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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.94 by root, Thu Dec 21 23:02:54 2006 UTC vs.
Revision 1.148 by root, Mon Jan 8 12:39:16 2007 UTC

1package cf; 1package cf;
2
3use utf8;
4use strict;
2 5
3use Symbol; 6use Symbol;
4use List::Util; 7use List::Util;
5use Storable; 8use Storable;
6use Opcode; 9use Opcode;
7use Safe; 10use Safe;
8use Safe::Hole; 11use Safe::Hole;
9 12
13use Coro 3.3 ();
14use Coro::Event;
15use Coro::Timer;
16use Coro::Signal;
17use Coro::Semaphore;
18use Coro::AIO;
19
20use Digest::MD5;
21use Fcntl;
10use IO::AIO (); 22use IO::AIO 2.32 ();
11use YAML::Syck (); 23use YAML::Syck ();
12use Time::HiRes; 24use Time::HiRes;
13use Event; 25
14$Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
15 27
16# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
17$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
18 30
19use strict; 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
20 32
21sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
22 34
23our %COMMAND = (); 35our %COMMAND = ();
24our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
25our %EXTCMD = (); 37our %EXTCMD = ();
26 38
27_init_vars;
28
29our @EVENT; 39our @EVENT;
30our $LIBDIR = datadir . "/ext"; 40our $LIBDIR = datadir . "/ext";
31 41
32our $TICK = MAX_TIME * 1e-6; 42our $TICK = MAX_TIME * 1e-6;
33our $TICK_WATCHER; 43our $TICK_WATCHER;
34our $NEXT_TICK; 44our $NEXT_TICK;
45our $NOW;
35 46
36our %CFG; 47our %CFG;
37 48
38our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME;
51
52our %PLAYER; # all users
53our %MAP; # all maps
54our $LINK_MAP; # the special {link} map
55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; # coroutines bound to extensions
57
58binmode STDOUT;
59binmode STDERR;
60
61# read virtual server time, if available
62unless ($RUNTIME || !-e cf::localdir . "/runtime") {
63 open my $fh, "<", cf::localdir . "/runtime"
64 or die "unable to read runtime file: $!";
65 $RUNTIME = <$fh> + 0.;
66}
67
68mkdir cf::localdir;
69mkdir cf::localdir . "/" . cf::playerdir;
70mkdir cf::localdir . "/" . cf::tmpdir;
71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS;
73
74# a special map that is always available
75our $LINK_MAP;
76our $EMERGENCY_POSITION;
39 77
40############################################################################# 78#############################################################################
41 79
42=head2 GLOBAL VARIABLES 80=head2 GLOBAL VARIABLES
43 81
44=over 4 82=over 4
45 83
46=item $cf::UPTIME 84=item $cf::UPTIME
47 85
48The timestamp of the server start (so not actually an uptime). 86The timestamp of the server start (so not actually an uptime).
87
88=item $cf::RUNTIME
89
90The time this server has run, starts at 0 and is increased by $cf::TICK on
91every server tick.
49 92
50=item $cf::LIBDIR 93=item $cf::LIBDIR
51 94
52The perl library directory, where extensions and cf-specific modules can 95The perl library directory, where extensions and cf-specific modules can
53be found. It will be added to C<@INC> automatically. 96be found. It will be added to C<@INC> automatically.
97
98=item $cf::NOW
99
100The time of the last (current) server tick.
54 101
55=item $cf::TICK 102=item $cf::TICK
56 103
57The interval between server ticks, in seconds. 104The interval between server ticks, in seconds.
58 105
66=cut 113=cut
67 114
68BEGIN { 115BEGIN {
69 *CORE::GLOBAL::warn = sub { 116 *CORE::GLOBAL::warn = sub {
70 my $msg = join "", @_; 117 my $msg = join "", @_;
118 utf8::encode $msg;
119
71 $msg .= "\n" 120 $msg .= "\n"
72 unless $msg =~ /\n$/; 121 unless $msg =~ /\n$/;
73 122
74 print STDERR "cfperl: $msg";
75 LOG llevError, "cfperl: $msg"; 123 LOG llevError, $msg;
76 }; 124 };
77} 125}
78 126
79@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 127@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
80@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 128@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
84@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; 132@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
85 133
86# we bless all objects into (empty) derived classes to force a method lookup 134# we bless all objects into (empty) derived classes to force a method lookup
87# within the Safe compartment. 135# within the Safe compartment.
88for my $pkg (qw( 136for my $pkg (qw(
89 cf::global 137 cf::global cf::attachable
90 cf::object cf::object::player 138 cf::object cf::object::player
91 cf::client cf::player 139 cf::client cf::player
92 cf::arch cf::living 140 cf::arch cf::living
93 cf::map cf::party cf::region 141 cf::map cf::party cf::region
94)) { 142)) {
132sub to_json($) { 180sub to_json($) {
133 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
134 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
135} 183}
136 184
185=item cf::lock_wait $string
186
187Wait until the given lock is available. See cf::lock_acquire.
188
189=item my $lock = cf::lock_acquire $string
190
191Wait until the given lock is available and then acquires it and returns
192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
193for example when the coroutine gets canceled), the lock is automatically
194returned.
195
196Lock names should begin with a unique identifier (for example, cf::map::find
197uses map_find and cf::map::load uses map_load).
198
199=cut
200
201our %LOCK;
202
203sub lock_wait($) {
204 my ($key) = @_;
205
206 # wait for lock, if any
207 while ($LOCK{$key}) {
208 push @{ $LOCK{$key} }, $Coro::current;
209 Coro::schedule;
210 }
211}
212
213sub lock_acquire($) {
214 my ($key) = @_;
215
216 # wait, to be sure we are not locked
217 lock_wait $key;
218
219 $LOCK{$key} = [];
220
221 Coro::guard {
222 # wake up all waiters, to be on the safe side
223 $_->ready for @{ delete $LOCK{$key} };
224 }
225}
226
227sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233}
234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
244
245=item cf::sync_job { BLOCK }
246
247The design of crossfire+ requires that the main coro ($Coro::main) is
248always able to handle events or runnable, as crossfire+ is only partly
249reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
250
251If it must be done, put the blocking parts into C<sync_job>. This will run
252the given BLOCK in another coroutine while waiting for the result. The
253server will be frozen during this time, so the block should either finish
254fast or be very important.
255
256=cut
257
258sub sync_job(&) {
259 my ($job) = @_;
260
261 if ($Coro::current == $Coro::main) {
262 # this is the main coro, too bad, we have to block
263 # till the operation succeeds, freezing the server :/
264
265 # TODO: use suspend/resume instead
266 # (but this is cancel-safe)
267 my $freeze_guard = freeze_mainloop;
268
269 my $busy = 1;
270 my @res;
271
272 (async {
273 @res = eval { $job->() };
274 warn $@ if $@;
275 undef $busy;
276 })->prio (Coro::PRIO_MAX);
277
278 while ($busy) {
279 Coro::cede or Event::one_event;
280 }
281
282 wantarray ? @res : $res[0]
283 } else {
284 # we are in another coroutine, how wonderful, everything just works
285
286 $job->()
287 }
288}
289
290=item $coro = cf::async_ext { BLOCK }
291
292Like async, but this coro is automcatially being canceled when the
293extension calling this is being unloaded.
