ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/lib/cf.pm
(Generate patch)

Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.93 by root, Thu Dec 21 22:41:35 2006 UTC vs.
Revision 1.130 by root, Thu Jan 4 00:08:08 2007 UTC

1package cf; 1package cf;
2
3use utf8;
4use strict;
2 5
3use Symbol; 6use Symbol;
4use List::Util; 7use List::Util;
5use Storable; 8use Storable;
6use Opcode; 9use Opcode;
7use Safe; 10use Safe;
8use Safe::Hole; 11use Safe::Hole;
9 12
13use Coro 3.3 ();
14use Coro::Event;
15use Coro::Timer;
16use Coro::Signal;
17use Coro::Semaphore;
18use Coro::AIO;
19
20use Digest::MD5;
21use Fcntl;
10use IO::AIO (); 22use IO::AIO 2.31 ();
11use YAML::Syck (); 23use YAML::Syck ();
12use Time::HiRes; 24use Time::HiRes;
13use Event; 25
14$Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
15 27
16# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
17$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
18 30
19use strict; 31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority
20 32
21sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
22 34
23our %COMMAND = (); 35our %COMMAND = ();
24our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
25our %EXTCMD = (); 37our %EXTCMD = ();
26 38
27_init_vars;
28
29our @EVENT; 39our @EVENT;
30our $LIBDIR = datadir . "/ext"; 40our $LIBDIR = datadir . "/ext";
31 41
32our $TICK = MAX_TIME * 1e-6; 42our $TICK = MAX_TIME * 1e-6;
33our $TICK_WATCHER; 43our $TICK_WATCHER;
34our $NEXT_TICK; 44our $NEXT_TICK;
45our $NOW;
35 46
36our %CFG; 47our %CFG;
37 48
38our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME;
51
52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO;
57
58binmode STDOUT;
59binmode STDERR;
60
61# read virtual server time, if available
62unless ($RUNTIME || !-e cf::localdir . "/runtime") {
63 open my $fh, "<", cf::localdir . "/runtime"
64 or die "unable to read runtime file: $!";
65 $RUNTIME = <$fh> + 0.;
66}
67
68mkdir cf::localdir;
69mkdir cf::localdir . "/" . cf::playerdir;
70mkdir cf::localdir . "/" . cf::tmpdir;
71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS;
73
74# a special map that is always available
75our $LINK_MAP;
76
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
39 78
40############################################################################# 79#############################################################################
41 80
42=head2 GLOBAL VARIABLES 81=head2 GLOBAL VARIABLES
43 82
44=over 4 83=over 4
45 84
46=item $cf::UPTIME 85=item $cf::UPTIME
47 86
48The timestamp of the server start (so not actually an uptime). 87The timestamp of the server start (so not actually an uptime).
88
89=item $cf::RUNTIME
90
91The time this server has run, starts at 0 and is increased by $cf::TICK on
92every server tick.
49 93
50=item $cf::LIBDIR 94=item $cf::LIBDIR
51 95
52The perl library directory, where extensions and cf-specific modules can 96The perl library directory, where extensions and cf-specific modules can
53be found. It will be added to C<@INC> automatically. 97be found. It will be added to C<@INC> automatically.
98
99=item $cf::NOW
100
101The time of the last (current) server tick.
54 102
55=item $cf::TICK 103=item $cf::TICK
56 104
57The interval between server ticks, in seconds. 105The interval between server ticks, in seconds.
58 106
66=cut 114=cut
67 115
68BEGIN { 116BEGIN {
69 *CORE::GLOBAL::warn = sub { 117 *CORE::GLOBAL::warn = sub {
70 my $msg = join "", @_; 118 my $msg = join "", @_;
119 utf8::encode $msg;
120
71 $msg .= "\n" 121 $msg .= "\n"
72 unless $msg =~ /\n$/; 122 unless $msg =~ /\n$/;
73 123
74 print STDERR "cfperl: $msg";
75 LOG llevError, "cfperl: $msg"; 124 LOG llevError, "cfperl: $msg";
76 }; 125 };
77} 126}
78 127
79@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
84@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; 133@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
85 134
86# we bless all objects into (empty) derived classes to force a method lookup 135# we bless all objects into (empty) derived classes to force a method lookup
87# within the Safe compartment. 136# within the Safe compartment.
88for my $pkg (qw( 137for my $pkg (qw(
89 cf::global 138 cf::global cf::attachable
90 cf::object cf::object::player 139 cf::object cf::object::player
91 cf::client cf::player 140 cf::client cf::player
92 cf::arch cf::living 141 cf::arch cf::living
93 cf::map cf::party cf::region 142 cf::map cf::party cf::region
94)) { 143)) {
132sub to_json($) { 181sub to_json($) {
133 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
134 JSON::Syck::Dump $_[0] 183 JSON::Syck::Dump $_[0]
135} 184}
136 185
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string
209
210Wait until the given lock is available. See cf::lock_acquire.
211
212=item my $lock = cf::lock_acquire $string
213
214Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically
217returned.
218
219Lock names should begin with a unique identifier (for example, find_map
220uses map_find and load_map uses map_load).
221
222=cut
223
224our %LOCK;
225
226sub lock_wait($) {
227 my ($key) = @_;
228
229 # wait for lock, if any
230 while ($LOCK{$key}) {
231 push @{ $LOCK{$key} }, $Coro::current;
232 Coro::schedule;
233 }
234}
235
236sub lock_acquire($) {
237 my ($key) = @_;
238
239 # wait, to be sure we are not locked
240 lock_wait $key;
241
242 $LOCK{$key} = [];
243
244 cf::guard {
245 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} };
247 }
248}
249
250=item cf::async { BLOCK }
251
252Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the
253error instead of exiting the server in case of a problem.
254
255=cut
256
257sub async(&) {
258 my ($cb) = @_;
259
260 Coro::async {
261 eval { $cb->() };
262 warn $@ if $@;
263 }
264}
265
266=item cf::sync_job { BLOCK }
267
268The design of crossfire+ requires that the main coro ($Coro::main) is
269always able to handle events or runnable, as crossfire+ is only partly
270reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
271
272If it must be done, put the blocking parts into C<sync_job>. This will run
273the given BLOCK in another coroutine while waiting for the result. The
274server will be frozen during this time, so the block should either finish
275fast or be very important.
