valid =
496*cf::player::valid =
497*cf::client::valid =
498*cf::map::valid = \&cf::_valid;
499 765
500############################################################################# 766#############################################################################
501# object support 767# object support
502 768
503sub instantiate {
504 my ($obj, $data) = @_;
505
506 $data = from_json $data;
507
508 for (@$data) {
509 my ($name, $args) = @$_;
510
511 $obj->attach ($name, %{$args || {} });
512 }
513}
514
515# basically do the same as instantiate, without calling instantiate
516sub reattach { 769sub reattach {
770 # basically do the same as instantiate, without calling instantiate
517 my ($obj) = @_; 771 my ($obj) = @_;
772
518 my $registry = $obj->registry; 773 my $registry = $obj->registry;
519 774
520 @$registry = (); 775 @$registry = ();
521 776
522 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; 777 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
523 778
524 for my $name (keys %{ $obj->{_attachment} || {} }) { 779 for my $name (keys %{ $obj->{_attachment} || {} }) {
525 if (my $attach = $attachment{$name}) { 780 if (my $attach = $attachment{$name}) {
526 for (@$attach) { 781 for (@$attach) {
527 my ($klass, @attach) = @$_; 782 my ($klass, @attach) = @$_;
528 _attach @$registry, $klass, @attach; 783 _attach $registry, $klass, @attach;
529 } 784 }
530 } else { 785 } else {
531 warn "object uses attachment '$name' that is not available, postponing.\n"; 786 warn "object uses attachment '$name' that is not available, postponing.\n";
532 } 787 }
533 } 788 }
534} 789}
535 790
536sub object_freezer_save { 791cf::attachable->attach (
537 my ($filename, $rdata, $objs) = @_;
538
539 if (length $$rdata) {
540 warn sprintf "saving %s (%d,%d)\n",
541 $filename, length $$rdata, scalar @$objs;
542
543 if (open my $fh, ">:raw", "$filename~") {
544 chmod SAVE_MODE, $fh;
545 syswrite $fh, $$rdata;
546 close $fh;
547
548 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
549 chmod SAVE_MODE, $fh;
550 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
551 close $fh;
552 rename "$filename.pst~", "$filename.pst";
553 } else {
554 unlink "$filename.pst";
555 }
556
557 rename "$filename~", $filename;
558 } else {
559 warn "FATAL: $filename~: $!\n";
560 }
561 } else {
562 unlink $filename;
563 unlink "$filename.pst";
564 }
565}
566
567sub object_freezer_as_string {
568 my ($rdata, $objs) = @_;
569
570 use Data::Dumper;
571
572 $$rdata . Dumper $objs
573}
574
575sub object_thawer_load {
576 my ($filename) = @_;
577
578 local $/;
579
580 my $av;
581
582 #TODO: use sysread etc.
583 if (open my $data, "<:raw:perlio", $filename) {
584 $data = <$data>;
585 if (open my $pst, "<:raw:perlio", "$filename.pst") {
586 $av = eval { (Storable::thaw <$pst>)->{objs} };
587 }
588 return ($data, $av);
589 }
590
591 ()
592}
593
594attach_to_objects
595 prio => -1000000, 792 prio => -1000000,
793 on_instantiate => sub {
794 my ($obj, $data) = @_;
795
796 $data = from_json $data;
797
798 for (@$data) {
799 my ($name, $args) = @$_;
800
801 $obj->attach ($name, %{$args || {} });
802 }
803 },
804 on_reattach => \&reattach,
596 on_clone => sub { 805 on_clone => sub {
597 my ($src, $dst) = @_; 806 my ($src, $dst) = @_;
598 807
599 @{$dst->registry} = @{$src->registry}; 808 @{$dst->registry} = @{$src->registry};
600 809
601 %$dst = %$src; 810 %$dst = %$src;
602 811
603 %{$dst->{_attachment}} = %{$src->{_attachment}} 812 %{$dst->{_attachment}} = %{$src->{_attachment}}
604 if exists $src->{_attachment}; 813 if exists $src->{_attachment};
605 }, 814 },
606; 815);
816
817sub object_freezer_save {
818 my ($filename, $rdata, $objs) = @_;
819
820 sync_job {
821 if (length $$rdata) {
822 warn sprintf "saving %s (%d,%d)\n",
823 $filename, length $$rdata, scalar @$objs;
824
825 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
826 chmod SAVE_MODE, $fh;
827 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
828 aio_fsync $fh;
829 close $fh;
830
831 if (@$objs) {
832 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
833 chmod SAVE_MODE, $fh;
834 my $data = Storable::nfreeze { version => 1, objs => $objs };
835 aio_write $fh, 0, (length $data), $data, 0;
836 aio_fsync $fh;
837 close $fh;
838 aio_rename "$filename.pst~", "$filename.pst";
839 }
840 } else {
841 aio_unlink "$filename.pst";
842 }
843
844 aio_rename "$filename~", $filename;
845 } else {
846 warn "FATAL: $filename~: $!\n";
847 }
848 } else {
849 aio_unlink $filename;
850 aio_unlink "$filename.pst";
851 }
852 }
853}
854
855sub object_freezer_as_string {
856 my ($rdata, $objs) = @_;
857
858 use Data::Dumper;
859
860 $$rdata . Dumper $objs
861}
862
863sub object_thawer_load {
864 my ($filename) = @_;
865
866 my ($data, $av);
867
868 (aio_load $filename, $data) >= 0
869 or return;
870