294
295=cut
296
297sub async_ext(&) {
298 my $cb = shift;
299
300 my $coro = &Coro::async ($cb);
301
302 $coro->on_destroy (sub {
303 delete $EXT_CORO{$coro+0};
304 });
305 $EXT_CORO{$coro+0} = $coro;
306
307 $coro
308}
309
310sub write_runtime {
311 my $runtime = cf::localdir . "/runtime";
312
313 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
314 or return;
315
316 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
317 (aio_write $fh, 0, (length $value), $value, 0) <= 0
318 and return;
319
320 aio_fsync $fh
321 and return;
322
323 close $fh
324 or return;
325
326 aio_rename "$runtime~", $runtime
327 and return;
328
329 1
330}
331
137=back 332=back
138 333
139=cut 334=cut
335
336#############################################################################
337
338package cf::path;
339
340sub new {
341 my ($class, $path, $base) = @_;
342
343 $path = $path->as_string if ref $path;
344
345 my $self = bless { }, $class;
346
347 # {... are special paths that are not touched
348 # ?xxx/... are special absolute paths
349 # ?random/... random maps
350 # /! non-realised random map exit
351 # /... normal maps
352 # ~/... per-player maps without a specific player (DO NOT USE)
353 # ~user/... per-player map of a specific user
354
355 if ($path =~ /^{/) {
356 # fine as it is
357 } elsif ($path =~ s{^\?random/}{}) {
358 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
359 $self->{random} = cf::from_json $data;
360 } else {
361 if ($path =~ s{^~([^/]+)?}{}) {
362 $self->{user_rel} = 1;
363
364 if (defined $1) {
365 $self->{user} = $1;
366 } elsif ($base =~ m{^~([^/]+)/}) {
367 $self->{user} = $1;
368 } else {
369 warn "cannot resolve user-relative path without user <$path,$base>\n";
370 }
371 } elsif ($path =~ /^\//) {
372 # already absolute
373 } else {
374 $base =~ s{[^/]+/?$}{};
375 return $class->new ("$base/$path");
376 }
377
378 for ($path) {
379 redo if s{/\.?/}{/};
380 redo if s{/[^/]+/\.\./}{/};
381 }
382 }
383
384 $self->{path} = $path;
385
386 $self
387}
388
389# the name / primary key / in-game path
390sub as_string {
391 my ($self) = @_;
392
393 $self->{user_rel} ? "~$self->{user}$self->{path}"
394 : $self->{random} ? "?random/$self->{path}"
395 : $self->{path}
396}
397
398# the displayed name, this is a one way mapping
399sub visible_name {
400 my ($self) = @_;
401
402# if (my $rmp = $self->{random}) {
403# # todo: be more intelligent about this
404# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
405# } else {
406 $self->as_string
407# }
408}
409
410# escape the /'s in the path
411sub _escaped_path {
412 # ∕ is U+2215
413 (my $path = $_[0]{path}) =~ s/\//∕/g;
414 $path
415}
416
417# the original (read-only) location
418sub load_path {
419 my ($self) = @_;
420
421 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
422}
423
424# the temporary/swap location
425sub save_path {
426 my ($self) = @_;
427
428 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
429 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
430 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
431}
432
433# the unique path, might be eq to save_path
434sub uniq_path {
435 my ($self) = @_;
436
437 $self->{user_rel} || $self->{random}
438 ? undef
439 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
440}
441
442# return random map parameters, or undef
443sub random_map_params {
444 my ($self) = @_;
445
446 $self->{random}
447}
448
449# this is somewhat ugly, but style maps do need special treatment
450sub is_style_map {
451 $_[0]{path} =~ m{^/styles/}
452}
453
454package cf;
140 455
141############################################################################# 456#############################################################################
142 457
143=head2 ATTACHABLE OBJECTS 458=head2 ATTACHABLE OBJECTS
144 459
249 my ($self, $victim) = @_; 564 my ($self, $victim) = @_;
250 ... 565 ...
251 } 566 }
252 } 567 }
253 568
569=item $attachable->valid
570
571Just because you have a perl object does not mean that the corresponding
572C-level object still exists. If you try to access an object that has no
573valid C counterpart anymore you get an exception at runtime. This method
574can be used to test for existence of the C object part without causing an
575exception.
576
254=cut 577=cut
255 578
256# the following variables are defined in .xs and must not be re-created 579# the following variables are defined in .xs and must not be re-created
257our @CB_GLOBAL = (); # registry for all global events 580our @CB_GLOBAL = (); # registry for all global events
581our @CB_ATTACHABLE = (); # registry for all attachables
258our @CB_OBJECT = (); # all objects (should not be used except in emergency) 582our @CB_OBJECT = (); # all objects (should not be used except in emergency)
259our @CB_PLAYER = (); 583our @CB_PLAYER = ();
260our @CB_CLIENT = (); 584our @CB_CLIENT = ();
261our @CB_TYPE = (); # registry for type (cf-object class) based events 585our @CB_TYPE = (); # registry for type (cf-object class) based events
262our @CB_MAP = (); 586our @CB_MAP = ();
263 587
264my %attachment; 588my %attachment;
265 589
266sub _attach_cb($$$$) { 590sub _attach_cb($$$$) {
267 my ($registry, $event, $prio, $cb) = @_; 591 my ($registry, $event, $prio, $cb) = @_;
272 596
273 @{$registry->[$event]} = sort 597 @{$registry->[$event]} = sort
274 { $a->[0] cmp $b->[0] } 598 { $a->[0] cmp $b->[0] }
275 @{$registry->[$event] || []}, $cb; 599 @{$registry->[$event] || []}, $cb;
276} 600}
601
602# hack
603my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
277 604
278# attach handles attaching event callbacks 605# attach handles attaching event callbacks
279# the only thing the caller has to do is pass the correct 606# the only thing the caller has to do is pass the correct
280# registry (== where the callback attaches to). 607# registry (== where the callback attaches to).
281sub _attach { 608sub _attach {
283 610
284 my $object_type; 611 my $object_type;
285 my $prio = 0; 612 my $prio = 0;
286 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT; 613 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
287 614
615 #TODO: get rid of this hack
616 if ($attachable_klass{$klass}) {
617 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
618 }
619
288 while (@arg) { 620 while (@arg) {
289 my $type = shift @arg; 621 my $type = shift @arg;
290 622
291 if ($type eq "prio") { 623 if ($type eq "prio") {
292 $prio = shift @arg; 624 $prio = shift @arg;
367 my ($obj, $name) = @_; 699 my ($obj, $name) = @_;
368 700
369 exists $obj->{_attachment}{$name} 701 exists $obj->{_attachment}{$name}
370} 702}
371 703
372for my $klass (qw(GLOBAL OBJECT PLAYER CLIENT MAP)) { 704for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
373 eval "#line " . __LINE__ . " 'cf.pm' 705 eval "#line " . __LINE__ . " 'cf.pm'
374 sub cf::\L$klass\E::_attach_registry { 706 sub cf::\L$klass\E::_attach_registry {
375 (\\\@CB_$klass, KLASS_$klass) 707 (\\\@CB_$klass, KLASS_$klass)
376 } 708 }
377 709
413 } 745 }
414 746
415 0 747 0
416} 748}
417 749
418=item $bool = cf::invoke EVENT_GLOBAL_XXX, ... 750=item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
419 751
420=item $bool = $object->invoke (EVENT_OBJECT_XXX, ...)
421
422=item $bool = $player->invoke (EVENT_PLAYER_XXX, ...)
423
424=item $bool = $client->invoke (EVENT_CLIENT_XXX, ...) 752=item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
425 753
426=item $bool = $map->invoke (EVENT_MAP_XXX, ...)
427
428Generate a global/object/player/map-specific event with the given arguments. 754Generate an object-specific event with the given arguments.
429 755
430This API is preliminary (most likely, the EVENT_KLASS_xxx prefix will be 756This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
431removed in future versions), and there is no public API to access override 757removed in future versions), and there is no public API to access override
432results (if you must, access C<@cf::invoke_results> directly). 758results (if you must, access C<@cf::invoke_results> directly).
433 759
434=back 760=back
435 761
436=cut 762=cut
437 763
438############################################################################# 764#############################################################################
439
440=head2 METHODS VALID FOR ALL ATTACHABLE OBJECTS
441
442Attachable objects includes objects, players, clients and maps.
443
444=over 4
445
446=item $object->valid
447
448Just because you have a perl object does not mean that the corresponding
449C-level object still exists. If you try to access an object that has no
450valid C counterpart anymore you get an exception at runtime. This method
451can be used to test for existence of the C object part without causing an
452exception.
453
454=back
455
456=cut
457
458#############################################################################
459# object support 765# object support
460 766
461sub instantiate {
462 my ($obj, $data) = @_;
463
464 $data = from_json $data;
465
466 for (@$data) {
467 my ($name, $args) = @$_;
468
469 $obj->attach ($name, %{$args || {} });
470 }
471}
472
473# basically do the same as instantiate, without calling instantiate
474sub reattach { 767sub reattach {
768 # basically do the same as instantiate, without calling instantiate
475 my ($obj) = @_; 769 my ($obj) = @_;
770
476 my $registry = $obj->registry; 771 my $registry = $obj->registry;
477 772
478 @$registry = (); 773 @$registry = ();
479 774
480 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; 775 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
489 warn "object uses attachment '$name' that is not available, postponing.\n"; 784 warn "object uses attachment '$name' that is not available, postponing.\n";
490 } 785 }
491 } 786 }
492} 787}
493 788
494sub object_freezer_save { 789cf::attachable->attach (
495 my ($filename, $rdata, $objs) = @_;
496
497 if (length $$rdata) {
498 warn sprintf "saving %s (%d,%d)\n",
499 $filename, length $$rdata, scalar @$objs;
500
501 if (open my $fh, ">:raw", "$filename~") {
502 chmod SAVE_MODE, $fh;
503 syswrite $fh, $$rdata;
504 close $fh;
505
506 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
507 chmod SAVE_MODE, $fh;
508 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
509 close $fh;
510 rename "$filename.pst~", "$filename.pst";
511 } else {
512 unlink "$filename.pst";
513 }
514
515 rename "$filename~", $filename;
516 } else {
517 warn "FATAL: $filename~: $!\n";
518 }
519 } else {
520 unlink $filename;
521 unlink "$filename.pst";
522 }
523}
524
525sub object_freezer_as_string {
526 my ($rdata, $objs) = @_;
527
528 use Data::Dumper;
529
530 $$rdata . Dumper $objs
531}
532
533sub object_thawer_load {
534 my ($filename) = @_;
535
536 local $/;
537
538 my $av;
539
540 #TODO: use sysread etc.
541 if (open my $data, "<:raw:perlio", $filename) {
542 $data = <$data>;
543 if (open my $pst, "<:raw:perlio", "$filename.pst") {
544 $av = eval { (Storable::thaw <$pst>)->{objs} };
545 }
546 return ($data, $av);
547 }
548
549 ()
550}
551
552cf::object->attach (
553 prio => -1000000, 790 prio => -1000000,
791 on_instantiate => sub {
792 my ($obj, $data) = @_;
793
794 $data = from_json $data;
795
796 for (@$data) {
797 my ($name, $args) = @$_;
798
799 $obj->attach ($name, %{$args || {} });
800 }
801 },
802 on_reattach => \&reattach,
554 on_clone => sub { 803 on_clone => sub {
555 my ($src, $dst) = @_; 804 my ($src, $dst) = @_;
556 805
557 @{$dst->registry} = @{$src->registry}; 806 @{$dst->registry} = @{$src->registry};
558 807
560 809
561 %{$dst->{_attachment}} = %{$src->{_attachment}} 810 %{$dst->{_attachment}} = %{$src->{_attachment}}
562 if exists $src->{_attachment}; 811 if exists $src->{_attachment};
563 }, 812 },
564); 813);
814
815sub object_freezer_save {
816 my ($filename, $rdata, $objs) = @_;
817
818 sync_job {
819 if (length $$rdata) {
820 warn sprintf "saving %s (%d,%d)\n",
821 $filename, length $$rdata, scalar @$objs;
822
823 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
824 chmod SAVE_MODE, $fh;
825 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
826 aio_fsync $fh;
827 close $fh;
828
829 if (@$objs) {
830 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
831 chmod SAVE_MODE, $fh;
832 my $data = Storable::nfreeze { version => 1, objs => $objs };
833 aio_write $fh, 0, (length $data), $data, 0;
834 aio_fsync $fh;
835 close $fh;
836 aio_rename "$filename.pst~", "$filename.pst";
837 }
838 } else {
839 aio_unlink "$filename.pst";
840 }
841
842 aio_rename "$filename~", $filename;
843 } else {
844 warn "FATAL: $filename~: $!\n";
845 }
846 } else {
847 aio_unlink $filename;
848 aio_unlink "$filename.pst";
849 }
850 }
851}
852
853sub object_freezer_as_string {
854 my ($rdata, $objs) = @_;
855
856 use Data::Dumper;
857
858 $$rdata . Dumper $objs
859}
860
861sub object_thawer_load {
862 my ($filename) = @_;
863
864 my ($data, $av);
865
866 (aio_load $filename, $data) >= 0
867 or return;
868
869 unless (aio_stat "$filename.pst") {
870 (aio_load "$filename.pst", $av) >= 0
871 or return;
872 $av = eval { (Storable::thaw $av)->{objs} };
873 }
874
875 warn sprintf "loading %s (%d)\n",
876 $filename, length $data, scalar @{$av || []};#d#
877 return ($data, $av);
878}
565 879
566############################################################################# 880#############################################################################
567# command handling &c 881# command handling &c
568 882
569=item cf::register_command $name => \&callback($ob,$args); 883=item cf::register_command $name => \&callback($ob,$args);
758 1072
759=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
760 1074
761Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
762 1076
1077=cut
1078
1079package cf::player;
1080
1081=head3 cf::player
1082
763=over 4 1083=over 4
764 1084
765=item cf::player::exists $login 1085=item cf::player::find $login
766 1086
767Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
768 1088
769=cut 1089=cut
770 1090
771sub cf::player::exists($) { 1091sub playerdir($) {
772 cf::player::find $_[0] 1092 cf::localdir
773 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 . "/"
1094 . cf::playerdir
1095 . "/"
1096 . (ref $_[0] ? $_[0]->ob->name : $_[0])
774} 1097}
1098
1099sub path($) {
1100 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1101
1102 (playerdir $login) . "/$login.pl"
1103}
1104
1105sub find_active($) {
1106 $cf::PLAYER{$_[0]}
1107 and $cf::PLAYER{$_[0]}->active
1108 and $cf::PLAYER{$_[0]}
1109}
1110
1111sub exists($) {
1112 my ($login) = @_;
1113
1114 $cf::PLAYER{$login}
1115 or cf::sync_job { !aio_stat $login }
1116}
1117
1118sub find($) {
1119 return $cf::PLAYER{$_[0]} || do {
1120 my $login = $_[0];
1121
1122 my $guard = cf::lock_acquire "user_find:$login";
1123
1124 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1125 };
1126}
1127
1128sub save($) {
1129 my ($pl) = @_;
1130
1131 return if $pl->{deny_save};
1132
1133 my $path = path $pl;
1134 my $guard = cf::lock_acquire "user_save:$path";
1135
1136 return if $pl->{deny_save};
1137
1138 Coro::AIO::aio_mkdir playerdir $pl, 0770;
1139 $pl->{last_save} = $cf::RUNTIME;
1140
1141 $pl->save_pl ($path);
1142 Coro::cede;
1143}
1144
1145sub new($) {
1146 my ($login) = @_;
1147
1148 my $self = create;
1149
1150 $self->ob->name ($login);
1151 $self->{deny_save} = 1;
1152
1153 $cf::PLAYER{$login} = $self;
1154
1155 $self
1156}
1157
1158sub quit_character {
1159 my ($pl) = @_;
1160
1161 $pl->{deny_save} = 1;
1162 $pl->password ("*"); # this should lock out the player until we nuked the dir
1163
1164 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1165 $pl->deactivate;
1166 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1167 $pl->ns->destroy if $pl->ns;
1168
1169 my $path = playerdir $pl;
1170 my $temp = "$path~$cf::RUNTIME~deleting~";
1171 IO::AIO::aio_rename $path, $temp, sub {
1172 delete $cf::PLAYER{$pl->ob->name};
1173 $pl->destroy;
1174
1175 IO::AIO::aio_rmtree $temp;
1176 };
1177}
1178
1179=item $player->ext_reply ($msgid, $msgtype, %msg)
1180
1181Sends an ext reply to the player.
1182
1183=cut
1184
1185sub ext_reply($$$%) {
1186 my ($self, $id, %msg) = @_;
1187
1188 $msg{msgid} = $id;
1189
1190 $self->send ("ext " . cf::to_json \%msg);
1191}
1192
1193package cf;
1194
1195=back
1196
1197
1198=head3 cf::map
1199
1200=over 4
1201
1202=cut
1203
1204package cf::map;
1205
1206use Fcntl;
1207use Coro::AIO;
1208
1209our $MAX_RESET = 3600;
1210our $DEFAULT_RESET = 3000;
1211
1212sub generate_random_map {
1213 my ($path, $rmp) = @_;
1214
1215 # mit "rum" bekleckern, nicht
1216 cf::map::_create_random_map
1217 $path,
1218 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1219 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1220 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1221 $rmp->{exit_on_final_map},
1222 $rmp->{xsize}, $rmp->{ysize},
1223 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1224 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1225 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1226 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1227 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1228 (cf::region::find $rmp->{region})
1229}
1230
1231# and all this just because we cannot iterate over
1232# all maps in C++...
1233sub change_all_map_light {
1234 my ($change) = @_;
1235
1236 $_->change_map_light ($change)
1237 for grep $_->outdoor, values %cf::MAP;
1238}
1239
1240sub try_load_header($) {
1241 my ($path) = @_;
1242
1243 utf8::encode $path;
1244 aio_open $path, O_RDONLY, 0
1245 or return;
1246
1247 my $map = cf::map::new
1248 or return;
1249
1250 # for better error messages only, will be overwritten
1251 $map->path ($path);
1252
1253 $map->load_header ($path)
1254 or return;
1255
1256 $map->{load_path} = $path;
1257
1258 $map
1259}
1260
1261sub find;
1262sub find {
1263 my ($path, $origin) = @_;
1264
1265 #warn "find<$path,$origin>\n";#d#
1266
1267 $path = new cf::path $path, $origin && $origin->path;
1268 my $key = $path->as_string;
1269
1270 cf::lock_wait "map_find:$key";
1271
1272 $cf::MAP{$key} || do {
1273 my $guard = cf::lock_acquire "map_find:$key";
1274
1275 # do it the slow way
1276 my $map = try_load_header $path->save_path;
1277
1278 Coro::cede;
1279
1280 if ($map) {
1281 $map->last_access ((delete $map->{last_access})
1282 || $cf::RUNTIME); #d#
1283 # safety
1284 $map->{instantiate_time} = $cf::RUNTIME
1285 if $map->{instantiate_time} > $cf::RUNTIME;
1286 } else {
1287 if (my $rmp = $path->random_map_params) {
1288 $map = generate_random_map $key, $rmp;
1289 } else {
1290 $map = try_load_header $path->load_path;
1291 }
1292
1293 $map or return;
1294
1295 $map->{load_original} = 1;
1296 $map->{instantiate_time} = $cf::RUNTIME;
1297 $map->last_access ($cf::RUNTIME);
1298 $map->instantiate;
1299
1300 # per-player maps become, after loading, normal maps
1301 $map->per_player (0) if $path->{user_rel};
1302 }
1303
1304 $map->path ($key);
1305 $map->{path} = $path;
1306 $map->{last_save} = $cf::RUNTIME;
1307
1308 Coro::cede;
1309
1310 if ($map->should_reset) {
1311 $map->reset;
1312 undef $guard;
1313 $map = find $path
1314 or return;
1315 }
1316
1317 $cf::MAP{$key} = $map
1318 }
1319}
1320
1321sub load {
1322 my ($self) = @_;
1323
1324 my $path = $self->{path};
1325 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1326
1327 return if $self->in_memory != cf::MAP_SWAPPED;
1328
1329 $self->in_memory (cf::MAP_LOADING);
1330
1331 $self->alloc;
1332 $self->load_objects ($self->{load_path}, 1)
1333 or return;
1334
1335 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1336 if delete $self->{load_original};
1337
1338 if (my $uniq = $path->uniq_path) {
1339 utf8::encode $uniq;
1340 if (aio_open $uniq, O_RDONLY, 0) {
1341 $self->clear_unique_items;
1342 $self->load_objects ($uniq, 0);
1343 }
1344 }
1345
1346 Coro::cede;
1347
1348 # now do the right thing for maps
1349 $self->link_multipart_objects;
1350
1351 if ($self->{path}->is_style_map) {
1352 $self->{deny_save} = 1;
1353 $self->{deny_reset} = 1;
1354 } else {
1355 $self->fix_auto_apply;
1356 $self->decay_objects;
1357 $self->update_buttons;
1358 $self->set_darkness_map;
1359 $self->difficulty ($self->estimate_difficulty)
1360 unless $self->difficulty;
1361 $self->activate;
1362 }
1363
1364 Coro::cede;
1365
1366 $self->in_memory (cf::MAP_IN_MEMORY);
1367}
1368
1369sub find_sync {
1370 my ($path, $origin) = @_;
1371
1372 cf::sync_job { cf::map::find $path, $origin }
1373}
1374
1375sub do_load_sync {
1376 my ($map) = @_;
1377
1378 cf::sync_job { $map->load };
1379}
1380
1381sub save {
1382 my ($self) = @_;
1383
1384 my $lock = cf::lock_acquire "map_data:" . $self->path;
1385
1386 $self->{last_save} = $cf::RUNTIME;
1387
1388 return unless $self->dirty;
1389
1390 my $save = $self->{path}->save_path; utf8::encode $save;
1391 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1392
1393 $self->{load_path} = $save;
1394
1395 return if $self->{deny_save};
1396
1397 local $self->{last_access} = $self->last_access;#d#
1398
1399 cf::async {
1400 $_->contr->save for $self->players;
1401 };
1402
1403 if ($uniq) {
1404 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1405 $self->save_objects ($uniq, cf::IO_UNIQUES);
1406 } else {
1407 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1408 }
1409}
1410
1411sub swap_out {
1412 my ($self) = @_;
1413
1414 # save first because save cedes
1415 $self->save;
1416
1417 my $lock = cf::lock_acquire "map_data:" . $self->path;
1418
1419 return if $self->players;
1420 return if $self->in_memory != cf::MAP_IN_MEMORY;
1421 return if $self->{deny_save};
1422
1423 $self->clear;
1424 $self->in_memory (cf::MAP_SWAPPED);
1425}
1426
1427sub reset_at {
1428 my ($self) = @_;
1429
1430 # TODO: safety, remove and allow resettable per-player maps
1431 return 1e99 if $self->{path}{user_rel};
1432 return 1e99 if $self->{deny_reset};
1433
1434 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1435 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1436
1437 $time + $to
1438}
1439
1440sub should_reset {
1441 my ($self) = @_;
1442
1443 $self->reset_at <= $cf::RUNTIME
1444}
1445
1446sub unlink_save {
1447 my ($self) = @_;
1448
1449 utf8::encode (my $save = $self->{path}->save_path);
1450 aioreq_pri 3; IO::AIO::aio_unlink $save;
1451 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1452}
1453
1454sub rename {
1455 my ($self, $new_path) = @_;
1456
1457 $self->unlink_save;
1458
1459 delete $cf::MAP{$self->path};
1460 $self->{path} = new cf::path $new_path;
1461 $self->path ($self->{path}->as_string);
1462 $cf::MAP{$self->path} = $self;
1463
1464 $self->save;
1465}
1466
1467sub reset {
1468 my ($self) = @_;
1469
1470 my $lock = cf::lock_acquire "map_data:" . $self->path;
1471
1472 return if $self->players;
1473 return if $self->{path}{user_rel};#d#
1474
1475 warn "resetting map ", $self->path;#d#
1476
1477 delete $cf::MAP{$self->path};
1478
1479 $_->clear_links_to ($self) for values %cf::MAP;
1480
1481 $self->unlink_save;
1482 $self->destroy;
1483}
1484
1485my $nuke_counter = "aaaa";
1486
1487sub nuke {
1488 my ($self) = @_;
1489
1490 $self->{deny_save} = 1;
1491 $self->reset_timeout (1);
1492 $self->rename ("{nuke}/" . ($nuke_counter++));
1493 $self->reset; # polite request, might not happen
1494}
1495
1496sub customise_for {
1497 my ($map, $ob) = @_;
1498
1499 if ($map->per_player) {
1500 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1501 }
1502
1503 $map
1504}
1505
1506sub emergency_save {
1507 my $freeze_guard = cf::freeze_mainloop;
1508
1509 warn "enter emergency perl save\n";
1510
1511 cf::sync_job {
1512 warn "begin emergency player save\n";
1513 $_->save for values %cf::PLAYER;
1514 warn "end emergency player save\n";
1515
1516 warn "begin emergency map save\n";
1517 $_->save for values %cf::MAP;
1518 warn "end emergency map save\n";
1519 };
1520
1521 warn "leave emergency perl save\n";
1522}
1523
1524package cf;
1525
1526=back
1527
1528
1529=head3 cf::object::player
1530
1531=over 4
775 1532
776=item $player_object->reply ($npc, $msg[, $flags]) 1533=item $player_object->reply ($npc, $msg[, $flags])
777 1534
778Sends a message to the player, as if the npc C<$npc> replied. C<$npc> 1535Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
779can be C<undef>. Does the right thing when the player is currently in a 1536can be C<undef>. Does the right thing when the player is currently in a
781 1538
782=cut 1539=cut
783 1540
784# rough implementation of a future "reply" method that works 1541# rough implementation of a future "reply" method that works
785# with dialog boxes. 1542# with dialog boxes.
1543#TODO: the first argument must go, split into a $npc->reply_to ( method
786sub cf::object::player::reply($$$;$) { 1544sub cf::object::player::reply($$$;$) {
787 my ($self, $npc, $msg, $flags) = @_; 1545 my ($self, $npc, $msg, $flags) = @_;
788 1546
789 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4; 1547 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
790 1548
794 $msg = $npc->name . " says: $msg" if $npc; 1552 $msg = $npc->name . " says: $msg" if $npc;
795 $self->message ($msg, $flags); 1553 $self->message ($msg, $flags);
796 } 1554 }
797} 1555}
798 1556
799=item $player->ext_reply ($msgid, $msgtype, %msg)
800
801Sends an ext reply to the player.
802
803=cut
804
805sub cf::player::ext_reply($$$%) {
806 my ($self, $id, %msg) = @_;
807
808 $msg{msgid} = $id;
809
810 $self->send ("ext " . to_json \%msg);
811}
812
813=item $player_object->may ("access") 1557=item $player_object->may ("access")
814 1558
815Returns wether the given player is authorized to access resource "access" 1559Returns wether the given player is authorized to access resource "access"
816(e.g. "command_wizcast"). 1560(e.g. "command_wizcast").
817 1561
824 (ref $cf::CFG{"may_$access"} 1568 (ref $cf::CFG{"may_$access"}
825 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1569 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
826 : $cf::CFG{"may_$access"}) 1570 : $cf::CFG{"may_$access"})
827} 1571}
828 1572
829=cut 1573=item $player_object->enter_link
830 1574
831############################################################################# 1575Freezes the player and moves him/her to a special map (C<{link}>).
1576
1577The player should be reaosnably safe there for short amounts of time. You
1578I<MUST> call C<leave_link> as soon as possible, though.
1579
1580=item $player_object->leave_link ($map, $x, $y)
1581
1582Moves the player out of the specila link map onto the given map. If the
1583map is not valid (or omitted), the player will be moved back to the
1584location he/she was before the call to C<enter_link>, or, if that fails,
1585to the emergency map position.
1586
1587Might block.
1588
1589=cut
1590
1591sub cf::object::player::enter_link {
1592 my ($self) = @_;
1593
1594 $self->deactivate_recursive;
1595
1596 return if $self->map == $LINK_MAP;
1597
1598 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1599 if $self->map;
1600
1601 $self->enter_map ($LINK_MAP, 20, 20);
1602}
1603
1604sub cf::object::player::leave_link {
1605 my ($self, $map, $x, $y) = @_;
1606
1607 my $link_pos = delete $self->{_link_pos};
1608
1609 unless ($map) {
1610 # restore original map position
1611 ($map, $x, $y) = @{ $link_pos || [] };
1612 $map = cf::map::find $map;
1613
1614 unless ($map) {
1615 ($map, $x, $y) = @$EMERGENCY_POSITION;
1616 $map = cf::map::find $map
1617 or die "FATAL: cannot load emergency map\n";
1618 }
1619 }
1620
1621 ($x, $y) = (-1, -1)
1622 unless (defined $x) && (defined $y);
1623
1624 # use -1 or undef as default coordinates, not 0, 0
1625 ($x, $y) = ($map->enter_x, $map->enter_y)
1626 if $x <=0 && $y <= 0;
1627
1628 $map->load;
1629
1630 return unless $self->contr->active;
1631 $self->activate_recursive;
1632 $self->enter_map ($map, $x, $y);
1633}
1634
1635cf::player->attach (
1636 on_logout => sub {
1637 my ($pl) = @_;
1638
1639 # abort map switching before logout
1640 if ($pl->ob->{_link_pos}) {
1641 cf::sync_job {
1642 $pl->ob->leave_link
1643 };
1644 }
1645 },
1646 on_login => sub {
1647 my ($pl) = @_;
1648
1649 # try to abort aborted map switching on player login :)
1650 # should happen only on crashes
1651 if ($pl->ob->{_link_pos}) {
1652 $pl->ob->enter_link;
1653 (async {
1654 # we need this sleep as the login has a concurrent enter_exit running
1655 # and this sleep increases chances of the player not ending up in scorn
1656 $pl->ob->reply (undef,
1657 "There was an internal problem at your last logout, "
1658 . "the server will try to bring you to your intended destination in a second.",
1659 cf::NDI_RED);
1660 Coro::Timer::sleep 1;
1661 $pl->ob->leave_link;
1662 })->prio (2);
1663 }
1664 },
1665);
1666
1667=item $player_object->goto ($path, $x, $y)
1668
1669=cut
1670
1671sub cf::object::player::goto {
1672 my ($self, $path, $x, $y) = @_;
1673
1674 $self->enter_link;
1675
1676 (async {
1677 $path = new cf::path $path;
1678
1679 my $map = cf::map::find $path->as_string;
1680 $map = $map->customise_for ($self) if $map;
1681
1682# warn "entering ", $map->path, " at ($x, $y)\n"
1683# if $map;
1684
1685 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1686
1687 $self->leave_link ($map, $x, $y);
1688 })->prio (1);
1689}
1690
1691=item $player_object->enter_exit ($exit_object)
1692
1693=cut
1694
1695sub parse_random_map_params {
1696 my ($spec) = @_;
1697
1698 my $rmp = { # defaults
1699 xsize => 10,
1700 ysize => 10,
1701 };
1702
1703 for (split /\n/, $spec) {
1704 my ($k, $v) = split /\s+/, $_, 2;
1705
1706 $rmp->{lc $k} = $v if (length $k) && (length $v);
1707 }
1708
1709 $rmp
1710}
1711
1712sub prepare_random_map {
1713 my ($exit) = @_;
1714
1715 # all this does is basically replace the /! path by
1716 # a new random map path (?random/...) with a seed
1717 # that depends on the exit object
1718
1719 my $rmp = parse_random_map_params $exit->msg;
1720
1721 if ($exit->map) {
1722 $rmp->{region} = $exit->map->region_name;
1723 $rmp->{origin_map} = $exit->map->path;
1724 $rmp->{origin_x} = $exit->x;
1725 $rmp->{origin_y} = $exit->y;
1726 }
1727
1728 $rmp->{random_seed} ||= $exit->random_seed;
1729
1730 my $data = cf::to_json $rmp;
1731 my $md5 = Digest::MD5::md5_hex $data;
1732
1733 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1734 aio_write $fh, 0, (length $data), $data, 0;
1735
1736 $exit->slaying ("?random/$md5");
1737 $exit->msg (undef);
1738 }
1739}
1740
1741sub cf::object::player::enter_exit {
1742 my ($self, $exit) = @_;
1743
1744 return unless $self->type == cf::PLAYER;
1745
1746 $self->enter_link;
1747
1748 (async {
1749 $self->deactivate_recursive; # just to be sure
1750 unless (eval {
1751 prepare_random_map $exit
1752 if $exit->slaying eq "/!";
1753
1754 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1755 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1756
1757 1;
1758 }) {
1759 $self->message ("Something went wrong deep within the crossfire server. "
1760 . "I'll try to bring you back to the map you were before. "
1761 . "Please report this to the dungeon master",
1762 cf::NDI_UNIQUE | cf::NDI_RED);
1763
1764 warn "ERROR in enter_exit: $@";
1765 $self->leave_link;
1766 }
1767 })->prio (1);
1768}
1769
1770=head3 cf::client
1771
1772=over 4
1773
1774=item $client->send_drawinfo ($text, $flags)
1775
1776Sends a drawinfo packet to the client. Circumvents output buffering so
1777should not be used under normal circumstances.
1778
1779=cut
1780
1781sub cf::client::send_drawinfo {
1782 my ($self, $text, $flags) = @_;
1783
1784 utf8::encode $text;
1785 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1786}
1787
1788
1789=item $success = $client->query ($flags, "text", \&cb)
1790
1791Queues a query to the client, calling the given callback with
1792the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1793C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1794
1795Queries can fail, so check the return code. Or don't, as queries will become
1796reliable at some point in the future.
1797
1798=cut
1799
1800sub cf::client::query {
1801 my ($self, $flags, $text, $cb) = @_;
1802
1803 return unless $self->state == ST_PLAYING
1804 || $self->state == ST_SETUP
1805 || $self->state == ST_CUSTOM;
1806
1807 $self->state (ST_CUSTOM);
1808
1809 utf8::encode $text;
1810 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1811
1812 $self->send_packet ($self->{query_queue}[0][0])
1813 if @{ $self->{query_queue} } == 1;
1814}
1815
1816cf::client->attach (
1817 on_reply => sub {
1818 my ($ns, $msg) = @_;
1819
1820 # this weird shuffling is so that direct followup queries
1821 # get handled first
1822 my $queue = delete $ns->{query_queue}
1823 or return; # be conservative, not sure how that can happen, but we saw a crash here
1824
1825 (shift @$queue)->[1]->($msg);
1826
1827 push @{ $ns->{query_queue} }, @$queue;
1828
1829 if (@{ $ns->{query_queue} } == @$queue) {
1830 if (@$queue) {
1831 $ns->send_packet ($ns->{query_queue}[0][0]);
1832 } else {
1833 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1834 }
1835 }
1836 },
1837);
1838
1839=item $client->async (\&cb)
1840
1841Create a new coroutine, running the specified callback. The coroutine will
1842be automatically cancelled when the client gets destroyed (e.g. on logout,
1843or loss of connection).
1844
1845=cut
1846
1847sub cf::client::async {
1848 my ($self, $cb) = @_;
1849
1850 my $coro = &Coro::async ($cb);
1851
1852 $coro->on_destroy (sub {
1853 delete $self->{_coro}{$coro+0};
1854 });
1855
1856 $self->{_coro}{$coro+0} = $coro;
1857
1858 $coro
1859}
1860
1861cf::client->attach (
1862 on_destroy => sub {
1863 my ($ns) = @_;
1864
1865 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1866 },
1867);
1868
1869=back
1870
832 1871
833=head2 SAFE SCRIPTING 1872=head2 SAFE SCRIPTING
834 1873
835Functions that provide a safe environment to compile and execute 1874Functions that provide a safe environment to compile and execute
836snippets of perl code without them endangering the safety of the server 1875snippets of perl code without them endangering the safety of the server
988 2027
989{ 2028{
990 my $path = cf::localdir . "/database.pst"; 2029 my $path = cf::localdir . "/database.pst";
991 2030
992 sub db_load() { 2031 sub db_load() {
993 warn "loading database $path\n";#d# remove later
994 $DB = stat $path ? Storable::retrieve $path : { }; 2032 $DB = stat $path ? Storable::retrieve $path : { };
995 } 2033 }
996 2034
997 my $pid; 2035 my $pid;
998 2036
999 sub db_save() { 2037 sub db_save() {
1000 warn "saving database $path\n";#d# remove later
1001 waitpid $pid, 0 if $pid; 2038 waitpid $pid, 0 if $pid;
1002 if (0 == ($pid = fork)) { 2039 if (0 == ($pid = fork)) {
1003 $DB->{_meta}{version} = 1; 2040 $DB->{_meta}{version} = 1;
1004 Storable::nstore $DB, "$path~"; 2041 Storable::nstore $DB, "$path~";
1005 rename "$path~", $path; 2042 rename "$path~", $path;
1053 open my $fh, "<:utf8", cf::confdir . "/config" 2090 open my $fh, "<:utf8", cf::confdir . "/config"
1054 or return; 2091 or return;
1055 2092
1056 local $/; 2093 local $/;
1057 *CFG = YAML::Syck::Load <$fh>; 2094 *CFG = YAML::Syck::Load <$fh>;
2095
2096 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2097
2098 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2099 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2100
2101 if (exists $CFG{mlockall}) {
2102 eval {
2103 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2104 and die "WARNING: m(un)lockall failed: $!\n";
2105 };
2106 warn $@ if $@;
2107 }
1058} 2108}
1059 2109
1060sub main { 2110sub main {
2111 # we must not ever block the main coroutine
2112 local $Coro::idle = sub {
2113 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2114 async { Event::one_event };
2115 };
2116
1061 cfg_load; 2117 cfg_load;
1062 db_load; 2118 db_load;
1063 load_extensions; 2119 load_extensions;
1064 Event::loop; 2120 Event::loop;
1065} 2121}
1066 2122
1067############################################################################# 2123#############################################################################
1068# initialisation 2124# initialisation
1069 2125
1070sub _perl_reload(&) { 2126sub reload() {
1071 my ($msg) = @_; 2127 # can/must only be called in main
2128 if ($Coro::current != $Coro::main) {
2129 warn "can only reload from main coroutine\n";
2130 return;
2131 }
1072 2132
1073 $msg->("reloading..."); 2133 warn "reloading...";
2134
2135 my $guard = freeze_mainloop;
2136 cf::emergency_save;
1074 2137
1075 eval { 2138 eval {
2139 # if anything goes wrong in here, we should simply crash as we already saved
2140
1076 # cancel all watchers 2141 # cancel all watchers
1077 for (Event::all_watchers) { 2142 for (Event::all_watchers) {
1078 $_->cancel if $_->data & WF_AUTOCANCEL; 2143 $_->cancel if $_->data & WF_AUTOCANCEL;
1079 } 2144 }
1080 2145
2146 # cancel all extension coros
2147 $_->cancel for values %EXT_CORO;
2148 %EXT_CORO = ();
2149
1081 # unload all extensions 2150 # unload all extensions
1082 for (@exts) { 2151 for (@exts) {
1083 $msg->("unloading <$_>"); 2152 warn "unloading <$_>";
1084 unload_extension $_; 2153 unload_extension $_;
1085 } 2154 }
1086 2155
1087 # unload all modules loaded from $LIBDIR 2156 # unload all modules loaded from $LIBDIR
1088 while (my ($k, $v) = each %INC) { 2157 while (my ($k, $v) = each %INC) {
1089 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2158 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1090 2159
1091 $msg->("removing <$k>"); 2160 warn "removing <$k>";
1092 delete $INC{$k}; 2161 delete $INC{$k};
1093 2162
1094 $k =~ s/\.pm$//; 2163 $k =~ s/\.pm$//;
1095 $k =~ s/\//::/g; 2164 $k =~ s/\//::/g;
1096 2165
1101 Symbol::delete_package $k; 2170 Symbol::delete_package $k;
1102 } 2171 }
1103 2172
1104 # sync database to disk 2173 # sync database to disk
1105 cf::db_sync; 2174 cf::db_sync;
2175 IO::AIO::flush;
1106 2176
1107 # get rid of safe::, as good as possible 2177 # get rid of safe::, as good as possible
1108 Symbol::delete_package "safe::$_" 2178 Symbol::delete_package "safe::$_"
1109 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2179 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1110 2180
1111 # remove register_script_function callbacks 2181 # remove register_script_function callbacks
1112 # TODO 2182 # TODO
1113 2183
1114 # unload cf.pm "a bit" 2184 # unload cf.pm "a bit"
1117 # don't, removes xs symbols, too, 2187 # don't, removes xs symbols, too,
1118 # and global variables created in xs 2188 # and global variables created in xs
1119 #Symbol::delete_package __PACKAGE__; 2189 #Symbol::delete_package __PACKAGE__;
1120 2190
1121 # reload cf.pm 2191 # reload cf.pm
1122 $msg->("reloading cf.pm"); 2192 warn "reloading cf.pm";
1123 require cf; 2193 require cf;
2194 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1124 2195
1125 # load config and database again 2196 # load config and database again
1126 cf::cfg_load; 2197 cf::cfg_load;
1127 cf::db_load; 2198 cf::db_load;
1128 2199
1129 # load extensions 2200 # load extensions
1130 $msg->("load extensions"); 2201 warn "load extensions";
1131 cf::load_extensions; 2202 cf::load_extensions;
1132 2203
1133 # reattach attachments to objects 2204 # reattach attachments to objects
1134 $msg->("reattach"); 2205 warn "reattach";
1135 _global_reattach; 2206 _global_reattach;
2207 reattach $_ for values %MAP;
1136 }; 2208 };
1137 $msg->($@) if $@;
1138 2209
1139 $msg->("reloaded"); 2210 if ($@) {
2211 warn $@;
2212 warn "error while reloading, exiting.";
2213 exit 1;
2214 }
2215
2216 warn "reloaded successfully";
1140}; 2217};
1141 2218
1142sub perl_reload() { 2219#############################################################################
1143 _perl_reload { 2220
1144 warn $_[0]; 2221unless ($LINK_MAP) {
1145 print "$_[0]\n"; 2222 $LINK_MAP = cf::map::new;
1146 }; 2223
2224 $LINK_MAP->width (41);
2225 $LINK_MAP->height (41);
2226 $LINK_MAP->alloc;
2227 $LINK_MAP->path ("{link}");
2228 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2229 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2230
2231 # dirty hack because... archetypes are not yet loaded
2232 Event->timer (
2233 after => 10,
2234 cb => sub {
2235 $_[0]->w->cancel;
2236
2237 # provide some exits "home"
2238 my $exit = cf::object::new "exit";
2239
2240 $exit->slaying ($EMERGENCY_POSITION->[0]);
2241 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2242 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2243
2244 $LINK_MAP->insert ($exit->clone, 19, 19);
2245 $LINK_MAP->insert ($exit->clone, 19, 20);
2246 $LINK_MAP->insert ($exit->clone, 19, 21);
2247 $LINK_MAP->insert ($exit->clone, 20, 19);
2248 $LINK_MAP->insert ($exit->clone, 20, 21);
2249 $LINK_MAP->insert ($exit->clone, 21, 19);
2250 $LINK_MAP->insert ($exit->clone, 21, 20);
2251 $LINK_MAP->insert ($exit->clone, 21, 21);
2252
2253 $exit->destroy;
2254 });
2255
2256 $LINK_MAP->{deny_save} = 1;
2257 $LINK_MAP->{deny_reset} = 1;
2258
2259 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1147} 2260}
1148 2261
1149register "<global>", __PACKAGE__; 2262register "<global>", __PACKAGE__;
1150 2263
1151register_command "perl-reload" => sub { 2264register_command "reload" => sub {
1152 my ($who, $arg) = @_; 2265 my ($who, $arg) = @_;
1153 2266
1154 if ($who->flag (FLAG_WIZ)) { 2267 if ($who->flag (FLAG_WIZ)) {
1155 _perl_reload { 2268 $who->message ("start of reload.");
1156 warn $_[0]; 2269 reload;
1157 $who->message ($_[0]); 2270 $who->message ("end of reload.");
1158 };
1159 } 2271 }
1160}; 2272};
1161 2273
1162unshift @INC, $LIBDIR; 2274unshift @INC, $LIBDIR;
1163 2275
1164$TICK_WATCHER = Event->timer ( 2276$TICK_WATCHER = Event->timer (
2277 reentrant => 0,
1165 prio => 0, 2278 prio => 0,
1166 at => $NEXT_TICK || 1, 2279 at => $NEXT_TICK || $TICK,
1167 data => WF_AUTOCANCEL, 2280 data => WF_AUTOCANCEL,
1168 cb => sub { 2281 cb => sub {
1169 cf::server_tick; # one server iteration 2282 cf::server_tick; # one server iteration
1170 2283 $RUNTIME += $TICK;
1171 my $NOW = Event::time;
1172 $NEXT_TICK += $TICK; 2284 $NEXT_TICK += $TICK;
1173 2285
1174 # if we are delayed by four ticks or more, skip them all 2286 # if we are delayed by four ticks or more, skip them all
1175 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2287 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1176 2288
1177 $TICK_WATCHER->at ($NEXT_TICK); 2289 $TICK_WATCHER->at ($NEXT_TICK);
1178 $TICK_WATCHER->start; 2290 $TICK_WATCHER->start;
1179 }, 2291 },
1180); 2292);
1181 2293
1182IO::AIO::max_poll_time $TICK * 0.2; 2294IO::AIO::max_poll_time $TICK * 0.2;
1183 2295
2296Event->io (
1184Event->io (fd => IO::AIO::poll_fileno, 2297 fd => IO::AIO::poll_fileno,
1185 poll => 'r', 2298 poll => 'r',
1186 prio => 5, 2299 prio => 5,
1187 data => WF_AUTOCANCEL, 2300 data => WF_AUTOCANCEL,
1188 cb => \&IO::AIO::poll_cb); 2301 cb => \&IO::AIO::poll_cb,
2302);
2303
2304Event->timer (
2305 data => WF_AUTOCANCEL,
2306 after => 0,
2307 interval => 10,
2308 cb => sub {
2309 (Coro::unblock_sub {
2310 write_runtime
2311 or warn "ERROR: unable to write runtime file: $!";
2312 })->();
2313 },
2314);
2315
2316END { cf::emergency_save }
1189 2317
11901 23181
1191 2319

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