276
277=cut
278
279sub sync_job(&) {
280 my ($job) = @_;
281
282 if ($Coro::current == $Coro::main) {
283 # this is the main coro, too bad, we have to block
284 # till the operation succeeds, freezing the server :/
285
286 # TODO: use suspend/resume instead
287 # (but this is cancel-safe)
288 local $FREEZE = 1;
289
290 my $busy = 1;
291 my @res;
292
293 (Coro::async {
294 @res = eval { $job->() };
295 warn $@ if $@;
296 undef $busy;
297 })->prio (Coro::PRIO_MAX);
298
299 while ($busy) {
300 Coro::cede_notself;
301 Event::one_event unless Coro::nready;
302 }
303
304 wantarray ? @res : $res[0]
305 } else {
306 # we are in another coroutine, how wonderful, everything just works
307
308 $job->()
309 }
310}
311
312=item $coro = cf::coro { BLOCK }
313
314Creates and returns a new coro. This coro is automcatially being canceled
315when the extension calling this is being unloaded.
316
317=cut
318
319sub coro(&) {
320 my $cb = shift;
321
322 my $coro = &cf::async ($cb);
323
324 $coro->on_destroy (sub {
325 delete $EXT_CORO{$coro+0};
326 });
327 $EXT_CORO{$coro+0} = $coro;
328
329 $coro
330}
331
332sub write_runtime {
333 my $runtime = cf::localdir . "/runtime";
334
335 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
336 or return;
337
338 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
339 (aio_write $fh, 0, (length $value), $value, 0) <= 0
340 and return;
341
342 aio_fsync $fh
343 and return;
344
345 close $fh
346 or return;
347
348 aio_rename "$runtime~", $runtime
349 and return;
350
351 1
352}
353
137=back 354=back
138 355
139=cut 356=cut
140 357
141############################################################################# 358#############################################################################
142 359
360package cf::path;
361
362sub new {
363 my ($class, $path, $base) = @_;
364
365 $path = $path->as_string if ref $path;
366
367 my $self = bless { }, $class;
368
369 # {... are special paths that are not touched
370 # ?xxx/... are special absolute paths
371 # ?random/... random maps
372 # /! non-realised random map exit
373 # /... normal maps
374 # ~/... per-player maps without a specific player (DO NOT USE)
375 # ~user/... per-player map of a specific user
376
377 if ($path =~ /^{/) {
378 # fine as it is
379 } elsif ($path =~ s{^\?random/}{}) {
380 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
381 $self->{random} = cf::from_json $data;
382 } else {
383 if ($path =~ s{^~([^/]+)?}{}) {
384 $self->{user_rel} = 1;
385
386 if (defined $1) {
387 $self->{user} = $1;
388 } elsif ($base =~ m{^~([^/]+)/}) {
389 $self->{user} = $1;
390 } else {
391 warn "cannot resolve user-relative path without user <$path,$base>\n";
392 }
393 } elsif ($path =~ /^\//) {
394 # already absolute
395 } else {
396 $base =~ s{[^/]+/?$}{};
397 return $class->new ("$base/$path");
398 }
399
400 for ($path) {
401 redo if s{/\.?/}{/};
402 redo if s{/[^/]+/\.\./}{/};
403 }
404 }
405
406 $self->{path} = $path;
407
408 $self
409}
410
411# the name / primary key / in-game path
412sub as_string {
413 my ($self) = @_;
414
415 $self->{user_rel} ? "~$self->{user}$self->{path}"
416 : $self->{random} ? "?random/$self->{path}"
417 : $self->{path}
418}
419
420# the displayed name, this is a one way mapping
421sub visible_name {
422 my ($self) = @_;
423
424# if (my $rmp = $self->{random}) {
425# # todo: be more intelligent about this
426# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
427# } else {
428 $self->as_string
429# }
430}
431
432# escape the /'s in the path
433sub _escaped_path {
434 # ∕ is U+2215
435 (my $path = $_[0]{path}) =~ s/\//∕/g;
436 $path
437}
438
439# the original (read-only) location
440sub load_path {
441 my ($self) = @_;
442
443 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
444}
445
446# the temporary/swap location
447sub save_path {
448 my ($self) = @_;
449
450 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
451 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
452 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
453}
454
455# the unique path, might be eq to save_path
456sub uniq_path {
457 my ($self) = @_;
458
459 $self->{user_rel} || $self->{random}
460 ? undef
461 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
462}
463
464# return random map parameters, or undef
465sub random_map_params {
466 my ($self) = @_;
467
468 $self->{random}
469}
470
471# this is somewhat ugly, but style maps do need special treatment
472sub is_style_map {
473 $_[0]{path} =~ m{^/styles/}
474}
475
476package cf;
477
478#############################################################################
479
143=head2 ATTACHABLE OBJECTS 480=head2 ATTACHABLE OBJECTS
144 481
145You can define and attach attachments to each "attachable" object in 482Many objects in crossfire are so-called attachable objects. That means you can
146crossfire+ (objects, players, clients, maps and the special "global" 483attach callbacks/event handlers (a collection of which is called an "attachment")
484to it. All such attachable objects support the following methods.
485
147class). In the following description, CLASS can be any of C<global>, 486In the following description, CLASS can be any of C<global>, C<object>
148C<object> C<player>, C<client> or C<map>. 487C<player>, C<client> or C<map> (i.e. the attachable objects in
488crossfire+).
149 489
150=over 4 490=over 4
151 491
492=item $attachable->attach ($attachment, key => $value...)
493
494=item $attachable->detach ($attachment)
495
496Attach/detach a pre-registered attachment to a specific object and give it
497the specified key/value pairs as arguments.
498
499Example, attach a minesweeper attachment to the given object, making it a
50010x10 minesweeper game:
501
502 $obj->attach (minesweeper => width => 10, height => 10);
503
504=item $bool = $attachable->attached ($name)
505
506Checks wether the named attachment is currently attached to the object.
507
508=item cf::CLASS->attach ...
509
510=item cf::CLASS->detach ...
511
512Define an anonymous attachment and attach it to all objects of the given
513CLASS. See the next function for an explanation of its arguments.
514
515You can attach to global events by using the C<cf::global> class.
516
517Example, log all player logins:
518
519 cf::player->attach (
520 on_login => sub {
521 my ($pl) = @_;
522 ...
523 },
524 );
525
526Example, attach to the jeweler skill:
527
528 cf::object->attach (
529 type => cf::SKILL,
530 subtype => cf::SK_JEWELER,
531 on_use_skill => sub {
532 my ($sk, $ob, $part, $dir, $msg) = @_;
533 ...
534 },
535 );
536
152=item cf::CLASS::attachment $name, ... 537=item cf::CLASS::attachment $name, ...
153 538
154Register an attachment by name through which attachable objects can refer 539Register an attachment by C<$name> through which attachable objects of the
155to this attachment. 540given CLASS can refer to this attachment.
156 541
157=item $bool = $attachable->attached ($name) 542Some classes such as crossfire maps and objects can specify attachments
543that are attached at load/instantiate time, thus the need for a name.
158 544
159Checks wether the named attachment is currently attached to the object.
160
161=item $attachable->attach ($attachment, key => $value...)
162
163=item $attachable->detach ($attachment)
164
165Attach/detach a pre-registered attachment either to a specific object
166(C<$attachable>) or all objects of the given class (if C<$attachable> is a
167class in a static method call).
168
169You can attach to global events by using the C<cf::global> class.
170
171These method calls expect any number of the following handler/hook 545These calls expect any number of the following handler/hook descriptions:
172descriptions:
173 546
174=over 4 547=over 4
175 548
176=item prio => $number 549=item prio => $number
177 550
203package and register them. Only handlers for eevents supported by the 576package and register them. Only handlers for eevents supported by the
204object/class are recognised. 577object/class are recognised.
205 578
206=back 579=back
207 580
581Example, define an attachment called "sockpuppet" that calls the given
582event handler when a monster attacks:
583
584 cf::object::attachment sockpuppet =>
585 on_skill_attack => sub {
586 my ($self, $victim) = @_;
587 ...
588 }
589 }
590
591=item $attachable->valid
592
593Just because you have a perl object does not mean that the corresponding
594C-level object still exists. If you try to access an object that has no
595valid C counterpart anymore you get an exception at runtime. This method
596can be used to test for existence of the C object part without causing an
597exception.
598
208=cut 599=cut
209 600
210# the following variables are defined in .xs and must not be re-created 601# the following variables are defined in .xs and must not be re-created
211our @CB_GLOBAL = (); # registry for all global events 602our @CB_GLOBAL = (); # registry for all global events
603our @CB_ATTACHABLE = (); # registry for all attachables
212our @CB_OBJECT = (); # all objects (should not be used except in emergency) 604our @CB_OBJECT = (); # all objects (should not be used except in emergency)
213our @CB_PLAYER = (); 605our @CB_PLAYER = ();
214our @CB_CLIENT = (); 606our @CB_CLIENT = ();
215our @CB_TYPE = (); # registry for type (cf-object class) based events 607our @CB_TYPE = (); # registry for type (cf-object class) based events
216our @CB_MAP = (); 608our @CB_MAP = ();
217 609
218my %attachment; 610my %attachment;
219 611
220sub _attach_cb($$$$) { 612sub _attach_cb($$$$) {
221 my ($registry, $event, $prio, $cb) = @_; 613 my ($registry, $event, $prio, $cb) = @_;
226 618
227 @{$registry->[$event]} = sort 619 @{$registry->[$event]} = sort
228 { $a->[0] cmp $b->[0] } 620 { $a->[0] cmp $b->[0] }
229 @{$registry->[$event] || []}, $cb; 621 @{$registry->[$event] || []}, $cb;
230} 622}
623
624# hack
625my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
231 626
232# attach handles attaching event callbacks 627# attach handles attaching event callbacks
233# the only thing the caller has to do is pass the correct 628# the only thing the caller has to do is pass the correct
234# registry (== where the callback attaches to). 629# registry (== where the callback attaches to).
235sub _attach { 630sub _attach {
237 632
238 my $object_type; 633 my $object_type;
239 my $prio = 0; 634 my $prio = 0;
240 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT; 635 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
241 636
637 #TODO: get rid of this hack
638 if ($attachable_klass{$klass}) {
639 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
640 }
641
242 while (@arg) { 642 while (@arg) {
243 my $type = shift @arg; 643 my $type = shift @arg;
244 644
245 if ($type eq "prio") { 645 if ($type eq "prio") {
246 $prio = shift @arg; 646 $prio = shift @arg;
321 my ($obj, $name) = @_; 721 my ($obj, $name) = @_;
322 722
323 exists $obj->{_attachment}{$name} 723 exists $obj->{_attachment}{$name}
324} 724}
325 725
326for my $klass (qw(GLOBAL OBJECT PLAYER CLIENT MAP)) { 726for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
327 eval "#line " . __LINE__ . " 'cf.pm' 727 eval "#line " . __LINE__ . " 'cf.pm'
328 sub cf::\L$klass\E::_attach_registry { 728 sub cf::\L$klass\E::_attach_registry {
329 (\\\@CB_$klass, KLASS_$klass) 729 (\\\@CB_$klass, KLASS_$klass)
330 } 730 }
331 731
367 } 767 }
368 768
369 0 769 0
370} 770}
371 771
372=item $bool = cf::invoke EVENT_GLOBAL_XXX, ... 772=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
373 773
374=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...)
375
376=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...)
377
378=item $bool = $client->invoke (EVENT_CLIENT_XXX, ...) 774=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
379 775
380=item $bool = $map->invoke (EVENT_MAP_XXX, ...)
381
382Generate a global/object/player/map-specific event with the given arguments. 776Generate an object-specific event with the given arguments.
383 777
384This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be 778This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
385removed in future versions), and there is no public API to access override 779removed in future versions), and there is no public API to access override
386results (if you must, access C<@cf::invoke_results> directly). 780results (if you must, access C<@cf::invoke_results> directly).
387 781
388=back 782=back
389 783
390=cut 784=cut
391 785
392############################################################################# 786#############################################################################
393
394=head2 METHODS VALID FOR ALL ATTACHABLE OBJECTS
395
396Attachable objects includes objects, players, clients and maps.
397
398=over 4
399
400=item $object->valid
401
402Just because you have a perl object does not mean that the corresponding
403C-level object still exists. If you try to access an object that has no
404valid C counterpart anymore you get an exception at runtime. This method
405can be used to test for existence of the C object part without causing an
406exception.
407
408=back
409
410=cut
411
412#############################################################################
413# object support 787# object support
414 788
415sub instantiate {
416 my ($obj, $data) = @_;
417
418 $data = from_json $data;
419
420 for (@$data) {
421 my ($name, $args) = @$_;
422
423 $obj->attach ($name, %{$args || {} });
424 }
425}
426
427# basically do the same as instantiate, without calling instantiate
428sub reattach { 789sub reattach {
790 # basically do the same as instantiate, without calling instantiate
429 my ($obj) = @_; 791 my ($obj) = @_;
792
430 my $registry = $obj->registry; 793 my $registry = $obj->registry;
431 794
432 @$registry = (); 795 @$registry = ();
433 796
434 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; 797 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
443 warn "object uses attachment '$name' that is not available, postponing.\n"; 806 warn "object uses attachment '$name' that is not available, postponing.\n";
444 } 807 }
445 } 808 }
446} 809}
447 810
448sub object_freezer_save { 811cf::attachable->attach (
449 my ($filename, $rdata, $objs) = @_;
450
451 if (length $$rdata) {
452 warn sprintf "saving %s (%d,%d)\n",
453 $filename, length $$rdata, scalar @$objs;
454
455 if (open my $fh, ">:raw", "$filename~") {
456 chmod SAVE_MODE, $fh;
457 syswrite $fh, $$rdata;
458 close $fh;
459
460 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
461 chmod SAVE_MODE, $fh;
462 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
463 close $fh;
464 rename "$filename.pst~", "$filename.pst";
465 } else {
466 unlink "$filename.pst";
467 }
468
469 rename "$filename~", $filename;
470 } else {
471 warn "FATAL: $filename~: $!\n";
472 }
473 } else {
474 unlink $filename;
475 unlink "$filename.pst";
476 }
477}
478
479sub object_freezer_as_string {
480 my ($rdata, $objs) = @_;
481
482 use Data::Dumper;
483
484 $$rdata . Dumper $objs
485}
486
487sub object_thawer_load {
488 my ($filename) = @_;
489
490 local $/;
491
492 my $av;
493
494 #TODO: use sysread etc.
495 if (open my $data, "<:raw:perlio", $filename) {
496 $data = <$data>;
497 if (open my $pst, "<:raw:perlio", "$filename.pst") {
498 $av = eval { (Storable::thaw <$pst>)->{objs} };
499 }
500 return ($data, $av);
501 }
502
503 ()
504}
505
506cf::object->attach (
507 prio => -1000000, 812 prio => -1000000,
813 on_instantiate => sub {
814 my ($obj, $data) = @_;
815
816 $data = from_json $data;
817
818 for (@$data) {
819 my ($name, $args) = @$_;
820
821 $obj->attach ($name, %{$args || {} });
822 }
823 },
824 on_reattach => \&reattach,
508 on_clone => sub { 825 on_clone => sub {
509 my ($src, $dst) = @_; 826 my ($src, $dst) = @_;
510 827
511 @{$dst->registry} = @{$src->registry}; 828 @{$dst->registry} = @{$src->registry};
512 829
514 831
515 %{$dst->{_attachment}} = %{$src->{_attachment}} 832 %{$dst->{_attachment}} = %{$src->{_attachment}}
516 if exists $src->{_attachment}; 833 if exists $src->{_attachment};
517 }, 834 },
518); 835);
836
837sub object_freezer_save {
838 my ($filename, $rdata, $objs) = @_;
839
840 sync_job {
841 if (length $$rdata) {
842 warn sprintf "saving %s (%d,%d)\n",
843 $filename, length $$rdata, scalar @$objs;
844
845 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
846 chmod SAVE_MODE, $fh;
847 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
848 aio_fsync $fh;
849 close $fh;
850
851 if (@$objs) {
852 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
853 chmod SAVE_MODE, $fh;
854 my $data = Storable::nfreeze { version => 1, objs => $objs };
855 aio_write $fh, 0, (length $data), $data, 0;
856 aio_fsync $fh;
857 close $fh;
858 aio_rename "$filename.pst~", "$filename.pst";
859 }
860 } else {
861 aio_unlink "$filename.pst";
862 }
863
864 aio_rename "$filename~", $filename;
865 } else {
866 warn "FATAL: $filename~: $!\n";
867 }
868 } else {
869 aio_unlink $filename;
870 aio_unlink "$filename.pst";
871 }
872 }
873}
874
875sub object_freezer_as_string {
876 my ($rdata, $objs) = @_;
877
878 use Data::Dumper;
879
880 $$rdata . Dumper $objs
881}
882
883sub object_thawer_load {
884 my ($filename) = @_;
885
886 my ($data, $av);
887
888 (aio_load $filename, $data) >= 0
889 or return;
890
891 unless (aio_stat "$filename.pst") {
892 (aio_load "$filename.pst", $av) >= 0
893 or return;
894 $av = eval { (Storable::thaw $av)->{objs} };
895 }
896
897 warn sprintf "loading %s (%d)\n",
898 $filename, length $data, scalar @{$av || []};#d#
899 return ($data, $av);
900}
519 901
520############################################################################# 902#############################################################################
521# command handling &c 903# command handling &c
522 904
523=item cf::register_command $name => \&callback($ob,$args); 905=item cf::register_command $name => \&callback($ob,$args);
712 1094
713=head2 CORE EXTENSIONS 1095=head2 CORE EXTENSIONS
714 1096
715Functions and methods that extend core crossfire objects. 1097Functions and methods that extend core crossfire objects.
716 1098
1099=head3 cf::player
1100
717=over 4 1101=over 4
718 1102
719=item cf::player::exists $login 1103=item cf::player::exists $login
720 1104
721Returns true when the given account exists. 1105Returns true when the given account exists.
725sub cf::player::exists($) { 1109sub cf::player::exists($) {
726 cf::player::find $_[0] 1110 cf::player::find $_[0]
727 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1111 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2;
728} 1112}
729 1113
1114=item $player->ext_reply ($msgid, $msgtype, %msg)
1115
1116Sends an ext reply to the player.
1117
1118=cut
1119
1120sub cf::player::ext_reply($$$%) {
1121 my ($self, $id, %msg) = @_;
1122
1123 $msg{msgid} = $id;
1124
1125 $self->send ("ext " . to_json \%msg);
1126}
1127
1128=back
1129
1130
1131=head3 cf::map
1132
1133=over 4
1134
1135=cut
1136
1137package cf::map;
1138
1139use Fcntl;
1140use Coro::AIO;
1141
1142our $MAX_RESET = 7200;
1143our $DEFAULT_RESET = 3600;
1144
1145sub generate_random_map {
1146 my ($path, $rmp) = @_;
1147
1148 # mit "rum" bekleckern, nicht
1149 cf::map::_create_random_map
1150 $path,
1151 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1152 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1153 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1154 $rmp->{exit_on_final_map},
1155 $rmp->{xsize}, $rmp->{ysize},
1156 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1157 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1158 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1159 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1160 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1161 (cf::region::find $rmp->{region})
1162}
1163
1164# and all this just because we cannot iterate over
1165# all maps in C++...
1166sub change_all_map_light {
1167 my ($change) = @_;
1168
1169 $_->change_map_light ($change)
1170 for grep $_->outdoor, values %cf::MAP;
1171}
1172
1173sub try_load_header($) {
1174 my ($path) = @_;
1175
1176 utf8::encode $path;
1177 aio_open $path, O_RDONLY, 0
1178 or return;
1179
1180 my $map = cf::map::new
1181 or return;
1182
1183 $map->load_header ($path)
1184 or return;
1185
1186 $map->{load_path} = $path;
1187
1188 $map
1189}
1190
1191sub find_map;
1192sub find_map {
1193 my ($path, $origin) = @_;
1194
1195 #warn "find_map<$path,$origin>\n";#d#
1196
1197 $path = new cf::path $path, $origin && $origin->path;
1198 my $key = $path->as_string;
1199
1200 cf::lock_wait "map_find:$key";
1201
1202 $cf::MAP{$key} || do {
1203 my $guard = cf::lock_acquire "map_find:$key";
1204
1205 # do it the slow way
1206 my $map = try_load_header $path->save_path;
1207
1208 if ($map) {
1209 # safety
1210 $map->{instantiate_time} = $cf::RUNTIME
1211 if $map->{instantiate_time} > $cf::RUNTIME;
1212 } else {
1213 if (my $rmp = $path->random_map_params) {
1214 $map = generate_random_map $key, $rmp;
1215 } else {
1216 $map = try_load_header $path->load_path;
1217 }
1218
1219 $map or return;
1220
1221 $map->{load_original} = 1;
1222 $map->{instantiate_time} = $cf::RUNTIME;
1223 $map->instantiate;
1224
1225 # per-player maps become, after loading, normal maps
1226 $map->per_player (0) if $path->{user_rel};
1227 }
1228
1229 $map->path ($key);
1230 $map->{path} = $path;
1231 $map->{last_save} = $cf::RUNTIME;
1232 $map->last_access ($cf::RUNTIME);
1233
1234 if ($map->should_reset) {
1235 $map->reset;
1236 undef $guard;
1237 $map = find_map $path
1238 or return;
1239 }
1240
1241 $cf::MAP{$key} = $map
1242 }
1243}
1244
1245sub load {
1246 my ($self) = @_;
1247
1248 my $path = $self->{path};
1249 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1250
1251 return if $self->in_memory != cf::MAP_SWAPPED;
1252
1253 $self->in_memory (cf::MAP_LOADING);
1254
1255 $self->alloc;
1256 $self->load_objects ($self->{load_path}, 1)
1257 or return;
1258
1259 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1260 if delete $self->{load_original};
1261
1262 if (my $uniq = $path->uniq_path) {
1263 utf8::encode $uniq;
1264 if (aio_open $uniq, O_RDONLY, 0) {
1265 $self->clear_unique_items;
1266 $self->load_objects ($uniq, 0);
1267 }
1268 }
1269
1270 # now do the right thing for maps
1271 $self->link_multipart_objects;
1272
1273 if ($self->{path}->is_style_map) {
1274 $self->{deny_save} = 1;
1275 $self->{deny_reset} = 1;
1276 } else {
1277 $self->fix_auto_apply;
1278 $self->decay_objects;
1279 $self->update_buttons;
1280 $self->set_darkness_map;
1281 $self->difficulty ($self->estimate_difficulty)
1282 unless $self->difficulty;
1283 $self->activate;
1284 }
1285
1286 $self->in_memory (cf::MAP_IN_MEMORY);
1287}
1288
1289sub load_map_sync {
1290 my ($path, $origin) = @_;
1291
1292 #warn "load_map_sync<$path, $origin>\n";#d#
1293
1294 cf::sync_job {
1295 my $map = cf::map::find_map $path, $origin
1296 or return;
1297 $map->load;
1298 $map
1299 }
1300}
1301
1302sub save {
1303 my ($self) = @_;
1304
1305 $self->{last_save} = $cf::RUNTIME;
1306
1307 return unless $self->dirty;
1308
1309 my $save = $self->{path}->save_path; utf8::encode $save;
1310 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1311
1312 $self->{load_path} = $save;
1313
1314 return if $self->{deny_save};
1315
1316 if ($uniq) {
1317 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1318 $self->save_objects ($uniq, cf::IO_UNIQUES);
1319 } else {
1320 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1321 }
1322}
1323
1324sub swap_out {
1325 my ($self) = @_;
1326
1327 # save first because save cedes
1328 $self->save;
1329
1330 return if $self->players;
1331 return if $self->in_memory != cf::MAP_IN_MEMORY;
1332 return if $self->{deny_save};
1333
1334 $self->clear;
1335 $self->in_memory (cf::MAP_SWAPPED);
1336}
1337
1338sub reset_at {
1339 my ($self) = @_;
1340
1341 # TODO: safety, remove and allow resettable per-player maps
1342 return 1e99 if $self->{path}{user_rel};
1343 return 1e99 if $self->{deny_reset};
1344
1345 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1346 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1347
1348 $time + $to
1349}
1350
1351sub should_reset {
1352 my ($self) = @_;
1353
1354 $self->reset_at <= $cf::RUNTIME
1355}
1356
1357sub unlink_save {
1358 my ($self) = @_;
1359
1360 utf8::encode (my $save = $self->{path}->save_path);
1361 aioreq_pri 3; IO::AIO::aio_unlink $save;
1362 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1363}
1364
1365sub rename {
1366 my ($self, $new_path) = @_;
1367
1368 $self->unlink_save;
1369
1370 delete $cf::MAP{$self->path};
1371 $self->{path} = new cf::path $new_path;
1372 $self->path ($self->{path}->as_string);
1373 $cf::MAP{$self->path} = $self;
1374
1375 $self->save;
1376}
1377
1378sub reset {
1379 my ($self) = @_;
1380
1381 return if $self->players;
1382 return if $self->{path}{user_rel};#d#
1383
1384 warn "resetting map ", $self->path;#d#
1385
1386 delete $cf::MAP{$self->path};
1387
1388 $_->clear_links_to ($self) for values %cf::MAP;
1389
1390 $self->unlink_save;
1391 $self->destroy;
1392}
1393
1394my $nuke_counter = "aaaa";
1395
1396sub nuke {
1397 my ($self) = @_;
1398
1399 $self->{deny_save} = 1;
1400 $self->reset_timeout (1);
1401 $self->rename ("{nuke}/" . ($nuke_counter++));
1402 $self->reset; # polite request, might not happen
1403}
1404
1405sub customise_for {
1406 my ($map, $ob) = @_;
1407
1408 if ($map->per_player) {
1409 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path};
1410 }
1411
1412 $map
1413}
1414
1415sub emergency_save {
1416 local $cf::FREEZE = 1;
1417
1418 warn "enter emergency map save\n";
1419
1420 cf::sync_job {
1421 warn "begin emergency map save\n";
1422 $_->save for values %cf::MAP;
1423 };
1424
1425 warn "end emergency map save\n";
1426}
1427
1428package cf;
1429
1430=back
1431
1432
1433=head3 cf::object::player
1434
1435=over 4
1436
730=item $player_object->reply ($npc, $msg[, $flags]) 1437=item $player_object->reply ($npc, $msg[, $flags])
731 1438
732Sends a message to the player, as if the npc C<$npc> replied. C<$npc> 1439Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
733can be C<undef>. Does the right thing when the player is currently in a 1440can be C<undef>. Does the right thing when the player is currently in a
734dialogue with the given NPC character. 1441dialogue with the given NPC character.
735 1442
736=cut 1443=cut
737 1444
738# rough implementation of a future "reply" method that works 1445# rough implementation of a future "reply" method that works
739# with dialog boxes. 1446# with dialog boxes.
1447#TODO: the first argument must go, split into a $npc->reply_to ( method
740sub cf::object::player::reply($$$;$) { 1448sub cf::object::player::reply($$$;$) {
741 my ($self, $npc, $msg, $flags) = @_; 1449 my ($self, $npc, $msg, $flags) = @_;
742 1450
743 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4; 1451 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
744 1452
748 $msg = $npc->name . " says: $msg" if $npc; 1456 $msg = $npc->name . " says: $msg" if $npc;
749 $self->message ($msg, $flags); 1457 $self->message ($msg, $flags);
750 } 1458 }
751} 1459}
752 1460
753=item $player->ext_reply ($msgid, $msgtype, %msg)
754
755Sends an ext reply to the player.
756
757=cut
758
759sub cf::player::ext_reply($$$%) {
760 my ($self, $id, %msg) = @_;
761
762 $msg{msgid} = $id;
763
764 $self->send ("ext " . to_json \%msg);
765}
766
767=item $player_object->may ("access") 1461=item $player_object->may ("access")
768 1462
769Returns wether the given player is authorized to access resource "access" 1463Returns wether the given player is authorized to access resource "access"
770(e.g. "command_wizcast"). 1464(e.g. "command_wizcast").
771 1465
778 (ref $cf::CFG{"may_$access"} 1472 (ref $cf::CFG{"may_$access"}
779 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1473 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
780 : $cf::CFG{"may_$access"}) 1474 : $cf::CFG{"may_$access"})
781} 1475}
782 1476
783=cut 1477=item $player_object->enter_link
784 1478
785############################################################################# 1479Freezes the player and moves him/her to a special map (C<{link}>).
1480
1481The player should be reaosnably safe there for short amounts of time. You
1482I<MUST> call C<leave_link> as soon as possible, though.
1483
1484=item $player_object->leave_link ($map, $x, $y)
1485
1486Moves the player out of the specila link map onto the given map. If the
1487map is not valid (or omitted), the player will be moved back to the
1488location he/she was before the call to C<enter_link>, or, if that fails,
1489to the emergency map position.
1490
1491Might block.
1492
1493=cut
1494
1495sub cf::object::player::enter_link {
1496 my ($self) = @_;
1497
1498 $self->deactivate_recursive;
1499
1500 return if $self->map == $LINK_MAP;
1501
1502 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1503 if $self->map;
1504
1505 $self->enter_map ($LINK_MAP, 20, 20);
1506}
1507
1508sub cf::object::player::leave_link {
1509 my ($self, $map, $x, $y) = @_;
1510
1511 my $link_pos = delete $self->{_link_pos};
1512
1513 unless ($map) {
1514 # restore original map position
1515 ($map, $x, $y) = @{ $link_pos || [] };
1516 $map = cf::map::find_map $map;
1517
1518 unless ($map) {
1519 ($map, $x, $y) = @$EMERGENCY_POSITION;
1520 $map = cf::map::find_map $map
1521 or die "FATAL: cannot load emergency map\n";
1522 }
1523 }
1524
1525 ($x, $y) = (-1, -1)
1526 unless (defined $x) && (defined $y);
1527
1528 # use -1 or undef as default coordinates, not 0, 0
1529 ($x, $y) = ($map->enter_x, $map->enter_y)
1530 if $x <=0 && $y <= 0;
1531
1532 $map->load;
1533
1534 $self->activate_recursive;
1535 $self->enter_map ($map, $x, $y);
1536}
1537
1538cf::player->attach (
1539 on_logout => sub {
1540 my ($pl) = @_;
1541
1542 # abort map switching before logout
1543 if ($pl->ob->{_link_pos}) {
1544 cf::sync_job {
1545 $pl->ob->leave_link
1546 };
1547 }
1548 },
1549 on_login => sub {
1550 my ($pl) = @_;
1551
1552 # try to abort aborted map switching on player login :)
1553 # should happen only on crashes
1554 if ($pl->ob->{_link_pos}) {
1555 $pl->ob->enter_link;
1556 cf::async {
1557 # we need this sleep as the login has a concurrent enter_exit running
1558 # and this sleep increases chances of the player not ending up in scorn
1559 Coro::Timer::sleep 1;
1560 $pl->ob->leave_link;
1561 };
1562 }
1563 },
1564);
1565
1566=item $player_object->goto_map ($path, $x, $y)
1567
1568=cut
1569
1570sub cf::object::player::goto_map {
1571 my ($self, $path, $x, $y) = @_;
1572
1573 $self->enter_link;
1574
1575 (cf::async {
1576 $path = new cf::path $path;
1577
1578 my $map = cf::map::find_map $path->as_string;
1579 $map = $map->customise_for ($self) if $map;
1580
1581# warn "entering ", $map->path, " at ($x, $y)\n"
1582# if $map;
1583
1584 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1585
1586 $self->leave_link ($map, $x, $y);
1587 })->prio (1);
1588}
1589
1590=item $player_object->enter_exit ($exit_object)
1591
1592=cut
1593
1594sub parse_random_map_params {
1595 my ($spec) = @_;
1596
1597 my $rmp = { # defaults
1598 xsize => 10,
1599 ysize => 10,
1600 };
1601
1602 for (split /\n/, $spec) {
1603 my ($k, $v) = split /\s+/, $_, 2;
1604
1605 $rmp->{lc $k} = $v if (length $k) && (length $v);
1606 }
1607
1608 $rmp
1609}
1610
1611sub prepare_random_map {
1612 my ($exit) = @_;
1613
1614 # all this does is basically replace the /! path by
1615 # a new random map path (?random/...) with a seed
1616 # that depends on the exit object
1617
1618 my $rmp = parse_random_map_params $exit->msg;
1619
1620 if ($exit->map) {
1621 $rmp->{region} = $exit->map->region_name;
1622 $rmp->{origin_map} = $exit->map->path;
1623 $rmp->{origin_x} = $exit->x;
1624 $rmp->{origin_y} = $exit->y;
1625 }
1626
1627 $rmp->{random_seed} ||= $exit->random_seed;
1628
1629 my $data = cf::to_json $rmp;
1630 my $md5 = Digest::MD5::md5_hex $data;
1631
1632 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1633 aio_write $fh, 0, (length $data), $data, 0;
1634
1635 $exit->slaying ("?random/$md5");
1636 $exit->msg (undef);
1637 }
1638}
1639
1640sub cf::object::player::enter_exit {
1641 my ($self, $exit) = @_;
1642
1643 return unless $self->type == cf::PLAYER;
1644
1645 $self->enter_link;
1646
1647 (cf::async {
1648 unless (eval {
1649 prepare_random_map $exit
1650 if $exit->slaying eq "/!";
1651
1652 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1653 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp);
1654
1655 1;
1656 }) {
1657 $self->message ("Something went wrong deep within the crossfire server. "
1658 . "I'll try to bring you back to the map you were before. "
1659 . "Please report this to the dungeon master",
1660 cf::NDI_UNIQUE | cf::NDI_RED);
1661
1662 warn "ERROR in enter_exit: $@";
1663 $self->leave_link;
1664 }
1665 })->prio (1);
1666}
1667
1668=head3 cf::client
1669
1670=over 4
1671
1672=item $client->send_drawinfo ($text, $flags)
1673
1674Sends a drawinfo packet to the client. Circumvents output buffering so
1675should not be used under normal circumstances.
1676
1677=cut
1678
1679sub cf::client::send_drawinfo {
1680 my ($self, $text, $flags) = @_;
1681
1682 utf8::encode $text;
1683 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1684}
1685
1686
1687=item $success = $client->query ($flags, "text", \&cb)
1688
1689Queues a query to the client, calling the given callback with
1690the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1691C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1692
1693Queries can fail, so check the return code. Or don't, as queries will become
1694reliable at some point in the future.
1695
1696=cut
1697
1698sub cf::client::query {
1699 my ($self, $flags, $text, $cb) = @_;
1700
1701 return unless $self->state == ST_PLAYING
1702 || $self->state == ST_SETUP
1703 || $self->state == ST_CUSTOM;
1704
1705 $self->state (ST_CUSTOM);
1706
1707 utf8::encode $text;
1708 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1709
1710 $self->send_packet ($self->{query_queue}[0][0])
1711 if @{ $self->{query_queue} } == 1;
1712}
1713
1714cf::client->attach (
1715 on_reply => sub {
1716 my ($ns, $msg) = @_;
1717
1718 # this weird shuffling is so that direct followup queries
1719 # get handled first
1720 my $queue = delete $ns->{query_queue}
1721 or return; # be conservative, not sure how that can happen, but we saw a crash here
1722
1723 (shift @$queue)->[1]->($msg);
1724
1725 push @{ $ns->{query_queue} }, @$queue;
1726
1727 if (@{ $ns->{query_queue} } == @$queue) {
1728 if (@$queue) {
1729 $ns->send_packet ($ns->{query_queue}[0][0]);
1730 } else {
1731 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1732 }
1733 }
1734 },
1735);
1736
1737=item $client->coro (\&cb)
1738
1739Create a new coroutine, running the specified callback. The coroutine will
1740be automatically cancelled when the client gets destroyed (e.g. on logout,
1741or loss of connection).
1742
1743=cut
1744
1745sub cf::client::coro {
1746 my ($self, $cb) = @_;
1747
1748 my $coro = &cf::async ($cb);
1749
1750 $coro->on_destroy (sub {
1751 delete $self->{_coro}{$coro+0};
1752 });
1753
1754 $self->{_coro}{$coro+0} = $coro;
1755
1756 $coro
1757}
1758
1759cf::client->attach (
1760 on_destroy => sub {
1761 my ($ns) = @_;
1762
1763 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1764 },
1765);
1766
1767=back
1768
786 1769
787=head2 SAFE SCRIPTING 1770=head2 SAFE SCRIPTING
788 1771
789Functions that provide a safe environment to compile and execute 1772Functions that provide a safe environment to compile and execute
790snippets of perl code without them endangering the safety of the server 1773snippets of perl code without them endangering the safety of the server
942 1925
943{ 1926{
944 my $path = cf::localdir . "/database.pst"; 1927 my $path = cf::localdir . "/database.pst";
945 1928
946 sub db_load() { 1929 sub db_load() {
947 warn "loading database $path\n";#d# remove later
948 $DB = stat $path ? Storable::retrieve $path : { }; 1930 $DB = stat $path ? Storable::retrieve $path : { };
949 } 1931 }
950 1932
951 my $pid; 1933 my $pid;
952 1934
953 sub db_save() { 1935 sub db_save() {
954 warn "saving database $path\n";#d# remove later
955 waitpid $pid, 0 if $pid; 1936 waitpid $pid, 0 if $pid;
956 if (0 == ($pid = fork)) { 1937 if (0 == ($pid = fork)) {
957 $DB->{_meta}{version} = 1; 1938 $DB->{_meta}{version} = 1;
958 Storable::nstore $DB, "$path~"; 1939 Storable::nstore $DB, "$path~";
959 rename "$path~", $path; 1940 rename "$path~", $path;
1010 local $/; 1991 local $/;
1011 *CFG = YAML::Syck::Load <$fh>; 1992 *CFG = YAML::Syck::Load <$fh>;
1012} 1993}
1013 1994
1014sub main { 1995sub main {
1996 # we must not ever block the main coroutine
1997 local $Coro::idle = sub {
1998 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1999 (Coro::unblock_sub {
2000 Event::one_event;
2001 })->();
2002 };
2003
1015 cfg_load; 2004 cfg_load;
1016 db_load; 2005 db_load;
1017 load_extensions; 2006 load_extensions;
1018 Event::loop; 2007 Event::loop;
1019} 2008}
1020 2009
1021############################################################################# 2010#############################################################################
1022# initialisation 2011# initialisation
1023 2012
1024sub _perl_reload(&) { 2013sub reload() {
1025 my ($msg) = @_; 2014 # can/must only be called in main
2015 if ($Coro::current != $Coro::main) {
2016 warn "can only reload from main coroutine\n";
2017 return;
2018 }
1026 2019
1027 $msg->("reloading..."); 2020 warn "reloading...";
2021
2022 local $FREEZE = 1;
2023 cf::emergency_save;
1028 2024
1029 eval { 2025 eval {
2026 # if anything goes wrong in here, we should simply crash as we already saved
2027
1030 # cancel all watchers 2028 # cancel all watchers
1031 for (Event::all_watchers) { 2029 for (Event::all_watchers) {
1032 $_->cancel if $_->data & WF_AUTOCANCEL; 2030 $_->cancel if $_->data & WF_AUTOCANCEL;
1033 } 2031 }
1034 2032
2033 # cancel all extension coros
2034 $_->cancel for values %EXT_CORO;
2035 %EXT_CORO = ();
2036
1035 # unload all extensions 2037 # unload all extensions
1036 for (@exts) { 2038 for (@exts) {
1037 $msg->("unloading <$_>"); 2039 warn "unloading <$_>";
1038 unload_extension $_; 2040 unload_extension $_;
1039 } 2041 }
1040 2042
1041 # unload all modules loaded from $LIBDIR 2043 # unload all modules loaded from $LIBDIR
1042 while (my ($k, $v) = each %INC) { 2044 while (my ($k, $v) = each %INC) {
1043 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2045 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1044 2046
1045 $msg->("removing <$k>"); 2047 warn "removing <$k>";
1046 delete $INC{$k}; 2048 delete $INC{$k};
1047 2049
1048 $k =~ s/\.pm$//; 2050 $k =~ s/\.pm$//;
1049 $k =~ s/\//::/g; 2051 $k =~ s/\//::/g;
1050 2052
1055 Symbol::delete_package $k; 2057 Symbol::delete_package $k;
1056 } 2058 }
1057 2059
1058 # sync database to disk 2060 # sync database to disk
1059 cf::db_sync; 2061 cf::db_sync;
2062 IO::AIO::flush;
1060 2063
1061 # get rid of safe::, as good as possible 2064 # get rid of safe::, as good as possible
1062 Symbol::delete_package "safe::$_" 2065 Symbol::delete_package "safe::$_"
1063 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2066 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1064 2067
1065 # remove register_script_function callbacks 2068 # remove register_script_function callbacks
1066 # TODO 2069 # TODO
1067 2070
1068 # unload cf.pm "a bit" 2071 # unload cf.pm "a bit"
1071 # don't, removes xs symbols, too, 2074 # don't, removes xs symbols, too,
1072 # and global variables created in xs 2075 # and global variables created in xs
1073 #Symbol::delete_package __PACKAGE__; 2076 #Symbol::delete_package __PACKAGE__;
1074 2077
1075 # reload cf.pm 2078 # reload cf.pm
1076 $msg->("reloading cf.pm"); 2079 warn "reloading cf.pm";
1077 require cf; 2080 require cf;
2081 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1078 2082
1079 # load config and database again 2083 # load config and database again
1080 cf::cfg_load; 2084 cf::cfg_load;
1081 cf::db_load; 2085 cf::db_load;
1082 2086
1083 # load extensions 2087 # load extensions
1084 $msg->("load extensions"); 2088 warn "load extensions";
1085 cf::load_extensions; 2089 cf::load_extensions;
1086 2090
1087 # reattach attachments to objects 2091 # reattach attachments to objects
1088 $msg->("reattach"); 2092 warn "reattach";
1089 _global_reattach; 2093 _global_reattach;
1090 }; 2094 };
1091 $msg->($@) if $@;
1092 2095
1093 $msg->("reloaded"); 2096 if ($@) {
2097 warn $@;
2098 warn "error while reloading, exiting.";
2099 exit 1;
2100 }
2101
2102 warn "reloaded successfully";
1094}; 2103};
1095 2104
1096sub perl_reload() { 2105#############################################################################
1097 _perl_reload { 2106
1098 warn $_[0]; 2107unless ($LINK_MAP) {
1099 print "$_[0]\n"; 2108 $LINK_MAP = cf::map::new;
1100 }; 2109
2110 $LINK_MAP->width (41);
2111 $LINK_MAP->height (41);
2112 $LINK_MAP->alloc;
2113 $LINK_MAP->path ("{link}");
2114 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2115 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2116
2117 # dirty hack because... archetypes are not yet loaded
2118 Event->timer (
2119 after => 2,
2120 cb => sub {
2121 $_[0]->w->cancel;
2122
2123 # provide some exits "home"
2124 my $exit = cf::object::new "exit";
2125
2126 $exit->slaying ($EMERGENCY_POSITION->[0]);
2127 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2128 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2129
2130 $LINK_MAP->insert ($exit->clone, 19, 19);
2131 $LINK_MAP->insert ($exit->clone, 19, 20);
2132 $LINK_MAP->insert ($exit->clone, 19, 21);
2133 $LINK_MAP->insert ($exit->clone, 20, 19);
2134 $LINK_MAP->insert ($exit->clone, 20, 21);
2135 $LINK_MAP->insert ($exit->clone, 21, 19);
2136 $LINK_MAP->insert ($exit->clone, 21, 20);
2137 $LINK_MAP->insert ($exit->clone, 21, 21);
2138
2139 $exit->destroy;
2140 });
2141
2142 $LINK_MAP->{deny_save} = 1;
2143 $LINK_MAP->{deny_reset} = 1;
2144
2145 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1101} 2146}
1102 2147
1103register "<global>", __PACKAGE__; 2148register "<global>", __PACKAGE__;
1104 2149
1105register_command "perl-reload" => sub { 2150register_command "reload" => sub {
1106 my ($who, $arg) = @_; 2151 my ($who, $arg) = @_;
1107 2152
1108 if ($who->flag (FLAG_WIZ)) { 2153 if ($who->flag (FLAG_WIZ)) {
1109 _perl_reload { 2154 $who->message ("start of reload.");
1110 warn $_[0]; 2155 reload;
1111 $who->message ($_[0]); 2156 $who->message ("end of reload.");
1112 };
1113 } 2157 }
1114}; 2158};
1115 2159
1116unshift @INC, $LIBDIR; 2160unshift @INC, $LIBDIR;
1117 2161
1118$TICK_WATCHER = Event->timer ( 2162$TICK_WATCHER = Event->timer (
2163 reentrant => 0,
1119 prio => 0, 2164 prio => 0,
1120 at => $NEXT_TICK || 1, 2165 at => $NEXT_TICK || $TICK,
1121 data => WF_AUTOCANCEL, 2166 data => WF_AUTOCANCEL,
1122 cb => sub { 2167 cb => sub {
2168 unless ($FREEZE) {
1123 cf::server_tick; # one server iteration 2169 cf::server_tick; # one server iteration
2170 $RUNTIME += $TICK;
2171 }
1124 2172
1125 my $NOW = Event::time;
1126 $NEXT_TICK += $TICK; 2173 $NEXT_TICK += $TICK;
1127 2174
1128 # if we are delayed by four ticks or more, skip them all 2175 # if we are delayed by four ticks or more, skip them all
1129 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2176 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1130 2177
1131 $TICK_WATCHER->at ($NEXT_TICK); 2178 $TICK_WATCHER->at ($NEXT_TICK);
1132 $TICK_WATCHER->start; 2179 $TICK_WATCHER->start;
1133 }, 2180 },
1134); 2181);
1135 2182
1136IO::AIO::max_poll_time $TICK * 0.2; 2183IO::AIO::max_poll_time $TICK * 0.2;
1137 2184
2185Event->io (
1138Event->io (fd => IO::AIO::poll_fileno, 2186 fd => IO::AIO::poll_fileno,
1139 poll => 'r', 2187 poll => 'r',
1140 prio => 5, 2188 prio => 5,
1141 data => WF_AUTOCANCEL, 2189 data => WF_AUTOCANCEL,
1142 cb => \&IO::AIO::poll_cb); 2190 cb => \&IO::AIO::poll_cb,
2191);
2192
2193Event->timer (
2194 data => WF_AUTOCANCEL,
2195 after => 0,
2196 interval => 10,
2197 cb => sub {
2198 (Coro::unblock_sub {
2199 write_runtime
2200 or warn "ERROR: unable to write runtime file: $!";
2201 })->();
2202 },
2203);
2204
2205END { cf::emergency_save }
1143 2206
11441 22071
1145 2208

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines