ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/lib/cf.pm
(Generate patch)

Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.96 by root, Fri Dec 22 06:02:29 2006 UTC vs.
Revision 1.152 by root, Mon Jan 8 22:32:10 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18
19use IO::AIO; 18use Coro::AIO;
19
20use Digest::MD5;
21use Fcntl;
22use IO::AIO 2.32 ();
20use YAML::Syck (); 23use YAML::Syck ();
21use Time::HiRes; 24use Time::HiRes;
22 25
23use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
24 27
25# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
26$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
27 30
28$Coro::main->prio (Coro::PRIO_MIN); 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
29 32
30sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
31 34
32our %COMMAND = (); 35our %COMMAND = ();
33our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
34our %EXTCMD = (); 37our %EXTCMD = ();
35 38
36_init_vars;
37
38our @EVENT; 39our @EVENT;
39our $LIBDIR = datadir . "/ext"; 40our $LIBDIR = datadir . "/ext";
40 41
41our $TICK = MAX_TIME * 1e-6; 42our $TICK = MAX_TIME * 1e-6;
42our $TICK_WATCHER; 43our $TICK_WATCHER;
43our $NEXT_TICK; 44our $NEXT_TICK;
45our $NOW;
44 46
45our %CFG; 47our %CFG;
46 48
47our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME;
51
52our %PLAYER; # all users
53our %MAP; # all maps
54our $LINK_MAP; # the special {link} map
55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; # coroutines bound to extensions
57
58binmode STDOUT;
59binmode STDERR;
60
61# read virtual server time, if available
62unless ($RUNTIME || !-e cf::localdir . "/runtime") {
63 open my $fh, "<", cf::localdir . "/runtime"
64 or die "unable to read runtime file: $!";
65 $RUNTIME = <$fh> + 0.;
66}
67
68mkdir cf::localdir;
69mkdir cf::localdir . "/" . cf::playerdir;
70mkdir cf::localdir . "/" . cf::tmpdir;
71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS;
73
74# a special map that is always available
75our $LINK_MAP;
76our $EMERGENCY_POSITION;
48 77
49############################################################################# 78#############################################################################
50 79
51=head2 GLOBAL VARIABLES 80=head2 GLOBAL VARIABLES
52 81
53=over 4 82=over 4
54 83
55=item $cf::UPTIME 84=item $cf::UPTIME
56 85
57The timestamp of the server start (so not actually an uptime). 86The timestamp of the server start (so not actually an uptime).
87
88=item $cf::RUNTIME
89
90The time this server has run, starts at 0 and is increased by $cf::TICK on
91every server tick.
58 92
59=item $cf::LIBDIR 93=item $cf::LIBDIR
60 94
61The perl library directory, where extensions and cf-specific modules can 95The perl library directory, where extensions and cf-specific modules can
62be found. It will be added to C<@INC> automatically. 96be found. It will be added to C<@INC> automatically.
97
98=item $cf::NOW
99
100The time of the last (current) server tick.
63 101
64=item $cf::TICK 102=item $cf::TICK
65 103
66The interval between server ticks, in seconds. 104The interval between server ticks, in seconds.
67 105
75=cut 113=cut
76 114
77BEGIN { 115BEGIN {
78 *CORE::GLOBAL::warn = sub { 116 *CORE::GLOBAL::warn = sub {
79 my $msg = join "", @_; 117 my $msg = join "", @_;
118 utf8::encode $msg;
119
80 $msg .= "\n" 120 $msg .= "\n"
81 unless $msg =~ /\n$/; 121 unless $msg =~ /\n$/;
82 122
83 print STDERR "cfperl: $msg";
84 LOG llevError, "cfperl: $msg"; 123 LOG llevError, $msg;
85 }; 124 };
86} 125}
87 126
88@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 127@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
89@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 128@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
93@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; 132@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
94 133
95# we bless all objects into (empty) derived classes to force a method lookup 134# we bless all objects into (empty) derived classes to force a method lookup
96# within the Safe compartment. 135# within the Safe compartment.
97for my $pkg (qw( 136for my $pkg (qw(
98 cf::global 137 cf::global cf::attachable
99 cf::object cf::object::player 138 cf::object cf::object::player
100 cf::client cf::player 139 cf::client cf::player
101 cf::arch cf::living 140 cf::arch cf::living
102 cf::map cf::party cf::region 141 cf::map cf::party cf::region
103)) { 142)) {
141sub to_json($) { 180sub to_json($) {
142 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
143 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
144} 183}
145 184
185=item cf::lock_wait $string
186
187Wait until the given lock is available. See cf::lock_acquire.
188
189=item my $lock = cf::lock_acquire $string
190
191Wait until the given lock is available and then acquires it and returns
192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
193for example when the coroutine gets canceled), the lock is automatically
194returned.
195
196Lock names should begin with a unique identifier (for example, cf::map::find
197uses map_find and cf::map::load uses map_load).
198
199=cut
200
201our %LOCK;
202
203sub lock_wait($) {
204 my ($key) = @_;
205
206 # wait for lock, if any
207 while ($LOCK{$key}) {
208 push @{ $LOCK{$key} }, $Coro::current;
209 Coro::schedule;
210 }
211}
212
213sub lock_acquire($) {
214 my ($key) = @_;
215
216 # wait, to be sure we are not locked
217 lock_wait $key;
218
219 $LOCK{$key} = [];
220
221 Coro::guard {
222 # wake up all waiters, to be on the safe side
223 $_->ready for @{ delete $LOCK{$key} };
224 }
225}
226
227sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233}
234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
244
245=item cf::sync_job { BLOCK }
246
247The design of crossfire+ requires that the main coro ($Coro::main) is
248always able to handle events or runnable, as crossfire+ is only partly
249reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
250
251If it must be done, put the blocking parts into C<sync_job>. This will run
252the given BLOCK in another coroutine while waiting for the result. The
253server will be frozen during this time, so the block should either finish
254fast or be very important.
255
256=cut
257
258sub sync_job(&) {
259 my ($job) = @_;
260
261 if ($Coro::current == $Coro::main) {
262 # this is the main coro, too bad, we have to block
263 # till the operation succeeds, freezing the server :/
264
265 # TODO: use suspend/resume instead
266 # (but this is cancel-safe)
267 my $freeze_guard = freeze_mainloop;
268
269 my $busy = 1;
270 my @res;
271
272 (async {
273 @res = eval { $job->() };
274 warn $@ if $@;
275 undef $busy;
276 })->prio (Coro::PRIO_MAX);
277
278 while ($busy) {
279 Coro::cede or Event::one_event;
280 }
281
282 wantarray ? @res : $res[0]
283 } else {
284 # we are in another coroutine, how wonderful, everything just works
285
286 $job->()
287 }
288}
289
290=item $coro = cf::async_ext { BLOCK }
291
292Like async, but this coro is automcatially being canceled when the
293extension calling this is being unloaded.