871 unless (aio_stat "$filename.pst") {
872 (aio_load "$filename.pst", $av) >= 0
873 or return;
874 $av = eval { (Storable::thaw $av)->{objs} };
875 }
876
877 warn sprintf "loading %s (%d)\n",
878 $filename, length $data, scalar @{$av || []};#d#
879 return ($data, $av);
880}
607 881
608############################################################################# 882#############################################################################
609# command handling &c 883# command handling &c
610 884
611=item cf::register_command $name => \&callback($ob,$args); 885=item cf::register_command $name => \&callback($ob,$args);
640 #warn "registering extcmd '$name' to '$caller'"; 914 #warn "registering extcmd '$name' to '$caller'";
641 915
642 $EXTCMD{$name} = [$cb, $caller]; 916 $EXTCMD{$name} = [$cb, $caller];
643} 917}
644 918
645attach_to_players 919cf::player->attach (
646 on_command => sub { 920 on_command => sub {
647 my ($pl, $name, $params) = @_; 921 my ($pl, $name, $params) = @_;
648 922
649 my $cb = $COMMAND{$name} 923 my $cb = $COMMAND{$name}
650 or return; 924 or return;
670 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 944 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
671 } 945 }
672 946
673 cf::override; 947 cf::override;
674 }, 948 },
675; 949);
676 950
677sub register { 951sub register {
678 my ($base, $pkg) = @_; 952 my ($base, $pkg) = @_;
679 953
680 #TODO 954 #TODO
770 defined $path or return; 1044 defined $path or return;
771 1045
772 unlink "$path.pst"; 1046 unlink "$path.pst";
773}; 1047};
774 1048
775attach_to_maps prio => -10000, package => cf::mapsupport::; 1049cf::map->attach (prio => -10000, package => cf::mapsupport::);
776 1050
777############################################################################# 1051#############################################################################
778# load/save perl data associated with player->ob objects 1052# load/save perl data associated with player->ob objects
779 1053
780sub all_objects(@) { 1054sub all_objects(@) {
781 @_, map all_objects ($_->inv), @_ 1055 @_, map all_objects ($_->inv), @_
782} 1056}
783 1057
784# TODO: compatibility cruft, remove when no longer needed 1058# TODO: compatibility cruft, remove when no longer needed
785attach_to_players 1059cf::player->attach (
786 on_load => sub { 1060 on_load => sub {
787 my ($pl, $path) = @_; 1061 my ($pl, $path) = @_;
788 1062
789 for my $o (all_objects $pl->ob) { 1063 for my $o (all_objects $pl->ob) {
790 if (my $value = $o->get_ob_key_value ("_perl_data")) { 1064 if (my $value = $o->get_ob_key_value ("_perl_data")) {
792 1066
793 %$o = %{ Storable::thaw pack "H*", $value }; 1067 %$o = %{ Storable::thaw pack "H*", $value };
794 } 1068 }
795 } 1069 }
796 }, 1070 },
797; 1071);
798 1072
799############################################################################# 1073#############################################################################
800 1074
801=head2 CORE EXTENSIONS 1075=head2 CORE EXTENSIONS
802 1076
803Functions and methods that extend core crossfire objects. 1077Functions and methods that extend core crossfire objects.
1078
1079=head3 cf::player
804 1080
805=over 4 1081=over 4
806 1082
807=item cf::player::exists $login 1083=item cf::player::exists $login
808 1084
813sub cf::player::exists($) { 1089sub cf::player::exists($) {
814 cf::player::find $_[0] 1090 cf::player::find $_[0]
815 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1091 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2;
816} 1092}
817 1093
1094=item $player->ext_reply ($msgid, $msgtype, %msg)
1095
1096Sends an ext reply to the player.
1097
1098=cut
1099
1100sub cf::player::ext_reply($$$%) {
1101 my ($self, $id, %msg) = @_;
1102
1103 $msg{msgid} = $id;
1104
1105 $self->send ("ext " . to_json \%msg);
1106}
1107
1108=back
1109
1110
1111=head3 cf::map
1112
1113=over 4
1114
1115=cut
1116
1117package cf::map;
1118
1119use Fcntl;
1120use Coro::AIO;
1121
1122our $MAX_RESET = 3600;
1123our $DEFAULT_RESET = 3000;
1124
1125sub generate_random_map {
1126 my ($path, $rmp) = @_;
1127
1128 # mit "rum" bekleckern, nicht
1129 cf::map::_create_random_map
1130 $path,
1131 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1132 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1133 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1134 $rmp->{exit_on_final_map},
1135 $rmp->{xsize}, $rmp->{ysize},
1136 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1137 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1138 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1139 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1140 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1141 (cf::region::find $rmp->{region})
1142}
1143
1144# and all this just because we cannot iterate over
1145# all maps in C++...
1146sub change_all_map_light {
1147 my ($change) = @_;
1148
1149 $_->change_map_light ($change)
1150 for grep $_->outdoor, values %cf::MAP;
1151}
1152
1153sub try_load_header($) {
1154 my ($path) = @_;
1155
1156 utf8::encode $path;
1157 aio_open $path, O_RDONLY, 0
1158 or return;
1159
1160 my $map = cf::map::new
1161 or return;
1162
1163 # for better error messages only, will be overwritten
1164 $map->path ($path);
1165
1166 $map->load_header ($path)
1167 or return;
1168
1169 $map->{load_path} = $path;
1170
1171 $map
1172}
1173
1174sub find;
1175sub find {
1176 my ($path, $origin) = @_;
1177
1178 #warn "find<$path,$origin>\n";#d#
1179
1180 $path = new cf::path $path, $origin && $origin->path;
1181 my $key = $path->as_string;
1182
1183 cf::lock_wait "map_find:$key";
1184
1185 $cf::MAP{$key} || do {
1186 my $guard = cf::lock_acquire "map_find:$key";
1187
1188 # do it the slow way
1189 my $map = try_load_header $path->save_path;
1190
1191 Coro::cede;
1192
1193 if ($map) {
1194 $map->last_access ((delete $map->{last_access})
1195 || $cf::RUNTIME); #d#
1196 # safety
1197 $map->{instantiate_time} = $cf::RUNTIME
1198 if $map->{instantiate_time} > $cf::RUNTIME;
1199 } else {
1200 if (my $rmp = $path->random_map_params) {
1201 $map = generate_random_map $key, $rmp;
1202 } else {
1203 $map = try_load_header $path->load_path;
1204 }
1205
1206 $map or return;
1207
1208 $map->{load_original} = 1;
1209 $map->{instantiate_time} = $cf::RUNTIME;
1210 $map->last_access ($cf::RUNTIME);
1211 $map->instantiate;
1212
1213 # per-player maps become, after loading, normal maps
1214 $map->per_player (0) if $path->{user_rel};
1215 }
1216
1217 $map->path ($key);
1218 $map->{path} = $path;
1219 $map->{last_save} = $cf::RUNTIME;
1220
1221 Coro::cede;
1222
1223 if ($map->should_reset) {
1224 $map->reset;
1225 undef $guard;
1226 $map = find $path
1227 or return;
1228 }
1229
1230 $cf::MAP{$key} = $map
1231 }
1232}
1233
1234sub load {
1235 my ($self) = @_;
1236
1237 my $path = $self->{path};
1238 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1239
1240 return if $self->in_memory != cf::MAP_SWAPPED;
1241
1242 $self->in_memory (cf::MAP_LOADING);
1243
1244 $self->alloc;
1245 $self->load_objects ($self->{load_path}, 1)
1246 or return;
1247
1248 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1249 if delete $self->{load_original};
1250
1251 if (my $uniq = $path->uniq_path) {
1252 utf8::encode $uniq;
1253 if (aio_open $uniq, O_RDONLY, 0) {
1254 $self->clear_unique_items;
1255 $self->load_objects ($uniq, 0);
1256 }
1257 }
1258
1259 Coro::cede;
1260
1261 # now do the right thing for maps
1262 $self->link_multipart_objects;
1263
1264 if ($self->{path}->is_style_map) {
1265 $self->{deny_save} = 1;
1266 $self->{deny_reset} = 1;
1267 } else {
1268 $self->fix_auto_apply;
1269 $self->decay_objects;
1270 $self->update_buttons;
1271 $self->set_darkness_map;
1272 $self->difficulty ($self->estimate_difficulty)
1273 unless $self->difficulty;
1274 $self->activate;
1275 }
1276
1277 Coro::cede;
1278
1279 $self->in_memory (cf::MAP_IN_MEMORY);
1280}
1281
1282sub find_sync {
1283 my ($path, $origin) = @_;
1284
1285 cf::sync_job { cf::map::find $path, $origin }
1286}
1287
1288sub do_load_sync {
1289 my ($map) = @_;
1290
1291 cf::sync_job { $map->load };
1292}
1293
1294sub save {
1295 my ($self) = @_;
1296
1297 my $lock = cf::lock_acquire "map_data:" . $self->path;
1298
1299 $self->{last_save} = $cf::RUNTIME;
1300
1301 return unless $self->dirty;
1302
1303 my $save = $self->{path}->save_path; utf8::encode $save;
1304 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1305
1306 $self->{load_path} = $save;
1307
1308 return if $self->{deny_save};
1309
1310 local $self->{last_access} = $self->last_access;#d#
1311
1312 if ($uniq) {
1313 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1314 $self->save_objects ($uniq, cf::IO_UNIQUES);
1315 } else {
1316 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1317 }
1318}
1319
1320sub swap_out {
1321 my ($self) = @_;
1322
1323 # save first because save cedes
1324 $self->save;
1325
1326 my $lock = cf::lock_acquire "map_data:" . $self->path;
1327
1328 return if $self->players;
1329 return if $self->in_memory != cf::MAP_IN_MEMORY;
1330 return if $self->{deny_save};
1331
1332 $self->clear;
1333 $self->in_memory (cf::MAP_SWAPPED);
1334}
1335
1336sub reset_at {
1337 my ($self) = @_;
1338
1339 # TODO: safety, remove and allow resettable per-player maps
1340 return 1e99 if $self->{path}{user_rel};
1341 return 1e99 if $self->{deny_reset};
1342
1343 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1344 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1345
1346 $time + $to
1347}
1348
1349sub should_reset {
1350 my ($self) = @_;
1351
1352 $self->reset_at <= $cf::RUNTIME
1353}
1354
1355sub unlink_save {
1356 my ($self) = @_;
1357
1358 utf8::encode (my $save = $self->{path}->save_path);
1359 aioreq_pri 3; IO::AIO::aio_unlink $save;
1360 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1361}
1362
1363sub rename {
1364 my ($self, $new_path) = @_;
1365
1366 $self->unlink_save;
1367
1368 delete $cf::MAP{$self->path};
1369 $self->{path} = new cf::path $new_path;
1370 $self->path ($self->{path}->as_string);
1371 $cf::MAP{$self->path} = $self;
1372
1373 $self->save;
1374}
1375
1376sub reset {
1377 my ($self) = @_;
1378
1379 my $lock = cf::lock_acquire "map_data:" . $self->path;
1380
1381 return if $self->players;
1382 return if $self->{path}{user_rel};#d#
1383
1384 warn "resetting map ", $self->path;#d#
1385
1386 delete $cf::MAP{$self->path};
1387
1388 $_->clear_links_to ($self) for values %cf::MAP;
1389
1390 $self->unlink_save;
1391 $self->destroy;
1392}
1393
1394my $nuke_counter = "aaaa";
1395
1396sub nuke {
1397 my ($self) = @_;
1398
1399 $self->{deny_save} = 1;
1400 $self->reset_timeout (1);
1401 $self->rename ("{nuke}/" . ($nuke_counter++));
1402 $self->reset; # polite request, might not happen
1403}
1404
1405sub customise_for {
1406 my ($map, $ob) = @_;
1407
1408 if ($map->per_player) {
1409 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1410 }
1411
1412 $map
1413}
1414
1415sub emergency_save {
1416 my $freeze_guard = cf::freeze_mainloop;
1417
1418 warn "enter emergency map save\n";
1419
1420 cf::sync_job {
1421 warn "begin emergency map save\n";
1422 $_->save for values %cf::MAP;
1423 };
1424
1425 warn "end emergency map save\n";
1426}
1427
1428package cf;
1429
1430=back
1431
1432
1433=head3 cf::object::player
1434
1435=over 4
1436
818=item $player_object->reply ($npc, $msg[, $flags]) 1437=item $player_object->reply ($npc, $msg[, $flags])
819 1438
820Sends a message to the player, as if the npc C<$npc> replied. C<$npc> 1439Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
821can be C<undef>. Does the right thing when the player is currently in a 1440can be C<undef>. Does the right thing when the player is currently in a
822dialogue with the given NPC character. 1441dialogue with the given NPC character.
823 1442
824=cut 1443=cut
825 1444
826# rough implementation of a future "reply" method that works 1445# rough implementation of a future "reply" method that works
827# with dialog boxes. 1446# with dialog boxes.
1447#TODO: the first argument must go, split into a $npc->reply_to ( method
828sub cf::object::player::reply($$$;$) { 1448sub cf::object::player::reply($$$;$) {
829 my ($self, $npc, $msg, $flags) = @_; 1449 my ($self, $npc, $msg, $flags) = @_;
830 1450
831 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4; 1451 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
832 1452
836 $msg = $npc->name . " says: $msg" if $npc; 1456 $msg = $npc->name . " says: $msg" if $npc;
837 $self->message ($msg, $flags); 1457 $self->message ($msg, $flags);
838 } 1458 }
839} 1459}
840 1460
841=item $player->ext_reply ($msgid, $msgtype, %msg)
842
843Sends an ext reply to the player.
844
845=cut
846
847sub cf::player::ext_reply($$$%) {
848 my ($self, $id, %msg) = @_;
849
850 $msg{msgid} = $id;
851
852 $self->send ("ext " . to_json \%msg);
853}
854
855=item $player_object->may ("access") 1461=item $player_object->may ("access")
856 1462
857Returns wether the given player is authorized to access resource "access" 1463Returns wether the given player is authorized to access resource "access"
858(e.g. "command_wizcast"). 1464(e.g. "command_wizcast").
859 1465
866 (ref $cf::CFG{"may_$access"} 1472 (ref $cf::CFG{"may_$access"}
867 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1473 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
868 : $cf::CFG{"may_$access"}) 1474 : $cf::CFG{"may_$access"})
869} 1475}
870 1476
871=cut 1477=item $player_object->enter_link
872 1478
873############################################################################# 1479Freezes the player and moves him/her to a special map (C<{link}>).
1480
1481The player should be reaosnably safe there for short amounts of time. You
1482I<MUST> call C<leave_link> as soon as possible, though.
1483
1484=item $player_object->leave_link ($map, $x, $y)
1485
1486Moves the player out of the specila link map onto the given map. If the
1487map is not valid (or omitted), the player will be moved back to the
1488location he/she was before the call to C<enter_link>, or, if that fails,
1489to the emergency map position.
1490
1491Might block.
1492
1493=cut
1494
1495sub cf::object::player::enter_link {
1496 my ($self) = @_;
1497
1498 $self->deactivate_recursive;
1499
1500 return if $self->map == $LINK_MAP;
1501
1502 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1503 if $self->map;
1504
1505 $self->enter_map ($LINK_MAP, 20, 20);
1506}
1507
1508sub cf::object::player::leave_link {
1509 my ($self, $map, $x, $y) = @_;
1510
1511 my $link_pos = delete $self->{_link_pos};
1512
1513 unless ($map) {
1514 # restore original map position
1515 ($map, $x, $y) = @{ $link_pos || [] };
1516 $map = cf::map::find $map;
1517
1518 unless ($map) {
1519 ($map, $x, $y) = @$EMERGENCY_POSITION;
1520 $map = cf::map::find $map
1521 or die "FATAL: cannot load emergency map\n";
1522 }
1523 }
1524
1525 ($x, $y) = (-1, -1)
1526 unless (defined $x) && (defined $y);
1527
1528 # use -1 or undef as default coordinates, not 0, 0
1529 ($x, $y) = ($map->enter_x, $map->enter_y)
1530 if $x <=0 && $y <= 0;
1531
1532 $map->load;
1533
1534 $self->activate_recursive;
1535 $self->enter_map ($map, $x, $y);
1536}
1537
1538cf::player->attach (
1539 on_logout => sub {
1540 my ($pl) = @_;
1541
1542 # abort map switching before logout
1543 if ($pl->ob->{_link_pos}) {
1544 cf::sync_job {
1545 $pl->ob->leave_link
1546 };
1547 }
1548 },
1549 on_login => sub {
1550 my ($pl) = @_;
1551
1552 # try to abort aborted map switching on player login :)
1553 # should happen only on crashes
1554 if ($pl->ob->{_link_pos}) {
1555
1556 $pl->ob->enter_link;
1557 (async {
1558 # we need this sleep as the login has a concurrent enter_exit running
1559 # and this sleep increases chances of the player not ending up in scorn
1560 $pl->ob->reply (undef,
1561 "There was an internal problem at your last logout, "
1562 . "the server will try to bring you to your intended destination in a second.",
1563 cf::NDI_RED);
1564 Coro::Timer::sleep 1;
1565 $pl->ob->leave_link;
1566 })->prio (2);
1567 }
1568 },
1569);
1570
1571=item $player_object->goto ($path, $x, $y)
1572
1573=cut
1574
1575sub cf::object::player::goto {
1576 my ($self, $path, $x, $y) = @_;
1577
1578 $self->enter_link;
1579
1580 (async {
1581 $path = new cf::path $path;
1582
1583 my $map = cf::map::find $path->as_string;
1584 $map = $map->customise_for ($self) if $map;
1585
1586# warn "entering ", $map->path, " at ($x, $y)\n"
1587# if $map;
1588
1589 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1590
1591 $self->leave_link ($map, $x, $y);
1592 })->prio (1);
1593}
1594
1595=item $player_object->enter_exit ($exit_object)
1596
1597=cut
1598
1599sub parse_random_map_params {
1600 my ($spec) = @_;
1601
1602 my $rmp = { # defaults
1603 xsize => 10,
1604 ysize => 10,
1605 };
1606
1607 for (split /\n/, $spec) {
1608 my ($k, $v) = split /\s+/, $_, 2;
1609
1610 $rmp->{lc $k} = $v if (length $k) && (length $v);
1611 }
1612
1613 $rmp
1614}
1615
1616sub prepare_random_map {
1617 my ($exit) = @_;
1618
1619 # all this does is basically replace the /! path by
1620 # a new random map path (?random/...) with a seed
1621 # that depends on the exit object
1622
1623 my $rmp = parse_random_map_params $exit->msg;
1624
1625 if ($exit->map) {
1626 $rmp->{region} = $exit->map->region_name;
1627 $rmp->{origin_map} = $exit->map->path;
1628 $rmp->{origin_x} = $exit->x;
1629 $rmp->{origin_y} = $exit->y;
1630 }
1631
1632 $rmp->{random_seed} ||= $exit->random_seed;
1633
1634 my $data = cf::to_json $rmp;
1635 my $md5 = Digest::MD5::md5_hex $data;
1636
1637 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1638 aio_write $fh, 0, (length $data), $data, 0;
1639
1640 $exit->slaying ("?random/$md5");
1641 $exit->msg (undef);
1642 }
1643}
1644
1645sub cf::object::player::enter_exit {
1646 my ($self, $exit) = @_;
1647
1648 return unless $self->type == cf::PLAYER;
1649
1650 $self->enter_link;
1651
1652 (async {
1653 $self->deactivate_recursive; # just to be sure
1654 unless (eval {
1655 prepare_random_map $exit
1656 if $exit->slaying eq "/!";
1657
1658 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1659 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1660
1661 1;
1662 }) {
1663 $self->message ("Something went wrong deep within the crossfire server. "
1664 . "I'll try to bring you back to the map you were before. "
1665 . "Please report this to the dungeon master",
1666 cf::NDI_UNIQUE | cf::NDI_RED);
1667
1668 warn "ERROR in enter_exit: $@";
1669 $self->leave_link;
1670 }
1671 })->prio (1);
1672}
1673
1674=head3 cf::client
1675
1676=over 4
1677
1678=item $client->send_drawinfo ($text, $flags)
1679
1680Sends a drawinfo packet to the client. Circumvents output buffering so
1681should not be used under normal circumstances.
1682
1683=cut
1684
1685sub cf::client::send_drawinfo {
1686 my ($self, $text, $flags) = @_;
1687
1688 utf8::encode $text;
1689 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1690}
1691
1692
1693=item $success = $client->query ($flags, "text", \&cb)
1694
1695Queues a query to the client, calling the given callback with
1696the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1697C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1698
1699Queries can fail, so check the return code. Or don't, as queries will become
1700reliable at some point in the future.
1701
1702=cut
1703
1704sub cf::client::query {
1705 my ($self, $flags, $text, $cb) = @_;
1706
1707 return unless $self->state == ST_PLAYING
1708 || $self->state == ST_SETUP
1709 || $self->state == ST_CUSTOM;
1710
1711 $self->state (ST_CUSTOM);
1712
1713 utf8::encode $text;
1714 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1715
1716 $self->send_packet ($self->{query_queue}[0][0])
1717 if @{ $self->{query_queue} } == 1;
1718}
1719
1720cf::client->attach (
1721 on_reply => sub {
1722 my ($ns, $msg) = @_;
1723
1724 # this weird shuffling is so that direct followup queries
1725 # get handled first
1726 my $queue = delete $ns->{query_queue}
1727 or return; # be conservative, not sure how that can happen, but we saw a crash here
1728
1729 (shift @$queue)->[1]->($msg);
1730
1731 push @{ $ns->{query_queue} }, @$queue;
1732
1733 if (@{ $ns->{query_queue} } == @$queue) {
1734 if (@$queue) {
1735 $ns->send_packet ($ns->{query_queue}[0][0]);
1736 } else {
1737 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1738 }
1739 }
1740 },
1741);
1742
1743=item $client->async (\&cb)
1744
1745Create a new coroutine, running the specified callback. The coroutine will
1746be automatically cancelled when the client gets destroyed (e.g. on logout,
1747or loss of connection).
1748
1749=cut
1750
1751sub cf::client::async {
1752 my ($self, $cb) = @_;
1753
1754 my $coro = &Coro::async ($cb);
1755
1756 $coro->on_destroy (sub {
1757 delete $self->{_coro}{$coro+0};
1758 });
1759
1760 $self->{_coro}{$coro+0} = $coro;
1761
1762 $coro
1763}
1764
1765cf::client->attach (
1766 on_destroy => sub {
1767 my ($ns) = @_;
1768
1769 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1770 },
1771);
1772
1773=back
1774
874 1775
875=head2 SAFE SCRIPTING 1776=head2 SAFE SCRIPTING
876 1777
877Functions that provide a safe environment to compile and execute 1778Functions that provide a safe environment to compile and execute
878snippets of perl code without them endangering the safety of the server 1779snippets of perl code without them endangering the safety of the server
1030 1931
1031{ 1932{
1032 my $path = cf::localdir . "/database.pst"; 1933 my $path = cf::localdir . "/database.pst";
1033 1934
1034 sub db_load() { 1935 sub db_load() {
1035 warn "loading database $path\n";#d# remove later
1036 $DB = stat $path ? Storable::retrieve $path : { }; 1936 $DB = stat $path ? Storable::retrieve $path : { };
1037 } 1937 }
1038 1938
1039 my $pid; 1939 my $pid;
1040 1940
1041 sub db_save() { 1941 sub db_save() {
1042 warn "saving database $path\n";#d# remove later
1043 waitpid $pid, 0 if $pid; 1942 waitpid $pid, 0 if $pid;
1044 if (0 == ($pid = fork)) { 1943 if (0 == ($pid = fork)) {
1045 $DB->{_meta}{version} = 1; 1944 $DB->{_meta}{version} = 1;
1046 Storable::nstore $DB, "$path~"; 1945 Storable::nstore $DB, "$path~";
1047 rename "$path~", $path; 1946 rename "$path~", $path;
1078 $DB->{$_[0]} = $_[1]; 1977 $DB->{$_[0]} = $_[1];
1079 } 1978 }
1080 db_dirty; 1979 db_dirty;
1081 } 1980 }
1082 1981
1083 attach_global 1982 cf::global->attach (
1084 prio => 10000, 1983 prio => 10000,
1085 on_cleanup => sub { 1984 on_cleanup => sub {
1086 db_sync; 1985 db_sync;
1087 }, 1986 },
1088 ; 1987 );
1089} 1988}
1090 1989
1091############################################################################# 1990#############################################################################
1092# the server's main() 1991# the server's main()
1093 1992
1095 open my $fh, "<:utf8", cf::confdir . "/config" 1994 open my $fh, "<:utf8", cf::confdir . "/config"
1096 or return; 1995 or return;
1097 1996
1098 local $/; 1997 local $/;
1099 *CFG = YAML::Syck::Load <$fh>; 1998 *CFG = YAML::Syck::Load <$fh>;
1999
2000 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2001
2002 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2003 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2004
2005 if (exists $CFG{mlockall}) {
2006 eval {
2007 $CFG{mlockall} ? &mlockall : &munlockall
2008 and die "WARNING: m(un)lockall failed: $!\n";
2009 };
2010 warn $@ if $@;
2011 }
1100} 2012}
1101 2013
1102sub main { 2014sub main {
2015 # we must not ever block the main coroutine
2016 local $Coro::idle = sub {
2017 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2018 async { Event::one_event };
2019 };
2020
1103 cfg_load; 2021 cfg_load;
1104 db_load; 2022 db_load;
1105 load_extensions; 2023 load_extensions;
1106 Event::loop; 2024 Event::loop;
1107} 2025}
1108 2026
1109############################################################################# 2027#############################################################################
1110# initialisation 2028# initialisation
1111 2029
1112sub _perl_reload(&) { 2030sub reload() {
1113 my ($msg) = @_; 2031 # can/must only be called in main
2032 if ($Coro::current != $Coro::main) {
2033 warn "can only reload from main coroutine\n";
2034 return;
2035 }
1114 2036
1115 $msg->("reloading..."); 2037 warn "reloading...";
2038
2039 my $guard = freeze_mainloop;
2040 cf::emergency_save;
1116 2041
1117 eval { 2042 eval {
2043 # if anything goes wrong in here, we should simply crash as we already saved
2044
1118 # cancel all watchers 2045 # cancel all watchers
1119 for (Event::all_watchers) { 2046 for (Event::all_watchers) {
1120 $_->cancel if $_->data & WF_AUTOCANCEL; 2047 $_->cancel if $_->data & WF_AUTOCANCEL;
1121 } 2048 }
1122 2049
2050 # cancel all extension coros
2051 $_->cancel for values %EXT_CORO;
2052 %EXT_CORO = ();
2053
1123 # unload all extensions 2054 # unload all extensions
1124 for (@exts) { 2055 for (@exts) {
1125 $msg->("unloading <$_>"); 2056 warn "unloading <$_>";
1126 unload_extension $_; 2057 unload_extension $_;
1127 } 2058 }
1128 2059
1129 # unload all modules loaded from $LIBDIR 2060 # unload all modules loaded from $LIBDIR
1130 while (my ($k, $v) = each %INC) { 2061 while (my ($k, $v) = each %INC) {
1131 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2062 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1132 2063
1133 $msg->("removing <$k>"); 2064 warn "removing <$k>";
1134 delete $INC{$k}; 2065 delete $INC{$k};
1135 2066
1136 $k =~ s/\.pm$//; 2067 $k =~ s/\.pm$//;
1137 $k =~ s/\//::/g; 2068 $k =~ s/\//::/g;
1138 2069
1143 Symbol::delete_package $k; 2074 Symbol::delete_package $k;
1144 } 2075 }
1145 2076
1146 # sync database to disk 2077 # sync database to disk
1147 cf::db_sync; 2078 cf::db_sync;
2079 IO::AIO::flush;
1148 2080
1149 # get rid of safe::, as good as possible 2081 # get rid of safe::, as good as possible
1150 Symbol::delete_package "safe::$_" 2082 Symbol::delete_package "safe::$_"
1151 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2083 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1152 2084
1153 # remove register_script_function callbacks 2085 # remove register_script_function callbacks
1154 # TODO 2086 # TODO
1155 2087
1156 # unload cf.pm "a bit" 2088 # unload cf.pm "a bit"
1159 # don't, removes xs symbols, too, 2091 # don't, removes xs symbols, too,
1160 # and global variables created in xs 2092 # and global variables created in xs
1161 #Symbol::delete_package __PACKAGE__; 2093 #Symbol::delete_package __PACKAGE__;
1162 2094
1163 # reload cf.pm 2095 # reload cf.pm
1164 $msg->("reloading cf.pm"); 2096 warn "reloading cf.pm";
1165 require cf; 2097 require cf;
2098 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1166 2099
1167 # load config and database again 2100 # load config and database again
1168 cf::cfg_load; 2101 cf::cfg_load;
1169 cf::db_load; 2102 cf::db_load;
1170 2103
1171 # load extensions 2104 # load extensions
1172 $msg->("load extensions"); 2105 warn "load extensions";
1173 cf::load_extensions; 2106 cf::load_extensions;
1174 2107
1175 # reattach attachments to objects 2108 # reattach attachments to objects
1176 $msg->("reattach"); 2109 warn "reattach";
1177 _global_reattach; 2110 _global_reattach;
1178 }; 2111 };
1179 $msg->($@) if $@;
1180 2112
1181 $msg->("reloaded"); 2113 if ($@) {
2114 warn $@;
2115 warn "error while reloading, exiting.";
2116 exit 1;
2117 }
2118
2119 warn "reloaded successfully";
1182}; 2120};
1183 2121
1184sub perl_reload() { 2122#############################################################################
1185 _perl_reload { 2123
1186 warn $_[0]; 2124unless ($LINK_MAP) {
1187 print "$_[0]\n"; 2125 $LINK_MAP = cf::map::new;
1188 }; 2126
2127 $LINK_MAP->width (41);
2128 $LINK_MAP->height (41);
2129 $LINK_MAP->alloc;
2130 $LINK_MAP->path ("{link}");
2131 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2132 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2133
2134 # dirty hack because... archetypes are not yet loaded
2135 Event->timer (
2136 after => 2,
2137 cb => sub {
2138 $_[0]->w->cancel;
2139
2140 # provide some exits "home"
2141 my $exit = cf::object::new "exit";
2142
2143 $exit->slaying ($EMERGENCY_POSITION->[0]);
2144 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2145 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2146
2147 $LINK_MAP->insert ($exit->clone, 19, 19);
2148 $LINK_MAP->insert ($exit->clone, 19, 20);
2149 $LINK_MAP->insert ($exit->clone, 19, 21);
2150 $LINK_MAP->insert ($exit->clone, 20, 19);
2151 $LINK_MAP->insert ($exit->clone, 20, 21);
2152 $LINK_MAP->insert ($exit->clone, 21, 19);
2153 $LINK_MAP->insert ($exit->clone, 21, 20);
2154 $LINK_MAP->insert ($exit->clone, 21, 21);
2155
2156 $exit->destroy;
2157 });
2158
2159 $LINK_MAP->{deny_save} = 1;
2160 $LINK_MAP->{deny_reset} = 1;
2161
2162 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1189} 2163}
1190 2164
1191register "<global>", __PACKAGE__; 2165register "<global>", __PACKAGE__;
1192 2166
1193register_command "perl-reload" => sub { 2167register_command "reload" => sub {
1194 my ($who, $arg) = @_; 2168 my ($who, $arg) = @_;
1195 2169
1196 if ($who->flag (FLAG_WIZ)) { 2170 if ($who->flag (FLAG_WIZ)) {
1197 _perl_reload { 2171 $who->message ("start of reload.");
1198 warn $_[0]; 2172 reload;
1199 $who->message ($_[0]); 2173 $who->message ("end of reload.");
1200 };
1201 } 2174 }
1202}; 2175};
1203 2176
1204unshift @INC, $LIBDIR; 2177unshift @INC, $LIBDIR;
1205 2178
1206$TICK_WATCHER = Event->timer ( 2179$TICK_WATCHER = Event->timer (
2180 reentrant => 0,
1207 prio => 0, 2181 prio => 0,
1208 at => $NEXT_TICK || 1, 2182 at => $NEXT_TICK || $TICK,
1209 data => WF_AUTOCANCEL, 2183 data => WF_AUTOCANCEL,
1210 cb => sub { 2184 cb => sub {
1211 cf::server_tick; # one server iteration 2185 cf::server_tick; # one server iteration
1212 2186 $RUNTIME += $TICK;
1213 my $NOW = Event::time;
1214 $NEXT_TICK += $TICK; 2187 $NEXT_TICK += $TICK;
1215 2188
1216 # if we are delayed by four ticks or more, skip them all 2189 # if we are delayed by four ticks or more, skip them all
1217 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2190 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1218 2191
1219 $TICK_WATCHER->at ($NEXT_TICK); 2192 $TICK_WATCHER->at ($NEXT_TICK);
1220 $TICK_WATCHER->start; 2193 $TICK_WATCHER->start;
1221 }, 2194 },
1222); 2195);
1223 2196
1224IO::AIO::max_poll_time $TICK * 0.2; 2197IO::AIO::max_poll_time $TICK * 0.2;
1225 2198
2199Event->io (
1226Event->io (fd => IO::AIO::poll_fileno, 2200 fd => IO::AIO::poll_fileno,
1227 poll => 'r', 2201 poll => 'r',
1228 prio => 5, 2202 prio => 5,
1229 data => WF_AUTOCANCEL, 2203 data => WF_AUTOCANCEL,
1230 cb => \&IO::AIO::poll_cb); 2204 cb => \&IO::AIO::poll_cb,
2205);
2206
2207Event->timer (
2208 data => WF_AUTOCANCEL,
2209 after => 0,
2210 interval => 10,
2211 cb => sub {
2212 (Coro::unblock_sub {
2213 write_runtime
2214 or warn "ERROR: unable to write runtime file: $!";
2215 })->();
2216 },
2217);
2218
2219END { cf::emergency_save }
1231 2220
12321 22211
1233 2222

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