294
295=cut
296
297sub async_ext(&) {
298 my $cb = shift;
299
300 my $coro = &Coro::async ($cb);
301
302 $coro->on_destroy (sub {
303 delete $EXT_CORO{$coro+0};
304 });
305 $EXT_CORO{$coro+0} = $coro;
306
307 $coro
308}
309
310sub write_runtime {
311 my $runtime = cf::localdir . "/runtime";
312
313 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
314 or return;
315
316 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
317 (aio_write $fh, 0, (length $value), $value, 0) <= 0
318 and return;
319
320 aio_fsync $fh
321 and return;
322
323 close $fh
324 or return;
325
326 aio_rename "$runtime~", $runtime
327 and return;
328
329 1
330}
331
146=back 332=back
147 333
148=cut 334=cut
335
336#############################################################################
337
338package cf::path;
339
340sub new {
341 my ($class, $path, $base) = @_;
342
343 $path = $path->as_string if ref $path;
344
345 my $self = bless { }, $class;
346
347 # {... are special paths that are not touched
348 # ?xxx/... are special absolute paths
349 # ?random/... random maps
350 # /! non-realised random map exit
351 # /... normal maps
352 # ~/... per-player maps without a specific player (DO NOT USE)
353 # ~user/... per-player map of a specific user
354
355 if ($path =~ /^{/) {
356 # fine as it is
357 } elsif ($path =~ s{^\?random/}{}) {
358 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
359 $self->{random} = cf::from_json $data;
360 } else {
361 if ($path =~ s{^~([^/]+)?}{}) {
362 $self->{user_rel} = 1;
363
364 if (defined $1) {
365 $self->{user} = $1;
366 } elsif ($base =~ m{^~([^/]+)/}) {
367 $self->{user} = $1;
368 } else {
369 warn "cannot resolve user-relative path without user <$path,$base>\n";
370 }
371 } elsif ($path =~ /^\//) {
372 # already absolute
373 } else {
374 $base =~ s{[^/]+/?$}{};
375 return $class->new ("$base/$path");
376 }
377
378 for ($path) {
379 redo if s{/\.?/}{/};
380 redo if s{/[^/]+/\.\./}{/};
381 }
382 }
383
384 $self->{path} = $path;
385
386 $self
387}
388
389# the name / primary key / in-game path
390sub as_string {
391 my ($self) = @_;
392
393 $self->{user_rel} ? "~$self->{user}$self->{path}"
394 : $self->{random} ? "?random/$self->{path}"
395 : $self->{path}
396}
397
398# the displayed name, this is a one way mapping
399sub visible_name {
400 my ($self) = @_;
401
402# if (my $rmp = $self->{random}) {
403# # todo: be more intelligent about this
404# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
405# } else {
406 $self->as_string
407# }
408}
409
410# escape the /'s in the path
411sub _escaped_path {
412 # ∕ is U+2215
413 (my $path = $_[0]{path}) =~ s/\//∕/g;
414 $path
415}
416
417# the original (read-only) location
418sub load_path {
419 my ($self) = @_;
420
421 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
422}
423
424# the temporary/swap location
425sub save_path {
426 my ($self) = @_;
427
428 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
429 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
430 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
431}
432
433# the unique path, might be eq to save_path
434sub uniq_path {
435 my ($self) = @_;
436
437 $self->{user_rel} || $self->{random}
438 ? undef
439 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
440}
441
442# return random map parameters, or undef
443sub random_map_params {
444 my ($self) = @_;
445
446 $self->{random}
447}
448
449# this is somewhat ugly, but style maps do need special treatment
450sub is_style_map {
451 $_[0]{path} =~ m{^/styles/}
452}
453
454package cf;
149 455
150############################################################################# 456#############################################################################
151 457
152=head2 ATTACHABLE OBJECTS 458=head2 ATTACHABLE OBJECTS
153 459
269exception. 575exception.
270 576
271=cut 577=cut
272 578
273# the following variables are defined in .xs and must not be re-created 579# the following variables are defined in .xs and must not be re-created
274our @CB_GLOBAL = (); # registry for all global events 580our @CB_GLOBAL = (); # registry for all global events
581our @CB_ATTACHABLE = (); # registry for all attachables
275our @CB_OBJECT = (); # all objects (should not be used except in emergency) 582our @CB_OBJECT = (); # all objects (should not be used except in emergency)
276our @CB_PLAYER = (); 583our @CB_PLAYER = ();
277our @CB_CLIENT = (); 584our @CB_CLIENT = ();
278our @CB_TYPE = (); # registry for type (cf-object class) based events 585our @CB_TYPE = (); # registry for type (cf-object class) based events
279our @CB_MAP = (); 586our @CB_MAP = ();
280 587
281my %attachment; 588my %attachment;
282 589
283sub _attach_cb($$$$) { 590sub _attach_cb($$$$) {
284 my ($registry, $event, $prio, $cb) = @_; 591 my ($registry, $event, $prio, $cb) = @_;
289 596
290 @{$registry->[$event]} = sort 597 @{$registry->[$event]} = sort
291 { $a->[0] cmp $b->[0] } 598 { $a->[0] cmp $b->[0] }
292 @{$registry->[$event] || []}, $cb; 599 @{$registry->[$event] || []}, $cb;
293} 600}
601
602# hack
603my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
294 604
295# attach handles attaching event callbacks 605# attach handles attaching event callbacks
296# the only thing the caller has to do is pass the correct 606# the only thing the caller has to do is pass the correct
297# registry (== where the callback attaches to). 607# registry (== where the callback attaches to).
298sub _attach { 608sub _attach {
300 610
301 my $object_type; 611 my $object_type;
302 my $prio = 0; 612 my $prio = 0;
303 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT; 613 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
304 614
615 #TODO: get rid of this hack
616 if ($attachable_klass{$klass}) {
617 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
618 }
619
305 while (@arg) { 620 while (@arg) {
306 my $type = shift @arg; 621 my $type = shift @arg;
307 622
308 if ($type eq "prio") { 623 if ($type eq "prio") {
309 $prio = shift @arg; 624 $prio = shift @arg;
384 my ($obj, $name) = @_; 699 my ($obj, $name) = @_;
385 700
386 exists $obj->{_attachment}{$name} 701 exists $obj->{_attachment}{$name}
387} 702}
388 703
389for my $klass (qw(GLOBAL OBJECT PLAYER CLIENT MAP)) { 704for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
390 eval "#line " . __LINE__ . " 'cf.pm' 705 eval "#line " . __LINE__ . " 'cf.pm'
391 sub cf::\L$klass\E::_attach_registry { 706 sub cf::\L$klass\E::_attach_registry {
392 (\\\@CB_$klass, KLASS_$klass) 707 (\\\@CB_$klass, KLASS_$klass)
393 } 708 }
394 709
447=cut 762=cut
448 763
449############################################################################# 764#############################################################################
450# object support 765# object support
451 766
452sub instantiate {
453 my ($obj, $data) = @_;
454
455 $data = from_json $data;
456
457 for (@$data) {
458 my ($name, $args) = @$_;
459
460 $obj->attach ($name, %{$args || {} });
461 }
462}
463
464# basically do the same as instantiate, without calling instantiate
465sub reattach { 767sub reattach {
768 # basically do the same as instantiate, without calling instantiate
466 my ($obj) = @_; 769 my ($obj) = @_;
770
467 my $registry = $obj->registry; 771 my $registry = $obj->registry;
468 772
469 @$registry = (); 773 @$registry = ();
470 774
471 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; 775 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
480 warn "object uses attachment '$name' that is not available, postponing.\n"; 784 warn "object uses attachment '$name' that is not available, postponing.\n";
481 } 785 }
482 } 786 }
483} 787}
484 788
485sub object_freezer_save { 789cf::attachable->attach (
486 my ($filename, $rdata, $objs) = @_;
487
488 if (length $$rdata) {
489 warn sprintf "saving %s (%d,%d)\n",
490 $filename, length $$rdata, scalar @$objs;
491
492 if (open my $fh, ">:raw", "$filename~") {
493 chmod SAVE_MODE, $fh;
494 syswrite $fh, $$rdata;
495 close $fh;
496
497 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
498 chmod SAVE_MODE, $fh;
499 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
500 close $fh;
501 rename "$filename.pst~", "$filename.pst";
502 } else {
503 unlink "$filename.pst";
504 }
505
506 rename "$filename~", $filename;
507 } else {
508 warn "FATAL: $filename~: $!\n";
509 }
510 } else {
511 unlink $filename;
512 unlink "$filename.pst";
513 }
514}
515
516sub object_freezer_as_string {
517 my ($rdata, $objs) = @_;
518
519 use Data::Dumper;
520
521 $$rdata . Dumper $objs
522}
523
524sub object_thawer_load {
525 my ($filename) = @_;
526
527 local $/;
528
529 my $av;
530
531 #TODO: use sysread etc.
532 if (open my $data, "<:raw:perlio", $filename) {
533 $data = <$data>;
534 if (open my $pst, "<:raw:perlio", "$filename.pst") {
535 $av = eval { (Storable::thaw <$pst>)->{objs} };
536 }
537 return ($data, $av);
538 }
539
540 ()
541}
542
543cf::object->attach (
544 prio => -1000000, 790 prio => -1000000,
791 on_instantiate => sub {
792 my ($obj, $data) = @_;
793
794 $data = from_json $data;
795
796 for (@$data) {
797 my ($name, $args) = @$_;
798
799 $obj->attach ($name, %{$args || {} });
800 }
801 },
802 on_reattach => \&reattach,
545 on_clone => sub { 803 on_clone => sub {
546 my ($src, $dst) = @_; 804 my ($src, $dst) = @_;
547 805
548 @{$dst->registry} = @{$src->registry}; 806 @{$dst->registry} = @{$src->registry};
549 807
551 809
552 %{$dst->{_attachment}} = %{$src->{_attachment}} 810 %{$dst->{_attachment}} = %{$src->{_attachment}}
553 if exists $src->{_attachment}; 811 if exists $src->{_attachment};
554 }, 812 },
555); 813);
814
815sub object_freezer_save {
816 my ($filename, $rdata, $objs) = @_;
817
818 sync_job {
819 if (length $$rdata) {
820 warn sprintf "saving %s (%d,%d)\n",
821 $filename, length $$rdata, scalar @$objs;
822
823 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
824 chmod SAVE_MODE, $fh;
825 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
826 aio_fsync $fh;
827 close $fh;
828
829 if (@$objs) {
830 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
831 chmod SAVE_MODE, $fh;
832 my $data = Storable::nfreeze { version => 1, objs => $objs };
833 aio_write $fh, 0, (length $data), $data, 0;
834 aio_fsync $fh;
835 close $fh;
836 aio_rename "$filename.pst~", "$filename.pst";
837 }
838 } else {
839 aio_unlink "$filename.pst";
840 }
841
842 aio_rename "$filename~", $filename;
843 } else {
844 warn "FATAL: $filename~: $!\n";
845 }
846 } else {
847 aio_unlink $filename;
848 aio_unlink "$filename.pst";
849 }
850 }
851}
852
853sub object_freezer_as_string {
854 my ($rdata, $objs) = @_;
855
856 use Data::Dumper;
857
858 $$rdata . Dumper $objs
859}
860
861sub object_thawer_load {
862 my ($filename) = @_;
863
864 my ($data, $av);
865
866 (aio_load $filename, $data) >= 0
867 or return;
868
869 unless (aio_stat "$filename.pst") {
870 (aio_load "$filename.pst", $av) >= 0
871 or return;
872 $av = eval { (Storable::thaw $av)->{objs} };
873 }
874
875 warn sprintf "loading %s (%d)\n",
876 $filename, length $data, scalar @{$av || []};#d#
877 return ($data, $av);
878}
556 879
557############################################################################# 880#############################################################################
558# command handling &c 881# command handling &c
559 882
560=item cf::register_command $name => \&callback($ob,$args); 883=item cf::register_command $name => \&callback($ob,$args);
749 1072
750=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
751 1074
752Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
753 1076
1077=cut
1078
1079package cf::player;
1080
754=head3 cf::player 1081=head3 cf::player
755 1082
756=over 4 1083=over 4
757 1084
758=item cf::player::exists $login 1085=item cf::player::find $login
759 1086
760Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
761 1088
762=cut 1089=cut
763 1090
764sub cf::player::exists($) { 1091sub playerdir($) {
765 cf::player::find $_[0] 1092 cf::localdir
766 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 . "/"
1094 . cf::playerdir
1095 . "/"
1096 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1097}
1098
1099sub path($) {
1100 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1101
1102 (playerdir $login) . "/$login.pl"
1103}
1104
1105sub find_active($) {
1106 $cf::PLAYER{$_[0]}
1107 and $cf::PLAYER{$_[0]}->active
1108 and $cf::PLAYER{$_[0]}
1109}
1110
1111sub exists($) {
1112 my ($login) = @_;
1113
1114 $cf::PLAYER{$login}
1115 or cf::sync_job { !aio_stat $login }
1116}
1117
1118sub find($) {
1119 return $cf::PLAYER{$_[0]} || do {
1120 my $login = $_[0];
1121
1122 my $guard = cf::lock_acquire "user_find:$login";
1123
1124 $cf::PLAYER{$_[0]} || do {
1125 my $pl = load_pl path $login
1126 or return;
1127 $cf::PLAYER{$login} = $pl
1128 }
1129 }
1130}
1131
1132sub save($) {
1133 my ($pl) = @_;
1134
1135 return if $pl->{deny_save};
1136
1137 my $path = path $pl;
1138 my $guard = cf::lock_acquire "user_save:$path";
1139
1140 return if $pl->{deny_save};
1141
1142 Coro::AIO::aio_mkdir playerdir $pl, 0770;
1143 $pl->{last_save} = $cf::RUNTIME;
1144
1145 $pl->save_pl ($path);
1146 Coro::cede;
1147}
1148
1149sub new($) {
1150 my ($login) = @_;
1151
1152 my $self = create;
1153
1154 $self->ob->name ($login);
1155 $self->{deny_save} = 1;
1156
1157 $cf::PLAYER{$login} = $self;
1158
1159 $self
1160}
1161
1162sub quit_character {
1163 my ($pl) = @_;
1164
1165 $pl->{deny_save} = 1;
1166 $pl->password ("*"); # this should lock out the player until we nuked the dir
1167
1168 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1169 $pl->deactivate;
1170 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1171 $pl->ns->destroy if $pl->ns;
1172
1173 my $path = playerdir $pl;
1174 my $temp = "$path~$cf::RUNTIME~deleting~";
1175 Coro::AIO::aio_rename $path, $temp;
1176 delete $cf::PLAYER{$pl->ob->name};
1177 $pl->destroy;
1178 IO::AIO::aio_rmtree $temp;
767} 1179}
768 1180
769=item $player->ext_reply ($msgid, $msgtype, %msg) 1181=item $player->ext_reply ($msgid, $msgtype, %msg)
770 1182
771Sends an ext reply to the player. 1183Sends an ext reply to the player.
772 1184
773=cut 1185=cut
774 1186
775sub cf::player::ext_reply($$$%) { 1187sub ext_reply($$$%) {
776 my ($self, $id, %msg) = @_; 1188 my ($self, $id, %msg) = @_;
777 1189
778 $msg{msgid} = $id; 1190 $msg{msgid} = $id;
779 1191
780 $self->send ("ext " . to_json \%msg); 1192 $self->send ("ext " . cf::to_json \%msg);
781} 1193}
1194
1195package cf;
782 1196
783=back 1197=back
1198
1199
1200=head3 cf::map
1201
1202=over 4
1203
1204=cut
1205
1206package cf::map;
1207
1208use Fcntl;
1209use Coro::AIO;
1210
1211our $MAX_RESET = 3600;
1212our $DEFAULT_RESET = 3000;
1213
1214sub generate_random_map {
1215 my ($path, $rmp) = @_;
1216
1217 # mit "rum" bekleckern, nicht
1218 cf::map::_create_random_map
1219 $path,
1220 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1221 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1222 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1223 $rmp->{exit_on_final_map},
1224 $rmp->{xsize}, $rmp->{ysize},
1225 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1226 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1227 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1228 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1229 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1230 (cf::region::find $rmp->{region})
1231}
1232
1233# and all this just because we cannot iterate over
1234# all maps in C++...
1235sub change_all_map_light {
1236 my ($change) = @_;
1237
1238 $_->change_map_light ($change)
1239 for grep $_->outdoor, values %cf::MAP;
1240}
1241
1242sub try_load_header($) {
1243 my ($path) = @_;
1244
1245 utf8::encode $path;
1246 aio_open $path, O_RDONLY, 0
1247 or return;
1248
1249 my $map = cf::map::new
1250 or return;
1251
1252 # for better error messages only, will be overwritten
1253 $map->path ($path);
1254
1255 $map->load_header ($path)
1256 or return;
1257
1258 $map->{load_path} = $path;
1259
1260 $map
1261}
1262
1263sub find;
1264sub find {
1265 my ($path, $origin) = @_;
1266
1267 #warn "find<$path,$origin>\n";#d#
1268
1269 $path = new cf::path $path, $origin && $origin->path;
1270 my $key = $path->as_string;
1271
1272 cf::lock_wait "map_find:$key";
1273
1274 $cf::MAP{$key} || do {
1275 my $guard = cf::lock_acquire "map_find:$key";
1276
1277 # do it the slow way
1278 my $map = try_load_header $path->save_path;
1279
1280 Coro::cede;
1281
1282 if ($map) {
1283 $map->last_access ((delete $map->{last_access})
1284 || $cf::RUNTIME); #d#
1285 # safety
1286 $map->{instantiate_time} = $cf::RUNTIME
1287 if $map->{instantiate_time} > $cf::RUNTIME;
1288 } else {
1289 if (my $rmp = $path->random_map_params) {
1290 $map = generate_random_map $key, $rmp;
1291 } else {
1292 $map = try_load_header $path->load_path;
1293 }
1294
1295 $map or return;
1296
1297 $map->{load_original} = 1;
1298 $map->{instantiate_time} = $cf::RUNTIME;
1299 $map->last_access ($cf::RUNTIME);
1300 $map->instantiate;
1301
1302 # per-player maps become, after loading, normal maps
1303 $map->per_player (0) if $path->{user_rel};
1304 }
1305
1306 $map->path ($key);
1307 $map->{path} = $path;
1308 $map->{last_save} = $cf::RUNTIME;
1309
1310 Coro::cede;
1311
1312 if ($map->should_reset) {
1313 $map->reset;
1314 undef $guard;
1315 $map = find $path
1316 or return;
1317 }
1318
1319 $cf::MAP{$key} = $map
1320 }
1321}
1322
1323sub load {
1324 my ($self) = @_;
1325
1326 my $path = $self->{path};
1327 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1328
1329 return if $self->in_memory != cf::MAP_SWAPPED;
1330
1331 $self->in_memory (cf::MAP_LOADING);
1332
1333 $self->alloc;
1334 $self->load_objects ($self->{load_path}, 1)
1335 or return;
1336
1337 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1338 if delete $self->{load_original};
1339
1340 if (my $uniq = $path->uniq_path) {
1341 utf8::encode $uniq;
1342 if (aio_open $uniq, O_RDONLY, 0) {
1343 $self->clear_unique_items;
1344 $self->load_objects ($uniq, 0);
1345 }
1346 }
1347
1348 Coro::cede;
1349
1350 # now do the right thing for maps
1351 $self->link_multipart_objects;
1352
1353 if ($self->{path}->is_style_map) {
1354 $self->{deny_save} = 1;
1355 $self->{deny_reset} = 1;
1356 } else {
1357 $self->fix_auto_apply;
1358 $self->decay_objects;
1359 $self->update_buttons;
1360 $self->set_darkness_map;
1361 $self->difficulty ($self->estimate_difficulty)
1362 unless $self->difficulty;
1363 $self->activate;
1364 }
1365
1366 Coro::cede;
1367
1368 $self->in_memory (cf::MAP_IN_MEMORY);
1369}
1370
1371sub find_sync {
1372 my ($path, $origin) = @_;
1373
1374 cf::sync_job { cf::map::find $path, $origin }
1375}
1376
1377sub do_load_sync {
1378 my ($map) = @_;
1379
1380 cf::sync_job { $map->load };
1381}
1382
1383sub save {
1384 my ($self) = @_;
1385
1386 my $lock = cf::lock_acquire "map_data:" . $self->path;
1387
1388 $self->{last_save} = $cf::RUNTIME;
1389
1390 return unless $self->dirty;
1391
1392 my $save = $self->{path}->save_path; utf8::encode $save;
1393 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1394
1395 $self->{load_path} = $save;
1396
1397 return if $self->{deny_save};
1398
1399 local $self->{last_access} = $self->last_access;#d#
1400
1401 cf::async {
1402 $_->contr->save for $self->players;
1403 };
1404
1405 if ($uniq) {
1406 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1407 $self->save_objects ($uniq, cf::IO_UNIQUES);
1408 } else {
1409 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1410 }
1411}
1412
1413sub swap_out {
1414 my ($self) = @_;
1415
1416 # save first because save cedes
1417 $self->save;
1418
1419 my $lock = cf::lock_acquire "map_data:" . $self->path;
1420
1421 return if $self->players;
1422 return if $self->in_memory != cf::MAP_IN_MEMORY;
1423 return if $self->{deny_save};
1424
1425 $self->clear;
1426 $self->in_memory (cf::MAP_SWAPPED);
1427}
1428
1429sub reset_at {
1430 my ($self) = @_;
1431
1432 # TODO: safety, remove and allow resettable per-player maps
1433 return 1e99 if $self->{path}{user_rel};
1434 return 1e99 if $self->{deny_reset};
1435
1436 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1437 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1438
1439 $time + $to
1440}
1441
1442sub should_reset {
1443 my ($self) = @_;
1444
1445 $self->reset_at <= $cf::RUNTIME
1446}
1447
1448sub unlink_save {
1449 my ($self) = @_;
1450
1451 utf8::encode (my $save = $self->{path}->save_path);
1452 aioreq_pri 3; IO::AIO::aio_unlink $save;
1453 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1454}
1455
1456sub rename {
1457 my ($self, $new_path) = @_;
1458
1459 $self->unlink_save;
1460
1461 delete $cf::MAP{$self->path};
1462 $self->{path} = new cf::path $new_path;
1463 $self->path ($self->{path}->as_string);
1464 $cf::MAP{$self->path} = $self;
1465
1466 $self->save;
1467}
1468
1469sub reset {
1470 my ($self) = @_;
1471
1472 my $lock = cf::lock_acquire "map_data:" . $self->path;
1473
1474 return if $self->players;
1475 return if $self->{path}{user_rel};#d#
1476
1477 warn "resetting map ", $self->path;#d#
1478
1479 delete $cf::MAP{$self->path};
1480
1481 $_->clear_links_to ($self) for values %cf::MAP;
1482
1483 $self->unlink_save;
1484 $self->destroy;
1485}
1486
1487my $nuke_counter = "aaaa";
1488
1489sub nuke {
1490 my ($self) = @_;
1491
1492 $self->{deny_save} = 1;
1493 $self->reset_timeout (1);
1494 $self->rename ("{nuke}/" . ($nuke_counter++));
1495 $self->reset; # polite request, might not happen
1496}
1497
1498sub customise_for {
1499 my ($map, $ob) = @_;
1500
1501 if ($map->per_player) {
1502 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1503 }
1504
1505 $map
1506}
1507
1508sub emergency_save {
1509 my $freeze_guard = cf::freeze_mainloop;
1510
1511 warn "enter emergency perl save\n";
1512
1513 cf::sync_job {
1514 warn "begin emergency player save\n";
1515 $_->save for values %cf::PLAYER;
1516 warn "end emergency player save\n";
1517
1518 warn "begin emergency map save\n";
1519 $_->save for values %cf::MAP;
1520 warn "end emergency map save\n";
1521 };
1522
1523 warn "leave emergency perl save\n";
1524}
1525
1526package cf;
1527
1528=back
1529
784 1530
785=head3 cf::object::player 1531=head3 cf::object::player
786 1532
787=over 4 1533=over 4
788 1534
824 (ref $cf::CFG{"may_$access"} 1570 (ref $cf::CFG{"may_$access"}
825 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1571 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
826 : $cf::CFG{"may_$access"}) 1572 : $cf::CFG{"may_$access"})
827} 1573}
828 1574
1575=item $player_object->enter_link
1576
1577Freezes the player and moves him/her to a special map (C<{link}>).
1578
1579The player should be reaosnably safe there for short amounts of time. You
1580I<MUST> call C<leave_link> as soon as possible, though.
1581
1582=item $player_object->leave_link ($map, $x, $y)
1583
1584Moves the player out of the specila link map onto the given map. If the
1585map is not valid (or omitted), the player will be moved back to the
1586location he/she was before the call to C<enter_link>, or, if that fails,
1587to the emergency map position.
1588
1589Might block.
1590
1591=cut
1592
1593sub cf::object::player::enter_link {
1594 my ($self) = @_;
1595
1596 $self->deactivate_recursive;
1597
1598 return if $self->map == $LINK_MAP;
1599
1600 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1601 if $self->map;
1602
1603 $self->enter_map ($LINK_MAP, 20, 20);
1604}
1605
1606sub cf::object::player::leave_link {
1607 my ($self, $map, $x, $y) = @_;
1608
1609 my $link_pos = delete $self->{_link_pos};
1610
1611 unless ($map) {
1612 # restore original map position
1613 ($map, $x, $y) = @{ $link_pos || [] };
1614 $map = cf::map::find $map;
1615
1616 unless ($map) {
1617 ($map, $x, $y) = @$EMERGENCY_POSITION;
1618 $map = cf::map::find $map
1619 or die "FATAL: cannot load emergency map\n";
1620 }
1621 }
1622
1623 ($x, $y) = (-1, -1)
1624 unless (defined $x) && (defined $y);
1625
1626 # use -1 or undef as default coordinates, not 0, 0
1627 ($x, $y) = ($map->enter_x, $map->enter_y)
1628 if $x <=0 && $y <= 0;
1629
1630 $map->load;
1631
1632 return unless $self->contr->active;
1633 $self->activate_recursive;
1634 $self->enter_map ($map, $x, $y);
1635}
1636
1637cf::player->attach (
1638 on_logout => sub {
1639 my ($pl) = @_;
1640
1641 # abort map switching before logout
1642 if ($pl->ob->{_link_pos}) {
1643 cf::sync_job {
1644 $pl->ob->leave_link
1645 };
1646 }
1647 },
1648 on_login => sub {
1649 my ($pl) = @_;
1650
1651 # try to abort aborted map switching on player login :)
1652 # should happen only on crashes
1653 if ($pl->ob->{_link_pos}) {
1654 $pl->ob->enter_link;
1655 (async {
1656 # we need this sleep as the login has a concurrent enter_exit running
1657 # and this sleep increases chances of the player not ending up in scorn
1658 $pl->ob->reply (undef,
1659 "There was an internal problem at your last logout, "
1660 . "the server will try to bring you to your intended destination in a second.",
1661 cf::NDI_RED);
1662 Coro::Timer::sleep 1;
1663 $pl->ob->leave_link;
1664 })->prio (2);
1665 }
1666 },
1667);
1668
1669=item $player_object->goto ($path, $x, $y)
1670
1671=cut
1672
1673sub cf::object::player::goto {
1674 my ($self, $path, $x, $y) = @_;
1675
1676 $self->enter_link;
1677
1678 (async {
1679 $path = new cf::path $path;
1680
1681 my $map = cf::map::find $path->as_string;
1682 $map = $map->customise_for ($self) if $map;
1683
1684# warn "entering ", $map->path, " at ($x, $y)\n"
1685# if $map;
1686
1687 $map or Carp::cluck ("oy");#d#
1688 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1689
1690 $self->leave_link ($map, $x, $y);
1691 })->prio (1);
1692}
1693
1694=item $player_object->enter_exit ($exit_object)
1695
1696=cut
1697
1698sub parse_random_map_params {
1699 my ($spec) = @_;
1700
1701 my $rmp = { # defaults
1702 xsize => 10,
1703 ysize => 10,
1704 };
1705
1706 for (split /\n/, $spec) {
1707 my ($k, $v) = split /\s+/, $_, 2;
1708
1709 $rmp->{lc $k} = $v if (length $k) && (length $v);
1710 }
1711
1712 $rmp
1713}
1714
1715sub prepare_random_map {
1716 my ($exit) = @_;
1717
1718 # all this does is basically replace the /! path by
1719 # a new random map path (?random/...) with a seed
1720 # that depends on the exit object
1721
1722 my $rmp = parse_random_map_params $exit->msg;
1723
1724 if ($exit->map) {
1725 $rmp->{region} = $exit->map->region_name;
1726 $rmp->{origin_map} = $exit->map->path;
1727 $rmp->{origin_x} = $exit->x;
1728 $rmp->{origin_y} = $exit->y;
1729 }
1730
1731 $rmp->{random_seed} ||= $exit->random_seed;
1732
1733 my $data = cf::to_json $rmp;
1734 my $md5 = Digest::MD5::md5_hex $data;
1735
1736 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1737 aio_write $fh, 0, (length $data), $data, 0;
1738
1739 $exit->slaying ("?random/$md5");
1740 $exit->msg (undef);
1741 }
1742}
1743
1744sub cf::object::player::enter_exit {
1745 my ($self, $exit) = @_;
1746
1747 return unless $self->type == cf::PLAYER;
1748
1749 $self->enter_link;
1750
1751 (async {
1752 $self->deactivate_recursive; # just to be sure
1753 unless (eval {
1754 prepare_random_map $exit
1755 if $exit->slaying eq "/!";
1756
1757 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1758 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1759
1760 1;
1761 }) {
1762 $self->message ("Something went wrong deep within the crossfire server. "
1763 . "I'll try to bring you back to the map you were before. "
1764 . "Please report this to the dungeon master",
1765 cf::NDI_UNIQUE | cf::NDI_RED);
1766
1767 warn "ERROR in enter_exit: $@";
1768 $self->leave_link;
1769 }
1770 })->prio (1);
1771}
1772
829=head3 cf::client 1773=head3 cf::client
830 1774
831=over 4 1775=over 4
832 1776
833=item $client->send_drawinfo ($text, $flags) 1777=item $client->send_drawinfo ($text, $flags)
876 on_reply => sub { 1820 on_reply => sub {
877 my ($ns, $msg) = @_; 1821 my ($ns, $msg) = @_;
878 1822
879 # this weird shuffling is so that direct followup queries 1823 # this weird shuffling is so that direct followup queries
880 # get handled first 1824 # get handled first
881 my $queue = delete $ns->{query_queue}; 1825 my $queue = delete $ns->{query_queue}
1826 or return; # be conservative, not sure how that can happen, but we saw a crash here
882 1827
883 (shift @$queue)->[1]->($msg); 1828 (shift @$queue)->[1]->($msg);
884 1829
885 push @{ $ns->{query_queue} }, @$queue; 1830 push @{ $ns->{query_queue} }, @$queue;
886 1831
887 if (@{ $ns->{query_queue} } == @$queue) { 1832 if (@{ $ns->{query_queue} } == @$queue) {
888 if (@$queue) { 1833 if (@$queue) {
889 $ns->send_packet ($ns->{query_queue}[0][0]); 1834 $ns->send_packet ($ns->{query_queue}[0][0]);
890 } else { 1835 } else {
891 $ns->state (ST_PLAYING); 1836 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
892 } 1837 }
893 } 1838 }
894 }, 1839 },
895); 1840);
896 1841
897=item $client->coro (\&cb) 1842=item $client->async (\&cb)
898 1843
899Create a new coroutine, running the specified callback. The coroutine will 1844Create a new coroutine, running the specified callback. The coroutine will
900be automatically cancelled when the client gets destroyed (e.g. on logout, 1845be automatically cancelled when the client gets destroyed (e.g. on logout,
901or loss of connection). 1846or loss of connection).
902 1847
903=cut 1848=cut
904 1849
905sub cf::client::coro { 1850sub cf::client::async {
906 my ($self, $cb) = @_; 1851 my ($self, $cb) = @_;
907 1852
908 my $coro; $coro = async { 1853 my $coro = &Coro::async ($cb);
909 eval { 1854
910 $cb->(); 1855 $coro->on_destroy (sub {
911 };
912 warn $@ if $@;
913 warn "cancel myself\n";#d#
914 delete $self->{_coro}{$coro+0}; 1856 delete $self->{_coro}{$coro+0};
915 }; 1857 });
916 1858
917 $self->{_coro}{$coro+0} = $coro; 1859 $self->{_coro}{$coro+0} = $coro;
1860
1861 $coro
918} 1862}
919 1863
920cf::client->attach ( 1864cf::client->attach (
921 on_destroy => sub { 1865 on_destroy => sub {
922 my ($ns) = @_; 1866 my ($ns) = @_;
923 1867
924 warn "cancel $_" for values %{ $ns->{_coro} || {} };#d#
925 $_->cancel for values %{ $ns->{_coro} || {} }; 1868 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
926 }, 1869 },
927); 1870);
928 1871
929=back 1872=back
930 1873
1087 2030
1088{ 2031{
1089 my $path = cf::localdir . "/database.pst"; 2032 my $path = cf::localdir . "/database.pst";
1090 2033
1091 sub db_load() { 2034 sub db_load() {
1092 warn "loading database $path\n";#d# remove later
1093 $DB = stat $path ? Storable::retrieve $path : { }; 2035 $DB = stat $path ? Storable::retrieve $path : { };
1094 } 2036 }
1095 2037
1096 my $pid; 2038 my $pid;
1097 2039
1098 sub db_save() { 2040 sub db_save() {
1099 warn "saving database $path\n";#d# remove later
1100 waitpid $pid, 0 if $pid; 2041 waitpid $pid, 0 if $pid;
1101 if (0 == ($pid = fork)) { 2042 if (0 == ($pid = fork)) {
1102 $DB->{_meta}{version} = 1; 2043 $DB->{_meta}{version} = 1;
1103 Storable::nstore $DB, "$path~"; 2044 Storable::nstore $DB, "$path~";
1104 rename "$path~", $path; 2045 rename "$path~", $path;
1152 open my $fh, "<:utf8", cf::confdir . "/config" 2093 open my $fh, "<:utf8", cf::confdir . "/config"
1153 or return; 2094 or return;
1154 2095
1155 local $/; 2096 local $/;
1156 *CFG = YAML::Syck::Load <$fh>; 2097 *CFG = YAML::Syck::Load <$fh>;
2098
2099 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2100
2101 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2102 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2103
2104 if (exists $CFG{mlockall}) {
2105 eval {
2106 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2107 and die "WARNING: m(un)lockall failed: $!\n";
2108 };
2109 warn $@ if $@;
2110 }
1157} 2111}
1158 2112
1159sub main { 2113sub main {
2114 # we must not ever block the main coroutine
2115 local $Coro::idle = sub {
2116 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2117 async { Event::one_event };
2118 };
2119
1160 cfg_load; 2120 cfg_load;
1161 db_load; 2121 db_load;
1162 load_extensions; 2122 load_extensions;
1163 Event::loop; 2123 Event::loop;
1164} 2124}
1165 2125
1166############################################################################# 2126#############################################################################
1167# initialisation 2127# initialisation
1168 2128
1169sub _perl_reload(&) { 2129sub reload() {
1170 my ($msg) = @_; 2130 # can/must only be called in main
2131 if ($Coro::current != $Coro::main) {
2132 warn "can only reload from main coroutine\n";
2133 return;
2134 }
1171 2135
1172 $msg->("reloading..."); 2136 warn "reloading...";
2137
2138 my $guard = freeze_mainloop;
2139 cf::emergency_save;
1173 2140
1174 eval { 2141 eval {
2142 # if anything goes wrong in here, we should simply crash as we already saved
2143
1175 # cancel all watchers 2144 # cancel all watchers
1176 for (Event::all_watchers) { 2145 for (Event::all_watchers) {
1177 $_->cancel if $_->data & WF_AUTOCANCEL; 2146 $_->cancel if $_->data & WF_AUTOCANCEL;
1178 } 2147 }
1179 2148
2149 # cancel all extension coros
2150 $_->cancel for values %EXT_CORO;
2151 %EXT_CORO = ();
2152
1180 # unload all extensions 2153 # unload all extensions
1181 for (@exts) { 2154 for (@exts) {
1182 $msg->("unloading <$_>"); 2155 warn "unloading <$_>";
1183 unload_extension $_; 2156 unload_extension $_;
1184 } 2157 }
1185 2158
1186 # unload all modules loaded from $LIBDIR 2159 # unload all modules loaded from $LIBDIR
1187 while (my ($k, $v) = each %INC) { 2160 while (my ($k, $v) = each %INC) {
1188 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2161 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1189 2162
1190 $msg->("removing <$k>"); 2163 warn "removing <$k>";
1191 delete $INC{$k}; 2164 delete $INC{$k};
1192 2165
1193 $k =~ s/\.pm$//; 2166 $k =~ s/\.pm$//;
1194 $k =~ s/\//::/g; 2167 $k =~ s/\//::/g;
1195 2168
1200 Symbol::delete_package $k; 2173 Symbol::delete_package $k;
1201 } 2174 }
1202 2175
1203 # sync database to disk 2176 # sync database to disk
1204 cf::db_sync; 2177 cf::db_sync;
2178 IO::AIO::flush;
1205 2179
1206 # get rid of safe::, as good as possible 2180 # get rid of safe::, as good as possible
1207 Symbol::delete_package "safe::$_" 2181 Symbol::delete_package "safe::$_"
1208 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2182 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1209 2183
1210 # remove register_script_function callbacks 2184 # remove register_script_function callbacks
1211 # TODO 2185 # TODO
1212 2186
1213 # unload cf.pm "a bit" 2187 # unload cf.pm "a bit"
1216 # don't, removes xs symbols, too, 2190 # don't, removes xs symbols, too,
1217 # and global variables created in xs 2191 # and global variables created in xs
1218 #Symbol::delete_package __PACKAGE__; 2192 #Symbol::delete_package __PACKAGE__;
1219 2193
1220 # reload cf.pm 2194 # reload cf.pm
1221 $msg->("reloading cf.pm"); 2195 warn "reloading cf.pm";
1222 require cf; 2196 require cf;
2197 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1223 2198
1224 # load config and database again 2199 # load config and database again
1225 cf::cfg_load; 2200 cf::cfg_load;
1226 cf::db_load; 2201 cf::db_load;
1227 2202
1228 # load extensions 2203 # load extensions
1229 $msg->("load extensions"); 2204 warn "load extensions";
1230 cf::load_extensions; 2205 cf::load_extensions;
1231 2206
1232 # reattach attachments to objects 2207 # reattach attachments to objects
1233 $msg->("reattach"); 2208 warn "reattach";
1234 _global_reattach; 2209 _global_reattach;
2210 reattach $_ for values %MAP;
1235 }; 2211 };
1236 $msg->($@) if $@;
1237 2212
1238 $msg->("reloaded"); 2213 if ($@) {
2214 warn $@;
2215 warn "error while reloading, exiting.";
2216 exit 1;
2217 }
2218
2219 warn "reloaded successfully";
1239}; 2220};
1240 2221
1241sub perl_reload() { 2222#############################################################################
1242 _perl_reload { 2223
1243 warn $_[0]; 2224unless ($LINK_MAP) {
1244 print "$_[0]\n"; 2225 $LINK_MAP = cf::map::new;
1245 }; 2226
2227 $LINK_MAP->width (41);
2228 $LINK_MAP->height (41);
2229 $LINK_MAP->alloc;
2230 $LINK_MAP->path ("{link}");
2231 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2232 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2233
2234 # dirty hack because... archetypes are not yet loaded
2235 Event->timer (
2236 after => 10,
2237 cb => sub {
2238 $_[0]->w->cancel;
2239
2240 # provide some exits "home"
2241 my $exit = cf::object::new "exit";
2242
2243 $exit->slaying ($EMERGENCY_POSITION->[0]);
2244 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2245 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2246
2247 $LINK_MAP->insert ($exit->clone, 19, 19);
2248 $LINK_MAP->insert ($exit->clone, 19, 20);
2249 $LINK_MAP->insert ($exit->clone, 19, 21);
2250 $LINK_MAP->insert ($exit->clone, 20, 19);
2251 $LINK_MAP->insert ($exit->clone, 20, 21);
2252 $LINK_MAP->insert ($exit->clone, 21, 19);
2253 $LINK_MAP->insert ($exit->clone, 21, 20);
2254 $LINK_MAP->insert ($exit->clone, 21, 21);
2255
2256 $exit->destroy;
2257 });
2258
2259 $LINK_MAP->{deny_save} = 1;
2260 $LINK_MAP->{deny_reset} = 1;
2261
2262 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1246} 2263}
1247 2264
1248register "<global>", __PACKAGE__; 2265register "<global>", __PACKAGE__;
1249 2266
1250register_command "perl-reload" => sub { 2267register_command "reload" => sub {
1251 my ($who, $arg) = @_; 2268 my ($who, $arg) = @_;
1252 2269
1253 if ($who->flag (FLAG_WIZ)) { 2270 if ($who->flag (FLAG_WIZ)) {
1254 _perl_reload { 2271 $who->message ("start of reload.");
1255 warn $_[0]; 2272 reload;
1256 $who->message ($_[0]); 2273 $who->message ("end of reload.");
1257 };
1258 } 2274 }
1259}; 2275};
1260 2276
1261unshift @INC, $LIBDIR; 2277unshift @INC, $LIBDIR;
1262 2278
1263$TICK_WATCHER = Event->timer ( 2279$TICK_WATCHER = Event->timer (
2280 reentrant => 0,
1264 prio => 0, 2281 prio => 0,
1265 at => $NEXT_TICK || 1, 2282 at => $NEXT_TICK || $TICK,
1266 data => WF_AUTOCANCEL, 2283 data => WF_AUTOCANCEL,
1267 cb => sub { 2284 cb => sub {
1268 cf::server_tick; # one server iteration 2285 cf::server_tick; # one server iteration
1269 2286 $RUNTIME += $TICK;
1270 my $NOW = Event::time;
1271 $NEXT_TICK += $TICK; 2287 $NEXT_TICK += $TICK;
1272 2288
1273 # if we are delayed by four ticks or more, skip them all 2289 # if we are delayed by four ticks or more, skip them all
1274 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2290 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1275 2291
1276 $TICK_WATCHER->at ($NEXT_TICK); 2292 $TICK_WATCHER->at ($NEXT_TICK);
1277 $TICK_WATCHER->start; 2293 $TICK_WATCHER->start;
1278 }, 2294 },
1279); 2295);
1280 2296
1281IO::AIO::max_poll_time $TICK * 0.2; 2297IO::AIO::max_poll_time $TICK * 0.2;
1282 2298
2299Event->io (
1283Event->io (fd => IO::AIO::poll_fileno, 2300 fd => IO::AIO::poll_fileno,
1284 poll => 'r', 2301 poll => 'r',
1285 prio => 5, 2302 prio => 5,
1286 data => WF_AUTOCANCEL, 2303 data => WF_AUTOCANCEL,
1287 cb => \&IO::AIO::poll_cb); 2304 cb => \&IO::AIO::poll_cb,
2305);
2306
2307Event->timer (
2308 data => WF_AUTOCANCEL,
2309 after => 0,
2310 interval => 10,
2311 cb => sub {
2312 (Coro::unblock_sub {
2313 write_runtime
2314 or warn "ERROR: unable to write runtime file: $!";
2315 })->();
2316 },
2317);
2318
2319END { cf::emergency_save }
1288 2320
12891 23211
1290 2322

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines